#Resident Evil 7, 2 Remake, 3 Remake, and Village

1322 messages Ā· Page 2 of 2 (latest)

foggy widget
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looks great

whole obsidian
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Fxaa + taa

paper vale
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Just curious but what's the difference between non rt and rt version? Everyone keep asking for non-rt but I thought RT verison you can disable raytracing if you want

foggy widget
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honestly looks really good to me. I did play it the same and didn't feel like dlss was mandatory

stiff sundial
paper vale
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Hmm, like SSR? I took a quick look earlier and I found a way to improve SSR quality

stiff sundial
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Yeah SSR

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and maybe AO? don't remember

whole obsidian
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Ssr can only be fixed by enabling rt

paper vale
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True, but some people don't want to use RT features

sacred shuttle
tidal solstice
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I think OptiScaler allows you to use DLSS and RenoDX with Reshade menu support but I've only tried it in RE4. RE2 worked with DLSS and reno but the menu never worked like RE4R til I tried OptiScaler

whole obsidian
deft steppe
night ibex
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ok chatgpt

drowsy brook
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WELCOME

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Your mods + Reno are what keep bringing me back to RE

paper vale
paper vale
sacred shuttle
paper vale
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Okay, will take a look

sacred shuttle
paper vale
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You're welcome

spark nacelle
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For those using renodx 64 addon file + reshade dll +SK, do you tick reshade under "third party -> plugin" in SK?

sacred shuttle
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Any way to disable sharpening in RE4 when using FSR2?

stiff sundial
whole obsidian
eternal pebble
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FSR2 has its own sharpening but I haven’t touched that

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FSR2 just uses RCAS anyway I think

grizzled falcon
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obviously can't be by the game, but i also assumed that the sharpenning slide was null for FSR

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i actually use FSR2 and apply RCAS with the shader, a bit too blurry without it

stiff sundial
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No sharpening with FSR unless they've changed it since launch

eternal pebble
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Re4 has some sharpening code in it

paper vale
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I think you're right Musa. If I remember correctly, need hex editor to remove the sharpening

grizzled falcon
sacred shuttle
sacred shuttle
sacred shuttle
sacred shuttle
sacred shuttle
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Noticing a weird posterization/comic book effect when aiming down a scope in RE4R… it’s worse on every preset besides ā€œPuristā€ although still present even on that one. Any idea what’s up with that?

sacred shuttle
sacred shuttle
eternal pebble
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its from the rgba16 upgrades

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I just need to clamp some stuff

sacred shuttle
eternal pebble
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likely needs an update

sacred shuttle
stiff sundial
stiff sundial
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FSR On / Off

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doesn't happen with rgba16 upgrades disabled

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As for sharpening with FSR, I'm positive there is none. The game just has bad aliasing

sacred shuttle
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Might need to switch to interlacing instead

sacred shuttle
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I thought it was sharpening induced but yeah maybe it’s just FSR2 being shit

sacred shuttle
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The only way to get good image quality in RE Engine games (before they finally added DLSS) is just brute forcing super sampling and it sucks.

eternal pebble
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can you test if it still happens with rgba16 upgrade turned off

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requires restart to take effect

sacred shuttle
eternal pebble
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Then I probably know which shaders to edit

eternal pebble
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just clamped the inputs and output of the fsr2 sharpening shader

sacred shuttle
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I’ll have to try it out tomorrow going to bed now

eternal pebble
grizzled falcon
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any plans on adding psycho to this?

eternal pebble
sacred shuttle
drowsy brook
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Which one is Reno? Can you take screenshots instead of using a phone

sacred shuttle
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Anyone tried this mod to fix the shitty TAA in RE4?

