#battlefield-labs-discussion

1 messages · Page 93 of 1

agile star
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randoms help eachother all the time

weak obsidian
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hm... I don't see how unlocked weapons conflict with this idea of teamwork.

agile star
covert nest
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I wish I could see a more focused talk about the gadgets themselves and balancing over just the weapons.

agile star
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the minor buffs doesnt help enough as it should

glad trench
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How do those minor buffs decentivize teamplay

cedar flax
# agile star randoms help eachother all the time

Going a bit far with saying "all the time." I have encountered some great random lobbies, and a lot of really bad ones.

I will never forget "it is not like we are not trying to get the objective," when the entire team was next to a close objective and me and three others hopped into a vehicle and capped the long which the team then lost.

A bit of a tangent that, but random Medics barely revive, people stay in vehicles they have no business in not repairing, etc..

weak obsidian
agile star
weak obsidian
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if the opinion has no objective basis then yeah lol

agile star
#

having high optic scopes be only for recon was a good example

glad trench
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pathfinder recon marks enemies when it shoots them

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how does that not promote teamplay

minor linden
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Imo class identity is a far greater argument for locked weapons than teamwork

Even though gadgets are the main identity of the classes, weapons have always given each class a unique gunplay identity. It's why recon is mostly seen as the sniping class and Assault is mostly seen as the AR class.

Idrc too much though, as unlocked weapons won't kill the game

agile star
weak obsidian
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It'd be less tiring if people just admitted that class locked weapons is just for vibes instead of trying to make up a bs gameplay reason

weak obsidian
mossy marten
glad trench
#

class identity has always been a lukewarm take since everyone also says "just use bf4 system"

minor linden
agile star
#

we need more like that, Im not saying locking guns is a solution

weak obsidian
minor linden
agile star
#

i was trying to listen to what people had to say but everyone jumped to insults are arguing

minor linden
minor linden
agile star
#

playing to the strengths of the class is the main argument, having a weapon lock is good becasue it defines the class roles and allows for players to play to the strengths of the class. Having another system that encourages that could help a lot but minor buffs are not enough.

minor linden
#

At least the spot when you hit someone requires you to shoot and show where you are

weak obsidian
agile star
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If you see a medic, and support on your squad you usually knew what role you should play to help them out, now those players could be doing anything they want and you have no idea how best to help them

glad trench
weak obsidian
#

3 and 4 assault moment

agile star
agile star
glad trench
#

or the engineer could not go into sightlines where he'd be at a disadvantage

agile star
minor linden
glad trench
#

BFV, good guns and good gadgets lmao

weak obsidian
agile star
minor linden
weak obsidian
agile star
#

If you dont know how to help a player who isnt playing to their role that puts you at a disadvantage

agile star
glad trench
weak obsidian
agile star
glad trench
#

no random is seeing their smg using engineer cross a field and be like "hmm Ineed to snipe for him"

weak obsidian
#

not to mention there are LMGs like the M27 which are basically ARs

agile star
#

Any player that is not extremly new to the game will know how to help out the team

rugged seal
#

and they wont be sniping lol

minor linden
agile star
#

If tanks are steamrolling your team you are going to go assault to destroy them, just like hundreds of other situations

rugged seal
#

.

agile star
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both arguments are valid, because in BF1 early on it was just assault with hellreigal

glad trench
agile star
#

And if you dont lock the gun a player wants to use behind a class they are more likely to help the team out

agile star
agile star
#

i see both sides but i mainly think they are doing it to sell skins

weak obsidian
#

I'm just confused about the existence of carbines in 6

glad trench
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If my team is getting steamrolled by vehicles, I'm switching to engineer regardless of locked/open weapon system

agile star
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and make the game accessible and easier for new players

glad trench
#

in open, I now get to use the gun I want rather than be stuck with some gimpy pdw

agile star
#

im going to go eat, i see both sides but i wanted to find a cool solution

tepid plinth
#

There’s a fair bit of nuance surrounding it

minor linden
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Idrc cause I'm going to probably use the right guns for each class anyways. each class has different effective ranges

glad trench
#

I'm just gonna ape the meta guns leo

minor linden
#

Who could've guessed that

tepid plinth
#

Whatever fits the map best :)

glad trench
minor linden
#

Especially if you could set your skin with your loadout

weak obsidian
#

adaptive camo but good

novel wyvern
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Anyone get the chance to fill out the Battlefield Community Survey that was created by a Battlefield fan?

covert nest
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A computerised adaptive camo for the gun would be cool

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You know its fake but the aesthetic is there.

novel wyvern
covert nest
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Im not speaking about that.

glad trench
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no it shows what the people active on reddit want

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and right now, that beehive is active with pissed off "bf fans" that haven't touched the franchise in years

novel wyvern
covert nest
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Is this like the curve where both ends dont care but the middle are creating a mess

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Im gonna blow my own horn. Fuck it.
I am a very good player. Locked or unlocked it won't stop me from farming nerds.

glad trench
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apes stick together... apes strong

covert nest
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Either way the system goes it wont change much for me because I'm gonna make people cry.

rugged seal
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judging by the playtime of people who have been here wanting locked weapons, they will play the game about 30 hours total anyways

glad trench
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dice needs to come out and only invite people to labs that have atleast 150 hours of 2042 playtime keanu

ocean badger
glad trench
#

new players to the franchise aren't the ones signing up for labs

zenith trout
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They should only invite people who have up close to 1000 hours played on each battlefield game.

covert nest
#

Yeah no.

novel wyvern
zenith trout
zenith trout
covert nest
#

Bf4, 5 and 1 are still played pretty regularly.

#

God I wish I could play in US servers and farm.

novel wyvern
zenith trout
covert nest
#

The average battlefield player.

novel wyvern
zenith trout
ocean badger
zenith trout
ocean badger
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a lot of people signed up for labs

weak obsidian
zenith trout
covert nest
#

I will directly answer what was said though.

Yes I have. From shitass to deadass players. The whole point of the tests is to gauge how players of most skill brackets will behave.

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Even if they dont post something their data is collected and used by developers to see how they are influencing the game.

zenith trout
covert nest
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Do you understanding this process of game testing?

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This isnt just about unlocked weapons but ok

#

how are omni crates affected development.
how is assault working within this system.
is armour a good idea

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Like there are lots of things I cant even bring up they are testing.

zenith trout
covert nest
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Because its too numerous and uh yeah.

novel wyvern
covert nest
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So one playtester or amongst the lot that have leaked are bad players?

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Like ok?

zenith trout
covert nest
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They're not the only ones.

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It could be players like me giving dice direct feedback.

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And I am the methiest of the monkeys

minor linden
novel wyvern
#

Let's get along with everyone. We love the series just like the rest of us here.

🎵Why can't we be friends, why can't we be friends.🎵

covert nest
zenith trout
covert nest
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Like yes there is a correlation between bad players and not being able to read NDA's!

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But that is its own issue entirely LOL

novel wyvern
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Throws down C4 and runs away. 💣

zenith trout
glad trench
#

still waiting for someone to explain how BFV wasn't traditional

weak obsidian
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it has girls 😱

zenith trout
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The gameplay I’ve seen from many people is horse ass

short basalt
#

ah so js ragebait, got it

zenith trout
short basalt
#

im glad u got sub Saharan desert rat IQ

zenith trout
#

I’m done talking to you have a good night

tall urchin
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I don't trust anyone that says shit like "BF1 was the last good game"

zenith trout
#

If you don’t like them don’t say anything

tall urchin
#

BF1 has the worst gameplay of the series, just say you're a bot tourist.

zenith trout
weak obsidian
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BF1 is Battlefront in disguise...

tall urchin
#

So just a bot with bad taste then.

zenith trout
tall urchin
#

1942

zenith trout
weak obsidian
#

what does that even mean

tall urchin
zenith trout
#

You’re delusional af

tall urchin
zenith trout
pulsar shard
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BF1 is the best, the reviews and the sold copies speak for themselves , you either like it or not @zenith trout is right

weak obsidian
#

did you have a stroke typing that out

glad trench
weak obsidian
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not to mention the whole le future cod is bad shtick at the time

weak obsidian
#

best reviews and copies sold doesn't equate to objectively best

zenith trout
weak obsidian
#

if we're talking about the "mainstream" consesus then yeah probably

cedar flax
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I need to try BF1 again and see if the menu actually works. First time I tried it I enjoyed it, second time I selected an option and the menu disappeared with no indicators of even queuing.

proud pawn
#

Can we just get a medic class that is separate from support?

versed token
#

Nope

last sphinx
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Also now that the stim pen does not heal, is there ever a reason to run assault over support for infantry gameplay?

