#Arknights + AK Endfield

1 messages · Page 2 of 1

woeful raven
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need some clicks

fleet hatch
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click click

sudden nest
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done

woeful raven
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I slopped out an arknights addon for those playing the original game on PC with mumuplayer

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Arknights HDR mod

To install

  • put ReShade (Add-on) compatible and the HDR addon in (C:\Program Files\MuMuVMMVbox\Hypervisor)
  • you need to change settings via reshade.ini, cannot use reshade menu with kb or mouse
grizzled herald
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Clicked.

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I thought preregister was opened already is this new? Maybe I just registered for the beta.

woeful raven
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this is new

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event to roll for wep

dusky wave
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So babes

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the game is laucnhing with VK?

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and that will have DLSS, FG and RT?

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@woeful raven Will you want to pot arknights here then?

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I'll change the title

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to both games

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Arknights + AK Endfield

woeful raven
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arknights is like that side piece no one wants to touch

dusky wave
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I added both

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its fine

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Doulbe ARK

woeful raven
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@dusky wave I just realized there's a reason why most people are gonna stick with DX11 for this game

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gooner skin mods

dusky wave
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3dmigoto remains undefeated

woeful raven
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yeah if they implement RT i'll move it to RT only but for now I think DX11 is gonna get the most users

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unless vulkan performs like

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100% better

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we can have it within voosh's generic unity mod while still having any talk about the game here to not bloat up the chat too much

strong vault
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Unity RT kekwsit

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Now that I think about it I didnt play anything with Unity RT

woeful raven
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zenless has RT

strong vault
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Was it on console only?

woeful raven
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no

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it's on PC now

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but hidden

strong vault
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Huh

woeful raven
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you need the dx12 backend bud

strong vault
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That tempted me to try zzz ngl

woeful raven
woeful raven
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I uninstalled the game after finishing patching DX12

strong vault
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💀

woeful raven
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in ZZZ all the time of days are defined

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so the raster GI that they baked in is actually okay

dusky wave
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Have some special sauce working alongside unity

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early gameplay looked abysmal but I think they had settings set to low or not finalised

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recent gameplay had some eye candy lighting and visuals similar to byberpunk

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so we'll see

sudden nest
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@serene bridge

sudden nest
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RT was only mentioned for iOS

dusky wave
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@woeful raven

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Are you hearing this

sudden nest
stable lava
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why even live if no rt on my gachaslopper

serene bridge
# sudden nest <@103594601327116288>

Nice things I mentioned in the surveys are getting fixed. LVL 99 was cool though, they could have lowered the materials to get there. I wonder if that means characters will be weaker

dusky wave
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abysmal

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why does mobile shit get RT

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how can phones even run RT

stable lava
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iOS >>>>> PC

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iPhone 58 ProMaxxedSlop > 5090

sudden nest
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kill all iOS users

sudden nest
glacial kayak
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I seriously doubt they just removed 9 levels of stats lol

serene bridge
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No changes to the gacha guarantee system sucks

strong vault
woeful raven
glacial kayak
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Arknights: Endfield Official Release Key Resource Guide
︀︀
︀︀Get a Total of 135 Headhunting Attempts, 6★ Operators, and 6★ Weapons!
︀︀
︀︀#ArknightsEndfield #WorldwideRelease Launches Jan. 22!
︀︀
︀︀Here is a guide to acquiring key resources in the official release of Arknights: Endfield.
︀︀
︀︀We recommend taking a look, Endministrator.
︀︀
︀︀Arknights: Endfield launches on January 22nd across all platforms.
︀︀
︀︀▼// Pre-register on our Official Website
︀︀endfield.gryphline.com
︀︀
︀︀#Endfield #Endfield0122

**💬 21 🔁 511 ❤️ 3.3K 👁️ 85.6K **

serene bridge
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at the end of the day the most important thing is how much pull income we're getting per patch, and that was dogshit in the cbt. They are buffing the chests a bit for release but it's still barely anything

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135 pulls sounds close to what we got in the cbt

woeful raven
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Theyre also adding extra pull currency

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So it actuslly does improve the pull income on the same system

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But i went on reddit and people are bitching about the extra pull income being predatory

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Classic reddit

serene bridge
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people will always bitch about that for a gacha game

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kinda misleading infographic they have there, they're combining standard banner and limited banner, and banner specific pull tickets all in one

woeful raven
woeful raven
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but yea no RT is lmao

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must be dx11 cucked

serene bridge
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use reshade rtgi copium option

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dunno why they still limit to 120, but hopefully reflex override still works to get fully unlocked fps

woeful raven
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since when did you cameo in this game @dusky wave

dusky wave
dusky wave
woeful raven
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they just stated that those were added

strong vault
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I hope 120 limit for base fps not with fg

dusky wave
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Well FG will have to be under VK, since DX11 can't into FG

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Unless they're doing DX11 + low level API proxy cope

dusky wave
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That would be hilarious

woeful raven
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its 120

woeful raven
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cue the meme

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DX12

dusky wave
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If the game uses DX12 then even better