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Or in any RE game really

stiff sundial
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Interlacing might be useable now in RE4 and RE8

sacred shuttle
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Gonna try it out tonight

stiff sundial
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StandardV2 for TAA algorithm seems like the best option

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RE4 was set to "sharp" by default which makes sense

sacred shuttle
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Especially with interlacing on

stiff sundial
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Yeah StandardV2 massively reduces aliasing

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When using interlacing

sacred shuttle
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Hell yeah

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RE Engine image quality finally fixed!!!

stiff sundial
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There's also Standard, but it just looks like a blurrier version of StandardV2

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They have similar aliasing

sacred shuttle
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I wonder if it fixes the specular aliasing/flickering in RE7

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That drives me nuts

fleet lark
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Why is everyone suddenly fixing RE Engine games lol

sacred shuttle
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Did for me at least

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Going back and replaying the rest of the series now

fleet lark
sacred shuttle
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The files in reframework/autorun/utility

fleet lark
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Ye didn't read the installation instructions like the doofus that I am

stiff sundial
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Yeah just need the utility folder

sacred shuttle
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Why does reframework say those files are only for VR

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Weird

stiff sundial
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I might've lied though about the TAA algorithm that RE4 uses. The mod does default to it on "Sharp", but after testing the mod disabled vs enabled I think RE4 is actually using StandardV2 by default.

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But you can increase the TAA strength higher than what the game uses by default

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Which does decrease aliasing pretty noticeably I'd say

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But the difference isn't as massive as I initially thought lol

fleet lark
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Standard Strong has the best AA (at least on the foliage in the menu) but it's probably the most blurry

stiff sundial
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Yeah Standard is pretty blurry

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The game default seems to match the Mild setting for strength

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Standard murders motion clarity for me, I think V2 + Strong is the best balance

drowsy brook
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Do you guys run in to issues with RE4 film grain from Reno?

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My film grain looks like waves of grain

fleet lark
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Yeah, V2 + Strong + no sharpening looks like a winner

paper vale
shadow walrus
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Hello, i'm new here and i need help.
I don't know why, but fire on Village are now "nuclear red", someone can tell me how to fix this?

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lol. i dont know why the capture in here is displayeb on a very low quality

paper vale
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Did anyone download disable sharpness dll? I think I was using that so I didnt notice the sharpness. I believe I saw it on pcgamingwiki

stiff sundial
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I think reno already replaces the sharpening with the RCAS slider

sacred shuttle
sacred shuttle
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The RenoDX RCAS slider also doesn’t look like it does anything but I’m not sure if that’s because I’m using interlacing or because I have that disable sharpening DLL

eternal pebble
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the game has some alternate post processing shaders like if you use the scope that doesn't have access to the variable screenInverseSize which is needed for film grain

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so when using the scope the grain would draw as waves

drowsy brook
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Let me take another look at if I have anything enabled/disabled

eternal pebble
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I have the graphics enhancement mod

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well I haven't updated it in a bit

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but I just have the rt stuff

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no idea what's changed in the past few weeks

drowsy brook
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It's so hard to see on a still image but here's what the film grain looks like for me

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As for mods, this is with only these mods working right now

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Gonna verify game files right now just incase

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Yeah, everything good to go. Not sure what the cause would be

eternal pebble
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can you try with no mods and see if the issue is still there

drowsy brook
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Will do

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It's fixed. Will add each mod individually and see what's causing it

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It's JoHien's Mod, but not sure which setting would be causing it

drowsy brook
eternal pebble
drowsy brook
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So Reno is working with it off

eternal pebble
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so unchecking it turns off all the color grading and stuff?

drowsy brook
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I believe so, I'll take some screenshots right now

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Or maybe it's the opposite? I'm lost at this point.
SS 1: Checked ON
SS 2: Checked OFF

eternal pebble
# drowsy brook

the super strong blues are from the color grading being on here

drowsy brook
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So i played the whole game without Reno LOL

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Time for another replay

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So with JoHien's Mod, we need to have Image PP checked on

eternal pebble
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that's the game's whole look

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the color grading

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reno is working regardless if you have it on

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it's just the grain that can have issues

drowsy brook
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Ty

paper vale
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I left it on by default lol

eternal pebble
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though idk if the grain issue is related to the mod

paper vale
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I think the title screen are just grainy.

sacred shuttle
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With it set to OFF you’re turning off all the game’s standard default post processing

whole obsidian
eternal pebble
whole obsidian
shadow walrus
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Nobody can helpme? šŸ™
By the way, i dont see any changes when i touch the sliders šŸ™

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What the... why i can't share my captures with good quality!?

