#Resident Evil Requiem

1 messages Ā· Page 15 of 1

rich smelt
inland topaz
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i didnt know oblivion took place on earth in fucking wisconsin

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i hope they add skyscrapers in the distance

heady arch
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DLSS 5 will let developers tune lighting, color, and masking, says NVIDIA

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So blame the devs if you don't like the image :p

inland topaz
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oh we will

unkempt seal
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It's good to see the majority of people are rejecting this but equally worrying the amount of people that are gargling on nvidia's balls. Probs the same people that download the "realistic" reshade presets

inland topaz
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for putting this in thier games

heady arch
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the future is AI

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next-gen xbox and ps6 will support neural rendering

inland topaz
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go outside

polar summit
heady arch
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FSR 5 is also coming

polar summit
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70% of your studio is gonna get booted cuz u can use this slop

inland topaz
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source?

unkempt seal
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it's as simple as that

inland topaz
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if you want the future to be ai, i hope you dont enjoy walking the earth without an oxygen tank on your back

unkempt seal
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even if you're an accelerationist doesn't mean you need to blindly accept anything that has an AI logo stamp on it

rich smelt
heady arch
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I don't like AI in general but we can't achieve photorealistic visuals without it

rich smelt
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neural rendering you target specific parts of the rnedering pipeline

inland topaz
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this is worse than current path tracing

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this looks worse

rich smelt
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each with their own properties

unkempt seal
unkempt seal
inland topaz
rich smelt
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neural rendering accelerates physics for instance since its way cheaper to have clanker 'hallucinate' then it is to actually crunch the numbers with CPU/GPU

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but Jensen cant market that

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so he goes yassification filter

unkempt seal
unique snow
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all the charcter shots look like someone stands in front of them with a ring light

dense sapphire
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Idk, this part of the FAQ makes me think it's completely separate

Does DLSS 5 work with DLSS Super Resolution, Ray Reconstruction, Frame Generation, and Multi Frame Generation?

Yes.

unkempt seal
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announcing a full version step up of dlss

thorny grotto
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"tunnel vision"?

unkempt seal
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it obliterates indirect lighting etc, it just adds fake garbage 3 point studio lighting to everything

unkempt seal
dense sapphire
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What exactly would be a good implementation of this? I don't even understand what it's doing

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Just seems unnecessary

inland topaz
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you can guess how it looks

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thats on oversimplification but still

inland topaz
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use this shit for physics engines

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not the art

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LOL

rich smelt
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or materials

inland topaz
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yeah materials could be big too

rich smelt
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since its cheaper for AI sloppa

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to calculate complex materials

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via spectral rendering

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or spectral rather than RGB

sweet estuary
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Maybe it’s me coping but is there a chance DF got it wrong?

rich smelt
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RR, DLSS and FG could already be considering neural rendering

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they use clanker to dynamically fix issues

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RR is the clanker dynamically in real time doing denoising

inland topaz
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dude im really interesting in the two other memebers of DF who said they didnt know about that video

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i wanna hear their reactions so bad

sweet estuary
rich smelt
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DF civil war

heady arch
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NVIDIA says developers can adjust intensity and color grading, including blending, contrast, saturation, and gamma. Developers can also define where the enhancements appear and use masks to exclude specific objects or areas from the effect entirely.

Source: VideoCardz.com
https://videocardz.com/newz/nvidia-says-dlss-5-is-designed-to-preserve-artistic-intent-with-per-scene-controls

VideoCardz.com

DLSS 5 will let developers tune lighting, color, and masking, says NVIDIA NVIDIA says DLSS 5 is not meant to replace a game’s art direction. According to

unkempt seal
rich smelt
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they did

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RE9 devs

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tweaked

heady arch
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If this is the intention, NVIDIA is trying to present DLSS 5 as a guided rendering tool rather than a one-size-fits-all filter. The company says the technology can deliver these changes in real time at up to 4K while preserving each game’s visual identity.

rich smelt
inland topaz
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true maybe the re9 devs were just all sick that day

unique snow
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while preserving each game’s visual identity.

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cap

polar summit
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What the hell

unkempt seal
rich smelt
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RE9 devs were present at the showcase

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and told DF they tweaked

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so they intended it to look like that

polar summit
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Chat it’s so over

rich smelt
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now Jensen might have had a gun to their head

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I dunnp

heady arch
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All companies tweaked their games to look how they want with DLSS 5, otherwise NVIDIA would be in a lot trouble with class-action etc

rich smelt
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but if devs are cooking like this then its giga ogre

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ngmi

polar summit
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I mean grace looks so different in the 2 shots they showed

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Lol

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Like just with it on

unique snow
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I mean japan loves AI, so would not suprise me, but we have no idea if "devs" wants that or the exec branch at capcom for their shareholders frog_gone

mental glen
inland topaz
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this is the second coming of "UE5 slop all looks the same"

heady arch
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Grace has 3 different faces currently. One with non-RT, one with RT and one with PT, all three completely different and of course only the PT one looks good

unkempt seal
inland topaz
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except its real this time

sweet estuary
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My cope is that they slapped it on for the showcase

sweet estuary
polar summit
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Good stuff

polar summit
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Every scene you get a different grace

rich smelt
inland topaz
wraith kite
inland topaz
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because its gona make a new face

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every time

wraith kite
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alex said he will post his inital reaction later

inland topaz
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because it doesnt know what its supposed to do

unique snow
unkempt seal
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They couldn't use this shit to somehow improve RR? Like real tangible improvements, not this garbage. This is the type of shit the investors and suits that never touched a single video game and consume boomer genai video slop look at and think it looks incredible

unique snow
inland topaz
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theres shots in the DF video where people fucking warp in real time into different people bro

polar summit
polar summit
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V3!!!

