#battlefield-labs-discussion
1 messages · Page 93 of 1
hm... I don't see how unlocked weapons conflict with this idea of teamwork.
its not the locked weapons its the dumb solution they came up with
I wish I could see a more focused talk about the gadgets themselves and balancing over just the weapons.
the minor buffs doesnt help enough as it should
How do those minor buffs decentivize teamplay
Going a bit far with saying "all the time." I have encountered some great random lobbies, and a lot of really bad ones.
I will never forget "it is not like we are not trying to get the objective," when the entire team was next to a close objective and me and three others hopped into a vehicle and capped the long which the team then lost.
A bit of a tangent that, but random Medics barely revive, people stay in vehicles they have no business in not repairing, etc..
I mean some classes like recon have field upgrade lines that focus on the signature weapon lol
They don't do enough to incentivize teamplay
if the opinion has no objective basis then yeah lol
having high optic scopes be only for recon was a good example
pathfinder recon marks enemies when it shoots them
how does that not promote teamplay
Imo class identity is a far greater argument for locked weapons than teamwork
Even though gadgets are the main identity of the classes, weapons have always given each class a unique gunplay identity. It's why recon is mostly seen as the sniping class and Assault is mostly seen as the AR class.
Idrc too much though, as unlocked weapons won't kill the game
Just because its something you do not like doesn't mean its not a basis, insult are not a good way to argue
It'd be less tiring if people just admitted that class locked weapons is just for vibes instead of trying to make up a bs gameplay reason
people are just upset at the idea of a recon carrying a LMG
and people crying for BF4 style weapon locks which is just unlocked weapons with extra steps 
bf4, pretty much every universal weapon class had higher total kills than the pdws
class identity has always been a lukewarm take since everyone also says "just use bf4 system"
Tbf, LMG with the mark on hit or mark when scoped would be pretty annoying
That can be argued as an issue with recon's balancing instead of weapon balancing tho
it does
we need more like that, Im not saying locking guns is a solution
afaik it only works with snipers
Imo BF4 has one of the worse class systems
HL is my favorite
i was trying to listen to what people had to say but everyone jumped to insults are arguing
It is only seen as good because the other parts of the game are good
I hope so. The marked on scope should be removed anyways tho. Getting free spots without paying any attention isn't good
playing to the strengths of the class is the main argument, having a weapon lock is good becasue it defines the class roles and allows for players to play to the strengths of the class. Having another system that encourages that could help a lot but minor buffs are not enough.
At least the spot when you hit someone requires you to shoot and show where you are
at least it's not like the BF4 target detector
If you see a medic, and support on your squad you usually knew what role you should play to help them out, now those players could be doing anything they want and you have no idea how best to help them
how is there any difference to class role if an engineer uses an ar/smg/lmg
the problem with a locked system is when people play classes exclusively for the weapon
3 and 4 assault moment
If a engineers is using a close quarters weapon you could assist them by being long range
Yes thats why im trying to hear your solutions
or the engineer could not go into sightlines where he'd be at a disadvantage
Most maps are like funnels that balance all of them
That's kinda part of the balancing of assault
You get good all-around guns but bad gadgets
BFV, good guns and good gadgets lmao
wish assaults signature gadget was the ladder tbh
throughout a match you are likely to be in a spot that disadvantages you based on what weapon you have and having a teammate with a weapon for that situation is good
Having a tactical ladder could be funny lol
just lock sniper rifles, any other weapon class performs pretty similiarly
If you dont know how to help a player who isnt playing to their role that puts you at a disadvantage
LMG's and MG's are not similar to AR's
again, this level of teamwork literally doesn't exist outside of coordinated groups
they're kinda just big assault rifles with worse spread
It does, I use it all the time its what sets BF apart from other shooters
no random is seeing their smg using engineer cross a field and be like "hmm Ineed to snipe for him"
not to mention there are LMGs like the M27 which are basically ARs
Any player that is not extremly new to the game will know how to help out the team
and they wont be sniping lol
Lock ARs to assault too. Assault is already the pushing/gunfight class, so you may as well give them their classic weapon
If tanks are steamrolling your team you are going to go assault to destroy them, just like hundreds of other situations
.
both arguments are valid, because in BF1 early on it was just assault with hellreigal
ya and how does open weapons change that
And if you dont lock the gun a player wants to use behind a class they are more likely to help the team out
because the player is less likely to play to the classes strengths and fill the role they picked
idm that
i see both sides but i mainly think they are doing it to sell skins
I'm just confused about the existence of carbines in 6
If my team is getting steamrolled by vehicles, I'm switching to engineer regardless of locked/open weapon system
and make the game accessible and easier for new players
in open, I now get to use the gun I want rather than be stuck with some gimpy pdw
im going to go eat, i see both sides but i wanted to find a cool solution
There’s a fair bit of nuance surrounding it
Idrc cause I'm going to probably use the right guns for each class anyways. each class has different effective ranges
I'm just gonna ape the meta guns 
Who could've guessed that
Whatever fits the map best :)
hey man, someone has to make these hysterical people's fantasies become reality
It'd be interesting if they added per-map loadouts
Wouldn't change all that much from the 4 loadouts per class, but it'd be neat
Especially if you could set your skin with your loadout
adaptive camo but good
Anyone get the chance to fill out the Battlefield Community Survey that was created by a Battlefield fan?
A computerised adaptive camo for the gun would be cool
You know its fake but the aesthetic is there.
It's not meant to be a Survey from the developers. It's just a community based survey. Great statistics so far. Shows what the community wants.
Im not speaking about that.
no it shows what the people active on reddit want
and right now, that beehive is active with pissed off "bf fans" that haven't touched the franchise in years
It's a public survey that can be published anywhere. Not specifically for Reddit. Want more statistics share it on multiple platforms.
Is this like the curve where both ends dont care but the middle are creating a mess
Im gonna blow my own horn. Fuck it.
I am a very good player. Locked or unlocked it won't stop me from farming nerds.
apes stick together... apes strong
Either way the system goes it wont change much for me because I'm gonna make people cry.
judging by the playtime of people who have been here wanting locked weapons, they will play the game about 30 hours total anyways
dice needs to come out and only invite people to labs that have atleast 150 hours of 2042 playtime 
That would defeat the goal of attracting new players to the franchise
new players to the franchise aren't the ones signing up for labs
Uhm no
They should only invite people who have up close to 1000 hours played on each battlefield game.
Yeah no.
There are a lot of Battlefield fans still playing on older Battlefield titles like Battlefield 4.
Yeah yes.
so?
Majority of battlefield fans are playing Battlefield 1
Elitists like you are why newcomers dont stay in battlefield.
Bf4, 5 and 1 are still played pretty regularly.
God I wish I could play in US servers and farm.
The majority of players that play a modern Battlefield game are playing on Battlefield 4.
Have you seen the gameplay from the playtesters? It’s like they never played an FPS game in their life.
The average battlefield player.
This is a good suggestion. I figured that's what they did for those that signed up. 🤷♂️
I’m talking about a battlefield game that is still played popularity wise, that goes to BF1.
😂
quite a few are
A lot of them are
a lot of people signed up for labs
that's just the median battlefield player
Yes but a lot of people who are playtesting the game is quite frankly new to the franchise.
I will directly answer what was said though.
Yes I have. From shitass to deadass players. The whole point of the tests is to gauge how players of most skill brackets will behave.
Even if they dont post something their data is collected and used by developers to see how they are influencing the game.
Yeah, unlocked weapons is what the battlefield community asked for.
Do you understanding this process of game testing?
This isnt just about unlocked weapons but ok
how are omni crates affected development.
how is assault working within this system.
is armour a good idea
Like there are lots of things I cant even bring up they are testing.
Yes I do but the leaked gameplay from playtester that I’ve seen is straight donkey ass
Because its too numerous and uh yeah.
I would wager money on this. 💸
Because those are the ones who are giving feedback and DICE is listening to them
They're not the only ones.
