#battlefield-labs-discussion
1 messages Β· Page 34 of 1
You could even slide backwards (for a while)
Poor ob.
ob
πͺ’
π
I like the rolly polly fall in bfv to avoid fall damage
Jump sliding was so fucking good.
It looks so stupid π€£
I honestly don't think it's a as much of a minority as one might be lead to think. If you'll forgive me for maybe being too optimistic about Battlefield's wider impact on society, I think that a large part of why newer generations are, let's say, more limited in their attention span is because the games they play cater to that kind of person. If the games they played would just be a little more difficult and require a little more forethought and consideration, I don't think the current generation would be as fucked as it is. I don't mean to imply that a persistent magazine mechanic in a Battlefield game will overnight undo X years of extreme "short-sightedness", but it'd be an incremental change in the right direction if you ask me.
Just like Battlefield incrementally became catered to less attentive audiences, I suggest they incrementally reverse it.
No one knew it existed.
BRO'S FLOATING
This wasn't even overtuned because it relied on your speed.
Obviously it should have some fake decelerations to mimic friction.
Battlebit had some milsim elements and was a huge success until the devs decided to run away with the money
Otherwise it looks ridiculous
The regular sliding of bf5 had no friction.
People hated the bleed mechanic in battlebit
It still scares people 
The Bueno sliding cy did was genuinely exciting.
Oh dude people will complain over anything.
I completely agree with you. I'm definitely an optimist when it comes to these features, but I also constantly see people go wild and crazy over conversations that suggest these mechanics. The worst part is that since BF7 is their "last" chance, I feel like they may not want to risk trying new things and instead go for what worked best in the peak of this franchise, which is again kind of the same-ish (assuming "peak" was BF3/BF4).
BUT I hope LABS acts as a bridge between that
I dunno, if you need exploitative movement for a game to not be boring, maybe the game is just shit π
It's not an exploit?
Maybe it's time to switch to COD
Yeah, like what lmao
Like what exploiting the movement to the max is an exploit?
I definitely expect this battlefield to play things super safe, basically BF4 with tuned down bloom
Bf4 rou zous and all that was an exploit
Jumping and holding crouch to get a longer slide is not thaf lol
Bf5 was basic and that was good.
I think that would be fine though. I'd much rather safe than another 2042 disaster.
It's finessing the movement systems. Stuff most players won't know about, or even be able to do if they did.
BF4 movement mechanics were an exploit because they actually altered your hitbox in significant ways, edge boosting, sliding, and bhopping is just normal shit.
I don't mind if they stick with what worked. Deep down I just want a BF4 map pack 
Damn, didn't know pressing 2 buttons is so difficult 
Like if players need this, or it's removal makes a game boring maybe that game is just shit
Most people can't aim either so am I supposed to not aim at them because I can?
Don't worry, that's what suppression is for 
I really hope they don't just make a reskinned remaster of BF3/4. I hope they experiment with some things, just not everything.
Ah the movement kings are around this time of night, my bad for expressing an opinion
I know i said that the base slide was boring but shit like the bueno sliding was that bit of complexity that made it interesting somewhat.
For sure, I think LABS is the perfect opportunity for that π«‘ which is good. Now it's just time to see what happens
I wouldn't mind if they expanded some of the teamwork elements, such as 6 man squads, separating Asasult into two classes and adding the BF2 commander system
My dude. I'm just engaging in the best possible way if you want to give up that's on you.
Yeah, it'll be interesting to see what happens with Labs.
6 man squads would maybe be cool?
Alright both of you π stop fighting
Here's a third perspective: Nothing that either of you say is most likely gonna change anything in the game. We're just pawns here realistically
I did think of it the other day.
until one person you are looking at suddenly becomes 6
Na, it's this Y Party weirdo. Can't state an opinion on movement without having them ping reply for 45 minutes trying to call you a casual or an idiot.
Noooo, you're supposed to crouch walk everywhere my immurshun!
Every Battlefield before Bad Company had 6 man squads
But i think it'd make squads that little bit too powerful. Squad wiping is genuinely powerful.
Ah I see. My bad.
See, literally proved my point instantly
You can state your opinion all you want, just like I can explain why yours is fucking devoid of any rationality.
I would like larger squads personally, but I doubt it'll happen since 4 fits nicely into 32 and 6 does not.
Sorry about the reply ping, forgot to disable it.
Na, it's this Y Party dude. Anger issues
fuck it, do 8 then lol
wtf is a Y party π
I'll make my stance clear then. I don't like exploitive movement either. I like it when it increases the pacing but not to a crazy amount.
I meant my reply to Way.
would like to put my hand up and say I understand both sides of the story, despite my name
The movement doesn't feel reasonable that I understand.
It's a reference to Yakiniku Party.
liar, look at ur name /s
Yeah I'm trying my best to mediate.
i still have no idea π
but its ok
So what I said essentially. BF4 movement is exploitative but typical movement that results in increased momentum isn't.
I mean, thankfully testing and feedback for this game will be given to every party. So hopefully they arrive at a common ground that everyone can enjoy
Realistically I hope DICE has its own stance and doesn't just take 100% of what's the common ground
Yes, they will, as movement will define their maps. It's likely mostly set already with room to tweak.
And I've made it clear too i believe that I like it when you have the power to improve the pacing but it doesn't to a stupid amount.
What? They also removed segmented reloads? Why would they do that?
I'm sure they have their own stance, and that smaller to moderate changes to that stance/vision are still possible, hence Labs.
They added staged reloads, cod never had those before
2042 did also haha for most weapons.
Oh okay
But it removed reload cancelling so you were forced to complete the reload before firing
Mw3 had segmented reloads and was much better defined.
Infinity Ward is staffed entirely by a troop of chimpanzees
Exactly, we're in agreement. There's absolutely zero harm in concepts like slide jumping, bhop with limitations, edge boosting, etc.
I hope staged reloads return for next game.
Segmented reloads when reloading from empty. Otherwise, reload cancel.was possible
the changes to perks in MW22 were ridiculous
Yeah i did state that soon after.
Oops
Mw22 was a cluster of a game
Oops too lol
Mw3 was fun at least.
Lol no, edge boosting is the acceleration you get when you hit the very edge of an object. So if you time your crouch or jump off a windowsill you'll launch forward.
I mean they made the only true great cod since BO2
I can't hate them that much for that alone
Don't scare them, that's exploitive 
MW19 is so fucking peak
Which one are you thinking of? MW19?
Yes
But then mw2 came out 
MW19 was carried by SnD
CROUCH WALK EVERYWHERE YOU HAVE FIVE SECONDS TO COMPLY
and a kickass aesthetic
Gonna share any insights or opinions of your own, or just mock others?
