#battlefield-labs-discussion
1 messages · Page 30 of 1
Yep
cool gadget ruined by the fact that it's available on every respawn so people just spam it
should have been locked behind a timer after each use
I don't like the UCAV idea because it's basically trying to counter campers by introducing another way to camp.
yep
Same for me and mortars
Like I get the benefits of killing campers and such with it, but it’s just sort of hypocritical
Why tho? The game will look „horrible“ since it’s still in alpha and things will change till its release. Many people will be disappointed when they see leaked gameplay bc they set their expectations too high for alpha playtest
🥹
Can’t wait for people to play the test build and say ‘it looks underdeveloped’
Lê whãt
I said can’t wait for people to play the test build and say ‘it looks underdeveloped’
i know what you said, i just meme the previous battlefield when they first released
Let me blow up my enemies with FPV drone, boy!
Bro, I think an FPV drone can be added to the game. However, it can only be used once per player. The player carries a briefcase, hides somewhere, there's a little animation of him taking out the drone and the "VR" glasses and that's it.
Or only a specific class can operate the Drone.
man, they should revive the artillery concept from 1942
But would that make sense in the context of the game?
Forgive my ignorance, but as far as I know, the classic artillery barrages are no longer used like they used to be. Today, everything is remote-controlled...
guided missiles
have you taken a look at todays battlefield?
drones nowadays are the ideal spotting tool for the king of battle: artillery
Explain
the only people using massed artillery today are russians, with likely candidates being the PLA and NK armed forces
Would rather not, would only be annoying to deal with
C4 drones were bad enough
Ones that can drop grenades? Nah
as soon as the proliferation of reliable continuous surveillance arrived, artillery got an important role of cheap and rapid target destruction on the front line
Yeah but that's not fun to fight.
you can have various gun and rocket artillery systems, but all of them should me map or minimap aimed.
artillery was a thing in armored kill so i wish it makes a comeback
No. I'm talking about the ones that have a small "missile" that detonates when it hits a surface.
So a UCAV? The most annoying gadget known to man in bf4? Amazing
The ones that eject grenades would be very unbalanced. And another thing, if you were to consider it, would be at most 2 grenades.
Classical artillery is not cool in modern warfare, but it is an interesting suggestion. This is because today precision is more important than simply devastating a single inland area to kill a single squad or armored vehicle. An artillery shell, especially a guided one, is not cheap.
That’s why drones are a top priority on the battlefield today. Depending on the model, they are effective, accurate and cheap to operate and purchase.
Ceasar, Archer
You are all forgetting the rule of cool
theyre all artillery pieces made for shoot and scoot, rapid deployment of shells
That’s what truly defines if something is worth adding
the zoomer equivalent of massed artillery. and if we're talking context of the game, why not?
its not like we know how the game is like
While I’m not a fan of artillery itself in bf, whether it’s in use now or not should be irrelevant
barely armored box with beeg gun = cool
I'm confused, maybe my ignorance is eating my brain. Nah...
one google search away

the artillery im proposing is a combo of bf1942 and armored kill. not hard to grasp
Artillery was interesting in times like WW1 for example. It was cool when a battleship from that time devastated a single location with heavy artillery. It used about 10 or 12 shells just to kill an entire infantry unit.
okay, we're definitely not on the same page
Sorry man, I don't understand you. I'll look at what you said here and tell you what I think.
Oh
Laugh that this user
Imagine members being able to post links
Was the image supposed to be uploaded?
who knows. permissions are weird
Bruh
But in short: you want classic artillery in a game possibly set in a modern war in 2025, right?
That's what I understood.
I think there was a misinterpretation here...
limiting explosion spam should be priority, delta force is very bad spam and battlefield 4 had a similar problem with it
One thing we haven't seen yet in BF is a way for squad leaders to communicate, or the commander to mic in to different squads and give them verbals. At least I don't think so. There's been several times where I thought that would be useful.
just general local prox chat, or vehicle chat, would be fab
I agree, squad members should be talking to each other, squad leaders should be talking to each other and to the commander too Mic i mean
could be the first step towards helping drive teamplay through intrinsic motives over just score
Proximity chat would work better than squad lead chat
I have a suspicion that is because squad leaders generally have very little practical "authority"/"power" so they don't really have a need for a way to communicate between squad leaders, since they typically won't have any way to give directives and ensuring they are followed.
RE: Proxy chat, I honestly am very torn on this topic because I know that mic spam and general derogatory speech would no doubt be used extensively.
On the other hand, it'd be nice because it might encourage more teamwork.
Mostly because players attempting to communicate and coordinate like this would make things more confusing, not less.
Players don't even use voice chat in Battlefield. Most don't even use text chat.
a way to promote the squad leader role would be to allow them for example to ping enemies or vehicles for everyone while each squad member can only ping them for the squad
this would make the squad leader important as it can raise awareness between squads
I think Hell Let Loose does this impecably
but is in part because the role has many more functions
No. No, no, no. No. I would rather not my ability to aid my team in target acquisition be wholly dependent on a random person I do not know.
I think it would be great for the squad leader to be able to call in bomb runs, call for vehicle reinforcements etc, maybe implement BF4 "commander" thing into the squad leader
Furthermore, it'd make recce class almost useless for stuff other than sniping.
you can fix that with gadgets
there many ways to make it work
I think snipers being able to ping stuff for whole team is OP
then everyone would be running snipers
the idea is to give value to the role and ensure at least someone in your group wants to play sniper
I understand what you're saying but I do not agree with it one bit. Limiting the recce class' ability to do reconnaissance is, to me, insanity.
I don't think limiting team-wide spotting to squad leaders would in any way be beneficial.
I have, and I do not think that game is something Battlefield should strive to imitate.
by no means
but the squad communication system and pinging is great
and encourages teamplay and communication
I've played Squad, Hell Let Loose, Post Scriptum, Arma Reforger and play Arma 3 on a regular basis, so I am very aware of how those kinds of games work.
But keep in mind that Battlefield is significantly faster paced and arcade than any of those games, or all of them put together.
BF needs to be its own
Having to have your squad leader spot enemies for them to appear to the team would not be a good decision imo. It'd discourage spotting if anything, and it'd hamper the enjoyment of the squad leader because he would constantly have to open the map and place markers, or be in such proximity to his squad mates that he could see the same targets. And given that this is Battlefield, where playstyles can vary drastically between players, I just don't think that system would be in any way beneficial or worthwhile to even explore as an option.
Targets are far too fleeting and mobile for it to be viable.
what about jets/ helicopters having to fly over there air bases to resupply, like back in the original BF2 pc days?
This is also a thing in BF V
And think its great
Hi All, I’ve been battlefield from 1942 and played through most titles to present day, ive always want to be able to bring in bigger party’s, multiple friends in multiple squads., I was also hoping for a multi mode concept that’s starts with a big map concept like conquest to capture an area, that evolves to rush for the top 50% of ingame players, who then play the next mode, then on to a new mode to capture an objective(blow something’s up), maybe part of a battle royal or extraction, what’s your thoughts
MultiMode sounds like a great idea for the franchise
This is something they can test in my opinion 👍
Booting half the lobby is an awful idea
Not really you play a game normally any and it end for everyone, in multi mode the top players on either side will progress to the next stage, let say you start a multi mode with 60player then at the end of the first stage it’s broken down to 40 players, then down to 30player for a TDM or FLine you could go further and have 20player then just 2 squad left
So basically, Operations from BFV, but only the top 50% would progress to the next "day" each time?
That sounds like a really, really bad idea.
Still a bad idea to constantly split lobbies
Agreed.
Splitting lobbies is an awful idea.
It is about kill counts because people who has high KD also has high WL ratio
I think it would be a good decision, or even better, 3D spots should appear for only among same squad. If someone else on the team spots they should be only 2D spotted.
So? Grand operations from BFV?
I miss the Levolution from BF4, hope they bring back those sick map events
Let’s forget splitting lobby’s for a moment my wishlist was for a multi mission concept where you start with a big conquest type battle with all the vehicles in play, once you’ve achieved your first objective and capture blown something up, you redirect your assets for the next assault where you mite not need 60 players per team, and the only way to do so would be to use the the score board to give you the appropriate amount of players for the next mission, Conquest-Rush- frontline TDM.
