#battlefield-labs-discussion
1 messages · Page 26 of 1
Where you defend the burger town
RAMIREZ
Idk that much about CoD maps, I just know one of them had a mock village based on the ones they used to test the effects of nuclear detonations on relatively normal American structures.
nuke town
hope this game innovates
Yeah this was a campaign mission
Idk what it's called, I just know it exists.
that is the last thing we need from this game
"""innovation""" is what got us here
huh?
Same I’ve mentioned my hope for conquest innovation here didn’t seem to get much interest
i mean actual innovation not freakign specialists
dice just needs to do what they know works, what they know people want
experimenting with the game that's supposed to regain the community's trust isn't the best idea
To an extent
i'd rather they just keep it simple
what do you think the CTE is for lol?
I don’t want just a reskin either
same
Fortifications was innovating without detracting from the overall battlefield feel
like if i want bf4, i'll just go pla bf4
there won't be any foundational changes
too late for that
they already said it'll be maps and modes, primarily
expand fortifications to base building, like in arma reforger
Idk about that far
That moves more into the mil sim genre
But being able to reinforce points was nice
Sub objectives is what I’d love to see
my only fear would be that dynamic building placement would mess up a lot of the intended map design and lead to some more frustrating moments if a place thats meant to be open ground becomes a fortress
but it's a multi layered thing
I liked being able to destroy the bridges
But then being able to rebuild them was crucial
THEY ARE BUILDING A BRIDGE
Remember paracel storm, losing the bridges was a detriment to vehicle movement
What would people's opinions be of subterranean maps? I know the US Army and UK Royal Marines have been training subterranean warfare in Ft. Bragg and Gibraltar respectively.
Mind you I am not necessarily talking cramped channeling maps, but also including stuff like larger underground bunkers commonly found around Sweden for instance. Stuff like large underground aircraft hangars and command centres.
so metro, redacted style?
I can guarantee we’ll see a metro style map
Battlefield fans love their meat grinder maps
It'd be a little bit of a blend between Metro, Redacted, and Locker.
Or well, what I am imagining at least.
Did you fix the Battlefield Labs Sign-Up page? I kept getting the same error code.
well, I'm not a fan of meatgrinder maps, but if it has paths that have it feeling like theres a little more flow I don't mind what maps we get if they are underground
It's difficult to describe in words what I am picturing.
Meat grinder maps are good for Rush I think, I looovved me some metro Rush hardcore 
I think they could get a fair bit of inspiration by going to Aeroseum in Gothenburg in Sweden. It's one of extremely few underground airbases that were not filled with concrete during the strategic time out that Sweden so delusionally introduced when the Berlin Wall fell.
I know they have a naval base just south of Stockholm, Musköbasen, that would be epic to see in-game but since parts of that installation are still hush-hush secret classified I doubt they would be allowed to even take pictures or use it as inspiration.
I’m with you. I get burnt out with tunnel maps quickly.
Think of it a bit more like a city map, but underground, basically.
man I really need to get that bf1 dlc, can't play half the lobbies I load into
anyways, playing this has me honestly hoping for weapon restrictions again
Its a different change of pace in 2042, but I just miss them
I'm not sure how I feel about weapon restrictions. On the one hand, I want them, to encourage more variety in classes. On the other hand, since I want to have a lot of flexibility in customization (including barrel lengths and such), I feel like there would be a lot of overlap and therefore would rather not have them. Simultaneously, I don't want assault players to have access to sniper rifles or light machine guns.
I just feel like it creates a far more interesting team dynamic with classes distributed fairly consistently on the frontline when they exist
Rather torn about it. I guess you could limit more distinctive categories to specific classes. E.g. shotguns, machine guns, and sniper rifles.
also makes each one actually play differently, which I appreciate
but both sides have their positives where I can argue for and against both approaches
Yeah.
I for one want class specific weapons with shared groups. Like dmrs and shotguns accessible to all classes
Like BF4
Yeah, ideally, in my land of hopes and dreams, there would be more weapon categories, of which one would be unique to each class.
|---------------|----------|--------------|---------------|
| Assault | Engineer | Support | Recon |
|---------------|----------|--------------|---------------|
| Battle Rifles | PDWs | Machine Guns | Sniper Rifles |
| Carbines | Carbines | Carbines | Carbines |
| Shotguns | Shotguns | Shotguns | Shotguns |
| DMRs | DMRs | DMRs | DMRs |
|---------------|----------|--------------|---------------| ```
Yall keep talking about classes but forgot a mode that was really epic the commander mode I would really like to see it come again to the new battlefield specially being able to play it on mobile phones just amazing
Battle rifles being essentially assault rifles but in full power rifle cartridges (e.g. SCAR-H, G3, SAKO M23)
PDWs being a mix of sub-machine guns and compact weapon systems (e.g. P90, AS Val)
Machine guns including light and medium machine guns implemented similar to BFV (e.g. Minimi, Maximi)
Sniper rifles being exclusively bolt-action rifles (e.g. M2010, T-5000)
Carbines being a blend of the assault rifle and carbine categories but only intermediate cartridges (e.g. Mk 18 Mod 1, AK-74M).
Shotguns being, well, shotguns (e.g. M1014, Remington 870 MCS).
DMRs being any accurized and semi-automatic rifle (e.g. SR-25, G28, Mk 12 SPR).
If commander returns I’d rather see if come back as an in game role
Spec ops squad running behind enemy lines to take him out 🙂
I would really be the first to agree on returning it
Hell yeah, that'd be my primary in-game occupation.
Definitely
even I think this too much
Wdym
it basically makes any class viable at every range, i kinda like the even tighter restrictions
Would you change anything if you had the opportunity to?
essentially i'd want the assaults to be mid to close, support mid to long, recons long with weak close quarters potential and engies sort of mid range but weaker also
As well as I would appreciate if they gave us the ability to fully control a Lockheed ac-130 airplane like the f35 and those planes it would be a bizarre to use a mini sub machine gun as well as launchers through this plane what do you think guys?
cause playing bf1 now, all the classes actually feel the same, and even bf4's weapon distribution felt like most could play roughly the same because you have something for all ranges
sure some weapon types push a certain range, but I just like how it's handled here
If yall remember we used to have the ability to deploy one as commanders in bf4 but what if we can deploy it a a squad full squad inside the ac-130 coordinate with each other and control it fully
It would be really perfect
It would be really a tough game lol a lot of destruction will happen
You definitely have a point in what you're saying, the universal categories imo gave a little too much freedom but a lot of people seem attached to having the 4 categories which is kinda why I adapted my "table" to have the 4 categories. I kinda wish I could push the PDWs to the Assault class instead and give shotguns exclusively to the Engineer to remove a category, but knowing how much people like the shotguns, locking it to a single class would probably be rather controversial.
|----------|----------|--------------|---------------|
| Assault | Engineer | Support | Recon |
|----------|----------|--------------|---------------|
| PDWs | Shotguns | Machine Guns | Sniper Rifles |
| Carbines | Carbines | Carbines | Carbines |
| DMRs | DMRs | DMRs | DMRs |
|----------|----------|--------------|---------------| ```
But then again, you kinda end up with the same issue here.
