#PRAGMATA

1 messages · Page 3 of 1

shut dome
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im talking about the same

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there is a radiance cache option under path tracinng

strange sage
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what tile size and scale are you using?

shut dome
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logically that would be the one to use when using path tracing

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and the ray tracing one when using ray tracing

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but im not sure

strange sage
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or are those still default? Those are the settings we were saying crash if changed, turning on RC doesn't crash, changing the sub-options does

shut dome
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not sure what tile size is sorry, I did 5 bounces of PT tho only other thing I changed

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no its radiance cache on or off thats it, that was doing it

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i was one of the folks who pinpointed this yesterday

strange sage
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Yeee that's the right way to do it haha

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that's what we were talking about

shut dome
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ah ok

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just the path tracing one didnt fuck up for me so far

latent briar
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Where is this setting?

tight hinge
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Re framework, need a separate .lua script, don't bother.

strange sage
strange sage
strange sage
shut dome
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@arctic glen can you pin the latest lua for reframework/pragmata

strange sage
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good call haha

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wait is there a newer one?

blazing dagger
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didn't some people a few hours ago say that radiance cache leads to crashes?

fervent frigate
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this is still with Lilium's HDR RCAS?

shut dome
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yes and no

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path tracing one doesnt

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and extra PT bounces doesnt

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ray tracing one does

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there are both ray tracing and path tracing headings with the same toggles

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i turned it all off to get past that one crash, but since then no crashes and thats like 4 more hours of playing

oblique cedar
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Does Radiance Caching work on AMD cards? Hopefully we'll get a noisy path tracing bypass soon!

plucky axle
shut dome
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at least for the ray tracing we have identified yes

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only path tracing tested after that

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most have just kept it all off

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but I am testing with path tracing radiance cache on and PT bounces at 5

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I did not use the higher res shadow maps option, I didnt find them to look too bad so I rather save the 2GB of vram

frail glen
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do you use match hdr or sdr?

slate marsh
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Can Chromatic Aberration be turned off in this game? I saw a couple screenshots and it looks AWFUL with it

rain girder
frail glen
fervent frigate
fervent frigate
shut dome
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yeah!

native orbit
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I don't recommend using radiance cache, it causes crashes

shut dome
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path tracing tho has been fine

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we were turning on the ray tracing one

native orbit
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at least one crash i reproduced multiple times

shut dome
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that was ray tracing radiance cache

native orbit
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There is only one setting to enable or disable radiance cache

shut dome
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toggle under path tracing has been ok after that crash

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look under ray tracing

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its there too

rain girder
shut dome
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that was the one we were originally turning on

frail glen
shut dome
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I do not find the game blurry

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but I am using DLAA 2160p

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turn off bloom and lens flare in the in game options

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that ruins the image

native orbit
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@shut dome can you screenshot your config as i am confused

blazing dagger
rain girder
# frail glen that much, is it so blurry in this game?

Not sure if its blurry because of the Chromatic arberation or what but im also playing on 4k dlss performance mode. It brings out the details in the suit and the wall panels. It will probably look awful to me tmmrw and ill turn it down lol .

shut dome
blazing dagger
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so basically exactly where I am 😄

shut dome
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im not in game atm

frail glen
shut dome
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I might be wrong and hallucinating like AI lol

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Will check once I’m back in

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But I’ve had path tracing radiance cache and 5 PT bounces since after getting past that crash. And no issues.

native orbit
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I fear you are spreading misinformation

strange sage
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If anything, the correct info would be that it crashes in one spot with RC enabled

shut dome
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Well I’m telling the truth that post crash spot I’ve had it all on with no issues

native orbit
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you are thinking about bounces maybe? that had two settings, one under radiance cache and one under PT?

frail glen
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what does radiance cache do anyway?

shut dome
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But I’m saying after that crash spot I’ve had both on with no issues and am back at the shelter after the Terra dome

rain girder
strange sage
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specifically under the Radiance Cache tab

frail glen
strange sage
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bounces under the PT tab seem to be fine according to others here

shut dome
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yeah sorry, and to be clear I removed reno and reframework to get past the crash, i turned radiance cache and increased bounces again after that with no issues and I am past the terra dome which is the third area

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I guess I am saying its safe to turn it all back on after that crash spot

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sorry for my poor communication on that

blazing dagger
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is the crash during a cutscene or should we just not enable it while we're close to the location?

fervent frigate
shut dome
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I turned that off but that doesnt really cause blur

native orbit
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There is only one radiance cache toggle as far as I can see

strange sage
native orbit
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I'm pretty sure the RT settings are irrelevant if you are using PT

native orbit
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At the moment you have a multiple users all reporting crash at that one point

shut dome
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I’m using the new lua too

native orbit
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i guess most of us turn it off and dont test later levels, also we probably dont have the ray bounces ticked under radiance cache, maybe that helps

fervent frigate
# shut dome

you also turn on the ray tracing bounces? aren't you on pt?

shut dome
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no

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I just swear the original LUA had that and maybe that was the mix up

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notice im using the newer one called lite too

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mmmmmm new suit

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finally starting to play today

native orbit
urban creek
stark cave
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where do you get the latest LUA ? and where do you put that file ? I have nothing under scripted UI

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Thnx

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I dont have that pragmata setting at the bottom...

fervent frigate
native orbit
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The two script versions are identical AFAIK, maybe the new one has shadow resolution as well but you really need to be careful about VRAM in this game

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I am pushing 16GB in the second area and i dont even have the in game settings maxed out

native orbit
# stark cave thank you vm

Just be warned, if you use radiance cache you might get a crash and lose a fair amount of progress due to this game's save system

fervent frigate
native orbit
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Yeah i can reproduce it again, with exact same settings as @shut dome

fervent frigate
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@shut dome I think your settings are wrong

native orbit
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So the question now I think is are later levels safe? because the entire first level was fine

steep trench
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u can try it urselfgigachad im gonna turn back on after that spot, the performance increase is huge for me

steep trench
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from smooth dlss quality x2 fg (on) to laggy dlss balanced x2 fg (off)Stronge

native orbit
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yeah i do miss the perf boost but im not sure if i have the patience to test it further without a good autosave

steep trench
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i think the save point is enough for me to not minding those progress lost if i unlock those shortcut door

stark cave
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So with PT and settings to max and the shadow tweak in reframework at ultra and 5 PT bounce and RC activated I am using 18gb of VRAM so far on my 4090

