#battlefield-labs-discussion
1 messages · Page 53 of 1
And those people are banned now so
No I am not a camper, but i don’t want cod like movement. 😀🙏
To the three people who published leaks and sacrificed their playtesting opportunity for us..
o7
👆
Next BF needs red dot customization, I'm tired of not being able to see red dot in desert maps 
Saw some people on Reddit asking where their vids are lmao
what do they lose anyway?
Access to playtests
Their weekly allowance 😔
And a fine of £1 million
Surprised there wasn’t a blog though, guess they’ll be happening with larger gaps between
Their account
Imagine being banned before release... that's some S tier millennial tom foolery
Their choice
The map looks mid
That doesn't sound like what I want.
is it ip or hardware ban? i assume people would just make fresh account just to leak it
i doubt they'll be able to get in a second time, it's hard enough to be selected once
makes sense but i saw people mentioning million dollar lawsuits like thats so funny, i live in some random village in Bulgaria, i would love a suit man comes visit the village sometimes asking for court appearance to some rural gamer
its that email Todd Howard sent to those Fallout 76 players who hacked the game
probably
Seeing the short gameplay from the battlefield labs trailer looks so interesting, hope it comes out better than BF2042
BF2042 is obviously not hard to beat xD
yeah what it has to beat is experience from games like BF1 BF4 and 3
it still amazes me how bf1 looks so good and runs so well
m119? m777? D20? D30 for BF6?
all with heat, smoke, frag and illumination shells? imagine 105mm smoke and illum rounds landing FFE in the dark.
the entire gaming community would be speechless watching a fireworks display like that.
firing a shell, waiting in anticipation with your radio on whether or not your first shell landed anywhere near your target, adjusting based on the forward observer's or drone's observations, hearing that your shell hit a tank and knocked out it's tracks through your radio is exhilarating, the exhilaration only increases as you load in another shell knowing the artillery piece is still set on it's last firing position and the next shell your loading is bound to hit that poor tracked tank again. 🙂
If worried about it being overpowered, these are super easily countered as they are unarmored field infantry pieces vulnerable to, well, everything.
might want some camoflauge netting as a seperate entity.
I can appreciate the aesthetic feel, but the game’s pacing is not slow enough to really make that kind of gameplay a focus. Mortars give you direct control over landing positions since the fire and adjust, comm focused approach would give you outdated info
mortars take longer to land, have to be fired at higher than a 45* angle
also noone said that the entire game should revolve around one aspect
Saying the inverse, it’s hard to have that sort of teammate interaction and mortar behaviour with the game as it is now
the devs said they are open minded to new ideas and expanding upon the game
Mortars shouldn't exist tbh
did mortars hurt you?
Yes
it's okay buddy hopefully you will one day be able to counter battery a pathetic 81mm mortar crew with a 105mm artillery shell
They weren’t the most fun to deal with
If mortars are in then I want Mackay's grappling hook 🤣
Mortar spammers were firing them at chokepoints in BF1, making it impossible for infantry to progress
must have been a rare strat i feel
Grappling hook breaks map design which would allow me to counter mortar spammers
Happened in 3 matches I played last time
Uninstalled the game afterwards
Worst part is them just being able to track where you are with the top down camera
Just having the map is good enough
Indirect fire can be made too easy in BF6, and it's shouldn't be, it should require good communcation and forward observation
If it requires comms and range finding, nobody will ever use it
Which maybe isn’t the worst thing
not everyone is a dumby
I know that only certain types of the crowd would be using them yeah
but If everyone saw a smoke and illumination shell barrage at dark, that would blow up the scene
Would definitely look pretty
They could go for a compromise and have squad pings appear on the mortar map, allowing for communication based mortars but allowing them to match the game’s pacing
100% this, mortars are just awful game design
Source? 
you can use ucav
Is battlefield 6 playtest part 2 up rn?

It was 1 month ago 
Uh
I signed up I'm pretty sure and got an email from them
But I didn't see a download link or anything for it
I twas just a bunch of forms and documents about NDA and rules and stuff
Well it’ll say in the email what to do
how can I contact the BF6 devs with the m119 and D20 ideas?
I really want to join in the movement related conversations on Reddit but I know any slight deviation from ‘slide bad’ will get my trodden on
Honestly, this channel is the best place. The 2042 bf forums are specifically for 2042, here is where we discuss things we’d like to see
Chance they’ve already seen your posts
Yeah, those users are another type of...... 
I could talk for an hour about movement and why it exits + the various versions of it, but bf1 not having much but selling very well means they’ll never listen to it
true, doesn't help that bf1 launch slide got obliterated into what it currently exists as
It’s just people saying they don’t want cod like sweat fests
I feel like the only one who genuinely enjoys the challenge of seeing someone else use a slide bhop and I need to use slightly more aim and strategy to beat them
you are not the only one
it's nice using people who do that as tracking scenarios 
And like, the 2042 bhop is a linear, one directional boost of speed that exposes them as much as it helps them, it’s the best balance we’ve had in movement thus far in my opinion, but people just hate it ‘cause it looks silly and unrealistic’
I’m also glad I’ve played enough shooter franchises and genres to be able to enjoy both sides
I just feel like battlefield needs at least some element of movement to keep it fun
I left a comment earlier and got downvoted as hell...
What was it
I’m sure it was perfectly reasonable
Mostly argueing that if the mechanic exists and your aren't able to capitalize on it and whine about others who use it, well that's a you problem, not the game's problem
Yeah that approach tends to flop hard on reddit. 50 50 chance to get majorly upvotes or majorly downvoted
Guess it was the latter this Time 🤣
Audiences tend to fight themselves in the comments anyway
Even approaching it objectively isn’t enough
Does make me fear for the next game
Also they complain about dumb things lol
Slightly
Like sliding and combat dive
Dive has been in battlefield 2
And sliding since like 1
Its minimal
And why does it matter
Strafing - which has been in every game
Oh and my favourite, complaining about the recoil being low on weapons because the person playing is controlling it
Actually amazes me when people say recoil looks low
use some common sense
I'm surprised DICE hasn't put out a new blog post
Guess there's no point since everyone's going to discuss the leaks instead
don't forget the bf3/4/v jump into a "slide" crouch thing
ice sliding or zou zou or whatever it's called 
bf3/4/hardline air strafes
but people want static, slow bf1 movement of all things 
EXACTLY
like, bf1 movement is just boring af
doesn't help that the gunplay is also atrocious
I love getting farmed by tanks, helis and jets because I can't move 🥰
i love using 2042 movement to rush a tank from behind, sitting on it, and using the repair torch to destroy it
like if that happens to you, that's your own fault
I love when people feel the need to get out when they can just switch to the gunner seat
the dude i killed ysterday in a tank just froze up and didn't know what to do 
https://discordapp.com/channels/140933721929940992/258372071086620674/1353116349261549641
If we have bf1 movement then we need alternate ways of taking space
Supression looks to be that solution for the most part
Yeah the bhop is honestly extremely balanced. Decay in momentum exponentially increases with each jump and you're forced in a linear path.