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Support can heal and resupply and assault can... run faster and hear footsteps louder (something that you can do anyway by EQing your headset)

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If you want assault to be the aggressive infantry killing machine, there needs to be a way for them to heal the damage taken in one gunfight before moving to the next.

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As it stands, the only time you should use assault over support is when you are playing with a support friend who can heal you between gunfights. Even then, the benefits are marginal at best (with stim temporarily increasing movement speed and footsteps sounds)

#

The stim provides flash resistance, but I imagine looking away from flash grenade (like in BF4) will be better than using your stim pen anyway

covert nest
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There are two things I would do for assault to help them be a bit more teamplay orientated but god damn it's rough.

last sphinx
#

I think the solution is pretty simple. Give them heals or ammo and remove one of those from support

covert nest
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I honestly do think making them medic again would just incur a positive loop. Though it might drive me away from the class cause uhhh Assault rifles and bandages just feels too cheesy.

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But that's my view if it were to happen.

last sphinx
#

Everyone will have assault rifles tho

#

Since we're doing unlocked classes

covert nest
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Oh true but I was thinking actually how unlocked weapon classes hurts assault.

last sphinx
#

I do think changing assault to medic is the play here

covert nest
#

Uh my train of logic is that if anyone can use an assault rifle why should I pick assault, And assault does not seem very appealing.

last sphinx
#

With unlocked classes it balances them

last sphinx
covert nest
#

Yeah keep in mind I am pro unlocked weapons but I'm just stating I may as well use an assault rifle on engie and do something.

#

I would like to experience ammo assault.

last sphinx
covert nest
#

Well yeah but my point is that as Engie I am at least applying presure to vehicles + Flak jacket.

last sphinx
covert nest
#

What am I doing as assault, Slaughtering everything? Which is cool and all but I am not leaving ammo crates everywhere.

covert nest
#

Well yeah I am just speaking out of personal discontent. I don't know why but I really hate unlimited heals.

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I loved heal on kill and the med pen from 2042 because it meant I had to earn my shit.

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And my stocks were limited therefore I had to play with some semblance of thought. But again this is just a personal tangent.

last sphinx
#

Fair enough

covert nest
#

Ammo assault might be more negative anyways cause unlimited 40 mils unless balanced LMAO.

last sphinx
#

Honestly give assault med packs, defibs, and smoke/stun grenade launchers

#

No 40 mm HE

covert nest
#

Omni crates I think are a bad idea because they are a pain in the ass to balance. If assault had minor things like a 1.1x multiplier objective bonus to the squad (That can go to 4.5 to 5x if all squadmates are in) and adrenaline pen being used a substitute for squad revives (Slower than defibs but faster than by hand) then I would be for it.

last sphinx
#

I don't think score should be used as a balance tool. No one cares about it

covert nest
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No like reinforcement. You have a slight bit more power over a single person capturing a point and when all your squadmates are on it it overpowers the squad.

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We had something called the tactical toolkit in hardline which actually did that.
It was broken at its launch but got tuned into something way more managable.

last sphinx
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The problem I have with this is that it makes it so that solo players are always better off running support instead of assault

covert nest
#

I do hope we get a heal on kill perk for assault that at least alleviates its issues.

last sphinx
#

I think with unlocked weapons, a medic, ammo, engineer, recon system is perfect

covert nest
#

Unlocked weapons I believe benefits engineer and recon the most.

last sphinx
covert nest
#

ehhhh depends what iteration.

last sphinx
#

They have ammo, heals, and the best weapons available

covert nest
#

I agree, But goddamn did I love battle rifle support from hardline.

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I loved flooding areas with tear gas and just taking out people with a single shot to the head. If not a 2HK LOL

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I can't believe I am having a good faithed conversation about classes.

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The state of this fucking community lmao

last sphinx
#

I really want to know who at Dice thought combining ammo and heals was a good idea

covert nest
#

Comments asides. Assault to me would be more appealing if it meant more objective reinforcement, reviving people with its adrenaline pen and heal on kill to at least keep it going. The universally increased handling and all is cool but I feel like without synergies it will just be viewed as the "other" class.

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Synergies like class synergies. Omni crates could even benefit more from bandages and gain increased healing and or faster resupply times. Those would be huge for it as you could control it in a certain direction.

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Engie and Recon are pretty much set as much as I do not like the passive spotting perk for recon (and I hope that gets changed)

last sphinx
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I'm fundamentally opposed to forcing high amount of teamwork in battlefield. It just makes it so that my fun depends on the competency of my teammates

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And, contrary to popular belief, most battlefield players play the game solo most of the time

covert nest
#

I'm fundementally opposed to forcing high amount of teamwork.
Thank fuck this is not battlefield 5 with its attrition system lmao.

last sphinx
covert nest
#

I agree with you. But I do think people who go out of their should be rewarded for their efforts.

last sphinx
#

A good squad can consistently win most games

covert nest
#

It is why the little things I have proposed are helpful to the larger picture. As they are passive actions.

covert nest
#

In your opinion how would you expand on objective reinforcement and using the adrenaline pen to squad revive faster?

last sphinx
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Hmmm so let's assume we make assault the medic

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I then think that the class gadget should be a defib that works exactly like bf4 (i.e. no animation to revive)

covert nest
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When I was talking to Alex, The previous weapon developer for 2042. I learned that the changes you do have to be extremely thoughtful and clear in how you achieve them.

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It is an easily slippery slope. So SO easy.

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Yeahhhhh a class gadget defib sure. I would be up for making the crate a forced gadget because then everyone will be giving it out.

last sphinx
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Well here's how I'm approaching it. What do I think bf4 did wrong with it's class system?

covert nest
#

Oh for sure I am keeping that in mind.

last sphinx
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1 is solved by unlocked weapons

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2 is solved by the signature gadget system in labs

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So for me, this system is perfect.

covert nest
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Do you like the foundation that is set?

last sphinx
covert nest
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Err, Labs.

feral garden
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2 is solved with the revive gameplay loops of Labs also.

Support can drag/revive all players (Revive is a bit slower). Also has the option of defib for faster revives

feral garden
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this frees up the class gadget to be the crate

covert nest
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Support by itself revives quicker yeah? No defib support.

feral garden
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Only support can drag and revive all dragged players

covert nest
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OH I thought it was a squad revive thing alright. That's interesting.

last sphinx
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I think defibs are superior to dragging revives (as in, if I have a defib I will use that 90% of the time)

feral garden
#

You can drag and slowly revive squad players as non support, but not revive players outside your squad

last sphinx
feral garden
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Its also there, but optional, as the defib is a chosen gadget.

last sphinx
#

Currently you are a sitting (or crawling) duck while reviving, even with support

feral garden
#

But even if you choose to not take a defib, you can stil be a good medic

last sphinx
#

Fair enough

feral garden
#

TBH, a good reviving medic will run smokes, also support have deployable cover to further assist here

last sphinx
#

I think we are approaching it from different perspectives

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I'm trying to fix what I think were problems with bf4's system

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You are trying to build a good system from scratch

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I don't think one is necessarily better

covert nest
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It's why in a lot of ways I considered Irish becoming a medic a buff to him because well, Shield for covered revives.

last sphinx
#

But I personally find bf4's system to be the most fluid and least sluggish out of all games

feral garden
#

BF4s is the one ive enjoyed the most. Mainly cos its basically unlocked weapons 😄

covert nest
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Haha

feral garden
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Weapons outside of ARs and carbines were just too weak in BF4. Maps not made in a way that really lended to the way PDWs/LMGs worked

last sphinx
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Also, one change I would like to see that isn't a big deal, reduce how long people can get revived for and make it so that they can't skip it. Like how it was in bf4

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I hate it in BFV or 2042 when you run to revive someone but the idiot just gives up

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I also don't like it when people wait over a minute hoping for a revive instead of respawning

covert nest
#

GOd imagine smg assault in bf4. That would ahve been fun.

last sphinx
feral garden
#

I think its mostly fine TBH. the downed state system is mostly good as is. I dont think they need to reinvent it.

