#Resident Evil Requiem

1 messages · Page 10 of 1

fierce wedge
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I’ll update nexus in a bit

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Nothing to debunk. It’s correct

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I think that was their intention

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Like in re4 if you set the sdr eotf emulation setting to off you can see more detail but once you get to the castle you’ll see it reveals really fucked up looking shadows

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But on appears super dark

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In previous re games the did extremely cursed things in their code to jack up contrast which I think was an attempt at covering up gamma mismatch

signal sky
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I personally like the crushed look

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But I can understand the dislike too

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The dark areas look so damn good with it

blazing fiber
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Is there a difference between Match sdr and default settings but with shadows at 50?

signal sky
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Maybe the film grain

fierce wedge
blazing fiber
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So shadows at 50 is what the shadows "supposed" to look like?

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ie what the devs intended

winged apex
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Then what are the best hdr settings

small igloo
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default looks good already

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if you want more shadow visibility use preserve shadow detail

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if you want closest look to creator's intent use match sdr

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I personally went with preserve shadow detail since I like seeing things

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so far it looks good to me but could be later on it will look bad in some other location

small igloo
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but some people found it too washed out

signal sky
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If you want accuracy match sdr. If that’s too crushed preserve shadow detail. If not even that looks good to you then it’s personal preference

earnest ether
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rq any way to not have reframework show up at start aka minimized?

gritty pond
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yeah, under the configuration tab tick remember menu open/closed state

earnest ether
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thank you!

formal grotto
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Interessting! It looks like those new tone mapping differences between Model K and Model M/L!!! DLAA apparently does something very different to DLSS tone mapping order wise 😃😃 look at the red glowing sign, with DLSS it loses the bright atmospheric haze, similar to Ray Reconstruction in Cyberpunk, with DLAA its there.

fierce wedge
distant marlin
fierce wedge
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I'll upload what I have to nexus

winged apex
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Does RR set to ultra performance use a different preset?

signal sky
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There’s just D and E

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For everything

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Afaik

somber field
signal sky
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His settings are the defaults I think

small igloo
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shadows are slightly raised

unkempt seal
signal sky
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Theres film grain and noise

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Dunno what the difference is

fierce wedge
signal sky
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I left noise on and 50 custom film grain

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Looks awesome

unkempt seal
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What exactly is noise here? Is it part of vanilla also? Just a generated noise pattern?

signal sky
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It’s vanilla yeah. I’m not sure what it is

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I think it might be situational

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When I tried it didn’t change a thing

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So I left it on

fierce wedge
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idk if the game uses it but its there in a cbuffer

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wouldn't make sense to use both it and film grain at the same time

signal sky
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I’d bet it’s situational

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Maybe in some cutscenes

nocturne vine
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@fierce wedge which MBP do you have?

nocturne vine
# fierce wedge

I wonder if it can run Requiem, curious how OOTB HDR looks there.

But I think this isn't as good an HDR display like M3/M4.

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Friend's been gaming on his M4 Max lately.

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Never cared about HDR, until moving to macOS for gaming, lol. Now he's like: gyaaaatdamn.

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Made me curious how OOTB there is.

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First chapter of almost all RE titles are free to play, so no need to buy it either.

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Might whip it up on my MBP.

fierce wedge
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does it force hdr on

nocturne vine
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I keep my Mac with HDR enabled all the time, so.

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But I guess you're asking if we disable it in OS, will the game force it?

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Or setting the game to HDR will move OS to that.

fierce wedge
nocturne vine
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Looks like you're about to find out snig

fierce wedge
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updated

proven pilot
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Hello, the last NVIDIA driver is it ok or not?

small igloo
proven pilot
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With PT, FG X2, all settings on high and dlss quality, I run with an average of 70-80 fps.
Yesterday I had a drop around 50-60fps after 2 hours of games and a lot of flickering appears on my screen after that

signal sky
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The flicker is cause the pc can’t keep up most likely

proven pilot
quasi lodge
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I suppose you added it because that is closer to creator intent since it's baked into the main game

fierce wedge
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ya it just replaces their film grain with a better one

proven pilot
quasi lodge
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I used to like DOF/Chromatic/Lens flare, but the older I get the more I don't like any of it

proven pilot
quasi lodge
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DOF is like only good in cutscenes for me, i've never found one I've liked outside cutscnenes

small igloo
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but they didn't implement the effects well here

quasi lodge
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chromatic is like universally shit and so is vignette debatably

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vignette is like only good for horror games

small igloo
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even CA can look really good/cinematic

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but yea here it basically just blurs the whole image

signal sky
small igloo
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which doesn't look great

signal sky
small igloo
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I feel like there are tons of reshade shaders which do a better job

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but I don't want the effect to affect the UI

quasi lodge
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CA has a long history of being bad in many titles, not sure why you would want your game to "replicate the defects of a camera lens"

small igloo
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makes it more cinematic but it definitely destroys image quality

signal sky
signal sky
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You can dislike it it’s ok but it has a vibe

quasi lodge
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film grain i am a bit torn on tbh, I think i am anti vignette

signal sky
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It also helps hide imperfections

quasi lodge
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CA is auto turn off, vignette situational but usually bad

signal sky
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It’s a artistic decision at the end of the day

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It’s not like shadows on high or low

quasi lodge
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yeah the game is insanely dark and moody without vignette (most RE games outside Village are) so I don't understand why its needed here

proven pilot
signal sky
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It’s not that it’s needed. But they made that artistic choice

signal sky
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In requiem it’s pretty minimal thankfully

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But cyberpunk it’s terrible for me for example

quasi lodge
signal sky
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Oled and VRR= flicker sadly

