#Resident Evil Requiem

1 messages Ā· Page 8 of 1

fierce wedge
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oh ya just tried it out

signal sky
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Oopsie then

sand pivot
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if i leave the fp16 default i get the artifacts

fierce wedge
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let me narrow it down to render targets only

sand pivot
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felt like a techo party in my room with those lights!!!

fierce wedge
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  • adds fp16 upgrades for nvidia
  • only applies to resources at output resolution
  • need someone to test and see if it makes a noticeable difference with upscaling on
oak maple
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Wonder what the perf hit is like for upgrades

arctic solstice
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and my game don't work no more

coarse kettle
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Mine works and everything seems fine at first sight

arctic solstice
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o I know it's my fault

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idk what i did tho LOL

signal sky
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That I probably can“t take kekpepehands

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Unless it“s negligible

coarse kettle
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well, i think i played the game in the beginning with 120 stable. now is at 88fps. but i clicked automatic graphics again... so... idk

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it would be better more feedback

fierce wedge
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2.2 per channel / 2.2 luminosity

coarse kettle
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and "updated" reshade and reframework

signal sky
limpid ivy
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Do I understand correctly that this mod does not make sense for SDR TV? So there won't be any improvements in my case?

signal sky
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Its a HDR discord I mean xD

coarse kettle
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well, the renodx for Final Fantasy XV has a upgraded SDR option. but i dont know how it works

limpid ivy
wraith rivet
lunar bridge
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Can someone show me a link to this boiling issue with Preset D? I'm looking around and nothing stands out to me exactly

signal sky
signal sky
sharp stump
lunar bridge
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Sort of like noise?

sharp stump
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its a lot of noise and such.

lunar bridge
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Ahh ok

sharp stump
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And then once you get inside building right in the main part you will see some sort of haze from fog and furniture.

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I haven't really gotten far in the game

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I just got to the clinic part.

lunar bridge
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Ahh ok I mean I noticed it but eh

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I'll check out E regardless

sharp stump
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yeah its called boiling or such.

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E is a lot of ghosting I think?

signal sky
sharp stump
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it has a lot of issues. Want to use default b/c overall it looks better.

signal sky
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D also has a biiiiit of ghosting but much less

fierce wedge
fierce wedge
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the film grain/noise sliders will still work in sdr though

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so there's something there for sdr users

lunar bridge
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It's not really oppressive in my opinion but I can understand why it's annoying for some

sharp stump
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The 16 bit upgrade shouldn't cost any fps really.

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its negigible.

lunar bridge
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I think so eine said E had ghosting but then others apparently didn't see it

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I'll just check for myself

sharp stump
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a lot of ppl stated e is worse than d in more cases.

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overall.

signal sky
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E does improve boiling quite a bit it seems

fierce wedge
sharp stump
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I think someone stated e is perfect for ending area.

signal sky
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So it’s boiling vs ghosting xD

signal sky
fierce wedge
signal sky
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Huh? By luminosity?

fierce wedge
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ya

sharp stump
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yup

fierce wedge
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match sdr changes it to per channel

signal sky
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Mine was set to per channel

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Unless I did something wrong

sharp stump
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that is SDR preset

fierce wedge
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cause that's what sdr would actually be doing

signal sky
sharp stump
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when you click SDR mode it changes it šŸ™‚

signal sky
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Sdr looks like that? Why?

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The wood looks red

coarse kettle
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to be fair there are a ton types of woods and finishing xD

signal sky
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Welp yeah true kekpepehands

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Idk it looked wrong in per channel that one shot

wraith rivet
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im using preserve shadow dt + liliums hdr black floor fix with 20 nits

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looks ok

signal sky
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Why would you use black floor on top tho

wraith rivet
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preserve shadow dt its little too much black rise

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just need that 10-20 nits to be perfect

foggy tide
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anyone encountered this?

signal sky
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Ye that’s what match sdr fixes no? Doesn’t applying black floor to that make it look the same as match sdr?

wraith rivet
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match sdr way too dark

signal sky
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Oh… interesting

wraith rivet
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for me

signal sky
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So it’s a middle ground

wraith rivet
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try it now

signal sky
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Will do

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I do like match sdr tho

wraith rivet
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put preserve dt preset lilium 20 nits and saturation 55

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for me its ok

gritty pond
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you'd be better off just moving sliders in reno if you want to tweak it, there's never any need to use black floor fix at the same time

signal sky
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It looks dark af and contrasty. Suits the game (+ it matches sdr which is the main thing)

wraith rivet
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@fierce wedge what scende grading do? because its add that yellow piss filer

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its just that or need to be 100?

signal sky
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It’s the color grading

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Pretty descriptive I mean

wraith rivet
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i mean you can turn it off or its wrong?

signal sky
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It’s wrong

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But you can

wraith rivet
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i dont really like that yellow piss filer

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ahahah

fierce wedge
# signal sky Sdr looks like that? Why?

basically the whole eotf emulation is cause in SDR games use sRGB gamma but are usually developed on 2.2 gamma displays. This causes an extra contrast boost in SDR that isn't there in HDR unless developers correct for it manually. Gamma encoding/decoding works on each channel separately hence per channel. Treating each rgb channel separately causing hues to shift because it isn't accounting for how our eyes weigh r,g, and b separately

fierce wedge
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inherent to the way it looks

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I wouldn't ever turn it off, at least not on a first playthrough

wraith rivet
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but when u are in pitch black areas

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you cant see shit

signal sky
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I guess I’ll do per channel for the first run then since it’s the most faithful

signal sky
wraith rivet
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just a question guys because i never understand that

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you can turn off this 2 every time right?

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i mean on every game you dont need that

wraith rivet
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thx

signal sky
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It’s recommended actually

knotty apex
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@fierce wedge still banding in cutscenes (midgame spoilers)

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could be dlss preset m or yeah the dof or something

sharp stump
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is M better than L?

