#From Software (Sekiro, ELDEN RING, ARMORED CORE VI, NIGHTREIGN)

838 messages Ā· Page 1 of 1 (latest)

minor sky
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Currently working on overhaul

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gonna move over to macleod boynton for grading

marsh frost
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is sekiro actually different ?

minor sky
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i only own sekiro and ac6 on pc

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don't wanna update all of them anyway

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just gonna add the new stuff to sekiro for now

minor sky
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kind of stupid af that they use a lutbuilder for such simple code

marsh frost
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future proofing

minor sky
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been the same for all these games

marsh frost
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better than fake pq to save 0.1ms

minor sky
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they do something worse than fake pq

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they use a lut for pq

marsh frost
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Do they use luts a lot

minor sky
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lut for tonemap, lut for color grade, lut for pq encode/displaymap

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their tonemap is just exposure, pow, reinhard, another pow

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    r0.rgb = g_ReinhardParam.y * r0.rgb;
    r0.rgb = pow(r0.rgb, g_ReinhardParam.x);
    r0.rgb = r0.rgb / (1 + r0.rgb);
    r0.rgb = pow(r0.rgb, 1 / g_ToneMapParam.y);
lost mural
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duuuuude

marsh frost
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simpler is better

minor sky
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250 pw, 300 ui, 1000 peak
vanilla / reno old / reno new

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  float3 reference_color = renodx::tonemap::neutwo::PerChannel(color_linear, 2.f);
  color_linear = reference_color * renodx::math::DivideSafe(LuminosityFromBT709(color_linear), LuminosityFromBT709(reference_color), 1.f);
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just using full purity and hue from perch to 2.f

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super cheap to apply too

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idk if this is final

marsh frost
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cant see the diff on my sdr phone

minor sky
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fire is super yellow in vanilla

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let me upload 100 pw 400 peak

marsh frost
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ya thats more obvious

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Maybe check other scenes

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maybe it also has pinky fires

minor sky
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fire is super yellow in some areas

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no more green in the fires

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well there is some

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but not as much as before

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the fire glows now

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wait let me adjust

minor sky
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game is pretty bright

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i'm lerping 25% strength towards vanilla tonemap now

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could go all the way to 50%

onyx aspen
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looks insane

minor sky
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that was with highlight saturation at 50

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default before was at 55

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I think I'm gonna keep highlight saturation at 55

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highlight saturation at 55 might be too much

sdr / new

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didn't add any new sliders

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just hardcoded the hue shift and blowout

hexed cloak
minor sky
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Accidentally placed the user sliders after film grain

solemn cypress
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Thank you very much

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I’ll check it out in a few mins, will donate a bit as well, as promised

solemn cypress
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btw am im not sure if im wrong on this but is sekiro meant to be played with d93? it feels a bit like it @minor sky

marsh frost
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idols look too blue ?

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it also looks less detailed than vanilla

minor sky
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I’ll expose the blowout and hue shift parameters

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Need to be autistically tweaked

minor sky
solemn cypress
onyx aspen
marsh frost
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d93 matrix

minor sky
lost mural
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just tried it
finally no need for special k so reshade could properly recongnize the hdr format

minor sky
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Ya for whatever reason even though it uses NVAPI I can still override swapchain

minor sky
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gonna have highlights and highlight saturation default to 50 now

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sdr / vanilla hdr / renodx

solemn cypress
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based

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gonna check rn

solemn cypress
minor sky
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Make sure the idol’s blue isn’t too saturated

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Needs to blow out enough so the detail is visible

smoky tangle
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Just wanted to say thanks for this. Was struggling so much with getting a good HDR with Sekiro, and that last file works great.

solemn cypress
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no big deal since it only happened through these gaps but yeah thought id report it

minor sky
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Let me try something

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If I clamp negatives

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It might fix

solemn cypress
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if i reduce highlight sat to 49 its normal

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maybe thats a hint

minor sky
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oof can't view cause I'm not at the right time of day

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you're gonna have to test this

solemn cypress
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oge

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send build

minor sky
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oh wait

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might know what it is

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maybe idk

solemn cypress
minor sky
solemn cypress
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can i send you my save file somehow maybe

minor sky
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ya

solemn cypress
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ill test this

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if it doesnt work ill figure out how to send save

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hmm no

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sent save file in dm

minor sky
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ok so replacing the save file is aids and requires some hex edit bullshit

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might have another unfinished save I can use

solemn cypress
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lol fr

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sadge

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you know what location im in from the clip?

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does time of day change there over time in the game?

minor sky
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ya mt senpou

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it changes over the course of the story

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seems like i'm not blowing out enough anyway

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highlight sat 50 / 49

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more detail visible with 49

solemn cypress
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oh maybe its because

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my blowout is at 0?

