#Dying Light: The Beast
1 messages · Page 3 of 1
awesome game, yeah but with bad decistions behind it
and ppl here arent noobs they make better things than them
personally, idgaf about half of gaming media and journalism. if a game doesn't look how i want it to look, and i have no options to improve it, i'll do it myself. most games it's not an issue, but some games are straight up non-starters in terms of visuals
we can. i can explore it. blah blah blah. make meetings, blah blah blah
promise deliverables, etc etc
give time tables. i do this for a living
but then i'm waiting, again, on their approval to fix nonsense
meh, dude you should work there and get paid for what they broke
but i like the skills from your ppl on here
so congrats for you
and your team
sure, but i can also, for example, fix silksong myself and not wait for them to build some mediocre "take that deband.fx shader and slap it on" effect
hahahaha
again, jaded, but we get results
the sad reality is, until people stop buying games with bad/no HDR, companies won't care
if anybody is going to support this it's going to LG/Samsung/Dolby who actually have vested in making money off it
exactly short!!!
i'm more interested in contacting them to say we've mastered HDR on their products
he's an american software engineer anyway so game dev would pay him a fraction of what he makes now
what i told em in X
ppl keep buying their lies
so they wont fix shit
i get mad with those things
39 years old and bald
xD
wowwwwwwwwwwwwwwwwww!!!!!!!!!!!!!!!!!!
to be fair, money's money. but you don't walk into a meeting with people without already knowing the outcome. and there's little reason for them to pay me, or us, for this, or at least the value of the work we're doing.
yup
specially if you do something nice and goood
at least if they dont pay you
they can mention you as a consideration
idk
a public X mention from the team telling something to you
it will be helpful for you and those who help you out
it's not good business to say you didn't build/develop your product. then it doesn't make your product unique
if somebody is going to use your talents, don't expect that to be broadcasted anywhere
unless you already have a name to yourself and they can use your name as a selling tactic
well, but i hope that a random word from someone from argentina, telling you hey dude keep going, awesome job from you and your team it help with things iinside of you
so keep going short and hes team
if its soo easy to fix how come multi gorbillion dollar companies cant? check mate 'modders'
Therefor HDR is a meme and we should just stick to true and tested SDR, No problems there

conversations are "how much does it cost? how much does it affect us?"
sad but true
is all about money
Clip from the movie Fight Club.
"On a long enough time line, the survival rate for everyone drops to zero.
"I was a recall coordinator. My job was to apply the formula. ... A new car built by my company leaves somewhere travelling at mph. The rear differential locks up. ... The car crashes and burns with everyone trapped inside. Now, ...
I was a recall coordinator. My job was to apply the formula. ... A new car built by my company leaves somewhere travelling at mph. The rear differential locks up. ... The car crashes and burns with everyone trapped inside. Now, should we initiate a recall? ... Take the number of vehicles in the field, A. Multiply it by the probable rate of failure, B. Multiply the result by the average out-of-court settlement, C. A x B x C equals X. If X is less than the cost of a recall, we don't do one.
jonathan or jonatán?
jonathan WIth an H
klk
yeah i know is american but thats how my mother put it
most write my name with an H
without an H rather
i think that's just a caribbean phrase
and i have always issues with it
(it is. specifically dominican)
(in this context, it's "what the what?")
everyone knows it from reggaeton though i guess
<bass> <snare> <bass> <snare> <bass>
OK. I tried the Fix and I am probably the only one with this opinion but I still prefer the Vanilla HDR with reduced scene brightness setting. Yes Vanilla HDR is not perfect but very impressive on my screen. The colors are better and more natural with the fix but honestly I don't mind a little bit of a cartoonish look. I used the HDR look button btw but if there are better settings let me know. Thanks
fair enough
I could tune the sliders to match vanilla's contrast/saturation levels without the hue shifting I guess. might give that same punchy look without color errors
🙏 . Realize that we're pretty quick to notice color and hue shift errors. Once you notice them, it's hard to ignore. Hard to the point where it can taint the image. Much like you couldn't stand raised black levels on an OLED, colors hue shifting is just gross to us now.
ya i consider ghost of tsushima to be hideous now even though i liked it back in the day
seeing wooden interiors turn red triggers me
The colors are better with teh fix not doubt. If you can show me settings for keeping the "overbright" look but just correct the colors I would be very happy!
same with skin
ya I'm about to play right now
the thing about ghost is that it haves nice color i know that proabbly is hard for you, but i think that the hdr from here will make it look nice
but i know that if no one did it is over a reason i understand
but shame 🙁 probably next time
Personally, i like the feel of dark, moody environments and flashes of light hitting you when it needs to. Some people find my mod settings too dark. We all have our own biases, but hopefully the mod has enough settings for everyone to find what works for them and their environment+panel combination.
problably
the thing with this game is that it's obviously not meant for ACES
the art is not pre-distorted to accomodate the hue shifts from the HDR tonemapper.
SDR used a tonemapper that didn't hue shift.
and it looks more natural, albeit clipped, due to the limited nature of SDR (etc)
the logic behind our "refactored" look, is that... there's no way the artists of the game are happy with both the SDR or HDR.
you can't target both when they are completely different.
And this game was very obviously made for SDR until the end, given that HDR is shoe horned in.
That imples the art is made for the SDR tonemapper
I know how studios go...
chances are that internally the artists hate the HDR implementation
but technically they didn't know how to solve it, or not in time for release anyway
so beside ours being a technical fix for stuff that is "technically" bad, it's also (likely) more respectful to the artistic intent of the game
and that matters a lot to me.
I want to know I'm playing the game with the colors and mood the artists wanted it to have, with a little HDR boost on top.
I'm also one to say artistic intent has its limits. I don't think judging another's persons art should be "gatekept" to just people with an art degree. I push back at "you're just modders" as if having an art degree doesn't allow us to say we don't agree that a scene or mood is best represented with what we are given. That's a bit of a personal rant, but I know what I want to see and when a game provides no means of achieving that, I feel somewhat obligated to roll up my sleeves and do it myself. (Yes, I know what you think looks best, but "allow me to retort")
if i may presume, pumbo likes 80 reference white, i like high contrast and at least 600 nits of highlights, and musa like even hues. HDR should be variable, unlike SDR which is, because of it's nature, limited.
Which I think is fair and totally fine.
I think, outside of all the modding scene out there that I have encountered, most don't even give you an option to keep the overall intent alive, they force their own 'preferred' look over everything.
With RenoDX here, we at least give an option and goal is to always match the master grade, that we know to be SDR (for now).
The 'HDR' look, and I mentioned earlier, an 'author's preset' where you can have your applied setting where you roll up your sleeves and present an option to people to try it out, etc.
By matching SDR, you're really only fixing the glaring errors of it, but any other tweaks you may make are personal preference of what you prefer is better looking.
games like Dying Light 2 and Beast or Deus Ex (and many other old games) are very flexible on the art.
cuz they change it so many times between patches, that it barely matters anymore.