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More or less but it’ll be there

proven pilot
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Ok, yes it's minimal for me too, it's just after a big fps drop that it appears a lot

signal sky
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I haven’t had any major flicker in 4h or so

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Just a lil in greyish areas and that’s it

quasi lodge
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in village it's really stark how it changes the mood of the outdoors

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vignette off versus on

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but when i play like a half hour withi it off i prefer it off

signal sky
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It ok to leave the choice to the user yeah

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I personally always leave it on

proven pilot
signal sky
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In every game

quasi lodge
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even elden ring?

signal sky
quasi lodge
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it's bad there

signal sky
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Depending on the scene

signal sky
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The key it’s not fps but frametimes

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And the frametimes are indeed pretty damn smooth

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Surprising for a new AAA release. I’ve grown used to UE5 frametimes xD

quasi lodge
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JDSP made a comment that is relevant to this "PC gamers want their games as sterile as an operating table" talking about removing all camara effects haha

signal sky
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I have nothing against personal tastes but it’s an accurate definition

quasi lodge
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in many games CA is legitimately unusable though

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so it's almost better to not case by base it

signal sky
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Meh it’s never unusable

quasi lodge
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outer worlds...

signal sky
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The first one?

quasi lodge
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yeah it like ruins fine detail on the entire image

signal sky
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I played it long ago so I don’t remember tbh

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Could be

green raven
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Which driver do you recommend now plz ?

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I have the one that got removed, but I’m starting to get worried about fan issues

quasi lodge
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use the latest for sure

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the previous drivers literally don't render effects it's hilarious

green raven
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Ohh

quasi lodge
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i thought over the weekend like "wow this is great performance for path tracing"

green raven
quasi lodge
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it wasn't actually rendering things properly i lost like 45 frames with the new driver, but I think it's ideal

green raven
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I’ll install the latest then, thanks!

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I just hope it won’t break my undervolt

quasi lodge
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I don't undervolt i just run at 80% power target which is similar and it kept it

vagrant haven
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#🆘helpdesk message

fierce wedge
winged apex
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does this game use spatial sound API?

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idk if I'm doing double processing by having dts hx enabled

gritty pond
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@winged apex nah, that's fine, you need one of them enabled at a system level and it reflects that automatically in-game at that point

signal sky
quasi lodge
signal sky
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Nah Nvidia didn’t say that

quasi lodge
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well i get way less performance with the new driver

signal sky
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A random dude in Reddit did

dire helm
signal sky
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And it’s just fake

quasi lodge
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noted

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well i dunno then i went from like refresh late locked with framegen x2 with path tracing to now 100ish fps

signal sky
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Cause latest driver is broken xD

quasi lodge
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they do not have their own HRTF for this game

signal sky
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Yep I’m running atmos and surround sound headphones with my Sony XM4s

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The sound reverberation option is really good too

dire helm
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Im never sure with my HD800S whether to use surround/DTS:X or not

quasi lodge
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yeah not sure if "Surround Sound Headphones" is needed but 3D Sound and Object Based sound don't work without windows spatial enabled

signal sky
quasi lodge
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in games without 3d sound just used Dolby Atmos for Headphones and their home theater config

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I honestly find pure stereo headphones to also be generally great though

signal sky
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Oh you use home theater with atmos?

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Ive always used headphones mode with atmos

quasi lodge
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it's actually such a crapshoot that Olek knows well

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in games without their own HRTF the home theater setting is the best for dolby atmos for headphones (or any virtual surround)

signal sky
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Oh damnnnn. New knowledge unlocked

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Thanks!

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I’ll start using that from now on

quasi lodge
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but there is a caveat right, some games have their own and then you double process

signal sky
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Not many have their own tho no?

quasi lodge
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not many mostly competitive shooters

signal sky
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Yeah I don’t play those so I’m good

quasi lodge
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earlier RE have their own

signal sky
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Not even cyberpunk has it I think

signal sky
quasi lodge
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yeah i think Village has their own and RE2R actually had dobly atmos for headphones support in game

signal sky
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How can you identify if it has one?

quasi lodge
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that i think requires you to toggle it off in windows

signal sky
quasi lodge
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There used to be a fanmade google sheet that kept semi track

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PCGW for basic audio stuff

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these days i regretably usually ask AI

signal sky
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Ooof that seems convoluted

signal sky
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Well I actually just wouldn’t

quasi lodge
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it's the easiest and they are wrong, but usually somewhat right LOL

signal sky
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If I’m not sure I’ll just use headphones mode and fuck it I guess (?)

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They should make this easier

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Requiem is pretty good in this regard

quasi lodge
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you can't really go wrong with pure headphones everywhere it'

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it's definitely easiest

signal sky
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Yeah I use that and atmos

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Usually

quasi lodge
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yeah i think in that configuration atmos is just an audio upmix

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and typically not worth using

signal sky
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Huhhhhh

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Interesting

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So you need to feed a 5.1/7.1 to atmos for it to work?

quasi lodge
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it doesn't worsen the sound IMO so it's fine to leave on

signal sky
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And then atmos converts to 2.1?

