#Red Dead Redemption 2

1 messages Ā· Page 4 of 1

proven osprey
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Too much of a performance loss IMO especially on the highest settings on 4K

river willow
north panther
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do you guys use RenoDX in combination with Special K ? I'm trying to but renodx sliders don't do anything. (seem to work well without SK)

proven osprey
north panther
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easy way ^^

wet kindle
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just in Saint Denis I drop below 80

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IGL use 1.5

proven osprey
wet kindle
proven osprey
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That makes sense lol. I've got a 5080 and there's a couple spots where the FPS will drop just below 60 on max settings on 4K with DLSS Quality Mode

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I'm in Chapter 2 now. I wonder about the instant day/night thing

wet kindle
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u downloaded extreme?

proven osprey
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Extreme what? I'm only using RenoDX

wet kindle
proven osprey
prisma pagoda
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reno mod is ok to use ? render are greatly better than vanilla hdr ? where i can find download link ?

proven osprey
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RenoDX is a HDR mod that looks way better than vanilla HDR

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It became night so quick LMAO why is it like this

prisma pagoda
proven osprey
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Is there really nothing that can be done about the day/night transition in DX12 RDR2?

prisma pagoda
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" may not work with motion blur off " i hate motion blur...

proven osprey
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I don't know if any mod changes this

flint crater
prisma pagoda
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so if i've play with fsr and dx12, i've the right day night transition ?

white oyster
proven osprey
flint crater
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Maybe not then

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DLSS has weird bugs with dx12 in this game

proven osprey
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I don't mind because RenoDX looks too good lol

prisma pagoda
proven osprey
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DLSS looks better though šŸ™

dusky gate
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I think enabling OverrideAutoExposure fixes some lighting issues in RDR2

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Can be done with dlsstweaks

proven osprey
dusky gate
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I don't remember all the bugs because I only really used it in the DLSS 3 days but it was also necessary with a lighting mod I used at the time

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Most of it happened in dark scenes

proven osprey
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Is there a DLSS Frame Generation mod by the way?

dusky gate
proven osprey
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Let me check if I get the same thing, are you using RenoDX as well?

dusky gate
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I'm not playing the game myself at the moment, it's from past experience. Just hoping it might solve some of those DLSS issues people are having

river willow
proven osprey
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I personally don't get ghosting at all, didn't get it in the prologue either. I played it today

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I did go into a tunnel at night and it looked weird as hell, the end of the tunnel looked like a magical portal

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But no ghosting

dusky gate
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I think it does cause more issues than ghosting

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Test performed on rtx 3080 1440p dlss Quality - all settings ULTRA - api Vulkan

00:00 Introduction
00:51 Steam Guide
01:29 Download dlss 3.8
01:40 ponytail 1
02:06 ponytail 2
02:17 Hair Arthur
02:45 Grass
03:05 leaves trees

Guide I found on steam by Rebdoomer
https://steamcommunity.com/sharedfiles/filedetails/?id=3180913188

dlss Tweaks
http...

ā–¶ Play video
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This is 3.8 but it might still suffer from the same issues

proven osprey
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Is this still relevant with DLSS 4.5? I'm gonna check if these issues are still present tomorrow

dusky gate
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I would think some of the issues are still present. I can't confirm, also the last time I booted up RDR2 was on DLSS3. Will have to check myself too tomorrow if I can

Also im not sure how the dlsstweaks method is done anymore, whether you still have to actually replace the DLL file in order to use it or not

proven osprey
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I can see shadows popping in and out of existence on the sides of my screen, I don't even have an ultrawide monitor. Is there a fix for this?

river willow
drowsy plover
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I was finally able to get RDR2 with direct X12 work!!
Had to do a clean install to verify if it was a pc issue or mod issue.
Funny thing, the rampage trainer did cause the issue, it crashed (1st mod added) and at the moment of removing it the game launched again.

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Does anyone have the mod added? Maybe its the version or idk

tender osprey
drowsy plover
drowsy plover
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Do you guys use scripthook v2 or the og one?

drowsy plover
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Okay its stable without any mods so issue must be one of the ones I have. So, the settings default are good to go? I just changed peak brightness to 800 as per lgc4 and nothing else

drowsy plover
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So the issue isnt direct x bro, the issue are the mods itself, due to the asi and dll conflicting

drowsy plover
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Well, F for reno at the moment. Sadly there was no way for me to load it with mods and I have some that require the asi, so I tried this and so far it actuall it's pretty good. The mod I downloaded crushed a little bit the blacks imo, this one does seem to do a better job. Let's hope for a port of reno on vulkan on the future

median grove
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I gave up on Rockstar games regarding the hdr. I always seem to stumble on some glitch. Only other game i dont use renodx is Indiana Jones and the only reason for that it is not compatible with frame gen and i need those frames. Everything else works flawlesly for me.

proven osprey
median grove
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Yes you should disable it. I dont ever use Hdr outside games or movies. Windows Hdr experience simply sucks for me.

proven osprey
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Is there something like the Windows HDR calibration that you need to do with SDR as well?

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And do any of you know which ''Game visual'' mode is best on Asus monitors?

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With HDR on you can't change this setting but with HDR off it is possible

median grove
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I use default settings. I only enabled 10bit and full range in nvidia control panel. All other settings i set on my monitor. I dont have calibration tool but i always calibrate my monitors using Lagom.nl Lcd monitor test images. I use it for Sdr and Hdr. In hdr i use calibration tool according to my monitor specs and also adjust monitor settings accroding to lagom.nl images. Also i have reference images on my pc that i calibrate to.

