#Monster Hunter Wilds

1943 messages · Page 2 of 2 (latest)

past hound
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I've downloaded the latest update, 6.7.2, same issue persists.

If anyone has encountered it before or has suggestions I'd appreciate ideas.

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Fixed it, fresh install and then re-downloading the latest Re-Framework update from Fluffy Mod was the fix.

Did all that prior to the uninstall and reinstall and was no joy, fired from the hip here on this.

Thanks everyone!

loud oasis
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01228 should be the latest and updated about 2 hours ago. It is usually best to get the nightly version rather than what is on nexus. https://github.com/praydog/REFramework-nightly/releases/tag/nightly-01228-d294aa723f89bcf72625fb8497e548efd7cf95a8

GitHub

Ignore the date shown for this release. These are the latest builds.
Extract the zip file into your game folder.
If you're NOT USING VR, do NOT extract any file other than dinput8.dll into your...

slow cosmos
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the app's effect doesn't even show up on recordings so i don't think it's that

swift ledge
loud oasis
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I haven't played with this version yet but the previous one was working fine

median notch
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The flickering happens on every tetrad shot activation and on every discerning dodge too
Newest Reshade, Reno and reframework

Disabling blurred lunimance in the post processing effect mod apparently fixes it

swift ledge
swift ledge
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Is it just me or do the blue rocks in the grand hub look a lot better

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like almost more 3d

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maybe they changed the high res pack rocks?

pine sonnet
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I tried it. Sharpness is really good but much more artifacts than ingame old dlss 🙁

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Maybe ditch RT and just go with 150% res

oak field
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I'd be surprised, when they touched the high res texture pack last patch they only made things worst. Waiting for the new revised mod.

celest totem
gusty lantern
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I did not play the game after the TU, I just run and test the waters to see potential collateral damage in mods. As well as check if performance got any better.
But did not do actual hunts so maybe indeed some weapon/monster effects could trigger that flicker-like brightness delta... I just tested the seikret gliding action

swift ledge
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still never noticed it

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I did notice during the at uth duna fight it would sometimes look like sdr

gusty lantern
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I shared my preset settings.. you can experiment if it does it with mine settings....
I tested it on windward plains plenty during daytime/morning
From the cliff directly from base camp, while descending in the air use seikret gliding and pay attention to the brightness changes

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it is not a real flicker in my case but some settings are definetly being enabled/disabled when glide shaders are in place

pine sonnet
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maybe something wrong with me. but i like vanilla better hahaha

worn pawn
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If you like the vanilla grading then it’s fine yeah. The vanilla params option in this mod is more faithful however.

pine sonnet
midnight scaffold
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Is it possible to get a framerate higher than 80 in this game on mid-range CPUs? I've been trying to configure this game to get over 80 and regardless of my settings, I can't for the life of me break around 70FPS. Both ultra preset and medium provide similar framerate.

5900x + 5070Ti at 4K

unique aspen
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not really, would really recommend just targeting 60 and doubling it with frame gen

swift ledge
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fg at 60 isn't really that great

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like the bare minimum for fg

pine sonnet
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Btw i found best settings for me

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DLAA at 120% with framegen. Its very heavy and my 4080 just barely enough but its super crisp.
DLSS must be default version (3.10.2)

swift ledge
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dlaa in wilds is certainly a choice

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especially with fg on

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💀

pine sonnet
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This is the first game I can remember that runs so terribly with such poor graphics.

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The latest update is just a joke, all the textures are straight from the PSP era.

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And this is WITH high texture pack! It's scary to imagine what it's like without him

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Today I’m going to try HRTP mod and I'll see if that fixes the problem

gusty lantern
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I was getting hard locked at 82 fps no matter what

midnight scaffold
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nah I have a 4k120 C3

gusty lantern
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Then O I don't know, cpu is not cutting it probably

midnight scaffold
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but no matter what I do I can't get over 80

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since using framegen on this display kinda reeks I'd rather try to lower settings instead

gusty lantern
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Yeah but also frame pacing is kinda ass in this game without FG.

I don't like FG in general but this game kinda forces me

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Not sure if it is even frame pacing, even if my frame time is flat at native 75 fps lets say, it doesn't feel like it. Some other game at 75 fps feels better even with worse frame time graph

celest totem
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I haven't noticed any uneven pacing in Wilds lately

gusty lantern
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It is like of the effect of vrr is not engaged

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But it is engaged, when I check it with Display Commander

celest totem
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So LFC toggling?

gusty lantern
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I don't know, if frame gen is enabled even from 35 fps to 70 fps feels smoother on the monitor

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Only this game tho..

celest totem
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Do you have reflex on all the time?

gusty lantern
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Yes

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Don't tell me its that...

celest totem
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Idk, worth a shot. I was just gonna say it is forced on for frame gen so if it's not on normally that could be the culprit

gusty lantern
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Yeah maybe I can fiddle a bit more after the work today.

I had accepted this game was ass on native frames but since I heard otherwise now, I will try to find the culprit..

midnight scaffold
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it only really feels shitty when <50 to me

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which is only when I have DLAA on for taking screenshots

swift ledge
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yall are using fg wrong lol

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it's not some magic free fps

gusty lantern
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Nobody said so, lol
That is why I am trying to figure out why it feels less smooth compared to other games at similar native frame rates..

I don't like the fuzzyness which FG causes..
But on this f.king game it doesn't feel smooth for me otherwise.

But it seems like my setup has a problem around this game..

grim ravine
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I know this is a reach but does anyone by any chance have any idea why this is happening? Everything is wavy/shimmering and constantly shifting. The eyebrows float up and down the hair too the clothes too. This is on a fresh install I just added reshade and renodx and REFramework. I tried messing with DLSS and framegen to no avail.

loud oasis
grim ravine
loud oasis
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Did your issue happen without any reframework or reno.

grim ravine
gusty lantern
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if so, don't do it

grim ravine
grim ravine
gusty lantern
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If it makes you comfortable, I am also noticing temporal stability with the newest patch

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obviously did not try character creator, but in game objects there are annoying LOD texture quality changes happening back and forth making them kind of unstable

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they somehow manage to f.k up something else every time they fix something

loud oasis
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Video makes it more noticeable and yeah I think the newest patch introduced this issue.

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I see it vaguely on my end but not as noticeable. It may have been something that got changed with the performance fixes.

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As for that error idk. I have gotten 2 crashes so far this patch. I am unsure if it is the latest reframework that is causing the crashes.

grim ravine
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But glad im not the only one

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I thought maybe it could be DLSS or framegen being wonky but that was taken with DLAA and no framegen

gusty lantern
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if you had replaced dlss stuff with newer versions

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maybe new dlss was causing it

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just an idea

grim ravine
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Ya will give it a try with various DLSS versions

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Tho I had that happen with one other game and never again until now. Here it was much more noticable. Quality is shit but you can still see her choker melting

loud oasis
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I'm on 4.5 ultra performance L. I thought it was just normal at this point.

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I haven't had it that bad like you are experiencing.

gusty lantern
loud oasis
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All my mods work except the gooner skins usually almost every update 😛

grim ravine
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I will just wait for an update I suppose PepeSadCry

gusty lantern
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But you said it was already a problem in a different game

grim ravine
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I havent but I will give it a try

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and yeah stellar blade was much worse as you can see

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Whole character was melting down

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Asked a million people and no one ever figured it out

loud oasis
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I didn't delete my shader.cache2 for this update. I wonder if the update compiliation had an issue.

gusty lantern
# celest totem Do you have reflex on all the time?