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Well doesn’t convert but you get the point

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Adapts for headphones

quasi lodge
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no, if you feed it 5.1/7.1 it will use it's HRTF to simulate those speakers as best it can

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like any virtual surround

signal sky
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That’s the goal of atmos right?

quasi lodge
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it's not just atmos, any virtual surround software needs home theater to work properly dating back to creative soundblaster days

signal sky
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Ohhhh I see

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So I’ve been using atmos wrong for years then kekpepehands (for my headphones I mean)

quasi lodge
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my old creative software legit spoofed the speakers in windows so windows itself thought you had a home theater haha

signal sky
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So surround headphones or home theater with atmos, got it

quasi lodge
signal sky
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Welp requiem is not confusing at all imo

quasi lodge
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AND in this game specifically you should use the home theater option

signal sky
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In requiem?!

quasi lodge
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shouldnt*

signal sky
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Oh ok

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Welp if you have surround sound headphones it’s pretty evident which is the correct one

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If not home theater

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Ok ok good. Lesson learned, thanks sir

winged apex
serene shore
quasi lodge
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last of us part 1 is a game with confusing audio settings imo, they have a built in 3D audio setting designed to be used with headphones but should not be used with DAFH

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in that game if you want to use DAFH, you should go home theater setting route

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even though they have 3d headphones mod

signal sky
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What’s DAFH

fresh bison
quasi lodge
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so is new driver actually bad or what, I kinda hate running old drivers on principle i guess i could revert though

rapid copper
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I would suggest turning off the surround virtualizer in the Atmos app on PC if you're using Dolby Atmos for 3D audio in RE9. It messes with the frequency response and adds an awful-sounding post processing effect onto top of the response

signal sky
signal sky
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Does it even do anything if your turn it off?

rapid copper
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Yeah it should still allow you to select 3D audio in-game so you get positional object audio, just without the virtualized surround sound processing effect from the Atmos app

signal sky
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Ohhhh I thought you needed this on for 3d audio in general

small igloo
signal sky
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I will turn it off thanks for the recommendation

signal sky
small igloo
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otherwise all your audio is "3D" even though it's just stereo

signal sky
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So just a custom profile with everything off?

small igloo
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yea it's a bit confusing

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but that's how I understand it

signal sky
small igloo
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that's how I configured it

signal sky
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Will do the same then

small igloo
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I think there is the same option for when you are using dolby atmos for home theater

signal sky
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Let’s see if I notice a difference

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So far requiem sounded good with this on tbh

small igloo
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there is an option for virtualizing which means it outputs audio through height channels even though it's mixed in 5.1 or 7.1 or whatever

signal sky
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They really should make this much more streamlined

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At least have a wiki

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Shits confusing kekpepehands

small igloo
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yea it's confusing as hell

light wind
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Hi guys just a quick question. Do I need to download the remove film grain mod if using reno? Or does reno got a slider to completely turn off the grain effect?

light wind
somber field
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which is tha atmos app? Dolby access?

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Thanks

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the app has to be running with the game? or just confiugure once and thats it?

signal sky
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In windows

gritty pond
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make sure it's enabled for your output device in Windows

signal sky
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App doesn’t need to be running

abstract quarry
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Dors anyone have issue with gsync or frame gen ? My fps goes to 90 at 15-20 its unplayable 😞

abstract quarry
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Yes

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It's sometimes, my screen starts flashing and my fps drops

signal sky
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Uhhhhh, weird af

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If you’re on latest drivers roll back. If not dunno

unkempt seal
unkempt seal
lapis plover
rapid copper
fierce wedge
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I only saw one point where banding was really noticeable and it was in a cutscene

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Would have to go back and try that area again with rgba16 and see if it’s better

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The tetrahedral sampling may also help

rapid copper
lapis plover
fierce wedge
lapis plover
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no just usual banding

sharp stump
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Could be that you have good cooling. lol.

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Seems to only affect 5xxx series. my 4080 doesn't get gimped

smoky kraken
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i just finished the game and i have no complaints. start to finish pure enjoyment. up there with cyberpunk, elden ring, baldurs gate for me.

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also i missed ONE raccoon bobblehead. i was hoping i'd find all of them on the first try without looking up any guides.

sweet estuary
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Wait re4make hadn’t been cracked??

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Until recently?

heady arch
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Nice, let's see if banding is reduced

heady arch
sweet estuary
gritty pond
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that's the only one I missed as well

heady arch
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@fierce wedge What's film damage ?

fierce wedge
unkempt seal
marble iron
quasi lodge
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no virtualization cant utilize extra channels

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maybe I'm wrong

versed magnet
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@fierce wedge After finishing Requiem, I got the hankering to go back to RE7. Went to Nexus and found this guy who included your RenoDX together with REFRamework and Optiscaler, in a packaged mod. Don't know how you feel about that sort of stuff Musa? He does credit you at least.
https://www.nexusmods.com/residentevil7/mods/227?tab=description

Nexus Mods :: Resident Evil 7

Ultimate PD upscaling mods on Raytracing version of RE7, featuring RenoDX HDR Reshade Intergration

fierce wedge
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ya i gotta report these guys

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dp farmers

mental glen
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Musa boutta go on a killing spree

fierce wedge
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omfg their link shows up before mine

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on google;

small igloo
fierce wedge
quasi lodge
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i think you're right

unique snow
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someone else pointed it out to me

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was their first thought when seeing it

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(the screenshot of it)

mental glen
unique snow
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amazing

eternal trench
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GG. Steam says I spent 25hrs. I think somewhere around 18 is correct.

Thanks to everyone involved in RenoDX for making this special game even better

sweet estuary
unkempt seal
shrewd hull
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probably done fidgeting with the settings, landed on something close to vanilla HDR levels of shadow detail with lower black floor and a bit more saturation by preference

reno | vanilla

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'preserve shadow detail' for comparison

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reno | vanilla

blazing fiber
shrewd hull
polar summit
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best shadow settings will differ from monitor to monitor

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some have black crush

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some have black lift

unkempt seal
polar summit
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it's a shader that plays in like 2 cutscenes

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it also makes sense in said cutscenes

heady arch
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Scene grading scaling should be 100 ? All three

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It was 100 on all three by default in the previous version, now only the first one

blazing fiber
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The rendering format option dont work on amd at all right?

fierce wedge
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its just the preserve shadows detail option makes it 100

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if you use it with 2.2 sdr eotf emulation then it'll be too dark

fierce wedge
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upgrading r11g11b10 resources to r16g16b16a16 makes amd cards freak out

fierce wedge
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so changing the defaults to 85 shadows post tonemap was bad

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looks off in the start of the care center

small igloo
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off like how?

