#Crimson Desert - CHECK PINS FOR ADDON
1 messages · Page 51 of 1
Saw like 4 more posts confirming the same, just on the 4090
+10 ice defense in one go and grab like a cloak with a +5
I wonder if I has some enabled without realizing it hoenstly
I'll make sure it is on default
i def need ice resist. I am not trying to beat him right now I just wandered out here and I def should not have lol
The latests pinned should work, clear cache from the amd software before installing it. i have 9070xt
Yeah I would def check to confirm. I had to make a default profile to set just to play this. Fully solved crashes for me.
yeah youll need 15 if u dont wanna get frozen
unrelated but for those of you have been on PC for years has there even been a generation where the second best card (like the 5080) was worse than the best card of the last gen (like the 4090) before ?
Actually, nevermind, its a new pinned i see. Havent tested that one yet. The previous one works tho
Yes I'd love to see dogshit LOD's even closer
I reset to default just to be safe thx
for sure
So they unpinned the old one right? Cause I couldn't find it
no flash on door entry, but uh.... a bit too slow to adapt 👴
Some of the glazers of this game really live in another universe I swear
This works 100% with 9070xt
Thanks!
Ay I'll take it
it might be a bit too real
even with the adaptation speed turned up?
haha, was 30 seconds for dark, 5 for light
damn lol
This. I cannot believe the devs thought it appropriate to push the last update with the shimmering being so terrible.
Almost makes me question if they have some ass-licker dev sitting in this disc giggling to himself “good luck fixing this dogshit, modders”
Obligatory inb4
wow the issue with RR is even visible inside the depth buffer
light feels pretty good with 60 speed but yeah dark is a bit gnarly lol
exiting a bar into broad daylight feels like.... exiting a bar into broad daylight
lol can you post a video?
man, this rain is dogshit
Clipping rn one sec
wtf happened lol
"are you looking at me" dawg I can't see anything
is it me or is RR preset E complete ass
graphics are way worse than before I feel like
It’s fucked rn
this is the first game I play where my eyes really hurt when playing it. Shit is a blurry mess
They overcooked it
I turned off the parallax and suddenly preset E looked totally fine
- Tonemapper: PsychoV-14
- Contrast Adaptation: 60
- Auto Exposure: Custom3
- Adaptation Speed: 50
I hope when my 4K display arrives the situation gets better
It’s a pile of shit
Is this different to the one you just sent?
@neon whale 4k wont fix the game for you 😅
yes, 2x
alright
can you pin this? so when I come home from work I can find it easily monkaS
yeah but I play at 1440 DLSS quality. 4K DLSS performance should have a slightly higher resolution before the upscaling part
so my copium is that shit will be slightly less blurry
still blurry on 4k too
@neon whale depending on monitor size it might look worse lol

Sorry to break it to you, regardless of upscaling preset, personally, it’s still horrendous.
RR is very blurry
the new update is still crashing on amd here
Tried up to 5K.
id rather use NRD over RR
yeah much better
they should replace the vanilla denoiser with NRD
is the FSR implementation as shitty as the DLSS one?
its basically all of the upside of RR without the blur
I did like the speed of adaptation going outside in the last version but this is pretty good
now needs a slider to be more like custom1 for dark scenes since the flashbang is solved
what was causing it?
that's seems perfectly fine TBH
yea that looks good
basically history is useless when you enter a loading area
anyone with a amd gpu is able to play with the latest update?
Was about to say I think custom 1 still looks great in dark scenes once settled
whats the best way to get notifications when there is updates for this?
@polar shadow check the pin
Much better, progress lookin good
If you have the memory hat thing, the transition out of it back to the normal looking world is still a bit funky. Minor issue though
hang from below the window
yeah sure but thats manually ig ill just keep checking
I've been away with family and not played for a few days. Has update busted visuals? I play max with RR
holy crap this loading system is horrible.
Sadly yes
rr has presets ingame?
with the latest patch the switched the default preset from D to E
didn't know it even had presets
so if you activate RR you get E by default
ah okay thanks
Can we just revert to D?
are we able to disable parallax with reno or do we need another way
What's broken?
Displacement maps, the tessellation effect is obnoxious and blury this patch, particularly with RR enabled.
You can turn it off with a mod but it makes surfaces look alot flatter, but in some way more detailed.
no hud mod on nexus
You revert to D using profile inspector, I haven't tried it personally but those hat have said it didn't fix that issue.. I don't think it's a RR specific issue, more so the game engine.
Ah, that sucks
Yeah kinda spoilt it for us.
I was really happy with it before!
Same , they should have left it alone.
Must be an NvAidia problem. No such problems on amd at this moment
yeah because you guys dont have rr lol
new update has fucked me hard
wrong
you have the inferior rr
@low crane sure you dont have those issue on amd 😅
fucking decouple RR from Cinematic+ settings
does it work?
it might exist but does it work?
with how super good this engine is, who knows what doing that breaks
It works but read comments. Personally don't use it as I think my perf is enough given its a single player game (120s with FG 2x, 1440p and cinematic/max obviously since RR enabled.)
