#Nioh 3

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pine trench
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did they can the expansion

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I assume so

trim ivy
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It is pretty good but Nioh 2 is a lot better. Nioh 1 IMO had the better map designs for missions. N2 had the better combat QoL. The burst mode is a real hit or miss.

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Just don't abuse the Sloth and weakness spells on bosses for N1. It makes the game REALLY easy and unfun kekpepehands

pine trench
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is sloth in 3

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in 2 they nerfed sloth

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but it was still strong

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I heard in 1 it basically made the mobs cripples

trim ivy
brittle mantle
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sloth is still good but they nerf it every game

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it lasts even less in 3 and reups aren't nearly as effective

pine trench
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gotta finish code vein 2 so I can hop on this

brittle mantle
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they learned their lesson from Ronin where the "open world" is now just a bunch of Nioh 2 level strung together

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it's much better than the wide open plains of nothing in Ronin

pine trench
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I dont mind the open world

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I just want

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to make sure all the "collectibles" in NG carry over

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like kodama

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so I can do all the kodama in NG

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and never have to find them again

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wrong long I got all the flags

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eery single one

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even small flags

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didnt carry over to NG+, so I quit

languid rune
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that sounds annoying yeah

brittle mantle
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the flags were so awful in Wo Long

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Wo Long was just a whole lot of systems I didn't like but overall, still had fun

dusky zinc
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here it is dialled in a bit better

sturdy solar
marsh charm
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do you actually work/sleep? honest question lol, the game was released 8 days ago, and 286/24 = ~12

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ahhh it's nioh2 xDDD

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my bad

sturdy solar
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hehe but I also had a break form work

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(for nioh 3)

marsh charm
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๐Ÿ˜„

sturdy solar
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after all it is the sequel to my fav game on steam

marsh charm
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yea Nioh 2 is one of my favorite "hard" games too

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next to Monster Hunter World

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Nioh 3 is quite good so far

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I locked the framerate to 60fps and I have zero performance issues now

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no camera stutter or anything

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I use specialK to smooth out the frametime tho

sturdy solar
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I went with FG for 120

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works well 99.9% of the time

marsh charm
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yea as long as the framerate does not drop below 120

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but my display is 120hz and I need to lock the fps to 115 for gsync to work

sturdy solar
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I got 240, so no issue here

marsh charm
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yea

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it's fine even at 60 fps imo

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the cpu usage increases by 30-40% if I switch to 120fps mode btw

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it's weird

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and I'm using a 9800x3d ๐Ÿ˜„

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I have never seen this CPU working this hard in a game before

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80%+ constant CPU usage

sturdy solar
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yeah it hammers the CPU

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people say their CPUs get really hot

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I guess this is the first time this oversized AIO is working for me lol

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360mm ๐Ÿธ

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this beast

marsh charm
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mine is air cooled in an ITX PC

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but 70c was the max

marsh charm
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I use this

sturdy solar
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my old pc has a noctua, was very good

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(of course)

marsh charm
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I needed something thats quite/relaible and can fit in this case haha

sturdy solar
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I have a XL case

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like 20kg lol

marsh charm
sturdy solar
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Solid Version: 18.73 kg, TG Version: 18.84 kg

marsh charm
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I switched to mITX 2-3 years ago

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and I love it

sturdy solar
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I hate it (XL)

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I mean I love it for cooling etc

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but it is way too large lol

marsh charm
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I can imagine haha

sturdy solar
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and if I want to go with a standing desk

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DP 2.1 is an issue

marsh charm
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how so?

sturdy solar
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you can only use like 2m cables without DSC

marsh charm
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that's not a lot yea

sturdy solar
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so you would need to put the case on the desk

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or get some sort of cage that goes up with the desk

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but it is XL

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so you would need something custom made I guess

marsh charm
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you have to integrate the PC into the desk gigachad

sturdy solar
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hehe

keen plover
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Wish we had some katana engine experts like we do with UE to get stuff working in Nioh 3 which the devs clearly don't even know how to run properly themselves

mild steeple
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so on a G5 i'd rather use vanilla HDR?

trim ivy
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Poor thing sitting in a closet now with all my other PC parts. I should probably donate lol.

sturdy solar
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it's very quiet at least

glacial quiver
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@sturdy solar I went even bigger ๐Ÿ˜‚, got a Corsair 9000d

sturdy solar
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29.1kg damn

sullen terrace
# sturdy solar this beast

Using this same 360mm AIO and my 9800x3d hits 80 C in Nioh 3 even after reducing PBO limits slightly and adding a -10mV offset

pale crater
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sometimes the game does shader compilation during gameplay

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so you get very high cpu usage

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most of the time the cpu usage is around 60% in the openworld

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for me its around 60c

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9800x3d with some eclk oc

sturdy solar
sturdy solar
pale crater
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im using custom water cooling but since im using eclk oc, my cpu voltage should be higher than yours

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its around 1.30v

sullen terrace
sturdy solar
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I had it mounted the wrong way at first lol

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I feel you.

sullen terrace
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Those stupid brackets this thing comes with sucks, the mounting block on the AIO basically wont clear them unless u leave the brackets really loose

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Then tighten them after

sturdy solar
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there is a v2 that is a bit better

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I have the v1

sullen terrace
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Pretty sure i have the latest, just got it in january

sturdy solar
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if you got the package it should say v2 where the bar code is

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very small letters

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they say the mounting was improved

sullen terrace
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Mine says Rev.3

sturdy solar
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oh wow

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:D

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didn't even know there is a v3

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must be very recent

sullen terrace
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And i still hate it lol

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Im also worried my pump somehow isnt working right but the speeds are reading properly, at 80% it reads 2800rpm ish, and i can feel the pump vibrations a bit when i touch the lines, but like my old kraken z73 was wayyyyyy louder than this

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Everyone says the pump is loudon this thing but mine is so quiet

sturdy solar
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yeah I don't hear it really

sullen terrace
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Eventually ill just repaste, might be the issue. Bought one of the thermalright contact frames i didnt know existed before too

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So i can install that bc i did get small amounts of paste in the gaps around the cpu, not much but enough to annoy me and i didnt wanna break any of those little gold chiplets trying to clean

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So i said eff it and mounted

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But yeah this game makes it run so hot so im gonna have to try to see if repasting and remounting does the trick but im worried i wont get the thing back on. Took me quite a while the first time

glacial quiver
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Tbh it's why I stayed away from artic this time till they understand that their mount for their cooler is plain terrible

keen plover
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their aio cooler is very good though

sturdy solar
tranquil shore
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coop is so weird in n3, it doesnt find any friends games until they invite me via steam, then it appears. I don't have to accept the invite, merely having it there ready to click is enough

unkempt creek
# sturdy solar people say their CPUs get really hot

it's not uncommon to see my 5800X3D at 85-90ยฐ during gaming, but I can't notice any stutters or throttling. the cooler i use is dark rock pro 3, and I re-checked and reinstalled the thermal paste situation, since this thing was keeping the old 1700X very very cool (never went about 60 at the lowest fan setting) but here it's always above 80ยฐ no matter how much you crank up the fans. Is this the offset skew reporting higher than it actually is or what?

next compass
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Well you're still within safety limits there even.

unkempt creek
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so that's.. normal? and I shouldn't bother cooling it down?

next compass
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I wouldn't say normal but I don't recall what a Dark Rock Pro 3 gets average, it seems high-ish but. I don't go over 60-62c on my 9700x.

unkempt creek
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less demanding games and tasks it's around 75ยฐ but anything that pushes it (or decompressing, encoding) it's 85ยฐ+ all the time

indigo narwhal
deft eagle
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I don't think they have calibrated screens either by some of the comments, but its really easy to see the difference with reno... Has a nice slider up top to go back to vanilla mapping

indigo narwhal
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he paid for that bt.2020 coverage and hes gonna use it

unkempt creek
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very likely

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I'm not sure what exactly it's called like in my bios but I'm pretty sure it should be turned on (by default) and why wouldn't you want that performance?

