#Resident Evil Requiem

1 messages · Page 14 of 1

mental glen
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Then you’ll get 90 ish with front edge

knotty apex
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Most of the time I just use the in-game reflex setting or ullm if reflex is not available + vsync on (forced on if Im using dlss fg)

fickle dust
mental glen
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It’s just a setting for the fps graph

wet kiln
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Did they just update the game today? Game keeps crashing as soon as "checking addons" pops up at the start right before main menu 🫤

mental glen
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It doesn’t change anything about the limiter function

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Unless I’m regarded

fickle dust
wet kiln
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Fml...I was about to try out insanity mode zz

fickle dust
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you can always disable framework and renodx until update comes

knotty apex
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yes that setting is only for the osd graph if youre using it

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this setting controls the rtss limiter

fickle dust
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so if rtss says fps limit to 114 and ingame reflex caps it at 116 which one is correct

knotty apex
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and this controls the behavior of reflex injections

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rtss will override since it's lower

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it does that on purpose because it can pace a little more precisely than reflex

fickle dust
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so I keep the 114

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the inject thingy is auto for me

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that correct ?

knotty apex
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yes, though again i feel like just not messing with reflex + vsync on is fine in most cases

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especially in this game

fickle dust
knotty apex
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up to you if you actually notice the slightly worse pacing in vrr, i often don't

fickle dust
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what a drag tbh

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wish we had a set and forget

knotty apex
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i would yeah, i rarely use rtss these days

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the set and forget method is just reflex + vsync lol

wet kiln
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Using this screwed my blacks up (black looked greyish)

knotty apex
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so for this game in particular i just did everything with ingame reflex set to on+boost and vsync forced on for the game profile in nvcp since i was using dlss fg

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it would stutter sometimes and make my oled flicker due to traversal or whatever but a more precise limiter wouldn't fix that

wet kiln
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Did you try the newest hotfix driver? It fixed the flickering for me (never had stuttering though) but introduced slight ghosting instead - I had to set dlss on balanced and it's much less evident with higher fps

knotty apex
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i platted the game before some of those updates landed

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will jump back in when they add new content though

wet kiln
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Definitely try it soon. Frame pacing is also better and smoother on the hotfix driver

loud pumice
fickle dust
queen kernel
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Musa, this new update f-ing bangs. And I'm using the default preset now instead of preserve shadows.

serene shore
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Can someone check if the implemented dualsense haptics with the new update ?

patent kernel
faint wharf
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is capcom actively trying to make reframework not work or is it just a consequence of updating

solid shale
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me too bro a RR update is a must, espeically with all the new games using RR in the next few months like Control resonant, etc

winged apex
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The only thing you can do to improve quality is using output scaling via optiscaler

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It made a big improvement in re9 for a small cost

winged apex
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It lets you arbitrarily change the target output resolution for dlss and it’s downsampled back to your native

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You can search in this thread it was discussed before

fickle dust
winged apex
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Doesnt matter what you’re running

opaque tide
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oh i still have the old files thankfully

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any idea what latest update did

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apart from what the site wrote

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already have the hotfix installed so prob not much

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i see some PT issues fixed but not sure what are the issues

analog apex
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i wish there was a way to equip the lighter with grace in later areas because it looks really cool and it's only used for a small section 😔

heavy sleet
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tru I preferred the lighter over the torch as well haha

queen kernel
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and not just the colors.

wet kiln
sweet estuary
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Adaptive triggers? Something else? What did the update add 👀

wet kiln
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There's no patch note to be found sadly so not sure what changed. I finished the game about 10-11 hours ago and reframe was still working, booted it again 3-4 hours after and game kept crashing

stray finch
bleak grotto
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Assuming if my game auto-updated im cooked until REF releases an update?

stray finch
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yes

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2 days ago was the last nightly

stray finch
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or just remove ref and any mods

queen kernel
stray finch
fickle dust
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for anyone looking to temporarily downgrade

sweet estuary
fickle dust
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download_depot 3764200 3764201 5691830764668778509

fickle dust
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if anyone needs the exe file from last update and doesnt wanna bother downloading it from the depot above you can let me know

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actually nvm

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it doesn't work for some reason

distant cape
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How long does ReShadework typically take to get updated?

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Jeez im at like the end of the game lol

faint wharf
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usually within 24h

faint wharf
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Just check this every few hours

wet kiln
stray finch
wet kiln
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Reframe breaking with each patch has been an ongoing issue for everyone, like huh? Are you ok buddy? And the game didn't even have an "update" button with blue background so I didn't even know there was one. Go pick a bone somewhere, buddy.

unique snow
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post a negative review on steam and mention it, only way they ever listen.

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also use the survey they sent out and give feedback there

fickle dust
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ok it finally worked

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this is the correct depot you need to download to make the game work again with reframework if u updated

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download_depot 3764200 3764203 5563925408499865260

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you let it download for a few seconds just so it can produce the exe file, grab it and replace the same exe in re9 steam folder

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close steam and reopen so you dont download the whole 80 gigs

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tried to upload the exe here but I get blocked

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anyway good luck ;p

opaque tide
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is the new renodx file is compatible with the previous patch?

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i haven't update yet

unkempt seal
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yes and basically the default settings are good. you shouldn't be touching that AFAIK.

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someone had the perfect gif

inland topaz
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Has there been patch notes yet?

mental glen
austere hare
mental glen
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Calling that a big improvement is wild kek

winged apex
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I did dlss Q with x3 and it was an improvement, the only time I was ever bothered by denoiser issues is some of the very dark areas as Leon where the denoiser could not cope

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and a few times as grace on her hands when holding a gun in dark spots

unkempt seal
mental glen
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I even tried DLAA

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I was doing like 12k output res

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Still ass

winged apex
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because after a certain point there's diminishing returns and DLAA barely helps

mental glen
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Yeah barely helps is the issue

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I’ll wait for RR 4.5

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If that means waiting a year so be it

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I have time and a big backlog

winged apex
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increasing the bounces from 2 to 5 also helped

mental glen
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That sounds insanely expensive

winged apex
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it's not

signal sky
winged apex
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and 5 is the max that the engine registers

stark igloo
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opps that was last patch notes

inland topaz
mental glen
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I didn’t get that one sadly

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Epic can suck my weiner

polar summit
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There’s barely any boiling

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And if there is you can try preset E

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That has other issues tho

winged apex
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ibl setting worsens visuals

polar summit
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That’s just not true

winged apex
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it is

polar summit
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It actually improves it in certain scenes

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There is like a part at the start of the game that looks worse

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But thats like so insignificant

polar summit
polar summit
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huh

inland topaz
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Genuinely one of the best I’ve ever played

mental glen
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Which makes it even more sad to block it from other stores

winged apex
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people on U+ are just kind of stupid sometimes thinking they know better than the developers by fucking with the PT settings, potentially seeing an improvement in one place, but in reality it's mostly broken

