#The Legend of Zelda: Breath of the Wild
1 messages · Page 2 of 1
just next to cemu?
yeah same as botw
im in game with the devkit up
cool cool
so load into a save
and hit snapshot
then open the shaders menu on the left with the icon
yup
youll wanna scroll down the list and see if you can find this shader with the hash 0xA63890E4
if its loaded itll be there in between others
but if it isnt itll be one of the ones at the very end
yup at the end labeled unknown
right okay
so its not getting loaded then
do you have 0xF7BB6D2C
can you try drawing/undrawing the shader two shaders down from that one
its in the screenshot
just where the normal tonemap shader would be basically
okay i hit the draw button a couple times
did it stop everything from updating
like if you move the camera with it not drawn does it do anything
actually can you send me a screenshot of the devkit around there
ok 0x26F1B0D5 is your new tonemap shader i think
yup undrawing that one froze it up
yeah ok
can you dump it with the more button
and send it here
or actually
just click on it
and switch the button the right to decompilation
then just copy paste that result
ok, sorry, I hit dump binary and then what?
theres a button to locate binary under that
us
yeah
should I try sourcing the game from somewhere else? would that make a difference?
no that wouldnt be it
i mean
i can patch this shader
ive just never seen anything like this before
very very strange
ok ive patched it but one more thing
can you go to your cemu folder in File>Open Cemu Folder
and delete/rename the shaderCache folder?
then start the game and see if its still the same
yup still the same
thats alright, super glad it works!
i just wanna get it working for as many people as possible
this just looks like it was decompiled differently
the function does the same thing it just used a ternary operator on the right
latest snapshot?
Yeah sorry again. Fps goes from 80-90 down to 40 with the addon installed. Is there anything else I should try?
@terse sorrel let me know how this runs
I just was lurking through seeing if anyone else has having the Cemu 2.6 crash, Also having similar problems from that custom .dll Tried on Reshade 6.7.3. 6.2 and 5.9. Clarity presets off, no other addons all freshly installed. Tried the other builds you been posting here also with no success,. Here's a log if it helps, good luck. Looking forward to it
Does it crash to desktop after launching the game?
Can you see if it crashes with/without the renodx add-on too
And just with the custom reshade
It crashes with or without the Renodx add-on if the custom .dll is installed. It loads without the .dll with a reshade addon load error. No Panic handler, Cemu just closes.
Yes. C:\ProgramData\ReShade If you use the custom reshade64.dll Cemu closes at game start.
Is it fine with regular reshade?
Yes
Hmm alright
I'll have to ask ritsu, he made the custom reshade
Would you be able to send a log with regular reshade as well just for comparison?
Just close the game after it loads in
And are you on amd? Your gpu
Amd Ryzen 7, 3080ti. I'll grab a log in a second I am actually doing a fresh install
I was doing a test environment run, Clean Cemu fresh install trying 2.1. No cache, no other reshade addons, Same result.
Here is the log from a successful launch with stock reshade.
Okay great thanks
https://nightly.link/cemu-project/Cemu/workflows/build_check/main are these supported?
no
i might update it when the next cemu release comes out
until then its too volatile to support
ok thx
Hey!
Came here to say I can also reproduce the issue Jimbo is having. Cemu 2.6 crashes when launching the game. Game launches fine with vanilla reshade but crashes when using the custom .dll
Also tried USA and EUR version of BOTW but that made no difference
I have a Ryzen 9 5900X and a RX 7800 XT on Windows 11 with the latest drivers
No shader cache or graphics packs enabled
here are two logs from launching the game with stock and custom reshade
Old drivers?
says latest in the message
Got a feeling it has something to do with upgrades
AMD is stricter on that stuff
Especially 32 bit -> 64 bit
@static venture is on nvidia
same crash at same place
i have no idea what the difference between our setups are
why it works on mine
Hi, new here. Also having the same issues as other folks. Boots up on an endless black screen, never getting to BOTW title menu. I don't have this problem at all when I remove only the Renodx-botw addon64 file from the Cemu folder, funny enough. I'll provide my reshade log (had to compress it in a zip because of Discord's shitty size limit)
Do you need to enable reshade compatibility in graphic pack workarounds on cemu?
