#From Software (Sekiro, ELDEN RING, ARMORED CORE VI, NIGHTREIGN)
838 messages Ā· Page 1 of 1 (latest)
is sekiro actually different ?
i only own sekiro and ac6 on pc
don't wanna update all of them anyway
just gonna add the new stuff to sekiro for now
kind of stupid af that they use a lutbuilder for such simple code
future proofing
been the same for all these games
better than fake pq to save 0.1ms
lut for tonemap, lut for color grade, lut for pq encode/displaymap
their tonemap is just exposure, pow, reinhard, another pow
r0.rgb = g_ReinhardParam.y * r0.rgb;
r0.rgb = pow(r0.rgb, g_ReinhardParam.x);
r0.rgb = r0.rgb / (1 + r0.rgb);
r0.rgb = pow(r0.rgb, 1 / g_ToneMapParam.y);
duuuuude
250 pw, 300 ui, 1000 peak
vanilla / reno old / reno new
float3 reference_color = renodx::tonemap::neutwo::PerChannel(color_linear, 2.f);
color_linear = reference_color * renodx::math::DivideSafe(LuminosityFromBT709(color_linear), LuminosityFromBT709(reference_color), 1.f);
just using full purity and hue from perch to 2.f
super cheap to apply too
idk if this is final
cant see the diff on my sdr phone
fire is super yellow in some areas
no more green in the fires
well there is some
but not as much as before
the fire glows now
wait let me adjust
game is pretty bright
i'm lerping 25% strength towards vanilla tonemap now
could go all the way to 50%
old / new
looks insane
that was with highlight saturation at 50
default before was at 55
I think I'm gonna keep highlight saturation at 55
old / new
highlight saturation at 55 might be too much
sdr / new
@solemn cypress
didn't add any new sliders
just hardcoded the hue shift and blowout
Yeah 50 looked better to me
Accidentally placed the user sliders after film grain
Ayyy letās go
Thank you very much
Iāll check it out in a few mins, will donate a bit as well, as promised

btw am im not sure if im wrong on this but is sekiro meant to be played with d93? it feels a bit like it @minor sky
Any Japanese game could potentially be d93
isnāt there something in the code that tells if a game was made for d93
d93 matrix
Itās like gamma mismatch
just tried it
finally no need for special k so reshade could properly recongnize the hdr format
Ya for whatever reason even though it uses NVAPI I can still override swapchain
gonna have highlights and highlight saturation default to 50 now
sdr / vanilla hdr / renodx
- adjusted blowout and defaults
i think highlights was fine but yeah saturation was a bit much im only using 51
Make sure the idolās blue isnāt too saturated
Needs to blow out enough so the detail is visible
Just wanted to say thanks for this. Was struggling so much with getting a good HDR with Sekiro, and that last file works great.
lol @minor sky
no big deal since it only happened through these gaps but yeah thought id report it
can i send you my save file somehow maybe
ya
ill test this
if it doesnt work ill figure out how to send save
hmm no
sent save file in dm

ok so replacing the save file is aids and requires some hex edit bullshit
might have another unfinished save I can use
lol fr
sadge
you know what location im in from the clip?
does time of day change there over time in the game?
ya mt senpou
it changes over the course of the story
seems like i'm not blowing out enough anyway
highlight sat 50 / 49
more detail visible with 49
first see if this build that adds an extra clamp here fixes
shouldn't require that
alt f4 works fine for me
always have to go back to the main menu and look at the intro
oh right the fromsoft shit that tells you not to alt f4
its not even giving me that warning
we could get rid of the vanilla ui blending
that's custom stuff they did for hdr
we can just replace it with neutwo under ui
ā
- increased blowout
it reduced it a little bit maybe?
but still there
dont worry about it i guess i can just run blowout at 1
gotta figure out what's actually doing it
might just be in the ui blending which comes after
I can rewrite that
but why would the UI do that just when you look throw that "window"
no idea
- added luminance scaling
- adjust blowout/hue shift
u didnt gib autism hue slider
not needed
oge
i realized when it was doing pow in the tonemapper
its hue shifting in the opposite direction
since its increasing highlights per channel
making the fires more pink
hue correcting that undoes that
I still needed some hue shifts but now it looks good
oh that fixed the sun in the senpou location