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Game looks nuts

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Obviously I am not far enough to have experience any crashes

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Thats on DLSS quality 4K averaging 80-125 fps no issues

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FGx2 offcourse

steep trench
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my poor 4080s gonna keep at 3 unless there is a screenshot convince me there is a difference between 3 and 5kekpepehands

shut dome
arctic glen
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yeah there is one spot where radiance cache crashes, idk about other spots

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I have been turning it on and off

shut dome
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Should I only have one of these ray bounces on?

arctic glen
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no its fine

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at least through the dome there is only one place I have had a crash from it, and I really want those extra 10 frames lol

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but yeah no autosaving kinda means its frustrating to risk

modest stirrup
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Once you know where the crash point is, it’s pretty easy to avoid I think or just revert settings before passing it. And the hard fight is one time only, once it’s done and you managed to save, it doesn’t occur again.

plucky axle
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we need to restart the game to do on/off that right?

ivory stirrup
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But only in wired mode or is there a workaround?

arctic glen
ivory stirrup
ivory stirrup
arctic glen
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cause its not really fully implemented

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can look worse in some places, better in others

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rare crashes in specific places

shut dome
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New Diana outfit!

ivory stirrup
arctic glen
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engine itself

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I mean they seem to have mostly implemented it

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but its not fully fleshed out

rain girder
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I’m playing on a 4090 and I’m not really seeing any performance improvement from using radiance cache. I’m roughly around the area where people are crashing. Is it because I’m not hitting vram limit ?

arctic glen
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its about 10% perf increase

ivory stirrup
arctic glen
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its like sharc in cyberpunk or nvidia PT games

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which is enabled in all those

ivory stirrup
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Never heard of sharc either

frank jetty
ivory stirrup
steep trench
arctic glen
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3 is default yeah, slight difference going to 5

frank jetty
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I guess if you are running game at 40-50 FPS and want a bit more to turn on fg and have it more stable, yeah makes sense, but if you are already hitting above 60 then it becomes just ok

ivory stirrup
arctic glen
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yeah I often drop to a 45 or 50 base at dlss quality 5k x 2k in some areas, I am also using higher res shadows though

rain girder
frank jetty
steep trench
zinc ermine
arctic glen
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yeah you would have to turn it off to not crash

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in that spot

zinc ermine
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it's annoying because the fight immediately prior is the toughest non boss fight in the game up till that point

arctic glen
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yeah lol

frank jetty
ivory stirrup
steep trench
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u can speed run to that same spot tho

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ignore all the mobs

arctic glen
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the first time getting to it feels like a big effort though and losing the progress feelsbadman

tight hinge
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I love the cooling on the MSI Suprim Liquid 5090 - game is nearly pulling 600W and I don't break 60C

ivory stirrup
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You guys think game could use some patches or hot fixes or seems like good to start playing?

arctic glen
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game seems good as is tbh

tight hinge
plucky axle
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so this chace can be activated on cyberpunk too?

tight hinge
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Just play it

steep trench
frank jetty
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It seems good and stable, and gameplay is so fun

arctic glen
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cyberpunk already uses a radiance cache by default

steep trench
arctic glen
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why is returnal so goated

tight hinge
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Spiderman 2 implements it pretty nicely

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I actually had to turn the intensity down. My aging hands

ivory stirrup
arctic glen
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returnal feels bad to play cause it makes every other game feel worse lol

tight hinge
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That's sekiro 😛

ivory stirrup
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Works wireless ofc

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So I don't get it why they can't make it work wireless officially

rain girder
steep trench
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i probably would like to play returnal if it got a more cartoon like art style lol sadly those aliens dark art style makes me uncomfortable 🙁

tight hinge
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I just wish returnal wasn't a rogue light. I never get on well with them

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My monkey brain needs linear progress

steep trench
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if it is not punishing too much im good with that. hades did that perfectly.

ivory stirrup
# tight hinge My monkey brain needs linear progress

Hey you should give it a try still because roguelite is not a roguelike and there is linear progress in a sense of:

  • your starting gear levels and unlocks level up as you progress/fail
  • there is metroidvania style unlocks that ease your progression in future runs so you power up faster

It's not as punishing as you might think, don't believe the criticisms too much

steep trench
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the resource lost death punishment is also the reason why i dont like playing dead cells lol

ivory stirrup
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Game is beatable in one single run if you're really good (my friend did it first time playing I watched him), and I beat my first entire playtrough in less than 10 deaths. Once I got pretty deep I wasn't dying anymore, it was just a few dumb deaths early

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Returnal is way shorter and "easier" than something like dead cells, you shouldn't skip on it if roguelite "aren't your thing"

steep trench
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yea def better than dead cells, i only dont like returnal because of the art style so it doesnt help kekpepehands

shut dome
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What does tile size do?

loud hatch
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the bosses in this game are extra hard compared. Difficulty diffierence versus regular enemies is massive

ivory stirrup
steep trench
arctic glen
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what I mean about returnal is it just runs super well, looks great, and the inputs feel really good, low input lag, good frame pacing, interacting with the game is super polished

loud hatch
arctic glen
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so far I have thought the bosses were kind of too easy? idk

ivory stirrup
arctic glen
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the harder part is when game throws 20 enemies at you for me

stray oxide
steep trench
arctic glen
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yeah of course

unreal terrace
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Anyone getting 6x frame gen or DFG to work? setting flags in nvpi seems to do nothing for me

loud hatch
arctic glen
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its just a lot easier to be panicky with a lot of enemies

ivory stirrup
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Eh that just takes some practice you could actually use the spire game mode to get better dealing with multiples

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That one is super fun too just to mess around as well

arctic glen
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I havent died except for dodging into a lightning circle lol, just mean relative difficulty

steep trench
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so far ive died once in that crash spot fight and barely died in that second area boss fight lol

ivory stirrup
arctic glen
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girl said jump, I jump into a spinning laser

steep trench
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dont know what to do with the ||whole map wave|| in the second area boss fight 😂

arctic glen
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I just ran towards it and tried to dodge through but failed each time and won anyways

unreal terrace
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wow just got RHI, i've been living like a cave man

arctic glen
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its become quite a nice tool

steep trench
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still dont know how to bypass that attack after the fight lol

urban creek
winged wharf
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I have installed the RenoDX HDR mod for Pragmata but now it wont launch the game as it does not like the dinput8.dll i put in there

steep trench
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i found it is hard to capture good screenshot in 32:9 without capture modekekpepehands

rain girder
steep trench
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save u the hassle

winged wharf
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I am going to be stupid here, my bad but RHI?

