#Forza Horizon 6

1 messages · Page 2 of 1

fringe mesa
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it's not extremely cursed like some other games

solar shard
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you know, I'm starting to think that the correct thing to do, at least when we're adding custom tone mappers, is to gamma correct after LUTs instead of at the end like SDR

fringe mesa
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no point in gamma correction in this game

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just tweak shadows howeever you want

solar shard
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well, the thought process is that these LUTs may be authored using captures of the game in

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I've seen games where the shadow steps themselves look fucked without gamma correction

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anyway, right now the issue is SDR mode. No gamma correction means psycho causes crushing with the mismatch. If I gamma correct afterwards, it just makes psycho weird. However if I gamma correct the LUT output and then let psycho work with that, it looks right

fringe mesa
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change encoding to 2.2 for SDR

solar shard
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yeah guess I could just do that

fringe mesa
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add a menu to the mod with links

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and a load/unload shaders button

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indiana jones has that

solar shard
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I'm still gonna try to slop together the preprocessor stuff

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but either way I gotta add that load/unload button so I'll do that now

fringe mesa
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might require renodx::utils::shader::use_replace_async = true; for load/unload to work and that messes with devkit so you'll need to remember to turn that off when using devkit

solar shard
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alright

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devkit is basically dysfunctional for me anyway

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the big rework has yet to work for me fully in a game unfortunately

solar shard
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alright got it added

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does not need async btw

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changing the encode means I actually have to hunt down the final shader permutations đŸ˜©

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really hope it's just sdr and sdr photomode

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but being a post processing shader too, might change with game settings

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may just stick with pow to srgb correction since this is the only permutation I need

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you know, I just realized an alternative to the live loading thing. Could simply build out all the permutations and package all those precompiled shaders into the addon, then options in the menu can just switch which shader is used to replace

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stutter free

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just not ideal for color grading sliders I guess

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would make addon sizes large

solar shard
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I'm getting happy with how it looks now

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need to see if the sky clipping is solvable and still need to clamp UI

violet pasture
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Thanks for the work man

dense coyote
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Damn I was just getting used to this beautiful mod, literally was fine 4 hours ago...but now my game hard crashes when I turn my wheel on... so bizarre. I uninstall reshade and I can use my wheel again lmao.
Anyways nice mod though, not a reno problem aha.
edit - turns out it was display commander, it would hardcrash forza when connecting wheel.

solar shard
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so strange

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I'm surprised the menu design in these games has survived as long as it has. It looks nice at a glance but it's so obnoxious to use

atomic kraken
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yeah i remember previous games being kinda clunky

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glad i was right about the skies looking clipped lol

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thought i was going crazy kekpepehands

solar shard
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yeah they clip pretty early

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I figured it was all their LUTs but it's not

atomic kraken
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its sky specifically?

abstract verge
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Are they clipping early because their skys are bad or something

solar shard
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the skies are ass

abstract verge
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Ah so they are trying to hide it probably

solar shard
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well, they're ass for reasons beyond just that

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I've just gotten so used to modern games having much better sky rendering

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skybox feels very close to the camera and there's no cloud system really

atomic kraken
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ah thats a shame

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its no flight simulator then 😔

solar shard
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you get a texture that scrolls and that's it really

fallow swallow
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they've used real skies taken on location since fh3, i feel like they look lower res/less impressive most of the time here than those older games tho, like they put less resources into it for whatever reason

limpid sparrow
smoky cloak
abstract verge
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Same doesnt change for me too

smoky cloak
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What sharpening we using?

abstract verge
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I am using lilliums rcas

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I didnt liked the ingame one

smoky cloak
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Default 0.5?

abstract verge
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0.33

sturdy torrent
rose meadow
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same here

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amd gpu issue? or?

pulsar peak
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Testing the new version!

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Is it in reshade now to turn off and on? Let’s see

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Yes!

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Hrmmm turning it off and on doesn’t do anything

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yeah I see thats the same for others

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reshade refuses to save the button and path for screenshots, first time ive seen this

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any ideas"

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i need to set it every darn time I play forza horizon 6 for some reasonn

pulsar peak
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I recommend you turn on the drive camera in settings. It’s off my default and super awesome for drifting and you’ll be doing a lot of drifting

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This drew distance is insane. I can’t think of another game like this

olive junco
slim token
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Imagine a Forza in Unreal Engine

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the stuttering would be unreal lol

olive junco
pulsar peak
pulsar peak
calm holly
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yeah im using it, such a beautful game needs good HDR. Hopefully no ban

slim token
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The mod is just on/off or am I missing something ?

limber fiber
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the mod is just on/on

slim token
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any info on what profile 1/2/3 changes ?

smoky cloak
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Foliage shadows (or textures) noticeably draw in as you drive along, even at max settings

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Wish that could be improved, it's distracting

calm holly
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changing on or off in renodx settings doesnt make a difference?

twilit lily
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Not rn seemingly

pulsar peak
calm holly
pulsar peak
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Draw distance

edgy lintel
copper vortex
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But this is impressive.

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Nice to see that in a Forza game.

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LOD probs still cucked, I reckon hmm

slim token
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There are pop-ins in foliage

copper vortex
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Sadge, but kinda expected.

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I tend to not notice when driving and doing shit, though

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Only when slow driving.

slim token
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the PC version could have a LOD slider..

copper vortex
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It doesn't have one? Or like diff settings.

slim token
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I mean, An extreme/max setting that would eliminate all of it or 99% of it

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It's way better than 4 or 5 though

unreal summit
fallow swallow
calm holly
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has anybody elses performance degraded since launch day? could run it with DLAA 70-80fps easy, now im struggling to get 50-60

pulsar peak
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could be that

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otherwise ive been fine

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using Preset M too

digital sentinel
calm holly
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nah its persistent. I restarted it, cleared the shader chache etc. Nothing helped. really weird

fierce rover
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also read about wireless controllers causing fps loss

digital sentinel
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works for me just fine with a dualsense via bt

pulsar peak
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Weird. Not having any of these issues

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Not the stutter either

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Been using a dual sense wirelessly the entire time

smoky cloak
digital sentinel
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same, had to disable reflex because it doesnt seem to work properly

also force vsync via gpu driver and disable the ingame one

pulsar peak
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Yeah same lol

digital sentinel
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~90-110fps depending on the scene, 3440x1440 dlaa

pulsar peak
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Reflex is likely what’s causing the stutter did for Pragmata too

smoky cloak
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I tried DLAA with Frame Gen and it was great except for some disgusting artifacting behind back of car

digital sentinel
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yeah, disabled FG because of that

smoky cloak
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I've locked to 90fps

calm holly
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nothing has changed tho, settings wise. very weird.

pulsar peak
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did you change dlss preset?

