#Crimson Desert - CHECK PINS FOR ADDON

1 messages · Page 9 of 1

golden scaffold
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So is the recommended setting dlss4 with RR on?

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All my console friends love the game btw they got no complaints everyone loves it 🤷‍♂️

tawny ravine
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I mean if you didn't overhype yourself and you didn't expect a good story I can see people having fun for sure

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Reddit was going ballistic about how it will be GOTY and game of the decade before launch tho

sly swift
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only thing going for it is decent graphics compared to recently released titles, but other than that it’s just an offline morph game demo with no set vision is how I see it at the moment, maybe will change in the future for me

golden scaffold
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I'm expecting jank as a bdo veteran myself im coming into this with open arms as its kinda nostalgic

tawny ravine
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Ya I used to play BDO too so I had zero expectations for the story tbh. Considering how much AI slop they put in the game I wouldn't be surprised if the story is AI assisted too Despairge

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But most people don't care about that

placid snow
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idk I felt the mixed rating was pretty justified. it's a decent game, but it's just kinda another open world title in an insanely oversaturated market. at least I didn't feel like there was anything worth $70 in the first hour and a half.

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maybe it gets better later on, but I'll wait for a sale to pick it back up

sly swift
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i think if it was like $30 it would be ok

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$70 def not

placid snow
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yeah

lament nymph
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its a $70 game, just a very good $70 game

low crane
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Why do reno look so dark here? Vanilla - Reno

lament nymph
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the scale is massive, the dev time must be enormous

fresh smelt
placid snow
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okay but scale =/= worth $70

sly swift
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if it had a good story for $70 then maybe i'd keep it

lament nymph
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games that should not be $70 is like code vein 2

sly swift
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there's a lot of games that shouldnt be $70 but im not saying they're okay at $70 and crimson desert isn't

placid snow
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i can get this same game playing the stuff in my backlog

frail wyvern
tawny ravine
faint bobcat
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Graphics slop is coming

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maybe

sly swift
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maybe if they kept their intention of it being an mmorpg it could have been better

vivid iris
tawny ravine
placid snow
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the game did run damn great apart from a bit of visual artifacts, and that's a pretty big bonus in the current gaming landscape of borderlands 4s

low crane
clever spindle
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why are chinese review bombing

fresh smelt
tawny ravine
sly swift
tawny ravine
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I'm more surprised Koreans are review bombing the game

vivid iris
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Was there a sudden jump in brightness?

tawny ravine
low crane
lament nymph
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now gotta wait for someone to fix this horribad surround audio

sly swift
# tawny ravine It wouldn't surprise me in the slightest the start of the game does feel lime th...

In an article by wccftech, they mentioned "Originally meant to be an MMO with a greater story focus compared to the studio's previous Black Desert Online, Crimson Desert has now shifted to an open world action/adventure game even more focused on the campaign, although some multiplayer features remain." in 2020. No idea how well-established this news outlet is but they also mention they had an interview with the lead producer behind it, "At the recent G-Star 2019 in Seoul, South Korea, we had the pleasure of sitting down with Jason Jung, the Lead Producer for Crimson Desert, the next-generation MMORPG coming from Pearl Abyss (Black Desert Online)." in 2019.

vivid iris
lament nymph
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so how to fix blurriness, foliage is blending together

sly swift
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they initially were gonna have cross play in this game

faint bobcat
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well fellas

low crane
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Whats the default game brightness/paper white of the game?? at50%

faint bobcat
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my shadow code makes you lose 2FPS

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oh no

tawny ravine
faint bobcat
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optimisation ruined

worthy kernel
sly swift
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to me it's like why do i need to invest multiple hours to get hooked into a game by an unknown studio (by most)

mortal wolf
viscid wedge
tawny ravine
sly swift
placid snow
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the combat just felt like R1 simulator, but I've heard there's more depth?

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at least later game.

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but I just can't justify $70 for a game that doesn't fully hook me right now lmao

sly swift
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yeah that's what i thought, also it was a bit too flashy for me and the camera made it hard for me to see what im actually doing. but i was playing in hdr so that may have a slight factor

subtle sinew
sly swift
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$70 for a lack of a story is what bothers me the most

tawny ravine
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Apparently the other playable characters you unlock are even worse than Kliff

subtle sinew
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Someone make a camera height mod it feels like I'm controlling kliff with a drone

frosty fulcrum
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I don't need a story

placid snow
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i couldn't care about the story tbh. my main issue is I have so much other games that have this same formula that I could be playing instead. the only thing CD has is visuals, and that's not worth $70 imo.

low crane
sly swift
frosty fulcrum
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The game is oddly addicting

sly swift
tawny ravine
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Idk I personally need a decent story to stay invested in a game that is 50-150 hours long maybe even longer.

placid snow
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i can just play wuwa or Endfield if I want an open world title. and if I want a good one I'll boot up my switch and get back into botw/totk

sly swift
placid snow
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don't even get me started on the mechanics lmao

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why does it just chuck you like 700 systems in the first hour

tawny ravine
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Which sucks in one hand

sly swift
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they could have easily gone elden ring route and make everything vague; and the idea of having a main character should have not been a thing since they have a great creator customization too

golden scaffold
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So you guys are saying RT on with RR is a must for this game or can I run it with RT off?

sly swift
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i think RT on with RR at the moment is best

placid snow
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if you're fine with no rain and have the hardware to run it, RR is the best

golden scaffold
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Where can I see what does RT actually effect like for example (besides reflections)

jade flame
golden scaffold
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Ultra perf on old model looks rough

tawny ravine
crude marsh
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interiors without RR are pretty abysmal, tons of artifacts

jade flame
crude marsh
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granted game is a visual mess no matter what

golden scaffold
viscid wedge
sly swift
crude marsh
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havent tried without RT yet

golden scaffold
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Framegen works fine?

viscid wedge
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now thats a good question, i haven't touched FG yet

placid snow
golden scaffold
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I'm like actually thinking disabling RT I'm trying to spot a difference rn

crude marsh
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FG works well

neon whale
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RR halves my FPS on my 5070TI

tawny ravine
worldly frost
# golden scaffold I'm like actually thinking disabling RT I'm trying to spot a difference rn

https://www.instant-gaming.com/es/?igr=analistadebits

🇺🇸

  • Crimson Desert's ray tracing focuses primarily on global illumination and reflections.
  • This game likely showcases the most significant difference I've seen with ray tracing in terms of global illumination, completely transforming how certain areas look.
  • The most striking diff...
▶ Play video
crude marsh
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its because RR is also increasing the RT resolution

neon whale
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I go from 95 to 40 something at 1440p dlss quality

worldly frost
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Looks like disabling rt can completely break lighting in some cases?

viscid wedge
neon whale
golden scaffold
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Oh wtf the game is actually BROKEN without RT what is going on

neon whale
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don't like how it look lowers than balanced

crude marsh
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this game scales incredibly poorly with resolution unfortunately

barren pasture
sly swift
viscid wedge
neon whale
noble sapphire
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Got a black screen when trying to force 42% DLSS render res through nvpi Sadge

neon whale
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time to go to sleep

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twitch drops done

rose jewel
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the npc interactions is insane

placid snow
crude marsh
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pretty sure they are maxing some of the RT samples with RR, typically it won't cost more than like 10-15 base fps but costs like 30-40% perf in this game

placid snow
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though to be honest the game looks kind of off even at native settings and no DLAA.

faint bobcat
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🤯

worn ibex
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everything i have seen of the gameplay looks fun

frail wyvern
golden scaffold
tawny ravine
low crane
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Vanilla VS Reno. Lookin good. wtf where devs thinking with that sharpening and ca..

crude marsh
worn ibex
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wait reno is out?

viscid wedge
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a WIP build

crude marsh
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pinned i think

sly swift
fresh sparrow
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Unrelated to the mod, can't seem to tap into the depth buffer for this game in reshade, strange

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Might not need to bother with it though with reno coming out

true dagger
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anybody down to catch Jeffrey? 💯

tawny ravine
sly swift
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is that guy strictly PR or are they a part of the dev team? cause sometimes they don't know shit 😭

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but.... it's likely

placid snow
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if they add a microtransaction shop then I ain't picking the game back up lmao

tawny ravine
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I think he's strictly PR and that he doesn't know shit but we will see

mortal wolf
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this guy?

