#PRAGMATA

1 messages · Page 4 of 1

shut dome
#

no PT tho

#

next gen consoles will do PT at 30fps lol

#

meanwhile we at 120+ today hahaha

#

at max setttings hahaha

cyan swift
#

Framegen is going to becom a standard on consoles

ivory stirrup
#

Another one of 380 game brightness full ACES posts AcesBunny

Ok look, you clearly have a different opinion how HDR should look. Musa tries to match baseline SDR, which is what HDR is (it's SDR+) it shouldn't be "different" and "contrasty". That's just you liking that look AcesBunny AcesBunny AcesBunny and that's ok, tweak to your liking it's why the options are there

urban creek
# shut dome meanwhile we at 120+ today hahaha

Only because the game doesn't utilize the full potential of pc power on purpose. They can't make it that much better looking compared to their precious console. Would cause people to buy less ps5's and hurt their sales. I am certain that when cranked up we would be all sweating with our rigs just like back in Crysis times ...

shut dome
#

oh for sure, consoles always holding back

#

people complaining about the series s

cyan swift
shut dome
#

the entire console system holds thingns back lol

urban creek
#

Series S is cancer for the gaming community .

#

glorified retro box

pearl raptor
#

Hmm.. Does this mod allow to remove chromatic aberration ?

ivory stirrup
#

Pro doesn't have any boiling tho - and doesn't need RR or preset E for that, which is interesting

#

And texture reconstruction is pixel perfect, including the hairs

arctic glen
#

it doesnt use PT does it, RR isnt used for RT

steep trench
ivory stirrup
pearl raptor
arctic glen
#

does the pro use RT

ivory stirrup
#

But PS5Pro somehow with it's PISSR SHITR fixed it

#

Yes all consoles come with RT (except S?)

#

But they all boil badly of course

urban creek
#

PISSR SHITR muhahaha

civic juniper
#

PS5/XSX in their framerate mode don't use RT

ivory stirrup
#

Only pro actually looks... Clean?

civic juniper
#

Pro boils too

arctic glen
#

so I dont understand your last statement about needing to turn on RT/PT

civic juniper
#

and massive denoising issues on reflections

urban creek
ivory stirrup
#

And reflections are bad compared to pc indeed

ivory stirrup
tame jewel
#

Man nvidia really needs to update Ray Reconstruction, it looks like ass compared to trasformer model

arctic glen
civic juniper
#

RR is already transformer

arctic glen
#

its the only denoiser

ivory stirrup
#

That's why without it is so bad.. why can't we use RR without PT?

shut dome
#

for the love of god turn off bloom and lens flare

tame jewel
shut dome
#

that will make the game so much clearer

civic juniper
ivory stirrup
tame jewel
arctic glen
#

RR is inferring almost 30 samples of information per sample of RT/PT information

ivory stirrup
#

Image stability for me is 100x more important nothing else matters

dusk oyster
arctic glen
#

D is unplayable

#

boiling everywhere

tame jewel
#

Isn't E the default preset?

ivory stirrup
#

No

arctic glen
#

D is

dusk oyster
#

D is the default .

tame jewel
#

Oh ok

ivory stirrup
#

Game looks incredible with E I have no complaints

arctic glen
#

RR upscaling is still based on DLSS 4.0 and it still remains the only PT capable denoiser used by any game

#

so, until games can render more samples in real time, and potentially we get higher quality upscaling in RR

#

🤷

urban creek
#

just force it in nvpi-r

ivory stirrup
#

How did you get nvpi in dark mode? despairge

urban creek
#

nvpi-r

shut dome
#

@bronze ether

dusk oyster
#

Left is D, Right is E
D is quite a bit sharper, but yea... E has way less boiling in motion.

#

1920x1080 -> 3840x2160

shut dome
#

have you compared crimson desert with D and E

dusk oyster
#

Don't have the game.

shut dome
#

kk

urban creek
#

which is default afaik

shut dome
#

yeah I have, just curious others opinions haha

dusk oyster
#

Also, dunno what FG mode this game uses by default... but forcing Preset B completely eliminates all UI ghosting in every game I've tested... assuming it provides UI inputs.

urban creek
#

that is what preset b was built for

dusk oyster
#

Yea, I heard someone mention UI ghosting the other day though... so just wanted to point that out.

#

I think older games were updated to provide UI inputs, through Streamline maybe? FF7R and Stellar Blade went from UIR Off to UIR On a few days after Preset B officially launched

ivory stirrup
#

can someone actually tell a differnce between 4K ultra and perf?

dusk oyster
#

Perf is going to be a lot more stable, especially in motion

ivory stirrup
#

the only spot i could tell was the hair, sorry for not matching it but can you see it?

dusk oyster
#

It's more difficult to notice in a still image, but in motion it has less time to accumulate

urban creek
#

hair is a tiny bit more sharp on the right side

dusk oyster
#

Ultra Perf is pretty unusable imo

ivory stirrup
#

true except the hair the textures at least look exactly the same to me

ivory stirrup
# ivory stirrup

after pixel peeping i can see it now, but honestly? i would take the ultra performance over perf with FG

#

its such a small difference

shut dome
dusk oyster
#

Methinks that mod would likely be placebo

feral kindle
shut dome
#

yeah thats where the dlls are

#

i did it a few days ago, was fine, didnt notice anythign crazy

#

but whatever, nice to be on the latest

cinder oyster
ivory stirrup
#

and a few that keep saying its poopoo 😅

prime meteor
#

while I agree PT looks stunning, RT looks extremely subpar and it's not even close, compared even to fully rasterized titles like Horizon forbidden west for one

spiral palm
#

Is the latest LUA script pinned anywhere?

vernal orbit
#

Anybody notice that the PT is missing a great many objects in the BVH, at the very least for the direct illumination pass? Is there any fix for this atm?

tame jewel
# feral kindle Hmm

I mean loading is absolutely fine as is, even if this does anything what could it possibily do? Make loading screens 1.8 seconds instead of 2?

tame jewel
urban creek
south owl
#

tweaked rt even wins in some cases vs pt

frosty gust
#

Seems fine if you’re playing in a bright room

#

I play in a darker room

#

Anywhere above 150 game brightness is where it starts to get painful to look at

vernal orbit
#

I wonder if this can be fixed

prisma quest
south owl
prisma quest
#

damn, performance impact roughly what?