sdr / vanilla hdr / renodx per channel / renodx by luminosity
hmmm i be getting some banding in the sky i just noticed, not dlss related, checked with it off
looks really weird
is the dithering enabled
it is but its not really doing much
i dont really see much filmgrain even at 100
maybe ill have to add lilium filmgrain shader on top
the dithering in nvidia driver didnt help with it
ya ritsu set default film grain strength to a third of what we usually set it to
is the perceptual filmgrain static lol
ya ritsu forgot to set the random variables
either that or I messed something up
no it was like that in the original build as well im pretty sure
i dont think it works in elden ring n shit either
think it was just ritsu

in elden ring i just used a filmgrain shader
i didnt actually think anything of it
- fixed film grain
ya, though the tonemap improvements don't apply to those
yeh makes sense
vanilla hdr / renodx
weird, i dunno what this is about
film grain works
but its still banding
if i enable DLAA and especially preset M it gets real bad
have to use K
let me upgrade render to 16 bit

don't think it really helped much but try
alright 1 sec
ayeee youre the man
its perfect now
and this is with DLSS M
which was even worse before, the screenshots i shared before were all dlss off
how much power draw is dlaa m
600w ?
its like 850w on my 5090

though im on lightning bios so its 10% higher than the real power draw
I think a little bit more hue shift would look better
500 ish
native hdr is still more detailed most of time ?
?

renodx should be more detailed for you
2500 nits peak
but at lower peak i find native to be more detailed
maybe reno is using a higher shoulder idk
looks flawless to me
but so does native
i think
havent done much with native
say like the idols they look just as detailed on both
what method are you using to get DLSS?
which mod are you using to implement dlss in here?
Huutaiii SekiroTSR adds DLAA
https://www.patreon.com/posts/sekirotsr-v1-1-0-126625276
But I donāt know if it works with RenoDX maybe 1.2.0 ver does
which location are you testing
vanilla / reno
made hue shifting and blowout stronger here
wait accidentally had saturation at 6
anyway here vanilla is more detailed than it was in hirata
vanilla / reno
anyway here's what I have
added lut scaling and lut strength sliders, added gamut compression before lut + decompression after to preserve wcg before lut

oh still forgot to move film grain after user grading / tm
its very good
boutta load the game up in a sec, should i wait for this change or just play
- fixed film grain
big diff
im like 99% sure d93 is the correct choice in this game, been checking in a bunch of locations
lilium would know
like top of ashina castle where you fight genichiro with all the snow around you
its way too warm with d65
looks weird
should be more white/blueish
imo anyways
@minor sky what you think
ya looks more like you would expect on the right
no way to know unless we see what monitors they used

maybe then we can see if they default to d93 or something
but that's normal in japan
but they also could be aware of that
idk
who knows
for elden ring i think i used d65
but maybe that was wrong all along kek
ill have to recheck that game
snow isnt blue irl
the purpose of colorgrading doesn't have to imitate real life
i just dont believe sekiro is d93
theres a late game map already looks super blue on d65
new hue shifts look perfect
Itās not orange either bish
snow isnāt blue or orange 
your brain is playing tricks on you because you are switching between them
try opening the d65 first alone it will look natural
is this different from https://discord.com/channels/1161035767917850784/1379097072854372473
and does it work with elden ring ray tracing?
question, so this is universal and will work across both Nightreign and Sekiro? was looking for Nightreign mod but Nexus shows no update since June 2025
Only Sekiro has been updated so the new sliders arenāt gonna do anything in nightreign
Nightreign is all the old code
ok gotcha, makes sense. i never used the old one so idk which version i should use if i wanted it for nightreign
@minor sky i think the shortfuse renodx wiki shows a snapshot from january, idk whether i just use your recent one or that?
Use snapshot
@minor sky this Mod covers all From Software games?
i only updated sekiro
I need it fo Sekiro anyway
the other mods are still the same as they were before
any plans for elden ring?
don't own it
don't wanna have to fitgirl it
whenever psycho gets pushed
I'll move the mod over to that
and it'll be easy enough to ritsu to port the sekiro stuff to elden ring
what's psycho, i'm not in the loop on that š
some new tonemap stuff shortfuse was working on
nice!
dark souls 3 reno please? š„ŗ
its really that bad?
i tried ds3 lighting engine but it kept crashing immediately on launch
no its not related to modding
and apparently i'm the only one with that issue
understandable its a hobby after all
really only after 1000 hours? 
maybe 1300, also played on the ps4 for at least 100 hours