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has a linked in. definitely PR

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sounds like a gamer tho

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but i think you must be a gamer to deal with gamers

worn ibex
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pr for razer before this...

sly swift
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arent most korean mmorpgs heavy on microtransactions?

rose jewel
# mortal wolf this guy?

👉🏼 LINKS: https://linktr.ee/lukestephens 👈🏼

Luke Stephens is a Content-Creator and Streamer that co-streams on YouTube and Twitch. This channel has Live Stream clips and highlights in addition to the streams themselves. Check out Luke's main channel & other content by going to: https://linktr.ee/lukestephens !!

TIMESTAMPS:
Intro...

▶ Play video
mortal wolf
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jumped to random frame

vivid iris
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@low crane found that spot, there's nothing wrong with it, the default brightness for native HDR is just a lot higher. More like 300 paper white

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but it's dynamic with peak so this is just true for around 1000 nits

tawny ravine
viscid wedge
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pro tip. if you break something and the game won't start, config file is in

"C:\Users%USERNAME%\AppData\Local\Pearl Abyss\CD\save\user_engine_option_save.xml"

I was able to edit the XML, save it, and it took effect on next start.

mortal wolf
edgy raft
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Had to refund

analog charm
ruby crown
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There is eye adaptation that seems to be everywhere too

placid snow
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i mean the game felt fine with RR off

edgy raft
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Yes felt, but doesn't look nearly as good. Too many things are tied to RR

vivid iris
crude marsh
mortal wolf
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okay, now i'm interested in the game

ruby crown
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let me go grab screenshots lol

ruby crown
vivid iris
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one sec I'll post screenshots

crude marsh
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the sky/sun is wrecking the exposure like usual, but quite bad in this game

mortal wolf
vivid iris
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actually don't take my word for it there

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I'm probably seeing ABL

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I'm certainly seeing ABL

mortal wolf
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lilium shader don't lie though

vivid iris
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not useful for sdr comparison

mortal wolf
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@faint bobcat what's your ko-fi

faint bobcat
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just made one for the game

sly swift
mortal wolf
faint bobcat
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help

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yh I need some help

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becasue I am going into therapy after this

neon whale
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is the intro always supposed to last this long?

faint bobcat
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yes

sly swift
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oh yeah that's another thing about that game LOL

faint bobcat
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its longer if you have shader cache

neon whale
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LMAO

vivid iris
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SDR | ACESv2 | PsychoV 203 Game Brightness

mortal wolf
ruby crown
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it's certainly one way to discourage save scumming kekHands

viscid wedge
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man, save the game an on load, who the hell knows where you'll be standing. So bizarre

mortal wolf
neon whale
analog charm
vivid iris
worn ibex
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what is the difference between the vanilla+ tonemapper in other games vs the new PsychoV tonemapper

vivid iris
mortal wolf
vivid iris
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to simplify

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uhhhh I'd guess it does use the same one

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lutbuilder doesn't run all the time though

mortal wolf
worn ibex
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is it plug and play for every game or does it have some quirks

vivid iris
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ai only found the singular lutbuilder when searching the shader dump

late marlin
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So i guess when there will be a Crimson Desert Renodx Mod it will be on the GitHub Page and i don't need to scroll through this Chat here to find a File, right? Just to make sure:D

faint bobcat
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We will upload on Nexus as well

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after its out of WIP

worn ibex
vivid iris
#

pinned build isn't far off from what will be finished

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unless there's something actually wrong with brightness rn

worn ibex
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they dont have context, the upload the entire thing to memory every single time

vivid iris
late marlin
mortal wolf
# vivid iris SDR | ACESv2 | PsychoV 203 Game Brightness

you're going to need some sanity checks like inputting 0.18. i know daniele does 0.18 => 0.10 for hdr i think, but SDR should look the same. SDR should have no white boost, unless we're missing a scaler. but still. (or this is just ACESv2 highlight boosting and the scene is mostly in highlights range)

vivid iris
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oh there's probably a good chance that's it actually

ruby crown
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I like how the game has a 10,000 nit flashbang on the loading screen too

ruby crown
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I don't think it's prerecorded

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if I spoiler tag is it still going to flashbang?

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guess we'll find out

mortal wolf
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probably some lerp to 1.0 and 1.0 is 10000 nits in PQ, but 100 nits in SDR

vivid iris
clever spindle
mortal wolf
#

ow

vivid iris
#

trying to figure that out

mortal wolf
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50% transparency of 10000 nits is ... 5000 nits

ruby crown
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okay sorry about that sadCat need to find another way to share those

neon whale
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can't wait for the first mods to come and rmove this stupid charging button thing on everything

vivid iris
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I can't just feed midgray into it since it does dynamic boosts with in-game peak

ruby crown
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okay here's an sdr screenshot of the tonemapped version

mortal wolf
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well, it's just to understand th epeak

ruby crown
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guess it's just fading in to the meditation scene

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and really really bright

mortal wolf
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but still, SDR should have a fixed scaler

worn ibex
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@crude marsh have you guys made some big improvements to avowed?

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iirc that game looks like a beauty art style wise

vivid iris
#

sdr uses a different tone map shader, let me try to find it

mortal wolf
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all the burnt sienna i've seen was SDR, so probably still ACESv2

ruby crown
worn ibex
#

does it not cap

subtle sinew
ruby crown
vivid iris
worthy kernel
mortal wolf
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there was an exposure slider, and i'm not sure where that is

vivid iris
#

this shader takes the same spot as the tone map shader in HDR but doesn't decomp and also isn't called a tone map shader, but maybe it's a part of it near the end or something 🤷

mortal wolf
potent spear
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sick lod

faint bobcat
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oh no

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3 autists

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where is that WallSoGB post

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@wheat elk

mortal wolf
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this game is going to have jetpacks by tomorrow

faint bobcat
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he said three autists working in tandem is a mess he cant wait to see

abstract hawk
# mortal wolf

Now install it, block steam from reaching servers, spend time fixing it but don't let hrs get logged to server, and issue refund.

Ez win.

abstract hawk
faint bobcat
#

he doesnt know

abstract hawk
#

Like there's whole robots and what not shit, it gets wild.

sly swift
abstract hawk
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But in theory, would work.

