#Crimson Desert - CHECK PINS FOR ADDON

1 messages Ā· Page 45 of 1

cerulean night
#

will give this a go now! thanks

ivory sandal
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Cyberpunk does have a universal denoiser when not using RR. It's just that denoising is notoriously difficult to get right because the needs change wildly based on how you distribute rays. Each game basically needs custom tuned denoising. RR/other ML methods are really ideal for this because it's a one size fits all

woven moat
mental dune
#

these settings are good?

crude marsh
#

yeah just using shader toggler to turn off their displacement maps is much better overall

keen gorge
#

where do i find the download for renodx for crimson?

crude marsh
#

pins

keen gorge
#

sorry for dumb question, but where do i find pin?

hardy owl
crude marsh
#

what is difficult about it?

#

you press a button

restive roost
#

you move and its back to POM

hardy owl
#

It seems like it uses the same files both mods No HUD and the other one so I am not sure how to install both at the same time

crude marsh
#

maybe the patch broke something idk

cerulean night
#

has anybody had any luck replacing DLSS version using Nvidia app for better results?

woven moat
#

Not really necessary

crude marsh
#

game already ships 310.5.2

young pebble
#

has the performance taken a hit in new update

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fps wise?

woven moat
#

Not for me it's the same

hidden ivy
analog root
#

Are the CA, lens flare and bloom sliders working in reno?

rugged sequoia
#

In the comments of my mod someone explained how to merge them.

cerulean night
#

if i already have RENO and reshade installed do i just drop your file into bin64 and load up? or do i need to reinstall reshade? apoligies im new to reshade

woven moat
#

Nice job Martin, thanks for your mod.

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It saved the game this patch haha

mental dune
#

i think using DLSS swapper and updating the files to 310.5.3 and set profile D helped?

hardy owl
faint bobcat
#

Can't do that

Their auto exposure is tied to their lighting it's not a post process

#

Rn is our best V3 attempt

mental dune
#

also , moon disk size 1.5 looks best if u want realistic

crude marsh
#

I liked moon disk size 100

golden scaffold
#

Does this mean we can now steal when there's nobody around?

sterile sable
#

latest autoexposure looks good

cerulean night
sterile sable
#

even without lighting mod by Lazzor

karmic quest
#

this stupid ass mission, why cant I simply take the npc on my back

restive roost
hardy owl
#

I am lost trying to install this man lol

supple summit
supple summit
karmic quest
golden scaffold
#

Didn't we say E was bad?

faint bobcat
#

all of these need to be updated

thin kelp
golden scaffold
#

Did they break the mod, Forge?

faint bobcat
#

50/50

#

and added more janlk

hardy owl
cerulean night
#

forge you are so brave, so strong

golden scaffold
#

I'm confused why did the change to preset E, what does this mean

#

I've been reading nobody liked E when they tried swapping

crude marsh
#

yeah, is weird

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E breaks in interiors

mystic jewel
#

Stg they gambled and it landed on e

golden scaffold
#

Could the other thing "fixed screen noise during long gameplay sessions" got anything to do with the dlaa swapping dlss blur fix? Not sure what other noise they could mean

woven moat
#

I downloaded the mod a few hours ago from github, I don't see any jank .. definately looks better than default.

#

If it needs to be updated do we just copy and replace the add-on file ? Just for future reference

faint bobcat
true dagger
#

they post updates here, youll find them in the pins once forge is done torturing himself

woven moat
#

Thanks forge for your work on this mod, legend.

mystic jewel
woven moat
#

Is that "in the pins" haha

faint bobcat
#

Game updated borked stuff

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so waitTM for me and jon to fix

woven moat
#

Yeah, fun.

supple summit
#

patience is a virtue

faint bobcat
#

FUKKKKK

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some of the shaders dont decomp now

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@mortal wolf

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sir

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back into the decomp gulag

mystic jewel
faint bobcat
exotic bridge
#

" Bricks AyyyMD users atm, use previous build here until we fix " what is that ?

mental dune
#

just realised, rolling increases your body heat lol

ruby lark
#

So should we just not use this right now

golden scaffold
#

How bad got the game borked is it at least playable with the mod now?

analog root
sterile sable
analog root
#

I disabled it just to be safe

sterile sable
#

their pipeline is still trash

viscid wedge
woven moat
#

Displacement looks worse than before, especially on pebble floors and the stone walls .. I wouldn't call that fixed haha

crude marsh
#

I am pretty sure their "fix" was just to crank the displacement values higher with RR

#

which obviously doesnt work

fast geyser
#

The fuck is wrong with that game. I passed here before and everything was fine. The only thing I changed is I installed the therewillbemorelight mod but it can't be related?

mental dune
#

u picked up a book

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in the house

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that says some lore shit

woven moat
#

I think it looks obnoxious, needs to be dialed down on certain objects .. some things that are mental to be relatively flat are puffy

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Meant *

fast geyser
#

Oh that's the thing that caused that? I thought the invisible guys were bugged and showed in T pose

mental dune
#

no, they are scarecrows

crude marsh
#

bricks have like 3 inch deep gaps

eternal osprey
ruby lark
faint bobcat
#

LAMOOOO

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nothing decomps now

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mod is over

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good bye

crude marsh
#

how could they have broken everything

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did they introduce a new call of some sort

faint bobcat
#

they changed up all the renderpasses

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set up is different now

crude marsh
#

oh... they reordered i assume in an attempt to fix something

faint bobcat
#

yes

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what they fixed

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šŸ¤·ā€ā™‚ļø

woven moat
#

"fixed"

hardy owl
#

So we can say goodbye to your mod?

