#Arknights + AK Endfield

1 messages · Page 14 of 1

dusky wave
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which is difficult to replicate since then interiors will just be smogcity

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These changes also only apply to Valley IV, Wuling still gets colour grading but I didnt want to mess with it since I dont have any good references

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Once again let me know if either

Ass

Or

Gas

fleet socket
dusky wave
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Those distant LODs though

sturdy osprey
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can we fix the lods pls

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not everyone plays on 4 inch phone

dusky wave
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SoonTM

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maybe

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We know a dood

sturdy osprey
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they fixed issues with amd gpus i think at least

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i dont have square terrain since recent updates

glacial kayak
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you guys may be focusing on the wrong thing in that tweet

arctic echo
unkempt pulsar
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i don't get the post, what am i supposed to be focusing on

twin haven
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her emotes idfk based on the emoji

rustic echo
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this update is now resetting preset#1 color grading everytime i reload the game

rich acorn
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EFMI can inject Reshade directly now

median robin
strong vault
rich acorn
median robin
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yeah it works well

rich acorn
delicate pewter
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any news about the memory leak?

rustic echo
delicate pewter
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i mean, game runs at 130fps native on a 4080 and 9700x

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logically anything 4070 and better can do 120, 4060 and better 90

rustic echo
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Well....sorta...i'm going 4k, TAAU, with reshade fx's

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even with frame gen I can't max 120fps in wuling

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and I have a 5080

delicate pewter
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those are at 4k for me.... how do you get less than me on a 5080?

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sec to make sure frame gen is trully off

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FG was on and dlaa go enabled on it's own??? anw 85 with then shaders and Reno

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man can't wait for the jxl-rs to go to stable chrome so we can skip png... anw, i dig the new filtering, makes it more space theme

rustic echo
meager igloo
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you need a 5090 to get 4K 120 w/o upscaling or framegen

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with reshade shaders like lumenite

sturdy osprey
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nothing better than buying 3k gpu to play mobile game with shaders

stable lava
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wuling is terrribly cpu limited on my 5700x3d/5070ti combo

sturdy osprey
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turn pathtracing on

stable lava
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im seeing like 40% gpu usage while in the city lmao

stable lava
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at least the gpu wouldn't be asleep

sturdy osprey
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just slap 4.5 L preset ultra performance on and call it a day

stable lava
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dof with ultra perf be like
15p

fleet socket
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i don't really notice the DoF issues until a cutscene gets a bit artsy with the camera angle and the characters turn into pixels

fiery raft
candid oar
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Went into the AGMF discord. You need to do this:

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The second inject is the normal dll from EFMI, obv need to take the path where you have them

dusky wave
strong vault
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Thanks

runic dove
stable lava
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yeah only 80-90 in wuling (specifically the city)

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while valley flies at 120 locked

strong vault
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we need fg

dusky wave
dusky wave
runic dove
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I mean my GPU is maxed out in the city

strong vault
runic dove
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The only time my CPU usage gets high is when memory leak hits and it keeps the CPU around 50% usage

stable lava
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cpu instantly jumps to 50% usage on my machine

runic dove
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But the GPU is pretty much always fully loaded

dusky wave
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tech test has fog everywhere also

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but I dont have a good way to replicate that

strong vault
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close alt fog kekpepehands

dusky wave
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perhaps doing some sort of distance fog

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its even worse than vanilla

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current fog 3x

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I was able to shift grass hues into looking similar to the tech test via LUTbuilder

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but that griefed Wuling badly

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all the Jade looked brownish

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so I dropped

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He'll do everything other than porting the addon over to Vulkan

strong vault
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You did all this stuff meanwhile dof is still broken 💔

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thanks devs

dusky wave
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dont worry

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SoonTm we have a fix

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I tested a fix for GTAO

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runs at 3840x2160

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in the UAV

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stops all the shimmering and wobble wobble

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but Miru is working on custom AO anyways

strong vault
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miru is working on vulkan right? Will you port that over to DX11 or port everything else to vulkan kekpepehands

dusky wave
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custom AO is bust on DX11

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I tried

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ran into the game shitting itself

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I will port over to VK

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VK has special sauce via barriers

strong vault
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How hard is it to port stuff over to Vk anyways

dusky wave
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Get grok to do it

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and assume it doesnt bork

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I am not sure the reshade bypass will work properly

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since thats currently using DX based code from what I understand

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Then again, wont really need reshade bypass with Miru AO

strong vault
dusky wave
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Might also be easier since VK decomp might not shit itself unlike DX11

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so I wont have to do .asm reassembled into .,shdr then .cso

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for deferred shaders for instance to stop freezing

warm island
dusky wave
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So I was trying to rework fog

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as a cope solution reducing the amount of fog close up to the camera based on distance so interiors arent smog city

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but then keep the same fog as vanilla or more for distant

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added a heat map so I could visual fog

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BRUH

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Red is 'close' to the camera here

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blue is 'far'

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500 meters away or right next to the camera is the same distance

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'far' only accounts for height from sea level or ground

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It does change, dynamically so perhaps theres some control in the cboofers

dusky wave
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dogshit

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interiors just get more anti soul gas becasue ?????