Btw, I tried disabling frame generation and also disabled reflex and it instantly feels significantly smoother with reflex disabled...
I don't know why but enabling reflex without frame generation makes it less smooth
now my capped 75 native fps feels like 75...

celest totem
gusty lantern
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nvm. stellar blade footage seems digital...

grim ravine
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So who knows why these two games decide to give up shrug

gusty lantern
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you would typically notice it also in windows and stuff otherwise but if it is only happening in hdr content or under certain brightness levels etc its easy to miss

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probably a rendering problem indeed

grim ravine
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Hm yeah I didnt notice it anywhere else but might try playing with hdr and brightness levels

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Hoping an update will fix it tho

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I played stellar blade over half a year ago and in the meantime basically all of my drivers for everything got updates

gusty lantern
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yeah I hope so, the new LOD instability pretty annoying to me

grim ravine
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I have never played Wilds before but that does sound pretty annoying Despairge

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But it does seem to be in a better state than 3 months ago at least technically speaking from what I saw

gusty lantern
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It is one of the kind of things once you see it, you cannot unsee it

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like what you have shown

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most people will say they have nothing wrong with their game to dismiss my observation probably

grim ravine
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I doubt many people really notice much or mind graphical issues unless they are really shoved into their faces

gusty lantern
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With this new LOD "adjustments" they made, is a bit aggressive in my opinion. Changing draw distance does not help as much

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other than that honestly it is in much better state

grim ravine
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So it is worse than the last update?

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And you cant get that level of LOD anymore?

gusty lantern
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it will be much better experience I assume with lower memory gpu

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but this new LOD is not scaling well with the draw distance settings in game

grim ravine
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Well overall then it is a good change I suppose

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For those with budget PCs

gusty lantern
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but with 24gb 4090 it is a downgrade 😄

grim ravine
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I tried the benchmark once some time ago and with this setup I couldnt hit stable 60 fps without framegen

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that was when I gave up on the game for some time xD

gusty lantern
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depends on your graphics settings, but you should hit 65-70 fps consistently with that cpu

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native frames..

loud oasis
sweet siren
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Hopefully we get a mod to adjust the LOD behavior and also one to turn off the in-game denoiser (for DLSS 4.5)

gusty lantern
sweet siren
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Vegetation popping in when you walk within 1ft of it is ridiculous

grim ravine
gusty lantern
sweet siren
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Yeah its bizarre

grim ravine
gusty lantern
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I saw these settings in config.ini file

sweet siren
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its very noticable in the grandhub

gusty lantern
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I wonder if they do something 😄

sweet siren
# gusty lantern

theres a number of LOD lines in the ini so surely something there must make it better...right??? 🥲

gusty lantern
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we saw numerious ineffective settings in the past

bitter quail
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where they overlay 3d models on ui

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like the armor previews

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it should look fine in game

bitter quail
# gusty lantern

I treid setting them to 0 but had bugs, things will not load until I got really close

gusty lantern
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try to increase 😄

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with these devs it might work opposite

grim ravine
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I thought the game was supposed to be in a playable state now thats why I bought it 😭

gusty lantern
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might be denuvo shenanigans

gusty lantern
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which allows you to configure LOD, I plan to take a look into the script to see if there is a useful method to fiddle in reframework

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you need v1.0 though, developer made it into a .dll plugin with v2

bitter quail
gusty lantern
loud oasis
midnight scaffold
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(it's a lot more playable, but imo it still runs way too badly for the visuals presented)

grim ravine
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Yeah I was expecting mindblowing visuals considering how hard it is to run the game

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but seems like its mostly just sloppy optimisation kek

midnight scaffold
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if you want better visuals

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play world LOL

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unironically looks better

grim ravine
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I was fortunate enough to be stuck with the Xbox one S port of World

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It was one of the worst ports I ever played

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Holy hell the game ran and looked awful

midnight scaffold
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probably ran better than launch wilds

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i need to test this game on my A770 again though, I played like 80hr using 720p FSR ultra performance with framegen to get 40FPS because both intels awful drivers and the game's awful optimization

grim ravine
# midnight scaffold probably ran better than launch wilds

You can see for yourself xD https://www.youtube.com/watch?v=LDPjcJ50MX0

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▶ Play video
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Xbox one s was just too weak for the game

midnight scaffold
grim ravine
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It didnt even run at 1080p on the xbone 😭

worn pawn
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That was standard for Xbox one really. 900p was a good turn out, 1080p was usually light games or first party stuff. 720p was common.

midnight scaffold
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yeah was about to say

grim ravine
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Didnt realise it was that much weaker than the base ps4

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Im pretty sure the ps4 ran most games if not all at 1080p

worn pawn
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Base Xbox one fucking sucked

grim ravine
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Cant deny that

worn pawn
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Genuinely just bad hardware imo

midnight scaffold
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and I still stand by what I said, world on a last gen console still looks better than wilds on current gen

worn pawn
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I'm officially back home, I'll hopefully get some time to look into the issues tonight

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may have to wait until tomorrow though

shadow spear
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speaking of resolutions, does anyone here play ultrawide?
can you fix the black bar issue by just playing in windowed mode?

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(and if you have a 32:9, please share the experience lol)

sweet siren
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The fix works for 32:9 as well

shadow spear
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32:9 i mean

bitter quail
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game was rough at launch specially

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the load times too, but that was more on the HDDs

worn pawn
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I played World at launch on a ps4 pro, didnt even run well there.

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Uncapped framerate (I think all MH games were before Rise?)

honest field
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@worn pawn Hello sir, I am writing this comment in order to get some guidance about the settings, I tried a lot ways and search practically the whole internet but I cant find any answers, I tried to use rehydrated hdr mod even paid for martys regrade but after trying for almost a week I decided to just use reno hdr, but it seems off always because it always came with the settings off and the more I tweaked the worse it looks, I have a quite powerfull pc and also calibrated oled monitor but I am almost giving up because the game looks horrible no matter what I do, If have to pay to join any chat I will do it, please anyone give some light and thanks in advance

worn pawn
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  • fix flashing issue with local exposure adjustments
  • add missing fog shader with RT (still no fog shaders when RT off, sorry)
worn pawn
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no added reshade presets or anything else

honest field
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@worn pawn Thanks for your reply sir, so just to summarize it is supposed to look as intended just as it comes? And no I never used any reshade presets nor i have any other mod conflicting anyway I will share a picture and show you, also one of my biggest doubts is: should I choose beetwen the regrade preset or vainilla+ in the reno settings?

loud oasis
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Try posting an HDR photo of your game to get an idea what it looks like.

loud oasis
honest field
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@loud oasis Thanks for the reply, how do share an hdr picture without messing with the color data? Should i make an in game photo or just screenshot?

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I think with the release from Jon fixed it I will try to share some in game pictures

loud oasis
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Reshade has an HDR screenshot feature by clicking the print screen button. You can just post it in here. The photo should end up in your main directory where reshade is at.

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You can do the overlay of the game. There is an option to do both with overlay and without.

honest field
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@loud oasis This is the latest reno hdr update just an hour ago with lens distorsion and filmic grain disabled and the settings just as it comes, would you say is a good starting point? I have been seen so much screenshots and tweking so much thins that I dont trust my own eyes anymore

loud oasis
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Well the basic preset is already good and this looks fine to me.

