#Resident Evil Requiem
1 messages · Page 10 of 1
Nothing to debunk. It’s correct
I think that was their intention
Like in re4 if you set the sdr eotf emulation setting to off you can see more detail but once you get to the castle you’ll see it reveals really fucked up looking shadows
But on appears super dark
In previous re games the did extremely cursed things in their code to jack up contrast which I think was an attempt at covering up gamma mismatch
I personally like the crushed look
But I can understand the dislike too
The dark areas look so damn good with it
Is there a difference between Match sdr and default settings but with shadows at 50?
Don’t think so?
Maybe the film grain
match sdr also uses the vanilla effects
So shadows at 50 is what the shadows "supposed" to look like?
ie what the devs intended
Then what are the best hdr settings
depends what you want..
default looks good already
if you want more shadow visibility use preserve shadow detail
if you want closest look to creator's intent use match sdr
I personally went with preserve shadow detail since I like seeing things
so far it looks good to me but could be later on it will look bad in some other location
these are my settings and I personally think the contrast looks good
but some people found it too washed out
If you want accuracy match sdr. If that’s too crushed preserve shadow detail. If not even that looks good to you then it’s personal preference
rq any way to not have reframework show up at start aka minimized?
yeah, under the configuration tab tick remember menu open/closed state
thank you!
Interessting! It looks like those new tone mapping differences between Model K and Model M/L!!! DLAA apparently does something very different to DLSS tone mapping order wise 😃😃 look at the red glowing sign, with DLSS it loses the bright atmospheric haze, similar to Ray Reconstruction in Cyberpunk, with DLAA its there.
defaults just raise shadows slightly compared to sdr with 2.2 gamma. that's what I like
is the test best good to use now? since the current defaults do more than that
I'll upload what I have to nexus
Does RR set to ultra performance use a different preset?
Noup
There’s just D and E
For everything
Afaik
Can you please add a recommended settings/your settings tab with the new one? Thank you
His settings are the defaults I think
just default, yea
shadows are slightly raised
defaults are my recommended
apologies, wdym by vanilla effects? film grain? what else?
the effects section at the bottom
What exactly is noise here? Is it part of vanilla also? Just a generated noise pattern?
It’s vanilla yeah. I’m not sure what it is
I think it might be situational
When I tried it didn’t change a thing
So I left it on
ya
idk if the game uses it but its there in a cbuffer
wouldn't make sense to use both it and film grain at the same time
@fierce wedge which MBP do you have?
I wonder if it can run Requiem, curious how OOTB HDR looks there.
But I think this isn't as good an HDR display like M3/M4.
Friend's been gaming on his M4 Max lately.
Never cared about HDR, until moving to macOS for gaming, lol. Now he's like: gyaaaatdamn.
Made me curious how OOTB there is.
First chapter of almost all RE titles are free to play, so no need to buy it either.
Might whip it up on my MBP.
does it force hdr on
I keep my Mac with HDR enabled all the time, so.
But I guess you're asking if we disable it in OS, will the game force it?
Or setting the game to HDR will move OS to that.
lmao the app store style images
like does it follow system setting or is there a toggle in game
Good point
Looks like you're about to find out 
updated
Hello, the last NVIDIA driver is it ok or not?
apparently you still get less performance even on a 5090
Oh ! Lol ok. I'm on 4070ti
With PT, FG X2, all settings on high and dlss quality, I run with an average of 70-80 fps.
Yesterday I had a drop around 50-60fps after 2 hours of games and a lot of flickering appears on my screen after that
You probably need to go down to balance
The flicker is cause the pc can’t keep up most likely
Yes maybe I need to adjust a little, but I dont want to sacrifice too much on this game.
they are my favorite, but i turn off your film grain lol
I suppose you added it because that is closer to creator intent since it's baked into the main game
ya it just replaces their film grain with a better one
The vanilla grain is horrible, but just a little bit of custom grain is not bad ( I put it on 0 too 😅 , but I find it not bad)
What res do u play at
I used to like DOF/Chromatic/Lens flare, but the older I get the more I don't like any of it
3440x1440 . 7800x3d, 32Go ddr5, 4070ti
exact opposite for me lmao
DOF is like only good in cutscenes for me, i've never found one I've liked outside cutscnenes
but they didn't implement the effects well here
chromatic is like universally shit and so is vignette debatably
vignette is like only good for horror games
even CA can look really good/cinematic
but yea here it basically just blurs the whole image
Yeah I’d say you ca go balance
which doesn't look great
I love it in requiem. Is a biiit too strong but overall it’s cool
it's okay
I feel like there are tons of reshade shaders which do a better job
but I don't want the effect to affect the UI
CA has a long history of being bad in many titles, not sure why you would want your game to "replicate the defects of a camera lens"
so it looks like it was filmed through a camera haha
makes it more cinematic but it definitely destroys image quality
Yeah if you go that route you can go insane tweaking hahahaha
Cinematic effect
You can dislike it it’s ok but it has a vibe
film grain i am a bit torn on tbh, I think i am anti vignette
It also helps hide imperfections
CA is auto turn off, vignette situational but usually bad
yeah the game is insanely dark and moody without vignette (most RE games outside Village are) so I don't understand why its needed here
Yes i think it can be the good move. I'll try. Thanks. Do you know if last génération of Oled panel liké tandem oled have less flicker?