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christ all mighty

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@woeful raven I discovered complete slop

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The fog has a circle

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thats always there

woeful raven
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what in the tarnation

dusky wave
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present in vanilla shaders as well

dusky wave
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Also I came up with giga brained approach to cbuffer tracing not working in Midfield

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back to nursery with basic colours

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@woeful raven

dusky wave
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abysmal

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trying to solve this sloppa

stuck sandal
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bro really has made it his responsibility to try to fix every part of this game visually

dusky wave
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if not us, who else

sudden nest
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only to break next patch

woeful raven
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if breaks next patch

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then its a sign

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for VK

dusky wave
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corrrrext

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well when is next patch out

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because Crimson Lsert is going to have my attention

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another slop I will have to mod

woeful raven
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the patch cycle for this game is longer than the typical

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42 days i think

dusky wave
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Crimson will be March 19th

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so late March / early April is booked for me

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soz gachalets

stuck sandal
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at what point do you reach out to the devs and just ask them to implement your stuff? lol

dusky wave
keen vigil
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Right now only DX11 is compatible right?

dusky wave
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There's a cope VK version in pins

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but it has problems

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and just has HDR

keen vigil
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Awesome, thanks for the info

dusky wave
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per dev reports

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with no upscaling

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they explicitly mentioned they didnt use DLSS or FSR for that testing

keen vigil
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That sounds amazing if true, but then again Korean games are usually very well optimized

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I remember Stellar Blade looking very good for how it ran

keen vigil
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I thought Pearl Abyss was Korean, my bad

last hinge
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This is not made by pearl abyss

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This is made by hypergryph

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Pearl abyss is Korean tho

keen vigil
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I meant Crimsom Desert which was what Forge was talking about

last hinge
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Oh right crimson

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Thought this was about the game for this channel xD

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Especially since u asked dx11

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But I missed the reply

keen vigil
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Oddly crashing with Dx11, gonna restart the process

keen vigil
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To run the game in DX11, I need to install Reshade with addons via DX11 or Vulkan?

dusky wave
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d3d12.dll does not mean the game runs under DX12

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The game has a separate device, which allows hooking of d3d12.dll

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because reshade hooking as dxgi.dll gets blocked by the anti cheat

keen vigil
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Gotcha, understood, I really was doing something wrong then

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Trying this now

dusky wave
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alternatively you can use the second older method

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which hooks reshade using inject64

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and the run.bat

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that way you can also avoid the hypergryph launcher

keen vigil
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Working correctly now, as usual I was being dumb as hell

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Thanks for the help! And again thanks for all the work.

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Man, I really like the beta look

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Feels more death strandish

dusky wave
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yessir

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I am trying to unslop this fog

gloomy tulip
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Forge doing anything but play the game XD

dusky wave
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I finished the story

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at the very least

keen vigil
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I have a ton to go

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I have 100hours and arrived at Wuling 15 min ago

dusky wave
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Me trying to fix fog

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I cant trace cbuffers

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so I have to go one by one

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using colour debugging

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then lock down cbuffers to a set value

gloomy tulip
gloomy tulip
# dusky wave I cant trace cbuffers

In dx11 it would be easy (if you have a debugger of course), because cbuffer data is uploaded via on map and on unmap events, you can hook those and check values then modify but ughh

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No debugger

dusky wave
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its terrible

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just a sharp sudden change

gloomy tulip
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Yeah thats really weird, usually it should just fade, unless the thick fogs are local fog volumes and just spawn in and out

keen vigil
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Its so jarring damm

dusky wave
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no fog for anyone

dusky wave
# keen vigil Its so jarring damm

The way the fog looks at the very top of the zipline matches the Tech test vibe so I want to apply the same cbuffers to the rest of Valley IV (excluding Wuling)

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but its all just a PITA

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also wanted to do a camera distance based fog reduction because interiors at the moment have too much fog

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If only we had engine level controls

keen vigil
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The original fog does look to be more moody and atmospheric

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Why it was changed I wonder? Too demanding? They wanted the game to be mpre cartoonish?

dusky wave
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no

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this is a basic ass linear fog blend

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as cheap as it comes in regards to perf

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This is just development slop

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99.99999999% of players dont care about stuff like this

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and I guess so did the devs

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You go into an interior and theres just fog everywhere, ruining contrast

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it doesnt make sense

keen vigil
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Oof

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Fuck me the beta look is an upgrade in so many ways

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When its raining in Wuling the more moody atmosphere hits just right

dusky wave
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beta look?

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oh you mean the tech test

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Theres atleast 3 people that like it now

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Heres the original visionTM for the game

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The shift in tone compared to what we have now is

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depressing to see

keen vigil
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Yeah I mean the tech test

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Seems like a pattern gor gacha

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Alphas with a more darker and mature tone

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Gets sanded down to more light hearted for launch

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WuWa has the same happened I think

woeful raven
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@dusky wave ngl I seem to like vanilla ssr better

dusky wave
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giga over

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dont care about SSR shit until we get native res fix

woeful raven
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feels like this brick shouldn't be that glossy

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in real life

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oh

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about the ssr stuff

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i'll dm you

dusky wave
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ill change mip value

dusky wave
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@gloomy tulip @woeful raven @stuck sandal

I said enough of the .asm brainrot. I have decomped the broken hlsl which whatever once I finalise settings I'll move them over to the working .asm.