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preset M is heavier

calm holly
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had it on preset L since launch

pulsar peak
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weird

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and you saw what I said about reno?

calm holly
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yeah thanks, i already did that too. This was with and without reno. Seems like a really really weird bug

pulsar peak
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dang yeah im out of ideas then

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that reddit person christ 65 down to 11fps ooooof

fierce rover
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that aint normal

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the guy fixed it with a gpu driver reinstall

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I did notice my afterburner set my gpu to 0% power limit yesterday

smoky cloak
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What have 5090 users settled on?

slim schooner
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Same thing happens in KCD2

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It’s a tricky balance

smoky cloak
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4K, Max settings, DLSS Quality (preset M), locked to 90fps via DC, 0.5 sharpness via RCAS

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Is where I'm at

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It's pretty great. Only annoyance is foliage LODs and some finer details (railings etc) being a bit funky

pulsar peak
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yeah the LODs can be weird but its way better than previous games

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this is the first time the map feels properly detailed

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and not like a flight sim map

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forza horizon 5 almost got there

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but the RTGI really helps with shadow coverage everywhere and at long distances so it doesnt look as flat as a flight sim map now

digital sentinel
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too bad RTGI has too much noises and PG didnt bother to add ray reconstruction to the game

random furnace
pulsar peak
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anyone know why reshade wont save my screenshot button and screenshot path? need to redo it every time I play

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is there an ini I can edit

random furnace
pulsar peak
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thats all thas in there

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just weird, never had this issue with any other game and reshade

ornate tundra
random furnace
# pulsar peak

try checking another ini where it worked and then copy from there, as you already mentioned, it isn't being saved, so you won't find the lines in there

we also had another case where some specific option wasn't saved, seems to be a rare unregular issue

pulsar peak
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Ok. I think I got it. Time to test

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And is preset m or L better for this game?

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I’m on M

limber fiber
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i'm on M for less ghosting

runic tide
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Excuse me guys, for the Forza mod do I need to install the original Reshade, not the addon one? Cus it's online

solar shard
ivory flint
runic tide
solar shard
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It’ll be a while till I can fix it though. In the meantime if anybody wants it to work you can install the Reno devkit and then pretend it doesn’t exist.

lofty marten
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my game wont start with reshade addon

random furnace
lofty marten
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is installed reshade with full addon support on gamelaunchhelper.exe and the game wont open. I cant install it on the game's exe since i have it on xbox app.

topaz ferry
lofty marten
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yeah the first time i got an error and now on the 2nd boot it works fine.

random furnace
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always best to try multiple times, I also have some rare games here and there that have a weird game start crash.. maybe some shader compilation weirdness or something

thin knot
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does anyone know what this car is

smoky cloak
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So far I think I prefer the Mexican setting.

ivory flint
smoky cloak
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And it's been a good while since I booted up FH5 but FH6 looks identical to how I remembered FH5! I'm sure there are improvements though

solar shard
spark meteor
calm holly
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holy fuck dlss preset M/L take such a massive fps hit. Went from 70-80 to 50-60

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compared to preset K

fallen jolt
# limber fiber i'm on M for less ghosting

I just noticed ghosting with preset M behind my car. Gone with preset L. I also think preset L has less RT noise/flickering issues on vegetation and less flickering on water.

calm holly
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L has almost no ghosting. K is horrible. Debating on switching to L again but im losing like 15-25fps.. 5070ti

fallen jolt
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Yeah Preset L is heavy in this game

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I honestly don't see issues with FG though, so I leave it on for now.

spark meteor
fallen jolt
calm holly
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this is preset K for me. I cant do without DLAA, DLSS Quality is losing too much detail

spark meteor
fallen jolt
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Worth testing out DLDSR + DLSS balanced instead of DLAA

thin knot
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the chase is some kind of reward car though i think so guess i gotta get lucky

spark meteor
fallen jolt
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xD

spark meteor
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@pulsar peak Hey mate, do you use any reshade on top of reno ?

pulsar peak
spark meteor
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SO Reno does not work atm ? I can switch from off to profile 1 2 or 3 but nothing changes

pulsar peak
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Reno works

fallen delta
pulsar peak
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It’s just the toggle that doesn’t

pulsar peak
fallen delta
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is the native hdr black floor raised

ancient sapphire
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Is there a guide on how to setup Lilium black floor fix correctly ?

I've never used it, lol.

Or is it a simple toggle like Reno ?

sour glen
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I haven't had time to check Reno for this game but does it make nights darker?

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Nights are too bright in this game man

pulsar peak
arctic bone
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yeah i guess the sun kinda blows

sour glen
solar shard
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Wasn’t planning to. Doesn’t help that I can’t offer options really.

arctic bone
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cursor positioned on the sun, 1/3 the power of highlights on the car

sour glen
solar shard
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I’ve always just manually placed the files

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You can extract the reshade setup exe and get the reshade64.dll

sour glen
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I put everything where the exe of the game is correct?

solar shard
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Yeah

sour glen
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so i only need this file? and then the one pinned here and its ready?

copper vortex
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Btw, game doesn’t have anti cheat?

sour glen
random furnace
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Some say it's only server side checks

abstract verge
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It doesnt have

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I played with addon reshade in FH5 too

copper vortex
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Like I don’t mind it with PoE, cause GGG kinda cool with it.

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Anyone else I think twice cause they get trigger finger even with false positives.

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Definitely at your own risk thingy when using on online games.

random furnace
copper vortex
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Nothing Reno can do about that.

topaz ferry
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You arent going to get banned lol

sour glen
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@solar shard I just installed the file you said along with the Forza 6 mod pinned here but the game doesnt detect reshade, what am I missing?

golden spruce
# pulsar peak

these colors are beautiful! Is this with the renodx beta hdr?

spark meteor
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Does that look good or bad ? Trying to fine tune atm .

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could be a bit darker imo

topaz ferry
pulsar peak
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its tough

spark meteor
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that blue is a bummer for sure

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but the overall asthetics are nice

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the distance lod's are crisp in here

pulsar peak
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yeah the lods are amazing

smoky cloak
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Are most 4k folks sticking with DLAA? It does look better...

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Might sacrifice the framerate

sour glen
solar shard
fringe mesa
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You can set Use presets to false

sour glen
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okay but usually when i use reno there is a menu there that i can toggle or there are recommended settings

smoky cloak
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One toggle, one defect 😁

sour glen
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how do I setup the best hdr image?