It’s not that it’s needed. But they made that artistic choice
Nah I have a LG G5 and I also get flicker
In requiem it’s pretty minimal thankfully
But cyberpunk it’s terrible for me for example
they add it to darken/distort your peripheral clarity plus as a mood enhancer
Ok, yes it's minimal for me too, it's just after a big fps drop that it appears a lot
I haven’t had any major flicker in 4h or so
Just a lil in greyish areas and that’s it
in village it's really stark how it changes the mood of the outdoors
vignette off versus on
but when i play like a half hour withi it off i prefer it off
Ok, your fps should be very stable. Mine are stable but sometimes it drop
In every game
even elden ring?
I mean they go from 120 to 60 lol
it's bad there
Depending on the scene
I played on PS5 so yeah
The key it’s not fps but frametimes
And the frametimes are indeed pretty damn smooth
Surprising for a new AAA release. I’ve grown used to UE5 frametimes xD
JDSP made a comment that is relevant to this "PC gamers want their games as sterile as an operating table" talking about removing all camara effects haha
Yeah literally 
I have nothing against personal tastes but it’s an accurate definition
in many games CA is legitimately unusable though
so it's almost better to not case by base it
Meh it’s never unusable
outer worlds...
The first one?
yeah it like ruins fine detail on the entire image
Which driver do you recommend now plz ?
I have the one that got removed, but I’m starting to get worried about fan issues
use the latest for sure
the previous drivers literally don't render effects it's hilarious
Ohh
i thought over the weekend like "wow this is great performance for path tracing"

it wasn't actually rendering things properly i lost like 45 frames with the new driver, but I think it's ideal
I don't undervolt i just run at 80% power target which is similar and it kept it
#🆘helpdesk message
does this game use spatial sound API?
idk if I'm doing double processing by having dts hx enabled
@winged apex nah, that's fine, you need one of them enabled at a system level and it reflects that automatically in-game at that point
This is fake news lol
that's what nvidia said lmao
Nah Nvidia didn’t say that
well i get way less performance with the new driver
A random dude in Reddit did
Source please
And it’s just fake
noted
well i dunno then i went from like refresh late locked with framegen x2 with path tracing to now 100ish fps
Cause latest driver is broken xD
I read that it did not and relies on windows spatial (Dolby Atmos, Sonic, etc.) if you choose "Surround Sound Headphones"
they do not have their own HRTF for this game
Yep I’m running atmos and surround sound headphones with my Sony XM4s
The sound reverberation option is really good too
Im never sure with my HD800S whether to use surround/DTS:X or not
yeah not sure if "Surround Sound Headphones" is needed but 3D Sound and Object Based sound don't work without windows spatial enabled
It’s not needed it just changes the position of the front channels
it's usually better for gaming IMHO stereo is more pure i guess
in games without 3d sound just used Dolby Atmos for Headphones and their home theater config
I honestly find pure stereo headphones to also be generally great though
it's actually such a crapshoot that Olek knows well
in games without their own HRTF the home theater setting is the best for dolby atmos for headphones (or any virtual surround)
but there is a caveat right, some games have their own and then you double process
Not many have their own tho no?
not many mostly competitive shooters
Yeah I don’t play those so I’m good
earlier RE have their own
Not even cyberpunk has it I think
Oh? Didn’t know that that’s cool
yeah i think Village has their own and RE2R actually had dobly atmos for headphones support in game
How can you identify if it has one?
that i think requires you to toggle it off in windows
Sweet. I meant to replay RE2R soon
There used to be a fanmade google sheet that kept semi track
PCGW for basic audio stuff
these days i regretably usually ask AI
Ooof that seems convoluted
Dunno if I would trust ai lol
Well I actually just wouldn’t
it's the easiest and they are wrong, but usually somewhat right LOL
If I’m not sure I’ll just use headphones mode and fuck it I guess (?)
They should make this easier
Requiem is pretty good in this regard
you can't really go wrong with pure headphones everywhere it'
it's definitely easiest
yeah i think in that configuration atmos is just an audio upmix
and typically not worth using
it doesn't worsen the sound IMO so it's fine to leave on
And then atmos converts to 2.1?
