#Resident Evil Requiem
1 messages · Page 14 of 1
Most of the time I just use the in-game reflex setting or ullm if reflex is not available + vsync on (forced on if Im using dlss fg)
what about frame start vs frame presentation ?
That doesn’t do anything btw
It’s just a setting for the fps graph
Did they just update the game today? Game keeps crashing as soon as "checking addons" pops up at the start right before main menu 🫤
yes , if you updated game , you need to wait for re framework to update to keep playing with renodx.
Fml...I was about to try out insanity mode zz
you can always disable framework and renodx until update comes
yes that setting is only for the osd graph if youre using it
this setting controls the rtss limiter
so if rtss says fps limit to 114 and ingame reflex caps it at 116 which one is correct
and this controls the behavior of reflex injections
rtss will override since it's lower
it does that on purpose because it can pace a little more precisely than reflex
yes, though again i feel like just not messing with reflex + vsync on is fine in most cases
especially in this game
so close rtss and let vsync handle the limiting ?
up to you if you actually notice the slightly worse pacing in vrr, i often don't
i would yeah, i rarely use rtss these days
the set and forget method is just reflex + vsync lol
Using this screwed my blacks up (black looked greyish)
so for this game in particular i just did everything with ingame reflex set to on+boost and vsync forced on for the game profile in nvcp since i was using dlss fg
it would stutter sometimes and make my oled flicker due to traversal or whatever but a more precise limiter wouldn't fix that
Did you try the newest hotfix driver? It fixed the flickering for me (never had stuttering though) but introduced slight ghosting instead - I had to set dlss on balanced and it's much less evident with higher fps
i platted the game before some of those updates landed
will jump back in when they add new content though
Definitely try it soon. Frame pacing is also better and smoother on the hotfix driver
Yeah I’m getting that too
Hotfix driver or the latest game ready driver ? There is also studio version of the latest driver
Musa, this new update f-ing bangs. And I'm using the default preset now instead of preserve shadows.
what changed
Can someone check if the implemented dualsense haptics with the new update ?
agree the new default preset is really good.
not yet
is capcom actively trying to make reframework not work or is it just a consequence of updating
me too bro a RR update is a must, espeically with all the new games using RR in the next few months like Control resonant, etc
The only thing you can do to improve quality is using output scaling via optiscaler
It made a big improvement in re9 for a small cost
Explain, what is that
It lets you arbitrarily change the target output resolution for dlss and it’s downsampled back to your native
You can search in this thread it was discussed before
Is it any good for me who is running a 4k TV ?
Doesnt matter what you’re running
oh i still have the old files thankfully
any idea what latest update did
apart from what the site wrote
already have the hotfix installed so prob not much
i see some PT issues fixed but not sure what are the issues
i wish there was a way to equip the lighter with grace in later areas because it looks really cool and it's only used for a small section 😔
tru I preferred the lighter over the torch as well haha
595.76, no idea if there's a newer driver. This one is only 7-8 days old I think
don't know what he changed besides new settings values but I feel like the colors are much better now.
and not just the colors.
The price I have to pay for not reading this chat before booting the game. Hopefully there's gonna be a new reframe soon. At this rate, I might just switch wifi off before I play until they stop fucking with it with the patches
Adaptive triggers? Something else? What did the update add 👀
There's no patch note to be found sadly so not sure what changed. I finished the game about 10-11 hours ago and reframe was still working, booted it again 3-4 hours after and game kept crashing
minor fixes is the patch note for pc
Assuming if my game auto-updated im cooked until REF releases an update?
or just remove ref and any mods
hmmm my game has been updated but no crashes. i've even played with an older reframework version and it still worked.
buddy you're playing a game at release, patches are always inbound, don't buy games at release if you want a complete product
for anyone looking to temporarily downgrade
Where did you see
download_depot 3764200 3764201 5691830764668778509
if anyone needs the exe file from last update and doesnt wanna bother downloading it from the depot above you can let me know
actually nvm
it doesn't work for some reason
How long does ReShadework typically take to get updated?
Jeez im at like the end of the game lol
usually within 24h
Just check this every few hours
And? It was a tongue in cheek comment, and who said anything about wanting a complete product at release? (game's been out for 2+ weeks with a few updates already by the way)
what do you mean and? you're complaining about shit breaking at launch
Reframe breaking with each patch has been an ongoing issue for everyone, like huh? Are you ok buddy? And the game didn't even have an "update" button with blue background so I didn't even know there was one. Go pick a bone somewhere, buddy.
post a negative review on steam and mention it, only way they ever listen.
also use the survey they sent out and give feedback there
ok it finally worked
this is the correct depot you need to download to make the game work again with reframework if u updated
download_depot 3764200 3764203 5563925408499865260
you let it download for a few seconds just so it can produce the exe file, grab it and replace the same exe in re9 steam folder
close steam and reopen so you dont download the whole 80 gigs
tried to upload the exe here but I get blocked
anyway good luck ;p
yes and basically the default settings are good. you shouldn't be touching that AFAIK.
someone had the perfect gif
this is all the lore you need
Has there been patch notes yet?
Bro I was even doing output scaling 3x but it barely improved boiling etc
"minor fixes" that's it
Calling that a big improvement is wild kek
I did dlss Q with x3 and it was an improvement, the only time I was ever bothered by denoiser issues is some of the very dark areas as Leon where the denoiser could not cope
and a few times as grace on her hands when holding a gun in dark spots
on U+ discord people were swearing by it oO
because after a certain point there's diminishing returns and DLAA barely helps
Yeah barely helps is the issue
I’ll wait for RR 4.5
If that means waiting a year so be it
I have time and a big backlog

increasing the bounces from 2 to 5 also helped
That sounds insanely expensive
it's not
They took several days last time
and 5 is the max that the engine registers
opps that was last patch notes
This is me but with replaying Alan wake 2
Did you do ibl sampling off and output res scaling?
