#Cyberpunk 2077

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hardy atlas
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shortfuse can easily improve the lut scaling

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by doing what I did in jedi survivor

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take whatever midgray and contrast values renodrt is using

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and applying that to the black output value of the LUT used in the lut scaling function

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since the lut is before tonemap

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it can then account for the extra contrast added afterwards

alpine spruce
wicked zinc
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Okay, so that's more of a natural intended look? Also, am I allowed to adjust peak brightness and game brightness, or would that mess the intended look?

minor compass
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also i'd rather go with Game Brightness at 203, idk why yours is at 117, but on vanilla lut i feel like 203 is kinda a must for me

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i think the wip version looks great tbh

olive cloak
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is the wip version on github?

minor compass
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i tried the latest snapshot from github but i think its still the old version

hardy atlas
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Why hasn’t WIP been pushed yet

olive cloak
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dang
was hoping I could just add the jedi survivor lut scaling myself for a personal addon

wicked zinc
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Any mod recommendation just to fix or at least improve this shitty auto exposure? Preferably vanilla+ style

minor compass
wicked zinc
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Like this

remote karma
minor compass
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maybe this one you could try

jaunty river
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what's going on here?

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oh I'm a dumbass. Had both the latest snapshot and wip file in the folder facepalm

unkempt plume
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Why does RenoDX look so watered down compared to ACES for me?

wary ember
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Cause aces is crushing shit to oblivion I think

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Should be more SDR accurate if I’m not wrong

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You can probably increase sat and contrast to 60 if you want it to pop more

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(That’s what I’ve done as it was recommended to me here)

olive cloak
hardy atlas
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aces just looks jacked up

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contrast at the cost of everything else

vital junco
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those ACES shots agony

formal orbit
wicked zinc
tame canopy
tame canopy
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if HDR path had access to the SDR LUTs, i'd just scale it like we do in most SDR games

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also means Vanilla HDR is double blown out, 1 from SDR LUTs and 2 from second ACES pass

hardy atlas
tame canopy
hardy atlas
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Oh ye

tame canopy
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they did some math for one set of luts, and one math for another

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even in SDR they're broken, they go to 325 nits or something

hardy atlas
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Well whatever your renodrt params are to stretch it

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You just take those renodrt params + gamma correction into account

tame canopy
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some luts scale better at 48% lut scaling and some at 90%. probably better to just find the pattern

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with the graph there it's easy to do by hand

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but just a matter of "this looks like the 325 clipping SDR lut" and "this looks like the 100 nit SDR lut"

cunning mulch
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Can anyone else trigger a crash on startup? It worked fine a few days ago I'm wondering if maybe it's a driver issue. I updated both reshade and reno dlls but it still crashes when it tries to load reno.

forest echo
jaunty river
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What RR preset is best for cyberpunk? D or E?

mint ridge
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Some will say E because it can be somewhat cleaner and crisper than D

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But for me E has always been a griddy artefact mess in the sky so I'm never using it, sticking to D (its default)

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Here's what I mean by griddy artefact mess

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It's ever present for me astrosad

forest echo
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Oefff, that does look messy damnnn!!! So the default RR preset of D is clearly the way to go.

wicked zinc
mint ridge
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That's a typical nexus user nonsensical comment

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Works wonders for HDR

vital junco
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yeah, I globally override the DLL for RR to the latest, but I keep the preset set to N/A, so that way games default to D unless they're actively requesting E themselves, e.g. DOOM The Dark Ages

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I'm not sure what Cyberpunk itself is doing if you don't override the DLL, because it's on 310.1 natively and doesn't say "diamond wallaby" or "truthful shrimp"

remote karma
mint ridge
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A being the shittiest RR preset ever lol

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C (used in AW2's "Legacy DLSS" mode) is better but ofc nowhere near D (which it uses by default as well) or E

sterile hedge
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saw 1 of those artefacts in witcher 3 and thought it was cause i had an unstable memory overclock

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guess its a cdpr thing

jaunty river
mint ridge
sterile hedge
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oh damn

mint ridge
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Tbh, Nvidia sucks big time with their stuff

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What you gain somewhere you lose elsewhere, always

wicked zinc
mint ridge
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It does

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Alter the FPP values so it's visible outside tho

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Some areas like the badlands need visuals nulled tho

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Blind Begone can't override the ENV values otherwise

wicked zinc
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It works in vehicle first person for sure, but diesn't get rid of auto exposure indoors, I can see a lot of exposure changing looking at sunlighted areas and then switching to darker areas

mint ridge
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It's not designed to do that

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It's only for FPP driving

wicked zinc
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Ohh ok, then it sure works for that

wary ember
wicked zinc
wary ember
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I just rather deal with auto exposure

wicked zinc
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Sunlighted areas, like surfaces hit by direct sunlight look washed out. The vibrancy is gone and it doesn’t feel like real sunlight anymore. For example, in V’s apartment, the lighting just feels weak here compared to vanilla (no RenoDX)

wary ember
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Thats the same time of day? WTF

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Never saw that much of a difference on my end

wicked zinc
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Yes same time, screenshot taken right after loading a save file to be 1:1

wary ember
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Holy shit, not sure that looks right

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But maybe it is

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NC2 is cool for a replay imo

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Give it a new flair and mix things up a bit

wicked zinc
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Imma ask on their mod section to be sure this is intented

wary ember
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I would probably contact Cyanide in discord

wicked zinc
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I don't know how to contact since I don't have a permission to post pictures

wary ember
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Oh, you need to be more active in that server probably

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Then maybe nexus yeah

minor compass
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btw ive tried this out and it looks great, wanted to ask, you kept all the other settings default? (like contrast, saturation, etc.)

worthy isle
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@minor compass I can run you through settings that match the default contrast you get with vanilla but with RenoDRT if you'd like. But I won't be back at the house until later tonight. Off the top of the dome, Highlights 60, Contrast 62. To get an exact match to nova you have to run per-channel though, kinda defeats the purpose of using RenoDRT but that's up to you if you like the luminance based features. Dialing in with luminance instead of per-channel takes a bit of work with the saturation and highlight saturation dials.

minor compass
worthy isle
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@minor compass Those are the exact settings I run when I use nova. I do lower saturation to around 47 and bump highlight saturation to 75 but that's just preference. I find that nearly matches the vanilla representation of nova.

minor compass
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@worthy isle gotta admit, if these settings are correct what ive sent above, then they look beautiful with nova 3, so thank you :)

worthy isle
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Yep that looks correct.

urban bison
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Hi, is the pinned wip renodx file in this channel the same as the snapshot build?

formal orbit
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pinned here is November

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snapshot was updated a few days ago

urban bison
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I'm asking because I did check earlier last week and the snapshot file was from November too