winged wharf
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Wow, I did not know that existed and I have installed RenoDX for so many games, Cheers man!

tacit wasp
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Anyone playing on a 5080 here? With maxed settings at 4K, DLSS Quality, FG x2, and PT, I’m getting around 60–70 FPS in the starting area. That seems about right, or no?

loud hatch
tacit wasp
arctic glen
arctic glen
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also have everything heavily overclocked

tacit wasp
stray oxide
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does this work for anyone with UW? if i use the Ultrawide fix under Graphics, it zooms in a good chunk, is that on purpose?

severe roost
stray oxide
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u need REFramework ofc

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and u put the .lua into the fodler reframework/autorun

severe roost
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Ty

shut dome
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Indeed

ivory stirrup
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why can't i find pragmata in nvidia profile inspector? how do you add it?

glass shard
shut dome
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What does tile size do in reframework? Same settings are as radiance cache etc. and what to set it to as best? Default seems to be 5

rigid glen
stray oxide
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enable vertical fov alongside the Ultrawide fix makes the fov normal again

subtle steeple
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@arctic glen so there is a "CullingAngle" and "SolidAngleCullingThreshold" that control the light reflections the default value is 2.5, changing one of them to a lower value improves the distance
left image is 2.5 right image is 1
seems fine for me, unless it breaks anything else

arctic glen
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ah yeah good find, that makes sense, I forgot to look for culling

eternal nacelle
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Does radiance still crash the game in specific scenarios like before or? Thinkge

arctic glen
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still that one spot afaik

eternal nacelle
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Ah so it's good beyond that?

native orbit
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has anyone reported a radiance crash beyond that point? would be good to vaguely try and document it

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it's so weird it's related to moving across a loading line I assume, it doesn't seem dependent on revealing a new light source

eternal nacelle
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not that I'm aware of at least Hmm I'll turn it back on and report back if I think I run into it again (with testing to make sure it wasn't a normal crash)

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Just hit the new zone last night anyway after that area so mhm

eternal nacelle
steep trench
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i like this pre order suit so much but i dont want to use it to ruin the vibe of the story lol

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this game art design is soooo good gigachad

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right on my spot feelsAmazingMan

steep trench
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does webp support hdr heihachiPlasma

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discord no nitro+ 10MB size limit is so painfulkekpepehands

finite walrus
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so it's after a boss fight in ||new york|| yeah?
just gonna keep it off until after that then

steep trench
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nope, a fight before that

rustic sail
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No wonder I never saw the crash lol

shut dome
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im in the second last area of the game with no crashes since that one spot using radiance cache and extra PT bounces

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finally get to explore the moon surface itself, suprised this wasnt earlier lol

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game looks incredible, honestly a better showcase of the engine that RE9 since re9 is so drab in comparison and only a couple settings, they go wild here with settings, colors, reflections, path tracing and more, so good

steep trench
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my fps is getting worse and worse each areaStronge dang

shut dome
shut dome
steep trench
shut dome
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yes lol

finite walrus
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fg turning off in menus is a bit annoying

shut dome
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so many games do that its annoying as f

steep trench
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cant tolerate this anymore im gonna use dlss enabler for mfgkekpepehands

native orbit
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PS thanks for RHI been using it recently and underestimated the value of not having to copy and paste stuff

maiden needle
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culling

frosty gust
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You didn’t download the add-on version of reshade

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The ReShade website has 2 download links

gilded acorn
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What did change with the update today?

prisma quest
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New reno update looks like it has slightly different defaults. instead of ACES customized tonemapper theres just ACES and a separate mid gray slider. by default it's on 10.0 to match sdr

prisma quest
arctic glen
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I dont think it is, the lite version is only the few settings most people would want to change

prisma quest
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ok gotcha. i never tried any of the scripts yet and was gonna drop the newest one in to see. looks like that might be one of the only settings i'd be able to use since i don't have PT

arctic glen
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shadows too

prisma quest
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oh, any recommendations? i'm already using Max shadows setting in-game

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im just bringin the menu up now in reframework

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saw culling angle at 1 was good, i dnt wanna hurt performance too much since im playing natively (RT blurriness with FSR upscaling way worse)

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And wait, Radiance Cache is separate from PT section so can I use that still for performance uplift with regular RT?

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hmmm seems Radiance cache has me lose 10-15 FPS

frosty gust
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radiance cache causes crashes aooarently

frosty gust
urban creek
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straight up posting pics from the end of the game ....

shut dome
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It’s nothing spoilery?

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I’m sorry 😞

steep magnet
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@stray oxide can u pls send me pragmata tweaks the full ver. not the lite one pls

steep magnet
cyan swift
cyan swift
ivory stirrup
arctic glen
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1000 settings versus like 7 relevant ones

bronze ether
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Can you please share a save with Lunatic difficulty unlocked?
Want to start playing at a proper difficulty level from the get go.

steep trench
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how much performance lost for that reflection adjustStronge

ivory stirrup
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anyone know is it possible to change the font color (or brightness) in reframework UI to something that doesn't burn your eyes on high nit displays? AcesBunny

ivory stirrup
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I can still see boiling with PT RR on and preset E... Shouldn't E fix that?