There’s barely any boiling
And if there is you can try preset E
That has other issues tho
ibl setting worsens visuals
That’s just not true
it is
It actually improves it in certain scenes
There is like a part at the start of the game that looks worse
But thats like so insignificant
Do you have any comparisons?
default
off
shading in wrong areas
materials affected too
its literally causing light leaking and other shit
huh
This is how I felt but eventually I caved because the game is just that good
Genuinely one of the best I’ve ever played
Which makes it even more sad to block it from other stores
people on U+ are just kind of stupid sometimes thinking they know better than the developers by fucking with the PT settings, potentially seeing an improvement in one place, but in reality it's mostly broken
same with half the people there promoting using the radiance cache which is even worse lol
yea ima be real with you
i struggle to see a meaningful difference there
Tim Sweeney does infact deserve bad things, I’m not gonna deny that lmao
it's a massive improvement though 🤔
I hate that mf 
literally look at the left side of the image the shelves and boxes
He’s also managed to from annoying ceo to genuinely cringe talking head on the internet
default actually looks worse to me in that spot specifically lmao
Bro was upset that he could see where his stolen macbook was
Because he was violating the thief’s privacy
I’m not making that up
Nahhhhh
He said that
Then no point trying to argue with you if you think light leaking looks better, it's literally shaded incorrectly, there is light coming from behind the shelves and boxes
turns into a glowing blob
@9to5mac @benlovejoy This feature is super creepy surveillance tech and shouldn’t exist. Years ago, a kid stole a Mac laptop out of my car. Years later, I was checking out Find My and it showed a map with the house where the kid who stole my Mac lived. WTF Apple? How is that okay?!
top left box you can see how most shading detail goes away
Hahaha
how is that okay 
you're so fixated on that one part
why is this box glowing
Genuinely a creature from space wearing a skin suit I think
compared to
these boxes are covered in a shiny material
and the shading stops working when you turn off IBL
how are you so confused
Yeah just read that, bro is fucking retarded but I knew that already

I'm not i just don't agree with you
even if that lighting is slightly more accurate as you say
the trade off im motion is absurd
and shouldn't be made
Nah
now moving the goalpost
Im not gonna change how the pt looks either
I just want the ghosting n boiling proper fixed
And that needs
New RR
Simple as that
light leaking and loss of correct shading and material properties
Not gonna do pathtracing for realistic GI only to fuck it so it’s not physically accurate anymore

it's such a wash off/on
are you dumb
no he didn't lol
off does look better here yea
both the images and labels are reversed
just put them in a different order but they're labled correctly
so it doesn't matter
@polar summit do you have more examples? I'm curious on what it's doing
off/on
under the stairs the corners look better with it on*
but the rest of the image loses tons of detail
I noticed in the warehouse that small rocks and rubble on the ground actually had visible shadows with IBL off, with IBL on they weren't visible
it really just depends on the scene, but to say the default is always more accurate is just wrong
it's a wash over the whole game visually, except like a grace moment at the start of the game imo
but it off helps an insane amount for ghosting
can saves be transferred in this game
I think so
i mostly overwrote my saves so I don't have one in that area
I have saves everywhere in the game from my speed run
Can't DM them, I don't have nitro
sadg
pixeldrain
Sent
I'm sure you'll find places where ibl on looks better but i found it to be a wash throughout the game 🤷♂️
the biggest difference was in motion
excuse me what is ibl and how do I turn it on or off
yeah other ppl saves don't work
is your game updated?
ultra+ mod
do u have a link
You can just join the ultra+ discord and scroll down to resident evil, the stuff is pinned there
can't do anything with it rn tho since u need reframework for it
i am still on older ver
with the EXE swap
oh I see
there is a discord link if you scroll down a bit
is this what I download >?
the highest pinned msg
also what settings do u use apart from IBL off ? @polar summit are there any ready made presets or I need to do everything myself
just that really, all the settings are quite experimental
the way it looks in the screenshot is how it should look if you want to have it off
it is on by default
well its under ultra minus for a reason
it just exposes a bunch of settings to tweak
The questions are better directed there tho
the game without ultra mod has ibl on by default yes ?
correct
i see tyy
even with it installed it's still on by default afaik
reframework/autorun
Wait YEAH?
I was planning on getting one for the secret puzzle lol

Im too lazy to do it myself but I want the points
no wae, gotta do it the hard way
tbf that puzzle is tedious as hell
light work compared to cod zombies 😎
@wet kiln Both of you are being dickheads bruh, the game is a complete product. You’re talking about an update breaking a mod LMAO
And the reward is ridiculous
Cause there isn’t one
Other than the points
how many points do you get?
Yeah I could totally do it I’m just mega lazy to do it lol
ngl, I did the save thingy because I thought there was a Steam achievement at the end of it...
Had to fill up all my saves for it to recognise the save file
Oh so it´s doable
Could you share the save you used?
Ehh, I don't have the file anymore, but it's still up on Nexus. You'll also need another app that can decrypt and encrypt save files plus the person's Steam ID
WHAT
yeah...
That seems sketchy af
I might pass lol
I wonder if I can still get all the stuff I want without those 20K points
I kinda hate this… why can’t we have one set and forget setting and that’s it
That’s vanilla lol
ya its unfortunate
Well yeah. But if one wants, you know, to attempt to improve. You could say the same thing about HDR.
is it necessary to launch the game through the U+ client OR have U+ running in the background to have the settings work?
No
why i can't shoot leon car 
It’s not a fully fledged u+ mod. It’s just a lua script for reframework
Has there been any new updates to Requiem? Game was running fine, updated the REFramework and reno file. Crashed to Desktop twice today trying to launch the game. I don't even get to the game menu.
https://github.com/praydog/REFramework/pull/1634
Hopefully this change will prevent REF from crashing every time the game is updated going forward
yes I've downloaded 300mb right now. And it crashes to desktop now
Ah, so we wait for REFramework update then, that is fine 🙂
Yes, the game was updated today and the update broke REFramework. The update doesn’t seem to add anything useful, so I would advise to not download it or to rollback to the previous version until REFramework is updated. Also, change the option in steam for the game (or any capcom RE Engine game TBH) to update when you launch the game, and if you see an update just go to offline mode until mods are stable with the patch
How do you enable Optiscaler (and DLSS enabler for instance in RE4) together with RenoDX and REFramework? Anywhere I have to change something?
AH so I wasn't going crazy. I did update sometime and forgot about it, couldn't run the game now. Thanks for the input!
might work soon again
Should be working again, there´s new build
Re9 got me revisiting older re games
I wonder if it's possible to have RenoDX work in dx9 games lol
https://github.com/praydog/REFramework-nightly/releases Its been updated.
It´s happening to a lot of people yeah
Imma do a full replay of the series soon cause why the fuck no
Should keep me busy until Death Stranding 2 PC port
Which I really really hope gets a RenoDX mod cuz I loved it for DS1
it will
already bought it
Digitally kisses your forehead*
Thank you, Death Stranding is my fav game
Seems to be all working as intended with latest updates of Reno and framework.