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I was told to go here because the "Discord version" was better/more up to date or something

hardy atlas
formal orbit
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oh why

hardy atlas
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When common files in the repo get updated it makes the snapshot link update

formal orbit
hardy atlas
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Pinned is the latest

formal orbit
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oge my bad

urban bison
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oh hm

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Okay thank you

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@maiden oasis got my answer lol

maiden oasis
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I see that lol

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all good šŸ™‚

urban bison
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thank you too btw

maiden oasis
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no problem bud

formal orbit
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or can you build newer addons without it fucking with the snapshot

hardy atlas
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shortfuse never pushed the changes in the pinned file

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idk why

formal orbit
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oh ok i see

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i usually always just look at that snapshot date to judge whether or not i should download an update or not

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guess thats not the best approach

urban bison
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yeah same

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I was told the snapshot build (for cyberpunk) was too dark or something and that the pinned one here was better

wary ember
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Im running the pinned one here and looks gorgeous

maiden oasis
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btw the debug square being on by default may want to get fixed when it's uploaded to GitHub kekleo

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it's confused so many people who switched to the WIP version lol

tame canopy
# hardy atlas idk why

vastly different defaults, people coming old builds are matched to double ACES, see #1434377434022809610 message

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need to make a Vanilla HDR Look button

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or something like that

thorny stratus
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does anyone whos got nova lut have a screenshot of what their city looks like in the sun? i cant for the life of me get the settings right with renodx and nova lut daytime

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blinding white ground and npcs are dark silhouette

maiden oasis
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I've never had any luck getting Nova LUT working with Reno.

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Always looked off

thorny stratus
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i just swapped to preem 3

olive cloak
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since there's already lut mods for the game

tame canopy
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people love this game and there should be more shader-based mods for it

olive cloak
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I just don't know how you'd scale the luts with the stuff in reno lol

tame canopy
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oh right, i indeed should push from a code posterity standpoint

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it's sitting on my hard drive

novel hinge
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hi Reno Prophets! Is there a chance to work on a Reno build to support Nova LUT? They are releasing the new version of the 3077 Mod Pack soon, it would be nice to have it ā¤ļø

hardy atlas
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problem is nova lut is built around vanilla's broken tone mapping

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and the author's statements kind of don't make sense

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I've been super sus of his luts since he didn't know that the vanilla tonemapping was extremely broken

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like it should be immediately extremely obvious

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like there's no way to author a LUT around that tone mapping

novel hinge
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oh I see

hardy atlas
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its like saying you would prefer to drive your own car to work instead of a ferrari, and by your own car I mean a car that's missing an engine

novel hinge
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that's why it doesn't look quite right

hardy atlas
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at the end of the day the authoring process for an HDR LUT without replacing the broken tone mapping would just be screwing around in color grading software until it looks right

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not mathematically sound

novel hinge
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thank u for explaining

hardy atlas
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in SDR however

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the tonemapping and color grading is all built into the LUT

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so the author has full control

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@worthy isle did you mention at some point that you had taken the game's SDR LUTs and ran them through inverse ACES to get a clean untonemapped but graded LUT

wary ember
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None look good imo

hardy atlas
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ya I think any LUT that removes the sun kissed look from the game just breaks the atmosphere

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maybe to non americans its fine

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but seeing a chicano street gang with weather/LUTs that look like seattle is immersion breaking

vital junco
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the GTA IV "photo realistic" mod syndrome

brisk zodiac
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Musa resisting the urge to say sun kissed impossible challange

hardy atlas
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describe elon musk without saying retarded

brisk zodiac
hardy atlas
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or be like the frenchman and just say regarded

brisk zodiac
vital junco
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oh, you mean Comet Azur's father

brisk zodiac
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I dunno man

olive cloak
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kinda associate the cyberpunk genre with the filimc saturated look

brisk zodiac
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if it aint night,dark and raining 24/7

I DONT WANT IT

wary ember
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The modding community for this game generally loves cold color temp and desaturated colors lol

olive cloak
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I really need to watch blade runner but when I think of cyberpunk I think of this scene

hardy atlas
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this game doesn't really look like blade runner during the day

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at night it does

tame canopy
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might just boot it up to finish the mod and delete it from my hard drive

brisk zodiac
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5 year anniversary patch will break everything

olive cloak
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might actually play the game if you do that lol

brisk zodiac
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you'll have to update again

hardy atlas
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does blade runner use colored film grain

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Eastman Kodak 5257

olive cloak
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Don't think I've seen colored film grain in a game before

hardy atlas
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cyberpunk

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dying light

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batman ak

olive cloak
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guess I'm not very observant

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lol

hardy atlas
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there needs to be some kind of library that measures the characteristics of film stocks

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so their look can be reproduced digitally

olive cloak
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any pics of that?

hardy atlas
tame canopy
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aces2 is just neutral

hardy atlas
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the saturation stuff

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i thought it by default does add some contrast

tame canopy
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1.05 to balance reinhard midgray match

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or 1.1

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something like that

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but Vanilla HDR lut has ACES so, if you do neutral on that, then you're getting ACES SDR colors, but borked curves from their stretching.

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problem is unborking the stretch

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i don't remember what i tried for that

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i tried the thing we did in FF7 i think

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like, wtf is this

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as in sdr lut vs ToneMapper:None and 95 scaling shows the HDR LUT is just the ACES SDR LUT, but stretched

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just needs a better neutral tonemap. if the SDR lut is already ACES, it should already have all its hue shifts

brisk zodiac
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Do you look forward to Witcher 4's HDR?

hardy atlas
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it will be better

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its ue

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just gonna be aces 2 likely

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which will use 2.4 gamma in SDR

brisk zodiac
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inb4 CDPR do their own custom bs again

alpine spruce
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new gamma mismatch time

alpine spruce
worthy isle
slim nebula
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Hi, I installed the mod. Should I turn the in-game HDR setting ON or leave it OFF? Thanks!

serene vine
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Sorry if this is dumb but I am kinda new to discord. I read something about a wip mod here that is supposed to look closer to SDR but I can't seem to find a pinned link for it anywhere.

olive cloak
serene vine
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thank you

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cool dude

serene vine
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Unfortunately that version of the mod gave me what appeared to be an inverse colour border/artefacting around the mini map in the top right corner.

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It definitely looked closer to SDR with less clipping though

serene vine
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Is that normal? or is there maybe something I can do to fix it because I am finding the clipping in the github repository to be quite distracting at certain points

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trading raised blacks for clipping is kind of like settling for the lesser of 2 evils

cunning mulch
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Check in Reshade options > renodx at the bottom

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For some reason it was on for me as well when I first used this dll

serene vine
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I seem to have got my issues sorted out. It was indeed the debug window. I decided to play this game on my LG C1 OLED instead of my aw3423dwf because the HDR PQ is just that much better on it. Thanks! I am really glad this community exists.

serene vine
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Just one question for now. My current settings I have LUT scaling set to 65 the rest default, In game Tone-Mapping Midpoint set to 1.0. What about the HDR10 PQ saturation setting?

tame canopy
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i just realized how nonsensical "PQ Saturation" is when CDPR called it that.

