#Resident Evil Requiem
1 messages Ā· Page 8 of 1
Oopsie then
if i leave the fp16 default i get the artifacts
let me narrow it down to render targets only
felt like a techo party in my room with those lights!!!
- adds fp16 upgrades for nvidia
- only applies to resources at output resolution
- need someone to test and see if it makes a noticeable difference with upscaling on
Wonder what the perf hit is like for upgrades
I added it to my game folder
and my game don't work no more
Mine works and everything seems fine at first sight
now were talking!
Oh, right. It probably has a cost
That I probably can“t take 
Unless it“s negligible
well, i think i played the game in the beginning with 120 stable. now is at 88fps. but i clicked automatic graphics again... so... idk
it would be better more feedback
2.2 per channel / 2.2 luminosity
and "updated" reshade and reframework
Luminosity looks noticeably better, no?
Do I understand correctly that this mod does not make sense for SDR TV? So there won't be any improvements in my case?
This is a HDR mod
Its a HDR discord I mean xD
well, the renodx for Final Fantasy XV has a upgraded SDR option. but i dont know how it works
Ok , The thing is that they sometimes introduce certain enhancements for the SDR mode š
what u are using now match sdr or preserve shadow dt
Can someone show me a link to this boiling issue with Preset D? I'm looking around and nothing stands out to me exactly
Dont!! Once you see it there“s no going back xD
Match
Oh I actually didn“t know that, my bad
in the intro when you see fence from entering ally to the hotel you will see it. From the main street.
Sort of like noise?
its a lot of noise and such.
Ahh ok
And then once you get inside building right in the main part you will see some sort of haze from fog and furniture.
I haven't really gotten far in the game
I just got to the clinic part.
Yep
it has a lot of issues. Want to use default b/c overall it looks better.
D also has a biiiiit of ghosting but much less
the mod is mainly just fixing hdr to be more like sdr tbh
Sources:
https://www.tomshardware.com/pc-components/gpu-drivers/nvidia-rolls-back-its-latest-driver-update-game-ready-driver-595-59-reportedly-causes-fan-issues-on-rtx-3000-4000-and-5000-series-gpus
https://github.com/Orbmu2k/nvidiaProfileInspector/releases
Test system specs (ResizeBAR/SAM ON):
CPU: Ryzen 9800X3D https://amzn.to/40Nor9v
Cooler:...
Good tests here
the film grain/noise sliders will still work in sdr though
so there's something there for sdr users
It's not really oppressive in my opinion but I can understand why it's annoying for some
I think so eine said E had ghosting but then others apparently didn't see it
I'll just check for myself
E does improve boiling quite a bit it seems
ya
I think someone stated e is perfect for ending area.
So itās boiling vs ghosting xD
Will be swapping to that then. Probably should be the new default
its always been the default
Huh? By luminosity?
ya
yup
match sdr changes it to per channel
that is SDR preset
cause that's what sdr would actually be doing
Oh ok
when you click SDR mode it changes it š
to be fair there are a ton types of woods and finishing xD
Why would you use black floor on top tho
preserve shadow dt its little too much black rise
just need that 10-20 nits to be perfect
anyone encountered this?
Ye thatās what match sdr fixes no? Doesnāt applying black floor to that make it look the same as match sdr?
match sdr way too dark
Oh⦠interesting
for me
So itās a middle ground
try it now
you'd be better off just moving sliders in reno if you want to tweak it, there's never any need to use black floor fix at the same time
It looks dark af and contrasty. Suits the game (+ it matches sdr which is the main thing)
Yeah I would say so too
@fierce wedge what scende grading do? because its add that yellow piss filer
its just that or need to be 100?
i mean you can turn it off or its wrong?
basically the whole eotf emulation is cause in SDR games use sRGB gamma but are usually developed on 2.2 gamma displays. This causes an extra contrast boost in SDR that isn't there in HDR unless developers correct for it manually. Gamma encoding/decoding works on each channel separately hence per channel. Treating each rgb channel separately causing hues to shift because it isn't accounting for how our eyes weigh r,g, and b separately
100, that's the game's color grading
inherent to the way it looks
I wouldn't ever turn it off, at least not on a first playthrough
btw yeah match sdr looks good on open world
but when u are in pitch black areas
you cant see shit
Thanks for the lesson! I donāt like not understanding things 
I guess Iāll do per channel for the first run then since itās the most faithful
Thatās the point
just a question guys because i never understand that
you can turn off this 2 every time right?
i mean on every game you dont need that
Yes
thx
Itās recommended actually
@fierce wedge still banding in cutscenes (midgame spoilers)
could be dlss preset m or yeah the dof or something
i'm not using path tracing because it cuts my framerate in half
ah ok so RR is off then.
l is supposed to look marginally better than m but i do not care for the extra performance hit there either
Btw loving the new Shadow preservation mode.
what's the reason behind turning it off for every game out of curiosity?
it causes stutter and such when on.
L has its own shortcomings at times as well, like on super fine stuff such as the spider web in this comparison (follow the link), it fills it out too much compared to M
https://imgsli.com/NDQyNTM3
main thing though is something about both the new presets work differently and can cause severe banding in some games
probably because they force on autoexposure
forza horizon 5 too
Am I blind or do they kinda look identical? And which one supposedly has less inky black?
its a color thing and not a luminance thing
per channel tends to oversaturate slightly
Iām making channel roughly match the saturation of luminance so itās more hues
Ah. I'm still trying to find out why I have black crushes with gamma correction on, messing with contrast and gamma kinda helps but then it looks terrible in scenes with low/no light
make sure it's not just your display having poor eotf tracking
i'm a little cursed with that
Its supposed to look like that
Depends on the screen but sdr is kinda ācrushedā too
So I am in clinic start with grace and realized that you can see grace reflection in the glass lamp. Pretty damn cool actually.