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as I thought my inspector settings didn't go trough

shut dome
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It gets very tough with large groups of enemies and the red rooms are tough too

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I wouldn’t be too worried?

ivory stirrup
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I can't force preset E in this game, help despairge

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E works if I disable PT but not with PT/RR on am I missing something?

bronze ether
shut dome
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lol

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No one here is done the game yet

steep trench
bronze ether
steep trench
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emmm using CE and saying this game too easykekpepehands

shut dome
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Sir this is a Reno DX server not a savegames and cheats server lol

shut dome
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Just go search for one. No one here has finished the game

bronze ether
cyan swift
ivory stirrup
ivory stirrup
cyan swift
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You dont need to swap dlls unless you want to update to the lastest you just need to set ray reconstruction preset to E in pragmata settings.

ivory stirrup
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I set it in profile inspector but no worky

cyan swift
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Nvidia APP can override the games Dlls anyway so you dont need to swap

cyan swift
ivory stirrup
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Yep it's still on D

cyan swift
ivory stirrup
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Good call that's probably it

arctic glen
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RR override must be per game and not global as well

obsidian axle
arctic glen
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much

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D is pretty bad for this game

ivory stirrup
obsidian axle
arctic glen
arctic glen
ivory stirrup
obsidian axle
arctic glen
ivory stirrup
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I did but it doesn't work

arctic glen
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post global RR preset and pragmata RR preset screenshot from nvpi

arctic glen
ivory stirrup
#

Just a sec, it looks like after updating the drivers a new profile appeared in NPI (it didn't detect.thebgame before I had to manually add it)

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No it's still in D

heady karma
ivory stirrup
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oh shit

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i just realised it too

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theres another one down there

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lesson learned 😅

blissful phoenix
jovial crag
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quick question, is "RenoDX Commander" and RHI "Reshade HDR Installer" the same thing?

jovial crag
ashen shale
#

Does anybody have the same issue: It seems that PT is not enabled and Screen Space Reflections are still handling everything. GPU is somewhat utilized, but I have no idea why this is happening.

blissful phoenix
ivory stirrup
heady karma
ivory stirrup
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what the heck

heady karma
#

Press the icon with a + and add it

ivory stirrup
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oh god you're right there's 2 of them now

round flame
#

isnt preset e just going to add a lot of ghosting like it did with re9?

heady karma
round flame
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guess ill give it a shot too

ivory stirrup
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finally fixed and yes, D boils but not as bad as anything else with PT/RR off that shit is just disgusting and unplayable

round flame
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oh yeah E does look quite a bit better

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sick

rain girder
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Some up close shots 🤖

urban creek
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@shut dome Crimson Desert LOD's all over again ... look at the wall and the clock or the pictures .... stunning Capcom xD

drowsy barn
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Can anyone clarify for me - am I supposed to adjust the in-game hdr brightness settings after installing Reno, or should I just leave everything at default?

hearty rampart
drowsy barn
clever chasm
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Maybe even low res post processing nonsense.

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That's not low detail

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That's just freakin pixelated.

urban creek
#

you can see the difference better in that shot when you zoom in

clever chasm
urban creek
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was kidding, only found one wall like that so far

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but it was obvious once it popped up

clever chasm
clever chasm
#

You're kidding right kekpepehands

urban creek
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nope

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looks like that in other places

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that whole room looks off to me

clever chasm
# urban creek

That is more in line with what I would expect. But (in your other screenshot) how the hell can you end up with such a flatt picture when you're path tracing the damn thing ?Stronge

urban creek
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it's a reward that you get ingame, i dunno, looks like a different game in the safe room

clever chasm
#

My guess is that background might as well be a jpeg at this point lolkekpepehands

urban creek
urban creek
#

doesn't reflect the quality of the game at all

clever chasm
urban creek
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it's just a wierd spot now in my safe room that bugs me

clever chasm
# urban creek

There we go ! Not flat. That's what we like ! The stair stepping is somewhat insane though. There's definitely some weird "day-one dead space remake" VRS nonsense going on here.

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Hopefully, @arctic glen will fixgigachad

urban creek
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no, not flat at all but in the main game hub area ... well, it is what it is

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which stair stepping do you mean ?

clever chasm
urban creek
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hey, it's not 4k xD

clever chasm
#

1080p ?

urban creek
#

uwqhd 3440x1440

clever chasm
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Then that's still weird.

urban creek
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dlss q and fg 3x on top

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base fps are ~ 40-50

clever chasm
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Maybe I'm just zooming like madman

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I'm on phone after all

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I might be over compensating

urban creek
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when zoom in it warps to stairway to heaven , yes

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it's for sure more blurry compared to 4k

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dlaa would make it a bit better but then my fps crash hard

clever chasm
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Meh, I don't think it's that blurry.

urban creek
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if you used to 4k and dlaa it might look that way

clever chasm
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Not at all. I'm a 1440p boy

urban creek
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i also think it's fine, i am glad i can even play it with path tracing

clever chasm
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Just used to dlss being very good at smoothing lines

urban creek
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that might be a bit because of framegen, or not ?

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it makes the picture a bit more blurry

clever chasm
ivory stirrup
#

Are you guys using 2.2 or lower aces min nits? What does that even mean?

urban creek
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i left it on default at 2.2

clever chasm
#

Typically the way to go

urban creek
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lower aces doesn't look ok on my display

clever chasm
steep trench
#

playing on 4k dlss performance looks wayyyyyy better than on 1440p dlss balancedkekpepehands

urban creek
ivory stirrup
#

True even 4k ultra looks very good in most games

steep trench
#

even with the 42"/27"(16:9) difference kekpepehands

urban creek
#

4k performance should be a higher internal base resolution compared to 1440p balanced

steep trench
#

i think i might just find one day to sell my 32:9 and switch back to my c2 as main display kekpepehands

urban creek
#

hard to believe you even think about going back

steep trench
#

this 32:9 is too harsh for my 4080s Stronge

urban creek
#

upgrade the 4080, not downgrade displays

steep trench
#

if i still got a job and the display card price is not that crazy but both not happening in lifetimekekpepehands

#

i didnt even consider 4090 at that time when i build my pc, that price is insane kekpepehands

urban creek
#

i miss the days where i could get a top tier gpu for below 1k

#

now you get a 70 tier card for that

steep trench
#

true Stronge and it will only getting even worse, so switching back the display is a better choice ig

urban creek
#

it will hurt

steel coral
steep trench
#

choose my poison againkekpepehands either blurry balanced 1440p lower fps or sharp dlss performance 4k 16:9 lower peak brightness higher fps

steel coral
#

Also did anyone manage to make FG 6x to work? Mine maxes up at 4x

steel coral
urban creek
steel coral
#

120 fps with path tracing is not enough for me

#

Hitting almost max ref rate with rt only

steep trench
urban creek
#

i see, makes sense, i sit on a 144Hz panel scratching that 138 cap

steep trench
#

poor 120hz and cant even reach 80fps with fg hereStronge

hidden pond
steep trench
#

even balanced is blurry af

steel coral
fervent frigate
steep trench
steel coral
fervent frigate
#

yes you need the latest streamline files as well

steep trench
fervent frigate
#

that yes

steep trench
#

i dont have 6xfg so i cant test it for u but ig u need this

steel coral
steel coral
# fervent frigate that yes

So its not enough to just override FG with nvpi, like you do with DLSS upscaler? Overriding the upscalet actually works for me

fervent frigate
steep trench
fervent frigate
#

I have a 240Hz display, and dynamic mode tends to overshoot, so I set a 220 FPS cap to stay below the monitor's refresh rate

ivory stirrup
#

Is using noise slider better in this game than the shadows slider? Anyone tried it out? I quite like it a lot tbh