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because at 1 it goes away immediately

minor sky
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shouldn't require that

solemn cypress
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ok

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yeah well

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still broken sadly

minor sky
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oh wait i'm dumb

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wasn't even editing the right shader

solemn cypress
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bro i hate that i cant quit to desktop

minor sky
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alt f4 works fine for me

solemn cypress
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always have to go back to the main menu and look at the intro

minor sky
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oh right the fromsoft shit that tells you not to alt f4

solemn cypress
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yeah probably, it always complains about it tho

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xd

minor sky
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its not even giving me that warning

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we could get rid of the vanilla ui blending

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that's custom stuff they did for hdr

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we can just replace it with neutwo under ui

solemn cypress
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mewtwoo

solemn cypress
minor sky
solemn cypress
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it reduced it a little bit maybe?

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but still there

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dont worry about it i guess i can just run blowout at 1

minor sky
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gotta figure out what's actually doing it

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might just be in the ui blending which comes after

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I can rewrite that

solemn cypress
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but why would the UI do that just when you look throw that "window"

minor sky
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no idea

solemn cypress
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KEKWreversešŸ¤ KEKW

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that makes 2 of us

minor sky
solemn cypress
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u didnt gib autism hue slider

minor sky
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not needed

solemn cypress
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oge

minor sky
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i realized when it was doing pow in the tonemapper

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its hue shifting in the opposite direction

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since its increasing highlights per channel

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making the fires more pink

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hue correcting that undoes that

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I still needed some hue shifts but now it looks good

solemn cypress
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loading game up rn

solemn cypress
minor sky
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sdr / vanilla hdr / renodx per channel / renodx by luminosity

solemn cypress
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hmmm i be getting some banding in the sky i just noticed, not dlss related, checked with it off

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looks really weird

minor sky
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is the dithering enabled

solemn cypress
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which dither

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wait wtf my nvidia dither is disabled

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nvidia trolling me

minor sky
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the mod has a dithering slider

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grain type

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either dithering or film grain

solemn cypress
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it is but its not really doing much

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i dont really see much filmgrain even at 100

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maybe ill have to add lilium filmgrain shader on top

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the dithering in nvidia driver didnt help with it

minor sky
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ya ritsu set default film grain strength to a third of what we usually set it to

solemn cypress
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is the perceptual filmgrain static lol

minor sky
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wait film grain isn't working

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ya

solemn cypress
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yeah was boutta say sumn aint right

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lmao

minor sky
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ya ritsu forgot to set the random variables

solemn cypress
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happens to the best

minor sky
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either that or I messed something up

solemn cypress
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no it was like that in the original build as well im pretty sure

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i dont think it works in elden ring n shit either

minor sky
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think it was just ritsu

solemn cypress
minor sky
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ya

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I see

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was missing renodx::utils::random::Use(fdw_reason);

solemn cypress
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in elden ring i just used a filmgrain shader

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i didnt actually think anything of it

minor sky
solemn cypress
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goat

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does that fix it for other games as well?

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or just sekiro for now

minor sky
solemn cypress
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yeh makes sense

minor sky
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vanilla hdr / renodx

solemn cypress
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weird, i dunno what this is about

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film grain works

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but its still banding

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if i enable DLAA and especially preset M it gets real bad

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have to use K

minor sky
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let me upgrade render to 16 bit

solemn cypress
minor sky
solemn cypress
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alright 1 sec

solemn cypress
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its perfect now

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and this is with DLSS M

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which was even worse before, the screenshots i shared before were all dlss off

marsh frost
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wtf

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16bit matters

marsh frost
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600w ?

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its like 850w on my 5090

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though im on lightning bios so its 10% higher than the real power draw

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I think a little bit more hue shift would look better

solemn cypress
marsh frost
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native hdr is still more detailed most of time ?

solemn cypress
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?

marsh frost
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renodx should be more detailed for you

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2500 nits peak

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but at lower peak i find native to be more detailed

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maybe reno is using a higher shoulder idk

solemn cypress
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looks flawless to me

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but so does native

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i think

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havent done much with native

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say like the idols they look just as detailed on both

marsh frost
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native idols look more detailed for me

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you can try lower the peak

solemn cypress
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bluds screen clipping

orchid geode
lost mural
winged rover
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But I don’t know if it works with RenoDX maybe 1.2.0 ver does

minor sky
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I should add rgb9e5 for amd users

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Since rgba16 doesn’t work on amd

minor sky
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vanilla / reno

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made hue shifting and blowout stronger here

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wait accidentally had saturation at 6

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anyway here vanilla is more detailed than it was in hirata

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vanilla / reno

solemn cypress
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Just hue and blowout?

minor sky
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added lut scaling and lut strength sliders, added gamut compression before lut + decompression after to preserve wcg before lut

solemn cypress
minor sky
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oh still forgot to move film grain after user grading / tm

solemn cypress
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musa trolling

minor sky
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never beat ac6

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guess I can update that at some point

solemn cypress
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same

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i bought it recently

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because someone said its banger