It is hilarious when you're grapple hopping max speed and stop on a dime though, catches so many people off.
My big issue with them adding movement mechanics that allow you to move really fast is that the current trend is to crank aim assist to compensate lol
I'd much rather play a game without bhopping and some gentle ADS time or accuracy related penalties to jumping and sliding than one where I can move all over the place and still get aimbotted by 75% of the playerbase
Ideally they figure out how to balance both and we get a game with higher movement AND aim skill ceilings
But seems like a lot of the playerbase doesn't actually want both
Honestly, fair point. I hate how stuff gets nerfed due to external factors like that to where the reason for it existing diminishes
That's every pvp fps game nowadays sadly
Most people don't want to get better and/or want stuff easier
I can tell exactly what will happen
Yeah I'm not hating on movement or anything, but like literally what's the point of omnimovement in BO6 when having a controller is an instant 20% accuracy boost
Battlefield subreddit be like, guns shoot straight pls nerf
What's point of omnimovement in BO6 when maps are 2 hallways 
BF subreddit is legitametely filled with subhuman troggs that can't follow their own logic
I want recoil and spread in next BF
Should the next battlefield have recoil
exclusively filled with the people on your team that go 5-18 every match with 1 obj capture at most but then have the audacity to complain about sliding existing in the game
I want high recoil, maybe lower than V's recoil but definitely higher than 2042
Well spread is a mechanic in BF since forever
But please don't give a bf1 spread system dice, that was godawful
Am I msising something?
Bfv didn't have high recoil 
no need for cranked spread when base levels of recoil exist
fr
and BFV had a good amount of recoil but it was very controllable once you got a feel for whatever gun you were using
loved the semi autos rifles in it, felt great getting them up to their max fire rate while controlling them
it would turn more people off having hitmarkers, the old +100 points you got a kill, having no recoil just random spread
all that shit is unnecessary nowadays
Doesn't mean that recoil was high 
Spread = recoil is just bad gunplay design since it essentially randomizes your point of aim, which is not skillful or a skillgap in any way really
Honestly BFV does a much better job at limiting engagement distances than any other BF though
Every engagement is in like 10-30 meters in it
Due to recoil and damage falloff
Damage falloff seems to be good in the next game too
Weapons quickly drop to 5-6 BTK ranges
Yeah, about 15m i think
Give or take some meters
I bet next game will feel like BFV in a BF3/4 coat of paint due to BFV movement and BFV engagement distances
I just hope they don't do the spread = recoil 🐂💩
Give me relatively centered reticle and not bf1 spread
if spread is a thing (which I am fine with), it needs to be based around screen centre for consistency
Might be more aggressive though
2042 bursting feels awful
Hardline did it best imho for gunplay for full auto
I think it's fine because you can't reset spread instantly
It takes like a second for it to reset instead of milisecond
Which adds up to slow TTK
I generally prefer slow TTK games
Yeah, and that's why it feels bad 
I dunno man someone microbursting defeats the whole purpose of spread
Spread only needs to be a mechanic that kicks in on full auto fire. I dont know why people are against skillful micro bursting
All spread is mean to do is punish you for full auto, and make sure combat range is kept in check
Agreed
3-4 bullets that are relatively lower spread before it starts to kick up more aggressively
But i should be able to full auto within 20m straight up without bullets going 45degrees to the side
Its kinda wild, cos the bullet based weapons on vehicles in 2042 work best when burst fired, so its not like this concept is lost on them.
Take the UH60 minis for example, you can burst fire then and they are incredibly accurate, but if you hold the trigger you gain a lot of spread/projectile deviation.
That's why it's an issue
Its easy for someone who practices
If you can bypass spread and engagement distances so easily then what's the point?
Well how else are you going to limit engagement ranges
It's also skillful since older BFs had first shot recoil multipliers
Which i don't think 2042 has
Spread reset time being longer like 2042
Harder then just holding down trigger
No n00b is going to learn how to effectively micro burst fast. Its the same concept as learning to use movement and map knowledge to your advantage
People will learn it the moment youtubers makes a video about it
Not true at all
Honestly I don't even think bursting needs to be hard. Reduced effective ROF over distance allows for hits but for less damage, with full auto having a chance to do more but with more risk, that simple dyamic is good enough
like, I don't consider bursting as a major skill, but as a means to manage engagement distances solely
You cant learn how to mechanically do "Effective in combat" micro bursting from a YT video. It can only teach you the idea.
''How to break spread in BF6!?!?'' by XxX_Sweatlord_420_XxX, 12,646,638 views
Wild that someone who wants there to be more movement control and ability, doesnt want the same for gunplay TBH
Microbursting is so easy once you get used to it, that's why it's an issue
2042 system is fine, you can't microburst, that's how it limits engagement distances better
Yes, but why is that a problem?
If you can't limit engagement distances then what's the purpose of spread? Just remove it at that point
"When you learn a thing, you can be good at said thing. this is not OK." Essentially this argument against
We aren't living in 2014 anymore, newcomers will figure out how to microburst from youtubers instantly
Thats why gunplay is not JUST controlled or balanced by spread. Its also balanced by things like bullet damage min/max, map design, ADS/hipfire penalties, sprint penalties to accuracy, ETC.
Well I'm glad they are taking notes from BFV's damage falloff handbook
Even if spread is bypassable with microbursting damage falloff will assure players can survive from single frame deaths
I can visualize a nice system where micro bursting/bursting is encouraged. Where it is effective to burst, but not overly OP due to first shot recoil, then recoil on subsequent shots.
Then spread balances engagement when a player full auto fires
Then min/max bullet damage, in combination with both of these things balances engagement ranges.
So TLDR, recoil balances bursting, Spread balances auto fire.
They can have aggressive first shot recoil, which is counter-able (to a degree) like it was in BF4.
No more like, 70% of the barrier of a mechanic like spread/micro bursting is knowing it exists. Once you're aware of what is happening it's so braindead easy to manage that it may as well not be in the game
For good players, yes. But I dont see why anyone would have issue with learnable mechanics.
50% of players will still just panic fire at everything
I felt like it worked for BF1 (and ONLY BF1 lol) because it was WWI and low-tech weaponry. But even for WWII/BFV it would've been totally inappropriate to have that much
I personally can't stand spread and see it as stupidly lazy outside of certain weapons, like you mentioned mini guns.