Tonemapper: PsychoV-14
Contrast Adaptation: 60 or more
Auto Exposure: Custom3
Adaptation Speed: 50 or more
Low Light Exposure Limit: 50 or less
Warning: Outdoors feel like outdoors
does that mean its mega bright? lol
omg
Warning: Outdoors feel like outdoors
WHat does this mean? 😭 I'm a basement dweller 😭
outdoors doesnt have a look
Walks outside; Flashbang
fuck yea
bin64 my favourite folder we meet again
you got me excited
As a fellow sdr enjoyer, I must take a peak.
vanilla hdr / psycho11 sdr / psycho14 hdr (70 adaptation contrast) / psycho14 sdr (70 adaptation contrast)
eh.. borked the comparison
comparison with ssdm on vs off with shader toggler, its quite noisy and more pixelated with it on with this update
only a minor issue ive noticed is whenever you teleport anywhere, for the brief second the colors get very very wrong but not the actual teleport animation itself thats fine, just the terrain around the player and objects etc...
oh yeah its bright
this is where i shake my fist at steam
why cant i just.. not update the game?!
let me play the release version that was better
i think u can use steamcmd for that
I reverted to the version from before this weekend
5 PM in game
definitely doable
and saves were compatiable?
thats my worry
I saved by mistake with the new update and it was ok but granted I had done very little
im trying this out so far im not seeing any difference
what should I be looking out for
dude platforming is so bad without the tighter controls
tryna compare No max with Low lighting settings vs Default and Max lighting
but at least the game doesn't look like ass
Hey guys i cannot keep up with the chat, there is a good version of the new addon for amd users?
platforming? u dont just spam force palm and fly across
@inner latch pinned comment
there was one where the platforms appear at your feet and you couldn't really reach the other side without it
You can turn down lighting from max and RR stays on theoretically
ray reconstruction on basically disables dlss 4.5 you are running 4.0 RR preset E now.
hmm the last 2 renodx dlls from today have been crashing the game on load after clearing shader cache - might use an oldie
if possible...
idk if you're using the psycho11 option for SDR I added, but I did something a bit weird with it. Did psychov naka rushton to 4.f and then reinhardextended by luminance down with white clip 4.f.
Did they change the preset? I didnt manually change mine for RR and by default it was D according to dlss overlay
I have been using forges build since before the 1.01 patched dropped all today lol
The are some Skyrim 2011 lods before mods came
Out
I never updated and my game has been great
Hey guys the smoke bugging out with stuff all over camera/other visual bugs since patch. They're only due to the patch right? Not also due to Reno or the shadertoggle, yes?
didn't even look 
this is brighter still, but there's an exposure slider
then again i'm on adaptation contrast 70
This one crash for me, amd.
i hope they will make the game playable by friday
Anyone?
show some examples. i havent heard of people having that issue
Liking this reno addon a lot, thanks shortfuse!
Tonemapper: PsychoV-14
Contrast Adaptation: 60 or more
Auto Exposure: Custom3
Adaptation Speed: 50 or more
Low Light Exposure Limit: 50 or less
Warning: Outdoors feel like outdoors
Supports SDR (though didn't care to match too much)
ive only had issues with the games SSDM otherwise thats about it tbh
Seabed Survey Data Model
lol
not sure why but whatever they did this update made the ssdm even more pixelated, and have dark outlines around the materials, which inside the outlines is the non SSDM textured object, but only inside them, very weird
Weird, thought folks were talking about it up there for sure earlier. Don't have my own proof rn, I'll see.
But it's lines going around the screen
Glitching
Hi there guys, what does the latest pinned mod changes?
If you're talking about the no forced max lighting mod the difference is supposed to be performance gain.
seriously, the sun flare has been missing since post patch renodx hdr, nobody here noticed?
i think it’s known
patch notes mention change to e now. so assumed it does. didnt check it myself
Ahh didnt read them fully tbh only about gameplay stuff.
what game setting do you reccomend for optimal visuals ?
Yes but what im saying is theres no difference in look between Low and Max lighting quality with no forced mod
check the ALT description of the photo i sent for comparison
i have lens flare disabled
almost free 30fps gain
Yea that's good then haha
also. am i crazy. or did the latest patch INCREASE the pop in everwhere ? even on max i see foilage pop in etc when i didnt before.
Maybe indoors gets funky, but its already kinda bad indoors
does anyone have a previous version of the reno dll file maybe lazors last?
why would you need that ? game engine changes broke a lot of it with the patch
Please don't traumatize me anymore
This is the latest working build for amd.. Still some black flicker going on sometimes.
thank you kyle!
so im not crazy ._.
ive no clue what this is but the shader compiler options look, odd lol
i hope someone figures out how to override these "optimisations" they are doing. x3d cpus can eaily handle what they were doing initially....
for what?
i wonder if this is just leftover files or just a weird workflow they have going on
RR/ standard dlss 310.6 v 310.5.3 any tangible difference?
not really
the framegen dll is pretty big tho
less latency can go up to 6x and less vram usage I think?
Hello I'm using nvidia gpu and i've got an ips with about 450+ nits which one should i use the one on pinned or shortfuse version? 🙂
Why have they removed the issues with the blurry and flickering when using RR and upscalers?
https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=68
Below is a list of key issues currently occurring in Crimson Desert that may be affecting gameplay or the overall user experience. Our team is actively investigating these issues and working to resolve them. If you are encountering an issue not listed in this notice, please follow the link below ...
It was there yesterday, why have they removed it?
they did remove it what the fuck
Its still in their discord
this one or from pins is latest?
kk
They acknowledged the shimmering/flickering issues in their discord. Hopefully it can just be resolved via a hotfix.
Shortfuse latest aswell as the latest pinned CTD on AMD, fyi.
Night sky feels a bit too bright imo @mortal wolf Any of the sliders effective at making it a bit darker similar to custom2?
I don't understand why they are taking so long to fix something so basic man
It’s only been 24h.
Wrong. Its been there since the game came out
i just noticed when trying to sell stuf from inventory at a merchant moving through my item is laggy AF like the game keep switching fg on\off
I’m aware of flickering issues in the last build and on release with DLAA. I dont believe this issue is the same, and this issue now affects all presets..
Idk man they have to fix an issue with something that's baked into the engine I don't think it's just a quick fix
chill we dont know how it works, just give them time
We also cant say how deep the issue is. What might seem simple to us on the surface could prove to be a deeper problem in-engine.