Doesn't seem to be needed
Crashes after vulkan pipelines load, multiple attempts
So sorry guys, trying to figure this out
That doesn't make any sense to me
No idea why it crashes
Can you try this version ^
Alright, I'll give it a shot
Awesome, it seems to work! The game loaded past the black screen
Fair, best to figure out how to prevent that from happening to anyone else
were you definitely using the custom dll?
ah i dont think you were
that would by why
just additional info vanilla dll capable using borderless (but crashed w/ renodx) while custom dll only exclusive fullscreen (no crash - but CTD w/ RDR2)
can you try this version
CTD running borderless after 100% loading Vulkan cache pipelines
okay thanks
running well on exclusive fullscreen
thats very weird
actually i have this too
with the custom reshade specifically, addon or not
will have to discuss with ritsu to get it fixed, i cant really do anything about it
other than suggest you use vanilla with any version that works for you for now
I think so far in about 8 hours I've only had, two crashes, and I believe both were on entering shrines. I didn't bother to say anything though cause it's Second Wind and with all the extra graphic packs. Otherwise looks incredible. (It also didn't crash loading back up immediately after so.)
okay thats good
i havent heard any mid-game crashes reported actually
i guess it couldve been something else yeah
That was the major reason I didn't bother reporting it.
Almost just felt like emulator issue.
how are you even running it in exclusive fullscreen?
like this?
but it always crash when I enabled borderless on driver
I thought it was exclusive fullscreen because adrenaline not detected it as borderless
it might be behaving differently on amd
does it act like exclusive though
your driver override might just be breaking it, in which case just leave it off
forgot to info it's working w/ RDR2, even in borderless
really? Does hdr stay engaged in borderless now?
no, I just said that custom reshade64.dll worked for RDR2 in borderless - as HDR still need exclusive fullscreen
gotcha. was getting excited lol
@here anyone having issues with performance or anything else update your custom reshade to this version
{send:#security:
🚨 @everyone/@here used
User: souperman9 ({userid})
Channel: The Legend of Zelda: Breath of the Wild
Content: @here anyone having issues with performance or anything else update your custom reshade to this version
}
what
will this work with any cemu game?
no
Same performance as the previous dll, I'm sorry
just to confirm, performance is low with the custom dll even without the addon, right?
compared to no reshade/vanilla reshade
Which CPU/GPU?
with addon I got 50 to 55 FPS at 4K (no limit FPS on FPS++), without addon I got 60to 65 FPS (and able to use Borderless Fullscreen from driver)
That's about right
You'd get more if @tawdry hamlet disabled swapchain proxy + resource cloning
yeah i didnt know overhead would be that much
Wish I can use borderless fulscreen from driver with addon
again are you sure that it isnt borderless anyway?
i dont think it should be exclusive
Actually I don't know 🙇♂️
But it's always CTD if I use addon
yeah i wouldnt worry about it
with addon 55 to 60 FPS
is the last addon implemented these?
No the custom DLL alone doesn't drop fps, just the addon. And I'm using a 6800 xt and 5800x at 1440p
@terse sorrel just asking are you able to use borderles fullscreen with the addon?
I haven't tried honestly, I'll take a look when I'm home for that setting
for me without addon it works and FAR sharper
i tried this and CTD w/ addon
im sorry there seems to be some sort of issue with using it with driver overrides
i cant really help with that
i've already disable everything in driver but w/o addon downscaling works
downscaling has no problem w/ nvidia + addon?
yeah
can you try the latest snapshot with downscaling
instead of that other version
April 9th?
yeah
YES IT WORKS!! And even better borderless fullscreen mode also works!!
oh great!
yeah kinda hard to explain lol but the snapshot version should work with more window setups
at the cost of potentially a minor performance impact
I've got 40FPS downscaling from 5K w/o addon and 35FPS w/ addon
is that bad compared to no addon?
sorry edited last posts 🙇
@terse sorrel onyly works w/ this snapshot though
set res graphic pack = borderless fullscreen @ 2K, got 60 FPS and as sharp as 4K -- apparently AMD's borderless fullscreen mode is equivalent to DLDSR
BIG THANKS!!
