#battlefield-labs-discussion
1 messages · Page 23 of 1
Look at it from a youtube video, it worked like that in old DF games too, it's not a new feature but a cool one
It looks to be some sort of middle-ground between normal and PiP? I notice it zooms in the overall peripheral field of vision but seems to zoom in the actual scope even more.
PIP scope rendering is optional in DF
Ah, might be that this particular content creator didn't have it enabled.
It does have a noticeable performance cost in live MP games tho.
Yeah, I don't think it should be a forced thing in, well, any game, but it would be neat as an option for those that can make use of it.
I feel like making such a system, then making it optional is a bit pointless.
Make one type of scope rendering, and make it well. Not 2...and make neither the priority/ as perfect as they could be.
AKA...dont half ass two things...full ass one thing
I'm still waiting on beta
I mean, I don't think it'd be something exceptionally difficult to be implement, really. Then again I am not a game dev. I just prefer PiP optics personally because it gives me better situational awareness.
Insurgency Sandstorm did it optional and it was good, sure in that game its fitting way more
While they look good PiP scopes also eat a lot of unnecessary resources, which is why I am in more of “If its gonna be added it better be worked on a lot and is performance friendly”
Im not against it. Its just near the bottom of my list of things I want for the next game. 😄
Agreed
It's a QOL thing for me as well, not really make or break or something I am emotionally attached to being included.
The performance cost of PiP scopes is basically you are asking the game to render the world second time on demand instantly. In games with smaller maps it works fine because there isn’t a lot of render twice but in games with bigger maps it starts to create problems
I would also be happy if they added it, but unless they somehow fix the performance problem it would create im better with normal scopes
Yeah, I've played with PiP scopes in Arma Reforger and it does drop performance, but not as much as I think one would imagine.
Then again, draw distance/LODs in that game is a little, let's say, odd.
Hell even in smaller games it created problems(COD Ghosts). And yes I admit that PiP scope tech in gaming is more advanced then whatever it was used on COD Ghosts back in the time
PiP scopes are quite the topic I see
I think PiP scopes shouldn't be a thing for BF
To each their own.
It's not really balanced in delta force of what I've seen in gameplay, But with weapon attachments maybe have up to 6-7 attachments?
Muzzle
Grip
Sight
Stock
Laser
Hand grip.
I think DF threw it together not knowing what laserbeams you could make.
But it looks like they have the foundation. Just hope it's good at launch, amd battlefield labs should help with that.
There's no feasible way to balance it in the first place
unless you basically make the stats close to useless
Which in turn makes the whole system useless
Weight. 😁
More attachments = more weight. The higher the weight, the more aggressive the spread.
🚫
capability is directly tied to gun weight irl though
but BF never had a weight system so itd be pointless to implement one now
Im just saying thats ow you could balance a system like the one in DF. where they allow a crazy amount of attachments.
But a few gunsmithing options could be nice:
- Muzzle device
- Barrel length
- Grip
- Tactical slot (x2? one for side, second on top)
- Scope (+ maybe clip ons or magnifiers?)
You can make the weapon a laser beam with bursting fire(Requires skill/learning the weapon you make). But a stock weapon, or a weapon under a specific "weight threshold" would have less spread, due to lower weight (Because of using less attachments).
Anything else is visual appearance and should be handled seperately
While that might work in DF since it basically doesn't have spread i don't see that working well with how spread currently works in BF
Yeah, gunsmithing > game balance is busted in DF...because they have no spread (It needs it IMO)
Im sure you could develop a weight distribution > spread cone system for a game tho. With mimimal issues
spread is such a shitty mechanic all around. its like the basic bitch of balance stats
Like imagine a system of spread designed around two circles. One circle is your minimum spread (Stock weapon) one is your maximum. As you add more and more weight, that circle of spread enlarges
Spread is necessary for weapon balance, it is insanely easy to counter
What would you do if not spread though?
what about ADS speed? Reload speed? Movement speed? Sway magnitude and speed?
Cause recoil doesn't really help
tonnes of recoil is always the answer
and then we get goofy levels of recoil
gun recoil lessens the more shit you put on your gun though
I always imagine spread as an extremely over exaggerated form of barrel overheating/warping lmao
because thats what it essentially is. fully automatic fire should be punished a bit
BC2 had the right idea but went a tad bit far with it
Hense why spread is good. It doesnt happen on your first 5/6 bullets, only starts after that if you full auto. If you burst in 5-6 round pulses, you have no spread
there should definitely be a minor amount of spread at the start
2 MOA, take it or leave it
there is to an extent, but not so much that at a weapons expected range youll be missing shots
I hope bf goes towards more pubg gunplay, pubg has the best gunplay
bruh 2 moa with military issue ammo is almost fantasy
and barely possible with standard issue 14.5 in 556 barrels
True, 4 or so would be more realistic.
Pubg kinda has crazy recoil. At least from what I remember
but its good silly ideas like "me want pubg gunplay" wont happen
not to offend you, but i wont even entertain it
Didnt say exact copy but more towards that then delta force etc. Every gun should be unique and have their own recoil patterns to master
while more competitive mechanics like understanding your gun are okay, giving too much power to sweatlords also isnt good imho.
PUBG gunplay is designed to be that way due to how low your per match engagements are. I dont think that type of gunplay would work in a single life, always in an engagement game like BF.
Pubg recoil is easy once you get used to it, its not some extreme tho
Tho im not against learnable recoil patterns and/or weapon mastery as an idea.
and the primary reason why i actually like suppression
Suppression should never come back. Sorry but that is such a horrendus mechanic
This is something they should strive for
im sorry you think that way. you oughta take cover more often
You need to also worry about making it too hard to learn for a casual players. You dont want recoil systems that make the skill gap too large. Especially in a game lacking SBMM
im for a generally random, but marginal side to side recoil
and guns should have a generalized pattern rather than a concrete one
Wack
BFV gunplay was exactly that
Oh I see they removed that vr post from the news section
Gunplay cant also be boring mouse 1 full throttle, random pattern and suppression to the mix. There wont be any skill to master and will become boring very quick
i refuse to believe people get that into "mastering" guns. you either learn to use it completely within 3 matches or it simply doesnt suit you
this only has to do with dunking on players at any range with the gun of your choice regardless of balance
specialzed tools for specialized purposes
that was off topic, but yes. and also no. you missed my point a bit
what i was trying to say is that guns should have a visualized recoil ellipse
Bf4 and bf3 had recoil patterns to master and you cant full empty the mag 100m+ away
i was exaggerating
Tbh. These discussions are probably exactly why labs exists. They will want to test and iterate on recoil/gunplay.
I doubt that. Paired with input feeling and movement, it's one of the most important things players immediately feel.
Apologies for going back in the discussion but gunsmithing is something that I sorely miss in pretty much all Battlefield games. I would say the following should be included as categories:
- Muzzle device (suppressors, compensators, muzzle brakes etc etc).
- Rail accessories (e.g. LLMs/PEQ-boxes).
- Underbarrel accessories (e.g. foregrips, bipods)
- Barrel (e.g. short, carbine, rifle length, maybe various materials)
- Optic (I won't insult your intelligence)
- Optic add-on (e.g. canted irons/red dots, LRF, magnifiers)
I'd say those are the ones that should matter for practical effect, with other areas (e.g. handguards, stocks, pistol grips) being aesthetic only.
i read rail accesories and immediately wanted to say, just put the foregrip at the 9 oclock position
its technically a rail accessory
lmao, fair point
gunplay is ultimately derived from how the game progresses in movement
for engaging gunplay, movement and positioning of gunfights precedes it
you start by letting the player move how you want. then you build a map around these movement parameters. you derive, derive and derive some more
Titanfall is a heavenly blend of movement and gunplay (for its own game direction)
its extremely unwise to translate something from one game to the other and expect it to perform how you want
if you want a more coherent game experience, slow the movement down a notch
you'll be surprised how it turns out
We don't need more than 4
- Muzzle
- Scope
- Underbarrel
- Accessory(Mostly lasers in BF4 but other stuff too)
Need? Nope, 4 is enough. Desirable? Around 6 that affect handling, more that affect aesthetic appearance.
the aesthetic appearance should be handled seperately imo. and that should be the selling point for "weapon styles" that change the following:
- handguard
- receivers
- rear grip
- stock
only a visual change. no stats are affected
Agreed, it should be separate "progression chain" and/or store.
imagine, a retro m4 appearance. i want my gordon carbine man...