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forgot who tho

minor sky
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its very good

solemn cypress
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mightve been u

solemn cypress
minor sky
solemn cypress
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big diff

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im like 99% sure d93 is the correct choice in this game, been checking in a bunch of locations

minor sky
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lilium would know

solemn cypress
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like top of ashina castle where you fight genichiro with all the snow around you

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its way too warm with d65

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looks weird

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should be more white/blueish

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imo anyways

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@minor sky what you think

minor sky
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ya looks more like you would expect on the right

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no way to know unless we see what monitors they used

solemn cypress
minor sky
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maybe then we can see if they default to d93 or something

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but that's normal in japan

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but they also could be aware of that

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idk

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who knows

solemn cypress
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for elden ring i think i used d65

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but maybe that was wrong all along kek

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ill have to recheck that game

marsh frost
lost mural
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the purpose of colorgrading doesn't have to imitate real life

marsh frost
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i just dont believe sekiro is d93

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theres a late game map already looks super blue on d65

marsh frost
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new hue shifts look perfect

solemn cypress
onyx aspen
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snow isn’t blue or orange pepeBigBrain

solemn cypress
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Need d79

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Middle ground

marsh frost
solemn cypress
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You know what I mean

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Shut up

onyx aspen
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your brain is playing tricks on you because you are switching between them

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try opening the d65 first alone it will look natural

minor sky
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you can't switch between d65 and d93

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you have to wait for your eyes to adjust

young loom
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and does it work with elden ring ray tracing?

solemn cypress
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no and no

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its just updates to sekiro mainly

minor sky
tiny idol
# minor sky - fixed film grain

question, so this is universal and will work across both Nightreign and Sekiro? was looking for Nightreign mod but Nexus shows no update since June 2025

minor sky
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Nightreign is all the old code

tiny idol
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ok gotcha, makes sense. i never used the old one so idk which version i should use if i wanted it for nightreign

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@minor sky i think the shortfuse renodx wiki shows a snapshot from january, idk whether i just use your recent one or that?

polar prairie
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@minor sky this Mod covers all From Software games?

minor sky
polar prairie
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I need it fo Sekiro anyway

minor sky
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the other mods are still the same as they were before

lost mural
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any plans for elden ring?

minor sky
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don't own it

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don't wanna have to fitgirl it

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whenever psycho gets pushed

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I'll move the mod over to that

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and it'll be easy enough to ritsu to port the sekiro stuff to elden ring

lost mural
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what's psycho, i'm not in the loop on that šŸ™‚

minor sky
lost mural
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nice!

young loom
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dark souls 3 reno please? 🄺

marsh frost
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i tried to mod ds3

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ended up giving up

young loom
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its really that bad?

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i tried ds3 lighting engine but it kept crashing immediately on launch

marsh frost
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no its not related to modding

young loom
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and apparently i'm the only one with that issue

marsh frost
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i lost interest in that game

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and didnt want to learn more

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so i just gave up

young loom
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understandable its a hobby after all

onyx aspen
marsh frost
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heres bloodborne

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i ported my saves to shaps4 now

marsh frost
onyx aspen
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holy fansoftware heihachiPlasma

marsh frost
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not really a fan now

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not particularly a fan of elden ring

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i think the open world design isnt good

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and i dont like the combat

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and nightreigh is like, not interesting

onyx aspen
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what about ac6

marsh frost
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good game but too less content

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didnt play too long

solemn cypress
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Pumbo worked with Ragevitamin on the HDR for DS2 and 3

young loom
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i think theyre mostly focused on updating ds2 lighting engine becasue ds3 hasnt received an update in like a year

solemn cypress
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sad that its crashing for you :(

young loom
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i'll play it when ds3 le comes at least as a beta

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now i gotta wait for ds2 to be on sale

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its ok i know those mods take a while it was just odd that even as an alpha it seems to work for most people

obtuse lodge
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Would anyone mind sharing their settings for Sekiro? I have Reno installed but it still just looks very flat to me so not sure if I’m doing something wrong

solemn cypress
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Trust

obtuse lodge
# solemn cypress Restart your pc and load up sekiro again

I did that but it still doesn’t pop like some of the screenshots I’ve seen in the server. I can tell toggling Reno off and on does something but the changes are almost imperceptible unless I’m really focusing on the screen exactly as I’m toggling it

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All other Reno mods are amazing on my monitor so that’s why I’m convinced I’m doing something wrong

solemn cypress
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Can you show a screenshot

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HDR one

marsh frost
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this game has a semi dynamic time of day

onyx aspen
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i thought it changes when you advance the story

obtuse lodge
# solemn cypress Can you show a screenshot

I know this isnt the best spot but I was in a hurry so I just took them at the first place I loaded in. Hopefully it shows because for whatever reason HDR screenshots just dont load properly for me on Windows 11, even using the Reshade screenshot feature

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Reno active

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Reno off

minor sky
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Are you using this version

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that version fixes the washed out bug

obtuse lodge
marsh frost
naive garnet
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does the mod work for armored core 6?