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as long as it's not throttling which i don't think it is?

candid ermine
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Damn this chat is reluctantly making me want to revisit my pbo/CO on my 9800x3d, which I havent touched for like 12 months.

I'm hitting 71C

unkempt creek
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If I'm not mistaken the first X3D which I have is the hottest of them all, but it's not causing any issues, it's just really hot

trim ivy
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On my 9800X3D most my games are about 50-55C including Nioh 3 ๐Ÿค” I personally just set the PBO to be auto (on) and do not tweak it. The only time I see it go over 55C is usually when something like shaders is happening.

keen plover
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yeah the 7800x3d runs at mostly the same temps as well

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shame the game runs like hot garbage if you don't run it at a constant 60

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no way you'll be stable on the 120 setting with all the issues

naive widget
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It runs fine at 120? Just turn down some settings

sturdy solar
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tbh it's a good implementation

keen plover
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framegen adds some other issues which is also shown in a couple videos

marsh charm
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@pale crater Which char should I use? I can't decide... I think keeping her Japanese makes more sense than using an European face preset ๐Ÿ˜ฉ

sturdy solar
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is this like mh wilds

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for you

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I recall you took most of your time creating a character and then tweaking HDR

marsh charm
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I spend the first 8+ hours in the editor

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Ok I finished the demo section this time before jumping into the editor

sturdy solar
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I knew it!

pale crater
marsh charm
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but you complained about the editor xD

sturdy solar
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I used the default char ๐Ÿธ

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looks fine! also I always have a helm on anyway

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btw you can edit your char at any time in the hub (mirror)

pale crater
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๐Ÿคทโ€โ™‚๏ธ

marsh charm
marsh charm
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I like how mean this one looks:

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but this one looks Japenese

trim ivy
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I tried making my Nioh 2 female and didn't come close. The hairstyle I used isn't an option in 3 ๐Ÿ™ The graphics on 3 looked much worse in the player creation too.

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My Nioh 2 vs Nioh 3

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Nioh 2 hair textures were so well made too.

sturdy solar
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yeah char editor was huge in nioh2

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even I used it :D

marsh charm
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the editor is better, but the characters look worse imo

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I mean the character looked good in the editor in Nioh 2, but the actual in-game models looked worse

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in Nioh 3 the in-game models look just as good as in the editor if not better

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but yea the hair shading is not great in 3

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but DLSS 4.5 helps

trim ivy
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Nioh 3 definitely looks better overall but not too much. I personally think the models look similar in-game but that is just me.

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I tried 4.5 on N2 but I was not able to get it to change the model preset heihachiPlasma

pale crater
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though imo ronin looks even better

mild steeple
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is anyone playing this at 120hz w/o stutter?
even if i make 100% sure that fps is stable it is limited at 117fps for VRR headroom -- and it still stutters...
so i have to put the TV in 165hz mode for it to reach not 117 but exactly 120hz.
anyone else observe this? is the game really this anal about this?

marsh charm
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Wo Long looks quite decent too

marsh charm
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you have to lock the game to either 60 or 120

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180 might work too

mild steeple
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i know that but... c'mon 117 is practically 120 T_T

marsh charm
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it's not

mild steeple
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as i have noticed ๐Ÿ™

marsh charm
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the game does not really support variable framerates

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at all

mild steeple
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here's hoping for a patch (not holding my breath..)

marsh charm
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it's the katana engine

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they are not going to patch it

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they implementet that dynamic framerate feature

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you can turn it on

mild steeple
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but that won't fix the 117 <->120 mismatch/stuttering i suppose

marsh charm
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no not really but the game wont slow down at least

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lol

mild steeple
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i mean it works at 165hz and then cap ingame to 120
but i don't like using the 165hz mode on the G5

marsh charm
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use 144hz

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or custom 130hz

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what's the vrr range?

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oh it's 165hz

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so yea you can just use w/e refresh rate then

marsh charm
mild steeple
marsh charm
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130 should be fine if you want a 120fps lock

mild steeple
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you mean CRU'ing a custom res/refr

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might try that

marsh charm
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no need to use CRU

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you can use Nvidia's custom res tool

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in NVCP

trim ivy
trim ivy
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Yes with 310.5.2 up to the recent ones

marsh charm
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I use specialk

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but it should work fine

trim ivy
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I didn't try rthat but I had no luck. I'll probably try again in a bit.

marsh charm
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I replaced the dll in the game folder then I used Nvidia PI to change the preset to M

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I don't have the nvidia app installed

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that messes up the profiles

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it could be that

trim ivy
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Possibly but I use the app for other things :(N2 dlss stuff is greyed even though it has it in-game

marsh charm
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delete the Nioh 3 game presets with the Inspector

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recreate one using the old NVCP

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then Profile Inspector should work

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this is how I fixed my games when I was testing the app lol

trim ivy
marsh charm
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oh lol idk I did not test N2 with newer DLSS

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I was talking about Nioh 3 when I said that DLSS 4.5 improves the hair rendering

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but Nioh 2 Complete edition should work fine with DLSS 4.5

trim ivy
trim ivy
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I am confused now. Now preset M actually works on Nioh 2 after doping the same steps. I used 310.5.3 on it and override on NVPI with the preset M.

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๐Ÿคทโ€โ™‚๏ธ glad it works at least

sturdy solar
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I just used the nvidia app to override to L, no issue

trim ivy
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It was probably when 4.5 came out that it was not wanting to work. I guess it works now.

dusky zinc
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DLSS Tweaks works well for both games too

stone wing
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I tried preset L and it does some strange things, in particular to hair.

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I can post the screenshot later, haven't tried preset M because I thought it might do the same thing and K looks fine imo

marsh charm
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M looks fine

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imo

unkempt creek
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and for good measure, I'm saving this clip for future relevance:

tranquil heron
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I seriously dont get why people call this game PS3/PS4 looking it doesnt look that bad. For how it works could it look better? Yes but its still nice

next compass
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Well real problem in that comparison is PS4 games still look great all turned up today especially if you can Luma.

arctic prawn
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variable frame rate support please

autumn python
# candid ermine Damn this chat is reluctantly making me want to revisit my pbo/CO on my 9800x3d,...

Depends on which software and what part pf the cpu temps people are talking about.

For example the cpu package temperatures reported by the motherboard and ryzen master are much lower than the active core temperatures.

Mine 9950x3d cpu package is around 56 - 61 degrees however some core temps spike up to 72 - 73 degrees and CCD0 (3d cache core complex) temp is also over 70 since the game uses the whole CCD

So what temperatures and which sensors people are talking about is an important factor with modern cpus...