Much rather see aggressive damage falloffs and recoil than spread
Spread makes perfect sense as a balancing factor in a video game.
Its just ass in the last few games
Hype kinda being ruined ngl
Saw an assault with two main weapons
They are turning this into cod
❓
there's only one primary 
where did you get two primaries from
there looks like an assault perk that allows two primaries
which hardly makes it "cod" like
the assault class perks do not give two primaries 
whatever
Cod had that for soo long
and other games had it prior to CoD
COD is best defined by small maps, tight cqb, and unlockable weapons and skins
no vehicles
it is not out of the realm for the frontlines, assault class to carry two primaries
Idk man I hate that
it was ass in BF4 too imo
That and the lack of class restricted loadouts
Now there’s going to be a class running around with both a sniper and an assault rifle so you can’t do shit against them at any distance
This guy is talking about a bug that let a player change loadout in round...and now all of the dumb people on reddit are saying they have perks to allow 2 primaries.
like bruh you say this isnt cod but you approach everything with a cod mindset
was about to say, there was no perk seen that allows two primaries
mortar strike, yes (cringe as it is)
drone strike, yes (cringe as it is)
mortars and artillery usually have smoke rounds
smoke rounds are best for supporting infantry in such scenarios
think outside the box cod players
battlefield players act so high and mighty when comparing themelves to cod players lmaooo
I require dual wield.
y'all keep saying this like having weapon choice is a bad thing.
gadgets define class balance and identity more than anything
I like in 2042 people actually playing aggro, flanking recons
go much harder on the class-weapon perks if needed
Would rather keep weapons locked with some open ended like smgs and carbines from previous games.
It looked like a bug to me TBH. I wouldnt read too much into it for now
I dunno. I just want to shoot people with some sense of consistent identity.
That sounds really bad
there are ways to keep people playing other than forcing them into the same scenarios over again until they are sick of it
the true way to keep people playing is offering them new ways of playing
or let them find new ways
You can balance classes meaningfully with locked weapons and prevent them from over performing.
Not all weapons needs to be locked, like smgs.
it took me 3000 hours of squad before I figured out the anti tank cannon also perfectly well functions as a light long range artillery piece
mean while yall are talking about which smg or which rifle should be unlockable at first class
there is more to battlefield than 5.56 and 7.62
Grad? AA? what kind of REAL FUCKING WEAPON SYSTEMS will be made available?
Yeah, I like when it's at least semi-learnable, CS has spread and it works great
In battlefield I think it helps make engagement distances fit the game and weaponry
Why aren't battlefield players talking about shit like this ^
but at the same time battlefield is sooo much different from COD right?
it's not
your still running around farming headshots through a few chokepoints until you get your new shiny skin for your sniper rifle or whatever
this new destructible environment engine has an incredible amount of potential that all of you normies are taking for granted. mean while us squad and arma players are watching the BF6 engine and graphics in absolute envy. we need that shit more than you do.
Arma 3 servers are all PVE, The squad devs are treating their player base like they are idiots, and lie through their teeth about how "busy" they are fleshing out their half-assed game. We are ready to be assimilated into the battlefield player base if BF6 doesn't turn out to be entirely cliche.
L1+R1 ultimates and 8 passives per class is okay but god forbid if we had specialists with 1 gadget and 1 passive 
Battlefield will never become anything like squad or arma 
it's always been an arcade shooter and will always stay an arcade shooter
as for the whole CoD and BF are the same
yeah, they're both arcade shooters, duhhhhhh
But they differ a lot more than just that 
Wow, so toxic entitled milsimers are infiltrating this discord as well?
How obnoxious can one be lmfaooo
why not just call it "generic fps"
battlefield my ass
my ass 🤣
idk, but these are the people who play the 1000% dmg servers, cuz "rEaLiSm" 
you have got it cooked up in your mind a narrative
but liek i said this whole destructble environment thing is gonna get wasted on you normies
why would you need destructible environments in an arcade shooter where everyone in it despises "realism"
Ngl I don't care about destruction, I want good maps
see
because destruction is cool 😎
Destruction, levolution etc. are marketing imo, levolution makes the maps worse 90% of the time
not as cool as firing a 105mm light gun, but that's only for games like arma and squad right?
so cool to throw a grenade into a building and watch it all crumble as if it was made of paper mache
Torbis!
No destruction is cooler in my personal opinion 😄 But thats me!
hallo 😄
Destruction is fun but it needs to be balanced.
torbis the 🐐
BF4 had the HIMARS which was at times, extremely annoying
agreed, no full levelling of buildings
I actually liked how bf5 handled destruction.
But that's because it worked with fortifications.
True
they probably made it too easy to use
You could rebuild houses that were pretty much gone.
So it allowed the destruction to be liberal.
Nah, only objective areas tbh
There was a few times i became Bob and full on went sandbag rapid fire building tbh
Example you can turn Narvik's houses into flatlands but you can't reinforce houses again
There was always one teammate that did it.
Those buildings at the up hill at A can be repaired to a degree.
Across from the bridge.
Because sandbox, combined arms gameplay doesn’t equal milsim
thats what squad is
the trenches on arras, the fields 
God give us fortifications again
Because sandbox, combined arms gameplay doesn’t equal milsim
buildable emplacements? heresy
Both games can have sandbox, combined arms gameplay while one has arcade shooter movement/gunplay and balance while the other has milsim movement/gunplay and balance
Battlefield has always been super arcadic.
It's where the money comes from.

don't make a game into something that's it not meant to be
Or go join some milsim airsoft community
nah thats gay
Ah right so you're that kind of person.
Oh shit pizza you know Akwa?
yes
Guys hes ragebaiting
i know a lot of the BF CCs
yeah, just let them yell into the void 
I've known him since the xbox era. It's nice to know how people are coming along.
Hey!
Nobody cares
Just ignore the guy, he's got nothing to listen to
I got some mechwarrior to play
yeah, he's chill af and so is a lot of them 
TeaManuel, Cyanide, etc
Looks like a chicken
But it towards some drop kick.
Yes!
Those mechs with those legs are known as chicken leg mechs!
balck
Who is this akwa person
OCE based Battlefield strimmer
Same with Cy and that.
he was playing Zen Zero and i wanted to say "Gooner game? that's new" 
hahaha
It feels weird
I've known him for 5 years now.
He's good people. I forget sometimes we were part of a clan.
He's really chill, just a shame that his partner application was denied 3 or 4 times 
Yep.
Wish I’d watch them more
I wanna support them, but I just never watch streams or videos of battlefield unless it’s to study how they play
i chill in there with them and shoot the shit 
or i party up with them as well
i feel like i ve gone back to 2009 with all that 144p video
Given 2009 was in the great era of gaming, does it mean we are back? 
let's not get ahead of ourselves yet 
Please no more BLAND military clones
I swear it's only better nowadays because everyone is actualyl trying to make something visually distinct.