For someone asking why I could override to preset E thought DLSS Swapper, it seems it was because I was in 595 driver. I went back to 591 and I canāt now
Weird af
you can try the preserve shadow detail button
you just have to toggle hdr off and on again after clicking it
I mean in scenes with no light it will also look pitch black
Its how the game is designed (except the hero lighting)
use Ultra+ mod to get rid of hero rim lighting š
Oh I requested that mod in the first place lol
Im so using it
Its so good you truly can“t see shit like that
Perfection
This is the darkest game I“ve played in my OLED I think
Significantly darker than SH2 for example
It really shines
use DC command center and can create profile for game and can use E.
uh not exactly. Gotta restart game when do tweaks.
Ohhh ok
Man holy moly this game looks so unreal with U+ tweaks and Reno with it cranked.
but it can be done from DC mod.
What U+ tweaks are u using?
Im really really torn on whether to use RC or no tbh
Yep this is true, just booted it on in SDR
Yeah, trust Musa and all will be good if you want accuracy hahahaha
Now it makes sense as I have the og DW
The f stands for fucked I see
yup
i installed the mod and this happened?
This is what I'm settling on
I'm trying to up the gamma/brightness but its hard to do and the games OG settings kinda just dont bother with lol
Welp, 581.42 gave me the dreaded black screen bug again
Where screen just goes black like HDR is turned off and on
But when gaming it doesnāt come back
Until I restart, and the Audio is still going
Ruined a really emotional moment
are those mods like u+ highly reccomended?
Do you guys mess with the saturation at all?
i think saturation is always just personal prefernce
the most "accurate" look can look a bit washed out if ur not used to it, i prefer a bit of extra saturation personally
is their a way to fix this??? rly weird, im using DLAA
ok nvm im dumb it was on dlss performance even tho i told it to use dlaa
still looks way worse than it should tho
seems to be a bug
it happens to me every time i reboot the game, dlss is automatically reset to performance mode
hope they fix it soon
I highly recommend using a local contrast shader. The game has a rather soft filmic look, bloomy with lots of volumetrics. That's nice enough. But some local contrast really makes it pop.
I'm using Quark: Local Contrast (Laplacian mode).
Youāre on a HDR server š
Yeah, so? Is it the fact that my screenshots aren't in HDR?
Been meaning to switch to a screen capture tool that supports HDR, but haven't gotten around to it. Using afterburner ATM. What's good?
Quick reminder, but do we need to do anything with REFramework's in-game menu? Or just close the window and leave it all default?
Oh shit, we have a warning now in mods, nice. 
reshade
Idk what that is but your game does look really good
+1 on this. I just x it out upon boot up
you can set it to remember window state
then it'll start with the window closed as long as that's how you left it
Yeah
I meant more so I don't have to configure anything in there, right
I just did a session with it all left to default.
yeah you don't have to do anything
though I disabled vignette since it basically just leads to black crush
Can someone tell me how to fix this?
Are you guys using the ultra+ mod?
what mod
how to install U+?
I think .lua means it needs to go into the re framework auto run folder. There is an RE Framework folder in the game folder once you started the game with the mod once and inside that an auto run folder where you dump the lua file into
I hear the ray bounces on that mod improve how PT looks
Haven't tried it myself though
theres some perf and quality gains to be had by messing with the radiance cache settings, but while peeps have found a few variations that look great most of the game, they cause issues in some individual sections
so worthwhile playing around with if you can be bothered, but seems like theres a reason they decided to ship with NRC off
maxing ray bounces to 16 is a hella easy win tho
shockingly small impact on performance for a fairly major impact on the boiling if playing w PT š
keep in mind its not a "fully formed" product for lack of a better term than the Unreal Engine U+ mods, so there's less guidance in terms of "right/better settings", more something for the community to mess around with. that having been said theres a few simply things (like maxing out ray bounces) that are easy wins
and yeah, the .lua scripts just get dropped into the game exe folder/reframework/autorun/
and then show up as the bottom most category in REframework and can be edited live from the UI in game
I didn't see a noticeable difference in boiling by just increasing ray bounces tbh
Boiling might even be worse with 16 bounce in that comparison
Late to the party, but I am seeing conflicting messages in regards to ray reconstruction over the internet. Which is better: Preset D or E?
My display is 4k and I am using either DLSS quality or balanced with path tracing
Which GPU u have?
"it depends". It's basically a choice between boiling or ghosting.
Preset E is rarely shipped in games because it has a decent amount of flaws
I would suggest Preset D and just try to get over the boiling
One thing that Iām curious about is to completely deactivate RR und to try preset M. In some games that actually leads to better results
It would be interesting, but I bet Path Tracing would look real bad
But I think that is more like a fallback for games that donāt support RR at all and use an internal (bad) denoiser
It's bad, I tried it
Way too noisy for PT
Overall I see Pathtracing as a win and RER is the first game where I actually think itās worth the disadvantages. Every time I used Pathtracing in other games the base frame rate was so dogshit it just felt bad to play with frame gen.
In RER I can hit 80 fps with DLSS performance, which his high enough to bloat it to the 160 Iām aiming at usually and aiming still feels good.
I think RER is the first of recent releases (after RE7) that nails core gameplay. Guns donāt bloom on the slightest right stick/mouse movement anymore, there is some kind of buffer. Animations are snappy but your character has weight. Better than GTA V or Read Dead 2 that have a similar approach for character movement but it can feel clunky at times.
