#Nioh 3
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It is pretty good but Nioh 2 is a lot better. Nioh 1 IMO had the better map designs for missions. N2 had the better combat QoL. The burst mode is a real hit or miss.
Just don't abuse the Sloth and weakness spells on bosses for N1. It makes the game REALLY easy and unfun 
is sloth in 3
in 2 they nerfed sloth
but it was still strong
I heard in 1 it basically made the mobs cripples

The debuff last quite a long time. It made them really slow like punching in a dream lol. The weakness is just more bully. You can basically kill a boss in seconds without being punished.
sloth is still good but they nerf it every game
it lasts even less in 3 and reups aren't nearly as effective
gotta finish code vein 2 so I can hop on this
they learned their lesson from Ronin where the "open world" is now just a bunch of Nioh 2 level strung together
it's much better than the wide open plains of nothing in Ronin
I dont mind the open world
I just want
to make sure all the "collectibles" in NG carry over
like kodama
so I can do all the kodama in NG
and never have to find them again
wrong long I got all the flags
eery single one
even small flags
didnt carry over to NG+, so I quit
that sounds annoying yeah
the flags were so awful in Wo Long
Wo Long was just a whole lot of systems I didn't like but overall, still had fun
https://www.nexusmods.com/nioh3/mods/18?tab=description
this works if you want a better fov and camera distance
just change the CustomizableCamera.dll to an asi and put them next to nioh3 fix if you're using that
otherwise just install it how it says on the mod page
set exaggerated values to prove it works
here it is dialled in a bit better
let's say I finished the game and had sloth for 90% of the game in my quick items
do you actually work/sleep? honest question lol, the game was released 8 days ago, and 286/24 = ~12
ahhh it's nioh2 xDDD
my bad
๐
after all it is the sequel to my fav game on steam
yea Nioh 2 is one of my favorite "hard" games too
next to Monster Hunter World
Nioh 3 is quite good so far
I locked the framerate to 60fps and I have zero performance issues now
no camera stutter or anything
I use specialK to smooth out the frametime tho
yea as long as the framerate does not drop below 120
but my display is 120hz and I need to lock the fps to 115 for gsync to work
I got 240, so no issue here
yea
it's fine even at 60 fps imo
the cpu usage increases by 30-40% if I switch to 120fps mode btw
it's weird
and I'm using a 9800x3d ๐
I have never seen this CPU working this hard in a game before
80%+ constant CPU usage
yeah it hammers the CPU
people say their CPUs get really hot
I guess this is the first time this oversized AIO is working for me lol
360mm ๐ธ
this beast
I needed something thats quite/relaible and can fit in this case haha
Solid Version: 18.73 kg, TG Version: 18.84 kg
I can imagine haha
how so?
you can only use like 2m cables without DSC
that's not a lot yea
so you would need to put the case on the desk
or get some sort of cage that goes up with the desk
but it is XL
so you would need something custom made I guess
you have to integrate the PC into the desk 
hehe
Wish we had some katana engine experts like we do with UE to get stuff working in Nioh 3 which the devs clearly don't even know how to run properly themselves
so on a G5 i'd rather use vanilla HDR?
I have the same AIO but tbh my old NZXT x63 280mm had similar cooling temps.
Poor thing sitting in a closet now with all my other PC parts. I should probably donate lol.
it's very quiet at least
@sturdy solar I went even bigger ๐, got a Corsair 9000d
29.1kg damn
Using this same 360mm AIO and my 9800x3d hits 80 C in Nioh 3 even after reducing PBO limits slightly and adding a -10mV offset
sometimes the game does shader compilation during gameplay
so you get very high cpu usage
most of the time the cpu usage is around 60% in the openworld
for me its around 60c
9800x3d with some eclk oc
I have PBO with -15 all core offset, don't think I saw past 67 degree or so, but tbh I haven't really checked, only thing I know is that I don't hear the fans lol
yeah
im using custom water cooling but since im using eclk oc, my cpu voltage should be higher than yours
its around 1.30v
Something isnt right then in my build. I will say it was very difficult to mount this arctic LF3 pro so maybe i need to unmount and redo the paste. Might not be spread out or enough after having to take it on and off
Those stupid brackets this thing comes with sucks, the mounting block on the AIO basically wont clear them unless u leave the brackets really loose
Then tighten them after
Pretty sure i have the latest, just got it in january
if you got the package it should say v2 where the bar code is
very small letters
they say the mounting was improved
Mine says Rev.3
And i still hate it lol
Im also worried my pump somehow isnt working right but the speeds are reading properly, at 80% it reads 2800rpm ish, and i can feel the pump vibrations a bit when i touch the lines, but like my old kraken z73 was wayyyyyy louder than this
Everyone says the pump is loudon this thing but mine is so quiet
yeah I don't hear it really
Eventually ill just repaste, might be the issue. Bought one of the thermalright contact frames i didnt know existed before too
So i can install that bc i did get small amounts of paste in the gaps around the cpu, not much but enough to annoy me and i didnt wanna break any of those little gold chiplets trying to clean
So i said eff it and mounted
But yeah this game makes it run so hot so im gonna have to try to see if repasting and remounting does the trick but im worried i wont get the thing back on. Took me quite a while the first time
Tbh it's why I stayed away from artic this time till they understand that their mount for their cooler is plain terrible
their aio cooler is very good though
Digital Foundry is now fully independent! Join the DF Supporter Program and support the team: https://bit.ly/3jEGjvx
Team Ninja offers up a relatively decent port of Nioh 3 for PC users - with a welcome lack of shader compilation stutter alongside a robust options menu promising good things. Low input lag and demanding but decent enough perform...
coop is so weird in n3, it doesnt find any friends games until they invite me via steam, then it appears. I don't have to accept the invite, merely having it there ready to click is enough
it's not uncommon to see my 5800X3D at 85-90ยฐ during gaming, but I can't notice any stutters or throttling. the cooler i use is dark rock pro 3, and I re-checked and reinstalled the thermal paste situation, since this thing was keeping the old 1700X very very cool (never went about 60 at the lowest fan setting) but here it's always above 80ยฐ no matter how much you crank up the fans. Is this the offset skew reporting higher than it actually is or what?
Well you're still within safety limits there even.
so that's.. normal? and I shouldn't bother cooling it down?