RSR works fine for me
For some reason I can't launch the game after replacing ReShade64.dll with the custom one from Nexus. It crashes without an error message. AMD GPU and CPU here.
use latest snapshot https://souperman9.github.io/renodx/renodx-botw.addon64 & latest custom reshade #1488065677423018114 message
Sadly it did not work
provide log to @tawdry hamlet then
if u try w/o addon still CTD?
Did you disable all other addons
Effect runtime sync and generic depth
This solved the issue! I swear that I'm usually not this dumb lol
It might be worth changing steps 2 and 3. I was only able to launch the game to remove all other addons before replacing the .dll
Thank you for your help! ❤️
@abstract wind could you test this out and let me know what you think or if you find any issues?
improved tonemapping and colour grading and added some more options
sweet dreams
Just having a quick play round with the new version but looks good to me!
My only issues (and existing on the nexus version too) are these black squares around some stuff
oh weird
was it like that on the old version?
i know why thats happening but it should be patched already
i guess its a missing ui shader
i havent been able to find any more, so not much i can do unless you can dump it for me sorry
Yea like that in the old version too
55-60 FPS and works well w/ AMD's borderless (= nVidia's DLDSR) and not aware any black squares
great!
you can also try out the new slider if youd like
if you switch settings to advanced
you can unclamp the grading
Seems to be the shader at fault
ah great! thanks
And this one for the minimap sqaure
No thank you!
@zinc echo give this a go
Yep fixed this ones!
Unfortuantely might have a few more coming your way...
oh really?
This is a minimap one similar to the last except only appears for like one millisecond haha
For some reason seems they use two shaders for the minmap pulses, one when its growing, and the other when its at its peak for a nanosecond....
ah yeah i know exactly what you mean
had to patch out that too
for some reason yours are different though
Yea I wonder why...
Using this version
this is the wrong shader
thats the cemu output shader
Aaaaaahhhhhhh
you prob meant to dump the one right before it
Hopefully this is it
Haha I've been asleep so it was like magic.
Thank you!
Also I noticed that with the Reno tonemapper the red moon becomes loses detail. With regular tone mapper (SDR) preserves detail. Not sure if bug or intentional
Do you have sdr hue emulation turned up?
Yea I did but didnt seem to affect it
Dropping vanilla saturation down to 50 from 100 fixed it
hmm
bt709 clip makes fires more pink
@here tonemapper has been rewritten and improved thanks to musa, try it out!
{send:#security:
🚨 @everyone/@here used
User: souperman9 ({userid})
Channel: The Legend of Zelda: Breath of the Wild
Content: @here tonemapper has been rewritten and improved thanks to musa, try it out!
}
Fixes that red moon issue and looks amazing
Awesome!!!
Does this use swapchain proxy or resource cloning?
Can you test the performance difference between these new files and the ones you currently use?
Just run unlocked FPS and see how much you get that's all
yeah alright
okay so right now where im testing im at around 85fps
so thats baseline
that addon you sent is failing to load
nvm
messed up my reshade
i see your red proxy test lol
Foolproof methods 😉
nice this is more around 90
oh well
its within margin of error
does dip to 85
goes up to 95 though
which i wasnt really seeing
Ok time to test odyssey in Ryujinx
Can you send me the files you're using? Wanna make sure I can replicate it first
thats just the latest build from the other day
uhh lmk if the game crashes when you load in
mightve messed something up
if youve got a save though you should be able to tell on the title screen anyway
Send me a zip of the mod's folder too please
It's alright, you just used botw mod as a base?