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I personally think the shadows are ridiculously dark at times

copper raven
fierce wedge
foggy tide
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Post tone map shadows?

fierce wedge
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looks like FogPS contributes to banding

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that was the same shader that was causing banding in re4 around light sources

signal sky
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@fierce wedge mod is doing some weird shit after graces care center section. Image gets really bright for a sec and then goes back to normal

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Specifically in a Leon section

fierce wedge
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is this with the FOV mod

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people had issues with that getting super bright

signal sky
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I don’t have any fov changes

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Im back with grace and seems fine

fierce wedge
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I have an idea of where I can look

signal sky
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Could the banding upgrades cause this? I’m using it

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In some camera cuts it also did the opposite effect

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Like going from black to normal

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But the most prevalent was the image just getting bright as shit/white for a sec

fierce wedge
sand pivot
fierce wedge
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just see which you prefer

sand pivot
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so 90 pre shadows keep post 85 or default ?and 45 post flare

sand pivot
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i think you started around that at the beggining

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then switched it ahah

signal sky
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This Leon section didn’t have a save point so I could try this

lapis plover
outer ice
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Sorry for bothering all of you but this is my first time using RenoDX and i‘m currently playing Resident Evil Requiem on my asus rog strix oled xg27aqdmg. Are the default settings already good enough or should i change something?

sand pivot
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default for now is whats best

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remember musa keeps evolging it

outer ice
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Whats musa?

sand pivot
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whats best for him

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the creator

torpid edge
sand pivot
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so just use the defaults if you are new

outer ice
sand pivot
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correct

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apart from that keep the same

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thats my opinion

outer ice
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Thanks bro! And thanks for the quick response

sand pivot
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sure! enjoy!

blazing fiber
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Noticed some weird banding in some dark places. Setting post flare at 35 fixed it for the most part.

bleak grotto
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Do I touch the HDR slider in game? Or just adjust from the renodx settings?

fierce wedge
bleak grotto
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Cool thanks

distant marlin
fierce wedge
signal sky
sand pivot
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any advice for leon hair artifacts with FG on? like damn is so distracting!!!

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i'm guessing is due to how the tech works but some games do it better

obtuse mica
modest wharf
obtuse mica
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man nvidia need to do something about their drivers like what the hell i went to an older driver 581.42 and now my fps went from 39 to 65 with path tracing in some areas on my 4090 🙂

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they need to fix this asap

sand pivot
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nvidia don't care about gaming anymore

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is the sad story

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when we were the ones that supported them since the 1990

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their market share in gaming is so little now

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is all AI

obtuse mica
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if it wasn't for the community i wouldn't have known, losing like 40% - 50% performance because of some driver issue is insanity

outer ice
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Guys is the „Match sdr“ setting the best default setting?

fierce wedge
outer ice
obtuse mica
outer ice
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Literally Nvidia destroying gamers

fierce wedge
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they raise shadows a little

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just click the reset all button

outer ice
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Ohh okay thanks 🙏

sweet estuary
signal sky
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And another user also confirmed it just now

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So it´s the mod 100%

spark vale
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what was happening to me

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it stopped after Leon's Care Center section tho

signal sky
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Nice keyboard

spark vale
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LOL

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thanks I bought it myself

fierce wedge
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gonna add dithering to their fog. seems like most of the banding comes from that one shader

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rgba16 upgrades don't really make a difference

oak maple
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I'm kinda over RE remakes at this point, I just want new games

dire helm
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"Preserve Shadow Detail" preset has been working well for me. Defaults look too crushed on my qd-oled (s95d)

heady arch
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DLAA makes the game look a lot crisper but good luck running it 😄

steady flame
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Each character has them disappearing for a decade at a time so they could easily hop backwards at any point and set a new game there

heady arch
fierce wedge
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I’ll try adding the dithering in the fog shader and to the ui later

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For now I’ll just upload what I have

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Improved rgba16 upgrades
Gamma slider moved to after tonemap
New default settings

sour turtle
fierce wedge
#
Nexus Mods :: Resident Evil Requiem

Rewrite of the game's post processing shaders to fix errors in handling of HDR. This includes 2.2 EOTF emulation, adjustments to tonemapping, fixes for brightness controls. Other enhancements include

winged apex
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x3 output scaling in optiscaler helped a lot with boiling and RR blurriness

noble veldt
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Thats how I planned on playing it plus RenoDX

karmic jasper
winged apex
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it lets you modify the target upscale res for DLSS and have it downsample back

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without messing with DSR

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in my case 4K DLSS Q with x3 output

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is 2560x1440 to 11520x4320

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also increased PT bounces to 5

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default max is 3

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past 5 it stops having an effect

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messing with the output scaling costs less performance than DLAA and it cuts down on the boiling more

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needs the latest optiscaler that got fixed for re9

karmic jasper
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I dont think I'll have the VRAM or perf. headroom for that but cool to see

winged apex
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it doesn't increase vram much

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perf hit isn't big

karmic jasper
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Fair, I'll give it a try

winged apex
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it's definitely worth trying, finding the balance of the DLSS level and the amount of output scaling

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needs at least x2 to be worthwhile imo

marble iron
winged apex
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yes

marble iron
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any performance hits when increasing it?

winged apex
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i think it's minor

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like my native framerate doing all this stuff is only like 10 fps less than vanilla 4k DLSS Q