Conquest - big area- rush to objectives-frontline -to Capture blow something up to-TDM small area fire fights
Let’s call it multi mission mode
Capture the battle space. Rush to objectives
Frontline to secure or blow up something
TDM small area fire fights Let’s call before extraction
Why forget about the part that makes the mode awful
Grand operations works like that
First match conquest, second match rush, third match breakthrough
Or something like that
I just hope the LTMs don't suck 
I could get behind that idea, having 3D spotting only intra-squad and 2D spotting only for other squads.
We need less doritos on the screen, more situational awareneess
Are they flaming Hot Dorito’s ??
cool ranch
Just finished working, off to turn on the Xbox laters





Yeah you are corrext. I guess it would probably have to be more like a selection of commands than full on comms. Like what we already had with BF4 commander.
you don't like crunchy red doritos?
Unless they boost it by quitting every match they lose. (high quit percentage was a rage topic on battlelog lol)
did we lose emote reactions? ugh.
I know they had a drone in 2042 but I couldn't drop explosive or ram them into people. All it did was just disable tanks and annoy them
The UCAV in BF4 is largely hated by the community. IMO, indirect fire weaponry should limited, if even in the game at all
should be NOT skill based, but situation based. Bacause someone getting very good will still make it broken
ie. only usefull in indoors and doorways, only usefull in outside very open, usefull in team coordination
Having limited indirect fire weapons is OK, as long as it takes time to setup, aim and use.
Things like mortars.
And are not remote controlled, I would add to that.
I also quite liked the mini recon plane in bf4.
I don't think they would ever add equipment or gadgets that takes time to set up
easly counter fired
mav of suav?
Suav, both really
only if laser lock worked as it shoudl
They should bring back the MAV so recons can float around in mid air
I hope there is no cheesy point and Click Artillery Truck in the next BF
Bf3 mortar was pretty good. The remote one in bf4 was pretty crap. There was no risk to using it.
mortar should come back
Remote mortar is very silly
Dunno how they even came to the conclusion that it would be fun to play against
You could C5 it and make it explode among enemy players, but they nerfed it, it's very slow now
Maybe mortars should be a buildable reenforcement.
That would at least allow them to better balance it's use, occurance and placement
Basically the same as placed artillery in bf1/5
If we absolutely undeniable 100% need to have indirect fire in the game then that is how it should be imo
Personally I would rather not have mortars or any kind of indirect fires, except as a callin from maybe a potential commander
How about the artillery truck from BF4? That was always fun to locate in their spawn, chopper in and C4.
Personally wish they would take inspiration from BF2, artillery was in a fixed position in main base, only useable by a commander and was destroyable with C4
Having to death dive the enemy spawn doesn't sound fun
An artillery truck that needs to rely on squad pings for targeting.
It can obviously see the map details/topography and where they are shooting, but maybe not spotted soldiers?
A way to allow indirect fire weapons like this to exist, but not end up super n00b friendly point and click to kill cannons and spammy would be nice.
Would be really interested in seeing how my support specific pings would work out. Stuff like that, placing a marker that the person in that vehicle sees
They can then get points for fulfilling it, and people on the frontline place them so you know they have some value
A special type of spot/designation that can only be done with a recon scope/binoculars would be interesting.
Cause yeah, having said mortars but you have to know the flow of the map to know where to fire it, or use those support markers could be a potential alternative
Was having a discussion like this with someone else earlier in fact
E-Mail 
E-Male
Cyber-Pigeon
Still no news huh 
having the server join waiting list in battlefield 4 was a great feature it allowed players to go do other stuff while waiting to get into their favorite custom games and honestly it was a small but very useful feature that i miss
and i loved the greeting on the main menu where it said "happy monday (username)"
for whatever day it was
Two features that have to go away are 1. AI Bots, cause it litteraly diminishes any fun that a multiplayer game can give in this era of oversaturation. 2. Freedom to mod servers as much as in bf2024, cause that splits the community, it creates a confusion about what the game really is, and having to choose through so many options litteraly disengages the players. BF4 and BF1 did great on filling qeues even without that stuff..
oh and the straight pull bolt for snipers needs to come back
Ucav
What about this for big map game play, mid game play or when a team reaches a set number of point the 4 top player spawn as a SF element for a set period of time or for 1life, get dropped undetected behind the enemy lines to cause confusion totally undetectable on map
Optional bots sound completely fine in custom games
I just don't want them to fill up on regular servers where you can hopefully disable them
a 16v16 human game is more fun for me than a 32v32 game where half of them are bot s
🇲🇰
BREAKING NEWS: I have received an email from EA!!! About Sims 
defuse need it back
my life is fulfilled i finally got to see the megaladon easter egg in game
btw the megaladon is frozen in one of the ice mountains in breakaway 2042
Nice
✅
counter strike…
relly
We're def getting some sort of BR or PvPvE mode that ripple effect is working on, and to say noone likes BR's anymore, the player count on BR games doesn't support that.
Especially with the rumors that BF wants something living along side the MP/Campaign releases ala Warzone to COD, and with Beade being the GM of BF...yeah. Expect BF's version of Warzone or DMZ
Honestly if they remade and upgraded Firestorm I'd actually play the shit out of it
The atmosphere of that gamemode was low-key fire, reminded me of bf1
we can also be getting what we had on battlefild 3 coop but with more player on the game with a different mecanics or some
I’d love a BR Battlefield mode. As long as it’s fun and well realized and tries to innovate then heck yeah
If there were a co-op mode, I'd like to see procedurally generated destructible cities (See Battlefield 3, Six Days in Fallujah) with random objectives to complete, for endless replayability. Yes, I am a Helldivers 2 fan 
This is a a terrible take. Bots are more useful than the absolute brainded sniper campers that have the IQ of a monkey.
Bots actually try to play the objective and even go in for revives. Not only that, after the game stops getting support and everyone moves on, you can still have full matches because they exist.
Unlike older BF's that don't have them where, barring a small niche of popular servers with some arbitrary rules, its impossible to find full games.
Bots are a net positive long term.
I would love a DMZ style mode. Was so good in cod before they nerfed it and then killed it off
is gaem out yet
Yes did you not get your email
no
They shadow dropped
You only had 26 minutes to redeem it unfortunately
darned it
Launched 27 mins ago
They doubled the operators from 2042!
Most unfortunate.
lol nothing yet
game actually came out last year
Double the operators, double the catchy tag lines... double the fun!
In all honesty, I do like the idea of having 2 subclasses per class.
Yes agreed
I would kill to play BFH again 64 players
As much as it's hated, it's one of my fav games
No it isn’t
He’s trolling you
one singular german server on weekends get's nearly full 
PC tho
I never got to play BFH when it was active, it ended up being the one i skipped on launch and never really looked into it
Yeah I play that occasionally
But the ping isn't the best for me
hell yeah
Aren't AI Bots useful for new players though?
Games have changed nowadays and we're no longer in the day and age where in order to learn people have to play with strictly humans in order to get better since the learning curve for games now is very steep.
There are both positives and negatives to having AI bots but the same goes for real player teammates.
having them as a learning tool in a separate mode is fine, but playing against them in matches is just not fun
I disagree personally, but my opinion isn't valid as I've not played a multiplayer match of Battlefield before (I've always wanted to) so my opinion isn't really valid.
Multiplayer is the last space to play against bots
☝️
Well with the addition of portal, I'm sure they'll give an option for them
Imo bots should only be in a separate mode or as an opt-in server option for low-pop servers
There's really no need for them on decently populated servers since it's back to 64 players
It's been 2 weeks since the announcement of BF Labs. When do you think invites will be sent ?
🤷♂️ we probably won't be told when they're sent
When they're ready.
BF multiplayer bots are pretty god awful too. I think they should only exist if a PvE mode/training mode, or if you're in a region that entirely lacks other players (like many do in 2042)
End of.
I heard they are, but that's a problem I think can be fixed. Speaking of PvE modes, aside from campaign of course...extraction shooter mode for BF? I know it happened in 2042 but perhaps it could be done better?
They'll never be subject to the same uncertainty and IFF as human players.
Not all bots suck, dude.
They do. Don't get me wrong, I am in favor of having bots in multiplayer in a separate mode, but I don't want a bot to spot me concealed in the terrain, fire at me and thereby reveal my position to enemy human players.
