#Resident Evil 4 Remake
1283 messages · Page 2 of 2 (latest)
need my leon screenshots
I can give it to the game being good enought without pt but the characters are es
the only time you actually are looking at the faces really
Thats different
Ingame lightning changes over the model the camera is facing
When a cutscene
Leon is more tired without PT
Ma boi
the part that's most relevant doesn't count
But yea, the infamous grace screnshot may not be fully as that but it does actually make her look like a different person
can't ~~good ~~ goon without pt
Idk about you, but I do constantly look at my characters while playing not only on cutscenes
can't spell good without raster
So for me its a must on pt
you're regularly spinning the camera around without turning just to stare at their faces?
I'll highly disagree on that too 😛
Yes?
well alright then
Leon is hot bro grace too
All the added small nuances with PT are huge, in the grand scheme of things
Its just a thing I got after rdr2
I liked to see arthur reactions to stuff
Even if there are no details on other games
That CA still enabled, tho
Bro there id a scene that is wild
W8 let me search it

The differences between RT and PT would be smaller if they supported RT shadows, but still
yeah there are some highlighted scenes where it takes it to the next level, but they are the exception more often than the rule
and would probably help if the RT itself were not so gimped to start with, but crapcom moment i guess
Yea i can agree some scenes may dont have the spected more “wow this looks wild” scene
But if there are gonna be some that will look 30 times better than normal i will use it
The scenes with big differences are not even what I enjoy the most, it's really the more accurate lighting on most part of the images, no matter the scenes
Yea
Re engine is rlly good
But in some stuff
It lacks
And sadly thats one of them
Thats why all the memes with re4remake leon
With the real angry non shadows face
They just need to expose more controls in the UI when it comes to RT, just "Low/High" is not cutting it
and allowing to go much further than consoles settings too
Because it can, if you force it to, for certain things
Yup
Low/High is fine for predetermined presets, but you should at least be able to independently control the quality of each RT effect they are using, whether it is GI, AO, reflections (and ideally shadows if they supported them)
Many RT games are bound to not age as gracefully as they should because, understandably for the time because of the hardware, they kneecapped things like the number of rays per pixel, bounces, or the buffer resolution of specific RT effects, and you often have no way to unlock these
The art of futurerproofing a game is a long lost one lol
i mean, if you add this stuff, people are just gonna complain that your game is unoptimized slop and you should have optimized floor shadow or whatever
lose lose situation for developers
I know, but still
Like in some kind of advanced/experimental section, with an annoying warning popping up everytime you enter it, saying how you are on your own with these, and they may not prove useful until you have hardware of the future
Or in a config file, even
handholding the player through a settings menu smh stop treating your players like idiots ||/s
||
config file is probably the most sensible solution, but it also feels strange to ask your players to go through a config file for that by design
Well, what I am hinting at is. you do not tell them anything per se
It'd be in the relevant graphics config file, but it'd not be exposed anyway, and nothing would point towards it in an obvious manner
That's one way to avoid the DarkSydePhil-adjacent of this world rofl
I like how RR makes him 10 years younger
SSS in general seems fucked with RR
Everyone looks like a plastic doll
yeah that was bothering me too but everyone seems to love it so i was glossing over it
grace looks like she put on 7 layers of makeup
It looks a bit better with preset E but the ghosting is absurd at times
I mean, he definitely looks 40+ tbh
the smooth skin is a tradeoff that's more than worth it
rt is too fucked
just gotta wait for rr trashformer v2
Yup, i totally prefer him or her to look as they just went on makeup rather than look cursed as that
gamers just hate post processing effects 😄
PT definitely doesn't delete details like this tho
like it retains most detail still
does depend a lot on the lighting however
people also think that incorrectly lit overexaggerated normal maps are how it's meant to look just because that's how most games have looked for decades
braindead take as this only happens in very few instances where the denoiser has little to work with and over-averages
DLDSR it
i think the bottom line is that if everyone could afford having PT on with great performance, most would prefer it 🙂
i can't and i'm fine with it
yeah but you see this all the time from people who can't run RT/PT and go on to post cope about how it's actually bad and not worth having
High RT = 120fps ish
PT = 60 ish
hmm hard choice 
I should rephrase
I don't think RT is better looking than rasterization due to the denoising
But i guess if you can look past the noise and artifacts it's fine
PT has noise / artifacting too thanks to RR
actually it's thanks to RR the image is usable at all lmao
but yes, even so, the noise / artifacts are less than with RT
cope helps 😆
Can anyone help me with upscale mod? Tried several versions without success.