I wouldn't say normal but I don't recall what a Dark Rock Pro 3 gets average, it seems high-ish but. I don't go over 60-62c on my 9700x.
less demanding games and tasks it's around 75ยฐ but anything that pushes it (or decompressing, encoding) it's 85ยฐ+ all the time
no these comment section people are psychotic
I don't think they have calibrated screens either by some of the comments, but its really easy to see the difference with reno... Has a nice slider up top to go back to vanilla mapping
he paid for that bt.2020 coverage and hes gonna use it
Are u using pbo?
very likely
I'm not sure what exactly it's called like in my bios but I'm pretty sure it should be turned on (by default) and why wouldn't you want that performance?
as long as it's not throttling which i don't think it is?
Damn this chat is reluctantly making me want to revisit my pbo/CO on my 9800x3d, which I havent touched for like 12 months.
I'm hitting 71C
If I'm not mistaken the first X3D which I have is the hottest of them all, but it's not causing any issues, it's just really hot
On my 9800X3D most my games are about 50-55C including Nioh 3 ๐ค I personally just set the PBO to be auto (on) and do not tweak it. The only time I see it go over 55C is usually when something like shaders is happening.
yeah the 7800x3d runs at mostly the same temps as well
shame the game runs like hot garbage if you don't run it at a constant 60
no way you'll be stable on the 120 setting with all the issues
It runs fine at 120? Just turn down some settings
framegen
tbh it's a good implementation
framegen adds some other issues which is also shown in a couple videos
@pale crater Which char should I use? I can't decide... I think keeping her Japanese makes more sense than using an European face preset ๐ฉ
is this like mh wilds
for you
I recall you took most of your time creating a character and then tweaking HDR
ofc ๐
I spend the first 8+ hours in the editor
Ok I finished the demo section this time before jumping into the editor
I knew it!
uhhh... i play male character

but you complained about the editor xD
I used the default char ๐ธ
looks fine! also I always have a helm on anyway
btw you can edit your char at any time in the hub (mirror)
ya because female presets dont look good so i ended up playing a male one
๐คทโโ๏ธ
sacrilege 
yea the default presets, other than the very default, look bad
I like how mean this one looks:
but this one looks Japenese
I tried making my Nioh 2 female and didn't come close. The hairstyle I used isn't an option in 3 ๐ The graphics on 3 looked much worse in the player creation too.
My Nioh 2 vs Nioh 3
Nioh 2 hair textures were so well made too.
I reinstalled Nioh 2 and tbh Nioh 2 looks much worse in-game when it comes to character shading and lighting in general
the editor is better, but the characters look worse imo
I mean the character looked good in the editor in Nioh 2, but the actual in-game models looked worse
in Nioh 3 the in-game models look just as good as in the editor if not better
but yea the hair shading is not great in 3
but DLSS 4.5 helps
Nioh 3 definitely looks better overall but not too much. I personally think the models look similar in-game but that is just me.
I tried 4.5 on N2 but I was not able to get it to change the model preset 
ya nioh 3 has better lighting and textures
though imo ronin looks even better
is anyone playing this at 120hz w/o stutter?
even if i make 100% sure that fps is stable it is limited at 117fps for VRR headroom -- and it still stutters...
so i have to put the TV in 165hz mode for it to reach not 117 but exactly 120hz.
anyone else observe this? is the game really this anal about this?
Wo Long looks quite decent too
yes it's "intended"
you have to lock the game to either 60 or 120
180 might work too
i know that but... c'mon 117 is practically 120 T_T
it's not
as i have noticed ๐
here's hoping for a patch (not holding my breath..)
it's the katana engine
they are not going to patch it
they implementet that dynamic framerate feature
you can turn it on
but that won't fix the 117 <->120 mismatch/stuttering i suppose
i mean it works at 165hz and then cap ingame to 120
but i don't like using the 165hz mode on the G5
use 144hz
or custom 130hz
what's the vrr range?
oh it's 165hz
so yea you can just use w/e refresh rate then
how so? Just use Nvidia Profile inspector
yeah but the g5 has that nasty habit of crushing blacks at 165hz ๐
then lower the refreshrate ๐
130 should be fine if you want a 120fps lock
I tried nvpi/dlss swapper/nvidia app (unsupported for dlss overrides) and no matter what it showed preset k on any dlss setting. The debugger kept showing it as K.
did you replace the dll?
Yes with 310.5.2 up to the recent ones
I didn't try rthat but I had no luck. I'll probably try again in a bit.
I replaced the dll in the game folder then I used Nvidia PI to change the preset to M
I don't have the nvidia app installed
that messes up the profiles
it could be that
Possibly but I use the app for other things :(N2 dlss stuff is greyed even though it has it in-game
delete the Nioh 3 game presets with the Inspector
recreate one using the old NVCP
then Profile Inspector should work
this is how I fixed my games when I was testing the app lol
Are we talking about 2 o3
N3 4.5 works fine. It is N2 I cannot do it.
oh lol idk I did not test N2 with newer DLSS
I was talking about Nioh 3 when I said that DLSS 4.5 improves the hair rendering
but Nioh 2 Complete edition should work fine with DLSS 4.5
Oh cause I mentioned N2 but you may have thought I said 3 lol
oh yea haha
I am confused now. Now preset M actually works on Nioh 2 after doping the same steps. I used 310.5.3 on it and override on NVPI with the preset M.
๐คทโโ๏ธ glad it works at least
I just used the nvidia app to override to L, no issue
It was probably when 4.5 came out that it was not wanting to work. I guess it works now.
DLSS Tweaks works well for both games too
I tried preset L and it does some strange things, in particular to hair.
I can post the screenshot later, haven't tried preset M because I thought it might do the same thing and K looks fine imo
I seriously dont get why people call this game PS3/PS4 looking it doesnt look that bad. For how it works could it look better? Yes but its still nice
Well real problem in that comparison is PS4 games still look great all turned up today especially if you can Luma.
variable frame rate support please
Depends on which software and what part pf the cpu temps people are talking about.
For example the cpu package temperatures reported by the motherboard and ryzen master are much lower than the active core temperatures.
Mine 9950x3d cpu package is around 56 - 61 degrees however some core temps spike up to 72 - 73 degrees and CCD0 (3d cache core complex) temp is also over 70 since the game uses the whole CCD
So what temperatures and which sensors people are talking about is an important factor with modern cpus...
This package temperature vs core temperature difference will still be present with a single CCD 9800x3d although probably less than a dual CCD cpu like mine
Also I dunno about other vendors but asus motherboards report lower cpu package temperatures than other places consistently.
Like ryzen master and hardware monitor shows 66 degrees for cpu package temperature while asus mobo sensor reports 55 - 56... Wild difference.
That is why when mentioning software measured temperatures, always mention the used software and temperature sensor. Something to keep in mind.
Also a question to everyone who uses dlss 4.5:
Does not the foliage shimmering and framegen artifacts/ghosting with rainy parts on the game drive you crazy?