God I hope not, I don't even want a BR mode or another extraction crap. Just make a good multiplayer. BF campaigns are largely crap too
Which you might think "ah that won't happen", but my experience in 2042 has proven otherwise.
A no from me on the extraction shooter mode. I want Battlefield to focus on being a Battlefield game, not an extraction or battle royale.
I'm loving BF4's right now.
If it did, it would have to be strictly PvE and not PvPvE. Though I understand where you're coming from.
I agree BF campaigns haven't been anything noteworthy. I wish campaigns would be expanded into separate campaign storylines that are introduced alongside the seasons. Let's say there's a new campaign story released semi-seasonally, i.e. every second season drops with a new campaign storyline aligned to the contents of the season.
Not all bots are terrible, but making good bots takes up way too much time that they could spend making the game itself better
(If you want to see good bots, look at games like insurgency: sandstorm)
Hell, of all the times a campaign could have been good or useful would have been 2042 to reinforce the 'lore'. Instead we got quips from specialists completely at odds with what they were trying to push as a background
Let's say, for example, it's a winter season release, the campaign storyline for that could be high north maps.
Say in the interest of securing resources in the arctic or some such.
It gives additional storytelling singleplayer experiences for the people who like that sort of thing, and helps develop and build the world as the game ages.
That could work, but it depends on how they do the story
If it's about 1 team doing cod-like missions, that wouldn't be good
But if it's a full-on war story, then that would be perfect
But wouldn't that make it EXCLUSIVE to the season it was in? Say what you want about CoD I liked the way they did it. Where they'd have the main campaign and then expand on it in the game's six seasons (except for Call of Duty: Modern Warfare III, I don't know what happened there), Battlefield should do the same.
The purpose of having a "new" story each iteration would be to have a better chance of having a good story. So instead of one campaign with a cointoss of being good or bad, you get several chances at making a good story.
If it were up to me, I would focus on a separate "unit" per storyline.
I don't know how it works in CoD so I can't speak intelligently on that subject, but since that has never stopped anyone else on the internet from speaking, it won't stop me either: That sounds like a good idea.
Yea. Would def work if it was like 1 and V's war stories
Though, I assume they'd be full campaigns instead of a few missions each
Yeah, exactly, but I imagine that it would give Criterion (or whichever studio it was that focused on singleplayer experiences) something to do, and the semi-seasonal schedule gives time to develop a full campaign.
I never tried BF1s war stories, but I did play through BFV's and really liked the FORMAT, if not the CONTENT.
They can use that to introduce new guns and attachments, which I'm sure they already do.
For a second I forgot that Criterion wasn't Visceral. Was gonna say that I wouldn't be against them doing another Hardline instead of an on-going campaign
Most def won't happen since Visceral shut down tho
That reminds me of 4's system where you'd unlock MP guns through the campaign. Would be interesting if they brought that back
I figure that'd be an alternative way to engage the player in the storyline, having the relevant weapons for the season be unlocked through the season campaign rather than battle pass or some such. Season 1 could be 2042 esque battle pass progression based weapon unlocks, Season 2 would release with a campaign story where you would unlock the various weapons along the way.
This is basically what I am proposing they do. It'd make people play through the campaigns and engage more with the worldbuilding elements.
Sounds tuff, ngl. I'd be down for that actually.
So instead of an in-game announcer 20 second summary and a external blog post, you would have an in-game interactive experience with in-game rewards.
The one issue I can see with having it replace the battle pass is that EA would def make people have to pay to play the season's "war campaign"
Probably, yes, because building a new story is no doubt expensive, even though they could probably just hire an impoverished officer cadet from the Swedish Defence University to write a story.
💀
It's funny because you're right.
So there would have to be some monetary transaction involved somewhere in the equation, because that's how companies work.
I suppose one could have the premium battle pass unlock the new weapons/equipment immediately, bringing in some dough from those that have no interest in the singleplayer story.
It wouldn't be "pay-to-win" because anyone could play the story and get them for free, but those who don't want to spend the time to do so can just cheap out on it.
I don't love the idea of forcing players to play the campaign to get weapons. Maybe some attachment or skin or it being an alternative way to unlock them though
Honestly I'd prefer just going back to BF premium but that probably won't ever happen again
Unfortunately very unlikely.
The problem with the continued storyline issue is that if you run into issues of playerbase dropping off it will be among the first content dropped. Just look at how 2042 drip fed content after the playerbase tanked and they had to spend a year fixing it
Y'know, the more I think about it the less bad it seems
Having it be locked behind a paywall might seem bad at first, but it'd mean that the stories would have to actually be interesting for people to want to buy them. And for anybody who just wants to pay upfront to get all future releases (or X future releases), there could be a "premium" system just like the old days
I would prefer for it to be free, but it being paid could have some perks
How would you feel about a system where you can either:
- Unlock the equipment via regular battle pass progression, or
- Via the season campaign, or
- Buying into the premium battle pass and skipping X levels.
Works for me
I don't see that as much of a problem considering each season would likely be a self-contained story with big set-pieces connecting the different stories
So it wouldn't force anyone to play the campaign, but doing so would be a middle ground between unlocking the equipment in a traditional "grind" fashion, and just paying cash-money to acquire them straight away.
Could be cool if the campaign route gave you a skin for the gun. Just so there'd be a small reason for MP players to play the campaign
Yeah, I guess that might persuade some people to play the campaign even if they had acquired the weapon through non-campaign methods.
So, three options basically:
- Acquire the weapon alone through regular progression. (Slowest)
- Acquire the weapon and a unique skin through the campaign.
- Acquire the weapon alone through purchasing the battle pass. (Fastest)
Anyways, I am going to sleep.
Adíos
Disagree! While the current iteration of bots sucks, if they had their own hit animations and had better kill feedback, they could work. Think Titanfall 1, where the NPCs populating the map felt like they belonged and had stuff to do, and weren't a total substitute for enemy players. They behaved like the AI enemies you would find in a singleplayer game.
Because there’s meant to be a clear power difference between the two. You are the pilot dashing around like nobody’s business, they are the grunts, cannon fodder but integral to the game’s scoring system. If the ai in battlefield was made to give you a similar power feel, I’d still wonder why bother including them. They are meant to be substitutes for players, and as they are now, not fun to fight
They are fine to use as partial server fillers imo. Many modes and regions would just be completely dead and the game 100% unplayable without them in 2042.
Suggestion for BF 2025:
- Weapon tiers with better stats which you can win from Battle Packs. Packs can be obtained by membership, premium battle pass, activity based rewards, or an in-game shop. Offer an alternative by allowing players to purchase tiered weapons through topping up. For example, a golden tier sniper allows for faster quick scoping compared to a silver one. An incentive for EA Play membership would be 1 free random tier weapon per month. No duplicates.
- Emojis, dances, and skins would be a fun way for a battle pass. Emojis and dances would be great for kill cams. Something like CSGO style skin would be great. There would be 2 tiers of these cosmetics: free and paid in battlepass. The free tier would have skins/dances in some of the levels. The paid tier would include emojis/dances/skins in most of the tiers. Great way to bring in revenue.
- Ability to build walls like Fortnite that allows players to quickly build up defenses. Players would be able to build as high as possible and parachute down.
- Reduce inactive platoons/clans by requiring new platoons/clans cost a small fee of $5. Improve on the BF4 platoon/clan feature by allowing more clan management tools (checking when a player was last online with the ability to purge/kick).
- Cut out the middle-person by selling server hosting slots. EA have plenty of capacity to sell server slots. Great way to bring in revenue and reduce costs for server owners. Win - win for everyone.
You lost me in the first 2 sentences. Stopped reading after that.
Stick to fortnite. All of this is catered to there.
Should be more than 2, like 3 or maybe even 4
To be honest, I like Battle Royale, I even play Fortnite. The problem is that Battlefield doesn't go with Battle Royale, and trust me, no one will like it. If it's too PTW or unnatural, no one will like it.
This is a bad joke.
Of all the competitive FPS games that I really enjoyed and loved playing, it was CS:GO. That one is forever in my heart.
Bunny is top tier ragebaiter
My brain just died reading that
Tutorial on how to flop a game.
nothing beat community servers, them zombie escape / zombie mod server were top notch
BF is made for battle royale honestly, big maps and high number of players already works in BF, CoD became more BFlike when they were making Warzone because they couldn't do that in typical CoD gameplay(projectile based guns not hitscan, tons of vehicles in the map, permanent parachute etc.)