velvet ferry
sweet estuary
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It’s so over man

polar summit
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I mean

unkempt seal
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you look at the before and after and the choice is obvious. Amazing sloppa realism

polar summit
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Who knows

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Maybe they’ll have new models for everything

unkempt seal
mental glen
heady arch
# unique snow

Even the PT one looks ''gamey''. The DLSS 5 picture looks photorealistic

rich smelt
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built in

unique snow
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of a fantasy

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trained on billions of IG posts (and porn)

inland topaz
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if you ever say that again

unique snow
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good thing this shit is very expensive to run*

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only good part 🐸

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(*for now...)

polar summit
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2 5090s for this btw

inland topaz
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also THE LATENCY

unique snow
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I can't wait for AMD to copy it, and make it even worse

inland topaz
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amd still tries to push an ai package when you install drivers

wraith kite
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I'd like to see them reduce noise and shimmer

inland topaz
rich smelt
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Imagine enemies and bosses that dynamically learn

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from your move set

inland topaz
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a lost of non direct visual shit

unkempt seal
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not this slop

rich smelt
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but neural would make it easier and quicker

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plus more variations

inland topaz
rich smelt
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or predator

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shit pants simulator

inland topaz
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i feel like ai powred mr x would have to be like

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super kneecapped

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or you're just so fucked

signal sky
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I do believe this was just too early to show this off and needs a lot more work. But the tech itself could be potentially cool in the future. It just needs to stop inventing stuff lol

inland topaz
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he would learn really fast to just stand in the room where you were doing a puzzle and then you lose the game LOL

rich smelt
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well maybe I would like to see neural story writing because bruh

99% of games have abysmal writing

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grok can do a better job

inland topaz
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i guess i do that now

rich smelt
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nothing changed

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I am going to cope and hope

inland topaz
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this tech IS inventing stuff

rich smelt
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that the controls are GoodTM

inland topaz
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it cant not do that

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that is all it is

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thats like saying gas cars need to stop needing gas to run

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thats what they're desgined to do

thorny grotto
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Last one I swear šŸ’€

polar summit
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Lmao

unkempt seal
unique snow
thorny grotto
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šŸ’€

heavy spire
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releasing fall 2026. Perfect time for sweaters and more memes

quasi lodge
# inland topaz it cant not do that

It is the first reveal, basically every graphical improvement in the last decade is directly linked to AI. It will be improved or toned down might release in a messy state but will be interated on and improved until it's a net improvement (and it will be a huge one, one day)

inland topaz
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you're probably happier than me

quasi lodge
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I am indifferent just not angry at it

wet kiln
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I mean Leon kinda looks better..?

inland topaz
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also you replied to me stating how the technolgy works

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it is litteraly doings its best to guess how its supposed to look based on data its been fed when it was trained. Its job is to make shit up

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as best as it can

quasi lodge
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yeah forget the reply i just wanted to say the point, all the graphical tech (let's be real, large graphical jumps have plateaued) has come on the back of DLSS

inland topaz
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that is literally just not true

inland topaz
quasi lodge
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how so which one is not based on dlss ability to increase performance to heavy taxing tech

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or just generally TAA which is a lesser version of the same thing

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at least as it exists today

inland topaz
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you cant say dlss gives you headroom then apply that to any effect that is taxing

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the electric company actually has pushed graphics foward the most

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because we couldnt power gpus without them

quasi lodge
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I mean now you're being disingenuous you know what im saying

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ray reconstruction a huge upgrade to path tracing directly influenced and directed through AI

signal sky
wet kiln
inland topaz
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grace will never look the same in a single frame ever

inland topaz
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not once

quasi lodge
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I mean path tracing in of itself is not really feasible at playable framerates without framegen as well

signal sky
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Pretty decent tho still uncanny

inland topaz
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thank god grace had time to put on her lipstick on foundation after shit started to go down

quasi lodge
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you know what's funny is I'm pretty sure nvidia is claiming the model wasn't even altered the changes are in lighting alone and increased detail of the textures they didn't like add modeling to the face as as I can find

signal sky
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I could see that

inland topaz
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well yeah they didnt change the texture

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its overlayed on top of it

signal sky
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Lighting changes shape perception

quasi lodge
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exactly

inland topaz
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brother if you think thats just lighting idk what to tell you

quasi lodge
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they eyes themselves forget the mascara look are so much more detailed it's undeniable

inland topaz
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she has lip fillers

signal sky
# inland topaz she has lip fillers

Im pretty sure its just the light tricking you into that, but I“d need to see the real thing to confirm. A screenshot doesnt tell much

inland topaz
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yeah i got nothing to say to that

quasi lodge
wet kiln
quasi lodge
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the original

signal sky
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This video explains how this works https://www.youtube.com/watch?v=P1IcaBn3ej0&t=3s

Enhancing Photorealism Enhancement
Stephan R. Richter, Hassan Abu AlHaija, and Vladlen Koltun

Paper: https://arxiv.org/abs/2105.04619
Code and data: https://github.com/isl-org/PhotorealismEnhancement
Project page: https://isl-org.github.io/PhotorealismEnhancement/

We present an approach to enhancing the realism of synthetic images. The images ...

ā–¶ Play video
sweet estuary
sweet estuary
signal sky
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This is far from finished

inland topaz
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THEN DONT SHOW IT TO US

signal sky
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They made a huge miscalculation showing it this early

inland topaz
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if its so bad that the best defence is its not finished

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then dont fucking show it

signal sky
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Yeah I agree

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Im not defending Ai slop tho just in case

quasi lodge
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It may not even be feasible on this generation and a more 6000 series things so long way to go

signal sky
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Im just trying to understand how it works and be objetctive

signal sky
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It was trash

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It will get better

inland topaz
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guys its just lighting changes making you think they changed the textures!!!!!

sweet estuary
quasi lodge
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that's the worst starfield one, I think most of the starfield ones looked better, granted starfield is some of the worst character models in modern gaming

sweet estuary
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Here is what AI is doing, because it’s not ā€œAIā€, it doesn’t think

It looks at the face and makes it ā€œattractiveā€

wet kiln
inland topaz
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the correct intensity is 0