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haha i guess i got my answer šŸ˜„ hope it ends up being a thing in the future

minor sky
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I thought armored core 6 worked

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Maybe rt doesn’t?

marsh frost
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ac6 has no in game rt

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its garage only

naive garnet
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testing again

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the github mod worked but not the one posted here

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but re-testing

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game is very buggy with HDR lol

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was washed out had to restart PC

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@minor sky something is causing the fog to go crazy

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on this version

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it's just a lot of fog ?? lol

minor sky
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Ya the one posted here is only updated for Sekiro

naive garnet
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Fair šŸ˜„

naive garnet
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the github one works fine šŸ‘

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Thank u for the mod

minor sky
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I just added some tweaks for sekiro

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which I guess will get ported to the other games at some point

naive garnet
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Thank you for the tweaks šŸ˜„

vapid garnet
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any chance this gets updated to support RT on Elden Ring

marsh frost
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no

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rt is a meme in elden ring

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supporting that makes no sense

vapid garnet
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idk bout you but rt in indoor scenes makes a subtle yet pleasing difference. In the end if u got gpu headroom to enable the setting why not use it?

marsh frost
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It adds boiling/noise to the foliage

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and rtao is applied on top of regular ssao

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Its just more contrasty indoors tbh

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not actually pleasing

young loom
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I liked how it makes the grass look more grounded

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But yeah I'd rather have reno

hollow dust
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@minor sky Is the code merged?

minor sky
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It’s only Sekiro though

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Also it’s forcing swapchain to fix NVAPI. Idk why it just works here

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But might not work with Elden Ring or ac6

hollow dust
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I'll check it with nightreign

hollow dust
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Vanilla / RenoDX

onyx aspen
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replay incoming hehehe

hollow dust
minor sky
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probably should remove the luminance scaling option

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looked off in sekiro

minor sky
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the red cloth that the candles are on looks weird

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looked better with per channel

hollow dust
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It's optional let's keep it

solemn cypress
marsh frost
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maybe a bit more blowout/hue shifts

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spells like ||Bayle's Flame Lightning|| look a bit off

hollow dust
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Pics?

minor sky
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maybe time for psycho

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but will probably need to force bt709 hue shift though

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which means it won't look much better

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the color choices are too deliberate in souls games

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especially for spells

lost mural
minor sky
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ya I have to adjust psycho17 to add all the sliders and stuff I need

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then add it to a bunch of games

lost mural
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i personally haven't tried it, don't wanna install cyberpunk
is it a major improvement?

minor sky
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cyberpunk was on old stuff

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so in cyberpunk its a big improvement

lost mural
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nice

hollow dust
minor sky
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Do you have a link to psycho 17

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It’s buried somewhere in club room

hollow dust
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Better to take it from crimson desert

marsh frost
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basically orange vs yellow

marsh frost
minor sky
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Bright purple turning blue would be an issue though

marsh frost
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can test gravity spells

minor sky
marsh frost
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but they probably arent very purple

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Sorceries look cyan in sdr

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you'd assume they are blue

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but they are just cyan in fact

hollow dust
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Vanilla / McDonalds / PsychoV17 defaults / Pyscho v17 1.1 cone response

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@minor sky

polar prairie
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does cone response look a little too contrasty or am trippin?

velvet marten
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looking at the graph, i think so

polar prairie
marsh frost
hollow dust
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Peak 800 / Peak 2k

Hues change based on peak

slate grail
minor sky
# hollow dust Peak 800 / Peak 2k Hues change based on peak

can force hue shifts with this version of psycho and it has more sliders. I also replaced naka rushton with reinhardpiecewise, then restore untonemapped luminance, then apply user grading sliders, then n2 maxch to peak