Ya dynig light 2 for sure
And for old games, standards and tvs were so messy back then, that there's barely a reference point anymore.
they striaght up replaced reinhard with aces
tbh I would have probably been fine playing DL Beast with the vanilla HDR, with a lower paper white yes.
Serviceable. I don't think I'm that obsessed yet. That's why I prefer modding older games or newer games without HDR.
Silent Hill F is just broken though yes.
I feel that's still a slippery slope, that's their purview to change it as many times as they want. Any product being shipped by a creator is intent, whether good intent or bad, that's up to review and discussion.
We shouldn't treat that as having all-knowing-knowledge of how they're operating internally, or within that specific group/team in-charge of art direction, or grading, or HDR, et al.
I think the overall approach we have as SOP is solid where goal is to match SDR, whatever that may be. After that, apply whatever fixes that you think is 'preferred' and then can ship them as HDR look, or whatever else.
sometimes i play a game that i'm genuinely interested in and i feel like it's a crime to have locked away potential. (Silksong looks straight up bad with 8bit issues). (Hades 2 is colorful and decent range, but ended up throwing away a lot of dev work behind blown out SDR)
if anything, the art seems to better fit the original tonemapper.
there's probably big fights inside of the studio heads
but somebody wins and forces ACES onto the game.
Cause as SF pointed out here, he doesn't want to be told that you're just a modder, wtf do you know about it.
All those ReShade modders out there fall in same rule, granted they generally really don't know wtf they're doing, but the argument applies to them just the same. At the end of the day, everyone has a different look in mind and they're allowed to retort.
ACES is the "we don't know what we're doing so let's do what popular" scapegoat
But if we go down that road, we won't have any consistency, and then when we have some more people joining the modding scene, using toolkit and shipping those eye-searing-looks in the name of 'RenoDX', you have no leg to stand on cause your SOP went out the window with 'allow me to retort..'
Games are not film, and games are not locked to film production schedules. They are generated on the fly dynamically. It should be treated differently.
100%
We know how internal politics work really well as is, and it's never as simple as 'intent', maybe the 9 people who agreed on intent which was objectively and subjectively better, but the 10th person had the most pull and they had to go with that.
We shouldn't treat that as having all-knowing-knowledge of how they're operating internally, or within that specific group/team in-charge of art direction, or grading, or HDR, et al.
I have spider senses on that.
I've seen it all from inside.
People are pretty predictable when it comes to that.
Yeah, for sure. You have more of an inkling to it, cause you can recognize certain patterns again and again, and can conclude a logical explanation.
But that can also mean you can eventually conform to confirmation bias, so that'd also be something to look out for.
In game dev, everybody will be conservative of what they are used to do, or of what they've just done.
So art wouldn't want to change tonemapper half way through development.
For instance, in this game alone. I love matching SDR look, I think that's a good way we go about it. But in this game, I really like how the vanilla game looks contrasty, with road and trees and what not. But I hate how the sky is a big ass bloom, looks ugly.
Having sky taken care of, but still having really nice bright roads and contrasty trees will probably be a more preferred look for me, than just matching SDR.
If they've used a certain tonemapper for many games, they are gonna keep rolling with it unless forced to do otherwise, or hitting enough problems.
Yeah, that'd be aids and more fucked up than just going with a wrong tonemapper to begin with. Or no tonemapper at all in some games' cases. 
what do you think of this, may have turned saturation up a little too much but I tried giving it that brightened look while not sacrificing too much highlight detail
- Vanilla HDR
- Custom settings
- Vanilla HDR
- Custom Settings
concept-art/preplanning should dictate what the game should look like. then you adapt to deployment environment just like any product. the failure is the engineers unable to deliver on the the original promise. i'm sure there's plenty of meetings ended with "that's just all there is. ACES, it's what people do, so that's what we're going to do"
these are the settings with vanilla hdr in those pics, took them from your video
ya I think this def falls more on the engineers than the artists
UI Brightness should be set to max
i'm sure there's plenty of meetings ended with "that's just all there is. ACES, it's what people do, so that's what we're going to do"
Very very much so, happens in Hollywood as well, but with different topics. Or literally any industry.
I wonder if kal set it to 10k nits 😄
like ragnarok was biased around 100 nits, you can see they divide by that amount at the end of the lutbuilder
the reason i'm against strong UI is because eye searing luminance should relate to what's important/impactful on the screen. UI is the opposite of important, it gets in the way of the message/delivery.
I think he had it jacked up for HFW? Which was fair cause the UI was pretty mangled there under certain backgrounds.
I forget what was the issue, but it would become unreadable at points. At first I said to him you're taking crazy pills.
But then I saw the that it did break xD
What he said for hfw was decrease peak 10% lower than you would normally set and increase ui 10% more than you would normally
Yeah, apart from just getting eye fatigue and ruining your display, it does take away from the impact of the delivery in the game.
Somehow that became 10k nit UI to some people
Oh, did it? I was just winging that, lmao.
it's probably why i like darker, but contrast and good highlight pop. when it does pop you physically feel the importance when your eyes squint at the brightness. in silksong, when bosses die, or when you parry, you get that 600 nit pop, and you feel that clash of swords
But yeah, I wouldn't really reduce my peak overall but he was right that the UI would become unreadable at times, it was a stupid thing by devs. Not sure if ever fixed.
I felt this way throughout while playing R&C Rift Apart, such a good HDR.
It was ALWAYS something impactful on the screen.
and if everything is at 400 nits then 600 nits isn't relatively as impactful, so it's dilutes the impression you should probably feel (and that's why i play at 800/172)
True
silksong's jump into final boss fight has a full peak nits flash of light and it's like "oh damn, we're doing this"
and the game isn't intended for HDR, so it just speaks to how you can use HDR to convey extra meaning to your visuals
Albeit, even when playing at 4k nits. You can have 600 nits UI and still maintain that impact, I guess. But not really something I'd recommend for various reasons anyway.
I think I'm generally okay with 100-200 nits for UI, depending on the game.
I will try it now
Another game I need to test.
@orchid plover try Musa's RDR 2 RenoDX mod if you're interested. Game has never looked better.
this looks very good now. Colors are better but it is still very bright
I'll add a new button to the mod called Markus' Settings
I use the same, not the brightest but still great
keep in mind the vanillla settings there aren't exactly vanilla unless you turn the very top slider to off. the lut shaper slider on the bottom fixes some shadow clipping issues and the lut sampling method fixes some incorrect hues on highlights
the blowout slider reduces some saturation on highlights but in a more gradual way that affects midtones a little too as opposed to lowering highlight saturation which sharply decreases highlight saturation
so you could try increasing blowout or lowering saturation
the tricky part of coming up with recommended settings is balancing those 3 saturation, blowout, and highlight saturation to get something punchy yet natural
this looks extremely clipped to me 🤷♂️
this is how SDR feels like when compared to HDR.
there's no range in this picture.
no worries I'm learning too. I'm not hating u it's just HDR in this game isn't good. especially when looking in other videos it's very crushed
everything is extremely bright.
it's not a balanced picture. very over exposed. no visibility.