yeah
if that crashes just use this
the game was crashing after loading in from the menu if a certain resource type was upgraded iirc
This one crashes after main menu
oops
lemme upgrade nothing but swapchain
prob r10g10b10a2_typeless upgrade breaking it then
It runs but I don't see any visual bugs
no way
wait lemme test
oh
it must be cos of not upgrading anything
sorry gimme a sec
tyt
thougt these were updates 😅
Users don't appreciate under the hood changes 😭
missed read this 🤦
🙇 apologize for just being gamers
okay apparently its fine???
im so confused
cos i was getting issues in 3d world
lemme get those again
yeah
ignore how fucked up the screenshot is
that question thing is flickering
and loads of random shaders will just not draw or their depth will be all messed up
So odyssey is fine but getting issues in 3d world?
seems like it
I hope you're not using ignore_size = true
ignore size is never fine
Vanilla reshade can't upgrade resources
How are you even outputting HDR swapchain?
Does swapchain proxy work too?
nah
up until i added it to botw vanilla worked fine on it
only thing vanilla doesnt seem to work with is proxy and amd
could something have changed in a recent reshade maybe?
No, but I guess my renodx side changes upgrade some stuff
oh right
Can you send me your code, I will build it from my side
We'll see if my new method fixes the graphical bugs
sure yeah
just ignore the encoding on your end though
itll be all messed up
and this doesnt upgrade swapchain either but itll still artifact anyway
oh nvm youre building
Here
cool
nice dude thats perfect!
reshade-side or renodx-side do you reckon or both?
Does it correctly upgrade textures and all?
It's awkward to push cause public API changed so you'd have to modify your externals folder
oh its not the actual renodx codebase?
Actually gimme a sec lemme check
amd...
Try this with AMD
cool cool
The new BoTW seems perfect, tried a bit this morning before work. 👀
nice, good to hear
still the same
See, theoretically it shouldn't work on Nvidia either
But AMD follows spec too closely lel
that doesnt sound right
i thought it was the other way around lmao
ryujinx has been such a fucking nightmare to mod
as in the source code
i thought i had stopped the blit from being created as rgba8_srgb
but then it turned out it was upgrading more stuff that i didnt want it to
which was an issue in odyssey
still trying to work it out
Good luck with that. Goes through 7 layers of format conversions lol
Sorry could you try this? I removed ignore size
thats what it seems like like wtf
...are you cloning now???
No
but its only with your build
ryubing
sorry for being so cursed ritsu 
i really appreciate it though
Nah I appreciate it
oops this doesnt upgrade anything because my aspect ratio is diff
lemme go 16:9
does it match backbuffer aspect ratio or size by default
size right?
thats really the only reason i was using ignore_size, just cos the ratio and sizing can be so diff in so many different contexts for emulators
wouldnt use it for a normal game
i should be setting a minimum size though
Oh and lemme know if you figure out a way to upgrade the blit in ryujinx without source modding (without upgrading other stuff)
Just with reno
You'll see it at the end in the snapshot
You should use multiple aspect ratios instead
Or minimum size i guess, yeah
Minimum size is better than multiple ratios
What if they happen to be playing in maximised window
Well I guess a tolerance would cover that
But still
When you ignore size, it upgrades textures that shouldn't be touched
Like square textures and such
UI elements
In the case of botw I made sure it was fine
I'd rather not use it though yeah
Good for testing though
Is there an ignore ratio I can set? Ignore 1:1?
Could prob do that with resource tagging
But whatever
This codebase has been driving me insane lmao
There are so many different spots to account for
AMD works?
No, but might be a good idea at some point
???
So weird
Maybe my custom code
I'll test on vanilla in a bit
Mb
Also you see what I meant right?
The final format
I replicated it with resource upgrades
?
The rgba8 with srgb view
Near the end if you take a snapshot
Emulator writes entire game content onto that
It upgrades fine
Not really, I used aspect ratio and min size
hmm i guess thats fine, even with aspect ratio mods its always gonna be 16:9 i think
AMD bug is replicable
i just thought i tried it on this game and it upgraded something else with the same dimensions
Will work on it
oh right this build im on isnt upgrading oops
but cool!