Zombie escape was too much fun. Fuck the world and its geopolitics, I just want to play.
THEY RUINED COMMUNITY BROWSERS FOR CS
ITS SO BAD AND BUGGY
AND SERVERS DIE CUS OF IT
Pretty sure the only good thing in this word vomit is the clan management and server buy
I respect your opinion. I can't see Battlefield as a Battle Royale. To me, it's more of a "MilSim" than an FPS. Like, when I imagine Battlefield, I think of a very immersive map, or a WW2 Utah Beach with capture points with 64 players on the defensive and attackers to capture and conquer.
More like owe millions for all the therapy they'd have to pay for
Frostbite is a notoriously painful engine to work with
BF was CoD with big maps since Bad Company gramps
CoD is the same thing. I can't see it as a Battle Royale. For me, these two franchises can be summed up as: War, Espionage, Manipulation, Disinformation, Interests, Violence and Immersive and exciting Campaigns.
By the way, my best CoD was WW2 and BO1
big maps and vehicles*
I just think it's pretty stupid to compare CoD with Battlefield. Both have their differences and identities.
But that depends on each person's point of view.
Shotguns should not be in the next BF 
Yeah. Despite both being arcade shooters, Cod and BF are very distinctive style-wise
CoD makes you feel like Seal Team 6
BF makes you feel like a normal soldier
Hear me out guys:
Johan Skugge for BF 2025 OST.
😏😏
My goat for BF.
100%
They already use a remix of their work nearly every game
I actually like ||2042||'s soundtrack
It's not as bad as people say it is.
Just like the game itself it became better with post launch
Oh is it? Then that's all the more reason to have him on Battlefield '25 then.
Redacted's or Spearhead's themes are amazing
Iirc isn't the main theme basically just a remake of the 3 and 4 ones?
Not at all
They used fragmented notes in 2042's OST
I'm fine with the main theme but it would have been nice if there was a seperate one that was composed by Skugge. Uh "Battlefield 2042 (Skugge's Version).
Y'know what theme is truly underappreciated? Hardline's
Tho, that's mainly cause nobody talks about Hardline in general
Now that I'm listening to it again, yeah. There's a good amount of core differences
I like the campaign to Hardline, feel like I'm watching a TV show.
Yeah, I really love how they stylized it. I kinda wish Visceral still existed so they could make a sequel
They were shutdown?
Yea. They closed in 2017. Hardline was actually their last published game
Awh, unfortunate.
Would have liked to have liked to have seen a Hardline 2 like you suggested.
Even if Visceral still existed, I doubt we would ever get Hardline 2. It was recieved way too poorly
They should bring this song for BF Labs:
https://youtu.be/K12NbfWrlVE
I think it was also used in BF4 CTE.
Which, tbf, should be expected when you release a Cops v. Crims game in a War series
It's one of those games where it's good but released at the wrong time. Just like Call of Duty: Infinite Warfare.
They could have gotten away with it if you played as Military Police instead of just regular cops.
it shouldn't have been a battlefield game
could've done great as visceral's own thing
It would have gone either way
"It plays like a battlefield game why doesn't it have battlefield in its title"
yeah i suppose people will always find a way to complain
F
Hardline should have never existed because it glorified the militarization of police and its violence in people's communities, especially with the recent outrage against killings, brutality, and danger faced by police, suspects, and victims. "Hardline’s single-player storyline has nothing to do with riots or civil unrest, but it is all about the enjoyment of unchecked police power."
https://www.kqed.org/arts/10500395/lets-be-cops-murder-as-law-enforcement-in-battlefield-hardline
F
... It's a riff on cop shows
It's not that Deep dude
They also had a star war game tio
so GTA shouldn't exist either, their video games
Are you an AI bot
He's ascended ragebaiter
qrd on what is battlefield labs?
Basically an early-access invite-only test environment
It’s mainly dice can see what people like and dislike about the next game. There’s also the bug-finding aspect too
When play test
Tomorrow
It's just a game bruh it ain't that deep
Hardline was objectively a good game. Maybe not a battlefield game but it just came out at a wrong time with a wrong name
Good morning, chaps
When people are active in Chanelle Discord
Museum needs to make a return as a remastered map tbh
Hint hint wink wink Dice
Idek what maps/type of maps I want.
City outskirts, maybe? A mix between urban and rural environments.
I actually been wanting a Map like that in Battlefield, we were close to having that in BF2042 with Hourglass and Kaleidoscope, but you can imagine how that went (<<;
Or maybe something like a small village.
Plenty of open areas but at the same time some built up structures. Have it built on a incline so you have a "two story" type map.
Idk how you'd fit 3/4 subclasses into a class.
Just seems to me like you'd have so many compromises that it wouldn't be feasible.
BFV had them, they just cut them later on
One support subclass had the ability to reset overheating once they killed someone with an MMG
Other subclass had the ability to deploy MMGs while crouching
One recon subclass had the ability to cycle the bolt without unscoping
Given snipers and LMGs won't work like that in BF6 but still, you can get creative
You can even use 2042 specialist passives as a basis, one assault subclass with replenishing health after each kill for example(like Zain) or one recon not being detectable by TUGS(like Blasco)
the link does not work when I click it. is sign up still open?
I would also like to know
Wich hours play test available
how do you know
how do you not know
That's not gonna happen.
Quick fix for 16 recons issue:
- Snipers removed from recon kit
- DMRs made exclusive to recon
when is playtest
come back to bfee the homeland
yesterday
The number of players in a certain class isn't the problem in my view. It's how those players use that class. I play recce class almost exclusively because I like to flank, place down spawn beacons, and use motion detectors to help my team. I am not denying there are certain players who do the polar opposite, i.e.; sit in a single FFP and just try to shoot random people at 200+m getting at most 15 kills per game, but limiting the amount of (for example) recce players is not the solution to this.
It's a tough problem because snipers by definition work at a reach, encouraging a distance between the player and the FLET, which depending on the map, can result in a FFP far behind the FLOT.
I'd say the solution is not to discourage that kind of gameplay, but to encourage other playstyles more, like mine (biased opinion).
Also this isn't a solution to the problem either. Sniper rifles are the raison d'être for the recce class at its core, removing the sniper rifles would be to remove a massive part of the game for a large portion (though not majority) of the playerbase.
I personally don't play with sniper rifles that much (because my aim is horrendous), but I wouldn't want them to go away at all. I would prefer there were more incentives to use them offensively in a supporting way, say a bonus for killing other sniper users or machine gunners with a certain killstreak or some such, just something to incentivize them to stay closer to the main force and eliminating key personnel among the enemy force.
Lowering the bullet velocity could potentially help somewhat. I play snipers up close with the goal of clearing specific spots as I move with the rest of the group, and preventing re-peeks, so the velocity doesn’t affect that as much. But if someone sees that the velocity is lower than other games they may be incentivised to move a little closer perhaps
They made sniper rifle players camp by nerfing their close range capabilities. I don't know why players complain so much about sniper rifles which one hit kill inside 10m, when shotguns do the same, but require less skill/aiming speed to do so.
When Play test
No one knows. Noone who will know in future will tell you, its under NDA. Stop asking
I think BF4 had the bullet velocities in an alright area, personally, they aren't insane fast but you can still land shots on unaware enemies at long range.
This has always bothered me as well, but I can see the argument that "shotguns only work up close, snipers work both close and long range" as having some weight to it.
I just don't fancy the idea of having the "grace" of being able to get kills even though your aim wasn't on target at close range.
Shotguns have long range slug rounds and high magnifying scopes. 
Do slugs at long range still one hit kill for headshots?
(Idk I never touch the fucking things)
Iirc they do. Same in 2042 cos everything long range and single projectile feels terrible to use.
Understood, then yeah the argument doesn't pass imo.
I dont even know why sniper rifles and slugs feel bad in 2042. Probably a lot to do with the maps, and design/ranges of other weapons.
Slugs don't oneshot unless they got buffed in a patch
Even to the head?
Ye
Heh, so they are completely pointless then.
Yeah I’d be fine with that. I mean, I’ll be playing the way I do anyway, I suppose it’s down to trying to figure out how to get others to
Yeah, it wouldn't affect me personally that much but I think it'd be a welcome change.
