#No Man's Sky

518 messages · Page 1 of 1 (latest)

steady dagger
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Enable HDR in-game (any setting, doesn't matter).
If you get a black screen, restart the game. it'll eventually work.

Doesn't work with framegen (vanilla problem but also a reshade problem so I can't fix it)

Nexus Mods

Release: #1468397514771402905 message
Requres custom reshade build: #1454963368870809786 message

Installation
Run the reshade installer and install to the game as Vulkan.
Copy the custom reshade64.dll file to the C:\ProgramData\Reshade folder
Place the addon file in the game directory

About Vanilla HDR
SDR with custom LUTs and magic numbers to make it brighter, all happening after rendering + UI so UI gets mega bright too

Nexus Mods :: No Man's Sky

A rewrite of the game's post processing shaders focused on reducing clipping, increasing detail and improving material response. HDR is a complete rewrite of how things are done, drastically increasin

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Reserved

brazen root
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👀

steady dagger
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Progress is happening

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As far as I know at this point it's basically just a matter of building the addon and grading

brazen root
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this might get me to purchase no man's sky

steady dagger
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this game does fuck ass shit

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every time the game needed to be 0-1 they saw an uncharted2 shaped hole

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with a white clip value of 1

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Hopefully will get a build up tonight

rigid fox
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daaaaamn

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might finally get to play this game then

steady dagger
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Native HDR1000 mode vs RenoDX

night jetty
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is vanilla just sdr in an hdr container

steady dagger
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just edited the main message lol. They have some LUTs that do some sort of ITM on the SDR, and they do it on the UI too

night jetty
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ah ok i see

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oof

steady dagger
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this game is weird as hell, they do uncharted 2 like 5 different times

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and it clips at 1 so there's no point

night jetty
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its agx

steady dagger
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using your extended uncharted 2 here (though this shot has some highlight boost cause...well, they don't have a ton of highlights on account of the horrible tonemapping setup)

night jetty
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do they use sdr luts after tm

steady dagger
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so they tonemap early on in post processing, do things, then when they get to grading, they tonemap again (again, W is just 1 here), then they invert that, do more things, tonemap again near the end

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they also seemingly forgot a gamma decode and did some weird curves instead of just gamma decode??

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right after LUTs

night jetty
steady dagger
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I've never seen anything like this

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I think sean murray adds a new uncharted2 tonemap with each expansion they drop

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his little way of keeping track

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aw dang it, it was looking so good without per channel memes, but the jetpack is pink without it

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there are still some things that are clipping in here that I need to find

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reminding me of what you saw in dying light 1 @night jetty lol

night jetty
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ya

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i had to unclamp the material shaders

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get to clicking draw until you find the right shader

steady dagger
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I think it might be getting limited by r32_typeless

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oh wait maybe I'm just getting misled by draw toggling

night jetty
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ya

steady dagger
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some of these materials seem to still be 8 bit so maybe it's just that simple

steady dagger
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Vanilla HDR vs RenoDX

brazen root
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"vanilla HDR" and yet it's literally just SDR 😭

steady dagger
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I technically lied, forgot to unload shaders

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Vanilla HDR vs RenoDX

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now it's bright SDR

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hoping I can figure out the materials thing tomorrow

orchid hornet
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Holy crap you actually did it

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Decided against trying renovk ig?

steady dagger
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it is using ritsu's renovk stuff

orchid hornet
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oh really? cool

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doesn't that make this like one of the first renovk mods?

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is anyone else using it yet?

steady dagger
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uhhhhh idk

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I mean technically the bloodborne mod

orchid hornet
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that doesn't count that wasn't it just a templete thing wasn't it

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not a working mod

steady dagger
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afaik it's working, ritsu just didn't care to maintain it

orchid hornet
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oh lol

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is it any different than dx i haven't looked at it

steady dagger
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in what sense?

