#Crimson Desert - CHECK PINS FOR ADDON

1 messages · Page 7 of 1

wispy crown
#

Still hope RenoDX will make it even better. Technically there might be a lot of things wrong with the implementation but the impact of HDR in this game is one of the better ones imho.

lament nymph
#

finally a wave of positive ppl

sudden pulsar
#

After the past two/three weeks of previews all over the Internet, anyone that thought it was going to be anything else but a free form/sandboxy open world need to get their eyes checked out lol

exotic bridge
#

Is a renodx mod planned for the game please?

faint bobcat
#

n

#

o

teal pumice
#

no

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unfixable

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Forge gave up

sudden pulsar
#

Everyone that played the game said it was not a “standard” story driven RPG

teal pumice
#

leave now guys

frosty fulcrum
#

I just went with SDR

lament nymph
#

but if it's not story driven, what's it driven by ... magic?

wispy crown
wispy crown
full quarry
lament nymph
#

I bet you feel rewarded rn

full quarry
#

But again

#

Gamers™️

mortal wolf
sudden pulsar
lament nymph
#

what I didn't expect at all is the dogshit color scheme and no actual options in this game that matters, even the graphics one with is the most extensive by far leaves out things

full quarry
#

I do think the games gonna stand as out as “oh this is why Nintendo did a fuckton of playtesting for those Zelda games” lmao

mortal wolf
#

you will need to throw psychov on the srgb texture input. and remove ap1 garbage

lament nymph
#

no " do you want fixed minimap, here's a toggle " ... no " light tilt to run instead of tap and no it's not a tap toggle also "

mortal wolf
#

maybe lights will be yellow not pink

sudden pulsar
lament nymph
#

I meant controls scheme

#

some reason colors stuck with me

lament nymph
#

I got brain aneurism

crude marsh
#

the colors just feel really wrong so, lines up

mortal wolf
#

We'll fix it in post
Post: RenoDX

crude marsh
#

light sources are so confusing

lament nymph
#

no " hey do you want ur text to be beeger cause some ppl tvs are beeg "

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no " ... hey what if we let you change your inputs for ease of use for controllers "

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no " do you want surround sound in 5.1 7.1 or headphones mode ... dolby atmos 3d audio perhaps?

faint bobcat
#

based

full quarry
faint bobcat
#

TVcels deserve to suffer

snow steeple
#

Don’t need all that just let me turn off chromatic aberration

faint bobcat
#

no

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CA is good

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and so is sharpening

crude marsh
#

I need 3D glasses for this game

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so much CA that has to be what its for right

lament nymph
#

no " hey do you want to wear helmets in cutscenes or nah " ... but instead we got " hey do ytou want to show accessories or not ? "

#

this game apparently went gold 3 months ago, they been sitting on their asses all this time

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counting all the pre order money

snow steeple
#

It does feel like one of those games that’s going to be patched for years and years

lament nymph
#

or one and done like black dix wu chang

#

updates ? we barely do those ...

full quarry
#

“Idk looks good on my setup 🤷‍♂️”

wispy crown
lament nymph
#

do they not have playtesters on controllers, don't these ppl tell the company " hey this feels horrible to play "

#

or maybe korean just built diffy

#

that's why lineage 1 is still among their top grossing game and that game is ancient

jade spruce
mortal wolf
lament nymph
#

tbh with you I barely see any pop in on my rig

#

it's more like the other things

ocean onyx
#

The other stuff is more distracting but the pop in is super obvious

crude marsh
#

wdym you barely see popin

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everything pops in

lament nymph
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like barely

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no shittin

crude marsh
#

are you closing your eyes

mortal wolf
#

human eye responds to flicker stimulus. popin is flicker

spare quartz
crude marsh
#

well, would get better FPS on unreal than this too undead

faint bobcat
#

Daily reminder, Kevin was right once again

#

This is why they didnt send him a review copy

ocean onyx
#

They didn't optimize floor shadow and partial prepassing

worthy stream
ocean onyx
lament nymph
ruby crown
#

Is this a bug or is this just the resolution it takes to run this at 120 fps on a console? kekpepehands

ocean onyx
#

I don't think it runs 120 fps at all

lament nymph
exotic bridge
#

Why is renodx not possible on this game?

ocean onyx
#

It is probably possible

mortal wolf
ocean onyx
#

They are working on it

lament nymph
#

what 120hz mode on console and tv does is that instead of 30 it runs at 40 fps

ocean onyx
#

Let them cook

exotic bridge
#

Oooh ok, great 😁

crude marsh
lament nymph
#

it looks to me like the vrs is doing all these things

mortal wolf
#

specifically, the game seems to be built for AMD hardware on PS5 and does a lot of things not commonly done in PC games, so tools need to be reworked

lament nymph
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rather than actual texture popping in

crude marsh
#

is it the tonemapping that is making these lights so unpleasant

lament nymph
#

it's 2 eyes and a big mouth

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enter and u die

crude marsh
#

I guess it seems like the one issue Forge mentioned with per channel stuff potentially but idk

lament nymph
#

if people loved oblivion many years ago when it came out

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ppl gonna love this many years later too

mortal wolf
lament nymph
#

I told someone during a job interview that I like the oblivion remake to get the job

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I didn't get it

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if they mention crimson desert in an interview again

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I swear to god

rough cliff
ocean onyx
rough cliff
#

have any of u guys tried disabling the blur yet???