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it's BT2020 Saturation, at least as they tried (and failed) to do it

serene vine
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Cheers!

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The WIP looks amazing btw!

worthy isle
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Just noticed the new snapshot build. Any know what's changed?

hardy atlas
worthy isle
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Thanks. Guess I'll stick with the WIP for the neat debug.

tepid galleon
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I just booted up the game in order to make settings according to the "ideal" settings from what I gathered. Before I actually attempt a new game I totally wanna screenshot settings and ask here whether I understood correctly.

gilded stirrup
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I started a new playthrough of Cyberpunk yesterday with the amazing RenoDX HDR mod.

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Does the film grain that is included with RenoDX work for you guys? I love the look of film grain but I can't see any no matter the value that I set it to. Even with the value at 100 I don't see any film grain

maiden oasis
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I typically use a more intense filmgrain for screenshots and more subtle for gameplay

gilded stirrup
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Is Meteor Filmgrain or Zenteons filmgrain something that I can install during the Reshade setup?

maiden oasis
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Yes, both of them

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Same with the other two

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PCamera is under potatoFX and Lilium's is under reshade hdr shaders

gilded stirrup
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Thank you

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Are there any other effects that you recommend?

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Or add-ons

maiden oasis
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That and Reno are beautiful

gilded stirrup
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That looks amazing, great suggestion

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Is there a way to get the default vanilla film grain back while using RenoDX?

gilded stirrup
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It's insane how good this game looks on the highest settings with path tracing

formal orbit
gilded stirrup
formal orbit
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-# wha

ancient jackal
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Just installed this add-on. Impressive work. The specular highlights are now much brighter on my mini led monitor after few adjustments. Thanks for all your efforts.

tame canopy
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not because renodx

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CDPR broke it a couple months ago

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with 2.21 or something

gilded stirrup
tepid galleon
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meaning vanilla grain should be disabled in settinngs?

tame canopy
velvet cargo
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SF, I know it's a personal preference, but do you recommend turning it off in the game?

hardy atlas
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the art direction is a little inconsistent

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you're supposed to be seeing through robot eyes

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but there's film grain

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film grain would match blade runner which was the inspiration for cyberpunk though

velvet cargo
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so you'd say adding film grain is what they intended the game to look like even if it doesn't make sense?

tame canopy
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like vertical bloom

wary ember
ancient jackal
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Do the lut sliders on Renodx affect/interfere with nova lut mod. Is it better to not have it. Just noticed when you scan in game the red lines are much more noticeable. I put the lut sliders down to 50 because it reduces the bloom and without reducing brightness.

maiden oasis
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someone else used these settings with Nova LUT though

ancient jackal
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I shall try preem lut. Does Renodx have it's own internal lut or is it actually tuning whichever lut mod you have installed.

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I find it, if I take the slider all the way down closer to 0, the hues get all funny. I'll try with nova lut uninstalled.

hardy atlas
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unless you have lut strength set to 0

ancient jackal
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@maiden oasis So I've uninstalled nova lut. All this time nova lut has been muting my highlights. Without it and even with Renodx disabled my highlights are at expected brightness. I've installed preem lut, but the highlights are now too bright and overblown. What settings on redo complement preem lut. Do you mind screenshotting your settings on Reno.

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Myin game settings in HDR is peak brightness at 1200 nits and midpoint at 1. I've tried aces and redo in the tonemapping, but all result in overblown highlights.

maiden oasis
gilded stirrup
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Does RenoDX improve frame generation as well? I'm using Multi Frame Generation X4 and I'm not seeing any artifacting or ghosting

ancient jackal
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@maiden oasis Hey thanks for that. Unfortunately those settings just dim brightness too much and the default settings overblown highlights. Only way to get it right is to reduce lut strength way down which makes having lut installed pointless. I've gone back to Nova Lut. I had the old nova and just saw that there was an upgrade to 3.0. This works perfectly with aces tonemapping. Thanks for your help all the same. Btw do you have an oled monitor, which may explain why your settings don't translate well to my mini led.

hardy atlas
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Nova lut is built for the vanilla hdr which applies a really cursed autohdr formula for values above like 500 nits

maiden oasis
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Cyanide is working on Nova LUT 4 which is supposed to be even better but no idea when that's coming out. I've tried using Nova LUT 3 so many times and I've never gotten anything good out of it.

hardy atlas
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Impossible to properly author anything without changing shader code

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In SDR you have full control

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In HDR you’d have to disable the tonemapping and then hardcode peak brightness and paper white to have the same level of control

gilded stirrup
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I was using the mod that is available on Nexus but today I realized that there is a newer version on this Discord. I'm noticing artifacting and ghosting while using the add-on that is available on this Discord while the mod that is on Nexus does not have any artifacting and ghosting. Did any of you experience this as well?

wary ember
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Shouldn’t affect ghosting at all

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Maybe it makes it more visible cause it’s not crushed af

urban bison
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Does RenoDX screw up photo mode screenshots somehow / or I guess more accurately does it work with photo mode in general. Reason I'm asking is because I had a screenshot setup going on with some lights and it looked perfect to me in-game with Reno, then I snapped the shot and it turned out insanely overexposed.

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Like in-game this was perfect on my end but when I took the screenshot from in-game it turns out like this:

tame canopy
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also, i don't think CP2077 even supports HDR screenshots whereas reshade does

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all the real homies use Reshade

urban bison
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I had a hunch that might have been the case but was afraid to even bring that up lol

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Is there some way to get parity between Reshade and the in-game photo mode or is that basically impossible?

tame canopy
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but the fix would be more code, basically

urban bison
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Speaking of which I did also forget to mention I am using a LUT mod alongside this but I wasn't sure if it had as much of an impact

tame canopy
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it's probably vanilla's HDR on top of the custom lut, so probably all weird. and i'm not even sure how screenshot mode works in terms of their code. might be some secondary tonemap to sdr process

urban bison
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I do know that photo mode in general seems to be "weird", for instance Ray Reconstruction is apparently broken within it

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But the LUT should be HDR compatible overall, it's Nova LUT 3.0 (with Nova City 2) and then RenoDX on top of it all

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I have Reno's setting set so that it applies to the vanilla tonemap I believe also, as was intended

tame canopy
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i know the screenshot tool dosen't use the main render lut at times. it can use other luts, especially to create effects, and those LUTs are SDR. then the game does some messed up stretching for HDR. but when you take the screenshot it might do something else for one frame to capture the image

urban bison
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so then what can I do short of temporarily disabling reno for photomode shots?

tame canopy
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it preserves HDR

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unless you mean photomode is broken even when paused

urban bison
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yeah I guess but isnt that more of a basic screen capture as opposed to doing whatever fancy rendering the game itself does?