This is from the first or second day of the release
Screenspace displacement was there from day 1
it definitely seems worse now than it was before though
It is worse
You don’t find it notable that it went from a smaller and limited issue to now a wider issue after the latest patch?
this doesnt cover the odd dark outlines im seeing around basically every obect that has ssdm but its already super pixelated and noisy, on vs off
- It is worse.
- Wasn't enabled for folks using RR.
still black screen uff
Jon pinned version works
oh wait i disabled addon

I fucking knew it was only an issue for RR users
I posted a working build for amd some posts up.. but that has some issues too, but its playable.
will try tnx
Was saying all yday I didn't see any flickering
The game doesn't even look that bad with standard RTGI now they cleaned it up a bit tbh. I always thought RR looked too blurry anyway wasn't worth the 40% perf hit at all
Now it flickers as well? Pass.
yours also didnt work but anyway
imo it was worth it, now.. i cant even play the game anymore until they fix this
will wait for next versions
What gpu?
Wasn't worth it at all unless you have a very fast GPU the image quality takes a shit, you basically need to have DLSS which is implemented poorly and/or run framegen to blur the image even more
yep, just a big mess overall
Id take a stable and sharp image with less latency and higher frames all day long
I'm still on the second one before that one but essentially the same thing yea
Ok thanks will give it a try
Anyone with shimmering issue currently in game?
Toggle between model quality low vs ultra/cinema?
okk
Curious what it does to the shimmering on your end
Low
Ultra
Cinematic
Everything else Cinematic + max lighting + RR, DLSS quality 3440x1440
@upbeat magnet
You da man. Thanks for checking. From the footage it looks similar to what I’m observing as well. Less visible shimmer, more pop in.
All good
Bro why is your ground so detailed, are you disabling the SSDM or whatever the shit was called
yeah he disabled skill based match making
Lol
Bro give me a break
The raytracing Mode without RR looks so much better since the Update. Way less weirdness going on
optiscaler -1.2 mipmap bias, forced 16x anisotropy
Where can I adjust the mipmap, I think it was in Martins mod with POD80?
In optiscaler
But on a 5070 ti (5000 series in General) it still gives These red artifacts in dark areas, right?
No, not noticable when it's dark
I play on a 5070 ti
Where is it exactly kind sir
search up optiscaler github
But you know what i mean, right? This Driver lvl anisotropic filtering bug
It's through optiscaler not nvpi
Is optiscaler worth using ?
Ahh Im actually dumb.
For some reason I thought its in reshade
Lol all good
Are you running Martins mod too?@pure sundial
it uses the same dll as reshade so just rename the optiscaler dxgi.dll to winmm.dll or d3d12.dll when installing so it works with reshade
Wait... So you can force anisotropic filtering to all Games and it works without the artifacts on a 5000 series GPU? That's huge wtf
nah
Amazing, thank you
Bro what the fuck why does low not cause the shimmering
Do they gimp near-field models for performance to allow higher draw?
Yeah I suppose so, only installed it for this game
Because it basically removes the displacement maps causing the issue
Which is what people have been doing with shader togglers
but the downside is it reduces quality in other areas too
NPCs look bad though
Ooooooooooooooh, I see
I was just asking AI If there is a way and it didnt tell me about Optiscaler in this case, so thank you for telling me. Definitely trying this Out.
Yeah no worries
I just forced 16x anis though NVIDIA app, didn't see a difference tbh
That actually makes sense. Thanks for doing that check for me, makes sense why it solves it
I'm in a 4080 tho
Basically a lesser way of solving it than the shader toggle, it seems.
yea
I HATE the bad Texture filtering in most Games. Why do I even Turn the textures to max if they go blurry after a few feet? I hate this so much
cuz this game optimised for 8 gb gpus and consoles
I am using like 7 gb of my 16gb vram
Eww brotha
the LOD's and textures are dogshit, they should at least give us the option if we can afford to run higher texture resolutions
Almost every other game is the Same that doesn't have a dedicated AF Option. Ugly
Also big upvote on optiscaler. Was running that for stalker 2 and didn’t even consider it for this game. Next on the list for me lol
tbh I don't even know if forcing 16x anisotropic actually makes a difference in this game, I just turned it on never tested it
What does optiscaler do
the textures are still really bad
I'm a newbie to all this
.
yeah i hate seeing all my Vram just sitting there while LOD's pop in and out
Take this for example
6800xt
Tbh I actually didn’t notice the textures until this update and I really started looking at them separate parallax. Absolutely disgusting.
Source engine looking textures
In 2026. Kill me
MHWilds eating 24gb of my vram and still see polygoned LOD's
this is also true aha 🥹
Can you also adjust the dlss sharpen effect in Optiscaler ?
they could add shit like " INCREASING PAST THIS POINT WILL MAKE THE GAME RUN WORSE THAN STATED"
Probably made for consoles and ported to pc
Also the clutter system legit works like a 6m radius around you and continously spawns in procedurally generated stuff 😭
You can, but better to use RCAS in renodx
Dlss sharpening is inferior
For a simple sharpen Filter i use liliums HDR contrast sharpen. Is there a dedicated sharpen Filter in the renodx section ?
Yes
yeah they added it directly to reno so you don't have to use it separately in reshade
it's the same lillium's rcas
Theyre not even dumbing it down they're making it overall more fun
They even added custom animations for air stabbing and make it an actual feature
It does wonders for RR at performance, makes it heaps crispier without looking oversharpened
The gameplay changes have been really good to be fair
I think gameplay wise they’re doing great stuff tbh
they listened to the legendary mount feedback super quick as well
ye, but they objectively were dumbed down compared to release
And this is the 2nd big ass patch within roughly a week which is nuts
Yeah they turned a bug into an actual feature pretty cool
I just want legendary textures
Oh, OK nice. Have to look it Up. But all the Options in renodx should be fine right out of the Box, right? I should Change the peak nits to the nits of my TV and thats it, right ?
not even textures, just not having loading in front of me
yea but if you plan on using the custom auto exposure in reno, (which I recommend because it makes nights actually dark), you will have to download the light fix mod which is in pinned messages.