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OH COME ON! The last image was sended with link to steam but still charging bad

fleet lark
whole obsidian
fleet lark
fleet lark
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This is mostly to make interlacing option usable

stiff sundial
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I tested RE3 and it seems like it's already using V2 + Strong

fleet lark
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Yeah, I think they fixed the TAA for the 2 and 3 at some point

stiff sundial
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I wonder if the mild vs strong strength is the only difference between RE4/8 and 2/3

fleet lark
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Possibly

sacred shuttle
whole obsidian
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Updated with contact shadows and no camera light
https://www.youtube.com/watch?v=KcCoSsWPH3Y

A series of strange disappearances have been occurring in the American Midwest within a place called Racoon City. A specialist squad of the police force known as S.T.A.R.S. has been investigating the case, and have determined that the pharmaceutical company Umbrella and their biological weapon, the T-Virus, are behind the incidents—though they...

ā–¶ Play video
sacred shuttle
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Along with RenoDX, makes dark scenes look so good

night ibex
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youtube doesn't support surround sound

whole obsidian
night ibex
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who's gonna be opening the video on their TV lol

whole obsidian
night ibex
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seems like it won't recognize it if you don't have the right encoding settings too

whole obsidian
iron harness
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Does RenoDX in RE2 Remake pair nicely with the green tint remover mod? I know it works. But it does look a bit dark like this. Is it accurate to SDR with the green tint remover mod?

fleet lark
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The tint remover probably just disables the LUTs, which you can do with reno by itself

iron harness
sacred shuttle
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Not exactly on topic but does anyone know how to make resident evil 1 remake and resident evil 0 look good? They have washed out, raised blacks even in SDR, and both Auto HDR and RTX HDR don’t work for some reason

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Is there a way to force RTX HDR in unsupported games?

iron harness
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It worked for RE6 for me and that is a DX9 game like RE1HD and 0HD. I used it alongside DXVK-HDR

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Also, AutoHDR only works on newer games such as DX11 and DX12.

undone wigeon
sacred shuttle
sacred shuttle
iron harness
sacred shuttle
iron harness
# sacred shuttle Yep,,, it’s quite annoying.

BTW, I don't know if HDR is the main culprit. The PC/HD Port of RE1 Remake has badly upscaled backgrounds and crushed blacks. Its mostly a problem with the port itself. Try fusionfix and disable color correction

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And use REScale to have better upscaled backgrounds than the ones capcom did for the remaster (upscales are based on the GameCube release)

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I'm not sure if it'll fix it by 100%, but it'll for sure make it better. The game looked fine for me. But washed out is subjective, so maybe you won't see it that way. Remember to send screenshots so the more knowledgeable people here can help you.

sacred shuttle
iron harness
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then an HDR fix is probably all you'd need.

sacred shuttle
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Stunning for a 2002 game

iron harness
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Check out SpecialK HDR first, and see if that solves your problem.

sacred shuttle
iron harness
sacred shuttle
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Although I’m reading that SpecialK doesn’t work with DirectX9 games so that might be an issue as I believe 0 is DX9

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I’ll see later today when I try it

iron harness
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Anyways, check this video out, this was the one I followed: https://www.youtube.com/watch?v=_hGwMAnrp4o

iron harness
sterile epoch
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Using Lilium shaders and pumbo auto hdr I think

iron harness
sterile epoch
# iron harness The guy in the video installs reshade during the tutorial, so I assume you can.

https://youtu.be/Cf77HHcKMb4

I followed this video and managed to use HDR in some older games

Caution: Online gaming is not recommended.

DXVK - A Vulkan-based translation layer for Direct3D 8/9/10/11 which allows running 3D applications on Linux using Wine.