#

the radiance cache alone loses me about 10-15 fps i think. and crashing in some places

south owl
#

kinda scene dependent, but only the 2 RT ratio settings should affect the framerate. ~20% hit tops

dusk oyster
prisma quest
heady karma
prisma quest
#

didnt touch any other settings besides trying to enable it before. havent tried it again

#

have tile and scene scale unchecked at defaults from screenshot above, checking use radiance case just in shelter drops me from 159 down to 146fps

heady karma
#

not using PT?

prisma quest
#

no matter where im standing, it drops. no, no PT

#

sorry no PT, on a 9070 XT

#

so i only get RT

heady karma
#

makes sense then, most people are using it for a gain in PT

prisma quest
#

so without PT it's a loss but with it's a gain?

heady karma
#

yeah seems so, running the RC would have a fixed cost that I guess outweighs the performance benefit of the cache if you aren't using PT

#

it's a >10% gain for me with PT, I think that's about the average

prisma quest
#

idk why i didnt think of it that way, makes more sense now

cyan swift
# frosty gust Seems fine if you’re playing in a bright room

Yes I'm also playing 3 meters away from the TV, its just that I noticed that the Aces lower nits and the pre tone map curve options makes the game a little bit washed out in my tv during the brighter scene of the game like the shelter but helps with crushed blacks in darker scenes of the game.

frosty gust
#

Ya you just have to decide how much the tradeoff in contrast / visibility is worth

frosty gust
#

does anyone know what artifacts this guy is talking about

north spade
#

i'm using 2xFG and i haven't seen anything

urban creek
#

fg 3x and i have no clue

little frigate
#

where can i get pragmata tweaks?

heady karma
stoic mountain
#

Love this game

little frigate
heady karma
stoic mountain
#

In my region price is $40 its absolutely worth it. Awesome game, awesome graphics and optimization

#

Much better than re9..

little frigate
#

guessing you have to turn PT off to use the script?

little frigate
heady karma
#

it's under Script Generated UI

little frigate
#

I dont see some of the settings like Enable Specular Res

cinder oyster
#

You don't have to turn PT off to use it, but the settings in those screenshot are for regular RT

#

If you want to use PT then you can just use pragmata tweaks lite

little frigate
#

i want to use PT

cinder oyster
#

RT culling angle to 0 as well seems like a free upgrade

little frigate
#

ty

#

not really seeing much of a difference but performance seems better

heady karma
cinder oyster
#

Wow

#

Why is it not the default

heady karma
#

no clue, it typically would only have a CPU impact and I don't think anyone will be struggling with that in this game

#

no one using PT at least

little frigate
#

What hdr settings do you guys use in reno? i just hit match hdr and call it a day but it's a ltitle dark.

round flame
dusk oyster
loud hatch
loud hatch
dusk oyster
#

A bit yea, but it's probably closest to what the devs saw when designing

cyan swift
urban creek
round flame
#

There are other TV walls if that's what you're looking at, but yeah some objects lack shadows

#

If you walk right up to it you can see the checkerboard pixel pattern

urban creek
#

it's sad, looks like an oversight

urban creek
loud hatch
#

Default vs Match SDR

loud hatch
autumn echo
#

Stupid question where do i put this? thank you!

urban creek
autumn echo
autumn echo
round flame
autumn echo
urban creek
autumn echo
#

funny emoji

#

thought it was dumb qquestion but thank you

round flame
#

yeah its in the realm of "youre not really supposed to look at it"

urban creek
round flame
#

unfortunately they pull a bridge right next to it

urban creek
#

it's not a big deal but i nthe end it looks completely off like ripped out of another game so to speak when you look at it .

cinder oyster
#

Latest optiscaler commit fixes output scaling in Pragmata if anyone wants to use it

#

Preset D still has too much boiling even with output scaling, I still prefer E

#

I don't think I've noticed any downsides at all with E

round flame
urban creek
#

this is so sad

#

but here you have atleast some shadows

round flame
#

and theyre just replacing the sky screens which you can get closer to

#

i dont think its sad at all, its just doing what its supposed to be doing. It's a video of something playing on a screen in game

urban creek
#

i get that but missing lightning/shadows is not because of a pixelated background screen

#

you saw my screenshot

#

the whole scene is looking super flat

round flame
#

oh we were just talking about the backgrounds, i thought you meant the shadow in the video

urban creek
#

at first ,yes

#

nvm, thx anyway

cinder oyster
stray oxide
#

ahh i see

steep trench
#

cant tell the difference at all when using that output scaling lol

bronze ether
# shut dome <@981311228783771729>

thanks, but A) you wasn't the first to share end-game save on nexus and B) SteamID is a 17-digits number, not the one you have posted in the description. To find your 17-digit SteamID64, in the Steam client, click your username in the top-right, select "Account details," and your ID will appear under your username.

clever ore
midnight stag
civic juniper
#

Nvidia has multiple teams you know

clever ore
civic juniper
#

DLSS5 research is different from RR/DLSS SR research

clever ore
#

it seems obvious they are still 💯 in on RT/PT

#

and while perhaps misnamed, DLSS5 isnt the only thing they're headed towards

#

i think we'll continue to see other improvements - i just hope RR is among them sooner rather than later

#

it could use the next gen transformer glow up 🙏

cinder oyster
#

New RR may come with DLSS5 late this year, but I wouldn't expect it before then

#

I feel like they would've announced it with 4.5 if it were coming

civic juniper
#

new RR will probably be FP4, current RR is already FP8

#

and FP4 will destroy old cards

clever ore
#

given the amount of compute used to train DLSS4.5 i genuinely wonder whether training RR after SR is a legitimate consideration vs doing it simultaneously, i wouldnt be surprised if they get out of sync releases

#

esp given the current hardware sitch - they seem to want to keep delivering software improvements to give peeps reasons to buy current gen hardware when next gen seems increasingly outta reach both in terms of timeline and price

bronze ether
#

they should just improve standard Ray Tracing, without PT and without RR.
RT doesn't add excessive blur and noise all over the screen, works with Transformer DLSS presets K-L and is way better in terms of performance on high-end GPUs (that still cannot handle PT properly).

civic juniper
#

nah PT is the way

#

RR too

#

neural denoisers are the only way to currently get good PT quality

clever ore
#

why not both.jpg - it seems clear (imho) theyve had a view for quite a while that PT is where its at, everything else has pretty much been a stop gap

#

or a necessary stepping stone

midnight stag
clever ore
#

software lumen has rly fked RT tbh

civic juniper
#

software lumen fucked a whole generation of games

#

even on next-gen consoles they'll still look like shit

clever ore
#

its kinda depressing that this many years later, CP2077 is probs still the best RT/PT implementation, and its basically all bc its like, a reference-ish implementation of nvidia tech

#

all the individual RT effects have toggles and work well individually and in combination

#

the additive performance cost plummets

#

the PT is great but totes not necessary - chuck RTGI on in that game and youre good to go

#

would be great to see more devs using the nvidia branch of UE5

#

witcher 4 will be interesting - sounds like CDPR and nvidia are working real closely together again, not just CDPR and epic

coral swift
#

yeah witcher 4 will hopefully have a great PT implementation

clever ore
#

iirc (sorry if i paraphrase it wrong) alex on the latest DF Direct was talking about an nvidia presentation on PT from GDC where they were looking at ray tracing performance per GPU gen to explain why devs were still primarily using raster for the primary view, outside of what are basically nv tech demos like quake 2 rtx, and the overall takeaway was that with blackwell, its actually almost a wash from a perf perspective whether to trace rays for the primary view, which was not the case in previous gens, and with rubin they expect ray traced primary view to be more performant than raster in most circumstances

#

on the one hand you wonder how long itll take for that to be relevant given where consoles are at in comparison

#

but otoh the console market is shrinking, PC is growing, and nvidia is literally the entire PC market

#

so who knows

#

maybe we get the full fat paradigm shift and software lumen etc can get fked sooner than expected

#

🤞

civic juniper
#

hardware lumen should be fast enough for console 60fps now iirc

#

or maybe next update

coral swift
#

gotta lay my 4090 to rest

civic juniper
#

i'll probably wait for 70 series to upgrade, my 5070ti will survive until then

clever ore
#

in many cases (GPU dependent i guess) hardware lumen should/is already more performant bc you are using specialised hardware to do the acceleration for you