One shot kill weapons to the chest are ultimately frustrating additions to any game.
Battlefield has always had a slower ttk than cod and as a result there's been a smaller bridge with shotguns and automatics there
I agree with this, and while it can be frustrating to get one-shot by a sniper rifle in close quarters, it pales to insignificance compared to shotguns in my opinion.
none of the shotguns are particularly good in 2042 except the 12m auto, and that was because it had high enough firerate to guarantee kills + drum mag
you cant do any of the fun stuff from stuff like bf4 with a long range scope + slug and countersnipe people with it
Suppressors
Suppressors are a potent but often underused category of muzzle devices for most of the Battlefield games. The decreased muzzle velocity caused by their use certainly factors into it for a lot of players.
In 2042, suppressors are divided into "light" and "heavy" suppressors with varied effect on matters such as minimap stealth, damage and muzzle velocity (especially in conjunction with subsonic ammo type). This is in my opinion wrong and serves only to discourage their use even more.
Suppressor devices, in my view, should be a single category. Ideally, suppressors would have the following effects:
- Increase recoil (due to overgassing).
- Remove the tracer component from the bullets.
- Give minimap stealth when firing.
Integrally suppressed weapons – such as the AS Val/VSS Vintorez, MCX LVAW, MP5SD, AAC "Honey-Badger" – would also:
- Further reduce sound levels.
- Have a lower muzzle velocity.
- Have a larger "zone of uncertainty" for victim damage direction indicator.
The fundamental reason for these changes are to give suppressed weapon systems a more natural place in the medium-range engagement zone, while decreasing effectiveness in the long-range engagement zone.
Holy shit
Idk if I would call my shit "holy"
Sounds good 👍
Thank you!
i just hope they dont do limited time game modes because its trash
Depends i feel like they can have them just make them unique rather than making rush a limited time game mode for example
Fat suppressor lovers, where they at?
QUIET!
No complaining about Hardline in this dojo.

It should have been a DLC/Addon for BF4
Hardline was amazing
We do not accept Hardline Slander in this house
Hardline is criminally underrated
i see what you did there
Hardline was ok, wasnt horrible but also wasnt that great either
Except it was great, and did lot of changes that improved on BF4
One can argue the setting, but as a game its great
Yea, it was unironically a better version of BF4, but people didnt şike it because it released too early and didnt play because of BF4
Also has some incredibly good maps
Hardline also fixed Grand Bazaar
The Docks was great, and Black Friday is one of the best CQB maps in BF
How's here know date Labs
no
Well, i do know english, thats something
people here thinking Hardline's theme is bad when in reality the police force is militarizing rapidly
Its the USA, everyone is getting their own Military Arsenal lol
We well not know if the test start only who get invited!?
we will, trust me
We “wont know”, people will leak it but officially we wont know
We may if they decide to tell us that they are starting to invite the first wave of people, but i dont think they will announce anything
I don't know date
nobody does
Another morning, another Day without an email
Hey soo... This is what happened when I clicked "Sign Up for Labs" or whatever:
"An error occurred while processing your request.
Reference #30.b4291eb8.1739881773.bddef0
https://errors.edgesuite.net/30.b4291eb8.1739881773.bddef0"
Any advice? I linked my Xbox account, email, got my Discord back up (obv)... So IDK wtf is up
try again?
Tried many many times and in different ways
It's just a white page with that every time
Guess no invite for you then lol idk what is messing with the Site. Try different Browsers and turn off any VPN etc
I have no VPN. Does it matter if you're using your phone to do all this crap instead of a PC? That's the only thing I can think of
should not matter but try it on a pc
Wilco. Thanks.
Also I assume the NDA is strict enough that no one has said anything about how the game plays, even like super vague "it's great" or "feels like 2042"?
the playtest isnt live yet
That's kinda what I figured lol just had to make sure. I'm (cautiously) über-hype for this one, mainly bc Vince Zampella is a gamer, prove. track record, he doesn't f*** around. I trust him to get this IP back on track.
Godspeed y'all, hope you get in. I'll probably be waiting til launch unfortunately lol
proven*
It's not today's
well someone got hacked
this is correct
Aparently there was a unnamed game playtest a little while ago some one beleaved to be battlefield but it was very very minor
any playtest that shows up on the site aint BF btw
You dont need to sign up for it again, its a different game then
There were playtests for today and Tomorrow, but it's not Battlefield I believe
Wich hours it's announced
it's not battlefield related
Bro is TOO desperate.
remember EA has a shit ton of games
It's the other game Motive is working on 
it's on their website
...last game was SW Squadrons, yeah? I seem to recall a YT guy said what they're doing next. Is it anything good?
Oh DEAD SPACE derp
That was their last thing
and on their website 
Is the playtest started already?
no
you'd see leaks everywhere online if playtesting started 
Thanks for the info
True, hahaha
Anybody else get a secondary email from BF today confirming once again that your application has been received and an email will be sent to you if selected?
I just got that email too. assuming it’s a nothingburger until actually being selected
Right I’m assuming it means they’re double checking before selecting begins
just weird that they’d have a confirmation screen at the end of the registration but it wasn’t actually confirmed until today or the email is just super delayed which is very likely
With the shakiest hands.
Yeah, emails probably go to everyone and are just delayed because of traffic
That’s my guess because I was one of the later people to sign up
Probably
Me either
obviously just guessing here but i really don’t think it’s indicative of anything more than a confirmation
i just got my email, its just a waiting game
Yeah, probably I never got any kind of email after signing up
Embed fail
Laugh at him
It never works when I use discord built-in GIFs 😦
Which hour's it's everyone's played
Need to be purple role to get embeds
Ah I see
Wdym?
So this registration complete email means nothing right ? It just they confirmed the registration but not an actual playtest selection confirmation
Did you read?
No, I'm actually blind, my pc read it through my screen reader
Pretty sure it’s just confirming registration
Yeah
I didn't read correctly

lol
download is still locked?
download? there is no download, or even a test that began whatsoever 

When server's open
To be fair, you cant normally read it lol
now
🤣🤣
Too late now, there was only a 2 minutes download windoww. Only 4157 people got in.
I don't resving email
and he leaked it lol
i havent even received the confirmation email
Maybe 😉
Ya, I got an email from a nigerian prince offering me a great monetary exchange deal.
same bro same
Everything regarding the EA Playtesting Program is under NDA and it is forbidden to share any Contents regarding Mails, Invites, Playtests etc.
This ^
You are only allowed to say you are part of the Program, not part of BF Labs for example
En Svensk Tiger?
Japp 🙂
Superb.
I do prefer "En Svensk Stör" however, with due consideration to our ranger units who have been practicing blowing up bridges, roads, and radio towers for the past 100 years.
Störstrid, the defining term of my entire playstyle in Battlefield games.
is anyone else getting errors when they go to ea playtesting?
Aah 👍
and one of my messages got deleted
Yepge
EVERYTHING is written when signing up for the Playtesting Program and everyone agrees to the Agreements. People that break these will be banned from the program and can have their EA Account banned too
Thats why you dont involve the public ... its bound to happen
guys u cant share the email
you mean the second mail everyone gets?
Oh for sure that's why I was surprised this is happening and even having the NDA at all. Makes sense to try at least but dang lol
Hands down
HÄNDERNA UPP I LUFTEN 🎵
lmfao
it witerally says that you witerally cant share details of the witeral email
Bok stavligen
trailers should all have a variation of the battlefield theme
all these new-age trailers are completely soulless without it
The 2042 ost is so bad

An error occurred while processing your request.
Reference #30.b4291eb8.1739904606.161a2d5
Broken trumpets
You don't like whales mating sounds?
But tbh, the next BF will focus heavily on Elements and Nostalgia from BF3. They teased the new Game with BF3 stuff waaaaayyyy too much (The Theme in the Labs Trailer, during the Investors Day etc.)
Naah
Me neither bro

Sitt. Ned. I. Båten.