This is the only title I have seen those issues to the extent of what I am seeing here...
Dlss preset K is much more tolerable in terms of foliage shimmering to my eyes. Framegen is unbearable to my eyes for the sections I mentioned with both dlssg 4.0 or 4.5
I use 75% resolution scaling with 1440p ultrawide monitor
Also I set global illumination to the ultra since I know it affects shimmering stuff, but it still annoys me this damn game has so much foliage in general, I sticked with 4.0 preset K but it is still there..
Preset L looks fine for me. Not really having issues with foliage
Never tried L preset on 4.5, only tried M..
Not sure if it makes a difference but I will try that. Thanks for the opinion!
I'm not having problems with preset M, frame gen, 50% render @4K
Max settings in game
The lighting in general just looks terrible though
Good post btw
uhm i am late and this probably has been asked before but what to do if the game looks really washed out / raised black-ish with renoDX compared to vanilla HDR?
probably make sure game is in HDR mod in the first place... Check if HDR content is properly engaged by windows etc..
yup everything HDR is enabled :/
re-install graphics drivers (to remove driver level shader cache) maybe.. The game compiles shaders every lunch but it is not done in depth after the first time. Reno and vanilla HDR stuff uses different shaders, maybe your game did not properly compile Reno shader or smh... I don't know what else to say other than that it is definitely not washed out when it works properly...
vanilla hdr is pretty good imho, I played with it instead in the end (if you can't go over 1000nits)
it can be caused by different things but washed out content on a HDR enabled display 90% of the time means; content (game in this case) is not in HDR mode
thx. but searching this thread i am apparently not the only one w desaturated colors from reno
couldn't find an expedient solution so i guess ill be sticking to native hdr for the time being
I've been using Reno on every game possible that I could since I discovered it, and didn't run into this issue once. In fact, the colors always look much better. What do you even mean by desaturated? Compared to what? What display are you using and what is desaturated compared to what? SDR? Autohdr? Native HDR?
thx. see comments above. normally same applies for me.. except for this game; and yes compared to native HDR. on a LG G5.
But native HDR colours are a mess. I just don't see in what world that is the better option. Care to make a comparison picture?
I think it might be personally
Though i don't think their adaptation helps as it can seem pretty extreme at times
I got used to the desaturated renodx and now native hdr burns my eyes. It's so crushed
It can be severely headache inducing yeah lol, not sure how people prefer it
Same for me. I increased it to 60, which I normally would never do in other games.
You need to update to the newest posted reno here or on nexus not the snapshot on github the most recent update has much closer to sdr colors than the first couple of releases
you don't need to bump saturation on it
Oh boy I dled fr9m github so that might be just it , will check it out asap. Thanks!
Just finished the game, thanks everyone that helped with this amazing mod
@fluid raven can you add a bloom slider? It looks bad in this game and completely turning off feels too much for me
That would probably be great. Also wish there was a way to tone down the adaptation but doubt thats doable with the tools that exist. I can dream though
Already uninstalled the game, sorry
ah ok
Did you just jump in, make a reno mod then just uninstall it? ๐
More or less ๐
Lol, fair enough 
https://www.nexusmods.com/nioh3/mods/14
anyone tried this?
its bugged
some enemies stop attacking
that's a feature 
that's just my ninja stealth!
nioh 3 performance shits the bed in the 2nd big zone oof
held 120fps with 2x fg easily in the first zone
only managing 90 in the 2nd with same settings
why that shid so desaturated xd
Downloaded my own HDR clip on mobile and reuploaded the phone just slop converted it or something 
uhm... is there any fix for the Foliage flickering like crazy on any other Global Illumination setting other than ultra?
(or very low)
Using preset K makes it better but yeah it is a DLSS issue. A lot of people don't notice that say it is fine though. Even GI is set to ultra it is there -.-
also set screen space reflections to low or very low it helps a bit but I don't know what else could be done, it is not happening that bad in all regions though if it makes you feel better ๐
thank you will try that!
increasing resolution scaling also helped a bit for me and yeah, switched back to model K from model M
- "new"(?) version of renodx from nexus is much better as far as the perceived "desaturation" is concerned. still running saturation 55 but it looks pretty great now ๐
I assumed you were on the latest version which was shared here at the time, when I said it is not desaturated. Some earlier versions had that issue indeed
Because the games graphics are inconsistent, there are moments where it looks phenomenal because its using more modern lighting techniques. But in situations where the lighting is more simple, the cracks show, and its pretty ugly. Game's standard grading also likes to crush detail, which is something a lot of PS3 era games did. On top of that its performance cost never aligns with its graphical fidelity, theres a lot going on in a scene, but if its so miniscule that the player doesn't notice its just wasted performance.
But I digress
I think the game looks great personally, I have an eye for how moody they were able to make some environment with new fog and lighting techniques. But I am also blessed to have a good PC that can maintain a solid 120 fps maxed out.
The biggest issue is how little of your GPU the game uses even on high/ultra, for example on my 5090 I never see more than 40% usage
why is that a problem?
it means that you don't need a 5090 to run the game at high/ultra
the problem is how much cpu it takes to run it on 120 fps (no fake fps) consistently and even with the most powerful cpus on the current market, you would drop to 110-115 fps due to cpu load on some occasions on a game engine which has its delta time tied to target frame rate
you can argue if the cpu bottleneck is so hard, compared to gpu utilization with this level of graphics fidelity on a good graphics card; they could might as well have put better visuals in the game, but gpu utilization being low by itself is indeed a good thing...
I still have no clue how it's gobbling up so much cpu usage. Katana Engine is well and truly fucked.
their 120fps is by doubling everything in 60fps mode
so you get double the cpu usage of 60 fps mode
ps1 era logic
Is it normal for the game to crash with nvdia frame gen and the mod
Instead it's using the CPU aka badly coded engine ๐
It's improperly coded, even a 9950x3d isn't properly loaded ๐คฃ
At 1440p iโm at 100% gpu utilization on my 9070xt with fsr4 60% (so around balanced mode) enabled. And my 9800x3d still hits 60%-90% utilization
I'm playing Ronin after beating Nioh 3 because Nioh 3 made me feel like it took a few steps back and man, Ronin looks so good compared to Nioh 3 lol
the lighting especially in Nioh 3 is a huge step back
ya ronin had a bigger budget
nioh2 was nioh1.5
and nioh2 was peak, so
if the prophecy continues
nioh3 stays a mid game
and nioh4 will be peak

tbh I played them all and Nioh 3 Combat is peak. They simplified some aspects of Nioh 2 (but in a very smart way) making combat more fluid for those who use all the mechanics
i'm not loving the open map style and this stupid quest system
but fuck I play Nioh for the gameplay and it's so satisfying
nioh3 combat is even better than 2, but I like the levels in 2 more, that being said we all played nioh2 with all DLCs
nioh3 is getting 2 DLCs
and the amazing endgame (imho) from 2 was in the last few DLCs
At least 2 dlc
That's the main thing I actually prefer over the old design
They took cues from elden ring and some other games and I think it works well
My main problem with Ronin was that it was just a big open map and the missions were just parts of that map. Nioh 3's zones are like 5 Nioh 2 maps stitched together so it's better in that sense but it is a bummer how much of a visual downgrade it is
But combat in Nioh 3 is amazing so I still had a great time and I'm excited for the dlc zones
this user definitely knows what they are talking about
Nioh 2 was way more barebones than 3 at release
people keep compared a finished game to a new one
Nioh 2, after the first playthrough you barely have enough to make a fun build. It's incredibly grindy. I lost interest after.