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apparrently under accessibility options theres some blur thats on by default

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u can set to 0

lament nymph
#

Stronge I had to sold my soul to say that and they were like " not a good fit "

wispy crown
rough cliff
#

oh sick, i gotta turn that off

lament nymph
#

motion blur and camera shake is in the gameplay section in the settings

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or accessibility not sure

crude marsh
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accessibility

lament nymph
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either one it's weird motion blur is in there but not in graphics

mortal wolf
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oh god

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it is

ocean onyx
#

How do i add more motion blur

rough cliff
#

why do they hide all this shit in accessibility 😭

mortal wolf
#

i can't believe it

ocean onyx
#

It really doesn't have nearly as much as I would like

mortal wolf
#

time to ping the modders

faint bobcat
#

RenoDX modder emergency meeting

lament nymph
spare quartz
#

can't believe there's a death stranding 2 renodx. et tu film nerd kojima san

lament nymph
#

2 millions ppl

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2

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gonna go on their twitter and post a positive comment like " I'm happy for your success, passion is what's needed in the gaming industry and you guys have it"

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then see my karma goes up immensely

spare quartz
rotund raptor
#

How is the mod coming along?

faint bobcat
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it isnt

spare quartz
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is there more POM warping without ray reconstruction?

faint bobcat
#

yes

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RR is affecting POM

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making it weaker

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as to why I dunno yet

final imp
#

Anybody find the UI on ultrawide kind of small? Already set to 100 in the settings as default

tame vault
#

What is POM?

faint bobcat
#

parallax occlusion mapping

tame vault
#

Per Object Motionmblur?

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Oh lol

faint bobcat
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e,g the fake 3D effect

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for terrain

tame vault
#

Thanks

spare quartz
faint bobcat
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its already all giiga fucked as is

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vanilla just makes it even worse

wispy crown
#

Would you say for now it's best to disable RR or would you still use it for the better lighting? Still undecided between DLAA 4.0 or RR Performance.

faint bobcat
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RR dials it down

tame vault
faint bobcat
#

and wait

true dagger
#

rest in piss

faint bobcat
#

for RenoDX

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and fixes

wispy crown
#

RenoDX will help with RR bugs? That would be incredible

ocean onyx
faint bobcat
mortal wolf
faint bobcat
#

lets gooo

ocean onyx
#

Fucking lmao

true dagger
#

man the game rly looks ugly af on the native hdr, prob a must wait for reno

vivid iris
tame vault
#

❤️ you boys

vivid iris
#

it's unreal how messed up colors are

dire pilot
rotund raptor
faint bobcat
#

ACES never beating the allegations

wispy crown
faint bobcat
tame vault
jade kettle
#

Is there hope for this game? Like controls are abysmal and it looks like shit, but the game itself seems fun AF...

rotund raptor
true dagger
#

i dont find the controls to be bad (yet, im still at chapter 1), but the controls on controller feel so floaty, like i have 20 fps base, even tho im at like 70 before FG

abstract hawk
rotund raptor
#

the input delay is insane, makes it feel not fluid it all

abstract hawk
#

Revisit a lil down the line, so you can have a good time, hopefully.

ocean onyx
#

It doesn't even seem like input delay. Camera feels okay to me. But there is a huge delay on movement beginning

mortal wolf
#

DLSS slop and ACESv2 in the same week

hidden ivy
ocean onyx
#

They seem to be doing Rockstar movement stuff but with no real reason

crude marsh
#

you should try turning with a mouse

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its hilarious

vivid iris
#

the future is now

true dagger
rotund raptor
#

I use controller and it feels like arse

wispy crown
#

I don't mind the movement. Actually I even enjoy it. But hey I'm a weirdo that liked RDR2 movement too.

mortal wolf
ocean onyx
#

So is this the first game we know of with acesv2?

faint bobcat
#

actual V2 I think so

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BG3 has their own cusotm

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one

vivid iris
#

acesv2 so bad half of us were like "...maybe itm?"

mortal wolf
#

seems entirely 100% acesv2

sudden pulsar
faint bobcat
#

truly one of the most weeks of all time

mortal wolf
#

3 deaths in one week

jade spruce
#

ACES V2 wasn't avaialble before?

vivid iris
#

well, time to get to writing the code

ocean onyx
clever spindle
vivid iris
#

uhhhh I don't think so

clever spindle
#

ACES 2 basically looks like ITM due to MASSIVE MASSIVE desaturation

jade spruce
vivid iris
clever spindle
vivid iris
#

yeah it's...really bad

#

it looks like upgradetonemap with no extras

clever spindle
#

i'd be curious to see if they tweaked the params

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which are not meant to be touched as they are all hardcoded to random values they picked

clever spindle
#

and consistent with SDR.

rough cliff
#

is this the first game to use acesV2?

clever spindle
#

yes.

vivid iris
#

the hues in this game are really bad

clever spindle
#

UE 5.8 has ACES 2 as option and will be the only way to do proper HDR in UE 5.8

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they removed ACES 1 HDR

rough cliff
#

hopefully that is a good thing

mortal wolf
#

"proper"

clever spindle
#

but by default UE 5.8 uses the filmic tonemapper

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and if u enable HDR

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it will do inverse tonemapping

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interpreting the filmic tonemapper as ACES 2 SDR, reversing it

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and re-applying ACES 2 HDR

clever spindle
#

i don't get the hype

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maybe if i had it running on my screen it'd feel better

rough cliff
#

the game honestly looked quite pretty with native hdr on my monitor

mortal wolf
#

now we can say Vanilla (ACES 2)

clever spindle
#

it's like overly saturated and desaturated at the same time?
crushed blacks but also washed out.

jade spruce
#

it just hits all the stimuli for the saturated and bright = good crowd

mortal wolf
#

and spread the word

clever spindle
#

I don't know. it feels random.

mortal wolf
clever spindle
clever spindle
jade spruce
clever spindle
#

just moving sliders randomly until it looks good on their LCD

crude marsh
#

yeah the colors look extremely wrong, all of the bad things all at once in weird simultaneous ways

jade spruce
#

maybe it also looking weirdly different is attracting people as this alien thing?