#

i honestly have no idea why hardware lumen has such horrific take up by devs

civic juniper
#

consoles weren't able to hold 60 with hwlumen most of the time

#

that's why sw is default and hw is opt-in

clever ore
# coral swift cant wait for 6090 tbh

same - sounds like a major step towards a more performant PT future - kinda meh/to be expected generation to generation gains for raster but like, a doubling in RT performance? and who knows what other ML craziness they have in store. i think itll be a big step up

clever ore
clever ore
# civic juniper that's why sw is default and hw is opt-in

but why opt-in 😭 major preface of im not a dev and have no idea wtf im talking about, but based on what ive heard from peeps who do know what theyre talking about, it does not sound that implementing hardware lumen is much of an effort if youre using lumen anyway

civic juniper
#

it's just a checkbox

clever ore
#

(relatively speaking)

civic juniper
#

devs could tick it and cook the build without exposing hw lumen in the settings menu if they didn't QA it

clever ore
#

id be much more forgiving if the qual difference wasnt literally "this makes me vomit" vs "oh wow this looks photorealistic"

civic juniper
#

but they don't

clever ore
#

just do that

#

you dont have to put it in the menu

#

it wont be your support team's problem

#

just... leave it in there

ivory stirrup
#

Saw a youtuber trying out the game on ps5, goes to settings... "HDR... Auto/off? I don't know what that is. Let's leave it at auto... I guess?"

That's your typical gamer despairge

meager walrus
#

Tbh it's really weird how they just make the game look like shit without PT

#

If you're making PT necessary for the game to look good just make it mandatory like Indiana Jones does.

#

SDR/HDR and Baked/Realtime lighting has this annoying issue where most of the time only one looks good natively, the other one requires community fixes

stray oxide
frail glen
#

why they dont enable RR for normal RT I dont understand. Wasnt that possible in Cyberpunk

ivory stirrup
#

I was thinking the same but you know, I'm not sure anymore if it was

loud hatch
#

Alan Wake 2 and CB2077 - you can enable RR with RT

heady fern
#

Has anyone posted recommended settings for the tweaks script and the RDX for this game?

arctic glen
#
  • Use lite script just for simple few settings - radiance cache is 10% performance improvement, sometimes negative visually, sometimes positive - causes one known crash after big roof fight in second zone

  • PT bounces can go up to 5 for a minor difference

  • Shadow resolution ultra improves distance shadows but costs a lot of VRAM

  • CullingAngle 2.5 -> 1 or 0 is a significant improvement

  • Use full script if you want to mess around with a lot of settings or try to use it for RT

near mantle
#

Might be worth pinning

prime meteor
near mantle
arctic glen
arctic glen
#

drag and drop into reframework autorun

prime meteor
#

aight, the only borked settings for me with RT is RT AO

#

it's like displaced

#

idk

#

everything else works pretty well, Transparent RT is good

cinder oyster
#

something like that

#

to 2.0 i think

#

fixes the AO

prime meteor
#

oh thanks a lot

#

what did you set AO distance to

cinder oyster
#

I didn't spend a lot of time testing RT, but someone else posted their settings: #1475553827255222486 message

prime meteor
#

do you know if FSR4 int8 works just by swapping dlls?

cinder oyster
#

No idea

loud hatch
#

cant find the CullingAngle 🙁

#

Oh its under the RT options. Nvm

slow sparrow
#

anyone that beat the game with radiance cache active? Is there only the 1 area that crashes the game?

tight hinge
#

Did the defaults change in the latest RenoDX?

timid granite
#

PT looks quite blurry to me with reflections at 4k dlss perf mode but that's to be expected I suppose kekpepehands

ashen shale
timid granite
#

ehh, that might be a bit too much

ashen shale
#

what do you use?

timid granite
#

5070ti

ashen shale
#

FG x3 I presume?

timid granite
#

no FG at all, I'm sticking to 60

#

there were 2 areas so far that were really demanding

ashen shale
#

understandable. But might be worth a try, set to 120 fps.

timid granite
#

nah I don't like FG at all

#

I'll never use it

#

I've seen someone mention that RR preset E is better in this game?

robust siren
#

There's less boiling with preset E yes

timid granite
#

interesting, I tried it and I noticed 0 difference

#

I tried older RR CNN presets and noticed those were noticeably worse tho kekpepehands

#

ngl I might go back to 4k dlaa with regular RT and mess with the denoiser

tight hinge
#

E has significantly less boiling. It's quite clear when you find a bad spot.

prime meteor
#

are we supposed to use Radiance Caching with PT only>? cause it fucks with the lighting a bit with RT

native orbit
ashen shale
native orbit
#

I would assume RT does not fire enough rays for a cache to be useful in any way

prime meteor
#

or was it bounces. Maybe they're the same thing, wouldn't know

timid granite
#

afaik you can only tweak bounces

native orbit
#

anyone tried messing with radiance cache tile size or scene scale? I guess you could get more cache hits, probably at the cost of something

obsidian axle
steep trench
#

reflection

#

finally finished all 30 training simStronge

#

and i still haven’t finished the main storygigachad last night can’t sleep well because i almost get to the end of the story and left itStronge

round flame
#

Those training sims are real good

steep trench
stoic mountain
molten mauve
#

does the 2nd zone for radiance cache crash mean new york or terra?

spiral palm
#

Anyone have a link to the latest LUA script?

tranquil copper
#

is it me or path tracing make the distance suffer? like a small burr or something ?

#

while the game in DLAA RT doss look quite sharp

round flame
#

Vs the game not in DLAA?

tranquil copper
#

ah i mean i could try to get PT in DLAA but the FPS will be dirt

#

my 5070 TI is not ready for PT in DLAA

prime meteor
#

tbh upscaling looks blurry in general to me

#

FSR4 int8 quality could probably look better, they also didnt add Native AA

tranquil copper
cyan swift
tranquil copper
#

i can run DLAA + FG 2 and it does look sharper

timid granite
cyan swift
timid granite
#

I have radiance cache enabled too

cyan swift
round flame
#

Radiance cache does seem to give a nice 10% framerate improvement but I hit some reproducible crashes while using it

timid granite
#

there were 2 areas where I had heavy fps drops but it's been otherwise good so far

arctic glen
#

make sure you use RCAS with PT too

slow sparrow
#

doesnt radiance cache only crash in 1 certain area?

rustic sail
#

I'm at the end of the game and haven't had a crash, but I didn't turn on radiance until post New York.

arctic glen
#

yeah afaik it is just in zone 2 specifically around the office space

steep trench
#

yea, finished the game. no crash after passing that specific area too.

#

30/35 achievementsStronge

arctic glen
#

I need to do the last area

steep trench
#

full achievements require complete in hard modekekpepehands i already keep dying late game and barely finish the last bosskekpepehands dang

ashen shale
#

Lost some progress there, not too bad.

ashen shale
#

Ehm, why did it crash there, but I did not have Radiance cash enabled?

blissful merlin
#

Is RCAS liliums CAS or something else you have to download?

dusk oyster
#

Radiance Cache on of course

#

Without I hover around 50-60

#

Didn't notice any performance difference with shadow settings, just VRAM cost.

tight hinge
#

The big boss fight at the end of the second zone is pure gaming bliss

fathom thorn
#

PT + RR Preset E looks so damn good wth. All boiling gone too. Damn demanding though. Have to use FG to remain a solid 60 on max settings in demanding areas. 4080S OCed, 7800x3d PBO 24, 32GB 6000mhz ddr5

shut dome
bitter blade
modest stirrup
#

Can someone explain how I can install Lilium RCAS? I'm kinda lost here

fathom thorn
modest stirrup
#

But I don't see RCAS in the list though, or I have bad sight

fathom thorn
modest stirrup
#

Ah got it! Thanks!