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kinda lost here forgive me ignorance guys lol

floral trellis
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sorry for my ignorance, but is this true?

random furnace
fierce rover
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smells of crimson desert

floral trellis
topaz ferry
sour glen
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this is how my game looks with HDR on now after installing Reno

autumn urchin
random furnace
autumn urchin
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I am using 4k dlss quality and preset L with forced latest dlss dll

floral trellis
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The only mods that I've seen not get crushed are user interface mods for the most part

pulsar peak
random furnace
floral trellis
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@random furnace I will say that this has been massive for me on my 3090ti

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love the extra performance

broken rain
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L is heavier then M, roughly 20%-30% less frames on the same dlss level.
L is designed for ultra performence to get a better image quality on that upscaling level

sour glen
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i made the screenshot with reshade

smoky cloak
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Is there much of a difference between preset M and K when using DLAA?

smoky cloak
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I rarely use DLAA so don't have much experience with it.

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5090

broken rain
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M and L are better then

smoky cloak
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I've never really used L tbh. The extra perf hit seems tough to stomach. I'll give it a try though.

broken rain
solar shard
random furnace
sour glen
smoky cloak
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Looks pretty great to me

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RenoDX is pretty much plug and play. It'll come down to the calibration of your screen

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Do you like how it looks?

random furnace
wispy eagle
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where's the in game hdr options? or there's none

rancid elbow
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Brightness at the top of Video settings

fierce rover
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you gotta actually enter the world so to speak

worn granite
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It is for forza and there is a 10% performance improvement with resizable bar on for nvdia.

AFAIK amd it's broken with Sam enabled

atomic kraken
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ah interesting

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surprising how rare that is

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10% is pretty massive too wow

worn granite
atomic kraken
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goddamn

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its always stuff like that that makes me wonder how much performance we're missing out on lol

wispy eagle
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really? rebar helps a lot in this game?

smoky cloak
# spark meteor Your mind is broken, FH6 looks ways better than any other forza game before that...

https://youtu.be/LhDqCb8RVwA?si=iq7NOe_ID06nzoh7

I've not watched it yet. About to do so.

I'm 5090

💡Description:
This video showcases a detailed graphics and gameplay comparison between Forza Horizon 6 (2026) and Forza Horizon 5 (2021).

🕒Timestamps:
0:00 - Intro
0:06 - Water Physics
0:59 - Foliage Physics
2:04 - Environmental Destruction
3:00 - Sand Details
4:06 - Fall Damage
5:36 - Textures
6:20 - Side By Side Driving
6:52 - Tire ...

▶ Play video
wispy eagle
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in windows hdr calibration my tv calibrates to 1070 nits but in the ingame test.. the logo clips at 900. which one should i follow?

lusty rain
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rt off and rt on in this game looks abut the same

reef bane
worn granite
broken rain
copper vortex
random furnace
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here's another video just in case
https://www.youtube.com/watch?v=Sj0rM0Bns2o

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  • Monday 12:00 CET - Friday 12:00 CET - 5% for games, DLC, game points
  • Friday 12:00 CET - Mond...
▶ Play video
wispy eagle
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preset L 1080 - 4K

smoky cloak
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What's the tldr on those vids? Just turn off RT?

pulsar peak
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No RTGI is huge

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If you can’t tell the difference you shouldn’t be in this server

reef bane
pulsar peak
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I’m not trying to be mean. But if you can’t tell what RTGI does how do you tell HDR differences?

smoky cloak
pulsar peak
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Hahaha

fallen jolt
# lusty rain no it doesnt

If you don't have an eye for how visuals are grounded by RTGI, then enjoy your free performance, but don't speak for others.

smoky cloak
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The flip side is I also have an eye for the RTGI noise and artifacts

fallen jolt
tranquil narwhal
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DLSS-RR sure would be nice, game can be real noisy with RTGI

abstract verge
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The game has dll for it but they do not use it

tranquil narwhal
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hopium for a patch adding support then

abstract verge
spark meteor
spark meteor
abstract verge
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RTGI has big effect on indirectly lit areas

sturdy torrent
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im also making a compariosn video for RT vs NO Rt in this

abstract verge
pulsar peak
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oh nice!

smoky cloak
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The first Rush race (Pier Pressure) is insanely fun. So good

spark meteor
pulsar peak
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Omg so good

silk cairn
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Does anyone have a comparison between native vs renodx hdr ?

copper vortex
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Here.

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@silk cairn ^

silk cairn
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Ty

spark meteor
floral moon
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Does anyone use OptiScaler when it comes to FG for FH6?

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And DisplayCommander for locking the FPS?

coral marsh
lavish blade
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anyone with a 4080/5070ti have an idea what dlss settings to use?

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i'm on 3440x1440

unkempt swift
# abstract verge

wish it was pathtraced, definitely could be done with upscaling shame

supple carbon
# lavish blade anyone with a 4080/5070ti have an idea what dlss settings to use?

Testing the Nvidia GeForce RTX 5070 GPU in FH6 at 1080p, 1440p and 4K resolutions, using the Maximum settings with and without Ray Tracing, DLSS and Multi Frame Generation!

⏱ Timestamps ⏱

Intro, Specs, Stuff - 0:00
1440p Max / RT Off / DLAA - 0:33
1440p Max / RT Off / DLSS Q - 9:20
1440p Max / RT Off / DLAA / FG 2x - 13:41
1440p Max / RT O...

▶ Play video
unkempt swift
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next gen like every game will have pathtracing at least AAA

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since the pee-es-6 is pushing RT hard

spark meteor
spark meteor
unkempt swift
spark meteor
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it's a personal preference at this point, i agree

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nbidia should get their shit together

unkempt swift
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dlss 4.5 is good but like a sidegrade over 4.0 for me running preset L in most games

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it does make dlss balanced look nearly as good as dlss quality 4.0 even performance at 4k sometimes looks amazing to me

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but I guess that is where it's meant to be used for more aggressive upscaling, it doesn't really make quality and dlaa look much better though

spark meteor
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it doesn't , no

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dlss p 4.5 looks almost as good as dlss q 4.0 , aye

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why leaving rr on 4.0 is a mystery for me

unkempt swift
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yeah rr can be noisy, I think some people say that dlss 4.5 can sometimes be comparable or better than RR, but not my experience at all

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RR is like a must for pathtracing for me

spark meteor
#

👍

spark meteor
limber fiber
solar shard
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The glow up for taillights makes the mod worth it tbh lol

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They’re so weirdly dull normally

zealous bramble
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Gorgeous mod. I run low paperwhite and game clips max nits to a 1000 instead of 2500 without the mod so its a no brainer

arctic bone
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its an upgrade alright

unkempt grove
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I don't really get the drivatar difficulty levels in this game. It feels like on the higher difficulties they just get boosted straight line speed no matter what class their car is, and they somehow rocket up to like 300 kph evry time. But then on tracks with lots of corners, it's pretty easy to beat them just by outbraking them into turns

arctic bone
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expert feels borderline but pro and beyond feel like shit to play against

unkempt grove
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so I set the difficulty pretty high because I want the challenge, but on a lot of tracks there's not much I can do because the AI just pulls away on the straights, even with lower class cars. Then on other tracks it's the complete opposite and almost too easy, to the point where I wish I could raise the difficulty even higher

arctic bone
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granted im playing with 0 assists and manual on a pad but it makes zero sense for the ai to have the grip of a F1 car when youre driving some shit ass 2000s sedan in the wet

full aurora
#

Download tunes by competent tuners and every race will be easy.

arctic bone
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also the AI still feels like it has 0 awareness of your position on the track and has no race etiquette

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not about to listen to another game where they handwave that shit as 'uhh actually its mapping player behavior'

full aurora
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Yeah, the AI in these games has always been sub-par.