? Respawn was great. It's just TDM that sucked
the maps were ass
I agree with Yakiniku 
Movement shouldn't be like BF1
Should be closer to V or 2042
Maps were a mixed bag
and the introduction of Warzone made balancing a clusterchuck
This'd be better without the hyperbaly.
meta changes every damn week
Or BF4 air strafes with a slide 
I like airstrafing
Possibly, but I also sincerely do not care about people who openly say uneducated shit that actively harms a hobby I love.
It's fun breaking people's aim with it for sure
At least you got off the fence. π
2042 or V movement with better animation would be nice.
Not gonna lie unless it was titanfall or ultrakill air strafing shouldn't generally be in.
I was never on the fence 
We talked about this last week or 2 weeks ago lol
movement options to outplay or escape vehicles is always better
Disagree. If you fuck up, you should die. Not be able to movement fuck your way out of trouble
To each their own tho.
Movement is the tool that allows for positioning, outplay, and utilizing angles to exist. Without it you just have a game where defensive positions will always have significant advantages and you end up with shit like MW2 or Delta Force.
Air strafing can absolutely get in the bin in respect to Battlefield also haha
ADAD shit and crouch spamming should at least be tuned down (and I abuse this shit without thinking)
Just track their movement then
Nah, lemme dance around them bad vehicle players 
Or rush behind enemy lines on BT
Bf3 handled ADAD and crouch well. BF4 at least at launch did not.
With easily executable movement exploits, you can't really predict your opponent's movements
I have no idea what half of these terms are referring to.
I always crouch in a gunfight for better accuracy and I hope that never gets removed.
hence reactive tracking as an aim category
As in it doesn't get cucked.
A couple min of kovaaks a day does wonders 
ADAD is fast spamming of left and right directions. In bf4 it made you animations break and made your hit box harder to hit.
Not everyone wants to do an aim trainer.
VT air my love
I'm crazy about my aim too.
vss gp9 my beloved
15min warm ups never hurt π€·ββοΈ
Ah, so it refers to the keypresses. Thank you, Mr. BSoD.
I want players to have better aim but not everyone is as crazy about their aim as the top players.
And honestly you don't need to, aim trainers are just the most time dense means of practice and isolation.
I'm on air angelic invincible 2 and voxTargetSwitch 250% hp as my mains
One thing I think will help people with their aim is a paintball option and actual tutorials.
I haven't played as much as of late, really should work on my TS.
If you paired ADAD with crouch, you did this really weird circular pattern where it was hard to hit you. At least in bf4 when their animations updated mega fast on input.
For context.
Simunition tutorial mode wooo
You know how in apex when you shoot someone with the shotgun you'll get a lapse on what and where the shells hit?
Yeah, i had 3hrs total before i started doing it nearly daily. Trying to find my weak points and all that
Apex range would be great for the next BF
Agreed
Very modular, lots of visual feedback, lots of ways to practice as desired.
You mean like the after trail from the shell shot?
Yeah
Imagine if you could use it as a point of reference mid match to see what and what didn't hit.
I thought of it as an idea for snipers.
Is that default behavior in live matches?
Might look out of place in BF
Yeah, probs the same.
I wouldn't mind a replay type mechanic for Battlefield as a setting you could turn on to save the last X amount of matches.
already got damage numbers and health bars, shotgun shell impact points could at least be useful
just to see if the game is what killed you lol
Theater mode should be a thing yes
Yeah. Primarily point of it is so that people know where to aim.
How does their weapon behave, etc.
imagine having a pattern where every shot just outlines them
Theatre mode should honestly be the standard of all modern FPS
I played Apex to death for its first year. Then dropped it when they just kept fucking with the balance too much.
I know it's designed not to but that would be funny
It's such a shame they never fixed the crosshairs though, especially stuff like follow up shots from a PK the crosshair decouples from screen centre.
No idea what it is with so many FPS having aspects that literally deceive the player.
2042's slide is like 1 but you have momentum, so you can bhop
I prefer V sliding to 2042 or 1 honestly. At least I could play mind games against snipers in it.
BFV handled it well imo
I prefer BF1 because it needed proper timing to do it correctly while in BFV it just looks funky like you're Ice skating and was breaking the hit box
Although I did abuse BFV slide myself lol
It's just a respawn button in 1
"respawn" button?
Sliding in BF1 will lead you to getting killed
That's why you just use it under specific circumstances to get to cover
It's not meant as an offensive type of movement
It's not even good at getting into the cover is the funny part 
the pseudo dive is more useful than that slide in BF1 

I prefer slides to be offensive, so satisfying coming from a corner and taking out 2-3 guys
If you think about it, any slide used in any way makes a casual upset so they're all technically offensive.


The only good thing COD still has. Hotmics
Man i really hate how they ruined cod...
Definitely one way to look at it
Not wanting an excessive slide mechanic = casual/terrible player nowadays...
Ragebait
what
ur statement is just so wrong
I'm a terrible player yet I want an overpowered slide
I play deadlock a lot and it has Sliding with a twist (While u slide you have infinite Ammo).
This is sarcasm
I'm saying that apparently if you don't want a slide, you suck and are a casual, according to some...
To compensate for you being "terrible"? (as you put it, not me)
depends on the game
The people that say that, are the sweats that play 24/7 Warzone
in warzone 2019 it was very repetitive but fun and kinda movement skill based mechanic. Idk why they nerfed it in warzone 2
i was not a sweat, but that mechanic in old wz was very fun and usable
they still could kept that slide, but they nerfed it in new wz donno why
and before that they nerfed the sniper rifels and the game just became boring
even thou again i dont consider me as a sweat, but the game got killed because of whiney people that cant play above average
Well, I'm talking BF now
Slide to some extent is fine, but what CoD has doesn't fit
i agree
why i didn't like the new bf because they tried to make it look like a cod, i really don't know why
I like BF2042 for what it is, but it's not a Battlefield
Hardline was more of a Battlefield
im still playing sometimes bf4 with da boys, super fun
BF4 is my favorite but I don't enjoy it anymore
Takes too much effort to be competetive
do you think?
