#battlefield-labs-discussion

1 messages Β· Page 34 of 1

pallid coral
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You could do crazy things with BFV's slide

covert nest
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It didn't even have depth.

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Beuno sliding though was the best one.

pallid coral
#

You could even slide backwards (for a while)

covert nest
#

I got a clip of bueno sliding.

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Hang ob

feral garden
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Poor ob.

pallid coral
#

ob

long dock
#

πŸͺ’

pallid coral
#

😭

covert nest
#

NO ONE KNEW THIS SLIDE EXISTED

mossy marten
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Gimme that g slide

long dock
#

I like the rolly polly fall in bfv to avoid fall damage

covert nest
#

Jump sliding was so fucking good.

feral garden
#

It looks so stupid 🀣

vague barn
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I honestly don't think it's a as much of a minority as one might be lead to think. If you'll forgive me for maybe being too optimistic about Battlefield's wider impact on society, I think that a large part of why newer generations are, let's say, more limited in their attention span is because the games they play cater to that kind of person. If the games they played would just be a little more difficult and require a little more forethought and consideration, I don't think the current generation would be as fucked as it is. I don't mean to imply that a persistent magazine mechanic in a Battlefield game will overnight undo X years of extreme "short-sightedness", but it'd be an incremental change in the right direction if you ask me.

Just like Battlefield incrementally became catered to less attentive audiences, I suggest they incrementally reverse it.

covert nest
#

No one knew it existed.

pallid coral
covert nest
#

This wasn't even overtuned because it relied on your speed.

feral garden
#

Obviously it should have some fake decelerations to mimic friction.

tropic jewel
#

Battlebit had some milsim elements and was a huge success until the devs decided to run away with the money

feral garden
#

Otherwise it looks ridiculous

covert nest
#

The regular sliding of bf5 had no friction.

long dock
#

People hated the bleed mechanic in battlebit

covert nest
#

It didn't increase or decrease your speed.

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It was super boring.

mossy marten
covert nest
#

The Bueno sliding cy did was genuinely exciting.

covert nest
pallid coral
# vague barn I honestly don't think it's a as much of a minority as one might be lead to thin...

I completely agree with you. I'm definitely an optimist when it comes to these features, but I also constantly see people go wild and crazy over conversations that suggest these mechanics. The worst part is that since BF7 is their "last" chance, I feel like they may not want to risk trying new things and instead go for what worked best in the peak of this franchise, which is again kind of the same-ish (assuming "peak" was BF3/BF4).

#

BUT I hope LABS acts as a bridge between that

feral garden
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I dunno, if you need exploitative movement for a game to not be boring, maybe the game is just shit πŸ˜…

covert nest
#

It's not an exploit?

pallid coral
mossy marten
covert nest
#

Like what exploiting the movement to the max is an exploit?

long dock
#

I definitely expect this battlefield to play things super safe, basically BF4 with tuned down bloom

mossy marten
#

Bf4 rou zous and all that was an exploit
Jumping and holding crouch to get a longer slide is not thaf lol

covert nest
#

Bf5 was basic and that was good.

long dock
#

I think that would be fine though. I'd much rather safe than another 2042 disaster.

feral garden
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It's finessing the movement systems. Stuff most players won't know about, or even be able to do if they did.

tall urchin
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BF4 movement mechanics were an exploit because they actually altered your hitbox in significant ways, edge boosting, sliding, and bhopping is just normal shit.

tropic jewel
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I don't mind if they stick with what worked. Deep down I just want a BF4 map pack CursedCat

mossy marten
feral garden
#

Like if players need this, or it's removal makes a game boring maybe that game is just shit

tall urchin
mossy marten
vague barn
feral garden
#

Ah the movement kings are around this time of night, my bad for expressing an opinion

covert nest
#

I know i said that the base slide was boring but shit like the bueno sliding was that bit of complexity that made it interesting somewhat.

pallid coral
tropic jewel
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I wouldn't mind if they expanded some of the teamwork elements, such as 6 man squads, separating Asasult into two classes and adding the BF2 commander system

covert nest
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My dude. I'm just engaging in the best possible way if you want to give up that's on you.

vague barn
covert nest
#

6 man squads would maybe be cool?

pallid coral
#

Alright both of you πŸ˜‚ stop fighting
Here's a third perspective: Nothing that either of you say is most likely gonna change anything in the game. We're just pawns here realistically

covert nest
#

I did think of it the other day.

tepid plinth
feral garden
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Na, it's this Y Party weirdo. Can't state an opinion on movement without having them ping reply for 45 minutes trying to call you a casual or an idiot.

tall urchin
tropic jewel
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Every Battlefield before Bad Company had 6 man squads

covert nest
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But i think it'd make squads that little bit too powerful. Squad wiping is genuinely powerful.

feral garden
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See, literally proved my point instantly

tall urchin
vague barn
feral garden
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Nice, another abusive reply ping.

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Another?

vague barn
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Sorry about the reply ping, forgot to disable it.

feral garden
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Na, it's this Y Party dude. Anger issues

pallid coral
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wtf is a Y party 😭

covert nest
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I'll make my stance clear then. I don't like exploitive movement either. I like it when it increases the pacing but not to a crazy amount.

vague barn
tepid plinth
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would like to put my hand up and say I understand both sides of the story, despite my name

covert nest
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The movement doesn't feel reasonable that I understand.

vague barn
covert nest
pallid coral
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but its ok

tall urchin
feral garden
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I mean, thankfully testing and feedback for this game will be given to every party. So hopefully they arrive at a common ground that everyone can enjoy

pallid coral
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Realistically I hope DICE has its own stance and doesn't just take 100% of what's the common ground

feral garden
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Yes, they will, as movement will define their maps. It's likely mostly set already with room to tweak.

covert nest
nimble bridge
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What? They also removed segmented reloads? Why would they do that?

vague barn
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I'm sure they have their own stance, and that smaller to moderate changes to that stance/vision are still possible, hence Labs.

long dock
feral garden
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2042 did also haha for most weapons.

nimble bridge
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Oh okay

long dock
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But it removed reload cancelling so you were forced to complete the reload before firing

covert nest
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Mw3 had segmented reloads and was much better defined.

tropic jewel
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Infinity Ward is staffed entirely by a troop of chimpanzees

tall urchin
covert nest
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It was for empty mags not partial mafs.

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Edge boosting?

feral garden
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I hope staged reloads return for next game.

covert nest
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Edging?