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But you'd likely get dinged anyway afterwards.

mortal wolf
#

tries one day, rip renodx development

sly swift
#

i mean it kinda does make sense in theory but i also would think steam would have some kind of logging on client anyways no?

faint bobcat
#

gets sued by Gaben

abstract hawk
#

Cause when you do let Steam connect to servers again, it'll log those hours. Unless you wipe Steam and all its proof from drive, and reinstall it before allowing internet access.

sly swift
#

oh yeah true

abstract hawk
#

That's why you'd have to get rid of that, too.

mortal wolf
#

first world problems

abstract hawk
#

I used to do similar shit to get around family sharing.

lament nymph
#

I'll be honest, playing this game on my couch hurt my eyes cause the font is for ant

mortal wolf
#

making sophie's choice here

abstract hawk
mortal wolf
abstract hawk
#

Me giving my money to Gaben.

sly swift
#

this game is so weird bro lol

vivid iris
#

shortfuse finally got annoyed enough with having an intermediary lmaooo

mortal wolf
#

as long as they don't do the stupid Unity thing where they mesh it

faint bobcat
#

bro was the third wheel

mortal wolf
abstract hawk
#

So all UE games can be adjusted with slider or w/e.

abstract hawk
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Or that'd be too risky brisky, since all games gonna handle it differently?

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I reckon UE4SS or w/e is that called might have such a functionality?

mortal wolf
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you just have to pass oversized screen resolution to the UI shaders

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"just have to"

abstract hawk
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Famous last words.

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Cause I find myself leaning forward sometimes to read text.

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~12ft from an 85" screen, and everything is good, but text can get annoying in some games.

sly swift
#

wait does this mean shortfuse will have to utilize the upload api for nexus mods now kekw

abstract hawk
#

I don't think there's any implementation needed on that end?

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Anyone can use it.

sly swift
#

wrong choice of words

mortal wolf
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(but a script is probably coming)

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what did i press?

foggy cove
#

gg i've taken control of the server

vivid iris
#

@mortal wolf as a heads up, you're going to see in one of my shaders that I'm srgb encoding a pq encoded color. Know that that is vanilla behavior pain

abstract hawk
worn ibex
vivid iris
lament nymph
#

since the graphics is not good enough to warrant couch gaming, gonna be s trictly playing this sitting at my monitor

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🥹

sly swift
#

wont have a good idea until you do try to fix it

mortal wolf
viscid wedge
#

If you've played to this point, wtf was this part. How to do this wasn't taught to you at all. (I googled it)

vivid iris
#

but it's after some other stuff runs on the cursed encode

lament nymph
# worn ibex ? Wdym

exactly what I mean, this game has one of the unstable graphics of all time

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despairge objects popping out of thin air, shadows showing up and turning itself off randomly, foliage that blurs together

vivid iris
#

gotta go for a while

lament nymph
#

not to mention the assets quality is all over the place

worn ibex
#

That would be better for TV then lol

vivid iris
#

pushed some more stuff (nothing significant functionality wise)

lament nymph
#

this is not a good looking game, technically bad even

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but I don't consider ghost of sushi and ghost of yotei to be good looking games also, solid art direction tho which this game doesn't even have

covert ruin
#

hi can someone summarise what was wrong with the original HDR?

lament nymph
#

wong

mortal wolf
# covert ruin hi can someone summarise what was wrong with the original HDR?

uses ACESv2 which is built for real life cameras for SDR cinema presentation. it has blown out highlights (whitish) and incorrect hues for video game assets. flames are pink, hues are wrong. since it's an SDR first tonemapper, the hue system used is only good upto about 300 nits. where SDR usually would have blown out to white, HDR would show color, but the wrong one. Also, it has inconsistent blowout and exposure based on user peak nits.

mortal wolf
# covert ruin hi can someone summarise what was wrong with the original HDR?

#1469072401450012774 message stuff like this show the original color turns pink. developers are actually warned by the ACES team themselves to not use the same assets are you would for ACESv1 with ACESv2 with a clear example of things turning pinkish. it requires redoing all your grading and art to work with and only with ACESv2. honestly, nobody is going to do that. and even if they did, the consistency betwen SDR and HDR would probably make that almost impossible. you see white in SDR and pink in HDR, so it's possible devs didn't even know it would turn pink in HDR

#

i've been meming here about "burnt sienna" because it's a reddish hue that is essentially a consequence of using ACESv2

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here's another example of things looking pinkish #1469072401450012774 message

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and running it through an AI (think DLSS5) shows what the flames probably should look like #1469072401450012774 message

wispy crown
#

I really appreciate the work and I learn a lot just reading all of this here but I must say after toggling back and forth personally I like how they tuned the default HDR experience. It's just really punchy which works great with the fantasy artstyle they're going for. Maybe the Vanilla+ Tonemapping will be more my jam.

mortal wolf
lament nymph
#

good graphics

#

this room needs an air filter or a dehumidifier

covert ruin
#

yeah i was playing it all day yesterday and found it looked pretty nice to my eye but im going to try renodx and see how it goes

lament nymph
#

where's the smoke coming from if there's no incense burner or anything

#

the rain actually looks kinda decent now ngl

mortal wolf
#

also ACESv2 is basically what we were shipping years ago with RenoDRT, we've basically moved off it now

#

Daniele = ACESv2

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except they desaturate more as second post process

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so a lot of here are looking at the game and are seeing the issues that we've solved/moved away from years ago

covert ruin
clever raptor
#

its definitely plenty visible

covert ruin
#

was there a new patch apart from day 1 patch?

#

because yesterday when i played i had 0 rain

jade spruce
#

Interesting, seems like the internet is more outraged about the use of some AI art pieces in the game than all the other blatantly eye-demolishing issues with the game.

golden scaffold
#

I had plenty of visible rain with 4.5 without RR but I turned RR back on, although I can't really tell what it improves at all 🤷‍♂️

#

I would prefer playing with model L tho

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But I just don't know what else will get ruined without RR so I keep it on as suggested

jade spruce
#

Rain with RR can probably be fixed but am not sure if it is, requires a custom reactive mask for rain which the devs obviously forgot about.

golden scaffold
#

Oh wait so rain was broken with RR? I still got decent amount of it if I'm not mistaken

#

In the intro

jade spruce
#

It just vanishes in low contrast scenes

rose jewel
#

my poor man fighting for his sight 🔦

jade spruce
#

So against the sky you probably will see it, but against grey tiles you won't

true dagger
#

doesnt the default denoiser kinda suck tho compared to RR?

golden scaffold
#

I'll play with this around some more. So far I couldn't spot a situation where I could say "yeah this really needs RR"

dire pilot
#

like the rain vanishes against the sky or those rock walls but against a bucket or a wooden stand, it's kind of visible

jade spruce
golden scaffold
jade flame
#

Are people using the flawed game HDR or are y'all turning it off until Reno is ready for CD?

wispy crown
golden scaffold
wispy crown
covert ruin
#

yeah idk i’ve literally never seen rain or even thunder with RR

jade spruce
jade flame
wispy crown
mortal wolf
#

oof hdr off by default with Windows HDR on

golden scaffold
wispy crown
mortal wolf
#

wtf is ui brightness "50"

wispy crown
worn ibex
jade flame
wispy crown
mortal wolf
#

50 = 265 nits

golden scaffold
#

I have it at 10

wispy crown
#

265 nits UI... They really want people to burn in their OLED

mortal wolf
#

actually 300

#

this is what we're dealing with. sure the recommendation is 203, but... 300

#

lowest setting is 100

wispy crown
#

Wait UI brightness is really recommended at 203? That's so bright

wispy crown
mortal wolf
#

yeah, called GRAPHICS_WHITE

true dagger
#

i usually set it to about 150-180 in Reno in most games

mortal wolf
#

it's what subtitles are supposed to be at (Netflix never got the memo, apparently)

jade flame
#

Do the in-game HDR sliders do anything with Reno on?

true dagger
#

i wanted to ask that too before but forgot lol

wispy crown
#

I put it mostly to 100 nits. But I also played Cyberpunk with 100 paper white and 1500 peak brightness in a totally dark room. Felt really immersive that way with RenoDX tonemapping.