I may have put it the wrong way
There are a few thousand players now that are devoted to the game
They know everything there is to know, gunplay, movement and vehicle-wise
well, when there is a guy in little bird demolishing our team, yeah, thats kinda sucks
but otherwise im just running for objectives, giving some kills and im not even a low tab player.
what im trying to say i didnt felt that against me are always old school veterans
u can give it a try
I did
But it depends on the map you're playing. And the game is showing it's age so I don't really find it that appealing anymore
understandable
Casuals will still cry when someone camps around corners with LMGs instead of sliding 
prob should go play warzone then
The word "casual" is slowly turning into a slur of sorts
It's not as demeaning and harmful as a slur but point stands
Stop wanting every game to be like cod and needing to be on crack just to play damit haha
No one cares if you're not good at a game, but people do care if you want to strip out any mechanical skill gaps because you're bad.
There's a difference.
true
gifs arent working i guess, sad
Battlefield did fine without slides
And I'm not even bad lol, I don't want them anyway
If I wanted sliding i would want jump sliding.
Iβm ok with slides itβs only enabled after say 5 seconds of uninterrupted sprinting
So you're saying that you're not okay with it
If sliding was in the game, it would have to not be cancellable and should be directional. Means no changing direction during the slide.
I'd accept that
i think slides are fine as a quick animation to transition from running to crouching, say to get behind cover
It should have a similar purpose as dolphin diving, imo
yeah that's a good way to put it
It always was. It feels extremely floaty and weightless. BF1 and BF2042 have the best gunplay in the series by far
Well, BF1 struggles because of the random bullet spread being so extreme
I hope they keep it toned down or disabled in BF6 or whatever they call it, because BFV and BF2042 feel really good without it
or the project reality/squad spread meter lol
Staminas not the way
yeah we don't need limited stamina in a game with maps that are 5kmx5km
stamina is too milsim
battlefield is a fast paced game that won't benefit from making players walk around for 10 minutes because they're out of stamina
No need for stamina considering the size of the average map
Hunger and thirst mechanic when?
sleeping mechanic
I mean, they basically have some forms of stamina already. Like cooldowns for spam jumping, ETC. I dont think its needed for sprinting tho.
Not if they are removing tac sprint
What "problem" would stamina even solve
players having fun
None, it would just make map design more difficult
They already manage sprint well. You are less accurate when ADS shooting, or hip firing after sprinting as is.
Thats how it should be balanced, not with limiting sprint.
Or balance it for longer ranges by making a 4/6x scope take a second to focus after ADS right after a sprint.
ive mentioned it before, but id limit sprint duration because i believe the game got a bit too fast
What
What BF besides 2042 made you feel that way?
Regular ass sprinting isn't even that fast
mfw i can't find a vehicle and take 3 working days to reach the objective because i can't sprint all the way
youre right, none but that. but with the game being the latest release, im simply fearing the trend continuing
thats a map design issue, no?
it's not an issue at all if we just leave sprint as it is
Even 2042 with tac sprint is not much faster than past games.
BF3/4 Sprint: 6.5m/s
BFH Sprint: 6.75m/s
BF2042 Sprint: 6.5m/s
BF 2042 Tac Sprint: 7.25m/s
2042's tac sprint makes no sense anyway
BF4 also has bonus perks for sprint speed
misread that
Why'd you even use the normal sprint
Yeah, it made sprint become 7.15m/s
yes, even that perk was an issue
Less punishing sprint out times.
Tac sprint made sense given that the maps at launch were larger, and had more empty spaces to traverse. They even spoke about removing tac sprint in the past, but decided against it
but timing your sprint completely solves the issue. if you get jumped in either sprint, youre dead anyway
128 players and such huge maps were a bit of a megalomanic move
you will always have players concentrate at certain points, so whats the point? maps could easily be 20% smaller and not much would change
128 was a terrible idea. More players just for the sake of more players. and the servers couldnt even handle it. They still cant 3/4 years post launch
Labs for sure will help iron out the kinks for a new game in this respect tho. even if literally nothing gameplay or balance is changed from labs. It will at least ensure that their servers are ready for the masses.
More time needed to make the maps for 128.
Ultimately it's why we got so few maps too.
128 player maps taking 7 months to make. How much more do they need π
And maybe not as many features as we wanted.
I heard a rumour that lis took a month to make and she took longer to optimise.
It's also reworking the F tier launch maps as well...
What if they could have been less time optimising her because of the scenario of all 128 players in theory running her.
Their workflow seems to be held up by their tools
frostbite engineers got dun fired or left
Lis shouldn't have made it past concept 
Her gadget should have been a sraw and not tv missile
That wasn't my point
besides, i feel like 128 players couldve been in the oven for at least one or two more titles
Frostbite still has the majority of its engineers. There is an entirely separate studio than manages and updates the engine.
With all the changes that allegedly happened with 2042, the issue was more likely that they didnt have enough time to update the engine for it to be stable. Rumors being that they were updating the engine for the game, at the same time as making the game itself.
That doesn't sound fun
They essentially were forced to release the game with a half baked engine.
Imagine being an engine engineer, and youre working on A, B and C. But then you come to work on monday and are told you now also need X, Y and Z...and its needed last week!
Which is one of the sources of the input delay and input issues.
I was talking to a game dev about that actually
Lemme get his quote
I might delete just incase
Well they better have used these last 3.5 years (4+ when it launches) wisely 
Sounds like poor middle and upper management. But yeah, ive seen stuff like this happen first hand.
thats just standard development for anything
Ah I have a small theory
the shotcallers are idiots if that happens
What if during all this time the people working on the engine, instead of fixing the game they were working on a new version?
Frostbite was updated for the next game a long time ago thankfully. So i would hope it doesnt suffer the same issues as with 2042.
The fact that ea wanted essentially a broken game is amazing.
Dead Space remake did use the new version
It would use a different engine version. An updated engine, but a different engine. EA FC also uses it, but you cant really compare the engines to the other. Different features and abilities/requirements, ETC
Yeah, but still hope it's not a half baked frostbite update compared to 2042
Speaking of.
That new frostbite logo
Not a fan
Ye of course
Oh it apparently did?
I'm a fan of the logo
Looks neato
The topographical logo?
mhm
Man, I really want the adaptive camouflages back from Battlefield 4. Has literally nothing to do with anything gameplay-wise, I just liked that it changed to fit the environment automagically.
Yeah, that is exactly what i think. Its not really that its 128 players but its the maps that aren't well made to suite more players. Also that it was the first time that Dice made a BF game with more than 64 players. So basically they didn't really know how to do it.
If BF laps is here to stay and act like the BF4 CTE, i wouldn't mind testing 128p on some maps for a limited time. But for now 64 players is what Dice knows how to do.
crossplay needs to be redone too.
one of the most important things the new game should implement is different vehicles for the west, leopard tanks have been as much produced as the abrams yet we are stuck having that ugly looking thing on every bf game
leopard 2a8 superiority
Assuming the NATO v. PMC rumor is true, which it might not be, I would expect different vehicles.