Well doesn’t convert but you get the point
Adapts for headphones
no, if you feed it 5.1/7.1 it will use it's HRTF to simulate those speakers as best it can
like any virtual surround
That’s the goal of atmos right?
it's not just atmos, any virtual surround software needs home theater to work properly dating back to creative soundblaster days
my old creative software legit spoofed the speakers in windows so windows itself thought you had a home theater haha
So surround headphones or home theater with atmos, got it
but it's confusing, you have games like this and dead space that are designed with 3d spatial audio AND for you to have it on in windows
Welp requiem is not confusing at all imo
AND in this game specifically you should use the home theater option
In requiem?!
shouldnt*
Oh ok
Welp if you have surround sound headphones it’s pretty evident which is the correct one
If not home theater
Ok ok good. Lesson learned, thanks sir
spatial sound API is not an hrtf, it's what gives proper spatial rendering that you output to whatever you want
no reason to update your driver. Esp. if you overclock
last of us part 1 is a game with confusing audio settings imo, they have a built in 3D audio setting designed to be used with headphones but should not be used with DAFH
in that game if you want to use DAFH, you should go home theater setting route
even though they have 3d headphones mod
What’s DAFH
dolby atmos for headphones
so is new driver actually bad or what, I kinda hate running old drivers on principle i guess i could revert though
I would suggest turning off the surround virtualizer in the Atmos app on PC if you're using Dolby Atmos for 3D audio in RE9. It messes with the frequency response and adds an awful-sounding post processing effect onto top of the response
Oh lol ok
Ohhhh I do have this on
Does it even do anything if your turn it off?
It is
Yeah it should still allow you to select 3D audio in-game so you get positional object audio, just without the virtualized surround sound processing effect from the Atmos app
Ohhhh I thought you needed this on for 3d audio in general
I think generally this should be turned off
I will turn it off thanks for the recommendation
Whoops. I’ve always had it on
otherwise all your audio is "3D" even though it's just stereo
So just a custom profile with everything off?
Ohhhh makes sense
that's how I configured it
Will do the same then
I think there is the same option for when you are using dolby atmos for home theater
there is an option for virtualizing which means it outputs audio through height channels even though it's mixed in 5.1 or 7.1 or whatever
They really should make this much more streamlined
At least have a wiki
Shits confusing 
yea it's confusing as hell
Hi guys just a quick question. Do I need to download the remove film grain mod if using reno? Or does reno got a slider to completely turn off the grain effect?
Reno handles it
Thank you!
which is tha atmos app? Dolby access?
Thanks
the app has to be running with the game? or just confiugure once and thats it?
You have to select it in sound source settings
In windows
make sure it's enabled for your output device in Windows
App doesn’t need to be running
Dors anyone have issue with gsync or frame gen ? My fps goes to 90 at 15-20 its unplayable 😞
What? It goes from 90 to 15?
Wonder how many realistic presets have already popped up on nexus
Doesn’t that option only processes non-native atmos sources?
rgba16 is either a massive improvement or the areas i'm in just don't band anymore in general
It should apply the Atmos surround sound downmixing to any headphone as long as you have the Dolby Atmos setting turned on in your sound settings for that device
It only applies to post upscaling since doing it by aspect ratio was breaking for me.
I only saw one point where banding was really noticeable and it was in a cutscene
Would have to go back and try that area again with rgba16 and see if it’s better
The tetrahedral sampling may also help
You can pop it on and off and listen for yourself in-game, if the mix sounds good to you with it on then by all means leave it on. But in my audio chain it sounds compressed and bad
i saw a lot of banding early on with the flashlight in the dark
If you mean rings around the areas illuminated by the flashlight, I wasn’t sure if that was just the flashlight’s texture itself
no just usual banding
Could be that you have good cooling. lol.
Seems to only affect 5xxx series. my 4080 doesn't get gimped
i just finished the game and i have no complaints. start to finish pure enjoyment. up there with cyberpunk, elden ring, baldurs gate for me.
also i missed ONE raccoon bobblehead. i was hoping i'd find all of them on the first try without looking up any guides.
Nice, let's see if banding is reduced
I can't understand how they don't see that when in development or just don't care..
Lmao this is kinda real
the one in ||Leon's sniper section||, I'd wager
that's the only one I missed as well
@fierce wedge What's film damage ?
one of the cbuffers that the game has. Don't think I've seen a scene that actually makes use of the slider yet, but I imagine its probably something like this
Kinda? 
The befores and afters are literally the SAME as the meme https://www.nexusmods.com/residentevilrequiem/mods/140?tab=images
lmao incredible
lol it literally just adds blue
i don't think dafh 3d surround works if you have it off
no virtualization cant utilize extra channels
maybe I'm wrong
@fierce wedge After finishing Requiem, I got the hankering to go back to RE7. Went to Nexus and found this guy who included your RenoDX together with REFRamework and Optiscaler, in a packaged mod. Don't know how you feel about that sort of stuff Musa? He does credit you at least.
https://www.nexusmods.com/residentevil7/mods/227?tab=description
Same with this guy actually, and he doesn't even credit you.
https://www.nexusmods.com/residentevil7/mods/226?tab=files
is it the death screen?
No I'm pretty sure enabling that setting just puts all audio in a 3D container even if it's supposed to be stereo
idk maybe, would have to test it out
i think you're right
someone else pointed it out to me
was their first thought when seeing it
(the screenshot of it)
time to report this guy
not for me
GG. Steam says I spent 25hrs. I think somewhere around 18 is correct.
