#Arknights + AK Endfield

1 messages Ā· Page 15 of 1

strong vault
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no

sturdy osprey
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not if you own 5090

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5090 got like least perf bump from dlss 4.5

strong vault
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DLAA Preset L is even heavy on 40/50 series users

unkempt pulsar
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DLAA K runs faster than ultra perf L on my 4090, at least in ffxiv

sturdy osprey
strong vault
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I mean of course 5090 is gonna compute faster than a 5070ti but you gotta compare to Preset K on DLAA like Tawmy said

sturdy osprey
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5090 has like what 1.5x faster memory than 4090?

strong vault
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2nd Gen Transformer has higher ms cost scaling with resolution unlike CNN and 1st Transformer

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Thats why Nvidia recommends M for Perfformance and L for Ultra Performance

delicate pewter
strong vault
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You can use it at other stuff even DLAA but it is just heavy af

sturdy osprey
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gotta buy separate gpu for upscaling i guess

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lsfg folks already doing it

strong vault
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I would imagine nvidia would sell more tensor cores with no VRAM if they could actually do it kekpepehands

sturdy osprey
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problem with upscalers is they need both memory speed and vram from what ive seen

strong vault
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Yeah new one costs more vram too

sturdy osprey
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cant chinese just steal hbm and transplant it to 5090s

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prob not

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hbm gotta cost like gold

delicate pewter
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ok so for DLAA on the 4080 i should go with K, M or L?

dusky wave
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no AA

strong vault
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What resolution

dusky wave
sturdy osprey
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if unsure

dusky wave
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trashformer 1 griefs highlights

sturdy osprey
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L seems overkill for dlaa

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anyway

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maybe its fine at 1080p idk

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havent used that screen resolution in a decade

strong vault
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4070 1440p DLAA Preset L vs K upscaler only

sturdy osprey
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4.2ms wtf

strong vault
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1440p performance L vs K

sturdy osprey
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on 50xx should be about same

strong vault
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yeah

delicate pewter
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K is the preset that just keeps giving

stable lava
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keeps giving ass

delicate pewter
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ok, even at locked 60, K feels so much smoother than M

dusky wave
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going back to trashformer 1 knowing that volumetrics are griefed and highlights are griefed

stable lava
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i found one game where 4.5 is kill yesterday

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deadline delivery with luma unreal

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4.5 has big flicker issues on thin geometry (powerlines)

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needs optiscaler's output scaling to make 4.5 an upscaler instead of luma's dlaa

dusky wave
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CNN doodoo

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trashformer 1 doodoo

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trashformer 2 doodoo

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back to fxaa

stable lava
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smaa

delicate pewter
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btw, is there any way to fix the coulours of rtx hdr?

strong vault
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decima jitter fxaa

dusky wave
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what colours exactly

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I far as I know they give you controls over that

delicate pewter
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sec to enable it to show

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oh wow, the fps is so much better without reshade xD

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oh you can under filters

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but the removed the hide ui one?

dusky wave
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brown and bloom

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no tonemapping

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straight 1.0 clip for everything

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SDR

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MSAA

dusky wave
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@woeful raven @gloomy tulip

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MXAO (via reshade bypass) / vanilla GTAO (4K UAV) / vanilla GTAO (with added vis bitmask 4K UAV)

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no more fog issues

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no more wobble wobble

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no more pixelated, shimmerfest ao

woeful raven
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Based

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Its because its well animated and directed and in real time that makes it such a hype moment

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Such a weird question

brittle abyss
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Honestly the 3rd almost looks RTAO to me. And I mean real RTAO. Not the lumenite one. I would pay to have 3rd shot's AO in my game.

sturdy osprey
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paypal 30k

dusky wave
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reshade AO only has depth

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This also means this slop is fixed

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reshade AO only has access to depth and normals calculated from depth

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cross fade between lods is bad which causes those AO pulsing changes

tidal finch
brittle abyss
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So we're getting it into reno right ? I can get off my copium right ?

dusky wave
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Yes

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Me and Spiwar are figuring out goodish settings

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And I am looking into how to get AO to also apply onto grass

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Then we'll hard code the cboooofers so Valley and Wuling AO look the same

spiral imp
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wizards

rustic echo
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wait so miru's work in getting reshade inserted into the AO bitmap was a thing again?

woeful raven
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how dogshit the original AO was

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vanilla GTAO with visibility bitmask, but with original resolution

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literally blobs with 0 details

strong vault
spiral imp
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did n ot expect it to look that bad

sudden nest
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ao so bad bro stuttered

fleet socket
woeful raven
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chat are we back

glacial kayak
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No

woeful raven
keen vigil
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Who knew this meme would be prescient

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With the paypal fumble

dusky wave
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@woeful raven

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wtf is this

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This one is some fake spotlight

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has no shadowcasting

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doesnt really serve any purpose

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and also doesnt apply AO

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even though its in the g-booofer

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meanwhile grass does the same shit

woeful raven
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but i mean a lot of fake spot lights in the game