ya i prefer highlight be used more sparingly but I also think the blown out highlights aren't too at odds with the style of the game
i always try to base my settings around the vibe that I think the game has or is attempting to achieve
testing more settings. the day and night cycle makes it very hard to compare
isn't that just how Bethesda thinks overall? release game no matter how broken it is and modders will fix it
That's better. I start to understand what you guys talking about
once you start seeing the flaws that come from per channel tonemappers you see it everywhere
the yellows turning green there
are from clipping which is shifting hues the same way that per channel does
you can take HDR PNGs in reshade which allow you to embed HDR images in discord
in the settings tab
@maiden tide per channel scaling at 2000* is very different than 400
ya but also he's boosting highlights and has higher paper white
maybe i should write to LG to get you a new panel, with the promise that you'll shill how great it is on a YouTube video and how RenoDX mods are better because of it
higher diffuse white helps reduce range though
you can see how the sky is more yellow with vanilla and more orange with renodx, part of that is cause with renodx the hue correction slider reverses the hue shifts
red/orange -> yellow
blue -> cyan
those are the most noticeable hue shifts
you can see how renodx here is more blue and less cyan
i shouhld upload the jedi survivor mod to nexus
tbh techland's MO seems to very much be "the customer is always right". The people like deep fried shit, and that's what they got.
abit of topic but contrary to popular belief, Beth gives zero f's about 'Modding' outside of what they're doing with their walled garden that is 'Creations'
They already limited the Creation kit documentation of Starsnooze via an NDA + only available to their chosen creators, they borked the whole plugin setup to such a degree that Elminster (main xedit dev) who's been working on the tool for nearly 2 decades at this point said 'I cant be bothered to deal with this'. There was no reason for it and any attempt at trying to communicate was just left with no answers for a solution
Don't be surprised for when TES6 comes out and Beth doesnt even give CK out to public anymore or modding is extremely limited
this is the most confusing part of all. It's been a known thing since uncharted 2 came out that you pretty much gotta lock down your tonemapper early in development. It's literally in that GDC presentation. It's such an amateur mistake to make.
I bought anniversary Skyrim to try those "great mods" most of them either sux or is average. maybe only fishing and backpack were ok. free one that u can get on nexus are way to go, and the best thing srsly is to get some modlist.
most of them is pretty nice and game feels better this ways to the point I was fighting in the starting area skeletons at lvl12 where i was 2. there is a lot of hardcore modlists
i bought starfield specifically because "skyrim good", and man, how you go from post-300 high contrast era to that was such a shock
Todd's magmum opus
the game he has always wanted to make
(never let him cook again)
i am a sucker for space opera though. but i had already seen 2001: Space Odyssey and was surprised at how much they missed the mark. it was some newbie "modern" cinema abomination of 2001, with their raised luts and low contrast stuff
felt like 10-year old instagram filters
I liked the filters, just not the raised black floor
Hey thanks for this! Never used this before! For me, 68 is very very faint, but I can still see it a little. Do you think I should tweak the settings anymore? I'm on a 42" LG C2. Fine tune dark areas is at 0 and black stabilizer is at 10.
Should be faint
Don’t think you need to change anything
If you do end up raising ftda or something you just have to make sure 64 is still black
that's about right, tbh. LG's are usually fine out of the box
2001 + Interstellar's hard filters is fine. the problem was also adding in amateur, faded film look.
Interstellar didn't need to fade their film to get that look, and usually bleach bypass is extra contrast
@near cloud will you upgrade to C6? I am betting 240hz and not MLA. If the prior then it will be the last monitor I'll ever have to buy haha.
need to downsize from 42", and doesn't look like anybody has earned my money yet. 42" => 34" is apparently more expensive than the other way
maybe cause 34" still being gimmick marketed as GAMING monitor plus still the most popular size compared to 42"
you don't like 42"?! i think it's perfect haha
more for desk space, unless i get a bigger desk, but i have 48" desk beset by 2 standing speakers.
if i get a wider desk, i have to move my speakers or get shelf speakers
isnt 34" 21:9?
ive heard that changing from 16:9 to 21:9 is weird, but after u adapt u cannot go back
that is what I'm using for my 42" and it's perfect
with floor stands for my kali monitors on each side
phone's dead, apparently, but it's: L-speaker, desk, R-speaker, door
i'd have to pivot my room again
and i hate having my back to the door
yeah i had to pretty much rearrange EVERYTHING in this room haha
oh wait this is the old one
C6 => C7 => C8 => C9 => CX => C1 => C2 => C3 => C4 => C5 => ???
exactly
they did the microsoft xbox one
yup hahaha
C6-1X
for a second i was like wait it came out already?!...oh wait...oh yeah... haha
i have https://www.sevilleclassics.com/products/off65871 in balck but also an ikea table on the side which basically holds junk, and a leather couch behind me
Yeah, every game really should have a UI transparency slider.
I can totally imagine some dev just setting the UI = paper white and ruining everything else.
That’s why I always lock my UI at 90 nits.
this is not true anymore, not with good tonemappers.
art pipelines evolved
now textures aren't baked with AO or hue shifts anymore, not nearly as much
I mean, that makes sense, but it still seems odd to do. Like, it's gonna change how every scene in the game looks
if u change from aces to reinhard by luminance
yes, that's destructive.
FLAMES ARE NOT PINK!
fire is abstract anyway, not a real object!
fire is not an object its a reaction
when u don't like something, u burn it yes
ya thats why i went the miniled route ^^ its not perfect but for HDR is insane to have almost 2100 nits on the 60% window and 1600 nits on the full screen with 0 ABL , takes HDR gaming to the next level 
the cons for this ,the screen gets pretty hot, but i fix this prob. with a small usb fan under it 🤣 , should have a fan inside from factory thou , they got cheap on this , crazy to let on the markert a 2k nits monitor with no ABL al all , and without any cooling fan.
sometimes in some cutscenes , when the game doing some full white screen image transitions , i need to look elswhere for a second or two, till that full white and crazy bright imagine goes away ^^
zoom on this pic. to see what i mean 😂
looks way brighter in person thou.
this doesnt have the oleds infinite contrast , but has more then decent black levels ,at least way better then any other monitor i ever had so far,
FALD HVA panel with 1152 dimming zones , and high color volume (qdot)
I’ll just go for a Mini-LED if my QD-OLED breaks.
Fuck abl
overall very happy with my purchase , dont regret anything.
could got a Dell older model oled for that money but the very agressive ABL and the pixel refresh cycle + some burn in risk maybe ? turn me away and got this one.
this the model.
is insanely bright , high color volume , good black levels , little blooming here or there, but pretty minimal, very acceptable for me.
should had a fan inside thou , my biggest cons on this model , the screen in 100% HDR gets extremely bright with No ABL at all , but pretty hot also the cons.
not sure if normal or not for this type of screen , but i dont want to take any risk so i got a small usb fan bellow it and problem fixed ^^
damn good black level for a miniled
That's a beautiful wallpaper.
Congrats, man. Happy for you!
ya love it , has a little 3D effect on my screen
Thanks allot !
I had that in my ROG monitor like 5-6 years ago or more, I forget whenever they released their 4K144Hz G-Sync one, very first one.