I would like to see the commander mode back just title it as a new mod for conquest called “Command & Conquer”
Idk man, I don't envy whoever has to figure this out for this game. Then again I am probably overthinking this entire thing.
Yeah it might work this way
But the plane I talked about should be on every conquest mode
lol
You are talking about the weapons and classes?
Yes.
More precisely weapon categories and their accessibility in the different classes.
I think they just should be as classic as it was ever been
They don’t need any kind of trying to be wow on the eyes of players rather than make them reasonable and what are you using a type of weapon for in what class
This is the easiest way to not overthink about it
Clear desires and simple explanations
🤷♂️
What do you think
Yeah, idk man, at the end of the day it ain't my task to design that. I'll be interested in seeing what ends up happening though.
But you have the right to talk about what you want to see on the game or else why would they even make a beta or generally a test game for us to go through
Isn’t it to be able to gain a feedback from us
Yeah I know. I like theorizing and speculating.
And make the game meet our expectations
Either way, it's almost 01:40 now and I still have not slept. So I shall address that issue now.
Good night.
i've been thinking over it a lot, it's a tough situation
Just don’t worry everything will be good we will all give the same feedback for the weapons and classes because we all have the same thoughts so realistically they have to do it the way we want it to be
So yeah
you say that as if we haven't just been discussing two very different views on weapon loadouts, meaning we don't all have the same thoughts
Typifying a subclass is already hard with just how much there is to move into a battlefield game. Sure an assault can be a “medic” but how far until you make a kill streak hunter rather than a support, or a moving tank rather than a mainline MG mover, or anti-vehicle main into the anti-fun police
There’s so much in so little playable space that it can sometimes be cramped in creation. Although not “Battlefield,” Battlefront 2 has its fair share of “hero” characters having Knockback/CC’s out the wazoo, making every lightsaber hero about the same as the last.
There’s a bunch that’s considered in what could be about a years time, it’s bound to be a permanent headache
Not the same thoughts rather than the same desires we all want the game to be great like it was before
I agree

👋
awo my frens

hello

give me bf5 spotting, idk why people want to see a dorito on top of people's heads lol
if the visibility is bad, then sure bring back spotting
I liked BFVs
Could flank
4 was too strong
Just general direction and Q and half the map lights up
Nvm you brought in some good points
I hope helicopters and airplanes have runways in the next game
What u mean ?
i hope u dont just spawn in them
and you like run to it, they have their dedicated spot and then u turn them on and then do theflying thing
like if its a jet then you literally fly from a runway
rather than just... being in the air 💀
anyone knows how to fix Invisible mouse bug in bf3?
is insane, i cant use the mouse
It's a feature
Carbines shouldn't exist. They are literally ARs for every class. Or copy BF3 system instead of 4(carbines were for engineer, SMGs were universal). But I would be fine with class locked 2042 system too.
Imo non-suppressed gunfire should spot you on the map. Though no 3D spotting. That shit has earned me so many kills it shouldn't have.
Well, and I realise this isn't real life, but carbines are pretty much used universally irl, so that's why it made sense to me.
Every class having carbines makes every class assault
Eh, I mean kinda but they would lack the UGL/USG capability which admittedly is rarely used as underslung devices.
Perfect system is in 2042 imo:
Assault
- ARs
Engineer - LMGs
Support - SMGs
Recon - Snipers
DMRs and tactical(shotguns crossbows etc.) are shared. One fatal flaw of 2042 is SMG medics, I would change primaries of engineers and supports.
Agreed on that last point; engineers should have personal defence weapons while support has machine guns.
except that carbines are essentially its own weapon class that fills a void between ARs and SMGs
the best way to differentiate between the two is the range at which the damage starts dropping
smgs should get a higher close range damage, ARs should get low damage dropoff, while carbines should be ARs that have AR damage with a damage dropoff start at almost 33% shorter range
What about having shared but non-universal categories? So as was discussed before, you'd have the mid-long bracket (e.g. support with machine guns/recon with sniper rifles and shared between them; DMRs), and then the close-mid bracket (assault with PDWs, engineer with shotguns and shared between them; assault rifles/carbines).
i think we should start by debating which classes get access to which weapons
shotguns can be used by engineers and assault
The weapons should match the expected role and performance of the class.
Yeah.
and carbines... by whom?
your provocations are getting stale, get a new script
I think the problem with this would be recon, because a lot of people play it offensively (like me) and some play it very passively (snipers).
They removed them since BF1, I don't think it's coming back anyways
Recon always had offensive options
Id give recon carbines, but leave Engineers with SMGs/PDWs, ETC. If you give Engineers carbines that are close to the effectiveness of ARs, then youll just have another 2042, where players will run around like assaults with rocket launchers/explosives.
BFV recon had pistol carbines which were basically semi auto SMGs
Fun weapon class
carbines in BF1 are either shortened full rifles or pistol caliber carbines. they have the name class name but their use cases are different
Pistol caliber carbines (PCCs) would be cool to see.
also bringing bf1 into the discussion is stupid
Yeah, bringing a WW1 game into a discussion of a modern era game is kinda weird.
Im sure they will playtests all things like this tho
what is the role you expect to give engineers anyway? on a map without much vehicles, the engineer becomes the dedicated demolition class
2042 has carbines, they are just lumped into other categories...cos they had limited categories
Vehicle defense and support. If they bring back area reinforcement, engineers should build them faster/repair them faster.
I still don't like the idea of every class having access to what is essentially ARs
I do. Cos it will make the game play like 2042
im trying to propose to you how that can be avoided
AR will be the default used thing by everyone
2042 would've been better with class locked weapons
you have 4 contested weapon classes
- shotguns
- pdws
- carbines
- dmrs
besides class specific weapons, each class should get access to two of those categories
PDWs should be universal, Carbines should be engineer only, shotguns and DMRs can be universal too, or give shotguns to engineer and assault, give DMRs to support and recon
Idk I feel like that relegates recon to a pretty campy role. Only giving them long range weapon systems.
Or at least encourages it.
They will still have SMGs
Ah, I missed the "universal" part of PDWs. Apologies.