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that's normal tbh

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mobile optimizations = no shadows bruh

sturdy osprey
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mobile optimization = dont render anything

dusky wave
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bros

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aint nooooo way

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they gated AO

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behind a switch

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so it disables its self

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This isnt even an optimsation strat

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becasue AO is still being calculated

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they just disable it on spotlights

gloomy tulip
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Well applying AO to lights don’t make a lot of senses

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It’s a hack if the AO radius is small otherwise you can occlude surfaces 100% pointing to the light

dusky wave
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but they also gate contact shadows

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screenspaced shadows dont apply to grass from the spotlights

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even though g-buffer contains shadows

dusky wave
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@gloomy tulip

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direct lighting has no AO modulation

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so all the fake spotlights apply zero AO

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I guess yes it doesnt make much sense if the game had RT shadows and was able to ground everything correctly

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but stuff in the enviroment just looks unshaded without AO modulation for direct lighting

gloomy tulip
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So still no grounding

dusky wave
rustic echo
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RT pipeline is hard, especially if you don't have areal engine to set every single light and material settings for you to default

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RTGI is the best you get...if they actually included characters and objects anyway....otherwise enjoy landscape screenshots

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I think RTR is easier for them to do since all they have to do...is reuse every probe they already have in the pipeline

brittle abyss
strong vault
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rtr means vulkan slop

gloomy tulip
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My custom AO with temporal accumulation

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I noticed that there is weird wobbling affect when moving, I suspect its because shader not undoing jittering

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I guess this is the sub pixel jitter offsets

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@dusky wave Do you see the wobbling AO directly in the AO texture when moving in high speed? Its an issue even in the original half res AO tho

arctic echo
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Belated, but I don't seem to have the mentioned frametime issues on Vulkan. There's maybe a bit more of occasional stutter, but it's certainly not the heartbeat graph while standing still.

gloomy tulip
delicate pewter
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nvidia… wtf are you doing?? anyone tried at 720p?

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~~at work can’t check ~~

rustic echo
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ask HG, to AI their low res SSR, please~

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I want that AI, and more AI, not less in Endfield

gloomy tulip
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I honestly think the motion vector is busted

robust wagon
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is wuwa installed with reshade same way?

arctic echo
delicate pewter
dusky wave
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OMEGA SLOPPA DROP

  • Added modified game GTAO to use Visibility bitmask + new global cbooofers so AO matches in both Valley / Wuling / Any other areas they add + AO modulation is now apply on direct lighting + applies AO to grass now

  • Vanilla GTAO is wack and uses half res, use the following https://github.com/EightySixK/Arknights-Endfield-FPS-Unlocker to force native res GTAO UAVs

GitHub

FPS unlocker for Arknights Endfield. Contribute to EightySixK/Arknights-Endfield-FPS-Unlocker development by creating an account on GitHub.

dusky wave
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I added a AO debug viewer for T4 (GTAO g buffer used by deferred) and it looks fine there as well

gloomy tulip
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The wobble comes from bad motion vector

dusky wave
gloomy tulip
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BRUH

dusky wave
gloomy tulip
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I use reprojected current uv to previous uv

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And the wobble is gone compared to motion vector uv

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its cooked

dusky wave
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Its why DoF has wobble

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so rip

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this is also why SSR wobbles like a mf

gloomy tulip
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Lemme show a video

arctic echo
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What in the world did they do with the MVs

gloomy tulip
# dusky wave wtf is this

It's a different way to doing temporal, I'm giving each pixel an age value. Black = new pixels (no disocclusion)

dusky wave
gloomy tulip
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The AO is way more stable but the wobble is so obvious

dusky wave
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Let me record my current AO debug viewer

gloomy tulip
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Thats the MV format

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No wonder it sucks

dusky wave
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We did at first but we disabled it

gloomy tulip
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The math is so compressed

dusky wave
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we only have r8g8b8a8_typeless and unorm now

stable lava
gloomy tulip
dusky wave
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mobilesloppa

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you wont notice on a 6in screen

gloomy tulip
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The heat wave will definitely show up on details šŸ™

dusky wave
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time to redo mvs

fleet socket
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forge in a year: time to redo the renderer from scratch

sturdy osprey
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optimized optimized unity

gloomy tulip
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But anyway I finished building the skeleton for my full res AO in vk, just dealing with the blurring and ghosting XD

rustic echo
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this uses vulkan?