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same with half the people there promoting using the radiance cache which is even worse lol

polar summit
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i struggle to see a meaningful difference there

inland topaz
dense sapphire
polar summit
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except that ibl sampling on looks like total dogshit in that place

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in motion

winged apex
inland topaz
polar summit
inland topaz
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Bro was upset that he could see where his stolen macbook was

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Because he was violating the thief’s privacy

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I’m not making that up

mental glen
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Nahhhhh

inland topaz
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He said that

mental glen
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WTF

winged apex
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turns into a glowing blob

inland topaz
winged apex
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top left box you can see how most shading detail goes away

mental glen
inland topaz
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He goes on in subtweets to literally say the thief deserves privacy

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Word for word

polar summit
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why is this box glowing

inland topaz
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Genuinely a creature from space wearing a skin suit I think

polar summit
winged apex
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these boxes are covered in a shiny material

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and the shading stops working when you turn off IBL

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how are you so confused

mental glen
polar summit
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even if that lighting is slightly more accurate as you say

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the trade off im motion is absurd

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and shouldn't be made

mental glen
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Nah

winged apex
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now moving the goalpost

polar summit
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lmao

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sure man

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whatever

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do as you like

mental glen
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Im not gonna change how the pt looks either

polar summit
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there are plenty of more comparison shots in the u+ discord

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make up your own mind

mental glen
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I just want the ghosting n boiling proper fixed

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And that needs

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New RR

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Simple as that

winged apex
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light leaking and loss of correct shading and material properties

mental glen
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Yeah that shit looks awful kek

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No thanks

winged apex
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"do as you like" yeah all the power to you bro

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using PT but gimping it

mental glen
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Not gonna do pathtracing for realistic GI only to fuck it so it’s not physically accurate anymore

polar summit
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it's such a wash off/on

signal sky
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DAMNNNN

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I guess ill be turning IBL off

winged apex
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you reversed them

polar summit
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are you dumb

dense sapphire
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no he didn't lol

unkempt seal
dense sapphire
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both the images and labels are reversed

polar summit
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just put them in a different order but they're labled correctly

dense sapphire
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so it doesn't matter

unkempt seal
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@polar summit do you have more examples? I'm curious on what it's doing

polar summit
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under the stairs the corners look better with it on*

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but the rest of the image loses tons of detail

dense sapphire
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I noticed in the warehouse that small rocks and rubble on the ground actually had visible shadows with IBL off, with IBL on they weren't visible

polar summit
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🤷‍♂️

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screenshots don't do the differences justice either

dense sapphire
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it really just depends on the scene, but to say the default is always more accurate is just wrong

polar summit
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it's a wash over the whole game visually, except like a grace moment at the start of the game imo

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but it off helps an insane amount for ghosting

winged apex
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can saves be transferred in this game

polar summit
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I think so

winged apex
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i mostly overwrote my saves so I don't have one in that area

polar summit
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I have saves everywhere in the game from my speed run

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Can't DM them, I don't have nitro

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sadg

winged apex
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pixeldrain

polar summit
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Sent

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I'm sure you'll find places where ibl on looks better but i found it to be a wash throughout the game 🤷‍♂️

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the biggest difference was in motion

fickle dust
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excuse me what is ibl and how do I turn it on or off

winged apex
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yeah other ppl saves don't work

polar summit
polar summit
fickle dust
polar summit
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can't do anything with it rn tho since u need reframework for it

fickle dust
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with the EXE swap

polar summit
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oh I see

fickle dust
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where is the discord link

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for ultra

polar summit
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there is a discord link if you scroll down a bit

fickle dust
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is this what I download >?

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the highest pinned msg

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also what settings do u use apart from IBL off ? @polar summit are there any ready made presets or I need to do everything myself

polar summit
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the way it looks in the screenshot is how it should look if you want to have it off

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it is on by default

fickle dust
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so what does this ultra mod do even

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other than this ibl thing

polar summit
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well its under ultra minus for a reason

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it just exposes a bunch of settings to tweak

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The questions are better directed there tho

fickle dust
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the game without ultra mod has ibl on by default yes ?

polar summit
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correct

fickle dust
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i see tyy

polar summit
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even with it installed it's still on by default afaik

fickle dust
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do I drop the lua file

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in install folder

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or somewhere specific

polar summit
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reframework/autorun

signal sky
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I was planning on getting one for the secret puzzle lol

fickle dust
signal sky
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Im too lazy to do it myself but I want the points

polar summit
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tbf that puzzle is tedious as hell

civic cairn
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light work compared to cod zombies 😎

sweet estuary
signal sky
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Cause there isn’t one

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Other than the points

polar summit
signal sky
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20K?

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Not that many even

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You get more for the speedrun

polar summit
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yep

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but technically you could fit part of the puzzle into the speedrun

signal sky
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Yeah I could totally do it I’m just mega lazy to do it lol

austere hare
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ngl, I did the save thingy because I thought there was a Steam achievement at the end of it...

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Had to fill up all my saves for it to recognise the save file

signal sky
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Could you share the save you used?

austere hare
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Ehh, I don't have the file anymore, but it's still up on Nexus. You'll also need another app that can decrypt and encrypt save files plus the person's Steam ID

austere hare
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yeah...

signal sky
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That seems sketchy af

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I might pass lol

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I wonder if I can still get all the stuff I want without those 20K points

unkempt seal
unkempt seal
dense fjord
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is it necessary to launch the game through the U+ client OR have U+ running in the background to have the settings work?

analog apex
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why i can't shoot leon car heihachiPlasma

unkempt seal
regal needle
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Has there been any new updates to Requiem? Game was running fine, updated the REFramework and reno file. Crashed to Desktop twice today trying to launch the game. I don't even get to the game menu.

sonic musk
formal grotto
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yes I've downloaded 300mb right now. And it crashes to desktop now

regal needle
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Ah, so we wait for REFramework update then, that is fine 🙂

pliant maple
# regal needle Has there been any new updates to Requiem? Game was running fine, updated the RE...