#

Is there a recommended setting at 4K balanced?

tame quail
#

Vanilla / RenoDX at 400 nits peak
I actually prefer the Vanilla here
Highlights saturation is causing ""segmentation"" errors

queen totem
#

Yeah, Vanilla do be looking nice here.

tame quail
#

Highlights sat 55

fathom thorn
tame quail
queen totem
#

Haven't played the game, yet. But I did launch it and the initial setup for brightness looked off, gave me a feeling peak brightness might be wonky there.

#

Is that the case? Is it capped to some stupid limit or some shit?

tame quail
#

It's the same as RE9, but worse

#
     -9 - 120 nits
     -8 - 140 nits
     -7 - 180 nits
     -6 - 250 nits
     -5 - 350 nits
     -4 - 420 nits
     -3 - 420 nits
     -2 - 700 nits
     -1 - 700 nits
     0 - 875 nits
     +1 - 925 nits
     +2 - 950 nits
     +3 - 950 nits
     +4 - 975 nits
     +5 - 975 nits
     +6 - 975 nits
     +7 - 975 nits
     +8 - 975 nits
     +9 - 975 nits
     +10 - 975 nits```
queen totem
twin echo
steep trench
fathom thorn
fierce crow
#

Anyone else get ui elements juddering when panning or moving past them when fg is turned on? It gets worse at x3 and 4x fg. Game runs well with PT on besides that.

ivory stirrup
#

I just realised this game has a HORIBLE deadzone that needs an anti-deadzone adjustment of around ~10.000 in steam input

#

It is so bad I'm actually going back to my other games to see if it's this bad elsewhere

fathom thorn
ivory stirrup
#

You literally cannot do any fine aiming until you move your stick to around 30%

#

And there still seems to be some kind of weird cross shaped deadzone/response present

frail glen
ivory stirrup
#

Ah hell nah kekpepehands

civic juniper
#

gyro is based

lime dirge
ivory stirrup
#

It's not that I had any issue hitting targets, but once you actually sit down and look at something try to fine aim, you realise

fathom thorn
#

I use Dualsense and gyro is good

frail glen
lime dirge
#

i'm playing from my bed is it hard to gyro aim from that position?

ivory stirrup
frail glen
lime dirge
#

i have dualsense with tmr (forgot which one)

ivory stirrup
#

Try just holding L2 and look around

fathom thorn
#

It’s a tad annoying to aim without gyro if you don’t change the deadzone yeah

ivory stirrup
#

Ugh gyro despairge

steep trench
lime dirge
#

have you guys tried using anti-deadzone for faster reaction time?

ivory stirrup
#

Yeah after fixing deadzones it's ok so just as a PSA

tight hinge
ivory stirrup
tight hinge
#

I'm not 💯 I'm happy with default RenoDX

lime dirge
tight hinge
#

Think I want a bit more punch. 1360 peak

ivory stirrup
steep trench
#

i finished the whole game using gyro aiming without aim assist, didn’t find deadzone is a probably at all lol

ivory stirrup
#

I played this far "just fine" too until I actually sat down and tested it properly

tight hinge
#

Controls feel great to me on DS Edge

fathom thorn
steep trench
#

i feel the low base fps input lag is more bothering me most of the time lol

frail glen
ivory stirrup
#

Until you actually test it out. Go try it kekpepehands

#

I started paying attention only after I swapped controllers and I thought - wait, is this controller being weird?

#

But it was just the deadzone

tight hinge
#

Dude is in a ginormous space suit to be fair!

fathom thorn
modest stirrup
#

Ok I thought I was crazy but I think the sliders don't do anything anymore in RenoDX. I pushed contrast all the way up and absolutely no difference in game. Is there something preventing it to work?

steep trench
#

3 stars all 30 sim training and never considered it was deadzone problem when i have to retry lol i feel the landing drift is the most painful thing to me lol

steep trench
#

i found i never played a game that is stutter free with pc direct storagekekpepehands

tight hinge
steep trench
#

no matter u upgrade the dll or not it will still stutter in somewhereStronge tho it is not that frequent, still much better than UE classic stutterskekpepehands

steep trench
tight hinge
#

Honestly the game is basically perfect

modest stirrup
#

Something's wrong, sliders don't work anymore. The picture should look like ass with such settings

steep trench
fierce crow
tight hinge
#

I don't see many FG artifacts tbh

fierce crow
#

Indeed. No luck.

steep trench
modest stirrup
#

I swear to god, RenoDX don't work anymore on my side. I tried completely uninstalling Reshade, tried previous version of RenoDX but it seems it has no effect on picture quality and sliders don't work. What's going on guys? Can someone help me?

steep trench
#

and if u enable x3 or x4 ur base fps getting even lower so it getting worse? just pure guessing lol

fierce crow
steep trench
modest stirrup
#

rhi?

steep trench
modest stirrup
steep trench
#

maybe antivirus idk Stronge

modest stirrup
#

I have none, just good ol' windows defender

fierce crow
fathom thorn
modest stirrup
#

Oh FFS I know what happened! I played a little on my ROG Ally yesterday and I turned HDR off on it. Never thought the settings would transfer from the cloud. Fucking bullshit...

fierce crow
fathom thorn
#

Ye just how it be I guess

lime dirge
queen totem
frosty gust
#

And pre tonemap curve off

#

And EOTF emulation off
And per channel scaling

#

Vanilla does aces 1000 then some tonemapping on top of that

#

The re requiem stuff was just stretching it by max channel

#

Currently I have the saturation sliders running before tonemap

#

I can move them after

prime meteor
#

enabling specular secondary bounces gives a little performance hit but it looks good

#

it is a bit noisy though

#

setting roughness threshold to 0.2 does the trick though

ivory stirrup
#

Does this game support DS triggers when plugged in, or only haptics?

#

I think haptics are working but triggers no?

civic juniper
#

pcgw says no dualsense haptics but triggers are in

tame quail
frosty gust
#

Ye I didn’t see the earlier message

tame quail
#

This was vanilla vs match HDR

frosty gust
#

Changing the saturation sliders now

tame quail
ivory stirrup
cinder oyster
#

Triggers are definitely working

#

Should be a setting for adaptive triggers if you have a dualsense plugged in

ivory stirrup
#

Oh must be steam input

cinder oyster
#

Not sure if there are haptics, never really stood out to me

ivory stirrup
#

Oh no that means the dreaded dead zones are back 😭

cinder oyster
#

Deadzones? I feel like the left stick at least has literally no deadzone

#

Is it just the right stick?

ivory stirrup
#

Right stick is awful yeah

#

Needs anti-deadzone adjustment

#

Literally zero response the first 20% of movement

#

It's not like it makes the game hard but it feels really bad to aim

#

Once you realise how bad it is you cannot "unfeel it" until you add the anti-deadzone

north spade
#

first thing i did when starting the game was set up a big anti deadzone on the right stick lol

#

felt real bad

stray oxide
#

where do u guys set that i wanna try

#

the aiming did feel a bit goofy at times

midnight stream
north spade
#

00:00 intro
0:53 my in game sensitivity settings
1:15 steam response curve
2:53 steam deadzone & steam stick size
4:04 steam deadzone shape
4:36 steam anti-deadzone

watch here : overclock your deadzone https://www.youtube.com/watch?v=mPqgGKysLdI

important note: always experiment with different settings, don't just copy my exact settings. exper...