Hit animations are excellent, weapon animations are great (especially the transitions from over the shoulder into a red dot scope) and melee combat really shines with exaggerated but punchy animations.
Canāt understate on how good of a job they did here. For me itās reference level.
Thanks for the reply. Itās unfortunate, as it seems to be pick your poison situation. I am noticing the boiling in graceās early section and hoped maybe Preset E would resolve it, but it seems I would be fixing it but getting ghosting in return š„²
The beginning area is the worst for image quality, it does get better after that
How so? Is there a mod? Just curious, as I said I donāt expect it to be better I just want to see it myself and the performance impact
its just the depth of field
You can force disable RR with the U+ mod
idk if you're in their discord, I can just send the file
.94 did that for me, no issue on .42, so rather a hit and miss for different cards
Holy heck the latest Reno addon is a game changer for me, esp the preserve shadow details button. No more washed out looking anything in some bright scenes with the og tonemapping and shadows are really deep without being crushed like the previous mod with gamma correction on!
what's gamma correction? the in-game gamma setting?
Whatās tile size and scene scale?
Boiling is especially noticeable in the last section of the game, really distracting. Iāll try to up the ray bounces later today if it fixes it.
use preset E there
works really well in that part
virtually no ghosting
and no boiling
E still has some oversharpening artifacts tho, so you might still not like it
hey i have same monitor what settings you settled for?
Console HDR(No dynamic boost) and match SDR for RenoDX(I wanna test the new defaults though)
I tried, it improves but has some drawbacks on other things. Iāll try to see if the ray bounces can get the best look with the less drawbacks.
5090
Unsure really, just was messing around and settled on what looks best for me. From what I can tell tile size caches ray data at finer levels the lower the tile size and lower scene scale helps with light bleed
Same, nothing really changed
So reducing the number of bounces would be better?
With radiance cache, you don't need more PT Bounces. And they do cost a bit of performance.
@versed magnet he made these settings
I was calling u out š¤£
ā But everyone should know that there is a risk of crashing with Radiance Cache. ā But so far I've only seen it happen in one level, mid/late game, in ||Racoon City Police Station.||
And they do make some dark corridors very bright in a few instances. But 95% of the time, they're a straight up win. Better performance and lighting.
yeah I saw a few screenshots in U+ discord comparing RC on and off and in some cases some areas were super bright, almost like it brought back hero light
Guys i renodx working fine for you all?
I mean, in some cases, it makes it brighter, but in a good way IMO. Like here. Still appropriately dark under the stairs and behind the crate. It's too dark otherwise, because of too few samples I think.
And here, also in a good way.
But this is not good. ā¬ļø
Here it changes dramatically depending on you position and camera angle, and lights up a corner that light shouldn't reach. But only seen it be this bad in these dark corridors.
This is bringing back in a lot of nonsensical lighting that PT is meant to eliminate in the first place though, in all three cases here
The first one can be a bit more debatable, would need to see the full scene to be sure about where the lighting is coming from, but the way the roof area is lit in second one looks very wrong for example, and the third is already self explanatory like you said š
By boosting the incoming amount of energy so much, it also tends to flatten the scenes a lot
I would agree that it does make it a bit too bright. But the two areas in question are too dark as is, and really noisy and splotcy. If you saw the scenes in game, I think you would agree. The ceiling in the second one should be brighter, and it still has good occlusion at the crossbeams, and in between the crates.
Thereās virtually no shadowing information left on that roof area in the second example, itās⦠flatter, like I said, with a much weaker sense of depth.
This is an area meant to be in shadows, and it seems to simply boost the energy it receives but as some kind of post process of sort, not in the same way as if youād increase the number of rays alongside the dept at which theyāre allowed to bounce.
Do we know if this is using RTX Neural Radiance Cache, or is it something they cooked internally?
#1477506311553028167 message
This is another case that looks problematic to me, for example.
While I fully agree that the canisters outputting light in the scene would have looked amazing⦠itās doing so with the radiance cache again by ājustā boosting the energy it thinks shouldāve been output by these red canisters, but without the shadowing of the scene being affected
Yeah that looks strange
Look at how the pipes and metal parts on the wall look like theyāre floating now, as thereās no more shadows being cast, despite another light source being introduced
This is exactly the kind of things I am trying to avoid and eliminate when I am willing to pay for the PT performance tax, personally š
tbh i ended up using 5 bounce lights instead of 3 and removed radiant cache and it looks really good. Doesn't adjust boiling but some overdarken areas get just a tiny bit of light more
I've yet to start playing this but where do you start
Drivers, ray reconstruction presets, renodx, ultra plus
You only really need to install Reframework + Reno and enjoy imo
Also remove hero light if you want to
Well, agree to disagree I suppose.
Is there more than one source showing that old drivers have a measurable impact on perf. For 50 series owners?
Yeah but itās not consistent
I would try the first scene and check power draw
Depending on that you might or might not need to roll back
Check this for exact info
Sources:
https://www.tomshardware.com/pc-components/gpu-drivers/nvidia-rolls-back-its-latest-driver-update-game-ready-driver-595-59-reportedly-causes-fan-issues-on-rtx-3000-4000-and-5000-series-gpus
https://github.com/Orbmu2k/nvidiaProfileInspector/releases
Test system specs (ResizeBAR/SAM ON):
CPU: Ryzen 9800X3D https://amzn.to/40Nor9v
Cooler:...
What I mean by consistent is that not every card is affected even within 5000 series
Iām not sure if the game itself is stuttering or reframework is causing the insane stutters when youāre tuning around every 30 seconds
Itās like a hiccup
Are you using an old REFramework?