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They'd need something like Gran Turismo's SOFI or whatever it's called.

arctic bone
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sophy yeah, its great even if its only a preview with the DLC and enabled for some quick races

unkempt grove
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I don't even mind the AI driving itself that much. I get that this is more of an arcady game so I'm not expecting super realistic racing. But the fact that it always feels like I'm driving a much slower car than the rest is really annoying

arctic bone
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if the ai was more sophisticated I dont think theyd have to scale their top speed the way they do at least thats how i view the two as interconnected

unkempt grove
spark meteor
unkempt grove
#

ye, for sure, the drivatar difficulty should probably scale other aspects

spark meteor
#

it almost feels like the ai in this game is the most basic iteration pg could find or was willing to spent resources on

#

find some friends and race together

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way better experience

spark meteor
unkempt grove
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and also the racing line braking points are kinda shit. You can never really trust it to tell you when you should brake or not. That's kinda standard thing in racing games, though, but here it feels even worse than usual. Probably not much different from the other horizon games

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the AI, of course, follows it too so when there's a braking point marked on the racing line that you can completely skip, the AI still brakes anyway and the race becomes easy

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I'm wondering if it wouldn't be better to just turn it off completely

sturdy torrent
spark meteor
spark meteor
placid wind
#

is there a way to turn of chromatic abherration

spark meteor
placid wind
radiant lotus
#

only way to win on high difficulties is to hit the AI on the turns

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also i remember in horizon 5 you could restart a race and teh AI would race completely different, so you'd go from a hard af race to a easy one

pale echo
#

Game is so much fun

solar shard
#

@fringe mesa so yes async is needed, and it works with or without devkit. If I don't have async on, then the on/off toggle only works if devkit is also loaded.

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I've got a feeling trying to slop this live loading thing isn't gonna work out now that github copilot got neutered model options

wet locust
#

does the in game "maximum brightness" slider in HDR section is in nits ? i mean my monitor is 1000nits but the symbol only disappear at 10000 value.

solar shard
#

it is in nits, yes. And that probably means your monitor is tone mapping

#

which monitor is it?

fringe mesa
#

you might be able to add cbuffers if you find which root signatures you need to skip

solar shard
#

honestly I'm not sure I care enough. The in-game options are solid enough

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contrast slider would be cool I guess but eh

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wonder if there's any other sliders I have access to that I could hardcode and hijack lol

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hmmm nothing reasonable I guess

#

anyway, part of me kinda likes how clean it is to "just work"

fringe mesa
#

ya

solar shard
#

alright now to grab the UI shader that's flash banging out 10k nits

spark meteor
fringe mesa
#

that contrast boost that they have in hdr

#

is that consistent between LUTs

#

like can you just reverse it to get sdr contrast

solar shard
#

I'm not even using it

fringe mesa
#

oh right

solar shard
#

but they form both the SDR and HDR color in this lutbuilder and output to two RTVs, then sample in compositing based on if SDR or HDR is used

fringe mesa
#

are you crawling the lut or just doing 0.18

solar shard
#

so I could just use SDR if I wanted

#

just doing 0.18 but I need to make it more accurate

#

sometimes it's off

fringe mesa
#

ya a loop with a couple samples to find the inflection point

solar shard
#

I still don't really "get" that. Like I conceptually get it, just the math is lost on me still

fringe mesa
#

slop will do it

solar shard
#

I know I knew it at some point cause it's like, calc 1 stuff

fringe mesa
#

you'd have to add a new sample and then measure slope

#

and see which direction causes slope increase vs decrease

solar shard
#

I'll give it a try after I fix this UI shader

atomic kraken
#

Can't you do it with a swapchain pass?

#

Oh

fringe mesa
#

being able to describe what you want to do in lots of detail helps slop a lot

atomic kraken
#

I guess not if you can't get cbuffer injection for the game

#

Is this common with new games?

#

Not being able to inject or whatever

solar shard
#

only happened to me with this game where it crashed

#

but musa had issues with reengine games for a while with their RT

atomic kraken
#

Oh wack

placid wind
solar shard
#

I tested without devkit loaded, wonder why it's doing that

#

anybody else try it yet?

placid wind
#

in game or in menu

#

its fine for me at main menu now...

#

let me try again in game

#

fine now in garage, working

#

yeah fine now who knows lul

solar shard
#

I think I had a random crash or two with it before actually, but I thought it was just devkit shenanigans

placid wind
#

game reported video card exit

#

but ya fine now i guess

spark meteor
#

toggle does not produce any crash

#

it's working fine

placid wind
#

it crashed for me first time moment i did it but unreproducible

solar shard
#

ominous but hopefully not frequent enough to be a major problem

placid wind
#

i got it to do it again by just spamming on /off lul

#

for like a solid minute

solar shard
#

guess it's unsafe in some way

placid wind
#

wonder if its when game does specific (thing)

#

i mean ya i guess thats obvious but

solar shard
#

I mean like not thread safe or something

placid wind
#

meant what i said was sort of applicable to anything but ye

#

man i cannot get wheel settings i am happy with

sturdy torrent
#

on vs off working perfectly fine

spark meteor
#

Today we're taking a look at all 109 Widebody Kits found in Forza Horizon 6. We have brand new Liberty Walk Silhouette kits, new Origin Lab kits, custom kits, new forza kits and designer specials. This video took forever to create and I hope it helps towards your Forza Horizon 6 Experience.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬...

▶ Play video
sturdy torrent
dense coyote
safe jacinth
wet locust
#

i apply e EOTF fix so maybe thats why

#

on gpu 3D lut

wet locust
#

thats the EOTF curve im using cause the HDR is too dark by default and also fix the red tint by increasing blue contast and decreasing red contrast by one tick. not optimal but no choice

placid wind
#

@solar shard left is reno. feel like its blowing out to white a bit too much here?