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people are desperate for new stuff

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everything started feeling samey, especially with the UE5 dominance

crude marsh
#

I mean its objectively bad, everything blown out, crushed, incorrect hues, saturation is weird all at the same time

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all of the light sources are awful

vivid iris
#

this is the untonemapped image @clever spindle

jade spruce
clever spindle
mortal wolf
#

not botched either

vivid iris
#

but then it was so desaturated per channel didn't make sense

mortal wolf
#

acesv2 is custom desat over tonemap by luminance

#

with hellwig as hue processor

golden scaffold
# clever spindle

Idk what I'm looking at but I really like the psycho? It's just the what looks like blowout that feels that adds some depth over gamut mapping (sky is punchier too) I just like my HDR this way

#

All others are poopoo

mortal wolf
#

acesv2, like AgX, it blows out to white in SDR before you can tell, so they probably didn't notice how reddish and pink it is

vivid iris
ruby crown
mortal wolf
#

@vivid iris show us with psychov-11
#🧪lab message

#🧪lab message

ruby crown
#

For those who liked it, that is

crude marsh
#

the lighting barely works though

ruby crown
#

Random reviewers don't know that kekpepehands

mortal wolf
crude marsh
#

there are some scenes that look nice

clever spindle
#

and they copied ACES 2 from UE once 5.7 came out.

mortal wolf
#

nobody has by-luminance assets

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they don't exist

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aces is for arri cameras, not CGI. always has been

clever spindle
#

albedo are theoretically not affected by per channel tonemapping.

vivid iris
#

I don’t remember old footage of the game looking the same yeah

faint bobcat
#

yes

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rememeber the memes

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of the face

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I havent seen that now

clever spindle
faint bobcat
#

of giga cursed pink tomato red skin tones

mortal wolf
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even so, human eye doesn't see 1000 nits red the same at 30 nit red

clever spindle
#

especiall y given tonemapping isn't by channel already

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the art is semi ready for a proper tonemapper

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except fire

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but it's not so bad

mortal wolf
#

aces "fixed" their own per-channel-on-ap1 issues by using luminance-on-ap1

vivid iris
#

The fire is actually a proper red yellow

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I looked at it with max channel and luminance tonemaps already

mortal wolf
#

they created the problem they were "fixing"

elfin niche
#

Hdr fix coming !

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?

wispy crown
#

So I wonder I've never seen the process of creating a RenoDX mod. What else needs to be done to create it?

mortal wolf
#

since the game already has hdr support, it's just shader replacement

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so dump shaders, modify shaders, package up

wispy crown
#

Ah that makes sense. Probably just a lot of work finding all the shaders.

elfin niche
#

And death stranding 2 have hdr support but have fix

mortal wolf
#

only this game has so much AMD hardware centric 16bit half-float math, decompiler has to be tweaked

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we may not have realtime user grading though, if the lutbuilder doesn't run every frame

vivid iris
#

acesv2 is just not good looking

mortal wolf
#

they followed the ikea instructions, but you still end up with a cheap product in the end

wispy crown
#

I just wish they would give me the paperwhite value in nits instead of a random stupid number like 50.

clever spindle
#

add bugs

vivid iris
#

it's cause it's not paper white

clever spindle
#

claim glory for fixing your own bugs

#

wait for 🥳 emoji 😄

wispy crown
clever spindle
#

if you set paper white to ~20 nits

spare quartz
#

so its not ITM but proper hdr already

clever spindle
#

things will be colorful

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(still desaturated)

vivid iris
clever spindle
wispy crown
#

I always thought paperwhite and peak brightness are the two relevant settings when everything technical behind the scenes work.

clever spindle
#

it will not even try to answer tonemapping questions anymore

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it literally just tells you how ACES 2 does it

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gospel

spare quartz
#

time to clean the context(kill it)

clever spindle
#

however, they might be boosting saturation before ACES

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because in UE it looks a lot more desaturated

mortal wolf
#

ACESv2 put their faith in Hellwig which is only based on data models upto like 300 nits or something. useless for HDR

rough granite
#

Why didn’t they put RT shadows for the sun … the shadow map flicker is insane at few meters

worthy stream
faint bobcat
#

copied

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not UE5

worthy stream
#

would it be allowed to just copy it?

faint bobcat
#

theyre not copying UE5

clever spindle
#

was this at another time of the day?

worthy stream
#

oh I see what you mean

faint bobcat
#

they're taking UE5 ACES v2 code

vivid iris
#

and I had the wrong color space iirc

crude marsh
worthy stream
clever spindle
#

is this without grading and aces? or just aces? it seems like there's a blue tint.

mortal wolf
worthy stream
#

that makes more sense

clever spindle
#

either way, neutral looks miles better.

mortal wolf
#

they have the full gamma and gamut table as textures

rough granite
crude marsh
#

nah the devs are implementing and its using surfels

rough granite
#

Ah? Do you have a link about it? (or surfels is a joke I don’t understand)

low crane
#

Big ups to the hardworking reno devs working on this.

crude marsh
wispy crown
rough granite
#

It can’t be worse than seeing 100 pop ins either shadows or small details every 10cm you walk, it kind of make me want not playing

lapis smelt
#

It legit looks like your character has a nature god power and flowers grows where he walks

crude marsh
#

lmao

wispy crown
crude marsh
#

they have achieved worse performance with worse visuals

#

so

rough granite
#

But as always, allow the option to go higher for people with the hardware

#

I’d take a 40fps / 120hz on a 5090 if it means less pop in

wispy crown
#

I honestly know not many games that achieve that kind of visuals on consoles. Maybe something like AC Shadows? But that looks absolutely horrendous with distant details.

rough granite
#

AC Shadows on PC was gorgeous imo

crude marsh
wispy crown
#

Totally agree AC Shadows is insanely cool but also much more restricted than Crimson Desert from a open world perspective.

spare quartz
rough granite
#

RTX6000? Like a pro GPu?

crude marsh
#

yeah the one 10-15% above a 5090

wispy crown
midnight blade
#

Hey, any way to remove chromatic aberration ?

crude marsh
#

not yet

wispy crown
midnight blade
#

I see, thanks

spare quartz
wispy crown
#

Honestly I feel like Witcher 4 will have so much custom tech inside their UE5 branch.