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and to design it how you want it in the first place

signal sky
inland topaz
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you control what you purchase and support

signal sky
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Yeah I know

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Im just saying, AAA is 100% gonna head in this direction imo

quasi lodge
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but this feeds back into the reveal they did last week it's basically impossible to stack fidelity right now. It's why they have the tree geometry thing coming out. Maybe we just have peaked graphically and can't go forward

inland topaz
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i mean we are still going foward every year

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its slower than it used to be but thats every tech field

quasi lodge
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i mean eventually the personal GPU will probably be not good enough for the fidelity the industry demands

inland topaz
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the industry has to design games AROUND the personal gpu

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they cant make games that cant run on gpus

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nobody will buy them

signal sky
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This runs on GPU wdym

quasi lodge
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well the obvious and dystopic reality is future games will likely be cloud GPU run

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it's the only way to infinitely scale GPU power as die size shrinks to impossibly small incremental upgrades

signal sky
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Im fairly optimistic that this will look miles better when it releases

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Otherwise its gonna be catastrophic xD

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They definetly have to burn a lot of electricity and water training this model before release

quasi lodge
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I mean the materials are definitely better imo the lighting looks super washed out, but maybe it is a more "correct" representation of the lighting but it just looks washed out to me

signal sky
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It needs a lot of tunning and improvement yeah

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But the idea could be good, we just have to wait and see the final implementation

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Although even if it does look good Im not a huge fan of it

velvet ferry
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The Sarah Morgan one totally looks better not cope

sweet estuary
rich smelt
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ahh yes

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my bad

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my brain just doesnt understand the kino that is epstein and kirk filter

inland topaz
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the small shots of motion we have as well

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are just unplayablely bad

inland topaz
# rich smelt

this is the guy that lead intel gpus to "great success" and now WORKS FOR A MARKETING COMPANY

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HIS JOB IS MARKETING

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sorry hes the president and gm of a marketing company

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so its safe to just ignore the entire post

inland topaz
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TRUE

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unreal engine dev btw

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actually blow up the earth

mental glen
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probably true

rich smelt
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a game could be made with a matchstick and ductape

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the issue is whether it is sloppa or not

signal sky
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This is a huge shift in how games are made so its normal to have this reactions, specially cause they announced it like shit

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I truly believe that the narrative will be completely different in a year or two

rich smelt
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DLSS 5 will turn out to actually be great

signal sky
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(Im not defending AI slop, just trying to be objective)

signal sky
sweet estuary
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neural rendering isn't the issue

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acc wtf am i saying

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yeah it is the issue

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its probablistic

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not deterministic

signal sky
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So not sure about that

sweet estuary
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marketing guy

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their entire job is to sell you shit man

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no it does look like shit

signal sky
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is he working for nvidia?

sweet estuary
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no, but guess what

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nvidia invited him

inland topaz
sweet estuary
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to a closed behind the doors demo

inland topaz
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you are a master

sweet estuary
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if he wants to be invited in the future

signal sky
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Im not saying it good or he“s saying the truth

sweet estuary
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he will say good things

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he isn't saying the truth

signal sky
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Im just saying it has potential and we“ll see when it releases

sweet estuary
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sure

signal sky
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If its not deterministic on release then yeah its trash

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If it is and it looks good tho (not like now)

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Then we“re talking

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But we can“t say much with the shit they gave us today other than meme about it

sweet estuary
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miyazaki pls save this industry

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larian pls hasPray

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remedy

signal sky
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Larian who was using gen ai in preproduction?

rich smelt
inland topaz
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just the fact that 2 messages up

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you called it slop

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and he just

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bought it

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i cant

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how

rich smelt
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5 stages of grief

sweet estuary
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what got who

eternal hinge
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Bespoke!

fierce wedge
winged apex
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so much seething over DLSS5

queen kernel
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Every sane person should be against heavy AI integration in our lives. The harm it does significantly outweighs the good.

sullen lodge
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so the people saying it looks like an instagram filter are wrong because.... it looks like her photos from instagram

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sure man

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which it still doesnt btw lol and would still be completely irrelevant

unkempt seal
dense sapphire
unique snow
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with DLSS 5 sonic looks more real too

opaque tide
#

gosh i wanted to forget this existed

unique snow
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just go frame by frame

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just as intended

heady arch
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The leather man defines the future once again

unique snow
polar summit
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since you can't decouple it

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but that looks extra bad even for frame gen

unique snow
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yea

sullen lodge
bronze oak
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Do you leave ssr and ambient oclusion on or off when using pathtracing?
Also what's up with surround headphones, is that for dolby atmos for headphones? Like is thst bettet or worse than nornal stereo headphones?

velvet ferry
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It does look exactly like the Julia Pratt now.

Idek might be a bit jarring and the photorealism may push things towards the uncanny in the examples they showed. I thought oblivion was the worst for environments, but starfield was okay for faces and environment.

mental glen
sweet estuary
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And she looks like Jennifer holland

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You are a bot

mental glen
sullen lodge
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she looks like every single fucking ai generated woman. they all look the same

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this is the first image that comes up when i search for that

velvet ferry
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Lmao people so heated

mental glen
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Deservedly so

analog apex
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ngl i will do a dlss 5 run even if it's crap šŸ’€

velvet ferry
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Tech isn’t even out yet, when it is I bet most of yall will have it on when every game uses a native implementation of it, but even if you don’t use it. Remember that’s the best part. Nobody can force you to (probably)

sullen lodge
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yeah i dont think this is something that should be brushed aside

analog apex
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renodx + dlss 5 heihachiPlasma

sullen lodge
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keep in mind as well this is an hdr server, and the mods are all about preserving ground truth - i cant stand inverse-tone mapping, partially for that reason

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the same thing applies here, and this will definitely have an impact on hdr

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it seems they trained the footage on sdr content so it cant handle hdr values properly

velvet ferry
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^ that’s pretty much my biggest concern along with how much granular control devs have.