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doesn't RR override DLSS Preset anyways?

knotty apex
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i'm not using path tracing because it cuts my framerate in half

sharp stump
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ah ok so RR is off then.

knotty apex
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l is supposed to look marginally better than m but i do not care for the extra performance hit there either

sharp stump
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Btw loving the new Shadow preservation mode.

foggy walrus
sharp stump
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it causes stutter and such when on.

gritty pond
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L has its own shortcomings at times as well, like on super fine stuff such as the spider web in this comparison (follow the link), it fills it out too much compared to M
https://imgsli.com/NDQyNTM3

knotty apex
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main thing though is something about both the new presets work differently and can cause severe banding in some games

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probably because they force on autoexposure

gritty pond
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yeah, Death Stranding gets hit bad with that in the sky

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on L and M

knotty apex
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forza horizon 5 too

wet kiln
knotty apex
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its a color thing and not a luminance thing

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per channel tends to oversaturate slightly

fierce wedge
wet kiln
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Ah. I'm still trying to find out why I have black crushes with gamma correction on, messing with contrast and gamma kinda helps but then it looks terrible in scenes with low/no light

knotty apex
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make sure it's not just your display having poor eotf tracking

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i'm a little cursed with that

signal sky
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Depends on the screen but sdr is kinda ā€œcrushedā€ too

sharp stump
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So I am in clinic start with grace and realized that you can see grace reflection in the glass lamp. Pretty damn cool actually.

coarse kettle
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For someone asking why I could override to preset E thought DLSS Swapper, it seems it was because I was in 595 driver. I went back to 591 and I can’t now

fierce wedge
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you just have to toggle hdr off and on again after clicking it

signal sky
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I mean in scenes with no light it will also look pitch black

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Its how the game is designed (except the hero lighting)

sharp stump
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use Ultra+ mod to get rid of hero rim lighting šŸ˜

signal sky
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Oh I requested that mod in the first place lol

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Im so using it

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Its so good you truly can“t see shit like that

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Perfection

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This is the darkest game I“ve played in my OLED I think

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Significantly darker than SH2 for example

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It really shines

sharp stump
signal sky
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Oh shoot can you do this live?

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Like swap between then real time

sharp stump
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uh not exactly. Gotta restart game when do tweaks.

signal sky
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Ohhh ok

velvet ferry
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Man holy moly this game looks so unreal with U+ tweaks and Reno with it cranked.

sharp stump
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but it can be done from DC mod.

signal sky
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Im really really torn on whether to use RC or no tbh

velvet ferry
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I have it on

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I don't notice much bleed and it helps with the boil

wet kiln
signal sky
wet kiln
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Now it makes sense as I have the og DW

knotty apex
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the dw is fine

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the dwf isnt

signal sky
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The f stands for fucked I see

knotty apex
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yup

rich sigil
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i installed the mod and this happened?

velvet ferry
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This is what I'm settling on

rich sigil
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I'm trying to up the gamma/brightness but its hard to do and the games OG settings kinda just dont bother with lol

sweet estuary
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Welp, 581.42 gave me the dreaded black screen bug again

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Where screen just goes black like HDR is turned off and on

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But when gaming it doesn’t come back

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Until I restart, and the Audio is still going

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Ruined a really emotional moment

solid shale
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are those mods like u+ highly reccomended?

woeful shadow
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Do you guys mess with the saturation at all?

solid shale
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i think saturation is always just personal prefernce

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the most "accurate" look can look a bit washed out if ur not used to it, i prefer a bit of extra saturation personally

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is their a way to fix this??? rly weird, im using DLAA

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ok nvm im dumb it was on dlss performance even tho i told it to use dlaa

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still looks way worse than it should tho

eager veldt
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it happens to me every time i reboot the game, dlss is automatically reset to performance mode

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hope they fix it soon

versed magnet
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I highly recommend using a local contrast shader. The game has a rather soft filmic look, bloomy with lots of volumetrics. That's nice enough. But some local contrast really makes it pop.
I'm using Quark: Local Contrast (Laplacian mode).

sweet estuary
versed magnet
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Been meaning to switch to a screen capture tool that supports HDR, but haven't gotten around to it. Using afterburner ATM. What's good?

nocturne vine
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Quick reminder, but do we need to do anything with REFramework's in-game menu? Or just close the window and leave it all default?

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Oh shit, we have a warning now in mods, nice. OkayChamp

arctic solstice
noble veldt
oak maple
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you can set it to remember window state

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then it'll start with the window closed as long as that's how you left it

nocturne vine
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I meant more so I don't have to configure anything in there, right

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I just did a session with it all left to default.

oak maple
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yeah you don't have to do anything

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though I disabled vignette since it basically just leads to black crush

ivory walrus
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Can someone tell me how to fix this?

dire helm
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Are you guys using the ultra+ mod?

winged apex
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what mod

dire helm
foggy tide
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how to install U+?

finite portal
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I think .lua means it needs to go into the re framework auto run folder. There is an RE Framework folder in the game folder once you started the game with the mod once and inside that an auto run folder where you dump the lua file into

lunar bridge
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I hear the ray bounces on that mod improve how PT looks

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Haven't tried it myself though

wise comet
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theres some perf and quality gains to be had by messing with the radiance cache settings, but while peeps have found a few variations that look great most of the game, they cause issues in some individual sections

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so worthwhile playing around with if you can be bothered, but seems like theres a reason they decided to ship with NRC off

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maxing ray bounces to 16 is a hella easy win tho

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shockingly small impact on performance for a fairly major impact on the boiling if playing w PT šŸ‘

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keep in mind its not a "fully formed" product for lack of a better term than the Unreal Engine U+ mods, so there's less guidance in terms of "right/better settings", more something for the community to mess around with. that having been said theres a few simply things (like maxing out ray bounces) that are easy wins

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and yeah, the .lua scripts just get dropped into the game exe folder/reframework/autorun/

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and then show up as the bottom most category in REframework and can be edited live from the UI in game

dense sapphire
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I didn't see a noticeable difference in boiling by just increasing ray bounces tbh

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Boiling might even be worse with 16 bounce in that comparison

pliant maple
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Late to the party, but I am seeing conflicting messages in regards to ray reconstruction over the internet. Which is better: Preset D or E?

pliant maple
thorny grotto
dire helm
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I would suggest Preset D and just try to get over the boiling

finite portal
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One thing that I’m curious about is to completely deactivate RR und to try preset M. In some games that actually leads to better results

dire helm
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It would be interesting, but I bet Path Tracing would look real bad

finite portal
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But I think that is more like a fallback for games that don’t support RR at all and use an internal (bad) denoiser

heady arch
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Preset E can look like garbage at times, for example:

dense sapphire
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Way too noisy for PT

finite portal
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Overall I see Pathtracing as a win and RER is the first game where I actually think it’s worth the disadvantages. Every time I used Pathtracing in other games the base frame rate was so dogshit it just felt bad to play with frame gen.