heres bloodborne
i ported my saves to shaps4 now
its been 10 years since i was obsessed with fromslop games
holy fansoftware 
not really a fan now
not particularly a fan of elden ring
i think the open world design isnt good
and i dont like the combat
and nightreigh is like, not interesting

what about ac6
DS3 has lighting Engine which has afaik HDR, though itās still early and I think in paid beta or sumn
Pumbo worked with Ragevitamin on the HDR for DS2 and 3
yeah i tried that but it keeps crashing and no one in that server could help me
i think theyre mostly focused on updating ds2 lighting engine becasue ds3 hasnt received an update in like a year
yeahhh rage is only doing DS2 right now, once hes finished he wants to port all the pathtracing stuff etc to DS3
sad that its crashing for you :(
i got ds3 because it was 50% off for the first time in forever
i'll play it when ds3 le comes at least as a beta
now i gotta wait for ds2 to be on sale
its ok i know those mods take a while it was just odd that even as an alpha it seems to work for most people
Would anyone mind sharing their settings for Sekiro? I have Reno installed but it still just looks very flat to me so not sure if Iām doing something wrong
Restart your pc and load up sekiro again
Trust
I did that but it still doesnāt pop like some of the screenshots Iāve seen in the server. I can tell toggling Reno off and on does something but the changes are almost imperceptible unless Iām really focusing on the screen exactly as Iām toggling it
All other Reno mods are amazing on my monitor so thatās why Iām convinced Iām doing something wrong
this game has a semi dynamic time of day