Sometimes mod get me “backend is not loaded” message
Other version looks like working but give me a lot of artifacts when moving camera
I know this thread is for hdr mod, but still 😬
are the artifacts just the upscaling mod
i tried it in re2 a while back and it was absolute dogshit
since its just a post process
Yep
I think I found a root cause
RCAS checkbox in upscaler mod settings. With it’s disabled artifacts are gone
But fsr2…. Is bad too
@mild drum do you prefer the defaults or the purist?
That’s true especially in 4k. Will go for it I think
defaults
Totally
If anything, fxaa+taa
If you can ignore the issues that comes qith it, dlss/dlaa preset M
And in a couple hours I will check pssr2 to see how it is
The engine taa is really bad, fsr2 is probably the way to go for re4r
Re4r has a pro patch?
Mmmm idk. Im playing just now, and changing from taa/dlss/fsr
Tbh I see fsr rlly blurry
Tho..
Let me try again with the sharpening thing
It used pssr1
All games that use pssr can be moved to pssr2
with taa + fxaa I found it made foliage too aliased
fsr2 is more blurred but overall less annoying
Hmmm that might be the best way to play now then, interesting turn of events
Thats a fact as well
I see
Im more into the, clear as possible and ignore other artifacts
Tho I just comoleted the game with dlss and was not bad as I though
Not as good as could be either
Yea, im waiting it patiently, it will be a “native” way to improve it finally
Well
Im giving it a try
And I must say
Holy fkn cow
The game looks
Clearer as fuck
Better than dlss mod imo as it doesnt introduce any weird thing on screen. Im sad for mods, and reno, but aside from that thr game looks sharper than pc
Im testing out rn the off vs on
Holly fk yea it is noticeabl
Lot of noise gone
Sharper
I could put it on an example here, as with dlss the mod can not get the noise from
The sacks gone, taa is a little blurry and fsr2 is blurrier with maybe a little less thingy
But here there is no noise at all
There is a little 1% noise at moving
But you need to look it very closely to see it
And having it count the game is not using pssr2 native but as a setting to improve it
It could get even better
Tho Idontthink capcom will update it to re4
I wanted to try out the Graphics Enhanced Mod with DLSS Mod but with both active I can’t open the Reshade menu at all. If I press the configured key it seems like it‘s open because I can’t do anything ingame anymore but it doesn’t show up. When I press the key again I can move around again and all. Anyone know what’s up?
try renaming reshade dxgi.dll to d3d12.dll
Will try thx
Disable dlss, do what you have to do in reshade, then re-enable dlss
This worked for me, ty
Worked for me also, thx 🙂
Its image from ps5 pro + re 4 remake + pssr 2 on ? Such a deep and cool right contrast and sharpness !
Yup bro, fully ps5 pro rocking there
Re4 didn't use pisser
They went from the interlaced 4k on PS5 to the full 4k
But it's still using Capcom taa
I dont know why a lot of people think that. If you use resolution mode on hfr mode it does use the PSSR2.
In any other settings PSSR is not enabled
Source?
It does use PSSR in one of the modes
Resident Evil 4 Remake is more profound in its performance gains, though it's also a more taxing title overall once all visual bells and whistles are enabled. Surprisingly, PS5 Pro makes no major visual changes - and PSSR is a no-show while outputing at 60Hz - with 4K checkerboard rendering used there much like the base PS5 version. The resolution mode runs natively at 2160p, while the performance mode runs at around 1944p once again. RT is optional, adding RT reflections when engaged, and there's a hair strand option too. However, the new 120Hz HFR mode on PS5 Pro adjusts the resolution setup, and we can confirm that this instead runs at 1536x864, with a PSSR upscale to 4K (or 40 per cent scale of the 4K reconstructed target). So long as 120Hz selected it switches to this alternate rendering mode, though 60Hz continues to use base PS5's 4K checkerboard method. Looking back at the base PS5, running the game on the resolution mode with RT turned out to be a recipe for disaster with a 40-60fps frame-rate, at times going below the ideal VRR window. A solution for base PS5 users is the performance mode, which runs at 55-60fps with RT.