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I have xg27aqdmg. I use console mode adjustable hdr 100 brightness and 95 contrast 95 cause it prevents color clipping for me. Uniform brightness off. In sdr i use wide gamut brightness 100 contrast 75 also to avoid clipping. Gamma 2.2.

proven osprey
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I just loaded up RDR2 without HDR and it's insane how good it still looks on max settings without any HDR on a 4K OLED

white oyster
drowsy plover
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Im using the lilium black foor fix thingy on vulkan and verifying about the saturation slider, tho cloud mentioned 30 was the sweetspot the default is 75? So idk if was a lower it mentioned

white oyster
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Yeah reshade and that stuff shouldn’t affect mods

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Most likely u just have the wrong script hook or something

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I have Lenny’s mod loader and asi loader and scripthook rdr2

drowsy plover
white oyster
drowsy plover
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Still its true that directx goes with a rlly soft stutter and it crashes if I disable triple buffering for, some reason

white oyster
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RDR2Mods.com

A simple ASI Loader for Red Dead Redemption 2 to easily load your custom code into the game. Files are loaded after Arxan has finished its decryption stage so you can search for your favorite patterns right away! Installation Put version.dll in your game root folder. When the game launches, you s...

white oyster
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That’s the one I use

drowsy plover
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Rampage should be fine tho

white oyster
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Ya I’ve got asi mods like Stashmylantern and 10 LML mods like whyems visuals and stuff

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Works fine

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What mods do you think won’t work? I dont think ā€œultimateā€ asi loader is needed

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The ultimate asi loader GitHub is generic for most games but it’s way easier to just download the specific rdr2 version cuz then it’s guaranteed to work

drowsy plover
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Back at set up I had a lot of crashes, tho is true I was trying to run with some texture mods (even the compressed oned) they gave nothing but issues do I removed them

white oyster
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So you get crashes when using the asi loader i sent? Or do you just assume you’ll get crashes

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And yes texture mods will always cause issues with Vulkan, if you have more than 1

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I only use TTO and I have 0 issues

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You can’t combine multiple texture mods tho, it breaks the game

drowsy plover
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The one thst comes with v2 is broken

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Tho Im thinking the crashes is not the asi loader

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But v2

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OG may be the solution for reno and mods

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Tbh I am already a little tired of trying so for now I think Ill stick with black foor fix and hdr saturation

white oyster
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Ya like u prolly just have too many mods or something is conflicting

drowsy plover
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I still prefer Vulkan over dx

white oyster
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Just try that asi loader i sent

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I only run the game in Vulkan

drowsy plover
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I see

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Ill give it a try

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Thx bro

white oyster
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its for loading ASI mods?

drowsy plover
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Has someone take a look to this? Maybe not ideal for gameplay but could actaully be ideal for a vulkan version of Reno

white oyster
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bro im not playing at non native resolution šŸ’€

drowsy plover
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as I said

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not for normal gameplay but for the reno develop

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part of the issue of trying a reno on vulkan is everytime an alt tab is done game switches to borderless which breaks hdr

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that could help the develop of reno on vulkan so once it's ready it can be used on normal res

white oyster
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ah i thought u just meant itd help players use reno on vulkan lol, i didnt see during dev mentioned

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but i think thats just one of the obstacles to a vulkan renodx for rdr2, i think musa said there just isnt really a vulkan decomp that works with the game

drowsy plover
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f

old aspen
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terrain texture overhaul and most of the gun mods crash

tropic shard
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So does Borderless in fact break HDR? I mean, I have DX12 Full Screen, I alt tab, come back and the game is now in Borderless. But I can still change stuff in Reno, I can see the difference. Is the HDR messed up when Borderless in DX12?

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Or does it happen only in Vulkan?

flint crater
tropic shard
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got it, thanks!

proven osprey
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Is there a RenoDX Discord similar to this one for Fallout 76? I'm unable to find it but there is a RenoDX mod for the game

flint crater
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made the mod before the renodx discord

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#1467091788551426231 message

proven osprey
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Thank you ā¤ļø

crude carbon
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I have systematic crashes on start up (ERR_GFX_D3D_DEFERRED_MEM) with d3d12.dll (Reshade) in place (with or without reno addon present).
I see I'm not the only one, if anyone found a solution please share (I tried to clean dx shader cache but it's not that).

crude carbon
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Turns out it was because of my RTSS overlay activated during startup! If I don't display it the game will launch without issue! Happy to enjoy a reno once again.. huge bump in image quality with this one!

crude carbon
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Not related to reno as I also have this issue with preset set to off, but would anyone here know what this strange "grid effect" comes of?

sterile ruin
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perhaps some dithering in the AO or dlss artifacts

crude carbon
sterile ruin
uncut olive
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does this actually worked? my game looks absolutely borked

proven osprey
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Are you using windows auto HDR or something?

uncut olive
old aspen
crude carbon
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Indeed! I haven't really started my run (still on the nexus installing tons of mods šŸ˜„ )
I wanted to install this one Terrain Textures Overhaul - TTO, but it only works with Vulkan (if I understood correctly, RDR2 DX12 can't handle too well high res textures).
@flint crater by any chance would there be a way to have your reno addon work with Vulkan? I have no idea what it can represent of if this is even doable, but... I'm asking šŸ˜„

glacial berry
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Works with DX12 for me

crude carbon
glacial berry
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It was originally a DX12 mod no?

crude carbon
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Nope, it's a mod saying litteraly "USE VULKAN, this doesn't work on dx12"
So you really have it working with dx12?
I'm at the moment downloading the 20GB textures, will try it myself anyway

bronze cloak
# crude carbon TTO? I haven't tried because the mod page says it doesn't, and some commentaries...

I wouldn't use TTO, and be careful with texture upscales or overhauls in general. It breaks ped spawns. The game engine can't handle those bloated textures, and while you might not notice at first, you'll eventually see empty trains, less animals etc. I wouldn't use DX12 on rdr2 either, just ends up causing more issues than it's worth... I run the game with around 80 mods - i'd suggest sticking with catalogue improvements, gunslinger improvements (CI merge), Artie & John QoL, and Character Texture Overhaul, as it uses a newer method the game engine can handle

crude carbon
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TTO Mod author saying it’s not subject to spawning issue but I don’t know if that’s true.
So far I haven’t installed textures mods except CI/GI.
Thanks for the list I’ll have a look at Artie & John QOL and CTO!
I also have PDO and Dynamic Seasons/Winter/Autumn (these are not texture mods so I should be fine with the spawning issue hopefully)

teal pawn
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QoL is incompatible with CI and GI, and already accomplishes the same thing

crude carbon
teal pawn
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glad to help!

