#Resident Evil 4 Remake

1283 messages · Page 2 of 2 (latest)

royal plaza
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not in cutscenes

mild drum
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need my leon screenshots

crude sun
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I can give it to the game being good enought without pt but the characters are es

royal plaza
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the only time you actually are looking at the faces really

crude sun
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Ingame lightning changes over the model the camera is facing

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When a cutscene

crude sun
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Leon is more tired without PT
Ma boi

royal plaza
crude sun
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But yea, the infamous grace screnshot may not be fully as that but it does actually make her look like a different person

mild drum
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can't ~~good ~~ goon without pt

crude sun
royal plaza
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can't spell good without raster

crude sun
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So for me its a must on pt

royal plaza
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you're regularly spinning the camera around without turning just to stare at their faces?

hasty holly
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I'll highly disagree on that too 😛

royal plaza
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well alright then

crude sun
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Leon is hot bro grace too

hasty holly
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All the added small nuances with PT are huge, in the grand scheme of things

crude sun
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Its just a thing I got after rdr2

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I liked to see arthur reactions to stuff

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Even if there are no details on other games

crude sun
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W8 let me search it

mild drum
hasty holly
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The differences between RT and PT would be smaller if they supported RT shadows, but still

crude sun
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Dont get me wrong im not saying it looks bad

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But this is another thingggg

royal plaza
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yeah there are some highlighted scenes where it takes it to the next level, but they are the exception more often than the rule

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and would probably help if the RT itself were not so gimped to start with, but crapcom moment i guess

mild drum
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are the reflections still 240p with rt

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re engine rt has been ass

crude sun
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Yea i can agree some scenes may dont have the spected more “wow this looks wild” scene
But if there are gonna be some that will look 30 times better than normal i will use it

hasty holly
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The scenes with big differences are not even what I enjoy the most, it's really the more accurate lighting on most part of the images, no matter the scenes

crude sun
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Re engine is rlly good

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But in some stuff

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It lacks

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And sadly thats one of them
Thats why all the memes with re4remake leon

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With the real angry non shadows face

hasty holly
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They just need to expose more controls in the UI when it comes to RT, just "Low/High" is not cutting it

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and allowing to go much further than consoles settings too

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Because it can, if you force it to, for certain things

crude sun
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Yup

hasty holly
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Low/High is fine for predetermined presets, but you should at least be able to independently control the quality of each RT effect they are using, whether it is GI, AO, reflections (and ideally shadows if they supported them)

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Many RT games are bound to not age as gracefully as they should because, understandably for the time because of the hardware, they kneecapped things like the number of rays per pixel, bounces, or the buffer resolution of specific RT effects, and you often have no way to unlock these

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The art of futurerproofing a game is a long lost one lol

royal plaza
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i mean, if you add this stuff, people are just gonna complain that your game is unoptimized slop and you should have optimized floor shadow or whatever

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lose lose situation for developers

hasty holly
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I know, but still

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Like in some kind of advanced/experimental section, with an annoying warning popping up everytime you enter it, saying how you are on your own with these, and they may not prove useful until you have hardware of the future

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Or in a config file, even

royal plaza
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handholding the player through a settings menu smh stop treating your players like idiots ||/s frenzy||

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config file is probably the most sensible solution, but it also feels strange to ask your players to go through a config file for that by design

hasty holly
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Well, what I am hinting at is. you do not tell them anything per se

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It'd be in the relevant graphics config file, but it'd not be exposed anyway, and nothing would point towards it in an obvious manner

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That's one way to avoid the DarkSydePhil-adjacent of this world rofl

hushed seal
royal plaza
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yeah that was bothering me too but everyone seems to love it so i was glossing over it

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grace looks like she put on 7 layers of makeup

hushed seal
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It looks a bit better with preset E but the ghosting is absurd at times

hasty holly
mild drum
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the smooth skin is a tradeoff that's more than worth it

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rt is too fucked

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just gotta wait for rr trashformer v2

crude sun
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Yup, i totally prefer him or her to look as they just went on makeup rather than look cursed as that

fathom summit
jovial kiln
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like it retains most detail still