Yes, the game was updated today and the update broke REFramework. The update doesn’t seem to add anything useful, so I would advise to not download it or to rollback to the previous version until REFramework is updated. Also, change the option in steam for the game (or any capcom RE Engine game TBH) to update when you launch the game, and if you see an update just go to offline mode until mods are stable with the patch

wary sierra
wary sierra
unique snow
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might work soon again

signal sky
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Should be working again, there´s new build

eternal hinge
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Re9 got me revisiting older re games

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I wonder if it's possible to have RenoDX work in dx9 games lol

fleet veldt
signal sky
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Imma do a full replay of the series soon cause why the fuck no

eternal hinge
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Should keep me busy until Death Stranding 2 PC port

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Which I really really hope gets a RenoDX mod cuz I loved it for DS1

fierce wedge
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already bought it

eternal hinge
fleet veldt
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Seems to be all working as intended with latest updates of Reno and framework.

fleet veldt
heavy sleet
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so guys since reframework has been updated I just have to move the new ddl file to the game folder and also reinstall the new Reno HDR mod and thats it right?

fierce wedge
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ya just drag new dinput8.dll and renodx-re9requiem.addon64.dll and you're done

heavy sleet
fickle dust
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I can kinda understand now why there are so many console andies

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Press play and forget (even with suboptimal exp often)

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I guess you can kinda do the same with pc

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But if you are a lil autistic like me

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You can’t kekpepehands

inland topaz
fickle dust
dire helm
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All that matters is "are you having fun?"

fickle dust
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Is 90 fps no fg better than 117 fps with 2x fg at 4k dlss Q (120hz screen)?

fickle dust
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When is FG a consideration?

inland topaz
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Lower the base frame rate, the worse frame gen is

fickle dust
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My base is around 90

inland topaz
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So it works well at pushing you into very high fps ranges

fickle dust
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With dlss q

inland topaz
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You’re only going from 90 to 117 with fg?

fickle dust
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Yes cuz reflex caps it to that

inland topaz
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Ah so yeah don’t use it there

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Because with fg you’re real fps cap is actually half

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Half of those 117 are generated

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So you’re input has no effect

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So actually you’re getting 58/59 fps

fickle dust
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It’s a lg c1 tv with 5090 and 9800x3d

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On re9

inland topaz
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Pt?

fickle dust
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Pt on everything max

inland topaz
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Yeah if you’re holding 90 consistently, just leave it at that

fickle dust
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On 4k is dlss Q and Balance big diff ?

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Quality wise

inland topaz
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With the newer models, it’s hard to tell unless you know what to look for

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It also varies game by game because some devs use internal resolution and others use output to calculate some effects

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God of war ragnarok for example looks pretty bad as you go down to balanced and performance because they use a percentage of internal resolution for reflections instead of a percentage of output resolution

fickle dust
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So if my monitor was like 240 and my base was 120 or so then fg would make sense ?

inland topaz
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Unless you’re somewhere near 60, in which case 2x is fine

fickle dust
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What about reflex vs boost

inland topaz
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But for 90 fps, you’re gonna trade a little bit of smoothness for proportionally much higher latency

fickle dust
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Actually I am in the basement as grace and i get around 83ish

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Hmm

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Maybe drop to balance

inland topaz
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It’s safe to just turn on boost imo

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Unless you’re really concerned about saving 12 cents a month on your power bill lol

inland topaz
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Model M performance is kinda absurdly good

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Or you could go the other way and do DLAA with 2x, but idk what frame rate you’d get with dlaa

fickle dust
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I am forcing preset E with RR

inland topaz
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Ohhh rr right

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Forgot

inland topaz
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TL;DR if you’re using framegen, calculate your fps cap taking the reflex cap and dividing it by your frame gen multiplier

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So 116/2 =58 actual fps

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So you’ll lower your real fps with fg(which is what matters for how the input feels) but it’ll look a bit smoother

inland topaz
fickle dust
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Ngl I dont see a diff between balance and quality

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At least on 4k

polar summit
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did they actually improve the ghosting in the last patch

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or am I tripping

wary sierra
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Wonder if Crimson Desert will get a RenoDX treatment, since it seems to be a looker too - especially night scenes.

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Thanks for letting us know about the REFramework update! 🙂 Have a nice weekend guys

polar summit
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it looks a bit better now? but ive been awake for a while so my brain is kinda cooked

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more so than usual anyway (:

fickle dust
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Is this shaking caused by RR ?

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Is it called noise ?

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Also what’s up with the map being all blurry and fked up from afar ?

polar summit
polar summit
fickle dust
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Otherwise no flickering

polar summit
fickle dust
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After the elevator cutsene

winged apex
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It's a bug that happens in that specific moment

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already been discussed

fickle dust
winged apex
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pointing out that it's been documented before

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hasn't been fixed

winged apex
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was anyone able to figure out if this patch actually did anything

green zenith
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It’s better to choose more aggressive upscaling for me rather than frame gen

dense sapphire
pliant maple
# green zenith Smoother but with additional artifacts. It’s not very bad with newer models, but...

MFG 4x is useful for people with 240Hz displays or above. You target 70fps before enabling frame gen to get the motion smoothness of 240fps at the cost a slightly higher latency compared to the original 70fps + the artifacts that comes from the generated frames. In a more organized way: You need a base of 70 real fps that will probably drop down to 60fps because of the cost of generating those frames, then the frame gen does its work but the display has to be capable of accepting those generated frames or it will negatively result in more generated frames:

2x: 120Hz or above
3x: 180Hz or above
4x: 240Hz or above
5x: 300Hz or above
6x: 360Hz or above

For example if you are at 100fps real frames and you turn frame gen 2x in a 120Hz display, the cost of frame gen will drop the fps to 90fps but the display cannot accept 180fps, so it will drop the real frames from 90 to 60 in order to generate frames to the 120fps target. You would notice a big difference in latency (100 real frames vs 60 real frames + frame gen input latency). Real frames will always be better than generated frames, but generated frames are useful to smooth the camera movements and motion in tough to render games above 60fps when a display of 120Hz or above is used.

fickle dust
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If I miss a file and want to get the “read all files” challenge, can I do it in a new play through if I read the one missing file or do I need all files all over again ?

pliant maple
serene shore
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@fierce wedge generational cook with the latest update. Absolute perfection.

brisk yarrow
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Does the latest patch break REframework?

serene shore
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The latest reframework nightly fixes it

brisk yarrow
formal tapir
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new nvidia kernel on linux fixes the game, can use reframework but reshade doesnt work at all even with just the dll and no addons or shaders

carmine lantern
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Digital Foundry is now fully independent! Join the DF Supporter Program and support the team: https://bit.ly/3jEGjvx

We've spent time looking at Crimson Desert on PC's ultra settings and, of course, how it presents on PlayStation 5 Pro. But what we haven't shared until now is the most transformative upgrade available to high-end PCs: superior R...