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cause fps unlocker uses vulkan

fleet socket
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the one forge posted doesn't

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and the fps unlocker supports dx11 as well

spiral imp
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so, just replace addon and pop the enhancer exe, disable rtao shader if had it previously and done deal?

dusky wave
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why is game bar refusing to capture

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wack

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Anyways, I tested ao debug view on my end

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it looks stable, theres a bit of wobble in the distance

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theres no heat haze effect though

spiral imp
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i notice some

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wave like behaviour

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in dark spots

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if you look at the entry

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below the white orb

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might be hard to see in the vid due to compression

warm island
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I see it

dusky wave
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Why is the AO cooked on your end

warm island
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that's with the prerelease build of fpsunlocker ?

dusky wave
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Thats a lot of halo on the character

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Need to test that area

gloomy tulip
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Yeah the wave pattern from bad MV

spiral imp
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didnt even notice my char

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lmao yeah so dark

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perhaps I did smth wrong? Although I don't think so

gloomy tulip
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HG set the AO gamma like 500 in wuling

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Thats why its so dark

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In valley 4th its just 2.2

spiral imp
stable lava
spiral imp
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it's like a striped pattern

dusky wave
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I HATE USERS

spiral imp
dusky wave
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These issues where not there

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The moment I give it to you goobers

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theres issues

gloomy tulip
spiral imp
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yeah it's what im trying to show

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compression makes it less noticeable

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the darker the area the more noticeable it is

dusky wave
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to use 2.2

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or I might lower it I dunno

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but it looks cooked on Blazes side

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like its uses both modified and 500

spiral imp
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any way for me

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to show it more clearly

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or do you need anything from me

dusky wave
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So I went to the area

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I dont see that pattern

spiral imp
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i have 0 shaders on

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and my reshade settings are in the first clip

dusky wave
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open up reshade.ini

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and tell me what settings it uses for Reno

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there will be a section with AO based settings listed

spiral imp
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[renodx-preset1]
AOBitmask=1
AODebugView=0
AODenoiserBlurBeta=0
AODirCount=3
AODirectionCount=6
AODistPower=1
AODistributionPower=2
AOFalloffRange=1
AOFinalGamma=1
AOFrame=64
AOGamma=2.2
AOMipBias=0
AONormalAttenuation=0.05
AONrmAtt=0.05
AORadius=4
AORadiusScale=1
AOStepCount=3
AOTemporalFrame=64
AOThickness=1
AOThicknessBias=0
AOThinOccluder=2
AO_GAMMA=1
AO_INTENSITY=1

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this?

dusky wave
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yes

gloomy tulip
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1.0 thickness kinda overkill

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0.5 is good just like the paper told me

dusky wave
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Dunno why it set 1

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I modifed it

narrow lagoon
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when convert colorspace to P3 option comes

dusky wave
gloomy tulip
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There is no AO thickness in vanilla, its a parameter for my vbao

safe swallow
spiral imp
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i do have 3 presets inthis file tho

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idk which one im using, id assume the first

gloomy tulip
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so i dunno if forge named the same thing as mine XD

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Maybe forge was using the old names I had

dusky wave
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I used the same names roughly

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Mapped them to the GTAO-main shader

spiral imp
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anything I should change on my end?

dusky wave
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no

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I'll rework it

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though I do not see the shimmer wave pattern

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what did you pick for GTAO res

spiral imp
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it's less shimmer

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mroe like actual stripes

gloomy tulip
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Also the stride pattern could occur with bitmask

spiral imp
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that are fixed

dusky wave
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stripped pattern

dusky wave
gloomy tulip
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But GTAO itself already has jittered sample offsets

spiral imp
dusky wave
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oh no

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hes still running 720P GTAO

spiral imp
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ok found the ini

dusky wave
spiral imp
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LMAO

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well I assume I only had to pop the exe and it would do everything

dusky wave
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Fellas

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you need to adjust the .ini

spiral imp
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my b

dusky wave
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it doesnt auto set full res GTAO

spiral imp
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GTAORes?

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it's set to 1 for me

dusky wave
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-1

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which means vanilla

spiral imp
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oh right

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so I just

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=1 then

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?

dusky wave
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or 2

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game is piss easy to run

spiral imp
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lowkey struggling for me

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haha..

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4k maxed settings on a7900xt

gloomy tulip
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GTAO needs interleaved depth instead of cheap ass depth mipmapping fr

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maximum caching optimization

spiral imp
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well, still there

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but p much unnoticeable

dusky wave
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Ayymd shenanigans

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I dunno

spiral imp
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still have that aura you mentioned

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around my char tho

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idk if normal or user error once again

dusky wave
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Yes, that'll be becasue of thickness

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I need to modify it

spiral imp
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alright

gloomy tulip
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Also the AO step count is actually 2x in reality. Vanilla's 3 = 6 steps in total

dusky wave
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I'm following the xegtao paper as well

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Just need to fix the settings

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Also wtf is up with discord

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Shit is cooking my 9800X3D to 75°c

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Need an alternative asap

gloomy tulip
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Hmm do you upgrade r8 unorm

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The AO passes are weird

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Computed AO stores in r8

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Then temporal and blur are 16 float

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Then upscale returns to 8

warm island
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Hey maybe I.. I am definitely stoopid but, What exactly only works with DLAA at 100% scaling ?
Is it Reshade before UI ? šŸ„”

slender wharf
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I'm dumb, what ini are we talking about for gtaores?

spiral imp
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the one you get after using the enhancer.exe

slender wharf
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fps_config.txt?