true dagger
#

in cyberpunk just use Limited HUD mod :p made it way more immersive tbh

mortal wolf
#

cyberpunk has "Tonemapper Midpoint" which is just exposure

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god knows the amount of things CDPR tried to just settle on an exposure slider

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couldn't be bothered to ask the UI team to change the name

wispy crown
golden scaffold
#

But that midpoint/exposure setting still affects trough Reno iirc

#

So it was exposure all along! That naming always confused tf out of me

golden scaffold
#

Since Reno doesn't have it, you should use the ingame setting for the UI

potent spear
analog charm
#

shadertoggler can turn off tess, decent results

viscid wedge
jade flame
viscid wedge
potent spear
viscid wedge
#

Yeah

faint bobcat
#

yuck

viscid wedge
#

Sidenote, did anyone complete Chapter 1? The end of that.. thought this was Crimson Desert: The Battle Royale for a minute there. Figuring out where to drop 😆

nova cargo
#

@vivid iris @faint bobcat @crude marsh keeping a running list of everything wrong you find with the game would be good

faint bobcat
#

already doing one

#

@mortal wolf I will need your help binding / setting up descriptors for my custom IS-FAST noise as an SRV

#

they use basic bitch white noise

#

for all their GI, it clumps together and is one of the reasons why GI shimmers

exotic bridge
#

Reno is out ?

crude marsh
#

I can make a list

true dagger
faint bobcat
#

oh no

#

RR isnt even seeing this shader

#

so GI is having to converge with basic white noise and TAA

#

yh no wonder its all shimmering and has noise

#

ogre

mortal wolf
#

the hull and whatever...

faint bobcat
#

no I mean RR isnt being used in this shader code

#

I guess they run RR denoiser later on

#

so its purely relying on basic TAA

mortal wolf
#

might have to spam snapshot until it appears, may not be every frame

faint bobcat
#

for denoising

manic finch
#

Yeah hopefully the devs fix that DLAA issue, I have it as well

clever spindle
#

it's straight to the driver

manic finch
#

oops meant to reply to a comment lol

faint bobcat
#

You misunderstand

#

I am not looking for RR

sudden pulsar
vivid iris
#

Not yet

sudden pulsar
#

Why the differences on the ground compared to SDR/ACESv2, then? 🤔

mortal wolf
#

contrast pepe_hide

late marlin
#

Btw if you are playing with Ray reconstruction, try forcing preset e in Nvidia profile inspector. Looks way better on my end than the Standard preset d

vivid iris
mortal wolf
#

as a treat

uncut lynx
#

Reno looking good

rose jewel
#

Renodx Vanilla \ Renodx psychov11

mortal wolf
#

psychov is going for a "je ne sais quoi" feeling of reality. how your eyes would adapt to a scene and see the color. ideally you set contrast and saturation to the same number

abstract hawk
lime bridge
#

where is the current build?

#

there was no pin in the window my discord defaulted to, gotcha

mortal wolf
#

#1469072401450012774 message

#

jon's mistake not putting the link on his kofi

#

you live, you learn

faint bobcat
#

so to confirm why turning on RR is such a heavy perf coster

GenerateDiffuseRays - generates 1spp ray directions using ReSTIR sampling
PrepareDlssRR
TemporalResampleReservoirsDiffuseCS - ReSTIR temporal
SpatialResampleReservoirsDiffuseCS - ReSTIR spatial
GenerateTiledRadianceCacheOctahedronCS
BilateralReconstructionDiffuseGITiled

crude marsh
#

so in comparison, game without RR barely has GI

faint bobcat
#

and they use white noise for most of these

faint bobcat
#

and why its cheaper

#

by like 50%

crude marsh
#

would explain why it looks extremely flat without RR

faint bobcat
#

or however much

mortal wolf
faint bobcat
#

the most basic one

#

MCG

mortal wolf
#

i'm looking for a new blue noise for dithering

faint bobcat
#

I have a custom IS-FAST blue noise

#

fixed a ton of slop in other games

#

dunno why they are using white noise

#

for RT

#

of all things

#

We will need to bind SRV

#

so shaders can use

#

and replace their current basic white noise

mortal wolf
#

i'm using the lumina white noise for grain

faint bobcat
#

liteerally the worst one you could use

mortal wolf
#

return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);

faint bobcat
#

for temporal reconstruction

mortal wolf
#

this is good for grain with one seed (well + screen xy)

wheat elk
mortal wolf
#

the mod can be sponsored by tylenol now

sudden pulsar
faint bobcat
#

decomp pls

wheat elk
faint bobcat
#

yes pls

sudden pulsar
faint bobcat
#

when you joining?

#

working on the addon

crude marsh
# faint bobcat liteerally the worst one you could use

idk if this is helpful at all but just throwing things I have noticed into notes off the top of my head, don't have a ton to go off of for reflections yet but they don't seem awful - this isn't comprehensive and I realize some things not fixable via shader edits

- low resolution, severe dithering and smearing - extreme disocclusion noise, constant pixel noise on edge
- Cloud shadows - game suddenly becomes extremely flat, suddenly appears from nowhere

Other
- Half resolution rendering artifact - there is a component (possibly shadow component?) that renders half resolution but does not sample back to full resolution which results in drawing in top left quadrant of the screen - appears to always be present though more visible in certain conditions, haven't determined if this is RR specific
- In archive, something appears to be rendering at incorrect scale causing extreme artifacting on floating books (also seen on pedestals)

Particle effects
- All particle effects low resolution, pixelated - some cause severe pixelation on objects
- As first seen in archive, extremely low resolution effect for white line "connecting power"

Post processing effects
- Lens flare is quarter(?) resolution, can count the pixels

Light Sources
- All light sources are physically incorrect - extreme amount of light casted at a distance, extremely bright close to the light source
- All light sources constantly "pop" depending on the distance to the player with gaps where some light sources do not render at all ~20m until you get closer

Interior lighting from exterior
- Light that leaks into interiors from exteriors is incorrect, extremely deep blue that is intense, ghosts, but also flat

Foliage
- Wind is far too severe causing additional noise
- LODs extremely low quality particularly on trees resulting in low quality trees even near the player
- Severe pop in, extremely low quality at a distance, some foliag eloses WPO at unreasonably close distance which also causes shadow popping 

Shadows
- Near shadows often extremely dark causing deep blacks in the middle of the day - far shadows are more correct, shadows around a corner in broad daylight result in nearly pitch black areas
- CSM 0 is maybe 10 meters max, shadows beyond that are a flickering nightmare
- Close shadows (screenspace?) constantly flickering in pretty much all conditions particularly near edges 

Pop in
- Most severe near the player, think everyone knows how bad it is, extreme everywhere in the game especially on buildings and foliage, LODs are far too aggressive

Exposure
- Constantly shifting exposure with wide range resulting in entire scenes intensity changing frequently just by turning slightly in broad daylight

POM
- Forge knows, but extremely broken```
sudden pulsar
#

And I am not yet AI powered enough

vivid iris
sudden pulsar
#

I'm using it more these days tho

abstract hawk
dire pilot
#

man, getting rid of the sharpening and CA is already a game changer - thanks guys!