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This package temperature vs core temperature difference will still be present with a single CCD 9800x3d although probably less than a dual CCD cpu like mine

autumn python
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Also I dunno about other vendors but asus motherboards report lower cpu package temperatures than other places consistently.

Like ryzen master and hardware monitor shows 66 degrees for cpu package temperature while asus mobo sensor reports 55 - 56... Wild difference.

That is why when mentioning software measured temperatures, always mention the used software and temperature sensor. Something to keep in mind.

autumn python
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Also a question to everyone who uses dlss 4.5:

Does not the foliage shimmering and framegen artifacts/ghosting with rainy parts on the game drive you crazy?

This is the only title I have seen those issues to the extent of what I am seeing here...

Dlss preset K is much more tolerable in terms of foliage shimmering to my eyes. Framegen is unbearable to my eyes for the sections I mentioned with both dlssg 4.0 or 4.5

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I use 75% resolution scaling with 1440p ultrawide monitor

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Also I set global illumination to the ultra since I know it affects shimmering stuff, but it still annoys me this damn game has so much foliage in general, I sticked with 4.0 preset K but it is still there..

keen plover
autumn python
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Never tried L preset on 4.5, only tried M..
Not sure if it makes a difference but I will try that. Thanks for the opinion!

candid ermine
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I'm not having problems with preset M, frame gen, 50% render @4K

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Max settings in game

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The lighting in general just looks terrible though

mild steeple
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uhm i am late and this probably has been asked before but what to do if the game looks really washed out / raised black-ish with renoDX compared to vanilla HDR?

autumn python
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probably make sure game is in HDR mod in the first place... Check if HDR content is properly engaged by windows etc..

mild steeple
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yup everything HDR is enabled :/

autumn python
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re-install graphics drivers (to remove driver level shader cache) maybe.. The game compiles shaders every lunch but it is not done in depth after the first time. Reno and vanilla HDR stuff uses different shaders, maybe your game did not properly compile Reno shader or smh... I don't know what else to say other than that it is definitely not washed out when it works properly...

sturdy solar
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vanilla hdr is pretty good imho, I played with it instead in the end (if you can't go over 1000nits)

autumn python
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it can be caused by different things but washed out content on a HDR enabled display 90% of the time means; content (game in this case) is not in HDR mode

mild steeple
mild steeple
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couldn't find an expedient solution so i guess ill be sticking to native hdr for the time being

unkempt creek
mild steeple
unkempt creek
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But native HDR colours are a mess. I just don't see in what world that is the better option. Care to make a comparison picture?

deft eagle
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I think it might be personally

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Though i don't think their adaptation helps as it can seem pretty extreme at times

candid ermine
deft eagle
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It can be severely headache inducing yeah lol, not sure how people prefer it

brisk pecan
noble zinc
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You need to update to the newest posted reno here or on nexus not the snapshot on github the most recent update has much closer to sdr colors than the first couple of releases

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you don't need to bump saturation on it

mild steeple
dull agate
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Just finished the game, thanks everyone that helped with this amazing mod

pale crater
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@fluid raven can you add a bloom slider? It looks bad in this game and completely turning off feels too much for me

deft eagle
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That would probably be great. Also wish there was a way to tone down the adaptation but doubt thats doable with the tools that exist. I can dream though

pale crater
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ya nioh 2 has a mod to do it

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and nioh luma already does that for you

fluid raven
pale crater
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ah ok

dusky zinc
fluid raven
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More or less ๐Ÿ˜‚

dusky zinc
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Lol, fair enough Kek

mild steeple
pale crater
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some enemies stop attacking

languid rune
marsh charm
mild steeple
dusky zinc
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nioh 3 performance shits the bed in the 2nd big zone oof
held 120fps with 2x fg easily in the first zone
only managing 90 in the 2nd with same settings

languid rune
unkempt creek
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Downloaded my own HDR clip on mobile and reuploaded the phone just slop converted it or something hug

languid rune
mild steeple
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uhm... is there any fix for the Foliage flickering like crazy on any other Global Illumination setting other than ultra?

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(or very low)

autumn python
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Using preset K makes it better but yeah it is a DLSS issue. A lot of people don't notice that say it is fine though. Even GI is set to ultra it is there -.-

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also set screen space reflections to low or very low it helps a bit but I don't know what else could be done, it is not happening that bad in all regions though if it makes you feel better ๐Ÿ˜„

mild steeple
autumn python
stone wing
# tranquil heron I seriously dont get why people call this game PS3/PS4 looking it doesnt look th...

Because the games graphics are inconsistent, there are moments where it looks phenomenal because its using more modern lighting techniques. But in situations where the lighting is more simple, the cracks show, and its pretty ugly. Game's standard grading also likes to crush detail, which is something a lot of PS3 era games did. On top of that its performance cost never aligns with its graphical fidelity, theres a lot going on in a scene, but if its so miniscule that the player doesn't notice its just wasted performance.

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But I digress

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I think the game looks great personally, I have an eye for how moody they were able to make some environment with new fog and lighting techniques. But I am also blessed to have a good PC that can maintain a solid 120 fps maxed out.

glacial quiver
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The biggest issue is how little of your GPU the game uses even on high/ultra, for example on my 5090 I never see more than 40% usage

marsh charm
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it means that you don't need a 5090 to run the game at high/ultra

autumn python
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the problem is how much cpu it takes to run it on 120 fps (no fake fps) consistently and even with the most powerful cpus on the current market, you would drop to 110-115 fps due to cpu load on some occasions on a game engine which has its delta time tied to target frame rate

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you can argue if the cpu bottleneck is so hard, compared to gpu utilization with this level of graphics fidelity on a good graphics card; they could might as well have put better visuals in the game, but gpu utilization being low by itself is indeed a good thing...

marsh charm
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yea itโ€™s better to just run the game at 60 fps atm :/

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or 120 fps with fg

brittle mantle
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I still have no clue how it's gobbling up so much cpu usage. Katana Engine is well and truly fucked.

pale crater
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their 120fps is by doubling everything in 60fps mode

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so you get double the cpu usage of 60 fps mode

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ps1 era logic

marsh wolf
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Is it normal for the game to crash with nvdia frame gen and the mod

glacial quiver
glacial quiver
sullen terrace
brittle mantle
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I'm playing Ronin after beating Nioh 3 because Nioh 3 made me feel like it took a few steps back and man, Ronin looks so good compared to Nioh 3 lol

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the lighting especially in Nioh 3 is a huge step back

pale crater
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ya ronin had a bigger budget

pine trench
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nioh2 was nioh1.5

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and nioh2 was peak, so

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if the prophecy continues

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nioh3 stays a mid game

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and nioh4 will be peak

languid rune
restive rampart
# pine trench nioh3 stays a mid game

tbh I played them all and Nioh 3 Combat is peak. They simplified some aspects of Nioh 2 (but in a very smart way) making combat more fluid for those who use all the mechanics

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i'm not loving the open map style and this stupid quest system

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but fuck I play Nioh for the gameplay and it's so satisfying

sturdy solar
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nioh3 combat is even better than 2, but I like the levels in 2 more, that being said we all played nioh2 with all DLCs

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nioh3 is getting 2 DLCs

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and the amazing endgame (imho) from 2 was in the last few DLCs

glacial quiver
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At least 2 dlc

unkempt creek
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They took cues from elden ring and some other games and I think it works well

brittle mantle
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My main problem with Ronin was that it was just a big open map and the missions were just parts of that map. Nioh 3's zones are like 5 Nioh 2 maps stitched together so it's better in that sense but it is a bummer how much of a visual downgrade it is

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But combat in Nioh 3 is amazing so I still had a great time and I'm excited for the dlc zones

indigo narwhal
languid rune
keen plover
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people keep compared a finished game to a new one

stone wing
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Nioh 2, after the first playthrough you barely have enough to make a fun build. It's incredibly grindy. I lost interest after.