Close the curtains 
Not playing, just testing. Unfortunately my Office/gaming setup is in the living room. I lost my Media room to kids years ago.
so guys since reframework has been updated I just have to move the new ddl file to the game folder and also reinstall the new Reno HDR mod and thats it right?
ya just drag new dinput8.dll and renodx-re9requiem.addon64.dll and you're done
roger chief
thanks for doing god's work
I can kinda understand now why there are so many console andies
Press play and forget (even with suboptimal exp often)
I guess you can kinda do the same with pc
But if you are a lil autistic like me
You can’t 
must check pcgamingwiki first every time
But what if there are fixes unbeknownst to me…..
All that matters is "are you having fun?"
Is 90 fps no fg better than 117 fps with 2x fg at 4k dlss Q (120hz screen)?
Of course yes
Depends on the game and the frame rate you already have
Lower the base frame rate, the worse frame gen is
My base is around 90
So it works well at pushing you into very high fps ranges
With dlss q
You’re only going from 90 to 117 with fg?
Yes cuz reflex caps it to that
Ah so yeah don’t use it there
Because with fg you’re real fps cap is actually half
Half of those 117 are generated
So you’re input has no effect
So actually you’re getting 58/59 fps
Pt?
Pt on everything max
Yeah if you’re holding 90 consistently, just leave it at that
With the newer models, it’s hard to tell unless you know what to look for
It also varies game by game because some devs use internal resolution and others use output to calculate some effects
God of war ragnarok for example looks pretty bad as you go down to balanced and performance because they use a percentage of internal resolution for reflections instead of a percentage of output resolution
So if my monitor was like 240 and my base was 120 or so then fg would make sense ?
Yeah fg in general is a hard sell if you have a 120hz display
Unless you’re somewhere near 60, in which case 2x is fine
What about reflex vs boost
But for 90 fps, you’re gonna trade a little bit of smoothness for proportionally much higher latency
Actually I am in the basement as grace and i get around 83ish
Hmm
Maybe drop to balance
Boost just prevents the gpu from down clocking, in theory lowering latency in frame rate capped or cpu bound games
It’s safe to just turn on boost imo
Unless you’re really concerned about saving 12 cents a month on your power bill lol
Yeah I’d go to balanced or even performance if it means you can skip fg at that refresh rate
Model M performance is kinda absurdly good
Or you could go the other way and do DLAA with 2x, but idk what frame rate you’d get with dlaa
I am forcing preset E with RR
Don’t ask
45 fps with 5090 on dlaa
TL;DR if you’re using framegen, calculate your fps cap taking the reflex cap and dividing it by your frame gen multiplier
So 116/2 =58 actual fps
So you’ll lower your real fps with fg(which is what matters for how the input feels) but it’ll look a bit smoother
Higher than I expected tbh
I got both Crimson Desert and Death Stranding2, too bad both arrive at the same day! They really should have shipped Death Stranding one week earlier or later.
Wonder if Crimson Desert will get a RenoDX treatment, since it seems to be a looker too - especially night scenes.
Thanks for letting us know about the REFramework update! 🙂 Have a nice weekend guys
it looks a bit better now? but ive been awake for a while so my brain is kinda cooked
more so than usual anyway (:
Is this shaking caused by RR ?
Is it called noise ?
Also what’s up with the map being all blurry and fked up from afar ?
looks like vrr flicker maybe?
and this is just RR struggling
It’s only in those windows
Otherwise no flickering
where is this exactly
After you escape basement
After the elevator cutsene
I am unfortunately not camping the chat 24/7 😅
was anyone able to figure out if this patch actually did anything
Smoother but with additional artifacts. It’s not very bad with newer models, but still exists.
So I’m mostly trying to avoid framegen if my framegen is 80+
It useful mostly with path tracing in my opinion
It’s better to choose more aggressive upscaling for me rather than frame gen
Looks like preset E RR
MFG 4x is useful for people with 240Hz displays or above. You target 70fps before enabling frame gen to get the motion smoothness of 240fps at the cost a slightly higher latency compared to the original 70fps + the artifacts that comes from the generated frames. In a more organized way: You need a base of 70 real fps that will probably drop down to 60fps because of the cost of generating those frames, then the frame gen does its work but the display has to be capable of accepting those generated frames or it will negatively result in more generated frames:
2x: 120Hz or above
3x: 180Hz or above
4x: 240Hz or above
5x: 300Hz or above
6x: 360Hz or above
For example if you are at 100fps real frames and you turn frame gen 2x in a 120Hz display, the cost of frame gen will drop the fps to 90fps but the display cannot accept 180fps, so it will drop the real frames from 90 to 60 in order to generate frames to the 120fps target. You would notice a big difference in latency (100 real frames vs 60 real frames + frame gen input latency). Real frames will always be better than generated frames, but generated frames are useful to smooth the camera movements and motion in tough to render games above 60fps when a display of 120Hz or above is used.
If I miss a file and want to get the “read all files” challenge, can I do it in a new play through if I read the one missing file or do I need all files all over again ?
You can just read the missing files in your 2nd run. No need to re-read the already read files in your 1st run.
@fierce wedge generational cook with the latest update. Absolute perfection.
Does the latest patch break REframework?
The latest reframework nightly fixes it
Awesome!
new nvidia kernel on linux fixes the game, can use reframework but reshade doesnt work at all even with just the dll and no addons or shaders
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We've spent time looking at Crimson Desert on PC's ultra settings and, of course, how it presents on PlayStation 5 Pro. But what we haven't shared until now is the most transformative upgrade available to high-end PCs: superior R...
Crimson desert taking capcom’s spot for worst stock rt denoiser?
they got copilot making the denoiser over there
I was almost so sad for a second
But rr exist
So we’re chillin
Hopefully their rr implementation is better than requiems
Is not the denoiser fault. But the RT res
feels kinda weird to have the default shadow contrast be 42 lol
figure it would just be 50
I lowered it
The purist preset is if you want accurate
I thought that was too contrasty
tbh both sRGB and BT709 match in SDR with the proper EOTF, so I think the vanilla HDR is more correct than not
UI was probably done by a different team
The purist preset with the second LUT scaling maxed out and SDR emu off matches BT709 with the 2.4 EOTF
And sRGB with sRGB EOTF
ELI 5?