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It all comes downto your preference on how you want the game to look.

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Myself I am a more highlights and saturation type of guy so each of us have our own preference.

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Nice cat name btw kekpepehands

honest field
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This time I think I got it because everything got updated, thank so much for your help, now I can finally play after almost a week searching for solutions, I am really happy and mad at the same time, I waited almost a whole year just find out capcom dont give any shit about their game

worn pawn
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yeah that screenshot looks correct to me

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there's no "right" choice. The defaults are the best vanilla friendly settings, just follows the SDR tonemapper but forcing it to make use of the full range

honest field
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Great! Thank so much for you work

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I send some support throu ko-fi I dont if you receive it because this is my first time using the platform, appreciate your work man

worn pawn
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I appreciate it 🙏

loud oasis
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You can always see other people's screenshots that include the reshade overlay and try their settings. It does come down to your preference at the end.

shadow spear
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turns out Windows scaling kills off some of the benefits of the massive resolution and ppi, i cant see properly below 150% scale

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i think the benefits are mostly inside games where clarity is much better + you can see tiny details

midnight scaffold
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4K at low scale is pretty usable with larger displays for me, it might be due to the small monitor

shadow spear
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yeah altho it might not be crazy different for 32" which is the other option

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i will not consider a 42" TV xdd

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i'll try to go see a 32" 4k closely to see if it's a good compromise

sacred oriole
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hello this is the first time im trying out this mod and i cant get it to work for the life of me

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these are all the mods i have, no pak mods

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i tried deleting the games shader cache and nvidia glcache and still the same 4 errors show up for me im lost

worn pawn
sacred oriole
sacred oriole
sweet siren
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Have you tried without any reframework mods?

sacred oriole
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i turned off loose files as well

loud oasis
# sacred oriole

I am pretty sure most mods require you to have loose file load enabled. There may be some conflicting issue on reframework side. Try deleting the re2_fw_config.txt file in your main directory and have loose file loader enabled.

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If you are running the post processing mod, make sure you followed the sticky of what options to have enabled as well.

sacred oriole
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when i make it work i will enable it again

worn pawn
sacred oriole
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all the mods and also the loose file loader

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i only have reframework, should i remove it as well?

worn pawn
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Reframework config itself can break it too yeah

sacred oriole
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i dont have any camera settings

worn pawn
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Try backing yours up and starting fresh

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Not sure what else the issue could be unless you’re somehow on an older version of the game

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I guess to be safe, try max settings if you aren’t?

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Update could have caused issues with lower settings that we may not have seen

sacred oriole
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i moved the re2_fw_config.txt, set settings to ultra, deleted shader cache, no difference

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i give up

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ty all for trying to help

grim ravine
loud oasis
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Just to be sure remove everything in your reframework folder, delete all the stuff related to reframework, and try revalidating your game files again.

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There could also have been a mod in the natives folder that is bugging it out.

gusty lantern
grim ravine
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I love how game optimization has turned just into lowering the fidelity and game detail in general to make it run better despairge

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Either that or just relying on DLSS/framegen doing the heavy lifting

gusty lantern
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they are preparing for nintendo switch 2, bar is already too low, they might continue butchering fidelity as we go forward. Performance improvements are nice but now they are now officially going too far with fidelity sacrifices...

grim ravine
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How is the game supposed to run on the switch 2?

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I mean the switch 2 hardware is much better compared to the OG but its still pretty bad overall

gusty lantern
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maybe 30 fps with frame gen lmao. I don't even know kekpepehands

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and upscaled from 360p 😄

celest totem
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30fps is perfectly doable on switch 2

honest field
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@grim ravine I think it has nothing to do with the mod, that is on capcoms end.....

grim ravine
honest field
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@sacred oriole You have to many things installed, i am pretty sure is because of that, also unistall everything (the game also) and get the lastest updates of reframework on github, the first time you open the game let the shaders compile first, close the game, then put the reframework dll on the game exe location, boot the game then close it, and lastly install lastest reshade with addon and the lastest reno, i am pretty certain it should work. And are using any upscaling? try first without upscaling, is safe to use taa or dlaa, and lastly try disable windows auto hdr and color managment (this last thing only fuck with your colors)

sacred oriole
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i also mentioned that I deleted the reframework config the natives folder, reframework folder, disabled loose files, theres also no uncompressed pak files, or additional mod pak files

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this is just the the vanilla game with reshade 6.7.2 with addon support and default config REFramework-93-Nightly01208-1766904549 as far as I can tell

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i must be doing something wrong but i cant tell what it is i just gave up

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if someday i try to redownload the game i will start by adding renodx first thing on the fresh game
but right now i dont feel like downloading all that

midnight scaffold
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Verify your files and delete reframework temporarily. I had an issue with crashing, and verifying + re-modding the game once Reno was setup fixed it.

loud oasis
# sacred oriole this is just the the vanilla game with reshade 6.7.2 with addon support and defa...

Nightly 01208 O_O? We are already at 01230. Try getting the latest one here https://github.com/praydog/REFramework-nightly/releases/tag/nightly-01230-b74c47648cb0042d8c353a494837ef78e77baf1b

GitHub

Ignore the date shown for this release. These are the latest builds.
Extract the zip file into your game folder.
If you're NOT USING VR, do NOT extract any file other than dinput8.dll into your...

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That might be the issue with you using a very outdated version if it is 01208.

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There has been probably 14-15 updated nightly since that version.

sacred oriole
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i think thats the latest ver in nexus for now

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i did update to latest from github after i replied here and still no luck

loud oasis
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Hmm ok. The nexus one usualyl doens't get updated as often. The nightly is the one that is updated pretty often through github. I really have no idea at this point if you have done a clean install of everything.

sacred oriole
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i havent reinstalled the game bc my internet is slow it would take a while

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if i ever have the time i will try to set up renodx on the clean game install

loud oasis
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Doing a game verify should be more than enough as it checks for any changes on the game files. If any are missing it simply will redownload the files. If some have been modified it should overwrite with the original file I think.

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I doubt the GPU driver would be causing this.

pine sonnet
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like in desert

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its totally fine and intended

pine sonnet
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Is there a way to fix this banding?

celest totem
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try the dithering or film grain options, but no not really

grim ravine
pine sonnet
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And?

grim ravine
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Wym obviously its not

pine sonnet
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It was always like this even on release when I played

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Without any mods

grim ravine
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I fail to see why they would apply that effect in the character creator. Its like applying rain or wind or something else in the character creator

pine sonnet
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In character creation menu it was even on release 100%

grim ravine
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I thought it was my PC causing that heat effect crap

bitter quail
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Was like that in rise too

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When they draw 3d objects on top of ui it always happens

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Look at armor preview while crafting and you'll notice it.

worn pawn
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oh, I'm a dummy, never did the SDR shaders

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@sacred oriole any chance you're an SDR user?

sacred oriole
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i fixed the issue

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thanks for all the brainstorming

worn pawn
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partially anyway, it was only the post processing shaders missing

sacred oriole
sacred oriole
worn pawn
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it would be the tonemap parameters and local exposure sliders

loud oasis
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I was thinking it was the SDR but in the photo the debug overlay showed HDR. I guess I should have asked despairge

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Unless I misread it

bitter quail
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just mean the image is in uncapped linear space

loud oasis
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My mistake then. Not that I could have figured anything out. At least Jon got the missing shaders. I wonder how many others are experiencing this from Nexus.

worn pawn
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Good bit of SDR users for this actually

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Would affect everyone

sacred oriole
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no no my issue was completely unrelated

loud oasis
honest field
worn pawn
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Shouldn’t

pine sonnet
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Does anyone else also notice these stripes sometimes?