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only uploaded the guide here

crude carbon
# glacial berry Works with DX12 for me

OK so far with TTO "main preview build" (link in commentaries) and TTO south I don't have issues starting the game. But as I'm still at the start of the game in the snow area, I don't know, maybe it will crash the game when it needs to load areas concerned by the texture overhaul. We'll see

glacial berry
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It says it causes crashes with it

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But it still has a visual impact

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I didn't get crashes when using it so not sure

crude carbon
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@teal pawn what are your thoughts about TTO, if any?

teal pawn
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the work put into it is phenomenal, the author used manual work to recreate most, if not all the textures

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but i still don't use the mod, unfortunately the author was hellbent on not making low LOD textures for it, so there is a chance it can cause spawn issues

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me and another modder tried convincing him of doing it, but he wouldnt relent

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not saying it will cause spawn issues btw, just that it might increase the likelihood of it happening

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i can't recall if the textures are using the correct dds compression formats, but i believe they are

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so there's that at least

teal pawn
crude carbon
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A way "at the beginning of a new game"

teal pawn
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unfortunately not, especially not in chapter 1

river willow
teal pawn
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a lot of people have been obsessing over it, like counting amount of chickens in certain areas or whatever, because it's not like a simple checkbox that gets ticked in the code to stop spawning assets

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it's a gradual thing, its kind of like a safe code in the engine to limit spawns once you start reaching a certain amount memory usage (which i don't believe we can really measure for sure)

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and it varies for everyone, obviously depending on the amount of mods they have installed, but also in which mods they have installed, and what hardware they're running the game on

white oyster
teal pawn
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i can for sure say its definitely not something you should be worrying about if you're not running a gazillion uncompressed mods

river willow
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New megamod on nexus trending page by dominator claims to fix dx12

white oyster
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Fix what about dx12 tho

river willow
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Its ambiguous. The description was written using translate and it just seems very convoluted

teal pawn
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just took a look, seems incredibly sus

river willow
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yup

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Been asking around with some existing mod authors to get their two cents

teal pawn
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here's the two cents of another modder

river willow
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Yeah that's what I expected tbf. But most users on nexus seem to be eating it up

teal pawn
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that's unfortunately incredibly common

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you could upload a 20 gb file that is literally just vanilla textures repackaged and there would be 20k downloads and people would be praising you

crude carbon
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He at least has his comments opened šŸ˜„

river willow
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I'm just waiting for some fuckass games journalist to write some article on the next hotness

river willow
teal pawn
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it genuinely hurts seeing mods like these explode in popularity instead of other real mods getting attention šŸ˜”

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character texture overhaul getting that many downloads and endorsements still blows me away

river willow
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Instanity is a hack

teal pawn
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absolutely lmao

river willow
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Red dead modding scene suffers from a lot of the good shit being private or discord exclusives

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So coverage is never gonna be great

umbral field
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whats private and exclusive

crude carbon
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LOL I've sent a message to someone regarding one of his comments about DX12 and textures, because I wanted some leads about that in order to see what could be done because I really wanted to stay with dx12 (for reno and the better perfs) and still enjoy texture enhancements... Turns out this someone was dominator šŸ˜„

river willow
# umbral field whats private and exclusive

A lot of the epilogue John stuff is still private. I think that's what started the precedent of private and exclusive shit. Everyone was racing to be the best epilogue John mod

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I think there was drama amongst Devs working as a team, team breaking up etc

teal pawn
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i was part of that team 😭

crude carbon
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To the question "do you have some insights regarding making a texture mod compatible with dx12", the answer is :
If you're looking for a texture mod that supports DX12, I can point you to only one: MY mod. There is no other mod in the world that supports DX12. As for how it's done—it requires using custom scripts and professional-grade conversion software. Standard GUI-based tools simply lack the necessary options. In the script, you have to add 6 specific characters to the command line to make the texture 'DX12 ready.' Without knowing exactly what and where to add, standard conversion won't work

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Do i ask him the 6 specific characters? I want to make dx12 mods too šŸ™

teal pawn
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no hes just bullshitting lmao

river willow
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I do want to try it out so I'm not just bashing it baselessly but fuck me 60gb

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I ain't getting premium for this slop

teal pawn
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texture replacements work fine in dx12 as long as they use the correct resolutions and compression formats the vanilla game uses

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no going over 2048x2048, use bc1/bc3/bc5 for world textures, bc7 for menu tiles, uncompressed for tint palettes

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any texture replacement mod that causes crashes in dx12 is just outdated or poorly compressed

crude carbon
# river willow QOL is safe to use

I've found QoL - Artie and Johnny on nexus, but reading the description, I have the feeling at least parts of it would be incompatible (or already adressed) by CI/GI.. I guess I'll start my run with only those 2

teal pawn
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they are completely incompatible, yes

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as they edit the same files

river willow
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Qol / CI fully incompatible.

teal pawn
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using both would only cause issues

river willow
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Qol can be used with TOR iirc

teal pawn
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yeah it can

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so can CI

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TOR versions for both

river willow
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I am currently on CI with tor and gi. Pretty happy with it

crude carbon
teal pawn
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oh nice

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i should probably upload that here too

teal pawn
crude carbon
teal pawn
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i just realized that i dont think i've been very clear at all, i'm the author of gi, one of the leading devs on TOR, and also contributed towards CI's development lmao

crude carbon
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What's the full name of TOR?

river willow
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the outlaw's return

teal pawn
crude carbon
teal pawn
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np, glad you like them!

crude carbon
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Sorry, all of this is a bit out of topic regarding reno 😬
But, does anyone what is the purpose of the "overwrite" tick in LMM? It seems wether you check it or not, load order will do its magic, and N+1 mod will overwrite N mod if there are common files.
Am I missing something?

