#battlefield-labs-discussion

1 messages · Page 23 of 1

vague barn
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I don't know or have seen how it works in Delta Force, I'm afraid, that game holds zero appeal to me and I don't know why.

nimble bridge
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Look at it from a youtube video, it worked like that in old DF games too, it's not a new feature but a cool one

vague barn
feral garden
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PIP scope rendering is optional in DF

vague barn
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Ah, might be that this particular content creator didn't have it enabled.

feral garden
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It does have a noticeable performance cost in live MP games tho.

vague barn
feral garden
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I feel like making such a system, then making it optional is a bit pointless.

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Make one type of scope rendering, and make it well. Not 2...and make neither the priority/ as perfect as they could be.

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AKA...dont half ass two things...full ass one thing

vague barn
safe moat
safe moat
feral garden
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Im not against it. Its just near the bottom of my list of things I want for the next game. 😄

vague barn
safe moat
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The performance cost of PiP scopes is basically you are asking the game to render the world second time on demand instantly. In games with smaller maps it works fine because there isn’t a lot of render twice but in games with bigger maps it starts to create problems

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I would also be happy if they added it, but unless they somehow fix the performance problem it would create im better with normal scopes

vague barn
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Then again, draw distance/LODs in that game is a little, let's say, odd.

safe moat
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Hell even in smaller games it created problems(COD Ghosts). And yes I admit that PiP scope tech in gaming is more advanced then whatever it was used on COD Ghosts back in the time

spice bramble
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PiP scopes are quite the topic I see

mossy marten
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I think PiP scopes shouldn't be a thing for BF

vague barn
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To each their own.

rustic crest
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It's not really balanced in delta force of what I've seen in gameplay, But with weapon attachments maybe have up to 6-7 attachments?
Muzzle
Grip
Sight
Stock
Laser
Hand grip.

I think DF threw it together not knowing what laserbeams you could make.

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But it looks like they have the foundation. Just hope it's good at launch, amd battlefield labs should help with that.

versed token
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There's no feasible way to balance it in the first place

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unless you basically make the stats close to useless

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Which in turn makes the whole system useless

feral garden
versed token
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🚫

plain bluff
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capability is directly tied to gun weight irl though

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but BF never had a weight system so itd be pointless to implement one now

feral garden
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Im just saying thats ow you could balance a system like the one in DF. where they allow a crazy amount of attachments.

plain bluff
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But a few gunsmithing options could be nice:

  • Muzzle device
  • Barrel length
  • Grip
  • Tactical slot (x2? one for side, second on top)
  • Scope (+ maybe clip ons or magnifiers?)
feral garden
#

You can make the weapon a laser beam with bursting fire(Requires skill/learning the weapon you make). But a stock weapon, or a weapon under a specific "weight threshold" would have less spread, due to lower weight (Because of using less attachments).

plain bluff
versed token
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While that might work in DF since it basically doesn't have spread i don't see that working well with how spread currently works in BF

feral garden
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Yeah, gunsmithing > game balance is busted in DF...because they have no spread (It needs it IMO)

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Im sure you could develop a weight distribution > spread cone system for a game tho. With mimimal issues

plain bluff
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spread is such a shitty mechanic all around. its like the basic bitch of balance stats

feral garden
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Like imagine a system of spread designed around two circles. One circle is your minimum spread (Stock weapon) one is your maximum. As you add more and more weight, that circle of spread enlarges

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Spread is necessary for weapon balance, it is insanely easy to counter

versed token
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What would you do if not spread though?

plain bluff
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what about ADS speed? Reload speed? Movement speed? Sway magnitude and speed?

versed token
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Cause recoil doesn't really help

feral garden
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tonnes of recoil is always the answer

versed token
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and then we get goofy levels of recoil

plain bluff
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gun recoil lessens the more shit you put on your gun though

feral garden
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I always imagine spread as an extremely over exaggerated form of barrel overheating/warping lmao

plain bluff
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because thats what it essentially is. fully automatic fire should be punished a bit

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BC2 had the right idea but went a tad bit far with it

feral garden
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Hense why spread is good. It doesnt happen on your first 5/6 bullets, only starts after that if you full auto. If you burst in 5-6 round pulses, you have no spread

plain bluff
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there should definitely be a minor amount of spread at the start

vague barn
feral garden
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there is to an extent, but not so much that at a weapons expected range youll be missing shots

low vine
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I hope bf goes towards more pubg gunplay, pubg has the best gunplay

plain bluff
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and barely possible with standard issue 14.5 in 556 barrels

vague barn
feral garden
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Pubg kinda has crazy recoil. At least from what I remember

low vine
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It does but you can learn to control it

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Thats the beauty of it

versed token
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It also in turn feels awful

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gunplay wise

plain bluff
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but its good silly ideas like "me want pubg gunplay" wont happen

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not to offend you, but i wont even entertain it

low vine
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Didnt say exact copy but more towards that then delta force etc. Every gun should be unique and have their own recoil patterns to master

plain bluff
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while more competitive mechanics like understanding your gun are okay, giving too much power to sweatlords also isnt good imho.

feral garden
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PUBG gunplay is designed to be that way due to how low your per match engagements are. I dont think that type of gunplay would work in a single life, always in an engagement game like BF.

low vine
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Pubg recoil is easy once you get used to it, its not some extreme tho

feral garden
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Tho im not against learnable recoil patterns and/or weapon mastery as an idea.

plain bluff
low vine
versed token
plain bluff
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im sorry you think that way. you oughta take cover more often

feral garden
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You need to also worry about making it too hard to learn for a casual players. You dont want recoil systems that make the skill gap too large. Especially in a game lacking SBMM

plain bluff
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im for a generally random, but marginal side to side recoil

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and guns should have a generalized pattern rather than a concrete one

versed token
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Wack

plain bluff
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BFV gunplay was exactly that

hardy halo
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Oh I see they removed that vr post from the news section

low vine
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Gunplay cant also be boring mouse 1 full throttle, random pattern and suppression to the mix. There wont be any skill to master and will become boring very quick

plain bluff
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i refuse to believe people get that into "mastering" guns. you either learn to use it completely within 3 matches or it simply doesnt suit you

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this only has to do with dunking on players at any range with the gun of your choice regardless of balance

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specialzed tools for specialized purposes

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that was off topic, but yes. and also no. you missed my point a bit

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what i was trying to say is that guns should have a visualized recoil ellipse

low vine
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Bf4 and bf3 had recoil patterns to master and you cant full empty the mag 100m+ away

plain bluff
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i was exaggerating

feral garden
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Tbh. These discussions are probably exactly why labs exists. They will want to test and iterate on recoil/gunplay.

plain bluff
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gunplay is the least of their concerns

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its an empirical mathematical construct

feral garden
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I doubt that. Paired with input feeling and movement, it's one of the most important things players immediately feel.

vague barn
# plain bluff But a few gunsmithing options could be nice: - Muzzle device - Barrel length - G...

