#battlefield-labs-discussion
1 messages · Page 57 of 1
They had a vision already implemented. The CTE served a lot to fix the netcode issues, some balance issues and test New content coming to the game.
BF Labs is on a whole new level
all we can do is wait and see 
if it launches in a good state and has a good amount of decent content, it worked
if the opposite, then it didn't work
anyway, 
the first 3 or 4 days they forgot to set roles for that 
I wouldn't expect core game mechanics in the playlab drastically changing. Dials can be tuned etc. but this is the underlying core of the game.
we'll wait to see what additional features get added and layered on
but anyone thinking that slide is getting taken out, I have a bridge to sell you
Personally I'm feeling the slightest bit uncomfortable about the implied setting of the game. Hitting a bit close to home, lol, tbf DICE has probably been working on this for a little bit now so they couldn't have known, but still
what implied setting of the game?
i meant the implied story based on "NATO" being all US stuff and "Pax Armata" being everything else, including EU
DICE is known for changing core mechanics long after the game is out
Especially with 2042
visual recoil being added cuz "iMmErSiOn"
3D spotting added because bad players cried
Spotting is a core mechanic but I can meet you half way and say that spotting should have just remained as a blinking blip on the mini map like the good ol' days
instead of the perma doritos of BF3 onward sans BFV
3D spotting was always an issue
BFV fixed that they reverted back sadly
Worst part is that 2042 has one of the best visibilities in BF
Maps works better without 3D spotting
So the leaked single player dialogue is about a USMC squad but the vast majority of the American multiplayer content is US Army. Interesting. Maybe multiple perspectives?
or they the dialogue in the playtest files is old af and they haven't changed it over to being US Army focused
this is not exactly the case
I know, I don't see gunplay/movement changing drastically after they've already stated their philosophy
BF1's slide was nerfed to oblivion after bad players complained about it
do you mean "their philosophy" as in the game itself or as in "they said exactly what they want to game to be"
Same might happen to BF6 even with generally useless(by the looks of it) slide it has
as in the blog they posted regarding gunplay/movement
okay then nvm, I was about to say Battlefield 2 dolphin diving but that is irrelevant in this case
they stayed firm with BFV/2042 slide to the best of my knowledge
correct me if I'm wrong, I've taken tons of breaks during both game's lifecycles so specific patches/changes I could've missed
2042 slide is my beloved, I'm not exactly a schoovement kind of player but I love chaining b hops with slides
especially sliding off of something and landing into another slide
They nerfed bhop chaining but not sure about slide itself
2042 slide is weaker than pre nerf BF1 and BFV slides anyways, 2042 is more jump heavy
I’d like that to be the case but I’m pretty sure Navy PR is too strong. It’s all SEALs and Marines in media these days. You don’t get many games or movies about regular Army 11Bravos anymore.
Can we discuss the leaked concept art
What about it
I have a theory
What if pax armata isn’t a pmc
But rather a pact
Similar to the pan Asian coalition
A group of nations
Lol, even the single player is getting leak right now
At this point just do a surprise release like Apex 
It's been all SEALs and Marines for like 30-40 years at this point
I can't recall the last time there was a serious piece of military media with a US Army protagonist/focus other than Modern Warfare 2 (OG)
everything else has been OORAH GOOD NIGHT CHESTY PULLER
It wasn’t like this even in the early 2000s. I think the GWOT era is what did it. I have very fond memories of the early 2000s and it was a lot of Army media. But I’m not arguing with ya, you’re 100% right. Either way. It’s so annoying for those of us who prefer Army.
It’s especially annoying because the concept art/load screens are full of very realistic US Army soldiers with flag patches and OCP uniforms. So you just know the actual game won’t be lol.
I don't even want them to do the COD Operator thing either, because that leaves the door open for the silly zany skins. Just give me gear customization, let me be truly unique
I know a big arguement is "the game was never milsim milsim is boring"
I'm talking about the aesthetic
BFV was great with it, granted it was all locked behind store bundles, but then again so is everything now days
okay I've went on a completely different tangent now
I’ll happily pay for a U.S. Army infantry skin. Just a regular 11Bravo. Hope you’re seeing this DICE artists. Don’t make me be a jarhead again. Please.
As long as they stick to one color palette so teams can be identified easily
Almost all of NATO uses Multicam or a variant of Multicam in real life. US Army, England, etc. Even the countries that don’t use it yet are switching to it.
Which is good
Yeah I’d like that. I’m still so sure they’ll disappoint me and go USMC for the Americans though (and USMC uses MARPAT, a different camo)
It makes sense because most nati countries use multi cam and the ones that don’t still have a tan camo
Germany has multitarn which is like multi cam but which flecktarn patterning
The pax armata should be black and grey or olive
Make them distinguishable
lmao a vid of lars from 2007 saying that BF isn't a milsim/sim
literally says the game is a run and gun game
Hell ye
Reddit still going to contest otherwise, the delusion runs that deep.
yup
Thank god. The games pacing has been far better since then
BF boomers in a tier of their own when it comes to making shit up in their head, then defending it to the death
People are just asking for something akin to BF4 or 1.
(no, vozou sliding does not count as part of 4)
-
BF 4 is arguably a faster game than V/2042.
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Going back to movement from a game 12 years ago is a downgrade.
sliding, crouch sprinting is a natural evolution of run and gun arcade shooters
4 has faster run speed but the pace itself isnt nearly as fast because you cannot be as aggressive.
Also I dont really buy the "its modern" idea. This is a very shallow way of looking at games.
Yeah BF4 movement is faster than anything besides 2042 tac sprint but without the penalty
Yeah. A slide in V and 42 is a very powerful tool for pushing. So people are generally more aggressive.
Even without the movement abuse it’s an incredibly fast game
Compared to the excessive bunny hopping, prone diving and air strafing of 4?
Its not really excessive. Perhaps if its a comp lobby, I cant say Ive seen 4 played at its limit, but in most matches of V Ive played the game changes much more rapidly because people are constantly moving.
V and 2042 are aggressive because the fps playerbase is more aggressive in general than they were 10 years ago. That’s why BF4 lobbies keep getting more aggro as time goes on
Just like people still playing 1942 today play much more aggro
I mean, I was playing 4 last week. This isnt an issue of memory, if anything it was actually slower than I remember
BF4 has way more aggressive movement even ignoring the glitches that affect your hitbox
how the hell do you even play 1942 aggressively.
You’d be surprised at the movement people have been figuring out
It just isn't as accessible because it has a lot more of a skill gap mechanically to execute
BFV and 2042 movement mechanics are super easy to execute so it makes sense people utilize it more
Diving with med kit equipped gives a mini slide
Well, thats kinda the point right? Sure maybe a 4 match can theoretically be faster, but in practice? A slide meanwhile, well thats just pressing shift.
When considering an argument you need to give benefit of the doubt to even the playing field
Hitting crouch while sprinting is much easier for your average person to learn than even coming upon the concept of air strafing
Otherwise you could also say Apex doesn't have aggressive movement simply because the majority of the playerbase doesn't wall bounce, superglide, etc
I’ve seen enough division gameplay to say it’s not a cover shooter
I mean, you kinda can. When someone askes about what they want from the game, which matters more. Whats possible in the game, or what actually happens in the game?
Only part of BF6 that raises a red flag for me is the fact that you can chain a slide into a jump. Id have to play to see if there is an aesterisk to that but is a very easy way for a player to get a lot of aggressive mobility and can probably hurt the pacing.
The rest seems fine. Cant really tell how long the slide is atm but Ive heard its more like one?
how the fuck does this work lmao
I don’t play 1942 anymore, I occasionally will watch some recent gameplay so I’m not sure of the exact tech. I just know what I see
And it’s a lot of aggro, run and gun with movement tech
Whenever I booted up 1942 I never saw that. IIRC theres not even sprint, but the bigger limit is how open the maps are.