I returned that shit the next day cause of the fan, the last thing I want is my monitor to make noise. 
Download free desktop and mobile wallpapers for smartphone or tablet (iPhone, iPad, Android). Catalog of widescreen wallpapers in Full HD/4K resolution and higher, for any device.
Albeit, fan was pretty audible and seemed like a manufacturing fault.
got like over 50+ wp. from that site is very good , think most are AI made ones
I want more like that.
ahh lol ya if u cant control the rpm on that rip ears 
It wasn't super loud, but I didn't wanna tolerate that at all.
Plus, QC was horrible on it.
ya heard first oled monitors models, had allot of cons.
they got much better now thou from what i saw lately , but still that ABL for HDR its killer deal for me.
most likely the ABL on oled monitors its bcs. of static 24/7 on ur screen , on TV its diff. story thou with oled TV screens.
ya ur right think , also on windows desktop monitors u have non stop static stuff on screen .
they had to reduce the risk of burning to minimum thats why the Very agreesive ABL think , needs better cooling for higher brightness on monitor screens.
imagine seeeing someone having the Pornhub logo burn in on his screen , he will get world famous meme of the year for that

The model I'm talking about from ROG had a fan cause of G-Sync module, lol.
That shit ran hot AF.
ic older model u said from 5-6 y ago ?
Something like that, was ages ago.
Whenever ROG's first 4K144Hz G-Sync monitors came out.
think they improve on that now with the newer models , or those still have active fans ?
mini led using hdr you must turin on local dimming lv 3, cause tons of input lag
hmm dont have any. but ya i have local dimming to high from day 1
ddint tried without it thou .
No idea, I haven't bought a monitor in years. I returned that one, too. And kept using my older 4K60Hz G-Sync from Acer that I bought in 2016.
Until I moved to LG OLEDs, the C series and shit.
Fremont, CA (May 23, 2018) - ASUS Republic of Gamers (ROG) today announced that ROG Swift PG27UQ will be available in June 2018. This 27-inch G-SYNC™ HDR gaming monitor is the fi
This was the monitor.
ic ya old one.
and with that fan on running , the screen still got pretty hot ?
some youtuber , measured mine on 100% max brighteness in HDR ,and it gets up to 47 degrees after 30-40 mins in HDR.
not sure if those safe temps or not for miniled , when it touch the screen its pretty hot , not to burn ur fingers out hot , but still its hot .
anyway , i dont want to risk , and im using a small usb fan under it ,and it does it job nicely, it cool it down very well.
and only in HDR gets hot.
anyway sorry if i got to much out of topic here !
idk, I sent it back next day.
The fan alone was a dealbreaker.
Annoying bit was that they made so few of these, getting a replacement meant waiting 3-6 months.
And when the replacement also had fan issues, being rather audible.
I just got my money back.
ya i bet ! hate noisy fans to, the most :))
i had to return few gpus in the past just because of the loud fans.
even if they run fine , normal .
i stopped playing till i return it , couldn hear anymore that loud fans next to my ears . better chill idle ^^
noice
@orchid plover a program called SKIV might be able to tonemap the images to SDR better
its part of special k, installs into the same folder when you install it
here are the images tonemapped to SDR
vanilla / renodx
What's the 'HDR Look' setting in the mod?
recommended settings for people that want a more punchy look
Who here wants to waste $5.50
he has seen the light
now we can brainwash him into hating per channel tonemapping
which means he's gonna hate every game's hdr now

the dying light :p
Oh he’s in here now, I see
have you ever been consulted for hdr stuff by a game developer based on your work on renodx? if you're allowed to talk about it
we shouldnt ridicule someone for changing their opinion. that should be encouraged.
Yeah I just found it a little amusing heh
Im all for it if he learns, because that also means he can make more accurate content

and it also means more outreach for renodx 🙂
What saddens me the most is that he is on the hdr den discord since many months and hasn't covered renodx much :/
He’s very inactive there yeah, joined 2 years ago
For sure 
maybe he likes it for some games but not for others? theres a subjective component too
not saying thats good or bad
but thats probably also why a lot of developers do questionable hdr
Does dying light 1 have a mod btw
I have to play that before the beast
2 I was told is meme that I don’t have to bother with
i don't understand that argumetn for renodx
it does

Most my friends that liked dying light dislike 2 and loved 1
Story sucks in both but atmosphere for example was apparently much better in 1
That’s plasmatvforgaming. Other guy

ur right
Ya but I haven’t uploaded the latest changes to nexus. It’s improved a lot but I have to figure out how handle bloom with the new unclamped lighting since it causes bloom to become overly strong on certain objects
most of the characters in dl1 are likeable but I hate every single character in dl2
both stories aren't great but saying both aren't great doesn't give you the whole picture
how about renodx github?
i usually get mods from there
Im convinced Plasma doesn’t even care about good hdr anymore, all he talks about is his crazy obsession with motion clarity
I think that’s updated already. If it has the slider called unclamp lighting then it’s updated. You just have to lower bloom strength to like 25%
easier, faster, everything in one place

fuck, unfortunatelly i deleted it so cannot check 😄
Uh can I download a more up to date build somewhere? I can also wait a bit if you’re still fixing it, I’m currently playing prey still
renodx github page?
Yeah characters in 2 I’ve been told about too
If snapshot isn’t updated then there’s this:
#1244171606012727398 message
That links to nexus bruv
yeah, justy noticed

what settings should i use for a 360hz g6 qd oled samsung?
Thank youu
riptide was for free on steam at certain point
but i dont think i have definitive of 1
just standard
what is there not to understand? just because something is "objectively" better, or adheres more to certains norms, doesn't mean it appeals to everyone
did you read what I wrote just below
about the sliders?
maybe thats also a barrier of entry? having to configure it (even though default is already better in most cases)
idk tbh
i don't mind modding games but i have friends where installing mods of any kind is already too "annoying"
hence barrier of entry
yes and i get that and i dont mind it but i can also see how thats already too much for some people 🙁
as sad as it is
mods of any kind are no-no for most people
i'm just happy we have modders working on it for the people that want it like us
Just pre tonemap bloom to 1. I did that in Heavy Rain
In the bloom generation shader, when it samples the scene.
wait heavy rain has a mod?
I'm not sure I announced it in the feed yet, I'm waiting for somebody to have a full playthrough as the game was fully sdr rendering so a lot changed.
i see
But it works fine.
i was actually looking for heavy rain recently
I can say that now.
before i started prey it was on my list of games i wanted to play and was checking the hdr mods page but didnt see it

Was the game completely UNORM rendering?
are u going to make beyond two souls mod maybe somehow?
it looks great with dxvk but it would be nice to have native renodx
The vast majority of it is iirc
Does it go beyond the sdr range with dxvk?
that's looks really stretched
idk how dxvk works, but doesn't look like a normal hdr conversion
how it should look like then
like capped SDR
why is 1.0 automatically hitting peak is sus
especially with videos
that's experimental, it's uncapped as far as I know
some times you can uncap some videos and get like 240 instead of 203 (1.0) because videos were clipped
but 800?