It could be players like me giving dice direct feedback.
And I am the methiest of the monkeys
A majority of leaks are made by bad players because good players prefer to continue playing labs over being banned for giving the community 5 more minutes of stuff we've already seen
Let's get along with everyone. We love the series just like the rest of us here.
🎵Why can't we be friends, why can't we be friends.🎵
I remember the comments for the dumbass that leaked it.
"Of course the dogwater player would be the one to break their NDA"
🎵Because of EA, because of DICE.🎵
Like yes there is a correlation between bad players and not being able to read NDA's!
But that is its own issue entirely LOL
Throws down C4 and runs away. 💣
I love this franchise with my heart, I’ve been playing battlefield since BC2 and the last good battlefield game was BF1. I just want a traditional battlefield game like BF3/4/1 again.
still waiting for someone to explain how BFV wasn't traditional
it has girls 😱
r u ragebaiting
No
The gameplay I’ve seen from many people is horse ass
ah so js ragebait, got it
Cope harder I guess
im glad u got sub Saharan desert rat IQ

I’m done talking to you have a good night
I don't trust anyone that says shit like "BF1 was the last good game"
Those are facts buddy
If you don’t like them don’t say anything
BF1 has the worst gameplay of the series, just say you're a bot tourist.
I’ve been playing battlefield since BC2 lil bro get in check
BF1 is Battlefront in disguise...
So just a bot with bad taste then.
What’s your first battlefield game?
1942
Very ironic
what does that even mean
It means they have no understanding of the word.
You called me a bot with bad taste because my first bf game was BC2
You’re delusional af
Actually what I said was you were a bot with bad taste because you said BF1 was the last good game. You're so illiterate you must be in the BF labs tests.
Yes I’m in the bf labs test
BF1 is the best, the reviews and the sold copies speak for themselves , you either like it or not @zenith trout is right
did you have a stroke typing that out
crazy what a working game at launch will do for reviews
Ok?
not to mention the whole le future cod is bad shtick at the time
Exactly
best reviews and copies sold doesn't equate to objectively best
Obviously but you can’t disagree that it is the last good battlefield game
if we're talking about the "mainstream" consesus then yeah probably
I need to try BF1 again and see if the menu actually works. First time I tried it I enjoyed it, second time I selected an option and the menu disappeared with no indicators of even queuing.
Can we just get a medic class that is separate from support?
Nope
No sweaty, we gotta reinvent the wheel 💅
Also now that the stim pen does not heal, is there ever a reason to run assault over support for infantry gameplay?
Support can heal and resupply and assault can... run faster and hear footsteps louder (something that you can do anyway by EQing your headset)
If you want assault to be the aggressive infantry killing machine, there needs to be a way for them to heal the damage taken in one gunfight before moving to the next.
As it stands, the only time you should use assault over support is when you are playing with a support friend who can heal you between gunfights. Even then, the benefits are marginal at best (with stim temporarily increasing movement speed and footsteps sounds)
The stim provides flash resistance, but I imagine looking away from flash grenade (like in BF4) will be better than using your stim pen anyway
There are two things I would do for assault to help them be a bit more teamplay orientated but god damn it's rough.
I think the solution is pretty simple. Give them heals or ammo and remove one of those from support
I honestly do think making them medic again would just incur a positive loop. Though it might drive me away from the class cause uhhh Assault rifles and bandages just feels too cheesy.
But that's my view if it were to happen.
Oh true but I was thinking actually how unlocked weapon classes hurts assault.
I do think changing assault to medic is the play here
Uh my train of logic is that if anyone can use an assault rifle why should I pick assault, And assault does not seem very appealing.
With unlocked classes it balances them
Exactly. My solution is that people should play assault for the heals and revives
Yeah keep in mind I am pro unlocked weapons but I'm just stating I may as well use an assault rifle on engie and do something.
I would like to experience ammo assault.
True but then you won't be able to engage in gunfights in quick succession without being at a health disadvantage
Well yeah but my point is that as Engie I am at least applying presure to vehicles + Flak jacket.
Doing ammo assault and medic support is the same as doing medic assault and ammo support tho
What am I doing as assault, Slaughtering everything? Which is cool and all but I am not leaving ammo crates everywhere.
With the names flipped
Well yeah I am just speaking out of personal discontent. I don't know why but I really hate unlimited heals.
I loved heal on kill and the med pen from 2042 because it meant I had to earn my shit.
And my stocks were limited therefore I had to play with some semblance of thought. But again this is just a personal tangent.
Fair enough
Ammo assault might be more negative anyways cause unlimited 40 mils unless balanced LMAO.
Honestly give assault med packs, defibs, and smoke/stun grenade launchers
No 40 mm HE
Omni crates I think are a bad idea because they are a pain in the ass to balance. If assault had minor things like a 1.1x multiplier objective bonus to the squad (That can go to 4.5 to 5x if all squadmates are in) and adrenaline pen being used a substitute for squad revives (Slower than defibs but faster than by hand) then I would be for it.
Like score benefit?
I don't think score should be used as a balance tool. No one cares about it
No like reinforcement. You have a slight bit more power over a single person capturing a point and when all your squadmates are on it it overpowers the squad.
We had something called the tactical toolkit in hardline which actually did that.
It was broken at its launch but got tuned into something way more managable.
The problem I have with this is that it makes it so that solo players are always better off running support instead of assault
I do hope we get a heal on kill perk for assault that at least alleviates its issues.
I think with unlocked weapons, a medic, ammo, engineer, recon system is perfect
This would be useful yeah
Unlocked weapons I believe benefits engineer and recon the most.
I think it benefits support the most
ehhhh depends what iteration.
They have ammo, heals, and the best weapons available
I agree, But goddamn did I love battle rifle support from hardline.
I loved flooding areas with tear gas and just taking out people with a single shot to the head. If not a 2HK LOL
I can't believe I am having a good faithed conversation about classes.
The state of this fucking community lmao
I really want to know who at Dice thought combining ammo and heals was a good idea
Comments asides. Assault to me would be more appealing if it meant more objective reinforcement, reviving people with its adrenaline pen and heal on kill to at least keep it going. The universally increased handling and all is cool but I feel like without synergies it will just be viewed as the "other" class.
Synergies like class synergies. Omni crates could even benefit more from bandages and gain increased healing and or faster resupply times. Those would be huge for it as you could control it in a certain direction.
Engie and Recon are pretty much set as much as I do not like the passive spotting perk for recon (and I hope that gets changed)
I'm fundamentally opposed to forcing high amount of teamwork in battlefield. It just makes it so that my fun depends on the competency of my teammates
And, contrary to popular belief, most battlefield players play the game solo most of the time
I'm fundementally opposed to forcing high amount of teamwork.
Thank fuck this is not battlefield 5 with its attrition system lmao.
That is exactly what I was thinking of
I agree with you. But I do think people who go out of their should be rewarded for their efforts.
I agree. And they already are
A good squad can consistently win most games
It is why the little things I have proposed are helpful to the larger picture. As they are passive actions.
Agreed
In your opinion how would you expand on objective reinforcement and using the adrenaline pen to squad revive faster?
Hmmm so let's assume we make assault the medic
I then think that the class gadget should be a defib that works exactly like bf4 (i.e. no animation to revive)
When I was talking to Alex, The previous weapon developer for 2042. I learned that the changes you do have to be extremely thoughtful and clear in how you achieve them.
It is an easily slippery slope. So SO easy.
Yeahhhhh a class gadget defib sure. I would be up for making the crate a forced gadget because then everyone will be giving it out.
Well here's how I'm approaching it. What do I think bf4 did wrong with it's class system?
Oh for sure I am keeping that in mind.
For me the answer is the following:
-
Giving a class the most versatile weapons and healing
-
Not forcing the defib and ammo crate to assault and support
1 is solved by unlocked weapons
2 is solved by the signature gadget system in labs
So for me, this system is perfect.