▶ Play video
#

this video seems to cover it well

frosty gust
unreal slate
#

do you have to delete shader cache between addon updates

fathom thorn
#

Well if you do want to recompile shaders, just deleting graphics card shader cache isn't enough. You need to also delete shader.cache2 in game files to trigger recompile

unreal slate
#

I had some crashes that were fixed by deleting that file

#

thats why I was asking

fallow igloo
# north spade https://www.youtube.com/watch?v=NuNtlEGM7gU

You lose Dualsense features using steam input unfortunately. Really wish steam would add the option to emulate a Dualsense with steam input rather than everything being Xinput. (Apparently you can do this with the steam input API but every game I’ve tried that uses that API has had issues with Dualsense anyway lol)

unreal slate
#

the dxgi device removed or sth

#

thought it was my oc but it happened at stock too

fathom thorn
fallow igloo
fathom thorn
#

I haven't tested myself though yet.

fallow igloo
# fathom thorn Haptics should work on newest version wired at least.

Yeah it’s fine in most games. Some games don’t use the normal API for haptics so their driver emulation doesn’t work, like ZZZ. Adaptive triggers can also be funky where they technically work but the output isn’t as good as native. I stopped using DSX because I got sick of trying to figure out if it was causing issues when I started a new game

silent zephyr
fathom thorn
fallow igloo
unreal slate
ivory stirrup
#

Where's the part that crashes the radiance? Is it in new york when doing the 6 gates or is it further cause I just crashed hard near the end of it

silent zephyr
unreal slate
#

i dont remember which gate hack

#

4th?

heady karma
ivory stirrup
unreal slate
#

I spent 3 hours on that area probably until I knew that radiance cache was causing it

ivory stirrup
#

Does it crash every time you're there or only a script causes it to crash?

unreal slate
#

When I disabled radiance caching it stopped

heady karma
unreal slate
#

still have script on for ray bounces

ivory stirrup
#

I meant like a scripted event

heady karma
#

doesn't crash anywhere else in the game it seems

unreal slate
#

i got a phobia now lost progress too many times xD

#

Especially going for 100%

ivory stirrup
#

So it always needs to be disabled for the bridge area?

unreal slate
#

yes

heady karma
#

yes

slow sparrow
#

Its only the one area

unreal slate
#

btw

#

even if you jump down

slow sparrow
#

Several people that beat the game said no other crashes

unreal slate
#

off the bridge

#

theres a chest

#

and a bottom entrance

#

crashes there too

#

right side of the bridge the gate is broken

#

if u go for the chest and proceed it crashes

#

if youre 100%ing every zone as you go i suggest just keeping it off, you lose too much progress

heady karma
#

there are 0 other confirmed crashes

unreal slate
#

better safe than sorry

#

xD

ivory stirrup
#

So I don't spend too much time I'll get back to it later, but I did find a couple of secret rooms

unreal slate
#

ye im about to go into the 4th sector but still have 96% on 2nd or sth

#

so runbacks are needed

urban creek
tight hinge
tame jewel
nova dagger
#

So I really like the tweaks one of yall posted for this game. Are there similar tweaks that do the same thing for RE9?

#

like radiance cache giving +10% fps or whatever or more ray bounces

north spade
finite walrus
stone locust
urban creek
#

@shut dome This game is something else. Graphics feeling next gen to me ...

finite walrus
frigid panther
shut dome
round flame
#

pretty

slow sparrow
#

Am I lying? Maybe

#

I still didn't finish stage 3 D:

manic jacinth
ivory stirrup
#

really? its dead for me on all controlers i tried

#

what controler you using?

shut dome
slow sparrow
shut dome
#

Hahaha

frail glen
#

Someone said not to use vsync when using FG. I always thought enabling vsync in control panel was the right move but apparently it messes with frame times when using FG. Can anyone confirm?

ivory stirrup
#

It's so jarring to me when FG turns off during certain situations like menu screens down to 40 fps, I really really don't like FG at all 😅

tame jewel
ivory stirrup
#

Its ok for me without fg at ultra perf 4K but this sometimes makes Diana's face a little squished at a distance which I really don't like, I just don't have the heart to do that to her so I opt for performance+fg

tame jewel
#

ultra perf RR is basically vaseline to me, can't go lower than quality

ivory stirrup
#

Sounds like 1440p life. On 4K you really have to pixel peep to find any issues in ultra

tame jewel
#

3440x1440 so not quite 1440

ivory stirrup
#

Must be distance to ppi then?

#

Shouldn't this resolution on balanced be roughly as 4k perf?

#

Which to me is like where I stop seeing any improvement

frail glen
ivory stirrup
#

But it still turns it off doesn't it?

frail glen
ivory stirrup
#

Wait really? Is there any way I can check that? That would explain why fg feels so bad to me then...

#

Sigh. Might just turn global vsync off then I have global framecap anyway

tame jewel
frail glen
#

It's news to me too, I haven't tried it yet. Seems vsync and FG is trouble especially in RE games

strange sage
#

I'm only using 2x FG cause I'm 40 series but I've had no issues with vsync on in NVCP, played through a couple of other games recently too and no issues either

frail glen
strange sage
#

What issues does capping cause?

#

Cause again I've been using RTSS with the Reflex fps limit and had zero issues with the few games I've run recently, unless you mean MFG forcing itself to 6x?

ivory stirrup
frail glen
tame jewel
#

You can kind of see it here even in screenshots while I move forward how much blurrier ultra perf is compared to quality

strange sage
frail glen
strange sage
#

Weird, I'm gonna test with a frametime graph up cause that sort of thing usually bothers the heck outta me and I hadn't noticed it yet. I'll update if anything is weird or w/e

#

Okay immediately I can see why they would say that, it goes from being a line graph when you tab out with FG on to basically the same graph but with the whole bottom of the line filled in, so it looks like your frame times are going INSANE. If you were actually having that frametime issue, you'd feel it though, that sort of graph wouldn't be subtle.

Ignore my min and max cause I was tabbing in and out to catch both sides of the FT graph

#

that just looks like weird reporting of normal then basically 0 frametime because of how FG frames are presented? Not 100% sure though, but I'm sure that wouldn't feel even remotely smooth haha

arctic glen
#

use relimiter or DC

strange sage
# arctic glen use relimiter or DC

I'm saying this feels perfect already and seems to be just a visual error with how FT is displayed/reported/measured, at least for someone only capable of 2x frame gen.

#

That graph wouldn't feel smooth if it were real 😛

arctic glen
#

right, if you want a nice graph of native frames then would want to use another tool

strange sage
#

Ahhhh gotcha, my bad I misunderstood

arctic glen
#

and generally regardless something else will provide better pacing and latency

strange sage
#

specifically vs the reflex limiter or RTSS in general?