crude marsh
#

Claude, fix the render pass order

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THIS IS THE SMOKING GUN

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pushes update

faint bobcat
#

decomp is all failing on this

33500__MaterialParameterPresetTableConstantBuffer

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WaitTM for Shortfuse

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I cant do much

woven moat
#

Tyt

ruby lark
#

Was fun while it lasted

woven moat
#

Honestly it still looks good from my experience with it, I didn't go inside anywhere though to see much jank I only ran around the forest early morning when it looks best

hardy owl
#

All of this would've avoidable if the devs would be competent and release the product in good condition.

lyric acorn
#

parallax mapping broken too ?

faint bobcat
#

game doesnt use parallax

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it uses screenspaced displacement mapping

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with reconstructed depth

forest path
faint bobcat
#

which is missaligned

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so they then use a sub pixel jitter

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to align it

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which casues stairstepping

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and shimmering

ruby lark
#

You'd think one of their devs would frequent this discord since it's popular and helpful

golden scaffold
#

If vanilla still looks janky they might mess with it some more maybe not all is lost yet :copium:

faint bobcat
#

no one cares

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Need some Korean utuber

faint bobcat
#

to make a vid

mystic jewel
#

Send it to will on x

pure sundial
golden scaffold
#

How do they come up with a patch like this on a random Sunday morning

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These Korean devs are something else

vivid sparrow
#

/ė²ˆģ—­

karmic quest
mental dune
faint bobcat
#

their Burley diffuse has a custom retroreflection term that causes these artefacts

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EON 2025 that I added doesnt cause this

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anyone wann post on xister

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tell them to swap to EON

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the retroreflection has no upper bound

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so it just does what it does

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@wheat elk

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this was the thing

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the other time I have seen something similar is with multi scatter GGX

wheat elk
#

oh interesting šŸ¤”

faint bobcat
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if you dont do min() clamp

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specular can blow up

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and causes similar artefacts

jade magnet
#

guys, the flickering bar at the top of the screen - was that renodx thing?

long drift
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nope

woven moat
faint bobcat
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the LODs have always looked like htis

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this is pre patch pic

woven moat
#

Thanks for confirming, I'm seeing things then. Must have never taken notice.

sleek veldt
#

Did that guy ever upgrade from the 4080 to the B580?

woven moat
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Lol wat

covert ruin
#

so is the grass fix not possible anymore? it looked good šŸ™

sleek veldt
#

More framegen more fps

pure sundial
sleek veldt
#

I even saw this it’s proof

open timber
#

Since the update came out I also see some weird black lines on many surfaces wit POM specially on cobblestone floors, I am still in the first area. Is that a new glitch?

woven moat
#

Yep

sleek veldt
open timber
#

Uff

sleek veldt
#

Shit looks like high guard

pure sundial
sleek veldt
#

High guard FAILED

sleek veldt
golden scaffold
sleek veldt
#

And setting expectations

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They made some look bad and did an oopsie

glass quarry
#

just been testing both the pc and ps5 pro versions of the game, pssr somehow looks better than quality dlss, not pixelated unlike dlss, wtf did they do to dlss

sleek veldt
#

If they can’t fix it then I can’t play

earnest beacon
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RR is too good i cant go back now, i have to do dlss perf + 2-3x fg at dldsr 4k for 90-120fps 😭 😭 😭

pure sundial
#

Not sure why but it works

karmic quest
woven moat
#

I dunno if it's just placebo honestly, I could only ever use it on performance mode so yeah, it was much softer than without it.. kinda a trade off for crispness.

earnest beacon
open timber
golden scaffold
#

People doing 3x framegen and then can't beat archery contest thePeopleAre

pure sundial
#

It’s temporary though have to do that every time you start up the game again

lone inlet
#

Idk how people can stomach not using RR if they have the performance to use it. It makes any armor you're using look like a glittering nightmare let alone all the other issues. If you can't take the performance hit then fair play.

main badge
sleek veldt
earnest beacon
sleek veldt
#

I’m have to finish the Witcher 3 anyway

pure sundial
#

What is preset c

sleek veldt
#

They said the game is forced to RR preset E

earnest beacon
pure sundial
#

wtf lol

open timber
golden scaffold
sleek veldt
glass quarry
#

in my comparisons preset d and e don't really look much different, both suffer badly from the new displacement artefacts at least

karmic quest
#

E is def much sharper, but you get more ghosting from my experience

sleek veldt
#

Someone in here said day 1 that preset E had bad enough visuals to go back to preset D with the minimal boiling and then shitty caves

golden scaffold
#

I pick image stability over sharpness every time

sleek veldt
#

So I’m not insane when I see preset E and see soft ass visuals

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Fuck no

faint bobcat
#

prev / new patch

Theyre no longer using ManyLightsDeferredLightingEvaluate but instead the samer shaders as what I saw in non RR

open timber
sleek veldt
solar rampart
#

since the new update, game is crashing everytime at this exact moment in the first loading screen.. any solution guys ?

sleek veldt
#

Wait for them to patch and undo the graphic ā€œfixesā€

turbid pecan
#

anyone have this problem ?