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ah, need the prerelease build

arctic echo
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Game randomly getting stuck in Composed: Flip presentation. Until I launch once without Reshade then it's fine? What even

dusky wave
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@gloomy tulip on the xegtao paper it defaults to 3.15 for mip sampling

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You did 0?

gloomy tulip
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4.0

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0 will make it really really bad

scenic comet
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Any color grading/bloom Reshade shaders work well when RenoDX is active?

gloomy tulip
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The mip sampling is when pixels are further from camera, they are evaluated with lower res mip to save performance

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You increase the mip sampling bias to keep the high res depth for further pixels

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I set to 0 just to not override what the game sets it to heihachiPlasma

dusky wave
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That part makes sense, I just saw your previous settings pic and it had it set to 0.0

gloomy tulip
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Since I use 0.0 to determine whether to override the game or not

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Too lazy to make 100 bools for each value

dusky wave
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Ofc

sturdy osprey
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is this some hidden setting somewhere

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oh wait its in prelease build

slender wharf
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yeah, you need the Enhancer.exe from pre release, made the same mistake originally

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I'm surprised how well the game is still running with GTAORes=2 at 4K DLAA somehow.

sudden nest
dusky wave
#

OMEGA SLOPPA DROP

  • Added modified game GTAO to use Visibility bitmask + new global cbooofers so AO matches in both Valley / Wuling / Any other areas they add + AO modulation is now apply on direct lighting + applies AO to grass now

  • Adjusted GTAO settings, I added a 'reset settings to default' button which will reset GTAO settings (during updates and such if we change settings so you dont have to adjust yourself, just press the button)

Vanilla GTAO is wack and uses half res, use the following https://github.com/EightySixK/Arknights-Endfield-FPS-Unlocker to force native res GTAO UAVs

  1. There's a prerelease 'Release 1.03' version you need that one as it contains the grafix enhancment settings. drop the .exe into your game directory and run it (this will install Virus)
  2. After that go over to the EndfieldGFX.ini, you will see a GTAO section with the default being = -1 (this means it uses vanilla GTAO res). Change it to either 1 or 2 to force higher res UAVs
GitHub

FPS unlocker for Arknights Endfield. Contribute to EightySixK/Arknights-Endfield-FPS-Unlocker development by creating an account on GitHub.

dusky wave
# sudden nest what do you recommend to set in the gfx ini other than gtao?

CSMShadowRes=4096
CharacterShadowRes=4096

both work to improve CSM shadows and character shadows, this will do nothing for screenspaced shadows. However CSMShadows has a slight issue of there being a seem line that follows the camera. Sometimes its noticable other times its not so YMMV

The other shadow settings break lighting when I tried them, so I wouldnt muck around with them for now

SSR quality set to Ultra slightly reduces wobble wobble but it spawns new shaders so our SSR tweak wont work (I am waiting for full res SSR UAV forcing before I patch Ultra quality shader)

SSR sample count is already set to 256 via Reno SSR tweak

AnisoLevel=16 since the game only goes up to 8x (mobileslop limitation)

#

character shadows from the sun and character shadows under spotlights are separate settings thouhg

spotlight shadows are some abysmal 256p blur blob

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CharacterShadowRes is from the sun, it wont do anything for spotlights

sudden nest
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you mentioned the issue of the line, do you mean the one at the bottom screen?

dusky wave
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yes

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its some wierd seem

sudden nest
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i had that since the game lauched

dusky wave
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transparent?

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its not an opaque line, its a transparent one

sudden nest
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yeah

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before using reno

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i noticed this

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seems like a game issue entirely

dusky wave
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CSMs are borked?????

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We might need a new engine rewrite

sudden nest
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entire game is borked for mobile

dusky wave
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@gloomy tulip Unity 2 when

spiral imp
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4096 res crashes my game

dusky wave
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The game will CTD at first

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for whatever reason

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it loads up after

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and doesnt CTD

spiral imp
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hm, ctd'd twice for me

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let me try again

dusky wave
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well then

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unfortunate

sudden nest
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no crashes for me

woeful raven
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Let me guess

woeful raven
#

?

dusky wave
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yes

spiral imp
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didnt crash now

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and yeah amd

woeful raven
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Fps unlocker part of the tool used to only work on nvidia

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He only madr it usable on amd recent ish

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So expect some jank

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I guess

spiral imp
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I'm still seeing the aura thing, I assume expected behaviour?

dusky wave
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dark halos around characters?

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did you hit the reset GTAO button

spiral imp
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sweat seems gone now, thanks

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well still there but minimal

woeful raven
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Supposed to be there as a side effect of AO

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Its fine

spiral imp
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yeah I understand

dusky wave
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It's an issue of them rendering GTAO g-buffer fully including character

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Then selectively removing characters after from GTAO

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Righr

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What's next

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That or I go play

woeful raven
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TI was right

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U go play

dusky wave
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Endfield with our tweaks looks betta

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And still runs 120FPS locked with 50% GPU util

brittle abyss
woeful raven
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Temu RTAO

dusky wave
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I think its xegtao

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We just added vis bitmask

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and played around with the settings

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and higher res UAVs via the unlocker

brittle abyss
# dusky wave We just added vis bitmask

Allright. I've been away from civilization for (almost) two weeks now. My return this friday will be glorious seeing how you guys cooked in those two weeks. The wait is killing me.

dusky wave
#

two weeks?????