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Sometimes they are very visible

pine sonnet
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hmmm. it fixed by preset m...

celest totem
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Try forcing L too

pine sonnet
unique aspen
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Looks worse in some places like scarlet forest water

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If you were using preset k before then try j instead also

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I go back and forth between that and m

celest totem
# pine sonnet Is l better than m?

Generally yeah. There's less of the GI sizzling and it lacks the over sharpened look, and it does slightly better with particles. Comes with a light performance hit though.
https://youtu.be/2ZyEhAGeBf4

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I'm not sure what J offers over K but DLSS 4 just lacks a lot of clarity provided with DLSS 4.5, so I can't really imagine going back

swift ledge
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there's hardly a difference

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main thing is it fixes a lot of the issues the k and j models had

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but also adds rt boiling in a lot of games

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which imo is a lot worse

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it's hard to tell the better clarity without a side by side and it has worse performance

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unusable in wilds because of the taa noise issues imo I don't have a problem with the ghosting though

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still don't know why it's worse on dlss 4.5

swift ledge
unique aspen
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still going to be worse than the newer models for stuff like small particles

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if i had say a 5090 i would just use one of the newer models at a higher scale and forget about it but uhhh i don't

celest totem
#

Yeah particle clarity and small highlights are the other big improvement

#

I'm using L at 4K DLSS performance

worn pawn
#

preset J was pretty much unuseable to me in everything I tested

#

everybody has different things they want to prioritize though

unique aspen
#

the telltale flickering that preset j has just doesnt happen in this game

celest totem
#

Motion clarity in 4.5 is a lot better too

unique aspen
#

but yeah my usual process up until the new stuff was to just default to k and try j if the game had pretty nasty volumetrics, it's nice here and in doom the dark ages

#

it's a shame the newer models aren't quite free

#

hell a couple of rare games like death stranding and forza horizon 5 still look best with preset f dlaa though i havent gone back and tried the new models on ds

celest totem
#

Besides figuring out how to disable the denoiser, but L seems to handle that interaction better to begin with

swift ledge
#

what does 4000 and 5000 cards have to do with anything

unique aspen
#

the new models are faster on them

swift ledge
#

yeah he was comparing to dlss 4 though

unique aspen
#

if you have like a strict performance target or if you're using high scales it can still be an issue though

#

trying preset m is funny at dlaa sometimes because in say forza it'll just nuke 40fps from my system (on a 4070ti at that)

swift ledge
#

man i wish this afi armor was brighter

#

mainly around 400 nits

#

looks clipped

#

man this new version is so unstable

#

i keep crashing

loud oasis
#

That looks very dull on the white. For a sec I thought I had my HDR off.

celest totem
#

confused why youd even ask that

#

i was comparing dlss4 to dlss4.5 quite obviously

errant sphinx
swift ledge
#

dlss 4 shouldn't even be used if you don't have a 4000 or up it's a huge peformance hit

#

like comparing human shit to dog shit

#

still shit

#

plus we weren't talking about performance at the time so I thought you were trying to say there was a visual difference for 3000 models

celest totem
#

I'm saying the benefits for DLSS 4.5 over 4 are pretty clear (minus denoiser/rt interaction) but the performance hit would be too severe if you're not on the latest RTX generations

swift ledge
#

why are you getting so mad bro my bad twin i thought we were having a conversation

swift ledge
#

this dlss shit serious

sweet siren
#

Even on a 5090, M, and especially L, are really heavy

worn pawn
#

alright I left a comment on this

celest totem
sweet siren
#

Still gonna use M in addition to DLAA at 3440x1440 😈

celest totem
#

Now that's heavy

sweet siren
#

I gotta get every last drop of power from this absurdly priced card

celest totem
#

What's your performance like?

swift ledge
#

@worn pawn im curious do you even playing wilds anymore? lol

#

or just run around looking for shaders and stuff lol

worn pawn
#

actually played it after the rework for a bit lol

#

I'm still not terribly far in the game though

swift ledge
#

Haven't seen you talk about game stuff before lol

worn pawn
#

I just haven't been playing games nearly as much lately

swift ledge
worn pawn
#

yeah

#

one sec lemme pull up my HR

#

my HR with my hours played is straight up hilarious

swift ledge
#

yeah i can't imagine

#

i think even mine is like >1/3rd running around testing graphics, hdr, and other mods

worn pawn
swift ledge
#

lmao

loud oasis
#

116+

worn pawn
#

actually not sure why the time on my character is that low

#

on steam

swift ledge
#

crazy

loud oasis
#

Still more rich than me at this point after upgrading the new armor 💀

worn pawn
#

steam seems like too much though

swift ledge
#

or just not afk time

worn pawn
#

not sure. Steam is probably inflated by the game not fully closngi sometime or something

loud oasis
#

Depends also if you close the game without saving.

worn pawn
#

ah, yeah I do that often

#

when workng on the mod

swift ledge
#

mines a lot closer

loud oasis
#

A lot of games do that with autosave. My steam playtime is larger than a save. Sometimes on games dying and respawning only counts towards time after the next save.

swift ledge
#

yeah i've got like 1.6k hours in warframe but like 800 or something in game

sweet siren
# celest totem What's your performance like?

Can’t hop in game atm to give exacts, but I don’t think I’ve seen it drop below 60 outside of some rare moments in the Scarlet Forest pre performance patches. Usually hovers at my 75 fps cap (then I use 2x frameslop)

loud oasis
#

As someone on a 30 series DLSS 4.0 K on performance was the new 3.5 Quality but better. The hit wasn't noticeable if not better with performance. On 4.5 M/L are the new choices for perf/ultra perf while K is the standard still. If you have a 40/50 then you can sneak away with M/L on any choice. Ultra performance L on a 30 series for me has better quality than performance K with more frame rate.

#

In older games that I can maintain my max frames, I tend to stick to Performance M. otherwise, M on modern games is quite a hit depending on the game.

#

For Wilds if I do performance M I lose about 10-13 frames opposed to performance K. Meanwhile Ultra perf L gives me about 10 more frames.

celest totem
#

Yeah I'd have to go back and jump through each different preset at this point, since I've more or less balanced the games performance improvements by increasing the rendering load (adding renodx and moving from dlss 3 -> 4 -> 4.5)

loud oasis
#

Performance M and Quality K have the same performance I think for me. I don't run quality on wilds but that is what I saw. I mainly run performance K on most games unless I can reach my max with quality K.

#

Some day I will get a 40/50 or 60 Stronge For now my 3080 on 3440x1440 is still holding strong. So long as DLSS keeps helping us with upscaling. I don't care what people think about "fake frames."

celest totem
#

yeah thats about right

#

only thing that matters is the image quality, its all smoke and mirrors to begin with

pine sonnet
#

Dlss 4.5 preset M with DLAA 120% looks not that bad

#

But its heavy my 4080 can’t run it fine without framegen. With frame gen it’s playable. This game so blurry this pisses me off

worn pawn
#
  • adjust how min nits is calculated, which should help a bit with it looking just a little too dark
  • replace blowout code and update default value and regrade preset (castlecsf naka rushton etc etc)
celest totem
honest field
#

I have stupid questions i think.... Is it recommended to always update to the lastest release or is it just for people who have problems with their version?