Nioh 3 offers you fun and functional skill builds in the first few hours. But it also means it's easy to experiment with different playstyles. I can see myself going through post game content when the DLC brings it. That said, you have more tools out of the gate, which does make Nioh 3 feel a lot easier.
Honestly i love 3 so far. i have complaints sure ...the world mobs are a big weak, some of the bosses hit boxes feel really off, obviously the performance and crashes, and my biggest probably their rediculous overly strong adaptation that gives me a headache...but the game is super fun to play. I also feel they did a little bit better of a job in relaying the plot this time
excited for the DLC
katana engine
You mean lighting issues engine ๐คฃ๐คฃ๐คฃ
Doesn't quite cut it, technically
such a bullshit picture I can downgrade Nioh 3 settings and make it look like Tenchu
1988 Dark Soul 2 for NES
so if your display is at 120hz then there is no way to play this game stutter free at 120fps mode with frame generation?
(bc fg will force reflex and that will limit fps to ~115 =! 120 = stutter)
this is beyond retarded
there is a way to disable reflex, iirc someone posted it in here
or you can use fsr fg
no you disable vrr instead of reflex, without vrr reflex wont cap you to 116 fps
you dont want fg without reflex lol
ez 150ms input lag
ya without vrr its like 50ms
ah yeah that was it
not a deal breaker, this game has super low base input lag
disable gsync for nioh 3 with nvidia profile inspector
but i like gsync ๐
nioh/katana engine games don't work with vrr anyways
I mean it works
but it is a bad experience
Sure there is, spend more money for a 240hz monitor
Bruh

Shame that they had some solution in the engine for dwo and couldn't implement it here
well the g5 is 165hz but that's opening another can of worms
actually never considered turning it off; you mean it is a bad experience since the game is hard coded to run 30/60/120/240 w no variations allowed?
yeah you get either:
a) animation skips
or
b) slowdowns
the in-game menu has a toggle for a or b
which happens when you can't hold your target framerate (that you set in the menu, 30/60/120... etc)
I guess this is an improvement over nioh 2, were slowdown was the only outcome iirc
thanks;
a general question about VRR that i have always wondered (sorry for OT): For smooth single player experience does it even make sense to have VRR enabled when you cap your fps well below your refresh rate anyway to get stable frame times/fps? i.e. i usually have my display at 120hz and cap at 80fps for a sensible compromise between performance and visuals -- could i just turn VRR off in this case for the same experience? (not nioh related but games taht actually allow for variable framerates w/o slowdowns/skips)
You can try 165hz with black level 52 and 120fps cap with FG
I do that sometimes even tho itโs not a perfect solution for black levels
no they work, just at specific value
But better than being stuck at 60 fps for this game
120fps on a 144hz screen with vrr is smooth
you misunderstand what I meant (my bad probably), I mean if you are at 110 fps e.g. you will get slowdown or animation skips
even tho in normal games you would notice anything
thanks to vrr
that should be variable frame rate
yeah probably what I should have wrote 
theres actually one katana engine game that works perfectly with variable frame rate
Dynasty Warriors Origin
no you cant, you get judders without vrr when theres a mismatch between fps and refresh rate
If itโs divisible it should work fine with just vsync
So for 120 it would be 60/40/30
/80 iiuc?
Nope, it needs to divisble by a whole number, 2,3,4 etc
For 80 youโd need to run at 160hz
thanks so if my display can only do 165, it should be 82 (.5 will probably not matter)?
It will matter
can rtss cap at .5 intervals?
That I do not know
you need half vsync
rtss default cap doesnt work well without vrr
you need the scanline sync if you want vsync off, but its quite tricky to get correct
so 165hz -> nvcpl vsync on -> rtss 82.5 cap is not a good idea
Afaik this does incur vsync latency but yea
You could make a custom resolution @160hz
thanks. scanline sync is moving the tear-line out of the visible area of thre screen ? might look into that
it works as long as the framerate is locked 
yea
yeah that's the thing, i would love to but: VRR Flicker
i never noticed it much on the C9 but on those newer OLEDs with their insane nits i find it irritable in some games under certain conditions (nioh being the latest example) -- guess i am very sensitive to this issue :/
S95f was the worst returned it for that reason, G5 is a lot better but still noticable
wdym? so far i have been playing with VRR on but the flicker
Thatโs sounded a bit like you donโt wanna use VRR on the G5
What I noticed on my monitor is that it basicaly never flickers as long as the monitor refresh rate is resonably close to whatever fps the game is running at
I usually just vsync/reflex lock to either 120 or 100 hz and have basicaly no flicker
absolutely. but i am running a 4070ti S so not enough headroom for great visuals at 4k(w dlss) + consistent 120fps.
usually 80fps cap helps here (but ofc not so much in nioh)
You could try making a custom resolution with 80hz in nvcp
yep i found setting display to 100hz and shooting for 96fps is even better, but again, not for nioh T_T
same for custom resolution at 80hz i suppose !=nioh
w or w/o VRR is the million dollar question ๐
120fps is just crazy demanding in some areas
w/o
Yea i wanted to crank the settings
So i used frame gen
With the monitor set to 240hz to be clear
I didnt notice any weird judder or stutters
But maybe im just insensitive to it
this game.... if it wasn't so addictive i'd never devote so much time fiddling w settings >.<
โ Adjustments ใปMade it possible to set equipment from different Styles in Equipment Appearance. ใปAdded an Acolyte (Benevolent Grave) who can be called upon without using Ochoko Cups in the mission Escape from Hitokoto Slope. ใปIncreased the effects of the Sanada Crest Protection "Ki Consumption (Jump)." ใปIncreased the effects of the Otan...