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We can just slop out uberposts

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And be done

woeful raven
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oh yeah if its between DX11 and vk

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then DX11 has gooner skin mods

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but no fg

stable lava
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predownload is up

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only dx11/vk available in the launcher

stable lava
serene bridge
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frameslop available only with vulkan but still capped to 120 so basically useless, doesn't seem like reflex overrides works for fully uncapped fps anymore

stable lava
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can't fg get you to 240+? i thought that's how the cap worked in the beta

serene bridge
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had fully unlocked fps without framegen in the beta

stable lava
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hm

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oh well, 120 is plenty

serene bridge
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@woeful raven menu looks good

woeful raven
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frameslop probably makes it 240

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basically enough

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implementation shouldn't be enabled in menus

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so you would still see 120 probably

woeful raven
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to get frameslop

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oh wait

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@dusky wave does reno work with vulkan

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or are we completely cooked

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they even implemented the multiplier for mfg

woeful raven
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they've implemented AC now

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d3d11 and dxgi is blacklisted

serene bridge
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d3d11 and dxgi didn't work for me in the beta either

woeful raven
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also hate to break it to you but all the shaders changed

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ehe

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the only thing that you see on the draw list there

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was the blit

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and I did not do anything to that

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oh yeah, I did that add that in for easier dumping

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remembe what i told u

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the uber is usually right before the blit

serene bridge
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oh welp lets see if I still remember what I did 😂

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when I uninstalled the beta it nuked the folder completely

woeful raven
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Welp

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If we do VK we can't even do FG

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So might as well patch it with DX11

serene bridge
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can live without FG at least until they add RT

woeful raven
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On the other hand if they add RT theres no way they add it in DX11

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So maybe VK

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Xdd

woeful raven
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on another note

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i might give up making the HDR mod for vulkan

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and just stick to dx11

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@dusky wave its your time

dusky wave
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Bruh I just remembered

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No FG under VK

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Because Reshade doesn't support it

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Grim

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This is why VK is shit and shouldn't be used

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@woeful raven VK version is pointless for now

stable lava
woeful raven
dusky wave
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Tru

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wait how are we in-game? Isnt it out until 22?

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We'll also have FG flicker

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since SDR path + upgrades

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Fun times

woeful raven
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I'm monkeying at the UI as usual

dusky wave
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ah

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UI gameplay

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Only goes up to AF x8

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I HATE MOBILESHIT

stable lava
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default is 1x

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that's even worse

twin haven
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im eating good, Whenfield is now gone

twin haven
stable lava
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lsfg 🚮

dusky wave
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We're coping that Trasnformer v2 FG fixes

woeful raven
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well, got it working

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but without proxy shader you'll need to use an extra reshade fx

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so im just gonna patch dx11 for now

frosty current
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How the hell does og arknights have hdr mod support

dusky wave
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so via emu

frosty current
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But its like a 2d game, that's what confusing me lmao

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I play on Google play emulator would that work?

stable lava
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the tower defense sections are not 2d

dusky wave
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2d games can still have lighting

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We have mods for Hades, Hollowknight ect

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Whilst the game assets are 2d, the games still do lighting and other post processing and those get clamp to SDR same as any other game

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the tower defense is 3d

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and all those particles are getting clamped to SDR

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lighting in the map itself also gets clamped to SDR

frosty current
glacial kayak
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Try opening in your browser

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Usually hdr PNGs won’t load if you have hardware acceleration off in discord

frosty current
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i see it, damn thats really funny

woeful raven
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seeing VFX in hdr

woeful raven
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(DX11 ONLY) RenoDX Reshade HDR Mod for Endfield
Installation steps :

  1. Download these items and put them in the game folder (GRYPHLINK/games/Endfield game):
  • Latest ReShade #1440801914165002322 message renamed as d3d12.dll
  • renodx-endfield.addon64 (check pins for latest build)
  1. launch game using dx11 (optionally, you can bypass the launcher with #1440801914165002322 message)

  2. ???

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Set for inject64

woeful raven
woeful raven
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@dusky wave just found this funny bit

strong vault
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Ios supremacy

woeful raven
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@dusky wave i went through the effort to properly patch the game's lutbuilder

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only to realize

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they dont rebuild the lutbuilder in real time

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grading settings dont apply

dusky wave
woeful raven
woeful raven
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the lutbuilder... actually does nothing

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all that code and literally nothing happens

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if you sample untonemapped + that thing after going through the lutbuilder sampling code

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the image is exactly the same

dusky wave
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Just don't do LUTbuilders

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Imma be real

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I don't know what the difference is between doing LUTbuilder and just doing regular shader

woeful raven
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all roads lead back to tonemapass

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(at least for this game)

dusky wave
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I was about to work on Division 1 mod

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But Ubislop connect keeps forgetting my log in

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And I CBA to log in

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Anyways, time to prep for the drop tomo

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I got my free 5 star blade from the daily game thing

sudden nest
dusky wave
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Well they did say final versions