How often do you see people utilizing slide canceling or even knowing how to do it properly? Most people will spam slide ineffectively and that’s about it
It has essentially replaced the constant bunny hopping
Yeah but even that usually has a notable effect on the flow of a match. Plus a lot of this will come down to more minute things in the movement. Acceleration and how movement effects sway/spread are big ones.
The game also seems to be very loaded with urban maps judging by the recent info. I count at least 5.
Id also argue that slower paced gameplay helps alot with the sandbox aspect of the game. When you cant use mechanic skill to get yourself out of a sticky situation, you have to use the gadgets and items available to you. You have to put a bit more thought into it, which Ive found makes for more interesting matches.
You are absolutely right
That’s what BF3 and bf1 did better compared to other battlefields,movement is not so important when you can actually use your gadgets or position instead of running like Spider-Man
Movement doesn't negate poor decision making against good players
People act like a slide or slide jump is a get out of jail free card in a game with an average TTK of 300ms
the fact the helis can pop smokes then run recharce smokes and pop up ever 5 secs is stupid nerf helis and dont let them recharge flares for a logn as time or atrition it
Even if its not a get out of jail free "i cast ethereal shift" button, its always a much more accessible option with no tradeoffs. If 1 had more acceleration, for example, and peaking didnt require some level of commitment, then it would be a much less interesting game. Theres not much of an interesting decision there.
Best example of the inverse is Mackay which is the closest Battlefield has ever gotten to lobotomizing me through my screen. If I wish to get from A to B there is no tradeoff or risk on how to get there, I simply press 3 on my keyboard.
BF1 is not at all an interesting game, so there's the inherent problem already
looks pretty
terrible overall gameplay though
Amazing attention to detail, good art direction, good audio, the rest is very much a departure from everything Battlefield
Hard disagree. Out of any BF, 1 is the one where there is the most "problem solving" and is definitly the most tighltly designed sandbox
In terms of classes especially, 1 clears the rest of the franchise.
Its definitley a departure though Ill give you that. I almost wish DICE would straight up make a spinoff game which takes it even further.
Actually on the question of spread: did anyone else notice that BF6 seems to put spread on a fixed seed? One of the leaks showed someone spray a gallil against a wall and it made a consistent pattern.
IMO this is the best decision for gunplay in a long time. It would have all the benefits of spread with none of the inconsistency
Do you know how much money
makes from Battlefield trailers?
Yeah, BF4 was a very slow, tactical game that wanted you to crouch walk everywhere:
https://youtu.be/lzysYT7ogYQ?feature=shared
BF3 has movement
Nothing crazy compared to the exploits of Bf4,everything shown in the BF3 is pretty normal
Sure, it's more about traversal rather than combat
Yes
Don’t make any assumptions yet. I’ve seen the clip in question but it could just be weighted random again
I’d be surprised if they go for recoil patterns with next to no spread
in what way there no customization ??
man, nearly everything is getting leaked now, even non-MP stuff.
I won't elaborate, but surely they anticipated this? 
i think we will have both recoil pattern and spread
Do you think that in the next Battlefield game, we'll be able to host our own servers like in BF3/4?
They probably did and that’s why they are not removing it
No idea, but appareantly there is a server browser found so maybe
Oh nice! I hope we can host our own servers with custom rules and cheating bans by admins, and have a pretty high tickrate like 60/120Hz.
I wouldn't expect anything higher than 60
They said they are optimizing for base 60Hz for the game
So I would expect anything above than 60Hz being avaible
Also, we dont know if this browser is tied to Portal or to base game
I see, if the MP is like older BF it will be great
I hope !
What makes you say that?
Because the price for hosting 120hz servers is very high
I was saying “I wouldn’t” but autocorrect denied
And I just realized that when you replied
The thing is, when it comes to choosing whether you want to respawn or not like in BF5/2042, I really hate that it’s even an option – it should just be removed.
Yeah, that’s unlikely
I mean, with the ability to drag and get dragged by medics, it becomes a much more better feature in my opinion
Because now lets say when you die without cover, the medic can pop a smoke and drag you behind cover yo res you
Oh waw, yeah not an bad idea
But i don't know if in the gameplay it will be great
It looks great from what I seen
Try to imagine that feature in the actual bf4
How likely is that to happen? Only 12% of the players in the first alpha test revived people. BF medics and and squadmates aren't particularly attentive when it comes to picking up their fallen comrades.
But to form an actual opinion I need to play it
i've seen clips from both the medic and downed player, it's actually really handy
Yea, that is also one side of it. It will most likely be a rare thing but the thought of it being there is better than not being there at all
i mean it's just an addition to regular reviving, so it'll happen as much as revives happen
unless the medic is stupid and stands still
Yea
The feature being there could also reshape what majority of medics do while reviving
But we can’t say a solid thing until the game goes to more public testing
It's just an addition to the revive gameplay loop. Instead of smoking and reviving a player in that smoke, you can smoke > drag to safety > revive the player in a fully safe location.
Or if you don't have smoke, the ability to drag to safety, especially as a non support (considering how long those revives can be)
I just want the BFV pre-order weapons along with the Incursions exclusive camos along with the Howdah shotgun pistol and C96 international
that could also be used to grief dead players by dragging them to a map boundary and leaving them out of bounds
the drag is not separate from reviving, they are one and the same
you can drag while reviving, but you can't drag separately
still, in bfv you could cancel the revive animation. my concern is that someone could half way revive you and cancel it to drop you out of bounds or something.
griefers and trolls are becoming more common these days
if they can do that without getting shot, that would be an accomplishment
you underestimate the 'vigor of assholes'
I just want suppression and sniper glint gone, with BC2 multiplayer killed, we don't have an active battlefield like that anymore.
i do not underestimate them, i understand them fully
You can argue that for almost anything in a game
"oh it can be used maliciously"
good point
feel like this has such a low possibility it shouldn't even be considered
even if a player is dead near the edge of the map, who is going to go out of their way to run into the open to drag them out of bounds
that would be funny xD
I never see trolls in current Battlefield games
The only times I did were on hardcore servers where people would TK
never said that but im not expecting nuance from soneone unironically calling themselves "movelet hater"
Can’t say I’ve ever experienced even the revive cancel thing people did in V, it’s so rare to see anyone trolling when reviving that I just can’t imagine it being much of an issue
more like "Movelet Lamer" xD
What about a so called movement lover
Nah I’ve seen a few ppl recently give the other team vehicles then leave the lobby, especially in BT
there are lots of people commenting on the "future" of bf who you know got absolutely stomped back in bc2-bf4
basically anyone who cites bf1 as their favorite game is immediately suspect
it's the most skill compressed game in the franchise by a mile
it's the most boring once you get over the cinematic spectacle of the game
also this
i don't think i can be mad at shitters for trying to protect their own interests, but i can be annoyed about them trying to take the gameplay out of the game and using arguments that come from their internal fantasy roleplay version of bf rather than anything concrete
Ima be real, I dont care how much skill something does or doesnt take. If you treat a mechanical skill cieling as something inheritley good, you get battlebit remastered. What matters far more, always, is cause and effect. How does X mechanic effect the pacing, balance, experience, etc of the game and is that a good thing.
1 is my favorite, because I find it the most fun. I also have been enjoying Valve's deadlock, which has one of the most staggering skill cielings I have ever seen in a shooter game. What makes a game good and replayable is far broader than just one aspect of it.
Tbh the next game should be somewhere between the spectacle of BF1 and the movement ability of BFV, with the combined arms balance and map variety of BF4.