Thanks to everyone involved in RenoDX for making this special game even better
Holy mother of exposure and contrast
Wtf
probably done fidgeting with the settings, landed on something close to vanilla HDR levels of shadow detail with lower black floor and a bit more saturation by preference
reno | vanilla
'preserve shadow detail' for comparison
reno | vanilla
noice. Post your settings 😛
just tweak the saturation/dechroma settings to your liking
best shadow settings will differ from monitor to monitor
some have black crush
some have black lift
film damage? uuh whats that
Scene grading scaling should be 100 ? All three
It was 100 on all three by default in the previous version, now only the first one
The rendering format option dont work on amd at all right?
grading scaling never defaulted to anything other than 0
its just the preserve shadows detail option makes it 100
if you use it with 2.2 sdr eotf emulation then it'll be too dark
correct
upgrading r11g11b10 resources to r16g16b16a16 makes amd cards freak out
so changing the defaults to 85 shadows post tonemap was bad
looks off in the start of the care center
What do you have in your mind for new defaults? Pre tonemap?
Maybe 90 pre shadows + 45 post flare
Post tone map shadows?
first care center with the lighter still bands, I'm gonna try hardcoding resource upgrades for native and the upscaling resolutions 1/8, 1/4, etc. Anyone using optiscaler to force resolutions outside of those presets won't get that benefit though
looks like FogPS contributes to banding
that was the same shader that was causing banding in re4 around light sources
@fierce wedge mod is doing some weird shit after graces care center section. Image gets really bright for a sec and then goes back to normal
Specifically in a Leon section
Noup
I don’t have any fov changes
Im back with grace and seems fine
I have an idea of where I can look
Could the banding upgrades cause this? I’m using it
In some camera cuts it also did the opposite effect
Like going from black to normal
But the most prevalent was the image just getting bright as shit/white for a sec
doubt it, guess you can try and test if you have an area where the behavior can be reproduced
should i change to this or wait?
idk didn't really test it much but overall it seems cleaner
just see which you prefer
so 90 pre shadows keep post 85 or default ?and 45 post flare
post at 50
If I find one I’ll do it yeah
This Leon section didn’t have a save point so I could try this
ya you're right still got banding in dark areas
Sorry for bothering all of you but this is my first time using RenoDX and i‘m currently playing Resident Evil Requiem on my asus rog strix oled xg27aqdmg. Are the default settings already good enough or should i change something?
Whats musa?
I just experienced this, everything gets so bright after the part where ||Leon kills the chunk in the attic.|| Specifically the sequence going from the attic down to the room makes the screen brighter than normal for a sec
so just use the defaults if you are new
Ok so only changing stuff like peak brightness
Thanks bro! And thanks for the quick response
sure! enjoy!
Noticed some weird banding in some dark places. Setting post flare at 35 fixed it for the most part.
Do I touch the HDR slider in game? Or just adjust from the renodx settings?
in game sliders are disabled
Cool thanks
noise and film grain are both 0 in the default, isn't that a personal preference? or would you say they just don't belong in the game / badly implemented?
i replace them with the renodx film grain cause theirs looks weird and splotchy
Mark it as spoiler just in case but yeah
any advice for leon hair artifacts with FG on? like damn is so distracting!!!
i'm guessing is due to how the tech works but some games do it better
i really like the new one added in renodx
Maybe try hair strands off/on?
man nvidia need to do something about their drivers like what the hell i went to an older driver 581.42 and now my fps went from 39 to 65 with path tracing in some areas on my 4090 🙂
they need to fix this asap
nvidia don't care about gaming anymore
is the sad story
when we were the ones that supported them since the 1990
their market share in gaming is so little now
is all AI
if it wasn't for the community i wouldn't have known, losing like 40% - 50% performance because of some driver issue is insanity
Does this only apply to 40 series cards? I heard that 50 series cards are not impacted
Guys is the „Match sdr“ setting the best default setting?
it's likely what the developers intended but I find it crushes shadows too much so I made the defaults raise shadows a little
How do i do that myself? Do you have a preset that i could use 👉🏻👈🏻
im not really sure but on my end it was a massive improvement, i was doing dlss performance + fg 2x and now i can afford to do dlss quality and it looks a lot crisper now
Thats so insane you shouldn’t have to play with those settings on a 4090 that’s mental
Literally Nvidia destroying gamers
the defaults do that
they raise shadows a little
just click the reset all button
Ohh okay thanks 🙏
How do you know it’s the mod, do you have optiscaler
Noup Im full vanilla
And another user also confirmed it just now
So it´s the mod 100%
Watch "Resident Evil Requiem Biohazard Requiem 2026.03.02 - 21.20.30.01" on Streamable.