I just setup everything again today
Iām on the 5090 with PT and dlss quality + fg x 2
They fixed the stutter around the next day following the initial working release
Turning off fg and capping to 60 removes most of the stuttering
Thereās still some weird lags
They are not frequent tho
Welp then itās clearly not Reframework imo
Itās been pretty smooth for me so far
Not perfect, but for a new AAA release nowadays itās pretty damn close
4080 maxed 4K
Pt? And frame gen?
Yep
How are your frames?
My frame rate is fine, itās only every 30 seconds that it has hiccups
Iām locked at 116
Which is good
Check your vram
And Iām also seeing people upgrading ādirect storageā something
I never understood what that was
To fix stutters
Game Ready for Resident Evil Requiem
This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 4 technology including Resident Evil Requiem. In addition, there is Game Ready support for Marathon which features DLSS Super Resolution and NVIDIA Reflex.
Fixed Gaming Bugs
The Ascent: Intermittent black bar on top of screen on GeForce RTX 50 Series GPUs [5859818] Total War: THREE KINGDOMS: Green artifacts appear on GeForce RTX 50 series [5745647] FINAL FANTASY XII The Zodiac Age crashes with fatal error after driver update [5741199] Call of Duty Modern Warfare (2019) displays image corruption after driver update [5733427] Quantum Break: Performance drops significantly on Act 4 Part 1 [5607678]Fixed General Bugs
595.59: HW monitoring utilities not detecting all fans on the GPU [5934264] 595.59: One or more fans not spinning on GPUs after driver update [5934333] Blackmagic Design: AV1 decode crash with multiple obu in one packet [5671098]
Nah thatās copium
Can say I didnāt get much if any in my few hours at least, aside from what I imagine are some good old 1-frame traversal stutter
Oh theyāre out already. Nice
Driver dropped?
Iāll wait for people to beta test
Not downloading this
I got like 1 in the first hour and thatās it
Until further reviews
Itās very uncommon but it can happen
Iām not downloading ever lol Iām staying where I am
My point being, given that RE games are prone to these traversal/loading stutters, I find it hard to just attribute these to REF š
š¤
Hence why I say itās probably Ref
What was it doing
Itās like it stops and then fast forwards for a sec
Less than a sec
Literally like you would when you lag in a multiplayer
Weird
My guess is the antitamper lingering there and fucking with you sometimes
Which driver are you on
there is also a new reshade:
6.7.3:
Fixed SPIR-V cache breaking when previous cache was read partially (causing "Failed to create pipeline ..." errors)
Fixed usage of Vulkan host image copy extension forcing all resources into host coherent memory
Fixed OpenComposite aborting with ReShade loaded
Changed DirectInput hooks to not call any methods on DirectInput device during creation, to avoid potential interference with other DirectInput hooks like Steam Input
Changed setup tool to only delete binary from banned applications, rather than performing full uninstall
I had the same issues with stutters, also PT+FG, ended up capping frames to like 114 using displaycommander and never had a stutter since (it would still stutter if I capped at like 115-116 no idea why)
So Iāll just cap to 114 from nvcp?
Why displaycommander?
Interesting
I basically don't get any VRR flicker as a result, or not any that I see
Itās more or less the same as the SK frame limiter, which is the best one
I've just started using DC and it's as easy as just selecting VRR Cap and it instantly adds the correct framerate cap for your max hz. Plus it supposedly has better frame pacing but haven't fully tested in comparison
Has blur busters tested this?
Do use the default limiter or reflex limiter in dc
Their recommendation was to use nvcp to set vsync on and frame rate limit
in a game like this, that has native reflex, are you only framecapping and that's it? Nothing else?
just default, also I tried to use VRR Cap (which sets fps to 115 ish in my case) and it would still stutter for some reason, that's why i lowered manually to 114 and it's been perfect so far, not the best equipped person to explain why or how tbh
yeah
Found the same too
Probably it spikes in some weird way and the cap leaves breathing room till the vsync limit
Or reflex acting funny
When you say stutters, you mean big freezes/pauses or small hitches?
I mean stutters
1 sec pause then
I only got them once I got to the clinic
Please god let 40 series performance work

damn, i just notice small hitches here and there and I think its REFramework causing them
Could be
Itās not too bad for me so far
I only had it in one room for some reason
i got them before REF and now
I wanna try the new driver, see if its better
specially with fist person mode on turning
but not game breaking
cause action is flawless
old ref?
new
You mean constantly turning the camera fast?
yeah! that's when i usually get them at times
Hahahahahah yeah I was doing the same to test
with leon i don't seem to notice anything
somebody in a review mention the moving camera stutter also
During normal play itās fine
so Reflex in-game is already limiting to 116 but DC is limiting to 114? Any other setting or type of limiter etc?
That should be enough
You can always try to cap even lower for more buffer
110 or so
yeah I did 114 cause I know I can maintain it but go lower if you can't
You donāt really need to maintain it all the time tho
I mantain it mostly in interiors
But I drop to 90 or lower in some areas. And itās fine, 0 stutter
ah cool, good to know
curious is this new driver will give you same fps as the old one
any 4090 beta testers
the release they pulled cuz of the fan issue
also ran like ass
So I don't have high hopes
Just updated. 5090
5090 ran fairly consistently tho
harder to notice the difference
but on 4090 the first scene you have control of is like
35 vs 60 fps
for some people the website doesn't seem to show the driver, direct link in case: https://us.download.nvidia.com/Windows/595.71/595.71-desktop-win10-win11-64bit-international-dch-whql.exe
What about the new game ready drivers
They are back out
Curious to know if performance is better than the 591 variation of drivers
That way I don't have to roll back to the old drivers
for some reason your GPU is not fully used
on my 5080 I had 99~100% GPU usage all the time
That's the problem
In this game with the 591 drivers the 5090 never reached full gpu load
On the older drivers it does though
Hence the side by side imagine showing 100% usage on the older driver
Anyone tested different drivers with a 5080 ?