#

or RE Engine specific?

arctic glen
#

in pretty much any game using reflex

frail glen
arctic glen
#

I generally dont turn on vsync unless there is a need to or it provides a tangible improvement in a game

frail glen
gilded acorn
arctic glen
#

I feel like I just kind of often have random behavior when forcing on vsync

#

sometimes its good, sometimes much worse

strange sage
# gilded acorn It is, but only on driver level

Yep, on in driver, off in game, buttery for gsync in the overwhelming majority of games. Some do behave weird though, IDTech notably caps to half refresh rate if stuff is set at driver level

#

though they cap at half of whatever limit you set anywhere anyways, at least for Doom Eternal lol

lethal flame
#

Anyone got the link to the UltraPlus Mod? I am installing Pragmata on my living room 5090 to play with my gf

arctic glen
#

search for messages from me

gilded acorn
arctic glen
#

a lot of games have problems with native reflex implementation

#

doom is definitely one of them

#

CD I get like 10-20 less FPS without using external pacing

ivory stirrup
ivory stirrup
strange sage
arctic glen
#

so TLDR I would just use external frame pacing/limiting in every game that you can

ivory stirrup
#

But... Reflex is supposed to eliminate almost all of the lag from the FG? It's supposed to be used both at once even if you get a slight fps loss?? Input response > visual fluidity

frail glen
arctic glen
#

imo its dependent on game and I typically dont see much benefit doing it, I always use external frame pacing

arctic glen
strange sage
#

^^^

#

That said, CD I find reflex still worth the few frames as my input latency feels substantially better, which also reflects the diference of 10ms to like 1.5ms of CPU processing

rustic sail
#

I never use vsync modernly, displaycommander everywhere. Difference is pretty noticable especially with FG.

strange sage
#

and it is specific to being on in game vs in external tools

ivory stirrup
frail glen
arctic glen
#

I run adaptive pacing in relimiter and is very nice for FG (disclaimer I wrote a large portion of it)

#

and yeah I run gsync

frail glen
rustic sail
#

Just adding latency pretty much.

arctic glen
#

the adaptive pacing mode is pretty cool cause it changes your fps limit dynamically to cover fully pacing all frames, which is useful if you are not at your fps cap all the time

strange sage
wicked jasper
rustic sail
arctic glen
#

but either way, DC will work well too, just use something other than native game

rustic sail
#

I find DC pace generated or native frames working very well for Pragmata. I forget which I settled on but usually it's native.

arctic glen
#

yeah, it helps that the game itself is quite stable

strange sage
frail glen
#

We could use a little guide how to use it right lol

#

Or maybe it exists and idk where

loud hatch
#

Im crushing on the cutscene after I beat the final boss

sudden raven
#

I hope it saved your progress D:

#

This is my nightmare

steep trench
meager lodge
#

i dont know why but renodx doesnt work for me in this game

#

like i tried resetting my shader cache and its still the same

tame jewel
#

Have you followed the instructions on Nexus? This mod requires a dll from REFramework to work

meager lodge
#

i know and what i mean is even if i adjust the settings in renodx, nothing changes

loud hatch
#

fixed it by recompiling the shaders again

meager lodge
tame jewel
meager lodge
#

tried reinstalling, recompile shaders, and yea made sure HDR is on

tame jewel
#

Do you have the lasted version or reshade?

meager lodge
#

yeah i have the latest

#

of both reshade and reno

steep trench
meager lodge
#

i dont know why it doesnt work since reno works on my crimson desert

steep trench
arctic glen
#

ultra performance is definitely blurry as hell

steep trench
rustic sail
#

VRRs one big purpose being to sync frames properly.

tame jewel
rustic sail
#

Well, outside your VRR range.

steep trench
#

i always having tearing even within vrr range when not using any vsynckekpepehands

#

either in game vsync or driver vsync has to be on to get rid of tearingkekpepehands

#

in all the games i playedkekpepehands

tame jewel
#

Are you sure VRR is enabled?

steep trench
#

defStronge

rustic sail
#

We, don't feel so sure.

#

lol

steep trench
#

monitor does adjust its refresh rate to frame rate

tame jewel
#

either it's not enabled or your fps go over your refresh rate, there's no other explaination really

#

what monitor do you have?

steep trench
#

491cqp for now but it also always happen on the previous monitor i used before

tame jewel
#

Do you have nvidia or amd?

steep trench
tame jewel
#

Does this section look like this?

steep trench
#

fullscreen mode not windowed. ticked below. afaik dx12 games are all true fullscreen if not setting to windowed with boarders in game

tame jewel
#

Under variable refresh rate does it say supported and the range?

steep trench
#

windowed and fullscreen causing vrr flicker when outside of game so dont use it

tame jewel
#

Is monitor technology set to gsync in global setting in the nvidia app?

tame jewel
steep trench
#

ys it is default to gsync when turning on gsync

steep trench
tame jewel
#

Honestly I don't know then. If you can take a video even with your phone to show the tearing, ideally with the fps counter visible, otherwise I ran out of things to check lol

toxic badge
toxic badge
#

Maybe something in that regard isn’t active for whatever reason

steep trench
#

DCPaceLock q=1 gsync fullscreen only>
DCPaceLock q=1 gsync fullscreen only with prevent tearing>
nvidia reflex gsync fullscreen only>
DCPaceLock q=1 gsync windowed+fullscreen with prevent tearing>
nvidia reflex gsync windowed+fullscreen with prevent tearing>
DCPaceLock q=1 vsync on

#

only no tearing in the last one

#

all with fg x2

frail glen
#

Maybe try reliniter adaptive smoothing? Not sure if DC has something like that

rustic sail
#

I've been pacing native frames in FG so.

eternal nacelle
#

So general question.

I've got the 39GX950B, which has 1500 nits of peak brightness and says 600 nits at 10% or whatever. Windows is detecting Peak Brightness as 604 nits, and with NVIDIA Default settings it clips in HDR Calibration at 2100, but when swapping to NVIDIA settings as 10 Bit, Full RGB then HDR Calibration reflects 600 nits properly.

However.. should it not be showing 1500 as the peak nits, in Windows?

If it should show 600 nits, would I use 600 or 1500 in RenoDX?

steep trench
arctic glen
#

I use relimiter myself but ima be honest I have never had tearing with gsync

eternal nacelle
#

I had an issue a few months back where G-Sync wasn't active despite being enabled. Had to DDU to resolve the problem. Randomly decided to shit itself one day and I could immediately tell.

arctic glen
eternal nacelle
#

DDU, use a community preferred driver from m_w_h from the NVIDIA subreddit is always my suggestion, anyway, and then use the G-Sync pendulum test to make sure it's properly running

arctic glen
#

I also cap at 600 by default

eternal nacelle
#

Ah so you just follow the 600 instead of chasing whatever the peak brightness is supposed to be?