#

Just to know if i have to keep checking updates

celest totem
#

You don't need to if you're happy with where it's at

worn pawn
#

Though I’m mostly done with updating the mod in substantial ways at this point. Maybe when the stuff shortfuse has been cooking gets finished I’ll rework things again.

celest totem
#

whats he cooking?

worn pawn
#

tonemapping and grading system that might let me replace the per channel tonemap in the game entirely

#

though I don't think it's terribly necessary here, the game's visual issues aren't super related to it at this point

celest totem
#

thats fun

loud oasis
hot dock
#

Do you smell what The Fuse is cooking 🤨

bitter quail
worn pawn
#

entirely possible I'm underestimating how much time I've spent there lol

honest field
#

Anyone know what does the "LUT EXPOSURE REVERSE" do exactly? choosing beetwen pregrade and vainilla i get a feeling that pregade feel better but its a bit blurry and need manual tweaking

#

Also the HDR analisis overlay i seen in this chat are some external tool or is included in reshade?

worn pawn
#

it's a bit more complicated than that but that's all you really need to know

honest field
#

Yeah i thought it was complicated but with what you told i have enough

#

My only and last issue is with the "default" brightness, my game looks awesome as i am tweaking things for my taste but some cutscenes are like too "bright" anyway i am going link a picture as is easier to understand

#

The first picture is with 203 in game brightness and second is "default" to 138 I dont know what default is that but that fixes the cutscenes a lot since i dont want to mess a lot of things, because if I reset the peak brightness it goes to 600 bacuse that is the windows hdr calibration mi display is supposed to have 1300 nits so any thoughts?

#

Also the picture is way brighter in my screen

#

Adjusting the peak brightness also fixes the brightness, so i dont know wich one should i adjust

celest totem
#

Just manually adjust the peak brightness

#

You can play around in presets 2 and 3 to adjust your settings

#

Preset 1 is the one it will default to on startup

#

Are you saying the windows 11 hdr calibration puts your monitor at 600 or 1300 nits?

honest field
#

windows hdr calibration puts mi display at 600.....

worn pawn
#

that's extremely bright yeah

honest field
#

I have lg oled that is supposed to have 1300 nbits

worn pawn
#

what other settings are you using?

honest field
#

okey i think i should tone down the brightness then

worn pawn
#

well, 203 brightness shouldn't be anywhere close to that bright I don't think

#

I'd have to check the cutscene I guess

honest field
#

I am 100 sure there is nothing wrong with your update

#

This is me fighting with windows and hdr mess

celest totem
#

What LG model?

honest field
#

Choosing preset 2 fixes it as it "defaults" the brightness settings

worn pawn
#

windows won't be much of a factor here, windows HDR is actually good as much as people like to say it isn't

#

let me see if that cutscene is just cooked real quick

honest field
worn pawn
#

it's just that scene, just bright af

honest field
#

Actually using 600 brightness fixes it, as is what windows calibration says i have, but lg says is 1300 nits in peak brightness so... either is lg lying or i just dont understand how hdr nits works....

honest field
celest totem
#

Rtings says it's more in the 1300 range yeah

honest field
#

That is not the same model

worn pawn
#

windows hdr calibration should give you the right value

honest field
#

I seach it

#

Okey

#

Trust windows got it

worn pawn
#

it will change depending on monitor settings

#

what HDR mode are you using?

honest field
#

Personalized

#

I paid couple bucks to a guy that calibrates it

worn pawn
#

is there a good technical review on the panel that gives good HDR settings?

#

ah, hm

honest field
#

Yes

#

Let check

worn pawn
#

I mean if you had it professionally calibrated, that could definitely change brightness in the real world

honest field
celest totem
honest field
honest field
#

everything solved now guys

#

I just trusted too much on the advertised specs.....

honest field
#

What are the hdr10 analisys tool guys use

loud oasis
honest field
#

Thanks!! A

#

Is there any guide somewhere that explains what I am supposed to look at?

#

Or you guys are all color enginers and i am the only dumb one here?

loud oasis
#

I believe there is a guide but I do not have the link.

#

Nah, I am pretty dumb when it comes to all the technical understanding behind HDR.

pine sonnet
#

And ghosting

#

So messy game

celest totem
#

the oversharpening should be more of a preset M issue

#

ghosting idk, i dont see any with 4.5

swift ledge
#

how would you even find out if there is?

worn pawn
#

Maybe. I’d just load up the devkit and toggle draws until it disappears. It’s possible it’s just clamped for some reason.

swift ledge
#

k ima try

#

to see if i find it

swift ledge
#

found most of em couldn't find the flame particle at the top

#

works for the other version of the set too

worn pawn
#

I’ll take a look at em tomorrow and see if there’s anything obvious

swift ledge
#

oh cool ty

#

if anything clipped it's probably just the main fire plumes

#

the particles seem brighter

worn pawn
#

the helm one

swift ledge
#

odd i can try to get it again

#

it woulda decompiled them before i sent them but idk how to decompile these ones

worn pawn
#

not your fault, nothing you can do about it

#

technically didn't even try to decompile the one you sent, just searched my full shader dump folder for the hash and it apparently didn't decompile for me

swift ledge
#

what do you even use to decompile these shaders?

worn pawn
#

Shortfuse wrote a decompiler

#

Command line thing

swift ledge
#

oh not the decomp.exe?

worn pawn
#

It is decomp.exe

#

I just mean it’s a CLI tool

swift ledge
#

oh huh

#

i was trying that before but it wassn't working

#

ig i was just testing on a bad shader

worn pawn
#

There’s a script in the tools channel

#

But yeah there’s probably an unsupported instruction

#

Could probably spirvcross it

swift ledge
#

I was just too stupid to figure that one out

#

lmao

honest field
#

How is this looking? Opinions?

loud oasis
#

That area in general is wonky spot for show casing. I think adap did a few there and the area usually looked too dark.

rancid hamlet
honest field
rancid hamlet
#

love the palico

honest field
#

You didnt seen the sekiret namepepeUglyBastard

rancid hamlet
#

i havent played MHW in like 2 months i legit forgot what mine were named

#

did they add anything cool over the last few months?

loud oasis
#

A think 2 new skins for them. There was a minor QoL to them with how they run I believe.

swift ledge
#

jon fixed that since then though

#

yeah still did look pretty dark though

#

god i forgot how bad the cliffs used to look

loud oasis
#

Oh right I forgot it was when a lot of stuff were being too dark on that version of reno.

swift ledge
#

our lord and savior jon

loud oasis
#

Either way Yu's picture looks too red to me. I think too much saturation is being used.

swift ledge
#

yeahh i mean ultimately it's up to what you like but personally i'd just stick to regrade or vanilla

honest field
honest field
swift ledge
#

game doesn't look like that anymore though

rancid hamlet
#

for me i tried the fog remover mod before but didnt like it. pushing it back slightly looked better to me

honest field
#

Now is like this, first one is mine, second is saturation default at 50, and third one is the second unfogged

loud oasis
#

I do not even know where that furnace is to take a screenshot. I assume the fire isn't always active

honest field
swift ledge
honest field
honest field
#

They could tweaked the fogged beetwen scenes more.... guess selling skins is more important to them

loud oasis
#

It might be, I am in that location and tried night as well. I do remember the quest of it.