What I would like is a longer time to deploy after death, to give a bit more meaning to a kill/death

last sphinx
#

It just feels incredibly inconsistent and makes me not want to play medic

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Like idk if the guy I'm running to will just give up

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Whereas in bf4, there is a clear indication that I will get the revive

feral garden
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I dunno, I also dont want to be forced to shit there for 15 seconds after death. I think that will put a lot of people off

last sphinx
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How long was it in bf4?

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I just checked it's 15 second. It worked perfectly tbh

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No problems with it personally

feral garden
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Didnt BF4 also have accept/deny revive lol

tepid plinth
last sphinx
tepid plinth
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Like sure if they wanted to Change their loadout, fair enough. But when you are seeking people to revive and the dot just vanishes it’s so annoying

last sphinx
#

allow them to deny being revived still

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but let me see them rise when i get to them and zap em

feral garden
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A better change would be to make holding on for revive the default state after getting killed. Im completely fine with how revives are in 2042. You just need to accept that some players dont want to be revived.

last sphinx
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it just makes it inconsistent

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if i see someone die i am running over to them

covert nest
#

Hey Bsod what do you think of the assault pen being used to revive?

feral garden
#

On an assault class you mean, and in the context of the next game?

covert nest
#

This for bf6.

last sphinx
covert nest
#

In theory yes.

feral garden
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Na, the stim pen shouldnt revive. Revives are too strong to have on multiple classes, as an all player revive option

covert nest
#

I bring it up because I genuinely think it's a good idea.

last sphinx
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I would like it if it was like the defib. Not with an animation

versed token
#

2042 uses the medpen in the animation for squad revs

covert nest
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Well wait the context in full is using the pen to squad revive faster, Slower than defibs faster than by hand.

last sphinx
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Assault should ideally be focused on combat so getting into an animation in the thick of it is probably not very cohesive

feral garden
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If 50% of the classes can revive all players, it will be a nightmare to play

covert nest
#

This isn't like blueberry revive I should make it clear LOL

last sphinx
#

I think a quick stab to revive would be better

covert nest
#

Bf5 style

last sphinx
#

like bf1

feral garden
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Assault as it is, shouldnt be able to revive any faster than any other non support class player IMO.

last sphinx
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would you support removing assault and splitting support into ammo and medic?

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a la bf4

versed token
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I'd say it's too late to do that now

rotund viper
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I like the idea of 5 classes (Assault, Recon/Scout, Medic, Engineer, and Support)

last sphinx
#

not if i have something to say about it. And I do. How do I ping David Sirloin?

covert nest
#

Uhhhh I would just advise against doing so.

feral garden
#

How revive in next game seems to work so far is...

Non support: Can only revive squad. Revive is done by interacting with a downed player. If you move while reviving, you drag the player, but revive slower. The slower you move, the faster the revive (this is true for support also)

Support: Non defib revive is the same as above, but revive is much faster(even when dragging). Defib is also an option for a full HP revive. Defib needs to be charged as in past games.

rotund viper
#

The class with medic abilities should be able to revive any friendly I feel

last sphinx
#

they can

feral garden
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Im fine with whatever class system they implement. Maps and gunplay, gadget and vehicle balance is far more important to me than class make up, or the locked/unlocked weapons stuff.

rotund viper
last sphinx
#

As far as gunplay goes, it's looking a bit Joever tbh

feral garden
#

Asl long as gadgets remain class locked, they can do as they wish. My one complaint is I want the assault to be less lone wolf also, as they alude to in the latest blog

rotund viper
#

What’s wrong with gunplay?

last sphinx
#

Ttk is way too fast, visual recoil, aim point is decentered from screen. The last point is the biggest one for me

feral garden
#

Gunplay looks fine to me. Anyone I see commenting on it says its good. You just have some serial complainers on reddit, who over analyse videos.

last sphinx
rotund viper
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I thought I heard it was slower than 2042 though?

feral garden
#

Gunplay cant be judged unless you play it yourself TBH.

versed token
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Visual recoil is actually tied to the recoil of the guns so you can't really call it strictly visual anymore

last sphinx
#

You also need to realize that the effects of these changes aren't really felt by average or even above average players

feral garden
#

No amount of watching videos will tell you anything

covert nest
#

I hope what I've seen I hope what I saw was a misinterpretation.

feral garden
#

Its like judging how a football feels to kick, by watching another player kick it.

covert nest
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But when I get my hands on the game I'll actually feel what it's like. But GOD I can't wait until I get my hands on the ACE and the Tavor.

feral garden
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Id rather people not alude to having played, or break their NDAs TBH. Ruins talks like these

rotund viper
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I wanna try the L85. Also I hope they have the MP443.

last sphinx
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Tbf, bf4 had visual recoil for like a year and then they removed it

covert nest
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Not gonna lie I did word what I said poorly and alluded about being in which isn't the case much earlier LMAO.

last sphinx
#

Maybe they will do the same thing with the new game

covert nest
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I hope the gunplay will be fun.

last sphinx
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Get the "iMmERSiOn" idiots to buy the game and then change the mechanics to actually be good after they've moved on to the next game

last sphinx
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BF4 gunplay, once you get the hang of spread, is so so satisfying

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The game doesn't lie to you with any visual recoil bs

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The aim is always centered to the screen.

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You can microburst people at pretty good ranges if you're good enough

versed token
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And then you get supressed

feral garden
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Ill wait til its in a more complete state, and to get hands on to judge.

rotund viper
#

I can see why you don’t like visual recoil but I personally think it’s neat, maybe they could make it a toggleable setting to satisfy both.

last sphinx
last sphinx
feral garden
#

So admitting to cheating too lol

last sphinx
feral garden
#

It absolutely is lol

last sphinx
#

No it isn't wtf

rotund viper
#

A toggleable setting for suppression would also be nice. I’m fine with a slight disadvantage for a more cinematic experience as long as it doesn’t effect others

feral garden
#

I suppose removing all foliage via config file isnt cheating either!! /s

last sphinx
covert nest
#

Reminds me when you could modify deadzones on console bf4 before they encrypted players save files.

last sphinx
rotund viper
feral garden
#

You can

covert nest
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It's how people played their lighting on bf5 and 2042 so their machiens can handle it better.

feral garden
#

Removing something which gives you a competitive advantage, which isnt otherwise available through in game means is always cheating in my eyes

last sphinx
versed token
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I remember when people used to remove all foliage and lighting in bf5 cause the visibility was so bad

covert nest
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Or even modify the CPU core usage amount.

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Yeah I remember that.

last sphinx
feral garden
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No, but removeing supression affect is. Come on dude

last sphinx
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Because you can't set that in game. You have to use cfg file

last sphinx
feral garden
#

Yeah, back pedals when caught out

rotund viper
last sphinx
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@feral garden is removing motion blur also cheating?

versed token
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It's not in the ingame settings menu for a reason

feral garden
#

Its still cheating, dont know what you want me to say lol

last sphinx
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You need to do that from cfg files and it gives you an advantage

rotund viper
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I don’t get why they wouldn’t patch the cfg file modifiying.

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I don’t really know much about cfg, never tried it.

last sphinx
covert nest
#

Maybe they should make CFG stuff more accessible and give people more control over their game. But it's definitely a good question why they still allow it.

feral garden
#

*Because supression is an ingame method of balance, and they didnt want players disabling it

last sphinx
covert nest
#

Then it shouldn't been patchable through CFG. That's all I'm going to say.

feral garden
#

So why did you disable it, do gain an advantage, no?

last sphinx
#

It just removes the visual blur. The accuracy penalties are still the same

feral garden
#

So yes, cheating

covert nest
#

I don't disagree nor agree, I think it's an oddity.

last sphinx
last sphinx
feral garden
#

Yes, as you prefer to have an advantage ofever others players playing fairly.