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UI stuff is all the same. There are a lot of differences when making the mods, but it also works similarly in terms of the broad strokes

orchid hornet
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oh okay yeah that's what i meant

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I thought it'd be a pain in the ass to use or something cause i haven't seen anyone use it yet, i figured some people had vulkan games on deck to mod lol

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it's funny how renodx is just a brand name at this point even though there's a vulkan version people still call it renodx

steady dagger
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it's still largely the same as renodx tbf

rigid fox
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The comparisons look great, native is cooked lmao

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Good shit Jon

woven atlas
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Hopefully we get a way to do framegen soon

steady dagger
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  • add Vanilla SDR and Vanilla HDR options in tone mapping selection, faithfully presenting both
  • add hue clip slider (idk maybe somebody wants this, defaults to 0)
  • add color grading slider
  • UI polish
rigid fox
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🇺 🇮 🇵🇱

steady dagger
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Other than figuring out the materials, mod is probably done

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gonna mark as playable

orchid hornet
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💀

steady dagger
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so it goes

rigid fox
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Don’t let me find candles

slate current
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hmu once u put it on the page

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some people i know would like to have it

steady dagger
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I'll have to get posted to nexus since it needs to live in its own branch

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playing around with different dechroma options right now though

steady dagger
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  • remove per channel blowout and hue shift
  • replace blowout slider code with CastleCSF Naka Rushton etc etc
  • default blowout slider to 40
  • reduce debug level, may help with cpu performance (didn't realize it was turned up)
steady dagger
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Never linked the reshade buld people have to use with this before

steady dagger
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wow the ITM in this game does disgusting things to hues

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oh wait it looks like I did something wrong when adding back the vanilla HDR option

steady dagger
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Vanilla SDR vs Vanilla HDR600 vs RenoDX

rigid fox
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damn

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reno looks great

steady dagger
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this blowout code is what I want to try in the witcher

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I think it'll interact well with hue correction

rigid fox
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W3 is probably by far the most time you’ve put in a mod right

steady dagger
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for sure

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endlessly trying to squeeze more quality out of it

rigid fox
steady dagger
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tbf, a lot of it is that the witcher is where I'm learning things

rigid fox
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For that game it’s worth it though ong

steady dagger
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so I can spend dozens of hours experimenting there and then go do another mod in a fraction of the time

rigid fox
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Makes sense

steady dagger
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Vanilla SDR vs Vanilla HDR600 vs RenoDX

rigid fox
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vanilla hdr really is just RTX HDR isnt it

steady dagger
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just ITM and not very good ITM. Unironically would be better to disable and run some other inverse tone mapping

rigid fox
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lmao

steady dagger
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runs on the UI too

rigid fox
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yeah looks cooked af

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aww hell nah

steady dagger
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only defense I've got for them is they were very early adopters of HDR

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sucks that they never updated it with all the other tech changes

rigid fox
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slapping on ITM isnt really adopting hdr in my book

steady dagger
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agreed, but it's what a lot of the first implementations did. Honestly Idk if it's even ITM, it kinda just looks like straight up brighter SDR.

rigid fox
steady dagger
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easy enough to confirm that, it's not just brighter SDR

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oh whoops found another bug

slate current
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oh right @steady dagger

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on nms

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hdr400 peaks at 2100 nits

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hdr 600 peaks at 525 or so

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and hdr1000 peaks at 400

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lmao

steady dagger
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Yeah. Though 600 seemed to be around 600 for me lol.

slate current
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oh right$

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525 nits

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misswrote

steady dagger
steady dagger
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not sure the material fix can happen right now. It's a two fold problem: the shader has an ass load of manual clamps, and also it's an 8 bpc resource type on a common aspect ratio that should not get sweeping upgrades for performance reasons.