Apologies for going back in the discussion but gunsmithing is something that I sorely miss in pretty much all Battlefield games. I would say the following should be included as categories:

  • Muzzle device (suppressors, compensators, muzzle brakes etc etc).
  • Rail accessories (e.g. LLMs/PEQ-boxes).
  • Underbarrel accessories (e.g. foregrips, bipods)
  • Barrel (e.g. short, carbine, rifle length, maybe various materials)
  • Optic (I won't insult your intelligence)
  • Optic add-on (e.g. canted irons/red dots, LRF, magnifiers)
    I'd say those are the ones that should matter for practical effect, with other areas (e.g. handguards, stocks, pistol grips) being aesthetic only.
plain bluff
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i read rail accesories and immediately wanted to say, just put the foregrip at the 9 oclock position

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its technically a rail accessory

vague barn
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lmao, fair point

plain bluff
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for engaging gunplay, movement and positioning of gunfights precedes it

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you start by letting the player move how you want. then you build a map around these movement parameters. you derive, derive and derive some more

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Titanfall is a heavenly blend of movement and gunplay (for its own game direction)

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its extremely unwise to translate something from one game to the other and expect it to perform how you want

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if you want a more coherent game experience, slow the movement down a notch

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you'll be surprised how it turns out

nimble bridge
vague barn
plain bluff
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the aesthetic appearance should be handled seperately imo. and that should be the selling point for "weapon styles" that change the following:

  • handguard
  • receivers
  • rear grip
  • stock
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only a visual change. no stats are affected

vague barn
plain bluff
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imagine, a retro m4 appearance. i want my gordon carbine man...

nimble bridge
vague barn
plain bluff
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no?

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just google gordon carbine

vague barn
plain bluff
#

guns are actually legos bro. you build it for your specific use case

vague barn
plain bluff
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im personally a quad chud myself

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geissele is fine too

vague barn
nimble bridge
plain bluff
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please tell me youre joking right now

nimble bridge
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Gas blowback is that

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Visual recoil

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Like in MW roman numeral 2

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Weapon turns to a barbeque if you fire 2 rounds

mossy marten
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Visual recoil better not exist in the next game

plain bluff
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ill address this, but i gotta correct myself. gas blowback is a combo result from the gas system and muzzle device. its usually like so because of reliability

nimble bridge
plain bluff
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modern guns are functionally legos and you just used a pssh as an example

vague barn
plain bluff
#

you 🤡

nimble bridge
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Most modern guns aren't that too

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You can slap on AK stock to every gun in DF or CoD

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Or M4 stock

plain bluff
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there exists a multibillion market for gun accessories and youre actually just talking out of your ass

nimble bridge
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Or use G3 barrels on M4A1

vague barn
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@plain bluff Should we tell him that stock adapters exist for AKs and ARs?

nimble bridge
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Have you played last CoDs?

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Show me a real life M4 with G3 barrel

plain bluff
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should i tell him you only need a barrel and bolt change to swap from 5.56 to 6mm arc

plain bluff
vague barn
nimble bridge
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Whatever, I don't care, I just don't want that 🤡 shit in BF

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Gunsmithing is that, 🤡 shit

plain bluff
#

pray tell how grounded gunsmithing is a bad idea

nimble bridge
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It makes gameplay worse

plain bluff
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how?

nimble bridge
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CoD still can't balance it despite it being in 5-6 games

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Delta Force is unplayable due to ARs being able to beam from 120 meters

vague barn
nimble bridge
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All guns should have specific advantages and disadvantages to them

plain bluff
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have you ever played a g3 with magnum ammo in bc2

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that shit was beyond saving

nimble bridge
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I haven't played much BC2 in the first place

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Besides campaign

plain bluff
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understandable

nimble bridge
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M4 can be a jack of all trades master of none weapon

plain bluff
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anyway, the key to balance is to have as few modifiers as possible.

nimble bridge
#

Exactly

vague barn
# nimble bridge Yes

Right, thanks for clarifying, I can now safely discard your current opinions as irrelevant and idiotic.

nimble bridge
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Bro, DICE can't even balance a game with 4 attachment slots, do you expect them to balance a game with 10 attachment slots leo

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Half the barrels are still broken in 2042

vague barn
plain bluff
# nimble bridge Exactly

you can have that by balancing guns with specific attachments separately. or - attachments should have minimal impact to the gun

vague barn
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I expect to have more than one configuration of a rifle that I can still be competitive with.

nimble bridge
mossy marten
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Most of the barrels are useless since they lower RoF, but only really extend damage range slightly CloseCat
Ergo, the ttk becomes out of whack and people choose faster RoF barrels because ttk = faster

plain bluff
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when i say barrel length, what do you expect to change?

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thought experiment

nimble bridge
nimble bridge
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Imo

vague barn
novel sinew
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You guys think the quick swap will be in the next BF?

I know it was a major feature of BF2042, but I think it was broken.

Maybe a cooldown could fix a lot of issues.

plain bluff
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when you say interchangeable, what do you mean by this?

plain bluff
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obviously not on the fly because thats stupid

vague barn
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I hate the Plus system.

plain bluff
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the plus system is bad to put it mildly

nimble bridge
novel sinew
# vague barn I reeally, really hope not.

I think it could be balanced with cooldowns.

For example, you could switch your Optics however many times you want.

But if you change your barrel for example, then there is a 30s - 1 minute cooldown.

So you actually commit to the change, not just randomly switching every 2 seconds.

nimble bridge
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I would use 2042 system and cut out mag options and barrel options honestly, I would rather have accessory so people can use lasers and grips at the same time

plain bluff
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wtf does that even mean? it feels like youre intentionally misunderstanding the barrel argument

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an m4 can comfortably fit the standard 14.5 inch or the 11.5 inch barrel

mossy marten
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Best attachment slots imho would be:

  • Optics
  • Muzzles (to choose specific recoil controls/first shot modifiers)
  • Underbarrels (hipfire accuracy with laser, grenade launcher, grips for spread tuning)
  • Stocks (movement stuff, strafe speeds, faster sprint speeds, etc)
vague barn
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Nor optics or laser modules.

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Anything at all.

plain bluff
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agreed

vague barn
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I just don't want it.

nimble bridge
novel sinew
vague barn
nimble bridge
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I hope plus system stays to prevent gunsmithing tumor leo They need to remove mag options and barrel options though

vague barn
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Preventing redeploy is not a good thing in my view.

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It removes need for forethought.

vague barn
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We want to be able to put a 14.5" barrel or a 11.5" AR15 barrel on an M4.

novel sinew
versed token
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Dunno about that one

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I basically use the same setup on every gun

vague barn
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Previously the meta was a jack of all trades master of none, now the meta is the optimal setup for all scenarios, just that you need to press an extra button to access it without any penalty.

novel sinew
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But if I'm being honest, I haven't played BF2042 in like 9 months lol.

I just found it boring, if I'm playing a "Battlefield"-like game it's Delta Force and BF1/BF5.

spice bramble
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I'd love to play some DF but I can't run it

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And make it look somewhat decent at the same time

novel sinew
spice bramble
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I have the minimum requirements so I don't know what the fucking deal is

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WELL over, in fact

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I don't know if it's thermal throttling or what

novel sinew
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Battlefield games have always been pretty solid PC port/optimization wise.