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i settled on doing x3 FG so I have consistent base 45 fps up to 144hz gsync cap

worthy socket
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got black squares over some lights upgrading to 16bit. ticking enable RT tweaks in reframework fixes them, but then i get white flashes on the ground

marble iron
winged apex
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i've been getting frequent microstutters

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for some reason always when playing Grace

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at least more frequently

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it seems like it's caused by Reflex fps cap or something

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I rolled back gpu driver to last january release

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going to try later if that helped

marble iron
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i've noticed that the game feels smoother when playing as Leon, but i thought it was just placebo. guess not lol

winged apex
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it could be due to 3p camera simply

marble iron
#

i play 3p on both

winged apex
#

but I got visible stutters many times as Grace

#

9800x3d and 5090 so shouldn't be happening

marble iron
#

i thought maybe it has something to do with hair strands? since grace has more detailed and longer hair than leon. but i didn't try turning it off, it looks ugly off anyway

winged apex
#

they're equally complex pretty sure

marble iron
#

the game also has traversal stutters, it's easy to reproduce in the care center. when going from safe room to the kitchen you're gonna get 2 stutters even with FG off

winged apex
#

i read about people having fg stutter that got fixed by the new GRD driver

#

and others who started getting it after the new driver

queen kernel
winged apex
#

i started playing the game on the new one so I rolled back to compare today

marble iron
#

i play on the latest driver and judging by the nvidia overlay 1% lows are pretty bad with FG, so i guess the driver didn't fix it

#

they are pretty stable with fg off

winged apex
#

to me it looked like Reflex cap adding the stutter

#

in an empty room

marble iron
#

sadly there is no way to turn it off when using fg

winged apex
#

well below 90% gpu usage

#

turning camera with joystick

#

there were micro stutters

#

when it should be perfectly flat

marble iron
#

i've heard that special k can disable reflex, might be worth trying

winged apex
#

fg is unusable without reflex

marble iron
#

you mean latency?

winged apex
#

yes

marble iron
#

i think rtss reflex cap or nvcp ultra low latency mode are similar in terms of latency

winged apex
#

no

#

reflex is integrated into the engine

#

SK can forcefully disable native Reflex and force it via its own method, but I don't know if it would help here

#

and don't know if I could even run it in addition to all the other injected stuff

#

REF + Reshade w addons + Optiscaler

marble iron
#

nothing we can do about it then i guess. the only option is turning fg and reflex off which will make PT unusable

winged apex
#

i don't know, will see if older driver helped me

marble iron
#

571.86?

winged apex
#

there is no point in doing that on 50 series

#

january driver

#

it updates the profile for RE9 via OTA either way

small igloo
#

I tried disabling reflex through display commander and it reports that native reflex is indeed disabled even though frame gen is on

#

and the game still feels super responsive

#

I'm going to try some areas to see if that actually helps with the stutters

#

nope stutters still there

dense sapphire
#

are you having stutters while frame capped?

#

or is it just some areas that have stutters

small igloo
#

its veeery random

#

I'm frame capped by G-Sync at 116fps on a 120hz screen

#

it's just random spikes with frame gen

#

they don't happen without it

#

it's really weird

#

they are rare so it's playable like that in theory but when it happens it's still annoying

#

especially since the game runs so well otherwise

dense sapphire
#

saw someone mention setting a cap in nvcp below your gsync reflex cap

small igloo
#

hmm might try it

#

thanks

marble iron
chilly gyro
small igloo
#

display commander was reporting it's off but seems to still do it's thing I guess

#

or actually maybe it's just gsync and vsync doing that

#

doesn't need to be reflex

chilly gyro
small igloo
#

did you turn off gsync?

chilly gyro
chilly gyro
small igloo
#

on a 120hz display?

chilly gyro
#

280hz

small igloo
#

ah well that's different then I guess

chilly gyro
#

Just cap to 110 on a 120 hz screen with rtss and up be fine

marble iron
#

capping doesn't help with stutters tho

small igloo
#

but that doesn't mean reflex is disabled it just means you capped framerate below max refresh rate I guess

#

in your case even at half the monitors refresh rate

chilly gyro
#

Capping helps when ur bellow the reflex threshold

small igloo
#

I doubt it will help in my case but I'll try

chilly gyro
#

What are ur full system specs

marble iron
#

5090 9800x3d

#

stutters are still there no matter what

#

they are gone only when disabling fg

chilly gyro
#

Did you swap to the new driver ?

marble iron
#

yea, using the latest

chilly gyro
#

Strange everyone said that was fixed

small igloo
#

I'm on the same config

marble iron
#

i guess the microstutters were fixed, fg itself feels very smooth but there are some big spikes occasionally

chilly gyro
#

And ur using this frame cap ?

marble iron
#

no, i'm capped by reflex, but i tried capping via rtss and it didn't help

chilly gyro
#

This is my windows tho, fully stripped and my pc is stress tested to infinity

dense sapphire
#

@small igloo does it happen if you increase gpu load so that your fps is below your refresh rate

chilly gyro
#

Is vsync off in the driver ?

marble iron
dense sapphire
#

apparently latest drivers have issues with vsync and fg

chilly gyro
#

Turn it to application controlled and off in game

dense sapphire
#

past few drivers

chilly gyro
#

Then use rtss to cap frame withing the cyan range and bellow the reflex thresh hold

small igloo
marble iron
tropic shell
#

For me at least, when i cap in rtss its not smooth and gameplay feels jitery in all my games. When i cap in nvidia app everything is smooth. 4070 ti and 5700x3d

chilly gyro
#

Async

marble iron
#

async is not meant to be used with fg tho

chilly gyro
#

I know but it works, do you want me to make a video ?