i thought it changes when you advance the story
I know this isnt the best spot but I was in a hurry so I just took them at the first place I loaded in. Hopefully it shows because for whatever reason HDR screenshots just dont load properly for me on Windows 11, even using the Reshade screenshot feature
Reno active
Reno off
try this #1484495867586281493 message
Are you using this version
that version fixes the washed out bug
I was using the version thatās on the GitHub page. I replaced that one with this one and now my saves wonāt load lol. As soon as I load in the game just crashes. I put the GitHub one back in and the save loads again. I remove the GitHub one completely and it loads. Weird
it does
does the mod work for armored core 6?
haha i guess i got my answer š hope it ends up being a thing in the future
testing again
the github mod worked but not the one posted here
but re-testing
game is very buggy with HDR lol
was washed out had to restart PC
@minor sky something is causing the fog to go crazy
on this version
it's just a lot of fog ?? lol
Ya the one posted here is only updated for Sekiro
Fair š
this looks really good thou
the github one works fine š
Thank u for the mod
its ritsu's mod
I just added some tweaks for sekiro
which I guess will get ported to the other games at some point
Thank you for the tweaks š
idk bout you but rt in indoor scenes makes a subtle yet pleasing difference. In the end if u got gpu headroom to enable the setting why not use it?
It adds boiling/noise to the foliage
and rtao is applied on top of regular ssao
Its just more contrasty indoors tbh
not actually pleasing
@minor sky Is the code merged?
No itās in a branch called fromsoftrewrite I think
Itās only Sekiro though
Also itās forcing swapchain to fix NVAPI. Idk why it just works here
But might not work with Elden Ring or ac6
I'll check it with nightreign
Vanilla / RenoDX
replay incoming 
V3.0.0
- Fix NV HDR not engaging correctly
- Update tonemapper
- Film Grain
the red cloth that the candles are on looks weird
looked better with per channel
It's optional let's keep it
looks great
maybe a bit more blowout/hue shifts
spells like ||Bayle's Flame Lightning|| look a bit off
Pics?
maybe time for psycho
but will probably need to force bt709 hue shift though
which means it won't look much better
the color choices are too deliberate in souls games
especially for spells
in RE too š although the current Reno versions for those look fantastic
ya I have to adjust psycho17 to add all the sliders and stuff I need
then add it to a bunch of games
i personally haven't tried it, don't wanna install cyberpunk
is it a major improvement?
nice
Better to take it from crimson desert
Sorceries generally look fine with whatever tonemapper, since the textures themselves are already quite desaturated
Bright purple turning blue would be an issue though
can test gravity spells
but they probably arent very purple
Sorceries look cyan in sdr
you'd assume they are blue
but they are just cyan in fact
Vanilla / McDonalds / PsychoV17 defaults / Pyscho v17 1.1 cone response
@minor sky
does cone response look a little too contrasty or am trippin?
looking at the graph, i think so
actually it resolves a bit more details zooming on it
PsychoV17 defaults looks good in the first scene but produces pink hues in the second scene
Peak 800 / Peak 2k
Hues change based on peak
sekiro is not there for me
can force hue shifts with this version of psycho and it has more sliders. I also replaced naka rushton with reinhardpiecewise, then restore untonemapped luminance, then apply user grading sliders, then n2 maxch to peak
renodx_custom::tonemap::psycho::config17::Config psycho17_config =
renodx_custom::tonemap::psycho::config17::Create();
psycho17_config.peak_value = RENODX_PEAK_WHITE_NITS / RENODX_DIFFUSE_WHITE_NITS;
psycho17_config.clip_point = RENODX_TONE_MAP_WHITE_CLIP;
psycho17_config.exposure = RENODX_TONE_MAP_EXPOSURE;
psycho17_config.gamma = RENODX_TONE_MAP_GAMMA;
psycho17_config.highlights = RENODX_TONE_MAP_HIGHLIGHTS;
psycho17_config.shadows = RENODX_TONE_MAP_SHADOWS;
psycho17_config.contrast = RENODX_TONE_MAP_CONTRAST;
psycho17_config.flare = 0.10f * pow(RENODX_TONE_MAP_FLARE, 10.f);
psycho17_config.contrast_highlights = RENODX_TONE_MAP_CONTRAST_HIGHLIGHTS;
psycho17_config.contrast_shadows = RENODX_TONE_MAP_CONTRAST_SHADOWS;
psycho17_config.purity_scale = RENODX_TONE_MAP_SATURATION;
psycho17_config.purity_highlights = -1.f * (RENODX_TONE_MAP_HIGHLIGHT_SATURATION - 1.f);
psycho17_config.dechroma = RENODX_TONE_MAP_DECHROMA;
psycho17_config.adaptation_contrast = RENODX_TONE_MAP_ADAPTATION_CONTRAST;
psycho17_config.bleaching_intensity = 0.f;
psycho17_config.hue_emulation = RENODX_TONE_MAP_HUE_EMULATION;
psycho17_config.pre_gamut_compress = false;
psycho17_config.post_gamut_compress = true;
float3 hue_shift_source_bt2020 = color_bt2020;
if (psycho17_config.hue_emulation != 0.f) {
hue_shift_source_bt2020 = renodx::tonemap::ReinhardPiecewise(color_bt2020, 2.5f, psycho17_config.mid_gray);
}
color_bt2020 = renodx_custom::tonemap::psycho::ApplyTest17BT2020(color_bt2020, hue_shift_source_bt2020, psycho17_config);
Vanilla / Old luminosity / PsychoV17_custom
Removed some params because I couldn't be arsed to make sliders
Hirata estate in Sekiro is good for testing
unfortunately it also makes orange pink