Iβd be down to see something somewhat new
The classic American stuff is somewhat βcomfortableβ I suppose, but thereβs no denying we see a lot of it
CV90 please
I'm curious how they'll handle the portrayal of different NATO countries (if they at all do). Will it be that some maps use a specific NATO country to maintain cohesive appearance, or will it be up to the player what equipment/nation they use on each map?
Definitely will just be a basic "NATO" loadout of vehicles and guns
no difference between maps
Yeah, I figure that'll be the case.
Well hopefully there will be a difference in vehicle availability map to map
I also hope we return to naval combat
Would be cool ngl, the CB90 was a welcome sight in BF4.
Yeah, it was a very fun vehicle.
One can only hope
π€
If they added vehicles from different countries, I'd really like them to have different strenghts and weaknesses
Leopard, for example, having less armor but more firepower
i d love to see the boxer, i made a post bf reddit but the mods deleted it, all i did was showcase some different vehicles that would fit in the bf concept
also, i never understood the NATO vs PMC, NATO is the strongest military alliance in the world, that comprises of some of the strongest armies. Having it go against some random mercenaries, that usually have no heavy air support, mediocre logistics and weak morale, seems like a joke to me
ideally it would be something like NATO vs eastern axis of Russia Iran China N. Korea
You say that yet look at alot of the recent wars
i mean, wagner was literally russia
if NATO was in the game, which is not right now
they d go after russia, not fight only the PMC
thats why from a game perspective it seems unbalanced
even then, you didnt see wagner use sukhois and the best helos
they were just random prisoners and mercenaries
That's why they can make a ficticious PMC. It doesnt, nor should it be based on reality
Creative liberties.
yea we saw last time how well creative liberties went
the more grounded it is, the easier it will be to make up a story
Does everything counter to your opinion have to be turned around like this?
(insert all the games in the series)
I'm not even going to grace that comment with a response.
Look at advanced warfare
its not really something that creative and innovative
ubisoft did this
as did many other games
Advanced Warfare had the world against a PMC and it worked fine
advanced warfare was one of the worst COD rated
Not because of the campaign, duh
kevin spacey carried hard
but the multiplayer is the focus in the bf franchise
maybe im wrong
but the more the game takes you out from believing this all being possible, and breaks your immersion, the less enjoyable and cohesive it becomes
the multiplayer theme is based on campaign though usually 
not including 2042 and it's poorly made narrative with random flip flops
the singleplayer could be good, but that could not translate in the mp
Advanced warfare was badly received not because it was that bad but because people didn't want that themed game at that time
I don't know why having NATO vs PMC in MULTIPLAYER would be bad anyway
Who cares, as long as they utilize it to bring more stuff
i mean, everyone outside of this chat has been screaming about west vs east
theme is the keyword
BF4 US v RU/CN
BF2025/6 NATO v PMC
this chat is the exception
its way simpler for the average gamer to put them in a nato vs russia/china like the old bf4 2020 war times
Political tensions simply don't allow for the campaign to be US vs Russia/China, West vs East
Liiiive with it
than to start creating new "super strong pmcs" that require you to bend your immersion
If you make China the bad guy, say bye bye to a few billion potential players/customers.

i mean, bf1 is literally full of chinese hackers
Full?
It will be banned in China, just like BF4 was
I haven't seen one hacker yet
i play on PC EU
I play on PC EU, too
trust me, i ve been here since 2018
Used to be much much worse
But they did add an anticheat
it means you werent here for it
back until 2021/2022 it was pretty much on every server
anti cheat helped a ton
Then all we need is a good anti cheat :)
Because China isnt the bad guy?
?
Or shown in a negative light
2042 didn't make Russia bad guys
There was no campaign
And the lore didn't imply it either
It made the US the bad guys lmao
bf4 campaign was insanely mild
if thats all it takes for china to ban a game
then they have bigger problems
China has bigger problems than a video game? No way.
anyway, in the reddit post that was deleted, i specifically said the EU should be either more included, or made seperate faction like the old BF games
If only the EU could be baked into some other faction, like NATO for instance.
thats what "either more included" means
if we have different nato allies in the game it d be great
Yep.
tired of USA vs USA 2000 flags games
South Korea simply for the K2 Black Panther
And I SUSPECT that given the prevailing shitstorm that is the modern political climate, the scenario will be NATO v. PMC as opposed to a traditional nation-state given how touchy the conventional OPFOR states are about being portrayed as the baddies. I may not agree with it, but I find that to be most likely.
They'll find a way to make the PMC sound/look russian
thats why i think it d be good if the game went nato vs east, beacuse we could have conflicts in korea, taiwan, SEA, ukraine/poland, Finland
the bf2042 maps were in the most out of place locations
made 0 sense
The locations made sense, if you read the lore
If you know you know
So, basically, the baddies would still be Russia/China/etc, just folded into a coalition.
Can't say i really care about why we fight in certain locations
ye, but you cant be fighting a PMC in deep china or russia
They should just make Earth vs Antiearth and we can have all the stuff
maps are probably the most important thing, thats why bf1 was so succesful
I still think a "state-sponsored private military company" makes more sense with consideration to the current political climate.
they tie the lore with the gameplay
BF1 takes place WW1, so obviously lol
Again i don't care why we fight in certain locations
no state sponsored pmc will be fighting in deep china/ taiwan or russia without the state being active
it will flop as a scenario
Maps playing well is all i care about
pmcs are 99% used in other countries
far away from the mainland
even the most common ones like us and ru ones
^^
anyway, they can do what they want
You're stating the obvious.
They thank you for your permission

all im saying is i dont see good ratings if we keep being in fairy land
ok.
ok.
i mean, wasnt bf4 a huge success?
Anyways, I do hope there will be a larger faction than just a codeworded US.
even if it was banned
Sold less than BF3 and BF1. So not particularly
it came out with too many bugs probably
thats why
1 and 3 were way smoother launches makes sense
Id guess it was successful enough for EA...tho you'd imagine all these buggy game launches would have made them learn to stop doing it. Its like they work in cycles of "One for you (Players)" then "One for us"
Border region Finland would be pretty darn neat to fight in, not going to lie. I say that not just because the climate there is basically the same as it is where I live, but because I have visited that part of Finland and there are still a shitload of old WW2 fortifications and trenchlines there, so could be interesting to have a BF game in.
Having a map with trenchlines would be cool, seeing as how they're still prevalent in modern wars
Id prefer to fight in big popular cities, suburbia, ETC...than random places in the wilderness.