#

Default/noise100/shadow75

(I like using noise50)

I dislike games that are too dark on the shadows (even if not crushing) so for this screenshot I'm using lower aces instead of 2.2 as well. It fixes black floor but doesn't (almost) crush the shadows. It's just better for clarity and gameplay imho

#

Screenshots look more crushed than ingame as usual, don't know why this happens. But on my end I have full detail in the shadows on that black cube

tame jewel
ivory stirrup
#

I'm experimenting with locked 60 in ultra perf instead of perf+fg on my end. So far can't tell the resolution drop. The above screens are on ultra perf as well

steel coral
charred crypt
ivory stirrup
steel coral
charred crypt
#

yeah, I keep mine low as well, but HDR screenshots scale with it when viewed in Chrome/Discord

ivory stirrup
tame jewel
steep trench
#

lucky i’m too poor to not encounter this problemStronge

rustic sail
steel coral
#

But yk 120 to 240 is very noticeable. Tho I’m able to hit it with 6x frame gen only

steel coral
tame jewel
steel coral
#

Good for you I guess kekpepehands

#

I wish I didn’t experience 240hz lol, but it’s so good

#

Cant go back

#

Tho if I had to choose again, I’d go with 144hz monitor

steep trench
ivory stirrup
steel coral
#

Tysm guys

cinder oyster
ivory stirrup
#

Yeah that was it

steep trench
dusk oyster
#

Wow, changing Shadow Res from Highest to Ultra in that script immediately eats up an additonal 4gb VRAM

fervent frigate
shut dome
#

In the final area how. So good

#

Not posting anymore shots

#

@arctic glen is there a script like this for re9?

arctic glen
#

yeah

shut dome
#

Oooo ok

tight hinge
#

Why is that? Which part of the end to end is eating that resolution?

steep trench
#

looks completely normal for me

tight hinge
#

Or maybe it really does look like that if I zoom in close enough on my monitor too

steep trench
#

for the noisy feeling u probably having filmgrain on, other than that i think there is no problem in terms of clarity

urban creek
#

looks like a low res jpg

cyan swift
#

What does the Noise slider in the effects tab actually do?

steep trench
tight hinge
loud hatch
unreal terrace
#

bruh guess I found the crash spot

frosty gust
#

The game doesn’t always apply it

#

I disabled the effect and just replaced with low strength film grain by default

pliant hemlock
#

Do you all like to apply the pre tone map curve or nah? Just curious

wanton remnant
#

Hey guys where is the radience cache and ray bounces option in REF, I can’t find it anywhere

shut dome
#

WOW

#

Just finished it

#

What an amazing game

cyan swift
frosty gust
#

What do you mean pre tonemapping

cyan swift
shut dome
#

only short 9 achivements on the first run, not bad

#

gonna get back to Mouse PI now but will definitely return to pragmata soon

frosty gust
#

I just run that tonemapper but with peak set to a super high value so it doesn’t actually compress to sdr

loud hatch
frosty gust
#

The actual compression comes from aces at the end

#

The pre tone map curve is basically just exposure / contrast adjustment

loud hatch
#

Also Musa, I understand that match hdr defaults the game brightness to 150. For default settings, it defaults to 203 even though Im on 465 peak nits. Is 203 ideal number-wise, or 150 still?

frosty gust
#

There’s no ideal number

#

Just based on preference / viewing environment

#

Treat it how you would the volume slider

#

150 for match hdr is based on the tonemapper used in hdr. The add an exposure boost but if you remove that then 150 matches the hdr tonemapper

left bison
#

i am on a similar display and tend to slide it down to 120 pw

loud hatch
wary loom
#

is default aces mid gray tone the recommended for hdr? i tried the one tha's supposed to match hdr and it looked kinda washed

wanton remnant
heady karma
wanton remnant
#

Yup but nothing pops up

arctic glen
#

did you copy the script into autorun folder

wanton remnant
#

What script?

#

Sorry I don’t have much experience with mods lol

#

Oooh got it I found the script in the chat history, thanks!

little frigate
#

what are the best hdr settings? i dont see a recommended option.

late glen
#

@arctic glen i noticed enabling transparent RT enables mirror like reflections, and changing RT res ratio from 0.5 to 1.0 increases the resolution of this reflection, but it doesn't get any benefit past 1.0, is that normal?

sacred jetty
#

was i meant to disable something from the tweaks mod in the ending scene

#

i just crashed the game pepela

finite walrus
#

this game is really good

prisma quest
tight hinge
#

I love how streamlined the experience is

#

Especially having come from Crimson Desert...

stone locust
steep trench
steep trench
stone locust
steep trench
#

for the performance boost from Lazorr script

stone locust
finite walrus
steep trench
steep trench
#

it runs fine after passing that spot

#

ys, turn off, pass that area, turn back on and so far no other people reported it crashes again. so i’m not sure the one saying end game crash is because of this or not

frail glen
steep trench
#

this door

#

#1475553827255222486 message

obsidian axle
#

@arctic glen bro would LOD Bias change bring any texture benefit to this game? Sometimes textures look off like in RE9

thorn lynx
#

Is there a way to force Path Tracing via config on AMD cards like in RE9?
Asking because on Nvidia, you can get pretty high quality transparent reflections if you have PT enabled and then enable ASVGF with Lazorr's mod. It's not as expensive as enabling full on PT, so its a good compromise.