  renodx_custom::tonemap::psycho::config17::Config psycho17_config =
      renodx_custom::tonemap::psycho::config17::Create();
  psycho17_config.peak_value = RENODX_PEAK_WHITE_NITS / RENODX_DIFFUSE_WHITE_NITS;
  psycho17_config.clip_point = RENODX_TONE_MAP_WHITE_CLIP;
  psycho17_config.exposure = RENODX_TONE_MAP_EXPOSURE;
  psycho17_config.gamma = RENODX_TONE_MAP_GAMMA;
  psycho17_config.highlights = RENODX_TONE_MAP_HIGHLIGHTS;
  psycho17_config.shadows = RENODX_TONE_MAP_SHADOWS;
  psycho17_config.contrast = RENODX_TONE_MAP_CONTRAST;
  psycho17_config.flare = 0.10f * pow(RENODX_TONE_MAP_FLARE, 10.f);
  psycho17_config.contrast_highlights = RENODX_TONE_MAP_CONTRAST_HIGHLIGHTS;
  psycho17_config.contrast_shadows = RENODX_TONE_MAP_CONTRAST_SHADOWS;
  psycho17_config.purity_scale = RENODX_TONE_MAP_SATURATION;
  psycho17_config.purity_highlights = -1.f * (RENODX_TONE_MAP_HIGHLIGHT_SATURATION - 1.f);
  psycho17_config.dechroma = RENODX_TONE_MAP_DECHROMA;
  psycho17_config.adaptation_contrast = RENODX_TONE_MAP_ADAPTATION_CONTRAST;
  psycho17_config.bleaching_intensity = 0.f;
  psycho17_config.hue_emulation = RENODX_TONE_MAP_HUE_EMULATION;
  psycho17_config.pre_gamut_compress = false;
  psycho17_config.post_gamut_compress = true;

  float3 hue_shift_source_bt2020 = color_bt2020;
  if (psycho17_config.hue_emulation != 0.f) {
    hue_shift_source_bt2020 = renodx::tonemap::ReinhardPiecewise(color_bt2020, 2.5f, psycho17_config.mid_gray);
  }
  color_bt2020 = renodx_custom::tonemap::psycho::ApplyTest17BT2020(color_bt2020, hue_shift_source_bt2020, psycho17_config);
hollow dust
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Vanilla / Old luminosity / PsychoV17_custom

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Removed some params because I couldn't be arsed to make sliders

minor sky
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Hirata estate in Sekiro is good for testing

solemn cypress
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woah

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that looks alot better i think than that super yellow fire in vanilla

marsh frost
marsh frost
hollow dust
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Psycho doesn't improve it much

forest verge
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Would it be possible to combine ray tracing in Elden Ring with Reno? Or to implement this type of ray-traced shadow with Reno?

minor sky
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probably have to fuck around with root signatures to get ray tracing to not conflict with reno

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either that or you make it so reno has no cbuffers and thus no sliders

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meaning it would have to hijack the in game sliders

forest verge
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Would you want to do that? I think it's a lot of work. RT in this game is usually only worthwhile in the open world, and even there you don't always see it clearly. But I think it improves the atmosphere in the game.

minor sky
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don't own the game

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i played it on console

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only own sekiro and armored core

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I downloaded elden ring from other sources to try it on pc

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but the rt was awful

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also I tried the rt on ps5 pro

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foliage shadows become pitch black

onyx aspen
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bad rt tbh not worth the trouble

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spend that performance on unlocking fps

marsh frost
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ya the rt is just bad

grave zephyr
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Hello guys, someone pls help me. I was trying the Dark Souls 2 lighting engine to use hdr and it looks great, but I would like to only use the hdr, so is there a way to only use hdr so we can play the game without other changes?

hollow dust
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@minor sky Do you want to integrate Psycho before I PR?

flint oxide
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yea rt is pretty useless in elden ring

plucky eagle
minor sky
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gonna add psycho now

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@hollow dust

void OnInitDevice(reshade::api::device* device) {
  std::vector<renodx::utils::resource::ResourceUpgradeInfo> upgrade_infos = {};

  int vendor_id;
  auto retrieved = device->get_property(reshade::api::device_properties::vendor_id, &vendor_id);
  if (retrieved) {
    if (vendor_id == 0x10de) {  // rgba16 for NVIDIA
      upgrade_infos.push_back({
          .old_format = reshade::api::format::r11g11b10_float,
          .new_format = reshade::api::format::r16g16b16a16_float,
          .aspect_ratio = renodx::mods::swapchain::SwapChainUpgradeTarget::BACK_BUFFER,
      });
    } else if (vendor_id == 0x1002) {  // rgb9e5 for AMD
      upgrade_infos.push_back({
          .old_format = reshade::api::format::r11g11b10_float,
          .new_format = reshade::api::format::r9g9b9e5,
          .aspect_ratio = renodx::mods::swapchain::SwapChainUpgradeTarget::BACK_BUFFER,
      });
    }
  }

  renodx::utils::resource::upgrade::SetUpgradeInfos(device, upgrade_infos);
}

there also needs to be a check for if the gpu supports rgb9e5 cause not all amd gpus support