I think a healthy mix of the two would be best. I don't want to be fighting in just cities, nor do I want to fight exclusively in rural areas.
There was a dude that made a fanmade concept art of an airport map, looked cool as fuck
The first one
There's supposedly a Hollywood map
Could be cool
So many maps are just "Oh look, we are fighting in the mountains...there just happens to be a weapons manufacturing facility here" or "Oh look, its a desert now...I guess this is where we will be fighting for the regions water supply"
Like I care about either of those 2 things at all haha
Let one side be the invaders...and have my team be attacking, or defending New York, Paris, Berlin...ETC
I fucking hated the whatever-map-in-north-Sweden from 2042 with random large cubes in the middle of nowhere.
i want museum to be remade. same layout, but not a museum theme 
From BFH
hardline infy only map
Judging by my experience trying to sleep in a cabin in the middle of the forest in summer, that's quite a long time.
bzzzzzz
Spearhead: Here is a long, 7 flag map, with no flanking routes...oh yeah there are 2 giant cube buildings that make weapons also I guess. Enjoy.
10 days...
Couldn't think of a better comparison
Ey, the maps great
I like it
Makes no sense, but I like it
Yeah that one, god I hated that one. I'd much have preferred they actually portrayed one of the actual weapon manufacturing plants/test ranges in that area. Coincidentally, most of them are located in cities (π€―)
But there's no point to assigning maps to a certain country when there's not a single distinctive feature
I hate it. It and the other one in Africa are my 2 least favorite maps
Yeah, its to long. I only play 64 player modes and that map would play better with the 2 flas on the far ends of each side removed.
......
enjoy the mute lol
I liked the Egypt map with the wall in the center purely because no one ever watched the north flank so I could flank around and disrupt enemies coming out of their spawn and capture the first zone. But that's literally the only reason I liked that map.
shown in the pre alpha labs trailer
The one that's half-desert half-farmland.
people figured out it's in egypt
Renewal, oh
wait
Renewal is one of my favorites. I just wish they added faster entry points to both sides of the RU spawn side building
Get rid of those 2 ladders and replace them with zips
I like Reclaimed and Spearhead the most, probably
The RU spawn building is the big cube, right?
Yeah
Ah, yeah, agreed.
To get to the flags you have to enter the building, climb 3 flights of stairs, or climb 2 really long ladders, then drop down through the roof glass
But on US side...you just walk onto the flags. Like..???
I like how Renewals rework included adding a million munition boxes to each flag
I just want a decent North Sweden map π Like a condensed version of Boden (an old military town that was closed to foreigners until the '90s, has military fortresses around it) or something along those lines.
since the next BF has a campaign, Recker definitely needs to be included
dude's story is just too good to pass up. like, whats up with him after being jailed? did he escape? where's he now?
BF4 story is gone, this is a new universe. As it should be
Looks like a generic city/town, what am I missing?
"as it should be?"
Yeaaah, I would rather they have new stories rather than returning to old ones. 2042's extension of the BF4 story was horrendous.
Check your DMs in 30 seconds.
Make it 20
Also, if they just added a map where you fight for a big military base, that would be cool
Or military airfield, whatever
actually, to be fair, the timeline has been a bit disjointed since bf4
MEC basically never showed up
BF4 story was pretty forgetful, it had a good squad...but them trying to make their game through nostalgia is not the way. it didnt work with 2042, it wont work with the next game. Especially since that games future would already be defined.
wait, hang on. Recker was BF3. if theyre returning to NATO vs (PMC), with the apparent teaser set in Egypt, ya know?
okay im tripping
Recker was BF4
Recker was BF4?
I meant BLACKBURN
Eh just make a good new campaign
People would just complain about continuity issues
I've said this before but I kind of hope we get several campaigns each season. So instead of a blog post on a website explaining the backstory of the maps in the new season, you get an interactive experience demonstrating it.
But I would rather they release more than one map per season.
This will make it more like war stories tho. And further stretch their resources.
I get what you mean, but I think they would be better off to have a set story...but then do Exodus like cinematics for each season
I liked the war stories concept but would have preferred for it to extend beyond like 1 hour of playtime.
My underlying "idea" is basically that they have a better chance to have a good campaign if they have several attempts at it and not placing all eggs in one basket, so to speak.
Maybe like one campaign per year or 6 month period, they do have one studio focused on singleplayer content as far as I can recall.
We will be lucky if we get a good game at all
I'm hoping BF Labs continues and morphs into a CTE like thing post-launch.
You can also cause issues by having too many eggs in too many baskets.
I dont think the war stories concept was liked all that much from BFV.
I saw a some love for the Tiger centered story, not so much for the other ones.
I could be completely wrong in my views, but I do fancy the idea on paper.
It all felt so disjointed to me. Like you move to the next story and forget the last like it never mattered. Made me not care, or want to care about anything that was happening in the story I was playing
^a story designed around a central plot usually beats side stories
Fair enough, I liked the separate views it presented. What would be your opinion on instead of having several separate campaigns (as I suggested), extending the main story over time?
depending on the scope and how its executed, might even have leftover space for more content
The whole BFV thing in SP and MP of "Lets tell a bunch of stories and concepts that are not well known" sure was an idea. WW2 game missing all of the most big battles was a wild concept.
I agree, but then if the central plot is no good, it won't be explored.
Agreed, it was a shame we never got more central battles, e.g. D-Day, Market Garden, Stalingrad (or Eastern Front generally). I suppose I am in a radically different seat than the average player when it comes to this stuff though since I've been interested and read about World War 2 since I was 7 and was allowed to play Call of Duty 2: Big Red One on my uncle's PlayStation 2.
I can only imagine what it was like proposing the making of a WW2 game, that has none of the key WW2 battles was like
Yeah, and twisting the histories that were actually included.
Specifically I am referring to the Norwegian mission.
"Why are we doing this guys, who is this game for?" - things that should have been asked
Same for 2042 tho to be fair.
Yeah.