If recon could somehow fulfill the role of SF from BF2, it would be great
But nobody plays recon to sabotage or spot
The question in that case should be which class should have access to C4
because the subclasses of bf5 solved this issue
Recon could be SF handily
So kinda: ```
|----------------|----------|--------------|---------------|
| Assault | Engineer | Support | Recon |
|---|---|---|---|
| Assault Rifles | Carbines | Machine Guns | Sniper Rifles |
| PDWs | PDWs | DMRs | DMRs |
| Shotguns | Shotguns | PDWs | PDWs |
| ---------------- | ---------- | -------------- | --------------- |
| Edit: fixed to align with post. |
Looks fine
i concur with that setup
Question to my fellow BF mates: How many of the BF games have you played? I just checked the wiki, and I myself played literally every single entry. Even as PC gamer, I managed to play the console only entries as well. And of course, all the DLC. Every single one. Can I be considered to be a veteran?
meow
You can be considered a nerd
that post sounds like karma farming but on discord
it does
Then now comes the big question; what qualifies as a PDW?
ive played every game besides BC1, Heroes and P4F
PCCs, essentially.
p90, mp7, pp2000, vityaz, mp5
Aren't those all closer to submachine guns than PCCs though? I know the difference is kinda blurry between the two though.
that'd probably be a newer edition m107
No, thanks.
as long as you are picking up what im putting down, then there is no issue
Yeah, I get what you mean, fair.
Yeah, it'll be interesting to see what end up being the case.
Whoever told me to go to CadWoman’s TDM servers for weapon attachments, thanks
series doesnt lack talent, it lacks direction
Or the direction is skewed by the higher ups
and a robust, coherent vision
No sane developers think that BF2042 was the right idea
oh, and a leadership with some spine
I'm so thankful Ubisoft doesnt publish any games that I like
There's a failure after failure with their games
wildlands was the last good ubisoft game i played
They unfortunately publish the Ghost Recon series which I really like some aspects of.
For Honor was good too
havent played it, but my judgement says it a splendid game
larping is a core factor of military games, its literally what drives the market
you have a guy here with 10k arma hours
The only memory I have of Wildlands is me being invincible due to enemies not rendering in while my friends were getting decimated.
But I was super into the cusomization
If the customization aspect wasn't there it wouldn't be that exciting
That was interesting.
The customization in Breakpoint was really cool, I liked that a lot. The rest of the game was pretty meh, but the customization categories were excellent, not so much the selection of attachments in the categories though.
You know it, bby
I started modding the shit out of the game
Led to more problems than satisfactions, modding was complicated
Ubi doesnt realize how lucky they were with Siege
I only ever tried modding the 1st person camera thing, that was a nightmare so I just stopped.
Unironically yea
Invites need to start coming out so this anxiety i feel can stop
As a Siege player since release, if that game didnt stick Ubi we know as wouldn’t exist
I installeld different types of vest setups, enhanced weapon sounds, different NPC outfits, etc. etc.
But if you did ONE thing wrong in the installation, you'd have to redo it all over again
PDWs were basically SMGs in both 3 and 4
There were some exceptions to that though, AS Val being a notable exception.
That's just the game aspect of things
Groza-4 as well.
Can't go 100% accurate on everything
Yeah.
It says a lot about my playstyle that after 100 hours in BF4 on my new account, I have only 7 kills total with vehicles.
And those 7 kills are with the ATGM launchers.
Vehicles felt pretty "bland" for me in Battlefield 4
im an unrepentant vehicle wh*re and not afraid to admit it
In BF3 you at least felt like you were in a heavy machine, BF4 watered that down
if bf6 is good my buddy and i are taking vehicles and sailing to final rank
then take our leisure unlocking class stuff
Hopefully the vehicle HUD is nothing like 2042's
I am an unrepentant recce and flank wh*re and not afraid to admit it.
I am Gibson and I'm not afraid to admit it.
youre a larper, not recce
And as my name suggests, I really like suppressors when sneaking around flanks.
Suppressors need a buff in the next game
Kinda. I am a recce larper.
tbh im a larper that refuses to use nato guns when playing other factions and vice versa. its a cool restriction that shakes up your weapon choice
DUDE SAME
AESTHETICS UBER ALLES
Although I have started to sin and break that rule in recent times. :(
IN DER WEEEEEEEEELT
weapons that belong to neither faction and are usually from neutral countries i use universally
but stuff like the sig 550 series is a bit too intervowen with nato standards to simply use for russians/chinese
useless mind excercises like that
that reminds me, battlefield needs more sigger weapons
Yeah, if a weapon isn't immediately recognizable I tend to use it universally.
The SIG Spear is finally being issued in the US Army as the XM7 so I am sure we'll see a return of that one. Same goes for SIG P320s. SIG MCXs have become increasingly common in UKSF from what I gather so might see those too. I do hope we get a SIG MPX PCC as well.
We need Sig Spear for ARs, Shorty Spear for Carbines
the scar-h in bf3 spoiled me as engineer
if i could hug that weapon as i sleep i would
Would be pretty gosh darn neato.
spear lt crashes into the room
"someone said shorty spear?"
We need an M4, AR416 and MK18 in the next game. I love those models of guns
Ngl I prefer SCAR-L aesthetically.
unfortunately the mk18 and m4 will be the same gun
skins could differentiate the two
scar-l in bf2 was my favourite
Yea, I know
Unless they make M4 as the M16 and MK18 as itself
M4 and HK416 are pretty much guaranteed. The MK18 is based on the M4A1 CQBR so I think that'll be a skin or kitbash possibility.
Oh and we also need weapon inspects. I know it sounds lame but it would be good
scars, sig 550, m4 and 762 AKs are my basic bitch choices
I liked SCAR in 2042
Its good
Easily best AR
I was kinda complaining yesterday hut playing with it more I like it
Nah, best AR IMO is either M5 or ACW-R
It has a bit of recoil but once you master it then you will pop off people from 100 meters
Tbh I don't want an M4 in the game, I want and expect an M4A1 this time
As for 762 AKs, please not an AKM 😭 Give us AK-103/104 instead.
We will most likely get AK12
Agreed
AK-103/104 should be in not AKM
Ola squad, Anyone make it into the closed test?
And definetly not AK-47
Nope, no emails yet
Yeah, I don't like how the AK-12 looks though. It just looks ugly to me.
It's modular unlike other AKs
Zenitco.
Was supposed to start yesterday
They're grabbing a lot of info from us😅 hope it's not just a data grab strategy
No idea honestly. And even if you get the email you probably can’t speak about it
Yh probably not
No one has any legitimate info on when the tests start TBH.
We need USAS with frag rounds most of all
No thanks.