#

maple had code somewhere for that

#

also are you gonna keep the auto game brightness calculation

#

shortfuse and i both don't do that anymore

minor sky
#

game brightness 250, peak 1000
vanilla / n2 / psycho

minor sky
minor sky
#

game brightness 250, peak 1000
vanilla / neutwo / psycho

#

vanilla / neutwo / psycho

#

I should probably be using bt709 hue shifts for neutwo instead of bt2020

#

it looked better on purple highlights when I did that in death stranding 2

#

psycho is nice

#

blue lights don't turn violet

#

none of the weird blue to violet stuff

minor sky
#

Could just use bt2020 or bt709 hue shifts with psycho

marsh frost
#

plasma weapons are all purple in ac6

#

while laser weapons are blue, different types of weapons have different colors in AC6, making the same makes no sense

rain tendon
#

psycho/Newtwo/Vanilla

marsh frost
#

order is messed up ?

rain tendon
#

Same as above coral wepons

marsh frost
#

3 looks like vanilla

rain tendon
#

Maybe

#

ah reverse

#

fixed

marsh frost
#

there are four types of energy weapon colors basically

#

plasma/laser/pulse/coral

rain tendon
#

Oh yah I forgot about pulse

marsh frost
#

musa had it posted

#

the pulse blade

marsh frost
rain tendon
#

Have to crank saturation to get close to correct. (Kawasaki shoots Laser and plasma at full charge)

rain tendon
marsh frost
#

plasma rifle left and laser rifle right

hollow dust
forest verge
#

It's really cool that you've implemented a fix for RT in Elden Ring. Thank you so much and great work!

flint oxide
#

How exciting

solemn cypress
#

Very excited to continue to not use the broken ahh RT implementation

flint oxide
ornate storm
#

On github there is no guide for installing RenoDX for Elden Ring

#

I'm worried about getting in trouble when connecting online

#

What do i gotta do to disable multiplayer in Elden Ring?

solemn cypress
#

Hmm I’m always offline because I use FPS uncap and ultrawide and DLSS/DLAA mod n stuff so I couldn’t tell you

#

Playing online ain’t worth it for me

ornate storm
#

Just in case

solemn cypress
#

cmd /c start eldenring.exe & rem %command%

ornate storm
#

Yea

#

Thank you so much!

solemn cypress
#

put this as your launch options

#

this will start it offline without the anticheat

ornate storm
#

Great

solemn cypress
ornate storm
#

Thanks hug

solemn cypress
weary locust
#

Hey guys! I started playing Elden Ring and the game turns grey when i turn on HDR ingame settings. Anyone knows what should i do?

marsh frost
#

so you have to be offline

minor sky
#

@hollow dust I can replace neutwo with just psychov and have it force hues from bt709 tonemap

hollow dust
#

Go wild. You have better eyes for color

marsh frost
#

n2 looks fine to my eyes

#

psychov looks kinda wrong

#

not sure how forcing hues from bt709 tonemap looks though

minor sky
marsh frost
minor sky
#

like in death stranding 2

#

there are these red lights on some enemies

#

they end up being pure red

#

instead of properly blowing out

marsh frost
#

its fine in fromsoft games i think

minor sky
#

ya it's also too saturated, but I can tweak parameters for that

marsh frost
#

it turns purple into desaturated blue

minor sky
#

ya I'll just force different hues to fix that

marsh frost
#

n2 looks too saturated there

#

you can see some pink there

#

i think those games require different parameters

minor sky
#

for n2 I'm forcing a fixed amount of blowout and hue shift

#

which I shouldn't be doing anyway

#

psycho with hue shifting is probably the answer

#

for whatever reason devkit isn't loading changes in ac6

#

so I guess I'll have to rebuild

marsh frost
#

in elden ring it might be particularly tricky

minor sky
#

can't get good comparison pics though

marsh frost
#

spells like Bayle's Flame Lightning or Placidusax's Ruin should look yellow

#

current n2 looks orange

#

the icon is yellow at least (the laser not the fire)

minor sky
#

vanilla / neutwo / psycho

#

this is with bt709 float3 purity_hue_reference_bt2020 = renodx::color::bt2020::from::BT709(renodx::tonemap::ReinhardPiecewise(color_linear_bt709, 5.f, 0.18f));

#

now it's indigo instead of light blue / cyan

#

using a bt2020 tonemap as the reference color seems better

#

vanilla / neutwo / psycho
purity_hue_reference_bt2020 = renodx::tonemap::ReinhardPiecewise(color_linear, 4.f, psycho17_config.mid_gray);

solemn cypress
#

ive a tough time deciding which i like more

#

vanilla looks ass tho

minor sky
#

float3 purity_hue_reference_bt2020 = renodx::tonemap::ReinhardPiecewise(color_linear, 5.f, psycho17_config.mid_gray);
vanilla / neutwo / psycho

hollow dust
#

Indigo's hard to see

minor sky
#

ya

#

guess we'll just stick to neutwo for now

#

vanilla / neutwo / psycho

flint oxide
#

What a day two reno dx updates in one day

#

What a time to be alive

minor sky
#

vanilla / neutwo / psycho

#

psycho is so clean

marsh frost
#

still needs to be more purple i think

#

n2 looks too pinkish

minor sky
#

problem is it blows out to white in sdr/vanilla where it would show that nasty purple color