Huh
I could be wrong, I've just seen so many people mention it now lol
Oh wait nvm
Let's kick off our tour of the series' upgrades on PS5 Pro with RE Village. This is the only game to get PSSR upscaling, with core visual settings otherwise staying in place from the base machine.
But I read this
But yeah later on they say RE4 gets PSSR
No, youre and @crude sun are right, it does says that RE4 uses pisser but only in the HFR mode lol
That's becasue the article was edited
The video doesn't mention this, but they did add the note in the description
Update 14/12/24: There is a difference in resolution while using the 120Hz mode in Resident Evil 4 Remake on PS5 Pro - and we can confirm that this runs at 1536x864, with a PSSR upscale to 4K (or 40% scale of the 4K reconstructed target). So long as 120Hz selected it switches to this alternate rendering mode, though 60Hz continues to use base PS5's 4K checkerboard method in this game.
The fact they went back and added upscaling to the PS5 pro but not PC is so ass
Same with the FF7 Remake on Switch 2
For the latter at least we have Luma
Don't worry they're saving it for the PS6/PC path tracing update in a couple years
Yeaa its funny cause if you use 60fps it used taa base
On HFR it uses pssr ofc for going to 90
So actually pssr2 looks sick. Tho, I comoleted a full run with pssr2 and some areas you can see some things are weird but are like 3 in total. For example the water right before fighting del lago is even more blurried and pixelated
So far I prefer Pssr2 over TAA and fsr pc, even battling or maybe better than dlss since its not native.
Feels weird thinking about trying the ps5 pro version when I have a 5090 machine
Ik, I have a 4080 super XD
But mmm for this game at least with all the situation over fsr and not being able to force dlss, ps5 pro does feel better
Plus
Honestly the frame time on consoles its just as clean as one could try, sometimes I prefer to play on ps5 than the pc for that
I'd miss reno though, wish they would put dlss in at least officially
Yeaa, is sadly a give or trade over hdr and sharpening:(
oh yeah, forgot about the sharpening, think I have a reframework plugin to fix that
@mild drum I’m thinking about playing RE5 and RE6. Any mod plans for them?
possibly one day but can't guarantee it'll even work cause dx9 modding is weird
I think RE5 shipped originally with both DX9 and DX10, would that make a difference?
How do we even mod dx9? Dgvoodoo?
DX10 is no longer avalible anyway
RenoDX has dx9 support but only for windows and it’s not as reliable as dx10-12
Didn't know it had support for 10 either, kinda just assumed it doesn't since most things don't
There's Luma planned for RE5
a better game for Reno would be RE1 HD Remaster 🙂
totally not suggesting it because i'm about to replay it 😉
could just wait for the re remaster
nah, that's remake of the remaster lol
You can just do it, but it’s a pain in the ass
Shaders are hard to decompile and you hit function limits and shit
a lot of games i would be interested in learning modding for would be dx9 so good to know. sounds like it's probably not in the cards for my skillset
Re5 might be easy because I think it’s untonemapped
I’d have to check in devkit and see if has an easily hooked shader
Oh that was some else that said that
i've tried RE5 three times and haven't finished it once
6 i never even touched
didn't fully hate RE5, but didn't love it enough to finish it
I have played 6 through exactly once, so I can say that I have played through the game and would like to never endure it again, I have 1600 hours of RE5 on three different platforms combined, RE5 is a very nice co-op game with a pal
i did hear it's great as a co-op and i can easily imagine that, but i only played it singleplayer
the AI in singleplayer is... something entirely else
lol
I OWE YOU ONE!