This is ELI5
Damn
Ya, both show lifted black just like vanilla hdr
But it’s like so ugly in this game
It’s lifted but shadow detail is still lacking
What’s the point of 2.4 gamma which displays use it?
just bought the game, hyped to see what you guys did to it
Ya for sure, but I was comparing it to something like alan wake 2 in my mind, where black is lifted but it feels more purposeful since it has tons of shadow detail
Vanilla hdr reminded me of aw2 a lot actually
enjoy man, this game is so awesome
Yeah I think vanilla is decent except for the double tonemapping
And the luts not being scaled properly
thanks !!
Almost every monitor and tv nowadays have different gamma options, including 2.4
BT709 is commonly used for creator work which specifies 2.4 gamma
Afaik 2.4 gamma is also meant for darker viewing environments
While 2.2 and sRGB for brighter
The lut scaling is just a hack to add more contrast
Their LUTs are using acescc
Which clips blacks
So I add back some contrast
Is this why shadows can lack detail?
They add more contrast afterwards anyway
Ah right
So Uuh, which preset/sliders should I use assuming I have a good display
Yeah but vanilla HDR has a slight flat black raise vs SDR
The second LUT scaling slider fixes it
The vanilla hdr has higher exposure than SDR
I forgot to check how it compares to bt709 option
I don't mean exposure
So for vanilla hdr
If you remove the paper white slider that it has
You end up with an image that’s brighter
Which is baked into the LUTs
So you’d have to make the paper white slider less than 1.0
this is what I roll with
To get it to line up with SDR at 100 nits
Which would end up resulting in lower exposure leading into the lutbuilder
So more clipped stuff
Idk shit is weird
They baked stuff into LUTs
And by stuff it’s probably just literally aces
Do you account for this in reno?
Ya I do ~0.76 exposure but I do it inside the lutbuilder. The input to the lutbuilder I make match up
I sort of had to hack stuff to get it to match up
The upper midtones
Are also dimmer compared to sdr
In their tonemapping
So I add a little bit of a highlight boost
Anyway the vanilla hdr is probably closer to the bt709 encoding option in sdr
My goat
Did it work for you on previous version before latest Capcom patch? I played a couple days ago with Reno enabled, named Reshade as dxgi.dll and used cachyos-proton 0207, anything newer didn't work
But I haven't had a chance to test after Capcom patched the game so I don't know if my install is also borked right now
Anyone have a bunch of default hdr to renodx comparisons for this game?
my friend is getting a oled and he likes this game so i wanted to show him some but i don't have the game.
you need new reframework
Yes, that I know and did actually remember to update before I headed off to work, just didn't have a chance to test it yet
I was asking Clara if it was a Linux update that borked Reshade for them or if it was like that prior
does reframework have some toggle that fixes the low res depth of field?
Ultra plus has exposed some DoF settings you could try those
what's up with the noise at 100% ? Does it help with banding or is it just personal preference ?
I dunno if it even do anything
But in the other games it helped with the banding, so I fugured it can't hurt
Might show in specific moments like film damage does, dunno
in previous games the toggle called film grain controlled that noise parameter
but now they have a separate film grain parameter
so thats probably unused
removed fog dithering ? So nothing can fix it
@fierce wedge any chance for RenoDX treatment for this? https://store.steampowered.com/app/3054690/NORSE_Oath_of_Blood/
looks like a mobile game
@rich smelt type game
wait nvm
I see all the menus
ya def forge type game
menu slop
dafuq
Cad software type game
whats this about?
Is their fog dookie?
Need to check what sort of sampling / filtering they are using
might be using some shit version
I slapped dithering on at the end but that ended up smearing. This shader runs before RR so that's probably why
ya upgrading to rgba16 doesn't help
same issue in other RE games
I will check code
sometimes devs do abysmal stuff
its just this shader?
or are ther more permutations?
it's like X-COM with cinematics
ya this is the only one
except every single xcoooom game is shite compared to the originals and remakes

tried all of them
zamn, it has all the function names. Is decompiler that good for SM6?
Ya
VK decomp still omits names
VK decomp can have names
Like I saw one of my own compiled shaders had stuff like srgbencode()
Also vk decomp can show the individual functions as separate code blocks outside of main()
lmao so I found the following
-
hardware trilinear sampling so shit pixelation (this is what tricubic b-spline fixes)
-
inscatter uses RGB radiance directly for the voxels, interpolation tends to have make errors highly visible (I have opacity aware tricubic filtering to solve)
-
one of the textures also uses hardware trilinear sampling so gets cooked again (use tricubic)
-
8bit quant for albedo and emissive. probably primary source of banding which is why upgrades didnt help, shader code itself is cooked
-
has a rangeCompress which squashes everything even further
-
has no dither or stochastic noise
Rangecompress value is just 1
it doesnt get lower?
The dithering I slapped on at the end fucked with denoising
in that case it should do anything worse
Where I tested it I got 1.0
yes because it doesnt need dither
So it did nothing
it need stochastic noise
And I tested it at the worst area
that matches jitter
- and a + makes 2 + type deal
basically you need tricubic b-spline filtering
then remove the 8bit quant
IS-FAST noise might not be needed here since it might mess with RR
but if you can match the IS-FAST with the base game jitter it uses for RR, DLSS, TAA then it will look better
// --- 1.8c Tricubic B-Spline Texture3D Sampling ------------------------
//
// Samples a Texture3D with cubic B-spline filtering using 8 trilinear taps
// instead of 64 point samples. Same principle as 1.8b extended to 3D.
//
// *** This is the primary function for improving volumetric fog quality.
// Replace the game's trilinear Texture3D.Sample / SampleLevel call in
// the fog compositing shader with this function. ***
//
// Cost vs trilinear: 8× texture bandwidth, negligible ALU overhead.
// Cost vs full tricubic: 8× vs 64× samples — massive saving.
// Quality: eliminates voxel block boundaries. The B-spline kernel has C²
// continuity (continuous 1st and 2nd derivatives).
//
// tex: 3D fog volume texture.
// samp: Sampler with LINEAR filtering (MUST be trilinear, not point).
// uvw: Normalised 3D texture coordinates [0,1]³.
// texSize: Volume dimensions in voxels (e.g. float3(160, 90, 64)).