Those emails are mostly confidential so if someone gets it they can’t speak about it(unless they want to specifically want to get blacklisted)
Pff, no taste
Not the tests, the emails for invitations
RPK-16 looks interesting
I'm just scrolling a weapon wikipedia so I dunno shit about these guns
Honestly, would I be crucified if I said I kinda want a COD like weapon attachment system but better suited and made for Battlefield?
I want to make abominations and defeat people with those guns
BF needs to be BF, keep CoD shit away from BF.
Not by me at least, I want an extensive but grounded customization capability akin to Medal of Honor: Warfighter and/or Ghost Recon: Breakpoint. I don't want cursed shit at all though. Although first and foremost I want BF to feel like a BF game and not a Call of Duty clone.
Gun building is a totally separate thing to gameplay. Its my opinion that any game with a weapon editor can be used as reference for improving Battlefield.
I know, that’s why I said “made better and suited for BF” not a 1:1 copy but a system that is converted and modified to fit what makes Battlefield, Battlefield
I said this a thousand times last night, so sorry to those hearing it again, but weapon customization in terms of aesthetic changes should have a separate progression chain from functional attachments.
I agree with this
I would be okay with it if it's like BFV
And once again I am agreeing with what BSoD put forth also last night; have a tier based point system that allows you to "purchase" those attachments you want in the order you want.
@vague barn yes
I honestly can't remember how it worked in BFV, I'm afraid.
Yes. That.
yes
Great minds think alike. Yes.
You can apply skins to stocks, grips etc. but only specializations mattered in terms of performance. Skins were cosmetic.
myea
Oh, yeah, skins should have no effect on weapon performance.
Honestly might as well bring back specialization system too. Makes the game more balanced.
The specialization system really only made sense in a World War context because, surprise, wasn't that many picatinny rails floating around at the time.
Well I dislike how every gun has extended mags in newer games
Ammo is a non issue in balancing so it just turns into RoF/Recoil dichotomy
Extended mags should be at most like the +3 or +5 range. I don't mind extended mags per se but there needs to be some downside to them.
Actual attachments should be like BF4 imo then
One muzzle option, one optic, one underbarrel, one accessory(laser, flashlight etc.), extended mags can be in accessory but you won't be able to use laser or flashlight, or if you place laser/flashlight to underbarrel you won't be able to use a grip
Extended mag > Lower ROF/longer reload.
Longer reload makes sense but lower RoF doesn't
I think longer reload would be enough.
It is next to meaningless in modes where you can respawn. Even if they doubled reload time
Yeah reload times doesn't matter in BF
That is a tempting alternative. Fewer additional mags carried, slower reload.
One thing I like about BF gameplay is that though, ADS speed is good, next to no aim sway or clunkiness unlike CoD, this is why BF isn't compatible with gunsmithing imo
It doesnt have to make realistic, or logical sense either. It needs to be balanced in a way that gives one mag an advantage (More ammo) but also a disadvantages (Lower ROF/longer reload). While at the same time not making the standard mags irrelevant (they would both have a shorter reload, and higher ROF)
the issue is always with sway and kick. aim time is an excellent surrogate for ergonomy mechanics
Standard mags in 2042 are made entirely pointless on weapons that have extended versions. Which is what should be avoided at all costs.
I agree. There should be 2 different extended mags, one that gives ar most +5 ammo and a drum mag that gives like at most +15 ammo
And the drum mags should have a good movement and recoil control debuffs
kick rof outta those balance theories, it doesnt sound good
I would've used BF4 style attachment system honestly, no extended mags, no issues
Drum mags are overrated. I would rather limit it to a +3 and +5 variant.
It sounds perfectly fine to me. If you want a higher ROF, use a different mag
+15 in a drum mag makes little sense.
extended mags should simply be equivalent to real counterparts
look at the ar-15 quattro, for example. new gen capacity
Yeah, cos making everything work as it does IRL makes lots of sense /s
I made up the number but you can balance it your own
bullet numbers being equivalent to IRL mag sizes doesnt make sense?
It also brings more chance for gun companies to sue the devs
gimme whatever youre smoking
Just make all the weapons use all the best parts/attachments like a seal team would use...then make all the lesser parts also be in the game, but be irrelevant
/s
Because a lot of gun companies do not like their weapons being very similar in games
you can change the texture and model slightly and there will be no lawsuits
I don't agree with the idea of drum mags in the first place, but a +15 increase alone doesn't make sense to me and I, as a subjective opinion, prefer things to make sense.
straight 'stendos are the only way
No it shouldn't. If you can't use your ears and eyes to see where gunfire is coming from, that's on you. The game shouldn't make it easier for players to kill me because they can't be bothered to listen for shots.
AR-15's and AK's have their own variants developed
I would limit it to stuff like TTI extensions to keep it within reason.
I do agree with you that it doesnt make sense but the numbers I just gave are just things that I made it up and didnt even give a proper thought for it
he meant for the duration of the gunfire. not an actual qspot
kinda how it works in cod
and within a certain radius and environment
obviously you shouldnt see the general area if the person shooting is behind the wall
Pretty much what Striker said. I don't mean for it to Q spot you, and it should only be for the duration of the gunfire within a certain radius.
My issue exactly. This isn't COD.
That mechanic was never in battlefield until we starting trying to compete with cod.
Minimap spots resulting from gunfire should work on last known location only. And more so be a pulse or something similar. It should never have been a live tracker of the shooting player
3D spotting is a bigger issue than minimap imo
then suppressors need a change in function if getting spotted for not having a suppressor doesnt exist
Most players don't even check their minimap 
agreed
Fair point, maybe like a circle centered somewhere in the general area, not necessarily on the exact position of the shooter.
kill cam should slightly zoom into the general area youve been killed from, not highlight the player
maybe im the a lot of numbers whos asking, but do they sending invites already?
I disagree again. Audible shots help a player track where you are by listening for shots. Silencers remove that.
I don't mind kill cams highlighting whoever killed you, I do mind the ability to ping their location for your squad mates.
i meant that for minimap interaction. if its kept only as an audio modulator, i can get behind this
I disagree again again, lol. If I worked to flank and get to a good position, it's instantly worthless on my first kill. It's just a mechanic meant to encourage movement and "action" at the expense of a player being tactical.
Which was brought about guess when? We they started competing with COD
Pinging after dying was mind boggling, just doesn’t seem at all fair
highlights and pings on downs are the issue. if you were shot from the frontal hemisphere, you should probably get a zoom effect on the approximate location
I think you misunderstood me, I do not want the ability to ping your location for squad mates. But I don't mind highlighting the person since there isn't much you can do about it anyways when you've been killed.
Exactly.
What? You can instantly spawn in and run to where you where killed. You can get in the mic and say I got shot by a guy in the red house second floor.