I feel like DICE always wants to do something different to the orthodox WWX games which I respect but sometimes they go too far and make it too fictional
Like they gave BF1s loadout like mostly experimental and guns that were never even mass produced or used. This was weird at first for some but many enjoyed it because it gave variety over something like Verdun which had a very limited amount of weapons (tho realistic ish)
But then in BFV they double downed and they're like ya fuck it we're going full fictional xD and I think it disconnected from the WW2 aspects. It became a reskin more than a WW2 game for a long time until Pacific update came which sort of helped with it
IMO, it was uneccesary creative liberties to take. Like what did it actually add to thhe game/gameplay?
realism and being grounded adds to immersion which adds to gameplay which adds to atmosphere and quality
I think realism is the wrong word. Authenticity is the word
introducing the ways that actual spec ops or infantry work would make the game feel authentic
Oh no, not this realism debate again
i mean
thats what they have been saying all tis time
BF Will NEVER be a milsilm, thank you for coming to my Ted Talk
that BFv and 2042 went too far with the creative liberties
Lots of people mean they want the game to be authentic, not realistic.
what matters , is to create the illusion, that this could happen
when that illusion of semi reality breaks
For the Love of God, don't make BF realistic π€¦ββοΈ
Authentic guns, cool
Explosions, cool (camera shake slider tho 100%)
Authentic gear, cool
realistic gunplay, no
realistic movement, no
ahahahahah
no realistic movement eh
people need to fly around
this chat is so detached from what the 99% of people say on the web
you know what i mean 
i don't want no milsim shit
Somewhere between BF1 and BFv is where BF movement should sit
people on the web make up 1% of the player base lmao
i agree
its perfect there
BFV did some good movement innovations
1 kept it simple and authentic
i ve played tarkov
BF1 animation quality, with BFV movement capability.
what is milism about it
no sliding?

they move literally the same
sliding is gonna happen, let's be honest
and the other 99% of the players who have no thought naught any input towards others and developers should be ignored, right
A momentum based slide FTW. No directional changes mid slide.
Agreed.
bf1 slide is as much as i will toleate
not only that, slides should mean a definitive death if not properly applied
it's not even a slide 
you happen to slip on something is what it is
exactly
perhaps a bit more to the BFV, but like 1/4 of BFVs slide
or half
sliding =/= buttering yourself and going on a bowling alley
sliding 50 meters like in cod/apex
and NO GRAPPLING HOOK
people when sliding is viable: 
or WING SUITS
if you wanna make an ambush, do it like the other games, go on a helo/plane, and jump out
simple as
that would be cool though
I dont really want any grapple hooks or ladders. Let the devs define how maps are traversed, not the players. If I want to get through a wall, let me blow it up.
teamplay mechanics are always welcome
Why is everyone saying that if battlefield is grounded then is a milsim
BF1 or BF3 was a great example of something in between
that was more of a wishlist on how id want them to work if they should show up. all in all, i wouldnt really care that much
i want my name on the game if that gets implemented, and stocks
blowing stuff up is always welcome
worthwhile suppressors π
royalty at 0,000001 pesos per teamboost
1 turkish lira
Not just player usable grapple hooks, I also hope ziplines around the maps are not common.
per 500 purchases
Ziplines were way too fucking common in 2042.
grapple or ziplines = Batmanfield 2025
Imagine siege of shanghai if they just had ziplines all over the tall buildings. It would make that map feel like less of a real city
How would you guy feel about snipers having a anti-glint gadget xd
Would probably make them even more campy
Im fine with snipers having no glint
I would like if snipers were less in the next battlefield to balance things out
like having a limit for the class of sniper
Recon is already the least played class, you want it to be LOWER?
I said there should be a limit
because there is some maps where everyone abuses snipers
Why limit good strats
Is it? That's actually quite surprising to me.
I'd like such a gadget, whether a hex ARD or just tape.
Class limits in general are wack. If a whole team wants to be snipers, let them be snipers. Itβs the enemy teamβs job to know how to counter
if people can't play what they want there's a chance they just leave
then you have server pop issues
why fix what's not broken
I'd make the hexagonal pattern anti-reflective device have the downside of darkening the scope view slightly alongside a hexagonal overlay on the view. You'd still see the glint when immediately in the line of sight of the optic but not at angles exceeding a certain value I am in no position to specify.
Taped would limit scope field of view but completely eliminate scope glint.
Also, please no. I would rather not have to compete to play the game like I want to. I personally don't use snipers that often, but I am a recce class crackwhore.
I just said my opinion,because i woukd like to see some balances between classes,and see more teamwork in game
I'm aware that it is your opinion, and my opinion is that your opinion would hinder people's ability to play what they want, which is not a good thing in my view. I agree there should be more teamwork in-game, but I don't think that'd be achieved through the limitation of spots for certain classes or categories of weapons.
add mechanics that encourage teamwork, rather than ones that force it
class limits would force teamwork but has the downside that people can no longer play what they want whenever they want, which imo is important for a game like this
I gave this example because i would like to see more teamwork like having more medics in fights doing their jobs and etc
yes mechanics would be good
They can fix cars and shi'
Bring back vehicle classes too.
I probs sound like a broken record saying this so much. π
Could you elaborate what you mean by "vehicle classes"?
BF1 spawned you as a special vehicle class when spawning in a vehicle. You had a different vehicle specific look, and a different kit to any other class. You had a carbine pistol, repair tool, and IIRC dynamite. You also couldnt internally repair a vehicle unless you had a repar tool in your equipment.
Ahhhh, okay, I understand what you mean. Yeah that would be pretty darn cool to have back.
It also plays into the "authenticity" thing.
Indeed. You rarely find jet pilots with machine guns.
I was about to say; the rendezook crowd would be up in arms.
Rendezook would be gone as we know it
That would suck to have vehicle kits 
It would discourage people from taxiing for one
Eh, I rarely play vehicles so to me it wouldn't impact much.
Like...Oh no...players can no longer waste jets!!!
A modern day tragedy to surpass the writings of Shakespeare.
I would still use it as a taxi
Good luck with your pistol
Maybe its not the way to go, just a suggestion tho. Ideally id prefer jets spawn on airfields/carriers
Man, but do I want the transport helicopter to more purpose
No problem
Transport helicopters, besides 2042, are just taxi's. I feel bad for them.
I weep for them
Taxi for me usually involes getting myself to the far side of the map to let my squad spawn, or to place a beacon anyways
I wouldn't mind at least jet pilots being their separate class. Give them a PCC and a pistol, that's it.
I wonder if we're getting vehicle animations back
I use Combat Boot Mk. 1* as my preferred method of transport for that kind of manoeuvre.
I like the sneaky.
What if, what if... transport helicopter could drop supplies
entrance/exit anims?
plz no
Pilots and vehicles should only spawn as a vehicle pilot class
Forced 1st person entrance/exit animations no. But they should still have them (Like it is in 2042) When you select to enter a vehicle, you should gain instant control
I'd like them back to avoid the issue of people getting out and repairing in the middle of the open and as soon as they heard a gunshot just press "E" and teleport into the vehicle.
