#World of Tanks

119 messages · Page 1 of 1 (latest)

cunning snow
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Some minor effects like the sniper optic filter, in-game custom grading filters and some menu transparency effects have been disabled for now as they were causing issues.

Place ReShade and the mod in the win64 folder of the game installation directory.

Mod Links:
Nexus
WG Mod Hub

[Latest Build](#1419388903353221140 message)

Nexus Mods :: World of Tanks

Rewrite of the DirectX11 shaders to allow control over bloom, color grading, and enable real HDR by means of RenoDX.

neon ferry
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Really excited for this one. How viable do you think it would be to get this uploaded to wgmods (assuming they actually allow reshade+addons), and by extension opening the door for inclusion in modpacks like aslain?
Having 1-click install for Reshade+Reno in WoT would be awesome.

warm wedge
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God tier

cunning snow
neon ferry
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awesome

tidal flame
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@cunning snow dis works online i assume ?

cunning snow
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No, but probably related to some graphics settings

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I've only been testing at max right now, I need to go through each setting to disable stuff that causes issues

cunning snow
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also enable the sniper lens effect in the settings. I have the shader for it disabled right now but evidently when it's set to off in-game it bugs out still

tidal flame
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yeah

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all values below max fk it up

tidal flame
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@cunning snow hmu when u fix it

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i have someone really eager to try

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:)

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big wot player

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he can't use aa max he loses too much perf

cunning snow
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Alright, I'll upload a new build within the next few hours

cunning snow
cunning snow
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oh, does he have a color filter on in-game? that seems to have an issue with AA set to high

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I need to disable that shader real fast

tidal flame
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Asking patrickNotes

cunning snow
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he can go to the topography mode to test settings

tidal flame
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Any plans to do world of warships ? patrickNotes

cunning snow
tidal flame
cunning snow
tidal flame
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huh

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is that normal ?

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did they do a massive graphic change ?

cunning snow
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Biggest annoyance is how many output shaders there are for the maps and not being able to load into each one in a single player mode to dump them. I have to wait until I get them in random matches

cunning snow
tidal flame
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oh god

cunning snow
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Yeah it sucks

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I'm making notes of which maps use which pair of shaders to try to make the process a bit easier to manage, but I'm still at the mercy of which maps I get in queue in regards to how fast I can update the mod

tidal flame
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good luck despairge

cunning snow
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Thanks. Hopefully I'll have it updated tonight. I'm only missing two shaders now I believe

cunning snow
cunning snow
cunning snow
cunning snow
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I've converted the mod from scRGB to HDR10. Some small tonemapping improvements. I just need to figure out how to fix the busted shaders that are disabled for now.

cunning snow
cunning snow
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Updated for Holiday Ops 2026 garage

cunning snow
cunning snow
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Version 1.0 build.

I did all I could, but some post process shaders still don't work currently. Other than that it's done, so no point in not posting publicly.

tight folio
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@cunning snow hey there, wgmods moderator here

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this is indeed a weird mod

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if it is really only things like saturation etc. then it should be fine from my side but i'd have to ask internally aswell since it is quite a different type of mod.

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is there anything the mod could do that would give a significant advantage?

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ping me when you reply

tight folio
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ok i approved it, it is on wgmods now

cunning snow
# tight folio is there anything the mod could do that would give a significant advantage?

I wouldn't say so, the main thing the mod does is upgrade the tonemapper to preserve highlight detail. The color grading tools have a bit more features than the in-game color filter does, but since the game already has an outline around tanks when aiming at them I think any advantage it could give is minimal. The mod doesn't change the way any game mechanics operate.

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Thanks for reaching out, I'm happy to answer any other questions you or the team may have.

cunning snow
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Version 1.1

Updated for game version 2.1.1, also features improved tonemapping.

I had to remake the whole mod from scratch again, and there were some changes to the pipeline which made finding all the broken shaders a bit more difficult than before. There may still be some that need to be found, so if there are any issues let me know where the image bugs out and what AA you're using, if any in-game color filter was enabled, and if the sniper optic effect option was enabled.

cunning snow
brave root
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Heya, is this compatible with 2.2.0.2? dropped the files next to my game.exe but it doesn't look like reshade's loading at all

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nevermind, I'm just bad at reading instructions and didn't realize there's two WorldOfTanks.exe's in the game's file structure

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Looks good! my garage UI feels a bit dark though

cunning snow
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There are some menus in the garage that hardly have vignette at all, like previewing vehicles from the store. Big difference

brave root
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Yeah it's the vignette

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Also noticing this where at a certain angle range the colours get a bit messed up? (sorry for the horrible SDR video, but it does show the switch)

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didn't seem to happen in-battle though so it's very minor

cunning snow
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The video isn't loading on my phone sadly. I'll have to look at it on my laptop when I get a chance. Can you take a ReShade screenshot?

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The garage has two separate shaders it switches between based on camera angle, so maybe I made a mistake with one when updating all the shaders

brave root
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getting screenshots now

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it's subtle in screenshots, it seems like some color grading isn't applied equally

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Okay made a less subtle preset 😄

cunning snow
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Damn, ok I'll take a look as soon as I can. I'm just leaving on a trip but I might be able to get some work done on my laptop

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Not really sure what could be the cause though, probably some stupid oversight

brave root
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Considering it only happens in garage it's not too bad at least 🙂

cunning snow
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Some maps do share the garage shaders though, and behave in the same way where it's a pair of shaders that are alternated between based on camera angle

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But I forget how many. There's one pair used for almost all the maps in the game, but they might be a different pair than the garage

brave root
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I'll keep an eye out and let you know if i find a broken map

cunning snow
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Sounds good 👍

cunning snow
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@brave root I got around to testing the issue on my laptop. It seems the game updated recently and one of the garage shaders has a new hash now, so the mod doesn't work at all depending on where the camera is pointing. I'll fix it as soon as I can

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thanks for letting me know

brave root
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thanks for working on it! the game looks so much nicer with the mod it's crazy

cunning snow
cunning snow
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Did some testing just now, lighting quality needs to be ultra in order for the mod to work right now. If it's lower then it either partially works or not at all.

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that means I've got a bunch more shaders to fix for the mod 🙃

brave root
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I disabled color adjustment when i installed the mod as well, though it seems like the mod overrides that anyway

cunning snow
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If you set lighting quality to the absolute max the mod will work properly. I was getting the same behavior you were reporting if I set it to max

brave root
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Thanks, will do!

tribal lichen
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hi

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i was trying this mod out

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and it doesn't seem to work for me

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i see the mod ui correctly, but the sliders do not seem to affect the game visuals at all

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ok i just maxed out the game graphics and it seems to be working fine

cunning snow
tribal lichen
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but i was wondering, doesn't wargaming see this as a bannable thing?

tribal lichen
cunning snow
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If they for some reason change their mind I'll make an announcement here

tribal lichen
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could you link it to me? cuz i can't find it

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(just to verify)

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I mean the game looks fantastic with this

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but I would like to not get banned you know 😂 Stronge

cunning snow
cunning snow
tribal lichen
cunning snow