Please clown outfits 🤡
I’m actually curious, did people like the soldier customization in BFV
Ya, could’ve been fleshed out more with more iconic WW2 gear if they supported it through the eastern and western fronts
I liked the system of combining different pieces together.
The elites were w/e, I didn’t care for them nor did they bother me
As long as they stay relatively grounded in the skins and not go crazier than early 2042 skins, cool.
just don't do crazy wild skins like CoD has 
Just saw assault with a perk that lets him have two AR!
Are we building a call of duty here?
More and more leaks coming out
Just is turning into wanna be cod and 2042 sequal
Bfv is where shitstsrted going down
yea
Bf5 cod like?
people basing stuff off a 144p clip when assault class perks were leaked 2 weeks ago 😭
We would've known more perks were released.
let's just wait and see until we get more leaks and/or they announce stuff
You know they have perfectly made blueprints to copy and they are gonna insert their one brain cell ideas every single time
That people are gonna hate
again, let's wait for more information
someone who uploaded a clip that is barely viewable is not enought info 
If this turns into another cod i would love to see EA go down just like ubisoft ruined ac
Let the Chinese make a better game lmfao
me playing AC:Shadows right now: 
And they are
What's the perfect blueprint? A game over 10 years old?
never found any of the skins in 2042 to be crazy, they fit the setting extremely well.
well, there is:
the lava/glowing skins for some of the specialists
the crawford "Andrew Tate skin"
falck with skull mask
the new robot skins

those are teetering on the line
In what way is BF V a wannabe COD or remotely resembling COD?
Again, going off the game's setting and crackpot "lore" the skins fit the game lol
ice skating every 1 second in the map @static canopy
embeb fail, i know
it's like everybody forgets CoD didn't invent sliding in FPS games 
I see more movement abuse like this in BF4 than anything in BF V https://youtu.be/LK__JYeFUuk?si=WQUnTRjGeDbyp5wu
And apparently sliding is only a COD thing, not an arcade shooter thing
i know they are people who abuse exploits in BF4
Yes slide is a titan fall mechanic
but i said cod because its now a trend to have it
not including exploits
there are still ways to have crazy movement in BF4 lol
BF has always followed arcade shooter market trends in regards to movement/gunplay
COD had sprinting before BF added it in BF2, is that chasing a trend?
nah BF4 was weighty, slow, tactical, milsim-lite /s
you right 
definently don't remember "vets" complaining nonstop about how BF 3/4 were too much like COD back in the day either
nothing wrong with adding sprinting because every game should have it
BF4 and bf3 is okay
its only the people on PC who made it look like cod
but they copied a CoD mechanic, thus making it a wannabe CoD 
i could say the same thing about sliding
they had already sprint
🤷♂️
1942 and vietnam didn't have a sprint
having a slide doesn't make it a CoD wannabe
1942 had a jetpack tho 
TDIL soldiers couldn't run in the 40s through the 70s
So you're arguing gameplay mechanics evolve with improvement in video game technology
Like how better collision detection and hitboxes have enabled the use of sliding
you cant compare the most basic mechanic that has been around since game exists
to a mechanic like slide
slide is not a must have
sprint is
sprinting wasn't around for a long time in shooters
too taxing for rendering engines
sliding is only making your character look goofy
so game without it isn't not better?
cool
make it goofy just like me launching an IFV with C4 or standing on top of a jet to zook another jet
is making soldiers run with skate rollers better gameplay
a modern arcade shooter with no slide dies quick
yes
BF3 is millions times better without slide
people have felt how good it feels to play with a slide, the cat isn't going back in the bag
Okay
I'd argue BF3 with a slide would feel great
oh wait
that's this new game 
what part of arcade shooter and genres do you not understand
Marvel Rivals doesn't have a slide, maybe certain characters do
its an arcade shooter
because it's a different genre of shooter
so without slide you still have a great game
its still an arcade fps shooter like halo
Halo is much more on the arena shooter side of the venn diagram
they have climb abilities
slide doesn't make any much difference
so why do you care if it's in the game
I think BFV is a great game
if it doesn't make a difference
even without slide
and it's better with a slide
because it doesn't fit battlefield
if you could use it on ledges
then yes
but straight surface while spamming it looks goofy
neither did sprint for ~4 years of the franchise's lifespan
then they added it
mantling wasn't in the game for over a decade
take that out people would say "this feels like shit"
sprint was there but it wasn't called sprint back then
it had stamina
and the speed was slow
ok, still a thing that lets you move faster, that's still a sprint in simple terminology...
then they added the animation for the sprint and increased the speed
yeaa but people can still live without slide
its not like it will make any difference
sprint is a must in every game
Does it hurt being you? Continuously tripping over your own logic
like it said it looks goofy and my response was to @static canopy
and people can live without a lot of things in BF, let's go back to BF1942 gameplay 
it's a slide, it's not like your gonna be flying on walls and shit like it's titanfall 
you trying to force me your logic down my throat
like your opinion is right or wrong
no, I want you to follow your own logic
neither is right or wrong
my logic is this mechanic leans more into a movement shooter rather than battlefield
Sprint is a must in every game, despite not being a mechanic in many shooters for years up until the mid 2000s.
Unlike sliding in arcade shooters that came into prominence in the mid 2010s
You cant advertise your game as modern shooter set in our time
and have people skate whole map
if its a future battlefield like 2042 then yeah slide fits in
sigh
imma leave this discussion, seems like BF reddit is funneling into here for some reason
Oh yeah you gonna assume im a mil sim player too
because i dont like to skate spam every 1 second ?
No, I assume you have no idea what you're talking about and assign some false mental narrative to what BF is or isn't in your head
im talking to visual
yeah zeethos but watch this
have you seen what happend to cod
how did it end up like
it lost its idenity this last 10 years
same thing will happen to battlefield because of this
You're argument is that advancement in movement tech is the reason CoD is where it is...
jesus
okay lets name it apexfield at this point
if you wanna run like your life depends on it
MW 2019 (aka shorter than 10 years ago) was seen as a highlight in the franchise's history
lets make every game the same
them flubbing the last couple years isn't losing their identity
This has gotta be bait lmao
again, logic all over the place
CoD lost their identity not at all from the introduction of any mechanics. It lost identity because it became a game with absolutely zero skill gaps, predatory matchmaking, and monetization that best suited casual player retention through those additions to infrastructure.