"Made it possible to set equipment from different Styles in Equipment Appearance"
peak patch
thanks again for that info, i found a (very bad) solution that kinda works for me:
display to 100hz, enable FG, "nioh3fix.ini" at 48fps (i know i know ...), make sure that i stay at 96fps constantly, enable VRR == pretty much flicker-free
that option breaks enemy ai
we had that dicussion if you check above msg
the only way to play this game is at fixed 60/120
I am aware but so far they still attack?
afaik it's not all enemies that break
honestly for nioh just use frame gen and vsync to 120
wait nvm that doesn't work cuz of reflex
I would just play base 60 fps without frame generation at that point...
Or if you can bruteforce just 120 native fps with reflex disabled
or you could try to overclock your monitor a bit like +10 hz (if the panel is 10bit you could try to go down 8bit and with some manual config in custom resolution creator within nvcp) just to stay within VRR Reflex range on 120hz so you can use 60->120 frame generation
or just disable VRR and use latent sync
Thanks for all the replies
@marsh charm latent sync is specialK ? Display commander? Both?
Cheers
Not sure about Display commander but SK supports it yea
stuff like that is huge
I remmber wu long on release didnt have any transmog preview
and it was ass
idk if they changed it later
well huge in a game where a big part of it is char customization + fasion
works if you disable vrr
you can use reflex with vsync without vrr
latent sync is better than normal vsync
even is you use reflex with vsync
not when gpu load is high
you still get visible tearing
we were talking about a 60fps lock with FG
ya this game
yea
the gpu load can be still very high at 60fps
well yea it depends on your gpu
everything except 5090
at native maybe
no at dlss quality or even performance with preset m/l
this game is really demanding when you reach chapter 2
good old bad optimisation then
but dropping frames with vsync enabled is not ideal either
aka pick your poision lol
where are you currently
not the intro at least ?
Idk Iโm clearing the map lol
I was in a yokai infested cave or something
that was the last โmainโ quest I did
You likely need to turn terrain down to high from ultra for ch2
It is basically free before then but very heavy there
Noticed fucking model texture quality somehow having a very high perf hit in a couple areas too lmao
So yeah just leave fucking everything on default except gi
Kind of mad about how dogshit df's coverage was but nobody plays these games so whatever
Dynamic resolution is completely useless for preventing stutters
is there even a single non Reno mod on the nexus for this game that is useful? ๐
Always has been
I'm struggling with the contrast
45 with 55 highlights look fine, but it also looks bad sometimes
it's the volumetric fog stuff I think
you're not supposed to crnak highlights up too high without cranking up other sliders to compensate
especially in an already bright game
I lowered the contrast
and I cranked up the highlights to compensate
now thats something
never really seen people lower highlights
I dont think it was mapped out
why not just lower game brightness?
increase shadows?
oh
I didnt fire the game up, so idk how stuff was wired up
I assume ritsu doesnt have gamma correction exposed
nope
a scuffed workaround would be to disable gamma correction, and then add back a bit of contrast
the math kind of works out
so yea I had to be creative lol
if shadows is broke thats no gud
yea that's what I would do too
@steel owl do lilium's shaders have a "reverse black floor fix"
No
the SDR TRC FIX lets you select input and output
Not for hdr
but idk if the hdr one has it
rip, if there was an fx that could undo gamma correction
he could just increase gamma
I dont want to re-compile with just gamma correction 0
because idk how the draw stuff is wired up
gotta go look into it
@marsh charm try this out for memes, might be busted
if its srgb gamma, you can slowly increase contrast to compensate for srgb memes
this might be hard grief because the code is hardcoded to work with 2.2 color I think
if its busted lmk so I can delete it; so people dont accidently download it
it looks good I think
but sec
I doubt thats going to fix much if at all
I'll eventually dig into the game when I play
ritsu doesnt plan on maintaining it anymore
@pine trench Ritsu's default vs yours
that gamma correction is not great
I mean the non gamma corrected version is not perfect either but it's a lot better
and well we can use flare
which is not ideal but still better lol
its not that gamma correction is bad, gamma correction is working as intended
I mean yes
but the game was not designed with gamma correction in mind
maybe they just have bad taste
its just I noticed a few people prefer gamma correction off + a bit of contrast instead of gamma correction on
the math kind of works out
per channel go brrr
with gamma correction the auto exposure is crushing everything to oblivion ofc
@unkempt pebble 's monitor also has EOTF grief
so he plays gamma correction off + contrast in some games
the katana engine isnt exactly bleeding edge
yea.. ๐
but I rather have fun games that look like shit
@fluid raven stuff like this is why I started exposing gamma correction again
Jon ran into similar memes in Grim Dawn
gamma correciton off + renodx contrast is sometimes preferable to gamma correction on and then messing with shadows for some people
iirc shortfuse said the math works out so thats a W
is the UI griefed btw
since I also turned off ui gamma correction
hopefully the UI isnt encoded, that would be bad
Honestly we need a good min nits calibration option in Reno
"reee blacks not 0"
also define reno
Just like a built in function to call
Iโm thinking the other direction lol. Offer calibration for people on griefed panels
musa's gamma slider
might work
sec
right after exposure its basically a pow offset, how brightness works in sdr games
float3 color = untonemapped;
color *= config.exposure;
// gamma
float lum_gamma_adjusted = renodx::math::Select(lum < 1.f, pow(lum, config.gamma), lum);
Old shadow slider kinda was that I guess
shadow and contrast is based around 0.18/midgay
but this is based around 1, and right after exposure so right onto the entire image
also config.gamma isnt gamma correction its a custom colorgrading slider
sec
it's like Wuchang's LUTs, fixing them is "correct" but it messes up the art direction
new renodx::utils::settings::Setting{
.key = "ColorGradeGamma",
.binding = &shader_injection.tone_map_gamma,
.default_value = 1.f,
.label = "Gamma",
.section = "Color Grading",
.min = 0.75f,
.max = 1.25f,
.format = "%.2f",
.is_enabled = []() { return shader_injection.tone_map_type != 0; },
},
reducing it = brighter
increasing it = darker
neutwo has min
Oh right, I forgot
didnt see a aces-like min
have fun I guess
nah man, those lcd luts can eat my whole ass
this is on a newer codebase
idk if the wuchan'g mod handles luts differently, this is only black floor lut scaling
but lut scaling off (ugly luts) just feels like grief
lut strength 100 + lut scaling 100 = 
yea it looks good
oh hmm
pinned in #1411800884303626311
the wuchang mod is different I think
it has all of wu-chang in it (sdr path and ini path)
this is on the newer code, so I'd suggest running this for wuchang
I will definitely test it thanks!