It seems like there were definitely some shortcomings or differences of opinion when it comes to graphical implementation, many of which are biting them right now. Thus the “sweep under the rug” gif lol
I did and it look amazing 🙂
yea you should be good then
But gameplay updates have been remarkably quick and thoughtful.
CD has same shit, textures looks good when u look at everything combined , not individual
Man, I wish it wouldnt be so complicated to get Special k to work with reshade. It's always such a pain, so I havent installed it yet. I would like to though
Agreed. Wholistic approach.
ye, when i see people, " look at the ground , looks likeshit" im like bro, if u look at any npc in video game they are dumb as well, u dont go in cyberpunk and analyse how shit they are do you?
it works fine now, just use latest nightly build
if it doesnt usually just renaming reshades dll from dxgi to reshade64 would work too
im running SK, reshade and optiscaler with 0 issues at the moment
I tried it in wuthering waves, and it was so hard. Renaming stuff and choosing compatibility Things in Special K. This makes my brain explode.
RR still looks broken andshit
i promise you its easy now just a launch type deal
@jade magnet i dont have pagedown button how can i change that
at least for CD
so for the latest reno build, is there any recommended tweaks ?
So you mean reshade nightly or Special k nightly?
SK nightly
I think steam screenshot made it worse but im also getting banding in the sky. 🙁 shame because otherwise this scene looks great
i got much better bsandings
Objectively though, optimization and fidelity are two completely different directions, and it seems like they wanted the best of both which is why some of the gripes we have are a thing. 7GB VRAM = optimization but at the cost of pop-in within a 6m radius. High view distance = fidelity, at the cost of lower res textures, etc.
when i switched from 8 bit to 10 bit
It’ll get worked out in time when they find their stride now that the game is out though.
try lillium banding filter in reshade
Do the Special k settings reset in Games when I install the new Version?
ye, but sureeeely they could add for PC more customised setting and let us choose how we want our game running
Agreed, a bit more nuanced control rather than presets for certain features could be nice and not out of the realm of possibility with time.
They seem pretty responsive to player feedback, I feel optimistic they will do something about this
They added back the shimmering to the issue list since someone said a couple hours ago it had been removed
It’s on their list and they are literally actively working on it as we speak.
So I’m also optimistic
Oh so these are only the DLL, i Always use the Special k tool Version outside of the Game to start the game. This tool doesn't automatically Update the Special k dll to the latest, right
As much as I may throw shade sometimes for comedic effect lol
is it fixed?
SK has nightly and latest, most of the nightly stuff takes a while to get pushed to latest which autoupdates
Nah not yet
shortfuse fixed a buncha stuff they just need to merge some stuff me thinks

Well I guess it depends what you’re referring to lol
whatever the patch broke
Ok, but I still have to rename stuff tick the reshade setting in Special k with some compatibility mode, right ?
Is psycho V14 the best tonemapper to use now ?
try reshade screenshot
uhhh not really? just install reshade to CD
ye, i understand having limited hardware so u want controlled experience as a console, but let us pc plebs customise it lol
Shimmering = no official fix. But you can either run with no RR, or have models at low with no mods to remove shimmer at the cost of fidelity. Alternatively there are mods that remove shaders that cause the issue.
I'm running everything at max with RR on
u dont have visual glitch like in my video?
this
I did, ok so Starting the game with the Special k frontent injection tool should work then? I never put some Special k dll in the Game folder manually
no I use parallax fix when the ground isnt stone cobbles
thats not a parallax fix it just disables it completely
My RR become blurry as hell on shield with the update wtf
people refer to it as that so I call it that so they know what I'm talking about
https://discord.com/channels/775961783579049994/1488101196362416148 i put a rough bug report in their discord, maybe if this issue is bothering you bump so we can get a fix
wait so you just enable and disable the parallax thing as you play? that seems miserable TBH
So Copy and Paste the DLL to Game folder is enough ?
the parallax disabler from the no hud mod on nexus
default was 0 numpad on the keyboard
Copy those DLL's into the SK folder
I honestly just forget 99% of the time
it only is noticable if you look at a steep angle
Special k doesn't work in any Games on my end though except i start These Games through this Special k injection tool
like right against the walls
Pretty sure people are disabling multiple shaders now with the patch- not just parallax.
and 99.9% of the time I'm not even looking that hard at the walls so whatever
Thats why Im saying updating it wil help
Are you using hud or this one?
https://www.nexusmods.com/crimsondesert/mods/256?tab=description
this one I tried it yesterday and it break the smoke. if there are any source of smoke you get grey, flickering lines across the screen. had to disable it immediately
Fair enough. I’ve seen some positive feedback on the one I linked over hud as people claimed they were able to solve the shimmering but with other costs like the smoke issue
like, if you arent looking for it you dont really notice they arent tesselated or whatever
the detail makes up for IMHO and it also fixes the flicker
But where does the Game get the Special k injection from If I don't start the Game from the Special k Tool and also don't Copy and paste the dll to the Games folder ?
no issues with smoke when i use it 🤷♂️
that looks cooked imo, everything just looks flat
and it also doesnt have the super bad flicker
and the rocks all have greater texture detail
but yeah its flatter
and its also while standing still in a screenshot
maybe they fixed it in the end.