Do you like the foundation that is set?
For bf4 or labs?
Err, Labs.
2 is solved with the revive gameplay loops of Labs also.
Support can drag/revive all players (Revive is a bit slower). Also has the option of defib for faster revives
Anyone can drag players
this frees up the class gadget to be the crate
Support by itself revives quicker yeah? No defib support.
Only support can drag and revive all dragged players
OH I thought it was a squad revive thing alright. That's interesting.
I think defibs are superior to dragging revives (as in, if I have a defib I will use that 90% of the time)
You can drag and slowly revive squad players as non support, but not revive players outside your squad
I'm fine with this but I'd like to see the quick and straightforward revive you had in bf4 with defibs make a comeback
Its also there, but optional, as the defib is a chosen gadget.
Currently you are a sitting (or crawling) duck while reviving, even with support
But even if you choose to not take a defib, you can stil be a good medic
Fair enough
TBH, a good reviving medic will run smokes, also support have deployable cover to further assist here
I think we are approaching it from different perspectives
I'm trying to fix what I think were problems with bf4's system
You are trying to build a good system from scratch
I don't think one is necessarily better
It's why in a lot of ways I considered Irish becoming a medic a buff to him because well, Shield for covered revives.
But I personally find bf4's system to be the most fluid and least sluggish out of all games
BF4s is the one ive enjoyed the most. Mainly cos its basically unlocked weapons 😄
Haha
Weapons outside of ARs and carbines were just too weak in BF4. Maps not made in a way that really lended to the way PDWs/LMGs worked
Also, one change I would like to see that isn't a big deal, reduce how long people can get revived for and make it so that they can't skip it. Like how it was in bf4
I hate it in BFV or 2042 when you run to revive someone but the idiot just gives up
I also don't like it when people wait over a minute hoping for a revive instead of respawning
GOd imagine smg assault in bf4. That would ahve been fun.
Give it a 15 second unskippa ble window and call it a day
I think its mostly fine TBH. the downed state system is mostly good as is. I dont think they need to reinvent it.
What I would like is a longer time to deploy after death, to give a bit more meaning to a kill/death
It just feels incredibly inconsistent and makes me not want to play medic
Like idk if the guy I'm running to will just give up
Whereas in bf4, there is a clear indication that I will get the revive
I dunno, I also dont want to be forced to shit there for 15 seconds after death. I think that will put a lot of people off
How long was it in bf4?
I just checked it's 15 second. It worked perfectly tbh
No problems with it personally
Didnt BF4 also have accept/deny revive lol
It’s so painful when that happens
yes, but your dopamine was not tied to it.
Like sure if they wanted to Change their loadout, fair enough. But when you are seeking people to revive and the dot just vanishes it’s so annoying
allow them to deny being revived still
but let me see them rise when i get to them and zap em
A better change would be to make holding on for revive the default state after getting killed. Im completely fine with how revives are in 2042. You just need to accept that some players dont want to be revived.
Hey Bsod what do you think of the assault pen being used to revive?
On an assault class you mean, and in the context of the next game?
This for bf6.
is there an associated animation or is it like the defib?
In theory yes.
Na, the stim pen shouldnt revive. Revives are too strong to have on multiple classes, as an all player revive option
I bring it up because I genuinely think it's a good idea.
I would like it if it was like the defib. Not with an animation
2042 uses the medpen in the animation for squad revs
Well wait the context in full is using the pen to squad revive faster, Slower than defibs faster than by hand.
Assault should ideally be focused on combat so getting into an animation in the thick of it is probably not very cohesive
If 50% of the classes can revive all players, it will be a nightmare to play
This isn't like blueberry revive I should make it clear LOL
I think a quick stab to revive would be better
Bf5 style
like bf1
Assault as it is, shouldnt be able to revive any faster than any other non support class player IMO.
would you support removing assault and splitting support into ammo and medic?
a la bf4
I'd say it's too late to do that now
I like the idea of 5 classes (Assault, Recon/Scout, Medic, Engineer, and Support)
not if i have something to say about it. And I do. How do I ping David Sirloin?
Uhhhh I would just advise against doing so.
How revive in next game seems to work so far is...
Non support: Can only revive squad. Revive is done by interacting with a downed player. If you move while reviving, you drag the player, but revive slower. The slower you move, the faster the revive (this is true for support also)
Support: Non defib revive is the same as above, but revive is much faster(even when dragging). Defib is also an option for a full HP revive. Defib needs to be charged as in past games.
The class with medic abilities should be able to revive any friendly I feel
they can
Im fine with whatever class system they implement. Maps and gunplay, gadget and vehicle balance is far more important to me than class make up, or the locked/unlocked weapons stuff.
I meant to reply to BSoD
As far as gunplay goes, it's looking a bit Joever tbh
Asl long as gadgets remain class locked, they can do as they wish. My one complaint is I want the assault to be less lone wolf also, as they alude to in the latest blog
What’s wrong with gunplay?
Ttk is way too fast, visual recoil, aim point is decentered from screen. The last point is the biggest one for me
Gunplay looks fine to me. Anyone I see commenting on it says its good. You just have some serial complainers on reddit, who over analyse videos.
:(
I don't listen to Reddit. This is based on my observations
I thought I heard it was slower than 2042 though?
Gunplay cant be judged unless you play it yourself TBH.
Visual recoil is actually tied to the recoil of the guns so you can't really call it strictly visual anymore
You also need to realize that the effects of these changes aren't really felt by average or even above average players
No amount of watching videos will tell you anything
I hope what I've seen I hope what I saw was a misinterpretation.
Its like judging how a football feels to kick, by watching another player kick it.
But when I get my hands on the game I'll actually feel what it's like. But GOD I can't wait until I get my hands on the ACE and the Tavor.
Id rather people not alude to having played, or break their NDAs TBH. Ruins talks like these
I wanna try the L85. Also I hope they have the MP443.
Tbf, bf4 had visual recoil for like a year and then they removed it
Not gonna lie I did word what I said poorly and alluded about being in which isn't the case much earlier LMAO.
Maybe they will do the same thing with the new game
I hope the gunplay will be fun.
Get the "iMmERSiOn" idiots to buy the game and then change the mechanics to actually be good after they've moved on to the next game
Me too man. Me too
BF4 gunplay, once you get the hang of spread, is so so satisfying
The game doesn't lie to you with any visual recoil bs
The aim is always centered to the screen.
You can microburst people at pretty good ranges if you're good enough
And then you get supressed
Ill wait til its in a more complete state, and to get hands on to judge.
I can see why you don’t like visual recoil but I personally think it’s neat, maybe they could make it a toggleable setting to satisfy both.
True but that's not game breaking personally. Especially once you reduce the suppression effect by using a cfg file
That would be great. I have no problem with this
So admitting to cheating too lol
Cfg file is not cheating
It absolutely is lol
No it isn't wtf
A toggleable setting for suppression would also be nice. I’m fine with a slight disadvantage for a more cinematic experience as long as it doesn’t effect others
I suppose removing all foliage via config file isnt cheating either!! /s
It's literally a setting in game but it can only be accessed by using a cfg file
Reminds me when you could modify deadzones on console bf4 before they encrypted players save files.
You can't do that with cfg file
I don’t really mess around with cfg.
You can
It's how people played their lighting on bf5 and 2042 so their machiens can handle it better.
Removing something which gives you a competitive advantage, which isnt otherwise available through in game means is always cheating in my eyes
I will dm you my username. Report me for cheating
I remember when people used to remove all foliage and lighting in bf5 cause the visibility was so bad
Is using fractional sensitivity also cheating then?
No, but removeing supression affect is. Come on dude
Because you can't set that in game. You have to use cfg file
It doesn't remove it entirely. It suppresses it a bit 😅
Yeah, back pedals when caught out
I’m not sure but I kinda think it’s not cheating because anyone can easily do it without installing hacks and it’s not really a bug. (They would’ve patched it) it’s sounds like a more hidden settings menu
@feral garden is removing motion blur also cheating?