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tomo we're only getting the open beta

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full release will be in 3 years from now

stable lava
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imagine ios also gets hdr while pc is stuck with ssr and sdr pepeSlop

dusky wave
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Tim Cook monie too good it seems

signal magnet
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Thx for the mod guys. Im curious which setting you would recommend, vulkan or dx11?

dusky wave
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We dont have an addon for VK yet

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VK might have better overall perf and also has access to FG (in the future it will be the only API to support RT also)

signal magnet
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Cool ty. No FG in dx11 then? Strange there's no dx12 no?

stable lava
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dlssfg doesn't have a dx11 path

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i think none of the fg solutions do actually

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either vulkan or dx12

signal magnet
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I see. Never tried vulkan before but I do like RT. But I like renodx too, im conflicted haha

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But RT is a future update?

stable lava
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if apple ever lets go of the exclusivity

signal magnet
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Its apple, so not likely ig

dusky wave
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FG used to be possilbe using older steamline files on DX11

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but Nvidia removed it

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From what Maple explained to me

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and Nukem

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FG requires a low level API for frame pacing

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You can get FG working on DX11 via a low level API proxy

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but that comes with its own shenanigans

serene bridge
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Arknights: Endfield is officially set for its worldwide release on January 22nd, featuring NVIDIA DLSS 4 with Multi Frame Generation: https://www.nvidia.com/en-us/geforce/news/arknights-endfield-dlss-4-multi-frame-generation

Arknights: Endfield is a 3D real-time strategy RPG. You will take on the role of the Endministrator of Endfield Industrie...

▶ Play video
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Just give me my unlocked fps despairge

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Could already do 200 fps no FG

dusky wave
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The WaitTM is nearly over

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tomo we can finally play

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@woeful raven babes you ready?

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hopefully no new shenanigans

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You can clean up the addon later, hardcode upgrades and remove the sliders

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Do we need hue correction? Otherwise you can remove that also

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What I tend to do is take the swapchain gamma correction under Display Output and rename that to UI gamma correction

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If you know there wont be any other shaders after tonemapass except for UI its an easy gamma correction you can apply exlusively to UI without having to do more

dusky wave
worthy phoenix
dusky wave
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Day 1 PT mod

woeful raven
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I'll need to be in game first to implement video autohdr

dusky wave
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fuk autohdr vid

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looks like slop

woeful raven
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Yes autohdr vid

dusky wave
woeful raven
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xdd

dusky wave
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You should extract the vid files

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and manually grade the HDR

woeful raven
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Risk a ban

fleet hatch
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im surprised gacha devs don’t provide an option for higher quality video downloads

dusky wave
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You see

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if everything was in-game, we wouldnt need videos

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but mobileslop cant handle it

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but for some reason IOS gets RT

stable lava
dusky wave
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Did they mention what RT is?

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Reflections only?

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RTGI?

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Current raster looks flat so I want to copeTM that we get RTGI on PC

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and since this isnt UE4 backported Lumen shenanigans

stable lava
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ios only
only reflections (still a improvement over ssr)
not all scenes

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ultraslop

unkempt pulsar
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no RT option on my M4 iPad

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too low end i guess akkoShrug

stable lava
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you need iphone 37 ultra pro max premium++

unkempt pulsar
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this thing has more power than any iphone out right now pensivewobble

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then again SO DOES MY DESKTOP GPU

stable lava
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im sure "certain scenes only" will only refer to super closed environments
mobile gpus can't cope with open-world bvh

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means all bodies of water are still ssr pepeSlop

dusky wave
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Super closed env + SSR tracing on top

woeful raven
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HDR looks good

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the art is gonna carry us

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until RT patch

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trust

dusky wave
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guys

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I am scared to say

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Whats an Arknight????

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Why is the Ark a Knight

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And why is the field ending?

woeful raven
stable lava
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ark is also surviving evolved/ascended, a raider

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truly a multi-gamer

grizzled herald
woeful raven
# dusky wave Why is the Ark a Knight

Q: What's behind the name of the game, "Arknights"? How did your team choose it?

A: The name "Arknights" can be traced back to the idea of "Archknights". But we removed the "ch" part so that it sounds like a combination of "ark" and "knights". It's easier to choose an English name for the game since it's pretty straightforward. When it comes to the Chinese name, as Chinese itself can be interpreted in different ways, it is hard to think of a proper name. But I guess that's also an interesting perspective of Chinese text. It was very lucky of us to find the perfect Chinese name for the game.
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The Chinese translation is Tomorrow's Ark.

Terra is a disaster

Rhodes Island is a massive walking city or Ark searching for the cure to oripathy, for a greater tomorrow.