99% of the time I'm not just staring at the floor
unfortunatelty its pick your poison right now, flat or smeared 🙁
yeh i’m just running without RR for now
Why did this update made the game blurry and flickering everywhere with RR ??
fixing the flicker for RR at the cost of losing depth idk if it s worth it for me lol
RR switched to preset E
they updated the RR preset to E and it's garbage
it’s more than just the preset tho cos i’ve tried D and still bad
My god it’s atrocious on my end
You can, but there are costs according to a few people who have tried.
Other issues present themselves.
Preset D is way more blurry though
from what I'm reading on Reddit, by updating to E they fucked stuff on preset D, so both presets are cursed
It’s more due to displacement maps than the RR preset.
besides, parallax off has other benefits, it makes anywhere that isn't a cobbled town look better because most of the terrain, rocks and canyons aren't flat objects to begin with
buildings and walls are just like boxes for some reason so they look flat as fuq
SC until fix. 🤷♂️
RR is unusable daytime
I was leaning towards keeping it on but with the flicker with it on now... might as well disable parallax
yeah it’s either disable parallax or don’t use RR
I updated it this morning. Might have fixed this problem.
naah, i prefer seeing this than disabling stuff and looking like random stuff put in lol
yeah it looks fine in a still image
oh it's you. yeah I'm gonna try it once I come back home from work. I liked the overall image with your mod
Dont use RR is an easy choice - performance drop is just wrong.
problem is that the Reno mod is made with RR in mind
is still looking good and with frame gen u dont see perceived fps loss
when using RR
all the flicker goes away

I cant even get 60 fps with a 9070xt and 9800x3d with RR 🙁
Thats my base minimum to enable FG.
I get ~64-72/61-70 fps at Max 1440p with RR on but with DLSS Quality/Balanced
but if I use frame gen I only get like 55 FPS base for some reason
55-> 105-110 fps
dont worry, its the same on nvidia too. RR takes a lot of frames away
And we cant be using FSR/DLSS with RR right? because Its somehow broken?
FG does have a slight hit to perf
FG isnt quite 2x from my tests - closer to 80% i think.
well my QDOLED doesn't like anything below 60fps even though the VRR range is 48-360
it flickers

i disabled that
newest renodx version gives me driver timeout on a 9070xt. that normal?
disabling gsync?
i had random black flickering
instead you get tearing
i dont see the tearing
Forced RR preset D is way better on my end
I’m streaming out and no issue really with tearing tbh
i have 110 fps in x3 framegen, i dont notice any tearing lol
At least not to my eyes and I’m playing in VR
shader toggler off or on what you guys recommend

this game works way better with nvidia tech
i have 5070ti 9800x3d and i do 4k perforamnce with x2 framegen without RR and x3 with RR
yeah you got the AMD debuff im afraid LOL
I can do like 180fps without RR
Did they fix fsr/dlss messing with RR though? I will run RR only if the image isnt all messed up 🤷♂️
The performance hit has to be worth it
its absolutely wild how demanding it is
the ingame lighting without RR is dogshit that's why it's so cheap
No
RR is now a garbage
Cinematic settings with no RR is a huge FPS jump over RR on with max lighting
did u try lightning MAX RR off? it helps a lot
until they fix RR
i just play perma RR
when is it not ideal to use 10bpc setting for my monitor? Is there any reason to be on 8bpc if monitor supports higher
isn't lighting max just pathtracing on?
I cant remember where I heard that
Im not sure if its right tho
RR is clamped to max, I do not believe max is clamped to RR though
the performance hit seems to imply its doing something significant though because cinematic vs max is still a hefty FPS hit even without RR
light max RR off
still worse than RR on, but RRon rn for me aint cutting it until they patch it lol
The biggest potential improvement is in HDR. Your gradients with HDR content will potentially look better with 10 bit ( im also assuming your 10 bit isnt 10 bit but 8 bit + frc). Alot of monitors suck at frc, so you might not even see a difference.
If there is no difference - simply go 8 bit for the higher fps.
How?
Almost as disgusting as flat displacement maps 🤫
I agree
almost
bruh acting like I wouldnt want depth AND detail
Less blur and flickering, obvious when you look at your shield
@narrow token Download the displayHDR test online and check the gradient section with HDR on/off and your max fps. If you dont see a difference - go to 8 bit and enjoy the higher refresh rate 👍
also the texture smearing issue
RR on
ye, but i get shimmering everywhere which is way worse than indoor shadows 😢
You mean we can decouple the lighting max setting from RR now?
ye
edit: thought you meant RR ON without max lighting
looks much better than cinematic and ultra, but still tanks fps
legend, thanking you
help: my game crashes with newest renodx version with amd 9070xt. anyone else having this?
it s the middle ground between RR on and off
AMD debuff
https://discord.com/channels/775961783579049994/1488101196362416148 if anybody else is having issue with Parallax and RR maybe bump my bug report on CD discord? hopefully we will see a fix.
i know there is something on known issues but its vague
It’s already in their log
As well as noted in their disc
How - is it a mod?
Just did. Please everyone do it
Vignette slider in the updated addon completely changes the look of the game. now it's true HDR. @vivid iris you are a genius.
"When using upscaling and Ray Reconstruction, some background elements may flicker or appear blurred." this doesnt really apply to the screenshot i posted though
no, u can turn off RR and have max lightning
RR works only with max light
but max light works with RR off
so its a known issue? or not ?
The entire issue is related holistically
so the shadows are still worse than RR ON, but RR off and light max still give better shadows than light cinematic for example
yeah apparently the addon doesn't work on AMD right now
You think the RR stuff will be fix soon ?
They removed from known issues, so lets hope so
They removed it and readded it.
It is actively being worked on
It's still on the discord list
not background objects though are they? i think its best if their known issues reflects the actual bug at hand
source?
Background ?😂😂
It is all related to displacement maps.
Just look at the shield on back
uh huh...
ok thanks for the info.