Did u have an Autohdr shader?
if reference white was 203, then the video is somehow encoded with ~4.0 values and that's uncapped. that's unlikely. more likely is it's stretching via post process
yeah its tonemapper right?
well, withought it its washed out
All u need is the color conversion
then you have a gamma/linear issue
Gamma to linear.
I'd be quite surprised if that game didn't have tonemapping.
It was late PS3 and looked very very good.
probably has _srgb swapchain and DXVK borked it
Plus it was remastered on ps4
isnt on dxvk page said to use ur autohdr?
also how can i do that?
Don't worry, all is good. Use whatever you like.
But all you need is Autohdr here. No inverse tonemapping nor HDR tonemapping.
You are retonemapping the image 3 times instead of 1.
hmm? so whaty shouldi disable then
I told u here.
untick this right?
And disable inverse tonemapping.
You either use that or Autohdr
It's all explained in the tool tips.
Take a minute to read them.
uhm this isnt how it should be
during rain therte are glitches like that bright area on the left
I don't think the second line here is needed anymore
I was just about to ask if there had been any new development with the mod 🙂
this will change now 🙂
luma is great too, the mods tend to be much bigger overhauls than RenoDX
gotta fix some minor issues in UI and then I'll upload to nexus
later this week
I've been playing with beta2 for a few hours now, it's lookin good. Surprised it turned out as well as it did given the exposure issue
Thats great ! also can u look into the perf. on amd gpus ? tried the beta ver .2 and was laggy felt like 40-50 fps max 🙁 even the fps on my screen where high, not sure what causing this ? other RenoDX mods i tried so far, run great.
did you try disabling the default addons?
could also try reshade 6.6 that just dropped
the only thing I know which had issues on amd were texture upgrades and NVAPI games. I'm not using texture upgrades here and the game doesn't use nvapi so i have no idea
ya did that to !
nothing changed 🙁
ya sure will give it a try also !
the performance is going to be CPU related, so dropping draw distance some should help
weird
just used ur AC Mirage addon last night for 2,3 hours and workd perfect 0 problems , but on D.L . the Beast it ruins my perf. somehow no clue why.
but will try with reshade 6.6 later tonight and keep u updated ^^
Is there already an offical download link on NEXUS? I will edit my video to this RenoDX Fix today
I'm gonna upload to nexus later today. I live in eastern time zone btw
My goat amok4all 
razed released a visual mod
My Video is done and now we just have to wait until YouTube finished the HDR processing.
didn't help unfortunately
I still have to say that Vanilla HDR has a WOW effect when you use it but I tweaked the RenoDX Mod and I like this one now better 😉
ps5 pro owners in shambles when they see all their hdr is as broken as pc mustard race 
and only renodx can push dem 3000 nits
It certainly is like overwhelming at first but especially if you have a really bright TV like the G5 which I have or S95D/F then it’s actually not fun to look at because the tonemapping so crazy
But windows HDR bad 
Except for eggsbox
Not broken there (uses AutoHDR)
Nah
Nay
It's all thanks to the almighty DOLBY VISION
it's truly gamechanging
Proper hdr
(autohdr in hdr10 in dv container with dv bright preset jacking up the eotf x3)
Duality of man...
My 'wow' factor was me turning on HDR, getting to the calibration screen... Getting eye blasted by BRIGHTNESS with a default 1.35 whilst being deepfried
Lowered brightness down to 0.5, which helped but everything was still deepfried
Said 'yep, I am waiting for Reno'
If I look out of a window whilst being indoors with vanilla HDR, it is just clipped
Bright and 'HDR' but looks like a nuke just went off
What is it doing? Weather redo? Lighting upgrades?
I'll test it when I get home
no idea i dont even own the game i just figured id send it
waiting for rt
"What does this mod do?
Dying Light The Beast is an experimental mod which aims to improve the overall visual quality of the game. Below you can find a list of some features.
- Adjusts the color grading on weathers and removes the green tint
- Removes the dynamic clouds from weathers but keeps static clouds. Dynamic clouds in the base game are very noisy and low resolution
- Removes or reduces various post-processing filters such as lens flare, glows, sprint streaks, screen drops etc. but leaves other filters in tact
- Increases life span of zombie decals
- Increases flashlight intensity and range
- Slightly adjusts min. and max exposure values
- Various miscellaneous tweaks"
From Razed mod
I started the game up with the mod, but uninstalled right away. The mentioned changes are not fixing any problems for me personally. The change in tone immediately stood out for me. Always a balance with graphics mods. What are improvements, and what "improvements" actually completely change the "artistic intent"?
I am using Miru's LUT mod which helps to reduce the grint tint a bit but still keep the grading
so removing it completely is meh to me
I would like to remove the sun len flare though
Dont like how that mf looks
goofy ahh big ass 2d sprite that rotates with the camera
increased decals is nice
but ofc the most important thing...
No added RT
so we wait and hodl
Review code provided by Techland.
Direct visual and gameplay comparison of "Dying Light: The Beast" and the original entry to the series, "Dying Light 2: Stay Human."
This video covers a ton of content for Dying Light The Beast - all spoiler free, including various gameplay features, UI elements, and other aspects of the game that have been m...
His mod uses the same lut as mine
But he even replaced weathers that have neutral luts which have stronger contrast than no lut with a lut that is slightly washed out 
Hahahaha
Did someone read the dev fix ?
Bitets who wanted to grab you will make it more obvious
The problem waasnt that is not clear that he wants to grab you. The problem is that he don't give you space to react or kick him back
Making the animation slower was enough XD
Even hitting them in the face with a heavy attack blunt weapon isn't enough to stop their grapping animation lol
Honestly wouldn't mind it if the window for the instant escape was larger
feels like they give you like less than a second for the instant escape
Yup that's the problem is like the animation is way to quick and doesn't give you space or time to even react . So for me is not about if they grab your or not the problem la you can't kick em back or dodge it
So if you make the animatioj just slower and give you time to kick him back or dodge it . Is enough to you react or throw something at him
But what they did is like over thinking it
The animation is so quick that 99.9 pd the time they end up grabbing you so moat of the time you won't engage into a fight em with em and instead you will run XD by avoiding em
omg i was waiting for his video and i was blown away when it came out. could not believe it ha. glad he is figuring it out now.
where do you get this version. mine is from the pinned message, but is only from 9-20, not 22??? thanks!
Check pin again. its there.
9.22.2025 version.
@maiden tide just wanted to say thanks a fuck ton for fixing the game. could not play it before without being distracted every 5 seconds. looks phenominal!
Yes, thank you very much
I need a outstanding wallpaper for my upcoming video. Native HDR vs RenoDX . Any Ideas?
@primal cave has a comparison code he was playing around with, not sure how well it’s implemented, yet. Or if at all.
But could be worthwhile to have it as a separate addon that one can use for media purposes.
Those who are making YT stuff like you or Dio etc can definitely appreciate that stuff.
Luma has that built-in from what I recall.