You guys want competiteness in battlefield
which is something battlefield never was
We want skill expression within a casual environment
Multi-player shooters are always competitive.
we don't want SBMM etc
yea you can have skill without slide
that's what im saying
you have so many ways of using your skill
No you were saying it doesn't belong cuz it looks goofy
Battlefield has had a competitive scene since 1942 that is a dumb statement
And movement is one of them, and more is better.
show me the rank gamemode
? It still had a competitive scene I don't get your point.
Private leagues/servers...
No Battlefeild game except Hardline has had defined ranked matches
Dude, you honestly have no idea what you're talking about in regards to BF, COD or any context of shooters
Like do a little reading or go play the games for a few hours
Anyways sliding is cool movement tech and a fine addition. The movement looks cool af
Honestly I think every FPS game should have a crouch sprint. One of my favorite movement mechanics from BFV
So i have no idea
Crouch sprinting was amazing
because i say slide doesn't belong here
Dunno about you but cod and battlefield infantry wise has played pretty similarly since I first played since bf3.
Battlefield has a lot of additions stacked on top of it to make the battles larger and more cinematic.
Ya, you don't. Sliding has been in BF for going on 10 years by the time this game launches. That's (10/22 years the franchise has been around, ~42%), it's a core feature now
No, you have no idea because you're saying stuff that isn't true because you're an absurdly rose-tinted movement purist
Many people would agree with me
that BF3 movement is superior
just because you like movement more doesn't make your opinion right
Infantry has played similar across both franchises lifespans
And they would unfortunately be wrong and full of nostalgia
If there are people I don't listen to, it's grown men constantly crying about new game mechanic. Which this fanbase is ripe with
I didn't say you lmao
and i can say that BF3 simple movement is way better than this cringy new trend movement thing
BF3 movement is basic and technically uncomplex and isn't the standard for casual shooters anymore.
No one is crying i was just responding to someone else and you only came here to gank me just because i expressed my opinion
I'm referring to the many that agree with you that you referenced. Aka the BF reddit community
Yeah they have. Players have just gotten better.
Bf5s movement was genuinely good.
Yeah im not that type of guy to complain in reddit
Im just saying how cringy the slide feels and look in Battlefield
buzzwords gunna buzz
It has been in the series for almost 10 years
Considering they said the same thing twice with different words and haven't been in the convo they're just looking for a reaction, don't dignify it with a response
Bro you can go play every day BFV
and still enjoy your movement
i couldn't care less
the community has been shit since BF4
You can go play BF3/4
Bf5 bueno sliding was so good
Then stay there and live in the past lol
cool, keep playing them and let the new games evolve past mechanics from 14 years ago

a kids garden
BF5 was peak BF gameplay. If it had received the post launch support BF4 and 2042 had it would've gone down as the GOAT for everyone that wasn't some gamergate tard
@mossy marten did you ever see cy post this
dont fix something that isn't broken wise words
This stuff makes me laugh lol. Battlefield players think cod is such an insult and can't fathom the idea of those games having a single good mechanic lol
lol okay
i saw you post it a while back in this chat about movement with BSoD lol
but that g slide chef kiss
Yeah totally 7 mil 5 years later. I'm glad you specified a date.
BF1 was pretty much the only modern BF (going back to BC2) that released in a working state
show me the copies bro
I'd argue bf5 to an extent? I dunno the game was pretty broken but it wasn't broken to the point it was unplayable.
BF1 had slide too but it sold more copies because of the atmosphere and immersion and chaos
BFV released under a PR disaster and normal BF launch where it is buggy as shit.
2042 was horrifically underbaked and broken at launch
Those games didn't sell less copies because they had movement lmao, they sold less because they had abysmal launches and bad pr throughout most of their lifecycles.
It did
movement was a reason why many didn't bought it
Pr for bf5 was a fucking mess and not because of movement its like what.
So BF1 is better because it appealed to the masses which are inherently dumb as shit? Good to know. Guess I better throw out all my records too for some radio artists sampling other people's music.
Always had fun playing Hardline, but again this dogshit community will hate anything that isn't some BF 2/3/4 clone
Just factually untrue, I don't think you've talked to a single person who didn't buy those games lol
God dude can you quit being a shitter and just admit you don't like the direction of the player base on what's been encouraged.
i did his here @pine sigil
Like dude you see someone play fast and you whine
Maybe consider battlefield isn't for you?
Huh
no one is whining these guys responding to me
I see you crying about movement.
I've started FPS since the days of the OG Wolfenstein and the movement additions to games over the years have only increased skill ceilings and player agency and responsiveness. They are healthy for the genre.
you dont even know how this conversation started
The funniest thing is that I largely play slow, methodical, hold sight lines. Only use sliding for getting in and out of cover. Killing people spamming it has never been a problem nor bothered me
It was about a dual primary set up.
Battlefield isn't a milsim, if you don't like it then play a milsim game
that's not the logic he's been using lol
.
Battlefield taught me the value of playing defensively.
read this
Yeah about how apparently battlefield has been slowly becoming more and more like cod which like no
I dont like milsims i like my game being like BF3 you go play apex legends
Players have migrated from cod.
Even then some milsims DO HAVE SLIDING!! Insurgency Sandstorm still has sliding.
Apparently sliding=cod
Which has changed the playerbase.
Can mods remove this melf tard
I'm a cod migrator.
Not like there are plenty of games with sliding lmao
And this was like a decade ago
literally just low tier troll bait
Then play BF3 and stop whining about how games are advancing from 11 years ago lolol
Brother the slide isn't nearly as fast as apex, also inertia as well.
Whats your point
It's just a battlefield player
no one is whining lol who asked you to respond to me
kek
But moving away from their trash aim is cheating
i was having a conversation with @static canopy
its very goofy and cringe that's all
You're in a public discord server. Other people are gonna respond lol
Minimal sliding got you so mad
Like keep in mind
sir I only have 40 bullets in this extended mag, you expect me to hit them with any of those if they slide?
If i wanted titanfall movement I would be playing titanfall.
Fun fact 2042 actually has a slower slide than V
Fucking sliding across the floors?
I play apex legends i know how to adapt
is there a problem with having preferences?
There's no different 💀
Some of these players couldn't even hit dirt if not for modeled bullet drop
Cool
Cod has become hyper paced and for the worse.
i dont like my battlefield game to look like apex
Then you should know that sliding doesn't make these games play the same
Look or play?
Not really just these complaints aren't really valid
brave of you to assume they fire their guns
just my opinion
Battlefield will never play like apex and the fact that you're thinking like that is crazy.
Ok

Keep in mind these are the same types of people who would've gotten mad at you for dropshotting or jumpshooting in BF3 lol, they just move the goalposts because for some reason they're allergic to change
They do, just at nothing in particular to take in all the immersion.