I don't care about aesthetics, I care about functionality, not a single game with gunsmithing has good balance with it. Not like real life guns are lego pieces like in the games with gunsmithing. It's highly inaccurate in real life too.
Wasn't Gordon the dude with the M14?
Huh, I always thought he carried that M14.
muzzle device can effect:
- muzzle climb
- side to side bounce from mechanical action
- gas blowback
a different barrel:
- recoil
- velocity
- handling
guns are actually legos bro. you build it for your specific use case
I understand that you don't care about aesthetics, but a lot of other people do (myself included). It gets bland to see people run identical weapons aesthetically. Real life rifles are more or less picatinny rail adapters today, I know the Dutch Army even has picatinny on their rifle stocks for the C7/C8s
I'm more of a LWRC nerd myself
- Gas blowback
No we don't need visual recoil crap
please tell me youre joking right now
Gas blowback is that
Visual recoil
Like in MW roman numeral 2
Weapon turns to a barbeque if you fire 2 rounds
Visual recoil better not exist in the next game
ill address this, but i gotta correct myself. gas blowback is a combo result from the gas system and muzzle device. its usually like so because of reliability
You can't turn a PPSh into this, guns aren't legos:
https://youtu.be/fZCu7n1WjBc
modern guns are functionally legos and you just used a pssh as an example
I was unaware we were discussing 1940's tech.
you 🤡
Most modern guns aren't that too
You can slap on AK stock to every gun in DF or CoD
Or M4 stock
there exists a multibillion market for gun accessories and youre actually just talking out of your ass
Or use G3 barrels on M4A1
@plain bluff Should we tell him that stock adapters exist for AKs and ARs?
should i tell him you only need a barrel and bolt change to swap from 5.56 to 6mm arc
now youre mad for no reason.
No, that is a valid complaint, I don't want that in a Battlefield game, it should be grounded in realistically viable modifications.
Whatever, I don't care, I just don't want that 🤡 shit in BF
Gunsmithing is that, 🤡 shit
pray tell how grounded gunsmithing is a bad idea
It makes gameplay worse
how?
CoD still can't balance it despite it being in 5-6 games
Delta Force is unplayable due to ARs being able to beam from 120 meters
So, what exactly do you want? Everyone to run with M68 CCOs or ACOGs on M4A1s and maybe a foregrip?
Yes
All guns should have specific advantages and disadvantages to them
understandable
M4 can be a jack of all trades master of none weapon
anyway, the key to balance is to have as few modifiers as possible.
Exactly
Right, thanks for clarifying, I can now safely discard your current opinions as irrelevant and idiotic.
Bro, DICE can't even balance a game with 4 attachment slots, do you expect them to balance a game with 10 attachment slots 
Half the barrels are still broken in 2042
No, I don't expect there to be no meta.
you can have that by balancing guns with specific attachments separately. or - attachments should have minimal impact to the gun
I expect to have more than one configuration of a rifle that I can still be competitive with.
If it has minimal impact then why bother?
Most of the barrels are useless since they lower RoF, but only really extend damage range slightly 
Ergo, the ttk becomes out of whack and people choose faster RoF barrels because ttk = faster
Like call of duty ?
i meant to say "not insignificant"
when i say barrel length, what do you expect to change?
thought experiment
And some barrels don't effect ROF so you get SVKs with sniper velocity shooting at ROF of a shortened barrel 
Barrels shouldn't be interchangable
Imo
Between rifles? No. Between realistic options? Yes.
You guys think the quick swap will be in the next BF?
I know it was a major feature of BF2042, but I think it was broken.
Maybe a cooldown could fix a lot of issues.
when you say interchangeable, what do you mean by this?
I reeally, really hope not.
obviously not on the fly because thats stupid
I hate the Plus system.
the plus system is bad to put it mildly
Meaning you can't slap on an AK barrel to an M4
I think it could be balanced with cooldowns.
For example, you could switch your Optics however many times you want.
But if you change your barrel for example, then there is a 30s - 1 minute cooldown.
So you actually commit to the change, not just randomly switching every 2 seconds.
I would use 2042 system and cut out mag options and barrel options honestly, I would rather have accessory so people can use lasers and grips at the same time
wtf does that even mean? it feels like youre intentionally misunderstanding the barrel argument
an m4 can comfortably fit the standard 14.5 inch or the 11.5 inch barrel
Best attachment slots imho would be:
- Optics
- Muzzles (to choose specific recoil controls/first shot modifiers)
- Underbarrels (hipfire accuracy with laser, grenade launcher, grips for spread tuning)
- Stocks (movement stuff, strafe speeds, faster sprint speeds, etc)
Still no. I don't want to see on the fly change of barrel lengths or calibers.
Nor optics or laser modules.
Anything at all.
agreed
I just don't want it.
You can do that if that barrel is made for M4, barrels in CoD games are from all over the place, you can use G3 barrel on that Spanish gun for example
Another way would be to force you through an animation of you "switching" it.
So it's not on the fly.
I think the quickswap is a good feature because it prevents redeploy. But it needs to be balanced.
However, if removing it is healthier then I'm fine with either or.
Still no. I do NOT want it in any way shape or form
I hope plus system stays to prevent gunsmithing tumor
They need to remove mag options and barrel options though
Here's the thing; you think we want you to be able to slap an incompatible barrel on a weapon system, in your own example a G3 barrel on an M4, we don't want that.
We want to be able to put a 14.5" barrel or a 11.5" AR15 barrel on an M4.
That's another thing, plus system did really well in preventing full on "metas" in the game like say COD/Warzone, because all the attachments actually had situational use which justified it.
The plus system did not remove the meta, the meta still exists and in my opinion in worse form than in the past.
Previously the meta was a jack of all trades master of none, now the meta is the optimal setup for all scenarios, just that you need to press an extra button to access it without any penalty.
But if I'm being honest, I haven't played BF2042 in like 9 months lol.
I just found it boring, if I'm playing a "Battlefield"-like game it's Delta Force and BF1/BF5.
I'd love to play some DF but I can't run it
And make it look somewhat decent at the same time
Bros PC is going to literally put your house on fire for Battlefield if you can't run Delta Force lol.
I have the minimum requirements so I don't know what the fucking deal is
WELL over, in fact
I don't know if it's thermal throttling or what
Battlefield games have always been pretty solid PC port/optimization wise.
I hope that's a priority for them this go around, because the trend of needing a 3080 to run anything above 60fps is cringe.
I think that my CPU is holding me back
I don't want it because it creates a meta like moody said. That's all the CoD content in youtube right now, ''this new weapon is actually broken!'', guy shares the optimal loadout and boom everyone uses the same gun until it's nerfed 10 days later
Metas are always going to exist dude.
Metas will always exist, but it was definitely less prevalent in BF from my personal experience.
I just want the game to be most importantly ACTUALLY GOOD.
The metas were basically just
AEK in BF4
M16A3 or whatever it was in BF3
In the newer fields I dunno
I think it's really cool however
Sure but I remember beating Type 2A players with Welgun in BFV, can't do that in CoD 
What does that have to do with this discussion? Having a meta weapon doesn't make you invincible, go figure.
Really? A game about killing people in war and the F word is banned? lol.
Anyways, the fact that they're even doing this test thing I hope is a genuine effort of them not wanting to screw this game up.
Vince made COD and Titanfall, I have faith he can deliver with BF.
Hopefully so, I'm very, very cautiously optimistic about it.
If we're going back to modern.
One thing on my wishlist is a Siege of Shanghai remake.
What a good map.
Siege of Shaghai was kinda meh in my opinion.
I just didn't get along with it for some reason 🤷♂️
Gunsmithing creates OP weapons that can't be beaten by other weapons, meta in DF or CoD is the same thing, creating no recoil laserbeams with lowest TTK weapons, no weapon balance exists.
I think it was the perfect "default map".
Like it's not crazy, has a cool gimmick with the building, but the layout of the whole map was generally very balanced.