I’ve played all Bf games and BF3 and 1 are my favorites,people who hate BF1 are crazy
I really hope they use the same tools BF1 did to display history as a worldbuilding tool for BF6. Imagine the same moving maps, codex, cutscenes, etc, but instead of the battle of Verdun its explaining the Siege of Cairo in 2030
battlebit died because it had no coherent design direction, free movement doesnt work with two stage healing and mag counting
Map variety and per map vehicle availability is most important for me over most things. 2042 and V to an extent feel like you're playing the same round over and over, on a different skin. BF1 and BF4 maps felt very varied in how it felt to play them.
partially, it also skill spiraled extremely quickly, and was too afraid to rein in mechanics that hurt the game's pacing because "skill issue". The mentality here contributed to the game never having a coherent design.
troll logic
I do fear that they may lean too much into urban maps.
theres what, 5?
I won't speculate on maps based on leaks for now. But I like the 2 we have seen in gameplay.
it's going to happen maybe once per year lmao it's not a legitimate reason to even consider removing the mechanic
Me, but this is a reason to add it, not remove it. 😂
Kinda hard to gague a map based on these snippets.
always felt like BFV played much more varied than BF4 ever did.
I honestly can't differentiate any game of Golmud/Siege of Shanghai/Locker match in my head
I can gauge the combat type, scale and theme.
true but you cant gague how well those things are executed.
BFV felt really formulaic with the "5 points with a big central landmark in the middle" setup.
Where as BF 3 matches on Siene, Bazar, Tehran, CQC maps, Strike at Karkand dlc, all felt way more varied
It doesn't look boring at least. And for a game like BF that has been historically boring to watch, that's a good thing.
I should specify BT in BFV since conquest has been a snore fest for a decade
I go in to farm vehicle unlocks then gtfo
Big reason I dislike BF4 so much is how awful Rush was on those maps compared to BC2 and BF3
I don’t hate BF1 but after some point it felt bland to me, personally I very much like Hardline(I know the irony) but its more personal opinions
I know it’s just preferences
hardline my beloved
hotwire and blood money some of the best game modes in any shooter
I wish i could have played Hardline when it had an actual player population
There is like one German server online and it hits max 64 players on peak EU times
to bad it's nOt baTTlefIEld
cuz it's not 32v32 conquest
in "realistic" military gear
There is a 32v32 Conquest, but what makes Hardline unique is its own game modes
Isnt it always playing one map only?
No it actually changes
People vote for maps
I know I'm taking a jab at the larger BF fanbase that did nothing but dump on a fun game
Yea I know
Ah i was going off a vid i saw a while ago abt Hardline
also a game that introduced a ton of modern and ahead of its time features into the arcade fps space
map design was good and varied. taking a break from our xth generic middle eastern or jungle location
Jungle maps are peak though
Yea, it was mostly urban areas and jungles/swamps
It had peak map designs
I like jungle maps too, Solomon Islands one of my all time BF favs. But it was nice to mix it up in some american maps, especially SW america
I'm biased though, I'm from CA and spent a lot of my time growing up in the desert SW
If hardline released today everybody would be joking about how its just hood simulator
And people did that when it released aswell
Most people neglected it as BF4 was also existing and it wasn’t “muh realistic warfare setting war game”
Yeah Hardline releasing so close to the end of BF4 DLC was a bit of a fumble
It's such a shame they kept RPG in trunk as an unlock, absolutely ruined Hotwire
I enjoyed hotwire
Was so much more fun when helis and 40mm launchers were the most effective way to take them down because it actually gave cars a semblance of durability
Once you got RPGs you could easily nuke the car in one shot or even camp it out to deny
Hardline’s biggest issue is that it’s about cops and not soldiers. They should have just done Bad Company.
Hardlines biggest issue was that it looked like a dlc to battlefield 4 and was sandwiched between both BF4 and the return of battlefront.
it's cops vs robbers theme also was it's biggest strength and allowed more creativity for gamemodes like hotwire/blood money
True
The concept existed before BF ever did. I think DICE came up with it in like 2001, but it sucks that Hardline is the only game of its kind that i know of, and it sucks that it didn't catch on.
gamers always whine when something new gets made and ensure that it's never made again
Some people just want to do anything but have fun
gamers act like their life is being taken away when their favorite franchise isn't tailored exactly to them
but ask them how they want it tailored and it's the most incoherent stream of thoughts ever
100%
most players have no idea what they want
they have a vague general feeling about what it could be lmao
well we dont want operators
i think it went for the majourity of the player base the old class system worked better but id say add the wingsuit and stuff in as a class specialty like they did in bf1 and bfv
sorry i was typering as you said thatlol
so such as assult class areial assult and dont skimp on the c4s too many vics sitting in red zone unreachable without one
i know by the current look of the new bf we probly wont need but for big open maps we need a way to reach them unreachable spawn camping vics siting outside the zone
and nerf the helis flairs because its just stupi9d they pop flares fly off hide for 5 secs and come back
Maybe I'm just lucky lol
iv not had that iv stolen them from people repairng there vics though
Yeah no we don't need that
i just think theres a better way to give specialist abilitys without using oprerators
I do really like the new trait system that is (allegedly) being tried
i mean incase they decide to tinker with it in the new bf
not that we wantit but if it goes in give a diffrent more avalible wayto impliment it
i think battlefield 1 and bfv had a trait system too that worked out well
Its basically the one from battlefield 4
As you do stuff for squad you get them during the match
I think how it worked
Hardline had a grappling hook gadget and it worked fine, it basically set a rope on a wall that anyone can climb on
No that's fine just like a grapple gun that you carry and can shoot yourself is not needed
No I understood what he meant. A gun that can set a rope for everyone to climb is fine but a gun that just pulls you is not
Hardlines grapple gun is completely different from 2042s
Brother I was talking about 2042
Big difference
In grapples
The carry and shoot part is the same
Just give a zip launcher, can't travel at an upwards angle to abuse verticality but any slant and you can use it for free momentum. Preserve the good of the grapple and none of the ratting capabilities.
Do you guys think an i9-9900 would be fine for BF6 full game 
If well optimized, yes. If like BF2042 it will be 100% and 100C
rec specs is 10700k
so launch expect that or slightly lower

I'd recommend AMD 😛
Hmm I should be okay I7-11700 and a 3080ti ftw ultra 2560x1440
Not sure how the communication will work tho, anybody know?
communication for ?
what to look for or do during any testing
if you get invited, there's probably a separate server/channel for testers
Ya thats what I'm wondering you got it when is a persone informed of the server the day of the test?
everything will be sent through email if invited
No its not. You carry the thing then shoot it at something but it's not like you carry it for yourself and for super quick and easy use
It's definitely quick and easy to use in hardline
Not really
Its different
Its not the same
2042 you can shoot it however high you want but in hardline you can't really. It's more for straight across then up
We don't need 2042 grapple
Hardline maybe that's fine
But there's a difference
Hardline you had to aim for a more leveled surface and can't be up it has to be same or down really.
Then you shoot then you go across but you used it so you can't retrieve it unless you. Go back and take it
Zipline and grappling hook are different gadgets in hardline
they were funny on hardline and unfunny on 2042.
Who asked for gunsmithing in Battlefield?
Both work the same really
one is vertical, the other one horizontal?
People who shit on BF for adding a slide because it’s too much like COD, but want that MW19 weapon smith copy pasted into BF
It's ''mUH CuSTOmiZaTioN''(copies the same meta loadout as everyone else, more often than not said meta loadout can be bought with real life money on the store)
just bring in Tarkov like customization 😛
the biggest issue is that the gunsmith just creates choice paralysis
Just spitballing here, but what if attachments were class based? Could have a system where everyone can use the same gun, but different classes can lean that gun into different playstyles
That sounds like a player issue.
Not a game issue
TBF even without the game having the weapon smith, a lot of players will still use the meta loadout
we are actively seeing that in every shooter now
as long as there's a choice, there's a meta
im confused on why weapon smith would be a bad choice lol
Also not everyone will even use the meta
exactly^
They'll use the weapon and build that benefits them the most
who is the game made for if not the players?