It messes up the game selection at the start (3D world vs bowser's fury) but that ain't a big deal
Caused by r11g11b10_float upgrades. Just don't upgrade them on AMD
You can try .view_upgrades = renodx::utils::resource::VIEW_UPGRADES_R9G9B9E5 but don't know if it supports RDNA2 or not
ah okay thanks
lol thats so random
is there a preprocessor thing i can do or something
to upgrade conditionally if its amd
rip AMD though banding for them forever
Musa's resident evil does it
lms for display mapping seems to work well
float3 lms_white = renodx::color::lms::from::BT2020(1.f);
float3 graded_tonemapped_bt2020 = renodx::color::bt2020::from::LMS(renodx::tonemap::neutwo::PerChannel(renodx::color::lms::from::BT2020(graded_untonemapped_bt2020) / lms_white, peak) * lms_white);
Yeah I'm kinda confused by all that colour space stuff you're doing
it's just converting to lms
I was just reusing the color grading functions I had in psycho
oh okay
is psycho hue restore different to tonemap pass btw
i think for a bunch of switch games its just gonna be clipped games not tonemapped
so should be way easier than botw
I'm interested in looking at what you and Musa cooked together
Want to check it out for Granblue which had similar issues with SDR hues. I got pretty good results with macleod restore hue. Is it in the main reno repo?
Renovation Engine for DirectX Games. Contribute to Souperman9/renodx development by creating an account on GitHub.
i dont think i can merge with main until renovk is all sorted
this is using mb restore hue
not perfect though
yeah mb restore hue is great, also what I used in granblue
This is such a great thing! Can't wait to see the Odyssey mod you've teased
@rough coral ...am i going insane or does botw on switch seem to have some kinda hue correction/blowout????
thats just untonemapped
i still gotta work some quirks out with the emulator lol
but i swear it didnt look like that on cemu
maybe im just crazy

nvm its lowkey the same
i thinik
maybe
maybe the graphics actually are different on switch??
everyone says theyre not
Hi guys, Where should i download Addon? Nexus, GitHub or from here?
downloaded from the Nexus, thank you
but i have a problem, those settings dont change nothing for me
and UI Brightness changes whole game brightness, how can i fix that?
are you using the custom reshade
in the nexus installation instructions
actually nevermind thats not the issue
i used .dll from zip
yes it is default i guess
oh as in disabled was default?
hmm that should be working
what version of the game are you on
1.5.0
let me see if i can figure it out
should i send Log for you somehow?
yeah thatd be good
no
do you have any graphics packs enabled
I think i found the issue
it is very dumb from my side
nah fair enough
so when i was checking graphics packs options i enabled ReShade support or something like that
i turned it off and everything works now
sorry for bothering you man
ah great! i didnt even know that was a thing lol
nah all good
just glad you got it working
Thank you again!
let me know what you think!
Can we pin the latest build?
hmm I am stuck in the loading screen. Completely black
are we allowed to use cemu graphics packs?
Yeah latest snapshot was causing a blck screen. This one does not
are you using the custom dll
its on nexus as well
i wouldnt suggest using that version
put this in C:\ProgramData\ReShade
I used the files from nexus now and it seems to work however peak brightness and game brightness is not doing anything on my end. Ui brightness is also effecting the APL
What would be the benefit of using the switch emu over the wii u one? Is cemu not the gold standard for this game anymore? It's been a while since I checked
Oh, and would your renoDX mod be compatible with the 4k texture pack from HDPacks on ryujinx?
Cemu is still great but I figured I'd just have the option
Switch version is getting better and better with ultracam updates though
And yeah texture pack should work
Nice! Have you released the new mod for ryujinx? Or is it not quite ready?
well, the mod itself is ready, but it relies on a custom fork of ryujinx ive made that isnt so stable
would be great if you could test though!
i'll send it through
with that build, ive added a new setting in the graphics options to enable an rgba16 swapchain
youll have to turn it on
ive only tested on botw 1.6.0 btw
lmk how it goes!
Thanks! I'll set it up tonight and report back. Not sure if it'll work with the HDpacks texture packs. Something about them using a custom ryujinx build based on 1.3.231. But I'll test all the same
I dont think so. Says disabled
do the other sliders work
cemu 2.6?