It likely affects all 40 and 50 series cards
for 591.86, hence I rolled back to 576.88. I just updated to the latest. I will test
It doesnt
My 4080 is fine
Not on latest tho
I can tell you that for me the "old" 595 driver fully utilises it, never tried any other driver
But neither on that recommended driver
Just install a known stable driver and play imo. The game ready one wont make the game run better. If anything it“ll run worse
You rolled back and didn't see a gain?
Then how do you know there's no gain?
Before wrapping up, I should mention a strange issue I encountered. There appears to be a performance bug/issue related to camera movement. When you move the camera quickly, performance drops noticeably, and you get lots of stutters. However, if you move it slowly, the issue doesnāt occur. Iām not sure whatās causing this. I was able to replicate this multiple times on both NVIDIAās and AMDās GPUs
My GPU is fully utilized to with FG on
Yep this is happening for sure
this is the review that mention the stuffer guys!
You need to look at power usage too
Have you checked without FG if the issue persists ?
But like the photo above I'd see those gains by rolling back the drivers
That doesnt make a lot of sense but then again Nvidia drivers dont make sense either so I dont know xD
Im already getting really good perf so I wont go thru the hassle of updating/dowgrading drivers tho
In fact the 591 drivers are worse for the 4070ti as well
Yeah but for the 4080 I havent seen any reports
Doubt its not affecting the 4080s
Everyone says its ok
Well I mean I'm not saying it's not ok
I'm sure it's more than playable
But I'm betting you're not getting as much fps as you would if you rolled back
Might not mean much to most though
Don“t think so but Im not rolling back for anecdotical +10fps tbh
Yeah I mean if you're happy where you're at
This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 4 technology including Resident Evil Requiem
lol
Do you have the full link to this by the way?
Itās on the Reddit thread for the new driver
A few notes related to 595.71 Branch r595_59-5 (DVS) GPU lower than usual voltage cap issue resulting in lower base and/or boost clocks hasn't been addressed on previously impacted systems here - requires further testing to confirm Resident Evil Requiem performance discrepancies persist, however it should be noted that older drivers don't appear...
Also curious which effects aren't rendering
And on which drivers, everything before this newest one?
this is what I always assume when I read reports
"old driver just doesn't render everything -> more perf"
I mean of course that makes sense
Just got a melodica. Here's my rendition of the Jurassic Park theme song. What do you think?
http://www.patricklo.com

So 576 driver is cope ?
if your GPU is not at 99~100% load you are probably suffering from a different issue
GPU lower than usual voltage cap issue resulting in lower base and/or boost clocks hasn't been addressed on previously impacted systems here - requires further testing to confirm
like this
(which my 5080 does not)
Mmm
I'm assuming that statement is referring to when 595 originally released
I don't think thats a reference to 591 drivers
Actually that wouldn't make sense at all. Why would rolling back to older drivers utilize more of your GPU while also not rendering some effects
damn hope someone makes a comparison vid
Probably the reason DF video is taking so long
Likely
Pretty much why I haven't rolled back yet personally
But I have a 5090 so it's not like my performance is really bad to begin with
You keep saying that as a gotcha but we have literally seen older drivers NOT use enough wattage
Ahahaha no I'm not
I swear when I joined the channel I had zero idea who that was
I've had this for a decade now
My 5090 was using 470 watts, with the older driver itās using 550
Alex has a back issue and that will affect his work for the following months. I don't think they can pump out the PC content that fast anymore
No
Plus we do not know which effects arenāt being used
Right. So my thing is, are they saying the newer drivers are just more power efficient And the older drivers aren't?
I've not rolled back, but on 595.xx I'm exactly the same on my 5090, ~470W is where it caps out
Which is the difference we see
Well the increase in perf corresponds with power difference
Exactly
I mean kinda sounds like it
What settings?
So how are we having less "effects" more power power draw
Guess we'll need to have a deep dive on it from someone
I'm aware of that, but they said in the Patreon message last week (24/02) that he was already working on a video (two even), I can only assume the PC coverage was delayed due to the driver shenanigans
M w h said there are less effects but he hasnāt given any example lmao
maxed out with PT enabled and DLSS performance, but FG is disabled
Yeah that's why I'm not really quick to believe that statement
(5160x2160)
I also posted:
GPU lower than usual voltage cap issue resulting in lower base and/or boost clocks hasn't been addressed on previously impacted systems here - requires further testing to confirm
could be the actual issue
why would rendering less have an effect on power draw
Yeah I get around 90 fps in that scene and my gpu uses 570 watts
I heard latest drivers fix the FG stutters. Will also check on my 5080 in a few hours
Is this the newest driver?
it's the one they pulled for fan issues, I'll try today's in a sec, but I'd expect it to be identical and just fixing the fan problem
Alex might be going nuts!!!!
Daniel stayed he didn't notice any quality difference! i didn't notice either
alex also has health issues
he can't work as much as before
at least that is what he said on the df direct podcast (or whatever it is called again)
Yep he did say that.
but i have 581.42
yeah! sad to hear! i'm in health care and what he has is not a thing you want to live with! š
Yeah I've heard those drivers give the same increase and are newer
Iām in the same situation, micro freezes all around, not at a point to make it unplayable but really annoying.