@pine trench this is the Wuchang mod
lut scaling 70 is the default
Honestly it might work better to just reverse the luminance differences and only take the color in Wuchang lol
but 70 is prolly fine too if you want a bit of that washed out look
in extended I do inverse scale
instead of upgradetonemap
the thing I showed you in grim dawn
color * scale
// sdr code (lut sampling in this case)
color / scale
Iโm talking about something we do in mh wilds
if we go by the artistic intent
the post lut color is the intended color
thats how you're supposed to play
its just raised blacks that are a slight grief
That black wash look is a common grading trope outside of video games. China fucking loves it apparently, since basically all their AAA games do it.
yea 100/100 looks great in wuchang with unreal-extended
and the colors are a lot more accurate too
nice
right, but if you keep the lut and just do black floor lutscaling; its a nice mix of the two imo
I should really get back into that game, I stopped playing after I "finished" my preset lol. I will have to readjust everything with the new mod tho
a few people told me its the best souls game they played in a long time
I think youโll like the new mod a lot more
whats "your preset", because it might just work out of the box
Heโs talking about mh wilds
oh mb
yea haha
I lost track
and I was using an unorthodox preset to fix the weird colors
is the new mod with luminosity?
I mean new as of a month or so ago, whenever that last rework happened
I lost track of the MHW reworks
like 5 people worked on it
different stuff happened
Wuchang is definitely one of the best classic style souls like games
gameplay wise at least
I'm finishing up code vein 2, and after that its nioh 3
the level design kinda sucked in 1 but I loved the combat
its not bad
the level design is better
the combat is cool too
is it worth 70$
I guess if you liked 1
keysites might have it for 50
you can only have 4 abilities instead of 8; but they actually did a big W
in CV1 like 5 of your 8 abilities where buffs
I'm not going to buy another game until I finished the other 4 I bought lol
they just offset the buffs to other places
like when you explore the open world, you can touch a rock and it unlocks a perma attack buff for the region
oh nice
base edition is 54$ on keysites, I can suggest it for that if you enjoyed 1
u+ is mandatory btw, the game's graphics are cooked
AI Limit's DLC is going to be cool too
didnt play that yet
just the usual then lol
well usually u+ is a bonus, here its mandatory
Does the game have any anti cheat or can I use reno online?
Ur safe to use Renodx in this game Online. I use it and played coop with a friend without issue
perfect
encountered a progression breaking bug where a grey smoke wall just prevents me from progressing on the final level, so so frustrating
is there a suicide item
surely that would fix it
also is that kasha, nice
wheel waifu is in the game
tried suicide, reloading, jumping, ninja teleport, everything
I have a bat I run on demand to backup saves every hour, didnt run it in a long time
but now that I know nioh3 has a chance of locking progression
might have to start backing up saves
you setup the variables in the bat, and then make a windows task
::Location of the saves -- FOLDER THAT GETS BACKED UP
set PATH=C:\Users\desktop\Documents\KoeiTecmo\Wolong
LMAO the github build is Wo Long
how the turn tables turned
The game also creates a single backup first load of each game session, which isn't enough if its during an hours session, but it is there
@lime jolt did it fix itself?
Nope still can't continue
Did both, and sent in a bug report ticket as well, KT asked for my saves and I haven't heard back
can you like
force mission complete with a cheat
like try to backup your save
and find a kill all cheat or no-clip cheat
maybe if you no-clip through the wall
it will somehow progress?
backup your save
I'll try that all tomorrow
yeah that wall is supposed to lock you in to that fight gauntlet not lock you out, i tried to replicate it twice
as a general rule uh don't listen to anything marat says
returning from the mission and doing it again still has that wall pop up too early?
maybe uninstall nioh3fix if youre using that framerate adjustment feature
Yeah it does, it's also an issue on the old medicine sidequest
That's where I first noticed it
looking through the nexusmods comments i'm seeing a lot of reports of broken progression due to the mod so i would uh yeah uninstall it immediately if you have it
elevators not working in certain missions
not just the framerate adjustments but the lod adjustments as well
it's possible they like, tie the script that starts that gauntlet to a certain object being loaded in so if you've made things load in further away the fight's going to start sooner than it should
can confirm it was Nioh 3fix
oh man i was only using nioh 3 fix for the menu framegen, what a bummer if it's causing all these issues even with the other features off.
203 nit sdr in hdr (with trc fix/2.2 gamma) reference
I think leaving the B parameter alone, and nudging the gamma offset is better than b * 0.3 which crushes too much based on desmos
found bloom
stock bloom vs. half strength vs. 0 strength (off)
(ignore the blue artifacts, they appear whenever I enable lilium's analsys tool)
Update submitted as a PR, if anybody wants to use the build for now; here it is:
@marsh charm you where having issues with crushed detail, I undid ritsu's "paramater hack"
you can try that with 2.2 gamma (default), and if something is too dark or too bright; just move the new gamma slider in UserColorGrading
bloom slider?
.
Mb thanks ill try it

the bloom slider only goes down .. idk anybody that would want to increase KT bloom
let me know if the new gamma slider at 1.03 is preferable to the old mod's way of "decreasing brightness"
if the bloom shader had the game render sampled inside of it, I could added really cool custom bloom thats smart and avoids dark pixels
but the bloom gets blended a special way, so for now its just a regular linear strength slider
youre good dog i dont want to run your code
Oooh can't wait to play again in a few days with these improvements
yea ima start the game in a few days, so I'm "cleaning up" the mod
Thanks! ๐ I will test it tonight
this should work out of the box, even with 2.2; but if you dont like it you can either turn 2.2 off or mess with the gamma offset
i play nioh 2 with 25% bloom using a mod

KT bloom is the worst ive ever seen
I yeeted bloom off ๐
Nioh 3 has its flaws and I do think I still prefer 2 somewhat, but its a fantastic game. Just wish it was longer... forcing myself to take breaks so I don't finish too quickly
remember nioh 2 launched with all the dlc on pc
I didnt play nioh2 pre-DLC
Hell I didnt even do the nioh2 DLC missions, I went straight to the underworld when I got to DOTN and fought all of the DLC bosses there; dlc3's last boss was floor 50
(I guess I farmed a couple of DLC missions on the easiest difficulty to get a skill book, but that doesn't count)
but polly told me pre-dlc nioh2 was better than pre-dlc nioh3
mystery solved why sdr is darker than hdr
went down a whole rabbit hole researching
tl;dr sdr default brightness settings match 2.4 gamma
when you enable hdr, you get srgb gamma, which is more or less "similar" to 2.2
the differnce between 2.2 and 2.4 is just per-channel contrest
latest commit added a bt1886/2.4 slider for people that really want the dark sdr look; but the preferable option is 2.2 + moving the colorgrading gamma slider up to what you like -- since thats also a gamma offset; but luminance based so it doesnt crush
tl;dr 2.2 gamma is techinacly correct, its just the game defaults to 2.4 in sdr with default brightness for some reason; so if ya'll like that crank up gamma
Ive not played the dlc yet and am only referring to ng content, I've actually been saving the dlc so i still have something new to try
time to start playing nioh3 for realsies
ima set NVCP's fps limit to 120 just to be safe; but polly said 60 -> 120 (2x fg) doesnt grief the AI so I'll just prayge that stays stable
let us know how unsatisfying playthrough 1's difficulty is for an elite nioh 2 gamer like yourself
The world mobs are definitely easy. Some bosses do give me a hard time though
no it definitely is outside of a couple of wall boss fights
ng+ brings the general difficulty back up to where id expect
main thing is you just dont take very much damage in playthrough 1
so i think that's more or less fine in terms of striking a balance of not alienating noobs too much and keeping the meat there for the longtime fans
damn bro hilarious
anyway if youve had the displeasure of knowing marat for any length of time he's about to turn this channel into his personal blog and venting room
I think its less the damage and more the aggression personally. Enemies frequently have long pauses or waits between combos or attacks
I Dont like too much spoilers, but are there "missable kodama" like Nioh2, where I'd have to re-do the whole ass campaign mission if I miss one
or since this is open world its not that big of a deal?