Seems like they have been working on this for a while, leaks had some neural rendering stuff like this for 50 series launch. Looks like it’s still not that close to being ready

unkempt seal
velvet ferry
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Idk how a fall timeline is reasonable if this is what they’re showing now, but it does make me excited. Don’t think they’ll forget about HDR after improvements in SR - M and L either

analog apex
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will this even work on the 40 series

sonic musk
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Allegedly not

sullen lodge
unkempt seal
velvet ferry
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Could be a different stack for hdr

unkempt seal
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OFF vs ON.

Bounce lighting? Who needs that

sullen lodge
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it wont even know what hdr is

unkempt seal
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who needs bounce lighting, indirect lighting when you have photorealistic sloppa with 3 point light studio-like photography following you everywhere you go?!

analog apex
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path tracing is already very demanding i wonder how heavy it's, will it need like a minimum of 5080 with 6x frame gen heihachiPlasma

sullen lodge
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cant wait for it to be streamed to us with geforce now!!

unkempt seal
sullen lodge
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hooray!

unkempt seal
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look at this shit

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bounce OFF

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so you're wasting gpu cycles and electricity to calculate path tracing

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only for it to be absolutely destroyed

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for genai waifus

mental glen
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Yeah that’s the funny thing tbh

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This AI only has access to motion vectors and color vectors and the 2D output image

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Nothing else

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Spending all that time to pathtrace only to override it with AI that’s unaware of the actual pathtracing

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Galaxybrain

analog apex
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it can predict the future

velvet ferry
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Yeah it has no access to geometry detail? That’s pretty troll no

velvet ferry
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Dunno not claiming to be an expert on any of this, but Legit scroll on the video nvidia posted. Right at the start

https://x.com/nvidiageforceuk/status/2033625439315399137?s=46

It looks like this in the gif cause these are screenshots from a video where she is moving to the left no? When I scroll through the video her face looks different cause the lighting is completely different

Although I will say to me it looks like it completely changes her lips not her jaw. Like the jaw could be lighting but there’s no way u get those lips without some filler

Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.

DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.

sonic musk
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It doesn't change the models or textures or whatever, it generates new ones on top

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And the less data (detail) it has, the more it will halucinate

unique snow
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I can't wait to see how bad it will be with HDR

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since training will be on like 99% of SDR data

sweet estuary
# heady arch she looks exactly like in real life lmao

Also funny thing, we alr have the tech to make models look like their real life counterparts and it doesn’t even need ray tracing. Look at death stranding 2. Capcom modified the in game model for a reason to differentiate grace. Real life models will always be super models with pronounced features whereas their in game counterparts will look different and closer to what an average person looks like

velvet ferry
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^ that’s a good point. A lot of it’s pretty unclear. Nvidia is claiming devs have pretty fine tuned control over what will happen. Is that even possible? I’d have to guess this was rushed on incomplete tech for maximum showy effect.

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I’d imagine integration during development is more bespoke

quasi lodge
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I mean take this game for example, the path traced version of the game doesn't require a unique renodx even though it's a complete overhaul of the lighting engine compare to PT off

sullen lodge
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yes but from all the information we have, dlss 5 is essentially just fancy img2img

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and if those images/videos are trained on sdr content which is an extremely likely probability then itll be clamped as a byproduct

quasi lodge
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PT in of itself with ray reconstruction already has heavy AI influenced output

sullen lodge
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yeah but it still works in a completely different way

quasi lodge
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I don't think we know that at all yet, and I don't think we will see a mature implementation of DLSS 5 for a long time

sullen lodge
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i guess we'll see

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as of now the footage looks like extremely shittily tonemapped images which doesnt inspire much confidence

quasi lodge
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how is it different both fundamentall change how lighting works in the game

unkempt seal
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as far as I understand using PT or RR doesn't make a difference on HDR? DLSS 5 just looks like it's tonemapping garbage or something I dont know. crushing shadows and overexposing everything else to oblivion

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i might be wrong

quasi lodge
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They don't make a difference is my point

sullen lodge
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dlss and rr work in linear space

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its possible this does too

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but it clearly has its own tonemapping that its doing thats completely separate to the original games

quasi lodge
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I mean for instance path tracing changes how shadows work entirely aka dark vs light areas of the image and reno still fixes how those are represented whether you have PT on or off

sullen lodge
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renodx has nothing to do with that though

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all its doing is removing (technically replacing in most cases) tonemapping and upgrading internal sdr formats to support hdr

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the actual value of the lighting to begin with is calculated by the game engine to begin with regardless in linear space

quasi lodge
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It probably will be toggles in menu

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lighting, environment and character models each with their own toggles

sullen lodge
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thats possible if they use some kind of object masking

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although it seems like they havent implemented anything like that in the demo

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and i wonder if it would make the uniformity of the image even weirder

quasi lodge
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I don't think it's going away and ps6 will almost assuredly have frame generation to hit their 120 fps goal a similar tech will come to consoles too

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it's just how it will be

sullen lodge
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oh no doubt

sweet estuary
quasi lodge
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Don't think it will we will see

sweet estuary
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Bryjoe you’re not a modder you’re just high on AI

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So when people here have said this Will affect it then I’d reckon you should listen to them

quasi lodge
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I'm not but neither are you and you aren't looking at this objectively, there are pros and cons to the tech

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I've called out many things I didn't like on the reveal as things I did

quasi lodge
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cutscene grace doesn't look altered texture wise at all to me the street one does but

sweet estuary
sweet estuary
# unkempt seal

Here, it increases how reflective the rooftop is, this is edo era japan they are not making those rooftops from metal they are making them from stone they aren’t supposed to be this reflective and clean

sweet estuary
wet kiln
#

Dlss 5 keeps looking worse and worse the more I've seen from it, especially in motion (videos, not just screenshots). It just fills too many gaps that don't exist like making a highschooler looking as though they're in their 30s etc and sometimes look like straight up ai generated instagram ads

sweet estuary
#

And ofc it will affect Reno because Reno works on the assumption that the output will remain the same scene to scene