Added sliders for every single cboooofer

Time to match the scene fog, no more harsh transition slop

woeful raven
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Claude must be very happy rn

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How many tokens did u use for that

dusky wave
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If I did this method from the get go

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it would have been a single ask

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I hate that I went via .asm method first

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wait you think claude cooked this up?????

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hell no

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this is Le Forge ingenuity

woeful raven
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Im sure you cooked this up

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But are u insisting

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U manually typed in

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Every single slider

dusky wave
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no

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theres like 40 sliders

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fuk that noise

stuck sandal
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that's a lot of sliders lol

dusky wave
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So the issue was the following, they slopped up

  • Height fog
  • Fog fade
  • Fog ambient
  • Fog transparency
  • Volumetrics
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@Hypergryph

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when you hiring me?

strong vault
sturdy osprey
dusky wave
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Forspoken

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Blops 7

sturdy osprey
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amd is not doing good rn

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their denoiser is straight worse than nvidia

dusky wave
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deathloop

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godfall

strong vault
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Tbh I want to see more from their denoiser

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The only game we having is zombies only mode for Black Ops 7 is funny af

dusky wave
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STARFIELD

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forgot about that one

sturdy osprey
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i think 9070xt just doesnt have enough ai compute so they nerfed it lol

strong vault
dusky wave
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interiors use ..... volumetric fog

strong vault
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why are they griefing interiors

dusky wave
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becasue modern grafix

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everyone loves anti soul gas

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cbuffers get some high values the moment you step into an interior

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which sets a lot of gas

sturdy osprey
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what is "gas"

median robin
dusky wave
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Tech test fog is bak

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they really liked their fog back then

sturdy osprey
meager igloo
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Endfield might have the worst compat with Smooth Motion among the games I played

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sadge

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I wonder which is more likely to happen / sooner; a DX12 mode, or ReshadeVK framegen support

rustic echo
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I mean rendo dx12 frame gen barely if ever works?

strong vault
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Wdym

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dx12 works with reno

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Unless you are upgrading sdr path

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with needs dlss fix stuff

stable lava
meager igloo
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ye at that point I might as well just push 120fps w/o slop frames. gets a lil bit toasty though

gloomy tulip
rustic echo
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they only need dx12 if they planning on xbox port

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which being ded

stable lava
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well, some games are on xbox but don't have a dx12 api on pc

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ie idTech games

spiral imp
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forge kun

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the grading disappears when pressing on the magnifying glass

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minimal but maybe it's also connected to something else

strong vault
spiral imp
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tech test look thing that he's doing

gloomy tulip
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8 bit endfield heihachiPlasma

sudden nest
fleet socket
stable lava
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use dlss tweaks to make dlss 10% res scale at 720p output

robust wagon
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could add a feature to disable character blur in the future

gloomy tulip
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There we go, main AO shader implemented

stable lava
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looking nice

brittle abyss
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My gawd, this AO looks insanely detailed it's crazy. Who even needs RTAO...

gloomy tulip
tidal finch
strong vault
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vulkan fg doesnt work with reshade

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dx11 dont have fg

tidal finch
gloomy tulip
strong vault
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Lumenite's Kernel + RTAO is already heavy

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I think we will be fine

sturdy osprey
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rtao with kernel eats like idk 20% fps

mighty palm
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its over, account bricked

sturdy osprey
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time limited events, time limited banners, time limited playtime with rewards, time limited weapons

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cant take day off

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or you are missing half a pull

mighty palm
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GACHA GAMING

stable lava
strong vault
twin haven
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I won't pull right now, im waiting for a 2nd gen character

Like look at Aemeth in WuWa, she has more animations and the ult big scale is crazy

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though the Kawaii emote she does between resonances are bit distracting

dusky wave
keen vigil
keen vigil
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Not only the power got powercrept but the entire animation

dusky wave
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counterpoint

keen vigil
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Still need 67 pulls for her guarantee lol

dusky wave
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Doesnt get her first try

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unlucky son

keen vigil
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I`m going to assume 67 is an american thing

dusky wave
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its a dumbass zoomer humour joke

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brainrot

keen vigil
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Ahh gotcha

dusky wave
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I've set up VK in vs code now

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so VK porting begins

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Claude... Port over code to VK

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Make no mistakes

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(second part is very important in the prompt)

keen vigil
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Lmao

dusky wave
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BRUH

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I just got Gilberta again and Yvonne

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In the same pull

keen vigil
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Come on now

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Wtf

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What If I told you

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I got Last Rite, Ember and Laevatein on the same 10 pull

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I lost the 50/50 three times in a row

dusky wave
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I don't know what this talk about this being the worst gatcha system is all about

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I have every character noe

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I've only spent monie on the season pass thing

keen vigil
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I'm only missing Gilberta now