// Returns: Tricubic-filtered float4 (typically RGB = inscatter, A = α).
float4 SampleTricubicBSpline(
Texture3D tex,
SamplerState samp,
float3 uvw,
float3 texSize
) {
float3 coord = uvw * texSize - 0.5;
float3 f = frac(coord);
float3 icoord = floor(coord) + 0.5;
float4 wx = CubicBSplineWeights(f.x);
float4 wy = CubicBSplineWeights(f.y);
float4 wz = CubicBSplineWeights(f.z);
float3 g0 = float3(wx.x + wx.y, wy.x + wy.y, wz.x + wz.y);
float3 g1 = float3(wx.z + wx.w, wy.z + wy.w, wz.z + wz.w);
float3 h0 = float3(-wx.x / g0.x,
-wy.x / g0.y,
-wz.x / g0.z);
float3 h1 = float3((wx.z + 2.0 * wx.w) / g1.x,
(wy.z + 2.0 * wy.w) / g1.y,
(wz.z + 2.0 * wz.w) / g1.z);
float3 voxel = 1.0 / texSize;
// 8 trilinear tap positions (all 2³ combinations of h0/h1 per axis)
float3 p000 = (icoord + float3(h0.x, h0.y, h0.z)) * voxel;
float3 p100 = (icoord + float3(h1.x, h0.y, h0.z)) * voxel;
float3 p010 = (icoord + float3(h0.x, h1.y, h0.z)) * voxel;
float3 p110 = (icoord + float3(h1.x, h1.y, h0.z)) * voxel;
float3 p001 = (icoord + float3(h0.x, h0.y, h1.z)) * voxel;
float3 p101 = (icoord + float3(h1.x, h0.y, h1.z)) * voxel;
float3 p011 = (icoord + float3(h0.x, h1.y, h1.z)) * voxel;
float3 p111 = (icoord + float3(h1.x, h1.y, h1.z)) * voxel;
return g0.x * g0.y * g0.z * tex.SampleLevel(samp, p000, 0)
+ g1.x * g0.y * g0.z * tex.SampleLevel(samp, p100, 0)
+ g0.x * g1.y * g0.z * tex.SampleLevel(samp, p010, 0)
+ g1.x * g1.y * g0.z * tex.SampleLevel(samp, p110, 0)
+ g0.x * g0.y * g1.z * tex.SampleLevel(samp, p001, 0)
+ g1.x * g0.y * g1.z * tex.SampleLevel(samp, p101, 0)
+ g0.x * g1.y * g1.z * tex.SampleLevel(samp, p011, 0)
+ g1.x * g1.y * g1.z * tex.SampleLevel(samp, p111, 0);
}
// --- 1.8g Opacity-Aware Tricubic Haze Sampling (3D) -------------------
//
// The full GoT-quality pipeline in a single call:
// tricubic B-spline + inscatter/opacity separation
//
// For each of the 8 trilinear taps:
// 1. Sample RGBA (RGB = inscatter, A = opacity)
// 2. Decompose: ratio = L / α
// 3. Accumulate ratio and α with B-spline weights
// After all taps: recompose final L = filtered(L/α) · filtered(α).
//
// *** This is the recommended function for maximum volumetric fog quality
// improvement in RenoDX game mods. It combines both anti-aliasing
// techniques in a single pass at 8 trilinear-tap cost. ***
//
// tex: 3D fog volume texture (RGB = inscatter, A = opacity).
// samp: LINEAR sampler.
// uvw: Normalised 3D texture coordinates [0,1]³.
// texSize: Volume dimensions in voxels (e.g. float3(160, 90, 64)).
// Returns: float4(filtered_inscatter.rgb, filtered_opacity).
float4 SampleTricubicBSplineHaze(
Texture3D tex,
SamplerState samp,
float3 uvw,
float3 texSize
) {
float3 coord = uvw * texSize - 0.5;
float3 f = frac(coord);
float3 icoord = floor(coord) + 0.5;
float4 wx = CubicBSplineWeights(f.x);
float4 wy = CubicBSplineWeights(f.y);
float4 wz = CubicBSplineWeights(f.z);
float3 g0 = float3(wx.x + wx.y, wy.x + wy.y, wz.x + wz.y);
float3 g1 = float3(wx.z + wx.w, wy.z + wy.w, wz.z + wz.w);
float3 h0 = float3(-wx.x / g0.x,
-wy.x / g0.y,
-wz.x / g0.z);
float3 h1 = float3((wx.z + 2.0 * wx.w) / g1.x,
(wy.z + 2.0 * wy.w) / g1.y,
(wz.z + 2.0 * wz.w) / g1.z);
float3 voxel = 1.0 / texSize;
float3 positions[8];
positions[0] = (icoord + float3(h0.x, h0.y, h0.z)) * voxel;
positions[1] = (icoord + float3(h1.x, h0.y, h0.z)) * voxel;
positions[2] = (icoord + float3(h0.x, h1.y, h0.z)) * voxel;
positions[3] = (icoord + float3(h1.x, h1.y, h0.z)) * voxel;
positions[4] = (icoord + float3(h0.x, h0.y, h1.z)) * voxel;
positions[5] = (icoord + float3(h1.x, h0.y, h1.z)) * voxel;
positions[6] = (icoord + float3(h0.x, h1.y, h1.z)) * voxel;
positions[7] = (icoord + float3(h1.x, h1.y, h1.z)) * voxel;
float weights[8];
weights[0] = g0.x * g0.y * g0.z;
weights[1] = g1.x * g0.y * g0.z;
weights[2] = g0.x * g1.y * g0.z;
weights[3] = g1.x * g1.y * g0.z;
weights[4] = g0.x * g0.y * g1.z;
weights[5] = g1.x * g0.y * g1.z;
weights[6] = g0.x * g1.y * g1.z;
weights[7] = g1.x * g1.y * g1.z;
float3 ratioSum = 0;
float alphaSum = 0;
[unroll] for (int i = 0; i < 8; i++) {
float4 s = tex.SampleLevel(samp, positions[i], 0);
ratioSum += weights[i] * HazeDecompose(s.rgb, s.a);
alphaSum += weights[i] * s.a;
}
return float4(HazeRecompose(ratioSum, alphaSum), alphaSum);
}
This is the noise
so you have to bind it as an SRV to the shader
take a look at rendering
ctrl + F for both IS-FAST and tricubic
can reno do that with just shaders?
Everything in rendering.hlsl can be done shader side
or you can implement with some C++ code in addon
You'd be surprised at the amount of improvements that can be made
just shader side
oh
i assume it takes some time, so why are you so excited for crimson?