I hope that's a priority for them this go around, because the trend of needing a 3080 to run anything above 60fps is cringe.

spice bramble
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I think that my CPU is holding me back

nimble bridge
vague barn
novel sinew
spice bramble
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The metas were basically just

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AEK in BF4

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M16A3 or whatever it was in BF3

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In the newer fields I dunno

novel sinew
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I think it's really cool however

nimble bridge
vague barn
novel sinew
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Really? A game about killing people in war and the F word is banned? lol.

Anyways, the fact that they're even doing this test thing I hope is a genuine effort of them not wanting to screw this game up.

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Vince made COD and Titanfall, I have faith he can deliver with BF.

vague barn
novel sinew
vague barn
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I just didn't get along with it for some reason 🤷‍♂️

nimble bridge
novel sinew
spice bramble
nimble bridge
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I could beat Type 2A players with Welgun in BFV because Type 2A doesn't have good hipfire accuracy unlike Welgun, Welgun beams from hipfire despite having high TTK

spice bramble
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So the success of Battlefield is vital this time around

novel sinew
spice bramble
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Exactly, just adds to to neccessity of the BF being GREAT, not decent

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But looking at Ubisoft and how it puts out so many failures, yet it still hasn't gone bankrupt

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AAAA game they said

novel sinew
vague barn
nimble bridge
spice bramble
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And more importantly the execs

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Because if they put trends in front of classic BF again it's joeover

novel sinew
spice bramble
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Hey, but this begs the question

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Why would a guy like David Sirland return just to work on another failure of a game?

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He left the DICE and apparently had a reason to rejoin it

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They have to be listening to the devs this time around, otherwise I don't know what the appeal would be

vague barn
spice bramble
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I'm willing to bet he would be accepted into TTK or Embark

vague barn
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People change jobs for any number of reasons.

tidal forge
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Have they begun sending out invites for the playtest starting tomorrow?

spice bramble
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no

spice bramble
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But it's uncommon to leave a position just to return not long after

novel sinew
spice bramble
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Vince has credibility to him

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But if EA throw sticks under them then they must genuinely be fucking stupid

vague barn
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Undoubtedly, but I would still restrain my expectations.

spice bramble
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Senile shareholders that dont know what's good

novel sinew
nimble bridge
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EA needs him more than he needs EA I bet

spice bramble
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What good would it be if he couldn't do meaningful work

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They'd only want him back if they actually wanted to change something fundamental

novel sinew
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EA would have another W on their hands if they actually made Titanfall 3.

But they don't like money.

spice bramble
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They do like money

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Just not the heard earned money

spice bramble
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Far from it

novel sinew
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The word of mouth of Titanfall 2 alone is enough to make Titanfall 3 a massively hyped game.

Titanfall 2 is praised as one of the best shooters of the PS4/Xbox One era.

And they deserve it, because Titanfall 2 was incredible.

I just hope I can one day say the same about Battlefield, BF1 was the last "OMG this is a literal masterpiece" game they made.

spice bramble
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I'm annoyed that BF1 won't click for me

molten lance
#

Battlefield 1 is indeed the best battlefield ever made.

spice bramble
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naw

molten lance
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it is

novel sinew
# spice bramble I'm annoyed that BF1 won't click for me

I think BF1 at its core is a very simple game for all intents and purposes.

But the reason it slaps so hard, is because it's probably the most immersive Battlefield game.

Operations, the art style, everything came together like glue.

nimble bridge
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2042 is leo

spice bramble
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It's the shallow gameplay that I dislike

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And the settings too, perhaps

molten lance
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A lot of people hate battlefield 1 for gameplay... i dont get it why

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the semi auto guns?

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what is it?

spice bramble
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I like my guns to be accurate

nimble bridge
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Slide button is a respawn button

spice bramble
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And snipers not to be a pain in the ass

novel sinew
spice bramble
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The vehicles weren't that interesting either

versed token
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Smgs being stupidly good in hipfire

molten lance
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i mean its ww1... so weapon customization its poor

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and i like that xd

spice bramble
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Having a modern Battlefield on BF1s tier would be a wet dream come true, though

novel sinew
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My biggest request though.... PLEASE bring back the "glitchy modern" look BF3/BF4 had.

It's just iconic.

molten lance
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I hope they bring the immersive bf1 style, dark maps consumed by smoke in the map florest fires background

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i hope we get bf4 night setting also

spice bramble
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What do you mean specifically?

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The OST and loading screens are glitchy, is that what you mean?

novel sinew
molten lance
#

I absolute hate the 2042 UI...

spice bramble
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On that we 100% agree

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2042's UI is disaster

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I'm also hoping that the vehicle are intimidating again

novel sinew
spice bramble
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I remember hiding from a tank on the objective and genuinely being kind of scared lol

molten lance
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Is there anything that 2042 made good? i personally think that game was downgrade in everythingggg

novel sinew
#

Vehicles used to be pretty scary.

spice bramble
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I like BF2042

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Not anymore because performance dropped

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I like it as a game not as a Battlefield though

spice bramble
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If the destruction will be great

molten lance
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One thing that i loved about battlefield is how good the animations are running,reload, and such... Battlefield 2042 is so goofy

novel sinew
cedar flax
spice bramble
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BF2042 also looks REALLY plastic-y

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I hate it

molten lance
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BattlefieldV have the best movement, and tank gameplay in my opinion... i also love how planes get the wings destroyed and affect how u pilot... that was a thing in bf1 and bf5... and i love it

novel sinew
molten lance
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BF4 had AI Anti air in the base to fight "spawn rape" by vehicles... battlefield 2042 didnt have that in launch and i dont even know if it still doesnt have it... 2042 is such a dumb game.

spice bramble
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You mentioned BF V's tanks

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Wasn't there a ricochet mechanic?

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If I remember correctly

molten lance
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yes, its in bf1 too

spice bramble
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That's what I think they should add to some extent

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Point and click is stale, the possibility of missing would add more tension to tank fights

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Or even infantry agaisnt tank fights

molten lance
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yeh

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I loved how V1 rocket explosion in bfV can push u to the ground, i would love to see that back, but only with realy realy big explosions since battlefield have explosions every where

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And bring back battlefield V Reinforcements, is such a good feature, gaining squad points to help the team in combat

spice bramble
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Yeah

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But then what would commander have if he were to return

molten lance
#

no need for commander, BFV Reinforcements takes the cake.

heady thorn
stark leaf
#

I d love that we get Portal in that state of game and its gameplay just like BF1 and BF5 had

mossy marten
tough zinc
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do yall think they will release a teaser trailer or something else before LABS sessions will go live??

versed token
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Nope

wispy dagger
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I don’t think so

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I think the only thing we’ll see next are the inevitable leaks

tough zinc
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so basically people will get to know the new bf by playing labs

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not that great imo

sudden lodge
wispy dagger
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As long as the play testers give good feedback we have a chance at a great game being developed

vital valve
tough zinc
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I meant getting to know the new bf before an actual teaser releases by playing labs is not that good