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Wuling is such a pretty place

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Probably one of my favorite map in gacha so far

twin haven
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whenever i hear Wuling "Buling" from WuWa always pols up

covert jetty
dusky wave
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I shit you not, I got Gilberta for the secoond time on my first 10 pull for her banner then got here just now again with Yvonne on my 30th pull

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I am lucky in this game

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Just need her signature weapon noe

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I have 50K current in stock for either Rossi or Fangyi

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In the future

covert jetty
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I was pretty happy to get her in 30. Think I'm just gonna be saving my rolls till Zhuang now

keen vigil
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Hoping to get her earlier

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So I can save for Zhuang as well

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Already have her weapon, got it in the first pull

dusky wave
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Fellas can you test VK

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With a frame graph

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Because it's micro stuttering constantly for me

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It's abysmal

gloomy tulip
dusky wave
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Yes, my frame graph looks like a hearbeat pulse

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even standing still

gloomy tulip
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It pulses even if you limit fps

dusky wave
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only menus are smooth

dusky wave
keen vigil
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Claude, flatten the framegraph

gloomy tulip
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Also reflex doesnt work in vulkan I think

dusky wave
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No surprise

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Kal always said its broken in VK

gloomy tulip
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Because fps doesnt cap to refresh rate at all even with vsync

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DX11 does

dusky wave
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back to DX11 I go

gloomy tulip
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My code is going through massive refactoring anyway

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I know there is a plugin to increased the resolution but I just don't want to risk as I saw it injected to ACE

dusky wave
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I tested it and was able to get 3840x2160 GTAO g-buffer running

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also increase CSM shadow res

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and AF 16x

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man this micro stutter is asscheeks

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I cba to work on VK if it runs like this

gloomy tulip
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Shadow res is the last I'm worried about XD

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Although I want to do something more ambitious like adding SSGI into my GTAO pipeline (since GTAO is screen space tracing already)

dusky wave
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inb4 they release RTGI

keen vigil
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Are they planning to? Would be dope

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It can't run worse than WuWa

dusky wave
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They only have RT reflection on IOS

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They mentioned on release PS5 and PC would be getting RT and HDR

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Guess that's in an alt timeline

gloomy tulip
dusky wave
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Watching lava cakes animation

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And it's just constantly micro stuttering

idle notch
rustic echo
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does it microstutter? i never noticed it in VK

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but early on ish

twin haven
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have they said anything about Pixelated DOF issue?

dusky wave
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if you're running 4K DLSS Q

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DoF is 720p

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theres your issue

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If it was native res it wouldnt be pixelated

dusky wave
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constant pulsing

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Not a shader cache issue since even standing still has the micro stutter

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Opening the watch menu flattens the graph but then open up character menu again and its micro stuttering

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DX11 in comparison is a flat graph

dusky wave
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theyre all half res

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I tested forced GTAO of native res (before upscaling) so 3840x2160 g-buffer

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and surprise surprise it no longer looks like shit with a bunch of shimmering and wobble wobble everywhere

tough halo
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13k messages is crazy

dusky wave
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second only to wuwa

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gacha attracts a lot of yapping

sturdy osprey
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they have issues with the game rn

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like that it can use 80% cpu

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and 20gb of ram

twin haven
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heard dxvk is more or less but it's lessened ram leak

dusky wave
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So rip

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I am not doing VK until the stuttering situation is improved, 1% and 0.1% lows drop all the way down into the 30s meanwhile DX11 is stable

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meanwhile DX11 fog fixing is rip

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since I am hard coding cboooofer it looks good in one area then falls apart in another

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I was able to eliminate interior fog but again some areas in Valley IV were griefed

strong vault
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I never played in VK now you made me curious I gotta try it kekpepehands

woeful raven
dusky wave
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yes, addon is finishedTM

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everything else is outside of our control

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or would require per area engine level controls + renderpass

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Now its just maintenance for future updates and bug fixes

gloomy tulip
dusky wave
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hol up

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thats a thing?

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This fella always coming up with solutions to an issue

strong vault
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Tf is this heihachiPlasma

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oh that was display commander acting up

gloomy tulip
dusky wave
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Thats what I am thinking about

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areas are split into separate regions

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but they use the same deferred shader

gloomy tulip
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Not really possible without hooking cpu memory

dusky wave
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throw out vanilla fog code

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and redo in reshade

gloomy tulip
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I wish the game were single player

strong vault
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Vulkan indeed sucks, it might be blessing in disguise that we dont have RT kekpepehands

dusky wave
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if they drop RT and VK runs with those microstutters then bruh

strong vault
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Think about it

dusky wave
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rather use Temu SSR

gloomy tulip
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Tbh wuwa dx12 is also a stutter fest to me

strong vault
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this is what they say at launcher

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probably most of the player base is running vulkan except gooners and hdr chads

gloomy tulip
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Yes let graphics devs way less experienced than nvidia and amd to write driver codeStronge

rustic echo
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are we using vulkan native or DXGI swap chain in nvidia settings?