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does depend a lot on the lighting however

spice orbit
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people also think that incorrectly lit overexaggerated normal maps are how it's meant to look just because that's how most games have looked for decades

spice orbit
sinful hearth
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DLDSR it

fathom summit
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i think the bottom line is that if everyone could afford having PT on with great performance, most would prefer it 🙂
i can't and i'm fine with it

spice orbit
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yeah but you see this all the time from people who can't run RT/PT and go on to post cope about how it's actually bad and not worth having

polar pike
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High RT = 120fps ish
PT = 60 ish

hmm hard choice patrickNotes

jovial kiln
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RT looks pretty terrible tho imo

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the denoising is so bad

polar pike
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le perf tho

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also frame gen despairge

jovial kiln
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I should rephrase

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I don't think RT is better looking than rasterization due to the denoising

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But i guess if you can look past the noise and artifacts it's fine

polar pike
jovial kiln
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actually it's thanks to RR the image is usable at all lmao

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but yes, even so, the noise / artifacts are less than with RT

edgy wind
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Can anyone help me with upscale mod? Tried several versions without success.
Sometimes mod get me “backend is not loaded” message
Other version looks like working but give me a lot of artifacts when moving camera

I know this thread is for hdr mod, but still 😬

mild drum
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are the artifacts just the upscaling mod

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i tried it in re2 a while back and it was absolute dogshit

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since its just a post process

edgy wind
edgy wind
mild drum
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I've found fsr2 to be usable

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if not good

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ultimately it's not a fake post process

crude sun
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@mild drum do you prefer the defaults or the purist?

edgy wind
royal plaza
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Fsr2 in re4r at 4k quality is perfectly usable

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Just....not great

crude sun
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If you can ignore the issues that comes qith it, dlss/dlaa preset M

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And in a couple hours I will check pssr2 to see how it is

royal plaza
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The engine taa is really bad, fsr2 is probably the way to go for re4r

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Re4r has a pro patch?

crude sun
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Tbh I see fsr rlly blurry

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Tho..

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Let me try again with the sharpening thing

crude sun
mild drum
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fsr2 is more blurred but overall less annoying

royal plaza
crude sun
crude sun
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Im more into the, clear as possible and ignore other artifacts

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Tho I just comoleted the game with dlss and was not bad as I though

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Not as good as could be either

crude sun
crude sun
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Well

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Im giving it a try

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And I must say

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Holy fkn cow

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The game looks

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Clearer as fuck

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Better than dlss mod imo as it doesnt introduce any weird thing on screen. Im sad for mods, and reno, but aside from that thr game looks sharper than pc

mild drum
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I have a ps5 pro that I haven't used in like a year

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could check it out

crude sun
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Im testing out rn the off vs on

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Holly fk yea it is noticeabl

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Lot of noise gone

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Sharper

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I could put it on an example here, as with dlss the mod can not get the noise from
The sacks gone, taa is a little blurry and fsr2 is blurrier with maybe a little less thingy

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But here there is no noise at all

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There is a little 1% noise at moving

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But you need to look it very closely to see it

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And having it count the game is not using pssr2 native but as a setting to improve it
It could get even better
Tho Idontthink capcom will update it to re4

fathom summit
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😄

rocky bolt
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I wanted to try out the Graphics Enhanced Mod with DLSS Mod but with both active I can’t open the Reshade menu at all. If I press the configured key it seems like it‘s open because I can’t do anything ingame anymore but it doesn’t show up. When I press the key again I can move around again and all. Anyone know what’s up?

brazen breach
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try renaming reshade dxgi.dll to d3d12.dll

rocky bolt
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Will try thx

loud tendon
cinder grove
rocky bolt
safe basin
# crude sun

Its image from ps5 pro + re 4 remake + pssr 2 on ? Such a deep and cool right contrast and sharpness !

crude sun
hushed seal
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They went from the interlaced 4k on PS5 to the full 4k

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But it's still using Capcom taa

crude sun
# hushed seal Re4 didn't use pisser

I dont know why a lot of people think that. If you use resolution mode on hfr mode it does use the PSSR2.
In any other settings PSSR is not enabled

hushed seal
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Source?