sleek veldt
#

Fuck dude are you actually on an Arc B580

pure sundial
sleek veldt
#

??

fast geyser
golden scaffold
turbid pecan
#

use SKIV for HDR screenshot bro

sleek veldt
#

?

turbid pecan
sleek veldt
#

Then I actually don’t know

sleek veldt
#

My game looked better than yours and that’s why you’re jealous and ok with what happened

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Bro took my visuals away he’s the reason PA did it mhmm

golden scaffold
turbid pecan
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It's when I leave the houses

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It lasts about 1-2 seconds

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its only on PsychoV14 tone mapping, the 11 is OK

sleek veldt
#

This is 4K RR preset D max setting Performance DLSS

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Fuck noise

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And fuck a soft ass image

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Game used to look amazing

exotic bridge
#

with reno ?

long drift
#

where are shader caches located?

sleek veldt
#

No

karmic quest
#

nights still look amazing

sleek veldt
#

That’s vanilla 0 mods

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VRR caused me a lot of issues in this game

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Screen tearing etc.

turbid pecan
#

my RR is bugged, 60 fps max and my game is blurry

sleek veldt
rotund raptor
#

Jesus without RR the game uses dlss 4.5 and looks so much more clear, its night and day

rugged sequoia
sleek veldt
#

Turn off Vsync and variable refresh rate.

sinful ravine
#

IIRC enabling RR also maxes out a few other settings that, normally, you can't max out

sleek veldt
#

Fixed my game

rugged sequoia
#

Tbh I can't play without RR. It looks so flat. But I'd love the stable image...

quartz tendon
#

Rain is buutiful (RR on + Max Settings DLSS Performance)

crude marsh
#

just disable their displacement shader

jade magnet
#

guys I am not playing the game, I am constantly tweaking things. Do you also do this...

crude marsh
#

looks way better

eternal osprey
exotic bridge
rugged sequoia
sharp blaze
#

Every time I try to actually play it I'm just not happy with what I'm seeing and I close it, till next time I try to tweak stuff.

woven moat
#

Yeah where's those enhanced shadows you mentioned lol

crude marsh
#

are the even worse flickering shadows a new thing

sleek veldt
#

Looks like Niagara Falls in the background

jade magnet
#

I just want to play the game but i cantttttttttttt!!!! tweak tourette is active all the time

crude marsh
#

how could you possibly make them even worse

turbid pecan
#

DLSS 4.5 or DLSS 4.5 L ? what is better ?

sleek veldt
#

Preset E RR isn’t stable

woven moat
#

I think they are, they look like crap unless you're 10m away .. they need an lod slider for shadows and objects

sleek veldt
#

Preset D more stable

pure sundial
woven moat
#

L is theoretically superior

turbid pecan
pure sundial
#

M then

woven moat
#

It's a heavier algorithm since it has to upscale from fuck all res

crude marsh
#

L is generally worse overall, but better at cleaning up GI flickering

rugged sequoia
crude marsh
#

L has stronger temporal component

sleek veldt
#

Just to actually give a real response instead of trolling

crude marsh
#

M has less other artifacting, but sometimes is more unstable for stuff like foliage

woven moat
#

I use L at 4K with Reno it looks fucking fantastic, only because sharpening 0

jade magnet
#

by the way guys, does the mod work at all? Or is it bugged beyond playable

turbid pecan
woven moat
#

NVIDIA inspector

sleek veldt
turbid pecan
#

oh ok

woven moat
#

Don't bother

jade magnet
#

@pure sundial so whats the fuss all about? whats the problem ?

turbid pecan
#

i dont use that, just nvidia app

pure sundial
#

Because parts of it are broken from the new patch

turbid pecan
#

where is the last best version of profile inspector ?

pure sundial
#

The core part of the mod still works which is changing the tone mapping

quartz tendon
inner latch
#

anyone knows how to fix the completely dark screen during night?

crude marsh
woven moat
#

I got blasted on Reddit because I said they should have tested it further, some guy was claiming it's a me problem and I need to clear my shader cache lol

jade magnet
#

@pure sundial are there any options that can just be turned off in remodx and we are golden ?

woven moat
#

No sadly not

golden scaffold
sleek veldt
pure sundial
#

afaik for the stuff that doesn’t work it won’t matter if the slider is set to on or off

#

From my experience the auto exposure fix still works

crude marsh
pseudo comet
#

I've tried every setting, RR, DLSS all modi, DLAA, every graphic setting, etc. but that weird blurry screenspace displacement mapping thingy will not go away. I'm 100% sure that this happens since the update. It is fine on bodys of water, so I think it has something to do with the displacement mapping (which i have disabled with the mod from @rugged sequoia )

crude marsh
#

D is FAR less stable than E, D tends to introduce boiling in most games

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but

woven moat
#

Do you guys alternative exposure ? I toggled it many times couldn't decide

crude marsh
#

this game is special I guess and interiors bork with E

sleek veldt
faint bobcat
glass quarry
#

just part of the rendering

sleek veldt
#

Boiling itself is an artifact that’s 1

edgy coyote
jade flame
#

I guess they really fucked up RR in the last patch.
Maybe they should look at the DLSS documentation and fix their fucking pipeline issue.