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and if I replace this particular shader the game crashes

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so, some problems need to be figured out

narrow vessel
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Cant wait to test out the mod but havent been able to get Reshade working on Linux with this game. If anyone is able to would appreciate letting me know!

narrow vessel
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Testing the GOG version on Windows and am getting this error when trying to launch: 156355_0x10C9968_GX.
Addon installed in the game folder. Custom RenoVK reshade installed and loading when addon not present. Uneducated guess is that it is using different shaders.... Stronge

crimson root
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Send log

narrow vessel
crimson root
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@steady dagger r11g11b10 upgrades crash on AMD. You can use rgb9e5 instead (only for AMD)

steady dagger
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Latest builds don't have upgrades (there wasn't much WCG to recover so it didn't really matter)

narrow vessel
crimson root
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Just confirming, you replaced Reshade64.dll in 'C:\ProgramData\ReShade\ReShade64.dll'?

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Not seeing any errors in the log

steady dagger
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oh right I never put proper instructions in this post

narrow vessel
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Ill just repeat to make sure

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Yea it is successfully showing Reshade 6.7.1 Unofficial when I launch without the add-on

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I'm just going to reinstall the game to make sure I have done nothing funky

narrow vessel
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Yea same issue with a fresh install

narrow vessel
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UPDATE: I've installed the first build on this thread and seems to be working

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Yea the first test build is the only one that is working but it is working on the GOG version so potentially an AMD issue? My hardware is RX 9070 and 5700X3D.

steady dagger
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That’s so weird….

narrow vessel
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Original version works just fine same as windows

brazen root
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ey, if I had no man's sky I'd test it on linux too

steady dagger
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I havne't seen it look like that specifically though

narrow vessel
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Luckily I am very happy with the first build haha

steady dagger
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I have some ideas we can try, but it'll have to wait until another time

slate current
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@steady dagger how do you install the vulkan reshade on nms ?

steady dagger
# slate current <@82555599505588224> how do you install the vulkan reshade on nms ?

Install ReShade with Addon Support to No Man's Sky, selecting Vulkan. No shaders are necessary, just download the ones the installer requires. Skip the addon section and complete the install process.
Download the mod package. Press Winkey + R. Copy and paste the following path into the window, then run: C:\ProgramData\ReShade
Copy the ReShade64.dll from the mod package and paste it into the folder from Step 2, overwriting the file. This is a custom ReShade dll that's needed for the mod.
Go to the game's install location and copy paste the renodx-nomanssky.addon64 file there.
If playing in SDR, you're done. If playing in HDR, select any of the HDR modes in-game, they'll all behave the same.

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Copy paste from unpublished nexus page lol

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I’ll hopefully get it finished and put up today/tonight

steady dagger
narrow vessel
steady dagger
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that's expected, I just enabled all the logging features

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@crimson root this tell you anything?

narrow vessel
crimson root
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No errors. Make sure your drivers and game are updated

orchid hornet
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ts ain't workin

orchid hornet
steady dagger
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Oh copy paste removed the ordered list….

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Yeah

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Normal install other than the programdata thing

orchid hornet
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my dll hasn't been updated since the 18th is that normal?

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idek what this dll is for

steady dagger
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Reahade64.dll goes into that programdata folder. Just how reshade works with Vulkan.

orchid hornet
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Oh i thought you were telling me to copy the one from program data to the game directory

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oh ig the "mod package" must mean the reshade.dll from renovk

steady dagger
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I shouldn’t have copy pasted that

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Confusing

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Added simple instructions that anybody in this server can work with.

orchid hornet
steady dagger
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Test thing

steady dagger
orchid hornet
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idk i can't even test if it works

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for some reason the game just isn't working alone

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everything is white regardless of save

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For some reason nvidia dlss override was causing everything to be white

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some random guy on reddit had edited his downvoted post and that was the how i found out

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looks good though took long enough lol

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when it actually runs that is

steady dagger
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I’m so bothered by some of these clamped materials 😭

orchid hornet
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I can't even get it to go past black screen without turning nvidia override to use 3d app settings

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maybe it's just random i can't it past black screen at all anymore

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Idek yeah it's just random af

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it's running fine now with recommended settings for override

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until i launch it again

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Specifically i had the game on DLAA and the DLSS override was set for ultra performance that was what caused the white screen any other issues are just random

narrow vessel
steady dagger
steady dagger
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No need to post a log

narrow vessel
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Yea still the same issue

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I'll boot up windows too just test it out on there

steady dagger
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alright, let me try something else

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did you test the other builds on windows as well?

narrow vessel
steady dagger
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any of them

narrow vessel
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The difference is that on Windows it does not even boot into the game, just shows that error message.