#

meanwhile psycho looks great but may not be lore accurate

flint oxide
#

im really liking the new psycho v

#

forgot to look at the new film grain

minor sky
versed quail
#

Anybody got some settings for sekiro to go by? Pretty new to HDR and wondering how to configure RENO in game. If there’s a guide or anything of the sort please direct me.

minor sky
#

just set peak to whatever your display is capable of

#

game and ui brightness are preference/viewing environment

#

203 is the "standard" but I find it way too bright

#

I do 100 usually

solemn cypress
#

I’ll have to try this in ER soon

flint oxide
#

Its looking real good imo

marsh frost
#

the current one actually makes the visibility worse

onyx aspen
#

right looks much better

#

there shouldn’t be much visibility in darkness, thats why the lantern exists frenzy

flint garden
#

I'd argue the visibility is even better on the right emotiflushed

marsh frost
#

you are blind then

#

you can barely see the grass near the tree on the right

onyx aspen
#

could be the classic woled black crush frenzy

marsh frost
#

its not

#

right is still nowhere near perfect black

#

waveform of right

flint garden
#

Bbbbbbut the details

minor sky
solemn cypress
minor sky
#

don't have elden ring to test lut scaling

marsh frost
#

and still raised

flint oxide
#

definitely not seeing that, where is that?

marsh frost
#

though it does increase the visibility

flint oxide
marsh frost
minor sky
#

Does lut scaling increase wide gamut a lot there

#

How does scaling off vs on look

flint oxide
#

ok

marsh frost
flint oxide
flint oxide
# marsh frost

that doesnt look good, but im not seeing the same thing

minor sky
marsh frost
marsh frost
flint oxide
#

ok now i see what you are saying

marsh frost
minor sky
#

might have to settle on partial lut scaling

#

too cursed

#

hmm

marsh frost
#

well i need to check sdr

minor sky
#

for the lut

marsh frost
#

wait a sec

minor sky
#

its using gamut compression and decompression to keep wide colors

#

I'll make that a toggle so you can see if that messes anything up

flint oxide
#

im getting better results with jpn modern imo

marsh frost
flint oxide
#

no nvm

minor sky
#

the tonemap is different before the lut

#

were they different before

flint oxide
#

it seems to be better if i turn lut scaling way down

minor sky
#

oh i did mess up some of the lut scaling params

marsh frost
#

none of them matches

minor sky
#

oof

#

i'll have to download the game

marsh frost
#

those luts dont look that bad in sdr

marsh frost
#

actually this kinda looks worse

marsh frost
#

its broken before i think

#

N2 game brightness 250 with lut scaling off/ vanilla brightness 4

#

native is more contrasty because of itm ?

flint oxide
#

i kinda like how it looks with reno

median nexus
#

I am assuming this is not safe to use online?

flint oxide
#

definitely not

#

cant use a reshade add on

median nexus
#

Bummer

flint oxide
#

im playing uw and with dlss too, so none of those work online anyway

#

have you tried "seamless co-op"?

median nexus
flint oxide
#

yeah same here, but im not playing without UW and Reno

minor sky
#

oh i forgot about something

#

nvm no I didn't

minor sky
#

how do I fix the dpi scaling issues in elden ring and armored core

#

without injecting anything

minor sky
#

@hollow dust is final_sdr supposed to have if (HandleFinal(float4(HDRScene.Sample(SS_ClampLinear, TEXCOORD_1.xy).xyz, 1.f), UIScene.Sample(SS_ClampLinear, TEXCOORD_1.xy).xyzw, SV_Target, SV_Position, true)) { return SV_Target; }

#

or was that just there for testing

#

and should the us crt and jpn crt be removed

#

thinking it should just be called white point and say D65 and D93

marsh frost
#

i dont have dpi scaling issue in those games

minor sky
#

i'm at 175% and the game renders at a lower resolution even if it says 4k

#

unless I lower dpi scaling

minor sky
#

neutwo / psycho

flint oxide
#

ngl i dont see the difference

minor sky
#

the hue of the glowing effect

#

it's purple with neutwo but blue with psycho

onyx aspen
sharp frigate
#

wait, elden ring has bad hdr? i thought it was pretty good last time I played it?

marsh frost
#

not bad

#

but you can still improve it

marsh frost
marsh frost
hollow dust
flint oxide
#

starting to get my parry timing down on radahn

minor sky
flint oxide
#

i think it is looking pretty good

uneven jetty
#

JPN Modern looks so nice in Sekiro, it suits the cold environment well (makes a lot of sense)

#

I prefer it to the orange tint of US

wintry scarab
#

Same. And I always thought the white point thing was just a meme but I actually like it in Sekiro

low pike
#

does HDR work with ray tracing?