#

I also forget that our own windows HDR calibration has an effect how we see other's screenshots. I run the highest saturation on mine gigachad

#

I guess this is a nice spot but these are my settings.

honest field
loud oasis
#

In the settings there is an option to enable the overlay to be taken separately with screenshots. It basically does it with and one without it.

#

Should be in the screenshot section of Reshade settings

honest field
#

got it

worn pawn
#

a third tonemapping option (try 0 blowout if you use it and adjust from there)

#

also added an option to skip blurred luminance like the old versions worked

swift ledge
#

interesting

#

i don't think i even have a mod that uses this tbh lol

#

idk the point of it

crisp zealot
#

for a long time i`ve noticed that the volumetrics are blurry... and blocky(?) when they appear and disappear. This only happens with dlss but not with Taa+fxaa. The image overall is sharper with dlss but with taa+fxaa the image is more stable. Is there a way renodx or anyone outside of capcom/nvidia could fix the dlss implementation?

worn pawn
crisp zealot
#

ill try the newest one though

worn pawn
#

I use M but everybody has different preferences

crisp zealot
#

alright thank you. preset m fixes that particular issue but has other problems. Ill play around with some more settings👍

crisp zealot
#

I think I'll stick with preset L. Seems to have slightly worse performance but looks great

worn pawn
#

here's some MH Wilds concept art. RenoDX is objectively correct

hot dock
#

I actually thought it was a RenoDX screenshot at first 😅

honest field
worn pawn
#

official concept art for the game posted by capcom on twitter. It's a drawing or some other sort of render of some kind

#

not in-game

gusty lantern
#

heh, it means Capcom is incompetent technically to reflect their own artistic vision(scene in the concept art) in actual game properly..

worn pawn
#

it's a shame the region didn't end up with that kind of alien looking foliage

#

I still love how the area looks but this concept is that little bit better

gusty lantern
#

I was mostly talking about lightening, colors, tone mapping etc..
But yeah I wish we had some sort of Coral highlands style a bit more divorced from reality local

#

Scarlet Forest still hands down the best looking area in the game

#

Seriously, thinking again, only saving grace in terms of local is Scarlet Forest in this game.
Desert-> too yellow/brown..
Vaseline basin -> ugly smeary (probably intentional) textures, too orange during lava time..
Milky wyveria -> 50 shades of gray, only gray..
Ice# cliff -> only white...

sweet siren
#

I wonder what the area in the expansion will be

errant sphinx
#

would be cool if they added new weather to existing areas as well

sweet siren
#

Was easy to guess it’d be a snow map in World considering we didn’t have hot drinks until expac

slow cosmos
#

this is probably copium but i'm convinced that the DLC's map will be focused on underwater areas (and that the gimmick of the DLC will be the return of underwater combat + the clutch claw)
this is for a few reasons
-Implementing that entire underwater movement system purely for a small part of the Lagiacrus fight would be crazy, so I think it's pretty likely that they'll reuse it or expand upon it in some way later
-Wilds seemingly has unique clutch claw models for each armor set to match the slingers, which is pretty crazy considering clutch claw is only used in that one fight (i could be wrong on this, clutch claw may just be an animation applied to the existing slinger models?)
-Scarlet Forest's icon location on the world map was moved downwards in a title update, which left a pretty sizagble empty space. It's likely that'll be where the DLC area's icon goes, and the north boundary of the scarlet forest is a big lake (and presumably the DLC map will be physically connected to the main game's maps somehow)

celest totem
#

Yeah that's pure copium and would be a really awful choice

#

It just doesn't make sense as a gameplay mechanic because it splinters the roster

#

My theory is a floating city of some kind, utilizing their experimentation in each region to create it

worn pawn
#

Having shit in the sky would be pretty rad. Especially in an open world monster hunter. Would be cool to “go” there

hot dock
#

4U (best game) had a map that consisted mostly of floating rocks in the sky
And it was the best. Sky areas are the best 😁

errant sphinx
#

that sounds cool

#

I wonder what they would do for the weather in that area

celest totem
#

Yeah that's my thought. They've got the anti-gravity tech in iceshard, generating water from scarlet forest, growing food in Wyveria, an internal engine from oilwell, and tech from Windward to mitigate lightning. The gog update showed there is still wyverian tech they have yet to uncover.

#

Otherwise there's the obvious big dust cloud you can see from the hub

hot dock
#

There is?

sweet siren
#

Oh you know what, it probably is some sky biome, considering Wilds is a 4U sequel

swift ledge
#

Yeah the lore for previous civilization they’re learning about is like super advanced so it’d be a waste if we don’t see anything more than a big laser and zohshia

celest totem
#

its perpetually there, people were investigating it earlier on with freecam but you cant see anything

gray crow
#

could anyone help me with those errors?
i did a fresh install of Wilds and installed only reframework + reshade + reno

honest field
#

Did you eneable loose files in reframe?

gray crow
hollow pine
#

the only one i know is the fog shader error which needs raytracing on to function.

gray crow
#

to add a bit more info, none of the sliders work for me
im running it on windows 11. My pc monitor dont support HDR, but i heard this could work with SDR as well

honest field
#

ray tracing is needed to properly function.... what gpu do you have?

#

maybe with some tweaking and frame generation you should get at least 60fps to play

#

even downscale

gray crow
#

i have a gtx 1660 💀

worn pawn
#

Unless the game got an update today or something

hollow pine
#

I just tested in SDR and it is working fine for me. I am using that preview build of Renodx though. Not sure if that makes a difference. Probably not

gray crow
worn pawn
#

there has to be something that's causing the shaders to be different from the unmodified game, it's not just random

gray crow
#

No clue what it could be. I did a fresh install of the game.

worn pawn
#

Uninstalling in steam will keep mod files in the directory usually

#

Try deleting your reframework config

unique ermine
#

Having the same issue on a 1660ti. I removed all mods, wiped and reinstalled reframework from Github, and deleted shader cache and it still shows all those errors

#

also updated reshade and verified files in steam

#

honestly wouldn't be surprised if it's just the 16 series being awful

worn pawn
#

Hmmm

#

Are you on windows?

#

@unique ermine

unique ermine
#

Yeah Windows 10

worn pawn
#

Not sure then, sorry

unique ermine
#

All good, not exactly running the game at the highest fidelity on this card anyways

loud oasis
#

That one person had the same issues the other week. They never explained what the issue and solution was 🤷🏻‍♂️

swift ledge
#

@worn pawn is this psychotm implemented in the last build you sent?