marble iron
#

i'll try it rn

small igloo
dense sapphire
#

I think the latency is just really high with async

chilly gyro
#

It’s fine if you not 100 percent gpu load and reflex is on

#

On controller btw

#

Probly not the best for mouse

#

FPS layout is average, 1 percent and 0.1 percent and it’s never moved throughout the whole game

#

Well discord compressed the shit out of that but hopefully you can see it doesn’t fluctuate or spike at all

marble iron
#

i've just tried async and yea the frametime graph is flat most of the time but there are still stutters. in the care center

chilly gyro
#

I had no stutters throughout the whole game

marble iron
#

guess you're lucky then

#

i can easily reproduce stutters in the care center. they are consistent

chilly gyro
#

I’m just saying my windows is stripped down for gaming, I have nothing running in the pc apart from the game and afterburner
And everything is properly stress tested results in no stutter

heady arch
#

There are some stutters with Leon later..Nothing major

small igloo
#

for me they are very rare but yea they still happen

pliant maple
marble iron
small igloo
marble iron
#

no, dlss

small igloo
#

okay I think it should still be playable with PT though

#

I get pretty high fps even without FG

#

I want to use FG to lock framerate to be consistent at 116 but I guess I'll just stick to hovering around 90-110

marble iron
#

what res?

#

4k?

small igloo
#

4k, dlss Q

marble iron
#

pretty high numbers, i don't get that on my 5090

small igloo
#

some areas in care center I drop into 80's but that's still smooth

marble iron
#

depends on the are tho

#

area*

#

and camera too

#

you get more fps in first person

small igloo
#

ah I guess that's it yea

#

actually if you play first person you could completely ditch RT tbh

#

lighting looks really good even without RT, only think I'd miss is reflections

#

but third person the characters look really weird without PT

marble iron
#

tbh the only major difference with path tracing that you can immediately spot is characters faces. in other cases there's really not that much difference compared to raster, especially in dark areas

small igloo
#

exactly

gritty pond
#

@fierce wedge render format upgrade is causing issues for me on the latest Nexus build, which it wasn't on the most recent test build nevermind, think it's due to your previous post that I forwarded several messages below?

gritty pond
#

I am

polar summit
#

That’s most likely the cause

#

I had a LOT of those artifacts with RT on high

#

With the driver they pulled

#

I guess they didnt fix it with the rerelease

gritty pond
#

it's fine if I use the pinned test build of Reno or don't use the rendering format upgrade toggle in the latest Nexus build and one of the latest Reno updates includes "Improved rgba16 upgrades", so I figured it was something to do with that

#

I never got any artifacting with PT, but I saw someone else getting it with RT

polar summit
#

I havent seen any issues but ive been exclusively using PT lately

gritty pond
#

ah wait, it says "improved rgba16 upgrades to work for pre-upscale render targets", so that toggle might be scuffed now due to DLDSR/optiscaler, whereas it was fine on the previous test version

gritty pond
#

yeah, scrolling back through Musa's messages and it seems that's probably it

bleak cliff
#

what the hell, my issue with the 4090 was fixed and i'm on the latest drivers (595.XX).
Was the game updated or something? Now I have 120fps on the initial street wtf

gritty pond
#

DLSS has a tendancy to reset itself to Performance when you boot the game up, if you were trying to use DLAA or a higher quality setting previously

bleak cliff
#

I was already on 4k dlss performance

gritty pond
#

then it's magic 🙏

bleak cliff
#

my 4090 was only pulling around 250w unless i downgrade to old drivers. now with the most recent drivers its pulling almost 400w

#

yes it seems like magic, i dont understand a shit

dense vortex
#

Wait so the most recent drivers fixed that issue with 4090?

winged apex
wanton river
#

has anyones noticed some subtle brightness flickering when moving the camera/moving around? looks almost like the gamma or exposure updating really slowly

unique snow
#

probably a renodx issue

marble iron
#

yeah rgba16 is bugged, you can test it in the intro street. bright white lights all over the place

dense sapphire
# winged apex x3 output scaling in optiscaler helped a lot with boiling and RR blurriness

What's your display res and dlss setting? After testing a bunch I found that for whatever reason having at least a 3.0 upscale ratio (not 3x output) is what reduces boiling. The output resolution itself doesn't seem to impact boiling much. So 4k dlss performance with 1.5x output scaling for example would be a 3.0 upscale ratio (1080p to 3240p). You could probably turn your output scaling setting down and save a decent amount of performance for basically the same result

foggy tide
heady arch
foggy tide
signal sky
unique snow
heady arch
#

NVIDIA have pushed a new 'Resident Evil Requiem' driver level game profile via OTA that targets path tracing performance issues

marble iron
winged apex
#

you can restart this service to force ota

signal sky
#

Could the driver level profile be copied to another driver? Interested to try it out

#

Not that I’m having any issues with the game tho

winged apex
#

yes

signal sky
#

Nice! If someone can share it it would be appreciated

winged apex
#

but it should retrieve it from OTA anyway

signal sky
#

Oh I can do it myself without updating then

winged apex
#

that's how it was possible to get the new profile on old driver when the game ready was retracted and broken

signal sky
#

OHHHH I didnt know this! This is very useful for me since I never update to latest

mental glen
#

how do i know i have the new one?

signal sky
winged apex
#

yeah

signal sky
#

Nice, thanks!

winged apex
#

maybe it doesn't work if you're on a very old driver

#

like people running 2025 stuff

signal sky
#

Yeah I’m April 2025 lol

small igloo
small igloo
#

do I need the nvidia app?

winged apex
#

probably

small igloo
#

🙁

winged apex
#

that's how they push them

unique snow
#

seems like you mean that

#

2d ago

small igloo
#

oh so it already came with the driver then?