In RER I can hit 80 fps with DLSS performance, which his high enough to bloat it to the 160 I’m aiming at usually and aiming still feels good.

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I think RER is the first of recent releases (after RE7) that nails core gameplay. Guns don’t bloom on the slightest right stick/mouse movement anymore, there is some kind of buffer. Animations are snappy but your character has weight. Better than GTA V or Read Dead 2 that have a similar approach for character movement but it can feel clunky at times.

Hit animations are excellent, weapon animations are great (especially the transitions from over the shoulder into a red dot scope) and melee combat really shines with exaggerated but punchy animations.

Can’t understate on how good of a job they did here. For me it’s reference level.

pliant maple
dense sapphire
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The beginning area is the worst for image quality, it does get better after that

finite portal
steady flame
dense sapphire
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idk if you're in their discord, I can just send the file

wet kiln
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Holy heck the latest Reno addon is a game changer for me, esp the preserve shadow details button. No more washed out looking anything in some bright scenes with the og tonemapping and shadows are really deep without being crushed like the previous mod with gamma correction on!

distant marlin
wet kiln
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The SDR EOTF emulation in the mod

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Default is set to 2.2

unkempt seal
surreal cliff
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Boiling is especially noticeable in the last section of the game, really distracting. I’ll try to up the ray bounces later today if it fixes it.

polar summit
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works really well in that part

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virtually no ghosting

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and no boiling

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E still has some oversharpening artifacts tho, so you might still not like it

gentle basalt
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hey i have same monitor what settings you settled for?

heady arch
surreal cliff
# polar summit use preset E there

I tried, it improves but has some drawbacks on other things. I’ll try to see if the ray bounces can get the best look with the less drawbacks.

velvet ferry
velvet ferry
thorny grotto
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I see everyone using these settings

surreal cliff
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So reducing the number of bounces would be better?

versed magnet
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With radiance cache, you don't need more PT Bounces. And they do cost a bit of performance.

thorny grotto
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@versed magnet he made these settings

versed magnet
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ā›” But everyone should know that there is a risk of crashing with Radiance Cache. ā›” But so far I've only seen it happen in one level, mid/late game, in ||Racoon City Police Station.||

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And they do make some dark corridors very bright in a few instances. But 95% of the time, they're a straight up win. Better performance and lighting.

unkempt seal
raw ridge
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Guys i renodx working fine for you all?

versed magnet
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I mean, in some cases, it makes it brighter, but in a good way IMO. Like here. Still appropriately dark under the stairs and behind the crate. It's too dark otherwise, because of too few samples I think.

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And here, also in a good way.

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But this is not good. ā¬‡ļø
Here it changes dramatically depending on you position and camera angle, and lights up a corner that light shouldn't reach. But only seen it be this bad in these dark corridors.

terse field
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This is bringing back in a lot of nonsensical lighting that PT is meant to eliminate in the first place though, in all three cases here

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The first one can be a bit more debatable, would need to see the full scene to be sure about where the lighting is coming from, but the way the roof area is lit in second one looks very wrong for example, and the third is already self explanatory like you said šŸ™‚

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By boosting the incoming amount of energy so much, it also tends to flatten the scenes a lot

versed magnet
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I would agree that it does make it a bit too bright. But the two areas in question are too dark as is, and really noisy and splotcy. If you saw the scenes in game, I think you would agree. The ceiling in the second one should be brighter, and it still has good occlusion at the crossbeams, and in between the crates.

terse field
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There’s virtually no shadowing information left on that roof area in the second example, it’s… flatter, like I said, with a much weaker sense of depth.

This is an area meant to be in shadows, and it seems to simply boost the energy it receives but as some kind of post process of sort, not in the same way as if you’d increase the number of rays alongside the dept at which they’re allowed to bounce.

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Do we know if this is using RTX Neural Radiance Cache, or is it something they cooked internally?

unique snow
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this looks terrible

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that is like using PT w/o actually being PT

terse field
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#1477506311553028167 message

This is another case that looks problematic to me, for example.

While I fully agree that the canisters outputting light in the scene would have looked amazing… it’s doing so with the radiance cache again by ā€œjustā€ boosting the energy it thinks should’ve been output by these red canisters, but without the shadowing of the scene being affected

desert nebula
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Yeah that looks strange

terse field
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Look at how the pipes and metal parts on the wall look like they’re floating now, as there’s no more shadows being cast, despite another light source being introduced

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This is exactly the kind of things I am trying to avoid and eliminate when I am willing to pay for the PT performance tax, personally šŸ˜›

thorny grotto
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tbh i ended up using 5 bounce lights instead of 3 and removed radiant cache and it looks really good. Doesn't adjust boiling but some overdarken areas get just a tiny bit of light more

karmic jasper
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I've yet to start playing this but where do you start

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Drivers, ray reconstruction presets, renodx, ultra plus

signal sky
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You only really need to install Reframework + Reno and enjoy imo

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Also remove hero light if you want to

versed magnet
karmic jasper
signal sky
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I would try the first scene and check power draw

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Depending on that you might or might not need to roll back

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Check this for exact info

#
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What I mean by consistent is that not every card is affected even within 5000 series

lime nimbus
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I’m not sure if the game itself is stuttering or reframework is causing the insane stutters when you’re tuning around every 30 seconds

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It’s like a hiccup

terse field
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Are you using an old REFramework?