#

ā€œAIā€ is probabilistic

quasi lodge
sweet estuary
#

Yknow that those went through renovations right

quasi lodge
#

To me the broad lighting examples on environment in ac shadws and oblivion seems to sap a lot of "depth" and contrast from the image, but as to their lighting accuracy maybe they are

sweet estuary
#

It changes the light sources

#

It’s around sunrise/sunset in the og image

#

Dlss 5 makes it so that the sun is overhead

sullen lodge
#

its not "just the lighting"

#

if all it has is final (or close to final) image + motion vectors then it has no idea what lighting is

#

same inputs as normal dlss

sweet estuary
slow python
shut echo
sonic musk
unkempt seal
quasi lodge
#

I am not sure why either

unkempt seal
# quasi lodge

even if technically correct on every single instance they showed it just made the weather overcast. Which then those reflections would make sense. it completely hallucinated the game's engine weather system

velvet ferry
#

Thats what I was thinking was the culprit, RE9 has such low res textures to begin with

quasi lodge
#

but she doesn't look that low res always in gameplay it's odd

#

I think the back of her is rendered closer to cutscene fidelity which makes sense

#

"However, the rendering horsepower available to a 16-millisecond game frame remains a tiny fraction of that available to a photoreal Hollywood VFX frame, which can take minutes to hours to render. Real-time rendering cannot bridge the gap to photorealism through brute force alone." They are correct, we are nearing limitations of raw rasterization and die shrinkage, we cannot make leaps without AI and neural rendering used going forward

sweet estuary
#

Has that ever occurred to you

#

r/nvidia mods deleting posts critical of dlss 5 lol

unkempt seal
#

they always do that

#

anything mildly critical

sullen lodge
#

what do they get out of that lol

#

i dont understand

unkempt seal
unkempt seal
#

Completely agree with John and completely disagree with some of the people on that thread, they can call it blown out lighting or whatever bla bla bla

The environment stuff was looking really freaking cool and photorealistic for me.

It’s like some of the cyberpunk mods, they do same things and the look much more realistic.

Not gonna read about this anymore, it's ennerving

sullen lodge
#

ive seen worse comments tbh

#

was expecting worse from what you were saying

steady flame
#

The environment lighting changes looks just as bad as any face change

sullen lodge
#

agreed

#

not to mention its all confined to screenspace!!!

unkempt seal
sullen lodge
#

literally all it has to work with is the basically final image + motion vectors and the motion vectors are just there for temporal stability reasons

unkempt seal
#

only bootlicking comments are upvoted

sullen lodge
#

oh right

unkempt seal
eternal hinge
sweet estuary
unkempt seal
knotty apex
rose belfry
#

Lady with an Ermine is another portrait from Da Vinci

winged apex
#

I see this thread continues to be dlss5 seethe dump

inland topaz
#

What else do you expect when people keep saying dumb shit

nocturne vine
#

Yeah, everyone has had their fun. Let's move the thread back to what it's for, the mod for the game, please.

inland topaz
#

Are we supposed to not take the rage bait?

inland topaz
nocturne vine
#

That's what #šŸøbar is for snig

inland topaz
#

TRUE

sullen lodge
#

goddamn im missing out

winged apex
#

Even in Crimson Dessert which has nothing to do with it

sullen lodge
#

id go there if i didnt have to give my id to discord

#

not happening

#

or my face

inland topaz
dire helm
#

Understandable people would talk about it everywhere really. It's huge news (and very sad)

bronze oak
#

Which is best for a first time playthrough, default reno preset when you load up, purist or preserve shadow detail?
Edit: wait nevermind saw reset all is good

patent kernel
patent kernel
#

yeah

rich smelt
#

yooooo

#

Enux

nocturne vine
#

That's good to see.

fierce wedge
earnest ether
#

maybe lots of reports? i know i sent my first one right then šŸ˜‚

fierce wedge
#

ya that's probably it

#

doesn't say removed

#

just under review

analog apex
#

can't wait for Pragmata RenoDX gigachad

brisk tulip
#

I got distracted by life, it's the Lg G5

fierce wedge
wet kiln
#

Opening scene as Leon looks fucking amazing with latest reno mod at default settings, those neon signs POP

sullen lodge
#

lol this is the one that is clearly ai-written

#

or at least aided šŸ˜›

unique snow
#

Speaking with developers and artists at studios that have agreed to DLSS 5, including CAPCOM and Ubisoft, Insider Gaming was told that the DLSS 5 tech was revealed to them at the same time as everyone else.

#

I'm shocked Nvidia lied.

#

C-suite people gave their blessing, that's it.

civic cairn
#

@fierce wedge On a scale from 1-10 how much would this enhance current version šŸ¤”

rich smelt
#
  • Fix banding in fog
  • Improve shimmering / low res fog
  • He could test out Laplacian texture blending for terrain if he wants
  • BRDF improvements (especially if the game still uses lambert)
civic cairn
#

😳

#

Send the kofi

#

Jk

rich smelt
#

dont have one

#

Musa has

civic cairn
#

Nothing at all?

rich smelt
#

nada

civic cairn
#

:( wanna support

rich smelt
#

I have a defunct paypal

civic cairn
#

Ehhh I’m not a fan of PayPal mainly bc reveals info

#

But if it’s all you got

rich smelt
#

its defunct

#

so you would be sending it to no where

civic cairn
#

Yeah I know

rich smelt
#

I might set up something later

#

after Crimson

civic cairn
#

Yippie

#

Nah do it soon before

#

I think kofi should be easy and quick to setup

#

And if you do, ping me :D

#

Yall r cool
HDR is a new thing to me and its my current learning obsession

rich smelt
#

no worries, I am going further than HDR now

#

HDR is borning to me

#

I learnt all from the goat musa

#

time for new pastures

polar summit
#

DLSS5 to bg3 when

rich smelt
#

diversification

rich smelt
#

they use depth derivate normals

#

e,g what reshade does

#

so you get all sorts of asscheeks blocky artefacts on characters

#

and random ass shadow acne

polar summit
#

everytime i replay

#

i forget how ugly the game can look at times

rich smelt
#

its dreadful

#

shadows constantly shimmer like shit

polar summit
#

it's so bad

rich smelt
#

They decided to use 4 2048x2048 shadowmaps but 3/4th of the shadowmap isnt used.