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LABS is gold, dont get me wrong

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there will eventually be leaks all over socials soo

nimble bridge
steel torrent
#

highly improbable

safe moat
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For those who will be chosen, PLEASE remember that Labs will have probably Unstable Pre Alpha builds, the game WILL NOT even be close to be finished

steel torrent
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did not meant the caps, I have my kid hitting me as I type hahaha

steel torrent
#

makes no sense for them to show anything on state of play

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IMO, way too early

safe moat
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Like the one we had at the end of the Labs video

steel torrent
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it would be cool if they did teasers or clips of the things people will get to test

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for those with no chance to test it

safe moat
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Yea

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I think they should do it

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Like maybe a monthly 15 second teaser clip when Labs testing is on

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Straight from the test itself

nimble bridge
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If so it's going to have BF3 marketing strat 1:1 leo

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First teaser of BF3 ended with an RPG to a building too

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Also has the same quick cuts

safe moat
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Also I have a feeling this games focus colors will be orange, like 2042 was focused on turquoise/blue

nimble bridge
#

BF3 continued to have teasers for a while until they released the whole fault line trailer

nimble bridge
cursive ridge
#

not the gif

dry grotto
#

💀

tough zinc
nimble bridge
#

BFV BFV

tough zinc
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that had blue didnt it?

nimble bridge
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Pacific had orange

tough zinc
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in fact pacific was the best thing of that game

nimble bridge
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I prefer base game maps, I like some of the pacific weapons though

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Except Type 2A

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Should be deleted from the game leo

tough zinc
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that was bad yeah but I mean the pacific expansion felt like battlefield when they announced and released it

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so maybe orange is the blessed colour for the franchise

heady thorn
vague barn
#

It is a kjempebra emote.

heady thorn
vague barn
#

Sorry but I really, really like the "kjempe-" prefix.

heady thorn
#

Giant words.

vague barn
#

Indeed.

random vessel
#

Quick question, do yall think wall rappelling would be an interesting mechanic in the next BF? Just an idea.

I think it would introduce a lot of strategy and add to the immersion of a modern warfare game.

vague barn
#

Grappling hooks/scaling equipment could be interesting. Makes sense as it's a rather common activity for VBSS and mountaineering shit

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And also for rescuing a shitload of hostages in Iranian embassies in metropolitan London in 1981.

mossy marten
#

Wall repelling should stay in R6:S

feral garden
#

Yeah...I dont want players able to hang off the sides of buildings and camp/shoot me. Thats like Mackay in 2042 X1000 levels of frustration

minor linden
feral garden
#

Map designers nightmare also...how do you place/design cover when all angles are viable shiooting angles

vague barn
#

Yeah that's no bueno for me as well, but using it as a scaling method would be fine imo, i.e. not being able to use any weapon system while on it.

spice bramble
#

I mentioned this 10 times already but a grapple hook that works like a ladder would be nice..

random vessel
#

I think the upward zip line and Mackays grappling hook were done poorly in 2042. It just lacked realism in my opinion

spice bramble
#

BF2 special forcessss

vague barn
spice bramble
#

Maybe we'll just get it

#

So many people want "movement" that I dunno anymore

vague barn
#

Speculation is my favorite hobby.

spice bramble
#

The best hobby

vague barn
minor linden
spice bramble
#

Tbh players did use helicopters to get themselves into all sorts of places

feral garden
#

Mackay introduced similar issues in 2042. Thats why im kinda against any form of grapple hook/fast wall traversal gadgets in the next game.

Players uses grapple hook/line to reach a roof not conventionally reachable > shoots other players > players cant reach them to kill > Player becomes frustrated.

wispy dagger
#

No grapple hooks

#

Someone on a roof bothering you?

#

Blow up the entire building

vague barn
#

Yeah, the more I think about it, the less I like the idea.

#

It would be cool until someone else used it >:(

heady thorn
#

There is a difference between one random guy getting on a roof by jumping out of a transport helicopter, than every person having the capability of doing it via a gadget or class.

minor linden
nimble bridge
vague barn
spice bramble
#

Or just make grappling time consuming

#

Not a 2 second flight in the air to get to the top

vague barn
nimble bridge
vague barn
spice bramble
#

Hobbyist, imagine it like this though

#

Imagine there's a bridge and you can conventionally use the stairs to get on it

#

But instead you grapple in the middle of it potentionally outflanking people on said bridge

minor linden
spice bramble
#

Shoot a grapple on the bridge -> climb it like a rope

feral garden
minor linden
feral garden
#

Same with cranes on any of the maps. Grapple can get you to the top of the crane, non grapple using players cant reach there

spice bramble
#

And it was just one example after all

heady thorn
#

Having some blocked off areas is a net positive, can you imagine if mackay could get on amien, rotterdam or seine crossing?

vague barn
feral garden
#

even a grapple that can reach 5' away would introduce such issues, so its not about reach

vague barn
#

Especially urban ish maps.

spice bramble
#

If it could be somehow restricted

#

In BFH you had certain spots you could shoot it on

feral garden
#

Its just my opinion that having grapple/zip line gadgets significantly restricts the type of maps you can make

spice bramble
#

I can do without the hooks so it's a whatever for me

versed token
spice bramble
feral garden
#

Like @heady thorn said above, imagine how shit past games maps like Seine Crossing, Rotterdam, Amiens, Grand Bazaar and such would be if those games allowed easy scaling of buildings.

Even heavily restricted its a nightmare for testing, and having to set hard map boundaries/restrictions

heady thorn
#

It absolutely destroys and ruins any attempt at map flow

#

2042 is a great example of that

versed token
#

From personal experience i used a bunch of them

#

and found many

spice bramble
#

Alright

#

If it were to hinder the game I don't want it

sudden lodge
#

What if it was used as build defensive or whatever it was called in BFV
Where you could build a zip line to help your teammates getting in to the adjective, and enemy team could destroy it, or build one for them self?

feral garden
#

As long as its a built in part of intended map flow, im fine with ziplines

heady thorn
#

It is not about the fact that some players can find glitch spots, or ways to get to areas but the fact that it would be easy, accessible and everyone would have the capability.

Op Underground had a glitch spot where you could into if you knew what you were doing, but wasn't the easiest and if broken you couildnt get up there. With Mackay, theoretically you still could

feral garden
#

Akin to the lines that allowed fast track scaling of the tall building on Orbital.