Basically you're the savior of the world
dusky wave
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This in HDR

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PBR/NPR grafix are kino

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It just blends like a smoothie

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unlike UE5 slop

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with its dogshit 1760s Lambertian BRDF

dusky wave
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@woeful raven I watched through the trailers and companion vids

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bro what is this music

woeful raven
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imagine the same art team

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but on path tracing UEslop

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instead of unityslop

dusky wave
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That jade area

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with the glowing trees

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I just know it will POP in HDR

glacial kayak
dusky wave
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so you're saying

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Arknights has kino OST?

glacial kayak
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yes

glacial kayak
dusky wave
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let me listen in a bit

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"You may have forgotten these faces, but they will always remember yours."
Defy destiny, reboot Life, and reshape the future of Talos-II.

Endministrator, this time, you are no longer alone
Arknights: Endfield launches on January 22nd across all platforms.

▼//Pre-register on our Official Website
https://endfield.gryphline.com

#ArknightsEndf...

▶ Play video
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The Death Stranding character naming tags

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the music

glacial kayak
grizzled herald
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Did not read you guys much, but... Will your mod be working for release? Being Unity and a gacha and all that...

glacial kayak
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can't fully test since no one can get in-game, but good chances

dusky wave
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Spiwar has been uberposting

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Maybe the actual release has more shaders

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or newer areas will be clamped

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cant say for certain

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if the actual uber hashes hasnt changed then at the very least a decent chunk of the game will be Reno ready

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Addon is DX11 only atm

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Until Ritsu does some things so RenoVK works for us

woeful raven
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arknights/hypergryph is the name/company that started the

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"x is a music company making game to shill their music"

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meme

dusky wave
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well den

woeful raven
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but I patched like

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21~ ubers

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that spawned during the shader precomp

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so we probably gucci

dusky wave
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and for all 21

glacial kayak
dusky wave
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^

woeful raven
dusky wave
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This shit too easy

woeful raven
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you don't need complicated/bespoke stuff

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because the lutbuilder literally isn't doing anything

dusky wave
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Are they clamping in the shaders though

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or is it just resources

woeful raven
dusky wave
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we are truly blessed

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imagine you started workin on hdr

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but they did grading at the start

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so everything break with NaNs

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like ubislop shit

woeful raven
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has amazing art and graphics and material while doing literally nothing grading wise

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"how did they do this"

woeful raven
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I wasn't sure if that was a lut because I can't see the resource size being used

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so it's the only one I used tonemapass(untonemapped, graded) with

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otherwise it's just tonemappass(graded) for the others

dusky wave
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Any sharpening outside of the menu one?

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forced material shenanigans

woeful raven
woeful raven
dusky wave
woeful raven
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keep is so clean

dusky wave
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NO GIGASHARPNESSMAXXING

woeful raven
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so simple

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while looking so good

dusky wave
woeful raven
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what is their secret

dusky wave
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unbelievable

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what about post prcoessing

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vignette

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CA

stable lava
woeful raven
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still has the basic post process stuff

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but you dont need to touch that because that's all before lut sampling so i kept that intact

dusky wave
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Just add in a slider later to control allat

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including bloom

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so we have no raised black floor LUT shenanigans?

woeful raven
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I don't think so but the game comes out in 6 hours ( or earlier if it opens early)

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the lut does nothing in the main menu

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but it might be different once we get in game

dusky wave
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Unbelievable

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Truly

woeful raven
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dude

dusky wave
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No Per Channel shittery

woeful raven
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none of the shaders during beta

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or in the precomp now

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even do a saturate call at the end

dusky wave
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So the only thing the game is missing is HDR compat resources and being in linear from the get go

woeful raven
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they make our job so easy

dusky wave
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otherwise this game would be text book example of HDR linear COD workflow

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and that makes HDR output piss easy

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unlike every other dev constantly complaining about muh HDR is hard becasue muh no standards

woeful raven
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well

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would be really funny if once we're in game

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all the assumptions are wrong

dusky wave
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Custom shit in

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everythigns broken

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saturate on everything

woeful raven
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hard to believe 21 ubers in the precomp are not representative though

dusky wave
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betrayal

woeful raven
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the test folder are the new ubers

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the precomp had more ubers than kotorin manually dumping the ubers from the game

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game has not even launched yet and they already helping us every step of the way

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  • lutbuilder does no tonemap, no clamping, no custom shit (likely doesn't even do anything)
  • uber doesn't even do saturate at the end
  • no random additional lut sampling
  • gives us all uber in precomp
stable lava
woeful raven
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now if only renoVK worked with FG

woeful raven
stable lava
dusky wave
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better ending - they atleast use ACES 2.0

twin haven
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does the game has sharpness filter? WuWa has it from filter in-gameband it helps with DLSS

woeful raven
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as in it calls whatever method the upscaler has

woeful raven
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@serene bridge did you say you use SK to inject?

serene bridge
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nah that wasn't me, pretty sure sk doesn't work

woeful raven
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Couldn't inject optiscaler to get RCAS

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so just added RCAS to the blit shader

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cheers

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To-do (maybe):

  • video AutoHDR
  • Remove UID
twin haven
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i never even thought of removing uid, is there any game that does that?

woeful raven
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Wuwa already removes your UID