Nioh 3 offers you fun and functional skill builds in the first few hours. But it also means it's easy to experiment with different playstyles. I can see myself going through post game content when the DLC brings it. That said, you have more tools out of the gate, which does make Nioh 3 feel a lot easier.

deft eagle
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Honestly i love 3 so far. i have complaints sure ...the world mobs are a big weak, some of the bosses hit boxes feel really off, obviously the performance and crashes, and my biggest probably their rediculous overly strong adaptation that gives me a headache...but the game is super fun to play. I also feel they did a little bit better of a job in relaying the plot this time

sturdy solar
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excited for the DLC

arctic prawn
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katana engine

languid rune
glacial quiver
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You mean lighting issues engine ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ

autumn python
arctic prawn
restive rampart
# arctic prawn

such a bullshit picture I can downgrade Nioh 3 settings and make it look like Tenchu

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1988 Dark Soul 2 for NES

mild steeple
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so if your display is at 120hz then there is no way to play this game stutter free at 120fps mode with frame generation?
(bc fg will force reflex and that will limit fps to ~115 =! 120 = stutter)
this is beyond retarded

sturdy solar
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there is a way to disable reflex, iirc someone posted it in here

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or you can use fsr fg

pale crater
#

you dont want fg without reflex lol

languid rune
#

ez 150ms input lag

pale crater
#

ya without vrr its like 50ms

pale crater
#

not a deal breaker, this game has super low base input lag

pale crater
mild steeple
sturdy solar
#

nioh/katana engine games don't work with vrr anyways

#

I mean it works

#

but it is a bad experience

olive moon
languid rune
#

Bruh

olive moon
#

Shame that they had some solution in the engine for dwo and couldn't implement it here

mild steeple
mild steeple
sturdy solar
#

yeah you get either:
a) animation skips
or
b) slowdowns

#

the in-game menu has a toggle for a or b

#

which happens when you can't hold your target framerate (that you set in the menu, 30/60/120... etc)

#

I guess this is an improvement over nioh 2, were slowdown was the only outcome iirc

mild steeple
#

thanks;
a general question about VRR that i have always wondered (sorry for OT): For smooth single player experience does it even make sense to have VRR enabled when you cap your fps well below your refresh rate anyway to get stable frame times/fps? i.e. i usually have my display at 120hz and cap at 80fps for a sensible compromise between performance and visuals -- could i just turn VRR off in this case for the same experience? (not nioh related but games taht actually allow for variable framerates w/o slowdowns/skips)

languid rune
#

I do that sometimes even tho itโ€™s not a perfect solution for black levels

pale crater
languid rune
#

But better than being stuck at 60 fps for this game

pale crater
#

120fps on a 144hz screen with vrr is smooth

sturdy solar
#

even tho in normal games you would notice anything

#

thanks to vrr

pale crater
#

that should be variable frame rate

sturdy solar
#

yeah probably what I should have wrote frog_ok

pale crater
#

theres actually one katana engine game that works perfectly with variable frame rate

#

Dynasty Warriors Origin

pale crater
naive widget
#

If itโ€™s divisible it should work fine with just vsync

#

So for 120 it would be 60/40/30

mild steeple
naive widget
#

Nope, it needs to divisble by a whole number, 2,3,4 etc

#

For 80 youโ€™d need to run at 160hz

mild steeple
#

thanks so if my display can only do 165, it should be 82 (.5 will probably not matter)?

naive widget
#

It will matter

mild steeple
#

can rtss cap at .5 intervals?

naive widget
#

That I do not know

pale crater
#

rtss default cap doesnt work well without vrr

#

you need the scanline sync if you want vsync off, but its quite tricky to get correct

mild steeple
#

so 165hz -> nvcpl vsync on -> rtss 82.5 cap is not a good idea

naive widget
pale crater
#

ya not good

#

the frame pacing cant be perfect

naive widget
#

You could make a custom resolution @160hz

pale crater
#

wont work well even at 160hz

#

thats just how frame time capping works

mild steeple
#

thanks. scanline sync is moving the tear-line out of the visible area of thre screen ? might look into that

pale crater
#

doesnt work well if your gpuz load is high

#

the tearing line would just keep moving

naive widget
#

I do wonder tho

#

Why not just keep vrr on?

marsh charm
sturdy solar
#

yea

pale crater
mild steeple
# naive widget Why not just keep vrr on?

yeah that's the thing, i would love to but: VRR Flicker
i never noticed it much on the C9 but on those newer OLEDs with their insane nits i find it irritable in some games under certain conditions (nioh being the latest example) -- guess i am very sensitive to this issue :/

#

S95f was the worst returned it for that reason, G5 is a lot better but still noticable

naive widget
#

I think flicker can vary massively by model/unit

#

But yea that makes sense

languid rune
#

Wait youโ€™re playing without VRR?

mild steeple
#

wdym? so far i have been playing with VRR on but the flicker

languid rune
naive widget
#

I usually just vsync/reflex lock to either 120 or 100 hz and have basicaly no flicker

mild steeple
naive widget
mild steeple
naive widget
#

Ye nioh is a little special

#

I just did 120 vsync

mild steeple
#

120fps is just crazy demanding in some areas

naive widget
#

w/o

naive widget
#

So i used frame gen

naive widget
#

I didnt notice any weird judder or stutters

#

But maybe im just insensitive to it

mild steeple
#

this game.... if it wasn't so addictive i'd never devote so much time fiddling w settings >.<

sturdy solar
#

โ– Adjustments ใƒปMade it possible to set equipment from different Styles in Equipment Appearance. ใƒปAdded an Acolyte (Benevolent Grave) who can be called upon without using Ochoko Cups in the mission Escape from Hitokoto Slope. ใƒปIncreased the effects of the Sanada Crest Protection "Ki Consumption (Jump)." ใƒปIncreased the effects of the Otan...

marsh charm
#

"Made it possible to set equipment from different Styles in Equipment Appearance"