Cap to 60 and turn frame gen off
Or try the other method above and cap to 114 or lower
Alex Battaglia has health issues. Thatās why
Ohhh gotcha
I hope so
Does renoDX work with the latest AC: Mirage patch ?
Canāt play at 60 anymore, I took the pill and I need 120fps minimum 
what's wrong with him
Yeah it took me a while to get used to the 60 lol
Did Musa make a new addon for RE9?
Back issues
Yes, latest ver is up on nexusmods. Easy access through the pinned comment
Ayee
Back issues
are some of the textures just rlly low quality or is smt funky going on
Yeah Iāve noticed that too some of the textures arenāt that great
installed new drivers game doesn't boot at all
Has it fixed FG stutters?
Nvidiot dropped a new driver ?
yeah 595.75
4K + PT + DLSS Q + FG X2 silky smooth
on a 5090
capcom games usually ship with busted texture settings so who knows
Oh sexual,hopefully itās restored pt perf and uses the better rr model by default now
So is new drivers borked
Are*
Still
?
Performance hasnāt changed according to the driver Reddit thread
Also e isnāt necessarily the better rr model over d both have benefits and downsides
Something is still fucked
with latest drivers
Only like 200-210 watts are being used
Also I know path tracing is heavy but DLSS performance and FG only gets me 60fps on a 4080 Super and 5800X3D
Havenāt seen any evidence yet of there being effects not rendered on older drivers
Honestly just updating for the game profile
If I get 60 fps so be it
With PT
FG and dlss
What GPU?
4080
Ah basically same as mine
Like I was a conslow pleb for so many years
How did it become better for you?
I really donāt care at this point
It runs fine for me now but might depend on location

It always depended on the location lol
I had a bit of an undervolt, i disabled that
But it was very tiny
Iām not gonna bar myself playing the game for a month for a possibility of better performance ((60 is fine for a slow game))
Wdym disabled?
It became better after the first cutscene after you have moved in the crowd
Just put it Afterburner to defaults
But using a 1300mhz memory oc
oh it's not because of that
The very first walking section just had low power usage either way
but now it's normal
Yes that is a big issue
I see
See whatās interesting is that even when the power usage drops it shows me having the same boost clocks for some reason
Same that's what threw me off
with 595.71 (rtx 5080) I don't see power and voltage info in MSI afterburner OSD, can someone confirm?
I dont have it in my OSD but I see it on the Afterburner program
Iām sure Daniel Owen will do a video comparing the new one to the old one
@fierce wedge so idk if itās the new drivers or something else but in one of the later Leon sections the film grain is still present itās not gone and the setting doesnāt do anything
for 4xxx series? damn
On the general screen thereās a tick box to unlock voltage monitoring ect
saw it hit 530W for a second as well
its ok now, after msi restart
ok so i tested it, the game/driver always uses 50-60 watts less than what the max power limit at that point is. It only happens in outside areas
At stock settings it uses 450-460
With my undervolt it uses 360-380
Similar FPS either way
This is in || raccoon city || < - leon area around halfway through the game thats been mentioned in the trailers
that says 503
go back to 581.42 and you'll see that it hits 560 consistently
eco drivers 
undervolt and it will show the correct undervolted ones as well
AND
the new drivers will take 60-70 off of the undervolt as well
the weak must make way for the strong
With the new drivers in getting 595/600watt on a 5090 wtf
I like it when I watch gpu draws 600w
oh, I don't have this behaviour elsewhere, it's just the opening street
Never see my GPU drawing more than 540watt
New driver gives me a lot flicker and even lower gpu usage on 5090 again. Those drivers are bonkers.
Something is wrong with the new drivers, I'm 600watt inside the clinic wtf
what's wrong with that? If you aren't comfortably sitting at your framerate cap, then it's going to be pushing itself to its limit
uncapped framerate?
theyāre on a 4060
lmao
like if you are uncapped... and not CPU limited your GPU will go max brrrrrr
not unexpected
I was drawing 530/540watt all of a sudden with new drivers I draw 600watt with Vsync On and I have some stutters too
No
600w and 61 degrees on a 4060 is surprisingly cold lol
It's a 5090
The readings are wrong
Oh
Ah
Just read

I'm doing some benchmark to understand better
how much was it hitting before. I don't see anytrhing wrong with that since it's rated for it?
Ok, apparently restarting seems to have fixed power drawing and stutters
They released new drivers today?
They fixed the fan issue yes
4000 series card are still bugged
this funny how even on my 5080 i saw peformance with pt increase by 15% with the older driver
Just tested new drivers on a 4090 and ... I'm back to 581.42. Still broken, terrible performance.
581 is worse than 576 for me
And the rest is still the same with the new drivers, boiling and stuff etc? I dont have the game so can't test, thats why the questions
really? : o
Frame-gen stutters still there in the latest driver
Nvidia frame-gen that is w/ a 5080
yeap, but there is still voltage cap
lol
Yep just loaded in now with 5070 ti the stutters are still there
A good section to check is before the first switch to leon. During the grace cutscene in the hotel. There are almost specific spots that the stutters always happen
btw I tried using optiscaler for DLSS and DLSS FG
is it just FG related? This might seem stupid but have you tried replacing FG dll with 3.8? Because I've had games where 3.10+ were problematic and 3.8 was perfect. FG only of course
and I had 0 stutters
I havenāt tried that but that could work
as soon as I removed optiscaler stutters were there again
Yeah its fg related not even reflex since thereās no stutter with just in game reflex and no fg
wtf : o
give it a try
Did you keep nvidia fg or did you do nvidia fg -> fsr3 fg ?