It's not in the ingame settings menu for a reason
Its still cheating, dont know what you want me to say lol
You need to do that from cfg files and it gives you an advantage
I don’t get why they wouldn’t patch the cfg file modifiying.
I don’t really know much about cfg, never tried it.
Because they couldn't be bothered to make half the settings available in game
Maybe they should make CFG stuff more accessible and give people more control over their game. But it's definitely a good question why they still allow it.
I agree
*Because supression is an ingame method of balance, and they didnt want players disabling it
You do realize that it doesn't negate suppression right
Then it shouldn't been patchable through CFG. That's all I'm going to say.
So why did you disable it, do gain an advantage, no?
It just removes the visual blur. The accuracy penalties are still the same
So yes, cheating
I don't disagree nor agree, I think it's an oddity.
Because I don't want to see Vaseline smeared over my screen
Report me. Please I beg
Yes, as you prefer to have an advantage ofever others players playing fairly.
You can just admit it and stop this charade
I also have a super lightweight mouse with high polling rate and I play at 240 hz. Both give me advantages
Why would I report you, stop being so stupid lol
Because you know that the wider player base disagrees with you
Why is the cheater the salty one here like
Is turning the brightness all the way on zavod night map also cheating, Mr Punk buster?
Removing supression affect is cheating 👍
"Source? I made it the fuck up"
Can we just move on.
My source is plain logic
Max brightness washes out the screen, it's a disadvantage if anything 
My source is EA knows about it and doesn't ban people for it. Nor do any third party cheat detectors
Not if you have an oled
I'm no longer a mod but I am advising you people to at least move on. I doubt the actual mods care about fights though which is kind a funny.
I would like to get an OLED monitor but they are super pricey.
Maybe if I win the lottery I can get a 6090 and a 4K OLED lmao.
They can clear up if cfg files are allowed. If they say they aren't, I will delete it rn
Yes even on an oled
Definitely worth it imo. I would recommend it
@feral garden I just realized that you can actually do everything with a cfg by opening up the game, pressing `, and inputting the cfg settings manually
So yeah you can actually remove suppression effect in-game
I wonder if DICE choose to decouble aim point from screen center to stop people using screen overlays on center as a form of cheating the system
All cfg does is automate the commands to run every time you start the game
Youre not going to change my mind, ive stopped, so can you
Not gonna lie those monitor crosshairs are pretty fucking annoying.
That would be like getting your hair cut by decapitation
I wouldn't use them anyways but goddamn it's like this big red bloody cross and it's like GO AWAY.
It adds more problems than it solves
You're introducing all of these issues just to prevent people from using custom crosshairs
BF6 is going to make 2042 look like a success isn't it? Why didn't these morons learn from the hero ability garbage ruining 2042? Literally CC CV BF3 and you're done
Enders has been on record to say the gunplay is good. So ill ignore this video for now
Enders hasn't played the game yet (you can ask him on his discord)
He has also stated that he did not expect them to make aim centered
Having it tied already does that
Having it centered plus no visual recoil is the most accurate (like bf4)
No because the visual doesn't line up with actual recoil
Yes it does. Your camera moves in the direction of the recoil
It doesn't just recoil straight up
Nope
Hero shooter in bf6.
Care to substantiate?
If your gun has left recoil, the camera will move to the left
Not in bf1
In bf4
Also in BF1, but it's harder to see because of visual recoil (you can test this by using an external crosshair overlay)
The only difference between BF1 and bf4 is that 1 has visual recoil
But the camera itself moves the same way (i.e. always in the direction of recoil)
Bf4 also has it, it's just very awkward
Nah, if crosshairs were screen centred it would be like having the monitor crosshair on anyway.
In general I’ve always took decoupling to be another short delay after a flick before you’ll be shooting accurately. In games like Arma where it’s really high, it’s so you flick, read the sway pattern or crosshair position and then adjust. I just see it as a means to prevent pixel perfect 90 degree flicks and slightly extend fights by even a nanosecond
Has what?
Visual "recoil" but it just floaty dunno how else to say it
Use an external crosshair, go into bf4 test range, and full auto. You will see that the red dot stays dead center always
The dot is the sight itself isn't
Oh I see what you mean. The frame of the red dot sight (i.e. the black edges) do indeed move a little
But the red dot itself is dead center
That's the bf4 way to convey visual recoil
I mean sure, but there is a big difference between bf4's system and bf1. I guess technically that is visual recoil too though so I stand corrected
and it does get worse if you're supressed and or moving if i remember correctly
Maybe I honestly don't pay attention to the frame of my sight. I just look at the red dot (or rather the target)
And that is always centered
This video is a good comparison
I've watched it before dw
Anyways it's only a huge issue in bf5 because of the surrounding mechanics of recoil in that game
Yes, the randomness of the recoil is by far the worst part of BFV, which make's screen center decouple seem worse than it was IMO
Having the aim be decentered also prevents mastery of tracking moving targets because the reticle changes position relative to screen center randomly. So instead of looking at the path of the target, you have to constantly switch back and forth between the position of the target and the position of the reticle relative to screen center after every shot fired. For full auto weapons this is impossible to reliably do because the time between successive bullets is less than the human reaction time
If bullets go where you aim, this is a non issue for me
It's a non-issue for most battlefield players because they can't track moving targets to begin with lol
But yeah, once you actually develop some fine motor skills, it reduces the skill gap
Which is why I'm against it completely
@feral garden do you consider using in built monitor reticles or drawing an x on tape and taping it to screen center also cheating?
Yes, because it is.
Lmao okay that just tells me to disregard your opinions (not that you had many good ones anyway)
Sorry for thinking that doing something to gain an unfair advantage, which is not something inside fo a game is cheating.
cheaters gonna cheat
Again, by that logic using Nvidia or AMD adrenaline to increase sharpness is also cheating
Is it a massive advantage, no
Is it as bad as using scripts, macros, or aimbots, no
Is it cheating, yes
"Cheating is when people optimize their game setup"
Is using frame gen with a 800 hz monitor cheating as well?
Using an overlay to gain advantage in gameplay, which counters intentional gameplay balance, is not "Optimizing your setup"
Neither is disabling supression affect via config file or console command
Lol how does it give an advantage? You're replacing a red dot with a red cross or something
Are you deliberately playing dumb, so as to make me explain how it gives you an advantage?
Enlighten me
thats a yes.
Do you have any arguments why it gives an unfair advantage or will you just continue being a smart ass 🤓
Console commands are literally in game tho. Your entirs argument was that it can't be turned off in-game
Which it can
Does it give a slight advantage? Hell yes. And everyone should be using it. Just as how everyone should be disabling post processing, maximizing fps, turning off depth of field
You can't turn it off from the settings tab directly, but using console commands in game is permitted by EA, Dice, and pretty much any game studio
Having sub 10 kills/game players like you give feedback for labs is going to back fire spectacularly for this game
There is no need to go straight to insults. 👍
My stats arent the best, far from the worst. Feel free to post yours tho
Smh my head how dare you not be top 0.1%
My guy you started off by calling me a cheater
For cheating
Yeah and I'm calling you out for being incorrect. Your stats are above average though so good job refuting my attempt at an insult
Post yours
he's trying to hide them ...
I can dm you if you'd like
I guess you just stopped playing BF after 4
I did but that was on Xbox. I made the switch to PC about two years ago and by that point I was pretty much playing bf4 only
Post your account which you play on now then
I do have some BFV play time tho.
Rank 7, so not much
Just doesnt seem like youve spent much time playin BF in the last decade
No clue what they were thinking when they did this with bf5
I mean... I told you that I made the switch to PC two years ago and have been playing bf4 exclusively pretty much since then
Whats your xbox account ID then
One sec
The thing is is that bullets didnt go where you aimed, bullets went where your gun barrel was pointed towards
Yeah, but that wasnt because of screen center decouple, it was because the spread to recoil system
It was both, the reason why gun barrel was everywhere was because of spread to recoil, the reason why it missed was because of decoupling it from center
If they didnt decouple it youd just have to fight against random recoil and weapon recoil patterns while aiming
But even with a centralized dot (As demonstrated in the video above) your bullets didnt fire centrally, or where you were aiming. If bullets went where your sight reticle was, it would have been mostly fine.