lapis smelt
#

It obliterated the scene

spare quartz
wispy crown
crude marsh
#

biggest thing from witcher will be foliage tech, foliage is #1 thing that kills every game

wispy crown
#

I think the NPC stuff will be even bigger especially for Open World Games.

mortal wolf
#

foliage is the type of thing that is massively improved with tensor cores because they're literally trees and branches

sleek veldt
#

anyone notice with RR on your textures look flatter in some areas?

wispy crown
sleek veldt
#

What is POM?

wispy crown
crude marsh
#

some would argue that is preferable because the games POM is buggy

sleek veldt
#

Ah

smoky brook
#

bug or fix for POM jitter?

sleek veldt
#

I really like this game, I hyped myself up correctly

#

Idc for story, just wanted a world to explore with hard fights(i'm ill prepared)

crude marsh
#

the gameplay itself seems potentially cool, just have to get past everything around it

worthy kernel
#

they rewrote the engine every year to get the most performance possible!!!!

crude marsh
#

🙁

sleek veldt
#

I am on a 5090

rough cliff
#

i find it a bit too blurry for me with RR, and i wish it looked better without RR

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damn

sleek veldt
#

so I think i'll be a little biased

rough cliff
#

im on a 4080 super at 1440p

spare quartz
rough cliff
#

and i cant sustain 60fps with dlss balanced RR

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also anything below dlaa looks way blurrier than it should

polar crow
#

sad RR takes so much fps I turned it off for now :/

sleek veldt
#

But with RR Perf mode x2FG at 4K getting 150-160FPS just about in a lot of areas

rough cliff
rough cliff
#

is it not blurry?

#

i find it looks way blurrier than other games at the same dlss level

sleek veldt
#

I don't think so

wispy crown
rotund raptor
crude marsh
#

for me with an RTX 6000 at 5k x 2k dlss balanced the FPS is pretty abysmal, 45-50 base

rough cliff
#

maybe its mostly an issue below 4k, thats a much lower input res

crude marsh
#

the resolution scaling is really bad

sleek veldt
#

I felt like it was blurrier at higher res due to over sharpening with DLAA

rough cliff
wispy crown
#

Wait until you have daytime rain with RR on. It's so incredibly bad. Game looks like rendered in 720p

chrome sun
#

chromatic aberration make it a lot blurry

rough cliff
#

apparently there is some blur setting in accessiblity

sleek veldt
rough cliff
#

but i think they fucked their upscaling

sleek veldt
#

instead of that glitch of it being invisible

rough cliff
#

it seems to use low res samples when using upscaling

crude marsh
#

yeah, Forge mentioned the upscaling is broken

rough cliff
#

instead of output res samples

chrome sun
#

only setting for motion blur and dof

rough cliff
crude marsh
#

there are multiple things that are broken relating to upscaling

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theres also a bug with I think one of the shadow components where it renders at half res but doesn't sample to the full screen

sleek veldt
wispy crown
#

RenoDX mod release in 10 minutes that fixes every single visual bug of the game including LOD bigBrain

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Makes RR Ultra Performance look like proper 8K™ image

foggy cove
crude marsh
#

so you get something that renders in the top left quarter of your screen instead of the whole screen

sleek veldt
#

8K UP with 2x FG looks pretty good tbh

chrome sun
sleek veldt
#

That's for motion blur if I am not mistaen

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I turned it off and it looked like no blur but I like it at 100 for some games

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this is one

sleek veldt
#

Witcher 3 is $10

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for complete edition

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should I grab that?

mossy gust
#

of course

foggy cove
#

Really hope it’s possible to unlock vram

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Make use of my 4080s

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It’s enough the 5070ti beats it already

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Is it even limited or is VRS just making it shit

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Trick question

rough granite
#

wonder if we could disable screen space shadows as they are popin a lot on vegetation

sleek veldt
#

Y'all don't like to see pumpkins popin on screen

faint bobcat
#

that would nuke half the visuals

wispy crown
#

I really wanna disable VRS

vivid iris
#

psychov with acesv2 curves by luminosity

faint bobcat
sleek veldt
#

Is the ingame HDR implementation really that ass?

vivid iris
#

though idk how much I care to keep the acesv2 curves

mortal wolf
vivid iris
#

hardcoded the lutbuilder to go to 10k

mortal wolf
#

also show flames

faint bobcat
vivid iris
#

wait is that what you linked earlier?

rough granite
faint bobcat
crude marsh
#

I am also making a tool to extract their game files

faint bobcat
#

if shader decomp works I can see

mortal wolf
vivid iris
#

sorry I was outside lol

#

scrolled up and found it

faint bobcat
#

gib us LOD fix

wispy crown
#

Just vibe code nanite into their engine bigBrain

faint bobcat
#

and LMS for their reyleigh

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isntead of cope RGB

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diabolical

wheat elk
flint moss
#

Damn I wish I didn't care about visuals so much, im sure I would enjoy this game a lot more if I didnt

mortal wolf
wheat elk
#

it's been invaluable in getting Halo CE working with RTX Remix

abstract hawk
#

If anyone wants to throw that in background to farm drops.

vivid iris
#

wait what you did in cyberpunk is something I already did more or less lol

#

anyway yeah much like the untonemapped image it just looks better than what they did

nova cargo
vivid iris
#

I guess the route forward for this game is to have a basic vanilla+ that fixes the exposure control, and then have a default mode in the mod that actually looks good

#

anyway here's psycho

mortal wolf
#

flames please

#

all i see is pink red interiors on youtube

vivid iris
#

they look like fire

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and yes the flames in this game are either white or pinkish normally

forest path
hybrid nova
#

should I use hdr 10 gaming plus via hdmi cable to fix this game hdr? its so dark and settings dont seem to fix it

wispy crown
vivid iris
forest path
#

it does nothing but set peak brightness for you

viscid wedge
#

I truly love the water that falls in angles.