#

You can just admit it and stop this charade

last sphinx
feral garden
#

Why would I report you, stop being so stupid lol

last sphinx
#

Because you know that the wider player base disagrees with you

feral garden
#

Why is the cheater the salty one here like

last sphinx
#

Is turning the brightness all the way on zavod night map also cheating, Mr Punk buster?

feral garden
#

Removing supression affect is cheating 👍

last sphinx
covert nest
#

Can we just move on.

feral garden
#

My source is plain logic

versed token
#

Max brightness washes out the screen, it's a disadvantage if anything leo

last sphinx
#

My source is EA knows about it and doesn't ban people for it. Nor do any third party cheat detectors

covert nest
#

I'm no longer a mod but I am advising you people to at least move on. I doubt the actual mods care about fights though which is kind a funny.

#

I would like to get an OLED monitor but they are super pricey.

#

Maybe if I win the lottery I can get a 6090 and a 4K OLED lmao.

last sphinx
versed token
last sphinx
#

@feral garden I just realized that you can actually do everything with a cfg by opening up the game, pressing `, and inputting the cfg settings manually

#

So yeah you can actually remove suppression effect in-game

feral garden
#

I wonder if DICE choose to decouble aim point from screen center to stop people using screen overlays on center as a form of cheating the system

last sphinx
#

All cfg does is automate the commands to run every time you start the game

feral garden
#

Youre not going to change my mind, ive stopped, so can you

covert nest
#

Not gonna lie those monitor crosshairs are pretty fucking annoying.

last sphinx
covert nest
#

I wouldn't use them anyways but goddamn it's like this big red bloody cross and it's like GO AWAY.

last sphinx
#

It adds more problems than it solves

#

You're introducing all of these issues just to prevent people from using custom crosshairs

fluid drift
#

BF6 is going to make 2042 look like a success isn't it? Why didn't these morons learn from the hero ability garbage ruining 2042? Literally CC CV BF3 and you're done

feral garden
#

Enders has been on record to say the gunplay is good. So ill ignore this video for now

last sphinx
#

Enders hasn't played the game yet (you can ask him on his discord)

#

He has also stated that he did not expect them to make aim centered

versed token
#

I bet untying it is to convey recoil better

#

And not be like Bf1

last sphinx
#

Having it centered plus no visual recoil is the most accurate (like bf4)

versed token
#

No because the visual doesn't line up with actual recoil

last sphinx
#

Yes it does. Your camera moves in the direction of the recoil

versed token
#

It doesn't just recoil straight up

last sphinx
#

Nope

covert nest
last sphinx
#

If your gun has left recoil, the camera will move to the left

versed token
#

Not in bf1

last sphinx
#

In bf4

#

Also in BF1, but it's harder to see because of visual recoil (you can test this by using an external crosshair overlay)

#

The only difference between BF1 and bf4 is that 1 has visual recoil

#

But the camera itself moves the same way (i.e. always in the direction of recoil)

versed token
#

Bf4 also has it, it's just very awkward

tepid plinth
# feral garden I wonder if DICE choose to decouble aim point from screen center to stop people ...

Nah, if crosshairs were screen centred it would be like having the monitor crosshair on anyway.

In general I’ve always took decoupling to be another short delay after a flick before you’ll be shooting accurately. In games like Arma where it’s really high, it’s so you flick, read the sway pattern or crosshair position and then adjust. I just see it as a means to prevent pixel perfect 90 degree flicks and slightly extend fights by even a nanosecond

last sphinx
versed token
#

Visual "recoil" but it just floaty dunno how else to say it

last sphinx
versed token
#

The dot is the sight itself isn't

last sphinx
#

Oh I see what you mean. The frame of the red dot sight (i.e. the black edges) do indeed move a little

#

But the red dot itself is dead center

versed token
#

That's the bf4 way to convey visual recoil

last sphinx
#

I mean sure, but there is a big difference between bf4's system and bf1. I guess technically that is visual recoil too though so I stand corrected

versed token
#

and it does get worse if you're supressed and or moving if i remember correctly

last sphinx
#

Maybe I honestly don't pay attention to the frame of my sight. I just look at the red dot (or rather the target)

#

And that is always centered

last sphinx
versed token
#

I've watched it before dw

#

Anyways it's only a huge issue in bf5 because of the surrounding mechanics of recoil in that game

feral garden
#

Yes, the randomness of the recoil is by far the worst part of BFV, which make's screen center decouple seem worse than it was IMO

last sphinx
# feral garden Yes, the randomness of the recoil is by far the worst part of BFV, which make's ...

Having the aim be decentered also prevents mastery of tracking moving targets because the reticle changes position relative to screen center randomly. So instead of looking at the path of the target, you have to constantly switch back and forth between the position of the target and the position of the reticle relative to screen center after every shot fired. For full auto weapons this is impossible to reliably do because the time between successive bullets is less than the human reaction time

feral garden
#

If bullets go where you aim, this is a non issue for me

last sphinx
#

It's a non-issue for most battlefield players because they can't track moving targets to begin with lol

#

But yeah, once you actually develop some fine motor skills, it reduces the skill gap

#

Which is why I'm against it completely

#

@feral garden do you consider using in built monitor reticles or drawing an x on tape and taping it to screen center also cheating?

feral garden
#

Yes, because it is.

last sphinx
#

Lmao okay that just tells me to disregard your opinions (not that you had many good ones anyway)

feral garden
#

Sorry for thinking that doing something to gain an unfair advantage, which is not something inside fo a game is cheating.

cheaters gonna cheat

last sphinx
#

Again, by that logic using Nvidia or AMD adrenaline to increase sharpness is also cheating

feral garden
#

Is it a massive advantage, no

Is it as bad as using scripts, macros, or aimbots, no

Is it cheating, yes

last sphinx
#

"Cheating is when people optimize their game setup"

#

Is using frame gen with a 800 hz monitor cheating as well?

feral garden
#

Using an overlay to gain advantage in gameplay, which counters intentional gameplay balance, is not "Optimizing your setup"

#

Neither is disabling supression affect via config file or console command

last sphinx
#

Lol how does it give an advantage? You're replacing a red dot with a red cross or something

feral garden
#

Are you deliberately playing dumb, so as to make me explain how it gives you an advantage?

last sphinx
#

Enlighten me

feral garden
#

thats a yes.

last sphinx
#

Do you have any arguments why it gives an unfair advantage or will you just continue being a smart ass 🤓

last sphinx
#

Which it can

#

Does it give a slight advantage? Hell yes. And everyone should be using it. Just as how everyone should be disabling post processing, maximizing fps, turning off depth of field

#

You can't turn it off from the settings tab directly, but using console commands in game is permitted by EA, Dice, and pretty much any game studio

feral garden
last sphinx
#

Having sub 10 kills/game players like you give feedback for labs is going to back fire spectacularly for this game

feral garden
#

There is no need to go straight to insults. 👍

#

My stats arent the best, far from the worst. Feel free to post yours tho

versed token
#

Smh my head how dare you not be top 0.1%

last sphinx
feral garden
#

For cheating

last sphinx
#

Yeah and I'm calling you out for being incorrect. Your stats are above average though so good job refuting my attempt at an insult

feral garden
#

Post yours

last sphinx
#

DM'd

#

Hope it helps 🙏

versed token
weak obsidian
#

he's trying to hide them ...

last sphinx
#

I can dm you if you'd like

weak obsidian
feral garden
#

I guess you just stopped playing BF after 4

last sphinx
feral garden
#

Post your account which you play on now then

last sphinx
#

I do have some BFV play time tho.

feral garden
#

Rank 7, so not much

last sphinx
#

I did. The one I sent you is my current one

#

I played a game on it a few hours ago

feral garden
#

Just doesnt seem like youve spent much time playin BF in the last decade

crimson moss
last sphinx
#

I mean... I told you that I made the switch to PC two years ago and have been playing bf4 exclusively pretty much since then

feral garden
#

Whats your xbox account ID then

last sphinx
#

One sec

crimson moss
feral garden
#

Yeah, but that wasnt because of screen center decouple, it was because the spread to recoil system

crimson moss
#

It was both, the reason why gun barrel was everywhere was because of spread to recoil, the reason why it missed was because of decoupling it from center

#

If they didnt decouple it youd just have to fight against random recoil and weapon recoil patterns while aiming

feral garden
#

But even with a centralized dot (As demonstrated in the video above) your bullets didnt fire centrally, or where you were aiming. If bullets went where your sight reticle was, it would have been mostly fine.