Assuming the player is a rational actor is usually a mistake
Choice paralysis is a very rare occurrence that gets overblown by game companies that try to justify a small content pool
Your average player is pursuing what best suites their tastes in the game
Not sitting there and going "I don't know!" And if they are, then they're likely a Game tourist
Its really not, its a very basic design issue that extends well beyond games.
For example, food companies often make more money when they sell less options for this exact reaso.
- Attachment bloat
- Meta slavery
- Monetization
All stem from gunsmithing
Monetization?
ah.
cringe
You can use non meta weapons or attachments on BF because you have like 3 slots that actually matters
I could use non meta weapons like Welgun or Type 100 or EMP all day in BFV, I can't in CoD
SBMM assures you need to use meta or lose the game
Even my attachment setup in BF aren't the ''meta'' setup, I use warhawk on SMGs or LMGs because I find it easier to control recoil and I reset spread when I want accuracy
You can't use non-meta in gunsmithing games
It's literally just illusion of choice
I also find its really hard to feel the impact of attachments in these games, because the changes are often so minute and there are so many applied at once
Yeah, 1 or 2 attachments won't give you any benefit, only when you stack 10 of them you will notice the benefits
In 4 meanwhile you have only 2 which really effect stats, with the others being the sights and your dedicated doohickey
So they can have more impact without risking a busted combo
Hell I even like 1 to a degree where the attachments are limited to preset combos, but because of that they can go way, way further with the impact of the attachments.
you most definitely can
I do it all the time
shoot
i even did it during the rm68 bs
Well that and playing against 90% of the playerbase running developer sanctioned aimbot so even god tier Kovaaks reactive tracking grinders need every single optimal stat to even hope to prevail.
it's funny that people blame sbmm and I've played games where none of that shit was in it and still went against tryhards
matter of fact, more consistently too
it's not even sbmm anymore, it's just how gaming is nowadays
Probably because you never got into the upper buckets. As soon as you become a proficient player a game becomes utterly hopeless to solo queue.
"I've played games where none of that shit was in it"
if Battlefield added SBMM, it wouldn't be Battlefield anymore
It loses the charm of having a variety of people who play different roles and the like.
everyone goes towards the more "meta" classes (assault/medic) and then there's no engineers to take out vehicles
(I didn't include recon, because most of them are in the back missing shots)
upper buckets implies that the game im playing has sbmm when i said they dont
No I'm saying you haven't experienced the upper bucket of matchmaking systems so you have no earthly idea what tryhard is.
all imma say is rm68, lis, helis, and zain exist
could go on and on about str8 tryhardy op shit in bf
I cannot play modern matchmaking games without full stacking because my experience will be miserable until the matchmaking decides to give me a bot lobby for my consolation prize
ok and???
people still played a variety of classes in other BFs as well
people also use a variety of guns and whatever else in other game too, what's your point?
i played b06 ranked and made it to plat before the cheaters made it impossible
and before you move the goalpost, the average player base is silver
So like I said, haven't experienced upper bucket.
if im playing above the average population, what bucket am I in then?
You're in the middle bracket, every ranked system will have a curve where a significant amount are lower tier that's every matchmaking system ever.
Except maybe Apex ranked systems which are inherently time investment instead of actual skill representation.
this convo is over
This shouldn’t even matter in a game like battlefield. Who cares about SBMM? How does that even factor into servers with 64 players and asymmetrical maps? It’s an absurd thing to even stress over. It’s not baseball. It’s a video game.
SBMM is for small player counts
imagine it trying to find 64 people of similar ELOs with acceptable ping for either side of the bell curve
i played bf 2,3,4 bfbc2
I purchased bf5 and bf1 but couldnt play them
BF 2,3,4 bfbc2 were fantastic, just polish and improve graphics, play, communication etc and it will be great. i would like smaller maps for old guys like me as I switched over to COD and like the small maps for quick games.
the sound in BFBC2 was so good. I think it won some awards. I ahve always loved your sound and music.
The guys at DICE were so cool
You don't need to imagine
Delta Force has SBMM
It's literally unplayable
But but.. It's a Battlefield killer! 
That totally doesn't steal literal art from EA/DICE

its more of a sterile temu copy xD
I mean, DF stole what made 2042 bad and made it even worse
They even stole the laserbeam gunplay 🤣
New Day, new leaks 
I’d rather have laserbeams than the bf4 salt sprayers tbh
You say that til you have 32 laser rifles hitting you from all angles. Yes you are more accurate, but so are the 32 on the other team.
Yeah, BF games need spread
Nothing like BF1, cuz that shit sucks
BF4 (warsaw Revamped style) or hardline are the best imo
I hit a thousand times more hits on bf1 than bf4
I still think the reason many have such fond memories of bf3, is because its suppression and spread was greatly controlling how much they were being killed, and how gunfights played out.
People who hate it only hate it cos of how it affected THEIR aim, discarding that it was also keeping them alive a lot of the time.
I hate it for both reasons
Imo Hardline gunplay (like the rest of the game) is really underrated
It was surprisingly good for the type of gameplay it had
I feel older Battlefield games are mostly based on luck
like sure you still need a good aim but you have to pray that your bullets actually land where you are aiming and the game registers them landing
In my experience, bullets hitting where you’re aiming really depends on the type of gun you’re using and how far you are from the target. I never had issues hitting targets with snipers, dmrs, carbines, or bursting with ARs at medium-long distances.
You mean you don’t like slow tick rates, easily manipulated hitboxes and random bullet spread as the golden trifecta lmao
Hi all , I sure hope the new Battlefield has the servers listed so you can pick a server with your favorite map,along with population and ping. Finger crossed. heres to hoping, that was the biggest dissappointment for me in the last game.
Please tell me Operation Locker will be In BF6
At this point my assumption is there will be something like it, to many players like that style of game play. Not my cup of tea but thats ok I do try it now and thern.
I know this would probably be a bit difficult to add, but I feel like it’d be cool to have a narrative multiplayer mode kind of like titanfall 1, where it’s the same maps as regular multiplayer, but with like various map events happening throughout the round. Stuff like global radio transmissions alerting people to side objectives for securing a certain area, or setting off/disarming a hidden explosive somewhere on the map. Maybe dynamic dialog options based on which team controls which objectives at certain points in the round, with different in game events happening in the distance outside the playable map.
For example a map near a coastline would have a naval battle in the distance, and the team winning the actual match would also be in the background winning the naval battle
Battlefield realism arguers in shambles
https://youtu.be/E2S0G16IPOI
gonna save this for future use
Why is the HC Community so unsufferable
This fanbase got overran by airsoft LARPers and weebs that couldn’t crack the JROTC in high school but still idolized the military at some point and projected their “cod is for kids, battlefield is for cool military guys” fantasy on this franchise
When it’s always been run and gun with a sandbox full of shit to play with
Like playing toy soldiers growing up
Sounds like a ton of development resources for something <1% of the playerbase would care about or notice
I agree that BF isn’t simulation, but it isn’t the modern “run and gun” style either. The run and gun of that era was very different from the run and gun of this era so a dev saying this means nothing
Well ya, play styles evolve over time
Asking a game to not evolve with the times is asking for a game to die a stagnant death
BF has always reflected the era of gaming it was in
A game can choose how it evolves though. It can add onto its core gameplay, settings, and speed without following the trends.
BF shouldn’t be a movement shooter just as much as it shouldn’t be a realistic sim game. It has its own niche that it can evolve and make better
It’s not a movement shooter
Adding slide doesn’t make it one either
That’s the false equivalency y’all keep trying to argue
Apex is a movement shooter, titanfall is a movement shooter.
