#Silent Hill F

1 messages · Page 2 of 1

coarse gate
#

with the lut dump option on

#

and that should dump a .cso file

wise rover
coarse gate
#

that means the game didn't precompile all the lutbuilders that it uses on startup

#

which is super annoying

wise rover
#

That's rare, right?

leaden cedar
wise rover
#

Usually the shaders we get in starter area are generally that's used throughout?

coarse gate
#

then after the restart go to the same area where the sliders broke

leaden cedar
coarse gate
coarse gate
stuck plume
#

I had an issue with the mod today where, randomly after a cutscene it would get capped to SDR brightness. The only fix was exiting to the menu which seemed to fix it

#

so I think it was not the missing shaders

#

it happened right after the cutscene that kicks off the escape from monster sequence

wise rover
#

But no _new in the name, sus.

#

Oh nvm, it's cause this is the first dump.

coarse gate
#

I didn't actually edit the third one there

#

since its just straight up aces I figured it didn't run at all

#

oh the last one I also didn't edit

#

ya that last one isn't even in my dump

#

i bet thats it

meager drum
meager drum
coarse gate
#

possibly, but from what I saw all the other hdr lutbuilders had an sdr path in them

#

the game also has some lutbuilders that only have sdr output

#

such as the main one used in sdr

#

but when I forced sdr output in the hdr lutbuilder it matched SDR perfectly

meager drum
#

For a standalone bespoke mod, it's fine if you can confirm it. Could be meaningless like during menus

coarse gate
#

ya the unreal mod has some of the shaders already

#

If you’re gonna keep playing back up your save here

#

Will need you to double check it’s working when I add the shader in a couple minutes

wise rover
#

That makes more sense, and definitely more ideal.

#

😄

meager drum
wise rover
#

Prepackaged zip be nice to have as well, where you can point people to download and drop next to exe, and it already had preset with LUT dumping enabled.

Dumb way of it, but probs gonna help mod authors during WIP process.

#

Just link to #1408262263017574431 or whatever.

#

Only problem is maintaining it with latest generic UE build.

coarse gate
#

OUTDATED - CHECK PINS FOR LATEST BUILD
~~Silent Hill F - BETA 2

  • Requires HDR on in game

Known Issues:

  • Sliders in the Tone Mapping & Color Grading section do not apply in real time. Toggle HDR off and back on in order to apply changes to sliders. Alternatively opening the journal up on the d-pad may work
  • Text/Images in the journal appears gray and faded
  • Using this addon alongside Lilium's shaders may cause crashes

Changes:

  • Added missing lutbuilder

Compatibility:

  • External DLLs/injections such as Optiscaler/SpecialK may not work, please test without them first to confirm whether the mod works without them

Instructions:

  • Install ReShade 6.5.1 with add-on support (don't need to select any shaders or addons in the setup)
  • Paste renodx-silenthillf.addon64 into SILENT HILL f\SHf\Binaries\Win64, next to SHf-Win64-Shipping.exe
  • In the ReShade add-ons tab you can disable Effect Runtime Sync and Generic Depth as they are unneeded, may boost performance
  • Press Home to open the ReShade window and select the RenoDX tab to see the sliders and make adjustments~~
leaden cedar
#

awesome trying it out

leaden cedar
#

@coarse gate @hasty garden somebody else mentioned opening journal to apply settings so just hit Up Dpad and back out and its quicker - can confirm that works

neat halo
#

@coarse gate sorry for ping but even with this beta 2 version sliders arent working for me im turning off/on HDR in game and still changes arent applying :((

coarse gate
#

Alright then it might just be the aces lutbuilder. I’m just gonna make that one return a white screen so you can confirm quickly

neat halo
#

only ui slider is working

leaden cedar
#

@coarse gate confirmed the new LUT works on the 2nd map

#

@neat halo press dpad up to open journal, and then back out to see if bars refresh

coarse gate
#

You could be in an area with a lutbuilder we don’t have yet

neat halo
#

im at the begining of the game

#

the very begining

coarse gate
#

that’s odd

neat halo
#

i havent played because im waiting to fix this issue

coarse gate
#

Just to confirm

#

If you set the blowout slider to 100

#

And toggle hdr off and back on again

#

Do you get a black and white image

neat halo
#

let me check

#

nope

#

same vanilla image

#

just the UI slider is working

coarse gate
bright coyote
#

so could u describe whats the difference between first one?

austere nexus
#

Hey im kind of a noob but is thereba reason the game wont boot when i add the file to the win64 folder? I just get a crash

coarse gate
bright coyote
#

nice

#

good work

coarse gate
neat halo
#

@coarse gate idk if this issue is because of optiscaler but yeah, i have paper white in 48 just for testing and sh1t still bright asf haha

coarse gate
# neat halo same vanilla image

can you delete the addon and use this one instead. once you've loaded it up can you set the settings mode slider to advanced and scroll down and turn on the dump lut option. then restart and open the game again. then load into the area and it'll dump a .cso file into the game directory, that will give me whatever lut file was missing

coarse gate
#

you could try without optiscaler first to confirm

neat halo
#

ye ill go try

leaden cedar
neat halo
#

the issue persist

austere nexus
leaden cedar
#

@neat halo you are using latest reshade with addon support? hdr enabled in windows and ingame?

leaden cedar
#

i have it working with all settings on high/max, full screen bordered, dlss on quality

neat halo
#

im jealous fr

#

i've been trying to fix this HDR issue the whole day

leaden cedar
#

you have some other overlay messing with stuff?

#

im also on nvidia 377.0 drivers

neat halo
#

and im not using rtss+msiafterburner

#

tried without optiscaler and still same issue

leaden cedar
#

@neat halo are there any other mods or tweak files you added? any command line stuff making it use dx11 or something? you have reshade installed as "dxgi.dll" in your "SHf\Binaries\Win64\renodx" right?

neat halo
#

with optisclaer i need to set reshade dll as ReShade64.dll for it to load

#

but rn i removed optiscaler and im using dxgi.dll for reshade

#

same issue

leaden cedar
#

open your journal ingame and on renox DX look for UI brightness and move that around, that should change the brightness immediately

#

move it between far left and far right

neat halo
#

yes only ui slider works

#

everything else just doenst sir

leaden cedar
#

set the top sliders to this and try

neat halo
#

alright ill try

#

doenst work

leaden cedar
#

then set blowout to 100, press Dpad Up or G for journal, press B to back out or escape, then your screen color should be black and white

neat halo
#

Musa told me to do that and it didnt work :((

#

im living in silent hill rn with this issue fr

leaden cedar
#

maybe you need to advance the story a bit

#

like you're in some prologue tutorial area

neat halo
#

could be

#

im waiting for musa to check the .cso files

leaden cedar
#

try going to the first shrine and testing

neat halo
leaden cedar
#

i read one comment about the game loading stuff after you go to a shrine and save

coarse gate
coarse gate
leaden cedar
#

when you load turn around and find this scarecrow and walk toward it

#

then once you walk into the bush the scene changes color

neat halo
#

reached there and nothing

quaint mason
#

Can't get away from asinine decisions like that

#

Getting a new game is a coin toss in what bs will be included. Will it be 30 fps cutscenes ✅ UE traversal+shader stutter ✅ near unusable HDR ✅ or an unholy trifecta of all 3? ✅

#

Other usual suspects are garbage frame pacing and wild requirements for the presentation

magic pelican
#

I've never understood the reasoning for that. Or when some games have a video intro, and the quality of the video is so low. Like, why is the video not high resolution?