river willow
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I ignore that button. Just go by load order

crude carbon
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So confusing lol

white oyster
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thats all

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if your mods dont conflict, it will do nothing

crude carbon
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@teal pawn Is your VV+ Custom compatible with reno addon? Asking that because I don't know anything about what both of them does exactly, and I don't want to screw things up

crude carbon
white oyster
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a lot of these mods wont care about reno

crude carbon
bronze cloak
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anyway, i've already learned quite a bit from reading through this bit of convo today... turnes out spending countless hours reading through stuff on nexus isn't necessarily the way to go! too many youtubers putting together a list where half the stuff they use isn't compatible with each other or doesn't work as intended.

crude carbon
river willow
crude carbon
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I didn't find that, there was a CI merge

river willow
river willow
crude carbon
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Oh my bad I was looking in the TOR page, thanks a bunch

flint crater
bronze cloak
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What is Tor?

crude carbon
bronze cloak
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Thanks m8

crude carbon
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Mmm I looking for a modding guide, but all I find are "mod installing guides".
Can anyone point me to a guide to "create" mods? I'm particularly looking at how to mod strings. I've found strings.gxt2 in mods so I know what it should look like but I'm looking for how to extract the original string ressources

teal pawn
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well, i guess the only thing that could be considered an issue is renodx's vignette slider not working, since my custom version of vv+ already has vignette force disabled completely

teal pawn
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should have all strings from the vanilla game

whole field
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Sorry been out of the loop for this game was there ever anything tried with renovk? I never could get the mod to work on dx

teal pawn
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from what i understand, musa basically couldnt get the shader decomp to work on vulkan in the first place

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hopefully it can be tried again

flint crater
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it didn't need any of the renovk stuff

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the only functionality that I needed was already there

whole field
flint crater
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RenoVK’s improvements are making the devkit easier to use and getting SDR to hdr

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Mods that work using a game’s native hdr were already possible

pure kindle
crude carbon
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I don't know where to adress myself to troubleshoot those and I'm pretty sure it has nothing to do with reno as I still have the issue when I set addon preset to off... but maybe someone here can help.
I have weird exposure changes issues. So far I notice them indoor, next to a windows (I guess it has to do with the amount of exterior light hitting the cam). I have those sudden/violent exposure changes, totaly pulling me out of immersion.
Very clear on this short clip.

And on top of that in the same clip, 2 other issues :

  • some wood branches textures poping out of nowhere
  • Javie's poncho flying at 2000FPS

I'm off to try and find out which mods are culprits (30 lml folders and 15 ASIs 😬 ) but if someone has a clue...

crude carbon
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Well it seems the branches texture bug and javier's weird poncho physics are vanilla issues (still happening with no LML mods and ASIs)
(My god how Arthurs vanilla face is awfull šŸ˜„ )
The exposure bug disappears without the LMLs and with the ASIs (so off to do some dichotomy with the LMLs)

crude carbon
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Woaw find it! It's the Dynamic Seasons mod, and only in autumn! (well at least not summer, haven't tested winter/spring). A pity because I was looking forward to playing with this seasons mechanics.

pliant swallow
river willow
white oyster
flint crater
wet kindle
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u could get filthy rich thePeopleAre

reef quail
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Hi, where do I put the Reno file?

sterile ruin
reef quail
crude carbon
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Set peak brightness according to your screen max peak brightness and you’re good to go.

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You can try ā€œmatch sdrā€ also, that’s what use

kind heart
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hey guys..i wanna play with motion blur off..is this achievable right now or should i wait for a stable release of the mod?

flint crater
kind heart
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alright i'll give it a try..thanks..appreciate your work

old aspen
teal pawn
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sorry, i wouldn't know

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pdo reloaded should be fine though

white oyster
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and whyems visuals

teal rampart
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anyone has a alist of recommended mods? that looks fine with reno? i tried dominators overhaul and It was terrible.

river willow
old aspen
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It might be PDO which I would hate to lose

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it crashes like randomly not before load

wet kindle
river willow
wet kindle
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It's a good mod though and I kept it cause I don't like major overhauls for RDR2

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to whoever it's new to RDR2 modding and wants a Vanilla+ experience, I always advice to use just one texture and one effect overhaul

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I made thousands of testing and I know the safest mods to use not to break spawns and visuals and have a fairly safe run

old aspen
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yeah after more research i think it's vistigia that's crashing

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i can probably just go without it want to keep seasons tho if possible

crude carbon
# old aspen does pdo reloaded crash the game in dx12? what about seasons and vistigia?

I'm fine with PDO since the beginning of my run.
I've uninstalled Seasons/Winter/Automn though, because there was too many lighting issues, and I wasn't quite happy with the overall changes (especially this constant "haze" in spring, making the game washed out)
I have random crashes but only at the game start so it's OK.
And a systematic halt when approaching Saint Denis but I think it is TTO. I'll have to remove it now because ||I'm off to save the kid||.

old aspen
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I haven't even experienced seasons yet since it takes 10 in game hours to switch lol

white oyster
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doesnt happen on vulkan

teal rampart
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any recommended textures mod?

wet kindle
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Just TTO

crude carbon
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If you're on vulkan, otherwise with dx12 it causes crashes in St Denis šŸ™

sterile ruin
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i cant play this game at all on dx12 crashing all the time kek

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like even without reno

crude carbon
wet kindle
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No matter how good Reno looks, it's just full of issues

sterile ruin
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yeah its sad, really wanna play this with reno

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maybe in a year or so we can finally get vulkan to work

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by we i mean big brain ritsu and musa

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xd

wet kindle
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my question is if they really realese an uodate this year are they gonna fix Dx12?

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Can't believe they left it in this state

rose frigate
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wait is there a difference between vulkan and dx12 in this game?