I actually like that idea because it would encourage people to commit to the role of a pilot. Less abandoning them
Helps prevent snipers taking helos and jets to get to location
Exactly
The amazing quad bike class
Gulf of Oman cough
oh god vehicle animations in BFV were horrible
Vehicles like that should only be available from spawning in base
Not directly from spawn screen
Quads should be available on flags
OKAY, quickly, before I have to go to my 3 hour weekly Arma event: What is the opinion on Spawn Beacon behavior? Should it be like BF4 where if there is open air overhead you spawn in mid-air to parachute, or like other games where you still spawn on the spawn beacon itself?
I prefer the latter.
latter
Gotta love spawning in the air just to become a pinata
Spawn on the ground
I did like beacons in BF4, but it kinda depends on the map structure. Like if building arenβt that tall then parachute spawns wonβt really make sense
Gunplay should be either like BF4 or BFV imo. I don't think 2042 feels that good. BF4 has low recoil high spread. BFV has high recoil low spread. 2042 is somewhere in the middle and I don't think it feels good.
bf4 has a wide array of recoil/spread in my experience, im not sure you could lump everything into that catergory
I played with AK12 when I last tried it
ak12 is a laser
It barely has any recoil, just visual recoil
low recoil high spread is fucking awful LMAO
Nah, low recoil high spread means you can't hold trigger and beam people
ak12 is very different to the aek, which is different again to the f2000
Same with high recoil low spread
low recoil high spread means you cheese "tap firing" and get the same result
Yeah and tap firing is slower
tap firing isnt cheese
the guns in bf4 have a wide variety of recoil/spread but in general aside from a few like the u100 or type88 you have to tap fire at mid ranges
Tap firing is cheese and itβs one of the worst mechanics from BF3 and BF4. Guns should be accurate to a realistic MOA value and recoil should be what determines your accuracy beyond that
BF4 has some of the worst gunplay in the entire franchise
warsaw revamped's gunplay revamp was fantastic imho 
guns should be varied and balanced, realism be damned
bf3 wasnt great, it was a slight evolution over bf2, bf4 was much better
If you don't include spread it will turn to Delta Force with no recoil AR meta
Weapon realism is good. Other realism isnβt
DF doesn't have spread and people can beam each other from 120 meters
semi auto shotguns would dominate everything
bf was never about weapon realism
No they donβt because IRL you canβt hit shit beyond like 25 meters with a shotgun running buckshot
have you never gone clay pidgeon shooting
Shotguns are hunting rifles, people use them against birds, how the hell they have 25 meters effective range 
Only realistic shotgun in games are like L4D2's shotgun
Birdshot absolutely saturating the general area with low energy steel BBs is a very different from 8 pellets of buckshot
in BF2 if you didnt stop moving and either crouch/prone or tap fire the gun, you wouldnt hit anything
bf3 was a little better, bf4 was very good, 2042 is too accurate, or at least it doesnt feel as fun as bf4
im not sure whats wrong with 2042
the guns are just, sad?
Spread should be higher in 2042 imo
they have to be accurate bc the maps are fucking huge
again that entire game is broken bc the maps are bad
BFV also had huge maps, not as big as 2042 but you weren't seeing AR vs AR duels between 100 meters
visual recoil is one
no instant spread reset when tapfiring is two
guns sound like garbage is three
yeah they dont sound as good as older titles
Weapons aren't 100% accurate in real life. Weapons have mechanical accuracy. Make the recoil patterns on automatic rifles realistically unforgiving and you don't have an issue with beaming people at 100+ meters
you can have big maps as long as its layed out well, Caspian, Firestorm, those ones are good bc they have different elevations and obstacles layed out so engagement ranges arent actually that long unless ur camping D or the Tower on Caspian
the 2042 maps dont have that detail
and they are even bigger
64 players really is the sweet spot
128 can be done well if the maps have a good layout. 2042's maps have really bad flow and layout which means regardless of player count you have a bad experience
128 was a poor choice from the getgo, makes matchmaking a mess, ruins the tickrate because you have to prioritize significantly more connections, and leads to a lot of AI which is pointless in multiplayer.
64 should remain the standard for a long while to come
Well they should make it like BFV then, BFV barely has any spread but possibly highest recoil in the series
2042 maps sucked because they increased the player count and map size without increasing the object count
I can agree with this
Yeah but the recoil was random and decoupled from screen centre
They increased the map size too much without any real chokepoints or high traffic areas. 128 players would have been good on maps that were slightly bigger than BF4 or BFV, but not maps that are genuinely gargantuan like we have in 2042
I also think BF6 should have denser maps to funnel players into gunfights more effectively. No more wide open vehicle sandboxes
I dunno how they will handle that but they have to limit engagement distances. Most people don't want high recoil guns. That's why I'm also okay with low recoil and high spread.
low recoil high spread feels like ass ngl
i think there's definitely a balance to be found
I.e warsaw revamped updated gunplay 
How is it in WR?
why doesi t have to be low recoil/highspread or high recoil/low spread, each gun should be designed with its on niche in mind, bf4 isnt either of those
u100 vs m240b
both at opposite ends of the spectrum
bf4 has loads of weapons that are across that spectrum
which is how it should be
Random recoil on bf5 was annoying but I don't really remember the decoupling being that bad.
I'm fine with whatever they come up with as long as engagement distances aren't 120 meters like Delta Force
i don't remember exactly what the ranges were since it was a while ago, but within like 20-30m you can spray quite effectively, 30-50m was bursting (4-5 bullets), past that was tap firing essentially
again, the test happened a couple months ago, but i can try to find the patch notes on what they changed from vanilla bf4 to WV
Seems like my idea about limiting spread to certain ranges 
For ARs
0-30 meters: no spread
Past 30 meters: spread kicks in
can't post screenshots in here so posted there
wasn't exactly what i said, but it felt less aggressive for sure
I see
My idea is different
Kinda like CoD's hitscan idea
In CoD weapons are hitscan up to a certain range but after that range they are projectiles
the hitscan idea would be difficult to balance for spread tbf
Depends on the weapon's muzzle velocity
Nah, not really, ARs should have no spread up to 30 meters, then they should have spread imo
50 meters for LMGs
15-20 meters for SMGs
etc.