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like wont I lose a lot of detail?

tame canopy
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@maiden oasis how do you screenshot?

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uh, though he might AutoHDR them

urban bison
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I know there are also external camera tools (like Otis) for cyberpunk's photo mode but i really dont wanna use that and overcomplicate things

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that tool even lets you hotsample

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some kind of weird dll injection is involved, Idk much about it

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some screenshot posters for cyberpunk do use it though, however I dont believe they use hdr with it

tame canopy
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can you show me a reshade screenshot of paused versus screenshot mode? so i can see how much of a difference we're talking about?

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i had assumed Creepy just had stupid high diffuse white, but the shots are probably SDR => HDR inverse tonemap

urban bison
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I'll try to when I get back to my pc in a lil bit. I have a screenshot from Steam though of that same shot from before if you wanna see it, however it's wonky with color banding and crushed colors

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I took it just in case but I didnt think to use reshade to capture the shot itself

tame canopy
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some games we mod straight up crash if you try to use the in-game screenshot tool because we mod stuff to hdr when the base game is sdr only, so basically everyone uses reshade screenshot

urban bison
maiden oasis
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Photomode breaks ray reconstruction

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And just looks worse in general

urban bison
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ah you also use Otis

onyx lintel
maiden oasis
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the WIP that's pinned

onyx lintel
maiden oasis
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yeah disregard the snapshot date, it was never pushed to the github since it's still technically in Beta

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but it works just fine

ancient jackal
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Does anyone else experience frametime issues/stuttering with reshade add on version installed. Even if I have no shaders active. If I toggle reshade off the stutters go away (Renodx stays active). I can replicate this every time. I've installed the reshade with no add ons and it runs without a hitch. I was racking my brain trying to figure out why it was running so badly. Tried reinstalling graphics drivers, roll back to earlier drivers. Is it just me?

tame canopy
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It's expensive on dx12

ancient jackal
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AHH I see. Thanks for that.

urban bison
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I took a screenshot with Reno last night but for some reason the image is... weird? It behaves normally if you view it full screen but if you try to edit it or try to look at it from mobile preview it looks all.. gray

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I'm not entirely sure why this is the case

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do I have to save it in a different format or whatever?

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mobile screenshots to show what I'm talking about. It looks greyed like this if I try to edit/crop it from within Windows and saves grayed like that too.

tame canopy
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it strips out the PQ viewing "instructions", so you're getting the wrong decoding in the preview, whereas the fullscreen is the original file

hardy atlas
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the hdr preview work fine on desktop

urban bison
limber herald
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Hey guys, quick question.
I got really curious why RenoDX tries to emulate a 2.2 gamma curve even in HDR mode.
I’m currently digging into the whole image pipeline: sRGB, PQ EOTF, tone mapping, etc and I’m trying to understand the logic behind this.
If the output is already PQ-based, why emulate gamma 2.2 at all?

hardy atlas
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The idea is that these games were likely developed on 2.2 gamma displays

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Meaning that even if they encoded with sRGB

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They used 2.2 displays thus the encoding isn’t mirrored

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The end result of that is boosted contrast in shadows

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So we emulate that boost by adding an srgb encode and 2.2 decode before pq encode

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Naughty dog also does something similar in TLOU

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They blend scene and ui in srgb

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Then decode with 2.4 by default or whatever you have the contrast setting set to

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If you just take the linear image and encode in pq

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You miss that step that boosts contrast

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It’s weird and bad math that ends up baked into the look of the game so we have to emulate it

limber herald
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So the whole point is that the developers and artists saw a 2.2 curve on their monitor, and not sRGB? Did I understand correctly?

hardy atlas
#

Mostly every monitor outputs 2.2 out of the box

#

And often the sRGB modes on monitors only refer to gamut and not gamma curve

#

UE switched from encoding with sRGB to encoding with 2.4 by default with UE 5.8 so hdr games likely won’t be washed out anymore

limber herald
#

Wow. Okay, thanks.
I actually didn't think sRGB and 2.2 would be that much different in the shadows.

hardy atlas
#

The reason why people complain about windows hdr being washed out

#

Is that is decodes using srgb

#

Though technically correct it’s likely not representative what a lot of content was created on

limber herald
#

One last clarification, just to make sure I understand correctly.
The engine works in sRGB, then applies the EOTF to obtain linear values, and then applies the PQ curve.
Somewhere between these steps, RenoDX adjusts the signal so that the original signal is equivalent to 2.2.

hardy atlas
#

Reno adds an extra step before pq

limber herald
#

Ah, I see. Thank you very much.

hardy atlas
#

Where it encodes srgb and decodes 2.2

#

Which gets you back to linear with the extra contrast from 2.2

#

Then pq encodes

ashen pendant
scenic pumice
#

is nova LUT good and does it work with Reno?

olive cloak
#

I'd just stick with vanilla

maiden oasis
#

Or Preem LUT 3

maiden oasis
#

Scroll down to the recommended LUTs portion of the guide

hardy atlas
#

so luts will still apply but its autohdr now (with good bit depth at least)

#

makes it easier for modders at least, cause now the code between sdr and hdr are more closely aligned to start with

bleak quarry
#

anyone have the newest version of RENOdx

#

the one on github doesnt seem to work for me

maiden oasis
bleak quarry
#

that one doesnt work for me like it wont apear

#

when i put it into my game files when i boot up the game renoDX isnt there

maiden oasis
#

Just wrote this last night

#

Should help you with some common questions šŸ™‚

#

But to answer your question, ReShade and the Reno addon goes into the Cyberpunk 2077/bin/x64 folder

bleak quarry
#

did that aswell maybe i had an outdated version of Reshade

#

should i install the one with full addon support ?

maiden oasis
#

yeah latest addon version catnod

scenic pumice
#

yo guys I do not remember if I am using the the wip renodx addon from this channel or not, how can I check?

maiden oasis
#

or just check the /bin/x64 folder for the RenoDX addon which has WIP in the name

bleak quarry
#

thank you so much

#

game looks realyl washed though

#

if anyone has any tips to make it look more like how to make it look vanilla/how it supposed to look like in trailers

scenic pumice
#

i think you are just used to overly saturated colors

bleak quarry
#

maybe the screenshot doesnt do it well

scenic pumice
#

have been using another version

maiden oasis
#

yeah the cyberpunk Reno versions are confusing (hence why I wrote the guide šŸ˜› )

scenic pumice
#

I remember I actually tried putting it in the same folder

#

as my default one

#

but it did not work because they both have the same name

maiden oasis
#

they'll actually have different addon names

#

but you don't want to use one with the other

scenic pumice
#

I mean the file names are different but whenever I boot up my game it says that they are the same and it doesnt boot up

maiden oasis
#

ahh, yeah

#

make sense

scenic pumice
#

I will remove the old one

#

add the WIP one

maiden oasis
#

it makes a big difference

scenic pumice
#

same settings like these?