winged apex
#

so it needs newest driver

unique snow
#

unless they just did something again

winged apex
#

the driver came out march 2nd

signal sky
unique snow
#

can't find anything else

mental glen
#

can confirm these flags exist for me

#

latest driver

winged apex
#

can you export the profile

#

i want to try 591.86 with no profile and with that profile to see if it does anything to FG stutters

marble iron
unique snow
#

nvidia profile inspector

small igloo
small igloo
# small igloo

this is the profile that came with the newest drivers and it has those two flags

mental glen
#

Gonna check performance again

#

Cause I’ve no clue if these existed before

#

I did the service restart

small igloo
#

I didn't notice any difference between the driver that got pulled and the newest driver tbh

signal sky
# small igloo

Am I risking borking my game by importing this in the 581.94 driver?

winged apex
#

no

small igloo
signal sky
#

I mean the game runs near perfect for me already

#

Im just curious

gritty pond
#

the performance uplift is fucking crazy with that OTA update

signal sky
#

HUH

gritty pond
#

went from 99% GPU utilisation on the opening street with 40s - 50s FPS average to sitting comfortably at locked 60FPS ~80% utilisation

signal sky
#

So it does improve?

winged apex
#

with what gpu

signal sky
#

Just with the profile?

gritty pond
#

5090

gritty pond
#

max PT performance DLSS 5160x2160

unique snow
#

I'm so glad I just always update to the latest driver and don't even check anything else, you guys are going crazy over this lol

signal sky
winged apex
#

I was playing with the newest driver yday on 5090 and my performance was normal

signal sky
#

Im in an April 2025 driver and had 0 issues or need for troubleshoot

small igloo
#

I mean my game always ran at around 70-80fps in opening area with DLSS Q

#

4k

#

no difference on newest driver

winged apex
#

actually there did seem to be an issue, when I ran the game without FG the gpu woul cap at 90% for some reason, with FG it always had full usage

unique snow
#

I'm used to linux, where new nvidia drivers always bring bug fixes and perf improvment (in general) and new features, currently waiting for 595 for linux which fixes re engine issues (vertex explosions) frog_turtle

#

played re9 on windows tho

gritty pond
#

it's the game profile update they just pushed OTA

unique snow
#

"they just pushed"

#

where is the source for that

#

it is not that I don't believe you, I wish people would just post sources for their claims

signal sky
#

I’ll benchmark it when I play later today

gritty pond
#

before / after (60FPS cap, but it's the utilisation that's freed up a massive overhead)

mental glen
#

oh wow yeah performance is much better

small igloo
gritty pond
#

these flags

small igloo
#

yea I have those flags already

#

since the newest driver

unique snow
marble iron
unique snow
#

so not "just now"

#

but 2 days ago with 595 re-release

gritty pond
#

it literally says it right there

small igloo
unique snow
#

oh I see what you mean

#

the post is 2 days old

#

but it says march 4

#

I somehow missed that part

small igloo
#

I'm confused

#

I have those flags but performance is absolutely the same as always

#

PT max and DLSS Q at 4k

gritty pond
#

there was always a game ready profile for RE9, but it just got updated with new flags

mental glen
scenic narwhal
#

When playing with RenoDX and using this new option
I find my game is micro stuttering, when I switch it back to left then stutters disappear

#

is it possible ?

mental glen
#

57% faster at DLAA

#

for me

unique snow
#

lol

#

wild

mental glen
#

and the original recording was without renodx etc which has slight impact iirc

winged apex
mental glen
#

ive not had any stutters

#

i think

#

but ive not played the game yet really

#

only this beginning part

small igloo
#

hm I can't confirm any change on my end with a 5090

#

might be going crazy

#

game ran fine from the start

unique snow
#

yeah I had these flags before I'm pretty sure

#

maybe they OTA them to older drivers

small igloo
#

idk, game ran the same on the driver they pulled

gritty pond
#

I have been on the latest drivers since day 1, including the pulled fan issue drivers, these specific OTA flags are new

unique snow
#

I have stutters 🐸

#

just started a new game to test

#

maybe 100ms long stutters

#

not FG related

#

have them with FG off too

#

so probably REF/Reno

dire helm
#

I found forcing vsync via NVCP helped

pearl willow
unique snow
unique snow
#

for re9.exe

signal sky
unique snow
#

still stutters

scenic narwhal
signal sky
#

I mean it’s just for some ocassional banding so disabling it should be ok

scenic narwhal
#

yea

#

I keep it disabled

unique snow
scenic narwhal
#

do you use newest Reframework build ?

unique snow
#

trying now w/o ref/reno

#

yeah very new nightly

#

maybe 1 day old?

scenic narwhal
#

same as me so should be good

signal sky
#

With the upgrade

#

Like at all

scenic narwhal
#

he said its not the upgrade

#

even without it still stutters like crazy

signal sky
#

Oh

#

Weird

#

Probably cooked drivers or something

unique snow
#

stutters gone w/o ref

#

and I hold ~60fps with PT dlss perf 4k shadows high

#

no fg

#

it is 100% ref (or reno)

signal sky
#

Im also using ref

#

0 issues

unique snow
#

which nightly tho

signal sky
#

Latest build

#

Same with reno

unique snow
#

17 hours ago? ref

signal sky
#

Yep

unique snow
#

ok will try

#

maybe I got a botched one

signal sky
#

Oh you´re not using the latest?

scenic narwhal
unique snow
signal sky
#

Hahahaha yeah then that might be the issue

unique snow
#

I finished the game with 0 stutters

#

so just confused

#

will update both to latest

winged apex
#

the starting street is the one place where I had no stutters at all

unique snow
#

:D

signal sky
#

The place that comes after the care center also runs flawless for me

unique snow
#

oh which reshade do you guys have?

mental glen
signal sky
#

6.7.2

scenic narwhal
unique snow
#

6.7.2 here

unique snow
#

ok so that should be fine

mental glen
#

same

unique snow
#

trying again

#

stutters are gone 🐸

#

oh reshade is not active

#

forgot to rename again but ref is active and no stutters at least

mental glen
#

weird

signal sky
mental glen
#

i had 0 stutter on that main street in the begining or the alley after it or that building that you enter after that

#

ive not played further

unique snow
#

well 2 day old or so

mental glen
#

so take that with a grain of salt i guess lmao

unique snow
#

no stutters now

#

so yeah probably some busted ref build

foggy tide
#

next stop, Death Stranding 2!

scenic narwhal
unique snow
#

ok now I enabled FG again and have stutters

#

... 🐸

#

wait a second

#

it is the nvidia overlay?!