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On Linux it gets into game but black screens/does the weird black and white thing.

steady dagger
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oh right, forgot about that. If you're using gog galaxy, try without the overlay maybe

narrow vessel
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Yea I am just launching straight from the exe itself so no overlays. Actually Ill disable any AMD driver ones and test that

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This is the log from me launching the logging build on Windows in case that helps

steady dagger
steady dagger
narrow vessel
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Disabled the AMD overlay too but no difference

steady dagger
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alright. It was the only thing that really made sense to me between the first and second build I posted

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hmmm I guess I can try this....

narrow vessel
steady dagger
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this build doesn't contain anything that changed from the first build to the second now...

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it has stuff from builds after that still though

narrow vessel
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Was there anything that changed in RenoVK that you pulled in between the first and second build?

steady dagger
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no

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I don't think so anyway

steady dagger
steady dagger
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okay gonna try something else

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this is feeling like an AMD specific issue

narrow vessel
steady dagger
narrow vessel
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We might be in business

steady dagger
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👀

narrow vessel
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Let me just make sure it is the correct one

steady dagger
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nice, idk why that worked

narrow vessel
steady dagger
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@crimson root Idk this for a fact but it seems like renodx::mods::shader::use_pipeline_layout_cloning = true; causes issues on AMD?

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luckily the game doesn't need it, was just already on in the addon

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I don't think I had this off in that first build either though 🤷

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maybe I added a shader as well that triggered the problem

narrow vessel
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Some random other bugs that I have noticed during testing just for other peoples FYI:

  • XeSS with this addon seems to crash the game immediately. FSR 2.0 works for non-Nvidia users
  • No AA or FXAA does not seem to become HDR. Need TAA or an upscaler
steady dagger
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oh, lemme look into that AA situation

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doubt I can do anything about xess though

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xess also crashes for me

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may see the issue with xess actually, sent the info to ritsu

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seems like it could be complex to deal with, though maybe it could just become a flag that can be set

narrow vessel
steady dagger
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what the absolute fuck is this video game

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they use ACES with no AA/FXAA and they use uncharted2 with a clamp before it if you use taa/dlss

brazen root
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indie game moment

steady dagger
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this is SDR vs HDR technically but just trust that this is the difference you see in SDR when you switch between no aa and dlss

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analysis shader broke from having the reshade menu open, don't worry about that

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it's also got goofy gamut expansion

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so a real SDR shot would be clipping all that

steady dagger
steady dagger
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wait did the update today break it 😭

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literally all the shaders changed DEAD

runic agate
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NOOOO i wanted to try the new update

steady dagger
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workin on fixing it

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nothing is actually different in these shaders, not sure what caused them to be new permutations...

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on the bright side, seems safe to literally just copy paste the entire shader over

steady dagger
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@runic agate

runic agate
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Sweet excited to try after work

steady dagger
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huh, turns out sometimes the LUTs in this game are obscenely raised

steady dagger
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@slate current

slate current
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Pog

rigid fox
steady dagger
quick flame
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looks great using it rn thank you jon da boss

tame wadi
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Especially if they are doing things that are so fundamentally broken

steady dagger
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Maybe? Idk how they’d arrive at the code they have if it wasn’t an art driven thing (other than the clipped tonemap for lut sampling, that’s cursed).

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And because they already clip earlier that’s not really a critically bad thing in context.

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For a 2016 game it’s not that abnormal I think unfortunately.