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because i switched to dx12 for renodx like a while ago and i don't remember noticing a difference

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now im really curious lol

white oyster
white oyster
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it just flicks from day to night instantly instead of gradually like Vulkan, some bug with the DX12 build

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the other thing with DX12 is it doesnt support mods like TTO (texture overhaul) which is a rly nice mod to have

sterile ruin
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For me performance is also worse on dx12

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dunno I just can’t play this, some days it just won’t even boot because of some memory error

river willow
sterile ruin
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Capping to 60 Pepe_Hang

river willow
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Yeah it's not ideal but in general I cap to 60 for rockstar games. It's less required with modern titles but idk it seems to spare me headache

sterile ruin
#

If it had FG sure I’ll cap native to 60

river willow
#

Framegen kekwsit

sterile ruin
#

hm?

river willow
#

Slop

sterile ruin
#

Nvidias FG is pretty good now tbh

#

i used to hate it badly

#

AMDs is probably still cope

#

i was using it in witcher with a mere 90fps cap so 45 native and it was surprisingly good

#

but only driver cap worked, everything else stuttered or had mad latency

#

which is from the old ass streamline iirc

river willow
#

Woke nonsense. I like my frames like how god intended.

sterile ruin
river willow
#

TBF I was anti dlss / upscaling for a long time. But I don't think I'll be converted over to fg any time soon

sterile ruin
#

i still dislike it when uncapped kinda

#

i much prefer with proper capping with like SK/DisplayCommander/Driver

#

RTSS is kinda ass for me for FG

#

even with the reflex cap it wasnt as stable

#

and without reflex cap in rtss its giga latency

old aspen
#

at least x2 mode, x3 and x4 require a 240 hertz monitor basically

#

by not using it, you are leaving performance on the table, a lot of it

sterile ruin
#

Would say completely indistinguishable but certainly good enough by now that i dont care too much

old aspen
#

well it's all relative right, it's much better at ultra high resolutions too just like DLSS

sterile ruin
#

the added smoothness vs just normal 60 by now is worth the slight impact in certain aspects of the image

old aspen
#

really all "AI" graphical tech is kinda designed for 4k

#

it's based on the information that it's being fed and there is much more of that at 4k

sterile ruin
#

yeah

old aspen
#

I haven't had a good experience with MFG x3 or x4, but I think it's because my monitor is only 175 hertz

#

it basically divides your framerate by that number versus your refresh rate, so like 175 x4 means it's effecitvely working off a 45 base framerate

sterile ruin
#

yeah im 120hz mainly with the G5, sometimes i mess with 165hz mode but the black crush is meh

#

so mfg is off the table for me anyways

#

partially why i sent back the 5090FE last year kek

old aspen
#

yeah you really need even more hertz than 240 to use x4

sterile ruin
#

yeah 3x is perfect for 240 id say

old aspen
#

FG works best with a framerate in the 70s 80s

sterile ruin
#

with vrr reflex cap thatll be like 224 or 225 fps cap

#

so 74.666 or 75fps base fps

old aspen
#

yep exactly, I can't wait until dynamic frame gen comes out

#

I still feel like for ultra demanding games x2 is the sweet spot because even a 5090 can't push over 60 at cyberpunk maxed

sterile ruin
#

yeah..

#

jensen gib 6090 already pls

#

mah 4090 too weak

old aspen
#

but like for a game like that you know FG to 100 fps is perfect

manic lion
sterile ruin
#

too little of an improvement

#

i had one

#

sent it back after a few days

river willow
#

still rockin the 3090 on my main rig. built one for my brother with a 4090, but he mainly uses it to self host ai models. Wll probably grab whatevr the top 60 series is at launch.

white oyster
old aspen
#

my net upgrade was $200

crude carbon
rose frigate
#

90 class cards prices are getting insane, i got my 4090 for $1700 and i can sell it for $2000 now but since launch the 5090 never been below $3000 where i live lol

#

right now im only interested to upgrade when something will give me double the performance

rose frigate
crude carbon
#

Never saw that day to night bug and I’m on dx12

old aspen
#

the reno is so worth using that I am sticking with dx12 but the reasons to switch to vulkan keep piling up

ruby badge
#

where can I download the latest renodx plugin for red dead 2, new hdr user. thanks in advance šŸ™‚

proven osprey
old aspen
#

the nights are still so washed out/bloomy on vanilla HDR I just tried it with fixes

#

I don't think i can handle the vulkan hdr downgrade lol

wet kindle
#

i'd rather play with mods, no broken visuals and stable frame time if I'm forced to chose

#

using BFF and increasing saturation sealed the deal for me

old aspen
wet kindle
old aspen
#

you probably do they are much less noticeable than the dx12 stutter in St. Denis. I was just playing and had a hitch and I have essentially top of the line pc

wet kindle
old aspen
#

i had an rtss framerate cap though so i took that off maybe that caused it

wet kindle
#

Vulkan is perfect and got few itches In Saint Denis only compared to DX12

#

and the frame time graphic is neat

old aspen
#

I dunno i'm not done with the game yet, but St Denis is like halfway

#

honestly the biggest difference in the night hdr is the bloom around highlights in vanilla

#

i wonder if that could be modded out maybe whyems visuals

wet kindle
#

then play DX if u don't notice any difference

#

I wish I could

old aspen
#

no, there are 100% graphics glitches with shadows/night transitions in dx12

#

but the reno hdr for my money is the most game changing mod there is and I have a ton of them

flint crater
#

Witcher 3 has way better hdr than RDR2

#

Not in the same league

sterile ruin
#

*with Reno atleast

flint crater
#

Witcher 3’s vanilla hdr simply being functional already makes it one of the best even if it doesn’t get very bright

sterile ruin
#

i mean its just SDR with bloom running after the tonemapping iirc

flint crater
#

Bloom and some effects like fire

sterile ruin
#

but atleast no mismatch in gamma

flint crater
#

It clips heavily in sdr

#

No gamma mismatch or any other fuckery

#

Puts it way ahead of most of the industry

sterile ruin
#

yeah

#

though cdpr fucked it up in cyberpunk

#

kek

old aspen
#

yeah rdr2 is one of the few games where i just can't stand it's native presentation

#

most are wrong but "fine" with tweaks

#

maybe inverse tonemapper would actually be the best way to play this game if you must use Vulkan

old aspen
sterile ruin
#

dunno I tried it yesterday again in a pretty old DX9 game

#

400 nit works somewhat okay but I can’t really go much higher without wanting to gouge my eyes out

old aspen
wet kindle
old aspen
#

welp I updated windows changed nothing else and my working game now won't launch at all god damn this game

old aspen
#

basically no asis work with katest windows update not sure if vulkan even matters