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Nvm

mossy marten
tropic jewel
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the changes to perks in MW22 were ridiculous

covert nest
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Oops

mossy marten
mossy marten
covert nest
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Mw3 was fun at least.

tall urchin
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Lol no, edge boosting is the acceleration you get when you hit the very edge of an object. So if you time your crouch or jump off a windowsill you'll launch forward.

long dock
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I can't hate them that much for that alone

mossy marten
long dock
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MW19 is so fucking peak

tropic jewel
long dock
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Yes

covert nest
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Cz807 and 805 were fun guns.

mossy marten
tropic jewel
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MW19 was carried by SnD

tall urchin
tropic jewel
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and a kickass aesthetic

feral garden
long dock
tropic jewel
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the maps were ass

mossy marten
long dock
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Maps were a mixed bag

tropic jewel
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and the introduction of Warzone made balancing a clusterchuck

covert nest
tropic jewel
#

meta changes every damn week

mossy marten
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Or BF4 air strafes with a slide BlobFingerGuns

tropic jewel
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I like airstrafing

tall urchin
mossy marten
feral garden
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At least you got off the fence. πŸ‘Œ

2042 or V movement with better animation would be nice.

tepid plinth
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agre

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e

covert nest
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Not gonna lie unless it was titanfall or ultrakill air strafing shouldn't generally be in.

mossy marten
feral garden
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Disagree. If you fuck up, you should die. Not be able to movement fuck your way out of trouble

To each their own tho.

tall urchin
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Movement is the tool that allows for positioning, outplay, and utilizing angles to exist. Without it you just have a game where defensive positions will always have significant advantages and you end up with shit like MW2 or Delta Force.

feral garden
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Air strafing can absolutely get in the bin in respect to Battlefield also haha

covert nest
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ADAD shit and crouch spamming should at least be tuned down (and I abuse this shit without thinking)

tall urchin
mossy marten
feral garden
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Bf3 handled ADAD and crouch well. BF4 at least at launch did not.

tropic jewel
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With easily executable movement exploits, you can't really predict your opponent's movements

vague barn
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I have no idea what half of these terms are referring to.

covert nest
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I always crouch in a gunfight for better accuracy and I hope that never gets removed.

tepid plinth
covert nest
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As in it doesn't get cucked.

mossy marten
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A couple min of kovaaks a day does wonders TrashPandaParty

feral garden
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ADAD is fast spamming of left and right directions. In bf4 it made you animations break and made your hit box harder to hit.

covert nest
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Not everyone wants to do an aim trainer.

tall urchin
#

VT air my love

covert nest
#

I'm crazy about my aim too.

tepid plinth
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vss gp9 my beloved

mossy marten
vague barn
covert nest
#

I want players to have better aim but not everyone is as crazy about their aim as the top players.

tall urchin
mossy marten
covert nest
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One thing I think will help people with their aim is a paintball option and actual tutorials.

tall urchin
feral garden
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If you paired ADAD with crouch, you did this really weird circular pattern where it was hard to hit you. At least in bf4 when their animations updated mega fast on input.

covert nest
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For context.

covert nest
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You know how in apex when you shoot someone with the shotgun you'll get a lapse on what and where the shells hit?

mossy marten
tall urchin
mossy marten
tall urchin
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Very modular, lots of visual feedback, lots of ways to practice as desired.

feral garden
covert nest
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This.

feral garden
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Yeah

covert nest
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Imagine if you could use it as a point of reference mid match to see what and what didn't hit.

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I thought of it as an idea for snipers.

feral garden
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Is that default behavior in live matches?

covert nest
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Yeah

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When I played last...

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God

feral garden
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Might look out of place in BF

covert nest
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5 years ago?

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I mean as a SETTING its fine.

feral garden
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Yeah, probs the same.

vague barn
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I wouldn't mind a replay type mechanic for Battlefield as a setting you could turn on to save the last X amount of matches.

tepid plinth
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already got damage numbers and health bars, shotgun shell impact points could at least be useful

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just to see if the game is what killed you lol

mossy marten
covert nest
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How does their weapon behave, etc.

tepid plinth
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imagine having a pattern where every shot just outlines them

tall urchin
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Theatre mode should honestly be the standard of all modern FPS

feral garden
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I played Apex to death for its first year. Then dropped it when they just kept fucking with the balance too much.

tepid plinth
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I know it's designed not to but that would be funny

tall urchin
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No idea what it is with so many FPS having aspects that literally deceive the player.

nimble bridge
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2042's slide is like 1 but you have momentum, so you can bhop

nimble bridge
half halo
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I prefer BF1 because it needed proper timing to do it correctly while in BFV it just looks funky like you're Ice skating and was breaking the hit box

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Although I did abuse BFV slide myself lol

nimble bridge
half halo
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"respawn" button?

nimble bridge
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Sliding in BF1 will lead you to getting killed

half halo
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That's why you just use it under specific circumstances to get to cover

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It's not meant as an offensive type of movement

mossy marten
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It's not even good at getting into the cover is the funny part CursedCat

half halo
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Well that's because your timing is off leo

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Mine too* HUHDOG

mossy marten
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the pseudo dive is more useful than that slide in BF1 OMEGALUL

half halo
nimble bridge
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I prefer slides to be offensive, so satisfying coming from a corner and taking out 2-3 guys

tall urchin
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If you think about it, any slide used in any way makes a casual upset so they're all technically offensive.

pallid coral
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Damn y'all are still here whatsup

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Oh wait those are 4h ago nvm

mossy marten
nimble bridge
mild girder
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Man i really hate how they ruined cod...

tepid plinth
spice bramble
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Not wanting an excessive slide mechanic = casual/terrible player nowadays...

mild girder
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Ragebait

spice bramble
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what

mild girder
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ur statement is just so wrong

nimble bridge
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I'm a terrible player yet I want an overpowered slide

mild girder
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I play deadlock a lot and it has Sliding with a twist (While u slide you have infinite Ammo).

spice bramble
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I'm saying that apparently if you don't want a slide, you suck and are a casual, according to some...

spice bramble
mild girder
sharp obsidian
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in warzone 2019 it was very repetitive but fun and kinda movement skill based mechanic. Idk why they nerfed it in warzone 2

sharp obsidian
sharp obsidian
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they still could kept that slide, but they nerfed it in new wz donno why

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and before that they nerfed the sniper rifels and the game just became boring

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even thou again i dont consider me as a sweat, but the game got killed because of whiney people that cant play above average

spice bramble
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Slide to some extent is fine, but what CoD has doesn't fit

sharp obsidian
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why i didn't like the new bf because they tried to make it look like a cod, i really don't know why

spice bramble
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I like BF2042 for what it is, but it's not a Battlefield

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Hardline was more of a Battlefield

sharp obsidian
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im still playing sometimes bf4 with da boys, super fun

spice bramble
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BF4 is my favorite but I don't enjoy it anymore

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Takes too much effort to be competetive

sharp obsidian
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do you think?

spice bramble
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I may have put it the wrong way

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There are a few thousand players now that are devoted to the game

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They know everything there is to know, gunplay, movement and vehicle-wise

sharp obsidian
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well, when there is a guy in little bird demolishing our team, yeah, thats kinda sucks

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but otherwise im just running for objectives, giving some kills and im not even a low tab player.

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what im trying to say i didnt felt that against me are always old school veterans

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u can give it a try

spice bramble
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I did

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But it depends on the map you're playing. And the game is showing it's age so I don't really find it that appealing anymore

sharp obsidian
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understandable

nimble bridge
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BF4 is slow and clunky nowadays

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Also lots of arbitrary rules in remaining servers

kind dirge
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Sliding isnt needed peaking around corners is more needed

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crouch running too.

nimble bridge
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Casuals will still cry when someone camps around corners with LMGs instead of sliding leo

kind dirge
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prob should go play warzone then

spice bramble
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The word "casual" is slowly turning into a slur of sorts

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It's not as demeaning and harmful as a slur but point stands

deft basalt
tall urchin
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No one cares if you're not good at a game, but people do care if you want to strip out any mechanical skill gaps because you're bad.