Ehhh this is subjective mostly
So wanting battlefield to play like battlefield is illegal nowdays okaay got it
I didn't fire my gun cuz I was fuming that the BF V trailer had a woman with a prosthetic arm
still the reason I haven't fired my gun yet
1942 already did
Like look. I understand how tiring it is to deal with hyper pacing.
Battlefield 4 had people sliding across the floor and bunny hopping, there's no difference
Battlefield still plays like Battlefield, i don't know what you're on about 
Me when an arcady game is arcady😂
Battlefield is great because you can set the pacing yourself.
yes lets add jetpacks again
exploits mechanics
True
no intented mechanics by devs
Bf4 is annoying on pc bc of the sliding across floors
But likewise there's no difference from hopping around like normal in 4 and sliding
Lots of games got better because of aspects developers didn't consider but players utilized to make a game more complex
I've barely played on pc so I'm guessing on console it's more of the normal vanilla experience of the game
yes because this is how its intented
More casual
nah there's still people zooming all over the place in BF4 console
True
on pc many people trying to abuse exploits
true, slide cancelling in mw19 for example. it was a bug, but became a main stay for the franchise (not including mwii)
U tagged me three times, can u stop
I'm not having a conversation with you
I mean even not talking about the slithering on floors you can jump around a lot so
lmaoooooo
LMAO
bro got rejected by BF bae
Okay dont cry
Slide cancelling, combos in OG Street Fighter, tap strafing in Titanfall, moving and looting in Apex, etc it's all about how developers look at the feedback on exploits and temper which ones are healthy for their games
conversation started by your comment on BFV
💀
I hope the next game has some crazy movement tech bug just so this guy gets pissed off lol
LoL is literally just the playerbase using champs in ways that Riot didn't intend then they decide if they like that and pivot the design to that or remove it
Cod isn't even fun these days. People reminisce on the older games.
Black ops 2 was an amazing game.
If you cant get single kill without an exploit thats on your side
BO6 is fun for like an hour sometimes. Not as good as some of the older titles
I miss Halo 3 days
More of a Blops 1 guy myself, didn't like Blops 2 too much. Didn't cry about it though, just stopped playing and moved onto something else
Uhhh who said I can't? Lol
Is pushing up with the thumbstick to control recoil an exploit?
Wait my bad I play on invert
Err
Gulp..
If you have the read that a player is going to use something and you don't punish them for it, then that's skill issue on your end
you play on invert? bold
I've never actually met someone who plays on invert this is a new experience
We are talking about an exploit mechanic not an actual mechanic
brain is actually short circuiting thinking about it
Mechanics are mechanics, use it or don't but don't expect better players to avoid them just because of your feelings.
invert on MnK no less, i commend you
Battlefield 2042 doesn't have much recoil, also you are using a portal weapon on 2 round burst. Portal weapons are known for having less recoil sorta
Justying exploits is not right
doesn't look like BF, you slid
Portal weapons feel wierd
xP
I'm using tac comp too
RIP AN-94
If it didn't get patched it's not an exploit 
Lol
💀
it is an exploit because there is no actual setting for it
I'M WEAK
Wild
because they didn't fixed it doesn't mean it was intented
it was 2000s back then
it was hard back then to fix such exploits
As you should
Guess having fov at the default is an exploit because there's no setting for it on console...pack it up guys
2013/14 was not that long ago 
Honestly my taxes should be used to make people's lives better that's the whole point of such systems
Should clarify I'm specifically talking about BF4 and prior here I don't remember if Hardline has an FOV slider but I know BF1 and beyond do for console
Absolutely.
Hardline doesn't
Pay for our teachers, etc.
Bro says that looking like Act Man closet cosplaying Dante
bro you cant talk without insults
zero arguments
What is going on
That's literally just a response to your same actions lol what
idk, but i got some popcorn 
I literally cannot even begin to fathom the whirlwind of nonsense that goes on in that noggin
The BF community is like a circus and I am in it for the ride
You are not good with jokes.
Dude, please just stop. You've been dragged by multiple people at this point
including the man you kept trying to agree with
Being more fair here. I do think there's a line at what's too fast and what's suitable for x game.
Battlefields pacing has always been relatively been the same in large part due to the map design and catered player actions.
Uhh idk what you're takking about I've been on his twitter and if that's his face he literally looks like an average man and not ugly in any way lmaooo
I don't think battlefield will get to that point considering how dice thinks.
Well he started insulting while i was using arguments
i couldn't care less
He probably saw a picture of me with my wife and can't comprehend what it must be like to have someone tolerate him for even a moment
I get it
I didn't really like the tac sprint in 2042 just because it felt a little too arcade for me since BF is sort of a fine line between arcade in milsim and I personally didn't like it, but I get why they did it since the maps were all gonna be huge (originally anyways lol)
Uh oh
LOL probably
Discord moderators at its finest
Honestly I agree on removing tac sprint, it doesn't add anything.
I'm actually curious what is your guys' consensus on the trav/tac sprint here? Besides comboman lol because I already know the answer
I see I see
tac sprint isn't needed if they just added more ATVs around the map
launch maps were gonna be busted no matter what being designed around 64v64
What are you preparing?
i too am curious
show your face on pfp bro

Yeah it just felt so tacked on. I think they took a little too much inspo for cod because they were like "well cods in the lead right now and we're behind, let's grab as much as we can" and some of that stuff didn't work, tac sprint being the biggest example I can think of but it was also prevalent in the controls at launch where throwables were selected with an identical input to warzone (at least on console no idea if this is the same for pc because I'm poor and not a pc gamer) and ofc the specialist which were a big mirror of the Operators from cod
I did not mean for that message to be so massive oops
I have the attention span of a hamster
Mum and dad say i make amazing roasts.
Gotcha, not really anything you can use to counteract more pepper without completely altering the marinade.
The game was being built from the start as an extraction/battle royale hybrid. Wouldn't say they were looking at COD to hard other than the success (at the time) of Battle Royales
They pivoted after they realized (too late) how busted and stupid that would be
Yeah I think tac sprint was a leftover aspect from traversing large BR style areas.
and we ended up with frankstein the shooter that didn't work on any techincal level at launch
I've actually heard this before but uh what was the evidence for this? I don't remember it 😭
Jason Schreier had a piece on it, trying to find it
Tom Henderson leaker guy was saying pretty much the same thing before Jason wrote about it too.
Just make more marinade freeze extra
Tom Henderson had been hinting at it for weeks cryptic tweets, vague Discord announcments before Jason Schreier came in with his classic, well-sourced exposé. But was Henderson actually ahead of the curve, or was he just setting the stage for Schreier to come in and confirm everything? Some saw it as a classic leaker vs. journalist rivalry, while others suspected the industry itself was behind it, strategically dropping info to control the narrative. Either way, the cycle continued: leaks, speculation, and the gaming world eating it all up.