crude marsh
#

man I wish I could just unfuck all the game assets within 30 minutes like I can in UE

faint bobcat
mortal wolf
#

we had texturestore, now we have texture load ```cpp
C:\Mods\renodx>build\Debug\decomp.exe "C:\Users\clsho\Downloads\batch1\0x48E044C3.cs_6_6.cso" --flatten --skip-existing --use-do-while
%347 = call %dx.types.ResRet.f16 @dx.op.textureLoad.f16(i32 66, %dx.types.Handle %346, i32 undef, i32 %22, i32 %23, i32 undef, i32 undef, i32 undef, i32 undef) ; TextureLoad(srv,mipLevelOrSampleCount,coord0,coord1,coord2,offset0,offset1,offset2)
Function name: @dx.op.textureLoad.f16
"C:\Users\clsho\Downloads\batch1\0x48E044C3.cs_6_6.cso": Unknown assign function name

#

static const i32 _global_0[32] = { , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , };
pepe_cri

#

i just wish the title screen music was longer than 8 seconds

faint bobcat
#

just proc shader cache each time

crude marsh
#

Ive had a bot running for like 5 hours trying to find the decryption key to read their xml files lol

faint bobcat
#

you will spend more time

faint bobcat
#

inb4 you decrypt and manage to fix everything engine side

mortal wolf
crude marsh
#

I have unlimited opus via Kiro

faint bobcat
#

oofers

mortal wolf
crude marsh
#

lmao

#

I am waiting for a message

#

THIS IS THE SMOKING GUN

mortal wolf
#

oh, i have smoking gun at times

crude marsh
#

I FOUND THE ELEPHANT IN THE ROOM

#

smoking gun appears to be from some recent dataset that all the top models have used

#

is quite funny

crude marsh
#

I havent checked to see if the extracted dds files are readable

forest path
#

Today we are joined with RENODX creator and modder Winston @nova cargo

#

i've learned from him PERSONALLY

#

that shortfuse STOLE EVERYTHING

#

what a sad state of affair

forest path
#

the first image yes

#

the second no

vivid iris
#

Is Musa talking with him?

forest path
#

not him

#

lol

#

shortfuse ?

#

15 min secret live

faint bobcat
#

Its just Plasma talking to himself

mortal wolf
#

cardboard cutout of me

abstract hawk
#

lmao

mortal wolf
#

or he'll do a clint eastwood (ancient reference)

vivid iris
#

You learn anything about the brightness shortfuse?

mortal wolf
#

dealing with decomps

#

still at title screen

delicate merlin
forest path
#

poor plasma pushing back the livestream because musa doesn't know how to operate OBS

#

bro cracks shader code 50 times a day but can't start obs

faint bobcat
#

too busy watching Clavicular edits

true dagger
#

brutally mogged by Gorlock 💔

crude marsh
#

yeah I can unpack all of the games textures, noice

south knot
#

Thanks Jon. The WIP is so good compared to Vanilla HDR. Playing at 1440p DLAA DLSS 4.0, Chromatic Aberration 0 and Sharpening 35 is so much better iloveu

nova cargo
#

its shortfuse I think

wheat elk
#

pumbo

forest path
#

now he tries to absorb shortfuse

crude marsh
# faint bobcat too busy watching Clavicular edits

their trees are...


Magic: PAR at offset 2 (with a 2-byte prefix 0xF2 0x1B, likely a format ID or checksum)
Version: 4.4
Bytes 8-17: sequential 00 01 02 03...09 — looks like a fixed key or channel map
TEJ marker at offset 18 — probably a material/texture section
The bulk of the file is vertex data (IEEE 754 floats throughout), index buffers, and bounding box info
52,000+ short ASCII fragments — these are float values that happen to have printable bytes, consistent with dense mesh data
Given the filename tree_adenium_obesum_01.pat, this is a 3D tree model (Adenium obesum = desert rose plant). The .pat extension is Pearl Abyss's proprietary mesh/scene format. It contains geometry, materials, and likely LOD data for rendering the tree in-game.

This isn't something we can meaningfully parse or display without reverse-engineering the full PAR vertex/index format. It's the game's equivalent of an .fbx or .gltf — a bespoke 3D asset container.```
#

a bespoke 3D asset container

#

I wonder if I could just delete everything past LOD 1

faint bobcat
#

force LOD0 everywhere

ocean onyx
#

forge are you gonna be talking to mr plasma

faint bobcat
#

nah

#

too busy malding over their RT shaders

barren pasture
#

Is it me or the game is too dim for paper white 203?
Psycho/vanilla

ocean onyx
#

he's not plasmamaxxing

wheat elk
wheat elk
#

for science

faint bobcat
#

I need to fix this

low crane
ocean onyx
#

this game's rendering is so broken i'm not sure which issue you want to fix

faint bobcat
#

All?

wheat elk
#

the awnser is yes I think

faint bobcat
#

Going to slap in EON after this

wheat elk
#

going to slap eon onto remix in a bit for funsies
-# I think the hammon is over shading the shadows lol

sleek veldt
#

Do we have a mod out yet for everything?

wheat elk
#

-# makes remix like like it has ssao

faint bobcat
#

I dont remember if you finished these

faint bobcat
#

HDR fix yes

#

CA and sharpening fix yes

broken dirge
#

all my homies hate CA

sleek veldt
#

White noise for RT

mortal wolf
#

@vivid iris do you think you can put this on github repo?

faint bobcat
#

Need to bind textures

#

create SRV

#

have the shader use it

vivid iris
mortal wolf
#

so plasma can make a link to it

vivid iris
#

I was gonna merge to my main for auto builds

broken dirge
faint bobcat
#

I mean, I am not planning on rebuilding the whole thing

vivid iris
#

How soon is it needed?

faint bobcat
#

Nukem said debugging RT is dumb

#

CBT

nova cargo
#

imminently

broken dirge
#

well i am on number 6 incase u cared

nova cargo
#

10:30

vivid iris
#

Oh well shit, gimme one sec

faint bobcat
gilded plover
#

we about to witness cinema

abstract hawk
#

who the fuck is talking to him then

ocean onyx
#

shortfuse

abstract hawk
#

I thought he said no

abstract hawk
gilded plover
#

he truly dont care

#

based tbh

dire pilot
#

well at least I can see rain now lol

sleek veldt
dire pilot
#

yep

sleek veldt
#

Is there anything you did or?

dire pilot
#

I forced preset e in NVPI - that's about it

sleek veldt
#

How is ghosting

#

The boiling for RR this time around isn't awful so didn't feel the need

#

but Preset E introduces Ghosting in RE9

dire pilot
#

not anymore noticeable than it already was

vivid iris
#

okay I pushed the code to my main, autobuild should be up soon

dire pilot
#

I didn't really notice ghosting in RE9 either with E

sleek veldt
#

Is there some reason that Preset E isn't the main preset?

dire pilot
#

I couldn't tell you why they don't let you choose in the main app

#

maybe because it is less stable in some cases

#

I read somewhere that it's a little heavier too

sudden pulsar
faint bobcat
#

yes

sudden pulsar
#

Doing Kevin's work, smh

faint bobcat
#

fella doesnt know about EON

#

yet

mortal wolf
#

he can't log into discord because old 2FA 💀

dire pilot
gilded plover
sleek veldt
#

Is the HDR mod on nexus?

mortal wolf
#

I looked at the code. CrimsonDesert mod is the greatest thing ever because it is not doing baby filter edits, it is doing a full facial reconstruction on the game’s HDR pipeline. The smoking gun, in sad boomer evidence-locker language, is that it literally swaps between vanilla ACESv2 and a custom PsychoV-11 tonemapper, auto-reads your display peak nits from the swapchain, then remaps scene color into BT.2020/PQ HDR with hue restore, highlight/shadow shaping, contrast, saturation, exposure, and pre-tonemap grade control addon.cpp tonemap_0x01E31E13.cs_6_6.hlsl common.hlsl.