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Might as well pack up

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your gacha career is over in Endfield

brittle abyss
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I've been doing dailies and stuff on phone. And ammassing bills.

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But I refuse to advance in the actual game.

sturdy osprey
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i changed shadow res on amd and it removed shadows

brittle abyss
# dusky wave your gacha career is over in Endfield

The worst part is that I actually have every 6 stars now. And still I can't get myself to get rid of default characters while exploring. I like their designs too much. Plus it feels more immersive during msq.

fleet socket
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i usually stick with the default party for the MSQ and only change for the endgame stuff

arctic echo
sturdy osprey
arctic echo
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Oh lul

sturdy osprey
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trying fsr3 fg

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it feels ok with reflex

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but the game has lag spikes in a city

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and this feels like ball torture with framegen

woeful raven
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Fsr3fg is so bad no matter how many times I try it I always end up back on nofg

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Or LSFG

robust wagon
woeful raven
#

@dusky wave wake up

#

ęˆ‘ä»¬äøä»…ęå‰ęµ‹åˆ°äŗ†é¹°č§’3Dę–°ęøøć€Šę˜Žę—„ę–¹čˆŸļ¼šē»ˆęœ«åœ°ć€‹ēš„å…¬ęµ‹ē‰ˆęœ¬ļ¼Œčæ˜é‡‡č®æåˆ°äŗ†äø¤ä½äø»åˆ›ļ¼ä½œäøŗäŗŒęøøé‡Œēš„ē”»č“Øå·…å³°ļ¼Œčæ™ę¬¾ęøøęˆåˆ°åŗ•ę€§čƒ½ä¼˜åŒ–å¦‚ä½•ļ¼Ÿä»€ä¹ˆę ·ēš„ę‰‹ęœŗå’ŒPCę‰čƒ½åø¦åŠØå‘¢ļ¼Ÿ

ā–¶ Play video
#

They're explaining their slop in this perf analysis video

grizzled herald
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Haha. I think it'd take me less time to learn Chinese than graphics programming.

sturdy osprey
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so thats big reason why it sucks

woeful raven
woeful raven
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Flip metering doesnt matter when your result is dog

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It has issues interpolating particles that even LSFG doesnt have

sudden nest
woeful raven
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The vram and ram leak

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Is verry efficient

sudden nest
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clearly handled efficiently

woeful raven
dusky wave
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oh

woeful raven
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Well i guess the game is pretty light on cpu

dusky wave
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slop perf analysis

woeful raven
#

So thats a win

woeful raven
dusky wave
#

They best include our names after

#

for including HDR

woeful raven
#

Not just a slop perf analysis

dusky wave
#

and GTAO fixes

#

and cum glass fix

woeful raven
#

devs explained all the slop they added

#

To optimize the game

#

And i mean they work well for mobile

#

They must have forgot to scale bsck

#

For actual PCs

sudden nest
#

do they even mention hdr

runic dove
#

unlike wuwa

dusky wave
sturdy osprey
#

chinese dont know what hdr is

#

even though they make decent bigzone count minileds

dusky wave
#

alongside RT

woeful raven
#

School of Kevin disciple

dusky wave
#

You can use the GTAO modificiations using vanilla

#

but it will be running at 720p or lower

#

and looks awful

sturdy osprey
#

also recommend upping shadows

#

shadows look much better

#

at 4096

dusky wave
sturdy osprey
#

šŸ™

dusky wave
sturdy osprey
dusky wave
#

becasue Bloom is like 5 passes

#

DOF is like 12 passes

#

GTAO is 4-5

#

so what exactly is 1 pass

meager igloo
#

so do I still need Lumenite shaders with the OMEGA SLOPPA DROP update

dusky wave
#

no, because omega sloppa drop is fixing native GTAO

#

we have now solved fog issue

meager igloo
#

figures

#

that's omega indeed!

#

what about DLSS upscaling instead of DLAA

#

still a no go?

dusky wave
#

native fix once again

#

so everything works

#

base game supports upscaling

meager igloo
#

praise be

#

DLAA 4K is way too heavy lol

sturdy osprey
#

is tech test grading basically just more blue

dusky wave
#

No

sturdy osprey
#

thats how it looks on my monitor

woeful raven
#

If we turn everything down then it doesnt take much to run

#

Pack it home boys

meager igloo
#

rename medium settings to ultra

sturdy osprey
dusky wave
meager igloo
#

I wouldn't pay too much attention to the Geekerwan video. They're just paid to regurgitate what Hypergryph tells them here

#

such content makes up like 2/3 of all their uploads

fleet socket
dusky wave
grizzled saddle
grizzled herald
woeful raven
#

Is still legit

#

No one has as good data as geekerwan

#

We already knoe the game is piss easy to run anyways

#

Just want to know what slop the devs did to achieve that

woeful raven
#

It is indeed piss easy to run when a 5070 can do 4k native at 112fps

dusky wave
#

wait what

sturdy osprey
#

yea but it cant

#

actually

dusky wave
#

3060 only gets 46fps

sturdy osprey
#

where do you get 112fps

#

staring at skybox?