#

I actually use scRGB in my game

#

and not HDR10 PQ

#

people told me that it is mostly personal preference

maiden oasis
#

I always pick HDR10 to help with other ReShade shader compatibility. scRGB screws SDR shaders up so bad

scenic pumice
#

um

#

lol

maiden oasis
#

lmao

scenic pumice
#

it looks like this with the WIP

maiden oasis
#

looks...fine...

scenic pumice
#

I just remembered that I actually already tried this

scenic pumice
maiden oasis
#

you're not using RTXHDR are you?

#

make sure that's turned off globally

scenic pumice
#

have never turned it on so no

maiden oasis
#

good lad

scenic pumice
#

using my display hdr

maiden oasis
#

the UI looks fine though which is hilarious

scenic pumice
#

AQ27G3XMN

#

no idea why this is happening

#

anybody has a clue?

#

the default addon file is fine but this is horrendus

maiden oasis
#

I've never seen anyone using the WIP that had that issue, that's wild.

scenic pumice
#

are my settings maybe bad?

maiden oasis
#

I mean this is what I use

#

so that looks fine to me

#

are you still on scRGB mode?

#

I'm jumping into the game now to test for myself

scenic pumice
#

oh also

#

when I used the old one

#

if I didnt set exposure to 0.5

#

this is whjat it looked like

maiden oasis
#

were you using the Nexus version?

scenic pumice
#

yeah I think I downloaded from there

maiden oasis
#

that's why

#

that version won't work at all

scenic pumice
#

aha

#

where do I actually download it from?

maiden oasis
bleak quarry
#

so is the game supposed to look really dark at night?

grand pulsar
maiden oasis
scenic pumice
#

oh

#

I downloaded from here

#

just remembered

#

from the github link

maiden oasis
#

gotcha

scenic pumice
#

I mean let me try agfain I guess

#

but wait the snapshot is just the addon64 file?

grand pulsar
scenic pumice
#

and the wip file is an addon64 file

grand pulsar
#

The addon does not care what reshade you use

#

As long as it has addon support

#

6.7.1 works fine

scenic pumice
#

yeah but that will not solve my issue because I will just replace the addon with the WIP one, no?

maiden oasis
#

no

grand pulsar
#

The addon from nexus is what’s causing ur problem

maiden oasis
#

WIP isn't on github yet

grand pulsar
#

U need the addon from discord

scenic pumice
#

well I am a little confused

#

so I just install the one from github and put that in the folder?

maiden oasis
#

Nexus = Oldest
Github = newer
Discord (WIP) = newest

grand pulsar
#

The version on nexus is old. The one on GitHub is a bit newe, but still old. The discord one is newest and what you should be using always

scenic pumice
grand pulsar
#

Are you sure you’re actually using the newest one from discord?

scenic pumice
#

this is how it looks

scenic pumice
maiden oasis
#

and you removed the old one?

scenic pumice
#

yes otherwise it would not boot

#

it is in a seperate folder

grand pulsar
#

I use the WIP one and don’t have ur issue

maiden oasis
#

are you using any other addons?

grand pulsar
#

Are u sure windows auto hdr is disabled

scenic pumice
scenic pumice
maiden oasis
#

Windows AutoHDR is fine btw

#

just RTXHDR is the problem causer

scenic pumice
#

im using native hdr

grand pulsar
#

What’s ur game settings

#

Ur using HDR10 PQ right

#

Or whatever it’s called

scenic pumice
maiden oasis
#

newest version of reshade?

scenic pumice
grand pulsar
#

Just download Reshade 6.7.1 with full addon support from Reshade website and install it

scenic pumice
#

oh wait

#

found a log file

#

Initializing crosire's ReShade version '6.6.2.2081'

#

so that is the cause right

grand pulsar
#

Who’s crosire

maiden oasis
#

the creator of ReShade

scenic pumice
#

yes

grand pulsar
#

Oh lol

#

Id install newest

#

6.7.1

scenic pumice
#

yup

grand pulsar
#

With addon support

scenic pumice
#

can I somehow update it?

maiden oasis
#

yep

scenic pumice
#

can you guys provide a link?

maiden oasis
#

download the installer, pick Cyberpunk, select Update

scenic pumice
maiden oasis
#

yep

scenic pumice
#

oh this is new

scenic pumice
#

january 18th

maiden oasis
#

yeah it just came out

grand pulsar
#

make sure u choose the right cyberpunk exe

scenic pumice
#

oh so this

grand pulsar
#

should be in /bin/x64 or something

scenic pumice
#

reshade with addon support one right?

grand pulsar
#

i setn the link

scenic pumice
#

yes

scenic pumice
#

didnt see sorry

maiden oasis
#

if you run the installer it'll place reshade in the correct place

scenic pumice
#

DX10/11/12 right

maiden oasis
#

yep

scenic pumice
#

and first or second option?

maiden oasis
#

first

scenic pumice
#

oookay

#

its done

bleak quarry
scenic pumice
#

can I uninstall the .exe file btw?

#

for reshade

#

its like a one time setup right?

maiden oasis
#

but don't pick uninstall because it'll remove reshade lmao

scenic pumice
#

well I have some bad news

#

its the same LOL

maiden oasis
tepid galleon
scenic pumice
#

yeah its newest version reshade as well

#

lol

#

I mean I will just leave this for someone to tell me

#

if anyone has clues

maiden oasis
#

yes...upload your log lol (/bin/x64)

#

-# as I'm literally working on the guide lmao

tame canopy
scenic pumice
#

that solved it

#

thanks

maiden oasis
#

adding that shit to the guide now lmao

grand pulsar
#

i did try asking if your ingame settings were correct dogkek

scenic pumice
#

I had it on medium when following an optimized guide for the graphics

grand pulsar
#

optimize my nuts

#

so useless

scenic pumice
#

nvm

scenic pumice
grand pulsar
#

i love the optimization guides that tell u to uninstall microsoft store which breaks critical apps and ruins updates lol

scenic pumice
#

they dont say that

#

also I already have IoT windows so almost no bloatware lol

scenic pumice
tame canopy
#

High stores 16/16/16

#

microsoft and AMD made a new 32bit per pixel format called r9g9b9e5. not as good as rgba16f, but can show how bad r11g11b10 can be

scenic pumice
#

does it impact performance much?