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There's a difference.

sharp obsidian
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gifs arent working i guess, sad

spice bramble
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Battlefield did fine without slides

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And I'm not even bad lol, I don't want them anyway

covert nest
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If I wanted sliding i would want jump sliding.

wispy dagger
#

I’m ok with slides it’s only enabled after say 5 seconds of uninterrupted sprinting

versed token
#

So you're saying that you're not okay with it

spice bramble
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If sliding was in the game, it would have to not be cancellable and should be directional. Means no changing direction during the slide.

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I'd accept that

fleet robin
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i think slides are fine as a quick animation to transition from running to crouching, say to get behind cover

spice bramble
fleet robin
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yeah that's a good way to put it

daring lantern
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Well, BF1 struggles because of the random bullet spread being so extreme

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I hope they keep it toned down or disabled in BF6 or whatever they call it, because BFV and BF2042 feel really good without it

kind dirge
#

naa bring back the bf2 stamina bar

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fixes all the sliding jumping non sense

daring lantern
spice bramble
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Staminas not the way

daring lantern
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yeah we don't need limited stamina in a game with maps that are 5kmx5km

fleet robin
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stamina is too milsim

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battlefield is a fast paced game that won't benefit from making players walk around for 10 minutes because they're out of stamina

covert nest
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No need for stamina considering the size of the average map

versed token
#

Hunger and thirst mechanic when?

fleet robin
#

sleeping mechanic

feral garden
#

I mean, they basically have some forms of stamina already. Like cooldowns for spam jumping, ETC. I dont think its needed for sprinting tho.

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Not if they are removing tac sprint

versed token
#

What "problem" would stamina even solve

fleet robin
#

players having fun

feral garden
#

None, it would just make map design more difficult

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They already manage sprint well. You are less accurate when ADS shooting, or hip firing after sprinting as is.

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Thats how it should be balanced, not with limiting sprint.

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Or balance it for longer ranges by making a 4/6x scope take a second to focus after ADS right after a sprint.

plain bluff
#

ive mentioned it before, but id limit sprint duration because i believe the game got a bit too fast

versed token
#

What

spice bramble
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What BF besides 2042 made you feel that way?

versed token
#

Regular ass sprinting isn't even that fast

fleet robin
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mfw i can't find a vehicle and take 3 working days to reach the objective because i can't sprint all the way

plain bluff
fleet robin
#

it's not an issue at all if we just leave sprint as it is

feral garden
#

Even 2042 with tac sprint is not much faster than past games.

BF3/4 Sprint: 6.5m/s
BFH Sprint: 6.75m/s
BF2042 Sprint: 6.5m/s
BF 2042 Tac Sprint: 7.25m/s

spice bramble
#

2042's tac sprint makes no sense anyway

versed token
#

BF4 also has bonus perks for sprint speed

plain bluff
spice bramble
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Why'd you even use the normal sprint

covert nest
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Sprint boosting by 10%

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Err

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Perk

feral garden
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Yeah, it made sprint become 7.15m/s

plain bluff
#

yes, even that perk was an issue

covert nest
feral garden
#

Tac sprint made sense given that the maps at launch were larger, and had more empty spaces to traverse. They even spoke about removing tac sprint in the past, but decided against it

plain bluff
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but timing your sprint completely solves the issue. if you get jumped in either sprint, youre dead anyway

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128 players and such huge maps were a bit of a megalomanic move

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you will always have players concentrate at certain points, so whats the point? maps could easily be 20% smaller and not much would change

feral garden
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128 was a terrible idea. More players just for the sake of more players. and the servers couldnt even handle it. They still cant 3/4 years post launch

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Labs for sure will help iron out the kinks for a new game in this respect tho. even if literally nothing gameplay or balance is changed from labs. It will at least ensure that their servers are ready for the masses.

covert nest
#

Ultimately it's why we got so few maps too.

feral garden
#

128 player maps taking 7 months to make. How much more do they need πŸ˜„

covert nest
#

And maybe not as many features as we wanted.

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I heard a rumour that lis took a month to make and she took longer to optimise.

mossy marten
covert nest
#

What if they could have been less time optimising her because of the scenario of all 128 players in theory running her.

versed token
#

Their workflow seems to be held up by their tools

plain bluff
#

frostbite engineers got dun fired or left

mossy marten
covert nest
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That wasn't my point

mossy marten
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I know

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Still saying tho CatStare

plain bluff
#

besides, i feel like 128 players couldve been in the oven for at least one or two more titles

feral garden
#

Frostbite still has the majority of its engineers. There is an entirely separate studio than manages and updates the engine.

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With all the changes that allegedly happened with 2042, the issue was more likely that they didnt have enough time to update the engine for it to be stable. Rumors being that they were updating the engine for the game, at the same time as making the game itself.

versed token
#

That doesn't sound fun

covert nest
#

They essentially were forced to release the game with a half baked engine.

feral garden
#

Imagine being an engine engineer, and youre working on A, B and C. But then you come to work on monday and are told you now also need X, Y and Z...and its needed last week!

covert nest
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Which is one of the sources of the input delay and input issues.

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I was talking to a game dev about that actually

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Lemme get his quote

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I might delete just incase

mossy marten
#

Well they better have used these last 3.5 years (4+ when it launches) wisely CatStare

feral garden
#

Sounds like poor middle and upper management. But yeah, ive seen stuff like this happen first hand.

plain bluff
#

thats just standard development for anything

covert nest
#

Ah I have a small theory

plain bluff
#

the shotcallers are idiots if that happens

covert nest
feral garden
#

Frostbite was updated for the next game a long time ago thankfully. So i would hope it doesnt suffer the same issues as with 2042.

covert nest
#

The fact that ea wanted essentially a broken game is amazing.

versed token
#

Dead Space remake did use the new version

feral garden
#

It would use a different engine version. An updated engine, but a different engine. EA FC also uses it, but you cant really compare the engines to the other. Different features and abilities/requirements, ETC

mossy marten
covert nest
spice bramble
#

Looks neato

feral garden
#

The topographical logo?

spice bramble
#

mhm

vague barn
#

Man, I really want the adaptive camouflages back from Battlefield 4. Has literally nothing to do with anything gameplay-wise, I just liked that it changed to fit the environment automagically.

deft basalt
# covert nest More time needed to make the maps for 128.

Yeah, that is exactly what i think. Its not really that its 128 players but its the maps that aren't well made to suite more players. Also that it was the first time that Dice made a BF game with more than 64 players. So basically they didn't really know how to do it.