what was happening to me
it stopped after Leon's Care Center section tho
Yep same for me
Nice keyboard
gonna add dithering to their fog. seems like most of the banding comes from that one shader
rgba16 upgrades don't really make a difference
I'm kinda over RE remakes at this point, I just want new games
"Preserve Shadow Detail" preset has been working well for me. Defaults look too crushed on my qd-oled (s95d)
DLAA makes the game look a lot crisper but good luck running it 😄
Each character has them disappearing for a decade at a time so they could easily hop backwards at any point and set a new game there
You can clearly see it if you pause the game, disgusting banding
I’ll try adding the dithering in the fog shader and to the ui later
For now I’ll just upload what I have
Improved rgba16 upgrades
Gamma slider moved to after tonemap
New default settings
Code Veronica could definitely use a remake if it's the same treatment they gave 2 and 4 and hopefully not 3 (although someone is working on a mod that adds original areas/new boss fights from the og 1999 game). I don't think 1 does though, it's perfect as is
x3 output scaling in optiscaler helped a lot with boiling and RR blurriness
Thats how I planned on playing it plus RenoDX
What does this do? Tell the game the output Res is super high?
it lets you modify the target upscale res for DLSS and have it downsample back
without messing with DSR
in my case 4K DLSS Q with x3 output
is 2560x1440 to 11520x4320
also increased PT bounces to 5
default max is 3
past 5 it stops having an effect
messing with the output scaling costs less performance than DLAA and it cuts down on the boiling more
needs the latest optiscaler that got fixed for re9
I dont think I'll have the VRAM or perf. headroom for that but cool to see
Fair, I'll give it a try
it's definitely worth trying, finding the balance of the DLSS level and the amount of output scaling
needs at least x2 to be worthwhile imo
did you increase the bounces with ultra plus?
yes
any performance hits when increasing it?
i think it's minor
like my native framerate doing all this stuff is only like 10 fps less than vanilla 4k DLSS Q
i settled on doing x3 FG so I have consistent base 45 fps up to 144hz gsync cap
got black squares over some lights upgrading to 16bit. ticking enable RT tweaks in reframework fixes them, but then i get white flashes on the ground
same. using x3 fg with dlls q to consistently sit at 158 fps cap. feels pretty good in terms of latency, no artifacts either
i've been getting frequent microstutters
for some reason always when playing Grace
at least more frequently
it seems like it's caused by Reflex fps cap or something
I rolled back gpu driver to last january release
going to try later if that helped
i've noticed that the game feels smoother when playing as Leon, but i thought it was just placebo. guess not lol
it could be due to 3p camera simply
i play 3p on both
but I got visible stutters many times as Grace
9800x3d and 5090 so shouldn't be happening
i thought maybe it has something to do with hair strands? since grace has more detailed and longer hair than leon. but i didn't try turning it off, it looks ugly off anyway
they're equally complex pretty sure
the game also has traversal stutters, it's easy to reproduce in the care center. when going from safe room to the kitchen you're gonna get 2 stutters even with FG off
i read about people having fg stutter that got fixed by the new GRD driver
and others who started getting it after the new driver
i'm such an RE addict that I wouldn't mind an RE4 Re-Remake with the updated engine of Requiem lol it's nuts, i know
i started playing the game on the new one so I rolled back to compare today
i play on the latest driver and judging by the nvidia overlay 1% lows are pretty bad with FG, so i guess the driver didn't fix it
they are pretty stable with fg off
sadly there is no way to turn it off when using fg
well below 90% gpu usage
turning camera with joystick
there were micro stutters
when it should be perfectly flat
i've heard that special k can disable reflex, might be worth trying
fg is unusable without reflex
you mean latency?
yes
i think rtss reflex cap or nvcp ultra low latency mode are similar in terms of latency
no
reflex is integrated into the engine
SK can forcefully disable native Reflex and force it via its own method, but I don't know if it would help here
and don't know if I could even run it in addition to all the other injected stuff
REF + Reshade w addons + Optiscaler
nothing we can do about it then i guess. the only option is turning fg and reflex off which will make PT unusable
i don't know, will see if older driver helped me
571.86?
there is no point in doing that on 50 series
january driver
it updates the profile for RE9 via OTA either way
I tried disabling reflex through display commander and it reports that native reflex is indeed disabled even though frame gen is on
and the game still feels super responsive
I'm going to try some areas to see if that actually helps with the stutters
nope stutters still there
are you having stutters while frame capped?
or is it just some areas that have stutters
its veeery random
I'm frame capped by G-Sync at 116fps on a 120hz screen
it's just random spikes with frame gen
they don't happen without it
it's really weird
they are rare so it's playable like that in theory but when it happens it's still annoying
especially since the game runs so well otherwise
saw someone mention setting a cap in nvcp below your gsync reflex cap
which areas did you test?
That’s because you have reflex on
yea I realized what I said earlier couldn't be true lmao
display commander was reporting it's off but seems to still do it's thing I guess
or actually maybe it's just gsync and vsync doing that
doesn't need to be reflex
Iv just finished the whole game locked at 120 in the average lows and 1 percent lows with 0 stutter if you need a hand with settings
with frame generation?
did you turn off gsync?
Yeah
No with it on
on a 120hz display?