#

I know you can also get transparent reflections by just enabling Transparent RT with Lazorr's mod, but it's pretty low res that way.

latent escarp
#

Guys, what preset you settled on for RR/Path Tracing?

sacred jetty
steep trench
steep trench
shut dome
#

Other than the one crash spot radiance cache is safe the rest of the game

latent escarp
steep trench
latent escarp
#

Hmm, english is not my native, maybe i used the word wrongly, but i dont know what boiling refers to either.

frosty gust
#

boiling as in surfaces literally look like that

cinder oyster
#

Preset E for sure in this game. Haven't noticed anything too bad so far like I did in RE9 with preset E. Plus optiscaler output scaling isn't working in Pragmata, so the boiling with preset D is terrible

granite blaze
#

How does preset E affect visual fidelity other than fix the boiling?

left bison
#

probably makes it worse unless the game specifically supports the dof guide buffer that the preset exists for

#

it is a workaround preset that exists for cyberpunk and no other reason

bronze ether
# shut dome

can you please share a save with Lunatic difficulty unlocked?

cinder oyster
left bison
#

well, something does

shut dome
cinder oyster
#

I think only Indiana Jones and Doom ship with E

shut dome
#

This game is probably my best graphics of 2026 so far

left bison
#

thats gotta be it then

arctic glen
#

there is an accumulation error in D that induces boiling in virtually every game

bronze ether
#

share the whole dir just to be sure please

shut dome
#

Is there really a version with zero boiling?

arctic glen
#

I dont think you realize how much magic RR is doing

#

the boiling is generally because it is filling in so much information from very few samples relatively

latent escarp
#

Does anyone get this crashes? I get them just when im in the shelter while in the upgrade menus! Is it Reshade related?

left bison
#

you probably have an unstable overclock or undervolt

bronze ether
timid granite
latent escarp
#

4080 super 1000 watt PSU

#

i do have an undervolt

#

on my 13900k

#

but never got such an error

#

and i tested the undervolt with Prime95, Cinebench23m and Intel XTU

bronze ether
latent escarp
#

but you guys mean unstable underwolt on my CPU or GPU?

left bison
#

gpu

latent escarp
#

i only have it on my CPU

left bison
#

🤷‍♂️

bronze ether
bitter blade
#

Is there any way to get rid of shadow smearing in Path Tracing mode? Preset E of DLSS RR doesn't change much compared to default Preset D

arctic glen
#

I don't think so

bronze ether
# arctic glen I don't think so

can you please add disabling RR for path tracing, so game could be switched to DLSS presets K-L? with rendering resolutions high enough it shouldn't produce too much noise (TAA component will take care of that).

stray oxide
bronze ether
cinder oyster
#

No

#

It's unplayable

cinder oyster
bronze ether
civic juniper
#

L/M are not replacements for proper denoisers like RR

#

you'll just end up with a garbage noisy picture

oblique cedar
bronze ether
civic juniper
#

no

#

DLSS 4.5 is not a denoiser

bronze ether
civic juniper
#

it's not a proper one

#

see how DD2 modded PT looks with L/M: not good

latent escarp
cinder oyster
oblique cedar
bronze ether
shut dome
#

Will get to it soon! Playing mouse pi atm will get to it after

latent escarp
#

I also run MSI Afterburner snd Aida64 for my sensor panel, could that dxgi error be triggered beczuse if this background processes?

echo zenith
#

Man, why are most people who are in charge of tweaking contrast, saturation, and colour balance in most games absolutely shit at their jobs?

Like every goddamn game nowadays is so washed out and desaturized

#

I've tweaked my visuals with a custom preset I made ages ago to deal with this issue in most games, and it looks so much better now.

fading breach
stoic mountain
#

i like first variant...

echo zenith
#

genuinely, why?

#

It's just bad contrast

#

and desaturated

#

there's haze all over the image

stoic mountain
#

its just your opinion bro

timid granite
#

there's a lot of oversaturation going on

#

guess you just like that

bronze ether
stray oxide
#

yea too oversaturated

stoic mountain
#

i really dislike your variant. its too dark. but if you like it go with it no problem with this

fading breach
#

But idk why

latent escarp
# fading breach Me

Do you also have an underolt on your CPU? You get the error just in the upgrade menus just like me?

stray oxide
latent escarp
stray oxide
#

i do use afterburner to undervolt my 4090, i just dont use the RTSS Overlay in this game

timid granite
#

for me specifically it was gpu undervolt that caused DXGI errors since it started happening when I turned on PT and that's way more taxing than the usual RT so I knew it was that lol

stray oxide
#

anyone tried if this game allows custom RR % upscaling?

steep trench
steep trench
ashen shale
#

Ok, I have had the issue that Path Tracing is not working for some reason. When uninstalling RE Framework, Reshade, erasing the RenoDX file and LUA file, it now works.

Did anybody experience this? Can we somehow Pin the correct files please?
Edit: I installed from RHI and NexusMods RenoDX.addon file. I tried another version of RE Framework too, to recreate the steps.

frail glen
#

Is pt even worth it for this game. Lose so much fps and having to use fg, also blurrier picture in general. Feels like only viable for 5090 or sub 4k res

arctic glen
#

runs better than a lot of games without PT, FG works well

civic juniper
#

PT is always worth it

arctic glen
#

throw a little RCAS in

frail glen
stray oxide
#

any updates on the Radianche Cache crashing? still only happens in that one save point thing?

arctic glen
#

yeah 5070 might be a bit underpowered for 4k

stray oxide
#

ok good to know, ill keep it off until i reach that point and turn it on afterwards

ashen shale
timid granite
#

what does radiance cache even do in this game?

arctic glen
#

10% perf improvement, sometimes worse visuals, sometimes slightly better

ashen shale
timid granite
arctic glen
#

yes

timid granite
#

I read about crashing but where exactly does that occur?

arctic glen
#

in the second zone after big roof fight

timid granite
#

oh I'm past that

#

gonna try it I guess

frail glen
ashen shale
dusk oyster
#

There are some dips, but it's pretty smooth overall

ashen shale
#

Why heihachiPlasma

dusk oyster
#

DLSS Perf

timid granite
#

why would capcom hide radiance cache and not present it in the settings? despairge

dusk oyster
#

Because it's not fully implemented

bronze ether
fading breach
#

But it could be that

fading breach
ashen shale
frail glen
steep trench
#

i always having tearingStronge

tame jewel
steep trench
#

just saw that 114fps no vrr is insane, creating frame pacing issue by urselfStronge

tame jewel
#

yeah why won't you use vrr lol, especially for framerates different from your monitor's refresh rate, frametimes are always ass when unlocked + no vrr

native orbit
#

Just want to know why no one is shipping Nvidia's neural radiance cache. has some very cool ML in it

ashen shale
ashen shale
# tame jewel Why no vrr tho

The whole image raises somehow the blacks, might be placebo though, but I swear the image looks better with VRR off.