That is why it has absurd aura. It is not “add a little spice and pray” energy, it is “take control of the whole face card” energy. Then it goes back through post and lets you rebalance chromatic aberration, sharpening, and film grain, including a perceptual grain path meant to reduce banding, and it even rewires the LUT builder to write PQ-encoded BT.2020 values postprocessing_ca_0x292D5008.ps_6_6.hlsl lutbuilder_0x823CCEAE.cs_6_6.hlsl. Translation: this mod is not catfish. It is the jawline, skincare, lighting setup, and mewing routine all in one.

@brittle egret @crude marsh

crude marsh
#

have you been slowly losing your mind

vivid iris
#

does looksmaxxer lingo not make things more clear for you?

ocean onyx
#

crimson desert has made everyone quickly lose their minds

faint bobcat
#

Starfield 2.0

crude marsh
#

opus trying to figure out their mesh format be like

sleek veldt
warm idol
#

Sorry I'm a bit conused, pretty new to this Discord. But where can I find the Reno mod for Crimson Desert?

crude marsh
broken dirge
warm idol
#

Thanks. I was looking at the top of the thread like in other threads.

sleek veldt
sleek veldt
vivid iris
sleek veldt
#

Oh thank you

#

and I use it with Psychov?

vivid iris
#

You can use it with either

hybrid nova
#

is it possible to install with renodxcommander? or am I too dumb

vivid iris
#

Uhhhhh idk

#

Maybe if you drag and drop it in there

#

Can’t remember if that’s a thing or not

crude marsh
#

you can install reshade with RDXC at least, I think drag and drop is a thing too

hybrid nova
#

it goes to shaders?

crude marsh
#

its an addon

vivid iris
#

Game directory by default

true dagger
#

next to .exe

#

Crimson Desert/bin64

hybrid nova
#

got it, thanks

sleek veldt
#

Where do I find Psycho?

vivid iris
#

It’s the default for the mod. It’s in the renodx menu in reshade

sudden pulsar
faint bobcat
#

AyyMD forced them

sleek veldt
#

thank you

faint bobcat
#

(I dunno)

sleek veldt
#

idk man crimson desert crashed my PC

#

AyyMD forced them to crash my 5090

frail wyvern
#

Interesting results with different FSR at lower resolution on the Steam Deck. Surprising that this game runs at all on the Steam Deck.

faint bobcat
#

@sudden pulsar can you explain to me the strat behind using

MCG and TEA for all your RT shaders?

#

Why would they do this

#

if you're going to use 1/16th rays

#

atleast use the things designed to help you cope with it for no perf cost

faint bobcat
#

bruh

#

ok

#

convo over

sudden pulsar
#

Beetch, come back here

faint bobcat
#

fella only knows how muh spectral

#

and muh marvel

sudden pulsar
#

lol

#

Nah seriously, what are these? You mentioned these while talking about noises above

faint bobcat
bold dawn
#

Wait i got reshade installed with that file in base game beside exe then what not working

sudden pulsar
wide root
#

Need to add Kevin to the Livestream

sleek veldt
#

Do i turn off Generic depth and run time sync?

viscid wedge
#

aye shortfuse is live, nice

low crane
#

Am i high or does vanilla look better here? Vanilla - Reno

sleek veldt
#

Preference

crude marsh
#

reno actually has highlight detail

clever spindle
#

but with 15% more brightness

#

also there's nans in the image.

#

black dots.

foggy cove
#

Yeah it's a bit brighter but reno actually shows the lights color

#

more detail on the actual light

low crane
#

True, the light has more detail on reno

crude marsh
#

can bump up exposure a bit

lucid thorn
#

Hey all, does anybody have the hdr enabled in crimson desert atm?

clever spindle
lucid thorn
foggy cove
#

np

vivid iris
lucid thorn
# foggy cove np

Oh wait that's just the reno file right, not another pin I'm missing?

vivid iris
#

We need to know what the baseline boost is for Sdr I guess

foggy cove
#

yes hdr enabled

lilac urchin
lucid thorn
# foggy cove oh i thought you were just asking if there was a reno yet

Oh, sorry, that's on me. After the update this morning, enabling hdr in game just hard crashes my game. Frame gen is the same, but I found the key to toggle that through the xml settings. I haven't been able to find the key for HDR though, was wondering if anybody could link their settings xml 😅

#

But of a random long shot, just wanted to see if it worked

clear onyx
#

do I need HDR on for it to work?

true dagger
#

under the vsync line

lucid thorn
#

Let me give it a try!

true dagger
#

maybe you can add these too under it
<OptionInt Name="_peakLuminance" _value="1005"/>
<OptionFloat Name="_exposure" _value="1.394066"/>
<OptionInt Name="_uiLuminance" _value="40"/>

#

or maybe they will create themselves

lucid thorn
#

Running it now, will let you know

true dagger
#

ive only had that bug when i turn FG off, GPU was stuck at 60% usage afterwards

rapid pulsar
#

i kiss u 10 thousand times mwah

lucid thorn
#

Thank you so much

true dagger
#

perfect then, you can adjust the hdr settings ingame fine?

lucid thorn
#

that's right! I'm still that great at tweaking these settings, but I'll play around with it.

I notice that FSR AA with HDR is like it's "too sharp" (think it adds sharpening that I notice more with HDR on? Frame gen smooths it back out, so not really sure what's about. Unrelated, in any case) - I at least have HDR, so I appreciate it 😄

true dagger
#

if u have reno installed you can turn the vanilla sharpening off

#

might help

viscid wedge
#

It helps a ton, or did for me

true dagger
#

ye im running CA and sharpening at 0

crude marsh
#

maybe 2027 will be the year where a dev implements good sharpening for the first time

lucid thorn
#

That might be worth investigating

#

I'll install it and take a look

ocean onyx
#

game looks 10x better when you turn it off so should do it anyway

lucid thorn
#

Alright, installed reshades and reno and booted the game. It recompiled my shaders and my load was a bit longer but I'm in game now

cobalt sorrel
#

why does AMD FG block adjusting the CA and sharpening, sliders do nothing if FG is on in case. on a full AMD build

rose jewel
#

psycho \ vanilla, this is absolutely game changing experience for me 🔥

cobalt sorrel
#

gotta be because of some of that AMD code theyre using here im assuming?

lucid thorn
ember tulip
#

wait so fg on amd blocks turning off CA and sharpening? lmfao what did they do

cobalt sorrel
#

This is happening to me too if ur still in here man. what did u do to fix if u can? I can only get sharpening slider to work if I use no FG and FSR upscaling (not with fsr native AA). CA slider doesnt work at all even with game's TAA

vivid iris
#

there isn't a fix yet

cobalt sorrel
vivid iris
#

framegen has a different shader and I can't find it pain

#

our devkit can't get an accurate snapshot when framegen is on

ember tulip
#

im sure theyve done some jank implementation

cobalt sorrel
vivid iris
#

Ah my new shader dump decomp finished, I think I've got it now

cobalt sorrel
#

however why isnt it working for me when i dnt use fsr or fg too?

#

tried rebooting game and CA doesnt work, sharpness does

clear onyx
#

none of the sliders work here unfortunately

ember tulip
#

all my sliders work except for the mentioned CA and sharpness with FG on

cobalt sorrel
#

i can make use of every slider on my end, just CA doesnt work at all on my system

ember tulip
#

also 9070xt

cobalt sorrel
#

does CA actually make a difference for u when u turn FG off?