Slides don't automatically make it a movement shooter 
Ofc. Sliding has been a part of the games for a while. As long as it’s not like going down a ramp covered in butter, sliding is fine
And it’s clear BF hasn’t strayed from its niche… large scale combat, combined arms, sandbox gameplay
Battlefield has always had a cooldown after sliding. You can't slide right after another one. You need to have some speed first
true. but not long enough.
I really like how Insurgency: Sandstorm does sliding, but it’s a bit more realistic than BF should be
Pretty much everything else apart from those pillars changes quite a bit from game to game
it's more than enough
it's enought to not be spammed like CoD
and it's not like players spam slide in BF anyway
CoD pales anything. sliding was abused on 2042, imo.
Eh, imo jumping around corners was way worse. There isn’t much you can do about that tho
our experiences differ.
and if get's used to go into a jump chain (which is at most 2 jumps before you're basically a fish out of water) those jumps are in a straight line, with no deviation
2042's slide and jumps are some of the most predictable things that can be used
Y’know, I feel like a lot of the “movement shooter feeling” that people get is from fast animations and a lack of the punchy feeling that existed in the old games. Everything just feels less impactful than the older games. Whether it be firing your gun or nearly getting hit by an explosion, it all feels a bit less impactful
it's been feeling more 'animated', ie cartoonish-like.
gen z.
type of thing.
the animations from the leaks are the same level of "animated" as previous BFs, yeah it may be a bit faster, but ti's not like they're doing tricks with reloads like CoD or Delta Force
take one mag out, put another in (and yank charging handle if an empty reload)
I was more talking about 2042. I love the way the leaks are looking. I don’t understand people who are saying that they look like cod
Even trick reloads are fine as Easter eggs imo cause they’ve always done that
Everyone says everything looks like it nowadays
after watching the animations for 2042 reloads, they are quite normal compared to CoD and Delta FOrce
A lot of people like to compare bf to cod, real life or what have you simply to compare it to those things. I prefer to look at the overarching design of it all instead of just whining about a potentially good feature simply because it exists in another franchise
except i will say. the m7(sig spear mcx) reload in DF is clean with the operator putting the mag into the vest and then grabbing a different one (for non empty reload)
has there been any word regarding if the m7 sig spear will be in the next game?
I hate it when people just compare them because they don’t like cod and anything that remotely looks like it is bad
Mcx spear reload in 2042 is bland
100%, the DF one clears it by a lot
Yeah
we don't know (don't speak of leaks here cuz might get in trouble lol)
oh ok
but afaik, it's 50/50 if it comes to the game
i wonder if they will have a version of the scope that was developed for the m7
That’s a 2042 issue not a modern BF issue. V had some of the weightiest animations around
Getting blown on your ass from nearby explosions lmao
Dms
but i will say, some fan favorites are coming back 
Will riot if the burst fire rifles suck again
Fair. Iirc Tanks don’t even rock when they get hit in 2042 lol
V had some really good weight. I’m glad more people are going back and realizing that V’s not as bad as people used to say
I swear if they deliver another reskinned 2042 with all that ass ape "cod like" movement and fast animations dice and battlefield are done
stg a lot of y'all have no idea what you're talking about and just slam a "cod like" in there to justify
generally speaking people who more or less exclusively play cod and bf dont know what theyre talking about
yes
gamers are incredibly stupid people
just like the rest of of the population
that parrot what everyone else says
ATP they should drop the cod talk and just admit they want it to feel slower
yep im not afraid to say that
compare bf3/bf4/bf1 with 2042 and you will have your answer
and I'd argue, when was the last time BF was a slower game relative to its release date
BF3/4 were all accused of being COD clones with ape movement at the time
and dont bring the bf4 movement glitches into discussion please
I don't need to, BF4 is stupid fast w/o the glitches
Eh, I’d disagree. In my experience bf4 is only slightly faster than a game like insurgency in terms of pure movement. It has a few more movement mechanics tho so it can feel faster
again, compare it relative to its time and place when it was released
also 2042 really isn't much quicker, it's just much more fluid because there's less jank like BF4's awful mantling and getting stuck in random debris
You realize the base fun speed is the same speed as 3/4 right?
dude you can bunny hop across entire flags
and the animations are generally sorta weightless so it never gives a more visceral feedback
what do you mean it isnt quicker
there are a lot of movements that make the game feel insanely fast
Also 4 with the sprint speed perk is pretty much as fast as tac sprint in 2042
did you play BF4 on console or PC back in the day
Sliding in 2042 isn't far
So what else??
Oh is jumping mean it's cod?
💀
I mean yeah you can bunny hop more and stuff
But FOV plays a part
Higher fov the faster the game looks even when it's not faster
Side tangent, but imo Tac sprint shouldn’t exist in any modern fps
Its just an unnecessary addition that is never implemented properly
I just hope they nail the game in every aspect that's all
you can thank the game being developed around hazard zone for that 
There isn’t a need for a second sprint. Just make the base sprint faster
Fr. Try moving it the opposite direction. It makes it feel like you’re a juggernaut lol
There isn't really any battlefield game that nailed it I'm every aspect
I know that
BF3 is perfect in my eyes, loved it so much
however I understand someone could disagree
I just hope it will be a good and fun game
From what I've seen from leaks it looks peak so far
yep it looks good
Not sure if you've seen any
requires some work
Pre alpha
especially from what ive seen with that awful sniper gameplay
Meaning sometime in development before alpha
i know i know
Pre not even meaning like right next or even close to alpha so
I’m glad they’re adding new features instead of just doing bf3-4 redone. Stuff like the tank hanging are really unexpected but cool
I agree
Also dragging allies to revive
was cut cuz they couldn't get it to work
watch some movement/hitbox abuse come from that 
Yeah it's in one of the trailers I believe
you mean the 3 games that have almost the exact same movement speed as 2042? interesting comparison
NOOO!!! Battlefield should be a milisim!!! Ignore the fact they had trailers with rendezook and C4 jeep launching!!!!
Slides needs 30 seconds cooldown as if it's an Overwatch ulti 🤣
Literally no one slides in 2042 except bots, bots slides around more than players
MW19 and it's consequences has been a disaster for FPS but we aren't ready to discuss this yet
its not really about the movement speed its about what movements are allowed
that makes 2042 "arcadey"
Tac sprint really only works in shooters when there's limited stamina.
Trading off distance for speed is a fun mechanic
an arcade run and gun shooter feeling "arcadey" 
too much for bf standards i mean
again, says who and where are you getting these standards
there is no Battlefield "standard" 
Every BF has been different in it own ways with movement
BF4 airstrafes
BF3 ADSing while vaulting
BFVs slide and other stuff
BF1s pre-nerf slide
2042's slide and jump chaining
Next BF should have omnimovement
totally forgot about the BF3 ads while vaulting
You can do that in 4 or 2042 too
so did i until Enders mentioned it in a video
I don't play BF3 much anymore (or BF1)
Vault height needs to be smaller than 3 though
it started with 3 though
then that's not "literally".
BF3 also had jump boosting and gazelle jumping
If you drop from a high place and jump the moment you hit the ground you will gain a huge momentum
Gazelle jumping is jumping in between sprinting, you can't spam it though, you need to regain momentum a little bit between each jumps, but it allowed you to traverse the map faster
🖼️ Gallery: 13 Images
Please DICE that’s all I want to see on my screen let me immerse myself with destruction, explosions and the atmosphere of the game, after seeing the leaks I have noticed the UI was so ugly, cluttered and the killfeed wasn’t as satisfying as it should be so I decided to redesign the UI to make it look clean and si...
thought that too when I saw that thread this morning
Isn’t that basically the bf4 hud with the new colors?
and a font ripped out of crysis 2/3 then blown up 3 fold
Every BF game has been great at UI customization anyways what is blud waffling about
90% of the players never touch HUD customization 😛
Fair

Unmoderated social media is trash because people are dumb. Moderated spaces filter out the idiots. Hopefully DICE doesn’t listen to the idiots. Unfortunately many of the idiots run very popular YT and TTV channels and have more sway than they should considering most of them probably can’t even parallel park much less design a fun video game.