lime nimbus
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I’m on the 5090 with PT and dlss quality + fg x 2

terse field
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They fixed the stutter around the next day following the initial working release

lime nimbus
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Turning off fg and capping to 60 removes most of the stuttering

sonic musk
signal sky
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They are not frequent tho

signal sky
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It’s been pretty smooth for me so far

lime nimbus
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And settings

signal sky
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Not perfect, but for a new AAA release nowadays it’s pretty damn close

signal sky
lime nimbus
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Pt? And frame gen?

signal sky
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Yep

lime nimbus
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How are your frames?

signal sky
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120 in interiors and depends for everything else

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Mostly 90-120

lime nimbus
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My frame rate is fine, it’s only every 30 seconds that it has hiccups

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I’m locked at 116

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Which is good

signal sky
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Check your vram

lime nimbus
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And I’m also seeing people upgrading ā€œdirect storageā€ something

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I never understood what that was

unique snow
lime nimbus
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To fix stutters

unique snow
# unique snow https://www.nvidia.com/en-us/drivers/details/265180/

Game Ready for Resident Evil Requiem

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 4 technology including Resident Evil Requiem. In addition, there is Game Ready support for Marathon which features DLSS Super Resolution and NVIDIA Reflex.

Fixed Gaming Bugs

The Ascent: Intermittent black bar on top of screen on GeForce RTX 50 Series GPUs [5859818]
Total War: THREE KINGDOMS: Green artifacts appear on GeForce RTX 50 series [5745647]
FINAL FANTASY XII The Zodiac Age crashes with fatal error after driver update [5741199]
Call of Duty Modern Warfare (2019) displays image corruption after driver update [5733427]
Quantum Break: Performance drops significantly on Act 4 Part 1 [5607678]

Fixed General Bugs

595.59: HW monitoring utilities not detecting all fans on the GPU [5934264]
595.59: One or more fans not spinning on GPUs after driver update [5934333]
Blackmagic Design: AV1 decode crash with multiple obu in one packet [5671098]
terse field
signal sky
lime nimbus
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I’ll wait for people to beta test

lime nimbus
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Not downloading this

signal sky
lime nimbus
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Until further reviews

signal sky
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It’s very uncommon but it can happen

signal sky
terse field
signal sky
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Yeah it was not a stutter tho

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It was a lag

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Weird behavior I’ve never seen

terse field
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šŸ¤”

signal sky
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Hence why I say it’s probably Ref

terse field
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What was it doing

signal sky
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It’s like it stops and then fast forwards for a sec

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Less than a sec

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Literally like you would when you lag in a multiplayer

terse field
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Weird

signal sky
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My guess is the antitamper lingering there and fucking with you sometimes

lime nimbus
signal sky
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581.94

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I never update

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I will stay in this one till I get a real issue with it

unique snow
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there is also a new reshade:

6.7.3:
Fixed SPIR-V cache breaking when previous cache was read partially (causing "Failed to create pipeline ..." errors)
Fixed usage of Vulkan host image copy extension forcing all resources into host coherent memory
Fixed OpenComposite aborting with ReShade loaded
Changed DirectInput hooks to not call any methods on DirectInput device during creation, to avoid potential interference with other DirectInput hooks like Steam Input
Changed setup tool to only delete binary from banned applications, rather than performing full uninstall

heady arch
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595.71 out

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I hope everything works as intended

teal mountain
lime nimbus
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Why displaycommander?

teal mountain
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I tend to have better frame times using DC cap

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but you could try, who knows

lime nimbus
teal mountain
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I basically don't get any VRR flicker as a result, or not any that I see

terse field
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It’s more or less the same as the SK frame limiter, which is the best one

unkempt seal
# lime nimbus Why displaycommander?

I've just started using DC and it's as easy as just selecting VRR Cap and it instantly adds the correct framerate cap for your max hz. Plus it supposedly has better frame pacing but haven't fully tested in comparison

carmine lantern
lime nimbus
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Their recommendation was to use nvcp to set vsync on and frame rate limit

unkempt seal
teal mountain
signal sky
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Probably it spikes in some weird way and the cap leaves breathing room till the vsync limit

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Or reflex acting funny

heady arch
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When you say stutters, you mean big freezes/pauses or small hitches?

signal sky
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I mean stutters

heady arch
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1 sec pause then

signal sky
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I only got them once I got to the clinic

teal mountain
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it was proper stutters for me, very bad ones

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yeah

analog cave
heady arch
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damn, i just notice small hitches here and there and I think its REFramework causing them

signal sky
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Could be

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It’s not too bad for me so far

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I only had it in one room for some reason

sand pivot
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i got them before REF and now

heady arch
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I wanna try the new driver, see if its better

sand pivot
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specially with fist person mode on turning

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but not game breaking

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cause action is flawless

sand pivot
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new

signal sky
sand pivot
signal sky
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Hahahahahah yeah I was doing the same to test

sand pivot
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with leon i don't seem to notice anything

signal sky
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I find that this happens in A LOT of games for me

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It’s ā€œnormalā€ I would say

sand pivot
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somebody in a review mention the moving camera stutter also

signal sky
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During normal play it’s fine

unkempt seal
# teal mountain yeah

so Reflex in-game is already limiting to 116 but DC is limiting to 114? Any other setting or type of limiter etc?

signal sky
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You can always try to cap even lower for more buffer

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110 or so

teal mountain
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yeah I did 114 cause I know I can maintain it but go lower if you can't

signal sky
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You don’t really need to maintain it all the time tho

