#Cyberpunk 2077
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by doing what I did in jedi survivor
take whatever midgray and contrast values renodrt is using
and applying that to the black output value of the LUT used in the lut scaling function
since the lut is before tonemap
it can then account for the extra contrast added afterwards
there are sdr luts in hdr
Okay, so that's more of a natural intended look? Also, am I allowed to adjust peak brightness and game brightness, or would that mess the intended look?
also i'd rather go with Game Brightness at 203, idk why yours is at 117, but on vanilla lut i feel like 203 is kinda a must for me
i think the wip version looks great tbh
is the wip version on github?
i think the wip version is the one pinned here
i tried the latest snapshot from github but i think its still the old version
Ya those would only need to account for gamma correction
Why hasnāt WIP been pushed yet
dang
was hoping I could just add the jedi survivor lut scaling myself for a personal addon
You're right, something must have gone wrong, I deleted everything and re-downloaded fresh and now it looks much better than before
Any mod recommendation just to fix or at least improve this shitty auto exposure? Preferably vanilla+ style
like a lut you mean? i know Nova City 2 can improve auto exposure, also my fav vanilla+ lut is Emotional vision which i think looks great
Not sure if it's called LUT. The auto exposure or eye adaptation perhaps? For example, when I'm indoors and there's a door looking outdoors it's so damn blinding or when I enter a vehicle and drive in first person then the outside is very bright
Like this
I think this is whatās i somehow feel aināt right, itās the lut scaling which has been a problem since the beginning of development. It would be nice if shortfuse can improve it with your suggestions!
maybe this one you could try
what's going on here?
oh I'm a dumbass. Had both the latest snapshot and wip file in the folder 
Why does RenoDX look so watered down compared to ACES for me?
Cause aces is crushing shit to oblivion I think
Should be more SDR accurate if Iām not wrong
You can probably increase sat and contrast to 60 if you want it to pop more
(Thatās what Iāve done as it was recommended to me here)
in hdr the game applies aces twice while with renodx only applies it once
those ACES shots 



Thanks, I read that this one has flickering issues with DLSS FG, etc., so I am currently trying Nova City 2
this game's HDR luts are just the SDR luts with baked ACES but stretched. so needs to be unstretched altogether. Vanilla HDR is 2x ACES
SDR is already ACES. HDR is SDR ACES in LUT and then ACES ran again (2x ACES)
if HDR path had access to the SDR LUTs, i'd just scale it like we do in most SDR games
also means Vanilla HDR is double blown out, 1 from SDR LUTs and 2 from second ACES pass
Aces is like 1.7 contrast iirc so you can do lut_black = contrast(lut_black, 1.7) * 0.1 / 0.18;
luts aren't stretched the same way
Oh ye
they did some math for one set of luts, and one math for another
even in SDR they're broken, they go to 325 nits or something
Well whatever your renodrt params are to stretch it
You just take those renodrt params + gamma correction into account
some luts scale better at 48% lut scaling and some at 90%. probably better to just find the pattern
with the graph there it's easy to do by hand
but just a matter of "this looks like the 325 clipping SDR lut" and "this looks like the 100 nit SDR lut"
Can anyone else trigger a crash on startup? It worked fine a few days ago I'm wondering if maybe it's a driver issue. I updated both reshade and reno dlls but it still crashes when it tries to load reno.
https://www.nexusmods.com/cyberpunk2077/mods/15725
You need this one. The title is misleading, but it's basically the successor of Preem Optics and also covers the autoexposure outside of driving! Works great! š
What RR preset is best for cyberpunk? D or E?
Some will say E because it can be somewhat cleaner and crisper than D
But for me E has always been a griddy artefact mess in the sky so I'm never using it, sticking to D (its default)
Here's what I mean by griddy artefact mess
It's ever present for me 
Oefff, that does look messy damnnn!!! So the default RR preset of D is clearly the way to go.
Have you tried this with HDR? The last comment says it doesn't work well with HDR
yeah, I globally override the DLL for RR to the latest, but I keep the preset set to N/A, so that way games default to D unless they're actively requesting E themselves, e.g. DOOM The Dark Ages
I'm not sure what Cyberpunk itself is doing if you don't override the DLL, because it's on 310.1 natively and doesn't say "diamond wallaby" or "truthful shrimp"
yes, same here, I've even seen this artefact in other instances than the sky, like some gray/greenish walls etc. Sticking with D as well.
Cyberpunk either calls default (D) if transformer/cnn toggle is on the former or calls A if on the latter
A being the shittiest RR preset ever lol
C (used in AW2's "Legacy DLSS" mode) is better but ofc nowhere near D (which it uses by default as well) or E
saw 1 of those artefacts in witcher 3 and thought it was cause i had an unstable memory overclock
guess its a cdpr thing
oh yeah I've noticed those on E
Nah it's a transformer DLSS thing, be it SR or RR, both can exhibit these griddy artefacts
oh damn
Tbh, Nvidia sucks big time with their stuff
What you gain somewhere you lose elsewhere, always
Just tried the Blind Begone now, doesn't get rid of the auto exposure sadly
It does
Alter the FPP values so it's visible outside tho
Some areas like the badlands need visuals nulled tho
Blind Begone can't override the ENV values otherwise
It works in vehicle first person for sure, but diesn't get rid of auto exposure indoors, I can see a lot of exposure changing looking at sunlighted areas and then switching to darker areas
Ohh ok, then it sure works for that
If you want a global solution your best bet is nova city. It does change colors quite a bit tho and itās probably not compatible with Reno
Currently trying Nova City 2, it pretty much gets rid of the auto exposure part, but as you said, it changes lightning too much for my taste
Yeah, I“m in the same boat
I just rather deal with auto exposure
Sunlighted areas, like surfaces hit by direct sunlight look washed out. The vibrancy is gone and it doesnāt feel like real sunlight anymore. For example, in Vās apartment, the lighting just feels weak here compared to vanilla (no RenoDX)
Yes same time, screenshot taken right after loading a save file to be 1:1
Holy shit, not sure that looks right
But maybe it is
NC2 is cool for a replay imo
Give it a new flair and mix things up a bit
Imma ask on their mod section to be sure this is intented
I don't know how to contact since I don't have a permission to post pictures
btw ive tried this out and it looks great, wanted to ask, you kept all the other settings default? (like contrast, saturation, etc.)
@minor compass I can run you through settings that match the default contrast you get with vanilla but with RenoDRT if you'd like. But I won't be back at the house until later tonight. Off the top of the dome, Highlights 60, Contrast 62. To get an exact match to nova you have to run per-channel though, kinda defeats the purpose of using RenoDRT but that's up to you if you like the luminance based features. Dialing in with luminance instead of per-channel takes a bit of work with the saturation and highlight saturation dials.
i was currently running contrast 60 saturation 60 and lut scaling to 1 like you recommended, on Nova 3 - Main, if thats what youre saying. I was just more interested what settings you run in Reno with Nova 3 lut, just to kinda see for myself what others run :D
@minor compass Those are the exact settings I run when I use nova. I do lower saturation to around 47 and bump highlight saturation to 75 but that's just preference. I find that nearly matches the vanilla representation of nova.
so like this right? appreciate your help and all btw :D
@worthy isle gotta admit, if these settings are correct what ive sent above, then they look beautiful with nova 3, so thank you :)
Yep that looks correct.
Hi, is the pinned wip renodx file in this channel the same as the snapshot build?
mmm no
pinned here is November
snapshot was updated a few days ago
I'm asking because I did check earlier last week and the snapshot file was from November too
I was told to go here because the "Discord version" was better/more up to date or something
Ignore the date
oh why
When common files in the repo get updated it makes the snapshot link update