#

To a degree im a bit against the use of ziplines for solving map flow/traversal issues. But as long as a zipline isnt always used as a way to solve a map design issue, its fine

mossy marten
#

any tall buildings should have other ways to scale other than just elevator or an aircraft. Ziplines help (BF4 Siege of Shangai, I'm looking at you)

wispy dagger
#

Omg I hope none of you vaccine play testers no offense

sudden lodge
wispy dagger
#

No grapple hooks no zip lines

mossy marten
feral garden
#

I liked siege for exactly these reasons. It was well designed as you could enter from the bar level, or take the higher point elevator entry...but not be able to capture/defend from up there

wispy dagger
vague barn
#

I can't talk intelligently on how it works in Siege.

wispy dagger
#

Helicopter, parachute, stairs, elevator

mossy marten
#

ziplines WoahThink

wispy dagger
#

No grapple hooks no zip lines

sudden lodge
mossy marten
wispy dagger
#

We’re doomed

feral garden
#

Like IMO...the roof objective on Orbital, due to its amount of entry points is not a defendable point.

sudden lodge
wispy dagger
feral garden
#

5 separate entry points, not counting from helicopters/transports

minor linden
sudden lodge
wispy dagger
#

Siege is a 5v5 small map game

spice bramble
#

Taxi transport choppers were the way on Shanghai

wispy dagger
#

Not a 32v32 all out warfare with vehicles

minor linden
mossy marten
#

Then again, skyscrapers like in Siege of Shaghai shouldn't be in BF imho

wispy dagger
#

Missed that point

heady thorn
#

flags ontop of skyscrapers aint it

mossy marten
wispy dagger
#

Siege was a great map

#

The fight for the top was fun

feral garden
#

Are you team building stays up, or team building must come down?

#

🤣

heady thorn
#

makes shanghai way worse ngl

minor linden
#

Imo siege was a good map. Snipers were a bit annoying, but they have to actually predict where you’re moving since they’re so far away

mossy marten
#

Siege played better when skyscaper was knocked

feral garden
#

I preferred it when it was up. Vastly so haha

spice bramble
#

When it was up it had a different atmosphere

feral garden
#

The central flag becomes indefensible once the building falls. Its just shooting fish in a barrel.

spice bramble
#

Dunno how to explain

minor linden
spice bramble
#

When the building was up all the action was there

#

So you could run around other objectives

feral garden
#

Then they give you an attack boat for owning it beacause...reasons? It would have been good of the waterway actually wrapped around the skyscraper. But it was always funny when you sailed up the side canals, and it just leads nowhere. 😄

wispy dagger
sudden lodge
#

Just to change the subject
What weapons do we hope will be in this game

feral garden
#

The attack boat would have been cool of there was a connecting canal there on the blue area

vague barn
feral garden
#

Instead you just driver around in the open and have rockets and snipers shot at you haha

spice bramble
#

Would you guys like to be able to flank through the sewers?

mossy marten
vague barn
ancient lark
#

Do we want to keep the on-the-fly customization like 2042 introduced? The 'T' menu? Changing scopes / ammo / rail mid-battle?

ancient lark
#

lol

#

Fair enough... I liked it. But no other game 'needed' it

vague barn
#

I despise it with my every fibre of my being.

mossy marten
#

But some specific guns that I want to see that aren't very much seen.

  • Beryl
  • AK that is actually 7.62
  • MSBS
  • Tochnost
feral garden
#

Plus systems flexibility mainly makes sense in the context of 2042s single life hazard zone. It was cool to have in 2042 core modes, but I dont really care if they remove it for the next game.

ancient lark
#

In the end.. at least for scopes.. nothing that a 1.5-4x cannot solve.

spice bramble
#

Coyotoe sight is all I need

mossy marten
#

Oh
and they better have a true 1.00x sight and not 1.25x as the lowest

cedar flax
minor linden
# ancient lark Do we want to keep the on-the-fly customization like 2042 introduced? The 'T' m...

No. It ruined the whole point of customizing your loadout to cover your weaknesses. When I play sniper I have a shotgun or fast-firing secondary for close quarters action. Same with assault but the opposite way. With the plus system, you can go from a long range combo to a short range combo in 2 secs so there’s no point in min-maxing your guns to try to cover as many ranges and situations as possible

feral garden
#

Realistically, the plus system fixed a problem Battlefield didn't have.

ancient lark
#

Those are great takes.. I tend to agree. It wouldn't be too hard to adjust back to a load out before you spawn. You just have to be thoughtful on what your next engagement will be and scope/ammo/rail appropriately.

minor linden
#

If anything, the plus system just made the “meta” guns even more meta since you could use one gun for nearly any situation

sudden lodge
#

I hope if the rumor, that is NATO vs private military is true,
Going to highlight the different weapons in use by different nation in nato

crystal fossil
crystal fossil
#

that's sounds mid

minor linden
mortal hawk
#

Hello all!

minor linden
#

Would be neat to use

ancient lark
#

One thing I'd like to see punished is the sway-gun fights. Just strafing left/right while shooting. It seems like such a silly way to conduct combat. but it is highly effective in 2042

minor linden
crystal fossil
#

lol, russia army a pmc

versed token
#

You do get increased spread/accuracy penalty for moving and shooting

crystal fossil
#

so there aren't russia team

mortal hawk
#

Something what is bottering since the last battlefield and should imo be improved on in the new battlefield.
Why make 4 classes if (i assume) there are 5 men squads, make 5 classes : Assault, Medic, Engineer, Support, Recon for better squad play.

crystal fossil
crystal fossil
#

assault should be medics

ancient lark
wispy dagger
#

Assault medic engineer recon spec ops

minor linden
#

I like what it seems like they’re doing rn. Medic gets merged into support while engineer takes its place

crystal fossil
ancient lark
#

Yes.. to control groupings!

crystal fossil
#

yes

#

bf1 still had this

ancient lark
#

That's funny, I actually forgot about that burst

crystal fossil
#

after this

#

it was gone

ancient lark
#

2042.. is largest magazine wins

#

lol

crystal fossil
#

my hated bf are 2042, V and hardline for COD like gameplay

sudden lodge
minor linden
#

I’ve never understood the people who complain about having to burst. They literally just want laser rifles that allow you to control full auto at long range

minor linden
crystal fossil
mortal hawk
vague barn
crystal fossil
spice bramble
minor linden
vague barn
sudden lodge
crystal fossil
#

so, I don't liked it

vague barn
crystal fossil
#

😑

minor linden
crystal fossil
#

it can't be called bf

sudden lodge
vague barn
crystal fossil
#

I hope there are heroes in the new bf 🤓

minor linden
sudden lodge
vague barn
crystal fossil
#

I would love to see spiderman 🤓

manic gate
vague barn
crystal fossil
minor linden
ancient lark
#

Battlefield v Battlefront

crystal fossil
#

and that's how bf2042 was ruined

sudden lodge
vague barn
#

I wasn't aware the Danish Army used M60E6 though, that's rather interesting, any reason they chose that one over the FN MAG or MG3?

naive lintel
#

kinda late to the party, but what if you had semi-permanent (can be destroyed) grapple hooks/ziplines that are found in map?

vague barn
minor linden
sudden lodge
#

Jeg håber du er tilfreds og du har lige lavet en fjende svensker.
But yes Denmark adopted it due to issues with MG3 in Afghanistan

naive lintel
vague barn
naive lintel
#

or like there's some grappling hooks kits that spawn in the map

vague barn
minor linden
#

Could actually be cool if it was like the weapon pickups in 4

Would def make it less abusable than something like a gadget

pulsar parcel
naive lintel
#

Im sure it would be hell to design a level with these in mind, so if they just don't do it i wouldn't be mad

ancient lark
#

2042 had ziplines in sensible places.. those were fine

vague barn
ancient lark
#

Would be interesting if those could be destroyed / repaired to help fortify

sudden lodge
pulsar parcel
vague barn
naive lintel
vague barn
pulsar parcel
#

You don't need to overthink grapples and ziplines. Just give players the tool and the verticality to use it. 2 story buildings are enough.