If BF laps is here to stay and act like the BF4 CTE, i wouldn't mind testing 128p on some maps for a limited time. But for now 64 players is what Dice knows how to do.

kind dirge
#

crossplay needs to be redone too.

deep mica
#

one of the most important things the new game should implement is different vehicles for the west, leopard tanks have been as much produced as the abrams yet we are stuck having that ugly looking thing on every bf game

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leopard 2a8 superiority

vague barn
tepid plinth
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I’d be down to see something somewhat new

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The classic American stuff is somewhat β€˜comfortable’ I suppose, but there’s no denying we see a lot of it

vague barn
#

CV90 please

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I'm curious how they'll handle the portrayal of different NATO countries (if they at all do). Will it be that some maps use a specific NATO country to maintain cohesive appearance, or will it be up to the player what equipment/nation they use on each map?

versed token
#

Definitely will just be a basic "NATO" loadout of vehicles and guns

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no difference between maps

vague barn
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Yeah, I figure that'll be the case.

feral garden
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Well hopefully there will be a difference in vehicle availability map to map

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I also hope we return to naval combat

vague barn
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Would be cool ngl, the CB90 was a welcome sight in BF4.

feral garden
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Yeah, it was a very fun vehicle.

versed token
#

One can only hope

vague barn
#

🀞

spice bramble
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If they added vehicles from different countries, I'd really like them to have different strenghts and weaknesses

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Leopard, for example, having less armor but more firepower

deep mica
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i d love to see the boxer, i made a post bf reddit but the mods deleted it, all i did was showcase some different vehicles that would fit in the bf concept

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also, i never understood the NATO vs PMC, NATO is the strongest military alliance in the world, that comprises of some of the strongest armies. Having it go against some random mercenaries, that usually have no heavy air support, mediocre logistics and weak morale, seems like a joke to me

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ideally it would be something like NATO vs eastern axis of Russia Iran China N. Korea

versed token
#

You say that yet look at alot of the recent wars

deep mica
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i mean, wagner was literally russia

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if NATO was in the game, which is not right now

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they d go after russia, not fight only the PMC

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thats why from a game perspective it seems unbalanced

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even then, you didnt see wagner use sukhois and the best helos

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they were just random prisoners and mercenaries

feral garden
#

That's why they can make a ficticious PMC. It doesnt, nor should it be based on reality

vague barn
#

Creative liberties.

deep mica
#

yea we saw last time how well creative liberties went

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the more grounded it is, the easier it will be to make up a story

feral garden
#

Does everything counter to your opinion have to be turned around like this?

versed token
#

(insert all the games in the series)

deep mica
#

thats why ww1 and ww2 games were more succesful

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just like bf 3 and bf 4

vague barn
#

I'm not even going to grace that comment with a response.

spice bramble
#

Look at advanced warfare

deep mica
#

its not really something that creative and innovative

#

ubisoft did this

#

as did many other games

spice bramble
#

Advanced Warfare had the world against a PMC and it worked fine

deep mica
#

advanced warfare was one of the worst COD rated

spice bramble
#

Not because of the campaign, duh

deep mica
#

kevin spacey carried hard

#

but the multiplayer is the focus in the bf franchise

#

maybe im wrong

#

but the more the game takes you out from believing this all being possible, and breaks your immersion, the less enjoyable and cohesive it becomes

mossy marten
#

the multiplayer theme is based on campaign though usually CloseCat

#

not including 2042 and it's poorly made narrative with random flip flops

deep mica
#

the singleplayer could be good, but that could not translate in the mp

pallid coral
spice bramble
#

I don't know why having NATO vs PMC in MULTIPLAYER would be bad anyway

#

Who cares, as long as they utilize it to bring more stuff

deep mica
#

i mean, everyone outside of this chat has been screaming about west vs east

mossy marten
deep mica
#

this chat is the exception

#

its way simpler for the average gamer to put them in a nato vs russia/china like the old bf4 2020 war times

spice bramble
#

Political tensions simply don't allow for the campaign to be US vs Russia/China, West vs East

#

Liiiive with it

deep mica
#

than to start creating new "super strong pmcs" that require you to bend your immersion

feral garden
#

If you make China the bad guy, say bye bye to a few billion potential players/customers.

deep mica
#

i mean, bf1 is literally full of chinese hackers

spice bramble
#

Full?

feral garden
#

It will be banned in China, just like BF4 was

deep mica
#

before the anti cheat it was even worse

#

so be it

spice bramble
#

I haven't seen one hacker yet

deep mica
#

i play on PC EU

spice bramble
#

I play on PC EU, too

deep mica
#

trust me, i ve been here since 2018

versed token
#

Used to be much much worse

deep mica
#

invisible guys with pistol only equipped running around

#

if you dont see it

versed token
#

But they did add an anticheat

deep mica
#

it means you werent here for it

#

back until 2021/2022 it was pretty much on every server

#

anti cheat helped a ton

spice bramble
#

Then all we need is a good anti cheat :)

deep mica
#

i dont really care about it being banned in china

#

BF2042 wasnt banned

#

in russia

feral garden
#

Because China isnt the bad guy?

deep mica
feral garden
#

Or shown in a negative light

deep mica
#

did you read my comment

#

i said russia

spice bramble
#

2042 didn't make Russia bad guys

#

There was no campaign

#

And the lore didn't imply it either

feral garden
#

It made the US the bad guys lmao

deep mica
#

bf4 campaign was insanely mild

#

if thats all it takes for china to ban a game

#

then they have bigger problems

spice bramble
#

No shit Sherlock

#

Games are not the problem of any country

vague barn
#

China has bigger problems than a video game? No way.

deep mica
#

anyway, in the reddit post that was deleted, i specifically said the EU should be either more included, or made seperate faction like the old BF games

vague barn
#

If only the EU could be baked into some other faction, like NATO for instance.

deep mica
#

thats what "either more included" means

#

if we have different nato allies in the game it d be great

vague barn
#

Yep.

deep mica
#

tired of USA vs USA 2000 flags games

spice bramble
#

South Korea simply for the K2 Black Panther

vague barn
#

And I SUSPECT that given the prevailing shitstorm that is the modern political climate, the scenario will be NATO v. PMC as opposed to a traditional nation-state given how touchy the conventional OPFOR states are about being portrayed as the baddies. I may not agree with it, but I find that to be most likely.

spice bramble
#

They'll find a way to make the PMC sound/look russian

deep mica
#

thats why i think it d be good if the game went nato vs east, beacuse we could have conflicts in korea, taiwan, SEA, ukraine/poland, Finland

#

the bf2042 maps were in the most out of place locations

#

made 0 sense

spice bramble
#

The locations made sense, if you read the lore

versed token
#

If you know you know

vague barn
versed token
#

Can't say i really care about why we fight in certain locations

deep mica
#

ye, but you cant be fighting a PMC in deep china or russia

spice bramble
#

They should just make Earth vs Antiearth and we can have all the stuff

deep mica
vague barn
#

I still think a "state-sponsored private military company" makes more sense with consideration to the current political climate.

deep mica
#

they tie the lore with the gameplay

spice bramble
#

BF1 takes place WW1, so obviously lol

versed token
#

Again i don't care why we fight in certain locations

deep mica
#

no state sponsored pmc will be fighting in deep china/ taiwan or russia without the state being active

#

it will flop as a scenario

versed token
#

Maps playing well is all i care about

deep mica
#

pmcs are 99% used in other countries

#

far away from the mainland

#

even the most common ones like us and ru ones

spice bramble
#

You're saying what everybody knows lol

#

You're not Einstein, stop explaining it

vague barn
#

^^

deep mica
#

anyway, they can do what they want

vague barn
#

You're stating the obvious.