And then yes youd be hitting where you aim because well the point that youre aiming with is actually accurate to aim with
? Yes because its decoupled from the screen center
Why would a center dot help in a game where you cant aim with screen center
The center of the screen was always the aim point (the line passing through the tip and the center of the aim cone)
Im just saying that the screen de-center wasnt the reason it felt bad. It was because fo the recoil mechanics
It was both
Yep
You have to be an actual moron to decouple point of aim from screen center
Its like 80% the recoil, 20% the de-centralization. But this will vary player to player. the above is for me
Imagine how badly bf4 would play or bf1 with decoupled aim center
Recoil to spread introduced erratic movements. Decoupled aim made it so that tracking moving targets something you couldn't really master
When you use single fire guns in 5 it doesn't feel bad though
Yes because you have time to react to the reticle changing position
Because semis dont spread that much so theres less spread to recoil conversion happening
With full auto weapons, you physically cannot react quick enough
Because human reaction time is at least 125 ms
Theres 2 recoil mechanics in bf5
So with semis you mostly are playing with just the weapon recoil pattern
Yep. There is the recoil that moves your camera and then there's recoil that moves the position of the reticle relative to the camera
Ye weapon pattern and random spread to recoil
Also semis were actually broken at one point in bf5
I mean, the recoil is random. So even the flash couldnt react and adjust.
Yeah you really cant tell
Just develop future sight
You just have to predict where it recoils and pray
Like you can correct the control from initial point of fire but you cant like correct it the moment you start firing its not possible
Id go as far to say that tracking wasnt as hard as actually hitting like headglitched targets or people behind cover
It's wasn't hard. It was inconsistent
Its pretty hard to hit headglitched targets with random recoil lol you cant really beam them down which just gives them enough time to react and counter play you
Like it would randomly decide to go right 3 times in a row, completely throwing of my tracking without giving a cue for me to adjust since I'd be focusing on the target instead of the red dot
Its hard because its inconsistent.
Ye
When I say something is hard, I usually mean that it is difficult but it can be mastered
You cant master random recoil tho
Random recoil isnt something you can master
Unless you have the reflexes of a cat, you can't for full auto weapons
Human reaction time is at least 125 ms
You just have to adjust how to play to account for the randomness. Which is what really good players hated about it.
Its 200ms for average people in usual conditions im pretty sure
Time between shots is somewhere better 80 -- 107 ms
Yeah but my argument is that even the best of the best can't reliably counter it
Yeah
I'm not really sure what the point is here. Of course if you add mechanics that are impossible to get better at, then skill expression becomes more positional than mechanical
dude imagine though
bf5 movement, good visibility, bf4 gunplay with good maps and good vehicle/infantry balance
thats all they have to do and the game would be one of the best fps games
We can hope
No real point being made, it was just another attempt to fudge with the gunplay to make the game have less of a skill ceiling (Same way Sweetspot did in BF1)
For me the gunplay is the biggest priority. Honestly, if the gunplay is bad, I hope the other aspects are also bad so bf4 stays populated for another 10 years lol
That's my biggest fear that it'll be good enough to get all the current bf4 players to switch but not good enough to keep me playing it beyond a few months
Bf4 will get shutdown in the next 10 years
NO I DON'T WANT THAT. BF4 SERVERS BEING SHUT DOWN. I WANT TO PLAY CONQUEST. FOR TEN YEARS AT LEAST
ngl ive been really curious to see if bf6 manages to "kill" bf4
which would be an amazing thing actually if they bring back og bf4 players
I have no problem with it doing so if it's genuinely a better (or even the same or heck even slightly worse)
which is a lost community since bf1 pretty much
There's no nostalgia for a new game so doubt it
Wdym?
There's nothing bringing back the older jaded players
I would disagree
If I'm being honest, the average player will probably be really attracted to the game. It nails the setting really well
I'm an older jaded player lol. If the game has good gunplay I'm in
its more of the larger competitive players that i think would be best to get back into the game
Battlefield community never felt competitive to me ever
Why the bf competitive scene is beyond dead
This game needs to aim to be what BF3 was for Battlefield. AKA, a re-definition of what the franchise is/is going to be moving forward.
It will be closer to BF3, than BF3 was to BF2 tho
Like it's a casual fps game
because it gives publicity, not for purely competitive reasons
Not csgo or valorant
I'm going to be real with you chief. I don't think competitive battlefield is very interesting
a very large amount of people that were official battlefield pros through official tournaments made hella videos and had a good chunk of subscribers for a battlefield game
which would just hype the game even more and maybe help with longevity
It doesn't grab an audience outside the battlefield sphere though
Most publicity from battlefield was from YouTubers like Jackfrags, battlefield friends, Russian badger
- would be dope to have more good players again and it would probably help with bringing people out from caves
I strongly disagree on getting more players back. I genuinely don't think anyone cares about battlefield competitive
Or ever did
i didnt even talk about competitive battlefield
Oh my bad
the only people that cared was a very small portion of good players in battlefield though yes
or just a small chunk of people ingeneral
True. I think at it's core players play battlefield to have fun instead of win
1.9 mil views on eu vs us comp game from official dice battlefield
Like I don't care about winning or losing at all.
so it can go pretty big
It's all about having fun for me and I imagine most people
no one does in random games
Whereas in valorant or csgo repeatedly losing is unfun
theres just people that like to compare to other strong players and have fun playing against them
fnatic vs dexterity got 235k views
Gonna sleep now. Gn pickle
like its fairly big for a battlefield game id say
That was pretty cool as much of a sweep it was.
Official acknowledgement on the competitive side. Though in retrospect getting over a dozen players on board would be quite the thing.
my favorite competitive gaming franchise is 100% battlefield
I do miss TWL
yeah comp scene was really cool to me aswell
Idrc too much about the unlocked weapons, but there is one argument that I just don't understand for it: "Weapons don't define classes"
If weapons don't define classes, why did they add the class weapon incentives?
They don’t define, they add some flavor
I would argue the whole kit defines the class. Assault in BF1 is very different than BF4 or 2042.
Agreed. Weapons don't fully define the class, but they are a part of it. There's a reason Recon is seen as the sniper class and not the reconnaissance class
I think it's because there are aspects that suit but do not define a role. Assault simply needs to be at the forefront of infantry combat and be self sufficient to a degree. So an assault rifle clearly does that well, but so would an SMG, or shotgun, or in very capable hands and low optic scopes even a bolt action.
So if you're accomplishing what the role sets out to do then the weapon means little, it's more how your play style works and why weapon freedom is important.
Well yeah. That's why I'm not too against it. I will probably use the same weapons for each class no matter if it's a locked or unlocked system because certain gun types are better for certain roles
Some people might abuse "meta" weapons on every class, but meta weapons shouldn't exist in the first place
They're more of a gun balancing issue than a class balancing issue
Yeah, weapon balance is certainly always a topic but the last thing you want is people gravitating to a role just for the meta weapon because then you end up with awful role distribution.
It also doesn't muddy up the data either. If you see a large use of a class it becomes a question of: are people taking it for the role, the whole package, or the weapon? If everyone has access then problematic weapon balance becomes more evident
I personally like using the whole class than just the weapon but maybe that’s me.
I like playing battlefield that way
I mean, pretty sure that’s how it’s supposed to be played but
I personally never felt the need to use a meta in BF, I always just ran the stuff I wanted to or thought was most effective
I personally felt whatever I use in bfv was effective
And I think bf1
Despite the restrictive aspect
Oh well
Weird how we’re discussing this when it looks like to me they’re pretty dead set lol
Just make carbines and maybe ARs universal. Make them optimal for the majority of combat. This matches reality up to maybe 300 yards. DMRs, LMGs, PDWs, etc can all be the spice you add to classes.