It completely ruins any tactical advantage the killer has and forces them to run around after each kill
He’s got a point, I can understand disliking the zoom in and highlight. I know when I play I’m constantly managing exposure and checking angles so it’s less of an issue, but it’s true that you’re granted info pretty easily and can just rush them down in the next life
Snipers would love this idea
nah
Could just flick the camera in the general direction of them and leave it at that
Although you’d still have sniper glint, which evens it out for snipers specifically
They should. A sniper should be harder to deal with. There also shouldn't be 23 of them on a team though
I think you overestimate how much randoms communicate. But fair enough, I guess.
They should be as far as I am concerned.
Boiling take
they give away way too much information, ive seen people only use them as guidance to find people's location
They have always been lol
Without minimaps, what are recons for besides sniping?
Every bf since 1942 has had a mini map.
could switch it up
new game, its not like its the old dice anymore
i wouldn't mind that, but highlighting shooting enemies seems like a lot to me
Holding long sightlines and applying pressure
i think only recons should have that ability (to ping someone)
There's no pressure
Like Gibson said, minimaps are kinda needed for recce class to have anything to do other than snipe.
You can just outmanouver the sniper
i think people should use their ears and spatial awareness to find people
instead of looking bottom left and going "ah"
Snipers in BF are nothing like the real life counter parts
Lol. I agree but we can find a balance.
If said sniper has any semblance of aim skill then they can be a menace
I'm speaking from my experience in BF4
I think you feel this way because of how cheap the mini map has become.
yeah, tho as they are right now, i think they give a lot of info, i think they should reduce that for just regular engagements
also thats why its hot tak elol
Spatial awareness and using your ears is kinda unviable unless you use surround sound.
it has
When it was literally just a mini map it was cool lol
Now it's an automatic target detector
Might as well be a heartbeat sensor
then use surround sound 💀 its in every modern earphone/speaker
I’m talking mostly from bf1 as I’ve been playing that over the last week
if u can afford bf6 with high requirements, how do u not have... audio
Sniping in BF1 is outta the pocket
That's partly because other weapons aren't really viable
Because of the era
They ARE viable but not idea, that's what I meant to say
they had to implement so many experimental weapon or else all weapons would be just semi auto 😭
BF1 snipers are just different
Feels like they govern the flow of the game for the most part. Sinai desert is something else
BF1 sniping should not return
You could strafe without sway if I remember correctly
Sort of turend into COD sniping
Yeah, I guess. But removing the minimap would also make stuff like T-UGS and motion sensor balls useless. Although the motion sensor ball can go away for all I care, it seems a little too high-tech.
What I’d want is something more akin to bf4, slightly slower velocities to incentivise getting closer
And T-UGS should only be able to track X amount of people at most.
It's now been removed from the lab schedule
This goes against your "holding long angles" point though
nono, im sorry i mispoke, i didn't mean "remove" minimap (even tho i said that) i mean reduce the "accessibility" it gives to everyon
"No play test available "
this would make tugs more useful than before
Ah okay
if minimap's information can only be seen if u use specific class or things
rather than just seeing red dots when they shoot
for that, u should use ur ears and spatial awareness
Still would be able to hold longer sectors than other weapons, I just don’t want people being the ‘400m sniper guy’. The ability to hold those re-peek spots is what I feel its strengths lie in
How do you guys feel about player movement speed as it currently stands? I feel like it's too fast.
It’s fine
Name check out
Haha what’d you expect
@drowsy finch read that entire string
Ehh, I guess that could be interesting, but the minimap itself should stay at least as a kind of Blue Force Tracker BFT so you can use that spatial awareness better. Like if you hear gunfire in a direction and you don't see any friendlies in that direction, you know it's enemy but not the exact location.
@pallid coral ^^
yeah honestly i dont mind something like that
Yeah we're on the same page. Completely agree with your take
you played bc2?
Yep.
Was thinking about a ghost recon style map haze instead of a marker perhaps
second
Perfect pacing.
Could do that as well, yeah.
@drowsy finch
And then came BF3 and suddenly 200 pound soldiers were olympic sprinters
thats an issue with the sprint perk being ubiqitous
I forgot bc2 had no prone. I hated that lol
i guess it couldve been an option, but game design wise, it added to momentum, as i called it
i never really felt like i needed to prone
I really wish I could just get an hour with a dev and ask questions lol
There are so many things I'd like to understand better from their perspectives
first thing i ticked in that survey was 1 on 1 interviews
you have no idea how much id like to ramble
i think we'd all ramble if we could
You have an idea how much I do ramble.
constructively
group playsechs
that
Make flying great again. Jets and Helos in BF2 felt like I was playing a flight sim. And then everything changed when we went to frostbite.
i've already got a 17 page word doc containing all my thoughts on a new battlefield game
Lmao
Private?
it isnt even out and you have feedback lol
Tbh I would probably just ask questions about game dev work generally since I'm looking at getting into the field.
Im curious as to how you filled 17 pages
for the time being. I keep adding stuff to it, and these discussions give me new talking points so it gets bigger and bigger lol
Most of it's an analysis on existing game's class structure, takes up a good 70%
its really easy if you know how to use english langauge and are proficient in writing down concepts
i have 2 significant strings i refer people to here
since I do game design elsewhere it's pretty natural for me to just write for hours on end
not to jerk my own ego, but not many people even try to conceptualize game direction and how it ultimately effects gameplay
I used to have a folder on my google drive with feedback for 2042 but I deleted that folder when I stopped playing 2042.
combining old things to make new things isnt as easy as it looks, even if the groundwork was laid down
should have kept it
what worked for BC2 doesnt mean itll work for bf6
Had like 4-5 documents with 2-3 pages each.
however, replicating it is a wholly different issue
but i'll probably go and add some thoughts about the minimap and such as it's an interesting topic
and replicating it in a way that makes sense for the game
I can't shake the memory of someone yesterday saying "just copy paste the movement code from bfv" 
Like... No.
i hate sliding so much
I honestly don't understand people that say they should remaster BF2
every time i witness sliding my rage bottles up like a pressurized container filled with anger and warcrimes
The game came out in 2005, had so many mechanics that are outdated by todays standars
Even if it was remastered it couldn't feel like BF2 again
it's mostly just cause it might mean an influx of players so they at least get to play it again
right? magic of nostalgia hits hard
Nostalgia is a hell of a drug.
Remaster and modernize the maps.
Minimap should stay, just remove 3D spotting, most players don't even check their minimaps anyways
I look at it very frequently, so frequently in fact that I often die because of it.
It's free info
That's me
When I lock in, I tunnel vision so hard the only things Im capable of doing is annihilate, scan and cream all over the scoreboard
i know you guys know
I prefer V sliding to 2042, 2042 slides would be as useless as BF1 slides if not for momentum
I....huh?
cream
I am unsurprised.