vivid iris
#

my dog making sure I can't focus for more than 2 minutes at a time is fuckin me up

forest path
#

i've tested several games on my s95d and it did nothing valuable

nova cargo
forest path
#

the only HDR fix is renodx, or luma framework

forest path
nova cargo
#

Dolby scientism

hybrid nova
forest path
#

you consulted a what

hybrid nova
#

gemini lol

wispy crown
#

What the hell

vivid iris
#

gonna tune out for a bit and focus on writing this addon

forest path
wispy crown
mortal wolf
#

watching this dude's stream, all that burnt sienna is disgusting

manic finch
#

thanks for the work put into this! Can't wait to use it

forest path
wispy crown
forest path
#

the game has no reason to behave different

clever spindle
hybrid nova
wispy crown
viscid wedge
#

G6 doesn't even use DSC so it should be exactly the same with either

#

scratch that, they both require DSC

#

so in the end, still the same

hybrid nova
#

I see, so I gotta wait for reno then

wheat elk
#

worth it tbh

crude marsh
#

I am gonna try it out

wheat elk
#

I've waited 3 years to get Halo CE properly working with Remix lol
using the copilot pro free trial was so worth it

rough granite
#

guys we can catch butterflies and flies, I excuse them for the technical mess

teal pumice
viscid wedge
spare quartz
wheat elk
#

I couldn't imagine spending that kind of money on tokens

#

my monitor was around that much

barren pasture
#

IMHO super based first impression

rough granite
foggy cove
teal pumice
jade flame
#

It's pretty crazy how some things spawn in like 18 inches from the characters foot at times.

teal pumice
#

🤷‍♂️

#

secret sauce for optimization

#

runs on a gtx 1050ti

lyric aurora
crude marsh
# rough granite I have your mum, fix the game or else

well so far

0x0000000144D03088: _pointLightShadowNearClipScaleDepthBias
  xref: 0x00000001427B376C (lea rdx, [rip + 0x254f915])
  xref: 0x00000001427B389C (lea rdx, [rip + 0x254f7e5])
  xref: 0x00000001427E731B (lea rdx, [rip + 0x251bd66])
  xref: 0x00000001427E735A (lea rdx, [rip + 0x251bd27])
0x0000000144D03110: _dynamicMassiveShadowDistance
  xref: 0x00000001427B2DCC (lea rdx, [rip + 0x255033d])
  xref: 0x00000001427B2EFC (lea rdx, [rip + 0x255020d])
  xref: 0x00000001427E6D8F (lea rdx, [rip + 0x251c37a])
  xref: 0x00000001427E6DCE (lea rdx, [rip + 0x251c33b])
0x0000000144D06050: pointLightShadowNearClipScaleDepthBias
  xref: 0x00000001427E7347 (lea rdx, [rip + 0x251ed02])
  xref: 0x00000001427E74A2 (lea rdx, [rip + 0x251eba7])
0x0000000144D060D0: dynamicMassiveShadowDistance
  xref: 0x00000001427E6DBB (lea rdx, [rip + 0x251f30e])
0x0000000144D29C38: _check__cascadeSize1
0x0000000144D29C50: _cascadeSize1```
rough granite
crude marsh
#

just remove the ground and the grass bro

faint bobcat
flint moss
# teal pumice

Maybe the devs want us to stand still all the time and appreciate the rocks

faint bobcat
#

time to vibe RE

#

OHHHH NOOOOO

#

if ound why POM is soo dogshit

#

fUKKK

#

memmm

#

never cook

rough granite
#

Point lights are not really sun?

teal pumice
crude marsh
wispy crown
faint bobcat
rough granite
#

also brown font on brown background kekpepehands

viscid wedge
#

art direction on point

wispy crown
covert ruin
#

so has it rained for anyone in game? i got RR on and haven’t seen rain and got like 7 hours in

viscid wedge
wispy crown
covert ruin
viscid wedge
sleek veldt
#

I could see rain

rough granite
#

Not familiar with that? Readability standard?

wispy crown
#

Rain with 5120x2160 RR Performance.

crude marsh
#

my eyes

sleek veldt
#

I see rain

crude marsh
#

why is there so much CA undead

karmic void
faint bobcat
#

**Why POM / displacement flickers **

  1. Grazing angle division instability
  2. WaveActiveAnyTrue() branching is dogshit
  3. DeformedPushConstants_m0[4].y is a per drawcall push constant with no temporal smoothing so any time something changes e.g their abysmal pop in you get massive terraforming

Stairstepping at intersections

  1. SV_DepthGreaterEqual on FillHolesDepthDisplacementPS causes displaced depth to only move away from the camera, never closer. POE II went over this. Z-test is fucked and theres no smooth transition for materials

  2. Half res tile structure so it snaps badly

Warping

  1. Flat bias in ReconstructBehindMaterialsCS, so even terrain that should be 'flat' stll gets forced height. When two or more materials both have the same height its ggs when they merge
  2. BackgroundTilePS decodes packed normals → bilinearly blends them → re-encodes. ReconstructBehindMaterialsCS decodes them again → blends → re-encodes. (slop on slop on slop that ruins quality each step of the way)
  3. Projection formula mismatch
mortal wolf
#

burnt sienna brings me back to grade school

crude marsh
sleek veldt
wispy crown
sleek veldt
#

When I was playing and I switched between the 2 the difference was minimal and I was in town so no far distances

wispy crown
#

Just you have no idea how bad the flicker is with RR on unless you experienced it in motion.

#

It's legit the worst I've seen in a long time. At night it's fine but at daytime...

sleek veldt
#

I am glad I don't noticeit

wispy crown
#

Maybe mine was just a very unlucky scene

sleek veldt
#

So best way to play the game? just RT with max ligthing? is cinematic the only possiblity without RR

rough granite
#

The game does teach you what is water and bread. I guess by the time I read the codex game will be fixed.

wispy crown
#

Either DLAA without RR/Cinematic Lighting or RR Performance...