#

those lights are gaining like 600 nits, probably why

solar shard
#

I probably do need to reduce the blowout a smidge since I dropped cone response in the last update

placid wind
#

you plannin to gib sliders at some point

solar shard
#

can't

placid wind
#

ah dang

#

time of day really affects those lights

#

deep night to dusk and can't get em like that anymore

solar shard
#

may need to reduce highlights a little bit more still

#

this is already with highlights reduced btw

#

game bright

placid wind
#

IRL those lights are properly bright, but maybe a tad there and a tad off blowout

solar shard
#

ultimately blowout/hue has to do with peak and paper white

placid wind
#

shiddy camera video

#

whoops heres jxr

#

phone camera HDR still tends to be

solar shard
#

using photo reference is essentially just comparing to whatever picture formation system is used for the photo

#

but yeah it should probably go more to orange than white

#

may switch from cone response to contrast

#

then I won't need blowout, which goes to white, and LMS tone map will probably handle it better

#

but, the blowout generally looks more in line with how the game is "supposed" to look

placid wind
#

it would be interesting to get real measurements of brake lights

#

i was noticing last night, they are incredibly bright these days (as are all car lights)

placid wind
#

if you want to test a similar scenario

go to mountain road (too much light in city)
photo mode
time of day: night
weather: heavy precipitation

#

but yea without knowing shit, just a slight trim to blowout / highlights would probably "fix" it good enough, but i'm only staring at brake lights

inland plover
#

Excuse me. How do I install it?

smoky cloak
#

Optional but recommended for slight performance boost - disable the other two addons within the reshade add-on menu in game, and restart the game. You don't know these ever when using only renodx

pulsar peak
modest light
#

Yo guys I got the game on the xbox app(regional pricing xD), does it work the same as for steam games and is it bannable online?

spark meteor
#

i use the play anywhere version

#

bans are highly unlikely

modest light
native yacht
#

hello, Im new for here

#

the mod isnt in real time?

olive junco
#

Reshades worknwith gamepass games?

native yacht
olive junco
#

Alright cool

modest light
#

Are you guys using preset L here?

digital sentinel
#

I use M at 3440x1440 DLAA, looks good to me

modest light
#

I am trying L at 1440p both dlaa and quality got artifacts in road lines and stuff

modest light
digital sentinel
#

default 0.5 ingame, I dont think its too sharp

modest light
#

hmm i tried from 0 to 0.5

native yacht
modest light
#

i see

#

idk which preset to use even

#

past few games were just ray reconstruction xD

native yacht
#

its already out on Gamepass in any region?

modest light
#

idk

#

if anyone is experienced with dlss 4.5 is it maybe preset L at DLAA thats causing issues?

digital sentinel
native yacht
#

are you use Nvidia Inspector Profile? but in this case I would say that the game need RR

modest light
#

Ye I think maxed out rt can make stuff grainy since thats what im running

#

no denoiser

digital sentinel
#

yeah because of the lack of RR I switched to SSGI, the noise with medium level RTGI was just too much, high RTGI then too taxing on my system

modest light
#

i dont notice it always but when I do its shit, dlaa preset L which in theory should be the best xD

#

maybe theyll bring full path tracing with rr

abstract verge
#

Preset L and M makes rt noise worse

#

K and E is better at RT noise but
K has more ghosting
E is blurrier overall

fervent inlet
#

i personnally dont use RTGI at all because once u are in forest or tunnel u have a shitton of noise or even under the car

#

but its already in reported issues from devs so it might change soon

fallen delta
#

wouldn’t adding RR fix that

digital sentinel
#

it should

native yacht
inland plover
#

RayTracing doesn't even work for this game on Linux with AMD GPU.

digital sentinel
#

shouldnt RR improve performance or have a negligible effect on fps? I've only used it on one game in the past, alan wake 2

#

Detailed PC Specs
GeForce RTX 5060 Ti 16GB Asus TUF - Core +300 Memory +3000, power 110%, PCIE 5.0
AMD Ryzen 7600 (Asus Enhanced PBO On) (Deepcool AG620 Air Cooler)
32GB Ram DDR5 6,000Mhz CL30 (16x2 Dual Channel)
Gen4 NVME SSD (Read/Write 7,300/6,700 MBps)
Asus Rog Strix B650E-F PCIE 5.0 Motherboard
Resizable Bar - On
Windows 11 Pro
Recording ...

▶ Play video
#

@S2GamesBench

DLSS 4.5 struggles with ray tracing on, especially preset M, with ray tracing kept off DLSS 4.5 works fine (03:24 05:39).

DLSS 4 Preset K while not being perfect does better than 4.5 presets when RT is kept on.

If you plan to keep ray tracing on, use preset K.
If you plan to keep ray tracing off, you can use M or L.
If you plan to keep ray tracing off but have 30 or 20 series GPU, use preset K.

calm holly
#

but dlss 4.0 has so much worse ghosting than 4.5

#

just saw the video, holy shot 4.5 is really bad lol

#

with ray tracing

ornate tundra
#

4.5 seems to hit the performance hard too

bronze cosmos
#

4.5 doesnt play well with denoisers

marble geyser
#

From my experience that's what psychov does

#

maybe a tad off or something but everything about the left image is better

placid wind
#

Reducing paper white to 50 kinda gave me a happy medium for those lights but of course that’s not actually a solution lul

#

The issue is that there are a bunch of cars with lights like this that are blowing out to white and imo they shouldn’t (to this degree, if possible)

#

Cars like the Silvia which model an incandescent bulb, you get a nice falloff from the light source so hue is preserved for most of the lamp

sour scaffold
#

brothers and sisters, a forza 5 lover here! would i love this thing tomorrow or be meh?

random furnace
#

Why is everyone forgetting the brother of DLSS Preset K? J is great for fast games, try it if you don't like K, L or M

unkempt grove
pulsar peak
#

Seems like K is the way to go with ray tracing on

random furnace
#

before L was out, J helped me in TombRaider and co a lot against ghosting

#

nowadays it's 90% L with some J/K here and there

proper fulcrum
#

so whats the best DLSS preset for the least amount of ghosting? its my #1 biggest issue with the game

pulsar peak
#

J or K it seems

#

I’m gonna go with K as that guy does a ton of these videos and compares games like this weekly

random furnace
slim schooner
grizzled helm
#

SDR/RenoDX SDR

pulsar peak
grizzled helm
#

look at that sky detail come back. fh6 vanilla is clipped to hell in SDR

proper fulcrum
#

Testing the Nvidia GeForce RTX 4070 12GB GPU in FH6 at 1080p, 1440p and 4K resolutions, using the Max settings with and without DLSS, Frame Generation and Ray Tracing!

⏱ Timestamps ⏱

Intro, Specs, Stuff - 0:00
1440p Max / RT Off / DLAA - 0:23
1440p Max / RT Off / DLAA / FG 2x - 2:18
1440p Max / RT Off / DLSS Q - 6:01
1440p Max / RT Off / D...

▶ Play video
#

that spoiler ghosting / trailing against the wall kekpepehands

grizzled helm
#

love the RTGI in this game. just wish it wasn't this noisy

old quartz
#

Is there any RenoDX for Diablo 4?