#

ill try new scripthook

#

lattest scriphook fixed it thank god

old aspen
#

@flint crater i was using an old version of the mod the new one even better way more tranformative than any mod imo

white oyster
#

if u arent already using it, make sure u use DLSS4.5, it greatly improves small particles like from a fire or explosion and can actually quite improve the HDR experience cuz those small particles and details wont dissapear and be lost due to DLSS like they used to

white oyster
#

i use preset M but L can have higher quality with more performance cost

#

i use M with DLAA or DLSS quality

#

and i have a 4080

#

@old aspen

old aspen
#

Yeha i saw a comparison where M messed up the trees I'll try L @white oyster

white oyster
#

i havent noticed any tree issues but maybe thats just me lol idk

glacial berry
#

M only messed trees up when it's fed stupid resolutions and it tries to reconstruct them

twin bolt
#

it happens on 4k dlss quality, too
it's just additional sharpening in profile M

white oyster
#

i use dlss quality or DLAA with M

cedar shard
rose frigate
proper kelp
#

Strange, it works for me in Vulkan

#

So current status is good HDR via RenoDX and broken Day and Night cycle, or the mod above, worse HDR but working day and night cycle, Am I right?

flint crater
#

this clips shadows

#

lilium black floor fix is what you want for the black floor

river willow
slate wren
#

@wide laurel

#

i'm guessing you're the reddit guy

#

it's here

#

check pins

crude carbon
wide laurel
#

@slate wren thanks!

white oyster
#

some people say its a bit too sharpened when used with DLSS Quality or DLAA, but i personally use it for dlss quality and have no issues

#

it was moslty designed for DLSS performance though

crude carbon
#

Oh ok, thanks for the info. I actually set the "recommended" setting in the override, so nvidia chose K for me. I don't know if it would be worth to manually change to M.

white oyster
#

you will have less FPS with M but it resolves small details and espceially small glowing particles a lot better which improves HDR a lot in this game

#

like embers off a fire and stuff actually show up instead of dissapearing into the dlss noise like with M

crude carbon
#

Will try it at next game crash šŸ˜„

crude carbon
#

OK I've tried M, but it's quite sharp indeed, too much for my taste I think

river willow
stray plume
#

post processing pushes it up higher still

old aspen
#

heads up for anyone who updates to latest stable version of windows RDR2 Scriptohook v2 no longer works

#

alexander blades version does

proper kelp
#

What settings should I use in Lilium Black Floor Fix? First time using it

tender osprey
#

just tick and input value equal to game paper white aka game brightness.

tender osprey
proper kelp
flint crater
#

SDR is better

tender osprey
proper kelp
#

42" C2

flint crater
#

HDR on in windows

#

Lilium sdr trc fix shader will fix gamma when displaying sdr games in hdr

proper kelp
#

Everyone use completely different setup here NOP

proper kelp
#

So processing cutoff from 80 to 130 right?

tender osprey
#

in game

proper kelp
#

Day by day HDR gaming is getting more convoluted

tender osprey
#

Vulkan Renodx HDR is the most demanded thing here in this page

proper kelp
#

Additionally I use saturation fix at 30

#

Someone recommended in the past here

tender osprey
proper kelp
#

So I shouldn't use HDR black floor fix and in-game HDR, just SDR in-game and HDR in windows + lilium map SDR into HDR?

flint crater
#

Well you need to have hdr swapchain to use map sdr into hdr

#

Sdr trc fix is the gamma fix shader if you’re just playing in sdr

proper kelp
#

Is there a tutorial to follow?

flint crater
#

It’s just lilium’s sdr trc fix shader

#

Turn it on and you’re done

tender osprey
flint crater
#

I don’t use autohdr

#

The gamma fix is just cause windows uses srgb

#

Both for autohdr and sdr in hdr

proper kelp
#

Managed to find the shader, had to reinstall reshade

#

Anything I should change here?

#

And any other shader I should run?

#

Maybe go through SDR in-game brightness calibration?

#

I guess target white point to 130?

flint crater
flint crater
#

Sdr calibration in game should be at default

#

Brightness is controlled by Windows sdr content brightness slider

#

Unless vk is weird about that

proper kelp
#

Ok, so I leave it as it is on the screenshot, which are defaults, and just control the brightness with windows slider

#

Thanks šŸ™‚

#

Should the windows slider just be at 100%?

flint crater
#

30 is 200 nits

#

0 is 80

proper kelp
#

Ok I see formula that checks out, (% * 4) + 80 = final Paperwhite nits

#

This has been created by absolute monsters

#

At Microsoft

north bolt
#

hello is it normal that i do not have the hdr option in game ?

tender osprey
white oyster
old aspen
#

SK's is good too

hushed sun
#

How can i install the hdr mod. Must RDR2 in dx12 mode?

cedar shard
#

After testing I can confirm that DLSS breaks the day/night transition running DX12, but it works properly with TAA.

#

I think DLSS also breaks some volumetric weather effects but needs further testing.

rough rose
#

It also breaks reflections

#

and some post effects

#

FSR too since it uses the same pipeline

cedar shard
#

I have noticed reflections looking different, but I don't know if they are broken or just resolved differently by the upscaler as some looked sharper šŸ¤”

rough rose
#

They lack contact hardening and look far more pixelated/aliased in general
All of those issues happen with VK too, it's the upscaling that's busted, not API in this instance

cedar shard
#

TAA is hard coded into this engine, I cant imagine the mess engineers went through to implement DLSS in this lol

rough rose
#

Essentially, TAA is the only usable option in this game, unless you don't care about broken visuals as long as much sharpness wow

cedar shard
#

TAA looks fine at 4k

#

And dldsr can help work wonders

#

Without breaking anything.

old aspen
# cedar shard TAA looks fine at 4k

interesting, dlss quality does look better though or dlaa of course. I uses dldsr on a 1440p ultrawide it's like 1920p or something like that