#

Honestly can't decide between them.

sleek veldt
#

I really love the RR look in perfomance

#

I don't like the HALO around the armor

#

in day time

jade flame
#

I can't stand how unstable the image is using DLSS in the game so I can't really use RR until that is improved.

crude marsh
#

I think RR is the only option if you want decent lighting, but pick your poison

wispy crown
#

I feel like the boiling artifacts with RR are terrible. The distant flicker, cloud flicker as well as bugged POM is such big downsides

rough granite
#

I play with RR and balanced on 4K TV and it looks great image quality wise

faint bobcat
crude marsh
#

bleh

faint bobcat
#

AyyyMD conslow optimsation

crude marsh
#

I mean, it looks that way right

#

all of the particle effects so far have been horribly noisy

rough granite
sleek veldt
#

AMD is fine as seen by RE9 benchmarks

wispy crown
#

Is it fixable through modding or do you think devs would have to patch it?

faint bobcat
#

whats fixable?

#

anythings fixable if we figure out how

sleek veldt
faint bobcat
#

their displacement mapping BS can be fixed in shader code

sleek veldt
#

BOB THE BUILDER

#

YES WE CAN

rough granite
#

Forge will just add DLSS5 and let AI fix the visuals, it’s just a filter bro

faint bobcat
#

#grok fix

sleek veldt
#

I am not mad at DLSS5

#

I see it as a DLSS1 moment

#

but genAI

digital quest
#

DLSS5 under the hood is forge working fulltime like a slave

faint bobcat
rough granite
#

We need to at blinking to characters 😳

worn ibex
#

Was short fuse able to shortly fuse the short that was fusing the shaders?

dire pilot
karmic void
#

@crude marsh can we increase the ray count backhand?

wispy crown
#

I really wanna know why this game is so fucked when upscaling is enabled.

#

Just want RR to stop flickering and boiling all the time

crude marsh
#

the boiling was far worse without RR at least at the same res

#

in the interior I looked at anyhow

rough cliff
#

Upscaling is broken

wispy crown
wispy crown
faint bobcat
carmine stump
#

is all of this fixable?

rough cliff
#

the devs should be the ones to fix it, not us ¯_(ツ)_/¯

faint bobcat
wispy crown
#

At least VRS should be able to be turned off on PC. Bad devs

crude marsh
#

well, devs obviously aren't going to fix it if it was released like this

rough cliff
faint bobcat
#

You basically have the top autists reviewing this game rn

rough cliff
#

Maybe everyone at pearl abyss wears glasses

crude marsh
#

sigh, of course the xml files are encrypted prior to packing

rough cliff
#

I feel like the online outrage at the resolution would prompt them to try and fix it, I hope

foggy cove
#

yall just gotta start from scratch redo the whole game

faint bobcat
#

they dont care

crude marsh
faint bobcat
carmine stump
#

lol

rough cliff
#

Damn wtf lmao

faint bobcat
karmic void
faint bobcat
#

what a surprise

#

I can disable their abysmal small debris spawning shader

#

stops some of the pop in

#

and random tree twigs in castles

worn ibex
#

Aren’t mip maps easy to fix in post

rough granite
frosty fulcrum
#

has anyone tried HDR10+

inner cape
#

hdr looked the same

foggy cove
#

didn't even let me do it

mortal wolf
#

if it were truly HDR10+ it would lock out the peak nits

#

and give your TV untonemapped

#

it's just a bunch of flailing by the devs

chrome sun
inner cape
mortal wolf
inner cape
#

yeah i cant modify the peak nits value

#

here is with it disabled

mortal wolf
#

makes no sense to lock out UI, though i wonder what they input peak nits as peak with HDR10+ into ACESv2

modern bronze
foggy cove
#

man this horn splitter boss is impossible wtf is this shit

#

just gives you easy ass enemies then gives you a boss harder than elden rings first

modern bronze
dire pilot
#

Depends how you define first boss

modern bronze
#

The dude on the bridge

foggy cove
#

no lol

#

but yes that boss

modern bronze
#

Compared to where you are when you get to him

dire pilot
#

Margit is pretty easy

modern bronze
#

Idk I didn’t finish Elden ring but I had an easier time later

dire pilot
#

But he is an earlier skill check compared to other From games

modern bronze
#

He’s hard compared to his place in the game which is how I tend to measure difficulty

lapis smelt
modern bronze
#

How hard was he for the player who is fighting him, not raw difficulty.

jade kettle
#

Is there any benefits to hdr10+ it looks the same to me

mortal wolf
modern bronze
#

I was told yesterday hdr10+ might actually be worse

foggy cove
#

pisses me off how the character is literally smaller than me but doesn't get staggered by my hits yet im eternally locked into his combos if i don't dodge first try

modern bronze
#

But my tv doesn’t support it which is ironically how I ended up here.

jade kettle
#

so no idea

modest hatch
#

Such mixed feelings about this game

#

Mostly good

mortal wolf
#

HDR10+ should never be better than a proper shader-based tonemapper

modest hatch
#

But frustrating how a game that is fun can be so tedious

worthy stream
mortal wolf
#

because it's mostly guesswork by the TV

modern bronze
#

I hate being a pc gamer. I spend at least the first 45 minutes of the game trying to make sure my settings are perfect then I find something to hyperfocus on and spend an hour on google finding random discord servers with in-development mods that make me want to wait for their release before I play the game Sadge

carmine stump
#

Thats the spirit!

lapis smelt
gilded kestrel
mortal wolf
#

RenoDX devs should get prerelease builds at this point

next tinsel
#

Speaking of that, anyone found where in the configuration files is the setting for Chromatic Abysmaltraction?