#

actually let me check for myself

#

will run a benchmark

tame canopy
#

i would say run the benchmark, but generally r11g11b10f is not worth it

#

also, realizing they could probably have saved more performance by not doing some stupid hacks with UI, since rgba16f would let you easily composite alpha (UI) with the render, so they probably burn more time doing render/ui transfers

maiden oasis
#

just use Ultra+ for the performance stuff

#

that mod is gold

tame canopy
#

color precision high forces 16bit storage, but still uses the r11g11b10f workaround for transfering of ui/render

scenic pumice
maiden oasis
#

btw ShortFuse, is there a list of all the HDR issues Cyberpunk has? Wanted to add it to the guide

scenic pumice
#

by the title of the mod

maiden oasis
#

it can do both

#

it adds new graphics settings that both improve performance but also add newer path tracing modes that can make it look better

scenic pumice
#

yeah I lost like 2 fps with color precision set to high

#

so about 1 fps because some benchmarks run differently

tame canopy
# maiden oasis btw ShortFuse, is there a list of all the HDR issues Cyberpunk has? Wanted to a...

SDR uses LUTs that clip, they don't properly roll off. But they're all baked with ACES. So they're graded, with ACES per channel coloring, and their color tuning.

For HDR, they took the SDR LUT, and as they were stretched them to 1900 nits. If the SDR LUT went to 100 nits, then it stretched them to 1900. If the SDR LUTs went to 325 nits (clipping over 100 nits), they were also stretched to 1900 nits. So they have inconsistent stretching. Then, after taking their ACES-baked SDR LUTs stretched to 1900 nits, they apply their custom ACES HDR to apply a second round of ACES to try to tonemap it down to user selected peak. Except they didn't. First of all, a LUT that only goes to 1900 nits would never hit peak, because that's not how you're supposed to use ACES. It's supposed to be the render. They're supposed to do Render => ACES-HDR. They did Render => ACESSDR-LUT-Stretched-to-1900-nits => CustomStretchedACESHDR. And they still overshot user peak by about 10%. And their custom ACES would scale and stretch based on what you put. The more peak nits your put, the more it did per channel stretching, meaning overcoloring things.

It's basically nonsense and had no metric of sanity. The original RenoDX fix I did was to at least fix the stretching from their custom ACES HDR. I redid the CP2077 mod, and the one that's in the Discord targets the SDR look, fully knowing their HDR LUT is just cooked, ITM ACES-SDR.

when asked recently

maiden oasis
#

thank you sir

tame canopy
scenic pumice
#

but I am aware if I run the benchmark again it will show maybe more maybe less fps

modern rivet
# bleak quarry thank you so much

BTW, I have the same issue as you with the weird colors on the upper hand side of the screen. Do you know where it comes from? I have so many mods that it's a pain to pinpoint.

tame canopy
#

2% of 85 is 1.7, so about 1.7 frames is within the commonly used 2% margin of error

scenic pumice
#

I will try it

#

most likely will like it more

#

since I can actually use this newer addon

tame canopy
#

you can notice r11g11b10f banding in blues skies

scenic pumice
#

and not the old ass one

maiden oasis
#

is that FPS with or without FG btw?

scenic pumice
modern rivet
scenic pumice
#

in 1440p

#

I have a 3080 ti

#

and 7600X

tame canopy
maiden oasis
tame canopy
#

probably at the bottom

#

hit on and off

#

for Debug Graph

bleak quarry
#

i cant figure out how this game is supposed to look with renoDX for the life of me lmao

scenic pumice
#

damn

#

this looks much better I think

#

than before

#

I have been going about this wrong lmao

scenic pumice
#

well thanks everyone for the help

maiden oasis
#

@scenic pumice just set color precision to medium in my game...yeah it looks worse than yours 🤣

scenic pumice
#

you cant even make out shit

#

I guess for me color precision on medium is a silent hill mod

maiden oasis
#

so yeah...very important setting

scenic pumice
#

yeah it should be written somewhere here

#

or in that guide of yours

tame canopy
#

color precision medium is because i didn't want to write all the shader variations

#

lowbit = medium

maiden oasis
bleak quarry
tame canopy
#

you can swap back to vanilla with the options

#

but Vanilla HDR is essentially custom/broken CDPR grading

hardy atlas
#

something to do with unified memory

#

and bandwidth

bleak quarry
bleak quarry
tame canopy
#

i'm not sure what your A/B tests are

scenic pumice
tame canopy
#

that's not really measurable. who knows what the old monitor is doing in SDR. could have saturation dialed up to 100 for all we know

#

SDR is basically random

#

in SDR, panels show whatever decoding, gamma and colorspace it wants

bleak quarry
#

street

#

is this light gray color

#

the HDR screenshot gets sent as a file for some reason

#

so that picture didnt do it justice lol sorry

maiden oasis
tame canopy
maiden oasis
#

yeah it's SDR screenshot, just checked with SKIV

#

use ReShade to take an HDR PNG screenshot which Discord supports

bleak quarry
maiden oasis
#

gamebar is hit and miss, just stick with ReShade when using Reno

bleak quarry
#

is there a hotkey for it?

maiden oasis
#

printscreen by default but you can change it to whatever

bleak quarry
#

also thank you guys a lot for helping me

maiden oasis
#

it will get put into your /bin/x64 bin by default

#

all good, this is honestly helping me figure out what I should add to my guide stuff šŸ™‚

bleak quarry
#

that better?

maiden oasis
#

there we go

#

boom

bleak quarry
#

let me try to explain without sounding like an idiot lol, the streets are this light gray look almost how those realistic 4k 5090 modded videos look

tame canopy
#

you mean the grain on it?

#

reduce film grain?

hardy atlas
#

in peak 1000 mode abl dims the entire screen causing bright scenes to become dim

bleak quarry
#

everything else looks screwed up but this is just for my explanation what i mean is in this screenshot the road looks a little more correct, (it being a darker shade bringing out the details on the road)

bleak quarry
hardy atlas
tame canopy
#

might want lower game brightness

hardy atlas
#

oled monitors usually have at least 2 modes

#

the fake hdr 1000 mode

tame canopy
#

or more contrast

hardy atlas
#

and the real true black 400 mode

#

1000 mode ends up dimmer than 400 mode in any bright scene

bleak quarry
#

but the colors look kinda washed

tame canopy
bleak quarry
bleak quarry
tame canopy
#

you might have a calibration issue

#

(or some SDR only lut)

bleak quarry
tame canopy
# bleak quarry

colors look just about like SDR, which it should. if your display's SDR mode overcoloring?