#

I mantain it mostly in interiors

#

But I drop to 90 or lower in some areas. And it’s fine, 0 stutter

teal mountain
#

ah cool, good to know

sand pivot
#

curious is this new driver will give you same fps as the old one

polar summit
#

any 4090 beta testers

sand pivot
#

i would do it

#

i'm at work today šŸ™

#

not sitting on my ass today ahaha

polar summit
#

the release they pulled cuz of the fan issue

#

also ran like ass

#

So I don't have high hopes

foggy tide
#

Just updated. 5090

polar summit
#

5090 ran fairly consistently tho

#

harder to notice the difference

#

but on 4090 the first scene you have control of is like

#

35 vs 60 fps

foggy tide
#

It gained me 15fps when i rolled

unique snow
lunar bridge
#

What about the new game ready drivers

#

They are back out

#

Curious to know if performance is better than the 591 variation of drivers

#

That way I don't have to roll back to the old drivers

unique snow
#

on my 5080 I had 99~100% GPU usage all the time

lunar bridge
#

That's the problem

#

In this game with the 591 drivers the 5090 never reached full gpu load

#

On the older drivers it does though

#

Hence the side by side imagine showing 100% usage on the older driver

serene shore
#

Anyone tested different drivers with a 5080 ?

lunar bridge
#

It likely affects all 40 and 50 series cards

foggy tide
signal sky
#

My 4080 is fine

#

Not on latest tho

unique snow
signal sky
#

But neither on that recommended driver

#

Just install a known stable driver and play imo. The game ready one wont make the game run better. If anything it“ll run worse

lunar bridge
signal sky
#

I didnt need to roll back

#

I use a stable driver and never update to latest

#

581.94

lunar bridge
#

Then how do you know there's no gain?

signal sky
#

Cause the GPU is being fully utilized

#

And drawing 310W which is the max it can draw

sand pivot
#

Before wrapping up, I should mention a strange issue I encountered. There appears to be a performance bug/issue related to camera movement. When you move the camera quickly, performance drops noticeably, and you get lots of stutters. However, if you move it slowly, the issue doesn’t occur. I’m not sure what’s causing this. I was able to replicate this multiple times on both NVIDIA’s and AMD’s GPUs

lunar bridge
#

My GPU is fully utilized to with FG on

sand pivot
#

this is the review that mention the stuffer guys!

signal sky
lunar bridge
#

Yeah it's at 480-500w

#

500+ I should say

serene shore
lunar bridge
#

But like the photo above I'd see those gains by rolling back the drivers

signal sky
#

That doesnt make a lot of sense but then again Nvidia drivers dont make sense either so I dont know xD

#

Im already getting really good perf so I wont go thru the hassle of updating/dowgrading drivers tho

lunar bridge
#

In fact the 591 drivers are worse for the 4070ti as well

signal sky
#

Yeah but for the 4080 I havent seen any reports

lunar bridge
#

Doubt its not affecting the 4080s

signal sky
#

Everyone says its ok

lunar bridge
#

Well I mean I'm not saying it's not ok

#

I'm sure it's more than playable

#

But I'm betting you're not getting as much fps as you would if you rolled back

#

Might not mean much to most though

signal sky
#

Don“t think so but Im not rolling back for anecdotical +10fps tbh

lunar bridge
#

Yeah I mean if you're happy where you're at

signal sky
#

for those updating lol

#

You might aswell start to roll back

lunar bridge
#

Ahahaha

#

I knew it

#

Well that's Nvidia for you

#

New age Nvidia

dense sapphire
#

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 4 technology including Resident Evil Requiem

#

lol

lunar bridge
carmine lantern
#

It’s on the Reddit thread for the new driver

dense sapphire
#

Also curious which effects aren't rendering

#

And on which drivers, everything before this newest one?

lunar bridge
#

Thank you

#

Yeah, I'm curious on that as well.

unique snow
#

"old driver just doesn't render everything -> more perf"

#

I mean of course that makes sense

terse field
mental glen
#

So 576 driver is cope ?

unique snow
#

if your GPU is not at 99~100% load you are probably suffering from a different issue

#

GPU lower than usual voltage cap issue resulting in lower base and/or boost clocks hasn't been addressed on previously impacted systems here - requires further testing to confirm

#

like this

#

(which my 5080 does not)

lunar bridge
#

Mmm

#

I'm assuming that statement is referring to when 595 originally released

#

I don't think thats a reference to 591 drivers

#

Actually that wouldn't make sense at all. Why would rolling back to older drivers utilize more of your GPU while also not rendering some effects

plucky flint
sonic musk
lunar bridge
#

Likely

#

Pretty much why I haven't rolled back yet personally

#

But I have a 5090 so it's not like my performance is really bad to begin with

sweet estuary
lunar bridge
#

Ahahaha no I'm not

lunar bridge
#

I swear when I joined the channel I had zero idea who that was

#

I've had this for a decade now

sweet estuary
#

My 5090 was using 470 watts, with the older driver it’s using 550

serene shore
sweet estuary
sweet estuary
lunar bridge
gritty pond
lunar bridge
#

Which is the difference we see

sweet estuary
lunar bridge
#

Exactly

mental glen
lunar bridge
#

So how are we having less "effects" more power power draw

#

Guess we'll need to have a deep dive on it from someone

sonic musk
sweet estuary
gritty pond
lunar bridge
#

Yeah that's why I'm not really quick to believe that statement

gritty pond
#

(5160x2160)

unique snow
polar summit
#

why would rendering less have an effect on power draw

sweet estuary
sweet estuary
#

Oh it’s not 4K my bad

serene shore
gritty pond
#

it's the one they pulled for fan issues, I'll try today's in a sec, but I'd expect it to be identical and just fixing the fan problem

sand pivot
sand pivot
unique snow
#

alex also has health issues

#

he can't work as much as before

#

at least that is what he said on the df direct podcast (or whatever it is called again)

sand pivot
#

but i have 581.42

sand pivot
lunar bridge
surreal cliff
lime nimbus
#

Or try the other method above and cap to 114 or lower

signal sky
heady arch
#

Does renoDX work with the latest AC: Mirage patch ?

surreal cliff
quasi lodge
lime nimbus
eternal hinge
#

Did Musa make a new addon for RE9?

signal sky
serene shore
sweet estuary
formal tapir
#

are some of the textures just rlly low quality or is smt funky going on

carmine lantern
thorny grotto
#

installed new drivers game doesn't boot at all

heady arch
#

The game is silky smooth with the latest drivers

#

no more hitches

austere hare
#

Has it fixed FG stutters?