dusky wave
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DX9 was poopoo

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DX12 and VK are poopoo

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DX11 is Goldilocks territory

gloomy tulip
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DX9 is very much like dx11 in its api but 11 with way more formats and functions

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In my experience at least

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Also cbuffer in dx11 is goated

dusky wave
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oh yh, DX9 is high level but bruh DX9 is such a pain to work with today

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but RT/PT needs DX12 and VK

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DX13 will save us

dusky wave
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I just set it to auto

gloomy tulip
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I don’t see dx13 would go back to dynamic pipelines they have in 11

strong vault
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If I am not wrong Crysis 1 remastered has RT with DX11 idk how they did it

gloomy tulip
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More slop engines with their infinite shader permutations

dusky wave
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just for RT

gloomy tulip
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Oh interesting

strong vault
dusky wave
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yh VK proxy

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for RT

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rest of the game is DX11

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Same way you can get FG to work on DX11

gloomy tulip
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I think dx11 DLSS is also dx12 interop?

dusky wave
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DLSS supports DX11 natively

gloomy tulip
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Oh

dusky wave
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streamline used to have DX11 support for FG

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but they removed it

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So now all the mods use DX12 interop

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Izeuh is working on it for Luma to add FG

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Huutaiii and Puredark do the same

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which is how they can get DX11 games to support FG

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The challenge is framepacing can be oof sometimes + increased CPU load (not that much of an issue since you offset with FG)

dusky wave
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oh wait

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I cant capture Cbuffers values in DX11

woeful raven
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i think you've exhausted the shit we can do with reno alone

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might as well whip up that tool i sent you

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and start getting ingame variables to change

dusky wave
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yes

woeful raven
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we got 4k gtao before gta6

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maybe a bit more and we get 4k ssr

dusky wave
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Just need good story now

sturdy osprey
#

and combat

dusky wave
#

gacha with good combat????

sturdy osprey
#

og ak

dusky wave
#

you get press 1,2,3 and 4

dusky wave
#

Endfield also has tower but its underbaked

#

Only used for outposts

strong vault
#

Its also so simple

sturdy osprey
#

i remember losing roguelike mode with good units

woeful raven
dusky wave
#

Isnt that the same as endfield

#

4 fellas in a team

woeful raven
dusky wave
#

1,2,3,4

dusky wave
#

oh right

#

I forgor

woeful raven
#

sometimes my friend ask me how am I able to discern what is happening

#

in wuwa

dusky wave
#

ok but we're comparing year 3 characters to endfields year 0

woeful raven
#

this shit is particle soup

dusky wave
woeful raven
# dusky wave ok but we're comparing year 3 characters to endfields year 0

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unkempt pulsar
woeful raven
#

this is 1.x char

unkempt pulsar
#

i'm good with endfield thanks

woeful raven
#

you're not wired in yet

grizzled saddle
#

And is it heavy in gacha? I just wanna play story mode

dusky wave
#

I played wuwa for the exploration

#

story at the start was meh

#

but 1.3

#

was kino

woeful raven
#

the only reason to gacha the latest characters is if you want to play the challenge mode easily

#

as in you could clear it with early characters but it takes more skill

grizzled saddle
#

Nah fuck challenge mode. What about combat? Hold X to attack and occasionally use skills?

dusky wave
#

Thats all of them

woeful raven
unkempt pulsar
#

with how little these games even let you do combat at an engaging level i don't care about it too much

oh you liked this boss fight? now use up all your sanity to challenge it again haha

sturdy osprey
#

is there a fix for shadows in endfield, they are bit blurry

dusky wave
#

which shadows

woeful raven
#

it's designed around counters and dodging

sturdy osprey
#

casted shadows

dusky wave
#

csm or screenspace

woeful raven
dusky wave
#

screenspace run at native res

woeful raven
#

and you can build optimal rotations for your character

dusky wave
#

csm are 2048 but character casting ones are 1024

woeful raven
#

skill is not shared by SP like in endfield

#

just gated by cooldown

gloomy tulip
#

Cooldown system is bad

#

Genshin clone

sturdy osprey
grizzled saddle
#

Agreed, but path tracing cumby

dusky wave
#

Dont worry, the true action combat vidya game is coming out

#

Crimson Desert

unkempt pulsar
#

the more i hear about wuwa the more i'm convinced gacha players never play other games ever lmfao

combat effectively almost the same but people are up in arms about the difference

gloomy tulip
#

Wuwa for me seems like that game for people who don’t want to play Genshin heihachiPlasma

strong vault
gloomy tulip
slender wharf
#

I dont think most gacha players play for combat anyway. If it's serviceable that's already ok for most of the playerbase. And that shit has to be playable on mobile.

gloomy tulip
#

dispatch ray here we come

dusky wave
woeful raven
#

Story is like
1.0 - kinda bad and slog
1.1 - oh shits its actually decent
1.2 - it's joever
1.3 - we're so back
2.0 - it's kinda mid
2.1 - my mind blanked during this patch
2.2 - we're so back
2.3 - it's so joever
2.4 - chat are we back
2.5 - HOLY SHIT
2.6 - not holy shit but still good
2.7 - avengers endgame (it's decent but not amazing)
2.8 - ehh
3.0 - it's so joever (again)
3.1 - HOLY FUCKING SHIT

unkempt pulsar
#

sounds like a lot of slop to go through then

woeful raven
#

3.1 was legit so good

#

even if the rest was slop

unkempt pulsar
#

for some good chapters inbetween

woeful raven
#

you can just play 3.1

#

and it'll be worth it

gloomy tulip
dusky wave
unkempt pulsar
#

is the story so bad that you can just skip everything except for one chapter?