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By far the weirder thing is that they use aces specifically if AA is off….

tame wadi
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The reason I'm saying this is because when you look at their changelogs between updates, they are upgrading parts of their graphics pipeline sort of "often", so who knows

steady dagger
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Which has to be an oversight from experimenting with tonemapping

steady dagger
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Yeah, wild stuff

tame wadi
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That definitely sounds like HDR was that one engineer playground task, and he forgot to remove some stuff lol

steady dagger
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Their HDR is the same as SDR, just some custom lut garbage at output to ITM.

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On UI as well

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Unironically worse than using autohdr or RTX hdr

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Maybe I should try reaching out though. The existence of aces means they’re open to it I guess

tame wadi
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Would the Display Commander addon work in Vulkan?

steady dagger
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Uhhh I think pmnox might have removed Vulkan support cause buggy? Or maybe it’s just not getting much attention.

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Ritsu is working on getting framegen working with reshade in Vulkan though, and when that happens I’ll get HDR working with framegen.

tame wadi
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King shit gigachad

steady dagger
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Ritsu putting in a ton of work for the 3 games on Vulkan worth modding

crimson root
tame wadi
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The game is really shining without that dingy ITM crap, nice

tame wadi
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Anybody ever found a solution for the GPU underutilization in the game? My 5070 Ti sits at 80~fps with DLSS Balanced, but the GPU utilization is at like 55-60%, and I remember similar issues in the past

quick flame
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works somewhat okay for me now, gotta test more but it feels way better

tame wadi
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Wow, that was Reflex being enabled indeed

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The hell

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The present method does not seem to change much whether it's t he default or forcing DXGI, though

quick flame
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yea this game is just weird xd i was legit getting 40 fps after a few hours of having the game on, on a 4090 xD it was sitting at 30% usage

tame wadi
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The game also really does not like Nvidia's frame limiter

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I get stuck at 58fps when I set it to 116fps for my 120Hz TV

quick flame
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i also noticed FG is not usable when HDR is on

tame wadi
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Yeah this is known when using this mod, for now

steady dagger
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You know, when I said I’d get it working I forgot that framegen doesn’t work with our swapchain upgrade which I’d need to do for framegen to be toggleable in game

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So unless DLSS fix can work with this game, it’s a situation.

crimson root
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Yes dear tired_wojak

rigid fox
steady dagger
errant nexus
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game just fails to launch for me on startup

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not sure whats wrong

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my log if needed

steady dagger
errant nexus
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Ah gotcha thanks makes sense

errant nexus
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yep that was for sure it sadge fsr2 and taa are ass xess is the best with fsr4 not working on vulkan

steady dagger
errant nexus
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hmm worth a try i'll try that after work

narrow vessel
errant nexus
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I thought of that to depends if that would break Reno other games it doesn't but vulkan is horky borky sometimes

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If amd would get their thumbs out of their asses and just makes fsr 4 work on vulkan it would be a non issue

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Hell we barely even have any of the tech redstone promised can't even be bothered to fix cp2077 crashing with patch tracing that a mod fixed Ive always supported AMD but damn if they haven't dropped the ball time and time again

errant nexus
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yea optiscalar with dlss as inputs with dlss works just fine

errant nexus
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Optiscalar's latest pre release now makes amd look absolutely stupid as it enables fsr4 on vulkan

runic agate
errant nexus
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Just rdna4 but there has been ports rdna3 and lower I believe idk how any of that works though

quick flame
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@steady dagger this random NMS update broke reno :D

steady dagger
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This fuckin game

rigid fox
steady dagger
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@quick flame

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if this is gonna be how this shit works every other time they update the game, I make no promises on the long term support of this mod

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actuallly just like 30 min to an hour of time each time this happens

quick flame
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yea i have no clue what they changed i just got fully flash banged after the update

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i’ll check it out once i’m home but thank you it fking sucks without the mod tbh

steady dagger
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ritsu had a good theory which is that they probably update the slang compiler often. The shaders are functionally identical, they just compile slightly differently therefore different hashes

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updating the mod is just finding the new shader and copy pasting the entire old shader into the new one 🤷