NEJ
JO
probably not related to anything. i think a bunch of people are probably checking the website to see if there are any changes, and in the process the website is getting overloaded which is probably having the cascade effect of drawing even more people to the website which is extending the downtime
@mild girder if they try to pull our heartstrings and attempt to monetize battlefield moments, it aint gonna end nicely
I don't got email
Nah, site just down in general. This hasnt happened before with the Queue System lol
you can rendezook in bf2042 it's not like they lied

missing the point
I have no issues on my Side to access the website. Just no email in sight
@heady thorn 
Website is fine for me
wanna remind you about the Portal Trailer and the WW Soldiers launching a Jeep with Explosives (it doesnt work in 2042)
i mean i think they probably just did it because it's a well known community activity. the game isn't really different from the trailer at all
heyoo
i think they fixed it so you can launch vehicles with C4 now but yeah that kinda sucked
again, the reveal trailer was nonesense without gameplay
I wish they never fixed the hover vehicles going up buildings
lmao that was the best glitch ever and imo didn't really hurt anything

Yea it was so easy to counter and even then wasnt that strong if they made it to the roof
it helped more than anything because of those damn rooftop objs
I think they removed it cause too many people complained but like, god forbid a game has silly fun elements
remember when portal advertised c4 launching (and was not possible in AOW or Portal)?
Pepperridge farm remembers
portal also advertised itself as having content lol
I had so much hope for portal too. A step in the right direction but dang as I always say just give us a map editor/modsdk
i hope if Battlefield 2025 has portal it has more thought and care put into it and actually receives post launch content and not just a few weapons drip fed once or twice a year
portal 2.0 should have a map editor straight up 
not map creator though*
Fingers crossed!
"Battlefield 2025" 
imagine a Forge type game mode in Battlefield
Side note, but is it just me or can we not emote react to msg's in this channel anymore?
ok what else should i call it lmao. battlefield 9000
no more reactions, and no more external emojis 
i miss my pepeSip emoji
2026? There's no way it is releasing this year.
you know arguably you could say that was only a cinematic and not representative of the final product
they always cover their asses
we have no way of knowing when it will release. the current year is 2025 and this is the year the marketing started
i want some pizza now ngl
its pre alpha in FEBRUARY. it has to release this year
Just don't make Kevin angry with a pineapple pizza 
i love hawaiian pizza
they're targeting fy 2026 so it's releasing anywhere from april 2025 to april 2026
Thats uhhh, optimistic if you want a polished product
i marinate beef in pineapple
idrc all bf launches have been terrible
if gta 6 doesn't get delayed they'll probably delay battlefield to 2026
I don't think a Battlefield game has ever released in a truly polished state lol
I would never desecrate a pizza!
Thats what im saying, I want, for once, it to be polished on release lol
GTA games have never not been delayed. GTA V and RDR2 were both delayed by over a year
Spoiler alert: ||It won't be polished||

isn't your country next to sweden though
which they have banana curry pizza over there?
yep, pretty sure almost every rockstar game in the last 20 years has been delayed
let me be delusional please T_T lmao
I just don't want to encourage people to become disappointed.
Yeah the smart thing to do is add a year or two to any release date they give in their initial announcement trailer.
it'll be a diamond in the rough, you heretic
he "leaked" an email sent to everyone that signs up?
idk why it got deleted
I'm a Command & Conquer fan, im plenty used to it by now
BF4 moment. Classic seething outrage followed by "this was the best game in the franchise"
we do not associate with sweden and such... pizzas.
that was BF3 though
We have kebab pizza
BF4 could've been a game update to BF3
Kebab pizza is common here too
can we drop it i'd like to move forward from this collossal blunder
yes but those are swedish smh
BF3's launch was actually good from my memory. The best part of BF3 though was the one shot kill 44 magnum in the beta though lmao
At least not danish.
LOL
Furthermore, you and I both know that Norway is merely a nickname for an autonomous region of the Swedish Empire.
HA, indeed.
How about you acknowledge the fact BF2042's reveal trailer was nonesense without gameplay?
The Danish 🤮
they were selling you fog
You can tell yourself that, that is okay!
😏
BF1 and BFV also didn't show gameplay when they were announced lmao
||Norway could probably just buy Sweden with all that oil money, but I want to pretend that's not the case.||
Yes? They're still nonesense
BF3 and BF4 had it down to a T
Actually even worse, BFV showed fake gameplay that wasn't indicative of the final product
Its like DICE completely lost talent that can weave a trailer from the players view
OH, ALSO, @heady thorn, at least I can go snowmobiling when and whereever I want in my country >:)
i'm sure they don't mind considering 2042's marketing was incredible
ignoring all the refunds after release of course
I think they were just marketing choices. Fault Line and the BF4 campaign reveal don't really work for a game like BF1 or BFV where there isn't one singular cohesive campaign, and BF2042 didn't even have a campaign
when trailer for new game
Yesterday, haven't you seen it?
While Norway has a law that says only on tracks, private land or in certain situations.. People do it anywhere lol
We've driven down to the stores lot during winter 😄
i know that link
sounds like something you hear moments before getting arrested in a foreign country
"XcQ" I have these 3 letters memorized
Norway has some of those
But we are not denmark, and that is something!
LOL!
I'm a big fan of snowmobiles because I used to live in a village with, let's say, subpar road maintenance in winter so I used to get driven to school on a snowmobile in the winters sometimes.
Let us all be grateful we are not Denmark.
Love snowmobiles tbh. Yep. Loved em in BF4 too!
In my ever present phobia of vehicles in Battlefield games, I have never touched one in-game.
Actually no, I have touched one and been JDAM'd
i play everything haha
bored otherwise
Man, do I miss snowmobiling into the middle of absolutely nowhere and setting up a campfire though. Haven't done that in a few years.
I mess around with a lot of different weapons, but vehicles terrify me 😨
It is fun being able to camp virtually anywhere here
Same here, Allemansrätten and all that.
I'm grateful you are not Denmark
And labs, labs are great
Labs have given us some of the greatest scientific discoveries!
They are also very good dogs
for real
I mean, even the Norwegian labs somehow manage to be good dogs. Quite the feat.
Lol, just saw the news about CoD Recon Squad. Lmaooo
There might be some strong competition ahead of us
Sliding needs to be Gone in the next battlefield
S999 People in 2042 Sweating for nothing
Sliding needs to be in the next game, but not op and not useless.
Recon squad sounds like the biggest "we promise we are listening" PR stunt yet.
They'll hire someone to be a "special community outreach officer" next. Like they did in the past. But it will achieve nothing.
I hope they start listening to what the average player wants, and not pro players and sweats.
You'd solve a lot in warzone especially by removing half the gadgets and perks, then removing redeploy beacons. Then reverting omni-movement.
Main game gimmicks are ruining the experience of WZ.
Stupid S ranks need to be gone in the next BF
Bring back some proper ranks
Facts!
Oh it's definitely big PR, no question about that
I also hope S ranks are different in next game.
They should listen to all of them, and take good things from all. You can't just take from the average, you also can't just take from the really good players. It has to be a balance of people who is new, average, and good players.
Na, pros and sweats only want things that increase the skill gap to their benefit
nah man with respect, every time a game dev has listened to "pros" it has ended poorly for the majority of players
pros intentionally ask for changes that make it easier for them to farm content off lower skill players
I can tell you they have not just listened to the pros
Ofc they havent
Sometimes more, sometimes less.
Lot of the time they just do what they do lol
There is pro players who know how to communicate things, and those are the ones you should listen to. Not ones who just want extreme skill gaps
That is not what im saying here
You need to take in feedback from everyone, not just one group
Those are the ones they shouldn't listen to. But pro players also have insane knowledge about the game, and how things work. You listen to those who are there that want good changes, not the ones who want to stomp
Current WZ and BO6 balance and design is a direct result of ignoring casuals feedback. Then they wonder why they are hemorrhaging players
WZ & BO6 has a lot of issues that doesn't stem from just that.. come on
feedback should be taken in from everyone, it's up to the devs to then decide what suits the game and what doesn't. If they choose to prioritise pros' feedback then that's where the problem is
I'm saying historically, pro players and high level content creators tend to give feedback that benefits only themselves, while actively harming everyone else. I don't need a representative who speaks for the whole community. I'd rather the majority of people get the vote
Yeah, namely, it's CoD. 