quaint mason
#

It's basically impossible to rationally explain any of them aside from complete disinterest from the devs

elder saddle
#

The performance is lightyears ahead of SH2 remake here at least

quaint mason
#

Yeah but stuttering seems to be about as bad or close to it judging by the DF review. I'll try it out in a few hours to see

leaden cedar
#

@neat halo optiscaler replaces and adds a ton of files you might need to just delete all of these to test

quaint mason
#

Stutters made SH2 unplayable for me even if I could lock down good performance baseline

elder saddle
#

actual in game I only had stutters in one area where there seems to be a loading zone in the middle of the road and I'm about 4 hours in

#

there is some microstutter in a few other areas where stuff's loading in but compared to SH2 completely falling apart in some scenes it's way better

quaint mason
#

Sounds promising then, I gotta try it since the game itself does look cool

neat halo
#

because i removed optiscaler files but fsr 4 dll

#

well i surrender man, this thing just refuse to work for me 🙁

granite halo
leaden cedar
#

delete all those files and dump mine into that folder @neat halo see what happens

neat halo
#

okay

leaden cedar
#

all you do is go ingame and set the preset slider around between 1 2 and 3 and see if theres a difference once ingame

bright coyote
neat halo
#

idk whats the problem

#

even generic ue reno isnt working well

bright coyote
#

its stated that sliders dont change in real time

neat halo
bright coyote
#

okay

neat halo
#

im toggle on/off hdr everytime

#

and shit doenst work

#

tf u mean

#

chill

leaden cedar
#

@neat halo so you go to preset 3, then press Journal button then exit right? then try 2 and nothing changes?

quaint mason
leaden cedar
#

make sure hdr is on and use journal method

quaint mason
#

A shit ton of people aren't sensitive to stuttering judging by all the online discussions for games with confirmed stuttering issues. There are no magical configurations that are exempt from that.

leaden cedar
#

@neat halo you have any weird settings on like color blind mode?

leaden cedar
#

what nvidia driver version you on

neat halo
#

lastest driver

leaden cedar
#

@neat halo look up how to clear AMD shader cache after closing the game and then re-open

neat halo
neat halo
#

ig when u ddu amd driver it also clears shader cache

leaden cedar
#

its possibly an AMD thing

#

do you have this on? With HDR active in Windows, go to Radeon Software > Settings (gear icon) > Display, then enable Custom Color. Once that’s on, you’ll see Color Temperature Control appear — disable it. Disabling this setting makes a huge difference

neat halo
#

which in my 2nd monitor doenst happen

#

ill try disabling it tho

magic pelican
#

Tried out the mod for a couple of minutes, and it's looking good! Can't wait to jump back in later tonight.

leaden cedar
#

@neat halo if you are on windows 11 that allows you to turn HDR on/off it is WIN+ALT+B maybe try that out a few times

#

maybe autohdr is doing stuff

neat halo
leaden cedar
#

im on win 10 and nvidia so i cant really test any of this stuff

neat halo
#

there is something wrong on my PC 100% becuase im the only one facing this issue rn

#

this game stutters like hell

leaden cedar
#

@neat halo make sure your dedicated graphics card is being used in game https://youtu.be/oIsM1nAa6u0?si=ISwmIAub_liZb-NB&t=147

Windows 11 tutorial to set a default graphics card for apps or games. Follow ➡️ link for full steps ✅
https://pureinfotech.com/set-default-gpu-apps-windows-11
This video will guide you through the steps to change the default options to choose the GPU an app or game should use on Windows 11 24H2, 23H2, 22H2, and 21H2.

⚡ Key Points
To cha...

▶ Play video
neat halo
leaden cedar
leaden cedar
#

you're on AMD so you got FSR enabled in options?

#

not dlss

coarse gate
#

the difference you saw is likely cause there were less shaders that weren't compiled, so you already had a warm shader cache when you loaded up the mod

neat halo
coarse gate
#

thehybred is a known donation points farmer

quaint mason
coarse gate
#

I have a bunch

quaint mason
#

Goddamn

#

Didn't even know Nexus had that

coarse gate
#

you can't really do much with it

quaint mason
#

A direct incentive to scam then

coarse gate
#

you need an ass load of points before you get anything

coarse gate
#

but these kinds of mods rack up donations fast

#

if you're early on nexus you can get a lot

nova pewter
#

You can enable FG on AMD also btw

quaint mason
#

Yeah especially when every single game has them lol

coarse gate
#

P40l0X

#

he has a patreon where he just uploads his recommended hdr settings for games

#

i would say its the dumbest grift of all tiem but clearly its working

#

digital foundry called out his mod as bullshit on df direct and did actual test and he got super defensive on resetera

#

his ff7 mod destroyed performance and then he released an update that got it back to somewhat normal and people thought he fixed the game

nova pewter
#

But this one works well tbh

coarse gate
#

you can tell cause with UUU you can enter in commands and see most of them don't actually do anything

quaint mason
#

Hey can't argue with fax

#

Mans got a 30% uplift from a copy pasted engine.ini tweak

nova pewter
#

For AMD users - activate your extra frames if needed 🔥 Works

nova pewter
coarse gate
#

not worth it to download unless you wanna go and test each command and compare

#

it's all nonsense

#

better to just let the Ultra+ guys cook

#

they have a beta already

placid grail
#

is it normal for the RenoDX addon to only effect the hud elements and setting menu?

#

Im toggling the addon on and off but the only thing that looks different are the hud elements

#

game looks the same

wise rover
#

Read the note in pinned comment.

coarse gate
#

don't even need to read the pinned comment, you just gotta read the text right above the slider

wise rover
#

!read command that spams this GIF with the message, lol.

neat halo
coarse gate
#

!read

#

ya i'll add that

#

or shortfuse can idk how to do that

#

@meager drum

#

!read command that spams the boondocks gif

wise rover
#

Gonna need a bot added.

#

Probs have to decide which bot to use for admin stuff first, thogh.

#

Can use same as the one that was used in SK.

#

Plenty of free ones.

coarse gate
#

lmao vanilla hdr looks like ass

#

straight up skips the color grading

#

not even a horror game anymore

#

SDR 2.2 Gamma 100 nits / RenoDX Game Brightness 100 / Vanilla HDR

hasty garden
#

he's a fraud

coarse gate
#

lmao

#

🐐

bright coyote
#

Imo looks nice maybe oversaturated a bit

coarse gate
#

areas that use color grading luts are broken

coarse gate
sharp moth
coarse gate
sharp moth
rough forum
#

I was wondering why sdr gameplay looked more cinematic than hdr

#

So vanilla HDR is just busted

leaden cedar
sharp moth
#

very nice ill try it out

#

im on an lg oled c3 so for me peak brightness is much lower. i have it set to 830 peak brightness and game brigtness at 350 everything else at default. looks good to my eyes but i want to experiment

#

do you have the brightness and contrast sliders at default in game?