Pinned is the latest
oge my bad
thank you too btw
no problem bud
regardless of the date though, shouldnt snapshot also be latest?
or can you build newer addons without it fucking with the snapshot
oh ok i see
i usually always just look at that snapshot date to judge whether or not i should download an update or not
guess thats not the best approach

yeah same
I was told the snapshot build (for cyberpunk) was too dark or something and that the pinned one here was better
Im running the pinned one here and looks gorgeous
btw the debug square being on by default may want to get fixed when it's uploaded to GitHub 
it's confused so many people who switched to the WIP version lol
vastly different defaults, people coming old builds are matched to double ACES, see #1434377434022809610 message
need to make a Vanilla HDR Look button
or something like that
does anyone whos got nova lut have a screenshot of what their city looks like in the sun? i cant for the life of me get the settings right with renodx and nova lut daytime
blinding white ground and npcs are dark silhouette
i just swapped to preem 3
would you be opposed to having a sister mod that fixes the luts with the cyberpunk mod tools? honestly feel like that would be the easiest way of doing that.
since there's already lut mods for the game
i don't mind. i'm basically the only one who has actually gone into the shaders to mod the actual shader code afaik.
people love this game and there should be more shader-based mods for it
I just don't know how you'd scale the luts with the stuff in reno lol
oh right, i indeed should push from a code posterity standpoint
it's sitting on my hard drive
hi Reno Prophets! Is there a chance to work on a Reno build to support Nova LUT? They are releasing the new version of the 3077 Mod Pack soon, it would be nice to have it ā¤ļø
it works with any lut
problem is nova lut is built around vanilla's broken tone mapping
and the author's statements kind of don't make sense
I've been super sus of his luts since he didn't know that the vanilla tonemapping was extremely broken
like it should be immediately extremely obvious
like there's no way to author a LUT around that tone mapping
oh I see
its like saying you would prefer to drive your own car to work instead of a ferrari, and by your own car I mean a car that's missing an engine
that's why it doesn't look quite right
at the end of the day the authoring process for an HDR LUT without replacing the broken tone mapping would just be screwing around in color grading software until it looks right
not mathematically sound
thank u for explaining
in SDR however
the tonemapping and color grading is all built into the LUT
so the author has full control
@worthy isle did you mention at some point that you had taken the game's SDR LUTs and ran them through inverse ACES to get a clean untonemapped but graded LUT
Yeah this is 99% of LUTs for this game lol
None look good imo
ya I think any LUT that removes the sun kissed look from the game just breaks the atmosphere
maybe to non americans its fine
but seeing a chicano street gang with weather/LUTs that look like seattle is immersion breaking
the GTA IV "photo realistic" mod syndrome
Musa resisting the urge to say sun kissed impossible challange
that's a good way to describe the game's visuals
describe elon musk without saying retarded

or be like the frenchman and just say regarded
Night City
sunkissed
oh, you mean Comet Azur's father
I dunno man
kinda associate the cyberpunk genre with the filimc saturated look
if it aint night,dark and raining 24/7
I DONT WANT IT
The modding community for this game generally loves cold color temp and desaturated colors lol
I really need to watch blade runner but when I think of cyberpunk I think of this scene
might just boot it up to finish the mod and delete it from my hard drive
5 year anniversary patch will break everything
might actually play the game if you do that lol
Don't think I've seen colored film grain in a game before
there needs to be some kind of library that measures the characteristics of film stocks
so their look can be reproduced digitally
any pics of that?
aces2 is just neutral
1.05 to balance reinhard midgray match
or 1.1
something like that
but Vanilla HDR lut has ACES so, if you do neutral on that, then you're getting ACES SDR colors, but borked curves from their stretching.
problem is unborking the stretch
i don't remember what i tried for that
i tried the thing we did in FF7 i think
like, wtf is this
as in sdr lut vs ToneMapper:None and 95 scaling shows the HDR LUT is just the ACES SDR LUT, but stretched
just needs a better neutral tonemap. if the SDR lut is already ACES, it should already have all its hue shifts
it will be better
its ue
just gonna be aces 2 likely
which will use 2.4 gamma in SDR
inb4 CDPR do their own custom bs again
new gamma mismatch time
expect double itm and triple aces