Neither am I
whipped cream
SBMM goes against the grain 90% of the time
titanfall movement when
When TF3
Either way, yours truly has to make food.
next 🅱️ibanfall buddy
IN THE WORDS OF ARNOLD SCHWARZENEGGER
2143
I'LL BE BACK
I never played Titanfall so I don't need it
the first titanfall made me feel all giddy with how the game felt
it was truly The Shit™️
SEEE
One can dream
We need da candy crush dev back
He knew the direction of BF better than any other I imagine
50 cents per reload would definitely bring in lots of new players
Beating a dead horse
I don't know but one of the EA execs said that
Might be the same guy or someoene else
lmao paying for reloads
"yeah they won't even think about it they'll just pay"
won't even think about it and uninstall
trust me, I f*ing will think about it
It's amazing how genuinely dumb people get to high spots
Most execs aren't developers or gamers
That's life
They are businessman
like the whole 'veilguard failed because it wasn't live service' thing, then KCD2 comes out
It's corporate, it's psychopathy institutionalised.
the funniest thing
So what. they still can have the brains to listen to their developers
"Oh, the game didn't do good! It totally must be something nobody cares about that was missing...."
"It surely wasn't the issue with the core of the game being shit...
that's the thing
'the players just don't like singleplayer games anymore'
he's not saying "veilguard would've been a good game with live service elements" he's saying they could've milked customers just that little bit more if it had live service elements
fucking scumbags can't even conceive the idea of making a good game for people to enjoy
it's money in money out
ubisoft already did ads in games
10 steps ahead of him
and don't forget the ea launcher giving you mandatory desktop ads when closing down a game or having it open
Veilguard would have been good if the choices you made actually mattered, or if the dialogue wasnt largely PG13. For me, games like Baldurs Gate 3 set the bar higher for what players expect from an RPG of this type.
BG3 ruined rpgs honestly
the bar is absurdly high now
i played starfield after BG3 and it was a shocking experience
Just imagine if the big games studios actually gave a fuck about the quality of their games (I know, will never happen). The games that come out of indie developers are great and imagine them with a 100 times larger budget...
Fuuuuck money
They would become exactly the same. Big studios don't get big without catering to investors as opposed to players.
I know
Essentialy, what I'm getting at
You have games like Squad, imagine if the budget was way higher whilst keeping the soul and heart for the game
But it's impossible
the biggest problem is risk, for every great indie you have thousands of failed ones. Multiply the budget by millions and suddenly all they can do is what they know works, which is cater to the lowest common denominator and fill the game with mtx
the best thing is finding an indie game you like and joining their communities, it's just so different to anything like what we see here
Whatever I'm saying here is purely hypothetical
Imagine is the key word
occasionally you get a few gems with big budgets and a studio that cares, but it's the same as indies
imagining just makes me sad that the gaming industry turned out like this lmao
Ultimately happens to everything that goes mainstream/big
I have enough old games to play so I couldn't care less about the current state of gaming 
If no new game came out from this day forward there would be still enough good games for me to play before I hit the coffin
honestly i'm in the same boat lol
got literally thousands of thief maps to keep me going
For new games I'm only excited for multiplayer FPS and occasional SE or Capcom games
AEK 971 is fucking disgusting
Will it be in next BF.? Who knows..
I hope not
Will it be OP again..? Who knows..
Or just give us M16A3 
Redacted seemed like a much better version imo.
I don’t know, both matches I played on it we got pushed to our spawn and proceeded to never get out of it for 20 minutes
Did you play on a 128 player server by any chance?
Nah, 64
Huh, interesting. Usually there's at least one path you can take out of the spawn that's unguarded or at least not guarded as significantly.
Nah, all lanes had LMG campers and grenade spams
Then again I didn't play it for quite a while, could be that people have learned how to spawncamp it now.
Especially Skydance’s quad grenades
Yeah. Those are rather annoying.
Same. Modern gaming isn't like too bad. There are good games and every now and then.
Honestly, the “Modern Gaming sucks” hater train is fueled by nostalgia and hate. I can assure you games were not as good as people say back then
Sure they were good but they weren’t masterpieces
I feel like a decent portion of the community tend to forget how bad BF4 launch was.
But I guess that was overshadowed by later games.
it's definitely no coincidence that the games people praise the most tend to be the ones they played in their childhood/teenage years
its also no coincidence that "inclusivity-driven development" completely destroyed the core battlefield experience
world was a different place back then, its not just nostalgia
what destroyed battlefield was out of touch people trying to turn battlefield into something it isn't
nothing to do with inclusivity, they just made a shit game
thats what i said
it literally is. hero operators and anybody with a face is just the culmination of that
inclusivity is just another buzzword for association and identifying with something (usually characters)
they thought BF was that type of game, which it isnt
Again, thats not what the other person said, and not what you are saying
sorry i am not following
Inclusivity isnt what made BF games bad. Terrible direction and design is.
okay, what is inclusivity to you?
Male and female soldiers of varying races and/or geographical belonging. Which allows the player to better identify with the soldier they are playing
okay, so we are on the same page. terrible direction and design is directly reponsible for this, you know
it started with bf4
No, these are separate to what made the game bad
I dont want to get into this with you either
battlefield is synonymous with anonimity to me, singleplayer excluded
It's a minefield that I suggest we not travel any further into.
i just find it distasteful that cover art since bf4 largely lost its anonymous vibe
bc2 and bf3 had shaded out cover faces
thats the image battlefield should stick with
Ngl 1970's film "VFX" was way better than it is today.
its ultimately a franchise built upon its multiplayer experience
Watching Kelly's Heroes at the minute and the VFX are on fucking point, namely, there is none, since they are blowing up houses with actual proportional levels of explosives and not ridiculous amounts.
i mean was it really anonymous? You can pretty clearly tell the gender and race of the person in bc2 and bf3 cover art, only difference is the later games didn't hide it as much
kellys heroes is a cult classic man, great movie
Every artillery shell isn't a miniaturized nuclear device.
Oddball, what a man, greatest American war hero in history.
that exact loss of concealment does so much in my eyes, even if the gender was obvious
99% of players wont give a shit about playing as specialists/soldiers with a face, as long as there are no wacky voice lines, a balanced class system, good maps, weapons and vehicles. As well a good design and balance when it comes to combined arms combat.
2042 had none of this at launch, so people try to attribute its failure to "Inclusivity and diversity"
Also watched A Bridge Too Far the other day, they aren't just animating paratroopers and aircraft, I'm quite certain that they're actually having people paradropped for it.
soldiers with a face doesnt equal named operator
You kinda implied it was.