supple summit
crude marsh
#

E does have more ghosting, and sometimes issues with volumetrics

woven moat
#

Is it something they can fix within the engine

analog root
#

Is the displacement map compatible with the mod that fix the noise with RR using attacks?

sleek veldt
woven moat
#

Sounds like it tbh

sleek veldt
severe reef
crude marsh
crude marsh
#

in this game sure

glad vessel
#

🧢

woven moat
#

Ew brother

#

What's thatttt

#

Amd

rotund raptor
#

"Yes, I will get you 5 apples"

hardy owl
pure sundial
woven moat
#

Loll

supple summit
crude marsh
#

just use the shader toggler mod

pseudo comet
woven moat
crude marsh
#

no hud no effects

#

something like that

supple summit
#

ty

hardy owl
#

so basically what you are saying is to disable parallax occlusion?

woven moat
#

Correct

hardy owl
#

because thats what the mod better textures and shadows do

woven moat
#

Yes

pure sundial
#

Yes

woven moat
#

It looks better tbh

glad vessel
hardy owl
#

but then everything looks more flat, you lose that volumen of the textures

sleek veldt
supple summit
woven moat
#

Yeah beats smearing though and jelly surfaces

woven moat
#

At least until they fix this issue

glad vessel
turbid pecan
crude marsh
#

granted

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E is also unplayable just less

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so

hardy owl
#

Parallax Occlusion should work fine with RR, lets hope that either forge or Pearl Abyss find a solution soon

crude marsh
#

lol

sleek veldt
crude marsh
#

but yeah it varies per game for sure

turbid pecan
#

ok i want to try

rugged sequoia
sleek veldt
#

Re9 inside the hospital was better with E

turbid pecan
sleek veldt
#

But outside was better with D

sleek veldt
turbid pecan
#

preset M ?

crude marsh
#

RE9 a bit rough, different models were better in different places

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and you had to play tricks regardless to fix the PT noise

hardy owl
#

they know

pure sundial
#

Yeah the pt noise was pretty bad in re9 in some spots

crude marsh
#

mainly in RC it was really bad

viscid wedge
#

love this damn game so much, and the whole RenoDX squad!

ebon parcel
outer furnace
#

so TL;DR RR is broken now but without RR the game also looks shit so were cooked either way?

rich zephyr
#

is RR now fixed? or does it still suck up 50% of fps

outer furnace
#

sorry been out of the loop

crude marsh
#

D and E are only RR presets

ebon parcel
crude marsh
#

you can

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but D is better for this game

hardy owl
#

The problem is the ghosting

ebon parcel
crude marsh
#

its not

woven moat
#

Not alot difference, L is technically superior being a heavier algorithm. They both have their pros and cons

crude marsh
#

E has some broken interiors

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and more ghosting

supple summit
#

can we force rr preset ?

outer furnace
crude marsh
#

yes

ebon parcel
crude marsh
#

D or E for RR

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L is SR

supple summit
#

so D to go back to prepatch

lament orchid
#

Last patch switched it to E

supple summit
#

ty

exotic bridge
#

Can someone say what the best thing to do right now is, RR on/off? DLSS quality/DLAA? Reno or not? After the game update

supple summit
#

i thought forcing settings in nvidia profile inspector makes the game go black

thin forge
#

does anyone else hate the grapple beam thing?

ebon parcel
#

but one user reported K with RR: #1469072401450012774 message

hardy owl
woven moat
#

Reno, dlaa or dlss L quality.. imo

crude marsh
#

and RR is disabled

ebon parcel
#

it sucks. nothing will be as good as K

crude marsh
#

M and L are vastly superior to K

#

mostly

#

unless a game is so noisy it needs the additional temporal (and ghosting) from older model

ebon parcel
#

with DLSS "quality" K gives better performance with same image basically

rotund raptor
#

So is 4.0 with RR a better image than 4.5 M or L with no RR?

woven moat
#

This game has too much moving particles for preset K

ruby lark
crude marsh
#

J and K do also remove particle effects and highlights

#

and have a lot more ghosting

stone comet
#

The other one is nicer imo

rotund raptor
#

I use it

ebon parcel
pure sundial
#

They also fucked the rock textures this patch

ruby lark
#

I use this one now, and it's fine

stone comet
#

yeah just give it some time to update lol

#

the game literally JUST got an update

glass quarry
#

if only we could rollback to the previous version, annoying they dont have the option in the steam betas

ruby lark
#

Same, don't even notice the difference between this one and preset 5 from other CDcamera mod

rugged sequoia
ruby lark
#

Yeah I think so

ebon parcel
restive roost
#

Steam depot exists and doesn't leave your pc vulnerable

hardy owl
subtle nova
rugged sequoia
supple summit
ebon parcel
woven moat
#

It looks better removed anyway, once you toggle it off and on a few times you begin to see how crap and blury everything looks.

supple summit
pseudo comet
#

@rugged sequoia would that something you could fix with your mod? I would like to know if this behaviour is exclusive for me ^^ Maybe some weird combination of my settings...

rugged sequoia
woven moat
#

Agreed

mystic jewel
#

Yup

woven moat
#

If it wasn't for your mod I honestly wasn't gonna play it

stone comet
#

what mod is this even

rugged sequoia
mystic jewel
#

Yeah that mod is a must have at this point

crude marsh
#

isnt it just a reshade preset with shader toggler

stone comet
#

yeah from what i seen

#

most of em are

supple summit
mystic jewel
#

Martin’s mod yea

supple summit
#

gotcha

mystic jewel
#

Or well toggle

rugged sequoia
sharp blaze
#

Does the mod currently work on last update ?