#

Or is it just UE4/5?

pulsar peak
#

Probably not as reshade would definitely fuck with blizzard anti cheat stuff

#

UE4/5 definitely has Reno

pale echo
#

for D4 just use the black floor fix with reshade without addon

spark meteor
grizzled helm
spark meteor
#

gotcha

smoky cloak
#

I suddenly seem very CPU limited when yesterday I wasn't 🙃

slim token
#

wish it had realistic smoke in dirt roads

calm holly
carmine rampart
#

Yeah I don't like Preset K/J in this game either. The two 4.5 presets are for sure the way to go even with the more noisy RT resolve.

#

Still deciding between Preset M Balanced or Preset L Performance though.

woeful bay
#

Guys, when I enable HDR, the whole image looks washed out, even with RenoDX

carmine rampart
#

You on Nvidia? I had this issue too once. Look if Nvidia RTX HDR is enabled in the game filters. Sometimes it's on top of the games HDR which looks terrible.

#

If that's not the case try setting max brightness to about ~5% window size peak brightness of your display and paper white to about ~100 nits if you're in a dark room. ~200 is better for bright rooms.

smoky cloak
#

I think I've settled on preset K, DLAA, max settings, FGx2, locked to 120fps...

carmine rampart
#

I think the RT noise also highly depends on the internal res. Since I'm on 5120x2160 with DLSS Balanced my internal res is still 2970x1253 which is high enough to mask most of the noise.

woeful bay
#

What’s the best preset in the NVIDIA app for this game?

carmine rampart
#

There's no best preset. It depends on what you want. Best ghosting mitigation? Preset M/L. Best Noise mitigation? Preset K/J.

#

Preset M/L are also a lot sharper than Preset K/J

woeful bay
#

ok

#

Is anyone playing on an OLED TV? I’d like to know the best settings you used

carmine rampart
slim schooner
#

Either M or L depending on the game. Most times M is good enough

woeful bay
carmine rampart
carmine rampart
slim schooner
woeful bay
carmine rampart
woeful bay
#

Does RenoDX work on the Game Pass version?

carmine rampart
#

Paperwhite default is 200 but personal preference mostly. I would keep it between 100-200

carmine rampart
woeful bay
carmine rampart
#

Install it to the launcher .exe not the forza horizon 6 .exe

zealous bramble
#

for fh6 reno specifically if i touch saturation or paper white much my brake lights look pink (lg g5 calibrated)

smoky cloak
placid wind
#

I wish there was a middle setting between RTGI high and medium. Medium is a massive perf boost but the denoising makes some foliage super blurry

abstract verge
#

Honestly anything medium and low shouldnt exist

#

The noise is just that bad

#

I dont think anyone would choose to play with them

placid wind
#

I was
I mean even in high the noise can be bad in tunnels and stuff

#

So it’s like, at some point it just is what it is

#

I swapped to high plus DLSS quality

#

Which trades some less GI noise for more subpixel aliasing

#

Power lines are awful

#

Reflections in puddles also noisy with DLSS regardless of setting

placid wind
#

DLAA is a big upgrade but with high RT, during rain, perf is pretty low

woeful bay
#

How do you guys take screenshots with HDR enabled?

abstract verge
#

Reshade

odd crystal
#

do you have to use offline or can i use online without risk of being banned?

limber fiber
calm holly
#

yall, disable SAM and/or REBAR with Nvidia Inspector for a smoother frame pacing, pretty buggy with it enabled

woeful bay
abstract verge
# woeful bay how?

In settings tab you can designate a screenshot key and it should take hdr screenshots for you next to game's exe

digital sentinel
abstract verge
#

Special K Image Viewer

ornate tundra
# woeful bay I’m using a 42-inch OLED C5 with a 7800X3D + 32GB RAM + RTX 4070

I have the same TV, i set paper white to around 160-180 and my peak brightness to 1000 (or adjust it with the slider in game or in reno), when avaliable I set my UI brightness lower (around 100) to reduce the risk of burn in from static objects.
You can also you a program called "ColorControl" to reduce dimming and adjusting some settings, though i suggest looking into it first before aimlessly adjusting settings lol.

limber fiber
woeful bay
rancid elbow
ornate tundra
# woeful bay I’m going to do that. And what settings do you use on the TV?

HDR: Game Optimiser (User Settings)

Advanced Setting -
Brightness -
OLED Pixel Brightness: 100 (Your choice)
Dynamic Tone Mapping: On
Epression Enhancer: Off
Near Black Detail: 0
Video Range: Auto
Motion Eye Care: On

Colour -
Tint: 0
Colour Gamut: Auto Detect
White Balance -
Colour Temp: Warm 40
Method: 2 Points
Point: High
Red, Green & Blue: 0

Some will say turn off the Dynamic tone Mapping or enable Hgig, but for me, i prefer it on.

carmine rampart
grizzled helm
#

reno off/on in SDR at night

#

can't wait to try in HDR

digital sentinel
carmine rampart
ornate tundra
rancid elbow
#

That's what you should do if you'r'e going for Accuracy yes

calm holly
#

RenoDX with Reshade "Curves" to darken the nights. 4K with DLSS M Quality, Extreme

frail elk
#

Fh5 lighting was good everywhere

pulsar peak
#

also that isnt night lol

frail elk
#

Also low lod draw distance terrain. Especially at those grass terrain when nearing snow mountain areas

pulsar peak
#

lods are fine given the map size and speed, its tough to do it without killing perfomance

#

LODs overall are pretty good

#

how big is this map compared to like crimson desert?

frail elk
#

Asset Lods like these trees buildings are fine but that terrain suddenly going ultra low res bugs me

pulsar peak
#

definitely could be better but theyre pushing the limits of LODs and speed for games

#

cant think of another open world game where you move this fast

#

and has a map this big

carmine rampart
# ornate tundra so you leave you DTM off for games?

Yes because you can set the max brightness value in game to match your displays capabilities. DTM is for when a movie mastered for 10,000 nits peak brightness but you don't want it to clip. It automatically maps the movie/tvshow into what your display can physically show.

carmine rampart
carmine rampart
slim schooner
carmine rampart
#

The vertical map exposes more LOD issues than the flat FH5 map. If you look into the distance when driving up the mountain in FH5 the LOD can look pretty bad too. I feel like they were smart putting that mountain in an area with not much foliage.

pulsar peak
#

Amazing views and LODs

#

Got nights pretty dark now

carmine rampart
pulsar peak
smoky cloak
#

I'm enjoying the game immensely

#

It's really good

safe jacinth
#

is default settings good or do i need to do some custom settings? I'm waiting for game to be released in 1 hour

carmine rampart
safe jacinth
carmine rampart
#

RenoDX has no settings. Just on or off

safe jacinth
#

thank you so much

pulsar peak
smoky cloak
pulsar peak
smoky cloak
#

Fair enough, this is a game to crank it up in if that's your thing!