#

peak patch

mild steeple
pale crater
#

we had that dicussion if you check above msg

#

the only way to play this game is at fixed 60/120

mild steeple
naive widget
#

afaik it's not all enemies that break

#

honestly for nioh just use frame gen and vsync to 120

#

wait nvm that doesn't work cuz of reflex

autumn python
#

or you could try to overclock your monitor a bit like +10 hz (if the panel is 10bit you could try to go down 8bit and with some manual config in custom resolution creator within nvcp) just to stay within VRR Reflex range on 120hz so you can use 60->120 frame generation

marsh charm
#

or just disable VRR and use latent sync

mild steeple
#

Thanks for all the replies
@marsh charm latent sync is specialK ? Display commander? Both?
Cheers

marsh charm
pine trench
#

I remmber wu long on release didnt have any transmog preview

#

and it was ass

#

idk if they changed it later

#

well huge in a game where a big part of it is char customization + fasion

pale crater
pale crater
marsh charm
#

even is you use reflex with vsync

pale crater
#

you still get visible tearing

marsh charm
pale crater
marsh charm
#

yea

pale crater
#

the gpu load can be still very high at 60fps

marsh charm
#

well yea it depends on your gpu

pale crater
#

everything except 5090

marsh charm
#

at native maybe

pale crater
#

no at dlss quality or even performance with preset m/l

#

this game is really demanding when you reach chapter 2

marsh charm
#

good old bad optimisation then

#

but dropping frames with vsync enabled is not ideal either

#

aka pick your poision lol

pale crater
#

dropping frames in katana engine is bad anyway bro

#

๐Ÿ˜ฉ

marsh charm
#

yea ๐Ÿ™

#

Iโ€™m kinda afraid of chapter 2 now lol

#

the game ran perfectly so far kekpepehands

pale crater
#

not the intro at least ?

marsh charm
#

I was in a yokai infested cave or something

#

that was the last โ€œmainโ€ quest I did

indigo narwhal
#

You likely need to turn terrain down to high from ultra for ch2

#

It is basically free before then but very heavy there

#

Noticed fucking model texture quality somehow having a very high perf hit in a couple areas too lmao

#

So yeah just leave fucking everything on default except gi

#

Kind of mad about how dogshit df's coverage was but nobody plays these games so whatever

#

Dynamic resolution is completely useless for preventing stutters

exotic kelp
#

is there even a single non Reno mod on the nexus for this game that is useful? ๐Ÿ˜„

marsh charm
#

I'm struggling with the contrast

#

45 with 55 highlights look fine, but it also looks bad sometimes

#

it's the volumetric fog stuff I think

pine trench
#

especially in an already bright game

marsh charm
#

and I cranked up the highlights to compensate

pine trench
#

now thats something

#

never really seen people lower highlights

#

I dont think it was mapped out

#

why not just lower game brightness?

marsh charm
#

because the game is way too dark

#

near crushing dark

pine trench
#

increase shadows?

marsh charm
#

the shadow slider is straight up broken

#

lol

pine trench
#

oh

#

I didnt fire the game up, so idk how stuff was wired up

#

I assume ritsu doesnt have gamma correction exposed

marsh charm
#

nope

pine trench
#

a scuffed workaround would be to disable gamma correction, and then add back a bit of contrast

#

the math kind of works out

marsh charm
#

so yea I had to be creative lol

pine trench
#

if shadows is broke thats no gud

marsh charm
pine trench
#

@steel owl do lilium's shaders have a "reverse black floor fix"

steel owl
#

No

pine trench
#

the SDR TRC FIX lets you select input and output

steel owl
#

Not for hdr

pine trench
#

but idk if the hdr one has it

#

rip, if there was an fx that could undo gamma correction

#

he could just increase gamma

#

I dont want to re-compile with just gamma correction 0

#

because idk how the draw stuff is wired up

#

gotta go look into it

#

if its srgb gamma, you can slowly increase contrast to compensate for srgb memes

#

this might be hard grief because the code is hardcoded to work with 2.2 color I think

#

if its busted lmk so I can delete it; so people dont accidently download it

marsh charm
#

but sec

pine trench
#

I doubt thats going to fix much if at all

#

I'll eventually dig into the game when I play

#

ritsu doesnt plan on maintaining it anymore

marsh charm
#

@pine trench Ritsu's default vs yours

#

that gamma correction is not great

#

I mean the non gamma corrected version is not perfect either but it's a lot better

#

and well we can use flare

#

which is not ideal but still better lol

pine trench
marsh charm
#

I mean yes

pine trench
#

if you turned on SDR 2.2

#

it would look like the darker pic

marsh charm
#

but the game was not designed with gamma correction in mind

steel owl
pine trench
#

its just I noticed a few people prefer gamma correction off + a bit of contrast instead of gamma correction on

#

the math kind of works out

steel owl
#

per channel go brrr

marsh charm
#

with gamma correction the auto exposure is crushing everything to oblivion ofc

pine trench
#

@unkempt pebble 's monitor also has EOTF grief

#

so he plays gamma correction off + contrast in some games

marsh charm
#

but it's Nioh

pine trench
marsh charm
#

yea.. ๐Ÿ˜„

pine trench
#

but I rather have fun games that look like shit

pine trench
# marsh charm <@664732951724032001> Ritsu's default vs yours

@fluid raven stuff like this is why I started exposing gamma correction again

Jon ran into similar memes in Grim Dawn

gamma correciton off + renodx contrast is sometimes preferable to gamma correction on and then messing with shadows for some people

iirc shortfuse said the math works out so thats a W

#

is the UI griefed btw

#

since I also turned off ui gamma correction

#

hopefully the UI isnt encoded, that would be bad

marsh charm
#

oh It was turned off

#

leme check

unkempt pebble
#

Honestly we need a good min nits calibration option in Reno

pine trench
#

also define reno

unkempt pebble
#

Just like a built in function to call

pine trench
#

ah ok

#

because nioh3 is just nioh3 extended + n2 to peak

#

not "RenoDRT"

unkempt pebble
pine trench
#

might work

#

sec

#

right after exposure its basically a pow offset, how brightness works in sdr games

#
  float3 color = untonemapped;

  color *= config.exposure;

  // gamma
  float lum_gamma_adjusted = renodx::math::Select(lum < 1.f, pow(lum, config.gamma), lum);
unkempt pebble
#

Old shadow slider kinda was that I guess

pine trench
#

shadow and contrast is based around 0.18/midgay

#

but this is based around 1, and right after exposure so right onto the entire image

#

also config.gamma isnt gamma correction its a custom colorgrading slider

#

sec

marsh charm
pine trench
#
    new renodx::utils::settings::Setting{
        .key = "ColorGradeGamma",
        .binding = &shader_injection.tone_map_gamma,
        .default_value = 1.f,
        .label = "Gamma",
        .section = "Color Grading",
        .min = 0.75f,
        .max = 1.25f,
        .format = "%.2f",
        .is_enabled = []() { return shader_injection.tone_map_type != 0; },
    },
#

reducing it = brighter

increasing it = darker

pine trench
#

does it?

#

I saw clip

unkempt pebble
#

Oh right, I forgot

pine trench
#

didnt see a aces-like min

steel owl
#

it has that

#

min, max, gray in gray out, clip

marsh charm
#

the UI looks fine

#

yea the game looks "correct" now with gamma correction disabled

pine trench
#

have fun I guess

pine trench
marsh charm
pine trench
#

this is on a newer codebase

#

idk if the wuchan'g mod handles luts differently, this is only black floor lut scaling

#

but lut scaling off (ugly luts) just feels like grief

#

lut strength 100 + lut scaling 100 = maratrolldisway

pine trench
#

lut strength 0 is ass though

#

the game isnt made to be played with no luts

marsh charm
#

yea lol

#

which version is this btw?

pine trench
#

lut scaling just fixs the black floor

#

unreal-extended

marsh charm
#

oh hmm

pine trench
#

pinned in #1411800884303626311

marsh charm
#

the wuchang mod is different I think

pine trench
#

it has all of wu-chang in it (sdr path and ini path)

#

this is on the newer code, so I'd suggest running this for wuchang

marsh charm
#

I will definitely test it thanks!