Psycho doesn't improve it much
Would it be possible to combine ray tracing in Elden Ring with Reno? Or to implement this type of ray-traced shadow with Reno?
probably have to fuck around with root signatures to get ray tracing to not conflict with reno
either that or you make it so reno has no cbuffers and thus no sliders
meaning it would have to hijack the in game sliders
Would you want to do that? I think it's a lot of work. RT in this game is usually only worthwhile in the open world, and even there you don't always see it clearly. But I think it improves the atmosphere in the game.
don't own the game
i played it on console
only own sekiro and armored core
I downloaded elden ring from other sources to try it on pc
but the rt was awful
also I tried the rt on ps5 pro
foliage shadows become pitch black
ya the rt is just bad
Hello guys, someone pls help me. I was trying the Dark Souls 2 lighting engine to use hdr and it looks great, but I would like to only use the hdr, so is there a way to only use hdr so we can play the game without other changes?
Nope
yea rt is pretty useless in elden ring
ye I can do that
Nice!
gonna add psycho now
@hollow dust
void OnInitDevice(reshade::api::device* device) {
std::vector<renodx::utils::resource::ResourceUpgradeInfo> upgrade_infos = {};
int vendor_id;
auto retrieved = device->get_property(reshade::api::device_properties::vendor_id, &vendor_id);
if (retrieved) {
if (vendor_id == 0x10de) { // rgba16 for NVIDIA
upgrade_infos.push_back({
.old_format = reshade::api::format::r11g11b10_float,
.new_format = reshade::api::format::r16g16b16a16_float,
.aspect_ratio = renodx::mods::swapchain::SwapChainUpgradeTarget::BACK_BUFFER,
});
} else if (vendor_id == 0x1002) { // rgb9e5 for AMD
upgrade_infos.push_back({
.old_format = reshade::api::format::r11g11b10_float,
.new_format = reshade::api::format::r9g9b9e5,
.aspect_ratio = renodx::mods::swapchain::SwapChainUpgradeTarget::BACK_BUFFER,
});
}
}
renodx::utils::resource::upgrade::SetUpgradeInfos(device, upgrade_infos);
}
there also needs to be a check for if the gpu supports rgb9e5 cause not all amd gpus support
maple had code somewhere for that
also are you gonna keep the auto game brightness calculation
shortfuse and i both don't do that anymore
game brightness 250, peak 1000
vanilla / n2 / psycho
https://github.com/mqhaji/renodx/tree/fromsoftrewrite
- added psycho
- made per channel default
game brightness 250, peak 1000
vanilla / neutwo / psycho
vanilla / neutwo / psycho
I should probably be using bt709 hue shifts for neutwo instead of bt2020
it looked better on purple highlights when I did that in death stranding 2
psycho is nice
blue lights don't turn violet
none of the weird blue to violet stuff
Could just use bt2020 or bt709 hue shifts with psycho
it should be purple here, since its a plasma weapon
plasma weapons are all purple in ac6
while laser weapons are blue, different types of weapons have different colors in AC6, making the same makes no sense
psycho/Newtwo/Vanilla
order is messed up ?
Same as above coral wepons
3 looks like vanilla
Oh yah I forgot about pulse
Have to crank saturation to get close to correct. (Kawasaki shoots Laser and plasma at full charge)
We forgot about the yello ones the stun weapons
Why not? I like it.
It's really cool that you've implemented a fix for RT in Elden Ring. Thank you so much and great work!
How exciting
On github there is no guide for installing RenoDX for Elden Ring
I'm worried about getting in trouble when connecting online
What do i gotta do to disable multiplayer in Elden Ring?
Hmm Iām always offline because I use FPS uncap and ultrawide and DLSS/DLAA mod n stuff so I couldnāt tell you
Playing online aināt worth it for me
How can i set it to permanently offline?
Just in case
you on steam?
cmd /c start eldenring.exe & rem %command%
Great
Thanks 

Hey guys! I started playing Elden Ring and the game turns grey when i turn on HDR ingame settings. Anyone knows what should i do?
cant reshade because of eac
so you have to be offline
@hollow dust I can replace neutwo with just psychov and have it force hues from bt709 tonemap
Go wild. You have better eyes for color
n2 looks fine to my eyes
psychov looks kinda wrong
not sure how forcing hues from bt709 tonemap looks though
the max channel n2 stuff I'm doing now has issues with colors that are pure red, blue, or green
maybe a little bit too saturated
like in death stranding 2
there are these red lights on some enemies
they end up being pure red
instead of properly blowing out
its fine in fromsoft games i think
ya it's also too saturated, but I can tweak parameters for that
ya I'll just force different hues to fix that
n2 looks too saturated there
you can see some pink there
i think those games require different parameters
for n2 I'm forcing a fixed amount of blowout and hue shift
which I shouldn't be doing anyway
psycho with hue shifting is probably the answer
for whatever reason devkit isn't loading changes in ac6
so I guess I'll have to rebuild
in elden ring it might be particularly tricky
can't get good comparison pics though
spells like Bayle's Flame Lightning or Placidusax's Ruin should look yellow
current n2 looks orange
the icon is yellow at least (the laser not the fire)
vanilla / neutwo / psycho
this is with bt709 float3 purity_hue_reference_bt2020 = renodx::color::bt2020::from::BT709(renodx::tonemap::ReinhardPiecewise(color_linear_bt709, 5.f, 0.18f));
now it's indigo instead of light blue / cyan
using a bt2020 tonemap as the reference color seems better
vanilla / neutwo / psycho
purity_hue_reference_bt2020 = renodx::tonemap::ReinhardPiecewise(color_linear, 4.f, psycho17_config.mid_gray);
float3 purity_hue_reference_bt2020 = renodx::tonemap::ReinhardPiecewise(color_linear, 5.f, psycho17_config.mid_gray);
vanilla / neutwo / psycho
Indigo's hard to see
ya
guess we'll just stick to neutwo for now
- tweaked tonemap
vanilla / neutwo / psycho
problem is it blows out to white in sdr/vanilla where it would show that nasty purple color
meanwhile psycho looks great but may not be lore accurate
https://github.com/mqhaji/renodx/tree/fromsoftrewrite
- add ui visibility and hue emulation method slider
Anybody got some settings for sekiro to go by? Pretty new to HDR and wondering how to configure RENO in game. If thereās a guide or anything of the sort please direct me.
defaults
just set peak to whatever your display is capable of
game and ui brightness are preference/viewing environment
203 is the "standard" but I find it way too bright
I do 100 usually
Thanks for cooking
Iāll have to try this in ER soon
Its looking real good imo
do you have any methods to improve the lut scaling
the current one actually makes the visibility worse