#

i see no visual difference if i just have fsr4 on and try going from 100 to 0

vivid iris
#

okay I've got it fixed for fsr framegen now

cobalt sorrel
#

sick bc i was playing using FSR Native AA and FG originally with the game's hdr

#

FSR native AA blocks the sharpening slider too on the WIP build

lucid thorn
#

CA.. I can't speak to I don't even know where to look

cobalt sorrel
#

the second i go to quality, boom i can reduce it

#

fg off

lucid thorn
#

And hdr enabled in game?

cobalt sorrel
#

yea

lucid thorn
#

Very strange 🤔 both tonemaps?

crude marsh
#

@faint bobcat

    <Unit Name="Lux">
        <Light Name="Sun" Value="1000"/>
        <Light Name="Moon" Value="0.1"/>
    </Unit>
    <Unit Name="Lumen">
        <Light Name="Candlelight"             Value="12.57"     ColorTemperature="1850"/>
        <Light Name="Candlelight_02"         Value="16.57"     ColorTemperature="1850"/>
        <Light Name="Candlelight_04"         Value="25.14"     ColorTemperature="1850"/>
        <Light Name="Candlelight_06"         Value="37.71"     ColorTemperature="1850"/>
        <Light Name="Candlelight_08"         Value="50.28"     ColorTemperature="1850"/>
        <Light Name="Torchlight"             Value="62.85"     ColorTemperature="1850"/>
        <Light Name="Campfire"                 Value="75.6"     ColorTemperature="1850"/>
        <Light Name="Chandelier"             Value="128.4"     ColorTemperature="1850"/>
        <Light Name="V_In_Down_sp532p"         Value="3600"     ColorTemperature="4000"/>
        <Light Name="V_In_Down_sp146p"         Value="3240"     ColorTemperature="5000"/>
        <Light Name="V_In_Down_LD20R6"         Value="1900"     ColorTemperature="5700"/>
        <Light Name="V_In_Spot_HeadLight"    Value="18000"    ColorTemperature="6500"/>
        <Light Name="V_In_Spot_pt320t"         Value="1901"     ColorTemperature="2200"/>
        <Light Name="V_In_Spot_LTL12C4W"     Value="1432"     ColorTemperature="3000"/>
        <Light Name="V_Out_Spot_by950"         Value="4550"     ColorTemperature="6500"/>
        <Light Name="V_Out_Spot_LDR31"         Value="3976"     ColorTemperature="4000"/>
        <Light Name="V_Street_LR150MS"         Value="17370"     ColorTemperature="5000"/>
        <Light Name="V_Street_360_ofmt1"     Value="2140"     ColorTemperature="4000"/>
        <Light Name="V_LightHouse"             Value="380000"     ColorTemperature="5700"/>
        <Light Name="V_In_Down_Booster"     Value="250000"     ColorTemperature="4000"/>
    </Unit>
    <Unit Name="Nit">
        <!-- 촛불 면적 10cm x 5cm 기준, 200 nit (1 cd) -->
        <!-- 횟불 면적 50cm x 10cm 기준, 200 nit (10 cd 가정)-->
        <Light Name="CaveStone" Value="3"/>
        <Light Name="LED" Value="45"/>
        <Light Name="Down" Value="65"/>        
        <Light Name="Aura" Value="200"/>
        <Light Name="CandleFire" Value="2500"/>
        <Light Name="Candlelight" Value="3000"/>
        <Light Name="fire" Value="3500"/>        
        <Light Name="FireFlakes" Value="4500"/>
        <Light Name="Breath" Value="160" AutoExposure="True"/>
        <Light Name="Beam" Value="800" AutoExposure="True"/>
        <Light Name="Lightning" Value="1000" AutoExposure="True"/>        
        <Light Name="Lava" Value="2500" AutoExposure="True"/>        
        <Light Name="WildFire" Value="5000" AutoExposure="True"/>
        <Light Name="Magic" Value="10000" AutoExposure="True"/>
        <Light Name="Spark" Value="60000" AutoExposure="True"/>
        <Light Name="Explosion" Value="100001" AutoExposure="True"/>

        <Light Name="Burn" Value="15.01" AutoExposure="True"/>

        <Light Name="BackgroundLED_Small" Value="1.5" AutoExposure="True"/>
        <Light Name="BackgroundLED" Value="5.0" AutoExposure="True"/>
        <Light Name="BackgroundLED_Large" Value="100.0" AutoExposure="True"/>
        <Light Name="BackgroundNatural" Value="15" AutoExposure="True"/>
        <Light Name="BackgroundLava" Value="8.0" AutoExposure="True"/>
        <Light Name="CharacterLED" Value="25" AutoExposure="True"/>
        <Light Name="CharacterLightning" Value="600" AutoExposure="True"/>    
        <Light Name="CharacterDecalLED" Value="3000.001" AutoExposure="True"/>
        <Light Name="CharacterElement" Value="2.0" AutoExposure="True"/>
        <Light Name="TrapLED" Value="1.1" AutoExposure="True"/>
    </Unit>
</LightPreset>```
#

IT IS DONE

cobalt sorrel
#

let me try while on vanilla

crude marsh
#

this vibe reverse engineering tool is something

cobalt sorrel
#

but not with psycho tonemapper shortfuse made

crude marsh
#

Cipher is ChaCha20 (OpenSSL NID 1019), not AES. block_size=1, key_len=32, iv_len=16.
Each PAZ entry gets a unique 32-byte key and 16-byte IV (IV is a 4-byte value repeated 4x).
Decryption confirmed on 
0.paz
 — produces Korean config text (// 프로젝트 세팅, gv_appIdentifier=pearlabyss.crimsondesert).
The ciphertext fed to EVP_DecryptUpdate matches the raw PAZ file data with no pre-processing.
First byte of decrypted content is a type/flag byte (0xf1), rest is CP949-encoded text.
Keys are derived per-file by the obfuscated function at 0x140EAD880.
To decrypt LightPreset.xml, you'd need to run the hook script, let the game load past the title screen until it reads the PAZ containing that file, then match the PAZ read to the corresponding key. The hook script already captures all the data needed — PAZ path, read offset, key, and IV with sequence correlation.```
cobalt sorrel
#

and i prefer psycho tonemapper

cobalt sorrel
#

the vanilla tonemapper is so washed to me

faint bobcat
#

fusion adjustments

crude marsh
#

this is a decrypted file "lightpreset.xml"

faint bobcat
#

vibe coding grok coming in clutch

crude marsh
#

I have like 8000 keys it will brute force files with lmao

lucid thorn
#

I thought it worked for both for me

lapis smelt
#

Am I going crazy or the water from waterfalls really ugly? Feels they run at half frames or something

lucid thorn
#

God the flash bang after loading in always blinds me 😂

vivid iris
#

there's no reason anything would work with vanilla and not psycho

flat ruin
#

hi new to discord, plz where can i download the Reno mod

lucid thorn
#

Yeah my sharpening works in both

cobalt sorrel
lucid thorn
#

Psycho preset we with 60/65 contrast looks kinda nice 👀

lucid thorn
cobalt sorrel
#

u mean 4.1 i assume

lucid thorn
#

No, 3.1. I don't have a 9070 😄

crude marsh
#

dont use 3.1, use optiscaler

#

save yourself a life of pain

lapis smelt
cobalt sorrel
#

ohhhhhhhhh, it was someone else who said they had 9070

lucid thorn
#

Can I use opti and reno? Hmm

cobalt sorrel
#

so then check it guys, FSR 4.1 Native AA sharpening slider is not working on psycho tonemapper