1.26.2.0
Indeed. Works now
Looks stunning with the LG G5
Thanks 
Replace the ReShade64.dll in C:\ProgramData\ReShade with the one from the zip
Will this effect other ReShade or RenoDX installs on the system?
Only Vulkan
There's no way to force this local to the game installation or have multiple ReShade64.dll?
No, the Vulkan layer only loads from that folder I believe
But it won't affect any non-vulkan reshade games
Thank you. If the only slider I've got working in game is UI brightness safe to assume it's not working properly?
Yes
Gamma correction is working also.
Are you using a clarity mod?
Ah, thought I might've forgotten something. Going to check now.
Ah yeah, had Serfrost's Preset (Bright Display) on.
Oh there you go, should work with it off
That did it, thank you.
Nice! All good
Slightly off topic but when do files actually get installed to C:\ProgramData\ReShade, any time you install ReShade?
When you install Vulkan reshade yeah
If you wanna install it without usjng the installer again you can just copy reshade.ini over to another game
So could the reshade64 replacement cause problems in games where i use vulkan? For example renodx RDR2?
potentially but it shouldnt
if it does then use reshade nightly
should work with both
[GENERAL]
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
this is the important line in reshade.ini that will launch reshade with vulkan
huh?
i dont need that
just via the vulkan layer itself
reshade has to be loading on some level to be able to read that line at all
vulkan layers tend to be loaded in any vulkan runtime
but reshade is only fully loaded if it sees the ini
that line doesnt seem to matter though
yeah it looks like you're correct
that line is placed by default by reshade installer usually when installing vulkan reshade but it doesnt seem to be needed for it to still work
yeah it is man
i tested quite a bit when getting vulkan reshade sorted and i swear it wouldnt load unless that line was there
Can we have a totk chat as well?
prob once i release the mod
for now i'll just use this
did you wanna test? needs ryujinx
i get black screen when using reno mod with reshade
Are you using the custom reshade
next just scrolled up and got them now it works
for some reason the nexus dll and or addon gave me black screen
That's very weird, you copied the dll over after installing reshade?
It should be the same
Do you have the ReShade compatibility cemu graphics pack turned on
That needs to be off
can I use w/ this instead? https://git.ryujinx.app/projects/Ryubing/releases/tag/1.3.3
washed out and the slider not affect anything means addon not working right?
yeah
i can give you a test build
still one issue to resolve
but should be fine if you dont run it at 4k
will wait 👍
not quite like TOTK 😅
this for cemu or ryujinx?
ah i c
use it on normal ryujinx not my fork
banding
What resolution are you playing at
ah I should native? re test
Yeah or just below 4k
banding still exist but no more black square
yes, no washed out, slider working
awesome
still in the darkness of the cavern though
what about citron ?
you get best performance with citron from my testing
Yeah I'm gonna work on a citron pgo version once I get this fully working
So far testing using RenoDRT: in dark cavern better default all but turn down UI brightness, but in a bright outdoor better default all but turn down Game brightness
how can i install the test build
i installed like in the .exe of the emu and paste the files you sent
Just just normal ryubing
Install Vulkan reshade
Then copy that dll to C:\ProgramData\ReShade
dumb me i was trying on eden
it doesnt crash but idk if the game should look like this atp
Did you replace the dll
is it like a custom reshade build ?
like i put it before the install ?
im slow srry
this one ?
No
oh
i get it
let me do that
ok done
i replaced it
but it looks as the first ss
Can you reset your ryujinx settings
it worked the first time then i restarted and now i have a black screen on the game
only when the renodx is on
i reinstallled the reshade.dll and its working again
it looks amazing !! but the only thing that looks weird to me its the lava
idk if its like dev vision or its fucked up in some way
What's wrong with it?
Looks normal to me
You can try changing the hue shift and blowout sliders
If you switch settings to advanced
i thought it has to be brighter but if you say its good ill take it , since i have 0 knowledge of how hdr would work
🥹
I mean
You're capping to 400 nits?