chilly gyro
#

Nvidiot dropped a new driver ?

heady arch
#

yeah 595.75

heady arch
#

on a 5090

formal tapir
chilly gyro
#

Oh sexual,hopefully it’s restored pt perf and uses the better rr model by default now

analog cave
#

Are*

#

Still

#

?

carmine lantern
#

Also e isn’t necessarily the better rr model over d both have benefits and downsides

haughty seal
#

Something is still fucked

#

with latest drivers

#

Only like 200-210 watts are being used

#

Also I know path tracing is heavy but DLSS performance and FG only gets me 60fps on a 4080 Super and 5800X3D

carmine lantern
#

Haven’t seen any evidence yet of there being effects not rendered on older drivers

haughty seal
#

Ok now it became better for me

#

90+ fps and proper power usage

analog cave
#

Honestly just updating for the game profile

#

If I get 60 fps so be it

#

With PT

#

FG and dlss

haughty seal
#

What GPU?

analog cave
#

4080

haughty seal
#

Ah basically same as mine

analog cave
#

Like I was a conslow pleb for so many years

sweet estuary
analog cave
#

I really don’t care at this point

haughty seal
#

It runs fine for me now but might depend on location

analog cave
sweet estuary
haughty seal
#

But it was very tiny

analog cave
#

I’m not gonna bar myself playing the game for a month for a possibility of better performance ((60 is fine for a slow game))

analog cave
haughty seal
#

It became better after the first cutscene after you have moved in the crowd

analog cave
#

You mean manually?

#

Like you had one in place via MSI?

haughty seal
analog cave
#

Ah okay

#

Was confused

haughty seal
#

But using a 1300mhz memory oc

#

oh it's not because of that

#

The very first walking section just had low power usage either way

#

but now it's normal

sweet estuary
haughty seal
#

I see

sweet estuary
#

See what’s interesting is that even when the power usage drops it shows me having the same boost clocks for some reason

haughty seal
#

Same that's what threw me off

timid sky
#

with 595.71 (rtx 5080) I don't see power and voltage info in MSI afterburner OSD, can someone confirm?

haughty seal
#

I dont have it in my OSD but I see it on the Afterburner program

chilly gyro
sweet estuary
#

@fierce wedge so idk if it’s the new drivers or something else but in one of the later Leon sections the film grain is still present it’s not gone and the setting doesn’t do anything

chilly gyro
# slow python

On the general screen there’s a tick box to unlock voltage monitoring ect

gritty pond
timid sky
sweet estuary
#

ok so i tested it, the game/driver always uses 50-60 watts less than what the max power limit at that point is. It only happens in outside areas
At stock settings it uses 450-460
With my undervolt it uses 360-380

Similar FPS either way

This is in || raccoon city || < - leon area around halfway through the game thats been mentioned in the trailers

sweet estuary
gritty pond
#

it does

#

I didn't capture the 530W

sweet estuary
#

go back to 581.42 and you'll see that it hits 560 consistently

unique snow
#

eco drivers froge

sweet estuary
#

undervolt and it will show the correct undervolted ones as well

#

AND

#

the new drivers will take 60-70 off of the undervolt as well

gritty pond
#

the weak must make way for the strong

thorny grotto
brittle badge
#

I like it when I watch gpu draws 600w

thorny grotto
brittle badge
#

61c that's not even cold

#

šŸ¤“

gritty pond
thorny grotto
#

Never see my GPU drawing more than 540watt

formal grotto
#

New driver gives me a lot flicker and even lower gpu usage on 5090 again. Those drivers are bonkers.

thorny grotto
#

Something is wrong with the new drivers, I'm 600watt inside the clinic wtf

gritty pond
gritty pond
#

lmao

unique snow
#

like if you are uncapped... and not CPU limited your GPU will go max brrrrrr

#

not unexpected

thorny grotto
thorny grotto
lusty jetty
#

600w and 61 degrees on a 4060 is surprisingly cold lol

thorny grotto
#

It's a 5090

sweet estuary
unique snow
#

no 4060 uses 600w

#

come on now

#

yeah 5090 makes sense

sweet estuary
lusty jetty
#

Ah

sweet estuary
#

@thorny grotto go back to the starting street

#

And see how many watts you pull

thorny grotto
#

I'm doing some benchmark to understand better

unkempt seal
thorny grotto
#

Ok, apparently restarting seems to have fixed power drawing and stutters

pearl willow
lusty jetty
#

4000 series card are still bugged

raw knoll
#

this funny how even on my 5080 i saw peformance with pt increase by 15% with the older driver

near basalt
#

Just tested new drivers on a 4090 and ... I'm back to 581.42. Still broken, terrible performance.

lusty jetty
#

581 is worse than 576 for me

pearl willow
#

And the rest is still the same with the new drivers, boiling and stuff etc? I dont have the game so can't test, thats why the questions

serene shore
#

Frame-gen stutters still there in the latest driver

#

Nvidia frame-gen that is w/ a 5080

timid sky
carmine lantern
serene shore
#

A good section to check is before the first switch to leon. During the grace cutscene in the hotel. There are almost specific spots that the stutters always happen

small igloo
#

btw I tried using optiscaler for DLSS and DLSS FG

unkempt seal
small igloo
#

and I had 0 stutters

carmine lantern
small igloo
#

as soon as I removed optiscaler stutters were there again

carmine lantern
unkempt seal
small igloo
serene shore
small igloo
#

I kept nvidia fg, didn't use the optiscaler fg option

#

just used DLSS in optiscaler menu and for some reason no stuttering

carmine lantern
#

Are u also using renodx and reframework?

serene shore
kind fossil
#

The final puzzle has been solved apparently

carmine lantern
#

Datamined

kind fossil
#

Apparently, they did certain things to confuse the code of the game to make it think that they did the previous steps to spawn the doll

small igloo
fierce wedge
#

I would need a shader dump sent to me

karmic jasper
sweet estuary
#

Though it might just be PT noise perhaps?