Nope, might have been null that mentioned that at some point. That aces bake haha dang that was awhile ago. Fortunately I've learned alot more about making luts since then. Hope to have something to throw out here soon. Keep getting torn between the realistic look and a filmic emulation look. Sounds like people want a warmer toned lut, I'll keep that in mind.
Hi, I installed the mod. Should I turn the in-game HDR setting ON or leave it OFF? Thanks!
On
Sorry if this is dumb but I am kinda new to discord. I read something about a wip mod here that is supposed to look closer to SDR but I can't seem to find a pinned link for it anywhere.
Unfortunately that version of the mod gave me what appeared to be an inverse colour border/artefacting around the mini map in the top right corner.
It definitely looked closer to SDR with less clipping though
Is that normal? or is there maybe something I can do to fix it because I am finding the clipping in the github repository to be quite distracting at certain points
trading raised blacks for clipping is kind of like settling for the lesser of 2 evils
vanilla grain?
Are you sure it's not the debug window?
Check in Reshade options > renodx at the bottom
For some reason it was on for me as well when I first used this dll
I seem to have got my issues sorted out. It was indeed the debug window. I decided to play this game on my LG C1 OLED instead of my aw3423dwf because the HDR PQ is just that much better on it. Thanks! I am really glad this community exists.
Just one question for now. My current settings I have LUT scaling set to 65 the rest default, In game Tone-Mapping Midpoint set to 1.0. What about the HDR10 PQ saturation setting?
0
i just realized how nonsensical "PQ Saturation" is when CDPR called it that.
it's BT2020 Saturation, at least as they tried (and failed) to do it
Just noticed the new snapshot build. Any know what's changed?
nothing, shortfuse refactored includes
Thanks. Guess I'll stick with the WIP for the neat debug.
I just booted up the game in order to make settings according to the "ideal" settings from what I gathered. Before I actually attempt a new game I totally wanna screenshot settings and ask here whether I understood correctly.
I started a new playthrough of Cyberpunk yesterday with the amazing RenoDX HDR mod.
Does the film grain that is included with RenoDX work for you guys? I love the look of film grain but I can't see any no matter the value that I set it to. Even with the value at 100 I don't see any film grain
It's more subtle. I typically play with it at around 20 tbh.
If you want something stronger I recommend Meteor Filmgrain or Zenteons filmgrain. Lilium also has one and there's filmgrain built into the pCamera shader. So you have plenty of options.
I typically use a more intense filmgrain for screenshots and more subtle for gameplay
Is Meteor Filmgrain or Zenteons filmgrain something that I can install during the Reshade setup?
Yes, both of them
Same with the other two
PCamera is under potatoFX and Lilium's is under reshade hdr shaders
Highly recommend the Ultra+ mod
That and Reno are beautiful
That looks amazing, great suggestion
Is there a way to get the default vanilla film grain back while using RenoDX?
It's insane how good this game looks on the highest settings with path tracing

based pepe
-# wha
Just installed this add-on. Impressive work. The specular highlights are now much brighter on my mini led monitor after few adjustments. Thanks for all your efforts.
it's broken in vanilla
not because renodx
CDPR broke it a couple months ago
with 2.21 or something
I was unaware of that, thank you for sharing the info.
meaning vanilla grain should be disabled in settinngs?
RenoDX respects the game menu slider
SF, I know it's a personal preference, but do you recommend turning it off in the game?
the art direction is a little inconsistent
you're supposed to be seeing through robot eyes
but there's film grain
film grain would match blade runner which was the inspiration for cyberpunk though
so you'd say adding film grain is what they intended the game to look like even if it doesn't make sense?
a lot of the game doesn't make sense
like vertical bloom
I find that it doesnāt make much sense in Cyberpunk. I usually have it always on in other games but here I turn it off
Ya
Do the lut sliders on Renodx affect/interfere with nova lut mod. Is it better to not have it. Just noticed when you scan in game the red lines are much more noticeable. I put the lut sliders down to 50 because it reduces the bloom and without reducing brightness.
Nova LUT is a pain to get working right with Reno in my opinion. I just use Preem LUT 3
someone else used these settings with Nova LUT though
I shall try preem lut. Does Renodx have it's own internal lut or is it actually tuning whichever lut mod you have installed.
I find it, if I take the slider all the way down closer to 0, the hues get all funny. I'll try with nova lut uninstalled.
renodx uses the LUT you have installed
unless you have lut strength set to 0
@maiden oasis So I've uninstalled nova lut. All this time nova lut has been muting my highlights. Without it and even with Renodx disabled my highlights are at expected brightness. I've installed preem lut, but the highlights are now too bright and overblown. What settings on redo complement preem lut. Do you mind screenshotting your settings on Reno.
Myin game settings in HDR is peak brightness at 1200 nits and midpoint at 1. I've tried aces and redo in the tonemapping, but all result in overblown highlights.
^
Does RenoDX improve frame generation as well? I'm using Multi Frame Generation X4 and I'm not seeing any artifacting or ghosting
@maiden oasis Hey thanks for that. Unfortunately those settings just dim brightness too much and the default settings overblown highlights. Only way to get it right is to reduce lut strength way down which makes having lut installed pointless. I've gone back to Nova Lut. I had the old nova and just saw that there was an upgrade to 3.0. This works perfectly with aces tonemapping. Thanks for your help all the same. Btw do you have an oled monitor, which may explain why your settings don't translate well to my mini led.
Nova lut is built for the vanilla hdr which applies a really cursed autohdr formula for values above like 500 nits
yeah I have OLED š
Cyanide is working on Nova LUT 4 which is supposed to be even better but no idea when that's coming out. I've tried using Nova LUT 3 so many times and I've never gotten anything good out of it.
Impossible to properly author anything without changing shader code
In SDR you have full control
In HDR youād have to disable the tonemapping and then hardcode peak brightness and paper white to have the same level of control
I was using the mod that is available on Nexus but today I realized that there is a newer version on this Discord. I'm noticing artifacting and ghosting while using the add-on that is available on this Discord while the mod that is on Nexus does not have any artifacting and ghosting. Did any of you experience this as well?
Shouldnāt affect ghosting at all
Maybe it makes it more visible cause itās not crushed af
Does RenoDX screw up photo mode screenshots somehow / or I guess more accurately does it work with photo mode in general. Reason I'm asking is because I had a screenshot setup going on with some lights and it looked perfect to me in-game with Reno, then I snapped the shot and it turned out insanely overexposed.
Like in-game this was perfect on my end but when I took the screenshot from in-game it turns out like this:
more like you're getting vanilla shader/lut on your image
also, i don't think CP2077 even supports HDR screenshots whereas reshade does
all the real homies use Reshade
I had a hunch that might have been the case but was afraid to even bring that up lol
Is there some way to get parity between Reshade and the in-game photo mode or is that basically impossible?
probably a missing shader. the photomode has some luts and not sure how it works. didn't really dive into it.
but the fix would be more code, basically
Speaking of which I did also forget to mention I am using a LUT mod alongside this but I wasn't sure if it had as much of an impact
it's probably vanilla's HDR on top of the custom lut, so probably all weird. and i'm not even sure how screenshot mode works in terms of their code. might be some secondary tonemap to sdr process
I do know that photo mode in general seems to be "weird", for instance Ray Reconstruction is apparently broken within it
But the LUT should be HDR compatible overall, it's Nova LUT 3.0 (with Nova City 2) and then RenoDX on top of it all
I have Reno's setting set so that it applies to the vanilla tonemap I believe also, as was intended
i know the screenshot tool dosen't use the main render lut at times. it can use other luts, especially to create effects, and those LUTs are SDR. then the game does some messed up stretching for HDR. but when you take the screenshot it might do something else for one frame to capture the image
use reshade screenshot?
it preserves HDR
unless you mean photomode is broken even when paused
yeah I guess but isnt that more of a basic screen capture as opposed to doing whatever fancy rendering the game itself does?
like wont I lose a lot of detail?
I know there are also external camera tools (like Otis) for cyberpunk's photo mode but i really dont wanna use that and overcomplicate things
that tool even lets you hotsample
some kind of weird dll injection is involved, Idk much about it
some screenshot posters for cyberpunk do use it though, however I dont believe they use hdr with it
can you show me a reshade screenshot of paused versus screenshot mode? so i can see how much of a difference we're talking about?
i had assumed Creepy just had stupid high diffuse white, but the shots are probably SDR => HDR inverse tonemap
I'll try to when I get back to my pc in a lil bit. I have a screenshot from Steam though of that same shot from before if you wanna see it, however it's wonky with color banding and crushed colors
I took it just in case but I didnt think to use reshade to capture the shot itself
some games we mod straight up crash if you try to use the in-game screenshot tool because we mod stuff to hdr when the base game is sdr only, so basically everyone uses reshade screenshot
weirdly enough this looks fine on my phone and not on my oled lol