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but the process of finding, dumping, decompiling, editing the shader, and doing the little bit of addon.cpp work required is annoying

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not hard just takes some time

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might have to see if I can get AI to quickly slap together a script to do it for me tbh

wise acorn
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hi.. broke again?

steady dagger
steady dagger
rigid fox
steady dagger
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Devastating

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Gotta update the mod so ritsu still has a test game

orchid hornet
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think of it as a vacation from crimson desert

rigid fox
steady dagger
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Gonna find out if mcp bridge can do it for me

steady dagger
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I'll get this mod working again sometime tomorrow

steady dagger
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I may have lied, crimson desert still pulling me in

orchid hornet
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gonna just update again a week after so you should do trackmania instead

steady dagger
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really should do trackmania before someone starts making it a part of their personality to hate all of renodx because I haven't updated it. Would be weird if someone went and did that.

narrow walrus
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hello! Im new to this community an HDR in general.. just to be sure, this mod isn't working with the new update right? I think i installed it right but it looks weird..

steady dagger
rugged plume
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When you fix it I’ll probably set Steam to offline so I can enjoy it without a patch breaking it FernFufu

steady dagger
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this likely needs updated reshade as well!

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I linked to it in the pinned message

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restructured the mod and implemented the new shaders using AI with the MCP bridge. Got the notes written out for AI in the future so now when future updates break it it won't be a pain in the ass to fix.

wise acorn
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needs custom reshade??? thx

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ok i read pinned thank you for the release

rugged plume
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Do you have like an MCP that can read the shaders?

steady dagger
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On my GitHub in the nomanssky branch

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I’ll be updating this mod again maybe today as well, this game would work really well with psycho I think.

rugged plume
rugged plume
steady dagger
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ah, mcp bridge is a component of renodx that shortfuse added. All I did to "configure" it for the game was after fixing the game with it, have it write notes for future reference

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it examines the game through the renodx devkit

rugged plume
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shader updates (finding new hash) seems like a perfect task for AI

steady dagger
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yeah it's great at it

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if AI can do anything well it's find patterns

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using it to update the mod also showed me a better way to maintain this

rugged plume
steady dagger
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like sliders work and everything?

crimson root
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Sliders work with official reshade (except emulators)

steady dagger
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oh, so I guess we'll just use that then

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what doesn't work?

crimson root
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Resource upgrades

steady dagger
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alright cool, I feel like I remember resource upgrades not working anyway really

crimson root
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They do, I specifically tested with NMS

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You needed swapchain proxy and it wasn't working at the time

steady dagger
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ahhhh alright

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oh now that I can mcp bridge this, I should try fixing that material clamp again

steady dagger
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please for the love of god

steady dagger
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seems fine

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couldn't test in HDR though

rugged plume
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My No Man's Sky is still offline, but the last patch contained important bugfixes

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Did anyone test the RenoDX mod if HDR still works fine in newest patch? So I can decide between updating the game or not

rugged plume
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HDR seems to work in No Man's Sky 6.33

tall raven
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I dont know to get reshade to work on cachyos linux ngl, any tips or ideas

steady dagger
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Tbh idk either. Over in HDR Den there’s a dedicated Linux channel, surely someone there knows.

rugged plume
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Since wine also has a registry maybe the vulkan layers work via registry as well. But then you’d need to execute the reshade setup in the same wine prefix as the (steam?) game

steady dagger
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I know wine has an emulated windows folder structure thing going on, so if you were to use the reshade installer, the file would be in that emulated windows environment in ProgramData

rugged plume
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Yeah it’s two parts. The registry entry points vulkan to that ProgramData folder

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So both need to exist in the same wine prefix

rugged plume
tall raven
# rugged plume Try running the reshade (with addons) installer via the same wine (aka proton) p...

weird enough, i tried, normal reshade 6.7.3 with addon, it detected vulkan instantly, i boot the game and nothng, so i deleted all files and tried with the included custom installed from nexus (6.7.1) still nothing.