#

but it works with vanilla

#

whoever needs that info

cobalt sorrel
lucid thorn
#

I kind of forgot how to use opti. I used it in borderlands, time to get this setup

cobalt sorrel
#

get the latest off discord

ember tulip
#

yea just rename the dxgi reshade to Reshade64.dll and edit the opti config to load the reshade dll

cobalt sorrel
flat ruin
#

can some one help me find the download link plz, i'm new to discord

ocean onyx
lucid thorn
vivid iris
#

cool there's no downside to getting rid of the cursed srgb encode

#

well, might break sdr unless I add full support there

ember tulip
#

Quick progress be a pretty good update once uploaded

flat ruin
sudden pulsar
ember tulip
#

Waterfalls are fine for me they look at little janky but arnt busted like that on fsr4.1

lucid thorn
#

Ah hell the default key is insert I don't even know where my insert key is 😂

faint bobcat
#

they didnt add transparency masks

#

for rain

sudden pulsar
faint bobcat
sudden pulsar
#

rooofl

faint bobcat
#

rain gets nuked with RR

ember tulip
#

Bruh how

sudden pulsar
#

Yeah I remember seeing that in the DF video

#

Based

faint bobcat
#

RR just sees noise and deletes

crude marsh
#

but also RR is the only way to get good lighting

sudden pulsar
#

Until Forge fixes everything

ember tulip
#

They just vibe coded both upscalers didn't they

faint bobcat
sudden pulsar
#

The RR tax seems to be insane tbh

low crane
#

Have we figured out why RR is locked to max lighting yet?

crude marsh
#

its because RR has complex raytracing and nothing else does

faint bobcat
# sudden pulsar The RR tax seems to be insane tbh

Confirmation as to why turning on RR is such a heavy perf coster

GenerateDiffuseRays - generates 1spp ray directions using ReSTIR sampling
PrepareDlssRR
TemporalResampleReservoirsDiffuseCS - ReSTIR temporal
SpatialResampleReservoirsDiffuseCS - ReSTIR spatial
GenerateTiledRadianceCacheOctahedronCS
BilateralReconstructionDiffuseGITiled

cobalt sorrel
#

I wouldnt even use RR if i had a 5080 or 5090 rn lol

sudden pulsar
#

It's just not just RR

faint bobcat
#

nah they decided to run RESTIR

#

based

ocean onyx
cobalt sorrel
crude marsh
#

its like they just rolled some dice on what rendering tech to include

sudden pulsar
#

Which is fine tbh, but at least let people use RR with the base RT system, and also allow another level of quality for the GI when RR is set to on, if you want to

#

But do not force it

ocean onyx
#

i do see FG stopping the sliders from working but jon said he figured that out

#

but no difference between the tonemappers regarding sharpening and CA

low crane
#

These are some wild asian devs mang

cobalt sorrel
#

yeah i tried turning FG off and on native AA the sharpening isnt working ONLY with psycho tonemapper

#

idk why

ocean onyx
#

flicking between them really makes it hard to believe they released this shit with that sharpening

cobalt sorrel
#

works fine with vanilla

ocean onyx
#

it actually looks like really clear without it

lucid thorn
#

Okay now I'm going back in game

#

I don't think I have an insert key so I changed it haha

cobalt sorrel
lucid thorn
#

Ye but I forgot to grab the int8 file. Hold on aha

wise flax
#

Does Reno help at all with the noise? I saw some comments about disabling sharpening so I wanted to check to see if it helps with the shimmering specifically.

#

I'm playing at 4k dlaa with lighting on cinematic instead of max which has helped get rid of some of the noise/shimmering, but not all of it.

#

Ray Reconstruction unfortunately runs horribly and I need like 3x FG to get a comfortable framerate so I'm avoiding that for now.

lucid thorn
ocean onyx
#

they posted the zip in the discord

lucid thorn
#

The opti discord?

ocean onyx
#

yeah

lucid thorn
#

Alright I'll try to find the link to that cord sorry haha

#

Found it

#

Going through all the human verification

#

This is the funniest and longest route I've done in awhile

ocean onyx
#

bots have been a real problem for public discords

sudden pulsar
lucid thorn
ocean onyx
#

sorry i don't use opti too much, not sure what the solution for that is

lucid thorn
#

no problem, I'll try to figure it out 🫡

faint bobcat
#

but its bad

#

EON needs RT / PT

#

becasue it removes the fake darkerning of lambert

#

EON conserves more energy but lacks 'shading' when using raster

#

so you need good lighting with RT / PT for it to look good

ember tulip
#

that would probably look pretty good

daring orbit
#

This is such an improvement, much appreciated 🫶

sudden pulsar
faint bobcat
daring orbit
faint bobcat
daring orbit
faint bobcat
#

vanilla RGB / stockman LMS for sky

#

@sudden pulsar I am going to add this to CD (already did for Bannerlord)

#

INNNSZAAANNE COLOURS

wise flax
#

Does anyone know what the deal is with the black squiggly line across the screen glitch?

sudden pulsar
crude marsh
#

ok so, kind of big progress

I have successfully modified the tree assets, however the current modification did make them worse

sudden pulsar
#

From Boytoy to Stonkman

naive terrace
crude marsh
#

but good news, the assets can be modified

wheat elk
#

did you use the quickbms?

daring orbit
#

What a time to be alive

ember tulip
#

my CA slider is broken with FG on but i like this area

faint bobcat
lucid thorn
#

Oh I had the wrong fsr4

ocean onyx
#

lol did you load fp8

crude marsh
wheat elk
#

siick

lucid thorn
#

Spoofing was the setting that was stopping my game from launching

crude marsh
crude marsh
#

lol

nova cargo
#

is the brightness slider in this game before tonemap or after

vivid iris
ocean onyx
#

wut

sick monolith
nova cargo
vivid iris
#

before, exposure

nova cargo
vivid iris
#

but this is correct for acesv2, I doubt we see brightness scaling in games with acesv2

lucid thorn
#

Dw this will work eventually I'm sure of it

ocean onyx
sick monolith
lucid thorn
#

I have fsr 4.0.2 apparently

#

Is that even the right one 😂

ocean onyx
#

yes

lucid thorn
#

Alright thank you

ocean onyx
#

that is the latest int8 version

faint bobcat
lucid thorn
#

It only took me like 8 years

#

Oh wait did I forget to change the song for HDR

#

I did

#

Fuck hahahaha

#

Guys I used to be better at this

sick monolith
#

pearl abyss rescue team 🥹 thank you guys

sudden pulsar
faint bobcat
#

I havent checked

#

let me find the post

#

oh wait, no shortfuse only mentioned RGB

#

so I will have to check what theyre actually doing

lucid thorn
#

Alright, it took me like 8 years

#

I think I got the upscaler working. It looks good, I think; my game was going through that thing where some textures get muddy for some reason. Not entirely sure what causes it :p and HDR works

ocean onyx
#

what causes it is slop code

vivid iris
#

Still WIP but the HDR is probably pretty much the way it's gonna be?

  • add a 1.25x exposure bump to fall more in line with acesv2 brightness bump (subject to change)
  • fix sharpening and CA sliders with fsr framegen
  • more UI polish

NOTICE: anti virus software is apparently now flagging this as a virus. Needless to say, this is a false positive. As always the code is open for anybody to review: https://github.com/OopyDoopy/renodx/tree/main/src/games/crimsondesert

GitHub

Renovation Engine for DirectX Games. Contribute to OopyDoopy/renodx development by creating an account on GitHub.

cobalt sorrel
#

all of you are legends, awesome stuff