What's your monitor's peak brightness and hdr setting
420 peak
but it looks like a different bright than lamps or that weapon on the other ss
okay
no banding using 3rd May version
and turned out I can't use HD packs w/ 1.3.3
3 may vs 6 may?
06052026 file size only half 03052026
is it hdr?
03052026 yes, 06052026 doubt
@cerulean widget give this a go!
😅 still banding
and rdna3 yes
03052026 working no banding still
hmm
works fine on my igpu so i guess its not that
can you reset all your ryujinx settings?
oh and
what resolution are you running at now?
and how are you doing it
in the ryujinx settings?
doing what?
changing resolution
can you send me a screenshot of your graphics settings
in ryujinx
let me test reset settings first
turned out I have to disable AA 🤦
ah okay
thanks for finding out! helps me debug
should be able to fix it, what type was it?
all of them
but 03052026 worked?
daaamn, this game looks remarkable in hdr
Souperman cooked
I've tested 1.3.3 and HDpacks' but your build is the only one that support 12GB DRAM
Are you sure? I didn't change any of that stuff
Well NX menu only display 8GB w/ HDPacks' and 1.3.3 even I set 12GB, only yours shown 12GB
It might be something weird with version hardcoding
huh interesting... the Cemu repo has commits from yesterday, and 2 days ago from Exzap, the main dev. but the latest official release is from Feb 6, 2025 🤔
needless to say, with the latest dev build, this mod doesn't work, looks washed
latest canary detect 12GB settings also
oh thats why
my fork was from a commit later than the release
one of those commits mustve fixed it
yeah, only supporting releases right now
any changes to shader shader generation means the mod needs to be updated, so i wont update it until 2.7 comes out
Custom ReShade breaks NX Optimizer on BOTW but works fine w/ TOTK
thats not cos of reshade
FPS mod not working
its cos of that 3dw addon lol
oh but I only replace reshade in programdata
it's the same
Ah my mistake then I thought this will work
ah no, that was just for that custom fork
tha's what I'm using
oh right
i know why thats breaking
i'll release a new mod for it on vanilla ryujinx with latest reshade later
vanilla means 1.3.3 or canary? 1.3.3 not supported for 12GB DRAM tho
either
I'm using this back but the texture still missing 😅
what have I done 🤦
nvm it's NX again 😂
@tawdry hamlet Is ryujinx-Release-1.3.280+606002b-win_x64.zip & renodx-botw.addon64 (1.02mb 29th April), still the most uptodate versions for BOTW? I noticed you've been active in labs, so not sure if anything newer. Thanks!
heres the most recent version, still a few issues
mainly just that it doesnt work with emulator anti aliasing
but other than that it should work with most ryubing releases
will make a mod post soon prob
newer BOTW or another TOTK?
both
i'll update botw for ryubing too
thats basically ready as well although the pause menu flickers
works with both cemu and ryubing
I'm guessing it still isn't possible to emulate TOTK without stutters, right? Unless maybe with a PC capable of running it at 60+ fps but capped to 30? I remember that with BOTW on CEMU it was somehow possible to avoid stutters
oh really, and is it actually quite smooth? interesting, I need to try it
what's the safest way to download 0.11? Also, is citron neo the current active fork with new releases?
switch emulation is an extremely shitty state right now
basically everything is vibe-coded
citron neo included
this is pretty hacky but apparently its specifically the best performance for totk
thanks
yeah, from a quick look I can see that, a lot of websites with empty links, dead github repositories, or archived ones..
