#Call of Duty: Infinite Warfare

1 messages · Page 1 of 1 (latest)

turbid linden
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Finish the mission... in HDR!

Disclaimer

  • Made for Singleplayer first and foremost.
  • Might be bannable for Multiplayer, idk.

Features

  • 100+ (12 verified) uber variants found and ToneMapPass()-ed. (Singleplayer should all be covered).
  • Chroma and Luma grading sliders.
  • Video (loading and UI overlay) Auto HDR (UpscaleVideoPass()).
  • Bloom multiplier (only for verified uber variants).
  • Black Floor Raise amount.
  • Replacement Film Grain with slider.

Latest Version

Source Code

Post Mirror

  • #1417068510663671828 message
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Issues

  • (Annoyance) Requires enabling AA in settings, though you can force disable FXAA for no AA. (Colors is harmfully encoded otherwise.)
  • (Minor) Like MW2R (though way less), the tonemap is tuned to be overly saturated and isn't fully reversed. Minor scenes relying on extreme contrast from post will look a little flat since the linear color is flatter.
  • (Minor) The helmet that the viewmodel equips is missing? Idk, sometimes it is.
  • (Minor) The "dazed previous frame smearing" reduces max luma to SDR. Else, tex upgrade makes it output black.
  • (Minor) Some screen fx renders after ToneMapPass(). They are slightly different, since Vanilla color is lost.
  • (Annoyance) No Holo Sight crosshair brightness. It was drawn by and as a UI shader, unlike the other games that doesn't and needs fix being overly bright.
  • (Annoyance) No Pause Screen Toggler. Pause blur is a compute shader that I couldn't decompile.
winged sluice
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My favorite CoD campaign. Thanks for this!

next zodiac
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Hoaly shit - ty!

next zodiac
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I think it's the only COD campaign I've replayed a fair few times (I guess if you count the various MW remasters I've replayed those but)

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really sucks how much the community loathed the MP (not saying its the communities' fault) - coz from the SP side i would fucking kiiiill for an Infinite Warfare trilogy

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this campaign is fucking amazing

turbid linden
turbid linden