It packs only a 1024x1024 shadowmap into a 2048 texture

#

then stiches the 4 of them into a 8192 blit

#

bro

#

wtf is this

polar summit
#

huh

#

but like

#

what the point of it

rich smelt
#

pathtracing cant come soon enough

#

raster is soo washed

rich smelt
#

nahhh

#

256p shadows

polar summit
#

that the camera 90% of the time

civic cairn
polar summit
#

is up in characters faces, and it looks like it does

rich smelt
polar summit
civic cairn
#

I wonder if most people behind it genuinely like it

#

But I guess I will save my judgement until it’s fully out

rich smelt
#

but then they dont properly occlude iris specular IBL behind shadows

#

if the eyeball is being occlude in shadow

polar summit
#

all that fancy stuff just for my shadows to ruin it

rich smelt
#

it still runs full as specular

polar summit
#

so that's why it looks the same

#

like it always glows the same

rich smelt
#

yes, the eyeball looks consistent regardless

polar summit
#

regardless of framing

rich smelt
#

it glows

#

doesnt matter if shadows or not

polar summit
#

fine

#

i'll do another playthrough when the mod is ready

#

with dlss5 too

#

maybe even a blowout slider

civic cairn
#

I hate this game because at some points I like in game brightness at 139 then sometimes at 200 and idk what to choose for 650 nits 😭 how does musa and others do 400 and 100. but then at the same time the intentional crushes are killing me

polar summit
civic cairn
#

I might play with that, I just feel bad since I’m not using the EOTF emulation but sacrifices do gotta be made 🤷

polar summit
#

you can mess around with the secondary scene grading/scaling to fine tune the black floor a little as well

polar summit
civic cairn
#

I’m not really used to HDR/filters and I’m thinking like, it’s set it and forget like Dolby vision, so I am assuming having a consistent game brightness & overall grading will vary from game to game

polar summit
#

there doesn't seem to be a mode to be viewed in G2.2 in SDR

civic cairn
#

is gamma 2.2 and sRGB two different things?

polar summit
#

preserve shadow detail matches their BT709 viewed with gamma 2.4 pretty well

polar summit
civic cairn
#

ima have to learn this shit

polar summit
#

so just use whatever looks good to you

#

between 100-200 nits is generally fine

civic cairn
#

technically though lower to what I can tolerate is better right

polar summit
#

ya the lower the better

#

more dynamic range

civic cairn
#

hmm alright

#

the only thing that sucks is I have to keep toggling hdr so it’s hard to see the before and after

#

but I guess if I can’t really notice then 🤷

polar summit
#

But it has dimishing returns

#

like 150 game brightness with 650 peak

#

has plenty of dynamic range and would look really good

polar summit
#

going from 200 nits game brightness to 100 could look quite jarring

#

but it's fine once your eyes are adjusted to the brightness

civic cairn
#

that is true

#

i have been playing around with 150 tbh

#

i think i like it

polar summit
#

That's what i would use with 650 peak

#

depends on how bright your environment is and stuff as well

civic cairn
#

then honestly I will stick with it until I learn more about my personal preference 😭

polar summit
#

could go lower if pitch black

civic cairn
#

i can play in pitch black yeah

polar summit
#

if you like 150 then just use that and enjoy the game tbh

heady arch
#

Anyone tried DS2 HDR yet ?

civic cairn
#

dark souls 2???

heady arch
#

Death Stranding 2

rich smelt
#

DLSS clamps HDR

#

so off to a good start

solid shale
#

looks kinda washed out to me plus the brightness clamp bug with dlss

uneven halo
#

this keeps on getting reposted lol

#

already reported

queen kernel
#

yep, was gonna copy the link here just now

#

also they're probably deleting comments as the "posts" tab shows 2 but there aren't any

stray finch
civic cairn
#

What is even the point of copying and reposting

#

smh people weird

sweet estuary
modest wharf
#

Some people want recognition and praise but don't want to do any real work to get it. And maybe drive some traffic to their patreon/ko-fi KEKW

stray finch
#

loser shit

frank badge
#

you need fakenvapi.dll and xell

queen kernel
#

the HDRobbery mod is still up, they also posted another mod, fov related, i'd guess also stolen lol

uneven halo
#

its crazy that I spam commented "stop ripping off renodx"

#

and i got warning for it

#

but the mod is still up

queen kernel
#

yeah, there are zero comments, clearly everything is being removed

uneven halo
#

the fov one is a dll

#

i reported a trainer that was a LUA that someone uploaded that had a virus

#

it was a complete rip off of the ultimate trainer as well

#

wonder if its the same guy

civic cairn
#

whaaaaaaaat

uneven halo
#

there was a line of code in it that when the game ran to open up something.

#

i know that someone uploaded a skip chapter mod that also had something similar and it got removed

civic cairn
#

man

#

can’t have peace when injecting a dll or using a Lua file nowadays

fierce wedge
#

I like how they renamed the sliders

mental glen
#

@fierce wedge do i just report for stolen content or

fierce wedge
#

ye stolen

mental glen
#

reported

uneven halo
#

its crazy how the mods get at me for spam commenting on it but they won't remove it even though it's been removed already

mental glen
#

?

queen kernel
#

i'm using this trainer to skip chapters. no one has reported anything, so hopefully it's fine

frank badge
#

i really don't know how to set up this properly, every time i switch tone mapper to vanilla it seems better to me, am i doing smt wrong?