Well, lot of that is the Nintendo DMCA'ing as well.
works well on ryujinx but w/o new reshade that support nx mod it's less than cemu version
this still not working w/ nx mod on BOTW in ryujinx
works well w/ nx mod on TOTK in ryujinx tho
you said you found the problem?
actually I dunno but nx mod works on BOTW ryujinx when using vanilla reshade64.dll
NX 3.2.0?
still max 30FPS
if I replace w/ vanilla reshade64 (w/o BOTW addon off course) can get 80FPS
is it AMD GPU vs everybody again? 😅
works fine for me on amd
Using ryujinx w/ reno in BOTW I only use 2 mods: 4K textures and NX, I've tried disable 4K textures but NX still not working
what's your FPS?
well pretty low but thats cos its on igpu
Using NX on BOTW I've switched to 780M and only got 20FPS w/ custom ReShade and 40FPS w/ vanilla ReShade
Found these black squares, also exist in Cemu version
There're also blacks on the cones
hmm thanks
@here botw add-on has been updated to work with Ryubing (still recommend Cemu though)!
the tears of the kingdom mod has also been released!! #1503097382659686710
{send:#security:
🚨 @everyone/@here used
User: souperman9 ({userid})
Channel: The Legend of Zelda: Breath of the Wild
Content: @here botw add-on has been updated to work with Ryubing (still recommend Cemu though)!
the tears of the kingdom mod has also been released!! #1503097382659686710
}
managed to pass 30FPS only w/ AFMF 😅 and alt+enter twice even that I've set ryujinx run fullscreen
will this be supported? So far I read TOTK performs best
@tawdry hamlet Send him a debug build with debug level 1 enabled please
Use it with this reshade, it's a debug build so we can see logs
at some point maybe
@cerulean widget heres a debug version of the addon to run it with
could you also confirm whether or not there are still performance issues while running custom reshade but with a different addon instead of renodx, like the reshade generic depth addon?
Crash w/ TOTK
ah no wonder I'm crashed 🤦
Keep on clicking ignore
Appreciate naming the logs 🙏
You run the games with both addons in the folder?
crashed too
@fierce falcon sorry ping 🙇
Make sure you update your drivers
It's weird it doesn't support unified_image_layouts
DDU latest 26.5.1
Do you get low framerates if you only use one addon at a time?
Not seeing any errors in the logs
yes the same
only get high FPS when using vanilla reshade (and off course no HDR)
you had the same issues in botw with custom reshade too right?
yes
You're playing at a high resolution with only 8 GB of VRAM
Might be you're running out of vram?
its fine with vanilla though
never got any notification or crash notice because of VRAM
and seems to happen with any addon
Mod doesn't replace textures in vanilla
If it's not VRAM, then try running reshade alone with no addon
Or just keep generic depth enabled
the same low FPS w/ lower resolution
w/ debug reshade? will try
@tawdry hamlet How many FPS are you getting in totk main menu? I'm using ultracam and getting 57
Nah they're right, custom reshade destroys performance
Yeah
120 with vanilla reshade and it's because I'm limiting it
70 fps no addons, only custom reshade
goddamn
yeah 70 is right around my avg
lemme test without
maybe its just even worse on amd
oh what
actually im getting 140 on home screen rn with custom and reno
80 ingame
this is without devkit though did you have it loaded?
only generic depth enabled
def not debug reshade right?
I tested debug vanilla too
no reshade vs custom+reno is a 10fps difference for me
and thats prob just from reno itself
You're using swapchain pass right?
yeah since everyone seems to report it still happening without renodx thats what i figured
sent you this the other day, assume its related
if theres overhead from proxy as well, i could maybee patch all output shaders/get that one broken shader working, but id still need resource cloning anyway
for ryubing at least
cemu i could maybe do without
this still runs worse, right?
yes same sub 30FPS
cemu runs avg 50FPS w/ the same custom reshade
ok great thanks for letting me know
failed to test debug reshade w/ cemu because tired spamming never-ending ignores 😅
cant blame you there lol
Well the issue was dumb af 😅
I'm reading a value from reshade.ini on every pass lol
💀
every pass? as in every pipeline??
lmao i wonder if i just have a faster ssd than you
Not even SSD, I'm running stuff from a home server lol
@tawdry hamlet @cerulean widget
The fuck is folk? New slang?
bro screwed himself over especially for his own use case lmaooo
post-ironic meme
First meme I just don't understand, I feel old..
Lemme know if the reshade performs better so I pin it
will do!
wait so was it legit every pipeline