#

is there no coherence?

dusky wave
#

We play FFXIV despite the slog because the good parts are HOLY SHID THIS IS GOOD

gloomy tulip
#

My only motivation to slop through 1.0 to 2.6 ish content

slender wharf
#

Wuwa just make previous characters disappear from story after one patch in the spotlight kapp

woeful raven
#

there's a lot of

#

we're so back there

woeful raven
#

top stories is definitely 3.1 followed by 2.5 and 2.2

#

and then the others

sturdy osprey
#

hmm shadows in cutscenes look bit worse than in game

#

maybe cuz zoomed

woeful raven
#

the ones that are truly slog where I would legit skip is 1.0, 1.2, 2.1

#

but even in 1.1 they started showing their chops for character animation and character expression

gloomy tulip
slender wharf
#

1.2 and 2.1 didn't even have MSQ, they were just filler event patches

woeful raven
#

but it's a visual experience

gloomy tulip
#

Also the other one

woeful raven
#

like holy SHIT

gloomy tulip
#

Started with Cath

dusky wave
#

I will not stand best wife shitposting

gloomy tulip
#

I forgot the name

woeful raven
#

I played through shorekeeper with ITM

#

and i was blown tf away

gloomy tulip
#

Same issues

woeful raven
#

imagine if someone plays through that

#

with reno dikks

dusky wave
#

Me

woeful raven
#

wuwa is so far the only game that has most of their story cutscenes well animated and has effort and directing put in AND in real time

#

the writing has its ups and down but we recently got the super banger 3.1

gloomy tulip
#

The cutscene are very high quality

slender wharf
#

yeah it definitely has story presentation going for it. overall story and character writing quality though Hahaa

woeful raven
gloomy tulip
#

Their stories are always cooked with the most convoluted bs

woeful raven
#

honestly after playing 3.0 story my interest in wuwa dropped significantly

#

it was such a dogshit patch story wise to open for a new region

slender wharf
#

HSR story presentation really is abysmal, with way too much yap repeating the same thing over and over. And man are their NPC ugly.

woeful raven
#

i was going to 3.1 thinking the new char be another wish fulfillment rover maxglazesuperslop

#

but nah dawg

#

this shit redeemed itself

gloomy tulip
sturdy osprey
#

no need to be wealthy

#

just dont buy food and clothes

woeful raven
#

its crazy how they can write without rover maxglazesuperslop

#

two of the best story patches were 3.1 and 2.5

slender wharf
#

Too bad it only happens like once a year lol

woeful raven
#

and the common thing is that you dont have much rover glaze there

#

the voice acting for 3.1 ate as well

#

fuck ok I guess I'll post another screenshot haul

gloomy tulip
#

Ngl I think wuwa has the story story issue as Genshin

#

Whoever appeared in the last chapter will be reduced to atom in the next

#

So I couldn’t really care abou any of them

slender wharf
#

Most egregious for me in Wuwa was the great Lupa disappearance

woeful raven
#

they're kinda coping with it

#

with an avengers moment every region end

#

but its just appeasement mostly

gloomy tulip
#

I hope in endfield perlica and Chen will stick with us till the end

slender wharf
#

Hope they don't end up like Yapyap and Chisa kekw

woeful raven
#

chisa is definitely coming back

#

they've kinda been dropping hints here and there

slender wharf
#

mb I meant Chixia, comparing with 1.0 chara

gloomy tulip
#

It’s weird that I stick with games with your squad always by your side

dusky wave
#

Vanilla / previous slop / new slop

#

@woeful raven

#

for SSR

#

@idle notch also fixed ultrameme

dusky wave
#
  • Adjusted SSR to look less mirror
  • Ultrameme users can now use UID / latency bar toggle
  • Fixed bugs
  • Fixed some water shaders like waterfall fog removal not being linked to alt fog toggle (stops it from either being too dark or too bright due to fog changes)
dusky wave
#

I am now off to use haxx tools

#

in order to speedrun my ban

#

in the hopes of further improving grafix slop

strong vault
#

GTAO res increase looks so good using haxx tool 😭

dusky wave
#

what not running fx at 540p does

stable lava
#

does gtao haxx fix the wobble

dusky wave
#

yes

strong vault
#

yes

stable lava
#

we're back

dusky wave
#

Just needs forced res increase for DoF and SSR now

#

then I can remove SSR denoiser

strong vault
#

Honestly if we can fix raster stuff I might stay in DX11 even if RT comes because of vulkan being so shit frenzy

dusky wave
#

and we're bac

gloomy tulip
dusky wave
#

but it borked the game

#

caused a black screen

strong vault
dusky wave
#

they found SSR ray marching sample setting for instance so instead of me having to do it in the shader you can just do it via the tool