safe condor
#

dude auto exposure for nights is extreme its dark as hell at night i cant see shit on my oled ahah

rugged sequoia
#

You guys here are doing real magic. It's awesome.

supple summit
crude marsh
#

pretty much just need to disable the displacement maps, and yeah a couple ways to do that

stone comet
rugged sequoia
supple summit
stone comet
#

I do not so I don't know who you're referring to

#

lol?

slate belfry
#

just checking, amd users should still avoid the current build, right?

supple summit
#

^^

woven moat
#

Yeah cos much realizm

#

Muh

eternal osprey
crude marsh
#

ok well, nights should not look like daytime at least

safe condor
#

makes me the game better u need to plan when what to do

mystic jewel
safe condor
#

because vanilla its never really night

ruby lark
#

Is auto exposure worth it for SDR

stone comet
#

vanilla is pretty much day time 24/7

sturdy monolith
hardy owl
#

RenoDx nights are marvelous

supple summit
#

Just tried disabling POM, what a difference, wow. Thanks for the guides.

sleek veldt
mystic jewel
#

Actually look like nights, not evenings or crushed blacks

sleek veldt
#

Go through NVPI with the 9070

#

Why’d my computer blow up

buoyant fern
#

i just got a popup from bitdefender that i downloaded a malicious virus when i clicked on the pinned renodx addon šŸ˜•

lucid thorn
#

yo did they make it so you can hold X/A to sprint?

supple summit
#

Thx to the staff here that makes this possible and thanks to MartinSpielt for his preset.

lucid thorn
#

Or am I losing it?

stone comet
#

you can simply press it once for the speed up every once in a while

rugged sequoia
fast geyser
ruby lark
supple summit
rich zephyr
#

9070xt randomly crashin now. before no issues, now after patch crashed twice >.<

stone comet
#

read the patch notes they put in a lot of good shit

lucid thorn
#

I'm noticing I'm full sprinting while I hold it

#

I missed that in the notes, evidentally :p

ruby lark
hardy owl
#

Playing without displacement maps is the way to go. Everything looks much more clean

buoyant fern
rugged sequoia
supple summit
sturdy monolith
#

flying/gliding feels so much better

#

and doesn't drain stamina in .5 seconds

eternal osprey
mystic jewel
mystic jewel
karmic quest
faint bobcat
karmic quest
fast geyser
supple summit
eternal osprey
karmic quest
mystic jewel
#

Martin’s #1469072401450012774 message

faint bobcat
#

use the fix

humble dust
karmic quest
faint bobcat
#

no

#

in Reno

#

Sun and moon improvements

crude marsh
faint bobcat
#

unless its also broken

#

with the update

karmic quest
#

Ah yeah, I think I disabled it because it made clouds hella pixelated

#

Well also smoke

supple summit
karmic quest
#

Gonna re-enable maybe it won't have the same issue

hardy owl
faint bobcat
#

rn I am watching utube

hardy owl
#

I was sleeping when the patch came out

faint bobcat
#

I cant do anything

#

shaders dont decomp

supple summit
#

patience is a virtue

rich zephyr
#

games still unplayable with RR ....

supple summit
#

we wait happily

hardy owl
blazing lotus
#

Hey guys... im update renodx addon and now i have black screeen playing... šŸ™

supple summit
#

Thank god i can disable POM. Looks crisp now.

#

i hate blur

hardy owl
#

Yes

daring orbit
#

well yea if the game was made by rockstar, for 15yrs, it would probably have been a lot more polished...no shit🤣

mystic jewel
#

Psure yea

golden scaffold
late marlin
#

The let there be more light Mod that was pinned 3 hours ago, is this an Update from the last that was posted?

#

Oh ok, nice

green wasp
late marlin
#

I Wish they would have added hide helmet option with the latest Patch. The mod still makes Kliffs voice sound like he has a helmet on when he wears a helmet that has no visor

crude marsh
karmic quest
novel kayak
#

Did the new update break Reno or nah we’re good?

wanton apex
#

the game seems to be with a green tint here, its normal?

late marlin
karmic quest
#

Im using the preupdate version here and its working fine for me.

lucid thorn
#

well, "working"

quartz tendon
lucid thorn
#

There's things that stopped working

#

But it doesn't crash

ruby lark
wanton apex
#

i dont know what this filmmaker mode is

karmic quest
#

Its tv setting

#

For samsungs

crude marsh
wanton apex
#

also the game is crashing rn

#

using amd here

shut arrow
#

It's probably been said before, but I'm very new to this.
Do I need to have HDR enabled in the game to use Renodx? Thanks.

wanton apex
#

anyone is using amd too and is not crashing?

karmic quest
#

Try verifying game files

golden scaffold
daring orbit
#

tf is up with RR now?