Finally started playing the game tonight.....Prisoner of the Moment, but with Musa’s RenoDX patch, full path tracing, and max settings on a 5090… this is honestly incredible. The deep black contrast paired with the 2000-nit peak brightness on my display looks absolutely stunning. Add in the Dolby Atmos audio and I couldn’t be more impressed with the overall experience.
damn happens more often after i got to racoon city
gonna try update to latest driver
using the hotfix one rn
Is your gpu overclocked or undervolted
My OC was stable in everything i threw at it
Except this game
i tried both
crashed UV or OC
i havent tried stock
but most of my OC worked all games
except this one
🤷♂️
I’d try stock for a bit see how it goes
Wouldn’t leave it past it just being the drivers tho
guess i'll just DLSS to Balanced and play with stock a bit
I thought SDR had lifted black, but it doesn't, actually looks really good (for sdr). I think these settings replicate what they meant HDR to look like.
doesnt mean your uv or oc is stable, which this game is exposing
Musa with the lastest updates for RE games ^
both Requiem and 4 look like pretty substrantial improvements to me
haven't tried the others yet
it never worked for me, just reshade alone would immediately freeze the game before getting to the menu
Which proton versions have you already tried?
my game didn't want to work with reshade initially but started working when I forced cachyos-20260207
GE, cachy, experimental
I tried all of the above as well but only an older version of cachy launched with reshade, latest did not
honestly im just sticking to dual booting for any newer games
helps with reducing procrastination too so
I was pondering about that as well but since I already enrolled keys I decided to stick with it
you using 3840x2160?
Yea
I have a 4070ti, 32gb ram and 7800x3d. I too use performance dlss but im wondering if i should try 3840x2160 instead of 2560x1440 on my 4K TV
With the 5090 I either do 4k120hz with the tv for cinematic games or 1440p240hz for more casual games using an oled monitor
Do you lower your resolution on the tv ?
Or you also on a 1440p monitor
no, my tv is an LG G3 and its native 4k. i just never used 4k resolution due to my 4070ti but im wondering if DLSS 4.5 perf will help with that
Pretty sure you can get about 90-100 fps with dlss perf right ?
do you all use any remote play or just straight up connected to the tv?
HDMI str8 to tv
I only use steam link to play the bazaar and slay the spire 2 on the go 
I wanna experience playing on da tv but my LG is across the map from my pc 💔
How far approx
HDMI straight
Uhhhhhhh I have no idea
run a cable
My tv is also kinda across the room from pc so I use a long ass hdmi cable
From amazon
I may mess with remote playing just to see if it’s worth getting a long hdmi
I paid 30 euro for a 7.5 metre cable
Very small price to pay
Back in 2022 that is
Maybe nowadays will be cheaper
Kind of a funny thing, but this preset (and the "preserve shadow detail" preset) is what got me to realize t hat 165hz and VRR were crushing blacks hard in HDR.
What display
Almost all oleds i tried are very fiddly and sensitive with refresh rates
Woleds more so
They have different gammas at different refresh rates
My current tv (lg g5) crushes blacks pretty hard but only when 165hz and gsync both are active, but 120hz is fine either with gsync on/off. My monitor (alienware aw2725d) crushes blacks when 240 or 280hz is selected, but it's fine with 165hz. If you select peak 1000 - you get bonus black crush on top of that 😄
I just got one, it's very odd and concerning the amount of things you have to do to get a great image on it. I think they just recently released firmware to fix HGIG finally, but it's still outclassed by filmmaker mode DTM off. I actually use a crazy Dolby Vision for windows hack on PC because the HDR10 is ALSO not the best either
it is pretty amazing once you do all that though 2500 nits is gnarly
What hack
ye looks like so
stock worked well
I use FMM with HGIG forced through ColorControl, and 120Hz - no issues whatsoever. There was an issue with extreme posterization and gamma lift near black in HDR for a while, but it was fixed long ago.
There was some janky way of forcing DV mode from PC, mostly to avoid HDR bugs that were present back then, but those are long since fixed.
I can't speak of 165Hz though, because I pretty much always play with 120Hz and 60 FPS cap, even if I didn't hate framegen with 2x 120Hz is enough, and 165Hz is not really enough for MFG.
I just use game mode HGIG on the G5 with a peak brightness set to 2000 nits. Maybe I'm leaving peformance on table but it looks great. I also have the G4 at a peak of 1500
I also use dolby vision pc with filmmaker mode, because hdr10 and sdr has weirdly desaturated near blacks, while DV looks ok there
@fierce wedge Please tell me about the file size and the relevance of the mod versions. Your current nexus mod weighs 831 kb, and here (https://github.com/clshortfuse/renodx/releases) it weighs 1.02 mb. Apparently the site was updated belatedly ? Which version is new ?
nexus is newer
the github auto builds
the date is irrelevant
and it uses a different compiler to build
but it takes time to merge from my fork
nexus is always newest for my mods
snapshot is just fucking all my stuff up tbh
shouldn't be there
github doubles the work
have to constantly go back and forth and merge stuff to the main branch
and hope once that stuff gets merged to upstream it doesn't fuck up my main
what
but
you code your thing
and then it can autoupload on git ?
and compile ?
isn't that how it works for everyone ? @oak maple
man i just want snapshots there for ease of installation but it's seems super diifficult for musa despite all other modders doing it idk
i feellike he's clowning me because i'm french
he hates me smh
What is more ease than telling anyone looking for help to just go to Nexus?
rdxc

That's not as friendly as Nexus.
Nexus is de facto mod platform, everyone knows it, trust it, uses it.
Just tell them to get it from Nexus, simple as that.
it's boring
having to make an account
blerg
we could have all automatized directly
why not both
RDXC is a convenient tool, that takes more explaining before people can get to it. Not to mention, not everyone will want RenoDX for every game they play.
we could have nexoos and snapshot nect to each other
As he explained, it's double the work for him.
completely off the point ngl
If they want it, they can make an account.
It depends how you choose to work with it. I push all my stuff into my main and occasionally PR it into shortfuses, but Musa works in branches per mod (which is smarter in terms of making sure any individual mod will continue working).
.....
i don't geti it :mnokaS:
You brought up RDXC.
you say "people don't want renodx for all their games"
that's not the point
the point is to makes it easier
That is the point, you asking them to install a tool only made for Reno is extra step, when they can download a single file off Nexus, a platform they know from modding.
Cause after all, all this is for newbies coming in and needing help.
Anyone regular here knows how to navigate.