280hz
ah well that's different then I guess
Just cap to 110 on a 120 hz screen with rtss and up be fine
capping doesn't help with stutters tho
but that doesn't mean reflex is disabled it just means you capped framerate below max refresh rate I guess
in your case even at half the monitors refresh rate
Capping helps when ur bellow the reflex threshold
I doubt it will help in my case but I'll try
What are ur full system specs
5090 9800x3d
stutters are still there no matter what
they are gone only when disabling fg
Did you swap to the new driver ?
yea, using the latest
Strange everyone said that was fixed
I'm on the same config
i guess the microstutters were fixed, fg itself feels very smooth but there are some big spikes occasionally
And ur using this frame cap ?
no, i'm capped by reflex, but i tried capping via rtss and it didn't help
@small igloo does it happen if you increase gpu load so that your fps is below your refresh rate
Is vsync off in the driver ?
on
apparently latest drivers have issues with vsync and fg
Turn it to application controlled and off in game
past few drivers
Then use rtss to cap frame withing the cyan range and bellow the reflex thresh hold
yea still happened while playing at DLDSR resolution with frame gen around 100 fps
are you using reflex cap method in rtss? or async?
For me at least, when i cap in rtss its not smooth and gameplay feels jitery in all my games. When i cap in nvidia app everything is smooth. 4070 ti and 5700x3d
Async
async is not meant to be used with fg tho
I know but it works, do you want me to make a video ?
i'll try it rn
that would feel really laggy though?
I think the latency is just really high with async
It’s fine if you not 100 percent gpu load and reflex is on
On controller btw
Probly not the best for mouse
FPS layout is average, 1 percent and 0.1 percent and it’s never moved throughout the whole game
Well discord compressed the shit out of that but hopefully you can see it doesn’t fluctuate or spike at all
you're using the wrong area to test
i've just tried async and yea the frametime graph is flat most of the time but there are still stutters. in the care center
I had no stutters throughout the whole game
guess you're lucky then
i can easily reproduce stutters in the care center. they are consistent
I’m just saying my windows is stripped down for gaming, I have nothing running in the pc apart from the game and afterburner
And everything is properly stress tested results in no stutter
There are some stutters with Leon later..Nothing major
for me they are very rare but yea they still happen
Are you using frame gen? I had bad stutters when frame gen was on, after disabling frame gen the stutters have gone
yeah. same for me. i think ditching PT and framegen might be the best option
do you play at native res?
no, dlss
okay I think it should still be playable with PT though
I get pretty high fps even without FG
I want to use FG to lock framerate to be consistent at 116 but I guess I'll just stick to hovering around 90-110
4k, dlss Q
pretty high numbers, i don't get that on my 5090
some areas in care center I drop into 80's but that's still smooth
ah I guess that's it yea
actually if you play first person you could completely ditch RT tbh
lighting looks really good even without RT, only think I'd miss is reflections
but third person the characters look really weird without PT
tbh the only major difference with path tracing that you can immediately spot is characters faces. in other cases there's really not that much difference compared to raster, especially in dark areas
exactly
@fierce wedge render format upgrade is causing issues for me on the latest Nexus build, which it wasn't on the most recent test build nevermind, think it's due to your previous post that I forwarded several messages below?
Are you on the latest driver
I am
That’s most likely the cause
I had a LOT of those artifacts with RT on high
With the driver they pulled
I guess they didnt fix it with the rerelease
it's fine if I use the pinned test build of Reno or don't use the rendering format upgrade toggle in the latest Nexus build and one of the latest Reno updates includes "Improved rgba16 upgrades", so I figured it was something to do with that
I never got any artifacting with PT, but I saw someone else getting it with RT
Yea could be as well
I havent seen any issues but ive been exclusively using PT lately
ah wait, it says "improved rgba16 upgrades to work for pre-upscale render targets", so that toggle might be scuffed now due to DLDSR/optiscaler, whereas it was fine on the previous test version
yeah, scrolling back through Musa's messages and it seems that's probably it
what the hell, my issue with the 4090 was fixed and i'm on the latest drivers (595.XX).
Was the game updated or something? Now I have 120fps on the initial street wtf
DLSS has a tendancy to reset itself to Performance when you boot the game up, if you were trying to use DLAA or a higher quality setting previously
I was already on 4k dlss performance
then it's magic 🙏
my 4090 was only pulling around 250w unless i downgrade to old drivers. now with the most recent drivers its pulling almost 400w
yes it seems like magic, i dont understand a shit
Wait so the most recent drivers fixed that issue with 4090?