teal pumice
lyric aurora
mortal wolf
#

reviewers don't do anything to help their game, modders do

faint bobcat
#

never beating the reshade preset allegations

next tinsel
#

RenoDX is so so much more

faint bobcat
#

what a billion play testers cant

lapis smelt
mortal wolf
#

i think it's a fair ask, send renodx devs some keys

#

i don't have the game and yet, here i am decompiling it

final imp
#

Genuinely don’t understand why they don’t. Like so many randos get keys

lyric aurora
# mortal wolf lol preset

yeah sorry i'm not a pro in these things and i'm not english either but you got what i wanted to say ^^

faint bobcat
#

randos market

gilded kestrel
# lapis smelt v

2 million people booked an appointment with their eye doctors to fix 200% sharpening on their eyes

grim pewter
#

a lot of devs also dont like people rightfully criticising their implementations of many features

modern bronze
grim pewter
#

they take it personally

final imp
#

Stupid, legit free work to make ur shit better

next tinsel
#

Need to learn to take the criticism and grow from it nuff said

modern bronze
#

Imagine you served dinner to your friends and the first thing they said was “could’ve used a little less salt”

#

Could’ve been a 9/10 meal with 5% too much salt

#

But that’s the first thing they say

final imp
#

Like they have a reviewer discord to take feedback from them. They take feedback from DF. should send keys here

flint moss
#

Honestly if i were a dev i would contact renodx and say "pls make our hdr amazing we pay u big money"

lapis smelt
modern bronze
lucid shoal
vivid iris
#

something kinda nice is that this game actually properly detects when the shader cache has been invalidated even if it's a mod fucking with shit

modern bronze
#

Is there a slay the spire 2 RenoDX release while I wait to play my $90 game to get one even though I can enjoy it right now?

flint moss
faint bobcat
#

Ok boys, found their screenspaced shadows

#

two shaders

#

both tiled

#

time to see wtf is up

vivid iris
faint bobcat
#

perfect

sleek veldt
#

I just want to be able to take lighting off MAX back to Cinematic with RR

#

wtf is that setting

faint bobcat
sleek veldt
#

Why your game look so good

#

D:

faint bobcat
#

Forge Edition

modern bronze
sleek veldt
#

Lemme get that early release please

ocean onyx
sleek veldt
#

How does it change performace if at all?

viscid wedge
#

We're joking about that looking good, right? ...right?

rough granite
modern bronze
# faint bobcat perfect

Wait. I didn’t realize that discord renders images differently in thumbnails vs full image

#

I thought people were joking about it looking good then I clicked on it lmao

#

I’m on mobile

sleek veldt
lapis smelt
modern bronze
rotund raptor
modern bronze
#

The colors actually do look really good lmao

rough granite
#

if there are no shadows, can't be shadow pop in

green gulch
viscid wedge
# modern bronze Click on it

I'm on desktop, I don't have that issue. @sleek veldt had no indication that they were joking and i've seen people say weirder things that have little experience to compare to.

modern bronze
#

Oh lmao

#

I’m on mobile it looks washed out and sickly until you click it

viscid wedge
#

Yeah thats normal, at least on iOS, with HDR screenshots

modern bronze
#

It’s obviously missing shadows but the colors are vibrant

viscid wedge
#

it looks like play dough

modern bronze
#

iPhone users Pepega

mortal wolf
#

meanwhile i bought my kids sackboy big adventure on steam sale, and 3 copies of Peak

modern bronze
#

I should just play my game. I paid full price for the deluxe edition for a game that will be $27 in 2 months

faint bobcat
#

not screenspaced

#

nearfield shadow map

#

that manage to look worse than Bend's screenspaec ones

modern bronze
#

That sounds bad

faint bobcat
#

@wheat elk

#

kino

#

bro

#

brilliant

faint bobcat
modern bronze
#

Is it easier to implement?

#

Why would they do that?

wheat elk
#

wonderful

faint bobcat
#

Hard dist < 128 cutoff on dynamic cascades

#

so grass over 128 metres gets no shadows

ocean onyx
analog parrot
#

it keeps getting better and better

modern bronze
#

Just turn the shadows off, shadows are for the weak.

ocean onyx
#

is there anything about this game that is not cursed and cooked and boiled and deep fried

mortal wolf
#

which is ~0.5 of 8bit

ocean onyx
#

the controls are at least 3 of those

stable crag
modern bronze
#

Do the controls get worse later in the game? I liked the controller controls in the first hour or so

rotund raptor
faint bobcat
#

their min16float output quantisation causes cascade seams

#

@crude marsh

#

this might be it

rotund raptor
#

this gonna be the hardest renodx mod to date?

mortal wolf
#

but AMD!

modern bronze
mortal wolf
#

the one that got away...

rotund raptor
jade spruce
rough granite
modern bronze
#

The Animal Well lore runs deep apparently

faint bobcat
#

Vegetation stencil path gets shadows but then their terrain shadow path clamps output so grass shadows dont get shadows

#

I am pissing myselfd

crude marsh
modern bronze
#

I am starting to think that RenoDX isn’t just a preset.

faint bobcat
#

it will run better on AyyyMD as well

rough cliff
#

thats why its so hard to make

crude marsh
#

reno only thing salvaging HDR in modern gaming

modern bronze
# jade spruce Never was

I’m half joking, I thought it was until about half hour ago when someone made a comment about it and it was made clear it wasn’t lol

zenith belfry
#

How is the native HDR? At least better than SDR?

crude marsh
#

no

zenith belfry
#

damn

true dagger
#

native hdr is so ugly

modern bronze
#

I like the contrast and saturation jack up

jade spruce
vivid iris
#

this game is difficult in the sense that decomp needs extra features

lapis smelt
mortal wolf
#

also hifi rush is hard to mod

jade spruce
modern bronze
#

DLSS5 makes games look better (don’t kill me plz im just joking)

crude marsh
#

we need to ban DF from being mentioned in all technical/modding communities

crude marsh
#

I get mentioned like 15 times per DF video

faint bobcat
#

The transition between cascade 2 → terrain shadow is not blended. it's a hard UV boundary test with no blend region.