right looks much better
there shouldnāt be much visibility in darkness, thats why the lantern exists 
I'd argue the visibility is even better on the right 
could be the classic woled black crush 
Bbbbbbut the details
Ya Iāll mess around with it
? i can see perfectly fine there?
try this
don't have elden ring to test lut scaling
worse than native
and still raised

definitely not seeing that, where is that?
Where is this?
Recluses' River Downstream
ok
that doesnt look good, but im not seeing the same thing
does half strength look ok
walk forward
no still weird, also i found those luts look different with n2 or psycho
ok now i see what you are saying
vanilla/N2 lut scaling off/N2 lut scaling 50
well i need to check sdr
for the lut
wait a sec
its using gamut compression and decompression to keep wide colors
I'll make that a toggle so you can see if that messes anything up
im getting better results with jpn modern imo
why do those luts look different though
no nvm
it seems to be better if i turn lut scaling way down
oh i did mess up some of the lut scaling params
SDR (not in an hdr container)
none of them matches
those luts dont look that bad in sdr
well this at least makes reno with lut scaling off matches sdr
its broken before i think
N2 game brightness 250 with lut scaling off/ vanilla brightness 4
native is more contrasty because of itm ?
Do you think its good to use Marty's Exposure Fusion?
i kinda like how it looks with reno
I am assuming this is not safe to use online?
Bummer
im playing uw and with dlss too, so none of those work online anyway
have you tried "seamless co-op"?
Yeah, itās nice for co-op with friends but for solo I like to play vanilla
yeah same here, but im not playing without UW and Reno
how do I fix the dpi scaling issues in elden ring and armored core
without injecting anything
@hollow dust is final_sdr supposed to have if (HandleFinal(float4(HDRScene.Sample(SS_ClampLinear, TEXCOORD_1.xy).xyz, 1.f), UIScene.Sample(SS_ClampLinear, TEXCOORD_1.xy).xyzw, SV_Target, SV_Position, true)) { return SV_Target; }
or was that just there for testing
and should the us crt and jpn crt be removed
thinking it should just be called white point and say D65 and D93
i dont have dpi scaling issue in those games
i'm at 175% and the game renders at a lower resolution even if it says 4k
unless I lower dpi scaling
neutwo / psycho
ngl i dont see the difference
try the high dpi scaling option in the exe š¤
wait, elden ring has bad hdr? i thought it was pretty good last time I played it?
check gravity sorceries
im at 200% and its fine
Yes. Game doesn't engage HDR until main menu so logos are still SDR
anyway I'm prob done making changes
https://github.com/mqhaji/renodx/tree/fromsoftrewrite/src/games/fromsoft_engine
use display commander if you get the washed out bug
JPN Modern looks so nice in Sekiro, it suits the cold environment well (makes a lot of sense)
I prefer it to the orange tint of US
Same. And I always thought the white point thing was just a meme but I actually like it in Sekiro
does HDR work with ray tracing?
ritsu just added support in the beta we're working on, its the pinned version
@hollow dust I don't have anything else to change so you can upload to nexus
THX for all the great work 
is there a way to get this to work with the erss-fg mod? currently turns my game mostly into a black screen
Unfortunately the feature you need with erss fg is hdr bypass and it a feature of the pay walled version of erssfg
Hey apologies if this is asked a lot, but does anyone have the bug where the Elden Ring's HDR is super washed out when you launch it? I've looked up like a million fixes and nothing works. I have a second monitor, and my primary AW3225QF. Any help would be super appreciated
and follow up question, I went to the pinned message and found some hlsl files but am not sure whre to put them...
use the .addon
thank you!
I have DC installed, unsure where to place the addon or the hlsl files. assuming the game install folder, but not sure if I have to select them in reshade or not. any help here would be very much appreciated