steep trench
#

there are always tearings even lower than max fresh rate for meStronge

steep trench
#

any, now 491cqp and c2

tame jewel
steep trench
#

just the start of the spaceship panning thru the moon animation i can already see tearing

ashen shale
#

Haha that is why I say it's probably placebo. If I run in trouble (MSI Afterburner, Steam Overlay and Nvidia overlay Frametime analysis) I'll just enable it again. For now I have a good time 🙂

nocturne walrus
#

@frosty gust add to git

pearl raptor
glass shard
#

Do we have a stutter fix when using FG? Tried reflex cap with display commander but seems to not solve it, unlike requiem

lethal flame
#

Try VRR cap and pace raw frames

blazing dagger
lethal flame
#

Pragmata's DLSS quality is good enough though, not much difference with DLAA, so I just turn frame gen off with DLSS quality with path tracing and RR on, everything maxed out.

stray oxide
#

i got it set up like this, and i only get maybe a tiny stutter when entering new area, not rly during gameplay

ashen shale
glass shard
wise roost
#

Why does the pragmata mod need the reframework ? Reshade loads without issues at least in the demo

meager walrus
#

So do you guys load REFramework + Reshade + Special K?

stray oxide
#

only had 1 crash when enabling RTSS overlay, so i just dont do that anymore

#

i just use SK's OSD instead if i wanna check smth

meager walrus
#

what's your dll names?
dxgi for Reshade and dinput for ReFramework?

stray oxide
#

yep just default

#

and SK global injection

blazing dagger
#

this is what I mean with periodically

#

always as if FG disappears for 1s or something

hollow nymph
tight hinge
#

Yup. Demo doesn't have DRM, main game does.

#

Reframework allows reshade w/ addons to get round it

dusk oyster
frail glen
#

or is it without PT

loud hatch
#

maybe ultra performance DLSS mode

frail glen
loud hatch
#

for reference, this is 5090 + 9800x3d performance at 4K DLSS Quality + x2 FG.

GPU is undervolted + 80% power limited

frosty gust
#

Gotta wait for ShortFuse to merge

nocturne walrus
frosty gust
#

Eepy

nocturne walrus
#

At least it's there

frosty gust
#

Also sick

#

Must eep

dusk oyster
#

That's with Radiance Cache, without it's around 80-90fps

#

I could be mistaken on the exact numbers.

native orbit
arctic glen
#

and will definitely be a noticeable degradation in some scenes

#

PT uses shadow map fallback past a certain distance

steep trench
#

even it is just april but i can already say this is my goty lol

native orbit
#

BenchmarKing is normally pretty solid but not infallible I guess

feral kindle
#

Sometime channel that focus on benchmark or graphic analysis can misinform the viewers.

#

I still remember in one of the DF MH videos, they were saying one of the outfits had graphics artifacts from texture compression, but that was a design choice and the side quest explains why the outfit looks like that.

native orbit
#

I was pushing 16GB in the second level but unsure if it caused any perf issues

shut dome
#

He’s not wrong tho. He’s there to make best optimized settings and for most they won’t notice and the trade off for that much vram is good for some

#

Obviously just crank it all to max if you’re a high end pc owner lol

#

Like many of us here

#

lol

timid granite
#

I set shadows to high instead of max since I always have a bunch of stuff open in the bg

#

it can overflow vram on my 16gb card otherwise lol

south owl
#

wet mode OP

merry temple
#

hi all

frosty gust
#

nexus not letting me upload the new version

shut dome
#

Oooo

tame quail
frosty gust
#

you have to click the date

#

they should probably make it clearer

tame quail
#

I know that
But there's no changelog

frosty gust
#

ah probably the cdn shit where it doesn't update immediately

#

just added more sliders

#

shadow contrast

#

highlight contrast

tame quail
#

kwel

frosty gust
#

now it can be copied and pasted into re9

tame quail
blazing grove
#

Does anyone know if theres a mod to limit menu FPS when fg is turned on? My gpu turnes into a space heater whenever i pause the game 😅

blazing grove
#

Oh ok, I'll try that out. What I mean is FG 4x hits 227 (4x 60 fps) , but the menu runs at 120 fps which makes my gpu go to 100%.

slow sparrow
#

Any news about radiance cache and where it all crashes? Or is it just 1 area

drowsy barn
latent escarp
drowsy barn
#

Nothing other than the factory overclock my PNY card shipped with

latent escarp
shut dome
#

Crash where?

#

There is one crash we know of when using radiance cache

#

I finished the game with it on after that spot with no issues

#

@arctic glen said they crashed in Terra dome but I didn’t. But I did have an area in Terra dome that got super framed

latent escarp
cinder oyster
#

I've had major slowdowns in the upgrade menus a few times, but never crashed

latent escarp
shut dome
#

Oh wtf

#

We just got crash to desktop no error and pin pointed it was radiance cache

#

This is new

drowsy barn
arctic glen
#

just the one office space

latent escarp
#

Spikes or some freezes where you cant move in the menu for like 2 seconds?

arctic glen
#

never seen that

drowsy barn
#

Freezes for about 2-3 seconds

latent escarp
#

4080 Super, 13900k

drowsy barn
#

5070 ti, 7800x3d

steep trench
#

never happen for me too

#

i like how this game simulate training are not disturbingly hard

latent escarp
#

No change log for me either

frosty gust
#

click

latent escarp
#

And it doesn't show the older versions lower

latent escarp
#

Okay got it

latent escarp
# frosty gust click

It was better like it was before, i mean how nexus showed everything in one place

frosty gust
#

ya it should be a dropdown I think

latent escarp
#

Clean and every info in one place

#

New file, old files...