I kept nvidia fg, didn't use the optiscaler fg option
just used DLSS in optiscaler menu and for some reason no stuttering
Are u also using renodx and reframework?
yea
Latest nightly or stable opti ?
The final puzzle has been solved apparently
Datamined
Apparently, they did certain things to confuse the code of the game to make it think that they did the previous steps to spawn the doll
don't know if this helps haha
Are you still in that section?
I would need a shader dump sent to me
lmao
Yeah
Though it might just be PT noise perhaps?
But yeah how do I send a shader dump
NVIDIA has released its latest GeForce 595.71 WHQL Game Ready Driver, addressing issues from the previous 595.59 WHQL version, which caused many headaches for gamers who installed it. With the new 595.71 WHQL, NVIDIA is providing support and optimizations for games such as Resident Evil Requiem and ...
new driver dropped
Apparently still has power draw issues, so you're better off with the older drivers.
rip
Download this reshade addon and open the game with it
https://clshortfuse.github.io/renodx/renodx-devkit.addon64
Then open the devkit window and click auto dump on the top bar. From there you can just load into your save where the grain stuff is and itāll dump shaders as you play. Just walk around for a couple seconds in game. Maybe also toggle chromatic aberration, DoF, and other post processing settings on and off in case those spawn new shaders.
Itāll dump the shaders into the renodx-dev/dump folder. Itāll be a bunch of .cso files. Iāll need those files
Okok
there is no bug to fix in this game, the old driver is skipping volumetric effects.
this is the reason we see increased perf with older drivers they say
Huh?
Which volumetric effects
And if that is the case then why is the power usage lower
Ite ddu and install new driver and pt is not fixed on 4000 series
Itās definetly not. At least not the 581.94 driver in using
They are just borked the newer ones. Itās a mess
how's that one?
I'm about to format my drive and reinstall windows
Itās the one I always use
Perfect for me never gave me any issues
Not that I noticed at least
Do 581.94 also fuck with the fps/wattage? apparently everything after 581.42 has that issue
Not for me but Iām on 4080
I've tried the ''preserve shadows'' setting and didn't like it much. ''Match SDR'' all the way
Maybe it's for trash panels with crushed blacks
i installed the newest drivers today and I'm getting weird random black artifacts
im gonna reinstall windows and try 576.88 from that pic above
randomly popping up and then gone again
in which games ?
dude, reinstalling windows is the last resort for me hahah
nah im doing it anyway not because of drivers
i have a habit of doing it every few months
i back all my games up on storage drive etc
i am just OCD with it
this is prob a bug rather than anything
cause no fking way it's this convoluted on purpose
i took a few screenshots and the image quality was the same with old and new drivers, only the fps changed...
and the power consumption
what driver gave you best fps?
Something very weird is going on when you are starting the game and turn off framegen and nvidia reflex and back on or also changing the dlss quality. The FPS, GPU load and input lag change all over the place. Its very bugged and not consistent, neither with 591 and 595. Try to toggle those settings around they will always give a different result. I think it has something to do with the borked nvidia reflex and that the game is also always falling back to performance quality after you restart it.
581.42 iirc
similar to 576.XX (dont remember the last numbers)
Don't i need 591.74 for dlss 4.5 ?
Or can I still force latest presets in nvidia profile inspector?
with RR you dont have dlss 4.5 and PT forces RR
i updated bc ive already finished the game
and wont play it again
but you can manually swap the dll or use dlss swapper
for dlss 4.5
Ah yeah of course
i usually only play a game at a time so I downgraded the drivers
@fierce wedge
When I used 576.88 my computer sounded like a airplane š š
Yeah, think I noticed the same
But at least you know it's working hard.
not seeing any new grain shaders but seeing some new noise shaders so it could be that
i'll add them
ok turns out none of those noise shaders actually use the noise parameter
I'll just ignore it for now I guess lol
guess I should check if I have the problem
though I'm almost done with my first playthrough now
The noise from PT?
noise as in the post processing effect
How are our friends from AMD? Better I suppose
there is VAR_FilmDamage_Opacity which I didn't add a slider for
only thing I did was add a slider for VAR_FilmGrain_Opacity
power draw seems broadly in line on my 5070 TI (250-290W)
I mean I just noticed in my 4080 much lower performance in other games
More stutters as well
For requiem Iāll just do NVPI I really do not need to use the app to set preset E CNN
Dlss*
tbh I'm just trying to not think too hard about getting the most out of this game. It's a game I want to just play and not min max the experience of
Exactly
super happy musa cares about making the mod for this one lol
Going back to the driver I had and just dealing with whatever comes
Hello, with an Alienware AW3425DW monitor, do you recommend using the HDR True Black 400 mode or Peak 1000 with renodx?
Ok, I'll try
TB400 less ABL, peak 1000 better highlights and more aggressive ABL
for dark game like resident evil requiem you can try peak 1000
you get the most accurate image with true black 400 however
I'm beginer with oled and hdr, what is abl ?
I just use hdr 1000 and suffer with ABL
brightness scaling to "fit" the wider range of luminance into the panels capabilities
so as a white window increases, you'll notice the panel dim
Oh ok I see
basically the hdr 1000 mode can do ~1000 nits on 2% of the screen, but once you get to 10% of the screen it can only do like ~450-500
so there's aggressive dimming to make that dynamic range work
Yes ok I understand, I know this but I didn't know it called abl. Thanks
abl mean auto brightness limiter
it dim the screen when it get to bright to avoid burn in
For now I run with peak 1000 and renodx paramĆØtres by default
what tool is this?
man the RR is ass holy shit
can we disable that with re framework or sumn? I wanna see what M looks like
Could that fuck things up?