spice bramble
#

They thank you for your permission

versed token
deep mica
#

all im saying is i dont see good ratings if we keep being in fairy land

vague barn
#

ok.

spice bramble
#

ok.

deep mica
#

i mean, wasnt bf4 a huge success?

vague barn
#

Anyways, I do hope there will be a larger faction than just a codeworded US.

deep mica
#

even if it was banned

feral garden
#

Sold less than BF3 and BF1. So not particularly

deep mica
#

it came out with too many bugs probably

#

thats why

#

1 and 3 were way smoother launches makes sense

feral garden
#

Id guess it was successful enough for EA...tho you'd imagine all these buggy game launches would have made them learn to stop doing it. Its like they work in cycles of "One for you (Players)" then "One for us"

vague barn
#

Border region Finland would be pretty darn neat to fight in, not going to lie. I say that not just because the climate there is basically the same as it is where I live, but because I have visited that part of Finland and there are still a shitload of old WW2 fortifications and trenchlines there, so could be interesting to have a BF game in.

spice bramble
#

Having a map with trenchlines would be cool, seeing as how they're still prevalent in modern wars

feral garden
#

Id prefer to fight in big popular cities, suburbia, ETC...than random places in the wilderness.

vague barn
spice bramble
#

There was a dude that made a fanmade concept art of an airport map, looked cool as fuck

#

The first one

#

There's supposedly a Hollywood map

#

Could be cool

feral garden
#

So many maps are just "Oh look, we are fighting in the mountains...there just happens to be a weapons manufacturing facility here" or "Oh look, its a desert now...I guess this is where we will be fighting for the regions water supply"

Like I care about either of those 2 things at all haha

Let one side be the invaders...and have my team be attacking, or defending New York, Paris, Berlin...ETC

vague barn
spice bramble
#

Playing Operations, going from Warsaw, to Berlin, to Paris...

#

A wet dream

mossy marten
#

i want museum to be remade. same layout, but not a museum theme CloseCat

spice bramble
#

Museum?

#

From Hardline?

vague barn
#

From BFH

mossy marten
#

hardline infy only map

spice bramble
#

Sucks I barely got to play it

#

Game died faster than a mosquito

vague barn
#

bzzzzzz

feral garden
spice bramble
#

Couldn't think of a better comparison

spice bramble
#

I like it

#

Makes no sense, but I like it

vague barn
spice bramble
#

But there's no point to assigning maps to a certain country when there's not a single distinctive feature

feral garden
#

I hate it. It and the other one in Africa are my 2 least favorite maps

spice bramble
#

Flashpoint?

#

I generally like these two

feral garden
#

Yeah, its to long. I only play 64 player modes and that map would play better with the 2 flas on the far ends of each side removed.

mossy marten
#

......

feral garden
#

enjoy the mute lol

vague barn
spice bramble
#

What Egypt map

#

There's an Egypt map?

mossy marten
vague barn
mossy marten
#

people figured out it's in egypt

spice bramble
mossy marten
#

wait

feral garden
#

Renewal is one of my favorites. I just wish they added faster entry points to both sides of the RU spawn side building

mossy marten
#

2042 still

#

nevermind CloseCat

feral garden
#

Get rid of those 2 ladders and replace them with zips

spice bramble
#

I like Reclaimed and Spearhead the most, probably

vague barn
feral garden
#

Yeah

vague barn
#

Ah, yeah, agreed.

feral garden
#

To get to the flags you have to enter the building, climb 3 flights of stairs, or climb 2 really long ladders, then drop down through the roof glass

#

But on US side...you just walk onto the flags. Like..???

spice bramble
#

I like how Renewals rework included adding a million munition boxes to each flag

vague barn
#

I just want a decent North Sweden map 😭 Like a condensed version of Boden (an old military town that was closed to foreigners until the '90s, has military fortresses around it) or something along those lines.

plain bluff
#

since the next BF has a campaign, Recker definitely needs to be included

#

dude's story is just too good to pass up. like, whats up with him after being jailed? did he escape? where's he now?

feral garden
#

BF4 story is gone, this is a new universe. As it should be

spice bramble
plain bluff
#

"as it should be?"

vague barn
#

Yeaaah, I would rather they have new stories rather than returning to old ones. 2042's extension of the BF4 story was horrendous.

vague barn
spice bramble
#

Make it 20

#

Also, if they just added a map where you fight for a big military base, that would be cool

#

Or military airfield, whatever

plain bluff
#

actually, to be fair, the timeline has been a bit disjointed since bf4

#

MEC basically never showed up

feral garden
#

BF4 story was pretty forgetful, it had a good squad...but them trying to make their game through nostalgia is not the way. it didnt work with 2042, it wont work with the next game. Especially since that games future would already be defined.

plain bluff
#

wait, hang on. Recker was BF3. if theyre returning to NATO vs (PMC), with the apparent teaser set in Egypt, ya know?

#

okay im tripping

feral garden
#

Recker was BF4?

plain bluff
#

I meant BLACKBURN

spice bramble
#

Eh just make a good new campaign

#

People would just complain about continuity issues

vague barn
#

I've said this before but I kind of hope we get several campaigns each season. So instead of a blog post on a website explaining the backstory of the maps in the new season, you get an interactive experience demonstrating it.

#

But I would rather they release more than one map per season.

feral garden
#

This will make it more like war stories tho. And further stretch their resources.

#

I get what you mean, but I think they would be better off to have a set story...but then do Exodus like cinematics for each season

vague barn
vague barn
#

Maybe like one campaign per year or 6 month period, they do have one studio focused on singleplayer content as far as I can recall.

spice bramble
#

We will be lucky if we get a good game at all

vague barn
#

I'm hoping BF Labs continues and morphs into a CTE like thing post-launch.

feral garden
#

I dont think the war stories concept was liked all that much from BFV.

vague barn
#

I saw a some love for the Tiger centered story, not so much for the other ones.

#

I could be completely wrong in my views, but I do fancy the idea on paper.

feral garden
#

It all felt so disjointed to me. Like you move to the next story and forget the last like it never mattered. Made me not care, or want to care about anything that was happening in the story I was playing

plain bluff
#

^a story designed around a central plot usually beats side stories

vague barn
plain bluff
#

depending on the scope and how its executed, might even have leftover space for more content

feral garden
#

The whole BFV thing in SP and MP of "Lets tell a bunch of stories and concepts that are not well known" sure was an idea. WW2 game missing all of the most big battles was a wild concept.

vague barn
vague barn
feral garden
#

I can only imagine what it was like proposing the making of a WW2 game, that has none of the key WW2 battles was like

vague barn
#

Yeah, and twisting the histories that were actually included.