Anyway that’s why people complain about stuff that’s already fixed.
Or was never even broken.
Not to mention complaining about UI which is seldom ever finalized in such an early state is just baffling.
At least according to their latest statement they're considering data and their own design alongside feedback so hopefully they know enough to separate the wheat from the chaff.
there are no youtubers or twitch streamers left for this dead ass franchise, what are you on about
I mean yes there are, but the point is that these people talk about every game.
always wild how people who clearly don't know UI design will lob up some version of the UI that is ripped from their favorite game but make it worse
like I don't know UI design, I don't touch that topic unless it's "I like it" or "I don't like it"
what is being pushed by "idiots with very popular YT and TTV channels" that you disagree with?
Personally,
Some changes to the BF6 HUD (idk why people say UI if it isn't interact-able, but beside the point) and it would be nicer
I think the current one is...... A bit too busy to say the least
Along with HUD customization options of course
If imma guess:
- movement
- gunplay
- skill gaps of any kind
As for stuff like HUD and UI, I haven't seen mentioned by many CCs
@vocal axle i'm really curious now
Movement most likely
shh let him speak

Yeah. Imo if they made the points thing take up less space and the bottom right more in-line with the 3-1 design, it’d be perfect
Maybe make the mini map a little smaller too, but it’s not a big problem
Hopefully they do something similar to bo6 with HuD options 
Yes, yes
CoD mentioned in a BF discord, scaryyyy, but those hud options are pretty neat
Or give similar options with customization on top of that
Would be cool, yeah
That’s one of the better things Cod did with bo6
only problem about bo6 rn is it has about the same level of anticheat as tarkov 😂
Have/do video games use different recoil strength for controller vs keyboard and mouse?
BF2042 has 25% reduction of vertical and horizontal recoil, and first shot recoil multipliers for being on controller
Thanks I wonder what that will look like for the next game
Given the nature of modern AAA FPS I want to say closer to CoD tier soft aimbot on top of it
Aimassist on 2042 seems pretty strong as well especially with the sniper gameplay. It’s sticky as hell
2042 doesn't have a single really strong aspect of aim assist but everything altogether creates something fairly strong
i think people are mislead by modern cod, 2042 AA is incredibly strong but it's not quite on the level of the omega cheating RAA in recent cods so people think it isn't bad
there was a time when halo players were bitching up a storm about slowdown (and only slowdown!) being implemented into multiplayer, its fucked to see how far the conversation has shifted
i read earlier that 60% of the cheat reports on cod are for console players getting kills with rotational lmao
Honestly I'm sure most cheat devs just use the preexisting AA in CoD as the basis for their cheats if they want subtlety.
I can agree with that
I shoot at a guy for 2 miliseconds and he turns back to beam me from 50 meters
my eye twitches a little every time i see a clip of a sniper getting his hand held by snap assist
I think the problem with weapon meta in casual shooters like cod and battlefield is that since so much of it comes down to latency and TTK, the best gun is always whichever one gets bullets to the target in the shortest amount of time. That’s why everyone runs short barrel in 2042.
I also don’t think battlefield has ever done a great job with weapon handling. At least on console, it feels like you’re always at a major recoil disadvantage.
I actually wouldn’t mind if Battlefield gunplay felt more similar to CoD Ground War mode.
I’m not anti-recoil or challenge, I just think if you’re going to make a game that focuses on those things it should be like Reforger or Insurgency where you can actually be lethal with semi auto and careful aim.
Consoles already has less recoil
33% less
Semi autos are already lethal in 2042, it's just no one uses them
No I mean semi auto fire on regular rifles
I had no idea console had less recoil than PC though
It’s definitely necessary at any rate
Agreed. Though it also boils down to how the guns were animated and the natural rendering frame rate.
I’m so spoiled by gyro aim in ArmA Reforger on PS5.
I think I might actually like gyro aim more than mouse aim.
For realistic type shooters anyway. For twitch shooters mouse will probably always be best.
Only problem with gyro aiming is you adjust your arms for a second and your guy looks at the sky.
As someone who has dealt with battlefields aim assist it really isn't bad outside of zoom snap.
Though I would argue you could do things to make that less of a crime.
Zoom snap is kinda absurd it's literally what cod does in the console campaigns
Yeah.
They should flat out make it a rule that leaks from data mined stuff is not allowed to be discussed here. Been spoiled on so much stuff already and it sucks.
I'm surprised they left as much as they did in there
Battlefield channel has been sent to FNB tab 
Next BF's name will be Battlefield™(2025/6)
Cringe honestly, just call it Battlefield 6 🥶
It likes to wander around from section to section haha
Honestly
Who cares what the next game is called?
I just want it to be good 
I care
It just creates confusion
In what ways?
''Have you played Battlefield?''
''Yeah, which one?''
''I mean Battlefield''
Who talks like this lol
1000% agree with you!
Ideally people would say Battlefield 2025 similar to how they say MW2019
Most people would say "Have you played the new Battlefield", and there be no confusion. Then even if its older, and it were to be called just "Battlefield" people would only confuse it with BF1, but even then confusion would be minimal.
The only reason I see them not calling it "Battlefield" is searchability/SEO related issues
Maybe they will move to a similar descriptor based naming scheme like COD has done.
EG: Battlefield: Modern Combat (I know thats already a game, its just an example)
Battlefield: Warzone
I think it works better for spin-offs
Battlefield Eternal Warfare of Master Sergeants 
COD had to move to this because there were too many old games. And it gets a bit ridiculous once you get past 5/6
They should keep the numbers like Final Fantasy imo, I want my grandchildren to play Final Fantasy 27 and Battlefield 38 
Its less of an issue when you have COD: Black Ops 6, as you know its the 6th black ops game, in the call of duty franchise...and not COD 23, the 23rd game in the COD franchise (Which is where BF currently is naming wise)
Cod 25: war of the gods
CoD x God of War game confirmed
They should call it
Battlefield: Redux 
They already used Redux for events in 2042. Bad idea to tie these games together in anyway
And that's why it's a joke 
All the kids out there will say they miss-spelled "robux" 

Nah, they should name it after the code name
Battlefield: Glacier
With 0 arctic maps
Damn, that codename seems like it has frostbite

They could have called EA AC - Anti Freeze or something.

who is doing this lol
it's funny
some rogue mod
I feel like it isn't intentional
Me waiting to see if emails are being pushed this week 
They will be pushed, not to us though 
yeah probably 
Battlefield: Baby come back
Battlefield: I implore you to reconsider
Battlefield: ...and this time I mean it
when is asia play the BF labs pls dice 😭
I’ve gotten enough enjoyment out of 2042 lately but it took them long enough. And the maps are still bad, can’t fix that.
I do think people tend to forget how unpopular some games are at launch though. BFV is a good example.
And BF4 was just completely broken at launch.
But those games ultimately had way better foundations than 2042 and that’s the big difference.
BF has often been known more for rough launches than the opposite. Like you said though, BF4 was more of a technical slew of issues as opposed to a design or conceptual problem.
I hope next BF has working mouse input 
I stg if mouse input it busted 
I've been checking my inbox like every two hours lmfao
People forget that BF4 had a class action lawsuit it was so broken
DICE being forced to develop it for the 360/3…
2042 being technically broken along with conceptually broken… forced to develop it for the xbone and ps4
Hmmmmmmm
Yeah. And people HATED the simplification of BF3, calling it a console game. I guess they got used to it lol.