#

@pine trench this is the Wuchang mod

#

lut scaling 70 is the default

pine trench
#

those use slightly different codebases so

#

idk how that translates

unkempt pebble
#

Honestly it might work better to just reverse the luminance differences and only take the color in Wuchang lol

pine trench
#

but 70 is prolly fine too if you want a bit of that washed out look

pine trench
#

instead of upgradetonemap

#

the thing I showed you in grim dawn

#

color * scale

// sdr code (lut sampling in this case)

color / scale

unkempt pebble
#

Iโ€™m talking about something we do in mh wilds

pine trench
#

if we go by the artistic intent

#

the post lut color is the intended color

#

thats how you're supposed to play

#

its just raised blacks that are a slight grief

unkempt pebble
#

That black wash look is a common grading trope outside of video games. China fucking loves it apparently, since basically all their AAA games do it.

marsh charm
#

yea 100/100 looks great in wuchang with unreal-extended

#

and the colors are a lot more accurate too

#

nice

pine trench
marsh charm
pine trench
#

a few people told me its the best souls game they played in a long time

unkempt pebble
pine trench
#

whats "your preset", because it might just work out of the box

unkempt pebble
#

Heโ€™s talking about mh wilds

pine trench
#

oh mb

marsh charm
#

yea haha

pine trench
#

I lost track

marsh charm
#

and I was using an unorthodox preset to fix the weird colors

pine trench
#

is the new mod with luminosity?

unkempt pebble
#

I mean new as of a month or so ago, whenever that last rework happened

pine trench
#

I lost track of the MHW reworks

#

like 5 people worked on it

#

different stuff happened

marsh charm
#

gameplay wise at least

pine trench
#

I'm finishing up code vein 2, and after that its nioh 3

marsh charm
#

how is code vein 2?

#

I really liked 1

pine trench
#

so

#

I'm having fun

marsh charm
#

the level design kinda sucked in 1 but I loved the combat

pine trench
#

its not bad

#

the level design is better

#

the combat is cool too

#

is it worth 70$

#

I guess if you liked 1

#

keysites might have it for 50

#

you can only have 4 abilities instead of 8; but they actually did a big W

#

in CV1 like 5 of your 8 abilities where buffs

marsh charm
#

I'm not going to buy another game until I finished the other 4 I bought lol

pine trench
#

they just offset the buffs to other places

#

like when you explore the open world, you can touch a rock and it unlocks a perma attack buff for the region

marsh charm
#

oh nice

pine trench
#

base edition is 54$ on keysites, I can suggest it for that if you enjoyed 1

#

u+ is mandatory btw, the game's graphics are cooked

marsh charm
#

AI Limit's DLC is going to be cool too

pine trench
#

didnt play that yet

marsh charm
pine trench
marsh charm
#

Wuchang looks bad without u+ too

#

I should try preset M with denoiser disabled tho

exotic kelp
#

Does the game have any anti cheat or can I use reno online?

sullen terrace
lime jolt
#

encountered a progression breaking bug where a grey smoke wall just prevents me from progressing on the final level, so so frustrating

pine trench
#

surely that would fix it

#

also is that kasha, nice

#

wheel waifu is in the game

lime jolt
#

tried suicide, reloading, jumping, ninja teleport, everything

pine trench
#

I have a bat I run on demand to backup saves every hour, didnt run it in a long time

#

but now that I know nioh3 has a chance of locking progression

#

might have to start backing up saves

#

you setup the variables in the bat, and then make a windows task

#
::Location of the saves -- FOLDER THAT GETS BACKED UP
set PATH=C:\Users\desktop\Documents\KoeiTecmo\Wolong

LMAO the github build is Wo Long

#

how the turn tables turned

deft eagle
#

The game also creates a single backup first load of each game session, which isn't enough if its during an hours session, but it is there

pine trench
lime jolt
#

Nope still can't continue

pine trench
#

make a post on the steam forums

#

and see if there is a bug report

lime jolt
#

Did both, and sent in a bug report ticket as well, KT asked for my saves and I haven't heard back

pine trench
#

force mission complete with a cheat

#

like try to backup your save

#

and find a kill all cheat or no-clip cheat

#

maybe if you no-clip through the wall

#

it will somehow progress?

#

backup your save

lime jolt
#

I'll try that all tomorrow

indigo narwhal
#

yeah that wall is supposed to lock you in to that fight gauntlet not lock you out, i tried to replicate it twice

#

as a general rule uh don't listen to anything marat says

#

returning from the mission and doing it again still has that wall pop up too early?

#

maybe uninstall nioh3fix if youre using that framerate adjustment feature

lime jolt
#

Yeah it does, it's also an issue on the old medicine sidequest

#

That's where I first noticed it

indigo narwhal
#

looking through the nexusmods comments i'm seeing a lot of reports of broken progression due to the mod so i would uh yeah uninstall it immediately if you have it

#

elevators not working in certain missions

#

not just the framerate adjustments but the lod adjustments as well

#

it's possible they like, tie the script that starts that gauntlet to a certain object being loaded in so if you've made things load in further away the fight's going to start sooner than it should

lime jolt
#

can confirm it was Nioh 3fix

elfin apex
#

oh man i was only using nioh 3 fix for the menu framegen, what a bummer if it's causing all these issues even with the other features off.

pine trench
#

time to get to work maintaining nioh3

#

anybody have requests

pine trench
#

203 nit sdr in hdr (with trc fix/2.2 gamma) reference

pine trench
#

I think leaving the B parameter alone, and nudging the gamma offset is better than b * 0.3 which crushes too much based on desmos

#

found bloom

#

stock bloom vs. half strength vs. 0 strength (off)

(ignore the blue artifacts, they appear whenever I enable lilium's analsys tool)

pine trench
pine trench
#

you can try that with 2.2 gamma (default), and if something is too dark or too bright; just move the new gamma slider in UserColorGrading

pale crater
pine trench
#

yes

#

its there

pale crater
#

Mb thanks ill try it

pine trench
#

the bloom slider only goes down .. idk anybody that would want to increase KT bloom

#

let me know if the new gamma slider at 1.03 is preferable to the old mod's way of "decreasing brightness"

#

if the bloom shader had the game render sampled inside of it, I could added really cool custom bloom thats smart and avoids dark pixels

#

but the bloom gets blended a special way, so for now its just a regular linear strength slider

indigo narwhal
#

youre good dog i dont want to run your code

deft eagle
#

Oooh can't wait to play again in a few days with these improvements

pine trench
#

yea ima start the game in a few days, so I'm "cleaning up" the mod

marsh charm
pine trench
#

this should work out of the box, even with 2.2; but if you dont like it you can either turn 2.2 off or mess with the gamma offset

pale crater
#

KT bloom is the worst ive ever seen

glacial quiver
#

I yeeted bloom off ๐Ÿ˜‚

deft eagle
#

Nioh 3 has its flaws and I do think I still prefer 2 somewhat, but its a fantastic game. Just wish it was longer... forcing myself to take breaks so I don't finish too quickly

sturdy solar
#

remember nioh 2 launched with all the dlc on pc

pine trench
#

I didnt play nioh2 pre-DLC

Hell I didnt even do the nioh2 DLC missions, I went straight to the underworld when I got to DOTN and fought all of the DLC bosses there; dlc3's last boss was floor 50