I haven't been inside Terminal 1 and 3 in so long
I'm drivin' right up to it now
Make sure you got your coat on
That runway can be cold especially after summer's rolled on
wrong chat bro 
should be gun dependant not set ranges, FAMAS is BF4 is medics smg, but the SAR 21 and AN94 work best at much longer ranges like DMRs
you can kinda group them in ranges
but it needs to be weapon dependant, not type
They can set it up like velocity too
800 m/s velocity for example gives hitscan up to 40 meters
Same idea
is that needed
800 m/s weapon would have no spread up to 40 meters
why classify them like that
velocity and spread are individual characteristics
they should be used per weapon and not as a catergory
They can bound spread to RoF too
For easier balance
High RoF, faster spread, low RoF, slower spread
again why, the AN94 has a ROF of 1200 in burst mode and a very very tight spread at long ranges
it has its own niche
theres no reason to group weapons based on stats
AN94 would be nerfed if BF4 was made in current year
the m240b has quite a high spread at ranges despite having a fire rate of 600 something rpm
you need a compensator and tap firing beyond close range
but its got such a high damage profile its not bad to tap fire at mid range
an94 doesnt need to be nerfed, its fine
everyones using the aek anyway
its not quite as long range but its easier to use
I prefer tying spread to RoF, not individual spread characteristics for each weapon, it's easier to learn weapons when you understand the pattern
that would make each gun less unique
if the m240 b and the u100 had the same spread bc they have almost the same fire rate, the m240b would be incredibly over powered
Recoil will still play a role, mag sizes will still play a role
recoil can be accounted for unless its horrible left to right
it doesnt make sense
every weapon should be case by case
else u make it hard to make each gun unique
I mean I don't trust DICE to balance them well after 2042, half the weapons are still broken 
That's why it would be better to tie it to RoF
1 game out of 7 is a pretty good track record
what game ties spread to rate of fire
i dont play a huge amount of shooters these days but is someone out there doing that?
tying spread to fire rate would either break a lot of weapons in bf4 or make them almost identical
It's uniquely BF
not a good idea
i cant see any upside to doing that
just design each gun as a unique item
no point in arbitrary constraints
counter strike
althought CS is a repeating pattern
but it sitll has spread
its a balance tool and its worked for every game so far
halo too
theres probably a lot of shooters that have spread lol
Well whatever they do I hope they find a good balance with people who hates spread, people who hates recoil and people who loves spread and/or recoil
yeah just do it like bf4 and have a mix of guns
problem solved
theres everything you can think of across all those guns
check #screenshots-and-clips for the image i posted there of Warsaw revamped patch notes, they did the higher RoF = more spread thing, and it worked well when i played it 
made the lower RoF guns more viable since there wasn't a blanket spread increase on all guns in a category
you choose to use higher RoF, you should have to burst more often than using a lower RoF
Yeah otherwise you get a Type 2A situation
No recoil, high RoF, high mag, no spread
Pan Asian Coalition
but low rof guns are viable in 4, they are either very accurate or have a higher damage profile to give them a competetive ttk at close range
Blackburn has his own PMC in 2042. He lived long enough to see himself become a villain.
it is an interesting idea, looking at those patch notes, i guess it could be useful if they want to add a ton of weapons
but id rather have less but more unique stuff
for WV, they didn't have all the guns available since they tune each weapon specifically for spread and other stuff
it's not a blanket change they make
ok then
Legit worst idea I heard from you my man
I personally think every sniper scope besides iron sights should have glint, even a red dot.
Its not like any ranged snipe is a 1 shot to the body, nor is sniping easy. I dont get why marksmen are punished so much for fullfiloling the entire purpose of the role.
But its completely fine for a 1 second TTK SMG to exist punishment free.
If half the enemy team is playing as snipers camping then it's a problem
I personally don't think SMGs should be good either, 2042 fixed that a lot
Na, engineer was chosen in that poll about the most played, its not actually the least played
Most played were assault and support, then recon and engineer
Hello fellow humans!
the stats DICE themselves released showed it was Support, assault, engineer, recon
That was back in season 5 of something tho
Yeah, you're wrong, look it up. Engineers are least selected class, 18% pick rate
Oh my bad I
I though you were talking about BF Labs
No, this is specialists, weapon, class, vehicle stats they released. That was a poll only a few 1000 participated in
It was a poll that some got an email for
BF6 may have specialists, but i doubt it
They are too much focusing and showing parts that represent BF3, so they will stick to classes
https://www.ign.com/articles/exclusive-first-battlefield-concept-art-revealed-vince-zampella
Specialists are also out this time around. "So I wasn't there for 2042. I don't know what the rationale was, but for me, it's like the team tried something new. You have to applaud that effort. Not everybody liked it, but you got to try things. It didn't work. It didn't fit. Specialist will not be coming back. So classes are kind of at the core of Battlefield, and we're going back to that," Zampella says.
i wouldnt trust what they say in interviews tho
I hope there will be a archetype system like BFV
I want my assault to have Zain's passive 
They have no reason to lie...if the next game is ass, or they are shown to have lied about it in any way...the franchise is dead
If EA says: "Do Specialists" they gotta do it
if they want to or not
Also...there is this Labs system, and if specialists are seen, it will be known 45 seconds after the first outside testers sees them
Zampella is the head of the franchise. He has total control
ehh, wouldnt surprise me if it was
Trust me, he doesnt have TOTAL control
I mean, he does. they have no reason not to give it to him.
EA will force them to add some kind of Monetization and those will probably be shitty ass skins nobody wants
You dont hire someone as decorated as him to lead your franchise if you need to hold their hand to lead.
I fail to see what skins has to do with this topic. skins will return for sure. Its the easiest way to get ROI
There will be shitty ass skins but I don't think specialists are coming back. Why would they lie about it in an interview?
They already did it before
many times
With BF V they said during their Reveal Stream, that you will not be able to pay extra for anything
Guess what they added, Premium Currency
source
That's actually true though, all the content is free
They were talking about ditching premium model
You don't need to buy BFV Premium to play Pacific maps for example
i hope they do and then we get all the maps and weapons for free
No games do map packs anymore
Good efening
I remember a post about their original plans for company coin and battlefield coins.
How they literally removed stuff from soldier customisation and re packaged it to be sold for real world money.
Unfortunately very unsurprising.
I'd go and find it but my internet is throttled.
Later on they made a few elite outfits buyable with company coin but this was... season 6?
End of season 6.
Start of "season 7" on the final content update.
Its fine since we have portal
I don't wanna be forced into it for all servers but for official I don't mind
In bf1 I can never play some maps because of map selection and favouritism 
EA make all the crazy skins you want, just please give me the option to turn off skins please π₯Ή, I know it cannot possibly be that hard since Rust, made my indie devs has had it as an option since at least 2017
They dont want to do that, since other players act as in game advertisements
The only thing they advertise is the fact that EA is money hungry
all we can hope for is semi grounded skins 
company making games wants money, gee wiz!
If someone wants to turn off skins I doubt they want to buy them