Just normal hdr PNG from reshade while using Otis camera tools
Photomode breaks ray reconstruction
And just looks worse in general
ah you also use Otis
Which version of RenoDX allows you to toggle "Film Grain Type"?
the WIP that's pinned
Oh I see, the snapshot from January doesn't have it I guess.
yeah disregard the snapshot date, it was never pushed to the github since it's still technically in Beta
but it works just fine
Does anyone else experience frametime issues/stuttering with reshade add on version installed. Even if I have no shaders active. If I toggle reshade off the stutters go away (Renodx stays active). I can replicate this every time. I've installed the reshade with no add ons and it runs without a hitch. I was racking my brain trying to figure out why it was running so badly. Tried reinstalling graphics drivers, roll back to earlier drivers. Is it just me?
Disable the depth addon
It's expensive on dx12
AHH I see. Thanks for that.
I took a screenshot with Reno last night but for some reason the image is... weird? It behaves normally if you view it full screen but if you try to edit it or try to look at it from mobile preview it looks all.. gray
I'm not entirely sure why this is the case
do I have to save it in a different format or whatever?
mobile screenshots to show what I'm talking about. It looks greyed like this if I try to edit/crop it from within Windows and saves grayed like that too.
discord re-encodes the image to save your precious mobile data, and does a bad job doing so
it strips out the PQ viewing "instructions", so you're getting the wrong decoding in the preview, whereas the fullscreen is the original file
the hdr preview work fine on desktop
what about trying to edit it with simple windows picture/gallery editing to crop it? I dont want to have to boot up GIMP every time to crop an image into a certain aspect ratio, and I cant take pictures in Cyberpunk in a certain aspect ratio without photomode either
Hey guys, quick question.
I got really curious why RenoDX tries to emulate a 2.2 gamma curve even in HDR mode.
Iām currently digging into the whole image pipeline: sRGB, PQ EOTF, tone mapping, etc and Iām trying to understand the logic behind this.
If the output is already PQ-based, why emulate gamma 2.2 at all?
The idea is that these games were likely developed on 2.2 gamma displays
Meaning that even if they encoded with sRGB
They used 2.2 displays thus the encoding isnāt mirrored
The end result of that is boosted contrast in shadows
So we emulate that boost by adding an srgb encode and 2.2 decode before pq encode
Naughty dog also does something similar in TLOU
They blend scene and ui in srgb
Then decode with 2.4 by default or whatever you have the contrast setting set to
If you just take the linear image and encode in pq
You miss that step that boosts contrast
Itās weird and bad math that ends up baked into the look of the game so we have to emulate it
So the whole point is that the developers and artists saw a 2.2 curve on their monitor, and not sRGB? Did I understand correctly?
Ya
Mostly every monitor outputs 2.2 out of the box
And often the sRGB modes on monitors only refer to gamut and not gamma curve
UE switched from encoding with sRGB to encoding with 2.4 by default with UE 5.8 so hdr games likely wonāt be washed out anymore
Wow. Okay, thanks.
I actually didn't think sRGB and 2.2 would be that much different in the shadows.
The reason why people complain about windows hdr being washed out
Is that is decodes using srgb
Though technically correct itās likely not representative what a lot of content was created on
One last clarification, just to make sure I understand correctly.
The engine works in sRGB, then applies the EOTF to obtain linear values, and then applies the PQ curve.
Somewhere between these steps, RenoDX adjusts the signal so that the original signal is equivalent to 2.2.
Well the textures all sRGB then decoded to linear, lighting, post processing, etc, then
In sdr:
sRGB encoded before sending out to the display, the display then decodes with 2.2
in hdr:
pq encoded before sending out to the display, the display then decodes with pq
Reno adds an extra step before pq
Ah, I see. Thank you very much.
Where it encodes srgb and decodes 2.2
Which gets you back to linear with the extra contrast from 2.2
Then pq encodes
Will they keep skipping LUTs though? Haha.
is nova LUT good and does it work with Reno?
I'd just stick with vanilla
Or Preem LUT 3
Some people use it with success, I personally don't care for it. Here's settings you can use with both LUTs https://www.hdrmods.com/Cyberpunk
Cyberpunk 2077 HDR Guide
Scroll down to the recommended LUTs portion of the guide
when developers use filmic tonemapper now they've made it so that enabling hdr will just do inverse tonemapping
so luts will still apply but its autohdr now (with good bit depth at least)
makes it easier for modders at least, cause now the code between sdr and hdr are more closely aligned to start with
anyone have the newest version of RENOdx
the one on github doesnt seem to work for me
literally replied to you in #šhelpdesk lmao
that one doesnt work for me like it wont apear
when i put it into my game files when i boot up the game renoDX isnt there
Cyberpunk 2077 HDR Guide
Just wrote this last night
Should help you with some common questions š
But to answer your question, ReShade and the Reno addon goes into the Cyberpunk 2077/bin/x64 folder
did that aswell maybe i had an outdated version of Reshade
should i install the one with full addon support ?
yeah latest addon version 
yo guys I do not remember if I am using the the wip renodx addon from this channel or not, how can I check?
If you see the SDR EOTF Emulation setting within RenoDX you're using the WIP version
or just check the /bin/x64 folder for the RenoDX addon which has WIP in the name
thank you so much
game looks realyl washed though
if anyone has any tips to make it look more like how to make it look vanilla/how it supposed to look like in trailers
i think you are just used to overly saturated colors
maybe the screenshot doesnt do it well
yeah the cyberpunk Reno versions are confusing (hence why I wrote the guide š )
I remember I actually tried putting it in the same folder
as my default one
but it did not work because they both have the same name
they'll actually have different addon names
but you don't want to use one with the other
I mean the file names are different but whenever I boot up my game it says that they are the same and it doesnt boot up
it makes a big difference
same settings like these?
I actually use scRGB in my game
and not HDR10 PQ
people told me that it is mostly personal preference
I always pick HDR10 to help with other ReShade shader compatibility. scRGB screws SDR shaders up so bad
lmao
it looks like this with the WIP
looks...fine...
I just remembered that I actually already tried this
like im in silent hill
have never turned it on so no
good lad
using my display hdr
the UI looks fine though which is hilarious
AQ27G3XMN
no idea why this is happening
anybody has a clue?
the default addon file is fine but this is horrendus
I've never seen anyone using the WIP that had that issue, that's wild.