It ain't that deep. Tom obviously had someone(s) on the inside at some point where he was getting his info from and it was validated by a well sourced journalist.
I get where you're coming from, but I disagree. It’s not always that simple. Sure, Tom had sources, and Schreier verified, but there’s always a bit of a game being played. Sometimes leaks are strategic, sometimes they’re accidental, and sometimes they’re just plain wrong. The way info moves through the industry isn’t always a straight line it’s a mix of real scoops, controlled leaks, and guesswork. So yeah, the cycle repeats, but there’s usually more to it than just “one guy heard it first, another guy confirmed.”
hello everyone, website crash? or not? how i solve this? Server Error in '/' Application.
So, leaning
Saw some things on Reddit, seems they are taking a different approach this time
Halo was better without sprint
Armor abilities in Halo Reach were really fun
Good, maybe those CoD players will help us make BF have movement again
BC games were slow
times have changed
there's 95 different meanings of the word "movement" being used for BF
The slower the better.. provides more opportunities to be tactical. These new BFs are straight garbage with their twitching to hit someone first.
Go play LameofDuty if you want to be a hyper twitchy adhd kid.
Battlefield has always had an emphasis on reaction on gunfights.
A fundamental part of a shooter.
I would if it wasn't for SBMM
Even BF2 had dolphin dive. Not sure where all those movement haters and slow-paced milisim lovers come crawling from. It's like they are all wearing some weird pink nostalgia spectacles which lets them forget all the things that were an integral part of the series.
Imo it’s mainly because high-movement is the normal playstyle now. Back in bf2 days, you’d only have like 2 players a match doing fast-paced movement with everyone else playing slowly.
Nowadays, basically everyone is constantly using movement tech so it’s a lot more noticeable
I've said it before and i'll say it again, people only remember the movement by how they played
That too
Not what's actually possible in the game
I remember the grappling hook from HL being a really big part of movement, but others don’t even remember it
Situations like that happen with every game
Also like as David Sirland(lead producer of this BF) said, to make our proper feedback and feelings of it, seeing it is not enough. we need to play it to actually have a feel for it
good way to put it
everyone says 2042 is too fast but were perfectly fine with bf3 and 4
2042 feels "fast" because of animations i think
but gameplay wise whenever i play bit i dont feel fast
I believe Tac Sprint of 2042 is like idk, 0.1m/s slower than BF4 Sprint
iirc it's basically the same speed as bf4 with the assault perk
but the animation makes it feel faster than it
base sprint is the same
without perks lets say
Bf players generally want movement and gunplay to at least feel realistic. Instead of like most modern offerings that are basically equilibrium style gun-fu.
except 2042 which is a carbon copy of bf4, of course
Personally it looks good imo
Not in BF tbh, bots are using more movement than players
I hope BF6 is good and we will get more CoD migratories, they will use the movement that's for sure instead of being stationaries 
agreed, most BF players play worse than the bots in the Rush Overdrive mode 
Man those bots gave me nightmares taking my tags twice this week
😭
But yeah the movement on them is insane at times. They did a good job on those
me seeing a fucking AI slide jumping and bhopping: 
or use the McKay grapple hook and shoot you mid air like some bat out of hell
Ya that’s because most people were astronomical ass at games back then along with shitty pcs/internet
Well that’s a projection
Follow the bf community and the prevailing voice sums up as "more realistic than CoD" which doesn't mean milsim but not the most trash version of arcade either.
Based on what lol other than your opinion.
Overall there are more no lifers but something you have now that didn't exist even a decade ago was the persistent catering in balance to a particularly whiny group of a specific playstyle. You had to figure out a game.. not wait for devs to cater to your crying. Good example is base warzone and then later with 2.0. Too often "lack of skill gap mechanics" criticism is cope for a game not catering to the lowest form of fps balance..
Games had more variety back then, don't like fast TTK of BF? You can play CoD. Don't like fast movement and pacing of CoD? You can play BF. Don't like either, you can play Halo etc. What else is there to play now? You can either play this year's CoD or last year's CoD. Everything else on the market is a hero shooter or a battle royale or an extraction shooter.
or a sbmm fest (CoD)
Exactly
It’s commonly held and wide knowledge that your average player is much better at video games now than they were back then.
Due to more information that is very easy to access about games along with technological improvements.
This is shown everytime an older game gets rereleased or remastered and it gets beaten much easier
You can go pull up BF2 gameplay from way back and watch how clueless most of them are compared to modern players.
Remasters are almost always rebalanced as part of the remaster so I wouldn't trust that as any kind of accurate metric. I'd be interested in seeing any of the studies done if you have links to them pertaining to the subject at hand?
Lol what the like three people that did anything resembling streaming then? Id guarantee that the small handfull of original gameplay is no where near representative of the general skill at that time. If we are just using current existing gameplay footage as evidence there are a myriad of videos that exist of streamers being helpless in old games as well when they attempt to play originals from the late 80s to early 2000's. It's widely known that current games have an incredible amount of hand holding built into them.
I still see some real clueless people playing right now
And anything that you could play is dead as a new shooter is doomed to run out of players in a year
I think that's due to SBMM, every modern shooter dies in 3-6 months because it gets ''sweaty''
No new games coming out is the reason why players are trying to change the existing games though
But BF Labs style early alphas are the future of online gaming imo, no reason to not have feedback from players before you release it
I would say it's the future of gaming as a whole but it's harder to do with singleplayer games
Playtesting is done regardless of course
Although technically ground zeroes was kinda like a playtest 
40$ playtest 🤣
Or, and here's a crazy thought lol, turn your FOV to 55 and it will "feel" slower. Problem solved
2042 did not really had any type of playtesting/CTE if I’m not mistaken
They did, DICE just ignored suggestions 🤣
Hello, it would be cool if in the new btf for fighter jets could extend its altitude limits, more skins that could change also the planes or helicopters designs to make them kinda diverse or premium in a sort of way. Another cool feature may be the possibility to have more types of plane or helicopter, kind a selection of the type of plane you would like to flight in the game ✌️ there other cool ideas that I have. Just wanted to share my current thought 🙂
Exited tutor the new btf ❤️
new signup??
It was this morning from 9:00 to 10:30 sorry 
how many sign up will they be doing during this whole process
bruh
sign ups or invites?
because probably lots of people signed up, easily over a million
invites, prob only a couple tens of thousands if the news post is to be believed
make sense
How long do the pre-alpha test last
as in, when you get the email how long will the test be open
I want to play the playtest so bad
all the information regarding tests and stuff will be in the email if you get an invite, otherwise, talking about it will get you in trouble 
oh okay
got it

Hello there
Literally this ^, man I the movement debate is getting out of hand...