crimson moss
#

And then yes youd be hitting where you aim because well the point that youre aiming with is actually accurate to aim with

crimson moss
#

Why would a center dot help in a game where you cant aim with screen center

last sphinx
feral garden
#

Im just saying that the screen de-center wasnt the reason it felt bad. It was because fo the recoil mechanics

crimson moss
#

It was both

last sphinx
crimson moss
#

You have to be an actual moron to decouple point of aim from screen center

feral garden
#

Its like 80% the recoil, 20% the de-centralization. But this will vary player to player. the above is for me

crimson moss
#

Imagine how badly bf4 would play or bf1 with decoupled aim center

last sphinx
#

Recoil to spread introduced erratic movements. Decoupled aim made it so that tracking moving targets something you couldn't really master

versed token
#

When you use single fire guns in 5 it doesn't feel bad though

last sphinx
crimson moss
last sphinx
#

With full auto weapons, you physically cannot react quick enough

#

Because human reaction time is at least 125 ms

crimson moss
#

Theres 2 recoil mechanics in bf5

#

So with semis you mostly are playing with just the weapon recoil pattern

last sphinx
#

Yep. There is the recoil that moves your camera and then there's recoil that moves the position of the reticle relative to the camera

crimson moss
#

Ye weapon pattern and random spread to recoil

#

Also semis were actually broken at one point in bf5

feral garden
#

I mean, the recoil is random. So even the flash couldnt react and adjust.

crimson moss
#

Yeah you really cant tell

versed token
#

Just develop future sight

crimson moss
#

You just have to predict where it recoils and pray

#

Like you can correct the control from initial point of fire but you cant like correct it the moment you start firing its not possible

last sphinx
#

Yep

#

Makes tracking really inconsistent

crimson moss
#

Id go as far to say that tracking wasnt as hard as actually hitting like headglitched targets or people behind cover

last sphinx
#

It's wasn't hard. It was inconsistent

crimson moss
#

Its pretty hard to hit headglitched targets with random recoil lol you cant really beam them down which just gives them enough time to react and counter play you

last sphinx
#

Like it would randomly decide to go right 3 times in a row, completely throwing of my tracking without giving a cue for me to adjust since I'd be focusing on the target instead of the red dot

feral garden
#

Its hard because its inconsistent.

crimson moss
#

Ye

last sphinx
feral garden
#

You cant master random recoil tho

crimson moss
#

Random recoil isnt something you can master

last sphinx
#

Human reaction time is at least 125 ms

feral garden
#

You just have to adjust how to play to account for the randomness. Which is what really good players hated about it.

crimson moss
last sphinx
#

Time between shots is somewhere better 80 -- 107 ms

last sphinx
crimson moss
#

Yeah

last sphinx
crimson moss
#

dude imagine though

#

bf5 movement, good visibility, bf4 gunplay with good maps and good vehicle/infantry balance

#

thats all they have to do and the game would be one of the best fps games

last sphinx
#

We can hope

feral garden
last sphinx
#

For me the gunplay is the biggest priority. Honestly, if the gunplay is bad, I hope the other aspects are also bad so bf4 stays populated for another 10 years lol

#

That's my biggest fear that it'll be good enough to get all the current bf4 players to switch but not good enough to keep me playing it beyond a few months

versed token
#

Bf4 will get shutdown in the next 10 years

last sphinx
crimson moss
#

which would be an amazing thing actually if they bring back og bf4 players

last sphinx
#

I have no problem with it doing so if it's genuinely a better (or even the same or heck even slightly worse)

crimson moss
#

which is a lost community since bf1 pretty much

versed token
#

There's no nostalgia for a new game so doubt it

last sphinx
versed token
#

There's nothing bringing back the older jaded players

last sphinx
#

I would disagree

#

If I'm being honest, the average player will probably be really attracted to the game. It nails the setting really well

#

I'm an older jaded player lol. If the game has good gunplay I'm in

crimson moss
last sphinx
#

Battlefield community never felt competitive to me ever

versed token
#

Why the bf competitive scene is beyond dead

feral garden
#

This game needs to aim to be what BF3 was for Battlefield. AKA, a re-definition of what the franchise is/is going to be moving forward.

It will be closer to BF3, than BF3 was to BF2 tho

last sphinx
#

Like it's a casual fps game

crimson moss
last sphinx
#

Not csgo or valorant

#

I'm going to be real with you chief. I don't think competitive battlefield is very interesting

crimson moss
#

a very large amount of people that were official battlefield pros through official tournaments made hella videos and had a good chunk of subscribers for a battlefield game

#

which would just hype the game even more and maybe help with longevity

versed token
#

It doesn't grab an audience outside the battlefield sphere though

last sphinx
#

Most publicity from battlefield was from YouTubers like Jackfrags, battlefield friends, Russian badger

crimson moss
#
  • would be dope to have more good players again and it would probably help with bringing people out from caves
last sphinx
#

Or ever did

crimson moss
last sphinx
#

Oh my bad

crimson moss
#

the only people that cared was a very small portion of good players in battlefield though yes

#

or just a small chunk of people ingeneral

last sphinx
#

True. I think at it's core players play battlefield to have fun instead of win

crimson moss
#

1.9 mil views on eu vs us comp game from official dice battlefield

last sphinx
#

Like I don't care about winning or losing at all.

crimson moss
#

so it can go pretty big

last sphinx
#

It's all about having fun for me and I imagine most people

crimson moss
last sphinx
#

Whereas in valorant or csgo repeatedly losing is unfun

crimson moss
#

theres just people that like to compare to other strong players and have fun playing against them

#

fnatic vs dexterity got 235k views

last sphinx
#

Gonna sleep now. Gn pickle

crimson moss
#

like its fairly big for a battlefield game id say

covert nest
#

Official acknowledgement on the competitive side. Though in retrospect getting over a dozen players on board would be quite the thing.

kindred haven
merry ermine
#

I do miss TWL

crimson moss
#

yeah comp scene was really cool to me aswell

minor linden
#

Idrc too much about the unlocked weapons, but there is one argument that I just don't understand for it: "Weapons don't define classes"

If weapons don't define classes, why did they add the class weapon incentives?

glad trench
#

They don’t define, they add some flavor

leaden kraken
#

I would argue the whole kit defines the class. Assault in BF1 is very different than BF4 or 2042.

minor linden
#

Agreed. Weapons don't fully define the class, but they are a part of it. There's a reason Recon is seen as the sniper class and not the reconnaissance class

tall urchin
#

I think it's because there are aspects that suit but do not define a role. Assault simply needs to be at the forefront of infantry combat and be self sufficient to a degree. So an assault rifle clearly does that well, but so would an SMG, or shotgun, or in very capable hands and low optic scopes even a bolt action.

#

So if you're accomplishing what the role sets out to do then the weapon means little, it's more how your play style works and why weapon freedom is important.

minor linden
#

Well yeah. That's why I'm not too against it. I will probably use the same weapons for each class no matter if it's a locked or unlocked system because certain gun types are better for certain roles

#

Some people might abuse "meta" weapons on every class, but meta weapons shouldn't exist in the first place

They're more of a gun balancing issue than a class balancing issue

tall urchin
#

Yeah, weapon balance is certainly always a topic but the last thing you want is people gravitating to a role just for the meta weapon because then you end up with awful role distribution.

#

It also doesn't muddy up the data either. If you see a large use of a class it becomes a question of: are people taking it for the role, the whole package, or the weapon? If everyone has access then problematic weapon balance becomes more evident

inland glacier
#

I personally like using the whole class than just the weapon but maybe that’s me.

#

I like playing battlefield that way

#

I mean, pretty sure that’s how it’s supposed to be played but

leaden kraken
#

I personally never felt the need to use a meta in BF, I always just ran the stuff I wanted to or thought was most effective

inland glacier
#

I personally felt whatever I use in bfv was effective

#

And I think bf1

#

Despite the restrictive aspect

#

Oh well

#

Weird how we’re discussing this when it looks like to me they’re pretty dead set lol

gritty mist
#

Just make carbines and maybe ARs universal. Make them optimal for the majority of combat. This matches reality up to maybe 300 yards. DMRs, LMGs, PDWs, etc can all be the spice you add to classes.

I'm not that hung up on the class restrictions, it just feels weird when they act like there's no option besides all unlocked or all restricted.