I'm not that hung up on the class restrictions, it just feels weird when they act like there's no option besides all unlocked or all restricted.
Yeah. I feel like the team made their decision and is going to stick with it. Time will tell how the game is.
Was there a test today?
Class restrictions was a cool aspect imo made battlefield a lil bit more unique, not to mention it helps to define a role.
42 was rough. I'm older now. I don't preorder a lot of games. It was like getting mugged by Santa.
I think it just adds design space.
ARs should definitely not be universal loll
Was there a test for labs at all today??
I liked BF1 having exclusive pistols to each class too, especially the Repetierpistole M1912 for Support, Mars for the Scout, and C96 for the Medic
??
What bout the bf3 system maybe
I think that's just how folks are reading into it. The messaging is consistently that they're taking player feedback in a constant cycle during playtesting and making adjustments. It also matters how cohesively people are responding to whatever surveys or feedback options from playtesting as well. It's probably not helpful if someone plays the alpha and just responds with "lock the weapons!" or something 😄
I'd love to see it. I'm holding out hope. Lol.
They sidelined the hell out of the hot topic and basically doubled down what they’ve already said before I don’t feel good about that
But at the same time if you go back to the chat where they first announced their class philosophy, you mostly see people dogpiling on the phrase "class locked weapons" without defining that. There are a couple ways to interpret it, and few people ever make it clear what they're actually asking for. Previous BF have implemented it differently from one to the next.
Does class locked weapons mean "only this class has access to this type of weapon" ? Or does it mean "This class can only use this type of weapon" ?
I believe they’re mostly referring to bf4 that’s my intuition
Which is like the best medium I guess
Could very well be the case, I'm not taking a stance really on it. Honestly open to either approach. It's just that it's disappointing to see an immediate loss of faith in devs when the feedback being given is...ambiguous at best
Or hoping that people are giving better feedback after they play the alpha
I’m open to what has worked before and what has arguably been a fairly distinct battlefield aspect
Even if it’s not the most out there feature
People literally didn’t want it removed and was fine with it like..
For sure I could see the BF3 or 4 model working again. I just don't think unlocked weapons in 2042 can be taken as the singular biggest reason why there might be uneven class distribution, loss of teamwork, or anything else. It's really hard to take a feature like that in isolation apart from the rest of it.
I just mean to know whether it's a functional approach
It’s obv not the whole reason for its failure it’s an aspect of it
People have been asking for open weapons since bad company at minimum (wasn’t on the bf2 forums etc) and BF4 was their solution to that at the time
Ok sure
The whole class identity are the weapons saber rattling didn’t come until 2042 despite bf4 shitting all over class identity
Ok
bf1 is also a very different timeline
No weapon type should be optimal for the majority of combat. If ARs are better than every other gun for a majority of combat, then why would you ever use any other gun type
its timeline is the pure reason to why they could make the classes they did
but they are
modern smgs can do what AR's do aswell to an extent
For specific use cases. an LMG would be the king, but it should take time to set up and get using. Ammo should be a problem. DMRs excel at ranges ARs and Carbines fail at. PDWs should excel at close range. You can make a niche for each.
very likely theres modern lmgs that are actually lighter than older AR's from like idk ww2+
Oh yeah, but you probably arent comparing modern ARs to their WW2 counterparts very effectively with very few exceptions.
its a timeline with some of the most versatile weapons
It's a video game. Balancing trumps realism
Imo ARs should be the master-of-none type gun. Decently effective at most ranges, but less effective than guns that are more suited towards a specific range when used at that specific range
i mean they are just smaller, have more functions, better materials, lighter
i mean thats very likely the case lol
because we have insanely high rpm smgs
Sure. In the same way my Kia looks somewhat like a Model T if you squint your eyes.
I don't doubt it is. I was just saying that they shouldn't be optimal like Ferris said earlier
they cant and wont be
but you cant make modern era guns like equal to bf1 weapon balance
thats why open weapon selection is also better because it just eliminates the need to rework the weapons in weird ways to make them play in a mindful way
like whats the point of weapon locking if smgs can do what ars do, AR's can do what smgs do and lmgs can do what the both of them can
It'd probably make it easier, but I wouldn't say it completely eliminates the need
Think they’re not supposed to in terms of balancing but maybe I’m dumbb
Also only lmgs can suppress
they cant be
suppression shouldnt be a mechanic at all
Ok
visual suppression im okay with
Ok now don't get me started on suppression. I'll be that guy who says yes to suppression.
What I meant I mean I’m pretty sure that’s what they’re going with?? Lol
Adding another punishment to bad positioning when you're already being shot at is an interesting choice
its a punishment even if youre well positioned
what suppression is is a mechanic that allows bad players to readjust their point of aim and make it harder for the better players to outreact them
Why does it have to be taken in terms of 1:1 dueling as the only scenario to take into account? Cover fire is a real thing.
you can cover fire without the effect of suppression
Way less effectively
no ones going to peek into active fire
People do it all the time 😄 Head glitches make that trivially easy
unless its an ego peeker and you just get shat on but its fair game on them
yeah headglitches are pretty ass but it is what it is
And then there's the case of "I'm hitting you in the chest but that's okay your scope didn't move at all somehow so you got that HS still"
So punished for hitting, just not hitting quite well enough
thats why visual suppression would be better because then you get the clutter of suppression but you dont actually get fucked over by the game
idk what you mean by this
lack of something like aimpunch. Suppression helps fill that gap.
thats mechanical suppression
im so confused by this
youre hitting someone in the chest, their scope doesnt move and they get the headshot?
thats just outplayed by him having better reaction time and better aim why would you want to punish him for being better lol
you already have ttk thats like 200-300ms in most battlefield games
One’s a one shot the other not so much
He lines up a HS. I hit him in the chest but he still has the HS lined up somehow and it lands. Doesn't make sense.
why
thats definition of ping differences
Because he hit the trigger after being hit in the chest?
and?
You try aiming after getting a .45 to the chest lol

You're missing my point. I didn't say he shot first. I said he had the shot lined up and fired after me while getting shot
oh i thought it was a battlefield server mb i mustve mixed it up with the milsim one
you realize that suppression happens only while you miss right
That's why I said aimpunch
ok so you want others to not be able to aim at you while you shoot at them
while they're getting shot
crazy mindset
not shot *at... actually shot
idk thats some insane skill issue if you feel like thats a necessary mechanic
how often do you get outplayed while shooting at someone damn
and again it gets taken as getting "outplayed" as opposed to laying down something like cover fire with an LMG
whats funnier is that the guy youre already hitting before he hits you is already in a disadvantage
but you need even more disadvantages to save yourself from fair outplays
If you've hit the initial shot and you're dying, then it's skill issue
Either your positioning was poor, your recoil control/spread control was poor, or the other person was simply better.
the other guy quite literally has to fixate aim on you or rotate his view entirely to make a shot on you
and within that duration you have more than enough time to kill someone
Kinda just sounds like bro got a lucky shot
if you hit all shots on someone within reasonable distances you will kill them within 200-300ms in most games
theres no luck involved in aiming
if you hit you hit if you miss you miss
a lucky shot would be like unintentionally shooting at someone or somewhere without even like trying to kill someone
but if youre intentionally aiming then theres no luck in that
one could say every shot in bfV was a lucky shot 
💀
Though suppression messes with ur aim for snipers
okay yeah bf5 might be an exception
What's the reason to take an LMG vs AR (assuming the LMGs have a larger spray cone and higher recoil numbers)? 2042 the LMGs were considered to be basically ARs with more ammo, so that's kind of a worst-case balance scenario. What's the best case for LMGs?
LMGs tend to always have reduced spread when holding the trigger
lmgs have slowerfire rates dealing more damage and having higher damage over distance
Best case? I don't know. There's a lot of valid good options and "AR's but better" is not one of them. Lol.