I mean this is what I use
so that looks fine to me
are you still on scRGB mode?
I'm jumping into the game now to test for myself
oh also
when I used the old one
if I didnt set exposure to 0.5
this is whjat it looked like
yeah I think I downloaded from there
You can download all Reno mods from here: https://github.com/clshortfuse/renodx/wiki/Mods (click snapshot)
so is the game supposed to look really dark at night?
Use the Reshade menu to adjust, defaults are meant for tweaking
are you using Nova City 2?
gotcha
Thatās all y need
and the wip file is an addon64 file
The addon does not care what reshade you use
As long as it has addon support
6.7.1 works fine
yeah but that will not solve my issue because I will just replace the addon with the WIP one, no?
no
The addon from nexus is whatās causing ur problem
WIP isn't on github yet
U need the addon from discord
well I am a little confused
so I just install the one from github and put that in the folder?
Nexus = Oldest
Github = newer
Discord (WIP) = newest
The version on nexus is old. The one on GitHub is a bit newe, but still old. The discord one is newest and what you should be using always
I mean yeah but the newest one is not working properly and I am looking for someone to help me make it work
Are you sure youāre actually using the newest one from discord?
yes I literally just installed it
and you removed the old one?
I use the WIP one and donāt have ur issue
are you using any other addons?
Are u sure windows auto hdr is disabled
nope
yes
im using native hdr
yes
newest version of reshade?
how can I check?
Just download Reshade 6.7.1 with full addon support from Reshade website and install it
oh wait
found a log file
Initializing crosire's ReShade version '6.6.2.2081'
so that is the cause right
Whoās crosire
the creator of ReShade
yes
yup
With addon support
can I somehow update it?
yep
can you guys provide a link?
download the installer, pick Cyberpunk, select Update
is it this? https://reshade.me/
ReShade - Advanced post-processing everywhere.
yep
oh this is new
january 18th
yeah it just came out
make sure u choose the right cyberpunk exe
oh so this
should be in /bin/x64 or something
reshade with addon support one right?
i setn the link
yes
didnt see sorry
if you run the installer it'll place reshade in the correct place
yep
first
i am not is it good?
the exe file is just an interface for installing reshade, it doesn't actually put anything into windows to uninstall. But yes you can delete it if you want
but don't pick uninstall because it'll remove reshade lmao
do me a favor, can you send me your reshade.log
default condition of people coming new to this channel, don't worry
yeah its newest version reshade as well
lol
I mean I will just leave this for someone to tell me
if anyone has clues
enable color precision high in the game settings
wow
that solved it
thanks
adding that shit to the guide now lmao
i did try asking if your ingame settings were correct 
I had it on medium when following an optimized guide for the graphics
I mean you asked me about which hdr mode
nvm
itsa not
r11g11b10 garbage
i love the optimization guides that tell u to uninstall microsoft store which breaks critical apps and ruins updates lol
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this video
why are you jumping to conclusions?
they dont say that
also I already have IoT windows so almost no bloatware lol
what does that mean?
the games stores in partial 11/11/10bit (rendering is always 32/32/32) which looks like ass in gradients
High stores 16/16/16
microsoft and AMD made a new 32bit per pixel format called r9g9b9e5. not as good as rgba16f, but can show how bad r11g11b10 can be
does it impact performance much?
actually let me check for myself
will run a benchmark
i would say run the benchmark, but generally r11g11b10f is not worth it
also, realizing they could probably have saved more performance by not doing some stupid hacks with UI, since rgba16f would let you easily composite alpha (UI) with the render, so they probably burn more time doing render/ui transfers
color precision high forces 16bit storage, but still uses the r11g11b10f workaround for transfering of ui/render
i am running these optimized settings minus the color presicion to high
btw ShortFuse, is there a list of all the HDR issues Cyberpunk has? Wanted to add it to the guide
what, thought that eats performance and makes the game look better
by the title of the mod
it can do both
it adds new graphics settings that both improve performance but also add newer path tracing modes that can make it look better
yeah I lost like 2 fps with color precision set to high
so about 1 fps because some benchmarks run differently
SDR uses LUTs that clip, they don't properly roll off. But they're all baked with ACES. So they're graded, with ACES per channel coloring, and their color tuning.
For HDR, they took the SDR LUT, and as they were stretched them to 1900 nits. If the SDR LUT went to 100 nits, then it stretched them to 1900. If the SDR LUTs went to 325 nits (clipping over 100 nits), they were also stretched to 1900 nits. So they have inconsistent stretching. Then, after taking their ACES-baked SDR LUTs stretched to 1900 nits, they apply their custom ACES HDR to apply a second round of ACES to try to tonemap it down to user selected peak. Except they didn't. First of all, a LUT that only goes to 1900 nits would never hit peak, because that's not how you're supposed to use ACES. It's supposed to be the render. They're supposed to do Render => ACES-HDR. They did Render => ACESSDR-LUT-Stretched-to-1900-nits => CustomStretchedACESHDR. And they still overshot user peak by about 10%. And their custom ACES would scale and stretch based on what you put. The more peak nits your put, the more it did per channel stretching, meaning overcoloring things.
It's basically nonsense and had no metric of sanity. The original RenoDX fix I did was to at least fix the stretching from their custom ACES HDR. I redid the CP2077 mod, and the one that's in the Discord targets the SDR look, fully knowing their HDR LUT is just cooked, ITM ACES-SDR.
when asked recently
thank you sir
how many FPS?
from 85 to 83
but I am aware if I run the benchmark again it will show maybe more maybe less fps
BTW, I have the same issue as you with the weird colors on the upper hand side of the screen. Do you know where it comes from? I have so many mods that it's a pain to pinpoint.
2% of 85 is 1.7, so about 1.7 frames is within the commonly used 2% margin of error
that's the renodx debug graph
will check it out I guess
meh
I will try it
most likely will like it more
since I can actually use this newer addon
you can notice r11g11b10f banding in blues skies
and not the old ass one
is that FPS with or without FG btw?
without
Oh, how do I turn that off?
should be an option in RenoDX
i cant figure out how this game is supposed to look with renoDX for the life of me lmao
damn
this looks much better I think
than before
I have been going about this wrong lmao
check the pins
well thanks everyone for the help
@scenic pumice just set color precision to medium in my game...yeah it looks worse than yours š¤£
damn
you cant even make out shit