#

when you look at the SDR screenshot when in Windows HDR, does it look different?

bleak quarry
#

yes

#

no true blacks in Windows HDR on oled

#

but true blacks with renoDX

tame canopy
#

that's not what i mean

bleak quarry
#

oh sorry

tame canopy
#

when you look at the SDR screenshot you just took but with Windows HDR on, do the colors look different than SDR?

bleak quarry
#

nope

tame canopy
#

so, you want it to look... how? because it sounds like it looks like it should, which is SDR, and the colors aren't washed out

#

but you're saying the colors are washed out, but... look the same?

bleak quarry
#

i want it to look how CD project red intended

#

if that makes sense

#

like how it looks in screenshots and stuff

#

ill explain everything that looks wrong imo

tame canopy
#

you opened it in SDR and said it looks like it does in HDR like it does in SDR

#

the intended look is the SDR

bleak quarry
#

the dirt in the badlands looks washed and seems to have little color more tan than slight red the streets look way to light grayish and seem to remove the small finer detials on the street

#

weirldy night time looks great

tame canopy
#

what display do you have?

bleak quarry
#

ROG Strix OLED XG27AQWMG

#

WOLED display

tame canopy
#

i know 4th gen LG OLED has some funky contrast, but not sure it's that

hardy atlas
#

hdr is broken so the only reference we can trust for what is intended is sdr

bleak quarry
#

what do you guys have your LUT strenth and scaling at

urban bison
#

I play with it, Ultra+, and Nova City 2

#

I was thinking of maybe ditching the LUT temporarily

maiden oasis
#

Feel free to let me know if anything should be added and/or changed

bleak quarry
#

in terms of colors

brisk zodiac
#

Yes

#

HDR is SDR+ in a sense

#

Should be SDR but unclamped from SDR limitations of 1.0 but still maintain creative intent of hues, saturation and visual look

#

HDR should be unclamping highlights in content so it goes above 100nits standard or 203nits for games

#

Being more colorful or more vibrant is a 'misconception' brought about by early HDR output graded media being 'deepfried' in a sense to sell off the wow effect to consumers, HDR will have more colour volume in previously clamp highlight regions sure but the whole image isnt meant to have higher saturation

urban bison
#

For some reason I'm getting this banding and I'm not sure what's going on. I followed Creepy's HDR guide as a reference for Reno settings (but for my 520 nit monitor) and I'm getting these awful crushed blacks and periodic banding

#

Any ideas?

#

I tried with and without Nova LUT 3 and it had the same results basically

#

Oh, I am using Nova City 2 as well which I know is supposed to darken some areas and removes auto eye adaptation but surely that cant be the cause right?

maiden oasis
#

Nova City 2 will darken the interiors

urban bison
#

Yeah but not to the point of banding or crushed blacks right?

maiden oasis
#

correct

#

the loading screen I'm not so sure though

#

what settings are you using? for 520 nits you'll probably have to adjust the reno settings more

urban bison
maiden oasis
#

try turning off SDR EOTF emulation

#

that will lighten it a bit

#

or set it to UI/Menu only

#

I would have made my own Nova LUT 3 settings with Reno but I never got it to look good enough for my tastes Kek

urban bison
#

my bad I also forgot to set the lut scaling to 1 instead of 100 per the settings on your guide from Roybaker. But here is with that + SDR EOTF emulation turned to UI only

maiden oasis
#

that's better

urban bison
#

It's definitely brighter

maiden oasis
#

yeah that doesn't look crushed

#

I should probably add a disclaimer to those settings that I have no idea how well that works lmao

#

the Preem LUT 3 one though I'll stand behind

#

I think the WIP version has issues with the vanilla world map, but I've always used the realistic map mod so I didn't think to verify if that was true or not

urban bison
#

I was confused for a second if you were talking about normal maps from a texture standpoint or the game's world map lol

maiden oasis
#

yeah poor choice of words šŸ˜›

urban bison
#

btw, going from my Reno preset to vanilla, the preset for some reason is much brighter than vanilla itself

maiden oasis
#

with the vanilla LUT or Nova?

urban bison
#

Nova

#

but like I said it behaves the same with vanilla

maiden oasis
#

I know Nova LUT 3 is a tad bright, which is why i don't care for it

urban bison
#

I'll try Preem at your behest lol

maiden oasis
#

I didn't think, which Nova LUT 3 did you use?

#

I forgot there are like 50 of them lmao

#

that's an important piece of info I left out šŸ˜…

urban bison
maiden oasis
#

ok cool, I just checked again and he did say main file

urban bison
#

alright this is with preem lut

#

settings

maiden oasis
#

there we go BaleOoo

urban bison
#

well hold on now

#

reno's screen capture for some reason is cleaner than what's on my monitor

#

because in my game there is noticeable banding with the light

#

there

maiden oasis
#

you can see it on your monitor but not in the screenshot pepe_hmm

urban bison
#

ye

#

that last pic I just screenshot from the screenshot lol

maiden oasis
#

sorry, had to make a funny

#

well obviously ignore my stupid settings

#

what kind of monitor you have?

urban bison
#

Samsung G60SD

#

properly calibrated, already checked twice

maiden oasis
#

I was just curious if it was OLED or a cheaper monitor

urban bison
#

yeah oled

maiden oasis
#

I'm honestly not sure tbh

urban bison
maiden oasis
#

I've seen banding in screenshots, and I can fix that

#

but when you can only see it on the monitor and not in the screenshot in-game...that I'm not so sure of

#

but I'm also not the smartest person in here soooo šŸ˜›

#

for now though I'm going to rethink even having those settings included

urban bison
#

just to test it out I removed Nova City 2 and sure enough the interior was less dark but there was still some banding and crushing going on, albeit much less than before

maiden oasis
#

are you using any other ReShade shaders? Or just RenoDX?

urban bison
#

Just reno

#

using ultra+ as well but that shouldnt affect this I think

maiden oasis
urban bison
#

eh wont fret too much more about it for now, preem lut overall seems kinda nifty though so i might stick with it

maiden oasis
#

nice šŸ˜„

#

I ended up removing all the Recommended mod bloat from the guide. No real need for it to be there.

gilded stirrup
#

What is this on the top right? I only got it after using the latest add-on that is on this discord, I tried doing a clean install of Reshade but it's still there. No matter which save I load this appears

maiden oasis
#

that's the debug graph

#

in the RenoDX UI go down to the very bottom

gilded stirrup
maiden oasis
#

sure thing šŸ™‚

tame canopy
urban bison
#

in the hdr settings? should be 520

maiden oasis
#

peak brightness or game brightness?

urban bison
#

peak brightness 520 and paper white at 200

urban bison
#

oh wait

urban bison
tepid galleon
tepid galleon
# urban bison

I think the final option, bottom right: HDR10 PQ Saturation was suggested to be 0. And instead if you want, you can change settings in RenoDX.