Battlefield 2025 is the trump card of EA. They've killed off basically every franchise that they owned. They have the sports games left and that is it
I could beat Type 2A players with Welgun in BFV because Type 2A doesn't have good hipfire accuracy unlike Welgun, Welgun beams from hipfire despite having high TTK
So the success of Battlefield is vital this time around
Even the sports games are declining lol.
Exactly, just adds to to neccessity of the BF being GREAT, not decent
But looking at Ubisoft and how it puts out so many failures, yet it still hasn't gone bankrupt
AAAA game they said
It just needs to be BF3/BF4.... but MODERN.
Give me the movement of BF5 and the aiming of 3/4 and I'm incredibly happy by default.
Gunsmithing does not in itself create OP weapons. You're going to have "op"/"meta" weapons regardless of the gunsmith mechanic being present or not.
Gunsmithing makes those weapons only viable weapons instead 
Not really, no.
It's not about what it needs to be but about what the devs are willing to do
And more importantly the execs
Because if they put trends in front of classic BF again it's joeover
You already know Unicorn skin bundles and like 1 map every 4 months is coming.
If that's the case, it's going to be depressing.
Hey, but this begs the question
Why would a guy like David Sirland return just to work on another failure of a game?
He left the DICE and apparently had a reason to rejoin it
They have to be listening to the devs this time around, otherwise I don't know what the appeal would be
I wouldn't put too much value in that to be honest.
I'm willing to bet he would be accepted into TTK or Embark
People change jobs for any number of reasons.
Have they begun sending out invites for the playtest starting tomorrow?
no
No.
But it's uncommon to leave a position just to return not long after
Based on what Vince has said so far, it does seem that they're really trying to match BF3/BF4 in terms of vibe/gameplay.
If they make something on par with those, then they're already going to see a big W on their hands.
I just hope they don't overreach and know their place.
Vince has credibility to him
But if EA throw sticks under them then they must genuinely be fucking stupid
Undoubtedly, but I would still restrain my expectations.
Senile shareholders that dont know what's good
Vince has given EA like 5 Ws.
They would be stupid to keep him on a leash, he knows how to actually cook.
EA offered him good 🤑 maybe?
EA needs him more than he needs EA I bet
What good would it be if he couldn't do meaningful work
They'd only want him back if they actually wanted to change something fundamental
EA would have another W on their hands if they actually made Titanfall 3.
But they don't like money.
Apex is TF3 ☝️ 🤓
Far from it
The word of mouth of Titanfall 2 alone is enough to make Titanfall 3 a massively hyped game.
Titanfall 2 is praised as one of the best shooters of the PS4/Xbox One era.
And they deserve it, because Titanfall 2 was incredible.
I just hope I can one day say the same about Battlefield, BF1 was the last "OMG this is a literal masterpiece" game they made.
I'm annoyed that BF1 won't click for me
Battlefield 1 is indeed the best battlefield ever made.
naw
it is
I think BF1 at its core is a very simple game for all intents and purposes.
But the reason it slaps so hard, is because it's probably the most immersive Battlefield game.
Operations, the art style, everything came together like glue.
2042 is 
A lot of people hate battlefield 1 for gameplay... i dont get it why
the semi auto guns?
what is it?
I like my guns to be accurate
Slide button is a respawn button
And snipers not to be a pain in the ass
It's just simplistic.
Barely any weapon customization, etc was a huge gripe for people.
The vehicles weren't that interesting either
Smgs being stupidly good in hipfire
Having a modern Battlefield on BF1s tier would be a wet dream come true, though
My biggest request though.... PLEASE bring back the "glitchy modern" look BF3/BF4 had.
It's just iconic.
I hope they bring the immersive bf1 style, dark maps consumed by smoke in the map florest fires background
i hope we get bf4 night setting also
Look?
What do you mean specifically?
The OST and loading screens are glitchy, is that what you mean?
Music + Menu/HUD/broader UI aesthetic.
I absolute hate the 2042 UI...
On that we 100% agree
2042's UI is disaster
I'm also hoping that the vehicle are intimidating again
Man..... what could've been with the Battlefield 2042 UI.
So much potential... ruined.
I remember hiding from a tank on the objective and genuinely being kind of scared lol
Is there anything that 2042 made good? i personally think that game was downgrade in everythingggg
snipes from building
"Why did that tank stop?"
boom, I'm dead.
Vehicles used to be pretty scary.
I like BF2042
Not anymore because performance dropped
I like it as a game not as a Battlefield though
I can just imagine that you see a sniper in a building and level the whole thing
If the destruction will be great
One thing that i loved about battlefield is how good the animations are running,reload, and such... Battlefield 2042 is so goofy
When the indie horror game has better running animations then a AAA game.
BattlefieldV have the best movement, and tank gameplay in my opinion... i also love how planes get the wings destroyed and affect how u pilot... that was a thing in bf1 and bf5... and i love it
I think BF5 was an incredibly underrated Battlefield.
My biggest gripe was the healing system.
BF4 had AI Anti air in the base to fight "spawn rape" by vehicles... battlefield 2042 didnt have that in launch and i dont even know if it still doesnt have it... 2042 is such a dumb game.
You mentioned BF V's tanks
Wasn't there a ricochet mechanic?
If I remember correctly
yes, its in bf1 too
That's what I think they should add to some extent
Point and click is stale, the possibility of missing would add more tension to tank fights
Or even infantry agaisnt tank fights
yeh
I loved how V1 rocket explosion in bfV can push u to the ground, i would love to see that back, but only with realy realy big explosions since battlefield have explosions every where
And bring back battlefield V Reinforcements, is such a good feature, gaining squad points to help the team in combat
no need for commander, BFV Reinforcements takes the cake.

I d love that we get Portal in that state of game and its gameplay just like BF1 and BF5 had

do yall think they will release a teaser trailer or something else before LABS sessions will go live??
Nope
Maybe
Depending on how long the testing is going to last, I can maybe see one be released half way through testing
Wdym I think it’s going to be great for us players
As long as the play testers give good feedback we have a chance at a great game being developed
If they didn't do it - you'd complain
they do it - you complain
🤷
I meant getting to know the new bf before an actual teaser releases by playing labs is not that good
LABS is gold, dont get me wrong
there will eventually be leaks all over socials soo
There is a state of play soon, so maybe
highly improbable
For those who will be chosen, PLEASE remember that Labs will have probably Unstable Pre Alpha builds, the game WILL NOT even be close to be finished
did not meant the caps, I have my kid hitting me as I type hahaha
Keep it ün caps
I mean, they could show another Pre Alpha trailer
Like the one we had at the end of the Labs video
it would be cool if they did teasers or clips of the things people will get to test
for those with no chance to test it
Yea
I think they should do it
Like maybe a monthly 15 second teaser clip when Labs testing is on
Straight from the test itself
It can be another teaser
If so it's going to have BF3 marketing strat 1:1 
First teaser of BF3 ended with an RPG to a building too
Also has the same quick cuts
I mean, who would say no
Also I have a feeling this games focus colors will be orange, like 2042 was focused on turquoise/blue
BF3 continued to have teasers for a while until they released the whole fault line trailer
It might be true, first concept art had that too
not the gif
💀
orange is my fav colour👀 peak BF always had red/orange
BFV 
that had blue didnt it?
Pacific had orange
I prefer base game maps, I like some of the pacific weapons though
Except Type 2A
Should be deleted from the game 
that was bad yeah but I mean the pacific expansion felt like battlefield when they announced and released it
so maybe orange is the blessed colour for the franchise
I love using this emote, one of my faves 
It is a kjempebra emote.
Jau 🙂
Sorry but I really, really like the "kjempe-" prefix.
Giant words.
Indeed.
Quick question, do yall think wall rappelling would be an interesting mechanic in the next BF? Just an idea.
I think it would introduce a lot of strategy and add to the immersion of a modern warfare game.
Grappling hooks/scaling equipment could be interesting. Makes sense as it's a rather common activity for VBSS and mountaineering shit
And also for rescuing a shitload of hostages in Iranian embassies in metropolitan London in 1981.