In order to solve the issue with RR/scaling, they need to solve the displacement
For now I'm using https://www.nexusmods.com/crimsondesert/mods/256?tab=description, and its working well
Well, there's a "fake screen tearing" at the bottom of the screen, but it seems it happens even without that mod, it's just more noticeable with that mod (I say fake because it happens even with gsync/vsync)
I didn't see that they readded it, hahahahah, sadge
you dont want color fix or anything like that in HDR..... because HDR colors already come calibrated and with the intent of the dev
When using upscaling and Ray Reconstruction, some background elements may flicker or appear blurred.
still there
i still dont think that reflects the bug i am seeing
bugged again
And it was also mentioned directly in their discord by the devs
many people use hdr without knowing why.
you wand HDR to fix coloration and brightness. not hvae it broken again the same with sdr...
its not "some elements" and they are not "background"
Is the bug you are referencing flickering?
smearing
even older versions of this reno mods dont work on amd cards... i guess its back to games native hdr xD
i was amd lover until i got nvidia and now i understand nvidia tax
dude please
dont get me wrong, i also have nvidia cards. but i prefer using amd atm
what does amd have over nvidia if not price?
Its working well with reno actually, GuiltySpark did a more detailed test, I just played with it and it feels good, I had RR off after the update (it was way too blurry), now its on again with this mod, it seems it doesn't change colours or something, @rugged sequoia can tell more
do we even need RR on settings under cinematic lightning ? i mean how heavy of an RT is it than we need to reconttruct the image ? idk if it makes sense
Chill, I’m aware of what you’re describing.
yes but what is the defining feature, blurred or background?
Blurred.
if i say big red dog, doesnt mean im talking about all red things
The flickering is not background related, is it?
Notice how that’s also mentioned?
everyone talks about it im sure they are aware of it
They are capturing three symptoms in the same issue.
i think its better if the known issue reflects the actual issue at hand but ok
im sure they just broke something and shipped it in the main game anyway bcs most people dont use RR on
I mean, that’s fine, I’m simply trying to reassure you it’s been captured.
guys, do we even need RR below cinematic settings?
unless you work there, you cannot
especially below cinematic lightning ?
u can thave RR and cinematic light
cant*
interiors and night looks really better with RR on, I have an oled monitor, so depending on how its blurry or oversharped, its way too distracting
RR will force max light
I’m sure PA will call you directly by hour with updates!
look at my blurred "background elements" here a whole 3ft from my character!
yea, but have you tried max light (cinematic) without rr? if not do so
keep getting crashes with the latest mod in the pinned section. 9070xt user. cleared the shader cache but still crashing on loading screen. any fixws for it?
im sure youll pull more assurances out your butt instead!
idk, performance hit on RR is way too much for me to enable it.
id rather have it off and play with quality upscaler mode, or if youre on 1440p you wont even need an upscaler if you have a 5070 card or something...
Just trying to be helpful and reassuring, it’s up to you whether you choose to take the information you are provided.
Not sure what reason I would have to mislead you
RR off MAX light looks WAY better than RR off CINEMATIC light
but also a lot less fps
then u turn on RR, even better ,even more fps loss
yea but what is your upscaler setting?
4k perf frame gen x2 RR off x3 RR on
thats the issue
of course your image is gonna look like shit
it doesnt though
try the other way around
game has good frame gen
generated frames have way lower resolution, you know that right?
i use 4k perf which looks way better than native 1440p
so youre esentially playing in 720, upscale to 1440p. then you use RR to reconstruct the bad image that is coming from frame generation
holy shmoly 😄
play how you want brother
i dont mean it bad
but there is a method which can give you a better image quality 🙂
it doesnt lol
u can have 110 fps 4k perf
cant
on 5070ti
and no frame gen
and max light
you dont need RR. you can have quality upcaler
you can do this native on 1440p without RR and looks better and less noise
play how you want 🙂
not exactly like that
like i dont get waht u mean lol
but, if your internal resolution is high enough, you dont need RR
if you framegen from performance, the generated frame will also have lower resolution
anyway, i am not here to go over settings ^^
i have 50 fps native 1440p max light RR off no access to frame gen
RR on and RR off + Max light is almost the same perfomance
i do play with 4k quality fsr, everything to cinematic and max out. and no RR at 60 fps everywhere, no framegen
if i enable RR, i get like 30. on a 9070xt
RR on an AMD card is heavier than RR on a NVidia card
said who ? nvidia users experiencing same fps drops brother.
i have 110 same scene RR off, 80-85 RR on same scene, frame gen x2
and youre on nvidia?
ye 5070ti
yea see, if you framegen 80, your base is 40
you could have native 1440p without RR 😄
trust me
native is king
i know my pc
😄
it doesnt work like that
u claim u know my settings that work for my pc better than me while i said i tried everything lol
i get your point, dont worry. we all have preferences. and to be fair, ingame shadows suck
native 1440p DLAA with hdr DOESNT work, its bugged, NATIVE 0 dlss, sucks fps on 1440p
generally this game has some graphical issues i havent seen anywhere else lol
not at all. AMD cards gets a 23% reduction while an Nvidia card get 15%
4k performance looks better than quality 1440p, and using frame gen helps a lot with perceived smoothness
here
i prefer framegen artifacts over 50 fps
thats a rtx 5080 against a 9070xt. the 5080 is a faster card ^^
my brother in christ percentages are percentages
and not by little... its a heck faster
so youre comparing a 5080 to a 9070xt ?
no I'm coparing a 5080 without RR to a 5080 with RR
and I'm comparing a 9070 XT without RR and with RR

its 9% faster on nvidia, only math. hmmm interesting
This shit had me rolling ngl
I mean lmao
is there a mod out there that unlocks RR for lower graphic settings ?