vague barn
#

Like how do you design cover against that sort of threat?

ancient lark
#

Not that we want to keep basing things on 2042.. but the Assault operator has a grapple and that didn't cause any major issues

vague barn
pulsar parcel
ancient lark
#

and you have personal flying craft, multiple helos / aircraft that you can jump off of.. .and create spawn beacons in high to reach places.

sudden lodge
vague barn
#

(If we're thinking of the same map)

naive lintel
pulsar parcel
ancient lark
vague barn
pulsar parcel
#

I'd argue that it's exclusively a good thing. It makes it much harder to end up with 32 people on each side of a single door throwing grenades through and completely stalling out a map

vague barn
#

As you mentioned, there's already a bunch of rooftops accessible through just normal methods.

naive lintel
pulsar parcel
#

I think you misunderstood my statement. I was referring more to the bad parts of Locker and Metro where everyone on both teams gets clustered around 2-3 doors

vague barn
pulsar parcel
pulsar parcel
#

The 2042 grappling hook is much worse for the game than the BF2 SF grappling hook

vague barn
pulsar parcel
#

It is absolutely not hard to design a map that you can use grappling hooks on

vague barn
#

Like, yeah, I could imagine a lot of useful cases, but I could also imagine a lot of abuse of them.

pulsar parcel
#

All you need is any level of direct verticality

naive lintel
#

a map as large and well made as those in bf3/4/1? I think it is

pulsar parcel
vague barn
pulsar parcel
vague barn
pulsar parcel
#

With walls that have a horizontal cover over the top of them called a "roof"

wanton igloo
pulsar parcel
#

Or objects that are slightly taller than the player that blocks line of sight from higher angles like storage containers, trains, concrete walls, etc.

vague barn
pulsar parcel
#

Or by the player recognizing that there are snipers in elevated locations and going prone

ancient lark
#

When I think of gadgets like that.. I am only thinking with Conquest mode in mind.

vague barn
#

Because reasonably you can't exactly have every map be FIBUA.

#

Or every part of every map for that instance.

pulsar parcel
#

Don't need it to be. Not every part of every map needs to be designed to maximize the benefits of a grappling hook. At the end of the day it's just a tool to let players get to places that are taller.

vague barn
pulsar parcel
vague barn
vague barn
pulsar parcel
#

Do you even play these games?

vague barn
#

Yes, I do.

pulsar parcel
#

Not even asking about 2042 here. I mean BF3 and BF4 had tons of verticality

#

Did you just lock up on Siege of Shanghai?

#

Or silk road?

#

Dragon valley?

#

Karkand?

#

Caspian Border?

vague barn
#

No?

pulsar parcel
#

Firestorm?

#

All of those maps have elevated positions that can be reached and people snipe from

#

You could profitably use a grappling hook on all of them

#

with 0 changes

#

The issues you are raising are all solved issues

#

And as long as helicopters are in the game, you need to design with players using those elevated locations anyway

#

They get up there, place a spawn beacon and snipe for the whole game

naive lintel
pulsar parcel
hexed seal
#

Who has the bonus package for Battlefield 5, Chapter 6

severe mesa
#

don't spam the question

vague barn
#

Shush.

#

Anyways, I have to make something to eat.

pulsar parcel
pulsar parcel
naive lintel
#

see ya in bf6

pulsar parcel
ancient lark
#

I'd say, even up through 2042.. when you are up high like that.. you become chopper food. 8)

pulsar parcel
#

Nobody

#

Please stop asking

hexed seal
sudden lodge
manic gate
sudden lodge
gritty fossil
pulsar parcel
ancient lark
#

If you take the lineage that was BF:2 > BF:2 Special Forces. They added 6 or 7 new maps.. and all of those gadgets (grappel, zip line, gas grenade, flash grenade) and.. the game worked fine? So it didn't create some kind of issue. You just adapted and played like it was BF:2 + some really fun stuff.

#

Now.. those gadgets weren't backwards compatible.. so you could only use them in Special Forces Maps. So if a new game were made, with those in mind, it would be a non-issue just like it was in Special Forces and 2042. Sounds like hardline too, but I never played that.

#

Fine.. we'll go back to talking about the queue

#

😉

pulsar parcel
#

We could talk about boats

minor narwhal
#

Has anybody gotten any invites to the playtest that starts tomorrow?

weary sandal
#

sure

mossy marten
#

Suppression shouldn't affect spread or give visual recoil

Thank you for coming to my Ted Talk

gritty fossil
#

I don’t know what else it would do if neither of those things. So just don’t have it in the game

midnight dagger
#

anybody get in yet? signed up the day it got announced

mossy marten
mild girder
midnight dagger
#

signed up so quick that at the time, post was only 30 minutes old and i was like 7000th person in the que

midnight dagger
mossy marten
#

but yes, either ZERO suppression effects or just the blurred screen edges

mild girder
midnight dagger
midnight dagger
midnight dagger
#

imagine tiny submarine combat ingame, with torpedos and water physics, itll feel so much different than air to air combat

#

damn bro

mild girder
#

Either you are talking nonsense or ea did an oopsie, there are no Invites yet

#

All Playtest Signups that show up are NOT Battlefield Labs

minor narwhal
#

Must be a mistake

wispy dagger
#

Might not have been a mistake though

#

Maybe they’re pushing it back and accepting more people with the influx of signups

midnight dagger
wispy dagger
#

Maybe they weren’t expecting the amount that did

mild girder
midnight dagger
midnight dagger
midnight dagger
ancient lark
#

NOICE

mild girder
#

ALL OTHER PLAYTEST INVITES THAT SHOW UP ARENT BATTLEFIELD

#

jesus

minor narwhal
#

lmao

fleet robin
#

this is sent to each user individually and can't be shared, breach of tos

weary sandal
#

i already reported him

lost gale
#

If you don't get picked, just learn programming and get a job at Dice.
This way you also get access 👌🥲

#

That's what I'm gonna do if I don't get picked

#

Jk

feral garden
# lost gale If you don't get picked, just learn programming and get a job at Dice. This way...

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ancient lark
lost gale
#

😂

dim temple
#

Is the playtesting homepage empty for anyone else? The BF Labs signup is not there anymore for me (slightly off topic but also the Skate sign up isn't there anymore since BF Labs got announced), is that because they made it that you can sign up successfully one time then it's gone or am i banned from these or something for some reason?