Thus, for those newbies, Nexus remains de facto OG platform to grab 'mods', including RenoDX.
Different people have different workflows 
they've all had to manually merge stuff to their main branch from other WIP branches in order to get auto builds working
unless there's a way to do auto build for every branch
github would be stupid to allow that though
would waste an ass load of money
nexus newbies can do that, plenty of ppl outside of that can enjoy renodx too hassle free
hey don't hit punch kun
I'd say, any copying of files, into proper folders, is not for newbies, especially if they don't even see file extensions,
for newbies is vortex
and for folks who want easy autoupdates of reshade, renodx, dc, is rdxc
my point is, it would be useful, helpful to have renodx mods anywhere in github (autobuilds or manual, doesn't matter) for easy autoupdates in rdxc,
it would also be helpful for newbies, as an alternative to vortex,
but ofc if musa prefers not to share his mods in github, it's his choice
GitHub too hard
Either have to wait a few days for ShortFuse to merge
Or go back and forth between branches always pulling commits to main
Becomes a hassle when I go on my modding benders
I am not a calibrator, but according to the long thread on AV forums it is not fixed
DV FMM is still the superior way to do HDR on the G5 according to the thread and the "experts" there
The thread specifically calls out the colorcontrol HGIG forcing is broken as well in the top post, I need to ask
if the problem has been resolved
Oh, that HGIG thing is new to me, guess I'll switch to PRO 100x3
I may be looking at different thread, I was scouring through 200+ pages by searching for HGIG. Haven't seen any post with current summary, would sure be convenient though.
Still not going to bother with DV instead of HDR for PC though, especialy since I've moved to Linux and it is probably impossible.
Even before fixes HDR bugs were very hard to catch, after the dudes it got immediately better in those specific cases, if there are still issues - oh well, as long as I don't see it is fine.
DoVi is for pre-encoded content, like netflix, it's no use in real time content like games
apparently not true ill link the thread
at keast for g5
it doesn't apply dynamic tonemapping like you would think
Created a thread for everyone that can be used to discuss dedicated gaming, settings, questions, etc. for the 2025 LG serie.
Again this is just for GAMING to help keep the owners thread more focused on the TV as a whole.
I'm extremely active on this forum in general so I will reserve the next...
@sturdy tide tldr HGIG is still bugged, baffeling really
The idea was to just force a DV mode on TV and use it as a container for HDR back then, nowaday i don't know if anything changed yet, but it wasn't about getting any dynamic metadata DV features, was only about DV mode not having HDR issues on G5.
Ah, I was looking in general owners thread, thanks, will give it a look later.
Digital Foundry is now fully independent! Join the DF Supporter Program and support the team: https://bit.ly/3jEGjvx
Coming in Fall 2026, Nividia's DLSS 5 is a brand-new technology for RTX 50-series GPUs, bringing next-gen quality, photo-realistic lighting to any supported game. We went hands-on with four existing games running with DLSS 5 in p...
Oh My God
Grace on the right kinda uncanny.
This is literally a fucking Instagram filter
It does not even look like her anymore
This is hell...
LOoKs mOrE rEaLisTiC says DF
What the hell is this, going to go AMD/native next if this is what NVidia future is.
DF weekly going to be interesting.
it looks so bad I'm shocked they're launching this
DLSS 5 + RenoDX = Heaven
Yeah that’s… scary
Like I’m sacred for the future
That shit is gonna look this bad
I really really really hope there isn’t mass adoption of this
at least this slop is its own toggle like SR, RR and FG, so it can just be disabled and still use DLSS as we know it
dlss yassify
lmao i like it im a normie brain
grace looks kinda off but I think leon looks better
they have to tone down those AI filters on the faces lmao
this is objective improvement imo
I guess Capcom told NVIDIA THAT is how we want it to look, I don't think NVIDIA made those changes without dev approval
That's cool. The game just can't have any faces on screen. 
It changes the whole scene, not just the faces
DF has a video that showcases lighting differences in Oblivion Remastered, AC Shadows etc
eyes are also and upgrade, but it looks like they added lip filler to her lmao
Sure, but people are going to be focused on the faces above all else. And it looks terrible.
From a little girl to a playboy star 😄
the improvements to materials seems massive though forget the faces
This is the new era of graphics, AMD is also preparing the FSR Next that does similar thing for PS6/Xbox Helix
yeah also keep in mind that capcom was consulted so this has stamp of approval from them
Yeah that's what I think, so they WANT Grace to look like that
Now put a RenoDX on top of it and GIEF 😄
the eyes are a massive improvement they look so much more real IMO it changes her face too much though I would have to agree
the thing is. it changes games colors. atleast seems like it
yeah it seems to like make entire scenes more flat, but maybe it's actually more accurate I dunno
looks so overexposed
i think i finally understand why they launched framegeneration x6...

the thing is... if we ignore the faces it actually looks better
Faces are pretty important though 
"I can fix her" vibes ...
you wonder on what all these models are trained on... on public image data... ig and porn.
Think we all know the answer to that 
yeah but even the faces the eyes are SO much more detailed can we jsut keep those and leave the rest haha
material improvements are great though, embrace the future old man

uncanny valley
I don't like either picture
but the second one doesn't fit the scene at all
the first one dude's hair looks plastic lmao
second one looks better like cmon dude yes it's uncanny valley for sure but we have to admit improvement
again shit just looks overexposed to me it's like the depth is just washed from it
shadows are crushed to hell as well
That’s why we have Musa 🤭
yeah it does seem to change the colors entirely, but I guess a lighting revamp will do that
This looks like shit and absolutely doesn't fit the scene
Completely butchers the Colors
Yeah and it completely kills the atmosphere, looks over exposed and throws out the LUTs
To be fair I’m watching the video and blacks are crushed in DLSS5 OFF too
I don’t like using this word I really don’t but you’re regarded bro
really aggressive, you don't like AI upscales we get it
I love AI upscaling
the starfield showcases in this video are the best they don't look as out of place as the other ones
there is a fever pitch like anti AI everything on the internet, like anti AI period of anything
The memes are gonna be so good
Because:
- Code quality is decreasing
- Job losses
- Climate change
- Hardware prices
- Surveillance
- Repeated security incidents and outages
- Once these issues propagate, how can we be sure that this won’t impact medical software + airline software
- Once again, job losses
Yes that nvidia ad video does show how 98% of all comparisons look like blown out contrast to 100+ realistic reshade presets
Disagree
yeah of all the things in the video the broad AC shadows one looked the worst to me
the lighting looked super flat
And if we wanna get political, they just used Claude to bomb a girls school in Iran so like, yeah… I think the anti AI fever is justified
I’m fine with AI being a tool but not a replacement, DLSS5 is too much and it’s just going to inspire even more unoptimized and not creative work
Just give me the iterative dlss improvement and remove the slop filter
I'm gonna get hate for this but the faces are the main issue for me, rest looks better
NVIDIA says DLSS 5 is designed to preserve artistic intent with per-scene controls
Devs have full control
so no worries about ''broken art design''
and RE9 devs cooked the comparisons up. they were there and tweaked the visuals. So this was intended by them not Jensen
bro... never give devs control

Grace has 3 different faces currently, 1 in non rt, 1 in RT and 1 in PT
Soon she will have 4 with DLSS 5
like the tomb raider trilogy getting a new face each game, but worse
This is what I said from the jump if it's creative intent where is the line drawn, you can not like it, but it's Capcom stamped..