Most “gamers” are absolute sheep and just follow what the loudest voices are saying
Case in point, AC:Shadows
Its decent tho
Honestly true
Exactly
Red pill, gamer gate man babies raging about it, pretty much everyone else “this game is pretty good”
Not a masterpiece but a good game overall
The hate it got was for unnecessary things fabricated to generate hate
Even Japanese critics are saying “this shit is cool”
(Storytelling is dodoo tho)
No one is calling it a masterpiece, just a fun game
Sure they made a couple genuine blunders, but most of it is just exaggerated to catch the people who don’t think critically about anything
And music choice is objectively bad
I haven’t touched it yet. Thought Valhalla was boring after the first 15 hours
Fucking loved Odyssey and Origins
Need to listen to it in game but it’s sounded good in isolation on Spotify
Going to get it when I finish uni, but excited to do so
Will grab it on massive sale like I do every Ubi game lmao
Nothing holds a candle to mirage’s soundtrack in my books
I need to get around to mirage
Best game they’ve made since black flag
Shadows looks like the worst version of AC RPGs to me tbh, Odyssey was already bad enough with limiting player character abilities
Well, the only one I’ve actually had fun playing that I feel aligns with what I consider the main ethos of ac
Been too busy being a snow bum this winter
AC protagonists needs to be jack of all trades characters both excelling in combat and stealth, it was always like this in every AC. Except maybe Unity which was more stealth focused. Ubisoft Quebec doesn't understand this. Splitting one character into 2 and having to do chores for both in order to finish the game sounds annoying as hell.
funny cause I think the exact opposite
Odyssey also suffered from this, if you spec into stealth you can't fight, 90% of the game doesn't support stealth
for the first time since ac1 there's genuine pushback that makes stealth an actual core focus. Even if it's through tedium, naoe being weak in combat actually pushes a core pillar for once
From everything I heard you can just main one character for like 95% of the game
and it's not like she's weak at it at all anyhow
Only viable build was low hp crit build in Odyssey, you could do all the playstyles at the risk of getting 2 shotted.
You playing on max difficulty or something?
Gear that gives you crit bonuses aren't giving you enough defense
That's the point of the build
If I remember correctly
Or hp needed to be below 50%
sounds like it would make sense
never played nor intend to play odyssey however so idk the specifics
You could use archery, sword and hidden blade at the same character with that build
Just like all the other AC games
Missing out, odyssey was fun. Just enough to break up the “Ubisoft design” monotony
IMO
I still don't see myself playing it. it's stealth is dull, parkour non existent
Fair, running/sailing around the world was peak in the series for me
i'm not the type to go bashing people who like what I don't though so don't worry 'bout that
But I go into the AC games with the mindset of “guided tour through some historical fiction”
More so what flavor of combat/stealth it has
yeah I take a completely different approach haha
With Valhalla I didn’t realize when I finished the game. Droned out the dialogue in the campaign because it was so boring and ran around for ~5 hours trying to find the next quest lmao
Thinking it was bugged
I enjoyed Valhalla most tbh because level gating wasn't strict
You could one shot assassinate everyone in it too
I'm in the same boat, although I played hundreds of hours to Valhalla. Not for fun, as it was in fact the most excruciating experience I ever lived through. I only continued suffering to get 100% achievements.
Fun fact, this is the game that made me stop doing 100% ever after.
I even upscaled enemy levels towards the end because it was too easy, they were like 200 levels above me, fights became enjoyable though
did you say you hadn't played mirage
i know I got valhalla for free and still don't wanna touch it lol
I tried Mirage but I think I'm burned out of Ubisoft games
If you played Valhalla you know how Mirage's story ends too
Haven’t touched mirage but in the same boat with ubi games
So I haven't finished it
Holding out and praying that Division 3 is good
DICE taking us to Brooklyn before Division does 
I'm praying Ubisoft sold Splinter Cell to MS or EA, so we can get a new Splinter Cell 🤣
well at least we know the Shadows stealth system is essentially a modern tech demo for it to see if it would work with modern audiences
Yeah, Shadows has many SC features for some reason such as light/dark meter
how can aesthetics be "objectively" judged?
bro pulls aristotle's thinking on every sentence he reads, I meant that the music choice is bad and does not fit with the historical period
i do love aristotle, sorry.
i prefer diogenes
he was funny. but out of his mind.
aristotle is legit tho
oh yes.
i agree anyways; i love the ac franchise (odyssey my fave) but at times the soundtrack on shadows is, well, a bit 'off'.
I heard it’s a much more passive, ambient soundtrack
Not exactly, pump you up for gameplay soundtrack
there's one moment in shadows that feels like sudden spaghetti western rock lol. every once in awhile there's a musical moment that just rips you out of the game
but its still super fun
tumbleweed rolls across the temple grounds
spot on, except with the overdramatic anime energy at the same time lol
What is this a crossover episode?
exactly
Wow, just read that BO6 (the game sucks) next Season Will give an easily accessible option for console to remove matchmaking with PC.
I hope BF is taking notes...
Why would CoD players be worried about PC when they have dev sanctioned aimbot anyway
You need aim assist for consoles, it makes the game much more fun.
Which is more important than esports (ew)
So you should be happy they won't Play with PC anymore
While it's easy to shit on consoles because of AA (and I agree it's busted in COD), there a lot of things that are at PC advantage in FPS.
Also, from my experience (and I Play both), playing console vs console is way more laid back and enjoyable than the usual sweatfest.
Nah, cross play for healthier servers should be the default with an option to turn it off
The average pc player is just as big of a bot as a console player
It’s just the GOOD pc players stand the fuck out
Console players are going to take hacker free servers anytime over a healthy population
Well, it's not 2005 anymore. There are a lot more good players than one would think.
If BF was mainstream as much as CoD is, BF would have the same issue
There’s a ton of good console players too
And BF is such a low stake, non competitive game where it’s normal to die to the dumbest shit
A good console player will easily beat the PC bots, but good PC players will easily shit on good console players
Even when BF has had massive player numbers it’s never suffered cheaters that badly (bring back rentable servers)
BF1 would like to have a word with you
Note: There are still hackers on the game in 2025
Ya there’s going to be hackers in every game if it’s been around long enough
I remember MW through BO2 on console, hackers in there too
BF1 had hackers shortly after launch tho, it's not new
BC2 and BF3 on console had hackers
Never met them. Seen plenty of exploiters though.
However I mostly played PC from Armored Kills and onwards
And I’ve seen like 2 blatant cheaters in 2042 over the last 3.5 years
I know there’s more. I don’t think it’s an issue to where console players need to be worried about it
If they add a US Army skin, I hope it looks like this: https://www.reddit.com/r/MilitaryPorn/s/iU2tMrKxfz
That's strictly false, and it's been statistically debunked in games like Halo, Apex/R5, and CoD. Controller clears top 100 PC players by nearly 10% accuracy
Turns out having something that autonomously aims for you at 0ms reaction time that works through visual recoil and effects is strong
I'm not talking about TOP players, I'm talking about good players in general, totally different demographic. Also, Apex got also a freaking insane AA, bad take
That's not how AA works, but sure
CoD is even stronger than Apex
Topic Closed, I won't argue for such futile things
It's 100% how it works lol, there's dozens of videos that demonstrate how it works
I see you Will keep your stand, I'll keep mine, we'll get nowhere
Alright, stay ignorant then
Lmao
They are correct, its not how it works. Modern AA uses proximity magnetism
Stay stubborn because a console player killed you once
Look up rotational aim assist, I beg you to get somehow right for once
Man's allergic to information
Destiny’s bullet magnetism lmao
Man's chose to be a keyboard warrior today, We are trembling 
COD tried to "balance" their AA by requiring you to provide aim/movement input for it to trigger. But that simply made players swap to A/D spamming always in order to maintain the magnetism.
Bullets chosen by the almighty Santa Boris 
"Game designer and product manager is allergic to information" sure I am
Literally is my job to digest information
But im here for your explanation of the mechanics behind modern AA, or AA in any modern FPS game as an example.