#

I do notice some graphical glitches for sure though

#

yeah what should TAA sharpening be turned down or does it not matter as much as dlss

river willow
rough rose
#

I've put sharpening at 0% ablobsunglasses

cedar shard
#

*meant to answer message above

rough rose
#

TBH, you're probably better off using Lilium's CAS than the built-in sharpening (it's not very good)

pliant dock
#

I just left TAA and sharpening at their default in RDR2, which I think is high and about midway on the slider

#

upscaling is too busted to bother with

old aspen
rough rose
#

Probably not, though Musa would probably be able to answer that
Though at 4k even with TAA high and no sharpening, I still sometimes got the impression that some high contrast edges are maybe a bit too high contrast

uneven girder
#

Vulkan API is very performant in Idtech engine games, rainbow six siege and rdr2, very sad to see support is getting dropped on all fronts.

old aspen
#

I don't think the performance issues of dx12 versus vulkan are inherent to the renderer either although vulkan does seem to perform better with less optimizing but I don't know if that is actually the case from a development standpoint

rough rose
umbral field
white oyster
#

there is a horrible microstutter for tons of ppl on dx12 as well as numerous bugs not present on vulkan

teal pawn
#

the dx12 graphical bugs are awful though, easily makes it unusable for me

#

lots of flickering shadows in specific mission sequences

rough rose
#

Please note: If you're running the game on Dx12 the mod might not work, so switch to Vulkan and then the mod should work. Also since this is a "Gameconfig.xml" mod so if you're using any other gameconfig mod then it will conflict with this mod, but luckily the fix requires a very simple change in the game config file, check out my pinned comment on how to do that.

teal pawn
#

oof, not sure how i missed that

crude carbon
#

you guys know if there is a way to use vulkan and hdr in borderless?

river willow
#

Haven't checked recently though

austere plume
#

Hello, i played 130 hours of this game in DX12 not knowing the day/night instant shift was caused by DX12. Also some weird shadows flickers issue on the edge of my screen. All of this is resolved with Vulkan 🄲

Also i'm trying to use the RenoDX build 7 and i'm not sure if my install is correct. I installed ReShade using Vulkan api, dragged the renodx-rdr2.addon64 in the root folder, i can access all the settings of renodx in game but it doesn't affect anything in game. What am i doing wrong

sterile ruin
#

what youre doing wrong is that vulkan doesnt work with renodx

#

xd

#

only dx12 supported for now

teal pawn
#

are there any similar alternatives to renodx that work for vulkan? or is reno the only hdr fix out there for this game

flint crater
#

i'll take another crack at vulkan this week

teal pawn
#

oh my, thats great to hear

#

i'm assuming there really is no possible fix for hdr not working on vulkan's borderless windowed mode though

#

or if there is, it would probably require actual lml modding

flint crater
#

ya maybe there's something in the renovk code that could work idk

teal pawn
#

interesting

#

i wish you the best of luck

#

coding this sounds like a nightmare

crude carbon
#

I've endured the numerous FFFF FFFF unknown errors (really a PITA when it occurs just before the end of a long main mission and you have to do it all again and stress for the next crash).
I've endured the numerous fails at game start
Now I'm at the epilogue, too late to switch to Vulkan šŸ˜„
But man it was a real pain to run this modded game on dx12!

rough rose
#

Disable all overlays you can
I was getting a bunch of crashes, but after disabling RTSS and Steam, it went away

crude carbon
#

I don't know if I'm lucky or if this is it, but I've disabled Steam and Nvidia overlays and the game launched at 1st try!

crude carbon
#

Well.. Saint Denis is still randomly FFFFFing me..

smoky cargo
crude carbon
rough rose
#

Maybe some other mods? I only use renodx and the ps button prompts

#

Haven't seen the error you're describing yet

pliant dock
#

it's a memory error, it's much more likely to get triggered if using mods like WhyEm's and Red Dead Offline etc., which bloat the game

#

before the error you're likely to see other issues, like low priority props/NPCs not spawning

#

e.g. train and tram passengers

teal pawn
#

^

flint crater
#

I remember I used to have the interactions where you give a beggar money break

#

i don't have any mods installed rn though i think

teal pawn
#

its a specific bug that happens from trying to load some specific scripts from red dead online, it breaks that encounter, on top of some others

#

not something to worry about anymore though, just stay away from the version.dll asi loader, and use thirteenag's ultimate asi loader instead

#

and if you want to load online content into the game, use the multiplayer asset enabler mod

#

does the same thing as version.dll/online content unlocker, but without the bugs

pliant dock
hot granite
#

does this work with puredarks frame gen mod? cause i cant get it to work

wet kindle
teal pawn
#

how every day without rdr2 vulkan reno feels

sterile ruin
flint crater
glacial berry
#

My MFG mod works for RDR2, but no reno afaik

rose frigate
#

is 400 nits sun enough to wash away the rain?

stray plume
#

May actually pick the game back up if Vulkan can happen (though realistically that means playing a few hours and getting bored).

wet kindle
novel ridge
stray plume
white oyster
flint crater
#

vulkan
vanilla / reno

#

this is just with 2.2 gamma and srgb lut sampling

#

haven't added in any other stuff

sterile ruin
teal pawn
#

my god

sterile ruin
#

Thought you’re not working on this until atleast re9 is done? feelsAmazingMan

flint crater
#

idk if its gonna have cbuffers though

#

maybe after re9 i'll do that

#

for now i'll see if I can just get a build that just does lut sampling in srgb and then applies black floor fix

sterile ruin
glacial berry
wet kindle
glacial berry
wet kindle
#

@flint crater u so goated i swear

rose frigate
flint crater
#

for whatever reason

#

vulkan in sdr

#

is at 400 nits

#

like it doesn't react to the sdr content brightness slider

#

I have rtx hdr turned off

#

same with autohdr

#

don't think its doing srgb gamma

sterile ruin
glacial berry
#

Um

flint crater
flint crater
#
  • requires vulkan reshade and exclusive fullscreen
  • just a hardcoded gamma/lut encoding fix for now
  • use in game sliders to adjust game/peak brightness
sterile ruin
bitter sentinel
#