seemed about the same as 2 to me in that regard
I just unlocked the shrine I can level up at, which has the battle scrolls; and a collectibles list
so yea gotta cehck every corner 
Only area I've really found where you'd need to redo it to find them is the crucibles. They don't seem to really be in battle scrolls, at least most of them
idk what that is, but I'm having fun so far
the world yokai seem easier though
in nioh2 on NG gakis would fuck me up
here I'm just clapping every "non-elite" with light + heavy
but I'm having a lot of fun coming from code vein 2; so no complaints tbh
I feel like the play is to just enjoy the game, and forget about nioh2/stop comparing everything the game does differently to nioh2
It definitely is, its an incredibly fun game, they just need to up world mob aggression a bit
I wonder when I get onmyo, I'm pumping magic because I remember in nioh2 you'd buff yourself with talismans regardless of build/weapon
also the odachi scales iwth magic, so its a win win
I really like the new/ronin-styled scaling system; where instead of having A magic scaling, all weapons scale equaly accross 3 stats
in Nioh2 they eventually added an affix that let weapons drop with whatever scaling you want, but thats already post-game udnerworld tier shit
there is a pretty broken omyo build under ninja i mostly run that when farming, for regular consistent play its not that great since you'll run out of magic too quickly XD
I'm not looking for broken, I just remember buffing myself with like 4 talismans before a boss
and leveling magic = more slots
I remember using a barrier talisman, another talisman, buffing my weapon with purity or an element, a familiar
if this game is the same, 2 element debuffs = confusion which is really stronk
I'm just gonna say the enhanced shrapnel bomb is the single best skill in the game lol
The anime parry with katana(forgot name) is dope too
If u level exploration level for an area they will show on map
yea I noticed that
its pretty awesome
also your character has a kodama tracker built in, so if you're near one you see them on the minimap even if you found none
https://www.reddit.com/r/Nioh/s/rY2xZwiecX it works little different
I try to have as little info as possible, but ty
I just run the game and figure things out
Ok sorry then
nah d.w
also I try to avoid googling things for games I'm invested in because there's been a few times I'd google a simple thing
and the first suggested result would be
SPOILER NAME LAST BOSS FIGHT
EVIL [BEST FRIEND's NAME] LAST BOSS FIGHT
Yup that sucks
Im taking a break rn got a little overwhelmed as im the person that needs to explore every inch. Playing nioh1 rn for first time and im having ton of fun
I did that for code vein 2
before progressing the main story
I did every single side objective the game let me do
doing that here too
its just how I play these games
I got around 80 hours and i dont struggle on bosses or exploration but will get back coz its ton of fun and the combat is just chef's kiss
I do struggle on bosses sometimes, especially cause my finger joints can lock up on me but never in world. I've died in world of course but never really felt pressured. Agree that the combat is great though... and love ninja. Definitely see myself going through the new game plusses once more are out and doing multiple playthroughs
Ye ninja style especially after playing ninja gaiden 4 is a good feeling
Input is pretty broken right now
Definitely had deaths to the game ignoring inputs yeah. Though i have actual joint issues so sometimes its me and moving my fingers just gets difficult
Or painful
yes
ty, I kept going back with the ones I had
Iirc you will get popup when u get one that can access
anyone else feel like this mod crushes shadows too much? i beat the whole game with it ignoring any issues I may have had bc the game's fun and still looks better than SDR.
This is inside Hamamatsu Castle near the shrine w/ default settings. Can barely see the books or that corner/side of the room directly above my character's head
try adjusting the gamma
Just seeing this, gamma slider on the renodx menu? mod overwrites in-game sliders no?
@sullen terrace is this the old mod? looks like it, because the black is straight up rip
here try this
the current repo build is griefed
Probably, I think I was just using whichever one was off of Nexus Mods
oh thats the rip build
If that ones not update where should I look for latest revisions? I have the clshortfuse renodx github library bookmarked
but it also didnt look updated
gonna have to put a psa on nexus
nobody likes maintaining nexus, but sadly people download from there
Totally can understand that yeah
so other than here does this stay updated with these builds too? https://github.com/clshortfuse/renodx/wiki/Mods
I had this bookmarked too i check sometimes
downloaded the one u shared here with me and i'll be checkin it tonight, so thank you. assuming default settings are fine?
the list usually goes
-> bleeding edge discord
-> snapshots on github (sometimes shortfuse takes weeks to merge something, like this isnt merged yet)
-> literally anyywhere else
->
->
->
-> nexusmods is like last years version because nobody here maintains nexusmods
you're going to have to update to the latest reshade btw
if your mod isnt named nioh3-dev, its the griefed version
renodx-nioh3 was what i currently have
so i'll just remove it and replace with the new one
should i uninstall reshade first and reinstall it?