#

oh nvm just read that you did

bright coyote
crimson sequoia
sharp moth
#

now we just need a way to uncap the cutscene fps. it is so distracting when it transitions to and from 30 fps

crimson sequoia
#

(mfw he’s down to making fake UE .ini config files)

quaint mason
coarse gate
#

OUTDATED - CHECK PINS FOR LATEST BUILD
~~Silent Hill F - BETA 3

  • Requires HDR on in game

Known Issues:

  • Sliders in the Tone Mapping & Color Grading section do not apply in real time. Toggle HDR off and back on in order to apply changes to sliders. Alternatively opening the journal up on the d-pad may work
  • Text/Images in the journal appears gray and faded
  • Using this addon alongside certain ReShade shaders e.g. Lilium's shaders may cause crashes

Changes:

  • Added another missing lutbuilders

Compatibility:

  • External DLLs/injections such as Optiscaler/SpecialK may not work, please test without them first to confirm whether the mod works without them

Instructions:

  • Install ReShade 6.5.1 with add-on support (don't need to select any shaders or addons in the setup)
  • Paste renodx-silenthillf.addon64 into SILENT HILL f\SHf\Binaries\Win64, next to SHf-Win64-Shipping.exe
  • In the ReShade add-ons tab you can disable Effect Runtime Sync and Generic Depth as they are unneeded, may boost performance
  • Press Home to open the ReShade window and select the RenoDX tab to see the sliders and make adjustments~~
leaden cedar
crimson sequoia
quaint mason
crimson sequoia
#

The screenshot is riddled with sharpening artifacts tho

#

Crack that shit down rofl

quaint mason
bright coyote
wise rover
quaint mason
#

I forgot that TLOU2 is PS4, not sure how different it looks from the PC/PS5 code

neat halo
#

@coarse gate @leaden cedar look at the issue, im doing exactly what the little note says toggling off/on HDR no change on the peak brightness for example

leaden cedar
wise rover
leaden cedar
quaint mason
#

100 sharpening is vile man

neat halo
crimson sequoia
#

Why even do that given how much it destroys the image

quaint mason
#

Turns the game to cel shading

#

If you're on 4k, there's really no need especially with DLSS 4

leaden cedar
#

its different when you're playing on a tv from the other side of the room

crimson sequoia
#

But the image is still destroyed, whether from one or ten feet away lol

leaden cedar
#

not to my lasik 20x20 eyes

crimson sequoia
#

It’s like forcing the sharpening filter on your TV when watching movies

#

Why.

coarse gate
steep copper
#

The Nvidia sharpening is crazy aggressive too, even 30% at a distance would be a lot

crimson sequoia
#

Yeah NIS is utterly disgusting

#

At least use (R)CAS

coarse gate
leaden cedar
#

i love sharpness, feels like im there, 4k tv couch gamer 4 life

coarse gate
#

the journal is still visible, just appears gray

steep copper
#

If you like it then that's fine, but at least give cas a try. Way better sharpening imo

leaden cedar
#

gimme da cas command

steep copper
#

A version of CAS should be included with lilium's hdr reshade shaders

crimson sequoia
#

Cranked up NIS makes you feel like a Japanese school girl, you heard it here heihachiPlasma

leaden cedar
#

100 NIS is my blanket setting for every game so i dont need to tweak everything i run, i even turn my tv sharpness to 50, bro im inside the game

coarse gate
#

i think only hdr analysis is broken with this mod so the other shaders included should work fine

wise rover
#

Good to know

#

But also, not really needed as I don't need to use BFF.

#

As the mod has it all built-in.

crimson sequoia
leaden cedar
wise rover
#

He's more like that's just what tickles my fancy.

#

Could be worse, he could be making TI 2.0 channel and spreading this as gospel of truth. simonstareblink

ivory depot
#

had to do this manually

leaden cedar
#

its not a game, its a school girl sim

brave dawn
#

vanilla hdr looked so bad i was thinking the lighting was bugged

thanks for the mod beta

coarse gate
#

I see why the journal is broken

#

its part of the game render and runs through the lutbuilder but with a different output device

#

same issue as borderlands @sullen mulch

sullen mulch
#

yeah, I just added a output device check to run the vanilla code if not hdr

sleek turret
#

did anyone have this issue?

#

idk if game bug or if RenoDX bug

#

it looks like DLSS shitting itself

leaden cedar
#

no issues here

spiral badger
hasty garden
spiral badger
hasty garden
#

its some problem with how they implemented upscaling

sleek turret
#

wtf enabling motion blur did in fact fix it

#

thanks

spiral badger
#

Yeah lol it's weird

sleek turret
#

i disabled it because i noticed some artifacts with it, but i guess i'll use it.

spiral badger
#

Also fps cap works if you don't want motion blur

#

But it needs to be hitting the cap exactly

hasty garden
#

if your PC can handle it and you're on an NVIDIA card, forcing DLAA fixes it without having to cap FPS.

#

or turning on motion blur

sharp vessel
hasty garden
#

I'd also recommend updating the DLSS binary to DLSS 4

#

since its on DLSS 3 by default

sleek turret
#

i did update the game to DLSS 4 but i noticed the transformer model sucks on this game

#

so i'm running a CNN model lol

hasty garden
#

it doesn't make much of a difference, I think the upscaling is completely broken currently.

#

which is why people are seeing these bugs

#

but its still worth updating for when they do fix the problem

spiral badger
#

DF mentioned this was a shader error from it's async shader compiling causing issues with upscalers btw

#

So best fix would for them to just fix the shader compilation step entirely probably

#

Not gonna happen tho, have never seen an Asian dev go back to fix anything related to shader comp issues lol

hasty garden
#

my game hasn't been stuttering at all, but its probably because I'm not upscaling at all

#

1% lows have been at ~70 FPS which is shocking for a UE5 title

spiral badger
#

There is a fix apparently, I haven't been playing the game so idk if it works, but loading back after saving, causes the shader comp step to work properly

coarse gate
sharp vessel
#

Reno working fine with SK and RR with U+

wise rover
#

U+ has yet to conflict with anything else for me, so that's been a good ride.

#

But I've only ever tested it with ReShade/RenoDX, so. idk how it is with SK usually.

#

Good to hear solid here as well.

leaden cedar
#

whats u+

wise rover
#

The Ultra Plus

#

Mods for tweaking engine files and such, make it prettier, etc.

#

Costs a lot more.

sharp vessel
sleek turret
#

what makes you think western devs give a shit either?

#

they don't lmao

spiral badger
#

I did see Callisto fix it so imma have to give them this one for free lol

sleek turret
#

well here's an asian dev fixing it

spiral badger
#

Looks like a gacha game and I don't play those 😭

#

Last time I tried one I think it was called wuthering waves and holy the stutters

#

Was unreal engine 4 I think

wise rover
#

Using any shaders with the game?

#

Enabled/disabled HDR analysis one? Artifacts came for me with the subsequent launch of the game when that crashed my game.

#

Rebooting PC fixed it.

steep copper
#

Motion blur fixed it

#

Another win for motion blur gang

sharp vessel
#

i was anti motion blur until i hit 40
now give me that shit lol

wise rover
#

Bad motion blur is bad, old stuff used to be terribad.

#

Most modern stuff I've seen, I like it.

#

So.

sharp vessel
#
  • i left my glasses in the car so it's blurry anyway right now
sleek turret
#

As i said before

#

I like motion blur normally, it's just that i saw a lot of artifacts on Hinako with motion blur on

#

so i disabled it because i thought it looked ugly

coarse gate
#

maple trying not to look like a pcmr dweeb that hates post processing

sharp vessel
sullen mulch
# wise rover Most modern stuff I've seen, I like it.