I guess for me color precision on medium is a silent hill mod
so yeah...very important setting
color precision medium is because i didn't want to write all the shader variations
lowbit = medium
hence the screenshots I'm taking š
still looks off with saturation at 60 and contrast at 60
relative to ?
you can swap back to vanilla with the options
but Vanilla HDR is essentially custom/broken CDPR grading
its moreso for consoles
something to do with unified memory
and bandwidth
before i got my oled on my old monitor it looked how it looks in the trailer like this
in SDR?
HDR on the Oled with renodx makes day time really washed in colors
washed out relative to?
i'm not sure what your A/B tests are
old monitor with SDR compared to OLED HDR I think
that's not really measurable. who knows what the old monitor is doing in SDR. could have saturation dialed up to 100 for all we know
SDR is basically random
in SDR, panels show whatever decoding, gamma and colorspace it wants
street
is this light gray color
the HDR screenshot gets sent as a file for some reason
so that picture didnt do it justice lol sorry
how are you taking your screenshots?
looks SDR
yeah it's SDR screenshot, just checked with SKIV
use ReShade to take an HDR PNG screenshot which Discord supports
gamebar
gamebar is hit and miss, just stick with ReShade when using Reno
is there a hotkey for it?
printscreen by default but you can change it to whatever
also thank you guys a lot for helping me
it will get put into your /bin/x64 bin by default
all good, this is honestly helping me figure out what I should add to my guide stuff š
let me try to explain without sounding like an idiot lol, the streets are this light gray look almost how those realistic 4k 5090 modded videos look
are you using the peak 1000 mode on your oled
in peak 1000 mode abl dims the entire screen causing bright scenes to become dim
everything else looks screwed up but this is just for my explanation what i mean is in this screenshot the road looks a little more correct, (it being a darker shade bringing out the details on the road)
peak 1000 on reno?
i mean your monitor's setting
might want lower game brightness
or more contrast
and the real true black 400 mode
1000 mode ends up dimmer than 400 mode in any bright scene
take a reshade screenshot of SDR mode
im using what i have for calibration
alrighty
colors look just about like SDR, which it should. if your display's SDR mode overcoloring?
when you look at the SDR screenshot when in Windows HDR, does it look different?
that's not what i mean
oh sorry
when you look at the SDR screenshot you just took but with Windows HDR on, do the colors look different than SDR?
nope
so, you want it to look... how? because it sounds like it looks like it should, which is SDR, and the colors aren't washed out
but you're saying the colors are washed out, but... look the same?
i want it to look how CD project red intended
if that makes sense
like how it looks in screenshots and stuff
ill explain everything that looks wrong imo
you opened it in SDR and said it looks like it does in HDR like it does in SDR
the intended look is the SDR
the dirt in the badlands looks washed and seems to have little color more tan than slight red the streets look way to light grayish and seem to remove the small finer detials on the street
weirldy night time looks great
what display do you have?
i'll have to pull up the game to see if i find what you mean. but it doesn't look more muted than SDR? because HDR is just overcooked HDR, which isn't really the goal to make an overcolored image
i know 4th gen LG OLED has some funky contrast, but not sure it's that
hdr is broken so the only reference we can trust for what is intended is sdr
what do you guys have your LUT strenth and scaling at
I myself use Nova LUT 3 (I think its 3) with Reno and for the most part it looks decent, however I think there are some instances where colors might get a bit crushed
I play with it, Ultra+, and Nova City 2
I was thinking of maybe ditching the LUT temporarily
I think I'm calling this done for the time being: https://www.hdrmods.com/Cyberpunk
How to Setup RenoDX in Cyberpunk 2077
Feel free to let me know if anything should be added and/or changed
wait so we're supposed to make HDR look more like SDR?
in terms of colors
Yes
HDR is SDR+ in a sense
Should be SDR but unclamped from SDR limitations of 1.0 but still maintain creative intent of hues, saturation and visual look
HDR should be unclamping highlights in content so it goes above 100nits standard or 203nits for games
Being more colorful or more vibrant is a 'misconception' brought about by early HDR output graded media being 'deepfried' in a sense to sell off the wow effect to consumers, HDR will have more colour volume in previously clamp highlight regions sure but the whole image isnt meant to have higher saturation
For some reason I'm getting this banding and I'm not sure what's going on. I followed Creepy's HDR guide as a reference for Reno settings (but for my 520 nit monitor) and I'm getting these awful crushed blacks and periodic banding
Any ideas?
I tried with and without Nova LUT 3 and it had the same results basically
Oh, I am using Nova City 2 as well which I know is supposed to darken some areas and removes auto eye adaptation but surely that cant be the cause right?
Nova City 2 will darken the interiors
Yeah but not to the point of banding or crushed blacks right?
correct
the loading screen I'm not so sure though
what settings are you using? for 520 nits you'll probably have to adjust the reno settings more
try turning off SDR EOTF emulation
that will lighten it a bit
or set it to UI/Menu only
I would have made my own Nova LUT 3 settings with Reno but I never got it to look good enough for my tastes 
my bad I also forgot to set the lut scaling to 1 instead of 100 per the settings on your guide from Roybaker. But here is with that + SDR EOTF emulation turned to UI only
that's better
It's definitely brighter
yeah that doesn't look crushed
I should probably add a disclaimer to those settings that I have no idea how well that works lmao
the Preem LUT 3 one though I'll stand behind
I think the WIP version has issues with the vanilla world map, but I've always used the realistic map mod so I didn't think to verify if that was true or not
I was confused for a second if you were talking about normal maps from a texture standpoint or the game's world map lol
yeah poor choice of words š
btw, going from my Reno preset to vanilla, the preset for some reason is much brighter than vanilla itself
with the vanilla LUT or Nova?
I know Nova LUT 3 is a tad bright, which is why i don't care for it
I'll try Preem at your behest lol
I didn't think, which Nova LUT 3 did you use?
I forgot there are like 50 of them lmao
that's an important piece of info I left out š
Main file from this https://www.nexusmods.com/cyberpunk2077/mods/11622?tab=files
ok cool, I just checked again and he did say main file
there we go 
well hold on now
reno's screen capture for some reason is cleaner than what's on my monitor
because in my game there is noticeable banding with the light
there
you can see it on your monitor but not in the screenshot 