DXVK (HDR-mod) - This independent modification allows for upgrading the internal render targets' formats to higher bit depth variants and changing the swapchain format and color spa...

ā–¶ Play video
iron harness
sterile epoch
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And it worked normally on my side. The game was a little unstable tho

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But it's a hella underground game, Obscure 2

iron harness
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Not that it matters anyways

sterile epoch
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Now that I remember, yeah you're right

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I did download the older version

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Just checked my downloads folder

iron harness
whole obsidian
iron harness
iron harness
whole obsidian
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i tried all 4,5,6 resident evil with dxvk, only 4 works great. 5 require removal of post processing through helix 3d mod.
and 6 has lot of issues

whole obsidian
undone wigeon
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any ideas what they fixed here exactly?

iron harness
fleet lark
sacred shuttle
eternal pebble
sacred shuttle
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@paper vale I am begging you to fix your RE7 mod so it saves settings on relaunch

paper vale
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My bad, been busy. I'll see if I can get it done tomorrow

sacred shuttle
turbid hollow
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not working for me - re2 remake

paper vale
sacred shuttle
sacred shuttle
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Think ray tracing quality might as well but not sure

paper vale
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Okay, I'll check it out

paper vale
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Oh okay, I think I see it. Any changes in the option menu will override the mods setting right?

paper vale
sacred shuttle
sacred shuttle
iron harness
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Oops. Didn't read the context or mod, sorry.

paper vale
neat lotus
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Any recommended settings or mods for Village other than Reno? Also, I think there was an older RE people were saying the RT was so bad it was better to just turn it off. That the case here?

whole obsidian
gaunt sluice
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Low res and short distance RT reflections has always been a problem, but as long as it's not about a large body of whatever, it's mostly not a problem the vast majority of the time

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And it can always be modded

sacred shuttle
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He has one for every RE Engine game

sacred shuttle
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Also for village, high res characters and enemies, and HD texture pack on nexusmods

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And I recommend using the TAA Tweaker (it’s under RE2 on nexusmods) to fix the terrible TAA in village

neat lotus
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Awesome, thanks for the recs!

sacred shuttle
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So I know it all pretty well

whole obsidian
iron harness
whole obsidian
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Camera light affect player light

iron harness
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I just wanna know if its still good enough to play with it off

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Or do I have to compensate with a manual flashlight mod

whole obsidian
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Rarely, some scenes are too dark.

iron harness
whole obsidian
iron harness
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I don't think I'll use it though, I think the devs made the game with the intention of using the camera light. Well, I respect their artistic vision.

night ibex
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respect the trash HDR as well

iron harness
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Its hard to make HDR from what I've heard, so I get it.

night ibex
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it's not

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just a reminder that it's a very dumb cope and justification for questionable design decisions

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devs absolutely routinely decide to deepfry HDR for example

iron harness
night ibex
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the artificial light is absolute ass and probably made so people can play in a bright room or something

iron harness
night ibex
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I guess

iron harness
night ibex
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or they can just follow the same documentation and principles that Reno recommends

night ibex
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renodx intercepts and rewrites stuff in the render pipeline that could have just been done correctly from the start, or patched

iron harness
night ibex
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most just dont care

iron harness
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Although let's be real, 95% of players don't care

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Both of us were thinking the same thing lol

night ibex
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I mean devs not caring and making busted HDR makes players hate it and not care further

iron harness
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If enough cared, they would do it.

night ibex
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they are already going through the trouble of having it

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but doing it poorly

iron harness
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I mean but even I didn't notice these things until I actually started using these mods and then realized how much better they look.

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So more players just need to be taught about these things.

iron harness
# iron harness If enough cared, they would do it.

I think most people don't notice it is because their gameplay looks similar to what they see on YouTube, so they think their image looks "correct". This is why I think YouTube should have Waaay more HDR uploads

night ibex
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it should work properly, and there is no reason why it doesn't

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it's been a decade of hdr in games now

iron harness
iron harness
iron harness
iron harness