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Did you not notice bud

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ITS OUT

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OH MY GOD

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they did not include all the ubers

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xd

glacial kayak
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we can play?

woeful raven
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THE END FIELD IS REAL

glacial kayak
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o shit

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my game is just crashing on launch now

woeful raven
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looks like the precomp got the shaders in the TAAU path

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but not the dlss path

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amazing

dusky wave
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Yep

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It's clamped

woeful raven
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the lutbuilder is doing something after all

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untonemapped / after applying lutbuilder

grim kiln
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wait is this game on the unity engine xD why tho

dusky wave
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Custom special sauce unity

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It's about as much 'Unity' as Batman AK is 'UE3'

grim kiln
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interesting

woeful raven
grim kiln
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so its just dx11 with the checkbox or vulkan? thats a bold choice

woeful raven
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a game acn use whatever engine it wants

twin haven
woeful raven
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@raven fable if we lose all HDR values after lut sampling then it means the lutbuilder needs fixing right

woeful raven
dusky wave
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I NEED RT IN THIS GAME

median robin
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ayo unclamped

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thx spiwar

dusky wave
serene bridge
dusky wave
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CA off spawns a new uber

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DLSS with CA works

median robin
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not clamped with dlss on my end, but disabling CA does clamp it yes

dusky wave
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Just use CA On Uber and add a slider in reno menu for controls

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@woeful raven

woeful raven
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i aint doing that

dusky wave
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I'll help out with UI and such

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Lemme open up VS code

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Let's duo this

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Log?

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Ahh

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Follow the instructions on pin

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Dxgi gets blocked by the game

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So we're using inject64

woeful raven
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inject64

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instructions in ping

dusky wave
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Spiwar how you want to do it?

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I can look at UI since it's clamp atm

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And you focus on game scenes

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Two monkie brains go faster together

woeful raven
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I need to post commit whatever i have first

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also

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is it me

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or is the DoF effect not scaled correctly

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it looks like its 1080p DoF applied to 4k

dusky wave
#

Ok

#

Time to get to it

#

So we need to mess with LUTbuilders this time?

woeful raven
#

no

#

i've bypassed it for now

#

until i figure out what to do with it

#

maybe you can figure that out

#

adjusting the rest of the shader to work if we fix the lutbuilder is easy

dusky wave
#

I'll check because I noticed two things atm

#

it sort of doesnt match SDR

#

black levels are raised

#

and this might jsut be the game

#

but I found fire barrel thing

#

thats just a brick wall of highlights

serene bridge
dusky wave
#

Dunno what the problem with this fire barrel

woeful raven
#

damn the autohdr video looks good

#

but the banding is kinda ass

dusky wave
#

slap on filmgrain and call it a day

woeful raven
#

does reno have filmgrain built in

#

i remember shortfuse doing something with it

dusky wave
#

bruh

#

he doesnt know

#

yes

#

piss easy to add also

#

scroll down to the very bottom

#

Thats Shortfuse grain

#

For the vids, you can just hardcode a fixed grain value instead of it being adjustable by slider

#

Then for each uber you just add

float3 grained_color = renodx::effects::ApplyFilmGrain(
linearColor.rgb,
TEXCOORD.xy,
CUSTOM_RANDOM,
CUSTOM_GRAIN_STRENGTH * 0.03f);

woeful raven
#

if your hue shift/hue processor/hue correction

#

is applying right now

#

its not applying for me

dusky wave
#

Not seeing any differences

#

nor between luminance / per channel

#

looks the same

woeful raven
#

well thats weird

#

that's something we could look into probably

serene bridge
woeful raven
#

are you sure you have the correct one

#

remember it will freeze the image

serene bridge
#

yeah freezes the screen

woeful raven
#

though it appears like

#

not immediately before the blit

#

but 2-3 before

#

043 was the one

serene bridge
#

yeah looks about right

woeful raven
#

havent seen those before though are you playing with CA off

#

if you're playing with CA off you might need to dump your own set of shaders probably if it spawns a diff uber with CA off for every thing

serene bridge
#

nah this is CA on, otherwise I can't tell whats clamping

woeful raven
#

oh wait

#

this is cool

fleet hatch
woeful raven
#

the CA off general shader

#

is the same shader if you had CA on but use a combo attack

#

I guess it turns CA off in that moment

serene bridge
#

I played the whole beta with CA off so we never had any issues with that back then 😂

#

found a backup of my beta notes thanks to notepad++, some of these need to progress more to get