(I guess I farmed a couple of DLC missions on the easiest difficulty to get a skill book, but that doesn't count)

#

but polly told me pre-dlc nioh2 was better than pre-dlc nioh3

pine trench
#

mystery solved why sdr is darker than hdr

went down a whole rabbit hole researching

tl;dr sdr default brightness settings match 2.4 gamma

when you enable hdr, you get srgb gamma, which is more or less "similar" to 2.2

the differnce between 2.2 and 2.4 is just per-channel contrest

latest commit added a bt1886/2.4 slider for people that really want the dark sdr look; but the preferable option is 2.2 + moving the colorgrading gamma slider up to what you like -- since thats also a gamma offset; but luminance based so it doesnt crush

tl;dr 2.2 gamma is techinacly correct, its just the game defaults to 2.4 in sdr with default brightness for some reason; so if ya'll like that crank up gamma

deft eagle
indigo narwhal
#

dont skip it like marat please

#

utterly insane behavior

pine trench
#

time to start playing nioh3 for realsies

#

ima set NVCP's fps limit to 120 just to be safe; but polly said 60 -> 120 (2x fg) doesnt grief the AI so I'll just prayge that stays stable

indigo narwhal
#

let us know how unsatisfying playthrough 1's difficulty is for an elite nioh 2 gamer like yourself

deft eagle
#

The world mobs are definitely easy. Some bosses do give me a hard time though

indigo narwhal
#

no it definitely is outside of a couple of wall boss fights

#

ng+ brings the general difficulty back up to where id expect

#

main thing is you just dont take very much damage in playthrough 1

#

so i think that's more or less fine in terms of striking a balance of not alienating noobs too much and keeping the meat there for the longtime fans

pine trench
indigo narwhal
#

damn bro hilarious

#

anyway if youve had the displeasure of knowing marat for any length of time he's about to turn this channel into his personal blog and venting room

deft eagle
pine trench
#

I Dont like too much spoilers, but are there "missable kodama" like Nioh2, where I'd have to re-do the whole ass campaign mission if I miss one

or since this is open world its not that big of a deal?

indigo narwhal
#

seemed about the same as 2 to me in that regard

pine trench
#

I just unlocked the shrine I can level up at, which has the battle scrolls; and a collectibles list

so yea gotta cehck every corner sadge

deft eagle
#

Only area I've really found where you'd need to redo it to find them is the crucibles. They don't seem to really be in battle scrolls, at least most of them

pine trench
#

idk what that is, but I'm having fun so far

the world yokai seem easier though

#

in nioh2 on NG gakis would fuck me up

#

here I'm just clapping every "non-elite" with light + heavy

#

but I'm having a lot of fun coming from code vein 2; so no complaints tbh

#

I feel like the play is to just enjoy the game, and forget about nioh2/stop comparing everything the game does differently to nioh2

deft eagle
#

It definitely is, its an incredibly fun game, they just need to up world mob aggression a bit

pine trench
#

I wonder when I get onmyo, I'm pumping magic because I remember in nioh2 you'd buff yourself with talismans regardless of build/weapon

#

also the odachi scales iwth magic, so its a win win

#

I really like the new/ronin-styled scaling system; where instead of having A magic scaling, all weapons scale equaly accross 3 stats

#

in Nioh2 they eventually added an affix that let weapons drop with whatever scaling you want, but thats already post-game udnerworld tier shit

glacial quiver
#

there is a pretty broken omyo build under ninja i mostly run that when farming, for regular consistent play its not that great since you'll run out of magic too quickly XD

pine trench
#

and leveling magic = more slots

#

I remember using a barrier talisman, another talisman, buffing my weapon with purity or an element, a familiar

#

if this game is the same, 2 element debuffs = confusion which is really stronk

tranquil heron
#

The anime parry with katana(forgot name) is dope too

tranquil heron
pine trench
#

its pretty awesome

#

also your character has a kodama tracker built in, so if you're near one you see them on the minimap even if you found none

tranquil heron
pine trench
#

I just run the game and figure things out

tranquil heron
#

Ok sorry then

pine trench
#

nah d.w

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also I try to avoid googling things for games I'm invested in because there's been a few times I'd google a simple thing

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and the first suggested result would be

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SPOILER NAME LAST BOSS FIGHT

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EVIL [BEST FRIEND's NAME] LAST BOSS FIGHT

tranquil heron
#

Im taking a break rn got a little overwhelmed as im the person that needs to explore every inch. Playing nioh1 rn for first time and im having ton of fun

pine trench
#

before progressing the main story

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I did every single side objective the game let me do

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doing that here too

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its just how I play these games

tranquil heron
#

I got around 80 hours and i dont struggle on bosses or exploration but will get back coz its ton of fun and the combat is just chef's kiss

pine trench
#

I just started

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at 8 hours or so

deft eagle
#

I do struggle on bosses sometimes, especially cause my finger joints can lock up on me but never in world. I've died in world of course but never really felt pressured. Agree that the combat is great though... and love ninja. Definitely see myself going through the new game plusses once more are out and doing multiple playthroughs

tranquil heron
glacial quiver
deft eagle
#

Definitely had deaths to the game ignoring inputs yeah. Though i have actual joint issues so sometimes its me and moving my fingers just gets difficult

#

Or painful

pine trench
pale crater
pine trench
#

ty, I kept going back with the ones I had

tranquil heron
sullen terrace
#

anyone else feel like this mod crushes shadows too much? i beat the whole game with it ignoring any issues I may have had bc the game's fun and still looks better than SDR.

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This is inside Hamamatsu Castle near the shrine w/ default settings. Can barely see the books or that corner/side of the room directly above my character's head

marsh charm
#

try adjusting the gamma

sullen terrace
pine trench
#

@sullen terrace is this the old mod? looks like it, because the black is straight up rip

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here try this

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the current repo build is griefed

sullen terrace
sullen terrace
#

If that ones not update where should I look for latest revisions? I have the clshortfuse renodx github library bookmarked

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but it also didnt look updated

pine trench
#

gonna have to put a psa on nexus

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nobody likes maintaining nexus, but sadly people download from there

sullen terrace
#

Totally can understand that yeah

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I had this bookmarked too i check sometimes

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downloaded the one u shared here with me and i'll be checkin it tonight, so thank you. assuming default settings are fine?

pine trench
sullen terrace
#

got it, ty

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idk that i had bleeding edge discord

pine trench
# pine trench

you're going to have to update to the latest reshade btw

sullen terrace
#

i do have the latest

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6.7.3

pine trench
#

if your mod isnt named nioh3-dev, its the griefed version

sullen terrace
#

renodx-nioh3 was what i currently have

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so i'll just remove it and replace with the new one

pine trench
#

yea thats the griefed version

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delete that and use the one I sent

sullen terrace
#

should i uninstall reshade first and reinstall it?