woeful raven
#

65 with dlss

runic dove
#

Am I just like CPU bottlenecked cause I only get like 80-90 on 5070Ti

dusky wave
woeful raven
#

Its piss easy

dusky wave
#

should be 120 locked at 4K no upscaling

runic dove
#

Where the hell are they getting 110fps

woeful raven
#

1% lows is 86 though

runic dove
#

5900x

woeful raven
#

Yeah 6 core split CCD slop

sturdy osprey
woeful raven
runic dove
robust wagon
#

What level should SMAA be set to for best results?

sudden nest
woeful raven
runic dove
#

I'll try shutting off second CCD I guess

sturdy osprey
woeful raven
#

5600x results

#

So thats about right?

#

If you shut of ccd youd at best getting 5600x

#

58 1% lows

runic dove
#

5900x clocks about 200MHz higher than 5600x

#

So it should be slightly better

robust wagon
#

do you all use dlss?

runic dove
#

And not get fucked by inter ccd latency

sudden nest
#

what area you get 80 fps

woeful raven
#

Kevin we all use dlss

runic dove
#

Wuling

sturdy osprey
#

cuz anything else sucks

runic dove
#

Open world gets around 90

woeful raven
#

You can watch the video

#

And check the testing methodology

sudden nest
#

yeah do that

robust wagon
#

should I set it to 0 here, meaning completely disable aa and use dlss instead for aa?

sudden nest
#

no

#

set -1

#

use dlss in game

robust wagon
#

my PC is enough to run at 120 FPS, so I don’t really feel like enabling dlss

sudden nest
#

use dlaa then

dusky wave
sudden nest
#

mb

dusky wave
#

DLSS/DLAA are superior anti aliasing methods

#

especially compared to post process AA slop like SMAA

dusky wave
#

fr fr

robust wagon
#

get it

dusky wave
#

That vid of Kevin showcasing his super sauce FXAA

#

and he dead ass said

#

"it looks so good"

sudden nest
#

for sure

robust wagon
#

so shoulid i set aa 0 and smaa 0?

dusky wave
#

The whole scene was shimmering

woeful raven
dusky wave
#

and had stairstepping out the ass

woeful raven
#

Dont touch it

#

Use in game aa

robust wagon
#

ok tku

sudden nest
#

yeah thats the fxaa sauce

robust wagon
#

I always thought DLSS was meant to boost FPS

woeful raven
#

dlss went from boosting fps while potentially looking worse

#

Now you can boost fps

stable lava
#

it does both now

woeful raven
#

And still have better aa

#

Than native

stable lava
#

mogs any AA technique
boosts fps
ultimate tech

woeful raven
#

for no reason

stable lava
#

another trillion for jensen

dusky wave
#
  • AA mogger
  • Denoiser mogger
  • Perf mogger (but slop devs use as crutch)
woeful raven
#

Clearly endfield didnt use it as crutch

dusky wave
#

Jensen truly is the Einstein of our era

dusky wave
fleet socket
#

no use case for DLAA. just downsample from 16k render res

dusky wave
#

wroooooong

#

Need 32K

glacial kayak
#

it's called optimization mr discord basement dweller

stable lava
#

16K render res to save on latency incurred by dlss

dusky wave
#

broo just render 32K to save on AA perf cost

fleet socket
# dusky wave

holy shit... some people are just way smarter than us

dusky wave
robust wagon
#

Can your NVIDIA app detect ARK? Mine can't find it anymore. so weird.

dusky wave
#

chief, the latter will grape perf in todays games

woeful raven
#

Not this one though

#

Me when i do most effects in one pass

low haven
#

Does DLSS still mess with DoF and stuff?

woeful raven
woeful raven
#

You either accept it and move on

dusky wave
woeful raven
#

Or you go back taau

dusky wave
dusky wave
#

glues camera so you cant look down

#

now what

low haven
#

Yeah I think I'll stick with TAAU, I think 2D stuff like hovering text and the like also got affected by res while using DLSS

woeful raven
#

Whatever you like

woeful raven
dusky wave
#

Theres an RT portion

woeful raven
#

Ios rt

dusky wave
#

I just started dying at the single pass stuff

#

I am finished

#

our SSR tweaks look better

sturdy osprey
fleet socket
fleet socket
dusky wave
fleet socket
#

though i guess that does confirm RT is coming eventually, right? surely you could mod extra passes?

dusky wave
#

and it would have been cheaper

woeful raven
#

Look guys give em a break they're doing it with 7.5W

dusky wave
#

in an alt timeline

#

just not this one

woeful raven
#

Geekerwan probably asked if rt will come to other platform

#

"Ssshh"