#

but SSR needs res increase

#

sample amount can only do so much

strong vault
#

If I increase it through the tool your setting doesnt do anything

#

So I left them at default

dusky wave
#

because it spawns a new shader

stable lava
#

well, the tool supersedes reno denoiser no?

dusky wave
#

no

#

Since I still made adjustments to denoiser

#
  • mip levels
#

All you're getting is more samples via the tool

stable lava
#

ic

#

hopefully they can solve the ssr native res issue

dusky wave
#

Using Ultra settings does decrease wobble by a bit for SSR compared to base game very high

rustic echo
#

it's not hard for them to do, they just don't in name of optimizaiton

stable lava
#

i mean haxx guy
hypergryph won't do shit frenzy

#

3 weeks game is out
still no mem leak fix

gloomy tulip
dusky wave
#

Theyre cooking up Wuling part 2

#

give them time

strong vault
#

Surely they will fix dof with Wuling part 2

stable lava
#

wuling 2 will have mem fix + pt + rr + dof

dusky wave
#

wuwa DoF with bokeh

#

Arknights DoF

strong vault
gloomy tulip
#

If endfield doesn’t have 1000 dof permutations I could potentially do the stuff I’m trying with AO

woeful raven
dusky wave
#

I found 12 shaders in DX11

#

for DoF

#

Really just wanted to disable it and use Reshade DoF

gloomy tulip
#

In dx11 just bind your own srv uav to the pipeline, override the slots

dusky wave
#

and feed game data to reshade DoF?

#

Otis CinematicDoF has a loicense we can use

slender wharf
#

I can't believe this game doesn't even have default camera distance sliders. On top of a camera that resets every time you load.

woeful raven
#

yeah

#

no bokeh simulation at all

#

on top of the pixelation

dusky wave
#

Well

#

the shader has a 9 tap

#

for kernel

#

maybe they forgor to activate the bokeh texture

woeful raven
#

or its just unityslop

dusky wave
#

Just increase SSR res without the haxx tools

woeful raven
#

unity must either have ass defaults or takes a lot of effort to use bokeh

#

since the feature is definitely there if u check the docs

#

every ue4slop onwards that i've seen just comes with working good looking bokeh

dusky wave
#

XCOM 2 has good ass bokeh

#

and thats UE3slop

#

Unitycels loosing to UEbros

stable lava
#

common UE W

woeful raven
dusky wave
#

Gaymers dont use your unc blurslop

#

they like CrispTM and SharpTM

#

they disable Dof, motion blur, film grain

stable lava
#

disabling dof is such a ??? move
"mhm yes i would like my cutscenes to look like shit"

woeful raven
#

ur playing a game not watching a movie broski

#

i dont want blur affecting my screen smh

stable lava
#

not if you're "playing" sonyslop

gloomy tulip
dusky wave
#

but this is only for pixel shaders?

#

compute will have more work needed no

#

DoF are all compute

#

I'll need to adjust texel size constants

#

and dispatch thread counts

gloomy tulip
#

you can use shader callback to dispatch with correct size then return false to cancel original dispatch

dusky wave
#

Ok let me try it

#

No way Yvonne milk

#

Where is the milk coming from though

dusky wave
#

wait wait wait

#

wtf

#

So regular camera DoF uses base res

#

but cutscene DoF is half res

#

So this game just ranomly decides I'll either use half res or not for DoF

#

I only checked one cutscene with tangtang and that was uses half res dof

#

but it could be that other scenes use full res

#

which would explain why sometimes its pixelated but not other times

strong vault
strong vault
warm island
#
  • Ultrameme users can now use UID / latency bar toggle
    @dusky wave  THANK YOU !! 🙏
fleet socket
#

i left everything but shadows at the game's defaults

median robin
warm island
#

@dusky wave Doesn't work 😭

strong vault
fleet socket
#

it applies but it's kinda borked. the "culling" is also weird and the AO stops working at the edges of the screen

tame grove
dusky wave
#

Its so when RenoDX unclamps from SDR slop you see real time HDR

#

instead of having pre rendered sloppa thats baked to SDR with terrible banding and/or compression artefacts

dusky wave
#

Ultrameme users will just need to deal with the three bars

sturdy osprey
dusky wave
#

slight difference

#

we're just hooking reshade

#

the above hooks onto ACE

#

which may or may not get flagged

sturdy osprey
#

i suspect they only monitor

#

gameplay related memory

#

considering how nobodys been bonked for modifying the game

dusky wave
#

Just spend 1K

#

they wont ban you then

sturdy osprey
#

no

#

30k

sudden nest
#

nvm im an idiot

#

i didnt see the changes in color grading

dusky wave
median robin
#

and requires xxmi obv

dusky wave
#

Had to back out the classic

sudden nest
#

what brain?

scenic comet
#

Sup? What's the correct way to set-up RenoDX for non-HDR monitor? Mostly brightness/exposure/stuff like that.
Ty in advance.

fleet socket
#

brain takes too much energy that should instead be going into the factory

fleet socket
sudden nest
#

I only trade goods

idle notch
dusky wave
#

restart game

dusky wave
#

then continued to type my msg out anyways

dusky wave
fleet socket
#

do you think adding an explicit SDR preset makes sense by default?