you don't need any hlsl files only the .addon64, put it in the folder you installed reshade in
huge help, thanks. once it's in there do i need to do anything to load the add on or configure it in game? or will dc handle that on it's own?
once you are in-game click HOME button to open reshade menu and go to renodx tab to configure
DC is only needed to fix washed up image caused by nvapi
got it i think that's where my confusion was, thought the addon had to do with DC. last question - will dc fix the nvapi issue by default or does it need configuring?
by default
you're the best thank you!
anyone have a tip to get elden ring to launch? the anti cheat wont let me launch it
make a copy of the main exe and rename it to the battleye exe namestart_protected_game.exe
Hi guys I'm trying to find the RenoDX mod release for Elden Ring Could someone please point me to the correct channel or link? Thanks
You are in the right place
Check the pinned messages
thxxxx
I just installed RenoDX and reshade for Elden Ring and it wont start, any ideas?
what a beautiful screenshot
Thank you sir, that worked. So you can only use RenoDX and reshade in offline mode then?
yeah
Ok thanks for the help, appreciate it
dx11/12
ty
hello, i wanted to try out renodx for nightreign, however:
i see it enabled/ticked on in reshade/addon, but i cant access the sliders for tweaking, they are simply not there
hdr in-game is greyed out, hdr never worked in nightreign (restarting pc etc never worked for me). i dunno if this is the problem for renodx not working..?
Any help possible? thx
Edit: im sry im blind, didnt see the new tab at the end.....
Anyway, unless i can get hdr working, renodx simply wont work š
Might need exclusive fullscreen enabled in game in order to turn on hdr
strangely, the display settings wont save....?
whenever i close the game, the resolution resets.
the ini configuration option "read only" is ticked off....
it should apply the new settings in the config....idk why it keeps resetting to fullscreen 4k...
i read, that changing from windows into fullscreen may fix the hdr bug, but i cant even try that
what is the difference between the pinned renodx and the one provided by RHI for sekiro?
bc anytime i try the one from rhi my screen will just stay black or white
Pinned one is newer
Is the latest (pinned) version broken in Sekiro in regards to the UI? The UI seems to be rendered as stretched to the full HDR range. The game itself looks OK, but menus, HUD, subtitles, everything is overblown.
@hollow dust ac6 rt broken still
literary the most useless setting in the game just works in garage not even gameplay
I'm still running it with RT on in Elden Ring and so far it seems fine
I wanna see it 
Actually for you or did someone else complain?
for me yeah
the garage is full black
i understand if u don't wanna add it tho
it's pointless
xD
Nah, I'll add it for you
just wanted to tell you
Same fix for elden ring, I just forgot to push it š
Lemme know if it works so I can push
I'll try later thanks
I've been using the one Musa posted and pinned and that one has been working for me
for ac6 rt ?
it works ty ritsu
i think renaming the exe for elden ring and ac6 fucks with gsync, the tools that disable eac all together seem to work better
Hello, is the pinned file for sekiro the same as the one on renodx GitHub mods page? Also, I normally just apply the renodx addon and most of the time I don't change anything else but on sekiro it looks a lot darker, I did raise the game brightness a little bit but was wondering if the game og hdr is just too bright?
yeah it's inverse tone mapping so highlights look "brighter", also their default brightness 5 is high around 240 nits while renodx default is 203
you can increase it to your liking if it looks dim
Thanks
any idea why i got black screen when using reno in ER ? i se ethe ui but not the game and when i desactivate reno i see the game normally
Are you using the last pinned version in discord?
Ah see that Ritsu has pushed an update that isn't pinned
Could try this one as well
But I've used the pinned one without problems
will try thanks



š¤ 