Nah, a zipline up/down would be better
Wall repelling should stay in R6:S
Yeah...I dont want players able to hang off the sides of buildings and camp/shoot me. Thats like Mackay in 2042 X1000 levels of frustration
Would be cool, but I feel like it’d either be incredibly overpowered or never used
Map designers nightmare also...how do you place/design cover when all angles are viable shiooting angles
Yeah that's no bueno for me as well, but using it as a scaling method would be fine imo, i.e. not being able to use any weapon system while on it.
I mentioned this 10 times already but a grapple hook that works like a ladder would be nice..
I think the upward zip line and Mackays grappling hook were done poorly in 2042. It just lacked realism in my opinion
BF2 special forcessss
MacKays grappling hook is entirely idiotic.
Speculation is my favorite hobby.
The best hobby
Yeah for sure
Fair point though, I can't imagine them overcoming this so I guess I will have to change my opinion.
Fr. Something like the hardline grapple would be really good to have
Tbh players did use helicopters to get themselves into all sorts of places
Mackay introduced similar issues in 2042. Thats why im kinda against any form of grapple hook/fast wall traversal gadgets in the next game.
Players uses grapple hook/line to reach a roof not conventionally reachable > shoots other players > players cant reach them to kill > Player becomes frustrated.
Yeah, the more I think about it, the less I like the idea.
It would be cool until someone else used it >:(
There is a difference between one random guy getting on a roof by jumping out of a transport helicopter, than every person having the capability of doing it via a gadget or class.
Eh, imo any building that a grapple could realistically reach the top of should already be conveniently reachable. It’s not like a grapple hook can be launched to the top of a skyscraper
They should bring back Mackay
No thanks.
This
Or just make grappling time consuming
Not a 2 second flight in the air to get to the top
Yeah, if at all implemented it'd have to be limited quite drastically to the point that I can't really see it being worthwhile.
What if he's a DLC 
No thanks.
Hobbyist, imagine it like this though
Imagine there's a bridge and you can conventionally use the stairs to get on it
But instead you grapple in the middle of it potentionally outflanking people on said bridge
That’s the one issue I have. Even in hardline, grapples are only really used to get the jump on people camping the conventional paths onto roofs. There’s not really ever a reason to use the grapple if you can easily get up there conventionally
Shoot a grapple on the bridge -> climb it like a rope
They arent tho. Look at a 2042 map like Manifest for example. Mackay players can get on top of ALL of those containers/containers on ships, ETC. Other players can not get to them easily (Without also swapping to using a grapple hook)
That’s cause Mackay’s grappling hook has unfathomable reach and those maps aren’t properly designed for him
There’s a reason why I said should
Cool, but very situational.
Same with cranes on any of the maps. Grapple can get you to the top of the crane, non grapple using players cant reach there
Wouldn't hurt to have it
And it was just one example after all
Having some blocked off areas is a net positive, can you imagine if mackay could get on amien, rotterdam or seine crossing?
I think it'd hurt quite drastically in other scenarios.
even a grapple that can reach 5' away would introduce such issues, so its not about reach
Especially urban ish maps.
If it could be somehow restricted
In BFH you had certain spots you could shoot it on
Its just my opinion that having grapple/zip line gadgets significantly restricts the type of maps you can make
I can do without the hooks so it's a whatever for me
The amount of unintended spots you could get to was staggering
From personal experience, I didn't have any problems
Like @heady thorn said above, imagine how shit past games maps like Seine Crossing, Rotterdam, Amiens, Grand Bazaar and such would be if those games allowed easy scaling of buildings.
Even heavily restricted its a nightmare for testing, and having to set hard map boundaries/restrictions
It absolutely destroys and ruins any attempt at map flow
2042 is a great example of that
What if it was used as build defensive or whatever it was called in BFV
Where you could build a zip line to help your teammates getting in to the adjective, and enemy team could destroy it, or build one for them self?
As long as its a built in part of intended map flow, im fine with ziplines
It is not about the fact that some players can find glitch spots, or ways to get to areas but the fact that it would be easy, accessible and everyone would have the capability.
Op Underground had a glitch spot where you could into if you knew what you were doing, but wasn't the easiest and if broken you couildnt get up there. With Mackay, theoretically you still could
Akin to the lines that allowed fast track scaling of the tall building on Orbital.
To a degree im a bit against the use of ziplines for solving map flow/traversal issues. But as long as a zipline isnt always used as a way to solve a map design issue, its fine
any tall buildings should have other ways to scale other than just elevator or an aircraft. Ziplines help (BF4 Siege of Shangai, I'm looking at you)
Omg I hope none of you vaccine play testers no offense
I thought of it as like rainbow six ask where zip line could be used to get in to buildings in short distances
No grapple hooks no zip lines
bro wants to get insta killed leaving an elevator on a skyscraper 😭
I liked siege for exactly these reasons. It was well designed as you could enter from the bar level, or take the higher point elevator entry...but not be able to capture/defend from up there
There should be multiple ways to assault a building
I can't talk intelligently on how it works in Siege.
yes
Helicopter, parachute, stairs, elevator
ziplines 
No grapple hooks no zip lines
Like a zip line

We’re doomed
Like IMO...the roof objective on Orbital, due to its amount of entry points is not a defendable point.
And an elevator and stair
That’s because it was a poorly designed map
5 separate entry points, not counting from helicopters/transports
Eh, siege is more balanced than you think. The elevator allows for a well defended point, but it’s insanely open to aircraft attacks
I agree with you
Siege is a 5v5 small map game
Taxi transport choppers were the way on Shanghai
Not a 32v32 all out warfare with vehicles
“Siege” of Shanghai is a map from bf4
Then again, skyscrapers like in Siege of Shaghai shouldn't be in BF imho
flags ontop of skyscrapers aint it
and that
makes shanghai way worse ngl
Imo siege was a good map. Snipers were a bit annoying, but they have to actually predict where you’re moving since they’re so far away
Siege played better when skyscaper was knocked
I preferred it when it was up. Vastly so haha
When it was up it had a different atmosphere
The central flag becomes indefensible once the building falls. Its just shooting fish in a barrel.
Dunno how to explain
Building stays up for 90% of the match then comes down near the end
Imo the rubble is better for end-of-game plays
When the building was up all the action was there
So you could run around other objectives
Then they give you an attack boat for owning it beacause...reasons? It would have been good of the waterway actually wrapped around the skyscraper. But it was always funny when you sailed up the side canals, and it just leads nowhere. 😄
Stays up so we can parachute off the top
Just to change the subject
What weapons do we hope will be in this game
The attack boat would have been cool of there was a connecting canal there on the blue area
In the interest of keeping the list simple:
- LWRC IC-A5
- HK417
- Glock 17 Gen 5 MOS
Instead you just driver around in the open and have rockets and snipers shot at you haha
Would you guys like to be able to flank through the sewers?
Idk, just better be a good amount of them and most of them use-able
This is probably a better answer than I gave tbh. I just want a bunch of variety and variants so you can stay competitive with more than just one weapon system.
Do we want to keep the on-the-fly customization like 2042 introduced? The 'T' menu? Changing scopes / ammo / rail mid-battle?
No.
I despise it with my every fibre of my being.
But some specific guns that I want to see that aren't very much seen.
- Beryl
- AK that is actually 7.62
- MSBS
- Tochnost
Plus systems flexibility mainly makes sense in the context of 2042s single life hazard zone. It was cool to have in 2042 core modes, but I dont really care if they remove it for the next game.
In the end.. at least for scopes.. nothing that a 1.5-4x cannot solve.
Coyotoe sight is all I need
Oh
and they better have a true 1.00x sight and not 1.25x as the lowest
I liked it alot but maybe it could be limited to when you're interacting or close to an ammocache
No. It ruined the whole point of customizing your loadout to cover your weaknesses. When I play sniper I have a shotgun or fast-firing secondary for close quarters action. Same with assault but the opposite way. With the plus system, you can go from a long range combo to a short range combo in 2 secs so there’s no point in min-maxing your guns to try to cover as many ranges and situations as possible
Realistically, the plus system fixed a problem Battlefield didn't have.
Those are great takes.. I tend to agree. It wouldn't be too hard to adjust back to a load out before you spawn. You just have to be thoughtful on what your next engagement will be and scope/ammo/rail appropriately.