You mean if using output scaling? Even if the input resolution is standard like 1440p?
yeah just upgraded from 581 to the latest 595 too and performance didnt drop on my 4090
has anyones noticed some subtle brightness flickering when moving the camera/moving around? looks almost like the gamma or exposure updating really slowly
someone posted this #1475306538481483920 message
probably a renodx issue
loaded a save with new version
yeah rgba16 is bugged, you can test it in the intro street. bright white lights all over the place
What's your display res and dlss setting? After testing a bunch I found that for whatever reason having at least a 3.0 upscale ratio (not 3x output) is what reduces boiling. The output resolution itself doesn't seem to impact boiling much. So 4k dlss performance with 1.5x output scaling for example would be a 3.0 upscale ratio (1080p to 3240p). You could probably turn your output scaling setting down and save a decent amount of performance for basically the same result
SAME
It's bugged in the latest version only or in all versions ?
latest. But only on rgba16 format
Async cap gives me massive flicker
lol not even the spoiler can hide this bright white square
NVIDIA have pushed a new 'Resident Evil Requiem' driver level game profile via OTA that targets path tracing performance issues
wasn't it included with the latest driver already?
you can restart this service to force ota
Could the driver level profile be copied to another driver? Interested to try it out
Not that I’m having any issues with the game tho
yes
Nice! If someone can share it it would be appreciated
but it should retrieve it from OTA anyway
Oh I can do it myself without updating then
that's how it was possible to get the new profile on old driver when the game ready was retracted and broken
oh?
OHHHH I didnt know this! This is very useful for me since I never update to latest
how do i know i have the new one?
So just find this service. Restart and it should be in profile inspector?
yeah
Nice, thanks!
Yeah I’m April 2025 lol
I don't think I have this service
you should post your source
do I need the nvidia app?
probably
🙁
that's how they push them
oh so it already came with the driver then?
so it needs newest driver
unless they just did something again
the driver came out march 2nd
Ahhhh then rip for me
can't find anything else
can you export the profile
i want to try 591.86 with no profile and with that profile to see if it does anything to FG stutters
where do i check these flags?
nvidia profile inspector
this is the profile that came with the newest drivers and it has those two flags
Gonna check performance again
Cause I’ve no clue if these existed before
I did the service restart
I didn't notice any difference between the driver that got pulled and the newest driver tbh
same
Am I risking borking my game by importing this in the 581.94 driver?
no
I don't think so but I don't think it's gonna make a difference anyway
Probably not lol
I mean the game runs near perfect for me already
Im just curious
the performance uplift is fucking crazy with that OTA update
HUH
went from 99% GPU utilisation on the opening street with 40s - 50s FPS average to sitting comfortably at locked 60FPS ~80% utilisation
So it does improve?
with what gpu
Just with the profile?
5090
what settings?
max PT performance DLSS 5160x2160
I'm so glad I just always update to the latest driver and don't even check anything else, you guys are going crazy over this lol
They are going crazy cause they in fact update lol
I was playing with the newest driver yday on 5090 and my performance was normal
Im in an April 2025 driver and had 0 issues or need for troubleshoot
I mean my game always ran at around 70-80fps in opening area with DLSS Q
4k
no difference on newest driver
actually there did seem to be an issue, when I ran the game without FG the gpu woul cap at 90% for some reason, with FG it always had full usage
I'm used to linux, where new nvidia drivers always bring bug fixes and perf improvment (in general) and new features, currently waiting for 595 for linux which fixes re engine issues (vertex explosions) 
played re9 on windows tho
this isn't a driver thing, I had no difference on the newest driver, either
it's the game profile update they just pushed OTA
"they just pushed"
where is the source for that
it is not that I don't believe you, I wish people would just post sources for their claims
So interesting. I wonder what those flags changed
I’ll benchmark it when I play later today
before / after (60FPS cap, but it's the utilisation that's freed up a massive overhead)
oh wow yeah performance is much better
which profile did they "just push" though?
these flags
2 days old
wow the utilization drop is insane
it literally says it right there
where
oh I see what you mean
the post is 2 days old
but it says march 4
I somehow missed that part
I'm confused
I have those flags but performance is absolutely the same as always
PT max and DLSS Q at 4k
there was always a game ready profile for RE9, but it just got updated with new flags
3840x1600 DLAA 591 something driver vs newest with the new flags
When playing with RenoDX and using this new option
I find my game is micro stuttering, when I switch it back to left then stutters disappear
is it possible ?
and the original recording was without renodx etc which has slight impact iirc
lol now I wonder if that was the culprit for my stutters
ive not had any stutters
i think
but ive not played the game yet really
only this beginning part
hm I can't confirm any change on my end with a 5090
might be going crazy
game ran fine from the start
idk, game ran the same on the driver they pulled
I have been on the latest drivers since day 1, including the pulled fan issue drivers, these specific OTA flags are new
yep finished the game with the "pulled" drivers too
I have stutters 🐸
just started a new game to test
maybe 100ms long stutters
not FG related
have them with FG off too
so probably REF/Reno
I found forcing vsync via NVCP helped
RGBA16 is for better gradient handling?
will try
I think this upgrade might be broken yeah
still stutters
I double checked again and after a while it started stuttering, switching this upgrade back and boom it works
I mean it’s just for some ocassional banding so disabling it should be ok
the stutters are wild
yea very wild
do you use newest Reframework build ?
same as me so should be good
Oh I def dont get this lol
With the upgrade
Like at all
stutters gone w/o ref
and I hold ~60fps with PT dlss perf 4k shadows high
no fg
it is 100% ref (or reno)
which nightly tho
17 hours ago? ref
Yep
Oh you´re not using the latest?
just to be 100% sure you used this option in RenoDX ?