Occasional stuttering!? Haha ir was happening to everyone's, define ovationally!?
Perfect they haved issued with the hdr of PS5 but they didn't fix the one pc XD hahahahaha
Still no mentions of rt we won't see it until next year I'm sure .
Well at least I should be able to use FUCKING frame generation wothout getting crazy I Guess
Mostly Musa, and a bit me
Thanks
@rich stag helped out too, if you'd like a credit.
No no, I didn't help you guys actually code anything 😂
is there already a link at Nexus?
Doesn't really matter...
@maiden tide will upload it soon
Ya I have a bug where it reverts to the in game ui brightness setting in the skills tab when you hover over a skill but I’ll just upload it right now and fix it later today
Credits to the Team behind this Mod:
Musa
Pumbo
みる97
Join My Discord Channel : https://discord.gg/z7c4pc6F
Follow me on X: https://x.com/GamingTech_HDR
Follow me on Bluesky: https://bsky.app/profile/gamingtech.bsky.social
@rich stag if you have a donations link I can add that to the mod page
No I don't have any but thank you
Let me know what do you think about the video and what I can improve in future RenoDX videos.
This is Beta2 or newest version?
same as beta 2
only issue was a minor UI one so its fully playable anyway
its listed in the mod notes
I'll fix that some time late tonight
Good video. Maybe talk more about the difference, for example that Vanilla didn't produce a very balanced image, with shadow and highlights being clipped, and hue shifted, and very different from the SDR reference.
not sure how much users care about technical stuff but getting people aware of the concept of hue shifting would be good
basically teh game uses per channel tonemapping which adds contrast/saturation but in a way that's uneven since it treats each color channel the same
even though our eyes don't perceive red, green, and blue with the same weight
this turns skin red for example
My next video will be Hades 2 . SDR vs RenoDX HDR . After that I am looking at the SH f Reno DX mod.
Hades 2 is great since the game clips all the highlights
like that batman pic shortfuse showed but much worse
I need to learn more about that first before I can talk about it 😉
I'll try and make a write up that explains everything and has images
this would be fantatsic!
nice
wtf lol
before realizing which channel I was in, I was like "you know what? Fair to assume that needing HDR off = no HDR, I can understand being skeptical". But no they actually just mean "less bright = not HDR"
I am not suprised that he doesn't see the point becuase he must have an issue with his eyes to make such a comment.
"but the team needs time"
the keep repeating the samae thing, is bullshit
how do you know they don't need more time?
i dont know i keep my self exceptic to whatever they said i will believe it when i see it
so far a bunch of pr bullscrap
dayum bro too many console players praising the blown out oversaturated look of native
"this is what hdr is supposed to be"
@maiden tide after this latest Update that JUST landed, which fixes DLSS and the RenoDX mod that you guys made, this game is now freaking awesome. Thank you so much for all the hard work!
Since Dying Light 3 is based off of Dying Light 1 and Dying Light 2, would this Reno mod retroactively work on Dying Light 2? or would it have to be tailored for Dying Light 2?
That tin foil should be over his eyes to protect from the vanilla autoexposure flashbang
it's a mod for the native HDR, so 0% chance
Doh. There goes my hope for Dying Light 2 🙁
@inland ravine hey man, sorry if i sounded rude on you with that messsage, but as you can see im not that good in speaking in english, so i try to speak it in the way i can
What a massive retard @maiden tide if this guy was here i'd love to see his 1 digit iq secret sliders to unclip sdr image
wtf is this guy smoking the 2nd pic looks awful
https://fxtwitter.com/synthpotato/status/1973103212564525130
That'd be amazing. I need someone to digest that for me and show some examples. Haha. Did a bit of searching since I see people here using that term very often and it seems like one of the biggest issues for the more knowledgeable people around haha.
there is a quality that I think vanilla hdr has that part of me likes (eventhough yours is way better)
Wonder how it would look if you did a mix between aces and reinhard pieceswise. Like do the aces curve for the midtones but reinhard pieceswise for the highlights
social media was a mistake
not everyone should vocalize their inner thoughts all the time XD
heh
Billions must never use HDR every again
hm
The tomato people are invading
gotta love 130% saturation
I am tweaking out
My timing of picking up an OLED by coincidence of Reno starting to pick up more traction
Whilst already been in the HDR server prior had saved me from being 100 steps back
are you saying medieval germans looked like tomatoes
because that would be kinda accurate
me when i alternate between looking white as a ghost or burned red from 30 seconds of sun exposure
I missed the part of the lore where the Holy Roman Empire was spawning in RED saturation across the realm

its so you can tell the enemy apart
My fellow citizens, the enemy is desaturated
they're praising the deep fried HDR of KCD2 too lol
for u it looks awful, for me it looks awful but for him looks great. there are ppl who never experienced "properx HDR so for them broken one can look nice
same like kcd2 for me. since renodx isn't working I'm using SK, and probably it isn't as good as renodx was but I still think this game looks nice with it
Ffff I hate you with your monitor 😒
I answered but youtube hides my comment 
To be honest i prefer a little more bright , vibrant picture to , even if not very accurate , still that has a bigger impact on me , then a fully 100% accurate HDR picture but that is a little dull.
just up sat in renodx sliders :p
ya did that ^^ and works great !
that renodx slider is actually very good ! love it !
anyone can custom the picture to its liking .
in AC. Mirage that renoDX slider did wonders for my monitor looks gorgeous now !
the RenodDX Hdr addon in that game , it manage to make that game from looking average old Gen in SDR , to wow in Hdr now .
will be awesome
if some of here can play together
do you think that is possible to make like a #coop channel with a talk channel?
where is a great example of how the renodx mod helps a ton
I assume these images will be in HDR when posted here
dang no preview. sad
You can convert them to png with this:
Just drag each jxr over the exe
thaanks! didnt perfectly convert so i did a liitle edit do make it closer to how it looked in hdr
Chromium based apps will scale the brightness of HDR PNGs based on what you have your SDR content brightness slider set to in windows settings
You have to set it to 31 to view them accurately
For a general image viewer you can try SKIV
it comes with SpecialK when you download it
interesting i see thanks!
i just tried
cybperunk with the renohdr plugin
@near cloud do you need to tell you, awesome job again? -_-
man some guy typed some weird rant on renodx on gamingtech video about it being "professional calibration" and that he didn't give the sliders
I just told him it was his previous video
he just deleted his comment lmao

Dowst have anything to do with monitor even wirh a preffesional calibration
Is just the game , how the vanilla hdr looks like on oled ?
I even tested it Yesterday over cyberpunk
And still looks better with Reno , @near cloud and those help him out. Are talented ppl
I wish I could donate to him when I finish oqying my 5090, idk why but I feel bad for him even when I cannot donate much
They have a Patreon to support their work.