#

the sliders not doing anything that i can notice

worn pawn
#

Yeah, though the grading stuff isn’t.

swift ledge
#

🧐

honest field
#

Is it there any shortcut to toggle beetwen presets? I find the cutscenes and the start menu background doesnt work like the actual gameplay so i made 2 presets wondering if there is a quickswicth like normal reshade presets

worn pawn
#

unfortunately no

worn pawn
# swift ledge

does look pretty much identical here, which is weird. Is mod status showing good?

swift ledge
#

lemme re-download in case im on the wrong one

worn pawn
#

check the fruit on the table where you eat, I can't remember what kind of difference there is in the sky

swift ledge
#

might've not had the file saved when creating the build?

worn pawn
#

uhhhh weird

swift ledge
#

shows good both tm's

worn pawn
#

I'll have to check that build I guess

worn pawn
#

yeah that build works fine for me 🤷

swift ledge
#

yeah idk i did like every bug fixing thing i could think of. Delete shader cache, turned off all mods besides REF, redownloaded the addon here (again) #1451965513671508110 message, changed to the default regrade preset, waited a while after switching tonemappers even switching to vanilla before to make sure it's initializing and the tonemapper slider is working, and still I don't see a visual difference.

#

I did notice when switching this time i saw a small bump in brightness throughout on the analysis graph but I don't see anything different visually. you tell me tho maybe it's just me that can't see it.

worn pawn
#

@swift ledge try lowering peak to see how if looks. It’s possible it’s just a large enough dynamic range that the impact of it doesn’t really matter much.

swift ledge
#

You ever solve this?

#

Saw this on a driver update thread for nvidia it may have been a driver issue

slow cosmos
loud oasis
#

I never saw anymore flickers.

swift ledge
#

oh okay weird i never saw it

loud oasis
swift ledge
#

there's a newer one on the 25th

worn pawn
#

yeah no reason not to use the experimental one really

worn pawn
#

couldn't tell shit on my phone

#

the differences will be most apparent the more it needs to tonemap down

swift ledge
swift ledge
worn pawn
#

it's not a game changing thing

#

saturated colors should be perceptually more sensible

#

and it has the necessary amount of blowout baked into it

#

but I'd already tuned the max channel + blowout tonemap manually and...it came out kinda similarly

swift ledge
worn pawn
#

it's still based around neutwo

swift ledge
#

ill do some more testing to see and do what you were talking about earlier

swift ledge
worn pawn
#

it should be super obvious in SDR

worn pawn
swift ledge
#

idk what neutwo even is tbh it kinda just appeared outta no where

worn pawn
#

a tone mapper shortfuse cooked up

#

the psycho option is part of a whole visual system shortfuse is working on, though this is just the display mapper portion of it, and it uses neutwo as a component

#

I can't go into more detail because I don't understand it fully 😅

#

I will certainly mess up the explanation

swift ledge
#

aight ill check it out in sdr in a bit then. i mainly care about what it does in practice anyway rather than the "theory" behind it

#

been lurking in the lab chat seeing what shortfuse been cooking with psycho and it looked really good which is why im so confused that i'm not seeing a difference

worn pawn
#

hard to explain the benefits without explaining the theory I guess.

#

basically the goal is to blowout colors in a way that matches what our eyes do/want to see and merging that with the limits of drawing something onto a screen

#

it's kinda sorta what me and musa have been doing with our mods just more systemically correct. The main benefit over it should be that saturated colors display brighter before blowing out (and the blowout might be more aggressive, it definitely is in SDR).

#

on a technical level it's not similar to what me and musa are doing at all really lol

swift ledge
#

yeah def more noticeable here can even tell slightly with normal peak nits

#

neutwo looking way better ngl

#

makes since the " small bump" in the graph i mentioned earlier was psycho game brightness just moving up slightly

worn pawn
#

psycho needs to be checked with blowout at 0

swift ledge
#

same thing

swift ledge
#

Did you ever test it Jon did urs look like mine?

worn pawn
#

I think so. It has more blowout than the neutwo option. In theory it’s a more detailed representation of the luminance but this game is so goofy bright randomly that idk if it’s ideal.

swift ledge
worn pawn
#

Yeah

swift ledge
vernal smelt
#

is the regrade a better preset than vanilla+ or how do they differ?

worn pawn
# vernal smelt is the regrade a better preset than vanilla+ or how do they differ?

the key difference is it undoes the luminance adjustments from the game's color grading, but keeps the color changes. In most cases it's a more natural look, but whether it's preferred or not will hinge on how you feel about the game's color grading choices. I had to adjust the image with our grading tools to create a pleasing image (without any adjustments it looks really bad, there are some adjustments that aren't exposed in the settings to get a good baseline).

#

the setting that undoes the luminance adustments in their grading is lut exposure reverse

vernal smelt
#

Thanks for explaining

#

I'll probably stick to vanilla+ since i always like some kind of dev artistic intention

thorn crow
#

@worn pawn how cooked are volumetrics in Wilds?

#

Me and Toru experimented with IS-FAST noise + Tricubic B-Spline filtering that I added to rendering.hlsl

#

Makes Low setting volumetrics look as good as Ultra settings in games

#

Or if a game has extra cooked volumetrics even at the highest settings, fixes all issues with pixelation and/or noise

#

The other thing I remember with Wilds and RE engine titles in general was disgusting usage of dither which cooked foliage.

I have a technique from AC Shadows for using Stochastic alpha which we combine with IS-FAST noise to solve meme dither issues

#

Memes like these would be solved

worn pawn
#

Volumetrics look fine. The main visual blemish is the banding in the sky. There’s also dithered alpha but it’s a proximity to the camera thing to save bandwidth

#

Never could find the shader responsible for the banding, need to find it and add dithering

#

I should pay more attention to the volumetrics though

#

But also as often as this game gets engine upgrades I just don’t think I care enough to maintain something that extensive.

swift ledge
thorn crow
#

IS-FAST is a goated method though

#

instantly makes anything stochastic better

#

DOF

#

volumetrics

#

SSR

#

AO

#

doesnt matter

worn pawn
#

I’ll definitely keep it in mind. Dishonored needs help with its screen space crepuscular rays so doing it there would be good.

#

Would also like to add GTAO to it

bitter quail
#

but not a huge problem in wilds

#

the terrible denoiser is the main issue, if there is some open source denoising algo out there maybe the sahder can be replaced

thorn crow
#

I've been reading papers, can't say I saw any denoisers

#

Everyone is using Nbidia

#

Or there's AMD FX denoiser

swift ledge
#

I think wilds was using Nvidias Temporally Dense RT looking at the variable names in the shader files

#

Saw a paper for it from 2019 so you’d think it’d be pretty good

#

Being so new

#

Honestly the RT wasn’t completely useless it was blurry but I’ve def seen worse.

#

It was mainly the GI that was a an abomination

#

Or the resulting noise from it was atleast

vernal smelt
#

if there was a way to disable the in game denoiser that would probably look way better

#

but i haven't found a way yet

bitter quail
#

Looks much worse

thorn crow
#

highly depends per game

#

I tried removing denoiser in Endfield

#

just had fireflies everywhere

#

probably becasue SSR was 720p

#

but 4.5 alone couldnt denoise the mess

bitter quail
#

This game also runs at like 1/8th resolution for gi or something like that

worn pawn
#

they haven't finished the mod though

bitter quail
#

Oh interesting

bitter quail
worn pawn
#

no, reframework mod

#

which would be a much better way to do it lol

bitter quail
#

For sure

#

Wonder if they can change the resolution too

worn pawn
#

was possible in DD2

#

tbh my biggest issue with it is the massive gaps in geometry that exist

#

genuinely mind boggling to me that they still haven't addressed the rt issues in scarlet forest, but maybe it's just cause it wouldn't help performance and that's all people care about right now

swift ledge
#

the gi noise is by far the worst

#

wish they'd add rt gi that'd be kinda cool now that the game runs like "normal"