Legitimately, 90% of the issues in CoD are from the studios taking too much feedback in general, and especially from pros and content creators
Feedback is a balancing act. You need to know what to listen to. A good chunk of the time, even the majority of people agreeing with each other aren't really sure of exactly what they want, which is why games sticking to their vision has proven successful so many times over
The best Battlefield games became the best not because they surveyed a bunch of people to ask what makes a good game, but because the developers went into the project knowing exactly what the game they wanted to make was. Now, I do think that playtesting and things like Battlefield Labs and similar insider programs are good for things like troubleshooting and polling to see what changes are liked and what changes are disliked, but skimming social media to see what people are vocal about usually isn't a good idea
Honestly, the best thing to do for feedback is put a game in someone's hands, and immediately after they're done playing give them a poll asking what things stood out to them, both good and bad. Highlight things you're unsure of, ask if there's anything the player felt was hindering them, etc. without being so specific that you cause a placebo-effect
Going into a game with conscious effort going on extending the skill gap between the worst and best players is not a good idea also. Then also incorporating the latest gimmick from the latest game, which just happened to even further stretch it sucks.
None of my mates want to play WZ anymore.
I don't think focusing on skill gap in general is a good idea. Games that flow naturally through good map design and gameplay will develop their own skill gaps as people get into comfort zones and others branch out beyond those comfort zones.
Battlefield games in the past had skill gaps based on how well you played your role. A good support player could provide health and revives for a ton of people, a good assault player could support frontline battles with ammo and firepower, a good engineer could take out vehicle threats, and a good sniper could provide overwatch or pick off enemies trying to hit back cap flanks. all the pieces of the puzzle fit together naturally, which made the game feel like a proper sandbox. playstyles weren't forced, but weren't fully open either
no
do we know when they will start
If they were, we wouldn't be able to tell you anyway
no
we won't be told, it's confidential information
are the playtests external or am i just downloading it from home
you'll definitely be able to play it from home
we don't know
but assuming from home
idek if there is a ea playtest building close to where i live
doing external doesn't make sense since there's only 3 (maybe 4) locations where they would do testing (the game studios) and that's very limiting
Can we invade norway?
yeah and that wont fit 1000 people
or countries that aren't NA/EU (in the future)
there are only 2 in my country, Florida and California and i dont live in those states
pretty sure its from home now
I don't think there's a Battlefield Studios studio in Florida?
shrugs
i don't know much about EA playtesting tbh
website still down
i think we were told so far there would be servers in europe and in the US
from what i remember it said that on the labs website
so if you become at tester you play it on your own computer at home
unless its an inperson in the studio testing which they do as well according to their own website
they do both im assuming
what studio would i go to
well if you are selected through the upcoming testing stuff, you wouldn't go to a studio im assuming
you'll play online for the external test
Of course you will. AFAIK DICE building massive battle royale arena with up to 10k playtesters to train the best playtester
i think they want a large ammount of data when it comes to their mechanics, so essentially, we're all gonna see what works and what doesnt work
Anyone here knows when the actual playtest will happen?
Nobody knows 😄
I know
We well not know even
well one know in future even?
Is the playtest website down ? Go to log in and get an error
It's been like that for a while
Okie dokie. Thank you
Dota 2 is very much balanced top down and it works fine, imo its better to do it that way as worse players wont use systems properly, however dota 2 devs dont ignore people at the bottom, they will adjust stuff so its balanced top and bottom, its just going from top down is the best way to start it
i know, bf isnt a moba
but the design philosophy is a good one
when they did the announcement they said in the upcoming months afaik?
put it this way, if you balance for the weaker/majority of players, then there will definitely be gear the better players abuse and stomp everyone else with
"coming weeks" I think was the term used
might be true
When Play test Live
That's because things casual players want make bad FPS experiences. They like shit like clunky momentum based mech movement, no movement mechanics to make it hard to hit players, poor gunplay mechanics so they're more likely to win playing defensively, and many other things that leave no skill gap or enjoyable experiences. Pro players love the genre for what it is and want it to be the best representation of what the genre can be, which in turn means your game has lasting appeal.
It's not here streaming on twitch
I’ve just reinstalled 2042 after a long break due to friends playing Cod, I’m level 30 and finding it daunting death a plenty kill few and far between,
I hope there will be prox. chat in the new game. I'll love the game if, and only if, I can blast Fetty Wap while nose diving on an enemy tank.
no thanks
can you really call it bad if it's what the majority of the playerbase wants
what good is a game that caters to only 5% of its players
there's a point where they need to consider who is actually playing, and whether the game caters to them
id rather have a core team with a strong vision for the game than cater to players
dont ignore them, but dont cater them either
well if you don't make a game that players want then you get no money, so there's that
it's cool when developers make a game that they want without giving in to demands, but at the same time it won't always work
Honestly don't care, a lot of people want what's bad for gaming and as a fan of games I'd rather gaming shy away from aiming to seek impossible returns on investment by chasing casual player size and retention to farm battlepasses and cosmetics.
Games die just as fast when they don't have any real identity either, and we've seen that with lots of games. Only a small number of titles can get away with chasing the casual playerbase and unless you play the design game and rollout better than they do odds are you will just lose both playerbases
You won't dethrone Fortnite and CoD so don't bother warping a game that has a concrete playerbase you could cater to instead who are dying for you to make the right call at this stage lol
yeah how are you defining what's bad for gaming? I get being against excessive monetisation and ridiculous microtransactions, but when talking about game mechanics it's all subjective. If the majority of players are casual players, then there's no merit in listening only to the top % of players who only want things that benefit them
and regardless of how many people complain on reddit and discord, they're still a minority
They don't want things that benefit them, they want a good game.
Casuals want both what's bad for gameplay and good for them.
Hello 😊
they want a good game... for them
A game that has mechanics at the top and replayability benefits everyone. A game that is catered to dogshit players is unfun trash to anyone who isn't casual.
is download working for you?
Battlefield is gg 🫡
😁
there is a shitty answer to that but that answer is the truth. there are battlefield fans who to this day prefer to play bf3/4 or older titles. and people who play battlefield right now that call themselves fans. guess which one of those want the game to be more like bf2042 and which one wants them to be more like bfbc2/bf2/3/4?
its quite simple. those who like bf2042 do not like bf and probably like cod. sad statement but the truth.
agree to disagree, i think we're going in circles
people who like cod are playing cod, not battlefield. The only way in which they're comparable is with specialists, which are mostly meaningless after the class update, and with the goofy skins
not worth much but you can also just look around this server, plenty of people play 2042 but still prefer the way battlefield used to be
i want the bf3 days to come back yet i've got 300 hours on 2042, because after all the updates it's still battlefield, no matter how people try to twist it
just not a great one
people who like battlefield do not like bf2042. bf2042 is not battlefield. its cod with heroes and vehicles. its not battlefield. it has cod gunplay. cod movement. and cod monitisation.
class update did nothing to get rith of the heroes. dont kid yourself over that. bf2042 still doesnt have proper classes.
lol alright man
We wouldn't be if you just accepted you're wrong but that's the ignorant world we live in
Just say you don't like 2042 and leave it at that. Stop trying to throw all BF fans under your banner.
Im a BF fan and I like parts of 2042. It's a Battlefield game, just not a very good one.
It's not CoD in any way shape or form.
But it still isn't a true Battlefield, that much is true
(I hate 2042 btw)
sure
my dude. it uses the same animations as cod. the gunplay is the same as cod. it literally is cod.
Just let it go.
Yeah agree. 2042 was still Battlefield it just felt like they tried to appeal to the CoD and Fortnite community, which made it a flop to BF fans
the gunplay is not like CoD. Unless you mean the garbage visual recoil addition, then sure.
The gunplay is nothing like COD tho. Statements like this just make you sound a fool 😅
Well said
And yeah BF2042 is a bad game but there's redeemable qualities to it all the same. There's no blanket banner problems. I personally like the crouch sliding, bhopping to limited degrees, but I don't enjoy Call of Duty either I just like rewarding movement mechanics that allow me to play aggressively.
you can tell some people haven't played the game since launch lmao
recent BF2042 hardcore mode was really good and was basically the same like in older titles
Bro is crashing out over a basically dead game lol
you cant look at all the battlefields and then look at bf2042 and say that it is battlefields gunplay. if you look at the shooting side by side between bf2042 and cod. it literally is cod. saying it isnt is hilarious to me.
It has tac sprint and reloading an M4 looks similar to COD. It's basically the same game!!!
more over idiotic statements
you referring to 2042's gunplay being like CoD?