▶ Play video
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Crimson desert taking capcom’s spot for worst stock rt denoiser?

formal tapir
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they got copilot making the denoiser over there

carmine lantern
inland topaz
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But rr exist

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So we’re chillin

carmine lantern
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Hopefully their rr implementation is better than requiems

signal sky
faint wharf
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feels kinda weird to have the default shadow contrast be 42 lol

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figure it would just be 50

fierce wedge
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The purist preset is if you want accurate

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I thought that was too contrasty

sonic musk
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tbh both sRGB and BT709 match in SDR with the proper EOTF, so I think the vanilla HDR is more correct than not
UI was probably done by a different team
The purist preset with the second LUT scaling maxed out and SDR emu off matches BT709 with the 2.4 EOTF
And sRGB with sRGB EOTF

sonic musk
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This is ELI5

sweet estuary
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Damn

polar summit
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But it’s like so ugly in this game

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It’s lifted but shadow detail is still lacking

sonic musk
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Tbh I think it looks fine

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Never thought it looked washed out like the previous games

sweet estuary
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What’s the point of 2.4 gamma which displays use it?

waxen schooner
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just bought the game, hyped to see what you guys did to it

polar summit
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Vanilla hdr reminded me of aw2 a lot actually

small igloo
sonic musk
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And the luts not being scaled properly

waxen schooner
polar summit
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BT709 is commonly used for creator work which specifies 2.4 gamma

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Afaik 2.4 gamma is also meant for darker viewing environments

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While 2.2 and sRGB for brighter

fierce wedge
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The lut scaling is just a hack to add more contrast

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Their LUTs are using acescc

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Which clips blacks

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So I add back some contrast

polar summit
fierce wedge
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They add more contrast afterwards anyway

polar summit
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Ah right

fierce wedge
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Idk I think they just like crushed

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The re2 trailer looks horrific

polar summit
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I mean yea i get it i also like it crushed sometimes lmao

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But make it black then

sweet estuary
sonic musk
fierce wedge
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The vanilla hdr has higher exposure than SDR

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I forgot to check how it compares to bt709 option

sonic musk
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I don't mean exposure

fierce wedge
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So for vanilla hdr

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If you remove the paper white slider that it has

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You end up with an image that’s brighter

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Which is baked into the LUTs

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So you’d have to make the paper white slider less than 1.0

fierce wedge
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To get it to line up with SDR at 100 nits

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Which would end up resulting in lower exposure leading into the lutbuilder

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So more clipped stuff

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Idk shit is weird

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They baked stuff into LUTs

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And by stuff it’s probably just literally aces

sonic musk
fierce wedge
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Ya I do ~0.76 exposure but I do it inside the lutbuilder. The input to the lutbuilder I make match up

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I sort of had to hack stuff to get it to match up

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The upper midtones

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Are also dimmer compared to sdr

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In their tonemapping

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So I add a little bit of a highlight boost

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Anyway the vanilla hdr is probably closer to the bt709 encoding option in sdr

civic cairn
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My goat

sonic musk
#

The first one is SDR BT709 with G2.4 decode

snow carbon
#

But I haven't had a chance to test after Capcom patched the game so I don't know if my install is also borked right now

prime basalt
#

Anyone have a bunch of default hdr to renodx comparisons for this game?

#

my friend is getting a oled and he likes this game so i wanted to show him some but i don't have the game.

snow carbon
#

I was asking Clara if it was a Linux update that borked Reshade for them or if it was like that prior

valid shell
#

does reframework have some toggle that fixes the low res depth of field?

sweet estuary
serene shore
sonic musk
#

I dunno if it even do anything

#

But in the other games it helped with the banding, so I fugured it can't hurt

polar summit
#

Might show in specific moments like film damage does, dunno

fierce wedge
#

in previous games the toggle called film grain controlled that noise parameter

#

but now they have a separate film grain parameter

#

so thats probably unused

heady arch
#

removed fog dithering ? So nothing can fix it

fierce wedge
#

forge is prob smart enough to fix it

#

but he doesn't like resident evil

dense fjord
fierce wedge
#

looks like a mobile game

#

@rich smelt type game

#

wait nvm

#

I see all the menus

#

ya def forge type game

#

menu slop

rich smelt
#

dafuq

fierce wedge
#

what was that thing I said

#

about meme games

#

with the subtitle

#

x : y

rich smelt
#

Cad software type game

rich smelt
#

Is their fog dookie?

#

Need to check what sort of sampling / filtering they are using

#

might be using some shit version

fierce wedge
#

has a ton of banding

rich smelt
#

and its not caused by resources?

#

if you can send me the shader code

fierce wedge
fierce wedge
#

same issue in other RE games

rich smelt
#

I will check code

#

sometimes devs do abysmal stuff

#

its just this shader?

#

or are ther more permutations?

dense fjord
fierce wedge
rich smelt
#

tried all of them

rich smelt
fierce wedge
#

Ya

rich smelt
#

VK decomp still omits names

fierce wedge
#

VK decomp can have names

#

Like I saw one of my own compiled shaders had stuff like srgbencode()

#

Also vk decomp can show the individual functions as separate code blocks outside of main()

rich smelt
# fierce wedge I slapped dithering on at the end but that ended up smearing. This shader runs b...

lmao so I found the following

  1. hardware trilinear sampling so shit pixelation (this is what tricubic b-spline fixes)

  2. inscatter uses RGB radiance directly for the voxels, interpolation tends to have make errors highly visible (I have opacity aware tricubic filtering to solve)

  3. one of the textures also uses hardware trilinear sampling so gets cooked again (use tricubic)

  4. 8bit quant for albedo and emissive. probably primary source of banding which is why upgrades didnt help, shader code itself is cooked

  5. has a rangeCompress which squashes everything even further

  6. has no dither or stochastic noise

fierce wedge
#

Rangecompress value is just 1

rich smelt
#

it doesnt get lower?

fierce wedge
#

The dithering I slapped on at the end fucked with denoising

rich smelt
#

in that case it should do anything worse

fierce wedge
#

Where I tested it I got 1.0

rich smelt
#

yes because it doesnt need dither

fierce wedge
#

So it did nothing

rich smelt
#

it need stochastic noise

fierce wedge
#

And I tested it at the worst area

rich smelt
#

that matches jitter

#
  • and a + makes 2 + type deal
#

basically you need tricubic b-spline filtering

#

then remove the 8bit quant

#

IS-FAST noise might not be needed here since it might mess with RR

#

but if you can match the IS-FAST with the base game jitter it uses for RR, DLSS, TAA then it will look better