#

Which is why ios rt is only mention and glazed in the video

fleet socket
#

oh i forgot that IOS had it

woeful raven
#

Doesnt bode well if they wont even say if rt will come to pc in the future

sudden nest
#

they shipped the game like this they dont care about pc

fleet socket
# woeful raven

showing this to someone back in 2018 to explain why RT is a meme and a fad

dusky wave
#

"a bunch of discord mods made better reflections via a mod reshade preset"

gloomy tulip
#

I doubt rt would look good given the abysmal motion vector

#

They only showed still shot comparison right

woeful raven
#

Perfect loop

sudden nest
#

forgot to show him taa

dusky wave
sudden nest
#

now he likes it

gloomy tulip
#

RT has way more noises than SSR and GTAO

woeful raven
#

That image is blurry enough

#

"Seee that, blurry = taa = bad"

dusky wave
woeful raven
#

Doesnt elaborate

dusky wave
#

128p DoF

sudden nest
#

hahahaah

#

thats horrible

#

what were they thinking

fleet socket
#

why is ps5 that much smaller lol

sturdy osprey
#

endmin turned into pixelmin

waxen delta
robust wagon
#

when i use dlaa, before ui should be enabled?

woeful raven
woeful raven
#

Bro didnt u ask this question last time

woeful raven
sudden nest
#

i have to agree this time

woeful raven
#

Its so pc centric you'll need a 7800x3d or 9800x3d to have over 60fps with rt on in startorch

dusky wave
woeful raven
sudden nest
#

i cant hit 60 sometimes

robust wagon
sudden nest
#

gpu usage plummets

runic dove
woeful raven
runic dove
#

They probably just used assets meant for 1080p and kept it at that

woeful raven
#

Startorch is 35 40fps slop for me

#

Kek

sudden nest
runic dove
#

Startorch LOL

#

35fps

#

Thank you kuro very cool

#

60% GPU usage with RT on and balanced DLSS

woeful raven
runic dove
#

I'm really surprised how wuwa is able to run on phones with how not CPU optimized the game is

woeful raven
#

"The game engine is s good one"

sudden nest
#

very optimized

woeful raven
#

Turn rt implementation off

#

Runs finr

woeful raven
#

120fps mobile Vulkan FG

runic dove
#

I get like 55fps max in startorch with RT off

fleet socket
# woeful raven

the game is really well optimized so the issue is probably with the ps5/sony

dusky wave
#

custom API slop

#

on NoGameStation 5

woeful raven
#

Ps5 is even more of an after thought

#

Than pc

robust wagon
#

Wuwa's mobile device performance is not as good as ark

woeful raven
#

When ryzen 3600 can hit decent frames

#

And not ps5

sudden nest
#

im surprised it even released alongside pc and mobile

#

usually they release it later

glacial kayak
#

ps5 isn't an afterthought, they went out of their way to force off vrr. caring

dusky wave
#

PS5 has a bigger player base than mobile per their reports

runic dove
#

The game can hit a semi stable 48fps on an undervolted steam deck so the problem has got to be PS5

#

But I think the main problem there is Linux moment

#

Because it's still kinda stuttery on the deck

glacial kayak
#

would not be too bad on ps5 (pro at least) if vrr were allowed

dusky wave
woeful raven
#

The only phones where u can get a constant 60

#

With endfield

#

Is this year's flagship phone

gloomy tulip
#

Iphone?

sudden nest
glacial kayak
#

time to buy an iphone buddy

woeful raven
glacial kayak
#

this is an apple game

woeful raven
#

This game is better optimized for iphone

#

Tea

#

Yea

#

Apple game

gloomy tulip
#

Yeah as expected

dusky wave
gloomy tulip
#

Why do you even buy android

dusky wave
#

Apple first party

#

title

woeful raven
sudden nest
#

8 gen 1 running the same as gen 3 is insane

woeful raven
#

58fps at 720p at 4.8w

gloomy tulip
#

13pro max no diffd so many current year android

dusky wave
#

Appleisum bias

woeful raven
#

At least wuwa is also forward looking on mobile

runic dove
#

Idk the game felt fine on my pixel

woeful raven
#

Has vulkan, FG, SGSR upscale

sudden nest
runic dove
#

Even with googles shitass tensor being slower than an A14

#

Though I don't actually play it much on mobile because mobile ew

sudden nest
woeful raven
dusky wave
glacial kayak
#

game isn't on mac

gloomy tulip
#

Using magsafe?

woeful raven
#

^

#

There is no mac endfield

sudden nest
#

damn

#

apple bias and no mac release

glacial kayak
#

playcover is trivial at least but i dunno

dusky wave
#

SLI 4 of them then get them to run RT

#

then link RT buffer to PC

gloomy tulip
#

Bro is building factory in real life to build another in endfield

runic dove
#

Hell, it stutters less than my iPad mini 6

dusky wave
#

@woeful raven I know what I need to work on next

#

chrominance per zoominance by luminance for gamma correction

gloomy tulip
#

Add rtgi

dusky wave
#

give me source code

#

inb4 reverse via IDA

gloomy tulip
#

If RT comes out and unironically only has RT reflections

dusky wave
#

not just RT reflections

#

but RT reflections apply to only some scenes

gloomy tulip
#

Is that so in tim apple’s ifruit

dusky wave
#

ifone cant cope

#

so its limited to Dijon

#

and some of the arenas

#

Trianggelos fight has RT reflections

#

and a few others

#

thats about it

dusky wave
#

which is no no

#

Musa wouldnt approve

woeful raven
sudden nest
fleet socket
#

yeah but the game's own vulkan renderer vs. dx11 on dxvk are not comparable

runic dove
#

It's just through the launcher so you can just use dxvk, I just run the game in vulkan so that could be the problem

fleet socket
sturdy osprey
#

vulkan slop

fleet socket
#

my point is that you can still use the dx11 version on linux, though it's being run through vulkan either way