Is Pearl Abyss discord interesting to follow? Devs communicates on the issues at hand?
does it work now? I remember when it released that yeah you could change the thing but it really didn't change anything under the hood. you would get the same FPS
from the comments apparently it does kinda work for AMD but not for Nvidia
I tried it briefly, didn’t notice much of anything albeit with not much testing personally, but reports claim lowering below max you lose ReStir which is essentially the algorithm that allows for path tracing.
So shit will look off
Doesn't seem so. This one is better lol
RR and max light works bcs max light i heard it s some kind of path tracing
RR and lower light i didnt bother to see lol and test it myself with the mod
maxlight alone is a huge improvement
Sun is just a white dot now, cool
Fellow Greymanes,Patch Version 1.01.02 has been prepared to fix an issue on Steam. Patch Notes Version 1.01.02Graphics quality when using NVIDIA Ray Reconstruction and DLSS has been partially improved. We will continue to look into related issues going forward.Improved screen appearing blurry in...
new patch
they fixed DLSS
And probably broke RenoDX
Graphics quality when using NVIDIA Ray Reconstruction and DLSS has been partially improved. We will continue to look into related issues going forward.
Improved screen appearing blurry in certain environments, flickering where the sky and clouds meet, and flickering when chimney smoke effects overlapped with nearby objects.
uh oh
Graphics quality when using NVIDIA Ray Reconstruction and DLSS has been partially improved. We will continue to look into related issues going forward.
Improved screen appearing blurry in certain environments, flickering where the sky and clouds meet, and flickering when chimney smoke effects overlapped with nearby objects.
asd]las
dlas]da;
da
;da
WAIT, PARTIALLY/
ig well see how good partially is
ye, testing it now lol
Forge crashout incoming
tho what causes the blurriness is half on part of RR and a big part on the ssdm
yea, i use native now, with exposure at 70%
oh no, forge is gonna go mental
Exactly. Absolutely fucking ridiculous
So it hasn't been fixed?
check video
My god, blurry deer shield 😂😂
this is without
Man I am losing my patience with this crappy situation

RR test priority
it kinda looks like the ssdm isnt as pixelated but its also been blurred in a different direction
the shield is a blurry mess too
lol crazy times. Game is broken on NvAidia while Reno is broken on amd.
no stability at all
the blur on the wood i was staring at just before this update now looks like its shifted upwards instead of all around the wood
Guys this shimmer has been fixed with today's Shadertoggle update. It's the way to play right now, till it's really (definitively) fixed.
I mean it is actually better
it s also low quality so dont look at details, shields looks fine ig
but the shimmer on boxes is there like crazy
pa should just send one of their devs here for a couple of hours and it would be done
I do also want to see if chimney smoke really does look cleaner. This was also a consistent issue.
and it fixes a lot of texture blur
Yeah the textures don't look as blurred
SSDM is like a wanna be pom but it lacks texture detail
still blurry but not as bad as before
whats shadertoggle?
I hope it didn't break after the update release now
seems so far like it works
Reno broked ?
theres been an update to that?
It's so funny when your randomly hop on and read that something of an urgent matter in a game like this is a chimney smoke lol
smoke does look better
RR issue is like everywhere u go, u cant walk 100m without seeing flickering in ur face 😢
Ah yes really need that chimney smoke to look good for my gameplay 
its a 70€ game
(I'm joking)
people also pay 70 for fifa every year
Could have been worse issue we could be having, I'm glad it's just a chimney smoke 😅
its not just chimmeney smoke unfortunately
meanwhile ssdm for tesselation 🤢
I know I know, but it's funny. I can't stop laughing 
I mean game is great dont get me wrong, but it does have a fair amount of graphic and optimization issues
the whole situation is just you can't know if you should be crying or laughing
people still buy and play COD
let people do whatever they want with their money
no
enjoy what you enjoy, why care about others
I’m crying rn but I’m going to be laughing when Forge comes on and crashes tf out on people talking about disabling SSDM is “fixing” the problem
cause I care about everyone
it's a band aid to one of the many problems, but the improvement you get when you turn it off is pretty significant
sorry, whats SSDM?
I love that
I don’t disagree, not saying it’s not an improvement by any means.
They just pay full price to Sony to play an inferior version (I got it from keyshops at least) and just accept and enjoy the shimmery, blurry, pixelated mess like it's the best PS1 style graphics, it is what it is, console players can't be pixel peepers, they got games to play. My console buddies are almost at the end of the game already, while I'm still in chapter 3 pixel peeping 
There's another patch out 👀
screen space displacement maps
what issues does it cause?
As of right now it makes things look like an oil painting lol
Yes
basically tesselation but it looks wrong
one sec lemme show
I am gonna need years of therapy to recover from those words at this point
funny thing is some roads in cities, dont even use SSDM but further on the road, the exact same texture, has it
its gonna be your winter soldier trigger lmao
Lol when you just toggle on/off the displacement, and you see all the rocks around you just get fatter
These CD devs started off great but im starting to think they're incompetent AF
left is on right is off
Every patch since the first big one has broken something.
I thought that was RR, like in cyberfunk
yeah its weird
it's what's been happening since launch pretty much
Not for RR users, it's been off for us till 0.01
does it do anything positive or its outright better to just disable it?
What are we looking ?
oh shit
The rocky wall in the back is much more detailed when it's on. Everything else is much worse😅 ...
Does do some positive but right now its implementation is very problematic. Currently worth getting the mod to disable it.
oh yeah I do use RR so I guess thats why I havent noticed it
still its bad that the game seems to have been developed with RR on in mind
it does positive stuff yeah, but the way it's implemented is just borked
it shouldnt have bugs like that no matter if you use RR on or off
Yeah rocks generally look better with it on, say generally
No, the fact that displacement was off for us wasn't even intended. We had the better experience... on accident.