sorry, had to make a funny
well obviously ignore my stupid settings
what kind of monitor you have?
yeah oled
I'm honestly not sure tbh

I've seen banding in screenshots, and I can fix that
but when you can only see it on the monitor and not in the screenshot in-game...that I'm not so sure of
but I'm also not the smartest person in here soooo š
for now though I'm going to rethink even having those settings included
just to test it out I removed Nova City 2 and sure enough the interior was less dark but there was still some banding and crushing going on, albeit much less than before
are you using any other ReShade shaders? Or just RenoDX?

eh wont fret too much more about it for now, preem lut overall seems kinda nifty though so i might stick with it
nice š
I ended up removing all the Recommended mod bloat from the guide. No real need for it to be there.
What is this on the top right? I only got it after using the latest add-on that is on this discord, I tried doing a clean install of Reshade but it's still there. No matter which save I load this appears
Thank you
sure thing š
What's the game brightness? Feels very bright
in the hdr settings? should be 520
peak brightness or game brightness?
peak brightness 520 and paper white at 200
This is what you meant right? Lol
Thanks for this explanation (and the following lines).
I think the final option, bottom right: HDR10 PQ Saturation was suggested to be 0. And instead if you want, you can change settings in RenoDX.
oh yeah you're right. But still that doesn't address the weird crushed blacks and whatnot that I've been getting
personally I havent had any noticeable issues with saturation tho
I noticed there was also banding in the sky
try turning down the game brightness in RenoDX to around 150
with your peak brightness being 520 I think that would a better setup for you
I did already, it's 140 ish right now
I think 123 is "objectively" the best paper white for 520 nits or so from a shitty calculation I did months ago but I raised it a bit so that the game doesnt appear too dim
200+ is better for 1000 nits i believe
I have it at 200-203 for my display but once you get below 600 the 200 number might be a bit too high
so even at 140 it's still banding?
ye
settings for reference
(the weird square grid crap is from ray recon so dw about it)
Just don't use preset E, I mean this is way too bad and distracting to bear with considering preset D is not exhibiting any of that
https://github.com/KoKlusz/HDR-Gaming-Database/discussions/104
Thanks to ShortFuse for his input
D did the same for me but worse
hoping this shows hdr
You know what, you just saved my game.
I decided to double check and enable the DLSS UI regedit and lo and behold when I thought I'd switched to Preset D, it was still using Preset E for me
so I go into NVPI and apparently at some point I forced preset E on my Cyberpunk when I tried to have D in Global - basically it was overriding preset D. I correctly set it to preset D this time and sync it to my global profile, and not only was the grid pattern gone
But my banding and crushed blacks were gone as well