#

As far as I can tell, anything above 600 still functions, anyway

arctic glen
#

I edited the edid profile with cru

eternal nacelle
#

Oh weird, so you used CRU and set it to what.. like 1300 I think, for the 45"? But you still use 600 in RenoDX and 1300 with the Windows Calibration?

arctic glen
#

I set it to 1300 in the profile and I get about 1000 in the windows calibration

#

and use 1000 in reno

eternal nacelle
#

Hmm Maybe I'll give that a shot then. I don't understand why Windows has to be such dogshit with this stuff. How is it an EDID can be borked, Windows HDR Calibration can be so bad. It's a main selling point for premium displays.

arctic glen
#

the 39 is available now?

eternal nacelle
#

Yeah pre-orders started shipping really early KEKG

#

I got mine yesterday

arctic glen
#

dang, now I want the 39

#

45 a bit too big I think

eternal nacelle
#

Love the swap from the AW3423DWF mhm perfect size upgrade, doesn't feel too big at all

arctic glen
#

yeah thats the monitor I had before this one

#

and I do enjoy the size and angle but

#

I think 39 more of the sweet spot

eternal nacelle
#

I think the debate over glossy vs matte is overblown, at least when you come from a gen 1 QD OLED like the DWF YEP

#

If you dry hump the screen you'll see the matte, but in most cases I can't even really tell. Feels more uniform with matte though

steep trench
#

this pragmata looks middle ages

urban creek
urban creek
steep trench
urban creek
#

damn

#

hdmi or displayport ?

steep trench
#

dp 1.4

urban creek
#

have you tested with another cable ?

rustic sail
#

I would, all of my issues in that area ended up being fixed by new cable/different port years ago.

steep trench
cyan swift
urban creek
steep trench
steep trench
#

exactly the same on my c2 with either DC or relimiterStronge hdmi 2.1

#

nvm i might just keep using vsync on kekpepehands

#

DC pace native frame get a less distracting tearing but stillStronge

short furnace
#

What's the downside for vsync on?

shut dome
#

Bit lower fps

steep trench
#

i personally didn’t find any downside tbh 😂 just curious how can people getting no tearing without it ongigachad

manic jacinth
normal birch
#

Idk why im still getting Xbox icons

glass shard
manic jacinth
#

I just usually run vsync and uncapped VRR. Works perfectly 9 out of 10 times for me

normal birch
midnight stag
midnight stag
urban creek
shut dome
#

Just have one more training mission to do for the achievement

slow sparrow
#

I cant play this game in long sessions

#

its cool but

shut dome
#

Oh man the pacing had me hooked

tight hinge
#

Yeah I think if I didn't have a family, I could one shot it

pliant hemlock
steep trench
cursive minnow
# eternal nacelle So general question. I've got the 39GX950B, which has 1500 nits of peak brightn...

Lg oleds have 3 peak brightness modes in the OSD under picture settings and use a dynamic tonemapper ( i think newer 4th gens can be made static? im not 100% sure how the setting works on the new panels ) . OFF (uniform on 4th gen), Low, and High. For my LG 27gs93qe-b, Off behaves like sdr. Low is 604 peak ( this is what the EDID reports and is the most "accurate" for my monitor). High is the full 1300 nits in the spec sheets. Windows calibration doesnt play nice with the dynamic tonemapping ( try calibrating with it turned off and see if it clips before 2100) and AFAIK will actually make your hdr worse if you use it the way it tells you to with it turned on. My monitor even clips at the exact 2100 mark as yours but it doesnt even have the same peak values. im not 100% familiar with the new 4th gen panels ability the turn off dynamic tonemapping but i assume they should follow the same behavior more or less with regards to the EDID and the peak brightness settings.

steep trench
#

such a weird decision on monitor. they did good on tv with hgigheihachiPlasma

clever chasm
urban creek
urban creek
frigid anvil
#

Should i install reshade before or after reframework?

clever chasm
#

Just tried to explain basic propulsion in YouTube comments. So I'm a bit on edge😂

stray oxide
tame jewel
clever chasm
#

Maybe, but they would be wrong. In the end you get the same amount of pixel in the same space. You just got more space. Doesn't change how much details are in you're picture. Just got more picture.

#

This a ratio diference.

#

And though it does change resolution, it doesn't change definition.

urban creek
clever chasm
#

In performance ? No. But from a visual stand point, the difference is not in definition.

tame jewel
slow sparrow
#

The earth is flat and path tracing is a must

clever chasm
bronze ether
#

What is Reno council opinion on Shadow Cache? Should we keep it on or off (if VRAM is not an issue)?

tame quail
#

Off tanks the framerate

tame quail
#

Needs a hue shift

rustic sail
tame quail
#

Not a problem with 1k nits peak

bronze ether
frigid anvil
#

just checking, is there anything i can do to improve the ray tracing? path tracing is too much but i got some performance to spare

tame quail
# bronze ether can Shadow Cache ON make game look worse? looks not as good as with it OFF.

⏰Timestamps:
00:00 Intro
00:19 RE Engine shines once again
00:46 A frustrating user interface experience
01:38 Ray Tracing
02:59 Path Tracing
05:06 Global Illumination Quality
05:42 Anti-Aliasing and Upscaling (DLSS,FSR3,FSR1 and TAA+FXAA)
06:20 Hair Quality
07:10 Texture Quality and Texture Filtering
08:12 Mesh Quality
08:41 Shadow Quality ...

▶ Play video
tame quail
frigid anvil
#

any idea on what it will do?

tame quail
frigid anvil
#

thanks

frosty gust
frigid anvil
#

that is a big improvement

arctic glen
#

theres a few easy settings if you play around with the tweaks script I think

#

same with RE9 RT

#

they just kind of gimped it for some reason

manic jacinth
#

Man the second level is demanding AF. I drop 20fps there vs the rest of the areas

manic jacinth
arctic glen
#

perhaps cause their PT runs well, RT is secondary

manic jacinth
#

Capcom always does this

#

RT is console tuned and capped

arctic glen
#

it seems like there are so many simple settings that dont cost much and are a big improvement

#

🤷

blissful merlin
#

@manic jacinth And Radeon

manic jacinth
manic jacinth
slow sparrow
#

There hasn't been one good RE engine game with good RT implementation

#

At least PT exists tbh

#

But thats also nvidia capped

blissful merlin
#

@slow sparrow The RT in Capcom games is designed for Radeon graphics tech as that's what powers the Playstation and Xbox consoles, and that's why their RT sucks

slow sparrow
#

Because RT itself can look really good imo

blissful merlin
#

Go look at the RT in that game Blackstate, the devs designed the game with a 3080 as the base instead of w/e Radeon APU the consoles use

shut dome
#

space suit for Diana! love it!

#

fucking nightmare fuel lol

blissful merlin
cinder oyster
# steep trench

Sorry if you already answered, but you have vsync off? You will get tearing if you're that close to your monitor's max refresh rate if you don't have vsync on, you have to use it

tame quail
#

on base ps5

steep trench
midnight stag
steep trench
midnight stag
midnight stag
cinder oyster
arctic glen
#

I have never had to actively try to fix tearing because it just never happens shrug ... I think there may have been a couple cases/configurations where I got tearing but its so rare

#

granted I don't usually operate near VRR cap in most games

steep trench
steep trench
steep trench
arctic glen
#

usually 100-140 depending

midnight stag
arctic glen
#

driver vsync often seems to grief alt tabbing IIRC

steep trench
midnight stag
#

@steep trench are you using the latest streamline 2.11.1 and 310.6 dlls? I wonder if FG is breaking reflex or vsync? Cause this is the first time I've seen this happen in a game and I've updated all dlls. Haven't tested other games

midnight stag
arctic glen
#

I usually alt tab about 1000 times in most games

midnight stag
steep trench
midnight stag
#

just wondering cause I read something about vsync in the changelogs. I've never seen this happen, basically DC essentially broke reflex and stops frame capping unless you use those 2 options, I didnt test with vanilla dlls though. Could be game specific also, more inclined to that but it's interesting

steep trench
steep trench
manic jacinth
#

For vsync best practice is global off and per game on

#

Helps with VRR

tight hinge
#

Personally I set it on globally at driver level and off in game....and always have a good time