pulsar peak
#

haha definitely

wooden timber
#

Why doesn't fix the Renodx file sunglow clipping ?

humble widget
#

Does Reno fix the overbrightened nights in this game?

silent charm
#

would people recommend trueblack 500, peak 1000 or EOTF boost on the msi mpg 271qr x50 for this game?

solar shard
#

may not be possible

wooden timber
random furnace
random furnace
smoky cloak
#

Looks great to my untrained eyes Jon

low wren
#

nice work
orange is orange now 😄

woeful bay
#

Guys, which of the two formats is better for taking HDR screenshots?

low wren
woeful bay
#

discord and whatsapp web

low wren
#

png then

woeful bay
#

ok

unkempt grove
#

is it normal for the red flares during street races to look so bad with dlss enabled?

woeful bay
#

Has anyone found the AE86 yet? I searched on YouTube for where to find it and found nothing

#

I found it, I even teared up a little lol

solar shard
#

welp, I've spent a bunch of time trying a bunch of stuff and literally none of it has worked out 😭

slim schooner
#

Game not unlocking in gamepass for us plebs despairge

low wren
low wren
slim schooner
#

Huh, interesting

#

Its 1:16am where I live and nothing

frail pivot
#

44 mins

slim schooner
#

Its at 2am?

low wren
slim schooner
#

The countdown i saw was to 1

frail pivot
#

yeah seems like

slim schooner
#

No luck

#

Whatever IÂŽll install it in the morning

frail pivot
#

the nz timezone method works

placid wind
#

@solar shard if i wanted to play around with this mod, am i better off forking from shortfuse and then pulling in your stuff or just forking your repo. or does it not matter. i have no plans to commit anything back, just an excuse to play around and learn at this point.

solar shard
#

uhhhhh well, my code is an absolute mess right now, but for this game probably just forking mine

placid wind
#

don't worry i'm gonna slop it up more

#

wish i could use my work funny money; effectively unlimited use of latest / heaviest models lul

wet dragon
#

I'm not sure what everyone is talking about but switching to preset L looks great. At least it cleaned up the noise in the shadows under trees. But I'm still early.

#

ah I see a bit of noise when I'm not moving but it's a lot harder to notice.

wet dragon
#

ehhh nvm still some weirdness that is too hard to ignore.

wet dragon
#

man smoke looks like ass regardless of preset

pulsar peak
#

It’s gonna get extra busy in here with full launch day coming up!

#

Only been premium so far

visual nova
#

nighttime in this game really looks like that one random rtx lighting demo from nvidia

old quartz
#

Headlights in the night with my 4000 nits modded panel are insane lol

fringe mesa
#

@granite nimbus please help unslop

#

We need volumetrics or something

#

The city looks awful

granite nimbus
#

Dont care for drivingslop

fringe mesa
#

ya same

#

but I actually wanted to try out this game for the graphics

#

but the graphics are ass

#

natural environments are fine

#

but cities are so ass

wet dragon
#

I've crashed twice already womp

wispy bramble
fringe mesa
#

after this I think anything is possible

proper fulcrum
#

this game shits itself soon as i open afterburner + RTSS lol

woeful bay
digital sentinel
solar shard
#

anybody take the time to experiment with dlss presets and know which one happens to handle the noise in the RTGI the best?

digital sentinel
# solar shard anybody take the time to experiment with dlss presets and know which one happens...

Detailed PC Specs
GeForce RTX 5060 Ti 16GB Asus TUF - Core +300 Memory +3000, power 110%, PCIE 5.0
AMD Ryzen 7600 (Asus Enhanced PBO On) (Deepcool AG620 Air Cooler)
32GB Ram DDR5 6,000Mhz CL30 (16x2 Dual Channel)
Gen4 NVME SSD (Read/Write 7,300/6,700 MBps)
Asus Rog Strix B650E-F PCIE 5.0 Motherboard
Resizable Bar - On
Windows 11 Pro
Recording ...

▶ Play video
placid wind
#

anything except DLAA on K, L, M (all that i've tried) and subpixel aliasing is terrible

#

not GI, just...everything

#

K is probably better since its softer

wet dragon
#

M has been my preference personally

placid wind
#

RTGI on medium has pretty high softness + noise in low light areas with any preset

wet dragon
#

K and L both sucked

placid wind
#

i'm doin DLAA, Preset M, RTGI med

wet dragon
#

if I could do DLAA I would go for that

placid wind
#

its the balance of perf / noise for me (including aliasing)

wet dragon
#

definitely disapointed in the noise

placid wind
#

i'm anti frame gen so i don't use that. i could run DLAA + RTGI high otherwise.

digital sentinel
#

I couldnt stand the medium RTGI noise, switched to maxed out SSGI, preset M with DLAA, looks fine enough to me when going a bazillion miles per hour

solar shard
#

when I tested options in-game, fsr2 seemed to do well with the noise

placid wind
#

IDK what this game is doing to make DLSS perform so poorly (visually) + pretty bad RT denoising all around

solar shard
#

though...that means using fsr2

#

sorry fsr3

placid wind
#

maybe the power lines lack motion vectors or something

#

they're always hard but in this game its particularly bad

#

RDR2 with DLAA its hard to spot much breakup

#

fitna try preset E

smoky cloak
#

DLSS K with DLAA is the sweet spot for me. 4K 5090, 2xFG, RCAS. Only remaining gripe is some ghosting directly behind the car, which I've learned to live with.

#

Preset M was noisy with RTGI

placid wind
#

E might actually be good lul

old quartz
#

Glad I switched my second 5090 to the simrig

#

DLAA 4K RT now

digital sentinel
#

second 5090

old quartz
#

Normally it is connected to my living room TV for couch gaming

proper fulcrum
placid wind
#

i'm back to preset L + quality + high RT atm

#

this might be it. the subpixel aliasing is manageable and there is little RT noise.

TBH SSGI is fine in 80% of scenarios...if i had a mid range GPU, just run that, fuck RT lul

wet dragon
#

im getting awful stutter even though my performance is good weird

digital sentinel
#

disable ingame vscync and force it via driver

#

and disable reflex from the ingame options if you're on nvidia

marble geyser
marble geyser
granite nimbus
#

I left

#

Working on other things

marble geyser
#

Daily updates for that shit is so ass for yall

#

😭

wispy bramble
fallen jolt
wet dragon
digital sentinel
wet dragon
#

I'll give it a try, surprisingly decent framerate without it, granted I'm on performance/balanced.

solar shard
#

Btw I pushed an update into snapshots and things happened and I forgot to post a build. Now I’m in bed.

Minor update, just some small tweaks to the tone mapping.