#

Yeah. I feel like the team made their decision and is going to stick with it. Time will tell how the game is.

inland glacier
#

Dunno honestly

#

Prob better than 42 but that’s the lowest bar

solar jackal
#

Was there a test today?

inland glacier
gritty mist
#

42 was rough. I'm older now. I don't preorder a lot of games. It was like getting mugged by Santa.

#

I think it just adds design space.

next gate
#

ARs should definitely not be universal loll

solar jackal
#

Was there a test for labs at all today??

leaden kraken
#

I liked BF1 having exclusive pistols to each class too, especially the Repetierpistole M1912 for Support, Mars for the Scout, and C96 for the Medic

solar jackal
inland glacier
#

What bout the bf3 system maybe

merry ermine
# gritty mist Yeah. I feel like the team made their decision and is going to stick with it. Ti...

I think that's just how folks are reading into it. The messaging is consistently that they're taking player feedback in a constant cycle during playtesting and making adjustments. It also matters how cohesively people are responding to whatever surveys or feedback options from playtesting as well. It's probably not helpful if someone plays the alpha and just responds with "lock the weapons!" or something 😄

gritty mist
#

I'd love to see it. I'm holding out hope. Lol.

inland glacier
#

They sidelined the hell out of the hot topic and basically doubled down what they’ve already said before I don’t feel good about that

merry ermine
#

But at the same time if you go back to the chat where they first announced their class philosophy, you mostly see people dogpiling on the phrase "class locked weapons" without defining that. There are a couple ways to interpret it, and few people ever make it clear what they're actually asking for. Previous BF have implemented it differently from one to the next.

#

Does class locked weapons mean "only this class has access to this type of weapon" ? Or does it mean "This class can only use this type of weapon" ?

inland glacier
#

I believe they’re mostly referring to bf4 that’s my intuition

#

Which is like the best medium I guess

merry ermine
#

Could very well be the case, I'm not taking a stance really on it. Honestly open to either approach. It's just that it's disappointing to see an immediate loss of faith in devs when the feedback being given is...ambiguous at best

#

Or hoping that people are giving better feedback after they play the alpha

inland glacier
#

I’m open to what has worked before and what has arguably been a fairly distinct battlefield aspect

#

Even if it’s not the most out there feature

#

People literally didn’t want it removed and was fine with it like..

merry ermine
#

For sure I could see the BF3 or 4 model working again. I just don't think unlocked weapons in 2042 can be taken as the singular biggest reason why there might be uneven class distribution, loss of teamwork, or anything else. It's really hard to take a feature like that in isolation apart from the rest of it.

#

I just mean to know whether it's a functional approach

inland glacier
#

It’s obv not the whole reason for its failure it’s an aspect of it

glad trench
inland glacier
#

Ok sure

glad trench
#

The whole class identity are the weapons saber rattling didn’t come until 2042 despite bf4 shitting all over class identity

inland glacier
#

Ok

crimson moss
minor linden
crimson moss
#

its timeline is the pure reason to why they could make the classes they did

crimson moss
#

modern smgs can do what AR's do aswell to an extent

gritty mist
#

For specific use cases. an LMG would be the king, but it should take time to set up and get using. Ammo should be a problem. DMRs excel at ranges ARs and Carbines fail at. PDWs should excel at close range. You can make a niche for each.

crimson moss
#

very likely theres modern lmgs that are actually lighter than older AR's from like idk ww2+

gritty mist
#

Oh yeah, but you probably arent comparing modern ARs to their WW2 counterparts very effectively with very few exceptions.

crimson moss
#

its a timeline with some of the most versatile weapons

minor linden
# crimson moss but they are

It's a video game. Balancing trumps realism

Imo ARs should be the master-of-none type gun. Decently effective at most ranges, but less effective than guns that are more suited towards a specific range when used at that specific range

crimson moss
crimson moss
#

because we have insanely high rpm smgs

gritty mist
minor linden
crimson moss
#

they cant and wont be

#

but you cant make modern era guns like equal to bf1 weapon balance

#

thats why open weapon selection is also better because it just eliminates the need to rework the weapons in weird ways to make them play in a mindful way

#

like whats the point of weapon locking if smgs can do what ars do, AR's can do what smgs do and lmgs can do what the both of them can

minor linden
#

It'd probably make it easier, but I wouldn't say it completely eliminates the need

inland glacier
#

Think they’re not supposed to in terms of balancing but maybe I’m dumbb

#

Also only lmgs can suppress

crimson moss
inland glacier
#

Ok

crimson moss
#

visual suppression im okay with

merry ermine
#

Ok now don't get me started on suppression. I'll be that guy who says yes to suppression.

inland glacier
#

What I meant I mean I’m pretty sure that’s what they’re going with?? Lol

crimson moss
#

hurrdurr i miss so now you cant aim at me hurrdurr

#

🦧

minor linden
#

Adding another punishment to bad positioning when you're already being shot at is an interesting choice

crimson moss
#

its a punishment even if youre well positioned

#

what suppression is is a mechanic that allows bad players to readjust their point of aim and make it harder for the better players to outreact them

merry ermine
#

Why does it have to be taken in terms of 1:1 dueling as the only scenario to take into account? Cover fire is a real thing.

crimson moss
#

you can cover fire without the effect of suppression

merry ermine
#

Way less effectively

crimson moss
#

no ones going to peek into active fire

merry ermine
#

People do it all the time 😄 Head glitches make that trivially easy

crimson moss
#

unless its an ego peeker and you just get shat on but its fair game on them

#

yeah headglitches are pretty ass but it is what it is

merry ermine
#

And then there's the case of "I'm hitting you in the chest but that's okay your scope didn't move at all somehow so you got that HS still"

#

So punished for hitting, just not hitting quite well enough

crimson moss
#

thats why visual suppression would be better because then you get the clutter of suppression but you dont actually get fucked over by the game

merry ermine
#

lack of something like aimpunch. Suppression helps fill that gap.

crimson moss
#

thats mechanical suppression

crimson moss
#

youre hitting someone in the chest, their scope doesnt move and they get the headshot?

#

thats just outplayed by him having better reaction time and better aim why would you want to punish him for being better lol

#

you already have ttk thats like 200-300ms in most battlefield games

inland glacier
#

One’s a one shot the other not so much

merry ermine
#

He lines up a HS. I hit him in the chest but he still has the HS lined up somehow and it lands. Doesn't make sense.

crimson moss
#

why

fair summit
merry ermine
#

Because he hit the trigger after being hit in the chest?

crimson moss
#

and?

merry ermine
#

You try aiming after getting a .45 to the chest lol

crimson moss
#

he aimed you in the head and outreacted you

#

fair game

merry ermine
#

You're missing my point. I didn't say he shot first. I said he had the shot lined up and fired after me while getting shot

crimson moss
crimson moss
merry ermine
#

That's why I said aimpunch

crimson moss
#

ok so you want others to not be able to aim at you while you shoot at them

merry ermine
#

while they're getting shot

crimson moss
#

crazy mindset

merry ermine
#

not shot *at... actually shot

crimson moss
#

idk thats some insane skill issue if you feel like thats a necessary mechanic

#

how often do you get outplayed while shooting at someone damn

merry ermine
#

and again it gets taken as getting "outplayed" as opposed to laying down something like cover fire with an LMG

crimson moss
#

whats funnier is that the guy youre already hitting before he hits you is already in a disadvantage

#

but you need even more disadvantages to save yourself from fair outplays

tall urchin
#

If you've hit the initial shot and you're dying, then it's skill issue

#

Either your positioning was poor, your recoil control/spread control was poor, or the other person was simply better.

crimson moss
#

the other guy quite literally has to fixate aim on you or rotate his view entirely to make a shot on you

#

and within that duration you have more than enough time to kill someone

inland glacier
#

Kinda just sounds like bro got a lucky shot

crimson moss
#

if you hit all shots on someone within reasonable distances you will kill them within 200-300ms in most games

crimson moss
#

if you hit you hit if you miss you miss

#

a lucky shot would be like unintentionally shooting at someone or somewhere without even like trying to kill someone

#

but if youre intentionally aiming then theres no luck in that

glad trench
#

one could say every shot in bfV was a lucky shot leo

inland glacier
#

Though suppression messes with ur aim for snipers

crimson moss
#

okay yeah bf5 might be an exception

merry ermine
#

What's the reason to take an LMG vs AR (assuming the LMGs have a larger spray cone and higher recoil numbers)? 2042 the LMGs were considered to be basically ARs with more ammo, so that's kind of a worst-case balance scenario. What's the best case for LMGs?