#

screen lg c2 if it matter

mental glen
polar summit
#

Bro’s probably asleep

#

Lacking dedication smh

mental glen
#

real

terse field
#

Bro is not even remotely thorough enough lol

#

Should report the repo/user on GitHub directly

#

Roooofl

#

Literally all the mods are still there

#

https://clshortfuse.github.io/enux/enux-metadata-schema.json

#

Bro searched and replaced like a pig

civic cairn
#

lol

fierce wedge
terse field
fierce wedge
#

renodx is MIT

#

ye but idk how ownership even works

terse field
#

Now, unless RenoDX is more or less saying you can take my code and rename it without crediting me...

fierce wedge
#

with the whole MIT shit

#

like anyone can make renodx mods

#

and charge for them

civic cairn
#

ye i think he can get away w/ it on github

terse field
#

Nope

#
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.```
#

He's not copyrighting

#

If he was, he could indeed do whatever he wants, that's the point of the license

#

But he's not, so it's theft

terse field
#

Some random person from China did the same with one my repos years ago, it got taken down

#

I think he actually took it down himself once I sent him an email initially just asking for said copyright mention rofl

worthy cradle
#

has my name on it at least

terse field
#

I... think he literally copied the entire repo and didn't realize your name was in the license file šŸ˜„

civic cairn
#

yeah he did from what im looking at

worthy cradle
#

it's all over stuff as well, i'll report when he strips it. technically you can't produce executables without the attached credits

#

we break our own license

#

but we distribute with source

#

i have to add CREDITS to our UI

fierce wedge
#

i just include my and shortfuse's kofi in my mods

civic cairn
#

which he did remove if that matters here

worthy cradle
#

actually if he strips your name that violates the license

#
/*
 * Copyright (C) 2026 Enux Mods
 * SPDX-License-Identifier: MIT
 */
#

that's enough

#

can't copyright what's not yours

#

actually you have to file it

#

i'll put one on behalf of you

inland topaz
#

@fierce wedge gamma correction by luminosity seems to have... interesting effects for me.

#

40% bt.2020

#

luminosity\perchannel

#

i know its expected to have some colors push past bt709 from noise and such but is that not a lot? thats assuming this game has no real hdr assets

worthy cradle
fierce wedge
#

dark saturated colors are what's different

#

per channel smears them usually

inland topaz
#

is that amount of wcg not usally a sign something is wrong?

fierce wedge
#

but it also has proper gamut compression to stay within bt2020

#

also they use ap1 color space for post processing

#

so there's lots of wcg potential

inland topaz
fierce wedge
#

nothing fake or wrong in their code

#

they use that wider color space

#

with my 2.2 luminosity stuff

#

I'm taking something run in bt709

#

and adjusting it so its roughly the same saturation

#

but it has less hue shifts and smears and flattened detail

inland topaz
#

i see

#

under more normal circumstances, we generally tend to default to per channel, right?

inland topaz
terse field
crude laurel
#

instead of just forking the repo

#

the AI made a new repo

#

and uploaded everything in like 27 smol commits

terse field
#

rofl

crude laurel
#

no way

#

he replaced all the namespaces

#

renodx:: is now enux::

#
START_NAMESPACE(enux)
START_NAMESPACE(math)
#

my nioh3 blooms lider

#
  // Bloom strength
  if (ENUX_TONE_MAP_TYPE != 0.f) {
    r0.xyz = r0.xyz * (r0.w * saturate(FX_BLOOM_STRENGTH));  // Bloom Strength
  } else {
    r0.xyz = r0.xyz * r0.www;
  }
#

this is fairly new since this code was merged about a week ago

#

extended = enux::color::bt709::from::AP1(extended);

#

every game mod

fierce wedge
#

that's why the purist preset uses per channel

inland topaz
#

what is the reason to use luminosity then?

crude laurel
#

per channel for stuff like contrast and highlights sounds cursed

#

you want one scaler for those

crude laurel
#

because I think of it purely as EOTF emulation, and I want to do what a sdr display would do aka pow 2.2 per-ch

fierce wedge
inland topaz
#

if im understanding what marat said

crude laurel
#

sdr monitors dont output 6700 nits

fierce wedge
#

unless the game encodes with 2.2

#

then there's no mismatched eotf happening

inland topaz
inland topaz
crude laurel
#

maybe limited range

#

doesnt get griefed the same

#

not sure tbh, I didnt use sdr in ages so I cant answer if sdr smears or not

#

tbh I never noticed 2.2 smearing in my games

mental glen
inland topaz
crude laurel
#

not 100% sure about luminsoity

inland topaz
#

like i get that you're going off a pixels average vs a pixels highest value

crude laurel
#

I did try out the hue preserving gamma correction, which is just correct::gamma + hue::correct -- and that creates a ton of wcg and cope

mental glen
#

.

.

#

sorry had to save my eyes

inland topaz
#

LOL

crude laurel
#

I thought a image was loading

#

but its just spaces

mental glen
fierce wedge
civic cairn
#

what other stuff do y'all use beside renodx just curious

crude laurel
crude laurel
#

u+ too depending on the game

inland topaz
#

oh wait

#

luminesce vs luminosity

crude laurel
#

if you're talking about other mods I use with games

inland topaz
#

that didnt even occur to me

crude laurel
civic cairn
#

like ive heard of things like optiscale, u+, display commander, etc... just curious if y'all use that too and if its worth looking into

inland topaz
#

its custom then, huh?