#

But yeah how do I send a shader dump

kind fossil
#

new driver dropped

modest wharf
#

Apparently still has power draw issues, so you're better off with the older drivers.

kind fossil
#

rip

fierce wedge
# sweet estuary Yeah

Download this reshade addon and open the game with it

https://clshortfuse.github.io/renodx/renodx-devkit.addon64

Then open the devkit window and click auto dump on the top bar. From there you can just load into your save where the grain stuff is and it’ll dump shaders as you play. Just walk around for a couple seconds in game. Maybe also toggle chromatic aberration, DoF, and other post processing settings on and off in case those spawn new shaders.

It’ll dump the shaders into the renodx-dev/dump folder. It’ll be a bunch of .cso files. I’ll need those files

sweet estuary
#

Okok

heady arch
#

there is no bug to fix in this game, the old driver is skipping volumetric effects.

#

this is the reason we see increased perf with older drivers they say

sweet estuary
#

Which volumetric effects

#

And if that is the case then why is the power usage lower

chilly gyro
#

Ite ddu and install new driver and pt is not fixed on 4000 series

signal sky
#

They are just borked the newer ones. It’s a mess

kind fossil
#

I'm about to format my drive and reinstall windows

signal sky
#

It’s the one I always use

#

Perfect for me never gave me any issues

#

Not that I noticed at least

sweet estuary
heady arch
#

I've tried the ''preserve shadows'' setting and didn't like it much. ''Match SDR'' all the way

#

Maybe it's for trash panels with crushed blacks

small igloo
#

i installed the newest drivers today and I'm getting weird random black artifacts

kind fossil
#

im gonna reinstall windows and try 576.88 from that pic above

small igloo
#

randomly popping up and then gone again

heady arch
#

in which games ?

small igloo
kind fossil
#

nah im doing it anyway not because of drivers

#

i have a habit of doing it every few months

#

i back all my games up on storage drive etc

#

i am just OCD with it

brittle badge
#

cause no fking way it's this convoluted on purpose

bleak cliff
#

i took a few screenshots and the image quality was the same with old and new drivers, only the fps changed...

#

and the power consumption

formal grotto
#

Something very weird is going on when you are starting the game and turn off framegen and nvidia reflex and back on or also changing the dlss quality. The FPS, GPU load and input lag change all over the place. Its very bugged and not consistent, neither with 591 and 595. Try to toggle those settings around they will always give a different result. I think it has something to do with the borked nvidia reflex and that the game is also always falling back to performance quality after you restart it.

bleak cliff
#

similar to 576.XX (dont remember the last numbers)

kind fossil
#

Don't i need 591.74 for dlss 4.5 ?

#

Or can I still force latest presets in nvidia profile inspector?

bleak cliff
#

with RR you dont have dlss 4.5 and PT forces RR

kind fossil
#

Yeah I know but I mean in general

#

For other games

bleak cliff
#

i updated bc ive already finished the game

#

and wont play it again

#

but you can manually swap the dll or use dlss swapper

#

for dlss 4.5

kind fossil
#

Ah yeah of course

bleak cliff
#

i usually only play a game at a time so I downgraded the drivers

sweet estuary
coarse kettle
modest wharf
#

Yeah, think I noticed the same LUL But at least you know it's working hard.

fierce wedge
#

i'll add them

kind fossil
fierce wedge
#

ok turns out none of those noise shaders actually use the noise parameter

kind fossil
#

great lol

oak maple
#

I'll just ignore it for now I guess lol

#

guess I should check if I have the problem

#

though I'm almost done with my first playthrough now

analog cave
#

With base cap

#

Not even OC

kind fossil
#

ffs nvidia sort your shit out

#

they be trolling at this point surely

fierce wedge
coarse kettle
#

How are our friends from AMD? Better I suppose

fierce wedge
#

there is VAR_FilmDamage_Opacity which I didn't add a slider for

#

only thing I did was add a slider for VAR_FilmGrain_Opacity

oak maple
analog cave
#

More stutters as well

#

For requiem I’ll just do NVPI I really do not need to use the app to set preset E CNN

#

Dlss*

oak maple
#

tbh I'm just trying to not think too hard about getting the most out of this game. It's a game I want to just play and not min max the experience of

oak maple
#

super happy musa cares about making the mod for this one lol

analog cave
#

Going back to the driver I had and just dealing with whatever comes

proven pilot
#

Hello, with an Alienware AW3425DW monitor, do you recommend using the HDR True Black 400 mode or Peak 1000 with renodx?

oak maple
#

it's preference

#

if you don't mind the ABL, do peak 1000

proven pilot
#

Ok, I'll try

heady arch
drowsy summit
#

for dark game like resident evil requiem you can try peak 1000

oak maple
#

you get the most accurate image with true black 400 however

proven pilot
#

I'm beginer with oled and hdr, what is abl ?

oak maple
#

I just use hdr 1000 and suffer with ABL

oak maple
#

so as a white window increases, you'll notice the panel dim

proven pilot
#

Oh ok I see

oak maple
#

basically the hdr 1000 mode can do ~1000 nits on 2% of the screen, but once you get to 10% of the screen it can only do like ~450-500

#

so there's aggressive dimming to make that dynamic range work

proven pilot
drowsy summit
#

it dim the screen when it get to bright to avoid burn in

proven pilot
#

For now I run with peak 1000 and renodx paramĆØtres by default

distant marlin
mental glen
#

man the RR is ass holy shit

#

can we disable that with re framework or sumn? I wanna see what M looks like

sweet estuary
desert nebula
#

Doing a playthrough in black and white and now I'm seeing the banding that people were talking about

fierce wedge
sweet estuary
#

Oic

fierce wedge
#

finally

#

fg framepacing is fixed

#

game actually feels good now

karmic jasper
#

?

knotty apex
#

yeah what

sweet estuary
#

dont think I ever had issues with frame pacing

fierce wedge
#

it was shit for me

#

well now reflex is borked I think

#

i'm going above 240 fps

knotty apex
#

vsync

fierce wedge
#

can't turn on vsync

#

oh through driver

knotty apex
#

yeah

fierce wedge
#

or I could just go up to dlss balanced

knotty apex
#

i dont know why they still tell devs to force it off

fierce wedge
#

should I turn on boost wth reflex

analog cave
karmic jasper
#

boost just forces max 3d gpu clocks no?