minor sky
minor sky
low pike
verbal oxide
#

is there a way to get this to work with the erss-fg mod? currently turns my game mostly into a black screen

flint oxide
#

Unfortunately the feature you need with erss fg is hdr bypass and it a feature of the pay walled version of erssfg

toxic perch
#

Hey apologies if this is asked a lot, but does anyone have the bug where the Elden Ring's HDR is super washed out when you launch it? I've looked up like a million fixes and nothing works. I have a second monitor, and my primary AW3225QF. Any help would be super appreciated

#

and follow up question, I went to the pinned message and found some hlsl files but am not sure whre to put them...

toxic perch
#

thank you!

toxic perch
# onyx aspen use the .addon

I have DC installed, unsure where to place the addon or the hlsl files. assuming the game install folder, but not sure if I have to select them in reshade or not. any help here would be very much appreciated

onyx aspen
toxic perch
onyx aspen
#

DC is only needed to fix washed up image caused by nvapi

toxic perch
onyx aspen
#

by default

toxic perch
#

you're the best thank you!

rancid nebula
#

anyone have a tip to get elden ring to launch? the anti cheat wont let me launch it

minor sky
daring hollow
#

Hi guys I'm trying to find the RenoDX mod release for Elden Ring Could someone please point me to the correct channel or link? Thanks

upper agate
#

Check the pinned messages

daring hollow
placid breach
#

I just installed RenoDX and reshade for Elden Ring and it wont start, any ideas?

onyx aspen
#

what a beautiful screenshot

placid breach
#

Thank you sir, that worked. So you can only use RenoDX and reshade in offline mode then?

onyx aspen
#

yeah

placid breach
#

Ok thanks for the help, appreciate it

rotund crane
#

which engine option in reshade?

#

dx11/12 or vulkan or which

onyx aspen
#

dx11/12

rotund crane
lethal kernel
#

hello, i wanted to try out renodx for nightreign, however:

i see it enabled/ticked on in reshade/addon, but i cant access the sliders for tweaking, they are simply not there
hdr in-game is greyed out, hdr never worked in nightreign (restarting pc etc never worked for me). i dunno if this is the problem for renodx not working..?

Any help possible? thx

Edit: im sry im blind, didnt see the new tab at the end.....
Anyway, unless i can get hdr working, renodx simply wont work šŸ™

minor sky
#

Might need exclusive fullscreen enabled in game in order to turn on hdr

lethal kernel
# minor sky Might need exclusive fullscreen enabled in game in order to turn on hdr

strangely, the display settings wont save....?
whenever i close the game, the resolution resets.
the ini configuration option "read only" is ticked off....
it should apply the new settings in the config....idk why it keeps resetting to fullscreen 4k...
i read, that changing from windows into fullscreen may fix the hdr bug, but i cant even try that

brisk marsh
#

what is the difference between the pinned renodx and the one provided by RHI for sekiro?

#

bc anytime i try the one from rhi my screen will just stay black or white

hollow dust
#

Pinned one is newer

unborn oxide
#

Okay the latest pin does work for me with RT

#

So that's good

opaque niche
#

Is the latest (pinned) version broken in Sekiro in regards to the UI? The UI seems to be rendered as stretched to the full HDR range. The game itself looks OK, but menus, HUD, subtitles, everything is overblown.

topaz loom
#

@hollow dust ac6 rt broken still

onyx aspen
unborn oxide
#

I'm still running it with RT on in Elden Ring and so far it seems fine

hollow dust
topaz loom
#

the garage is full black

#

i understand if u don't wanna add it tho

#

it's pointless

#

xD

hollow dust
#

Nah, I'll add it for you

topaz loom
#

just wanted to tell you

hollow dust
#

Same fix for elden ring, I just forgot to push it šŸ™ˆ

#

Lemme know if it works so I can push

topaz loom
#

I'll try later thanks

unborn oxide
# hollow dust

I've been using the one Musa posted and pinned and that one has been working for me

topaz loom
#

it works ty ritsu

unborn oxide
#

In my case elden ring

#

The previous build Ritsu posted didn't work for me

onyx aspen
#

i think renaming the exe for elden ring and ac6 fucks with gsync, the tools that disable eac all together seem to work better

uncut urchin
#

Hello, is the pinned file for sekiro the same as the one on renodx GitHub mods page? Also, I normally just apply the renodx addon and most of the time I don't change anything else but on sekiro it looks a lot darker, I did raise the game brightness a little bit but was wondering if the game og hdr is just too bright?

onyx aspen
smoky fossil
#

any idea why i got black screen when using reno in ER ? i se ethe ui but not the game and when i desactivate reno i see the game normally

unborn oxide
unborn oxide
#

Ah see that Ritsu has pushed an update that isn't pinned

#

Could try this one as well

#

But I've used the pinned one without problems

smoky fossil