urban bison
#

oh yeah you're right. But still that doesn't address the weird crushed blacks and whatnot that I've been getting

#

personally I havent had any noticeable issues with saturation tho

urban bison
#

I noticed there was also banding in the sky

maiden oasis
#

with your peak brightness being 520 I think that would a better setup for you

urban bison
#

I did already, it's 140 ish right now

#

I think 123 is "objectively" the best paper white for 520 nits or so from a shitty calculation I did months ago but I raised it a bit so that the game doesnt appear too dim

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200+ is better for 1000 nits i believe

maiden oasis
#

I have it at 200-203 for my display but once you get below 600 the 200 number might be a bit too high

urban bison
#

ye

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Idk what else at this point I could do to try and fix this though

maiden oasis
#

so even at 140 it's still banding?

urban bison
#

ye

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settings for reference

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(the weird square grid crap is from ray recon so dw about it)

mint ridge
#

Just don't use preset E, I mean this is way too bad and distracting to bear with considering preset D is not exhibiting any of that

sacred sentinel
urban bison
weary current
#

hoping this shows hdr

urban bison
#

I decided to double check and enable the DLSS UI regedit and lo and behold when I thought I'd switched to Preset D, it was still using Preset E for me

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so I go into NVPI and apparently at some point I forced preset E on my Cyberpunk when I tried to have D in Global - basically it was overriding preset D. I correctly set it to preset D this time and sync it to my global profile, and not only was the grid pattern gone

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But my banding and crushed blacks were gone as well

mint ridge
urban bison
mint ridge
#

Niiice !

urban bison
#

uh apparently it's not showing up properly on discord lol

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but yeah

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hdr screenshot encoding sucks!

mint ridge
# urban bison proof

Oh I believed you, been banging that "no preset E !" drum for about a year now with regards to Cyberpunk

mint ridge
urban bison
#

oh yeah the grid comparison shows fine but the first screenshot shows banding for me when in-game it was perfect

mint ridge
#

People recommending E in that game either haven't looked up or don't care about it

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I just can't stomach it tbh

urban bison
#

I think actually people in the Ultra+ discord were shilling E which is why I was put onto it

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lo and behold apparently E fucks with HDR

mint ridge
#

Yeah didn't want to name names

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But it's defo the U+ crowd šŸ˜…

urban bison
#

anyway here is an arguably cleaner comparison for discord uploading

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since again, HDR screenshots dont show up properly here

#

you can definitely see that preset D has no banding now on top of the fact that there's no grid

mint ridge
#

It's really weird tho, in other games using D by default like AW2 or Hogwarts, E just does fine

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But in Cyberpunk for whatever reason it's fucked up

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Only vanilla E I know of is Doom TDA

urban bison
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I could sit here and guess as to why but that wouldn't really be a productive use of my time

urban bison
maiden oasis
#

Gotcha. Not surprised to be honest. I'll keep that in mind catnod

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Glad you figured that out

formal orbit
undone compass
maiden oasis
#

I'll link that in my guide as well

normal knot
#

I dont see the renodx wip for cyberpunk

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nm lol pinned comments werent working

mint ridge
urban bison
#

I finally realized after trying out a handful of luts that I prefer the vanilla lut with reno after all

maiden oasis
#

It happens lol

urban bison
#

Just kinda wish the sun was a bit brighter

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that's all

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feels like I'm wearing sunglasses during daytime sometimes, especially if you look directly at it

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dont wanna raise exposure to remedy it either

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but aside from that I love the sort of sunkissed look the game has

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something about it is kind of nostalgic in a sense

maiden oasis
#

#1462028030305370317 message

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Link to a quick preset I made in the Ultra+ server

urban bison
#

appreciate it but I really dont feel like tinkering with more shaders

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every time I do that I always end up dissatisfied and spend more time tinkering than playing lol

gilded stirrup
urban bison
#

same

chrome zephyr
urban bison
#

man I keep flipflopping between this and the Ultra+ channel and get whiplash every single time I see the same ppl but with different roles lmfao

maiden oasis
#

I can't deal with Cyanide in white though, that's just wrong lmao

urban bison
chrome zephyr
#

I like being a nobody sometimes. šŸ˜„

urban bison
#

mysterious stranger

formal orbit
#

Any chads here know like decent luts that look good with Reno? All the ones I’ve tried don’t really work all that well

novel hinge
#

I didn't manage to make any of the Nova LUTs look good with Reno

formal orbit
#

preem was like way too bright iirc

novel hinge
#

would be so great if you Reno guys would make an HDR artistic LUT your own

mint ridge
#

@tame canopy , could you update the wip build (maybe the other one too) so it doesn't change LoadFromDllMain to 1 when using dlssfix ?

#

Just gave dlssfix a try in Cyberpunk and it's such a great performance boost with FG šŸ™‚ but need to redo LoadFromDllMain=_renodx-dlssfix.addon64 before each launch for it work

tame canopy
#

dlssfix is what writes 1

mint ridge
#

Oh, I assumed it was the game's addon, my bad then

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The only thing that is weird with DLSSFIX tho is that when toggling RTSS' overlay, game freezes

#

Doesn't happen in GTA5E but it does here

formal orbit
#

anything bright breaks up like crazy

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maybe wasnt the best idea to record in 30fps for this but can still see it

ashen pendant
formal orbit
#

yeah

ashen pendant
#

Reminds me a lot to this kind of artifacts.

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#1340919291486277693 message

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Ritsu solved it here. #1339753194225405984 message

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Check with DLSS overlay and see if UI Alpha was altered by U+.

gilded stirrup
gilded stirrup
formal orbit
#

dunno my dlss overlay is on

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dont know what im looking for or where id be able to change it

ashen pendant
#

Maybe it's not even the same kind of artifacts, but looks very close to it.

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If so it'd be easy to fix.

formal orbit
#

no clue

#

guess no cyberpunk for me

maiden oasis
#

so just found out that the game supports HDR10+

Does this actually make a difference? Assuming it doesn't matter when using Reno

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my display doesn't support it anyways but just want to know in case someone else asks

novel hinge
#

It would be interesting checking from the backhand

olive cloak
maiden oasis
#

that's what I figured

gilded stirrup
olive cloak
#

yeah lol

tame canopy
maiden oasis
#

roger

tame canopy
#

It's dynamic tonemap+

maiden oasis
ashen pendant
formal orbit
#

it does

limber herald
#

Hey everyone. Is it expected that gamma 2.2 emulation doesn’t work when a tone mapper other than Reno is selected? When switching the selector, the image doesn’t change.

ashen pendant
steady lichen
#

every other lut ive tried looks like shit

#

with renodx

formal orbit
formal orbit
steady lichen