I feel like a weirdo for thinking that motion blur actually helps me read things in motion. Like sure it's not ideal for clicking heads in counter strike...but honestly I only feel that way because things are so slow in that game to begin with. It helps me more quickly understand the motion of objects, even if there's a visual clarity hit.

coarse gate
coarse gate
#

the trail behind a moving object

wise rover
#

wtf is wrong with you both, wdym motion blur makes things more readable.

hasty garden
#

lol what is this cope I'm reading 😂 most of you guys wouldn't have motion blur on normally if the game wasn't bugged with it off

wise rover
#

We have it enabled in every game.

hasty garden
#

that's crazy

sullen mulch
#

I always play with motion blur unless it's legitimately detrimental to the game

coarse gate
#

I always have motion blur on

wise rover
#

Only disabled in games where it's broken, and I can't name one where it's been broken in a long time.

coarse gate
#

liking motion blur off is a pcmr opinion

sullen mulch
#

like in cod I don't play with camera blur but I keep the object blur on

coarse gate
#

its basically threat interactive type opinion

sleek turret
sharp vessel
#

motion blur on unless it looks bad or is broken

wise rover
#

Yeah, and built off old prejiduces. There was 100% a moment in history (idk when don't ask) where it was mostly bad implemented, but that's not the case anymore, hasn't been for a really long time I'd say.

coarse gate
sleek turret
#

Unless the motion blur is broken or it looks awful, i'm using it.

wise rover
#

So, if you're following it from way back then, where it was regularly bad, you really need to go in modern games with an open mind and try it.

#

You'll be surprised.

coarse gate
#

in some ue games they don't properly tie it to framerate and theres a command to fix that

sleek turret
#

On this game i don't even think it looked bad, it just looked broken

coarse gate
#

@granite halo do you know if the motion blur command is needed here

sullen mulch
#

almost always needed

coarse gate
wise rover
sullen mulch
#

that's the other issue with motion blur though, it's so often poorly configured for higher framerates

spiral badger
wise rover
#

I think in MGS Delta I felt it was a bit off, and might have disabled it there? But that game was 60fps locked and needed fixes to unlock bunch of shit, so maybe why.

wise rover
#

bruh

#

I thought y'all meant actual fucking TEXT reading

coarse gate
#

why would text have motion blur...

wise rover
#

I was like wtf are you talking about

#

EXACTLY lmao

coarse gate
#

unless you mean you're reading a sign and moving the camera around wildly

sullen mulch
#

LMAO

wise rover
#

I was like why are you even reading text with crazy camera like.

#

I was re-reading Jon's comment to make sure if I read it right first, and then you agreed.

#

And I was like either I'm taking crazy pills, are y'all.

#

But yeah, overall I like motion blur in pretty much most things.

#

Also, how it's applied. Like on the gun/arm or whole world.

#

Some games give you option and that's dope, cause some games I'd prefer one or the other, or both.

#

I would disable it in comp stuff, of course. But that's cause I'm being sweaty there.

#

But that's 1% of my game library.

wise rover
#

I have a meme for this.

hasty garden
#

this is mainly subjective but I'm going to have to disagree entirely with having motion blur on. there is no benefit in my opinion to having it on, it makes things harder to see when in motion, which is detrimental in action games especially. maybe in something like a racing game its not too bad, but in action and FPS games it is bad.

sullen mulch
#

I see the gaps in the frames and it annoys me

#

simple as that

wise rover
spiral badger
#

Trying playing a game at 30fps, with motion blur on/off

#

Off is unplayable to me, on actually makes it bearable

hasty garden
#

I would never play a game in 30 FPS man, if the game is running that badly I'm not playing it

#

lol

coarse gate
#

makes it hard to see the movement of small or thin objects without it

sullen mulch
#

even at high framerates, if I'm playing with a mouse I need motion blur for it to look smooth. Maybe I'll change my mind at like 500hz or something

sleek turret
hasty garden
wise rover
spiral badger
#

Look you said it had no benefits lol, some games like on consoles are gonna be capped at 30, and motion blur is insanely beneficial there

hasty garden
wise rover
#

But as Maple said, you're all in for your own opinion. But you should definitely have an open mind and try it, if you haven't in a long time.

quaint mason
#

Is the pinned file always the most recent one?

hasty garden
#

lets not ignore that fact

sullen mulch
#

I honestly don't particularly like the argument that it's needed at 30 fps because it's usually implying it's not needed at 60+.

sleek turret
#

performing badly
30FPS

hasty garden
#

just like DLSS is a coping mechanism to increase framerates, motion blur is similar in the example you mentioned @spiral badger

wise rover
quaint mason
#

DLLS is quite literally increasing the frame rates my guy

#

DLSS*

hasty garden
#

that's my point... it increases framerates but you have issues such as ghosting and artifacting

hasty garden
whole halo
#

I pasted the add on and it doesn't appear to be changing the HDR at all.

quaint mason
#

vastly depends on the game, you often have issue with TAA too (native res)

sleek turret
#

but i think 30fps is perfectly fine

#

if it's consistent

#

(and paced correctly)

hasty garden
#

that's insane but you do you man

quaint mason
#

DLSS is almost always an upgrade over TAA unless the game botches it. Uncharted 4 for example has many shitty side effects of DLSS regardless of the version (flickering shadows and highlights)

sleek turret
#

I mean i'm playing the video games and i'm having fun

#

You can be a sweaty gamer if you want

quaint mason
hasty garden
#

I spent over $1000 on a GPU, if a game is running at 30 FPS I'm not playing that crap, that is unnacceptable in today's age. its not about being sweaty, people spent good money on their hardware, games should not be running worse as a result of that

sleek turret
hasty garden
#

the game runs great on my PC, that's why I'm playing it? it runs at 90 FPS+ with DLAA

#

what is happening here

#

???

wise rover
#

Cutscenes are 30FPS capped, unless you mean you're okay with cutscenes at 30fps.

hasty garden
#

the cutscenes are messed up yes, not much I can do about that until they release a mod to fix it. the game itself still runs great so I can manage. if the entire game was running like that then no I wouldn't play it

#

cutscenes are tolerable since I'm not actually playing the game and dealing with input lag

#

im just watching

elfin thorn
quaint mason
sleek turret
#

i'd rather play the game

#

and on consoles for instance, if the game has a 60FPS mode but it looks like trash

quaint mason
#

eh, I'd sooner not play it, that's why I gave up on consoles a long time ago

sleek turret
#

i'm playing the game at 30FPS

quaint mason
#

it feels like absolute shit if you're used to 100=

#

+*

#

but then again, locking cutscenes to 30 is absolutely unjustiable

#

lyall comes out with a mod a few days after these come out, and fixes it entirely with 0 downsides

sleek turret
#

it's just impossible

quaint mason
sleek turret
#

then your choice is

#

play the game at 30FPS or not play the game at all

#

what will you do?

hasty garden
#

don't buy a Steam Deck

quaint mason
#

moving to 120 completely killed 30 for me, and made 60 feel bad

hasty garden
#

😂

wise rover
#

I go from 144Hz to 30/40FPS mode often on consoles with exclusives.

#

Takes me maybe 15mins to adjust, if at all.

sleek turret
wise rover
#

And then it's fine.

#

Played Spoods 2 like that, didn't have a single issue.

hasty garden
#

you can play other games on Steam Deck that actually run well, like Hades

brave dawn
#

40fps mode on spiderman was great yeah

spiral badger
hasty garden
#

you're trying to shove a mack truck into a tunnel it won't fit in

#

makes no sense to me

sleek turret
sleek turret
#

i want to play the video game

hasty garden
#

its like expecting a Game Boy Advance to run Mario Sunshine

wise rover
#

I only have it if it's like I jsut stopped playing Helldivers 2, and jumped on couch, and playing.

sleek turret
#

and so i will

wise rover
#

15mins is excessive, I guess.

sleek turret
#

it's not that the game is unplayable at 30FPS lol

wise rover
#

But yeah, I adjust really quickly where it's not a concern at all.

#

Yeah

sleek turret
#

if you can't do it

#

it's your own fucking skill issue

wise rover
#

Broken game is broken game, 30fps or 60fps won't fix it.