Can't find an answer anywhere in support or FAQ

scenic oasis
feral garden
#

Playtests are also blank for me, since BF Labs announcement my other playtests are also gone.

dim temple
feral garden
#

There is no info on when playtests start

minor narwhal
scenic oasis
#

Ah

weary sandal
feral garden
#

I thought it was starting on Marchtober 32st?

nimble bridge
feral garden
#

All weapons benefit, and suffer from the plus system

#

Benefit - Extra ammo from additional mags
Suffer - Because of said extra mags for other ammo types, they reduce the pool of ammo per mag type

pulsar parcel
#

I liked the plus system. You have a weapon suitable for different parts of the map so you don't have to pick up someone else's weapon or burn a ticket when moving from an indoor cqb obj to a wider field objective

#

You're also never going to not have meta guns

fleet robin
#

why bother tailoring a gun to your playstyle when you can just have all attachments for all scenarios all the time

pulsar parcel
#

That's like saying a hammer invalidates nails

nimble bridge
#

Same goes for PP

#

I want plus system to stay just so it can prevent gunsmithing tumor to infect BF too, they should ditch different ammo types and even extended mags imo though

pulsar parcel
fleet robin
#

3 is plenty, there are pretty much only 3 or so good attachments in each category in the first place

#

and even then, 3 is a lot more than one lol

#

i just don't like the idea of everyone having everything whenever they need it

pulsar parcel
#

Why not?

fleet robin
#

sure you could let people carry 5 gadgets from different classes so they don't "automatically lose" when faced with something they didn't prepare for, but then why do we have loadouts in the first place? People are supposed to make a kit and deploy with it, if they run into something they're not prepared for that's part of the game. If i catch a dmr user off guard i should have the advantage for getting that close, not just have them switch sights, grip, barrel, and ammo type to immediately have an easier time countering me

nimble bridge
#

3 attachments are too much honestly, guns should have 2 attachments, a scope and a suppressor/compensator

pulsar parcel
#

To be fair, if you get the drop on them and they have time to swap the attachments on their weapon in order to level the playing field, they deserve the level playing field. They either need to have developed the skills to hot swap that fast, or have the situational awareness to let them get to a safe place to make that switch

fleet robin
#

just an example

#

could just as easily be a scenario where i get close, they see me and run behind cover, then pop out with a completely different setup

pulsar parcel
#

To your point though, carrying all the gadgets would be too much for sure. But minor stat changes on a weapon aren't as big a deal as hot swapping grenade types, which is why sunburst lost the grenade belt

fleet robin
#

i could be fine with switching a sight, or taking barrel attachments on/off, but barrel switches, ammo type switching, etc just aren't things that should be in battlefield imo

pulsar parcel
#

Ammo type is the easiest of all the switches you could do tho. It's just reloading

fleet robin
fleet robin
pulsar parcel
#

At least BF doesn't let you do that. That would be ridiculous.

nimble bridge
#

Good players mapped T to mouse wheel so they instantly change attachments on the fly with pressing 1-4

fleet robin
#

i mapped it to a thumb button

nimble bridge
#

I still use T, I'm in no hurry to change attachments or mags

pulsar parcel
#

Still T here as well

safe moat
pulsar parcel
safe moat
pulsar parcel
#

Like the character pulling off the grip and putting on a new one

fleet robin
#

could be 5-10 seconds depending on what you're swapping

#

just so it's not something people can do on a whim, more in preparation for an engagement

ancient lark
#

Maybe 3 seconds per item swapped

pulsar parcel
#

Not quite that long. 1 second per attachment max.

#

A second is a long time

ancient lark
#

gotta plan.. gotta hide

pulsar parcel
#

People really underestimate how long time is in combat

fleet robin
#

this isn't cod, a second is hardly a hindrance, you'd switch every attachment in less time than it'd take an lmg to reload once

#

and again, if sitting out 5-10 seconds gets you killed, then i don't think you should've won the engagement in the first place

pulsar parcel
ancient lark
#

I only really change scopes.. rarely even rail.. never barrel / ammo

pulsar parcel
#

And for anyone who wonders how you would switch a grip that fast, if you had one that had a spring loaded button that controlled the rail pin, you could hold the button and slide the grip off, grab the new grip and slide it on, then release the button on the new grip and it would be locked in place

#

It would work for sights on rails too

vague barn
ebon beacon
vague barn
#

QD mounts are common but generally have disadvantages that aren't easily modelled in a game like Battlefield.

pulsar parcel
#

Not well at least

vague barn
feral garden
pulsar parcel
#

That said, a sight on a gun near an explosion probably wouldn't hold zero very well either

mossy marten
#

Plus sustem should not come back CloseCat

pulsar parcel
ebon beacon
fleet robin
vague barn
vague barn
silk vault
#

Plus system sounds tricky to balance with these many sides to it

pulsar parcel
fleet robin
vague barn
#

You should be forced to make compromises and not be able to switch in the field to make the optimal gun set up for every environment.

pulsar parcel
feral garden
pulsar parcel
silk vault
#

I don’t know if the plus system itself is the issue but the attachments in 2042 in general. Short barrel was really the best if a weapon had it

feral garden
#

My main issue with the plus system is not how good it is in combat, but how boring it makes weapon customization.

vague barn
#

You shouldn't be able to on the fly adapt your weapon system to fit any environment. It removes an element of forethought and strategy.

feral garden
#

Its probably been 6 months since I added, or changed a single attachment on any weapon in 2042. The gunsmith menus are essentially a skin equipping screen for me now.

mossy marten
vague barn
#

Additionally, as the right honorable BSoD mentioned, it makes the customisation boring and uninteresting.

pulsar parcel
fleet robin
#

same, plus system removes any need to touch the customisation menu more than once (after you've got all the attachments unlocked, that is)

mossy marten
#

then again.
99% of the time i run the same attachments on all guns (in older BFs), so i skip the equip screen either way CloseCat
Unless i change the gun i'm playing with

pulsar parcel
#

And once you like the optics you like, you pick the short, mid, and long range optics you want and leave them at that.

feral garden
#

Plus systesm basically has the same issue as specialists had before being put in a class system with locked gadgets. It encourages min/maxing...and makes the overall gameplay elements uninteresting. If you never have to make a choice/decision...then im just bored and repeating the same loops over and over

Pre class system re-addition, you just had a bunch of Raos with stingers, Falck and Angels with rocket launchers...then the odd Mackay.

pulsar parcel
#

But the same thing happens in bf4 and bf3. You set up your weapon for how you want to run it, then just leave it. If you're going cqb, you take a different weapon. If you're going long range, you take a different weapon. You rarely modify the weapon you are currently using to take it in a different configuration when you respawn

silk vault
#

Would limiting the system down to only 2 per category but only for muzzles, under barrels and scopes still be to versatile?

fleet robin
spice bramble
#

The plus system is quite the hot topic today

pulsar parcel
spice bramble
#

No, I was here

ancient lark
#

Hehe.. just was playing 2042 last night and that question dawned on me. 8)

spice bramble
#

I have nothing better to do

#

xd

feral garden
#

Not really, players would still end up (Under 2042s design) just equipping the best 2 mags/barrels...and the one red dot, one ranged scope

ancient lark
#

I've thrived in both systems.. so I was curious.

pulsar parcel
spice bramble
#

nvm namedropping

#

BF3 had meta attachments?