I already detailed the exact name for it, you can look it up since you don't want to listen anyway
I'm going to make better use of my time
Please link the message here then. Unless its where you said it snaps
Classic run and hide tactic
I didn't even say snap, what lol
All i'll just say is look up Hecksmith on twitter regarding CoD Rotational AA 
the only half decent thing is the minimap, everything else is a high schooler in a graphic design class made it
the minimap only cuz it's bf4 copy paste 
first thing I learned in my HS graphic design class is to do dozens of iterations before showing anyone lmao
It's always to do multiple versions, with the one you want done better, while the other versions are straight up trash, so your preferred work is always selected
more than a few times one of my trash throwaway ones become the main one after coming back to it a day later and being like "oh wait, might have cooked here by mistake"
always worth walking away and looking at it later with fresh eyes
so many times i think a photo looks good in post but after a snack break i realise i over edited
Important with any creative process too, same with music
Just reading about the next BF Labs playtest session being confirmed for Friday April 4th and honestly I'm just wondering what a 22yr BF Veteran has to do to get an invite 🤣
Skate playtest: Got (don't really like Skating games)
F1 playtest: Got (don't really care much for F1)
BF Labs playtest: "fuck off, old man!"
why do "vets" think they're special or have some kind of precious insight that is deserving of early access
me posting a snowboarding clip to my IG story thinking it's amazing. Look at it again a couple hours later and cringe lol
can't share what playtests you're involved in btw
Battlefield maps that take place across the United States sounds pretty cool
Especially la
luck of the draw man. been around since 1942, there is no logic other than lottery pick from a batch that meet their criteria for targeting demographics
What are your thoughts on the next battlefield so far
I think of myself as a big battlefield fan but you’ve been apart of the community long before I was even alive
So I’d just like to hear your thoughts on it
personally, from everything that's been "leaked" those people don't show the potential from the game. it
it's very annoying to see an fps game thats historically played on pc being played by people with controllers
it doesnt give you a good sense of how movement is and gun play is
map design as far as i can tell seems decent for infantry gameplay. im more interested on how they are going to tackle bigger maps to support air vehicles
it's been over half the franchise's lifespan now where the game has been available on controller/console
close to 75% of its lifespan
if they can stay true to keep the game more of a modern military shooter that doesnt stray too far from BF formula then i think it will be fine. this game shouldnt be a movement shooter like apex or how cod has become. they need to slow down movement more
ive always played with keyboard and mouse. controller support may have been there that long but it hasnt really been big or utilized as much until stronger AA came into play. the fact that devs cant get a good balance between kbm and controller AA is very annoying
also, i said historically for pc
either way i think the game should be fine if people dont over hype it but still kind of curious how they will actually implement things.
"historically" is only a 5 out of 23 year period before they brought it to console.
Also controller support hasn't been utilized much? More console players play this game than PC players
which game are you referring to?
im talking about the franchise as a whole since 1942
ya, only 3-4(depending on how you count BF Vietnam) mainline games were PC exclusive
this game has been designed with consoles in mind for over 15 years now
yeah because thats where the market went to
still doesnt change the fact where the over all design came from
no, it changes stupid statements like this...
the point is, 1 choice of input should out shine they other. it should be equal playing field and in the past couple of years it hasnt been
it's very annoying to see an fps game thats historically played on pc being played by people with controllers
all the leak'd footage is from people playing with controller
it is very annoying to see that
you can't make a good view point on how movement is or gunplay because of them clunking around. these people that leaked the footage dont care that they get removed from the play test and probably dont have the same type of passion people who have been playing for years that didnt get in
I've gotten a good point of view of the movement/gunplay, not hard to decipher when you read their dev post on the philosophy. Most people with "passion" are equally as dogwater as the people in the leaks, what's your point?
I want to see that too
They better not add a cowboy skin or something dumb like that
Woody from Toy Story
I disagree with this most people can’t afford a pc so a console is the way to go
At one point (not sure if it still is) a Stetson was a part of the offcial headgear of the US Army
you think no service member has gone out into combat rocking a cowboy hat?
They better not add mvp cringe screens like BFV and 2042
It’s just impractical
Also if you go into a war zone wearing flannel and jeans your gonna die by shrapnel or it will get stuck on a jagged edge or something
lol
what you dont like the glowing red lights?
there was something i noticed that they brought back that no one has mentioned
If they added those as like an extra part of the uniform as extra team identification not the main way of identifying who is who
variable range adjustment on snipers
the fact that 2042 doesnt have this to me is mind boggling
my dad was in Vietnam, there's a picture of him in jorts and sandals in combat
Proof?
go ask people who actually served, war isn't some clean game of dress up
That wouldn’t fly in a modern army
I mean, just look at some pictures and videos of marines during the pacific in WW2
Many of them are dressed like There is no war going on
you can find pics of marines dressed as santa firing at insurgents in the middle east
I’m close with people CURRENTLY serving and again wearing that into battle does not fly unless if you had nothing else to wear
guess what happens a lot, shit
The vast majority of the time soldiers are wearing standard issue uniforms
Not dressed up as Batman or SpongeBob
The point is skins shouldn’t be rediculous
well I'm glad that BF has given us batman or spongebob skins
That’s my point
instead of cowboy hats
That’s what they wanted to do until we made it clear we don’t want that
no, skins like that have never been in the cards
They were trying to turn bf into cod
again, y'all just make shit up in your heads
There was a santa skin planned
For 2042 until it was cancelled
In 2042 there are still skins that border on being silly

You mean the only reference to it being from Tom Henderson (who got a ton of shit wrong)
almost like 2042 is set in a silly setting
it was a santa skin for boris and it never released
What a mental image.
Father winter
That’s probably what I meant
(Cosmetic was never added)
The Santa skin
complain about actual crossover skins if you are going to get mad about them
The point is the community doesn’t want rediculous skins it ruins the immersion and just looks bad
who's the community? r/battlefield LARPers?
Thankfully there’s nothing that points to that in the next game
INB4 we get clown skins 
I'd rock it
People who actually care about this franchise and have been playing it for years and have had enough of rediculous cosmetics in bfv/bf2042
I've been playing (BF 1942) since I was 8 on my brother's computer
I care about this franchise
Look
Cosmetics are going to be in the game no matter how much people throw a fit
The only thing that's worth arguing about is whether they go 2042 style or CoD style
No, it nullifies your claim because you're projecting what you want onto a bunch of people
Doesn’t make mine or your opinion less important
So are you to an extent
No, I'm speaking for myself
So am I I guess
People who actually care about this franchise and have been playing it for years and have had enough of rediculous cosmetics in bfv/bf2042
Sounds like you're talking for others here
A lot of people are on the same page as me
The same for you
There can be a middle ground
Reasonable cosmetics
BF V and 2042's cometics were reasonable
Bfv maybe
2042 is a game with a silly setting and equally as silly lore. The cosmetics fit the game and are reasonable
If the next game wants to have a more serious tone it should stay away from that
The lore is supposed to be serious
that's not what it turned out to be
Not goofy
I'm going to spell this out for you, this game isn't a "serious" game. It's the equivalent of playing toy soldiers in your room as a kid and imagining crazy shit happening
They went in and changed the voice lines and made the specialists have a more serious appearance
Is it tethered to the real world as inspiration, yuuuup
have the developers ever stated this is a serious military game... nope
How ya doing 
because the voice lines were annoying and low effort slop stemming from a disasterous dev cycle
the specialists apperances were gruffed up because they looked plastic and uncanny
Nobody here is making that argument what I’m saying is the game should at the very least have a coherent tone like bf4
some still do
Bf4 was immersive and felt coherent
The tone stayed consistent throughout the campaign and gameplay
1942 had jetpacks in it
1942 was over 20 years ago man
Still closer to what the franchise is today