#

when I disable it no stutters

#

are you kidding me

#

yeah it is the nvidia perf overlay

foggy tide
unique snow
#

lmao

scenic narwhal
#

maybe update your nvidia drivers?

signal sky
unique snow
#

janky shit

mental glen
#

the nvidia one has never caused issues for me, weird

unique snow
#

same

small igloo
#

I have stutters with FG on but they are very rare

#

I have 0 overlays

unique snow
#

like I played the start of the game before without any issues, so this is just confusing

signal sky
#

I imported the inspector profile and I dont have the new settings

small igloo
#

maybe you need the base profile? idk

signal sky
#

Do I have to update to the latest inspector?

small igloo
#

maybe it's only for the new drivers

#

if you're on the old drivers you should have better performance anyway it seems

signal sky
#

Oh yeah Im just doing this for science

#

My game runs great

#

Yeah I guess I won´t fiddle with it since it just works xD

#

But yeah seems like the new flags are for newer drivers

unique snow
#

is upgrading to 16bit what causes this?

gritty pond
#

yeah, on the latest build

unique snow
#

anyway, game works again, ~100fps with FG 2x

#

so kinda like on launch with "pulled" 595 drivers

#

I think I was maybe 90-100, unsure rn

#

and no stutters 😌

signal sky
unique snow
#

yeah I did, all fine now

mental glen
unique snow
#

I can try it

#

mh deleted shader cache

#

no compile screen

mental glen
#

reinstall driver i guess xd

#

that worked for me

unique snow
#

probably taking some global Nvidia cache?

#

I know where that is on linux

#

but windows...

#

C:\Users\Strudel\AppData\Local\NVIDIA\DXCache

#

here I guess

#

lol you can't delete it

#

because nvidia app has the files open

winged apex
#

go inside the folder

unique snow
#

I did

#

will try DDU

winged apex
#

the ones it doesn't delete are not relevant

unique snow
#

ok

winged apex
#

game's not running so it'll delete that and whatever else

unique snow
#

game doesn't want to compile new shaders

#

did another game restart now it is compiling

#

same issue 16bit is just busted

scenic narwhal
#

yea 16bit is busted xD

unique snow
#

lol

scenic narwhal
#

hahaha

winged apex
#

like for some reason my frametime with FG ingame looks like that

#

it's like micro jagged

#

when in the game's menu which is also rendering a 3d scene

#

it's actually flat

#

and that's paused game

#

FG off ingame

#

it seems like it really is FG causing random big stalls as well

#

i stood around there without fg swinging camera around, no stutters, turned on FG, and when I started doing that I got one huge spike

marble iron
#

yeah there are random big spikes with FG, even on the latest driver

#

but frame pacing is actually very smooth i think

winged apex
#

in game's main menu it's proper flat

marble iron
#

isn't that because of flip metering? rivatuner still can't display it correctly

marble iron
winged apex
#

but in the main menu it's rendering a 3d scene of the game

marble iron
#

yeah but fg gets disabled when you enter a menu or expect an item

fierce wedge
#

Not sure the rgba16 upgrades even matter

wet kiln
# unique snow the stutters are wild

Goodness, didn't know the stuttering people have been complaining about is this bad.. I never had any, just flickering and a bit of ghosting regardless of preset

timid sky
gritty pond
#

it's not enabled for Requiem

winged apex
#

in those instances it ought to be a constant

signal sky
#

Its the frame interpolation

signal sky
fierce wedge
#

If I leave them to just work on post upscale then they work but their effect is diminished

#

Haven’t really tested anything

#

No idea how visible the improvement is

wet kiln
#

Where is this rgba16 option in reno? I'm on the latest one (I think?) from yesterday

wet kiln
#

Ah. Is it the right one set by default?

#

If so I haven't seen any problem so far

fierce wedge
#

Today or tomorrow maybe

#

Well it’s before denoising I think so idk if I’ll be able to make it look good

#

Just gonna have to play around

unique snow
#

musa knows about 16bit issue?

winged apex
#

man I love this game's menu music track

#

really captures the vibe of the game

unique snow
#

yeah it is really good

#

sadly the rest of the soundtrack is rather forgettable

#

there are some nice tracks, but not that many

mental glen
#

atleast thats what i would assume it is

gritty pond
#

I liked the music playing right away during the cuts to Leon early on

#

really set the mood coming from Grace

polar summit
#

it is generally understated tho

#

I ended up lowering volume for everything but music to actually have it more present

signal sky
#

I adore the save room music

gritty pond
#

reminded me of 7's in a good way

#

how it almost sounds like it's playing from a speaker in-world in a way

signal sky
#

Yeah kinda!

#

They are both so good

mental glen
bleak cliff
proven pilot
#

Hello, there is new drivers ? Is it time to update this time?

mental glen
#

new drivers work very well for me yeah

#

57% faster with DLAA

#

probably a bit less with lower dlss res

sweet estuary
#

People called me crazy