Lmg creates cover/suppress fire
maybe some few exceptional guns like parabellum in bf1 that had 240ms ttk and like 360ms til 100m but it also had a lot of spread and visual recoil because of the fast rpm
That’s why they’ve a large ammo count
avancys is stupid strong for multi kills, get that first kill, keep the trigger down and now you're mowing
but ingeneral AR that has more controllability, less spread, less recoil will almost always be much better in closer-medium ranges
lmg is more of a hybrid inbetween smg and ar
Well ARs are a whole other topic, they have this tendency to be way too effective at long range, making marksman rifles a bit less relevant
large amount of ammo but firerate of slower ar's
it doesnt matter how good a weapon is at the end of the day, a good player will play worse weapons better than bad players the best guns in the game
thats also another thing
people keep complaining about weapons but it just doesnt matter as much as they think it does
i could likely play sniper better in cqc than some assault with smgs
it makes it kind of irrelevant
Well that’s interesting
don't leave us hanging man
Pros and cons. LMGs would reduce you sprint speed unless used with support, but have higher mags, more suppressing abilities and iirc their damage doesn't fall off as fast. So while they aren't a great choice for run and gun, they are good for position holding or lane suppression.
ARs are better for run and gunning I'd say. Based on how they're described. Especially if used with assault
BF3 and BF4 best games
BF1>BF4<BC2 idc what anyone says. Oh yea.. 2042 is dog💩
For me
Bf1 bf5 goated aswell
AK24 and M44 in 2042, my beloved
My personal ranking from every Battlefield I've played:
BF1 > BFBC2 > BF4 > BF3 > BFV > 2042 > BFBC1 > 1943
I have played 2 and Hardline, but never played 2 online and barely touched HL.
Never got to play BFBC2 Vietnam before it got shut down unfortunately, I've been looking for a PC disc copy so I can get to experience it.
HL is underrated. Imo it's the best game released under the BF title
It's not the best Battlefield tho
Wish we would've gotten HL 2 🙏
I was unable to play for the time slot I was given. Is this not open at all times for whoever was given access?
HL definitely had its issues, but for a first attempt from an outside studio it was respectable
I genuinely can't take anyone who puts BF1 above BF3/4 seriously. Other than immersion, it does pretty much everything else worse than those games
It feels like judging an fps game for its artistic value instead of gameplay
Tru
Maybe it does infantry/vehicle balance better too but it's been a while since I played BF1 so I might be misremembering
Or listening to a "musician" just because they're attractive.
Unfortunately, the average person doesn't give a toss about substance.
hype and aura moments
To me BF1 just feels better. It feels more satisfying to shoot enemies and blow stuff up.
class balance in this is going to be so terrible it's not even funny
How so

everyone is going to play support
i feel like last week it was assault that people said was going to only be played
everyone doesn't play support in 2042
not talking about 2042. but would you rather play the class that has both ammo and med combined into eachother, a defib plus the ability to use any other weapon, or assault?
in 2042 I can play as a support that can heal/resupply and use any other weapon
2042 has a similar class setup but people still end up playing engineer for most maps
It has nothing similar in class setup
falck can self heal and equip an ammo crate while using any gun
could you explain?
2042 didnt really have a class system at all it had an operator system. its honestly nearly identical to bf4 class setup rather than 2042
have you played 2042 within the last 2.5 years?
about 8 months ago was last time for me
and it didn't have a class system with defined roles/gadgets?
at launch yeah but they've kinda shoehorned a system in
yes, it does have the class, but the roles are defined by operator, rather than more of the gadgets. bf6 is nearly identical to bf4 in class.
the bf6 classes are the 2042 classes w/o the operators
I mean the gadgets of the specialists are pretty similar to the class gadgets in BF6
objectivly wrong, again, its nearly identical to bf4
no way
lmao this is bait
2042 shouldnt be considered
so the medic being combined with the support (like in 2042) and assault being an anti infantry class is unlike 2042... while being nearly identical to BF4
because bf6 plays closer to bf4

again, objecively wrong, its nearly identical to bf4. It is quite literally bf4 class system with 3 gadgets
BF "community" never ceases to be the absolute dumbest. Everytime w/o fail
well assault in 4 is medic + anti infantry combined
okay, and medic makes more sense as support
you're proof if you insist on your rage bait
yeah sure but BF6's class setup resembles the later 2042 setup
again it is quite literally class setup with 3 gadgets rather than 2. instead of 2042. if you want to compare it to a battlefield, compare it to the ones its actally like
yeah but support in 4 didn't heal and revive
which class had med bag/defib in BF4? which one has it in BF6?
2042 also had 3 "gadgets"
point completely missed. yall can keep your ragebait, but doesnt mean your right, but if you want to compare it to previous games, make it an accurate comparision, and actually compare it to a similar battlefield
6's system can't really be compared to any current game cause (iirc) medic + support has never been a combo before
it is in 2042....
Is it? I thought assault was medic in 42?
still incapable of pointing out how bf6 and bf4 class systems are "nearly identical" despite having different class configuration
assault - sundance/mackay/zain/dozer
medic/support - falck, irish, angel
having there be one supply bag that gives both health and ammo hasn't been done but in 2042 both angel and falck can have loadouts that give health and ammo
the entire argument is that, which is a definition of a logical fallacy.
literally did, multiple times, youre just too caught up in trolling
i wasnt aware that bf6 has operators like you insist
you're example is bf4 has two gadgets while bf6 has 3 gadgets despite the organization of those gadgets being switched
you do know, if you stopped dragging your knuckles that those operators are organized into classes
Ah. 42 does have a more similar class setup then
literally just changed to make it make more sense. weapons, perk, 4 class setup, the biggest is no operators. gadgets
if you actually used your brain, bf6 doesnt even have operators
yup, this guy is a trogg, I'm just blocking him before I get banned
ragebait at its finest
like simple jack is a more rounded out human than you
again, where are the operators in bf6? your entire argument is them moving 1 gadget to a different class to make more sense. again, make an accurate comparison. bf6 is nearly identical to the class system of bf4
if you ignore operators having unique identites and not being tied to teams and look only at their gadgets then yeah it's pretty similar to 6
too hard for him. never mind half of those specialist gadgets becoming gadgets in 6
so if you completely ignore the biggest part of the class system its sorta similar if you squint
I'm looking through this exclusively from a gameplay and mechanics standpoint
yeah of course the 6 system is more akin to non 2042 titles because no quirky operators
which is nearly identical to bf4
but only through a visual standpoint
functionally, it more closely resembles bf4, Im talking about a gameplay standpoint
well gameplay wise it is pretty similar to 2042
🤨
no. functionally/ gameplay standpoint, the only difference is the 3rd, forced gadget.
assault focuses on anti-infantry gadgets, engineer blows up vehicles, support revives, heals, gives ammo and recon spots and shit
Juju and Zeethos are right lol
2042 and BF2025/6 class systems are similar in what the roles are
Bf4 is different from both
again, im talking a gameplay/functionality standpoint. your talking about class identy, which class identy standpoint, it still lacks the operators
I'm talking about that...
just pretend the operators aren't there and only look at their gadgets and class they're in
it's pretty similar to what 2042 has
you literally just said that you were. you quite literally brought up what the class identies were. im talking about how gameplay wise its more like bf4, youre talking about class identy, which kinda resembles bf2042, if you ignore the operators and operator gadgets. you are saying ignore one of the more important parts of the bf2042 class system to make your point
I didn't say ignore operator gadgets lol
dude is really getting hung up on the window dressing
also class identity and role are kinda one in the same tbh
you quite literally said ignore operators
yeah but not their gadgets (the gameplay part)
just imagine it like picking a gadget ...
which are defined by which operator you choose
we cant choose what the class gadget is in bf6, and they are more basic to what the class wouldve tradionally run in bf3/4, there is a massive diffence between haveing a class gadget, for example, be a scout scope, compared to a zipline
remember kids when crying about DICE not listening to feedback... this is the type of person giving feedback
uh... 2042 also has class gadgets....