I'll check it out in 3 months 
U hqve to finish paying for the GPU u.u
Is killing me so far I paid 2000us already. 1 to be mine
But hey cyberpunks rins at 200fps -_-
💀
we have to use SK for kcd2 HDR?
yeah
i think it looks nice, even better than renodx
I've seen way worse ITM but reno would be infinitly better lol
there's a proper native fix through the modding toolkits now, den
what a shameless take lol
i cant understand nothing of what youre talking about "sk" what tha fuck is sk?
the vanilla hdr might be better than the reno mod though
iirc the renodx mod was using tonemappass
without any fixes for hue shifting and blowout
oh was special k https://www.special-k.info
just stopping by to say i was having that weird tonemapping / color grading bug in the beast where the colors would be oversaturated and the black levels would be grey and posterized, some times with HDR off, some times with HDR on, some times in both modes, but renodx just immediately fixed it, amazing
when there is no renodx all we have left is sk. and I'd rather play with it than with vanilla HDR or no HDR at all
dafuq
Íntersting, I will try now
The Native HDR in KCD2 looks quite good to my eyes. Maybe lacking some "punch" sometimes of the day but I feel it's the best HDR implementation in a long time
I don't really see it so saturated myself, gonna check it later
I just feel it has some problems at night
I know it's no ideal cause it's a picture, but I'm nowhere near that saturation in my screen
@maiden tide Please add it to top post
iis down xD
is the lastest version or still beta 2?
nexus is latest
it might be the exact same code as beta 2 i dont remember
doky oky
do you have the files or just bs?
more than likely bs
im sure
miru said they stripped out the rt stuff I believe (for now)
then is bs
it only worked on his game and his gpu. no one could get it working
And then its likely just some of the RTAO/GI being enabled
For me the render just broke with that mod, pretty much the exact same thing happened when i forced those toggles on in patch 1.2
Its treu he has a 4090super
that's so weird
nothing wrong for me poggspin
just some minor bugs, XD
wonder why they would strip out rt from the game
for me is aiming to what miru is looking on his screen
maybe al rt is fucked up and thats why they removed it
pretty scammy move if you ask me to show it and then do that ¬¬
its been how long 4 weeks since launch? no news yet
so is smelling like crap
but i seriously doubt it cyberpunk looks amazing with evertyhing activated
the beast is not even using path traicing and like "oh no RT!!!!!!!!"
They probably didn’t wanna release with dogshit performance
Especially a few days after that nice Borderlands 4 shitstorm
hmmmmmmmmmm
do you think
that is about performance? hmmmmmmm
look what miru has on his screen
i dont think is that was about the performance in short
"use a 5090 wtith dlss and frame generation x4"
something was very wrong
for me was just pr bullshit
but i wonder how cna you show a gameplay with rt but then get that disabled?
on launch, maybe edition_
?
or post "rt" edition like adding it?
I mean the full RT functionality may not be available in the Public Game Builds and that’s why forcing it looks cooked
I think it was probably running kind of bad or had visual issues and they mainly pulled it so they can work on it and prevent bad press
The first impression is pretty important in the gaming world
many games that were fucked up on release never gained much traction even after devs fixed many problems
Most games don’t get a second chance like Cyberpunk or No Mans Sky have
Ok this is absurd, i'm trying to find out what's going on here, and would love to hear if anyone else has any info about this
DL the beast seems to launch in two different "modes", one where the SDR and HDR looks seem completely destroyed, with banding, raised black levels, a blue tint to dark parts, and an overexposed and oversaturated image. RenoDX preset 2 seems to be an attempt to correct this, or at the very least it makes it bearable. Then, there's also the other mode, where both SDR and HDR look good with no banding, black levels are black, and the colors are vivid but reasonable. This seems like it's the intended look for the game. What's going on here?
I can't quite figure out what causes it either. Some things that have caused shader recompilations also seem to have put the game into it's intended mode for a while, and game will run in this "mode" for a while, until one launch for some unknown reason reverts it back to the destroyed look.
The presets in renodx are for you to customize to your liking
All the presets start with the same settings by default
Haven’t run into the bug with stuff becoming fucked up though
oh interesting, the nexus download had three different presets that had unique defaults, downloaded like 2 days ago? Anyways, i can't find much info about this online other than the odd mention in a forum thread or reddit post that doesn't go anywhere. I was thinking maybe this could be contributing to why some people report the game's HDR as phenomenal, while others see it as completely broken?
installing reshade + renodx switched the game back into the seemingly intended mode for a while, so I thought that just fixed it, but now the destroyed look it back. I'm experimenting some more rn to see if i can find a cause
did you maybe copy a reshade.ini from another game
the presets should always have the same defaults
cause I have no way to set different defaults per preset on first launchj
huh weird
it just take sthe default slider values for each preset
it was a fresh install of reshade
so i had wanted to get the original intended look for the game but they do some stuff differently with exposure calculations which means I can't match the original SDR look
anyways, reinstalled my gpu drivers, game is now recompiling shaders and there's already no banding in the menu anymore. No idea how long it will last this time
indoors the default settings match sdr
but outdoors the exposure is raised a bnuch
entirely different look
I ended up settling on the recommended settings being the hdr look button
lowers exposure and adds some contrast and saturation
yeah okay interesting, so that's the closest thing to a built-in preset
ya
Honestly your work on Dying Light The Beast changes the perception of details and colors of the game in an impressive "natural" way. Once you tried it and fine tuning it to your liking, you can't go back to the native implementation
Ya the game’s hdr in some ways has less detail than SDR
Since they jack up contrast and exposure so much it all looks clipped
Also some details in shadows...With your mod I can finally see those
maybe u should try to make dl2 mod since I don't think we will get it @maiden tide
I have the files. But I could not notice a difference in visuals. So for me it also didnt work. He was troubleshooting for a short while, but in the end deleted it. I dont think it worked for anybody else other than the author. He probably deleted the mod when he realised this and was not able to fix it in a short time
Maybe he will be back. But of course it would be better if Techland would release RT! 'last minute optimisations' sounded to me like a day, maybe a few days of delay. Especially because the preview code had RT, and Nvidia released a blog promoting the RT in The Beast on the day it released, so it really seems like a last moment thing.
at least the game will get like a decade of support 
maybe eventually if pumbo doesn't get to it
but i have no motivation cause I don't like it
the more low-contrast look of Reinhard rolloff honestly makes it look a lot like The Following
game is good, and would be nice to replay it with HDR. also there is mod but it's too dark, so it's nice start I guess
it worked for me with 6.4.1 reshade
I did not play it
@maiden tide when the Ray Tracing patch will be released you think will affect the mod somehow?
Ray tracing likely wouldn’t but they might change other stuff at the same time
@orchid plover did you ever try filmmaker mode + dynamic tonemapping off + pro mode enabled + all sliders at 100 ?
it's better than game optimizer I think
Imput lag is awful and noticeable in filmmaker mode
huh
Have you tried playing in Filmaker Mode? You don't notice any difference compared to Game Mode?
maybe he is playing with controller
i don't have an lg
i've been told the latency increase is very minor
¯_(ツ)_/¯
Well, it should be around 8/10x actually
dude. some TVs in game mode have like 20-30 ms while in other modes like 80-100
it's huge difference
that's irrelevant to how lg works
allm is available with other presets
so the latency increase is very minor
nah. that has place in all TVs
the g4 has color booster in Game mode but fmm ahs better calibration
one of the reasons why monitors are better
riiight
Well I believe this differ from person to person. I can't play in Filmaker Mode and I perceive a palpable difference. And I tried so many times
literally all numerically measured in rtings
i'm just ignoring wtver uremytoy says he's stuck 10 years back lol
Never has been that way even on the year old models on LG atp actually.