- Valley IV Region 0xB5A09122.ps_5_0
- Valley IV Power plateau environment blight
- Endministrator skill (shared with Laevatain basic attack 4, Triaggelos boss) 0xD83A460C.ps_5_0
- Character Trial Arena (skills need to be redumped here) 0xAFA090D8.ps_5_0
- Wuling Region
- Wuling Drowing in water effect 0x6C98FC05.ps_5_0
- Wuling Chapter 2 Story shader, after Tangtang area development, Ardashir talking```
woeful raven
woeful raven
serene bridge
#

the ones i just gave you

0xBCD91195.ps_5_0 Gacha Screen 
0x57737D9F.ps_5_0 Character Trial Combat Training Area
0x21241B7A.ps_5_0 Endministrator skill```
fleet hatch
#

idk exactly how but it helped for zzz so i kept it in. ritsu has it in one of his mods too

grim kiln
#

there is a boot.cfg under the endfield game data folder that has a hdr-display-enabled setting i set it to 1 but i have no idea if its actually doing anything

serene bridge
#

doubt it, that didn't do anything in the beta

grim kiln
#

let me try and get reshade loaded in and see if lilums detects hdr

woeful raven
grim kiln
#

the game is vulkan yea?

woeful raven
#

like that?

woeful raven
grim kiln
#

i mean just base for reshade install

woeful raven
#

if you install it for vulkan it will work for vulkan

#

if you install for DX11 use the methods in the pins

grim kiln
#

okay yea the display hdr flag in the boot.cfg does nothing reshade has lilium listed sdr analysis

#

sadge

woeful raven
#

what did you expect

#

lol

grim kiln
#

🤷‍♂️

#

worth a try if the parameter is there

serene bridge
#

bruh the CA is awful, its always on and blurring the screen

#

🤮

grim kiln
#

CA toggle under graphics settings turns it off for me

woeful raven
#

you haven't sent it to me nvm you did but i got my own copy

#

but i have it already

#

wait a bit for patch

fleet hatch
# woeful raven
  hdr_video = renodx::draw::UpscaleVideoPass(saturate(hdr_video), config);
  hdr_video = renodx::color::srgb::DecodeSafe(hdr_video);
  hdr_video = renodx::draw::RenderIntermediatePass(hdr_video);
  return hdr_video = max(0, hdr_video); // bt709 clamp```
woeful raven
woeful raven
#

sRGB to 2.2

#

though i think that's already included in gamma correction when you do renderintermediatepass so I'll prob skip that

dusky wave
#

You already have it so I'll just leave it to you

#

I am looking into why per channel and hue shifting is having no effect

#

and why the fire material is soo bright

woeful raven
#

Tonemappass should include that already so no reason it shouldn't be working

#

unless those params need something extra

dusky wave
#

its bright as shit in linear as well

#

Maybe Termite Spline has a better roll off

woeful raven
dusky wave
#

but its not

#

maybe your LUT config is doodoo

#

Gib me a sec

unkempt pulsar
#

holy crap this game has godawful shader compilation stutter

twin haven
unkempt pulsar
#

yes

twin haven
#

fuu

unkempt pulsar
#

it's the worst i've ever seen, genuinely

#

but this is with vulkan, i'll try with DX11

twin haven
#

hope dx11 fares better

#

i hate stutters

unkempt pulsar
#

same, it's so bad that voice lines tend to repeat

covert jetty
#

Has it been confirmed if FG in vulkan goes above the 120 fps cap?

unkempt pulsar
#

it does

#

nvidia confirmed it in their blog post

covert jetty
#

Hnng the tradeoffs

woeful raven
#

what did u fix

#

wait why is the fire green now

unkempt pulsar
dusky wave
#

wait wtf, hue shifting still isnt doing anything

#

what is this

#

why

woeful raven
#

i think 2 is different from 3 no?

dusky wave
#

thats because I changed up the code

#

but the actual Reno menu stuff

#

has no effect

twin haven
unkempt pulsar
#

-# it's bad

#

DX11 seems MUCH better though!!

#

still stutters, but much less frequently and the stutters are shorter

twin haven
#

wait have you passed the Compilation Shader page? or it compiles on the go?

unkempt pulsar
#

i have waited for the shader compilation step

#

seems it didn't really do anything

twin haven
#

welp, we play what we can

woeful raven
#

@dusky wave hmm

#

I think i might know

dusky wave
#

pray tell

woeful raven
#

yep

#

it was my

#

silly mistake

woeful raven
unkempt pulsar
#

time to set this up, game looks real flat in SDR

#

thank you for your efforts, guys salute

median robin
#

DoF does look kinda ass

dusky wave
#

Complain complain complain

#

Wheres the Waifu discussions

#

but yes

median robin
#

waifus good

dusky wave
#

DOF looks off

median robin
#

discussion over

woeful raven
#

@dusky wave basically I was missing a parse function so the addon thinks I was in vanilla or none tonemaptype and did not apply hue correction and tonemapping kekpepehands

dusky wave
#

ohj

#

thats why Flare was also greyed out

#

Yh, if you remove None and ACES

woeful raven
#

ya that gave me the hint

dusky wave
#

you gotta adjust the thing

woeful raven
#

so we were playing in none tonemaptype the entire time

dusky wave
#

it was just clamping with swapchain to your set peak

#

utterly PEAK

woeful raven
#

what else do we add now

#

termite spleen?

#

highlights v3?

#

how do we do dizz shiz

twin haven
#

now do highlights v4
skip v2 and 3!

dusky wave
# woeful raven termite spleen?