If anything, the plus system just made the “meta” guns even more meta since you could use one gun for nearly any situation
I hope if the rumor, that is NATO vs private military is true,
Going to highlight the different weapons in use by different nation in nato
Ak74, AK12, groza 4, ak103, ak15
so russia is a private military...
that's sounds mid
I kinda want a marlin lookalike lever action as one of the random guns
Hello all!
Would be neat to use
nah
One thing I'd like to see punished is the sway-gun fights. Just strafing left/right while shooting. It seems like such a silly way to conduct combat. but it is highly effective in 2042
It’s been leaked to be a pmc. Basically just a corporation-owned military
lol, russia army a pmc
You do get increased spread/accuracy penalty for moving and shooting
so there aren't russia team
Something what is bottering since the last battlefield and should imo be improved on in the new battlefield.
Why make 4 classes if (i assume) there are 5 men squads, make 5 classes : Assault, Medic, Engineer, Support, Recon for better squad play.
I just hope the shooting mechanics is exactly like bf3, same goes for movement
assault seems useless then
assault should be medics
I would like that. You'll see me reference BF:2 a lot, but the gun fights were way more realistic there. If you came upon someone.. you both stop.. start shooting.. and usually the first one to crouch and continue to fire won. None of this jumping / strafing biz
Assault medic engineer recon spec ops
I like what it seems like they’re doing rn. Medic gets merged into support while engineer takes its place
and you don't empty your magazin in a row, you shot burst by burst
Yes.. to control groupings!
That's funny, I actually forgot about that burst
my hated bf are 2042, V and hardline for COD like gameplay
I don’t know but that’s how I heard it struggling
I’ve never understood the people who complain about having to burst. They literally just want laser rifles that allow you to control full auto at long range
Why hardline tho. It’s just 4 reskinned
these people all came from call of, that's why
depends on what weapons and gadgets it could have
Bro is full of bad takes.
my opinion tho, hardline looked something that I couldn't call bf
Plenty of them as of late
It’s basically just 4 with some addons. I do love it tho. It’s easily my second favorite bf
As CPL said, it's basically a reskinned BF4.
Despite me asking the question the only weapon I actually knew I and want this game is a M6E6 and Beretta AR70
so, I don't liked it
ok
😑
I wish it would’ve been launched under a different name. It was a really good game, it just wasn’t a true battlefield game cause of the theming
M60E6?
that's what I meant
it can't be called bf
Yes in-service with Denmark
With what?
I hope there are heroes in the new bf 🤓

With what?
As previously mentioned, bro is full of bad takes.
I would love to see spiderman 🤓
You mentioned Denmark but I don't know about what that is?
bf2042 is okay to have bad takes
They should def add Star Wars characters too
I wanna be decapitated by darth Vader after pushing a corner
YEAHHH
Battlefield v Battlefront
and that's how bf2042 was ruined
I meant that the M60E6 is in-service in Denmark
I can see my subtle hints aren't bringing my joke across. I am Swedish, Denmark is the arch-enemy, as such, I don't recognise it as a country as a joke.
I wasn't aware the Danish Army used M60E6 though, that's rather interesting, any reason they chose that one over the FN MAG or MG3?
kinda late to the party, but what if you had semi-permanent (can be destroyed) grapple hooks/ziplines that are found in map?
You mean as preplaced map objects?
Would be fun to launch a rocket at some poor guy going up a grapple
Jeg håber du er tilfreds og du har lige lavet en fjende svensker.
But yes Denmark adopted it due to issues with MG3 in Afghanistan
yeah like on a building there's some gun that shoots a zipline that can be reel'd in/destroyed and repaired
Jag är väldigt tillfreds, tack.
Seems odd to adopt the M60E6 as a replacement for it though. Do the Danish use the Minimi?
or like there's some grappling hooks kits that spawn in the map
Eh, I'm skeptical about it. I feel like it's a little too open to abuse.
Could actually be cool if it was like the weapon pickups in 4
Would def make it less abusable than something like a gadget
That kind of thing was a class gadget in the BF2 special forces expansion
Im sure it would be hell to design a level with these in mind, so if they just don't do it i wouldn't be mad
2042 had ziplines in sensible places.. those were fine
Yeah, that's my concern as well after it was brought up earlier.
Would be interesting if those could be destroyed / repaired to help fortify
I don’t know all I know is what I just told you, I guess they thought it was more reliable
It's not that bad actually. Just add a little more verticality. Taller buildings and that kind of thing
Alright, thanks anyways, I've met my quota of learning something new for the day now.
IF they were in fixed spots that are thought well like the launchers and turrets in 4 and 1 it would be balanced. Good luck figuring that out tho
I feel like the effort-effect is a bit too heavyy on the "effort" side to justify it but presuming it's done well and has restrictions applied to them, I'd be interested in seeing it but, like you, I wouldn't mind their absence.
You don't need to overthink grapples and ziplines. Just give players the tool and the verticality to use it. 2 story buildings are enough.
The problem is, as BSoD (I think) mentioned earlier; how do you design a map when every level surface can be accessed and grappled onto?
Like how do you design cover against that sort of threat?
Not that we want to keep basing things on 2042.. but the Assault operator has a grapple and that didn't cause any major issues
Idk man in my opinion McKay's grapple hook has caused a lot of issues.
Pretty much the same as every other map. You wouldn't need to change anything on Arica Harbor for example
and you have personal flying craft, multiple helos / aircraft that you can jump off of.. .and create spawn beacons in high to reach places.
The only specific thing I know was that the reasoning was the MG3 was too long and unruly in house to house combat, and the M60 was shorter and easier to carry in comparison
Fair enough
I'd say a lot would have to change in the town on that map.
(If we're thinking of the same map)
yeah but in previous titles you couldn't "break" the sandbox so easily. You NEEDED a veichle at least to reach a specific point, so it was balanced
Why? We can already reach most of those rooftops. It would just give us access to them from different angles
That is fair, it happened much less frequently and thus limited the use/function of getting up high like that.
Would it give more angles to approach from; yes, which isn't necessarily a good or bad thing.
I'd argue that it's exclusively a good thing. It makes it much harder to end up with 32 people on each side of a single door throwing grenades through and completely stalling out a map
I don't see how 32 people on each side of a single door on that map would realistically happen.
As you mentioned, there's already a bunch of rooftops accessible through just normal methods.
i'd take that over 32 people switching to a grapple hook and it becoming a call of duty match. Changes the game too much
I think you misunderstood my statement. I was referring more to the bad parts of Locker and Metro where everyone on both teams gets clustered around 2-3 doors
How would a grappling hook help on Locker and/or Metro though?
It wouldn't, but you could design a similar map which also has ways to get out and break deadlocks like that by adding an upper level accessible by grapple
Counterpoint, Don't use a McKay style grappling hook. Use a grappling hook that stays as a climbable rope for the team to use.
The 2042 grappling hook is much worse for the game than the BF2 SF grappling hook
I think the easier way to just avoid the problem with grappling hooks is to just not have them. They're very situational and hard to design suitable maps with.
now you're cooking
It is absolutely not hard to design a map that you can use grappling hooks on
Like, yeah, I could imagine a lot of useful cases, but I could also imagine a lot of abuse of them.
All you need is any level of direct verticality
a map as large and well made as those in bf3/4/1? I think it is
Not really. Imagine Ballroom Blitz, except with a ladder up to the roof on each side
yeah, impossible to defend
That's not my point, my point is how do you provide cover on such levels when any opponent can get up on any surface and get a line of fire on you?
The same way they already do.
Which is how exactly?
With walls that have a horizontal cover over the top of them called a "roof"
Ballroom blitz one of my favorite all time maps.
Or objects that are slightly taller than the player that blocks line of sight from higher angles like storage containers, trains, concrete walls, etc.
Okay, but how do you deal with approaches to said structures?
Or by the player recognizing that there are snipers in elevated locations and going prone
When I think of gadgets like that.. I am only thinking with Conquest mode in mind.
Because reasonably you can't exactly have every map be FIBUA.
Or every part of every map for that instance.