Or at least roughly equivalent.
i concede on the second point
i think it slipped my mind to mention id be fine with gender choice
but generally id like to see more covered faces
be it shades, goggles, shemaghs, bandanas, face paint
Ngl a shemagh and camo face paint would fit recce class excellently.
nowadays you'd definitely be trying to mask your identity
because... you know
looks to ukraine
They need to just give character customization but only real world and team specific camouflages. You can be unique but just a cog in the machine. BFV did this pretty well until the hero skins where they lost the mark.
yes i agree
Agreed, I don't want to see ridiculous outfits like trophy equipment and shit like that which there was a lot of in BFV. Obviously there were more ridiculous outfits in there but I imagine we all know what those were so, yeah.
Idc if they even monetize different country specific camos
Not gonna lie the elites in bf5 I didn't find to break the faction cosmetics too hard.
Steve i think definitely was the worst.
Eh, I think Arma is a little too restrictive to use as a comparison.
And I think not being able to put the outfits on regular soldiers hurt customisation.
Like the Danish special forces camo with the netting
Arma Regorger has the multiplayer mod called "WCS". You can change your outfit/look pretty extensively on their server
Me neither, I would almost prefer they take a Hell Let Loose hint and have packs of equipment from various countries and units.
But I'd prefer somewhat complete bundles since it allows for more details
I mean complete skins sorry
Yeah, I used to play on WCS servers so I am familiar with the idea.
My only gripe is that when you make your vest, helmet, pants and whatever customizable, you can't really go all out on the design of it
Because ya need the specific cosmetics to fit well with other cosmetics
Yeah but that's kinda an Arma limitation imo. That game wasn't really built to have such extensive customization as it ended up having.
I assume that "fit well" means no clipping?
Gotcha
Okay, I'm too lazy to find a picture. The best I can describe it is, when you make a COMPLETE set, you can design it, add little details and addons that make the overall soldier look cooler. With customization that allows for changing specific gear, you can't really go too much into detail, otherwise clipping would occur or it would just look stupid
Unless it's really well done


I rate insurgencies cosmetics work well enough. Honestly the way they have some more "out there" stuff would work better on a battlefield game
Rumour has it we're looking at a NATO vs PMC game, so not really insurgents.
Because theres no denying if there is customisation there will be some "out there" stuff. But rather than like santa costumes i think they should go along the lines of insurgency sandstorms "out there" stuff where its not too harsh on the vibes
I meant more as in just the way the cosmetics work and the extent of how "grounded" they should be as a baseline
Either way as long as its not like 2042 again it was somehow really limiting vs bf5 with your options
I find Inurgencies cosmetics to be boring tbh
But again that just stems from the fact that the cosmetics are made out of pieces
yeah its personal preference tbh, i find all the tacticool stuff really fun to mess with when it comes to cosmetics, even if it is nato vs pmc you can just have bluefor and redfor cosmetics ig
Are there some tests going down soon? Not seeing anything in my Playtest account yet
We don't know when invites are being sent out. Could be tomorrow. Could be next month.
Roger roger, thanks
I think we'll see some news the next week
I fancy we'll see something similar to current COD where you have Operators you play as but they're strictly just avatars and aren't tied to anything like field upgrades or other equipment
Personally I'd like to see BFV character customization in a modern BF game
there always are, you'll get an email if one is available to you
They posted an actual good clip too
Not some person doing some ratty 12m stuff, but a bf4 zook after ejecting from a10
Still no emails?
no
and you'd know if there was invites being sent out because twitter or reddit would be full of that information/leaks
they said couple of weeks iirc so atleast another week before wed expect to start hearing anything
0
I think they meant that the tests would start in a couple of weeks?
2 more weeks
...of people asking if the playtest is on, if emails have been sent, and when they will be sent.
good
Clip got yeeted
"in the coming weeks"
More funnier thing is that most probably the emails are considered confidential so even if we get the emails we can’t talk about it
i know
Obscure meme certainly, because I don't know it
definitely not obscure since it was a thing during the 2020 elections
so ancient as well 😄
I never heard of it
18
way older than Gibson
im double your age too, so yeah
I guess I'm hoping for this to be my BF3 in a way
you poor soul
Ya'll got your share of fun 13 years ago
The average gamer is 35 and like 52/48% men/women
Depends on the game
Yea yea
And Battlefield never attracted the younger audience that much, besides me I guess
At least I don't think it did
carbonic sounds 45
I assume more than double my age
lol
scratch that, he's deep into boomer territory
Senior citizen
At least I removed my christmas hat avatar long ago

You are insulting people on Discord. You are the difinition of a person that got too much free time
?
The only person im having banter with is you. i have no idea why you would consider it an insult
I dont, we good
im also curious where you got that excess free time allegation from too
Now it's me that can't be arsed. Have fun in labs 🙂
not too far off the mark though. working in product certification has its merits
HEY I WAS ABOUT TO BE FUNNY
You both are boomers as far as I'm concerned
This is the best thing you've created thus far.
Friendly reminder that Swedish CSAR personnel have Yoda as their mascot with the slogan "find you, we will".
Sorry they have WHAT
Yoda, from Star Wars, as their mascot.
have been any mails send yet?
Not as far as we know.
👍 thanks
😆
They literally have it on their unit sleeve insignia, I can send a picture if you'd like.
I believe you I just thought it was funny
lmao
I was scrolling through the pictures I have saved from various military exercises and stumbled across it lol
Ya'll need to watch this to brighten up your day guys https://www.youtube.com/watch?v=T-vMXTavCSg
loads 12ga
shoots that YT link
This shall be the new Rick Astley link
Nice virus link bro
Today, today I'm proud
It might as well be a virus
I clicked on it, closed it and deleted my web browser history and removed that utter garbage from my YouTube watch history.
Why so mean, the voice lines were amazing!
Get ready for your kneecaps
Release 2042 is a memory I would have liked to keep it suppressed
I wish to relive the launch day again, great times!
Don't be sad, this is just how it works out sometimes
That was salt in the wound release day lol
No, it was straight up a bullet to the head
What would even be decent long-range gadgets for recce class? Most of the recce gadgets I can think of in Battlefield are more oriented toward the close to medium range battle... The only long-ish range gadgets I can think of in BF4 are the MAV and SOFLAM. The MAV is kinda weird and practically never used, SOFLAM is the same, you just place it down and it operates autonomously.
The PLD has a limited visibility range that doesn't really allow for long or even medium range identification of targets.