pliant fiber
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It does use PSSR in one of the modes

hushed seal
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Resident Evil 4 Remake is more profound in its performance gains, though it's also a more taxing title overall once all visual bells and whistles are enabled. Surprisingly, PS5 Pro makes no major visual changes - and PSSR is a no-show while outputing at 60Hz - with 4K checkerboard rendering used there much like the base PS5 version. The resolution mode runs natively at 2160p, while the performance mode runs at around 1944p once again. RT is optional, adding RT reflections when engaged, and there's a hair strand option too. However, the new 120Hz HFR mode on PS5 Pro adjusts the resolution setup, and we can confirm that this instead runs at 1536x864, with a PSSR upscale to 4K (or 40 per cent scale of the 4K reconstructed target). So long as 120Hz selected it switches to this alternate rendering mode, though 60Hz continues to use base PS5's 4K checkerboard method. Looking back at the base PS5, running the game on the resolution mode with RT turned out to be a recipe for disaster with a 40-60fps frame-rate, at times going below the ideal VRR window. A solution for base PS5 users is the performance mode, which runs at 55-60fps with RT.

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Huh

pliant fiber
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I could be wrong, I've just seen so many people mention it now lol

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Oh wait nvm

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Let's kick off our tour of the series' upgrades on PS5 Pro with RE Village. This is the only game to get PSSR upscaling, with core visual settings otherwise staying in place from the base machine.

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But I read this

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But yeah later on they say RE4 gets PSSR

hushed seal
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No, youre and @crude sun are right, it does says that RE4 uses pisser but only in the HFR mode lol

hushed seal
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The video doesn't mention this, but they did add the note in the description

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Update 14/12/24: There is a difference in resolution while using the 120Hz mode in Resident Evil 4 Remake on PS5 Pro - and we can confirm that this runs at 1536x864, with a PSSR upscale to 4K (or 40% scale of the 4K reconstructed target). So long as 120Hz selected it switches to this alternate rendering mode, though 60Hz continues to use base PS5's 4K checkerboard method in this game.

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The fact they went back and added upscaling to the PS5 pro but not PC is so ass

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Same with the FF7 Remake on Switch 2

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For the latter at least we have Luma

pliant fiber
crude sun
# hushed seal No, youre and <@414051185499176970> are right, it does says that RE4 uses pisser...

Yeaa its funny cause if you use 60fps it used taa base
On HFR it uses pssr ofc for going to 90
So actually pssr2 looks sick. Tho, I comoleted a full run with pssr2 and some areas you can see some things are weird but are like 3 in total. For example the water right before fighting del lago is even more blurried and pixelated
So far I prefer Pssr2 over TAA and fsr pc, even battling or maybe better than dlss since its not native.

snow wing
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Feels weird thinking about trying the ps5 pro version when I have a 5090 machine

crude sun
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Plus

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Honestly the frame time on consoles its just as clean as one could try, sometimes I prefer to play on ps5 than the pc for that

snow wing
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I'd miss reno though, wish they would put dlss in at least officially

crude sun
snow wing
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oh yeah, forgot about the sharpening, think I have a reframework plugin to fix that

cinder grove
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@mild drum I’m thinking about playing RE5 and RE6. Any mod plans for them?

mild drum
sweet kiln
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I think RE5 shipped originally with both DX9 and DX10, would that make a difference?

royal plaza
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How do we even mod dx9? Dgvoodoo?

hushed seal
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DX10 is no longer avalible anyway

mild drum
royal plaza
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Didn't know it had support for 10 either, kinda just assumed it doesn't since most things don't

fathom summit
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totally not suggesting it because i'm about to replay it 😉

mild drum
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could just wait for the re remaster

fathom summit
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nah, that's remake of the remaster lol

jaunty kite
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Shaders are hard to decompile and you hit function limits and shit

royal plaza
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a lot of games i would be interested in learning modding for would be dx9 so good to know. sounds like it's probably not in the cards for my skillset

jaunty kite
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I’d have to check in devkit and see if has an easily hooked shader

royal plaza
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not interested in RE5 specifically

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ain't touching that shit ever again

jaunty kite
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Oh that was some else that said that

fathom summit
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i've tried RE5 three times and haven't finished it once
6 i never even touched