analog cave
knotty apex
#

it has some additional behavior that reduces latency (and max framerate) when cpu bound

fierce wedge
#

for best framepacing should I have boost off then

quasi lodge
dense sapphire
#

gonna ask here too, which one looks better to you?

karmic jasper
#

thumbnail sizes, left

oak maple
heady arch
#

left

dense sapphire
#

I think left, but right is labeled "high"

#

and left is labeled low

versed magnet
#

I don't like the bloomy, glowy fringing on the left one.

knotty apex
#

what setting is that, subsurface scattering?

dense sapphire
#

look at the thumb outline, looks unnatural on the right, no?

sweet estuary
fierce wedge
quasi lodge
karmic jasper
#

ya full size it looks wrong because the ss is too strong

sweet estuary
#

on the left

oak maple
#

right image looks substantially better to me

#

left looks broken to me

small igloo
#

I mean what settings

versed magnet
#

Yeah, the sss is too strong and saturated on the left one I feel.

small igloo
#

because I wanna do the right one lmao

karmic jasper
#

sub surface scattering it looks like

versed magnet
#

Subsurface Scattering on skin.

heady arch
#

its PT vs RT, no?

dense sapphire
#

how about here

dense sapphire
small igloo
#

is it SSS high vs low or what exactly

karmic jasper
#

looks like sss on and off

#

and the on is just super strong

small igloo
dense sapphire
#

sss low vs high

karmic jasper
#

because real sss is very demanding

oak maple
sweet estuary
heady arch
#

right iz more detailed here

versed magnet
#

RIght one looks more detailed, but perhaps a bit to grainy.
Using any sharpening?

dense sapphire
#

her hand looks too rough on the right

fierce wedge
#

vs gigachad g80sd

sweet estuary
oak maple
fierce wedge
karmic jasper
#

u lot need to use moisturiser

oak maple
#

these days I'm pretty much never actually playing something on my monitor. I sit here to mod games and work

#

when I'm done with that I simply don't want to be in my desk chair anymore

karmic jasper
#

i know there are beta files here

#

but hard to find

fierce wedge
karmic jasper
sweet estuary
dense sapphire
#

does the film damage look different than the film grain?

fierce wedge
# karmic jasper defaults the way to go?

tough to say.

  • If you go with match SDR it will match how SDR looks on a 2.2 gamma display which appears pretty crushed in certain areas, but that may be their intention
  • if you go with defaults, it basically just raises shadows a little compared to sdr 2.2
  • if you go with preserve shadow detail its like halfway between srgb and 2.2 since its srgb but with the black floor of the LUTs scaled down
#

i'd say try defaults first

#

if its too crushed then do preserve shadow detail

karmic jasper
#

ok thanks boss ur the best

fierce wedge
fierce wedge
desert nebula
fierce wedge
#

I have the slider default to 0 currently

#

figured just using shortfuse's film grain is good

#

film damage may just be those streaks that appear on film grain. I didn't see any in my time playing so maybe they're just in later sections or in cutscenes

desert nebula
#

I'll try it out and see how it looks. Still messing with the preset but I'm trying to make it look like an old black and white movie. I already have the custom grain cranked up to 100

sweet estuary
#

@fierce wedge filmdamage doesn't solve it

#

dont think it is that

fierce wedge
analog cave
fierce wedge
analog cave
fierce wedge
# fierce wedge

scroll down to the where the blue numbers on the right ened

#

maximize the window so I can see as much of the shader list as possible

small igloo
#

it's not creator's intent but this feels pretty natural to me

#

"match sdr" preset

heady arch
#

looks washed out

#

the non match sdr

sweet estuary
#

@fierce wedge

#

does this help

small igloo
#

hm doesn't to me but preference I guess

fierce wedge
heady arch
small igloo
#

LG C5

#

42 inch

sweet estuary
#

Oic

fierce wedge
# sweet estuary Oic

also make sure you remove the devkit when you're done. it has some performance cost, idk how much though

sweet estuary
fierce wedge
#

just maximize the window

sweet estuary
#

Oic

fierce wedge
#

so I can get the last 20 or so

sweet estuary
#

@fierce wedge

fierce wedge
# sweet estuary

if you click the draw button next to the shader that should disable most of the post processing

#

does doing that result in the grain disabling?

#

it'll also drastically change the exposure but grain is what we're looking for

unkempt seal
#

I was looking at a video comparing RR and PT. How much detail are we leaving on the table with these current RR presets :S like the wrinkles in his face are non existent. Almost like a snapchat "make me younger" filter

heady arch
#

doesnt look like that at all, at least in cutscenes

sweet estuary
#

seems like some noise is still there

heady arch
#

I can clearly see a Leon at his late 40s

sweet estuary
#

maybe its just PT noise

heady arch
#

He is 49 here

fierce wedge
#

anyway I'm gonna make film damage default to 100 in the next build

sweet estuary
fierce wedge
sweet estuary
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Yeah fair

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Man it’s a good looking game but the noise is just insane

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I feel like RR just isn’t working properly because RR is supposed to fix this noise

hushed meteor
fierce wedge
scenic narwhal
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what about new drivers from nvidia?

copper raven
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It never fixes it completely

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But other games have base denoiser so you compare them and see how much rr improves it

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Also I doubt M and L can do better if we turn off RR

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DD2s reframework forced path tracing doesnt get resolved by transformer 2

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There is just too much noise compared to regular RT

mental glen
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i really hate the noise and smear that RR brings

restive quarry
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Ray reconslop

mental glen
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slop reconstruction

analog cave
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Ray Regeneration chads

mental glen
#

can amd even run PT

restive quarry
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Not in this game

copper raven
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they cant in requiem

analog cave
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Yeah

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at 720p

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5 fps

fierce wedge
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can amd gpus handle pt now

restive quarry
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They don't have a non-vendor denoiser for PT and didn't implement ray regen