Even on C4 there's barely any difference, let alone on G5 where it's basically 'free'.
Something is going colossally wrong if you actually measured that.
my lg c3, not in HDR, but you can assume considerin HDR is 0.2ms over SDR
Or any other OLED TV, I'd wager.
I can even feel the difference from cable to wifi connection what are you talking about?
I mean in terms of accessories
So I'm just coping hard there is no difference in input lag?
like really basically no one even rtings shows latency difference in different modes
lg's monitor is
most is draw time
and since they're measured from middle/averaged, theoretical floor is 1000/hz / 2
120hz can't be less than 4.16ms
actually
the other was the quarter resolution
Imagine that, everytime I tried playing on a different mode rather than the Game Mode I was feeling imput lag. Then I'm sorry @pure blaze
Thanks for this
well, its says 89ms outside game mode
you can definitely feel 89ms, but that's also 60hz. not sure if 120hz has non-game mode
where did u find that? I cannot find it on rtings
it's for monitor
89ms is huge! I play COD Ranked and even 50ms difference it's noticeable
thought u have that for tv
Which is my TV 😄
but also like 2-3x the size
stsndard 240hz oled has around 14ms total
I'm talking about input lag
standard TV in game mode has more
its slightly higher on C series, but G4/G5 has no latency penalty
I was starting to put my whole life into discussion you know 😂
2.9ms on hdmi, 2.8ms on display port. confusing layout. they should just use a table
that's fake mate
rtings is fake?
lol
that's not how it's measured
they're using the leo bodnar device
it takes actual flashes on the screen
you do top, middle, and bottom, then average
this guy is doing the same
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LG 27GR95QE to pierwszy na świecie 27” OLED...
they have higher end processors so even in game optimizer mode the color booster feature is enabled.
With filmmaker mode you just get better calibration ootb.
https://youtu.be/o3IZP5M501E?t=214 for C series
Want the best TV smaller than 48 inches in terms of picture quality? We review the 42-inch LG C3 OLED, including comparisons vs last year's C2, the Panasonic MZ980 & the Sony A90K 42" OLEDs.
The "Includes Paid Promotion" message in this video refers to the sponsorship by British AV retailer Richer Sounds. If you're interested in getting the LG ...
you should get to know rtings then
I do, but they don't even give full numbers
Clear, but Filmaker Mode looks better to my eyes too
ya cuz u get color booster
significant picture quality improvement for low input lag addition
unless you play competitive title i'd say it's worth
at last I can't find them. they wrote TV is great but didn't show why
Man, I'm no one, but I enjoy competitive COD Ranked 😄
also in every TV or monitor they test differs, so I don't trust them
You don't understand the tests
maybe
Or what they're testing
There are click to visual tests
This is HDMI signal latency
u dont understand
for example one monitor is tested in games, second one is not
here. is no real values why this monitor is great inb games
they just wrote its great
??
nvm, i didnt saw that, my bad
Generally the biggest issue is input lag, but there's gray to gray (g2g) and also pixel activation lag.
LCDs use sample and hold and flicker a backlight at like 600hz, but with OLEDs you rarely bother caring about that. In fact, some people don't like how OLED "stutters" because it doesn't smear frames like LCDs, which is useful for "dreamlike" cinema.
yeah
but, 240hz oled is faster than 360hz ips, so its good thing too
also i was searching for g2g and coulkdnt find it on rtings
I seriously doubt it to see it in a short term
Look what happened to atomoc heart
Was announced with rt and I don't know how long it took em to implemented
In my opinion we wouldn't see it at least this year, keep in mind developers in December or do they stop working untill may or March of next year
So on my case Ill wait untill drcrmber to br able to see the game patched and fixed. Then I played
I have Cyberpunk to enjoy visuals 
Yeah but where you get the LG oc3?
wdym
Oh BTW
The evl series
- Evo series of LG has
G sync
Non Evo has free sync
Sadly on Amazon. Es I'm not able to get any Evo 🙁
TV de 48'' (121) cm OLED 4K, 144Hz(Gaming) / 120Hz. SmartTV webOS 24 con Control por voz sin mando, Magic Remote MR24 Incluido. Multipantalla de 2 ventanas, TV Always Ready, Funciona Con Google Assistant, Asistente Alexa Integrado, Función Asistente Chatbot. ThinQ, Chromecast Integrado, Screen Sh...
Just thst one refresh rate sucks
:/
4k 144hz / 120
The Asus one pg27ucdm
It cost 1000 and has good rating
Top seller revvomended on rratings
But price 1k
So I'm not sure
everything depends where u sit
if Ur pc is far and u have big desk imo TV is better
And I was just lookong
Here the pride for the c3 model it cost 3k
Atomic Heart is not comparable I think. It was announced veeeeeery early, yes, with Ray Tracing, but it came out years after this, without Ray Tracing. It had quite a difficult development in those years, leading to a lot of reworking and a lot of things getting scrapped and changed in those years. It was almost a different game from when they announced it and what we got at release (I still thought it was an amazing game though) The pulling of RT in the Beast at the last moment on the launch day does not seem comparable to me. The only thing similar on a surface level for the two games is that we thought we were getting RT and we did not get it on launch day, but nothing in between points to a similar scenario
I'm sitting like 30cm from my monitor
Of course
If you sit near a 48 55 tv
Will burn your eyes reason why I don't know about uainf a tv as monitor
Idk it has a dedicated cpu Dolby atmos
Local dimming and nich of others Goodies
:/
for 42" TV u need to be at last 1m or more
Yeah lf you're
And we got a complete showcase of RT in the Beast, on launch day https://www.youtube.com/watch?v=XnxqBqXD8gg , the same day they told us they pulled RT for last minute changes. RT is working in The Beast, we saw it on launch day. With Atomic Heart, they told us RT was there on the announcement, but we never saw it again
The Beast launches Sept. 19 featuring stunning ray tracing and AI-powered NVIDIA DLSS 4 with Multi Frame Generation to boost performance. https://www.nvidia.com/en-us/geforce/news/gamescom-2025-dlss-4-full-ray-tracing-game-announcements/
You are Kyle Crane. After being captured by the Baron and enduring his painful experiments for years, you es...
You neee to be far
But how can you use the pc being far?
I dony know I like what the LG tv has but
Is a fucking TV beyokd anyrhing else
u have bigger desk
or for example Ur TV is standing on some kind cabinet and u also have desk
Most of the time I use the tv with Nvidia shield
To watch a movie
Or when I clone the display outputs
But idk
from that place TV looks small
Idk XD
if u have for example wireless controller and play some games with it it's ok
I do have it I was testing steam link
even in my room 42" TV would be ok if I were sitting on my couch and play games
Moon and Sunshine