#

// --- 1.8c Tricubic B-Spline Texture3D Sampling ------------------------
//
// Samples a Texture3D with cubic B-spline filtering using 8 trilinear taps
// instead of 64 point samples. Same principle as 1.8b extended to 3D.
//
// *** This is the primary function for improving volumetric fog quality.
// Replace the game's trilinear Texture3D.Sample / SampleLevel call in
// the fog compositing shader with this function. ***
//
// Cost vs trilinear: 8× texture bandwidth, negligible ALU overhead.
// Cost vs full tricubic: 8× vs 64× samples — massive saving.
// Quality: eliminates voxel block boundaries. The B-spline kernel has C²
// continuity (continuous 1st and 2nd derivatives).
//
// tex: 3D fog volume texture.
// samp: Sampler with LINEAR filtering (MUST be trilinear, not point).
// uvw: Normalised 3D texture coordinates [0,1]³.
// texSize: Volume dimensions in voxels (e.g. float3(160, 90, 64)).
// Returns: Tricubic-filtered float4 (typically RGB = inscatter, A = α).
float4 SampleTricubicBSpline(
Texture3D tex,
SamplerState samp,
float3 uvw,
float3 texSize
) {
float3 coord = uvw * texSize - 0.5;
float3 f = frac(coord);
float3 icoord = floor(coord) + 0.5;

float4 wx = CubicBSplineWeights(f.x);
float4 wy = CubicBSplineWeights(f.y);
float4 wz = CubicBSplineWeights(f.z);

float3 g0 = float3(wx.x + wx.y, wy.x + wy.y, wz.x + wz.y);
float3 g1 = float3(wx.z + wx.w, wy.z + wy.w, wz.z + wz.w);

float3 h0 = float3(-wx.x / g0.x,
-wy.x / g0.y,
-wz.x / g0.z);
float3 h1 = float3((wx.z + 2.0 * wx.w) / g1.x,
(wy.z + 2.0 * wy.w) / g1.y,
(wz.z + 2.0 * wz.w) / g1.z);

float3 voxel = 1.0 / texSize;

// 8 trilinear tap positions (all 2³ combinations of h0/h1 per axis)
float3 p000 = (icoord + float3(h0.x, h0.y, h0.z)) * voxel;
float3 p100 = (icoord + float3(h1.x, h0.y, h0.z)) * voxel;
float3 p010 = (icoord + float3(h0.x, h1.y, h0.z)) * voxel;
float3 p110 = (icoord + float3(h1.x, h1.y, h0.z)) * voxel;
float3 p001 = (icoord + float3(h0.x, h0.y, h1.z)) * voxel;
float3 p101 = (icoord + float3(h1.x, h0.y, h1.z)) * voxel;
float3 p011 = (icoord + float3(h0.x, h1.y, h1.z)) * voxel;
float3 p111 = (icoord + float3(h1.x, h1.y, h1.z)) * voxel;

return g0.x * g0.y * g0.z * tex.SampleLevel(samp, p000, 0)
+ g1.x * g0.y * g0.z * tex.SampleLevel(samp, p100, 0)
+ g0.x * g1.y * g0.z * tex.SampleLevel(samp, p010, 0)
+ g1.x * g1.y * g0.z * tex.SampleLevel(samp, p110, 0)
+ g0.x * g0.y * g1.z * tex.SampleLevel(samp, p001, 0)
+ g1.x * g0.y * g1.z * tex.SampleLevel(samp, p101, 0)
+ g0.x * g1.y * g1.z * tex.SampleLevel(samp, p011, 0)
+ g1.x * g1.y * g1.z * tex.SampleLevel(samp, p111, 0);
}

#

// --- 1.8g Opacity-Aware Tricubic Haze Sampling (3D) -------------------
//
// The full GoT-quality pipeline in a single call:
// tricubic B-spline + inscatter/opacity separation
//
// For each of the 8 trilinear taps:
// 1. Sample RGBA (RGB = inscatter, A = opacity)
// 2. Decompose: ratio = L / α
// 3. Accumulate ratio and α with B-spline weights
// After all taps: recompose final L = filtered(L/α) · filtered(α).
//
// *** This is the recommended function for maximum volumetric fog quality
// improvement in RenoDX game mods. It combines both anti-aliasing
// techniques in a single pass at 8 trilinear-tap cost. ***
//
// tex: 3D fog volume texture (RGB = inscatter, A = opacity).
// samp: LINEAR sampler.
// uvw: Normalised 3D texture coordinates [0,1]³.
// texSize: Volume dimensions in voxels (e.g. float3(160, 90, 64)).
// Returns: float4(filtered_inscatter.rgb, filtered_opacity).
float4 SampleTricubicBSplineHaze(
Texture3D tex,
SamplerState samp,
float3 uvw,
float3 texSize
) {
float3 coord = uvw * texSize - 0.5;
float3 f = frac(coord);
float3 icoord = floor(coord) + 0.5;

float4 wx = CubicBSplineWeights(f.x);
float4 wy = CubicBSplineWeights(f.y);
float4 wz = CubicBSplineWeights(f.z);

float3 g0 = float3(wx.x + wx.y, wy.x + wy.y, wz.x + wz.y);
float3 g1 = float3(wx.z + wx.w, wy.z + wy.w, wz.z + wz.w);

float3 h0 = float3(-wx.x / g0.x,
-wy.x / g0.y,
-wz.x / g0.z);
float3 h1 = float3((wx.z + 2.0 * wx.w) / g1.x,
(wy.z + 2.0 * wy.w) / g1.y,
(wz.z + 2.0 * wz.w) / g1.z);

float3 voxel = 1.0 / texSize;

float3 positions[8];
positions[0] = (icoord + float3(h0.x, h0.y, h0.z)) * voxel;
positions[1] = (icoord + float3(h1.x, h0.y, h0.z)) * voxel;
positions[2] = (icoord + float3(h0.x, h1.y, h0.z)) * voxel;
positions[3] = (icoord + float3(h1.x, h1.y, h0.z)) * voxel;
positions[4] = (icoord + float3(h0.x, h0.y, h1.z)) * voxel;
positions[5] = (icoord + float3(h1.x, h0.y, h1.z)) * voxel;
positions[6] = (icoord + float3(h0.x, h1.y, h1.z)) * voxel;
positions[7] = (icoord + float3(h1.x, h1.y, h1.z)) * voxel;

float weights[8];
weights[0] = g0.x * g0.y * g0.z;
weights[1] = g1.x * g0.y * g0.z;
weights[2] = g0.x * g1.y * g0.z;
weights[3] = g1.x * g1.y * g0.z;
weights[4] = g0.x * g0.y * g1.z;
weights[5] = g1.x * g0.y * g1.z;
weights[6] = g0.x * g1.y * g1.z;
weights[7] = g1.x * g1.y * g1.z;

float3 ratioSum = 0;
float alphaSum = 0;

[unroll] for (int i = 0; i < 8; i++) {
float4 s = tex.SampleLevel(samp, positions[i], 0);
ratioSum += weights[i] * HazeDecompose(s.rgb, s.a);
alphaSum += weights[i] * s.a;
}

return float4(HazeRecompose(ratioSum, alphaSum), alphaSum);
}

#

This is the noise

#

so you have to bind it as an SRV to the shader

#

ctrl + F for both IS-FAST and tricubic

rich smelt
#

@fierce wedge you implement?