if you want it to be a bit darker, crank up the gamma slider (not EOTF emulation, there is a colorgrading slider named gamma)
the current mod's darkness is a "bug"
gotcha
actually shoot, looks like i gotta update reshade bc i had old version installed for nioh 3
im using OptiScaler bc i have a 9070 xt, so optiscaler is dxgi.dll
think reshade is Reshade64.dll here
yea the entire reno codebase (and all new versions of mods) requires 6.7.3 now; since thet had an api update
just rename that to reshade64.dll then
optiscaler good stuff
yeah i use it for every game that i cant get fsr4 into
I used it in codevein 2 for optifg to add XessFG (the game had no FG)
xessfg is awesome
I'm on nvidia so I use DLSS FG when its avaliable, but XeSS FG is like almost as good and I have no complaints
yeah i used it instead of amd fg and it works really well, sometimes better than amd's
i dont use FG in Nioh 3, dnt rlly need it to hit 120
gpu paired with a 9800x3d
I'm playing 60 -> 120
ah ok
I'm a 14900k + 5090
mine felt horrible doing that
idk why
cuz i tried it, so then i just opted for optimized graphics settings to typically stay between 117-120
if the game didnt have a hard fps cap you always had to be at, I'd crank it up to something else
some areas it will drop to 90s but cant help that, games heavy
ah all ultra here
60 -> 120 I'll never drop below 60 = no slowdowns / AI memes
I can prolly try 3x MFG though for fun
yeah for w/e reason the amd fg in nioh 3 feels bad when doing 60-120
way less smooth and choppy
i even use RTSS for frame cap which helps fg usually, but it still was bad
nowadays I just use nvidia's framelimiter
its pretty good, only downside is it resets on driver update
but its a backup fps limiter, since the game needs an fps limit set or else the delta time is rip
Amdโs fg sometimes just hard garbage frametimes unless u use RTSS so i just always set async framerate limit with it
(pretty sure the game is already using the reflex limiter and using anything else breaks pacing)
reflex cant be used by amd gpus obviously which is what im on. have to use optiscaler to get antilag 2 working
In any case I was not able to get smooth camera movement with any sort of external limiter
Profoundly fucked up engine
i haven't been any issues with framepacing using either fsr fg or xefg targeting 60 -> 120 
xefg performs noticeably worse though
If I tried to like, set the in-game limiter to 240 and cap to 120 with nvcp or rtss reflex mode it would just not be stable vs just not fucking with anything
Briefly messed with some of display commanders features and I think that worked okay but I just do not care
It works as-is so best not to touch it
I'm running no mods, just using the ingame settings (that where a bit weirdge to setup)
like the fps limit option changes depending on your FG setting
but so far very happy with 2x -> 120
might try 3x -> 180
Get outta here stinky
What do you mean might try dog it takes half a minute to test
Grandmas GPU should handle it fine
@sullen terrace these are my settings, I slightly cranked up the gamma to 1.05; but you can drop it down if you want it brighter;
the mod ships with defaults at 1.03 "gamma"
I use the True Black 400 mode on my monitor because the peak 1000 isnt as good on mine. Calibrated it clips at 450 nits so thats what my peak brightness default is, game brightness defaults to 111 so I wouldnt make it darker going to 1.05. I might lower the gamma slightly
@sullen terrace the gamma slider is a mix of exposure and contrast; you can just set it at 1.0 if you want
musa plays games on true black 400, with a 100 nit paper white; in a dark room you still get 4x+ range so its a solid experiance
Yeah might try that out later. It still seemed somewhat dark at 1.03 so I might even try just reinstalling everything to see if it helps. I also sometimes play in a lit room, so I can try tonight with lights out
Thx though man, it was def better than the old build though
I assume you're on a qd oled monitor
since you mentioned tb 400
cant imagine playing something dark in a lit room with that, esp if there is direct light hitting the monitor
the only "mechanical" complaint I have is stuff like the odachi (all weapon specific skill skill trees tbh) are tied to samurai locks
in Nioh2 you earned skill points for a weapon by using that weapon; so you could max out all the weapons. Locks where only used for samurai, ninjutsu, and onmyo (they where special)
I know we have infinite re-specs for free at the bonfire, but it would be nice to mess around with different weapons without going through a bunch of menus to undo odachi points and put it into idk the katana
imo having all your weapons maxed out doesnt make you stronger, since you really only use 1 (or two with the mastery); just like the other games
its not the end of the world since I usually stick to one weapon; but it would streamline things imo
The weapon trees feel a lot smaller compared to 2 though, so maybe just playing the game you get more than enough samurai locks for atleast 2 weapons
that has it's own downsides tho
swapping weapons in that case means you go from a full unlocked one to nothing
how is that any different from right now?
I have skill points in the odachi, swap to katana; and its empty
iirc the point system scaled by amrita gained; so you'd get a lot of the early points FAST
well right now you can just swap the points
I remember doing the achievement in Nioh2 to get X profficiency in all weapons, and iirc you had to do all the dojo missions fo rall weapons (maybe just points)
and it didnt take long at all
I mean killing 3 yokai isnt exactly hard
Yea I mean if it's that quick then it's w/e
I dont know of locks are front loaded, or you get a consistent ammount all game; but if they give you multiple weapons worth of locks; thats fine
they do
also I'm not exactly complaining, just felt like the old system was cooler
yea that's fair
also just swapping points over to a different weapon doesn't necessarily mean anything if you don't use the unlocked combos
it was fairly fast, and you'd get like a ton of points just wacking a end game monster with 0 skill points
ofcourse it tapers down, but as a whole skill tree points was not really an issue
using the weapon and unlocking them gradually feels more natural as you learn to use them as you unlock them
thats what I'm saying
aye yea
no harm in having all weapons like nioh2, since you'd only use 1 or 2 weapons
so it just made it comfier
for post game you still had to get the affix, fuck what was it called
let me find a nioh2 build progress video I recorded
Mystic Dyad (Weapon Name)!
every weapon had lets call them super talent point, that normally you could have only 1 of
but in super post game DLC, items could drop with a "Mystic Dyad (odachi)" affix; which let you learn both of them -- which for some weapons is huge
I think my 1 complaint with nioh 3 is that it just felt
too easy
there was 1 boss that farmed me but other than that it felt kinda easy
compared to other soulslikes
ngl I dont use ninja (not because I heard its op, but because I dont want to play a ninja) so samurai only with an odachi
and I just killed turbo baba
ninja just starts off stronger
I got clapped a few times, but it wasnt anything crazy
the big thing is, idk if I was just worse than I am now (still not good at these games)
the samurai combat is just toooooo good
but in Nioh2, the first mission with the mezuki boss
the enki and yoki would shit on you
could be as well
I also thought i just got better at these games
but i was messing around in elden ring shortly before nioh 3
and nah i got deleted
I came into nioh3 after code vein 2, which is just mash 1 button to win
so still just as bad as ever