Fartman Fiend you do

#define RENODX_RENO_DRT_TONE_MAP_METHOD renodx::tonemap::renodrt::config::tone_map_method::HERMITE_SPLINE

#

in shared.h

#

the addon already uses highlight / shadow v3 by default now

#

if you based it off generic

dusky wave
#

then bloom slider

#

then vignette slider

#

then add RT

#

then add PT

#

then KYS

woeful raven
#

can we add a toggle

#

wanna see how diff it makes

dusky wave
#

You can

#

either add it to the main tonemapper selection

#

or as a separate toggle for RenoDRT (flicks between Reinhard or Termite)

woeful raven
#

ya after tone mapper I'll do tone map method

dusky wave
#

Per Channel scaling you can remove

#

aint no body using Per Channel

woeful raven
#

xD

dusky wave
#

If fires are grifed we use hue shifting

#

or edit VFX

brittle abyss
#

Question : someone knows what the hell is anisotropic sampling ?

#

Would that simply be a confusing way to say anisotropic filtering perhaps ?

median robin
#

yeah it's just wrong wording

brittle abyss
grizzled herald
raven fable
brittle abyss
covert jetty
#

Mod's looking great btw, thanks for all your efforts

woeful raven
#

@serene bridge if you find more ubers dump it here

#

@dusky wave i leave it to u for the UI stuff

median robin
#

does each resolution need to be manually added for the UID toggle?

woeful raven
#

i hardcoded the UI hide to 3840x2160 cause i couldn't quickly find a way to hide it

last hinge
#

Hmmm are the newer versions dx11 only?

woeful raven
#

maybe we can check reshade swapchain res to set the values automatically

woeful raven
last hinge
#

The ups and downs of vulkan

dusky wave
#

We're waiting for Ritsu to add stuff we need for VK

woeful raven
#

only works at 3840x2160 for now

#

forge will save us

median robin
#

thx for saving us Forge

dusky wave
#

I will be adding sliders for effects

#

And film grain

median robin
#

really appreciate the effort being put into this and so fast. Mod looks great!

grizzled herald
#

You guys are 🧙‍♀️🧙‍♂️🧙!

woeful raven
#

commit uploaded

dusky wave
#

Time to

#

Did you try vertex shader for UID

woeful raven
#

i havent

#

i've never touched a vertex shader before

dusky wave
#

I will also try mucking about with the sun texture if I can

#

Right now it's just a lens circle thing

#

Because SDR clamped it all away, so they didn't bother

median robin
#

is hermite spline mainly brighter highlights compared to reinhard?

dusky wave
#

hermite spline has better higher roll off

#

so it should mantain 'better' highlights

median robin
#

alright!

#

it does look very nice

woeful raven
#

but I toggle pretty much all of them to output ratio and it works

#

maybe we need any size for some of it, not sure

#

as long as we leave r11g11b10float its gucci

#

im gonna go to sleep

dusky wave
#

No game?

woeful raven
#

i got other things to do tomorrow

dusky wave
#

abysmal

median robin
#

@dusky wave any chance the latency indicator next to the UID is also hideable?

dusky wave
#

I'll check vertex shaders

#

those tend to handle UI elements

median robin
#

oki

dusky wave
#

and it might be split up there

#

I'll also add a UI global toggle for screenshots during cutscenes and the like

median robin
#

lovely

grizzled herald
#

Go crazy. Any chance you can add a couple free pulls as well? :PP

woeful raven
#

I just excluded the latency because i want to see the NUMBERS

#

@dusky wave renodx performance impact 5W

#

is joever

#

switching between vanilla and renodrt saw my gpu go up by a whole 5 watts

#

from 229 to 234W

dusky wave
woeful raven
dusky wave
#

Cancel the addon

#

I rebuild the addon on my end

#

went from 3MB to 2MB

#

slop code is unrealTM on your end

woeful raven
#

dahell

#

did you use clang

#

or what

dusky wave
#

Clang64

woeful raven
#

ya I used ninja x64

dusky wave
#

Binja

woeful raven
#

not sure what the difff is

dusky wave
#

You want to upload to Nexooos

woeful raven
#

but if clang is better then i'll move to clang

dusky wave
#

ninja stops birus scan on Nexus

#

meanwhile Clang procs

woeful raven
#

oh

#

oh well might as well upload to nexus if im already building clang

#

when i wake up tomorrow i better see

#

dynamic UID, latency hide

#

film grain

#

RT

#

PT

#

FG

#

all you

dusky wave
#

also

#

I just CTD

#

because you still have the auto return button on tonemapper

#

its trying to return to a tonemapper that doesnt exist

#

so it CTDs

woeful raven
dusky wave
#

I set Can Reset = false

#

its fine

#

problemo solved

remote steeple
#

do i install reshade the same way i did for wuwa? rename it to d3d12.dll?