glad trench
#

LMGs tend to always have reduced spread when holding the trigger

crimson moss
gritty mist
#

Best case? I don't know. There's a lot of valid good options and "AR's but better" is not one of them. Lol.

inland glacier
#

Lmg creates cover/suppress fire

crimson moss
#

maybe some few exceptional guns like parabellum in bf1 that had 240ms ttk and like 360ms til 100m but it also had a lot of spread and visual recoil because of the fast rpm

inland glacier
#

That’s why they’ve a large ammo count

glad trench
#

avancys is stupid strong for multi kills, get that first kill, keep the trigger down and now you're mowing

crimson moss
#

but ingeneral AR that has more controllability, less spread, less recoil will almost always be much better in closer-medium ranges

#

lmg is more of a hybrid inbetween smg and ar

merry ermine
#

Well ARs are a whole other topic, they have this tendency to be way too effective at long range, making marksman rifles a bit less relevant

crimson moss
#

large amount of ammo but firerate of slower ar's

inland glacier
#

They’re suppose to be mid at every range

#

Not outstandish in any aspect

crimson moss
#

thats also another thing

#

people keep complaining about weapons but it just doesnt matter as much as they think it does

#

i could likely play sniper better in cqc than some assault with smgs

#

it makes it kind of irrelevant

inland glacier
#

Well that’s interesting

merry ermine
#

don't leave us hanging man

feral garden
#

ARs are better for run and gunning I'd say. Based on how they're described. Especially if used with assault

lilac sentinel
#

BF3 and BF4 best games

fresh lily
#

BF1>BF4<BC2 idc what anyone says. Oh yea.. 2042 is dog💩

lilac sentinel
inland glacier
#

Bf1 bf5 goated aswell

tall urchin
leaden kraken
#

My personal ranking from every Battlefield I've played:
BF1 > BFBC2 > BF4 > BF3 > BFV > 2042 > BFBC1 > 1943

I have played 2 and Hardline, but never played 2 online and barely touched HL.

#

Never got to play BFBC2 Vietnam before it got shut down unfortunately, I've been looking for a PC disc copy so I can get to experience it.

minor linden
#

Wish we would've gotten HL 2 🙏

wind flume
#

I was unable to play for the time slot I was given. Is this not open at all times for whoever was given access?

tall urchin
#

HL definitely had its issues, but for a first attempt from an outside studio it was respectable

last sphinx
#

I genuinely can't take anyone who puts BF1 above BF3/4 seriously. Other than immersion, it does pretty much everything else worse than those games

#

It feels like judging an fps game for its artistic value instead of gameplay

mossy marten
#

Tru

last sphinx
#

Maybe it does infantry/vehicle balance better too but it's been a while since I played BF1 so I might be misremembering

tall urchin
#

Unfortunately, the average person doesn't give a toss about substance.

leaden kraken
zenith pollen
#

class balance in this is going to be so terrible it's not even funny

rugged seal
zenith pollen
#

everyone is going to play support

rugged seal
#

i feel like last week it was assault that people said was going to only be played

glad trench
#

everyone doesn't play support in 2042

zenith pollen
#

not talking about 2042. but would you rather play the class that has both ammo and med combined into eachother, a defib plus the ability to use any other weapon, or assault?

glad trench
#

in 2042 I can play as a support that can heal/resupply and use any other weapon

weak obsidian
serene grove
#

It has nothing similar in class setup

glad trench
#

falck can self heal and equip an ammo crate while using any gun

weak obsidian
serene grove
#

2042 didnt really have a class system at all it had an operator system. its honestly nearly identical to bf4 class setup rather than 2042

glad trench
#

have you played 2042 within the last 2.5 years?

serene grove
#

about 8 months ago was last time for me

glad trench
#

and it didn't have a class system with defined roles/gadgets?

weak obsidian
serene grove
#

yes, it does have the class, but the roles are defined by operator, rather than more of the gadgets. bf6 is nearly identical to bf4 in class.

glad trench
#

the bf6 classes are the 2042 classes w/o the operators

weak obsidian
#

I mean the gadgets of the specialists are pretty similar to the class gadgets in BF6

serene grove
#

objectivly wrong, again, its nearly identical to bf4

weak obsidian
#

no way

glad trench
#

lmao this is bait

serene grove
#

I was referint to zeethos, not you

#

you, definitely are

zenith pollen
#

2042 shouldnt be considered

weak obsidian
#

how come

#

the BF6 class system is basically the 2042 system but refined

glad trench
#

so the medic being combined with the support (like in 2042) and assault being an anti infantry class is unlike 2042... while being nearly identical to BF4

serene grove
#

because bf6 plays closer to bf4

glad trench
serene grove
glad trench
#

BF "community" never ceases to be the absolute dumbest. Everytime w/o fail

weak obsidian
#

well assault in 4 is medic + anti infantry combined

serene grove
#

okay, and medic makes more sense as support

serene grove
weak obsidian
serene grove
#

again it is quite literally class setup with 3 gadgets rather than 2. instead of 2042. if you want to compare it to a battlefield, compare it to the ones its actally like

weak obsidian
#

yeah but support in 4 didn't heal and revive

glad trench
#

which class had med bag/defib in BF4? which one has it in BF6?

#

2042 also had 3 "gadgets"

serene grove
#

point completely missed. yall can keep your ragebait, but doesnt mean your right, but if you want to compare it to previous games, make it an accurate comparision, and actually compare it to a similar battlefield

minor linden
#

6's system can't really be compared to any current game cause (iirc) medic + support has never been a combo before

rugged seal
#

it is in 2042....

minor linden
glad trench
glad trench
rugged seal
#

having there be one supply bag that gives both health and ammo hasn't been done but in 2042 both angel and falck can have loadouts that give health and ammo

serene grove
#

the entire argument is that, which is a definition of a logical fallacy.

serene grove
#

i wasnt aware that bf6 has operators like you insist

glad trench
#

you're example is bf4 has two gadgets while bf6 has 3 gadgets despite the organization of those gadgets being switched

glad trench
minor linden
serene grove
#

literally just changed to make it make more sense. weapons, perk, 4 class setup, the biggest is no operators. gadgets

serene grove
glad trench
#

yup, this guy is a trogg, I'm just blocking him before I get banned

serene grove
#

ragebait at its finest

glad trench
#

like simple jack is a more rounded out human than you

serene grove
#

again, where are the operators in bf6? your entire argument is them moving 1 gadget to a different class to make more sense. again, make an accurate comparison. bf6 is nearly identical to the class system of bf4

weak obsidian
glad trench
#

too hard for him. never mind half of those specialist gadgets becoming gadgets in 6

serene grove
weak obsidian
#

I'm looking through this exclusively from a gameplay and mechanics standpoint

#

yeah of course the 6 system is more akin to non 2042 titles because no quirky operators

serene grove
#

which is nearly identical to bf4

weak obsidian
#

but only through a visual standpoint

serene grove
#

functionally, it more closely resembles bf4, Im talking about a gameplay standpoint

weak obsidian
#

well gameplay wise it is pretty similar to 2042

mossy marten
#

🤨

serene grove
#

no. functionally/ gameplay standpoint, the only difference is the 3rd, forced gadget.

weak obsidian
#

assault focuses on anti-infantry gadgets, engineer blows up vehicles, support revives, heals, gives ammo and recon spots and shit

mossy marten
#

Juju and Zeethos are right lol
2042 and BF2025/6 class systems are similar in what the roles are
Bf4 is different from both

serene grove
#

again, im talking a gameplay/functionality standpoint. your talking about class identy, which class identy standpoint, it still lacks the operators

weak obsidian
#

I'm talking about that...