#

Specifically I am referring to the Norwegian mission.

feral garden
#

"Why are we doing this guys, who is this game for?" - things that should have been asked

#

Same for 2042 tho to be fair.

vague barn
#

Yeah.

pallid coral
#

Like they gave BF1s loadout like mostly experimental and guns that were never even mass produced or used. This was weird at first for some but many enjoyed it because it gave variety over something like Verdun which had a very limited amount of weapons (tho realistic ish)

#

But then in BFV they double downed and they're like ya fuck it we're going full fictional xD and I think it disconnected from the WW2 aspects. It became a reskin more than a WW2 game for a long time until Pacific update came which sort of helped with it

feral garden
#

IMO, it was uneccesary creative liberties to take. Like what did it actually add to thhe game/gameplay?

deep mica
#

realism and being grounded adds to immersion which adds to gameplay which adds to atmosphere and quality

feral garden
#

I think realism is the wrong word. Authenticity is the word

deep mica
#

introducing the ways that actual spec ops or infantry work would make the game feel authentic

half halo
#

Oh no, not this realism debate again

deep mica
#

authenticity

#

here u go

deep mica
#

thats what they have been saying all tis time

half halo
#

BF Will NEVER be a milsilm, thank you for coming to my Ted Talk

deep mica
#

that BFv and 2042 went too far with the creative liberties

feral garden
#

Lots of people mean they want the game to be authentic, not realistic.

half halo
#

Oh yeah I agree

#

People missuse the concept of realism a lot

deep mica
#

what matters , is to create the illusion, that this could happen

#

when that illusion of semi reality breaks

mossy marten
#

For the Love of God, don't make BF realistic πŸ€¦β€β™‚οΈ
Authentic guns, cool
Explosions, cool (camera shake slider tho 100%)
Authentic gear, cool

realistic gunplay, no
realistic movement, no

deep mica
#

ahahahahah

#

no realistic movement eh

#

people need to fly around

#

this chat is so detached from what the 99% of people say on the web

mossy marten
#

you know what i mean CursedFacePalm
i don't want no milsim shit

deep mica
#

no one said milsim

#

its not a taboo word

feral garden
#

Somewhere between BF1 and BFv is where BF movement should sit

fleet robin
deep mica
#

realistic movement = using your damn legs

#

and not sliding

deep mica
#

its perfect there

#

BFV did some good movement innovations

#

1 kept it simple and authentic

#

i ve played tarkov

feral garden
#

BF1 animation quality, with BFV movement capability.

deep mica
#

what is milism about it

mossy marten
#

no sliding?
OMEGALUL

deep mica
#

they move literally the same

mossy marten
#

sliding is gonna happen, let's be honest

deep mica
#

just the loot makes you heavier

#

i wish it wont

plain bluff
feral garden
#

A momentum based slide FTW. No directional changes mid slide.

deep mica
#

bf1 slide is as much as i will toleate

plain bluff
#

not only that, slides should mean a definitive death if not properly applied

mossy marten
deep mica
#

exactly

#

perhaps a bit more to the BFV, but like 1/4 of BFVs slide

#

or half

#

sliding =/= buttering yourself and going on a bowling alley

#

sliding 50 meters like in cod/apex

#

and NO GRAPPLING HOOK

mossy marten
#

people when sliding is viable: Patrick

deep mica
#

or WING SUITS

#

if you wanna make an ambush, do it like the other games, go on a helo/plane, and jump out

#

simple as

plain bluff
#

grappling hook ala bf2sf and hardline is a-okay

#

or just use assault ladders

deep mica
#

tactical making a step for your squadmates to jump over a wall DyingJoy

#

c4 buggy teleport

plain bluff
#

that would be cool though

feral garden
#

I dont really want any grapple hooks or ladders. Let the devs define how maps are traversed, not the players. If I want to get through a wall, let me blow it up.

plain bluff
#

teamplay mechanics are always welcome

pulsar shard
#

Why is everyone saying that if battlefield is grounded then is a milsim

#

BF1 or BF3 was a great example of something in between

plain bluff
deep mica
plain bluff
#

blowing stuff up is always welcome

vague barn
#

worthwhile suppressors πŸ™

plain bluff
pulsar shard
#

a teamplay mechanic would be cool

#

something like helping someone climb a wall

deep mica
#

1 turkish lira

feral garden
#

Not just player usable grapple hooks, I also hope ziplines around the maps are not common.

deep mica
#

per 500 purchases

vague barn
pulsar shard
#

grapple or ziplines = Batmanfield 2025

feral garden
#

Imagine siege of shanghai if they just had ziplines all over the tall buildings. It would make that map feel like less of a real city

spice bramble
#

How would you guy feel about snipers having a anti-glint gadget xd

#

Would probably make them even more campy

feral garden
#

Im fine with snipers having no glint

pulsar shard
#

I would like if snipers were less in the next battlefield to balance things out

#

like having a limit for the class of sniper

feral garden
#

Recon is already the least played class, you want it to be LOWER?

pulsar shard
#

I said there should be a limit

#

because there is some maps where everyone abuses snipers

feral garden
#

I dunno, let them haha

#

If players want to play recon, let them.

versed token
#

Why limit good strats

vague barn
vague barn
minor linden
fleet robin
#

then you have server pop issues

#

why fix what's not broken

vague barn
#

I'd make the hexagonal pattern anti-reflective device have the downside of darkening the scope view slightly alongside a hexagonal overlay on the view. You'd still see the glint when immediately in the line of sight of the optic but not at angles exceeding a certain value I am in no position to specify.

Taped would limit scope field of view but completely eliminate scope glint.

vague barn
pulsar shard
vague barn
fleet robin
#

add mechanics that encourage teamwork, rather than ones that force it

#

class limits would force teamwork but has the downside that people can no longer play what they want whenever they want, which imo is important for a game like this

pulsar shard
pulsar shard
spice bramble
#

They can fix cars and shi'

feral garden
#

Bring back vehicle classes too.

#

I probs sound like a broken record saying this so much. πŸ˜„

vague barn
feral garden
#

BF1 spawned you as a special vehicle class when spawning in a vehicle. You had a different vehicle specific look, and a different kit to any other class. You had a carbine pistol, repair tool, and IIRC dynamite. You also couldnt internally repair a vehicle unless you had a repar tool in your equipment.

vague barn
#

Ahhhh, okay, I understand what you mean. Yeah that would be pretty darn cool to have back.

feral garden
#

It also plays into the "authenticity" thing.

vague barn
#

Indeed. You rarely find jet pilots with machine guns.

spice bramble
#

reaaaalllyyyyyy

#

I thought they carried rocket launchers in their cockpits too...

vague barn
#

I was about to say; the rendezook crowd would be up in arms.

spice bramble
#

Rendezook would be gone as we know it

mossy marten
spice bramble
#

It would discourage people from taxiing for one

vague barn
#

Eh, I rarely play vehicles so to me it wouldn't impact much.

feral garden
#

Like...Oh no...players can no longer waste jets!!!

vague barn
versed token
#

I would still use it as a taxi

spice bramble
#

Good luck with your pistol

feral garden
#

Maybe its not the way to go, just a suggestion tho. Ideally id prefer jets spawn on airfields/carriers

spice bramble
#

Man, but do I want the transport helicopter to more purpose

versed token
spice bramble
#

Transport helicopters, besides 2042, are just taxi's. I feel bad for them.