#

that way people would stop asking

dusky wave
#

not really

#

Older games with atrocious clipping sure

#

which is why Jon added explicit SDR since Reno improves SDR look

idle notch
dusky wave
#

I added 256 samples for ray marching over vanilla SSR's 32

#

thats the only thing I could see borking your perf

idle notch
#

yea i remember that
but its an i9 though 😭

dusky wave
idle notch
#

lemme try again one min

dusky wave
#

least borked cancertop setup be like

fleet socket
#

so it's basically pointless other than higher shadow res?

strong vault
#

Not GTAORes

dusky wave
#

I am not doing anything with GTAO

#

Miru has his own custom AO solution for VK

#

I just added an on/off slider + reshade bypass

fleet socket
#

ah, got it

dusky wave
#

Me and Spiwar cope atm using custom modded MXAO with upscaling support

fleet socket
#

i assume that's the one you can't distribute with modifications due to licensing?

dusky wave
#

full res GTAO via the above tool is good though

#

stops wobble wobble and shimmering

#

issue is that they use some different cbuffer values for Valley IV

#

which means it barely applies to scenes

#

meanwhile Wuling goes overboard with the AO

fleet socket
#

lol

#

i guess i'll just use that injector and get full res GTAO then

fleet socket
#

man this game's tech is so full of cope. such a shame since it's pretty good looking otherwise

#

kill mobile

dusky wave
#

per their reports

#

mobileslop is like 20%

#

PC is majority

fleet socket
#

you HAVE to completely nuke your game for 20% of users

dusky wave
#

well I am also seeing fellas on a GTX 980 playing

#

720p GTAO is what you get

#

alongside schrodingers 720p pixelated DoF

fleet socket
#

i don't think it's a bad thing that the game can scale down so much - it's pretty cool if anything. the issue is that for some reason they made it the baseline that you can't fucking change

#

that's what pisses me off

#

well i guess it's good PR that someone with a shitty PC from 5 years ago can feel good about having everything on high, though!

dusky wave
#

Yep, game needs better scalability for higher end systems is all. They are probably conservative since gamers luv to brag about how a game runs at 5000FPS

safe swallow
#

5 years ago is 3090

fleet socket
#

sorry, should've said a decade ago

safe swallow
#

Time sure flies

fleet socket
#

i do hope they add more scalibility for the high end eventually. though it's very likely only we care about it and i dont see a chinese company listening to a minority of western fans lol

dusky wave
#

Similar to what Miru was working on originally way back

#

hardcode cbuffers so valley and wuling use the same settings

#

maybe get it to also apply onto grass/foliage

fleet socket
#

i was having issues with the injector mod earlier where it was fucking up with the AO quite badly fwiw. though i didn't really debug it or anything

#

and im at work rn so i can't test

dusky wave
#

was it flipping depth or?

stable lava
fleet socket
# dusky wave was it flipping depth or?

now that's beyond my knowledge to really answer lol. it felt like a culling issue, every time i moved, the AO would stop working at the edges of the screen

idle notch
#

you know what

#

i understand it now

fleet socket
#

i only tested it with reno so i assumed it was some sort of incompatibility between the two. i should've tested it on its own too

idle notch
#

its the goddamn Preset L with DLAA

stable lava
fleet socket
stable lava
#

reno shadows used to do that until one of the last updates

#

looked like some sort of vignetting effect on the shadows

fleet socket
strong vault
#

maybe contact shadows then?

#

since you mentioned stopped working at edges of screen

fleet socket
#

very possible. the ini file had no explanations about the shadow cvars, so i only tweaked these two: CSMShadowRes and CharacterShadowRes

strong vault
#

"Contact shadows no longer have a edge fade to them and apply to the whole g-buffer"

#

Forge fixed contact shadows in one of the patches

#

Probably it conflicts with this

fleet socket
#

makes sense. i'll try playing with it once i'm home in 7 hours

dusky wave
#

DLAA Preset Loser nukes perf

dusky wave
#

CSM takes a large shadow texture referred to as a map

#

And applies it to the scene

#

Characters shadows are separate to both CSM and contact screenspace shadows

#

By default the game uses an edge fade on the g-buffer for contact screenspace shadows. It's not that noticeable but when you use my shadow modification which makes it more pronounced, you see the edge fade straight away.

Which is why I figured out what it was and removes it

fleet socket
#

hmmm

strong vault
delicate pewter
#

tried recording a video today using nvidia shadow and while it did do HDR the colours are super washed, any advice?

strong vault
#

I used OBS. Shadowplay sometimes records correctly something doesnt its just annoying so I stopped using it

delicate pewter
#

with the obs addon?

#

trying to fix the colourspace now on shutter... have to go back to sdr and back to hdr, lmao, if it work...