#

especially in addition to a denoise mod

#

or ya know just fix the gi

#

🥀

worn pawn
#

@hollow jasper to answer your question though, idk what would be causing that unless you aren't on the latest build.

vernal smelt
#

@bitter quail btw, the denoiser mod dropped today on nexusmods, so if u want to check it out, it's available

bitter quail
#

oh nice, how does it fare?

crisp zealot
#

i used it and rt reflections are much nicer

swift ledge
honest field
# swift ledge

What does the mod do exactly? I having hard time noticing it

vernal smelt
#

it disables the rt denoiser

#

which means that there is much less noise or boiling in rt reflections and sometimes gi

honest field
#

nevermind i figure it out

vernal smelt
#

i don't really notice a difference in gi tho, it's still horrible even with the mod

#

but in reflections it's really noticable

honest field
#

The amount of filters that fuck ups the whole game and also hits a performance a little bit keeps amazing me

#

I dont really understand why there is so much unnecesary filters and effects that doesnt help cutscenes or gameplay

vernal smelt
#

i would enable at least one of the two 2022 versions tho, because i noticed while testing that disabling all seems to disable some gi, making things look way darker

vernal smelt
#

it's insane

#

idk what the devs where thinking ngl

honest field
#

It really does nothing aside from making their game look bad..

vernal smelt
#

and it seems to be only in this game, not in other games using the same engine...

honest field
#

well thank god we have a big mod community

vernal smelt
#

yeah

#

the creator of this mod also said that he is working on a graphics enhancement mod for wilds also

#

idk what that means but maybe it will make the game look nicer

honest field
#

i bet he found more unnecesary filterskekpepehands

vernal smelt
#

maybe

#

i checked he's previous mods and he has a graphics enhancement for re4 remake

#

and it seems that he enabled many more rt effects and other stuff

honest field
#

interesting please keep us updated hahaha

swift ledge
vernal smelt
pine sonnet
#

Omg

#

Can’t wait to go home after work to try it

swift ledge
#

@worn pawn you get rid of the blurred luminance slider?

#

or did you just never add it to the main release

worn pawn
#

Uhhhh I don’t remember

swift ledge
#

i updated using rhi and it was fucked said it had old settings

worn pawn
#

I think it’s only in the test build, I don’t think I ever did a release

#

Wait no I think I pushed the code in my repo

#

Didn’t do nexus that’s for sure

swift ledge
#

hmm build says latest on rhi

#

idk which is the issue

worn pawn
#

Oh I wonder if RHI pulled it from shortfuses repo

#

That’s out of date

swift ledge
#

yeah no psycho either

void quiver
swift ledge
#

since when is there a new model

#

why would a model improve the ui they don't even touch them

void quiver
#

“Preset B” is a new model of frame gen.

#

Only natively confirmed to be implemented in these 13 games

swift ledge
#

thought that was a old model

void quiver
#

This a new frame gen preset

#

Not super resolution

#

DLSS 4.5 SR latest is preset M/L

#

Frame gen preset B

void quiver
#

With overwriting

slender mortar
#

Hi,
oddly enough, since installing ReShade addon 6.7.3 with RenoDX, I'm getting an error message and the game crashes. How can I fix this? I didn't have this problem until now; I was using the older version of RenoDX... Thanks for your help.

#

I should point out that I currently have no mods installed on the game.

#

Edit: This seems to be related to ReShade itself because I removed the renoDx file and the game crashed (before ReShade fully loaded). Then, when I uninstall ReShade, I have no problems; the game launches correctly. Any solutions, please?

slender mortar
worn pawn
#

yeah, reframework is required

slender mortar
#

Okay, I'll test it later then, thanks. Are there any instructions somewhere to follow?

worn pawn
#

just install the latest nightly reframework, which is just downloading and copy pasting the dinput8.dll to the game folder

#

reshade will just work at that point

swift ledge
#

oops forgot to uncheck mention mb

worn pawn
#

all good

slender mortar
worn pawn
#

need someone to report back if this works or not

#

works in crimson desert

swift ledge
#

no rhi update huh

#

will try

swift ledge
#

ngl i don't remember what it was before lol

#

i selected #2 before exiting and #2 was still selected when I launched back into the game

worn pawn
#

was preset before, which was confusing cause they don't have unique preset values

worn pawn
#

will (hopefully) eventually get merged into renodx itself

swift ledge
#

ig it's not in ur github yet tho?

worn pawn
#

it is, and even though RHI says it's not updated, it is

#

just doesn't show because of how the update date is determined

#

nothing in the game folder changed, so the snapshot "date" will still show as the old one. But it still recompiled with the latest framework changes

swift ledge
#

weird

worn pawn
#

if it didn't work that way, every mod would show as updated every time shortfuse does anything

swift ledge
#

you'd think it would automatically choose the latest build

worn pawn
#

it does

#

it's confusing

swift ledge
#

you saying the last build had the profiles thing already?

#

cause otherwise it would've been changed

worn pawn
#

if you download the last snapshot through RHI, it should still have profiles and profile selection saving

#

it's just the logic that determines whether it presents as "updated" or not for the sake of user friendliness. In this case, it'll simply say it wasn't updated even though there's a meaningful change.

versed flint
worn pawn
loud oasis
#

Dumb question but is there a way to give saturation to UI. I have started to try using a windows hdr profile that has the default saturation rather than highest like I had before. The UI stuff looks washed out to me now without saturation kekpepehands

#

I already adjusted my saturation slider in reno to look similar to my old .icc profile. Sadly we have no UI slider for saturation other than brighness.

swift ledge
worn pawn
loud oasis
#

I'll have to look into that. I'm almost tempted to go back to the same profile. My windows stuff doesn't feel the same either 😅

#

Later today I'll have to check. My HH note icons do not look pretty as well at the map/quest selections lol.

loud oasis
#

I added a bit more digital vibrance to balance out my desktop stuff too. 65% -> 75% seems ok now. I am not sure which filter you meant by reshade fx. I saw a Reshade.fxh and ReshadeUI.fxh but I think that is just the default stuff for reshade to work.

worn pawn
#

maxg2d has an hdr saturation shader

loud oasis
#

You all who like neutral saturation need to be checked out despairge

unique aspen
#

No

celest totem
#

most things arent meant to be super saturated

worn pawn
swift ledge
#

Recommended (psychov) / Vanilla+ / Regrade

#

looking a bit cooked

#

everything got a red tint

worn pawn
#

yeah I feel like there could be something in the LUTs I have to have

swift ledge
#

game brightness also even more raised than it already was

worn pawn
#

I roughly matched it, but highlights are stronger with psycho

#

but yeah, feels like a wrong color space issue but logistically that just doesn't seem to be the case so 🤷

#

game is just weird as hell

swift ledge
worn pawn
#

gonna try with the LUTs I guess

worn pawn
swift ledge
#

Reccomended / Vanilla+ / Regrade

#

interesting how if you choose vanilla+ then select psychov tonemapper everything looks desaturated

#

or not over saturated

#

i kinda prefer it ngl

#

Vanilla+ / Vanilla+ with PsychoV

#

def looks more natural

#

Regrade / Regrade with PsychoV

#

look at the red on the palico original looks goofy in comparison

#

Vanilla+ / Vanilla with PsychoV

#

Regrade / Regrade with PsychoV

high ledge