#

why am i getting flickers?

late marlin
#

I don't know how people like to use filmmaker Mode and warm color settings. Snow has to look super White to me

lucid thorn
wanton apex
#

oh ok

#

its ayyymd

#

didnt get it at first

ruby lark
mental dune
golden scaffold
#

That OST still going hard to this day

#

Totally saved by the OST šŸ’Æ

wanton apex
#

what is this light fix?

crude marsh
#

with the light mod

mortal wolf
#

PsychoV 14 is going to need plausible eye adaptation, not camera exposure nonsense. Your eye adaptation doesn't budge when flashed 1000 nits. It's a slow roll to adaptation after prolonged stimulus

daring orbit
#

omg this is annoying

fierce quest
wanton apex
ruby lark
#

All of these mods are just taste really, some people like the color /shader correction or not

lunar quail
#

anyway where can i download latest renodx?

dark bobcat
#

I have a problem with the most recent game update. Displacement has been added now when using RR, which I do. It's SO grainy. I saw there was a toggle in here but it got removed. I'm hoping you guys can add that toggle again so I could turn it off.

lucid thorn
late marlin
#

The Standard HDR without renodx and the light mod is so bad compared to the mods. Renodx is such a must for me

lucid thorn
#

Well not entirely true I guess

late marlin
#

I don't even look at Games Standard HDR and Mod renodx into it right away

wanton apex
#

do i need to disable windows hdr?

lucid thorn
#

The auto exposure limiter affects night time, but not day time

wanton apex
#

i need to enable it to enable the hdr ingame

daring orbit
#

ill use sdr before native hdr, a lot of the time

late marlin
lucid thorn
#

But I don't think anything else works

faint bobcat
#

What Pearl is using btw

#

2008

#

Unc tech

vivid iris
ruby lark
#

You can uncheck the effects in reshade to keep original colors and keep the displacement shader toggle

wanton apex
#

do i need to change any configs?

#

or it should work out of the box?

late marlin
#

Ingame HDR has to be on aswell, right? At least this is how i have it and IT looks amazing

lunar quail
#

am i supposed to just magically know from birth where addons are pinned in this discord?

late marlin
lucid thorn
#

because context clues and a lifetime of living would help you understand icons šŸ˜„

sly vigil
#

Probably in the minority but I preferred how Kliff controlled before the patch, the weightiness added to immersion now it feels like a Tekken game

mortal wolf
golden scaffold
mortal wolf
#

No amount of 1 frame luminance should bump exposure

lucid thorn
#

Does Reno work as expected for everybody else after the patch btw? Or are most folks here still working as expected?

viscid wedge
#

careful clicking that

fierce quest
wanton apex
#

should i use vanilla or psychov?

karmic quest
tacit nexus
#

Where can i grt the reno files for crimson?

foggy dust
#

Look at this thread name.

worn sundial
viscid wedge
late marlin
#

Also for people who want to use multi frame Gen: use vrr (in my Case gsync), force vsync in Nvidia Control Panel, cap FPS 4fps below your refresh rate and set Motion Blur ingame to a low amount (at least) this masks most of the artifacts, keeps input lag low even at low base fps and it looks smooth af. Nvidia really should tell people this through a tooltip or Something because it's a massive game changer If you know how to do it right

mortal wolf
#

Cameras need to adjust exposure because they need to be able to capture the data for their sensors. Nonsense for game data since light data is generated not captured. Auto Exposure here exists for the human to see, so a human function makes more sense

tacit nexus
#

The stock hdr is dreadfulll in crimson, i have a lgc4 and most of the game looks grey

karmic quest
#

Another day of ShortFuse Science lessons.

restive roost
pseudo comet
radiant sluice
#

is someone using relimiter? what is the advantage of it?
I had to disable it, for some reason I get black screen with audio on v2.5.3 version when I turn on frame generation (4070ti)

late marlin
karmic quest
desert fox
restive roost
wanton apex
#

how much game brightness should i use?

restive roost
late marlin
crude marsh
restive roost
desert fox
exotic bridge
#

How many for 120hz and 280hz pls ?

restive roost
late marlin
restive roost
#

the cap is there to avoid vsync latency

lucid thorn
crude marsh
#

what other issues

lucid thorn
#

er

#

like the auto exposure

crude marsh
#

this context is relimiter

lucid thorn
#

ah, sorry

crude marsh
#

reflex in vulkan is a lot more difficult to hook into than dx

foggy dust
late marlin
#

Special k even Limits FPS at 138,58 or Something. But i Always have a hard time getting special k to work with reshade together. It's so annoying so i don't do it

foggy dust
#

That's the formula

lucid thorn
#

gotcha, that makes sense

foggy dust
#

Stop giving random numbers.

restive roost
mortal wolf
#

You can use DLSSFix probably so ReShade doesn't draw on dlssfg frames. Then frame limiting is better

crude marsh
#

thats part of the reason we have relimiter now, its working quite well but need to work out some issues with FG toggling off and on, just wanted a dumb simple pick a number in reshade

dapper lake
# foggy dust

just realised ive done the wrong number last time - i can raise my cap a whole 6fps

foggy dust
#

Eye can't see more than 30 anyway.