#

did my slop make the game goodier

fierce wedge
#

haven't changed it yet

#

have to update ass creed rn

sweet estuary
rich smelt
#

or you can implement with some C++ code in addon

#

You'd be surprised at the amount of improvements that can be made

#

just shader side

sweet estuary
#

oh

sweet estuary
noble veldt
#

Finally started playing the game tonight.....Prisoner of the Moment, but with Musa’s RenoDX patch, full path tracing, and max settings on a 5090… this is honestly incredible. The deep black contrast paired with the 2000-nit peak brightness on my display looks absolutely stunning. Add in the Dolby Atmos audio and I couldn’t be more impressed with the overall experience.

opaque tide
#

damn happens more often after i got to racoon city

#

gonna try update to latest driver

#

using the hotfix one rn

polar summit
#

My OC was stable in everything i threw at it

#

Except this game

opaque tide
#

crashed UV or OC

#

i havent tried stock

#

but most of my OC worked all games

#

except this one

polar summit
#

🤷‍♂️

#

I’d try stock for a bit see how it goes

#

Wouldn’t leave it past it just being the drivers tho

opaque tide
#

guess i'll just DLSS to Balanced and play with stock a bit

fickle dust
#

Fking hell dlss perfomance really is black magic on 4k tv

#

Free fps fr

polar summit
# sonic musk this is what I roll with

I thought SDR had lifted black, but it doesn't, actually looks really good (for sdr). I think these settings replicate what they meant HDR to look like.

unkempt seal
queen kernel
#

Musa with the lastest updates for RE games ^

#

both Requiem and 4 look like pretty substrantial improvements to me

#

haven't tried the others yet

formal tapir
snow carbon
snow carbon
formal tapir
snow carbon
formal tapir
#

honestly im just sticking to dual booting for any newer games

#

helps with reducing procrastination too so

snow carbon
#

I was pondering about that as well but since I already enrolled keys I decided to stick with it

dense fjord
fickle dust
dense fjord
# fickle dust Yea

I have a 4070ti, 32gb ram and 7800x3d. I too use performance dlss but im wondering if i should try 3840x2160 instead of 2560x1440 on my 4K TV

fickle dust
#

With the 5090 I either do 4k120hz with the tv for cinematic games or 1440p240hz for more casual games using an oled monitor

fickle dust
#

Or you also on a 1440p monitor

dense fjord
fickle dust
civic cairn
#

do you all use any remote play or just straight up connected to the tv?

fickle dust
#

I only use steam link to play the bazaar and slay the spire 2 on the go xdd

civic cairn
#

I wanna experience playing on da tv but my LG is across the map from my pc 💔

civic cairn
#

Uhhhhhhh I have no idea

fickle dust
#

My tv is also kinda across the room from pc so I use a long ass hdmi cable

#

From amazon

civic cairn
#

I may mess with remote playing just to see if it’s worth getting a long hdmi

fickle dust
#

I paid 30 euro for a 7.5 metre cable

#

Very small price to pay

#

Back in 2022 that is

#

Maybe nowadays will be cheaper

brisk tulip
#

Kind of a funny thing, but this preset (and the "preserve shadow detail" preset) is what got me to realize t hat 165hz and VRR were crushing blacks hard in HDR.

fading isle
#

Almost all oleds i tried are very fiddly and sensitive with refresh rates

polar summit
#

They have different gammas at different refresh rates

fading isle
#

My current tv (lg g5) crushes blacks pretty hard but only when 165hz and gsync both are active, but 120hz is fine either with gsync on/off. My monitor (alienware aw2725d) crushes blacks when 240 or 280hz is selected, but it's fine with 165hz. If you select peak 1000 - you get bonus black crush on top of that 😄

quasi lodge
#

it is pretty amazing once you do all that though 2500 nits is gnarly

opaque tide
#

stock worked well

sturdy tide
sturdy tide
# sweet estuary What hack

There was some janky way of forcing DV mode from PC, mostly to avoid HDR bugs that were present back then, but those are long since fixed.

#

I can't speak of 165Hz though, because I pretty much always play with 120Hz and 60 FPS cap, even if I didn't hate framegen with 2x 120Hz is enough, and 165Hz is not really enough for MFG.

noble veldt
#

I just use game mode HGIG on the G5 with a peak brightness set to 2000 nits. Maybe I'm leaving peformance on table but it looks great. I also have the G4 at a peak of 1500

fading isle
limpid ivy
#

@fierce wedge Please tell me about the file size and the relevance of the mod versions. Your current nexus mod weighs 831 kb, and here (https://github.com/clshortfuse/renodx/releases) it weighs 1.02 mb. Apparently the site was updated belatedly ? Which version is new ?

GitHub

Renovation Engine for DirectX Games. Contribute to clshortfuse/renodx development by creating an account on GitHub.

fierce wedge
#

the github auto builds

#

the date is irrelevant

#

and it uses a different compiler to build

#

but it takes time to merge from my fork

#

nexus is always newest for my mods

#

snapshot is just fucking all my stuff up tbh

#

shouldn't be there

last kiln
#

jee i wonder why

#

PUSH YOUR CODE ON GIT BE NORMAL

#

@crude laurel he's trolling me

fierce wedge
#

github doubles the work

#

have to constantly go back and forth and merge stuff to the main branch

#

and hope once that stuff gets merged to upstream it doesn't fuck up my main

last kiln
#

what

#

but

#

you code your thing

#

and then it can autoupload on git ?

#

and compile ?

#

isn't that how it works for everyone ? @oak maple

last kiln
#

i feellike he's clowning me because i'm french

#

he hates me smh

nocturne vine
#

What is more ease than telling anyone looking for help to just go to Nexus?

nocturne vine
#

That's not as friendly as Nexus.

#

Nexus is de facto mod platform, everyone knows it, trust it, uses it.

#

Just tell them to get it from Nexus, simple as that.

last kiln
#

having to make an account

#

blerg

#

we could have all automatized directly

#

why not both

nocturne vine
#

RDXC is a convenient tool, that takes more explaining before people can get to it. Not to mention, not everyone will want RenoDX for every game they play.

last kiln
#

we could have nexoos and snapshot nect to each other

nocturne vine
nocturne vine
oak maple
nocturne vine
last kiln
nocturne vine
#

You brought up RDXC.

last kiln
#

you say "people don't want renodx for all their games"

#

that's not the point

#

the point is to makes it easier

nocturne vine
#

That is the point, you asking them to install a tool only made for Reno is extra step, when they can download a single file off Nexus, a platform they know from modding.

#

Cause after all, all this is for newbies coming in and needing help.

#

Anyone regular here knows how to navigate.