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didn't fully hate RE5, but didn't love it enough to finish it

sweet kiln
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I have played 6 through exactly once, so I can say that I have played through the game and would like to never endure it again, I have 1600 hours of RE5 on three different platforms combined, RE5 is a very nice co-op game with a pal

fathom summit
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i did hear it's great as a co-op and i can easily imagine that, but i only played it singleplayer

sweet kiln
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the AI in singleplayer is... something entirely else

fathom summit
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lol
I OWE YOU ONE!

sweet kiln
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I very much do not enjoy the singleplayer aspect of it, it is very weird how having a pal to play the game absolutely transforms it

upbeat bridge
mild drum
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I think re5 is unclamped only if you disable the color grading

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So still needs some shader edits

upbeat bridge
timid gull
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they sample a 1D lut for each channel

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with linear input

upbeat bridge
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that god awful tint

timid gull
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thats why it clamps

mild drum
timid gull
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in vanilla sdr probably lol

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not really with your max ch tonemap + inverse

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might be due to resource upgrades

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wait.. the game is probably rendering in gamma

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thats why theres no banding

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got fooled by a srgb decode in the swapchain proxy shader oof

fathom summit
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i actually started playing RE5 again and it's still fun lol

hushed seal
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Problematic fave for sure

smoky tiger
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When I enable smooth motion with renoxd game crashes is this nornal for this renoxd for this game?

high ibex
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Boutta plsy this

fathom summit
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the game looks pretty nice

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this is modded, but vanilla also doesn't look too bad

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the controls though....

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you really appreciate RE4R after trying out the oldies lol

polar pike
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why did you remove the piss filter? it's part of the charm

calm yarrow
mild drum
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the piss filter is nice

hasty holly
# fathom summit

From piss filter to let’s make everything “””neutral”””

polar pike
fathom summit
fathom summit
polar pike
jaunty kite
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if you're on mnk its normal aiming

fathom summit
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it switches to laser sight with a controller?? i didn't know...i thought the reticle was just a default PC option
i wouldn't wanna play this one with a controller though

upbeat bridge
jaunty kite
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the laser is so clunky imo

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lemme just aim my gun like a normal person

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it shouldn't leave the middle of my scream

upbeat bridge
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imo once you get used to it, it's much better than the reticle in re games specifically

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it suits controller aiming better imo, but works pretty good on m&k too

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but maybe it's because I played a lot of og re4

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I modded laser for the mouse playthrough in 5, switched to it in 6 and bought laser upgrades right away in 4r

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plus reticle in re5 is kinda ugly tbh, looks like it's from an on rail shooter

fathom summit
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the laser does make things easier, plus every shot is basically a focused shot

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in modern REs, that is

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doesn't make a difference in RE 4-6

upbeat bridge
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but that's just 6 I think

fathom summit
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yeah, that was an ignorant statement by me since i haven't played 6, just made an assumption

manic bolt
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anyone else expeirence serious suttering with the more recent version of Renodx for RE4? I stick to the previous version cause no issues with it.

tropic mango
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Nope.
On my playthrough this month no stutters except the expected traversal stutters mostly in the opening areas.

bright pine
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Can anyone clarify where I can find the latest Upscaler REFramework version if im trying to use upscaling in the re4 remake?

pale anchor
marble frigate
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@hushed seal Github HDR Gaming Database is not working. when I click RE4 (or any other game) it gives me error 401

jaunty otter
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this question has probably been asked before but i just wanted to know if theres a way that i can decrease this blue tint even further whilst still having saturation on the warmer colours (note the 0 lut strength and 70 saturation), it's nearly perfect but this last bit of remaining blue tint is pretty ugly

fathom summit
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@mild drum just wanna say thank you. Been playing the game a lot lately (multiple playthroughs) and the current version of Reno has added a lot to the enjoyment. Whenever I switch to Native, it often looks disgusting in comparison 😄

barren mesa
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Also having the sliders not working issue on a 9070xt :( Any files I can provide to help?

young surge
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@mild drum do you enable ray tracing tweaks from reframework ?

mild drum
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from the johien mod

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but not the reframework stuff

young surge
mighty terrace
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is the RT worth using in this game or is the quality of it so low that it's better to use raster only?

mighty terrace
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can't get reshade to work in this game.. is the DLSS mod conflicting with it?

mighty terrace
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this helped

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altho I ended up just using native + TAA since the ghosting is quite noticeable with the mod

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using Alex's recommended settings from the DF video

calm yarrow