I very much do not enjoy the singleplayer aspect of it, it is very weird how having a pal to play the game absolutely transforms it
I think so, it can be unclamped with dxvk I'm pretty sure
I think re5 is unclamped only if you disable the color grading
So still needs some shader edits
no downsides then
that god awful tint
thats why it clamps
Does it band like shit
in vanilla sdr probably lol
not really with your max ch tonemap + inverse
might be due to resource upgrades
wait.. the game is probably rendering in gamma
thats why theres no banding
got fooled by a srgb decode in the swapchain proxy shader oof
i actually started playing RE5 again and it's still fun lol
Problematic fave for sure
When I enable smooth motion with renoxd game crashes is this nornal for this renoxd for this game?
Boutta plsy this
the game looks pretty nice
this is modded, but vanilla also doesn't look too bad
the controls though....
you really appreciate RE4R after trying out the oldies lol
why did you remove the piss filter? it's part of the charm
Yeah weren't the textures colored with the piss filter in mind? It's like those old black and white films where they used extraggerated or weird colors for props because it read better when converted to black and white
the piss filter is nice
From piss filter to let’s make everything “””neutral”””
Agree
isn't it more green rather than yellow? lol
not my mod hence not my "artistic" choice 🙂 i will probably add a lut and film grain
Nah it yellow
the worst part is if you use controller you get that shitty laser sight aiming
if you're on mnk its normal aiming
it switches to laser sight with a controller?? i didn't know...i thought the reticle was just a default PC option
i wouldn't wanna play this one with a controller though
heresy, laser is the best
the laser is so clunky imo
lemme just aim my gun like a normal person
it shouldn't leave the middle of my scream
imo once you get used to it, it's much better than the reticle in re games specifically
it suits controller aiming better imo, but works pretty good on m&k too
but maybe it's because I played a lot of og re4
I modded laser for the mouse playthrough in 5, switched to it in 6 and bought laser upgrades right away in 4r
plus reticle in re5 is kinda ugly tbh, looks like it's from an on rail shooter
the laser does make things easier, plus every shot is basically a focused shot
in modern REs, that is
doesn't make a difference in RE 4-6
actually in 6 I think it changes how guns behave quite a bit. iirc, with crosshair spread on automatic weapons is stronger and bullets don't spawn from the muzzle
but that's just 6 I think
yeah, that was an ignorant statement by me since i haven't played 6, just made an assumption
anyone else expeirence serious suttering with the more recent version of Renodx for RE4? I stick to the previous version cause no issues with it.
Nope.
On my playthrough this month no stutters except the expected traversal stutters mostly in the opening areas.
Can anyone clarify where I can find the latest Upscaler REFramework version if im trying to use upscaling in the re4 remake?
I'm using this one
https://www.nexusmods.com/residentevil42023/mods/5767?tab=description
@hushed seal Github HDR Gaming Database is not working. when I click RE4 (or any other game) it gives me error 401
Works on my end
this question has probably been asked before but i just wanted to know if theres a way that i can decrease this blue tint even further whilst still having saturation on the warmer colours (note the 0 lut strength and 70 saturation), it's nearly perfect but this last bit of remaining blue tint is pretty ugly
@mild drum just wanna say thank you. Been playing the game a lot lately (multiple playthroughs) and the current version of Reno has added a lot to the enjoyment. Whenever I switch to Native, it often looks disgusting in comparison 😄
Also having the sliders not working issue on a 9070xt :( Any files I can provide to help?
@mild drum do you enable ray tracing tweaks from reframework ?
I used the contact shadows and the better reflections
from the johien mod
but not the reframework stuff
this option disables other rt tweaks, but shadows look better on rocks
it also fixes rt shadows in re 3 lab levels.
is the RT worth using in this game or is the quality of it so low that it's better to use raster only?
can't get reshade to work in this game.. is the DLSS mod conflicting with it?
Yes
No
You try re-installing?
this helped
altho I ended up just using native + TAA since the ghosting is quite noticeable with the mod
using Alex's recommended settings from the DF video
Have you tried turning autoexposure on? It should improve the ghosting