What's the verdict on the new patch? Does it help at all? Does it break Reno?
did RR even use SSDM originally?
breaks some of reno's stuff, but the hdr is fine
like what's broken
check pins
Newer patch
That's what I'm saying it's been off for RR users
Not on purpose afaik
till 1.01
yeah im in right now and it seems to be working same as yesterday, not sure about more lights
but thats outside reno
its kinda weird watching rocks partially grow when you get close enough
Perfect thanks 👍 ill give it a go
Ah thought you mean the newest hotfix broke more stuff or something. Thanks.
light mod seems to work
nah dont think so, but then again i might just be blind and oblivious
The patching in this game has been very disappointing so far. They have broken stuff, and they changed the horse and Kliffs animations to make them more responsive and they look visually worse now. I really hope they take more time to fix stuff because this ain't it chief
Fellow Greymanes, Patch Version 1.01.02 has been prepared to fix an issue on PC Steam. Patch Notes Version 1.01.02 Graphics quality when using NVIDIA Ray Reconstruction and DLSS has been partially improved. We will continue to look into related issues going forward. Improved screen appearing blurry in certain environments, flickering where the...
Fellow Greymanes,Patch Version 1.01.02 has been prepared to fix an issue on Steam. Patch Notes Version 1.01.02Graphics quality when using NVIDIA Ray Reconstruction and DLSS has been partially improved. We will continue to look into related issues going forward.Improved screen appearing blurry in...
RR improvement?!
Does the mod to remove Parallax Occlusion still works or we need an update?
LoL
the shader toggle? it's working fine yeah
only RR update mods mightve not broken completely then
is it safe to DL new patch
didn't work for me yesterday but I posted a fix above or you can use the Martin Spielt mod
I am tired boss
It doesn’t work for me, I have error for add on when launching
In certain ranges and angles I got horribly flickering shadows now. Definitively new with the latest "hotfix". It's only with RR on, But I can't play with the horrible lighting and nosie without RR.
It's really annoying.
So the patch not only doesnt fix the issue but it breaks the mod that fixes the issue. Fucking hell lol
time to update the mod again 😭
Reno + shader toggler do not load at all on my end
I'm using martin's toggles and they fine, wouldn't know about any other ones
works fine for me
Anyone else got these horrible shadows? Try hernand city place in broad sunlight. The balcony for example draws a horrible sahdow at medium distance. Not at close, not far away, but medium. And many other objects as well and also my own shadow in movement seems off.
I'm keeping steam in offline mode fuck this
Its a problem yes, the shadow lod is super short, it loads shadows five meters away from the character
Okay. Is it just me or the update made pop-ins, especially bushes, far far worse?
With frame generation my own shadow has extreme artifacts now. That wasn't the case before. Tried many different settings. Mainly a problem with RR.
Starting to feel like an "early access/beta" tester, game release a hotfix every hour hahahahha
Yeah, I noticed that too!
Another update just now on |Steam.
Reno should pin a game version recommended for us to all stay on
Graphics quality when using NVIDIA Ray Reconstruction and DLSS has been partially improved. We will continue to look into related issues going forward.
Improved screen appearing blurry in certain environments, flickering where the sky and clouds meet, and flickering when chimney smoke effects overlapped with nearby objects.
Wasnt't quite sure if I just missed it before. buit I immediately noticed it now.
guys is the shimmering gone with the update?
ugh do I update cos then I gotta fuck with depot download if I want to revert
Just to confirm Reno isnt loading for others with new update
No... pop-ins are FAR worse right now.
?
Seriously?
reno loads for me fine no issues
I like how it is a patch for Steam even though they seel the game on a couple other PC marketplaces
Only thing I can respect Pearl Abyss for is testing in prod
Okay I'mma need a mod or something to increase LoDs immediately with this patch lmao
Hell nawwww
but is the shimmering fixed?
you sure your on 1.002?
yea
No. Get Shadertoggle for the shimmering fix.
fine for me
Pinned is broken on amd
They haven't
hmmm ill drop it back in the bin folder must have done something wrong my end
Ok good for me now, Reno + shader
thanks folks
This does not sound like the main jitter fest
How about the whole ground having an epileptic fit
smearing seems maybe a little better when stationary? but hard to tell
Was already less than when moving from before. Gets worse when cam is moving, this was always the case.
lol just saw some new footage of the PT mod for Dark Souls 2, finally the game is looking like it did in the pre-release trailers 😆
Yes but seems more than before
Edges seem better than before when stationary but same as before when moving camera
How is that related to Crimson Desert?
But as I said, it's minimal/maybe not even real
Very hard to tell. But definitely not fixed
At least they're trying
@Gonzo It's not, something to take the mind off the issues in CD for moment for a anyone interested
How did u solve it?
Does anyone else absolutely hate the new movement system? 
It feels so wrong. Why did they change it was fine
I hate how they downgraded the animations. Kliff's now turns around in a very weird way. I don't understand why changing the great animations it had. Same for the horse
I hope someone can mod the older animations back
They did similar thing in W3, but they kept both options.. (and both are still not as good as original CD was) now it feels like like the bad version of W3
Its a worrying trend, they're trying to please the ones hating the game
the new mid air sword dash is cool though
they're zelda'fying it lol
Exactly. Add an alternative animation toggle. But dont change the fucking game to appease the loud minorities
Maybe it wasn't the loud minority
I didn't even see anyone complain about it how was this an issue??
well, maybe asian/korean demographic was loud enough
which we don't see or hear often
platforming does seem less frustrating, you could carry too much momentum and fall off unintentionally before
Not only that, but houses are in a continuous earthquake too apparently. Btw, has anybody an idea why Skilled in Archery is so hard? Am I missing something?
Might be a hot take but that annoyance made platforming more intense which was fun
stockholm syndrome
Make sure yall ask the devs for a high res texture pack