Don't need it to be. Not every part of every map needs to be designed to maximize the benefits of a grappling hook. At the end of the day it's just a tool to let players get to places that are taller.
"Going prone" is not a solution to snipers in elevated positions.
Yes... it is. You go prone behind something chest high and suddenly they can't see you anymore
Eh, I just think it's more problem than it's worth.
And just camp behind there for the rest of the match?
Do you even play these games?
Yes, I do.
Not even asking about 2042 here. I mean BF3 and BF4 had tons of verticality
Did you just lock up on Siege of Shanghai?
Or silk road?
Dragon valley?
Karkand?
Caspian Border?
No?
Firestorm?
All of those maps have elevated positions that can be reached and people snipe from
You could profitably use a grappling hook on all of them
with 0 changes
The issues you are raising are all solved issues
And as long as helicopters are in the game, you need to design with players using those elevated locations anyway
They get up there, place a spawn beacon and snipe for the whole game
yeah but are reachable on foot or with something that IS NOT on the kit. You are trying to solve problems that were never there
I'm not solving a problem. I'm giving a benefit. For the opportunity cost of not taking a grenade launcher or something similar, you get a tool that allows you to reach high places.
Who has the bonus package for Battlefield 5, Chapter 6
don't spam the question
I think we just have different perceptions of the pros and cons of this stuff. I think it can and would be abused far too much, you don't.
Shush.
Anyways, I have to make something to eat.
The much stronger version of the tool already isn't. The version of a grappling hook that I want doesn't even let people zoom up the side of the building. It's a teamplay tool
It was good talking to you. I hope we can enjoy bf6 together regardless of what's in it
you'd have to make it balanced by having it destructable and limited use tho. I think we kinda want the same thing but are saying it in different terms
see ya in bf6
Yeah, like the player only gets 1 and would have to resupply in order to use it again. And the other team shooting the hook to destroy it is a good addition
I'd say, even up through 2042.. when you are up high like that.. you become chopper food. 8)

The what?
the bonus package for Battlefield 5, Chapter 6
I know I don’t remember what it is exactly
I know it wasn’t as popular but Hardline had this exact mechanic. You could bring a grapple or a zip line as a gadget and you could place them down for team traversal. They could also be destroyed quite easily.
It wasn't as popular because it was finicky as hell and just didn't work 80% of the time. I would at least want it to function
If you take the lineage that was BF:2 > BF:2 Special Forces. They added 6 or 7 new maps.. and all of those gadgets (grappel, zip line, gas grenade, flash grenade) and.. the game worked fine? So it didn't create some kind of issue. You just adapted and played like it was BF:2 + some really fun stuff.
Now.. those gadgets weren't backwards compatible.. so you could only use them in Special Forces Maps. So if a new game were made, with those in mind, it would be a non-issue just like it was in Special Forces and 2042. Sounds like hardline too, but I never played that.
Fine.. we'll go back to talking about the queue
😉
We could talk about boats
Has anybody gotten any invites to the playtest that starts tomorrow?
sure
Suppression shouldn't affect spread or give visual recoil
Thank you for coming to my Ted Talk
So it just shouldn’t be a thing then is what you’re saying
I don’t know what else it would do if neither of those things. So just don’t have it in the game
anybody get in yet? signed up the day it got announced
there's the suppression that DF has that makes the edges of your screen blurred slightly to know you're getting shot at 
No playtests yet, keep waiting
signed up so quick that at the time, post was only 30 minutes old and i was like 7000th person in the que
okie yeye
but yes, either ZERO suppression effects or just the blurred screen edges
and i was one of the firsts , 20min or so before the trailer and site went officially up. didnt have to deal with a queue
we need submarines, you can park the submarine, get out and enter an underwater base, where its like locker bf3, close quarters claustrophobic yk
pretty much! i mean my wait time was literally 3 minutes on the clock lmaooo
and like there is a tiny bit of port on the surface where you could use the same submarine to get to the port,
not using a submarine and trying to swim down or up between the underwater base will result in death as these two places are too far apart
imagine tiny submarine combat ingame, with torpedos and water physics, itll feel so much different than air to air combat
damn bro
Either you are talking nonsense or ea did an oopsie, there are no Invites yet
All Playtest Signups that show up are NOT Battlefield Labs
Must be a mistake
Might not have been a mistake though
Maybe they’re pushing it back and accepting more people with the influx of signups
additonally you could by choice choose to put one of the modifications on your gun that real life underwater guns have, to allow the firing pin to still function as usual.
this could add a layer of underwater conbat when diving inside. those who choose not to add the modificaton wont be able to use their guns underwater.
additionaly ramming players with tiny submarines!!!!! helllllllll yeahhhh
Maybe they weren’t expecting the amount that did
it was, you dont have to sign up for a different playtest to get invited. You already did the Sign up and will only get a Mail when invited which cleary says that you are invited
i was defending bf like crazy in the insta comments who were all "dead game, shut yp n word"
checks out, nice pfp my guy
after the playercount and state of the game i imagine yes
NOICE
lmao
this is sent to each user individually and can't be shared, breach of tos
If you don't get picked, just learn programming and get a job at Dice.
This way you also get access 👌🥲
That's what I'm gonna do if I don't get picked
Jk
This heist plan is foolproof, except for one little detail.
Paramount+ is here! Stream Key & Peele now on Paramount+. Try it FREE at https://bit.ly/3qyOeOf
#KeyAndPeele
Subscribe to Comedy Central: https://bit.ly/2SP55QM
About Key & Peele:
Key & Peele showcases the fearless wit of stars Keegan-Michael Key and Jordan Peele as the duo takes on...
Chef's Kiss.. perfect! 8)
Is the playtesting homepage empty for anyone else? The BF Labs signup is not there anymore for me (slightly off topic but also the Skate sign up isn't there anymore since BF Labs got announced), is that because they made it that you can sign up successfully one time then it's gone or am i banned from these or something for some reason?
Can't find an answer anywhere in support or FAQ
The playtests start tomorrow???
Playtests are also blank for me, since BF Labs announcement my other playtests are also gone.
Ok so it's not just me, super confusing, especially that there's no way to see what you're signed up for currently and no statuses like accepted, pending or whatever, hopefully they can update it a bit to make things clearer
There is no info on when playtests start
No it was something else
Ah
it starts february 30th at 1pm
Yes.
I thought it was starting on Marchtober 32st?
Meta guns:
- PP29
- SFAR
Neither of them benefits from plus system
All weapons benefit, and suffer from the plus system
Benefit - Extra ammo from additional mags
Suffer - Because of said extra mags for other ammo types, they reduce the pool of ammo per mag type
I liked the plus system. You have a weapon suitable for different parts of the map so you don't have to pick up someone else's weapon or burn a ticket when moving from an indoor cqb obj to a wider field objective
You're also never going to not have meta guns
i feel like this invalidates and reduces the importance of gun customisation
why bother tailoring a gun to your playstyle when you can just have all attachments for all scenarios all the time
How would a tool for gun customization invalidate or reduce the importance of the thing it's a tool for?
That's like saying a hammer invalidates nails
SFAR already has like 240 rounds per ammo type, it would be overkill if it had like even 400 rounds with a single ammo type
Same goes for PP
I want plus system to stay just so it can prevent gunsmithing tumor to infect BF too, they should ditch different ammo types and even extended mags imo though
Because you only have 3 of each type of attachment. It's not full customization, but lets you not automatically lose in different situations
3 is plenty, there are pretty much only 3 or so good attachments in each category in the first place
and even then, 3 is a lot more than one lol
i just don't like the idea of everyone having everything whenever they need it
Why not?
sure you could let people carry 5 gadgets from different classes so they don't "automatically lose" when faced with something they didn't prepare for, but then why do we have loadouts in the first place? People are supposed to make a kit and deploy with it, if they run into something they're not prepared for that's part of the game. If i catch a dmr user off guard i should have the advantage for getting that close, not just have them switch sights, grip, barrel, and ammo type to immediately have an easier time countering me
3 attachments are too much honestly, guns should have 2 attachments, a scope and a suppressor/compensator
To be fair, if you get the drop on them and they have time to swap the attachments on their weapon in order to level the playing field, they deserve the level playing field. They either need to have developed the skills to hot swap that fast, or have the situational awareness to let them get to a safe place to make that switch
just an example
could just as easily be a scenario where i get close, they see me and run behind cover, then pop out with a completely different setup
To your point though, carrying all the gadgets would be too much for sure. But minor stat changes on a weapon aren't as big a deal as hot swapping grenade types, which is why sunburst lost the grenade belt
i could be fine with switching a sight, or taking barrel attachments on/off, but barrel switches, ammo type switching, etc just aren't things that should be in battlefield imo
Ammo type is the easiest of all the switches you could do tho. It's just reloading
but it isn't just minor, sights and ammo type completely change what situation a person can tackle
yeah fair i was thinking about caliber changes
At least BF doesn't let you do that. That would be ridiculous.