#

I weep for them

feral garden
#

Taxi for me usually involes getting myself to the far side of the map to let my squad spawn, or to place a beacon anyways

vague barn
#

I wouldn't mind at least jet pilots being their separate class. Give them a PCC and a pistol, that's it.

spice bramble
#

I wonder if we're getting vehicle animations back

vague barn
#

I like the sneaky.

spice bramble
#

What if, what if... transport helicopter could drop supplies

mossy marten
spice bramble
#

Hinders movement :D

#

Amiright

wispy dagger
#

Pilots and vehicles should only spawn as a vehicle pilot class

feral garden
#

Forced 1st person entrance/exit animations no. But they should still have them (Like it is in 2042) When you select to enter a vehicle, you should gain instant control

vague barn
# mossy marten entrance/exit anims? plz no

I'd like them back to avoid the issue of people getting out and repairing in the middle of the open and as soon as they heard a gunshot just press "E" and teleport into the vehicle.

random vessel
wispy dagger
#

Helps prevent snipers taking helos and jets to get to location

versed token
#

The amazing quad bike class

spice bramble
glacial orchid
#

oh god vehicle animations in BFV were horrible

wispy dagger
#

Not directly from spawn screen

versed token
#

Quads should be available on flags

vague barn
#

OKAY, quickly, before I have to go to my 3 hour weekly Arma event: What is the opinion on Spawn Beacon behavior? Should it be like BF4 where if there is open air overhead you spawn in mid-air to parachute, or like other games where you still spawn on the spawn beacon itself?

#

I prefer the latter.

versed token
#

latter

spice bramble
#

Gotta love spawning in the air just to become a pinata

half halo
#

Spawn on the ground

random vessel
nimble bridge
flint atlas
#

bf4 has a wide array of recoil/spread in my experience, im not sure you could lump everything into that catergory

nimble bridge
#

I played with AK12 when I last tried it

flint atlas
#

ak12 is a laser

nimble bridge
#

It barely has any recoil, just visual recoil

daring lantern
nimble bridge
#

Nah, low recoil high spread means you can't hold trigger and beam people

flint atlas
#

ak12 is very different to the aek, which is different again to the f2000

nimble bridge
#

Same with high recoil low spread

daring lantern
nimble bridge
#

Yeah and tap firing is slower

flint atlas
#

tap firing isnt cheese

#

the guns in bf4 have a wide variety of recoil/spread but in general aside from a few like the u100 or type88 you have to tap fire at mid ranges

daring lantern
#

Tap firing is cheese and it’s one of the worst mechanics from BF3 and BF4. Guns should be accurate to a realistic MOA value and recoil should be what determines your accuracy beyond that

#

BF4 has some of the worst gunplay in the entire franchise

mossy marten
#

warsaw revamped's gunplay revamp was fantastic imho CloseCat

flint atlas
#

guns should be varied and balanced, realism be damned

#

bf3 wasnt great, it was a slight evolution over bf2, bf4 was much better

nimble bridge
#

If you don't include spread it will turn to Delta Force with no recoil AR meta

daring lantern
nimble bridge
#

DF doesn't have spread and people can beam each other from 120 meters

flint atlas
#

bf was never about weapon realism

daring lantern
flint atlas
#

have you never gone clay pidgeon shooting

nimble bridge
#

Shotguns are hunting rifles, people use them against birds, how the hell they have 25 meters effective range CursedCat

#

Only realistic shotgun in games are like L4D2's shotgun

daring lantern
flint atlas
#

in BF2 if you didnt stop moving and either crouch/prone or tap fire the gun, you wouldnt hit anything

#

bf3 was a little better, bf4 was very good, 2042 is too accurate, or at least it doesnt feel as fun as bf4

#

im not sure whats wrong with 2042

#

the guns are just, sad?

nimble bridge
#

Spread should be higher in 2042 imo

flint atlas
#

they have to be accurate bc the maps are fucking huge

#

again that entire game is broken bc the maps are bad

nimble bridge
#

BFV also had huge maps, not as big as 2042 but you weren't seeing AR vs AR duels between 100 meters

mossy marten
flint atlas
#

yeah they dont sound as good as older titles

nimble bridge
#

Portal guns sounds much better imo

#

In 2042

daring lantern
#

Weapons aren't 100% accurate in real life. Weapons have mechanical accuracy. Make the recoil patterns on automatic rifles realistically unforgiving and you don't have an issue with beaming people at 100+ meters

flint atlas
#

the 2042 maps dont have that detail

#

and they are even bigger

#

64 players really is the sweet spot

daring lantern
#

128 can be done well if the maps have a good layout. 2042's maps have really bad flow and layout which means regardless of player count you have a bad experience

flint atlas
#

worst part about bf4, the fall damage

#

why is it so high

tall urchin
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128 was a poor choice from the getgo, makes matchmaking a mess, ruins the tickrate because you have to prioritize significantly more connections, and leads to a lot of AI which is pointless in multiplayer.

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64 should remain the standard for a long while to come

nimble bridge
minor linden
tall urchin
daring lantern
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I also think BF6 should have denser maps to funnel players into gunfights more effectively. No more wide open vehicle sandboxes

nimble bridge
fleet robin
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low recoil high spread feels like ass ngl

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i think there's definitely a balance to be found

mossy marten
nimble bridge
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How is it in WR?

flint atlas
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why doesi t have to be low recoil/highspread or high recoil/low spread, each gun should be designed with its on niche in mind, bf4 isnt either of those

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u100 vs m240b

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both at opposite ends of the spectrum

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bf4 has loads of weapons that are across that spectrum

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which is how it should be

covert nest
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Random recoil on bf5 was annoying but I don't really remember the decoupling being that bad.

nimble bridge
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I'm fine with whatever they come up with as long as engagement distances aren't 120 meters like Delta Force

mossy marten
# nimble bridge How is it in WR?

i don't remember exactly what the ranges were since it was a while ago, but within like 20-30m you can spray quite effectively, 30-50m was bursting (4-5 bullets), past that was tap firing essentially

again, the test happened a couple months ago, but i can try to find the patch notes on what they changed from vanilla bf4 to WV

nimble bridge
nimble bridge
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For ARs
0-30 meters: no spread
Past 30 meters: spread kicks in

mossy marten
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can't post screenshots in here so posted there

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wasn't exactly what i said, but it felt less aggressive for sure

nimble bridge
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I see

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My idea is different

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Kinda like CoD's hitscan idea

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In CoD weapons are hitscan up to a certain range but after that range they are projectiles

mossy marten
#

the hitscan idea would be difficult to balance for spread tbf

nimble bridge
#

Depends on the weapon's muzzle velocity

nimble bridge
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50 meters for LMGs

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15-20 meters for SMGs

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etc.

grand crow
#

I haven't been inside Terminal 1 and 3 in so long
I'm drivin' right up to it now
Make sure you got your coat on
That runway can be cold especially after summer's rolled on

flint atlas
#

you can kinda group them in ranges

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but it needs to be weapon dependant, not type

nimble bridge
#

800 m/s velocity for example gives hitscan up to 40 meters

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Same idea

flint atlas
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is that needed

nimble bridge
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800 m/s weapon would have no spread up to 40 meters

flint atlas
#

why classify them like that

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velocity and spread are individual characteristics