Recon isn't supposed to have long range gadgets imho 
lol why
Spawn Beacon, Spotting Scope, maybe a bfv style flare, and the other thing I'm forgetting what it's called
I think the mix in bf4 was fine, spotting stuff both long and short range and then self defense trap stuff
same for bf1
but nothing that can cause damage at long range 
I prayge that they don't add mortars/UCAVs
It seems a little pointless to have the long range class only have close-medium range gadgets if you ask me. Kinda defeats their useful employment at long range as they can only really shooty shoot, without contributing anything other people closer in couldn't provide.
Oh wait, there was the SUAV. That was a kinda long range gadget in BF4.
Soflam/binoculars for recon. There's your long range gadget. 👌
Reconnaissance drone for scouting.
As I mentioned, the SOFLAM is just something you place down and then don't do anything with, and the binoculars (PLD in BF4) has a limited observation range.
Sure let's have a casper drone again that can spot the whole enemy team 24/7 
That's surely fun to be spotted 24/7
Soflam in 2042 is an active spotting gadget tho.

As it should be
Recce drone would be neat to have but how do you extend such a gadget into the long-range (~200m) area without it becoming like the Casper drone just spotting entire teams in seconds? Battery life maybe?
Yeah, we're talking about the same thing, PLD in BF4 is more or less identical to SOFLAM in 2042 afaik.
You just...... don't add it obviously 
Spotting Scope/whatever the modern day version is called
You'd solve the drone spotting issue by making it's spot mechanic a ranged pulse on a cool down.
Yeah, that's a fair compromise.
Q spotting and dorito appearance in general needs to be massively toned down.
Spotting scopes are still used by sniper teams to great extent so you're right about that, even analog ones that are literally just monoculars with insane (12-40x) magnification.
No, thank you. As common as they are irl, it would be a major point of annoyance.
Back to the long range gadgets
There really aren't that many
Laser designators would be useless, considering SOFLAMs exist
I kinda wish there would be a SOFLAM (2042 edition) equivalent, but without the limited detection range but keep the limited designation range. It'd be a powerful tool, but you would have to sacrifice a gadget slot for it.
I feel like it might also encourage use of the damn thing, since it wouldn't make them completely useless at detecting targets beyond like 150 meters.
I can't speak for how their detection range is in 2042 though.
Speaking of soflams
Supposedly tracking dart will be in the game
But I don't know how that's better
Tracking darts are kinda pointless imo, they don't last nearly long enough nor do you really get enough of them to make a meaningful difference.
Hopefully, yes.
Maybe make the weapon mounted rangefinder from BF4 into a gadget instead of a weapon attachment?
Could be great for zeroing, yeah
Could also add something similar to Blasco's signal disruptor
True, that's a good shout.
Ngl as much as I like motion detectors I also hope to have some method of bypassing those for people like me who like flanking and remaining undetected.
Ehh, something that you'd have to trade something else for imo.
DICE LA camo made you not stand out in thermals for example
I dunno what a fair trade off would be'
Wait, I just said it
Signal disruptor
pls let me believe
But maybe they can make a bigger and a smaller version, differing in range
Yeah, I kinda liked that idea but it was kinda annoying that it was locked behind a really, really complicated easter egg. I know SAAB has a personal concealment system for hiding from thermal, Barracuda.
let me believe they are gonna cook this time
Who are the manufacturers of CV?
BAE Systems Hägglunds.
Aren't they trying to implement a thermal resistant "something" (can't remember the word) on their tanks?
I know I saw a video and in it they could make different thermal signatures
Simulate a car signature for example
https://www.youtube.com/watch?v=lzpVkhm-Otk Oh yeah, this thing
BAE Systems developed ADAPTIV which is a series of additive plates that can alter a vehicle's thermal signature, yes. It's a thermal signature modification more than a thermal concealment.
Close enough
I remember doing the easter egg, was kind of fun
Yeah. It's cool tech, but kinda redundant and way too complex compared to just hiding your thermal signature as with SAAB Barracuda MCS for vehicles.
I'm sure it was fun doing it but, assuming there are no community hosted servers, it'd be exceptionally difficult to pull off in a new game.
True
This is what SAAB Barracuda thermal camouflage is like: https://www.youtube.com/watch?v=mv-bGYXhBpg
Could be something that engineers build
Afaik they also have a sort of blanket these days using the same material to reduce thermal signature, but can be worn as a poncho as well.
But would be situatuonal as heck
Yeah I wouldn't make it something buildable.
Would you have it in the game at all?
Seeing that Leopard also makes me wish we had it
I would have it in-game but instead of completely masking your thermal signature, it'd just reduce it.
But how would you implement it?
Old good time 🙆🏻
I think it's time to refresh your bedtime story 🫡😂
https://youtube.com/playlist?list=PLhRtxbtNiYkgVHVf7JI4IVa3hsUdr4qde&si=0Gmf1tiwDrMNSMvG
Battlefield Friends anime Playlist
I would make it a soldier cosmetic that's unlocked through something like an assignment in BF4, or through class progression for recce class. It'd cover only your torso, upper arm and upper legs, as well as your head and neck when not viewed from the front. The system would reduce your thermal infrared signature but not remove it completely. To make it a better long-range thing I would keep thermal sights (at least when mounted on small arms) relatively low resolution so that even with only a reduced thermal signature, you sort of blend into the blur at long distances.
I'd keep it unique to the recce class as well, otherwise everyone would use that.
Just keep it in one available camo color so you have to choose between having better thermal camouflage, or blending in better with different environments.
Oh I thought you'd keep it as a vehicle thing
But I suppose that it would work the same way
Oh, on vehicles it'd work the same, just on a larger scale.
On vehicles I would probably make it a gadget though, as it is an addon piece of kit.
I just prefer the British abbreviation over the American one.
gotcha
As for what else camouflage could do; probably not a whole lot. It sort of fulfills it's own purpose by just existing.
Mhm
Man I better get into that playtest
I would manage to find an easter egg in a pre alpha
I doubt they have put any in for pre alpha, just seems like their focus would be elsewhere during this stage.
Then again, DICE have a tradition of easter eggs, so what do I know.
I meant that I'd put the game under a microscope and find EVERYTHING
So that I'd make even easter eggs appear
Fair.
Anyways, I need to make some food and then I'm probably going to play something.
I'll see you around
cya
Hellow! 🙂 What are the news?
Error 404:
No news found
Please try again next week
What are you guys doing? Anything interesting?
Scratching my nuts
Looked up COD MW2019's reloading animation and damn, Battlefield should take inspiration
Battlefield’s animations are good, but they can definetly be better
Battlefield has animations, MW19 has ANIMATIONS
But a big part of their animations is also the sound design paired with it
I may be alone here, but I think Battlefield doesn’t need over exaggerated animations
They aren't that exaggerated in COD
But having nicer animations is always nicer than not
In MW2019 it may bot but in newer ones they are IMO