I have no idea which one I have
Hahahaha yeah then that might be the issue
the starting street is the one place where I had no stutters at all
:D
The place that comes after the care center also runs flawless for me
oh which reshade do you guys have?
i do not have that AT all
6.7.2
6.7.3
6.7.2 here
ok so that should be fine
trying again
stutters are gone 🐸
oh reshade is not active
forgot to rename again but ref is active and no stutters at least
weird
Yeah u had an old build
i had 0 stutter on that main street in the begining or the alley after it or that building that you enter after that
ive not played further
well 2 day old or so
so take that with a grain of salt i guess lmao
next stop, Death Stranding 2!
did you beat insanity with or w/o infinite ammo ? 😄
ok now I enabled FG again and have stutters
... 🐸
wait a second
it is the nvidia overlay?!
when I disable it no stutters
are you kidding me
yeah it is the nvidia perf overlay
infinite ammo of course haha
lmao
maybe update your nvidia drivers?
Hahahahaha that overlay is so bad
janky shit
the nvidia one has never caused issues for me, weird
same
like I played the start of the game before without any issues, so this is just confusing
I imported the inspector profile and I dont have the new settings
maybe you need the base profile? idk
Do I have to update to the latest inspector?
maybe it's only for the new drivers
if you're on the old drivers you should have better performance anyway it seems
Oh yeah Im just doing this for science
My game runs great
Yeah I guess I won´t fiddle with it since it just works xD
But yeah seems like the new flags are for newer drivers
yeah, on the latest build
anyway, game works again, ~100fps with FG 2x
so kinda like on launch with "pulled" 595 drivers
I think I was maybe 90-100, unsure rn
and no stutters 😌
Try disabling it
yeah I did, all fine now
does this happen if you recompile shaders with the 16bit active

probably taking some global Nvidia cache?
I know where that is on linux
but windows...
C:\Users\Strudel\AppData\Local\NVIDIA\DXCache
here I guess
lol you can't delete it
because nvidia app has the files open
go inside the folder
the ones it doesn't delete are not relevant
ok
game's not running so it'll delete that and whatever else
game doesn't want to compile new shaders
did another game restart now it is compiling
same issue 16bit is just busted
yea 16bit is busted xD
lol
hahaha
like for some reason my frametime with FG ingame looks like that
it's like micro jagged
when in the game's menu which is also rendering a 3d scene
it's actually flat
and that's paused game
FG off ingame
it seems like it really is FG causing random big stalls as well
i stood around there without fg swinging camera around, no stutters, turned on FG, and when I started doing that I got one huge spike
yeah there are random big spikes with FG, even on the latest driver
but frame pacing is actually very smooth i think
that graph isn't normal
in game's main menu it's proper flat
isn't that because of flip metering? rivatuner still can't display it correctly
fg is disabled in menus
but in the main menu it's rendering a 3d scene of the game
yeah but fg gets disabled when you enter a menu or expect an item
It’s hardcoded for DLSS ultra performance/performance/balanced/quality based on backbuffer resolution. Guess I’ll have to revert it
Not sure the rgba16 upgrades even matter
Goodness, didn't know the stuttering people have been complaining about is this bad.. I never had any, just flickering and a bit of ghosting regardless of preset
have u tried to disable resize bar?
it's not enabled for Requiem
well something is wrong with frame pacing because I noticed VRR flicker all the time, despite having locked framerate capped by reflex, and having gpu usage to spare
in those instances it ought to be a constant
That´s normal
Its the frame interpolation
If they give issues I would just remove them yeah
If I leave them to just work on post upscale then they work but their effect is diminished
Haven’t really tested anything
No idea how visible the improvement is
Where is this rgba16 option in reno? I'm on the latest one (I think?) from yesterday
Last one
hi, dithering fog when ?
Today or tomorrow maybe
Well it’s before denoising I think so idk if I’ll be able to make it look good
Just gonna have to play around
musa knows about 16bit issue?
yeah it is really good
sadly the rest of the soundtrack is rather forgettable
there are some nice tracks, but not that many
well im sure many of the tracks are rather ambient and meant to just underline the mood instead of being in your face
atleast thats what i would assume it is
I liked the music playing right away during the cuts to Leon early on
really set the mood coming from Grace
Leon's combat soundtrack bangs
it is generally understated tho
I ended up lowering volume for everything but music to actually have it more present
I adore the save room music
reminded me of 7's in a good way
how it almost sounds like it's playing from a speaker in-world in a way
If you would be kind enough to donate since they demonetized my channel: 0x2CF036f1Fe2833a344E43d9Da9372667F084d5A5 (ethereum/matic/any erc token) Appreciate it a lot.
Resident Evil 7 Saferoom Theme original soundtrack.
damn i like this one
i'm glad i was not crazy. i went from 70-75 fps to 120 so almost a 50% increase. now i want to replay the game in insane diff 😂
Hello, there is new drivers ? Is it time to update this time?
new drivers work very well for me yeah
57% faster with DLAA
probably a bit less with lower dlss res