Tell us you haven't played either games without telling us. Either way, blocked cos you are a dumbass. 🤣
I mean it can be argued 2042's gunplay isn't like prior Battlefield games but there's still something about it that feels a bit Battlefield
right i havent played games, i simply make up statements. 2025 arguments in a nutshell. blocking others is hilariously childish. it doesnt take people an hour to see they are the same if they look at it side by side. end of.
I'd say its half Battlefield and half undercooked
"look at it side by side" yeah there's the problem lol, looking at games instead of playing them
I do play BO6 and 2042 though
and whenever I play BO6 after playing 2042 i feel like im relearning how to play CoD's gunplay again and vice versa
that's my input on it
how else do you want to compare them? what kind of stupid argument is that lmao
Blocked because I dont want to be annoyed with your ping replying for the next 2 hours of your rage enduced ranting 😂

by playing them and feeling the difference, that's how you compare games, not by looking at a video someone uploaded comparing animations or whatever lmao
rage? im watching youtube while simply having a conversation in this channel. people like you probably think everyone rages the second they engage on a topic lmao
the CoD like thing BF had in 2042 which was anonying was the specialists cough cough operators cough cough
while still a bit different from CoD, you could see where they were going and im glad that got stopped, we are going back to classic class-based in the next BF game 😄
These two videos games where you shoot guns look similar guys. We have started a revolution.
cool, so the hours i put into cod and bf2042 dont let me decide that they are the same as i didnt play them according to your argument cool.
who agrees with me that BF1 has the smoothest gunplay 😄
its certainly one of the best yes
When everyone played
if you have no arguments besides childish statements then why even bother.
Delta force and cod and 2042 have the same gunplay!!!!
the satisfaction that it gives you when you gun down a player, man its good lol
wrong
But it sounds like a skill issue
if you played both then say that, not "they're the same if you look at it side by side" lol regardless they aren't nearly the same
delta force is the same as bf2042 correct.
Battlefield 4's gunplay feels right though, like that feels like proper Battlefield gunplay
Battlefield 1 is just incredibly smooth
Delta Force and any Gacha game has the same economy related gambling!!!!!
there's nothing smooth about visual recoil and suppression affecting spread and visual recoil so excessively
BF4 where you arent forced to micro-brust would be amazing.
burst*
but think about how immersive it feels when you can't see or hit the target
respectfully, fuck the immersion for gunplay 
i played both. after playing both i concluded that yes. the movement. the animation. the gunplay. its the same. maybe it has something to do with them hiring cod developers for bf2042 but.. nah probably not right.
Lol delta force has Lazer beam smg meta. 2042 burst based AR, DMR and LMG meta. Basically the same tho, amirite!!!
Let's disregard that one has spread (2042) and one is a hold mouse 1 simulator (Delta Force) 
for sure
how is Delta Force's gunplay btw, i havent even played that since the beta it had
didnt play much of it though
Bad
seemed like a 2042 clone so i was like "im just gonna play 2042" lmao
I saw a clip on DF where a guy just lazers the lobby with Vector, while i am happy that the devs added the Super V system, god that shit is way too busted
DF gunplay feels good. just not for long range tho 
the gunplay is good for cqc play
I played for 4 hours, rage deleted it and downlaoded 2042
Add stability attachments, hold mouse one to kill someone 400m away
certain guns dont need that. particularly the starting support weapon for example.
it's like a really cheap attempt at making 2042
Its literally a copy of 2042 except it has everything that made 2042 bad and Tarkov like gunmodding
wait so you are saying there's no bullet drop?
💀

so like hitscan?
When every gun is essentially forced to do it.. should'nt be a thing. Certain guns to make them unique, and if they want them that? Sure. But it should not be a universal thing
which is wild to me, of all BF games to copy, you pick 2042? lmao
no, there is somewhat of bullet travel but no bullet drop
and the bullet travel is FAST
like its edging the hitscan
Not hitscan, but they have no spread, and a gunsmith that allows you to make your weapon pinpoint accurate, with no vertical recoil,and a 50+ round mag
i mean, in reality your better of simply tapping and not even micro bursting. single shot is the best if you want accuracy. some guns just have an insane rate of fire that they need to be bursted. or single shot. i prefer taping over bursting anyway.
im guessing that game is a playground for snipers
Except its playground for SMG’s with virtually zero recoil and 50 round drum mags
No, it's best for smg player. Cos everyone spams smokes/smoke abilities
so broken VHX-D3 but on steroids
Kind of. Think it more of Thermal Supressed PP19 but it can kill from across the map
DOTA 2 isn't a first person shooter so the analogy doesn't work. The mechanics of an FPS game lend themselves, for better or worse, to manipulation that can punish certain groups of players just for their mechanical ability
love that weapon
You just rolled in from the MW2 subreddit, aye?
All the "pros" said difficult recoil and more realistic movement speeds made that game bad, and so MW3 removed all that stuff and then flopped right on its face
I feel like people get Casual players and Pro players mixed up
BO6 tripped down on these ideals, and it's in the mud now. Along with WZ
its the casual players who want the game to improve, they are the majority of the playerbase of any game after all
Pro players most of the time advocate for things that ruin games
I think they mix themselves up. Self identifying pros tend to ask for the game to be dumbed down to an extent that makes playing it require zero brain cells
Casual gamers are the backbone of games and the people who just play the game to have fun. If you alienate the casual player you alienate most of your playerbase.
yup
also casual players dont have an issue with anything
For instance SBMM and Ranked only came into existence because of Pro players but they arent ready for that convo
And your average Pro spends more time complaining about everything in the game on social media instead of playing and adapting
I might be a pro then ngl cause I hate SBMM 😭
exactly this, they call themselves pros but have a complete inability to adapt to new game mechanics and instead they go on reddit or twitter and absolutely demand that it be changed
It's kinda crap that they are bringing back Verdansk, but it's gonna be a shameful version due to all the poor decisions made since then to now.
SBMM was technically made for Ranked play initially because Pro players wanted to take the game "too seriously" than just having fun
Casual players want to have fun, they dont want to sweat
Its not the other way round like people tend to think
you hate EOMM. SBMM has been in games for more than 20 years. EOMM is the new form of it which prioritizes the carrot on a stick method of keeping you just engaged enough to not sell your console
Oh okay. Yeah that's what I hate
sbmm has been in games since matchmaking was a thing, its just gotten worse due to corporate interfernce and "engagement metrics". Ranked exists because people like to improve and measure progress
Actually SBMM was developed for Halo 2 in 2004 to make matchmaking put people of similar perceived skill in lobbies together and lessen the frequency of stacked lobbies
I feel like a lot of people will jump back in to play WZ on Verdansk, but it just won't be close to the same game.
yea that too
Games need to bring back ranked lobbies I'm tired of going against sweats 😭😭
right and it made matches less random, it appealed to people who wanted to play the game more professionally with skilled players
Ranked lobbies is where the sweats are lol
you guys realise that people at the very top of games are there because they love the game right, no one is putting time and effort into something and seeking out ways to actively ruin it
they just come to the casual ones too
And the funny thing is that bringing back the old map wont fix the fundamental errors that still exists in Warzone
Yeah I know but I mean so that they aren't as prevalent in casual lobbies
you'll never escape sweats. if they remove SBMM and add a ranked playlist, the sweats just play casual to farm easier kills
server browser on every platform fixes every issue with sbmm
I agree but some do
Streamers sometimes
streamers have zero influence on games balance unless they are also in the top 0.1% of players
they defo have an influence in some games lol
I was honestly shocked when I learned people who play Battlefield use quick match matchmaking, I almost exclusively use server browsers except in the games that don't have them
games that prioritize eSports will defo listen to streamers from time to time
this is wrong more often than it's right. people at the very top of games who are vocal on social media often only play those games in a career setting, so they seek to make the game easier for themselves, not better for everyone else
yep
I still don't think SBMM is a bad thing. This carrot on a stick version they have right now in COD just kinda sucks.
I'd prefer something more similar to ranked modes with actual visible ranking placement after X matches (Like was in Overwatch or similar.)
id bet most of the player base at this point wasnt playing when server browsers were the norm and are used to matchmaking, also consoles dont get a server browser most of the time
sbmm is necessary to some degree if you are using matchmaking and not server browser
its just being abused