#

I'd MUCH rather take a consistent 40fps experience, than an inconsistent 144Hz.

#

ANYTIME of the day.

coarse gate
wise rover
#

or 120Hz for that matter, since I had that panel at that time.

#

I think I'll have a 90fps lock for this game with my rig? So I don't do any dips, I'll have to check when I play but that's the limit I saw ideal.

#

Sometimes it goes above 100+ but some areas were dipping to about 90-ish.

#

Rather have a stable experience. PES2_Pray

coarse gate
sleek turret
#

this might be very hard for you to consider, but try this

hasty garden
sleek turret
#

I already played Hades, i do not want to play Hades

#

I want to play this trash

#

And so i will.

#

it's that simple

brave dawn
#

platinuming bloodborne on base ps4 will teach you to love a consistent 30fps

quaint mason
#

wait this doesn't even have FG lol

hasty garden
#

it just seems like taking shortcuts to me, in some ways DLSS is beneficial, but it is also creating new problems

coarse gate
wise rover
#

I'll still happily play Bloodborne (already platinum'd it)

#

With that dogshit fucking pacing.

#

Cause the game is just that fucking good.

hasty garden
#

and its also being locked to one vendor which kinda sucks. FSR is good but not as good

quaint mason
brave dawn
#

i replay it often that game rocks

wise rover
#

Not making excuses for FS cause .. FS be FS.

But not gonna skip out on from playing teh game.

quaint mason
#

play it on shadps4 60 + LSFG and it's infinitely better

wise rover
#

I think my save file rn is NG+17 or something.

quaint mason
#

30 sucks donkey dicks, especially in BB

wise rover
sleek turret
#

that's kinda important to me when i'm playing

quaint mason
#

crashes like every 2 hours or so

#

not a big deal if you're losing on 120 vs 30 with drops

sleek turret
#

well my tolerance of crashes is very much 0

wise rover
#

lol

#

I do not want my games to crash, let alone one like BB.

brave dawn
#

shadps4 is cool tech but yeah visual glitches and crashing is more interruptive than low fps to me

wise rover
#

That sounds far more infuriating to me.

quaint mason
#

tbh I don't even know whether and how often it crashes with no resolution patches

wise rover
#

I'll emulate it for sure once it's stable, though.

quaint mason
#

at 1440p it looks far better, but yeah VRAM craps up after 2 hours or so

sleek turret
#

i'm taking the 30FPS if it means the game won't crash, but also, in order to play BB on my Intel CPU, i had to install a mod that disabled a bunch of VFX to make the game NOT crash in the first minutes.

#

So uh

quaint mason
sleek turret
#

60FPS with missing effects and random crashes

#

vs real hardware at 30FPS

quaint mason
#

there are no missing effects

sleek turret
#

i'm taking the real hardware

hasty garden
# sleek turret I already played Hades, i do not want to play Hades

you can do what you want of course, it just doesn't make sense to me personally. I'd rather play games that I know work well with a device, then try to force a device to play something that it clearly isn't designed to run. this is why console sales have been plummeting lately and PC gaming is on the rise, because the consoles just can't keep up in terms of performance.

sleek turret
coarse gate
#

oof forgot to expose the by luminance tonemap slider

quaint mason
#

"real hardware" means shit if the game runs horribly

coarse gate
#

idk if its just passing 0 or what

whole halo
#

I can only get the UI slider to work. Am I doing something wrong?

quaint mason
#

From is thoroughly incompetent, so all of their games run poorly without mods and workarounds

brave dawn
#

maybe ill give it a shot now last time i tried was several months ago

coarse gate
sleek turret
hasty garden
coarse gate
hasty garden
#

but I agree, seems like they should have delayed the game a bit more

quaint mason
#

AMD CPU to be precise

coarse gate
quaint mason
#

not sure how close intel is with mods for SFX

sleek turret
#

the mods are pratically the same as disabling it.

brave dawn
#

yeah im on amd ill give shadps4 another look when im in a BB mood

#

with the old build i had to run it at 900p

whole halo
coarse gate
#

someone said they had to restart the game for it to show their changes

hasty garden
# coarse gate he knows its not, he's lying. I guess you could say it gives them more opportuni...

From what Tim Sweeney, the founder of Epic Games and creator of Unreal Engine has said, it is mainly due to the game devs ignoring weaker hardware since they mainly develop the game on top of the line rigs. they don't take the time to actually optimize for weaker hardware. They wait until after release or until the last minute to do so. It's sheer negligence and laziness. He's trying to teach devs not to do this through Epic Games documentation

#

which is just wild

whole halo
hasty garden
#

that's why people on 4090s and 5090s are like "the game runs fine for me" and everyone else is like "this game runs like crap!!!" 😂

mild hawk
hasty garden
#

ray reconstruction I believe

#

its mainly beneficial if the game has ray tracing, it can work without ray tracing but you will barely see a difference

sleek turret
#

it can have some pretty big effects on SW Lumen but uh yeah.

coarse gate
sleek turret
#

It usually makes performance worse btw

coarse gate
#

like bloober obviously knew silent hill 2 was an unplayable stutter fest on top of the line hardware

#

and it'll never be fixed

hasty garden
coarse gate
#

stuttering is the biggest problem

coarse gate
#

doesn't matter how good your specs are

#

can't brute force the stutter

quaint mason
hasty garden
brave dawn
#

i am pretty happy that shf nowhere near as bad as sh2 was performance wise

hasty garden
#

that won't just go away until devs take optimization more seriously

quaint mason
#

Yet another proof that most people are blind to stutter

coarse gate
wise rover
#

He's just shifting the blame.

#

We've had lengthy convos about this already in this server.

coarse gate
#

epic marketed things like nanite as just working like magic

wise rover
#

Yeah, and they continue to do so.

#

"It just works!"

quaint mason
#

Does Fortnite still stutter like insane with shader comp 😂 ?

wise rover
#

They make it like UE5 is an epitome of WYSIWYG, but it's far from that.

quaint mason
#

Or did they finally clean their own backyadd

coarse gate
#

and I've seen how stupid some of the stuff that happens in code is, I was looking at jedi survivor and they have a lutbuilder and run ACES on the UI if HDR is enabled while in SDR it just encodes in gamma and that's it, that can only happen if someone who doesn't program is just using the UE GUI to do shit.

quaint mason
#

Jesus

wise rover
#

Albeit, it's never been TOO bad for me. Even in other games were people swear that it's unplayable, I don't feel that way.

hasty garden
#

it doesn't, that is cap. if you download the precompiled shaders, the game does not stutter. I have hundreds of hours in Fortnite

wise rover
#

Some games are bad, though. And .. not just UE5, even on UE4.

#

What was that cowboy game

hasty garden
#

its like 40 extra GB

quaint mason
hasty garden
#

Epic implemented the solution that Microsoft is proposing

wise rover
#

Evil West!