Todd Howard was consulted too
DLSS5 ON
Kill me
ironically I would like to see what it does to the grotesqueries of the game too
the monster already looks so good though
DLSS5 ON
Starfield just looks like a bethesda game, I'll take that over an AI video look
Haha 😊
where do you stand on the texture packs many of them assisted with AI these days do you never use those either?
This is terrible
Also, it's so fucking boring. The dehumanification of the world
It comes up in every conversation at works and it's so boring
Some of them can look okay
can't argue with that rough edges of art has soul that AI strips
Yup
Speaking of soul, mine died when half the people in my meeting today said they put most emails through chatgpt first
Let's all be the same
We are RE zombies
is that a surprise? it's a necessity
Why is it?
Asmongold mode
REAL
if your peers are using it for their writing and you aren't then they look better in a professional setting than you just how it is. You can use it to tweak and not rewrite in addition
Bullshit
I don't use it for in-company emails if it was client facing like proposals I probably would
can't help but to think it's turning your brain into mush relying on it
If somebody emails me I want to see their personality
Typos and all
Imperfections
Even as a client
Not some bot
bro took finasteride and did hair implant
DF probably gonna take a heap of online criticism from this probably already are, they basically glazed it uncontrollably
it probably will be a toggle like faces, lighting, materials one for each should make most happy
would love to see a pure environment one on RDR2
https://www.youtube.com/watch?v=KnozAHKTz9o it is basically this
RTX Neural Faces is a new generative AI algorithm that takes a rasterized face and 3D pose and generates an enhanced face in real-time. The high quality of the generated face is achieved via a pipeline that trains on offline-generated images taken at every angle, under different lighting and occlusion conditions, and with different emotive expre...
from Jan'25
He had no idea about what?
about this df video
Oh he didn't even know they were making it?
really? oh shit
John might be the only real one there
I wonder how many different faces we'll be getting on the same character when in actual action, like rotating, different lightining etc and the engine will just be halucinating what it should be rendering
plus the added 3 point overexposed lighting on every single character thus mitigating the point of PT is insanity

to get back on topic https://bsky.app/profile/purrtissierseb.bsky.social/post/3mh7alt37w22u
It’s literally Jennifer holland
That’s why I hate it
It doesn’t look like grace
This feels a very sad day
It's either the death of modern computing, or a new horizon for ppl that don't serve slop
Introducing, Metal Gear Solid: Theta
Feels a big deal for DF, and John maybe
Look man I love those guys, but uhhgh
When I woke up today and saw it, I thought those were memes
Or early April fools jokes
3hr later: "oh wait those are real??"
So there's no way in good faith....
In the DF discord John just denounced how he publicly hates AI and everything around it. The man is just overwhelmed by all the bullshit being thrown at him
He denounced his hate for ai or denounced AI?
I think this was just badly written
so you can read it both ways
but it was anti ai slop
Even if he likes saturation boosted HDR it’s just taste, and he had the wherewithal to say since he didn’t know about hdr much and he likes something different he won’t comment on it
Link? To the message and server?
I'm reading a forum, but you can join the DF discord
Oic
I love his setup, as a fellow CRT head
I think you need to pay for it right
he is getting spammed on bluesky
sure
also he's kind of slagging off his employer
It isn't exactly a nice experience being dogpiled online, and having his own opinions shouldn't = slagging off his employer
you can just walk away from it though, you dont have to respond
bit risky tbh, i wouldn't do it if i wanted to remain employed
You kinda have to when your own integrity is being questioned as a tech journalist
lol none of them are journalists
Yk what I mean
no, journalist has a air of integrity about it, youtubers are something else
classic
https://x.com/nvidiageforceuk/status/2033625439315399137?s=46
^ video. idk clearly it’s kind of hilarious and very uncanny especially for grace, but i really think when the tech is complete and ships in games it’ll look a lot better. 2 years everyone is playing with dlss 5 on
Rn it must be so unoptimized they’re using a second gpu for just dlss5
If they can manage to make it respect artistic vision enough
lol imagine how cursed overrides would be for this. Forcing dlss5 fg into older games. Seems like it’ll need to be built for every game
I think the naming is a bit cooked
Like DLSS 3 being frame generation
From what I’ve read so far the ai slop seems to be separate from normal upscaling much like frame gen
Not sure tho
I think it’s supposed to be a different frame gen model
Maybe that yea
just give us photorealism already
the ultimate goal is the Matrix simulation, lifelike visuals
lol
DLSS 5? It's not a fg model
“In fact, DLSS 5 is integrated into frame-gen, which makes sense - after all, using this lighting technique, every frame is now generated. And yet, the quality is there, with few if any of the inconsistencies and mistakes typically seen within photo-realistic generated AI.”
Dunno what this means from https://www.digitalfoundry.net/features/nvidias-new-dlss-5-brings-photo-realistic-lighting-to-rtx-50-series
what the actual f
Imagine thinking this looks better. There's people that legit think the one on the right looks good? Let's just make up random studio white lights out of NOWHERE-ville and light EVERYTHING
I am sure you’ll always be able to use normal dfg, mfg and fg without dlss5
Doesnt mean its a fg model neccesarily
Just that it’s forced on
Yeah I think it’s troll they showed this off thinking it’s ready
the right looks like a bomb is exploding over the city, ready to turn it to cosmic dust
But I think they cooking
yea themselves
i can't stop laughing
they took skylighting then cranked IBL by 600%
looool
That's how real life looks m8