#

Thus, for those newbies, Nexus remains de facto OG platform to grab 'mods', including RenoDX.

nocturne vine
last kiln
#

fine

#

i'll remove all links

fierce wedge
last kiln
#

and put musa is french

#

on descrption

fierce wedge
#

unless there's a way to do auto build for every branch

#

github would be stupid to allow that though

#

would waste an ass load of money

last kiln
nocturne vine
last kiln
#

hey don't hit punch kun

last kiln
#

done

#

musa me hate

rose belfry
#

I'd say, any copying of files, into proper folders, is not for newbies, especially if they don't even see file extensions,
for newbies is vortex
and for folks who want easy autoupdates of reshade, renodx, dc, is rdxc

#

my point is, it would be useful, helpful to have renodx mods anywhere in github (autobuilds or manual, doesn't matter) for easy autoupdates in rdxc,
it would also be helpful for newbies, as an alternative to vortex,
but ofc if musa prefers not to share his mods in github, it's his choice

fierce wedge
#

GitHub too hard

#

Either have to wait a few days for ShortFuse to merge

#

Or go back and forth between branches always pulling commits to main

#

Becomes a hassle when I go on my modding benders

quasi lodge
#

DV FMM is still the superior way to do HDR on the G5 according to the thread and the "experts" there

quasi lodge
#

if the problem has been resolved

sturdy tide
#

Oh, that HGIG thing is new to me, guess I'll switch to PRO 100x3

sturdy tide
#

Still not going to bother with DV instead of HDR for PC though, especialy since I've moved to Linux and it is probably impossible.
Even before fixes HDR bugs were very hard to catch, after the dudes it got immediately better in those specific cases, if there are still issues - oh well, as long as I don't see it is fine.

rose belfry
#

DoVi is for pre-encoded content, like netflix, it's no use in real time content like games

quasi lodge
#

at keast for g5

#

it doesn't apply dynamic tonemapping like you would think

#

@sturdy tide tldr HGIG is still bugged, baffeling really

sturdy tide
sturdy tide
heady arch
#

Oh My God

sturdy tide
#

Grace on the right kinda uncanny.

terse field
#

This is literally a fucking Instagram filter

#

It does not even look like her anymore

#

This is hell...

unkempt seal
heady arch
#

It does, look at the Starfield image

#

It can alter art design in some cases though

sturdy tide
#

What the hell is this, going to go AMD/native next if this is what NVidia future is.

#

DF weekly going to be interesting.

gritty pond
heady arch
#

DLSS 5 + RenoDX = Heaven

inland topaz
#

Yeah that’s… scary

#

Like I’m sacred for the future

#

That shit is gonna look this bad

#

I really really really hope there isn’t mass adoption of this

gritty pond
#

at least this slop is its own toggle like SR, RR and FG, so it can just be disabled and still use DLSS as we know it

stray finch
#

dlss yassify

quasi lodge
#

lmao i like it im a normie brain

#

grace looks kinda off but I think leon looks better

cinder wind
#

they have to tone down those AI filters on the faces lmao

quasi lodge
#

this is objective improvement imo

heady arch
#

I guess Capcom told NVIDIA THAT is how we want it to look, I don't think NVIDIA made those changes without dev approval

modest wharf
#

That's cool. The game just can't have any faces on screen. KEKW

heady arch
#

It changes the whole scene, not just the faces

#

DF has a video that showcases lighting differences in Oblivion Remastered, AC Shadows etc

quasi lodge
#

eyes are also and upgrade, but it looks like they added lip filler to her lmao

modest wharf
#

Sure, but people are going to be focused on the faces above all else. And it looks terrible.

heady arch
quasi lodge
#

the improvements to materials seems massive though forget the faces

heady arch
#

This is the new era of graphics, AMD is also preparing the FSR Next that does similar thing for PS6/Xbox Helix

quasi lodge
#

yeah also keep in mind that capcom was consulted so this has stamp of approval from them

heady arch
#

Yeah that's what I think, so they WANT Grace to look like that

#

Now put a RenoDX on top of it and GIEF 😄

quasi lodge
#

the eyes are a massive improvement they look so much more real IMO it changes her face too much though I would have to agree

coarse kettle
#

the thing is. it changes games colors. atleast seems like it

quasi lodge
#

yeah it seems to like make entire scenes more flat, but maybe it's actually more accurate I dunno

#

looks so overexposed

coarse kettle
#

i think i finally understand why they launched framegeneration x6...

unique snow
coarse kettle
#

the thing is... if we ignore the faces it actually looks better

modest wharf
#

Faces are pretty important though KEKLEO

unique snow
#

"I can fix her" vibes ...

unique snow
modest wharf
#

Think we all know the answer to that KEKW

quasi lodge
#

yeah but even the faces the eyes are SO much more detailed can we jsut keep those and leave the rest haha

coarse kettle
#

If we mod old games to accept DLSS, we can get “free” remastered 😂

quasi lodge
terse field
quasi lodge
unique snow
#

uncanny valley

#

I don't like either picture

#

but the second one doesn't fit the scene at all

quasi lodge
#

the first one dude's hair looks plastic lmao

unique snow
#

so does second one

#

it is just a shit model

quasi lodge
#

second one looks better like cmon dude yes it's uncanny valley for sure but we have to admit improvement

#

again shit just looks overexposed to me it's like the depth is just washed from it

fresh bison
coarse kettle
#

That’s why we have Musa 🤭

quasi lodge
#

yeah it does seem to change the colors entirely, but I guess a lighting revamp will do that

dense sapphire
# quasi lodge

This looks like shit and absolutely doesn't fit the scene

sweet estuary
sweet estuary
coarse kettle
#

To be fair I’m watching the video and blacks are crushed in DLSS5 OFF too

sweet estuary
quasi lodge
sweet estuary
#

I love AI upscaling

quasi lodge
#

the starfield showcases in this video are the best they don't look as out of place as the other ones

quasi lodge
#

there is a fever pitch like anti AI everything on the internet, like anti AI period of anything

modest wharf
polar summit
#

The memes are gonna be so good

sweet estuary
unkempt seal
quasi lodge
#

yeah of all the things in the video the broad AC shadows one looked the worst to me

#

the lighting looked super flat

sweet estuary
civic cairn
#

I’m fine with AI being a tool but not a replacement, DLSS5 is too much and it’s just going to inspire even more unoptimized and not creative work

polar summit
#

Just give me the iterative dlss improvement and remove the slop filter

velvet ferry
#

I'm gonna get hate for this but the faces are the main issue for me, rest looks better

heady arch
#

NVIDIA says DLSS 5 is designed to preserve artistic intent with per-scene controls

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Devs have full control

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so no worries about ''broken art design''

rich smelt
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bro... never give devs control

heady arch
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Grace has 3 different faces currently, 1 in non rt, 1 in RT and 1 in PT