proof
Niiice !
uh apparently it's not showing up properly on discord lol
but yeah
hdr screenshot encoding sucks!
Oh I believed you, been banging that "no preset E !" drum for about a year now with regards to Cyberpunk
It shows pretty obvious imo
oh yeah the grid comparison shows fine but the first screenshot shows banding for me when in-game it was perfect
People recommending E in that game either haven't looked up or don't care about it
I just can't stomach it tbh
I think actually people in the Ultra+ discord were shilling E which is why I was put onto it
lo and behold apparently E fucks with HDR
anyway here is an arguably cleaner comparison for discord uploading
since again, HDR screenshots dont show up properly here
you can definitely see that preset D has no banding now on top of the fact that there's no grid
It's really weird tho, in other games using D by default like AW2 or Hogwarts, E just does fine
But in Cyberpunk for whatever reason it's fucked up
Only vanilla E I know of is Doom TDA
I could sit here and guess as to why but that wouldn't really be a productive use of my time
@maiden oasis case closed
Gotcha. Not surprised to be honest. I'll keep that in mind 
Glad you figured that out
damn thats ugly af
puddles look like absolute shit in preset d though i find dark areas to have more boiling in them as well
nicely done man š
I'll link that in my guide as well

I finally realized after trying out a handful of luts that I prefer the vanilla lut with reno after all

It happens lol
Just kinda wish the sun was a bit brighter
that's all
feels like I'm wearing sunglasses during daytime sometimes, especially if you look directly at it
dont wanna raise exposure to remedy it either
but aside from that I love the sort of sunkissed look the game has
something about it is kind of nostalgic in a sense
You can probably fix this with Reshade
#1462028030305370317 message
Link to a quick preset I made in the Ultra+ server
appreciate it but I really dont feel like tinkering with more shaders

every time I do that I always end up dissatisfied and spend more time tinkering than playing lol
This is the reason why I only use RenoDX and nothing else lol
same
That's part of the fun, though. š
man I keep flipflopping between this and the Ultra+ channel and get whiplash every single time I see the same ppl but with different roles lmfao
just pay attention to the colors 
I can't deal with Cyanide in white though, that's just wrong 

I like being a nobody sometimes. š
mysterious stranger
Any chads here know like decent luts that look good with Reno? All the ones Iāve tried donāt really work all that well
Try Preem LUT 3 with Reno
I didn't manage to make any of the Nova LUTs look good with Reno
preem was like way too bright iirc
would be so great if you Reno guys would make an HDR artistic LUT your own
@tame canopy , could you update the wip build (maybe the other one too) so it doesn't change LoadFromDllMain to 1 when using dlssfix ?
Just gave dlssfix a try in Cyberpunk and it's such a great performance boost with FG š but need to redo LoadFromDllMain=_renodx-dlssfix.addon64 before each launch for it work
i think you mean dlssfix itself writing it
dlssfix is what writes 1
Oh, I assumed it was the game's addon, my bad then
The only thing that is weird with DLSSFIX tho is that when toggling RTSS' overlay, game freezes
Doesn't happen in GTA5E but it does here
FG is COOKED for me
anything bright breaks up like crazy
maybe wasnt the best idea to record in 30fps for this but can still see it
Using Ultra+?
yeah
Reminds me a lot to this kind of artifacts.
#1340919291486277693 message
Ritsu solved it here. #1339753194225405984 message
Check with DLSS overlay and see if UI Alpha was altered by U+.
RenoDX looks best on its own in my personal opinion
''.Streamline.TagUIColorAlpha 1. '' what does this imply?
dunno my dlss overlay is on
dont know what im looking for or where id be able to change it
lol same
I see. Not FG overlay though. I think that's where it shows if that parameter is on or off. Not sue how to change it outside of Unreal Engine.
Maybe it's not even the same kind of artifacts, but looks very close to it.
If so it'd be easy to fix.
so just found out that the game supports HDR10+
Does this actually make a difference? Assuming it doesn't matter when using Reno
my display doesn't support it anyways but just want to know in case someone else asks
I find it hard to believe that the game can take any advantage of HDR+ as this would be a quite big effort to optimize HDR scene by scene. Especially for an open Wolrd game that big. It is possible they chose some parameters to trigger dinamic metadatas in some specific situations but nothing major
It would be interesting checking from the backhand
pumbo said it wasn't useful for games
that's what I figured
I did some research before buying my monitor and Dolby Vision was supposed to be the best which is why I bought the PG32UCDM but it turns out that games don't utilize Dolby Vision HDR either lmao
yeah lol
HDR10+ is metadata sent to the display so it can tonemap. Makes no sense on dynamically generated content. Only makes sense for precomputed fixed video like movies and tv
roger
It's dynamic tonemap+

Try setting the Tone Mapper to Vanilla and see if it still happens.
it does
Hey everyone. Is it expected that gamma 2.2 emulation doesnāt work when a tone mapper other than Reno is selected? When switching the selector, the image doesnāt change.
I'm not seeing anything like that. I'd try without mods or U+.
i like emotional vision 2077 with the strength turned down to like 85% area
every other lut ive tried looks like shit
with renodx
its whatever ill just play something else
yeah sadly most dont work at all
rdr2 time