#

No point

dapper lake
#

310 to 316 lmao

#

frfr

late marlin
dapper lake
#

personally stop motion looks the same as 900fps csgo i dont get the big deal

subtle nova
foggy dust
dapper lake
#

i havent been following. Much advantage to relimiter over RTSS cap?

late marlin
#

I can't even watch series and movies at 24fps anymore. Motion Interpolation is a must for everything to me. I don't care about the artistic intent in this case

zenith finch
#

so is the general consensus to switch RR back to preset D ?

wanton apex
#

how can i send a hdr screenshot here?

dapper lake
minor rover
#

Had to put "dynamism" to 50 (neutral) because Renodx still too dark at 40 recommended at night.

foggy dust
languid raptor
#

Does the addon currently deactivate anything that can't be turned back on? I'm a little confused with the talk of displacement mapping and flickering shadows.

radiant pivot
late marlin
zenith finch
dapper lake
zenith finch
#

or am i confusing the two

daring orbit
#

Its E now, since the fukin update

late marlin
tame vault
#

What's the tldr with the new patch? Good? Bad? Fucked?

manic valve
dapper lake
#

but typically yeah no restart for optiscaler other than fg options i think

#

im sure some others too

late marlin
fresh smelt
foggy dust
fleet jacinth
#

why is the whole game boiling lol

ruby lark
#

Wow there's a dialogue/cutscene skip mod now, godsend

fleet jacinth
#

what did they do in this patch?

late marlin
manic valve
#

I think it depends on your input resolution

wanton apex
foggy dust
manic valve
#

Lower resolution has way more artifacting etc

late marlin
wanton apex
#

is this what it should look like?

dapper lake
#

reapplting e fixed leaf trails etc

wanton apex
#

ingame it looks more green

wanton apex
dapper lake
#

oops

manic valve
inner latch
#

Guys this addon makes too dark the nights i cant see shit. Any solution?

late marlin
#

Ok, what is this exactly?

dapper lake
#

why the hell

#

thats what the shader toggler bit was meant to be lol

#

left is before reapplying E

wanton apex
foggy dust
manic valve
golden scaffold
dapper lake
ember tulip
#

for AMD users seeing as the mod is still broken is specialk a viable option for getting better then windows autoHDR or nah

manic valve
# wanton apex do i need to calibrate hdr on windows?
dapper lake
#

only launched for sanity check on the reapplying preset E trick

manic valve
dapper lake
#

i noticed when trying different forced resolutions the game would randomly swap between E and D without changes other than forced resolution so god knows

foggy dust
viscid wedge
dapper lake
normal abyss
dapper lake
#

once i stopped ignoring the training of NOT spamming shit bosses got so much easier

wanton apex
#

in my monitor, it says that hdr is activated in game

dapper lake
golden scaffold
flint moss
foggy dust
dapper lake
normal abyss
viscid wedge
wanton apex
manic valve
viscid wedge
wanton apex
foggy dust
# normal abyss

You need the lettherebemorelight if you're using the custom auto exposure. Otherwise the lightsources are too dim.

dapper lake
manic valve
#

You disable Windows AUTO HDR

viscid wedge
wanton apex
wanton apex
foggy dust
manic valve
foggy dust
#

Fucking iPad autocorrect

normal abyss
dapper lake
#

okay so crimson desert launch flow is now load in, apply dlaa then drop to whatever you were on before and reapply preset E via opti... what the fuck is this game man

fresh smelt
dapper lake
viscid wedge
golden scaffold
dapper lake
#

fixes particle trail issues and general blur you cant see in the screenshot for me

#

lefts trails were making me want to cry

#

i can deal with it on super dark areas like under cars in games etc but not the fucking leaf flying accross my screen

desert fox
golden scaffold
foggy dust
dapper lake
crude thunder
#

Are we all RR off now or is there a fix to the shimmering?

dapper lake
#

might not be the case for you

wanton apex
supple summit
#

Guys, when i disabnle POM ingame, it works, as soon as i step a tiny foot in any direction it comes back and needs around 10 sec to go back again , is that behaviour normal ?

viscid wedge
wanton apex
#

ive used the hdr analysis shader

golden scaffold
foggy dust
#

I miss Windows Vista.

dapper lake
#

mentioned earlier - i noticed while forcing different resolutions to fix dlaa hdr bug (it was gone at 120% res and no other res) that each time i changed res it would randomly choose a different preset based on the resolution i forced in the config file - im still running that custom res so it could be the culprit for me (not at DLAA though)

wanton apex
#

this is with the windows hdr on where it feels more greenish

wanton apex
dapper lake
viscid wedge
deft pulsar
#

nooo the latest addon is broken on AMD?

foggy dust
#

Ayyymd

wanton apex
#

the first one is with it off

viscid wedge
exotic bridge
#

AMD gpu or cpu ?

dapper lake
#

just materials that are broken in latest or AE, AB and rendering to be avoided to?

foggy dust
manic valve
wanton apex
normal abyss
#

just looks odd

foggy dust
supple summit
#

Guys, when i disable POM ingame, it works and it's off, as soon as i step a tiny foot in any direction it comes back on and doesn't disable itself untill i stop and then needs around 10 sec to go back again , is that behaviour normal ?

viscid wedge
#

well at least their images are HDR..