So as the camera moves, say a grass pixel snaps from a highres cascade to the terrain shadow map

modern bronze
#

I haven’t watched a digital foundry video in at least 6 months.

faint bobcat
faint bobcat
#

really

#

what is happening

#

I am ded

ocean onyx
faint bobcat
#

when decomp works

#

I am going to add debug views

analog parrot
faint bobcat
#

so I can see all of this

modern bronze
#

They’re interesting sometimes but I always get the gut feeling there is something wrong with their methodology.

jade spruce
#

The slow descent of froge into madness

faint bobcat
#

because RTVs are griefed atm

modern bronze
#

Like idk what is wrong with their methodology per se but it always feels like something is missing

ocean onyx
#

forge is actually gonna be insane by the end of today lmao

crude marsh
#

I mean its pretty clear this is one of the worst technical implementations in a long time

modern bronze
#

Like they don’t understand what I might actually care about or something

gilded kestrel
#

or game is chopped

faint bobcat
#

grass shadows dont render after a certain range (no this isnt an optimsation thing)

shadows dont randmly apply becasue ?????

Shadows get hard transitions with no blending

modern bronze
#

How many of the mod devs here don’t even play games anymore and just do this instead?

faint bobcat
#

game is CHOOOOPED

crude marsh
#

yes

faint bobcat
#

ALl of this now rests on decomp

#

if I can get perfect working decomp

#

its cooking time

modern bronze
#

Thats how you know you’ve reached modding enlightenment is when you’re too busy to actually play video games because all you do is fix developer incompetence

mortal wolf
#

send, cso, decomp may be fine, just bloat

#

when the base llvm is over 7000+ lines, there's only so much you can do to make it look decent in hlsl

#

garbage in => garbage out

faint bobcat
#

damn going to have to do .asm editing

#

which will be hard

#

tiled shadows shaders

#

both handle shadowing

#

just different tiles

barren pasture
#

fixing game shadows with "Reeesheid preset" going brrrrr

mortal wolf
#

call void @dx.op.textureStore.f16(i32 67, %dx.types.Handle %3083, i32 %55, i32 %56, i32 undef, half %3079, half %3080, half %3081, half %3082, i8 15) ; TextureStore(srv,coord0,coord1,coord2,value0,value1,value2,value3,mask)
Function name: @dx.op.textureStore.f16
"..test/0xA3D73B02.cs_6_6.cso": Unknown call function name

call void @dx.op.textureStore.f16(i32 67, %dx.types.Handle %3099, i32 %55, i32 %56, i32 undef, half %3095, half %3096, half %3097, half %3098, i8 15) ; TextureStore(srv,coord0,coord1,coord2,value0,value1,value2,value3,mask)
Function name: @dx.op.textureStore.f16
"..test/0x6BB08B12.cs_6_6.cso": Unknown call function name

16bit uav. oof, damn AMD. hopefully it's just that in both

modern bronze
faint bobcat
#

I genuinely thought these were screenspaced shadows because of how they look and behave

#

but no

#

just abysmally poor shadowmaps

jade spruce
crude marsh
#

I have 500 hours in stalker 2 and I have never played the game

#

this is the way

barren pasture
#

this is the way

ocean onyx
jade spruce
#

Same here something like that

barren pasture
modern bronze
worthy kernel
jade spruce
#

Kevin is going to drown in apology letters

#

Together with Timothy Lottes

faint bobcat
#

using Pearls method

#

and its more expensive to boot

barren pasture
#

Slop Abyss

faint bobcat
#

this is a true BRUH moment

#

the game literally has no per blade resolution

#

so grass just casts some blob

ocean onyx
#

what pearl abyss was cooking up

worthy kernel
#

https://www.reddit.com/r/CrimsonDesert/comments/1rrhvuc/the_reason_crimson_desert_has_been_in_development/

The reason development took 7 years is that they basically overhauled the engine every single year to optimize performance and push more polygons. For example, while most engines optimize through culling (simply not rendering what's unseen), the BlackSpace engine (it had a different name when I was there) actually deletes the vertices. They also try new methods to shift tasks typically handled by the CPU over to the GPU.

#

7 years of optimization!!!!!!

worn ibex
barren pasture
#

looks like proper time to send threat letters to PA devs /s

ocean onyx
#

yeah games should be able to communicate with display characteristics directly, movies don't have that luxury

mortal wolf
worn ibex
crude marsh
ocean onyx
#

what

#

what in the fuc

faint bobcat
#

I wanted to look into that

crude marsh
#

something is rendering half res

faint bobcat
#

I had it happen in the intro camp

crude marsh
#

and not being sampled to full res

faint bobcat
#

but only in cutsceens

crude marsh
#

it happens constantly

faint bobcat
#

so I couldnt replicate it

crude marsh
#

literally all the time

faint bobcat
#

I found some more kino

#

as to why shadowmaps flicker

#

its not just becasue of low res

worn ibex
faint bobcat
#

theres like 6 different things fucking them

ocean onyx
modern bronze
#

People in their 20’s can have children old enough to play games

faint bobcat
#

terrain shadow have no temporal stability at all

min16float output quantisation borks them again

Shadow map projection not stabilised

Binary cascade boundary with no blend region so is a hard transition

Poisson rotation has no temporal stability

modern bronze
#

Have a kid at 19 and you can have a 10 year old by 29

faint bobcat
worn ibex
#

It’s ok idek if I’ll make it to 30 with layoffs and how the world is going

modern bronze
vestal flicker
mortal wolf
mortal wolf
#

you don't get 20+ years of dev experience by being in your 20s

ocean onyx
#

find out anything new about this game -> abyssmal dogshit

modern bronze
#

The biggest issue I’m having is fighting off the recruiters without burning any bridges so I can get a job when I want one without breaking the terms of my unemployment by not job hunting

#

Being strategically unemployable is hard.

crude marsh
#

this scene is causing my physical pain

#

my eyes actually hurt

modern bronze
faint bobcat
#

its wierd, didnt they say nights were meant to be dark

low crane
#

Is this the hardest game to get reno working on so far?

faint bobcat
#

meanwhile all I see is blue day

ocean onyx
#

i can't unsee the fires in this game being that color

crude marsh
modern bronze
#

The wood colors look warm and inviting at least.

ocean onyx
#

deep fried is what they were going for

worn ibex
vivid iris
modern bronze