#

just pretend the operators aren't there and only look at their gadgets and class they're in

#

it's pretty similar to what 2042 has

serene grove
#

you literally just said that you were. you quite literally brought up what the class identies were. im talking about how gameplay wise its more like bf4, youre talking about class identy, which kinda resembles bf2042, if you ignore the operators and operator gadgets. you are saying ignore one of the more important parts of the bf2042 class system to make your point

weak obsidian
#

I didn't say ignore operator gadgets lol

glad trench
#

dude is really getting hung up on the window dressing

weak obsidian
#

also class identity and role are kinda one in the same tbh

serene grove
weak obsidian
#

yeah but not their gadgets (the gameplay part)

#

just imagine it like picking a gadget ...

serene grove
#

which are defined by which operator you choose

#

we cant choose what the class gadget is in bf6, and they are more basic to what the class wouldve tradionally run in bf3/4, there is a massive diffence between haveing a class gadget, for example, be a scout scope, compared to a zipline

glad trench
#

remember kids when crying about DICE not listening to feedback... this is the type of person giving feedback

weak obsidian
mossy marten
glad trench
#

ya it's the beacon

mossy marten
#

Then you choose specialist, which is one gagdet specific to them, and then a third gadget from a list

weak obsidian
#

choosing a specialist is like choosing a gadget!

glad trench
#

specialists are literally just a gadget with a lore page

serene grove
serene grove
weak obsidian
#

4 doesn't have that

serene grove
serene grove
weak obsidian
#

I'm not sure if you fully understand the 2042 system lol

serene grove
#

lol, in not sure you understand the 2042, or the 6 class system. you are saying ignore a major part of the class syste, and youll essentially get wht bf6 has. in which bf6 has the bf4 class system with a 3rd gadget you cant choose

weak obsidian
#

2042: class gadget, gadget 1 (specialist), gadget 2
BF6: class gadget, gadget 1, gadget 2

#

BF4: gadget 1, gadget 2

serene grove
#

you your saying you cant actually choose 2 gadgets from 1 list like you can in bf6 and bf4, such as, for egineer, a rocket launcher, and a mine. thank you for proving how its closer to bf4. as I have been saying, its bf4, but with a class gadget, that is basic

weak obsidian
#

not really... you get 3 gadgets in total in 2042 and 6

#

I don't know why it's so difficult for you to imagine the specialists as the first gadget you choose

serene grove
#

again, learn to read what I say. please and youll start to understand, and you literally proved me right

#

how are you gonna explain, in detail how im right, then say im wrong

weak obsidian
#

um clearly you don't understand how the systems work in these games...

serene grove
#

you dont know how to read, or anything about the class/gadget system so by your logic, that means I dont know?

weak obsidian
#

sounds like a you problem

#

get back to me when BF4 adds a locked class gadget

serene grove
#

you want me to teach you how to read?

weak obsidian
#

and when the BF4 support starts healing and reviving

serene grove
#

get back to me when bf6 adds specialist and specialist gadgets

#

and when you learn to read and how the system works

weak obsidian
gritty mist
#

I've been trying to send the boondocks gif where they throw a chair into the fight. They probably block it. You guys will have to imagine it.

serene grove
#

BF4 has rocket launcher, does that mean its the same system as bbf2042 by your logic?

weak obsidian
#

you don't get three gadgets in 4 so no

serene grove
#

thanks for proving my point

weak obsidian
#

you get 3 gadgets in 6 and 2042... very alike 😃

serene grove
#

you literally proved how im right, again. then say im wrong. trolling

weak obsidian
#

I think um... you're a bit slow pal... but that's okay.

serene grove
#

says the one who cant read

weak obsidian
#

don't worry there a lot of people in this community that are like you

serene grove
#

who actually know how the system works, unlike you?

weak obsidian
#

guy who last played 2042 8 months ago 👆

serene grove
#

yeah, cause I prefer bf4, which bf6 feels like a true successor of, and its the first time battlefield has actually felt like battlefield in over a decade

weak obsidian
#

it isn't unlikely that you've forgotten about some of the aspects of that games class system, which is fine of course
not many people in this community engage with 2042s systems in a fair and objective manner

serene grove
#

wow, I like a battlefield and play a battlefield that is actually similar. youve literally explained in detail, how it is similar to bf4s, and not 2042s. aty this point, you are the one who made a direct comparison as to how its more similar to bf4

weak obsidian
#

assault exclusively on anti-infantry and demolitions, support that heals and gives out ammo + unlocked weapons. BF6 is 2042 2...

serene grove
#

again, your only argument is it moved healing to a class that better fits. while you have explained in great detail how it is a nearly identical system to bf4. and proving you have no clue how any of the systems work

#

again, if you actually play them, youd see how bf6 is nearly identical to bf4 class system, but you admittingly dont know, and are trolling, based on the simple fact you explained how im right, and insist im not

weak obsidian
#

nearly identical

#

speed trying not to laugh.gif

serene grove
#

yes, which is what ive been saying, literally the whole time, why you have said multiple times, if you ignore a relatively important part, then youll get kinda similar

weak obsidian
#

I mean I would say the parts that are similar to BF4 are bad

#

fire support gadgets like the XM25 and mortar should be moved to assault

#

this could be all solved if we had 5 classes...

serene grove
#

5 classes would honestly be amazing, assault, recon, medic, support, engineer. assault acting as more of a grenadier role

leaden kraken
serene grove
#

I feel like its been a tpoic in the battlefield community for a very long time tbh, it would just make so much more sense

sharp prawn
autumn adder
#

sounds like too much work for them, why think about 5 classes when you can just copy and paste weapon proficiencies from 20242

covert nest
#

Because they are going a different direction.

#

Copy and pasting isnt exactly the smart thing to do.

#

Different meta game yadda yadda

solar jackal
#

Does anyone know when the next playtest is?

rugged seal
#

no

crimson moss
#

people kept telling me that it was just a reskinned battlefield 4 but it just looked like a better battlefield 4 to me when i look back into it now

crimson moss
crimson moss
#

idk if youve barely played battlefield 4 or if you havent played it since release but its the furthest thing

#

assault is purely anti infantry with just explosive gadgets for infantry, engineer i guess would be the closest resemblance to bf4 engineer, support is ammo + heals and being able to revive + some explosive gadgets i imagine and well scout class really couldnt be any different

#

meanwhile in bf4 assault was a medic class with explosive gadgets, support was a class that gave ammo and had some explosive gadgets,

#

class perks are similar to bf4 as a mechanic but the perks arent the same

crimson moss
sturdy steeple
crimson moss
#

no and even if i did i couldnt say because its an NDA break

tough zinc
#

it's a better version of the 2042 system

misty anvil
#

What Type Of Soldiers In Battlefield™ Labs?
For Assault, Medic, Scout And Support?

tepid plinth
#

Military ones? Not sure what you are asking

serene grove
serene grove
#

How would people feel about something like bf4 commander returning?

autumn adder
serene grove
#

For release definitely need to focus on the actual game, I mean later down the road after they do some refinement to the game

autumn adder
#

While I dont know how bf4s development cycle looked like, I doubt its gonna be easy/effective to add such a feature without having accounted for it in core game design

#

Maybe it can come later but in that case it will probably just feel like an afterthought and thus probably not worth it either

deft basalt
glad trench
serene grove
#

Also love how literally the only argument for saying its basically a clone of 2042 is them moving 2 gadgets. Ignoring everything else

serene grove
serene grove
# deft basalt You haven't played BF4

Only hit rank 100 twice, but hey, what do I know, I just am happy we are going back to a battlefield that actually feels like battlefield for the first time in over a decade

glad trench
#

BFV felt like a BF and from everyone I know who’s in the playtest this game plays much closer to BFV/2042 than BF4

#

People see modern military setting and immediately think they’re getting BF3/4 and it’s funny

serene grove
#

Ah yes, the troll again, who imma guess bfv was your first battlefield

#

One big thing, is they went back to a older battlefield style vehicle system, rather than the atrocious one from bf1, bfv, and 2042.
Especially 2042, being able to spawn vehicles anywhere

crimson moss
#

no one said that i think

#

but you were talking about it being very close to bf4

#

when its mechanically different and systematically different

serene grove
#

Multiple people have said that, and when comparing it to other battlefield titles, bf4 is the closest comparison.
Someone last night. I dont remember who even called it bf 2042 2

crimson moss
#

yeah calling it a 2042 clone is just very delusional

crimson moss
serene grove
#

Yes, like all I said is its basically bf4 with a basic gadget that you cant change

crimson moss
#

but its mechanically and systematically different

inland glacier
#

But it’s pretty different which is why a lot of people want that instead