median robin
#

follow the pinned instructions

remote steeple
#

oh ok :3

dusky wave
#

Spiwar really allowed the HDR video peak nit slider to go to 4000nits

#

Thats one way to kill eyeballs

median robin
#

lmao

signal magnet
#

Why would they lock fps at 120 when its capable of getting so much more

dusky wave
#

FGsloppa can get higher

#

but thats VK exclusive

median robin
#

who knows, maybe they'll unlock the cap even further as a patch main feature down the road

dusky wave
#

What is this slop

#

Its the only shader that has a texture that resmebles anything like the sun

#

but I tried modifying it and theres zero change

#

even undrawing the shader doesnt remove the sun disk

#

Anyways, UI toggle is in, vignette slider, grain is in

#

Would like to improve the sun disk becasue rn its bad

frosty current
#

end field doesnt let me play arknights in the background

glacial kayak
#

It probably doesn't like that gpg uses hypervisors, maybe try mumu

dusky wave
#

Sun has been saved

dusky wave
#

OK, I think I can now post my version

#

Spiwar can merge after and do whatever

median robin
#

minor thing: the glowy sphere in the Protocol Spaces doesn't seem as bright as it "should" be. Barely goes above paper white nits

#

not important, but thought I'd put it here anyway

#

there also seems to be some clamping while doing skills inside these areas

dusky wave
# dusky wave What is this slop

made the shader red to see what it was effecting, didnt see any differences then I realised I was staring into the sky the whole time. turns out the T1 that looks almost identical to the sun disk is actually affecting this

#

Sun boost V1 dropped (added corona + bloom)

median robin
#

realised I leaked my UID, so I deleted the pic since I'm paranoid LMAO

#

@dusky wave the clamping seems to come specifically from endmins skill from what I can see

dusky wave
#
  • Fixed and cleaned up bugs
  • Added UI global toggle (for screenshots)
  • Added Vignette slider
  • Added perceptual film grain
  • Added a 'Rendering Improvements' section that currently has 'HDR Sun' (will look into if I can solve current DOF shenanigans)
    (forgot to add some extra UI to the toggle off)
glacial kayak
#

Now add a dx12 renderer

dusky wave
#

One step at a time

#

let me see if I can fix DOF

stable lava
#

omg please

#

the dof is so low res it looks like im playing from a console

dusky wave
#

Marty didn't let me use

woeful raven
#

Abysmal

dusky wave
#

I'll forward my slop onto my hub soonTM

#

Then you can merge

#

And we can all live happily ever after

woeful raven
#

Amazing

#

The sun improvements look great doe

dusky wave
#

SSR doesnt look like utter dogshit?

#

I cant believe it

#

sure it still has screenspace limitations

#

but I cant remember the last time I played a game with SSR where it wasnt just noisy 3 pixel reflections

grim kiln
#

hmm i downloaded the aio package to inject reshade but i cant get it to actually inject reshade i get no menu 🤔 i did set it to run as admin

dusky wave
#

You run the .bat

grim kiln
#

yea i am

dusky wave
#

it asks for the admin access for Endfield

#

you say yes

#

then the game launches in

twin haven
#

yes

grim kiln
#

set inject as admin run the bat some console windows come up says it found whatever the game launches but no menu

dusky wave
#

ummm

#

Im not sure

#

Ebic or standalone launcher?

woeful raven
#

two admin prompts

#

one for inject

#

one for endfield

grim kiln
#

set both endfield and inject as admin no prompts come up just the consoles quickly then game launches but no menu i have no idea

woeful raven
#

welp

#

as i'd usually say in the wuwa channel

#

sounds like a you issue

grim kiln
#

usually is

woeful raven
#

gotta figure something out urself

grim kiln
#

now it says failed to open target application

#

who knows

#

game still launches

#

oh well

#

needed launcher open

frosty current
#

super sad theres no rtgi/native hdr

woeful raven
#

Native hdr has an 89% chance of being trash

#

Nothing to be sad about

dusky wave
#

vanilla HDR with SDR-lite sun that caps out at 350nits

median robin
#

big fan of the new sun Forge

dusky wave
median robin
#

I looked at it for 10 seconds

#

now blind

dusky wave
#

I fixed the three compute shaders for DOF

#

now I can take a look

#

its doing some weird things

#

its jittering badly

median robin
#

the dof seems so inconsistent. At times it's fine, and then suddenly it's the most pixelated mess

dusky wave
#

and disabling the horizontal pass + bokeh still has a blur layered

serene bridge
# dusky wave Marty didn't let me use

Sad but it It is a paid shader after all. Would it be possible to do something like REST where we can turn on the RTGI ourselves and have it not affect UI and other effects?

dusky wave
#

I am meming about that one

#

we can, Reno has REST functionality

#

I already played around with it in WH3

serene bridge
#

Oh damnn nice

woeful raven
dusky wave
#

I forget that DOF has a trillion components

#

At the very least the CS is piss easy to solve

#

theyre very short

#

but now the fun of trying to figure out why its pixalated

#

inb4 they solve it anyways

woeful raven
#

Like