#

kinda

dapper lake
#

how are you checking that lmao

crude thunder
#

He is in the walls

foggy dust
viscid wedge
foggy dust
deft pulsar
stone comet
#

shouldnt have had the amd gpu debuff šŸ˜”

deft pulsar
foggy dust
#

Forge saw what they had done, and that they were using 2004 tech and up and left for cigarettes. I'm sure he'll be back. Any day now.

quartz flame
#

this the latest build now?

viscid wedge
supple summit
#

Can nobody point me in the right direction ?

foggy dust
ember tulip
#

new stuff is good to if forge can fix amd the psychov14 tonemapper was so much better then the current working amd build

exotic bridge
fresh smelt
foggy dust
#

šŸ™ƒ

viscid wedge
wild fjord
#

Guys, I need some help. I installed ReShade and put the RenoDX mod file in the game folder, but when I press Home to select the file, it doesn’t show up among the files in the game folder

dapper lake
quartz flame
#

this first on the list

ruby lark
faint bobcat
#

Can someone also tell Pearl on twitter that they should move SSDM to happen before SceneShadowTiled. Rn contact shadows only ray march traces against the original undisplaced depth

Once you turn on displacement mapping, they all lack contact shadowing because V_DepthGreaterEqual uses a reconstructs depth

viscid wedge
restive roost
outer furnace
#

Did the devs nerf the sun in todays update? It literally looks like a white aspirin pill now without any lightshafts lol. it's not from Reno I think as it's still like this when disabling it

#

just smaller

supple summit
#

the mod is doing it but only when standing still

lofty quartz
outer furnace
viscid wedge
sand vector
radiant sluice
viscid wedge
wraith wraith
#

Hey guys, not sure so I prefer asking: is the latest build still broken for AMD GPU?

fresh smelt
tacit nexus
#

how do i load a addon64file is there a tutoral anywhere?

viscid wedge
#

same behavior @radiant sluice is describing

supple summit
wanton apex
#

@viscid wedge do you anything about smart hdr in alienwire monitor configs?

exotic bridge
tacit nexus
#

the entire colour profile is washed out

edgy coyote
viscid wedge
sullen salmon
#

Does anyone know how to disable the horizontal blur that happens at the bottom of the screen?

tacit nexus
manic valve
wanton apex
#

@viscid wedge can you lead me to a decision?

vale scarab
#

Autoexposure is now ok with add on more light ? What i need to turn off for now ? Ty

mystic jewel
viscid wedge
desert fox
#

Whatever the one was with PsychoV-14 in, I like the nights in it.

viscid wedge
# tacit nexus crosschecked it many times

Unfortunate. I'm on C2 but others with C4 and 5 have been fine. HDMI Deep Color, 4:4:4 passthrough, Warm 48, 100% pixel brightness. HDR Calibration app run, reporting 800 peak to Windows (picked up by RenoDX) then just using the Recommended option in Reno should be good. Very colorful. (this was an image captured using a test build with Psycho14, had the adaptive contrast cranked)

flint moss
#

Woah CD just reached new ath player count šŸ”„

vale scarab
mystic jewel
tame vault
#

Why was Psycho removed from RenoDX?

hardy owl
#

I found a bug with RR in interiors, Kliff's hair has white sparks. Has anyone seen this?

viscid wedge
tame vault
#

Ah sorry, thought I'd read higher up it had gone

normal abyss
mystic jewel
desert fox
#

ShortFuse? I think did one with PsychoV-14. Has 11 and 14 in it.

viscid wedge
#

Yeah there were a few test builds last night

mortal wolf
#

v14 needs some exposure rewrite in the game.

vale scarab
mystic jewel
desert fox
mystic jewel
#

Yea pretty much

#

This one has extras

rugged sequoia
mystic jewel
#

That I just don’t care about

mystic jewel
rugged sequoia
#

By trails you mean arrow trails?

#

And noise is the double image on some attacks?

mystic jewel
#

Nah I’m pretty sure it’s the rmb sword hits

quasi flicker
ruby lark
#

Is there a way to change the time in game with a command?

harsh tusk
#

Any ideas why this looks complete shit now? Tried wiping shader cache with ddu too and still the same

grim elk
#

turn off alternative bloom

viscid wedge
rugged sequoia
vale scarab
mystic jewel
supple summit
rugged sequoia
viscid wedge
#

I need to figure out why It won't let me upgrade Natures Echo past level 1. I meet the requirements.

viscid wedge
#

literally

supple summit
mystic jewel
wild fjord
lost fjord
#

Anyone else getting a fuzzy flickering effect to textures when RR is on after the update?

quasi flicker
fierce quest
#

I found a fix for the awful graphics btw.

ruby lark
mystic jewel
rugged sequoia
supple summit
quasi flicker
mystic jewel
viscid wedge
supple summit
mystic jewel
# rugged sequoia ok

Not sure how far you are in the game, but it's inside Arboria Castle whhich is where i found it to be easily noticable

fierce quest
#

For anyone that wants to solve the awfull looking graphics;

Step 1: Open steam
Step 2: Go to library
Step 3: Uninstall game
Step 4: Try again in 6 months

mystic jewel
wild fjord
foggy dust
robust gorge
#

after the update with the new mod the games crashes on loading just before enter the world

viscid wedge
supple summit
mystic jewel
fierce quest
supple summit
#

much appreciated

mystic jewel
#

for sure

quasi flicker
fresh field
#

i assume parralax occlusion is still borked af

mystic jewel
fresh field
#

my god, what a shit show

quasi flicker
#

Young people can detect black frame insertion at 400hz so 200

supple summit
mystic jewel
#

Ah fair

jade flame
#

Need more people to report the HDR + DLAA issue. It STILL isn't on the Known Issues list.
https://crimsondesert.pearlabyss.com/en-us/News/Notice/Detail?_boardNo=68

supple summit
quasi flicker
fierce quest
ruby lark
jade flame