pine trench
#

no

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plug and play

sullen terrace
#

ok cool i thought so

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thanks man

pine trench
#

if you want it to be a bit darker, crank up the gamma slider (not EOTF emulation, there is a colorgrading slider named gamma)

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the current mod's darkness is a "bug"

sullen terrace
#

gotcha

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actually shoot, looks like i gotta update reshade bc i had old version installed for nioh 3

pine trench
#

here

sullen terrace
#

im using OptiScaler bc i have a 9070 xt, so optiscaler is dxgi.dll

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think reshade is Reshade64.dll here

pine trench
#

yea the entire reno codebase (and all new versions of mods) requires 6.7.3 now; since thet had an api update

pine trench
sullen terrace
#

ok cool

#

thanks

pine trench
sullen terrace
#

yeah i use it for every game that i cant get fsr4 into

pine trench
#

I used it in codevein 2 for optifg to add XessFG (the game had no FG)

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xessfg is awesome

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I'm on nvidia so I use DLSS FG when its avaliable, but XeSS FG is like almost as good and I have no complaints

sullen terrace
#

yeah i used it instead of amd fg and it works really well, sometimes better than amd's

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i dont use FG in Nioh 3, dnt rlly need it to hit 120

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gpu paired with a 9800x3d

pine trench
#

I'm playing 60 -> 120

sullen terrace
#

ah ok

pine trench
#

I'm a 14900k + 5090

sullen terrace
#

mine felt horrible doing that

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idk why

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cuz i tried it, so then i just opted for optimized graphics settings to typically stay between 117-120

pine trench
#

if the game didnt have a hard fps cap you always had to be at, I'd crank it up to something else

sullen terrace
#

some areas it will drop to 90s but cant help that, games heavy

pine trench
#

60 -> 120 I'll never drop below 60 = no slowdowns / AI memes

#

I can prolly try 3x MFG though for fun

sullen terrace
#

yeah for w/e reason the amd fg in nioh 3 feels bad when doing 60-120

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way less smooth and choppy

#

i even use RTSS for frame cap which helps fg usually, but it still was bad

pine trench
#

nowadays I just use nvidia's framelimiter

#

its pretty good, only downside is it resets on driver update

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but its a backup fps limiter, since the game needs an fps limit set or else the delta time is rip

sullen terrace
#

Amdโ€™s fg sometimes just hard garbage frametimes unless u use RTSS so i just always set async framerate limit with it

pine trench
#

btw can you actually see

#

with the updated mod

indigo narwhal
#

(pretty sure the game is already using the reflex limiter and using anything else breaks pacing)

sullen terrace
indigo narwhal
#

In any case I was not able to get smooth camera movement with any sort of external limiter

#

Profoundly fucked up engine

olive moon
#

i haven't been any issues with framepacing using either fsr fg or xefg targeting 60 -> 120 shrug

#

xefg performs noticeably worse though

indigo narwhal
#

If I tried to like, set the in-game limiter to 240 and cap to 120 with nvcp or rtss reflex mode it would just not be stable vs just not fucking with anything

#

Briefly messed with some of display commanders features and I think that worked okay but I just do not care

#

It works as-is so best not to touch it

pine trench
indigo narwhal
#

Get outta here stinky

#

What do you mean might try dog it takes half a minute to test

#

Grandmas GPU should handle it fine

pine trench
#

the mod ships with defaults at 1.03 "gamma"

sullen terrace
pine trench
sullen terrace
#

Yeah might try that out later. It still seemed somewhat dark at 1.03 so I might even try just reinstalling everything to see if it helps. I also sometimes play in a lit room, so I can try tonight with lights out

#

Thx though man, it was def better than the old build though

pine trench
#

I assume you're on a qd oled monitor

#

since you mentioned tb 400

#

cant imagine playing something dark in a lit room with that, esp if there is direct light hitting the monitor

pine trench
#

the only "mechanical" complaint I have is stuff like the odachi (all weapon specific skill skill trees tbh) are tied to samurai locks

in Nioh2 you earned skill points for a weapon by using that weapon; so you could max out all the weapons. Locks where only used for samurai, ninjutsu, and onmyo (they where special)

I know we have infinite re-specs for free at the bonfire, but it would be nice to mess around with different weapons without going through a bunch of menus to undo odachi points and put it into idk the katana

imo having all your weapons maxed out doesnt make you stronger, since you really only use 1 (or two with the mastery); just like the other games

its not the end of the world since I usually stick to one weapon; but it would streamline things imo

#

The weapon trees feel a lot smaller compared to 2 though, so maybe just playing the game you get more than enough samurai locks for atleast 2 weapons

naive widget
#

swapping weapons in that case means you go from a full unlocked one to nothing

pine trench
naive widget
#

well right now you can just swap the points

pine trench
#

I remember doing the achievement in Nioh2 to get X profficiency in all weapons, and iirc you had to do all the dojo missions fo rall weapons (maybe just points)

#

and it didnt take long at all

pine trench
naive widget
#

Yea I mean if it's that quick then it's w/e

pine trench
#

I dont know of locks are front loaded, or you get a consistent ammount all game; but if they give you multiple weapons worth of locks; thats fine

naive widget
#

they do

pine trench
#

also I'm not exactly complaining, just felt like the old system was cooler

naive widget
#

yea that's fair

#

also just swapping points over to a different weapon doesn't necessarily mean anything if you don't use the unlocked combos

pine trench
naive widget
#

using the weapon and unlocking them gradually feels more natural as you learn to use them as you unlock them

naive widget
#

aye yea

pine trench
#

no harm in having all weapons like nioh2, since you'd only use 1 or 2 weapons

#

so it just made it comfier

#

for post game you still had to get the affix, fuck what was it called

#

let me find a nioh2 build progress video I recorded

#

Mystic Dyad (Weapon Name)!

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every weapon had lets call them super talent point, that normally you could have only 1 of

but in super post game DLC, items could drop with a "Mystic Dyad (odachi)" affix; which let you learn both of them -- which for some weapons is huge

naive widget
#

I think my 1 complaint with nioh 3 is that it just felt

#

too easy

#

there was 1 boss that farmed me but other than that it felt kinda easy

#

compared to other soulslikes

pine trench
#

ngl I dont use ninja (not because I heard its op, but because I dont want to play a ninja) so samurai only with an odachi

#

and I just killed turbo baba

naive widget
#

ninja just starts off stronger

pine trench
#

I got clapped a few times, but it wasnt anything crazy

naive widget
#

at least that's how it felt to me

#

ended up playing mostly samurai towards the end

pine trench
#

the big thing is, idk if I was just worse than I am now (still not good at these games)

naive widget
#

the samurai combat is just toooooo good

pine trench
#

but in Nioh2, the first mission with the mezuki boss

#

the enki and yoki would shit on you

naive widget
#

I also thought i just got better at these games

#

but i was messing around in elden ring shortly before nioh 3

#

and nah i got deleted

pine trench
#

I came into nioh3 after code vein 2, which is just mash 1 button to win

naive widget
#

so still just as bad as ever

pine trench
#

and mostly playing oldschool runescape outside of that

#

so my action rpg skills where rusty

#

after Nioh3, back to OSRS prison