Doing a playthrough in black and white and now I'm seeing the banding that people were talking about
I'm adding a slider for it rn
Oic
?
yeah what
dont think I ever had issues with frame pacing
vsync
yeah
or I could just go up to dlss balanced
i dont know why they still tell devs to force it off
should I turn on boost wth reflex
Did you update driver?
boost just forces max 3d gpu clocks no?
Yeah but it results in slightly less latency than normal reflex
it has some additional behavior that reduces latency (and max framerate) when cpu bound
ya I'm on latest
for best framepacing should I have boost off then
I can't break my brain from the need to do this now
gonna ask here too, which one looks better to you?
right
thumbnail sizes, left
helps that without tweaking this is probably the single best looking video game
left
I don't like the bloomy, glowy fringing on the left one.
what setting is that, subsurface scattering?
right
look at the thumb outline, looks unnatural on the right, no?
nah the noise is toooooo much
creases between fingers look like they're glowing on the left
I agree i was saying in a few threads now, not sure i've ever seen better enviroment and character models, I do think the path tracing is perhaps better in Alan Wake 2 and Cyberpunk but
ya full size it looks wrong because the ss is too strong
there is a prism effect
on the left
what are you comparing here exactly
I mean what settings
Yeah, the sss is too strong and saturated on the left one I feel.
because I wanna do the right one lmao
sub surface scattering it looks like
Subsurface Scattering on skin.
its PT vs RT, no?
how about here
subsurface scattering
is it SSS high vs low or what exactly
right image looks more stable basically
sss low vs high
because real sss is very demanding
oh, I say without tweaking but of course I'm using reno and going with the srgb with lut scaling path (looks way better to me)
right
right iz more detailed here
RIght one looks more detailed, but perhaps a bit to grainy.
Using any sharpening?
aw3423dwf-let
her hand looks too rough on the right
vs gigachad g80sd
is srgb with lut scaling just default settings?
playing on my s90d
no its the preserve shadow detail option
u lot need to use moisturiser
these days I'm pretty much never actually playing something on my monitor. I sit here to mod games and work
when I'm done with that I simply don't want to be in my desk chair anymore
hey musa where is the latest verison of the mod
i know there are beta files here
but hard to find
TEST BUILD
features:
- added rgba16 rendering option (requires restart to apply)
- added film damage strength slider
- added higher quality lut sampling (may improve bit depth slightly)
Does this have the noise slider?
defaults the way to go?
does the film damage look different than the film grain?
tough to say.
- If you go with match SDR it will match how SDR looks on a 2.2 gamma display which appears pretty crushed in certain areas, but that may be their intention
- if you go with defaults, it basically just raises shadows a little compared to sdr 2.2
- if you go with preserve shadow detail its like halfway between srgb and 2.2 since its srgb but with the black floor of the LUTs scaled down
i'd say try defaults first
if its too crushed then do preserve shadow detail
ok thanks boss ur the best
it may be the right effect, you'll have to test and see if it fixes
haven't tested film damage but its another parameter I added controls for
Is it a vanilla thing or new
its in vanilla
I have the slider default to 0 currently
figured just using shortfuse's film grain is good
film damage may just be those streaks that appear on film grain. I didn't see any in my time playing so maybe they're just in later sections or in cutscenes
I'll try it out and see how it looks. Still messing with the preset but I'm trying to make it look like an old black and white movie. I already have the custom grain cranked up to 100
alright i'll need you to take a pic of the shaders list in the devkit
Nice

scroll down to the where the blue numbers on the right ened
maximize the window so I can see as much of the shader list as possible
hm doesn't to me but preference I guess
scroll up higher. what I need are the ones with the blue numbers
what display
Oic
also make sure you remove the devkit when you're done. it has some performance cost, idk how much though
Thereās like a lot of the ones with blue numbers, which ones
the bottom of the list. that's where post processing usually is
just maximize the window
Oic
so I can get the last 20 or so
if you click the draw button next to the shader that should disable most of the post processing
does doing that result in the grain disabling?
it'll also drastically change the exposure but grain is what we're looking for
I'm seeing this through an SDR monitor atm but I like the less blue'ish tones here
I was looking at a video comparing RR and PT. How much detail are we leaving on the table with these current RR presets :S like the wrinkles in his face are non existent. Almost like a snapchat "make me younger" filter
doesnt look like that at all, at least in cutscenes
hmm doesn't look like it
seems like some noise is still there
I can clearly see a Leon at his late 40s
maybe its just PT noise
He is 49 here
ya I had ai slop search through every shader in that list for "grain" or "noise" and the only things that showed up are shaders I already caught
anyway I'm gonna make film damage default to 100 in the next build
is that the default?
in the build I just posted I had it set to 0 which is off cause I thought that may be what you were seeing
Yeah fair
Man itās a good looking game but the noise is just insane
I feel like RR just isnāt working properly because RR is supposed to fix this noise
Stutters are gone with FG? I was just running DLSS Performance because FG would cause stutters here and there. FG is great when it works right though but the stutters suck balls.
maybe not entirely gone but felt noticeably smoother in the 2 minutes that I tested
what about new drivers from nvidia?
Compared to other path traced titles it seems on par
It never fixes it completely
But other games have base denoiser so you compare them and see how much rr improves it
Also I doubt M and L can do better if we turn off RR
DD2s reframework forced path tracing doesnt get resolved by transformer 2
There is just too much noise compared to regular RT
i really hate the noise and smear that RR brings
Ray reconslop
slop reconstruction
can amd even run PT
Not in this game
they cant in requiem
can amd gpus handle pt now
They don't have a non-vendor denoiser for PT and didn't implement ray regen