i was able to get the pop up window to show with WINEDLLOVERRIDES="d3dcompiler_47=n;vulkan=n,b;vulkan-1=n,b" PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command%
but the colors were all over the place, even with hdr disabled in game so im just lost

rugged plume
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(all with addon active) vanilla sdr tone mapper vs vanilla hdr tone mapper vs neutwo (with more or less default settings)

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This was while a poison storm was active

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Oh happens even without the storm

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I’ve reset everything to default (apart from peak brightness)

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plant in full SDR without addon (although scene changed to nighttime)

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Seems to be caused by the "Color Grading"-Slider. Only setting it to 0 removes all visual artifacts

steady dagger
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We’ve learned that upgradetonemap has issues when LUTs are raised, and iirc that’s what I’m using here (and the game has some super raised LUTs). I’ll have to change methods.

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I appreciate the thorough testing!

orchid hornet
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Damn yall got a new method now? I never got to learn the last one lol

night jetty
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use maxch sampling

steady dagger
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yeah that's the plan

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for everything going forward lol

sudden sapphire
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Hello! When I used the latest reno module in this game, everything ran smoothly in most cases. But when I arrived at the Extreme Cold Planet, the freezing effect on the screen had a strange flickering of light and dark. Is this a known problem? Are there any solutions?

steady dagger
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Hmmmmm I’ll have to look

steady dagger
sudden sapphire
wise acorn
wise acorn
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the games runs correct without the mod.. anyone have this problem on windows? thanks

steady dagger
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Someone on nexus said it was crashing for them too

steady dagger
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are you using renovk reshade?

wise acorn
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i try fresh install this night again

steady dagger
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yes, binaries folder

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have to use the installer, can't just drop in a dll

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(you probably know this but I just want to cover bases)

wise acorn
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same... error whith only reshade setup

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put the dll now but i think the problem is reshade installer

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where is renovk in discord too?

steady dagger
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newer setup or dll might work (you'd have to drop the dll into the appropriate folder, iirc it's in program files)

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works for me though, so idk what the problem would be

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oh apparently official reshade nightly is getting support now

wise acorn
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aha...

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link???

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same error with or without reshade 64 on bin folder

steady dagger
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reshade64 doesn't go in the bin folder

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vulkan install loads the DLL from C:\ProgramData\ReShade

wise acorn
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ah ok

steady dagger
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actually I can't remember if I used the dll from the setup file on my system, one sec

wise acorn
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overwriting the existing one

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well time to work for me.. i continue this night

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can you put reshade nightly links?

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thanks

steady dagger
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sure

steady dagger
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@wise acorn what GPU do you have?

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maybe it's an AMD issue

wise acorn
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4080 super

steady dagger
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ah, idk then

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I'll link nightly

wise acorn
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when i fress install reshade overwrite the reshade64 with the discord one? right?

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on programdata/reshade

steady dagger
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yeah

wise acorn
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Ok

wise acorn
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fixed with the nightly one

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and copy the reshader dll from nightly link to program data now works

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thanks @steady dagger

sudden sapphire
shy rover
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reshade64.dll is casuing my game not to start at all, no matter what reshade installer i use. put it the correct place too. game runs fine without it, reno looks great in this game

steady dagger
shy rover
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Yup

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tried that DLL file with both reshades and crashed at start up every single time

steady dagger
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Oh right there was a commit in reshade that would have caused that…

shy rover
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Ive put reshape setup in the binaries and the dll file doesn't crash the game anymore

woven atlas
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Any update on the possibility of framegen or is it still a non starter?

crimson root
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non starter

woven atlas
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getting flickering on the environmental effects

steady dagger
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guess this will need another update sadge

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sean cannot be stopped

wise acorn
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sean is jesucrist xDDD

urban rock
slate current
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will help for their next game too

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like personal dm

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not hello game kinda shit

manic whale
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ngl they seem like the kind of dev that would actually consider it