#

Anyways thank you so much for the mods you do, the game still have places that look washed out but i guess thats how the game is made. But the HDR looks crazy good in places like the Shopping District

stray oxide
#

there is all changelogs here

latent escarp
stray oxide
#

weird, no clue

latent escarp
#

So strange, i don't have any info for today's file

frosty gust
prime meteor
#

anyone getting full screen artifacting with renodx? I remember it used to happen with RE9 too and I had to update reframework to fix it

#

im on latest version rn tho

latent escarp
#

What kind of artifacting? Everything seems okay for me, I played for a few hours!

prime meteor
#

sidenote this game looks like ass with pt off it's insane holy fuck

shut dome
#

Console versions in shambles

#

Switch 2 version on suicde watch

prime meteor
#

rdna3-4 users in shambles right now

#

(that's me im in shambles)

latent escarp
# prime meteor

you mean that full screen tearing? I didnt see any on my system!

nova dagger
#

what the heck does this radiance cache setting yall keep mentioning in the tweaks even do? Does it make anything look worse at all?

prime meteor
#

supposed to make PT run better I guess

arctic glen
#

10% performance improvement, some places look a little worse, some a little better

nova dagger
#

by turning some stuff off from it i would imagine?

arctic glen
#

no

nova dagger
#

interesting

cyan swift
#

Do someone know how to walk on Keybord and mouse?

prime meteor
#

if implemented correctly it would actually look less noisy and would run much better

modest stirrup
#

shadows are a little washed out with cache radiance on, I prefer the look over the fps gain. God bless MFG though

prime meteor
#

these are just tweaks

arctic glen
#

shadows aren't really changed at all, not sure what you are looking at

#

there are particular locations where the look changes negatively

#

but its not a generalization

modest stirrup
#

I was in a kinda dark room and when turning cache radiance on/off it looked less bright, as if AO was less effective

arctic glen
#

majority of the time there isn't really a noticeable difference, and I also saw less light leakage in a couple instances

modest stirrup
#

cache radiance off definitely looked more punchy, maybe upping contrast would aleviate that

arctic glen
#

I guess about half the game I don't need the extra fps, but the other half its nice to stay above 100-120 at 5k x 2k

modest stirrup
#

I'd rather stay in DLSS balanced instead of performance but some places or fights are pretty brutal, cache radiance can keep me in balanced easy

arctic glen
#

yeah I am on quality an don't want to drop to balanced

modest stirrup
#

Damn that might be pretty heavy in quality no? My GPU would be sucking Watts like crazy. I'm always uneasy when it draws more than 400W with my UV

arctic glen
#

I am running a gpu about 10-15% faster than a 5090, 9950x3d, 6400 cl28 ram, everything is overclocked

modest stirrup
#

You must be sweating buckets next to that thing dude

arctic glen
#

lol, it does get a bit hot, I am ready for my roommate to leave so I can put PC in other room

modest stirrup
#

I like good performance, but noise and heat is also a main concern so I made a nice UV and I usually stay under 400W slightly above stock performance. You ever posted a picture of your rig?

arctic glen
#

nah, nothing that looks fancy/good lol

modest stirrup
#

Mine is a back monolith. I hate RGB and keep things neat.

arctic glen
#

I would be embarrassed of my RAM

#

its gold and RGB but it was the best 96 GB kit I could find lol

modest stirrup
#

Sometimes you gotta get what’s at hand, even if it’s RGB crap

latent grail
#

96GB ram you can buy another 5090

arctic glen
#

sad but true

modest stirrup
#

And run DLSS5

arctic glen
#

I would honestly plug in another GPU if it would be beneficial

#

I ran 3 GPUs back in crysis days when nothing could run it lmao

modest stirrup
#

Ah yeah. I remember I had a SLI of 670 at the time. GTA V was running like a charm. Then came the goated 1080Ti

charred crypt
#

rare hitting GPU max power moment

modest stirrup
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77°…

latent escarp
#

So i checked if my CPU's undervolt was at fault for this error i get just in the shelter while I'm in the upgrade menus, i disabled my undervolt and still get the crash so it's not because of my CPU and i don't have any other undervolt or overclock! Im gonna disable RTSS and see if its that, i also have Aida64 for my sensor panel....

austere yacht
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1

native orbit
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I have had one random pragmata crash that I don't think was related to any mod. the error message was similar to that IIRC but never happened again and wasn't reproducable

latent escarp
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And its also not because of RTSS or Aida64

bronze ether
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so basically Path Tracing+Ray Reconstruction is unplayable in this game. it blurs the whole screen, adds dark noise all over it and makes everything look shit. Path Tracing without RR (via pragmata_tweaks.lua script) shits with that dark noise and makes it even more obvious.

left Ray Tracing on, disabled PT, disabled RR, 5k resolution via DL DSR, DLSS preset L + Quality, now the game is finally looking good.

any advice on how to improve standard Ray Tracing via pragmata_tweaks.lua?

ivory stirrup
late barn
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do they? It's basic rumble only according to pcgamingwiki

ivory stirrup
heady karma
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4k quality RR E image quality is alright, performance looks weird as always

late barn
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in any game

bronze ether
cinder oyster
ivory stirrup
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Crimson desert slop tracing is just a whole another can of worms it's done very differently

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There's so many variables with this, so you always have to give different presents a try

ivory stirrup
cinder oyster
south owl
ivory stirrup
cinder oyster
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But if you're using radiance cache for performance reasons then I probably wouldn't increase bounces to 5, it has a small performance hit

ivory stirrup
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Yeah I'm ok with how the game looks I'm more interested in more performance

latent escarp
bronze ether
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found it

steep trench
bronze ether
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strange how ASVGF almost doubled the fps

ivory stirrup
cinder oyster
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That disables PT

cinder oyster
ivory stirrup
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Oh sweet, this doesn't hurt performance much I suppose?

cinder oyster
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No performance hit from what I've seen

dusk oyster
bronze ether
cinder oyster
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You get good transparent reflections if you have PT enabled in-game + ASVGF vs just enabling RT in-game

cyan swift
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Hey Musa what you think about this settings? This is are the settings I have found so far that have a more punchy and contrast look on my tv leaving the sliders at default, the Pre-Tone map Curve and the aces mid gray with match SDR or HDR seems to look a little bit more washed out on my tv like if black were raised

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the option lower aces min nits in the sdr eot emulation seems to wash out the image a little bit too on my tv

urban creek
# prime meteor

It doesn't look like "ass", cmon ... It's just that PT is so much better in this game .

steep trench
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those train sim fight after 20+ are so disgustingkekpepehands

ivory stirrup