crude laurel
#

Y vs Yf

mental glen
#

ah

fierce wedge
#

luminosity is different from yf

fierce wedge
#

gotta switch to yf anyway

inland topaz
crude laurel
#

but I dont start off adding 5000 mods

I just install reshade + reno, and then if I feel like something could be improved I'll install another mod

crude laurel
#

amd bois use optiscaler to upgrade fsr2/3 to 4

civic cairn
#

oh yeah nah im just talking like universal (kinda) or i guess performance or "visual enhancement" stuff

mental glen
#

well yeah depends on the game, optiscaler is useful, u+ often improves games visually alot, Display commander is certainly a good tool i use that quite a bit, if a game needs an ultrawide fix ill use that

inland topaz
crude laurel
#

everything is on a per-game basis

civic cairn
#

yeah thought so as well, just wanna make sure im not missing out on anything else like i was with hdr 😭

mental glen
#

well theres always stuff to improve but i wouldnt say youre like hugely missing out on anything if you dont use everything

#

Optiscaler i only use in some games

#

not all

inland topaz
mental glen
#

for example

civic cairn
#

i assume i will know when i need it

mental glen
#

u+ i will generally use if available id say

#

displaycommander is nice for fps capping and nvapi hdr games shenanigans and some other QoL stuff, i use it for example with games where i use controller to have anti-deadzone settings because so many games have quite big deadzones on the sticks and the steam controller settings for this are a bit annoying to use while in DC its just a simple slider

crude laurel
mental glen
civic cairn
#

ooo they have a few games i plan on playing soon lets go POGGIES

#

oh that deadzone option might be fire

mental glen
#

steam has it as well but its like 5 menues deep

#

i have a controller with hall effect sticks so i can basically play all games with 0 deadzones because the sticks a giga accurate but many games still have built in ones which is annoying asf and every game has different ones so i cant just set it globally in steam kek

inland topaz
#

does steam still apply its deadzones if you're not using steam input?

mental glen
#

would be suprised if it does

#

steam shouldnt interfere at all if steam input is disabled

#

so you couldnt even do that without SK or DC or some other tool
but yeah in steam its like a bit annoying to get to like i said

inland topaz
mental glen
#

well global doesnt really work

#

because everygame has like their own amounts of deadzone and shapes of deadzones

inland topaz
#

the controller has a deadzone setting

#

steam has a deadzone settings

#

etc etc

#

if i want to make it smaller and one of them is still larger than the other than nothing really changes

mental glen
#

my controller sends a super tiny amount of input just from tilting the controller or blowing on the stick

inland topaz
#

without spending 8 billions dollars

mental glen
#

well adaptive triggers are cool and all but sticks are most important to me

#

and shape

inland topaz
#

regular sticks are good enough that id choose to have the fancy features

mental glen
#

i hate the ps controller shape

inland topaz
#

also i love the duelsense shape

#

ps4 and 3 are for alien hands

#

ps5 is goat

#

its like they looked at the ps4 controller and said "huh, this wasnt built to be held comfortably" so they changed it to be human hand fitting

#

its a crazy concept that they only just figured out

mental glen
#

ps4 was atrocious

#

5 is better but still alot inferior to the xbox style shape to me

inland topaz
#

i used to use an xbox controller

#

thought i liked offset sticks

#

now i cant go back to offset sticks lol

mental glen
#

i can play both

#

but i prefer offset heh

inland topaz
#

man re9 sure is great huh

mental glen
#

dunno i barely played

#

waiting for either a different denoiser maybe with like reframework? or RR update

inland topaz
#

I know you haven’t played lol

mental glen
mental glen
queen kernel
#

wtf šŸ˜„ šŸ˜„

desert nebula
#

LOL

queen kernel
#

they're bragging now šŸ˜„

unique snow
unique snow
stray finch
#

guess they didn't like the taste of their own medicine

#

pussy ass bitches

#

report it everyone

mental glen
#

The audacity

mental glen
#

But not take this shit down

solid shale
worthy cradle
#

i reported it

#

on nexus mods

frank badge
#

Could high debanding in nvpi help with color banding in dark areas?

dire helm
#

How close to the end am I once I reach ||the orphanage||?

carmine lantern
#

Around 2/3 maybe?

dire helm
#

Thank you

pearl willow
#

@fierce wedge hey, there are new slider defaults for the latest Reno fix added by you on Nexus? Or why you mention that we need to reset settings? I think you refer to the RenoDX settings right? Not the game's settings, yes?

civic cairn
#

Are you talking about the red text in the menu?

pearl willow
civic cairn
#

Oh yeah, for reset all (default preset) has been updated and is recommended to apply the adjustments

#

so would just do reset all and then retoggle hdr. as far as I’m aware in game hdr settings don’t matter other than the toggling — and overall game settings do not matter or need to be changed

pearl willow
#

okay, thanks!

#

i wonder what the sliders default too, what has been changed? With the previous version i needed to tweak a bit the pre tone map shadows, game crushed blacks a bit, at least for my case on my OLED TV

#

So i bumped pre shadows to 95 from 85

nocturne vine
#

Is the mod working fine with latest updates and all?

dire helm
#

Yup just finished game with it

nocturne vine
#

tyty

pearl willow
#

I see that Musa added a new slider in his latest version of the mod, shadow contrast slider

#

good to dial in those shadow details better

heady arch
frank badge
#

How to make renodx working with specialk?

solid shale
frank badge
carmine lantern
#

U don’t need special K

frank badge
solid shale
#

why do u need optiscaler

frank badge
carmine lantern
#

Change one of them to a different key

frank badge
#

Already do that, delete for ref ans insert for optiscaler

carmine lantern
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Do you have reshade installed too?

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What dll name are u using for reshade and optiscaler

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Now i'm using
dxgi - optiscaler
Reshade64 - reshade
dinput8 - reframework

Opti for xefg works, reshade for renodx work, ref menu doesn't show.
In this case specialK as SpecialK64 give me ctd or even pc freeze

carmine lantern
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Reframework still doesn’t show when not using specialk?

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Ref show only when specialk is installed or before configuring XeFG in optiscaler

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carmine lantern
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Yeah it can get pretty finicky trying to manage all the different software lol

last kiln
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it can work with reno now

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but opti + ref + reno can work without sk

solid shale
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solid shale
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If ur using it for fps cap and other stuff then sure yeah