#

There were lke 5 in total

#

lol

vague barn
feral garden
silk vault
#

That’s pretty true

pulsar parcel
silk vault
#

I feel like the system is one of those things where the next game would be fine without it imo but I can see the idea behind it

feral garden
#

2042 goes a step worse tho...cos not only can you excell at all ranges, you can also hot swap on suppressors, and thermal sights. Past games you would have to use a thermal sight, and reap both the benefits (thermal imagery) but also the pitfalls (Poor visibility).. 2042 allows you to bypass all pitfalls by letting you swap to another sight/scope

vague barn
#

I honestly can't see any good reason to have the plus system at all other than pleasing tryhards.

tepid plinth
#

Plus system begone

vague barn
#

It just makes no sense, the system or the implementation.

tepid plinth
#

Even if you only had say, scope switching that’d be too much

#

But it’s a leftover of their ‘player agency over balance’ design approach at launch

pulsar parcel
tepid plinth
#

If the next has learnt anything about how to approach such a topic, I reckon it’ll be gone next time round

pulsar parcel
feral garden
#

Again tho...like the vehicle call in system...the plus system feels like a half finished version of itself.

Where the vehicle call in system should be reliant on points gain in round to call a vehicle...the plus system feels like it should be based on some type of rating/value system. Where X scope/mag has a cost...and you cant exceed that cost on your loadout.

pulsar parcel
#

You may as well say the ability to open doors affects balance because if players can open and close doors, then someone next to a door has an advantage in a firefight because they can close it

manic gate
#

turn the 'plus' system into a minus system, you're only able to hotswap ammo with a delay keanu

tepid plinth
manic gate
#

maybe they can have other types of ammo only be replenished by support too Hmm

ancient lark
#

I don't hate the idea of a support crate / reload crate allows you the swap.. IF on the fly were removed

feral garden
#

Angel used to allow this...kinda still does but its kinda clunky

vague barn
feral garden
pulsar parcel
pulsar parcel
feral garden
silk vault
#

Wouldn’t it be against the core weapon mechanics in Battlefield reducing the gap between guns?

pulsar parcel
feral garden
#

Its both

#

Its a weapon designed to use the plus system

#

Not simply a weapon

pulsar parcel
#

All the weapons in 2042 were designed to use the plus system

silk vault
#

That thing on launch was the best Smg AR sniper rifle I ever used

feral garden
#

You know what I mean. That specific weapon is made to exploit the plus system, by design

pulsar parcel
#

If you have a weapon that dominates in all areas, it's an issue with the weapon, not the plus system

#

If it was an issue with the plus system, all weapons would be equally dominant

feral garden
#

No, but it specifically was made to be exploitive of the system. No other weapon really behaves the same

pulsar parcel
heady thorn
#

Plus System can turn weapons into everything guns IMO. Should've been scopes only

feral garden
#

Yes, it is a mistake in design of the weapon.

#

But a mistake made possible by the system

#

Double edged swords and all that

silk vault
#

So BSVM on the fly could turn into a DMR or a SMG on the fly. Mean while in the older system you are kinda locked into one role

feral garden
#

Its just that no other weapons really change their characteristice as much, with the swap from attachments to attachment, mag to mag

pulsar parcel
silk vault
#

Yeah. So that was really strong but at least if you kept those characteristics but without the plus system you are only locked into either a DMR or an SMG

feral garden
#

M5A3 for example can swap to the short barrel/close quarters ammo and go from 700 RPM, to 950 RPM. but the BSV can go from 300 RPM > 1100RPM with the same swap. It can then swap to being a 2 shot headshot at range DMR, with a 4x thermal scope. Its too versatile.

vague barn
#

I don't understand why this is even a discussion that needs having. The ability to convert an assault rifle into an de facto SMG or into a de facto DMR on the fly seems like such an obvious negative to me, I just can't understand it.

silk vault
#

Or swap to high power rounds for it be a very awful 650 rpm weapon

pulsar parcel
pulsar parcel
steel stirrup
#

They just need to release more guns like in BF4 so you can choose your preferred rate of fire etc... having attachment in 2042 makes sense since there's so few guns.

heady thorn
feral garden
vague barn
silk vault
pulsar parcel
fleet robin
vague barn
pulsar parcel
#

regardless of equipped weapon

feral garden
vague barn
pulsar parcel
fleet robin
feral garden
#

I dont care about the plus system when it comes to immersion. I just think it makes weapon crafting boring AF haha

fleet robin
#

that's the main problem for me, immersion is just a small part of it

#

given battlefield lacks immersion in other areas

vague barn
feral garden
#

Next step is vehicle plus system!

pulsar parcel
fleet robin
vague barn
silk vault
vague barn
#

Just so I don't get outplayed in a fight.

feral garden
#

AT and AA missiles at the same time on the wildcat!!!!

pulsar parcel
feral garden
#

Why require choice!!!!

tepid plinth
vague barn
feral garden
#

I hope for vehicles in the next game...they arent afraid to just let vehicles have passive passenger seats. You dont need to give every seat a weapon or launcher haha

silk vault
vague barn
pulsar parcel
#

Casual battlefield player for 20 years?

#

almost anyway

vague barn
#

I don't really care about how long you have played Battlefield, you can still be a poor judge of game mechanics.

#

As you have proven to me.

fleet robin
#

having to deal with the downsides of your loadout are just part of the experience imo, if you have a dmr and get into close quarters you better have some good aim or a reliable sidearm

silk vault
#

^

feral garden
#

Yeah, plus system to an extent also made sidearms irrelivant.

pulsar parcel
vague barn
pulsar parcel
#

BSVM isn't a dmr

vague barn
#

Then what is it?

fleet robin
pulsar parcel
#

a mistake

vague barn
#

A non-answer, okay.

pulsar parcel
feral garden
#

The VCAR and the G248 also are as good, if not better than ARs in close/medium. Its not only the BSV

pulsar parcel
#

The VCAR isn't a dmr either. It's a close range weapon. Nothing "marksman" about it

silk vault
#

That’s also a great question, should DMR’s or Marksman rifles have full auto?

vague barn
pulsar parcel
#

DMRs should have recoil and handling to suit their class

#

BSVM and G248 don't

silk vault
pulsar parcel
#

They should have what they have irl, but with the drawbacks that comes with

silk vault
#

So Definitely don’t add full auto DMRs in the next game please

vague barn
pulsar parcel
#

Like the VCAR

silk vault
#

I don’t know if that’s how it works

pulsar parcel
#

which is almost entirely set up for cqb

#

It only got a sight for mid range when they added the 5x

vague barn
#

That

#

No.

#

Just no.

silk vault
#

You’re forgetting that these weapons are places in a CLASS for a reason I think

#

VCAR and BSVM are Marksman weapons

pulsar parcel
vague barn
#

What you treat a weapon as has no bearing on what they are.

pulsar parcel
#

And that VCAR is best used in cqb, and BSVM and G248 both work best as assault rifles

silk vault
pulsar parcel
#

Though it doesn't outperfrom the DM7