#

Never any problem alt tabbing, never problems with vrr

#

Just sharing my experience

arctic glen
#

idk for me I only use it if it noticeably improves input latency in a specific game, otherwise it tends to cause more problems and has no noticeable benefit, and I end up with issues in some of my IDEs on alt tab

shut dome
#

This game is so beautiful

midnight stag
meager walrus
manic jacinth
steep trench
#

i used to global vsync on too but found there are probably some bug between mpv video sync makes it doing some weird stuffs so i put it back to 3d application on global now and per game vsync

midnight stag
steep trench
tame jewel
urban creek
shut dome
#

Hehe

#

Hahahaha

midnight stag
#

does FG Preset B even do anything in this game? Looks exactly the same to me oO
Running RR Preset E on Quality + 5 PT Bounces + CullingAngle 0 + Shadows Res on Ultra
Did see a bit of boiling at the beginning but then not much anymore. I do see quite a lot of artifacts on hologram displays, Preset A or B or Default (not sure if default is just A?) don't seem to change that at all

#

Performance is excellent but there are a couple of tiny stutters here and there though, kinda like RE9

south owl
# midnight stag does FG Preset B even do anything in this game? Looks exactly the same to me oO ...

As of March 31st, 2026, some Enhanced Frame Generation supported games include Borderlands 4, Dragon Age: The Veilguard, EA SPORTS F1® 25, God of War Ragnarök, Hogwarts Legacy, Indiana Jones and the Great Circle™, Marvel’s Spider-Man 2, Monster Hunter Wilds, Star Wars Outlaws™, The Elder Scrolls IV: Oblivion Remastered, and The Outer Worlds 2.
preset B supports another capcom game so maybe it does something in pragmata as well shrug_pepe https://www.nvidia.com/en-us/geforce/news/nvidia-app-dlss-4-5-dynamic-multi-frame-generation-available-now/

midnight stag
south owl
#

MFG issue maybe

#

happens with x2 too?

midnight stag
#

Only using FG 2x

#

just look at the upgradable stations in the shelter (holographic displays) one orange and one blue and just turn the camera around and look at them, it's not a mega deal breaker, I see no breakage anywhere else, but those types of materials (holographic) do glitch a bit

south owl
#

it generally does look better

#

if you have dlss swapper just select v3.8.1

midnight stag
dusk oyster
#

The only thing Preset B for FG does is eliminate UI ghosting.

dusk oyster
#

You can tell if it's working because the DLSS overlay will show UIR: ON

#

So yea, it does work in PRAGMATA

eternal nacelle
#

How do you disable radiance cache with the latest RenoDX version? The setting is gone now?

dusk oyster
#

It's not a RenoDX feature

eternal nacelle
#

Went back to the one zone and it's crashing like it did in the past

#

I mean it was toggled within Reno previously, no?

dusk oyster
#

It's a plugin for REFramework, has nothing to do with RenoDX

eternal nacelle
#

Ahhh yeah that's it lmao sorry

#

Dentge brains dead

urban creek
pallid imp
eternal nacelle
#

Getting shit mixed up with the Crimson tweaks

#

Yeah disabled it already mhm thanks

dusk oyster
eternal nacelle
#

Oh nice, should probably update that then too

#

Did that update also resolve the radiance cache with it, that you know of?

frosty gust
frosty gust
dull tusk
shut dome
worldly flint
fierce crow
south owl
gilded acorn
midnight stag
midnight stag
frail glen
#

do you actually run lowest shadows with PT? benchmarking says it makes no difference then should give a few more fps maybe

civic juniper
#

.

midnight stag
midnight stag
#

I asked this in U+ but maybe someone here knows? Any idea why nvngx_dlss dlls are smaller from latest streamline sdk 2.11.1 compared to what Swapper grabs which I believe is from techpowerup or nvidias server? This includes RR dll also, almost 20MB difference each. Both 310.6.0, both dvs production tags etc

Not sure which one should really be using?

charred crypt
#

The driver/OTA DLL has the old CNN models still, which are deprecated otherwise

arctic glen
#

and yeah thats why

steel coral
#

@arctic glen since youre mostly familiar with ReLimiter - does it increase latency due to limiting DMFG to VRR? It would make sense if it did, because it limits your base fps?

Also, a question specifically for Pragmata, DMFG doesn’t hit my VRR so it runs 6x constantly - would you recommend to change it to fixed 6x to let ReLimiter manage frame pacing or leave it DMFG on and only tick DMFG support on in the settings?

arctic glen
arctic glen
#

the intended DMFG path is to tick the box

#

and turn on DMFG

slate marsh
frail glen
midnight stag
#

I might be wrong tho

slate marsh
#

Right now it's just Dynamic Frame Generation that simply won't work with it

arctic glen
#

I just tend to get more problems in more games if you force it on globally, so I would do it per game if it doesnt cause a problem

frail glen
arctic glen
#

I dont really use vsync

#

unless a game significantly benefits from it for some reason

#

forcing it on globally I get latency issues or fps loss in some games, and issues with hardware accelerated windows locking up when I alt tab

#

I think the latter is a windows problem that can be fixed with a regedit though...

#

I will turn on in game vsync for some UE games though cause sometimes it significantly decreases latency when you do that, like in Stalker 2

#

I am probably an outlier cause I swap between tons of games constantly and alt tab 1000 times a day 🤷

rustic sail
#

Nope, that's 1:1 my experience with vsync modernly.

frail glen
#

Well shit I still don't know what to use for this game specifically. I use FG so do I turn on vsync in driver and limit with relimiter or only one or the other. Why is this so complicated lol

left bison
#

fg on, driver vsync on per-profile, let reflex do its job

frail glen
#

Btw why does it matter if it's globally or per profile, I thought it does the same

left bison
#

forcing just about anything globally is a bad idea, it's no wonder people were discussing issues regarding it above

#

causes vrr to trigger on apps that weren't designed for it

#

also ingame vsync is fine the vast majority of the time, just not in this case because fg forces it off

#

exceptions are like, some older unity games that force on a frame limiter when ingame vsync is off

left bison
#

you install the latest nightly ref build

timid granite
#

I like how you can see rgb subpixel layout in the shelter on the large screens

#

they didn't have to make it that detailed 💀

frail glen
left bison
#

assuming the game doesnt have any framerate-related stability issues i cant ever really tell the difference

#

i will never pass an a/b test of just regular fg vs pace native frames

sharp mortar
#

I have random periodic stutter, it feels like some sort of traversal stutter. I’m on 13600k and 4090. Did any of you encounter something similar?

manic jacinth
manic jacinth
manic jacinth
manic jacinth
tame jewel
left bison
# manic jacinth Does it cost performance? The preset B

6.6 ENABLING USER INTERFACE RECOMPOSITION

When both Hudless and a UI buffer are tagged, User Interface Recomposition can
be enabled by setting DLSSGOptions::enableUserInterfaceRecomposition = eTrue.

When enabled, the HUD and scene are interpolated separately and composited
later, providing significantly-improved UI interpolation quality.

Using user interface recomposition has a slight performance and memory cost.

#

this is preset b, it is not a new ml model

#

there is no point in trying it unless you notice garbled ui in games

manic jacinth
#

Ahhhh gotcha

#

I asked cause the ui in pragmata is a bit garbled for me

#

Not a big deal but if it was free perf wise it’s worth a try