Good players mapped T to mouse wheel so they instantly change attachments on the fly with pressing 1-4
i mapped it to a thumb button
I still use T, I'm in no hurry to change attachments or mags
Still T here as well
Since my hand is fucking ginormous I can use T while running easily
Would you feel better if there was an animation for it that played in the background and queued while you were switching so it took a minimum amount of time, changing the math on when people could hot swap attachments?
Depending on how long the animation is
Like the character pulling off the grip and putting on a new one
i think that would help keep it more balanced yeah
could be 5-10 seconds depending on what you're swapping
just so it's not something people can do on a whim, more in preparation for an engagement
Maybe 3 seconds per item swapped
gotta plan.. gotta hide
People really underestimate how long time is in combat
this isn't cod, a second is hardly a hindrance, you'd switch every attachment in less time than it'd take an lmg to reload once
and again, if sitting out 5-10 seconds gets you killed, then i don't think you should've won the engagement in the first place
Well switching the ammo type would still be a full reload
I only really change scopes.. rarely even rail.. never barrel / ammo
Like I said, you're underestimating how long time actually is. 5 seconds is the full life cycle of a grenade. Think of how many times you throw a grenade and it feels like it takes forever to go off
And for anyone who wonders how you would switch a grip that fast, if you had one that had a spring loaded button that controlled the rail pin, you could hold the button and slide the grip off, grab the new grip and slide it on, then release the button on the new grip and it would be locked in place
It would work for sights on rails too
But would it hold zero? 👀
For scopes/sights? Yes. Maybe even suppressors and other muzzle attachments. I can suspend my disbelief enough for those. Ammo and barrel types though, that's pushing it. Like look at the M5's close combat rounds, your gun can magically switch from 6.5mm to 9mm on-the-fly? lol
QD mounts are common but generally have disadvantages that aren't easily modelled in a game like Battlefield.
And yeah, barrel lengths and different calibers is a no-no for me.
Plus system encourages min/maxing weapons, which IMO is a bad thing.
It essentially makes you strive to have the perfect setup, and once youve found that for all scenarios (Close, medium and long range) to never return to customize that weapon again. A self hating gunsmith, with a goal to make you stop using it to smith guns.
That said, a sight on a gun near an explosion probably wouldn't hold zero very well either
Plus sustem should not come back 
Counterpoint: If you don't have the plus system, you do exactly the same thing, but when you die, you switch guns to the gun with the appropriate setup.
I don't think there has ever been a phrase more reductive/destructive to this franchise over the past 15+ years than "this isn't cod." who gives a shit about cod?
i understand how long it is, and that plays into how i see the plus system as a whole. If it's to be implemented, it shouldn't be done while running and gunning, it should have a serious time penalty. Someone who was shooting at medium range decides they want to go up close? Fine, swap a barrel attachment, different sight, whatever, but they'll be sitting there for a moment while they do it
Absolutely agree with the right honorable BSoD. Once you have that set-up available you never need to touch it again whereas a semi-permanent system (e.g. BF4) forces you to engage with it.
Yes, but you can't do it all in one life, which is sort of the point.
Plus system sounds tricky to balance with these many sides to it
That's also my point. It forces you to burn a ticket just to switch to the appropriate weapon for going outside, or just accept that you'll be at a disadvantage
my point is battlefield isn't nearly as fast paced as cod, you're not slide cancelling and diving around corners to kill 5 people and get back up to run into the next group immediately after. There's zero need for such a short animation on attachment swaps
Being at a universal advantage due to having the plus system is not a good idea in my opinion.
You should be forced to make compromises and not be able to switch in the field to make the optimal gun set up for every environment.
On an individual 1v1 level, it's much slower. But when you factor in the larger teams, the time between engagements and the player density, the game actually ends up being faster.
Yes, the key point being that a decision you made (the config of your weapon) made you lose a fight or perform not as you needed it to. Resulting in you tuning your weapon to better suit your needs.
IMO allowing you to do this inside your soldiers life is too flexible, and makes the gun customization feel non-existant/boring. Especially in a game that is by design not single elimination
You aren't at a universal advantage tho. You are at a universal level playing field
I don’t know if the plus system itself is the issue but the attachments in 2042 in general. Short barrel was really the best if a weapon had it
My main issue with the plus system is not how good it is in combat, but how boring it makes weapon customization.
Okay fine, you are at a universal level playing field, which is, in my view, bad and undesirable.
You shouldn't be able to on the fly adapt your weapon system to fit any environment. It removes an element of forethought and strategy.
Its probably been 6 months since I added, or changed a single attachment on any weapon in 2042. The gunsmith menus are essentially a skin equipping screen for me now.

Additionally, as the right honorable BSoD mentioned, it makes the customisation boring and uninteresting.
Honestly, that's mostly to do with the attachments available in the game more than the plus system itself. There's 2 archetype grips, laser, bipod, or launcher as underbarrel options spread through like 15 attachments
same, plus system removes any need to touch the customisation menu more than once (after you've got all the attachments unlocked, that is)
then again.
99% of the time i run the same attachments on all guns (in older BFs), so i skip the equip screen either way 
Unless i change the gun i'm playing with
And once you like the optics you like, you pick the short, mid, and long range optics you want and leave them at that.
Plus systesm basically has the same issue as specialists had before being put in a class system with locked gadgets. It encourages min/maxing...and makes the overall gameplay elements uninteresting. If you never have to make a choice/decision...then im just bored and repeating the same loops over and over
Pre class system re-addition, you just had a bunch of Raos with stingers, Falck and Angels with rocket launchers...then the odd Mackay.
But the same thing happens in bf4 and bf3. You set up your weapon for how you want to run it, then just leave it. If you're going cqb, you take a different weapon. If you're going long range, you take a different weapon. You rarely modify the weapon you are currently using to take it in a different configuration when you respawn
Would limiting the system down to only 2 per category but only for muzzles, under barrels and scopes still be to versatile?
In my opinion, yes.
any version of the plus system is too versatile to me
The plus system is quite the hot topic today
You missed grappling hooks
No, I was here
Hehe.. just was playing 2042 last night and that question dawned on me. 8)
Not really, players would still end up (Under 2042s design) just equipping the best 2 mags/barrels...and the one red dot, one ranged scope
I've thrived in both systems.. so I was curious.
They do that anyway without the plus system. Feel free to go look for guides on meta weapons in bf3 and bf4. They're there
I don't agree with this, I modify my weapons in BF4 quite a lot, I don't use one set up for everything nor do I use one gun for everything, which imo is a better idea than being able to set your gun up for everything on the fly.
Yes, but you are never really having the best of all worlds type weapons. Weapon crafting in BF3 was mostly about making yourself effective at midrange, with ok to average performance in CQC and long range.
2042 allows you to stock attachments to make you excel in all areas of combat.
That’s pretty true
And I modify my plus menu setups in 2042 exactly as often as I modify my BF4 setups. Different strokes for different folks
I feel like the system is one of those things where the next game would be fine without it imo but I can see the idea behind it
2042 goes a step worse tho...cos not only can you excell at all ranges, you can also hot swap on suppressors, and thermal sights. Past games you would have to use a thermal sight, and reap both the benefits (thermal imagery) but also the pitfalls (Poor visibility).. 2042 allows you to bypass all pitfalls by letting you swap to another sight/scope
This is true
I honestly can't see any good reason to have the plus system at all other than pleasing tryhards.