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they should be used per weapon and not as a catergory

nimble bridge
#

They can bound spread to RoF too

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For easier balance

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High RoF, faster spread, low RoF, slower spread

flint atlas
#

again why, the AN94 has a ROF of 1200 in burst mode and a very very tight spread at long ranges

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it has its own niche

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theres no reason to group weapons based on stats

nimble bridge
#

AN94 would be nerfed if BF4 was made in current year

flint atlas
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the m240b has quite a high spread at ranges despite having a fire rate of 600 something rpm

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you need a compensator and tap firing beyond close range

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but its got such a high damage profile its not bad to tap fire at mid range

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an94 doesnt need to be nerfed, its fine

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everyones using the aek anyway

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its not quite as long range but its easier to use

nimble bridge
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I prefer tying spread to RoF, not individual spread characteristics for each weapon, it's easier to learn weapons when you understand the pattern

flint atlas
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that would make each gun less unique

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if the m240 b and the u100 had the same spread bc they have almost the same fire rate, the m240b would be incredibly over powered

nimble bridge
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Recoil will still play a role, mag sizes will still play a role

flint atlas
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recoil can be accounted for unless its horrible left to right

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it doesnt make sense

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every weapon should be case by case

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else u make it hard to make each gun unique

nimble bridge
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I mean I don't trust DICE to balance them well after 2042, half the weapons are still broken leo

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That's why it would be better to tie it to RoF

flint atlas
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1 game out of 7 is a pretty good track record

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what game ties spread to rate of fire

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i dont play a huge amount of shooters these days but is someone out there doing that?

nimble bridge
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BFV, kinda

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Spread doesn't exist in 99% of the shooters either

flint atlas
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tying spread to fire rate would either break a lot of weapons in bf4 or make them almost identical

nimble bridge
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It's uniquely BF

flint atlas
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not a good idea

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i cant see any upside to doing that

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just design each gun as a unique item

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no point in arbitrary constraints

flint atlas
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althought CS is a repeating pattern

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but it sitll has spread

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its a balance tool and its worked for every game so far

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halo too

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theres probably a lot of shooters that have spread lol

nimble bridge
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Well whatever they do I hope they find a good balance with people who hates spread, people who hates recoil and people who loves spread and/or recoil

flint atlas
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yeah just do it like bf4 and have a mix of guns

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problem solved

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theres everything you can think of across all those guns

mossy marten
#

made the lower RoF guns more viable since there wasn't a blanket spread increase on all guns in a category

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you choose to use higher RoF, you should have to burst more often than using a lower RoF

nimble bridge
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Yeah otherwise you get a Type 2A situation leo No recoil, high RoF, high mag, no spread

flint atlas
nimble bridge
flint atlas
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it is an interesting idea, looking at those patch notes, i guess it could be useful if they want to add a ton of weapons

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but id rather have less but more unique stuff

mossy marten
#

it's not a blanket change they make

flint atlas
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ok then

nimble bridge
feral garden
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Its not like any ranged snipe is a 1 shot to the body, nor is sniping easy. I dont get why marksmen are punished so much for fullfiloling the entire purpose of the role.

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But its completely fine for a 1 second TTK SMG to exist punishment free.

nimble bridge
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If half the enemy team is playing as snipers camping then it's a problem

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I personally don't think SMGs should be good either, 2042 fixed that a lot

feral garden
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Historically it has never happened.

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Recon is always the least played class

nimble bridge
#

Engineer is actually

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At least in the class chart they sent with BF Labs

feral garden
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Na, engineer was chosen in that poll about the most played, its not actually the least played

nimble bridge
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Most played were assault and support, then recon and engineer

grim siren
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Hello fellow humans!

feral garden
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the stats DICE themselves released showed it was Support, assault, engineer, recon

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That was back in season 5 of something tho

nimble bridge
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Yeah, you're wrong, look it up. Engineers are least selected class, 18% pick rate

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Oh my bad I

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I though you were talking about BF Labs

feral garden
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No, this is specialists, weapon, class, vehicle stats they released. That was a poll only a few 1000 participated in

feral garden
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It was a poll that some got an email for

mild girder
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BF6 may have specialists, but i doubt it

feral garden
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It wont

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We already know it wont, it will have a classic class setup

mild girder
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They are too much focusing and showing parts that represent BF3, so they will stick to classes

feral garden
#

https://www.ign.com/articles/exclusive-first-battlefield-concept-art-revealed-vince-zampella

Specialists are also out this time around. "So I wasn't there for 2042. I don't know what the rationale was, but for me, it's like the team tried something new. You have to applaud that effort. Not everybody liked it, but you got to try things. It didn't work. It didn't fit. Specialist will not be coming back. So classes are kind of at the core of Battlefield, and we're going back to that," Zampella says.

IGN

In an exclusive interview with IGN, Head of Respawn & Group GM for EA Studios Organization Vince Zampella sat down to talk about Battlefield's return to a modern setting while revealing its first concept art.

mild girder
#

i wouldnt trust what they say in interviews tho

nimble bridge
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I hope there will be a archetype system like BFV

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I want my assault to have Zain's passive leo

feral garden
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They have no reason to lie...if the next game is ass, or they are shown to have lied about it in any way...the franchise is dead

mild girder
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if they want to or not

feral garden
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Also...there is this Labs system, and if specialists are seen, it will be known 45 seconds after the first outside testers sees them

nimble bridge
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I don't think specialists were EA's idea CursedCat

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DICE self sabotaged themselves imo

feral garden
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Zampella is the head of the franchise. He has total control

mild girder
mild girder
feral garden
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I mean, he does. they have no reason not to give it to him.

mild girder
#

EA will force them to add some kind of Monetization and those will probably be shitty ass skins nobody wants

feral garden
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You dont hire someone as decorated as him to lead your franchise if you need to hold their hand to lead.

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I fail to see what skins has to do with this topic. skins will return for sure. Its the easiest way to get ROI

nimble bridge
mild girder
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They already did it before

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many times

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With BF V they said during their Reveal Stream, that you will not be able to pay extra for anything

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Guess what they added, Premium Currency

feral garden
#

source

nimble bridge
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They were talking about ditching premium model

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You don't need to buy BFV Premium to play Pacific maps for example

flint atlas
long dock
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No games do map packs anymore

vague barn
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Good efening

covert nest
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I remember a post about their original plans for company coin and battlefield coins.

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How they literally removed stuff from soldier customisation and re packaged it to be sold for real world money.

vague barn
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Unfortunately very unsurprising.

covert nest
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I'd go and find it but my internet is throttled.

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Later on they made a few elite outfits buyable with company coin but this was... season 6?

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End of season 6.

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Start of "season 7" on the final content update.

pallid coral
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I don't wanna be forced into it for all servers but for official I don't mind

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In bf1 I can never play some maps because of map selection and favouritism KEKSoldier

grand crow
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EA make all the crazy skins you want, just please give me the option to turn off skins please πŸ₯Ή, I know it cannot possibly be that hard since Rust, made my indie devs has had it as an option since at least 2017

feral garden
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They dont want to do that, since other players act as in game advertisements

minor linden
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The only thing they advertise is the fact that EA is money hungry

mossy marten
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all we can hope for is semi grounded skins CloseCat

feral garden
#

company making games wants money, gee wiz!

grand crow