But there is locked class gadgets in 2042....
Assault gets the stim
Engi gets torch
Support gets defibs
Recon gets spawn beacon (i think, i don't use it lol)
you, who is trolling'
ya it's the beacon
Then you choose specialist, which is one gagdet specific to them, and then a third gadget from a list
choosing a specialist is like choosing a gadget!
specialists are literally just a gadget with a lore page
correct, which is how it is closer to bf4, rather than bf2042. I never said bf2042 didnt have class locked gadgets. but your saying if you ignore the operator gadgets thats how its similar
and you cant choose the special class gadget in bf6
2042 has a special class gadget that can't be changed out
4 doesn't have that
meaning you can choose the 3rd gadget that kinda defines the class/role. you cant do that in bf6
learn to read
I'm not sure if you fully understand the 2042 system lol
lol, in not sure you understand the 2042, or the 6 class system. you are saying ignore a major part of the class syste, and youll essentially get wht bf6 has. in which bf6 has the bf4 class system with a 3rd gadget you cant choose
2042: class gadget, gadget 1 (specialist), gadget 2
BF6: class gadget, gadget 1, gadget 2
BF4: gadget 1, gadget 2
you your saying you cant actually choose 2 gadgets from 1 list like you can in bf6 and bf4, such as, for egineer, a rocket launcher, and a mine. thank you for proving how its closer to bf4. as I have been saying, its bf4, but with a class gadget, that is basic
not really... you get 3 gadgets in total in 2042 and 6
I don't know why it's so difficult for you to imagine the specialists as the first gadget you choose
again, learn to read what I say. please and youll start to understand, and you literally proved me right
how are you gonna explain, in detail how im right, then say im wrong
um clearly you don't understand how the systems work in these games...
you dont know how to read, or anything about the class/gadget system so by your logic, that means I dont know?
you want me to teach you how to read?
and when the BF4 support starts healing and reviving
get back to me when bf6 adds specialist and specialist gadgets
and when you learn to read and how the system works
Lis has a rocket launcher... BF6 has rocket launcher ....
I've been trying to send the boondocks gif where they throw a chair into the fight. They probably block it. You guys will have to imagine it.
BF4 has rocket launcher, does that mean its the same system as bbf2042 by your logic?
you don't get three gadgets in 4 so no
thanks for proving my point
you get 3 gadgets in 6 and 2042... very alike 😃
you literally proved how im right, again. then say im wrong. trolling
I think um... you're a bit slow pal... but that's okay.
says the one who cant read
don't worry there a lot of people in this community that are like you
who actually know how the system works, unlike you?
guy who last played 2042 8 months ago 👆
yeah, cause I prefer bf4, which bf6 feels like a true successor of, and its the first time battlefield has actually felt like battlefield in over a decade
it isn't unlikely that you've forgotten about some of the aspects of that games class system, which is fine of course
not many people in this community engage with 2042s systems in a fair and objective manner
wow, I like a battlefield and play a battlefield that is actually similar. youve literally explained in detail, how it is similar to bf4s, and not 2042s. aty this point, you are the one who made a direct comparison as to how its more similar to bf4
assault exclusively on anti-infantry and demolitions, support that heals and gives out ammo + unlocked weapons. BF6 is 2042 2...
again, your only argument is it moved healing to a class that better fits. while you have explained in great detail how it is a nearly identical system to bf4. and proving you have no clue how any of the systems work
again, if you actually play them, youd see how bf6 is nearly identical to bf4 class system, but you admittingly dont know, and are trolling, based on the simple fact you explained how im right, and insist im not
yes, which is what ive been saying, literally the whole time, why you have said multiple times, if you ignore a relatively important part, then youll get kinda similar
I mean I would say the parts that are similar to BF4 are bad
fire support gadgets like the XM25 and mortar should be moved to assault
this could be all solved if we had 5 classes...
5 classes would honestly be amazing, assault, recon, medic, support, engineer. assault acting as more of a grenadier role
I was saying this the other day, I would like 5 more defined classes to avoid giving one too much responsibility
I feel like its been a tpoic in the battlefield community for a very long time tbh, it would just make so much more sense
Battlebit does a good job of balancing five classes
sounds like too much work for them, why think about 5 classes when you can just copy and paste weapon proficiencies from 20242
Because they are going a different direction.
Copy and pasting isnt exactly the smart thing to do.
Different meta game yadda yadda
Does anyone know when the next playtest is?
no
so mad i never played it
people kept telling me that it was just a reskinned battlefield 4 but it just looked like a better battlefield 4 to me when i look back into it now
its definitely closer than previous games were but its far from being the same same
lol no
idk if youve barely played battlefield 4 or if you havent played it since release but its the furthest thing
assault is purely anti infantry with just explosive gadgets for infantry, engineer i guess would be the closest resemblance to bf4 engineer, support is ammo + heals and being able to revive + some explosive gadgets i imagine and well scout class really couldnt be any different
meanwhile in bf4 assault was a medic class with explosive gadgets, support was a class that gave ammo and had some explosive gadgets,
class perks are similar to bf4 as a mechanic but the perks arent the same
You haven't played BF4
Hi
hi
Played last week test yet?
no and even if i did i couldnt say because its an NDA break
not really, it looks like 2042, assault is only infantry focused then you have support that heals and gives ammo (bf4 had medic and support as different classes), engineer with anti vehicle role and the scout
it's a better version of the 2042 system
What Type Of Soldiers In Battlefield™ Labs?
For Assault, Medic, Scout And Support?
Military ones? Not sure what you are asking
Regular, normal soldiers bro
Just normal, unamed modern soldiers.
No sort of specialist or, at the time, customization apartment from they look like they physically represent their class
How would people feel about something like bf4 commander returning?
Just dont. While I have nothing against it per se and it was a cool part of bf4, they have F'ed up so many things they have "tried" over the last few instalments I just dont want them focusing on extra stuff because it will probably sound great to them at first and then be left half arsed
For release definitely need to focus on the actual game, I mean later down the road after they do some refinement to the game
While I dont know how bf4s development cycle looked like, I doubt its gonna be easy/effective to add such a feature without having accounted for it in core game design
Maybe it can come later but in that case it will probably just feel like an afterthought and thus probably not worth it either
Its not returning as far as i know
Which was ironic because BF4 was called BF3.5 for pretty much the entirety of its supported lifespan
I hit rank 100 twice, once around the time silk road came out on Xbox, once about a year and a half ago on PC
Also love how literally the only argument for saying its basically a clone of 2042 is them moving 2 gadgets. Ignoring everything else
Bf3, bf4, bc2 all had similar systems, not the exact same.
And from what I remember, hardline had a similar structure, but I honestly haven't played hardline since release
Only hit rank 100 twice, but hey, what do I know, I just am happy we are going back to a battlefield that actually feels like battlefield for the first time in over a decade
BFV felt like a BF and from everyone I know who’s in the playtest this game plays much closer to BFV/2042 than BF4
People see modern military setting and immediately think they’re getting BF3/4 and it’s funny
Ah yes, the troll again, who imma guess bfv was your first battlefield
One big thing, is they went back to a older battlefield style vehicle system, rather than the atrocious one from bf1, bfv, and 2042.
Especially 2042, being able to spawn vehicles anywhere
?
no one said that i think
but you were talking about it being very close to bf4
when its mechanically different and systematically different
Multiple people have said that, and when comparing it to other battlefield titles, bf4 is the closest comparison.
Someone last night. I dont remember who even called it bf 2042 2
yeah calling it a 2042 clone is just very delusional
but this is pretty much flat out wrong aswell
Yes, like all I said is its basically bf4 with a basic gadget that you cant change
but its mechanically and systematically different
But it’s pretty different which is why a lot of people want that instead