#

If anybody wants it, it’s probably live through the link on the renodx mods wiki page

solar shard
#

Oh I guess it’s still building

#

Oh nvm it’s live as of 1 min ago lmao

marble geyser
#

just realized i could finally play it

#

did the opening looks great so far

#

not sure how much of a difference I would've noticed vs default hdr tho lol

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very pretty game

fallen jolt
misty epoch
marble geyser
#

will have to do some testing myself when i have time

obsidian panther
#

Hmm how much modding potential does forza 6 have? From the screenshots and videos, the graphics looks a bit too “clinical”

pulsar peak
#

Probably not too invasive due to it being online and having some form of checks. But nexus has tons of mods already from car models to sounds and more. I added a mod that brings back the Forza horizon 3 water splashes on the screen. So there’s some potential for sure

low wren
wispy bramble
#

so this mod is currently the best way to play?

fallen delta
#

it feels a bit over saturated, do you guys leave saturation at 100?

marble geyser
#

you mean 50?

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default it usually 50 or around there unless it's changed recently

low wren
marble geyser
#

oh true yeah i forgot

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there no way to adjust that stuff?

low wren
#

on / off
colours punchier for sure
looks nicer

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black floor better too

marble geyser
#

yeah saturation is a bit much there lol

low wren
#

oh i like saturation 🙂

marble geyser
#

fair enough

south grotto
#

hows game

fallen delta
low wren
# south grotto hows game

good so far after a few hours
more of the same when it comes to forza horizon, they've not strayed from the formula
if you liked the other ones then you'll like this

marble geyser
low wren
marble geyser
#

ah okay

#

forgot about that

south grotto
low wren
marble geyser
#

probably not gonna be any different based of my first 30 minutes

marble geyser
#

good thing that's not why anyone plays these games ig

south grotto
#

tru but would be nice to have a decent story

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where im not treated like im 3 years old

low wren
#

one thing that i've noticed so far is that all the trees are destructible so you're not gonna hit some solid oak flying through a forest wrecking your combo

south grotto
south temple
#

is this works on gamepass version?

low wren
south temple
# low wren yes

i tried it but no diff maybe something wrong with my preset or install?

low wren
south temple
low wren
south temple
#

yes i using that preset

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i installed on gamelaunchelper.exe its works but the reshade not have diff on and off

low wren
#

you dont need to worry about that with RHI
it'll install reshade next to the games proper exe and work no problem

south temple
#

hmm ok i will try rhi should i uninstall my reshade before?

low wren
south temple
low wren
south temple
low wren
#

yeah you need reshade for renodx

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i blacklisted these for you too so they'll be hidden when you refresh

frozen edge
#

Can't wait to try it out

low wren
south temple
frozen edge
#

Is my first forza horizon game

south temple
#

ahh now i see the dif

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its very subtle though

low wren
frozen edge
#

How is the fomo? That's kinda worrying me a bit

south temple
#

its looks like without mods the sky was washed out like tree

frozen edge
#

Played 5 on the cloud a bit and I remember it had a lot of fomo cars and events

low wren
frozen edge
#

Legs?

digital sentinel
#

knees and toes?

low wren
fringe trench
slim schooner
# fringe mesa

Holy shit they did this in crimson? Good shit. Is it perf heavy?

fallow swallow
grizzled helm
#

depends on the settings though. the renodx crimson mod is like a remake

#

even has custom ray tracing shaders to replace the game's implementation

slim schooner
#

I heard with RR this game is HEAVY

grizzled helm
#

yeah and the game kinda relies on RR for a good chunk of its ray tracing impact

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yet stuff like grass shading is still broken with RR, only renodx fixes it

slim schooner
#

Thanks Forge 🙏

grizzled helm
#

looks like a 2.0 overhaul

fallow swallow
grizzled helm
#

you can see more in #crimson-desert ofc. but this really shows that reno could solve so much in games

grizzled helm
#

just missing some bloom

frozen edge
#

E:0-17

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Such a fun game

#

đŸ”„đŸ”„đŸ”„

abstract verge
fallow swallow
# frozen edge E:0-17

can apparently be from windows debloaters, having metered connection on, or other stuff that can block connecting to microsoft services like your hosts file or something

spark meteor
spark meteor
frozen edge
#

Holy

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The FFB is so good

dark moss
#

is there a fix for bright nights ?

fallow swallow
spark meteor
fallow swallow
dark moss
spark meteor
fallow swallow
#

nice if true, im still doubtful they'll completely get rid of fomo... here's hoping

spark meteor
#

it's true

#

no need to be doubtful

fallow swallow
#

yep, i guess my faith in a modern AAA game completely getting rid of fomo isnt high... im just concerned with the way they word this that it'll only be certain secondary cars and not every one available as part of it

spark meteor
keen dune
#

how can I install renodx?

spark meteor
keen dune
#

perfext, is there also a ultra realistic shader out? Or are you just using renodx only

spark meteor
#

using reno only , i just played with saturation and contrast a bit on my own .

keen dune
#

hm I saw some 4k ultra realistic shader for horizon 5 so I want to improve my graphics also 😄

keen dune
#

on youtube

spark meteor
#

i'd like to improve that here

keen dune
#

what are your settings bro? iam confused about mine

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what do you choose here? I have a RTX 5080

fallow swallow
spark meteor
keen dune
#

thanks bro

#

and here, dont know which I need to use.. cant use both

spark meteor
#

5070Ti

keen dune
#

Okey I copied your settings

fallow swallow
spark meteor
#

I use screen space reflections instead of ray traced ones. rtgi is on though

keen dune
#

ah for better graphics use Raytrace?

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thanks

spark meteor
#

yes

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these settings are the sweetspot for my 5070Ti to run above 100fps

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in uwqhd

fallow swallow
#

rt looks better in a lot of places but screen space looks pretty good too, been swapping between using it and not, glad you dont need to restart between settings changes like the older games

spark meteor
#

tweak it to your liking

keen dune
#

I put the addon in my game folder but turning off or on dont changes anything

spark meteor
#

it is very subtle

keen dune
#

oh okey

spark meteor
#

switch on or off at nights

fallow swallow
#

make sure hdr is on at the top of video settings btw, was off by default for me on first launch

#

easier to tell in game, not sure theres any difference in the menu

keen dune
fallow swallow
spark meteor
#

reflections are better

south grotto
#

"ultra realisitic" more like dogshit xd

fallow swallow
#

I'd just use reno and not anything else to begin with and can mess with effects or presets later

fallow swallow
spark meteor
#

foggy weather

slim schooner
#

Any must have mods?

spark meteor
#
Nexus Mods :: Forza Horizon 6

This mod aims to be a complete rework of car sounds in FH6. While still a work in progress, this includes all my previous sound mods, so those who use them all have an easier time keeping track of stu

Nexus Mods :: Forza Horizon 6

Replaces all 36 tracks of the Horizon Pulse radio station with Eurobeat, specifically those used throughout the Initial D anime

fallow swallow