#

but it'll not perform the same as the native vulkan renderer

sudden nest
#

yeah i know, just wanted to make sure

robust wagon
#

hey, does anyone happen to know where the shader cache is located for the dx11 mode in ark?

stable lava
#

AppData\Local\NVIDIA\DXCache on windows

#

which file idk i don't think there's any way to find a specific game

dusky wave
#

I just delete the whole folder

#

You might be able to off date

#

and delete only those shaders

#

assuming you know when Endfield built shader cahce

fleet socket
#

changing the api for endfield forces the precomp to run again i think? but idk if it actually clears the previous shaders

dusky wave
#

it forces shader cache rebuild

robust wagon
#

I only found the Vulkan cache in AppData/LocalLow/HypergryphEndfield, It seems the Vulkan cache is stored separately within the game's folder

dusky wave
#

so thats one way to fix it

grizzled herald
#

So FG working with Reno on VK in Indiana Jones now would mean that we could have it here as well at some point?

stable lava
#

not much point in VK yet as long as we don't have RT ngl

#

although yeah FG would smooth out the Wuling drops ig

grizzled herald
#

Haha.

dusky wave
#

thing is

#

Spiwar showed me a way to get FG working

#

and

#

well

#

Indiana Jones is fine because it has native HDR + swapchain

#

We dont for Endfield

#

which means FG flicker

grizzled herald
#

Oh... I see. True.

#

Was kind of celebrating the milestone of FG+RenoVK.

dusky wave
#

We coping that trashformer V2 FG coming in Abril

grizzled herald
#

But with no native swapchain things get complicated. There is hope though.

dusky wave
#

will fix flickering

grizzled herald
strong vault
dusky wave
#

well now that you put it

#

time for me to go back to porting everything over to VK

#

and suffering heartbeat pulse framegraph with stuttering

woeful raven
#

Same issue as any sdr path upgrade

woeful raven
woeful raven
#

its dead easy to run

stable lava
#

dlss p for that sweet 240p dof

dusky wave
#

Toru said CNN

#

CNN (the goat) just WorksTM

woeful raven
dusky wave
#

I'll just wait for Izueh to get DX12 proxy working for Luma

#

Then port everything to Luma before doing VK

woeful raven
#

No i mean tried vk fg cnn

#

I think u havent

#

Because i tried and it didnt work

dusky wave
strong vault
#

Oh is that vulkans fault because CNN FG was working with SDR upgrade on DX12 Titles Despairge~1

dusky wave
#

I've never tried CNN FG for VK

#

Only trashformer slop

woeful raven
#

I tried cnn fg after

#

It doesnt work

#

Your only option for working fg

#

In vk

#

With sdr path upgrade

#

Is fsr FG

strong vault
#

xefg doesnt have vk path right?

#

or is it only for intel

woeful raven
#

Wont work either bud

#

If you're thinking about opti

#

The answer is no

dusky wave
#

Ayyyyymd just betta

#

Finecrime

strong vault
dusky wave
#

Works with everything

woeful raven
#

Streamline inputs with fsrfg will still flicker

#

Only nukem dlss to fsr3fg bridge doesnt

#
  • that FSR MFG 3x 4x slop that the artur guy made
fleet socket
#

damn this is bad lol. idk if i set anything wrong

dusky wave
#

What am I looking for?

fleet socket
#

insane shimmering

spiral imp
#

the trembling

strong vault
#

did you go for smaa meme what is that

dusky wave
#

User skill issue

#

Doesn't happen to me or spiwar

fleet socket
#

oh it actually looks less bad if i set the game to TAAU (instead of optiscaler fsr4)

dusky wave
woeful raven
#

Anything using the dlss path

#

Is plagued by their slop code

#

Time to port to luma and fix dlssslop

strong vault
#

This fuckass game needs avengers levels of collab of game modders to be good

dusky wave
#

Can't fix the story though

fleet socket
#

theres still trembling with TAAU but only at background stuff at a distance

woeful raven
strong vault
#

Yeah I saw you guys talked about it

woeful raven
#

"We rewrote unity for maximum efficiency and optimization"

#

And

#

"We rewrote unity for maximum efficiency and optimization"

dusky wave
#

So we have ayylmao users and Miru say the wobble wobble is bad and both aren't using Trashformer V2 special suace

#

Coincidence

#

I think not

woeful raven
#

Have to blame the devs on this one

#

U can have a dog dlss implementation and just cruise through

#

Vs fsr where you need a billion of other things

#

For it look good

#

Reactive masks and shit