#

Holy shit, never seen a game stutter worse than that.

quaint mason
#

I remember it having some issues with its built in HDR and FG when used together

hasty garden
#

lack of knowledge of the engine

quaint mason
hasty garden
#

poor marketing from Epic

sullen mulch
hasty garden
#

it does fix the problem, but I agree its not the best solution

#

since it relies on internet connection

quaint mason
#

Doubt it, Microsoft are incompetent af with stuff like that

wise rover
#

re: that convo about UE5 experts being hired at studios.

quaint mason
#

It's the worst case scenario for everyone who isn't a lifelong Game Pass andy

coarse gate
hasty garden
#

they already do this with the Steam Deck

#

you download shaders from Steam

quaint mason
#

I know, and it intrinsically ties games to online functionality

hasty garden
#

yeah that's the crappy part

quaint mason
#

And there's no way to untie them if they start relying on it

hasty garden
#

it uses the AgilitySDK which anyone can download and use, so I wouldn't be surprised if someone develops a tool that allows you to compile the shaders yourself offline

quaint mason
#

That would turn an L into a massive W, hope it can be done

hasty garden
#

not saying it will happen

#

but its possible

quaint mason
#

Still, shader comp is only the cause for some stuttering. Traversal and asset loading etc still rests on Epic and devs

#

And they're in competition for who gives less of a shit lol

sullen mulch
#

I'd like to think that we'd still get shader precompilation as a local fallback still...but that's highly optimistic

hasty garden
#

yeah, they're at least aware of it, not sure if it'll be fixed but it seems like everyone is collaborating to try and fix it now. UE4 also had this problem but it was nowhere near as bad because games weren't as complicated

#

they even explain that storing PSOs would be costly, but apparently Microsoft does not care and thinks the cloud can handle it so

#

conflicting information there 😂

#

I believe a big reason shader stuttering is such a big issue today is that no one really messaged this loudly enough; game developers just didn’t know. We also didn’t message this; we didn’t say, “Hey, you’re using DX12, make sure you’re bundling those PSOs” when packaging your UE game before we had PSO Precaching.

#

like @coarse gate said, these guys just don't know what they're doing 😂

#

game devs have fell off

wise rover
hasty garden
#

yup, Microsoft thinks they've figured it out so we'll see. They're rolling it out to handhelds first and then if that works well they're going to give the SDK out to everyone else

wise rover
#

The confliction info is less about factual contradiction and more aobut different architectural philosophies and trade-off choices, these things aren't made in vacuums and every project is different.

#

People working at Epic are really smart, but one thing they've been bad at is how they've marketed the engine since UE5.

#

In the name of more accessibility, which they have 100% achieved, they have also opened the room for errors like these.

I am not one to talk shit about other devs, or say they don't know what they're doing when I don't have all the context.

quaint mason
#

I get that it's a different team but it's embarrassing

wise rover
#

But the slopification with 'engine experts' isn't new to UE5 either, it just made it much worse.

hasty garden
#

they already have PSOs and it works

quaint mason
#

Ah mb didn't see that

hasty garden
quaint mason
wise rover
#

Also, I remember reading that a while ago and one of my takeaways in my limited understanding was that the scalability in extreme cases gonna make their proposed approaches false. In very large or heavily dynamic games, with many material variants, custom shaders, runtime changes, et al. The system might still hit limits or fall back to on-demand compilation, which will still lead to stutters.

And as they pointed out as well pretty sure, not all stutter is shader related. Even a flawless PSO system doesn't solve CPU spikes, disk I/O, streaming hitches, etc.

quaint mason
hasty garden
quaint mason
#

Compiled shaders for a game are ranging in hundreds of mb max usually?

hasty garden
#

that's why they were saying it would be TBs of data and it might not be feasible to store

#

#1419910883479519323 message

sleek turret
#

they got fossilize extremely wrong

quaint mason
#

Great if it does actually work for Fortnite but it's kinda insane. Games that DON'T have shader comp stutter don't have massive shader folders on hand either.

hasty garden
#

that is wild

quaint mason
#

I'm eager to see if Coalition can unfuck UE5 for the next Gears

#

They were the most competent studio with 4 by far

coarse gate
wise rover
sleek turret
coarse gate
#

you can see all the nerd shit on her github she knows more than any of us

sleek turret
#

so i don't think they are qualified to talk about Fossilize

quaint mason
#

For existing games, GoW Ragnarok is insanely well optimized and it takes a few minutes to precompile. Whatever Jetpack was doing, they cooked well.

hasty garden
#

Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\1158310\fozpipelinesv6\steamapprun_pipeline_cache".

#

it does handle PSO cache

sleek turret
#

Dude you have no idea what you are talking about.

hasty garden
#

lol okay

#

why would Fossilize be looking at pipeline caches if it was doing absolutely nothing with it

#

and overriding paths for it

sleek turret
#

Fossilize captures not the compiled PSO from your driver, but the pre-compiled PSO that is bundled with the game, and if you see a PSO that it's not on the distributed shader cache on Steam, it will get uploaded to the cloud and shared across all Steam users.
The thing Fossilize captures is meant to be replayable from any device, and that's what it does on Linux

#

you download the game, Valve ships you a fossilized cache, and then you replay the capture before starting the game

#

the way game devs build a shader cache for you to build is very similar to this.

#

but Valve does it generically for every game on Steam

#

and you just build the pipelines before the game start

hasty garden
#

what is wrong about that

sleek turret
#

You are blind and you missed the part where i said it's REPLAYABLE FROM ANY DEVICE

#

the shader caches on Steam aren't for the Steam deck

#

they are for ANY COMPUTER RUNNING LINUX

#

YOU CAN GET THEM RIGHT NOW.

#

If you install Linux

#
Many terabytes of data: Every PSO for every game for every GPU type, architecture, and driver version would be an immense amount of data.
Developers would still need to manually gather all the PSOs for each game for every GPU type, architecture, and driver version.
#

this is FLAT OUT WRONG

hasty garden
#

but not everyone is on Linux though

sleek turret
#

Because Fossilize does not capture, and Valve does not ship PSOs for your GPU

hasty garden
#

there are Windows users

sleek turret
#

Well Valve doesn't give a fuck about you

hasty garden
#

the question is if it'll work on all platforms

#

...?

#

I'm confused here

sleek turret
#

This system does work on Windows, but it only works with Vulkan native games

#

not with Direct3D

hasty garden
#

yes, so they were correct in saying it won't work with DX12

ivory depot
#

Is there a carbon monoxide leak in all your houses? The motion blur looks absolutely horrid in this game

sleek turret
#

so you don't get shader caches basically

sleek turret
spiral badger
sleek turret
#

there is nothing stopping anyone from implementing a system like this for DX12

#

Valve just didn't do it

coarse gate
#

can't you change the shutter speed with an ini edit in UE

hasty garden
#

yeah I know, that's what Microsoft is doing

sleek turret
#

because they don't give a fuck about non-Linux OSs

sleek turret
#

this is not what Fossilize does at all

#

We don't capture the built PSO from the driver

hasty garden
#

I don't think you read the whole thing, they never said Fossilize does this

sleek turret
#

We capture the PSO the game engine uploads to the driver to be compilled

#

THEY DID SAY IT

#

YOU ARE THE ONE WHO CAN`T READ

#

SteamOS on the SteamDeck uses a Vulkan plugin (Fossilize), so it’s not available for DX12 games. However, it can be used by other handhelds, and Bazzite (a Linux distro) also uses that plugin for handhelds.