Same goes for the ones complaining that the reload and ADS is fast
People aren't being honest about the debate. It's players who believe they should be able to "outplay" every single dumb maneuver they make and the game should provide them every advantage to do so, like sprinting head on out into the open at someone in cover whose already aiming at you and win 90% of the time... versus the guy in said cover who believes it should be very realistic and punishing for the person making dumb maneuvers. Reality is BF isn't he'll let loose nor is it CoD or Apex. Its always been a 60% faux realism 40% grounded arcade shooter. And needs to maintain that balance to seperate itself from the rest the market right now.
Honestly the outplay they're talking about is using jump peeking (which is used in BF3 and BF4) to surprise the enemy hiding or aiming in cover plus sliding even in BFV was mostly used as a defensive tool since you get to cover immediately and has a chance of being alive at the same time since you can't spam it since it kills your movement and you can't aim while using at the same time
Me every morning/evening, putting in search section in my email "EA". 
me returning to my email to see the war machine event trailer
No amount of movement mechanics let you outplay from a position in the open unless the other player is so abysmally terrible they can't hit you regardless unless your feet are soldered to the ground.
Trying to make an FPS that won't bruise their ego will only make a bad FPS.

I probably will not get a chance to be a part of the Battlefield Lab to give my two cents, aside from that I also have another personal intention that's nothing serious, to explain since BF3 I've been doing this thing where base of the Map's environment, atmosphere, and setting, I select a Music Album (whether it is from a Movies, Games, or TV Series) for that map, this is the best way of what I mean:
BF3 Maps
Operation Metro - Inception
Caspian Border - Ace Combat 5
Operation Firestorm - Final Fantasy XII
Grand Bazaar - Halo ODST
Damavand peak - Terminator Salvation
Tehran Highway - Assassin Creed 2
Seine Crossing - Transformer Dark of the Moon
Kharg Island - Battle L.A.
Noshahr Canals - Halo Reach
why I do this? I don't know I have been doing this kind of stuff as a kid, and I really can't explain why I find this so fascinating

Your statement should be true but isn't for a decent number of current games lol. Whether directly or indirectly current games are designed in a way to cater to being able to do just that. Whether it's having an absurdly high time to kill or the ability to endlessly spam sprints, slides, and dives without any drop off in accuracy during these actions.. or in the case of omnimovement sliding literally accelerates you in whichever direction you wish to slide and tou can nonsensically spam it lol. Even something indirect like warzone where you more or less have endless ways of being brought back in immediately... all incentivise/forgive heavily poor positional play. It's not that even one of these things is insanely difficult to overcome it looks incredibly stupid and kills it in a way that gears of war multiplayer killed itself with a similarly stupid looking movement meta.
Which is exactly the way you'd want slide or similar included for. I agree would be a non issue if designed that way. It becomes a problem when people want to be able to do all that while maintaining the ability to shoot with marksman level accuracy. That can stay in CoD.
CoD lives rent free in BF playerbase's minds 
for real
💯
Tbf the leak footage of it already showed that when the player is doing a slide, his gun goes in the slide in which you can aim while doing it or hipfire while doing it
So they're already taking precautions by adding penalties to it
Hell might as well predict that you can't spam since one of the player shown that he was actually trying to do it but it was in a cooldown or waiting for a the right speed before doing it again
Fr, remember these are the guys that are calling BF3 a CoD game when they first revealed it and show a bits of gameplay
👍
Cause heaven forbid we have an FPS that isn't basically CoD lol.
If all primary weapons are all class accessible, I think that would be a mistake... not sure if this channel is for feedback tho..
BF players were saying this since Bad Company lol 🥱
And they will for eternity. This is the way.
Look at old forums, they will call so called ''hardcore milisim immersive'' games such as BF3 or 4 as CoD clones
I think they haven't decided class restrictions yet, that's why they are available for everyone, I think they will be class locked in the final release too
That's the only thing that worries me honestly I hope they do class lock weapon
Did anyone ever actually consider them "hardcore milsim" lol. Wasn't much into forums back when I played them.
Yes, I hope so too.
Modern BF playerbase considers them as that, just like how they think 2042 is a CoD clone. Back then BF2-1942 players considered BF3-4 as CoD clones. Cycle just repeats itself 😛
Yeah I mean compared to 1942 they certainly were different. Not sure I would have ever said clone though lol
Perks worries me more than that tbh, also 3D spotting question
Well not exactly a clone but I'm pretty sure they called them as ''wannabe CoD''
Yeah isn't it like abilities that unlock during the match? Or legit perks seperate from that?
Just like how modern BF playerbase calls 2042 as ''wannabe CoD''
Yeah that's a bad generalization for what's really just a distaste for certain modern design tropes for the genre.
I don't want to talk about it since I got muted for a week for talking about leaks, you can find them though, but yeah they are unlocked during the match, I just don't think they will be balanced at least not in the current state, recon tree looks cancer
Agree I'm iffy on that they'll work or feel good.
The ultimates yep I agree
Pretty much work exactly the same as the Field Upgrades in BF4
You unlock during the match and resets the progression (from rank 2 to rank 3 progress) when you get killed
I was thinking fuck it two weapons class for each class, Medic gets DMR and Assault Rifles, Engineer gets Carbine and Shotguns, Supports gets LMG and MMG, and Recons gets Sniper and SMG, no one to three weapon class can be access to all Classes, if it worked for BF1, it will work for BF6.
I feel like I am forgetting one weapon class
There is no medic in BF6 
Assault
- AR
Engineer - Carbine
Support - LMG
Recon - Sniper
is the best imo, DMRs and SMGs and shotguns can be universal
fine Assault class, geez it still applies to what I am saying
Well your class balance is nice too but support should also have something else imo, LMG support will be weak
Even with healing
no universal, I had this conversation with other people in this server and I notice Universal is the problem
Support should still get something other than LMGs, maybe DMRs too?
also honestly Support Class should just have Shotgun, majority players picking the Engineer will just stick with Carbine
DMRs are least used class in any BF tbh, DMRs can be universal imo
Can confirm, everyone said BF3 was just CoD because you could actually strafe compared to BC2.
Thats wild 
Now everyone praises BF3 as "real battlefield"
You can run and ADS and shoot bro, it's just like CoD 🥶
oh nooooooooo extremely basic FPS movement that should be the bare minimum
oh noooo
Even wilder when you realize at that time was also shit like MW2 era CoD so you had care package tac knife sprinting
A wild enders has appeared
Pokemon battle music starts playing
what do you mean Now? people have been praising BF3, even when BF4 announce, people criticize it just being a BF3.5