Plus system begone
It just makes no sense, the system or the implementation.
Even if you only had say, scope switching that’d be too much
But it’s a leftover of their ‘player agency over balance’ design approach at launch
So the question I have is why are you objecting to being able to round out your personal abilities to handle different engagements? From a player standpoint, this is entirely a benefit.
If the next has learnt anything about how to approach such a topic, I reckon it’ll be gone next time round
Except it doesn't directly impact balance
Again tho...like the vehicle call in system...the plus system feels like a half finished version of itself.
Where the vehicle call in system should be reliant on points gain in round to call a vehicle...the plus system feels like it should be based on some type of rating/value system. Where X scope/mag has a cost...and you cant exceed that cost on your loadout.
You may as well say the ability to open doors affects balance because if players can open and close doors, then someone next to a door has an advantage in a firefight because they can close it
turn the 'plus' system into a minus system, you're only able to hotswap ammo with a delay 
Constraint then, better way to put it. Give everyone everything and there’s no element of choice and sacrifice
maybe they can have other types of ammo only be replenished by support too 
I don't hate the idea of a support crate / reload crate allows you the swap.. IF on the fly were removed
Angel used to allow this...kinda still does but its kinda clunky
That's not even close to an equal comparison.
Who remembers when owning a flag meant only your team could use the automatic doors? Wow that was annoying
My point is that players moving between parts of the map can be placed at significant disadvantages because of their weapon setup, either taking a dmr into a building or taking an smg into an open space. The plus system can easily be balanced so that the dmr is never equal to an smg in cqb and the smg is never equal to the dmr at distance, but that the gap in balance can be reduced.
No, it's an extension of the point movement lover was arguing. Player agency increases (can control doors) which gives an advantage, thereby affecting balance.
I hated that
Then you have things like the BSV-M that completely breaks balance between weapon classes like you state here. 😄
Wouldn’t it be against the core weapon mechanics in Battlefield reducing the gap between guns?
That's an issue with the weapon, not the plus system
All the weapons in 2042 were designed to use the plus system
That thing on launch was the best Smg AR sniper rifle I ever used
You know what I mean. That specific weapon is made to exploit the plus system, by design
If you have a weapon that dominates in all areas, it's an issue with the weapon, not the plus system
If it was an issue with the plus system, all weapons would be equally dominant
No, but it specifically was made to be exploitive of the system. No other weapon really behaves the same
Which means there is an error in the design of the weapon
Plus System can turn weapons into everything guns IMO. Should've been scopes only
Yes, it is a mistake in design of the weapon.
But a mistake made possible by the system
Double edged swords and all that
So BSVM on the fly could turn into a DMR or a SMG on the fly. Mean while in the older system you are kinda locked into one role
Its just that no other weapons really change their characteristice as much, with the swap from attachments to attachment, mag to mag
So if the attachments had different statistics to reduce very long range and close range performance, leaving it as a mid-long range weapon it would be fine
Yeah. So that was really strong but at least if you kept those characteristics but without the plus system you are only locked into either a DMR or an SMG
M5A3 for example can swap to the short barrel/close quarters ammo and go from 700 RPM, to 950 RPM. but the BSV can go from 300 RPM > 1100RPM with the same swap. It can then swap to being a 2 shot headshot at range DMR, with a 4x thermal scope. Its too versatile.
I don't understand why this is even a discussion that needs having. The ability to convert an assault rifle into an de facto SMG or into a de facto DMR on the fly seems like such an obvious negative to me, I just can't understand it.
Or swap to high power rounds for it be a very awful 650 rpm weapon
Which means they overtuned it at close rance
I don't understand why you say it's a negative.
They just need to release more guns like in BF4 so you can choose your preferred rate of fire etc... having attachment in 2042 makes sense since there's so few guns.
Being able to do it on the go is where i don't like it :p
Yeah, but if the plus system didnt exist. This weapon would be totally fine in my book. As at the touch of a button, you wouldnt be able to swap between weapon versatility modes. You'd have to live with your choice.
I probably should have inserted that detail somewhere.
It’s kinda fun. But leaning to the probably shouldn’t have it cuz it’s also a balancing nightmare
It still wouldn't be fine, it would still be an op mess in close-mid range or very decent at long range and would still be a meta weapon
i don't like invoking the i word, but to me a part of it is also immersion. 3 sights, 3 grips, 3 barrels, 3 ammo types all swappable and usable in the blink of an eye is pushing the game-ness of battlefield a bit too far imo
I just can't see how having a one weapon that you can modify on the fly with near impunity is in any way fun or balanced.
It's more balanced because the power differential between players is more even
regardless of equipped weapon
Not at all. the Vector or AC9 is still a better choice in CQC, SKS better choice long range. The reason the BSV is OP in 2042 is because of the plus system
Likewise, if there had been an animation for changing them I would have been less opposed to it, but still opposed to it.
Likewise, knowing that I can enter engagements without simply being out-powered at different ranges is more fun to me
yeah animations were discussed a bit earlier, i'd be more accepting of it with long animations per attachment but would still rather not have the system at all
I dont care about the plus system when it comes to immersion. I just think it makes weapon crafting boring AF haha
that's the main problem for me, immersion is just a small part of it
given battlefield lacks immersion in other areas
Knowing you don't need to give any forethought into your choice of weapon is fun to you?
Next step is vehicle plus system!
It overperforms with close quarter subsonics and short suppressor in close range. Nobody gets to know where you are so you can hose down an entire team
don't give them any ideas
Hell yeah, I better be able to switch from a 120mm APFSDS-T cannon to a 25mm autocannon.
Switching from AP to HE and vice versa 😳
Just so I don't get outplayed in a fight.
AT and AA missiles at the same time on the wildcat!!!!
I do give forethought into my weapon of choice. I get to choose which weapon I want to play with and not have to worry that sector 1 of the breakthrough map is mid-long range, then sector 2 is cqc indoors.
Why require choice!!!!
giving me bad memories of when tank and wildcat was in the same slot
I'm sorry to have to say this, and don't take this as a personal jab at yourself, but your category of player is probably the worst out of all.
Casual?
I hope for vehicles in the next game...they arent afraid to just let vehicles have passive passenger seats. You dont need to give every seat a weapon or launcher haha
Getting destroyed by air and my wildcat is running the 57mm cannon
Dumbed down.
I don't really care about how long you have played Battlefield, you can still be a poor judge of game mechanics.
As you have proven to me.
having to deal with the downsides of your loadout are just part of the experience imo, if you have a dmr and get into close quarters you better have some good aim or a reliable sidearm
^
Exactly this.
Yeah, plus system to an extent also made sidearms irrelivant.
The plus system doesn't change that reality. DMRs don't out perform assault rifles, shotguns, and smgs at close range
BSVM vs M5A3 disproves your point.
BSVM isn't a dmr
Then what is it?
it closes the gap significantly, reducing the punishment players get for putting themselves in scenarios unsuitable to their loadout
a mistake
A non-answer, okay.
If you treat the BSVM like an assault rifle, it will work better than treated as a dmr
The VCAR and the G248 also are as good, if not better than ARs in close/medium. Its not only the BSV
The VCAR isn't a dmr either. It's a close range weapon. Nothing "marksman" about it
That’s also a great question, should DMR’s or Marksman rifles have full auto?
No, with very few edge cases.
I agree
no
They should have what they have irl, but with the drawbacks that comes with
So Definitely don’t add full auto DMRs in the next game please
So basically because they don't fit your argument, you're disqualifying them?
Because they don't behave like DMRs, I'm not going to treat them like DMRs
Like the VCAR
I don’t know if that’s how it works
which is almost entirely set up for cqb
It only got a sight for mid range when they added the 5x
You’re forgetting that these weapons are places in a CLASS for a reason I think
VCAR and BSVM are Marksman weapons
You're definitely forgetting that how a weapon is used is determined more by it's PERFORMANCE than it's class
What you treat a weapon as has no bearing on what they are.
And that VCAR is best used in cqb, and BSVM and G248 both work best as assault rifles
So if I’m using the M5A3 with high power and single fire is it a DMR?
Closer to one than the BSVM and G248 are in default setups
Though it doesn't outperfrom the DM7