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Soon she will have 4 with DLSS 5

stray finch
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like the tomb raider trilogy getting a new face each game, but worse

quasi lodge
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Todd Howard was consulted too

unique snow
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DLSS5 ON

dire helm
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Kill me

quasi lodge
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ironically I would like to see what it does to the grotesqueries of the game too

heady arch
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Starfield looks like garbage without it

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The biggest difference so far

quasi lodge
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the monster already looks so good though

unique snow
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DLSS5 ON

dense sapphire
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Starfield just looks like a bethesda game, I'll take that over an AI video look

dire helm
quasi lodge
dense sapphire
dire helm
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It comes up in every conversation at works and it's so boring

quasi lodge
dire helm
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Yup

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Speaking of soul, mine died when half the people in my meeting today said they put most emails through chatgpt first

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Let's all be the same

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We are RE zombies

quasi lodge
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is that a surprise? it's a necessity

dire helm
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Why is it?

sweet estuary
quasi lodge
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if your peers are using it for their writing and you aren't then they look better in a professional setting than you just how it is. You can use it to tweak and not rewrite in addition

dire helm
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Bullshit

quasi lodge
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I don't use it for in-company emails if it was client facing like proposals I probably would

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can't help but to think it's turning your brain into mush relying on it

dire helm
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If somebody emails me I want to see their personality

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Typos and all

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Imperfections

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Even as a client

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Not some bot

raw knoll
quasi lodge
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DF probably gonna take a heap of online criticism from this probably already are, they basically glazed it uncontrollably

unique snow
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john is posting on bluesky he had no idea

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he is not having a good time

quasi lodge
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it probably will be a toggle like faces, lighting, materials one for each should make most happy

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would love to see a pure environment one on RDR2

unique snow
#

RTX Neural Faces is a new generative AI algorithm that takes a rasterized face and 3D pose and generates an enhanced face in real-time. The high quality of the generated face is achieved via a pipeline that trains on offline-generated images taken at every angle, under different lighting and occlusion conditions, and with different emotive expre...

▶ Play video
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from Jan'25

dire helm
unique snow
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about this df video

dire helm
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Oh he didn't even know they were making it?

unique snow
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probably heavy NDA

unkempt seal
unkempt seal
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John might be the only real one there

unique snow
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yeah he posted "..."

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and he replied to a lot of people

unkempt seal
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I wonder how many different faces we'll be getting on the same character when in actual action, like rotating, different lightining etc and the engine will just be halucinating what it should be rendering

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plus the added 3 point overexposed lighting on every single character thus mitigating the point of PT is insanity

mental glen
unique snow
sweet estuary
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That’s why I hate it

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It doesn’t look like grace

dire helm
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This feels a very sad day

eternal hinge
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Introducing, Metal Gear Solid: Theta

dire helm
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Feels a big deal for DF, and John maybe

eternal hinge
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When I woke up today and saw it, I thought those were memes

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Or early April fools jokes

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3hr later: "oh wait those are real??"

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So there's no way in good faith....

unique snow
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In the DF discord John just denounced how he publicly hates AI and everything around it. The man is just overwhelmed by all the bullshit being thrown at him

dire helm
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Poor dude

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It's like the day you realise your parents know jackshit

sweet estuary
sweet estuary
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I like John

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He always seemed like a nice egg

unique snow
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I think this was just badly written

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so you can read it both ways

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but it was anti ai slop

sweet estuary
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Even if he likes saturation boosted HDR it’s just taste, and he had the wherewithal to say since he didn’t know about hdr much and he likes something different he won’t comment on it

sweet estuary
unique snow
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I'm reading a forum, but you can join the DF discord

sweet estuary
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Oic

eternal hinge
eternal hinge
stray finch
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severe overreaction on his part

unique snow
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he is getting spammed on bluesky

stray finch
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who cares if you weren't informed?

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so?

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ignore it

unique snow
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sure

stray finch
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also he's kind of slagging off his employer

eternal hinge
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It isn't exactly a nice experience being dogpiled online, and having his own opinions shouldn't = slagging off his employer

stray finch
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you can just walk away from it though, you dont have to respond

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bit risky tbh, i wouldn't do it if i wanted to remain employed

eternal hinge
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You kinda have to when your own integrity is being questioned as a tech journalist

stray finch
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lol none of them are journalists

eternal hinge
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Yk what I mean

stray finch
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no, journalist has a air of integrity about it, youtubers are something else

dire helm
unique snow
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classic

velvet ferry
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https://x.com/nvidiageforceuk/status/2033625439315399137?s=46

^ video. idk clearly it’s kind of hilarious and very uncanny especially for grace, but i really think when the tech is complete and ships in games it’ll look a lot better. 2 years everyone is playing with dlss 5 on

Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.

DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.

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Rn it must be so unoptimized they’re using a second gpu for just dlss5

dire helm
desert nebula
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If they can manage to make it respect artistic vision enough

velvet ferry
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lol imagine how cursed overrides would be for this. Forcing dlss5 fg into older games. Seems like it’ll need to be built for every game

polar summit
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I think the naming is a bit cooked

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Like DLSS 3 being frame generation

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From what I’ve read so far the ai slop seems to be separate from normal upscaling much like frame gen

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Not sure tho

velvet ferry
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I think it’s supposed to be a different frame gen model

polar summit
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Maybe that yea

heady arch
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just give us photorealism already

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the ultimate goal is the Matrix simulation, lifelike visuals

dense sapphire
unique snow
velvet ferry
# dense sapphire DLSS 5? It's not a fg model

“In fact, DLSS 5 is integrated into frame-gen, which makes sense - after all, using this lighting technique, every frame is now generated. And yet, the quality is there, with few if any of the inconsistencies and mistakes typically seen within photo-realistic generated AI.”

Dunno what this means from https://www.digitalfoundry.net/features/nvidias-new-dlss-5-brings-photo-realistic-lighting-to-rtx-50-series

Digital Foundry

A massive technological leap for graphics - and we've been hands-on with four games.

mental glen
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bro if this is like not standalone then its actually over

unkempt seal
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Imagine thinking this looks better. There's people that legit think the one on the right looks good? Let's just make up random studio white lights out of NOWHERE-ville and light EVERYTHING

velvet ferry
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I am sure you’ll always be able to use normal dfg, mfg and fg without dlss5

polar summit
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Just that it’s forced on

velvet ferry
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Yeah I think it’s troll they showed this off thinking it’s ready

inland topaz
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the right looks like a bomb is exploding over the city, ready to turn it to cosmic dust

velvet ferry
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But I think they cooking

mental glen
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yea themselves

thorny grotto
rich smelt
unkempt seal
unkempt seal
rich smelt
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ofc

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grok knows