The thing is, it’s only practical for fixed hardware like SteamDeck and other handhelds. Doing it for all DX12 games on all PC configurations would be impractical:

hasty garden
#

"The thing is, it’s only practical for fixed hardware like SteamDeck and other handhelds."

sleek turret
#

Any computer running Steam for Linux

spiral badger
sleek turret
#

has Fossilize

#

and uses those shader caches

#

ANY COMPUTER

#

Not the Steam Deck, not the handhelds

#

ANYTHING

hasty garden
#

Yes, because of Vulkan. They are talking about DX12

#

its different

sleek turret
#

it is not

#

there is nothing about DX12 that makes this impossible

#

DX12 pipelines work in much the same way

hasty garden
#

they didn't say its impossible, they said its not practical. I know its possible because Microsoft is doing it: https://devblogs.microsoft.com/directx/introducing-advanced-shader-delivery/

This year at gamescom, Microsoft is highlighting new gaming features coming for Windows, particularly for handheld devices. We want to highlight one of the DirectX team’s most exciting new contributions to the PC gaming ecosystem, which will make its debut on the new ROG Xbox Ally and ROG Xbox Ally X. Advanced shader delivery addresses one […]

sleek turret
#

It is pratical and it is possible

#

What MIcrosoft is doing is kinda like that

hasty garden
#

they also said "Maybe I’m missing something, and there’s a golden business opportunity waiting for someone to seize it."

sleek turret
#

they are doing something more weird

sleek turret
#

At least he admits it

sleek turret
#

what they want to do is "ok, we're going to build PSOs for you in the cloud with an offline version of the driver shader compiler"

sleek turret
#

which is why they are only doing it for the ROG Ally

sleek turret
#

But this is unnecessary.

hasty garden
#

yeah which only someone like Microsoft who owns all of Azure could possibly do currently. Not sure if Steam would be able to do something like this. Microsoft also said this: "Our initial launch of advanced shader delivery requires no work from game studios to integrate. As we expand support across more games and devices, we will collaborate with game developers to integrate the capability directly into game engines — ensuring games can take advantage of advanced shader delivery on launch day."

#

so it seems like they want to make it so anyone can do it

#

not sure how but

sleek turret
#

I mean uh, it's easy to make this work for everyone

hasty garden
#

they just gotta buy some cloud nodes from Microsoft, they're about to rake in some cash 😂

sleek turret
#

SODBs is practically what Fossilize is

#

instead of shipping PSDBs, just ship SODBs and compile things locally on your PC

#

this is what Fossilize does on Linux

#

and there's no reason why it wouldn't work on Windows either

#

you don't need this cloud building nonsense

#

what this cloud building nonsense is, is instead of you building the precompilled shaders on start up

#

we just shipped the compilled shaders for your GPU

hasty garden
#

doesn't Steam provide the shaders during download as well for the Steam Deck?

#

I thought they did

sleek turret
#

where they ship that for everyone

#

and you have to build it before the game opens?

hasty garden
#

I didn't know you were gonna keep typing, I started replying here: #1419910883479519323 message

#

lmao

#

my bad

#

I know how it works I read up on it already

#

Epic was probably talking about it being impractical for them to do it themselves now that I think about it. They don't have Microsoft money

#

They did it for Fortnite but to do it for all games is definitely costly

sleek turret
#

I think Epic misunderstood a bit the way the system works.

#

The way Valve's System works is "what if we added a shader pre-compilation step for every game on start up"
The way Microsoft's System works is "what if we took the shader pre-compilation step and did it on the cloud for you so you don't have to wait"

#

Epic thought Valve was doing something like Microsoft

#

but they are not.

coarse gate
sleek turret
#

you would need to compile shaders for any GPU and any driver version

#

but the Valve system doesn't care about any of this

hasty garden
#

Unreal Engine Evangelist at Epic Games.

Former Lead Programmer on Returnal for PS5 at Housemarque.

#

yeah this isn't some random guy

elder star
sleek turret
quaint mason
hasty garden
#

he was the lead programmer for Returnal which was an excellent game

sleek turret
hasty garden
#

Its just doing it before you launch the game instead of after on first launch

sleek turret
#

yes, on Linux

hasty garden
#

its not actually stored in the cloud or anything like that, yeah I understand now

sleek turret
#

if you install a game, what will happen is, you will need to wait a few minutes for your PC to build the shaders

#

before you can run it

hasty garden
#

yup, I get it. its a post-install step

hasty garden
sleek turret
#

If this was not possible, having any form of shader pre-compilation with the game would be also impossible.

sullen mulch
leaden cedar
#

@coarse gate possible to add the lut dumping to your versions? again im seeing multuple lut/shaders load in the same level as before (second level)

sleek turret
# hasty garden `Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\st...

btw, that message is just Fossilize saying they saving the results of it's capture on the path it logged.
An easy way to understand how Fossilize is by seeing this:
https://dev.epicgames.com/documentation/en-us/unreal-engine/manually-creating-bundled-pso-caches-in-unreal-engine?application_version=5.6
Fossilize is doing the recording step for any Vulkan game, it will capture any PSOs that haven't been compiled yet by your GPU driver, the Steam client then takes that recording and merges them with a database they have for every single app, and after a while, Valve will send that database to everyone with the app installed on Linux, which you then build when starting the game up.

Epic Games Developer

Manually create and bundle a PSO cache with your game.

#

It's basically doing that entire collection and bundling proccess to any Vulkan game on Steam.

hasty garden
#

ahhh I see

#

its crowdsourcing data, very cool actually

sleek turret
#

yeaaah

#

that's why people say some games don't stutter on Linux

#

because games without pre-compilation by the developers just get a pre-compilation step from crowdsourced data

quaint mason
#

The process seems sound but it's far too limited with Linux and Steam, I still cope that devs will start reigning in shader permutations and implementing competent precompcs because it can he done on a per game basis without tying yourself to an OS of a storefront

#

Neither is a great practice if it can be avoided

sleek turret
hasty garden
#

and even with pre-compilation, the game can still stutter since it will miss some shaders during the pre-comp step

sleek turret
#

It's just that nobody wanted to be that person and do it on Windows.

hasty garden
#

but yeah crowdsourced data is a good solution

#

it will catch all shaders that could possibly be missed with a regular local pre-comp

#

it still relies on internet which is bad though

quaint mason
coarse gate
#

its in the shaders that sample the lutbuilder and since the shader precomp step sucks I can't catch all of them without actually playing

hasty garden
#

but that unfortunately is gaming in general, internet-reliant 😔

quaint mason
#

Big sadge

sleek turret
# hasty garden but yeah crowdsourced data is a good solution

it is a good solution but it has quirks, because the crowdsourced data can get very big, not terabytes, but for instance, shader caches for live services on Linux are like 1GB-2GBs
Because imagine if the game gets updated and a new shader permutation shows up, with the old one getting deleted

#

we can't really know that the old permutation got deleted

#

so the shader cache just grows, it never shrinks

#

not exactly a downside

#

but more of a quirk

hasty garden
#

gotcha, that's pretty much Fortnite right now. 40 damn GBs of shaders

#

live service games are cooked lmao

#

now the game is over 100 GB because of it when before the shaders its only like 60 GB

sleek turret
#

and then collect everything again for the latest version

#

for a few hours people will have extra stuttering but eh it will solve itself in a day or so

sleek turret
#

which isn't ideal

#

But having the option of crowdsourced shader pre-comp is very useful for the games that just don't bother.

hasty garden
#

yeah its better than nothing

leaden cedar
wise rover
#

LUT collection time.

coarse gate
#

I was litereallyt just about to upload new beta

#

fixed journal

wise rover
#

LMAO

leaden cedar
#

save game, from here run north to the forest and back to the old scarecrow shine to the south and theres about 3 different trasitions

coarse gate
#

OUTDATED - CHECK PINS FOR LATEST BUILD
~~Silent Hill F - BETA 4

  • Requires HDR on in game

Known Issues:

  • Sliders in the Tone Mapping & Color Grading section do not apply in real time. Open and close the journal in order to apply changes.
  • Using this addon alongside certain ReShade shaders e.g. Lilium's shaders may cause crashes

Changes:

  • Fixed washed out UI in journal

Compatibility:

  • External DLLs/injections such as Optiscaler/SpecialK may not work, please test without them first to confirm whether the mod works without them

Instructions:

  • Install ReShade 6.5.1 with add-on support (don't need to select any shaders or addons in the setup)
  • Paste renodx-silenthillf.addon64 into SILENT HILL f\SHf\Binaries\Win64, next to SHf-Win64-Shipping.exe
  • In the ReShade add-ons tab you can disable Effect Runtime Sync and Generic Depth as they are unneeded, may boost performance
  • Press Home to open the ReShade window and select the RenoDX tab to see the sliders and make adjustments~~
sullen mulch
#

if it's better than just running vanilla I will lazily copy paste

coarse gate
# sullen mulch you do anything special to fix it or just run the vanilla code?

ya just don't run any custom code if outputdevice is 0, since outputdevice at 0 just returns the preRRT color and I don't touch anything before that anyway
just make sure that generate output has an if that skips the code if outputdevice is 8 as well as the part before where you change outputdevice/expandgamut/outputgamut

leaden cedar
#

@musa actually check this, i renamed the older ones but now its generating new ones with same name

coarse gate
#

it says new for shaders not in the UE generic addon

#

not my addon

wise rover
leaden cedar
#

only other thing im running is ultra plus which i dont think should affect

coarse gate
#

ultra plus could potentially spawn new lutbuilders but its prob best to play with ultra+ anyway so might as well support it

leaden cedar
#

so i should only be sending ones that dont say _new?

#

ive been renaming them manually once they appear as _new back to without

coarse gate
#

Just send everything

leaden cedar
#

let me know if i should wipe the folder from here or how should i proceed getting new files

coarse gate
#

just send everything every time

leaden cedar
#

will do

#

going to do a round without ultra plus and see if it generates something different, i got no problem playing without it

coarse gate
#

i think it's extremely unlikely for ultra plus to spawn a new lutbuilder

mild hawk
coarse gate
#

I do 100 in a dark room with my monitor

#

I think on a tv the distance makes me prefer a little higher

noble matrix
leaden cedar
#

i ran around with no Uplus, closed game, then with uplus installed, using a trainer to run fast through everything in this area. hopefully these arent duplicates @coarse gate . not sure if you can build a special ver of the .addon that adds dumping to your RenoDX settings but i could just go through the whole game and send you everything per level

leaden cedar
#

i used to do lots of texture mods using special K's texture injection years ago and had to run around collecting multiple copies of the same texture in different areas so i can see how much of a pain in the ass this is collecting the shaders\luts in every single area

coarse gate
#

🐐

#

the dumping stuff is kind of annoying to add tbh too lazy

#

how should i credit you in the about section

#

Special thanks to Drogean for help testing and gathering shaders

leaden cedar
#

yeah thats great

#

"my fav autist Drogean"

coarse gate
#

have to keep it professional now that df mentioned us in a video

humble ridge
#

Speaking of which, the addon for S2 seems broken to me. Highlights are blown out and the colours are too hot. I can't seem to find a good balance in colour, brightness/contrast in the game. In teh woods on a sunny day vs. being inside sircaa vs. being in a dark building, ... they are all so wonky if you tune for one and the others go to shit. Any idea wha ti'm doing wrong or if there is some other way to balance it on an aw3423dw?

worldly willow
coarse gate
#

OUTDATED, CHECK PINS FOR LATEST DOWNLOAD
~~Silent Hill F - BETA 5

  • Requires HDR on in game

Known Issues:

  • Sliders in the Tone Mapping & Color Grading section do not apply in real time. Open and close the journal in order to apply changes.
  • Using this addon alongside certain ReShade shaders e.g. Lilium's shaders may cause crashes
  • Someone experienced visual glitches that were fixed by resetting driver

Changes:

  • Fixed UI transparencies appearing broken in some cases
  • Added more lutbuilders

Compatibility:

  • External DLLs/injections such as Optiscaler/SpecialK may not work, please test without them first to confirm whether the mod works without them

Instructions:

  • Install ReShade 6.5.1 with add-on support (don't need to select any shaders or addons in the setup)
  • Paste renodx-silenthillf.addon64 into SILENT HILL f\SHf\Binaries\Win64, next to SHf-Win64-Shipping.exe
  • In the ReShade add-ons tab you can disable Effect Runtime Sync and Generic Depth as they are unneeded, may boost performance
  • Press Home to open the ReShade window and select the RenoDX tab to see the sliders and make adjustments~~
worldly willow
#

Lesgoo

leaden cedar
#

bruh these scarecrow girls are thiccc

leaden cedar
#

@musa last batch, should be about 6 hours into the game at this point WHAT UP

coarse gate
#

got all of them

#

we might have everything

leaden cedar
#

so far there is basically a dungeon/cave area and a foggy town that takes up majority of the game so far, lets hope they use the same shaders throughout

coarse gate
#

the permutations of the lutbuilders I've seen so far are whether it uses 1 lut, 2 luts, or uses white balance adjustments

#

so I have all those 6

#

that might be everything

leaden cedar
#

if not i'll be here all day tommorrow im NEETing this shit up

#

release that shit on nexus bro get those points

#

normies about 2 unlock the game

noble matrix
#

Is it today or tomorrow? I'm not expecting Konami to launch any patch within a week and NVIDIA does not seem to have game ready drivers for this or they'd advertised it already right?

coarse gate
#

tomorrow

#

I'll give it a little more time so that we know there aren't big issues

#

then I can upload it maybe tonight or tomorrow

leaden cedar
#

heres my preset for 800 nit TVs and monitors, should work for all scenes

warped prawn
#

600 game brightness seems too extreme

leaden cedar
#

only extreme if you about that SDR life brother

#

two hdr flavors

#

i put my face into the flame and i say "does this feel real" if not, pump up that brightness. pretty sure thats how LG does it in the color lab

worldly willow
#

600 paperwhite

warped prawn
#

hmmm, maybe i should try it lol. my tv is 2000 peak brightness and yet i still always use 203 paper white

leaden cedar
#

if any of these settings were technical there would be a team of color scientsits grilling you on the best calibration settings

worldly willow
#

Bro has turned high dynamic range into Low dynamic range again, just brighter

leaden cedar
#

im that dude making these shitty reshades for 10 years on nexusi hope some of it translates into hdr settings

worldly willow
#

I use 203-250

#

On 2550 nit TV

#

(LG G5)

blissful coral
#

Wish this had a solution 😕
That banding is driving me nuts

leaden cedar
#

im on a 2k nit tv apparently reddit says its 800 in games

warped prawn
#

thanks, that's good to know. i had lg c3 with 800 peak before, but now that i have g5 i thought paper white should be higher than 203

worldly willow
#

Well absolute max I would go is like 300

leaden cedar
warped prawn
blissful coral
#

That'll destroy the image in places where this isn't a problem.
I'll just live with it.

worldly willow
#

Just makes whole image brighter

coarse gate
leaden cedar
#

majority of these games have some LUT or shader that makes it so none of these "technically 2k" and "technically paper white" settings mean that much

#

when was the last time these blacks werent actually just dark blue

coarse gate
#

most important thing I would say is to have a good ratio between peak and paper white

#

enough room for highlights to breathe

leaden cedar
#

you guys are calibrating for games that are built like JJ abrahams movies

#

gotta learn to vibe code a bit

coarse gate
#

paper white should just be whatever you like

worldly willow
#

I’ve played around a bunch with my G5 since I have that much headroom compared to my old CX

coarse gate
#

I want something that is comfortable to look at and not eye searing

#

always paper white 100

worldly willow
#

If you run 500 paperwhite on that thing

coarse gate
#

maybe during the day time I'll go up to 140ish