šŸ‘€

wet kindle
bitter sentinel
#

Looks amazing

#

Tested it out for a bit

smoky cargo
smoky cargo
tough zinc
#

Holy shit, just at the right time. Coming back to RDR2 after 5 years and playing with mods which mostly requires vulkan

tough zinc
# flint crater is at 400 nits

I had the exact same issue yesterday while I was testing native HDR, I don't really check the peak brightness often in games, but it seemed extremely dim after setting the slider to 1000 nits

I restarted the game and it seems to have fixed it, which I assume you figured out already

river willow
#

I'm naming my first child Musa

white oyster
#

im trying this asap when im off work

#

hell yeah

bitter sentinel
teal pawn
#

wait

#

doesn't the "dx" in renodx stand for directx

#

so shouldnt this version of the addon be called renovk

sterile ruin
sterile ruin
#

xd

#

Renovation Engine for DirectX ||(Games)||

white oyster
flint crater
#

Project is already named renodx

#

It’s our branding now

sterile ruin
#

RenoDXVK

rotund drift
#

do i have to have Reshade for rdr2 reno

river willow
#

So are both versions going to be worked on? Or is VK the focus for now?

#

Very cool though that there are mods for both APIs now

#

Ofc you had to release it when I'm away from my pc for 3 weeks kekwsit

novel ridge
#

Looks good. Something wrong with dead eye though

flint crater
#

just gonna do vk for now

#

will have to see about getting sliders

river willow
#

Inb4 rdr2 enhanced drops Vulkan

sterile ruin
#

Based Musa

hoary karma
flint crater
#

I should set up ssh with my desktop and laptop so I can edit code without having to alt tab

flint crater
#

ya

river willow
#

Tailscale is probably the least amount of headache

#

Plus it allows for easy remote from your phone

flint crater
smoky cargo
white oyster
white oyster
smoky cargo
white oyster
smoky cargo
white oyster
#

ya thats the only issue i havbe with rdr2 having dx12, its had a crazy microstutter and other bugs since release

old aspen
#

just wander around don't fast travel take the side missions that pop up, kill rob randos

#

story missions are good but aren't the best part of the game for me

flint crater
#

I turned down the auto aim

#

So it requires some effort

old aspen
#

yeah i hated teh combat so much and realized it was just trying to wrangle Arthur on a hall effect keyboard that i hated

#

on controller it plays so much smoother and yeah i think i have it on "narrow" setting but "normal" for horseback

#

combat with auto aim is pretty fun it's like a shooting gallery

river willow
old aspen
#

I'm not even sure i enjoyed the shooting on mouse either, getting in an out of cover is so frustrating on keyboard for me compared to controller

#

i dont' think i will ever go back tbh

river willow
old aspen
#

I wish it was like fluid third person aiming with magneticism near enemies you know like any other modern shooter on controller haha

#

i fee like the way they throw enemies at you makes free aim on controller very frustrating though

river willow
#

Free aim is a chore. especially on horseback

old aspen
#

right well free aim on horseback is impossible

river willow
#

if they had a better auto ride it would be a bit more tolerable but sadly you got to do both

old aspen
#

I don't think it's a difficulty thing i think it's how they spawn enemies on your flank, the number of enemies, and the fact that their free aim just blows

#

like i play plenty of shooters on console just fine

#

red dead is the only one where autoaim feels like it is just a better experience

river willow
#

I think its a movement issue rather than a shooting/aiming issue. Or just the input seems to have a consistent base lag to it

old aspen
#

yeah and you know rockstar just can't innovate and gta 6 will have the same stupid aiming system that literally no other games use anymore

river willow
#

tbf gta is also a controller game for me. driving is just so much more reliable on controller

old aspen
#

i def need an fov mod for that first person though it's so narrow

river willow
#

gta 4 driving on kb&m kekwsit

river willow
white oyster
#

will we eventually get brightness and contrast/saturation sliders, etc for vulkan or will it stay kinda how it works now?

river willow
flint crater
#

Well gotta do quantum break after requiem

#

But then I can add sliders

sterile ruin
#

im actually interested in that one too

untold wolf
#

i was thinking about it too im into some remedy games recently lol, i finished control and currently playing through alan wake 2

vestal laurel
flint crater
stray plume
#

using renovk?

flint crater
#

no just regular renodx

#

problem is

#

they changed the entrypoint in the shader

#

from main()

#

to Vkmain()

#

so I have to manually edit the spv

#

like I have to compile normally then go into the spv and rename main to vkmain

stray plume
#

the fuck

flint crater
#

so I'm not gonna do slang cause then it'll compile normally. I'll keep it as glsl and compile the spvs manually with my script that edits them

stray plume
#

idk enough about compilation, this seems like something that would be easier to fix there than manually with each shader

flint crater
#

I asked ai slop and it says that to compile with vulkan you have to use main() as the entry point

#

the script i'm running does the compilation as well as the renaming of the entry point

#

ok looks like --source-entrypoint main -e VkMain can be done

restive pawn
#

idk if its just me but with exclusive fullscreen everything looks way to dark

#

like leaving a building and entering looks good but after you do it just goes dark

wet kindle
#

@flint crater can u share your Patreon? on the weekend I will contribute for this Mod. I also would like to gently ask everyone here who can/want/feel to send some "actual love" to Musa

vestal laurel
distant falcon
flint crater
distant falcon
#

the setting doesnt show up for some reason

#

and my monitors HDR settings in the OSD dontshow up until i exit the game

#

and i have reshade installed onto it

flint crater
#

the hdr option only shows if using exclusive fullscreen

distant falcon
#

worked after restart thanks

white oyster
#

I really wish there was a mod to stop making the game disable HDR when you alt tab lol

#

Too bad Reno can’t do that

river willow
#

jk. its a pain. but alt enter works well enough

white oyster
#

cuz its exclusive fullscreen, it constrains my mouse till i alt tab

pliant dock
#

does display commander not help? I don't know if it supports vulkan and I've not swapped over to vulkan on RDR2 yet, either, but just an idea

white oyster
uneven girder
#

Paper white ingame is supposed to be set to 200 ingame with latest RenoVulkan mod? No way to just change UI brightness?

flint crater
#

Vulkan Release Candidate 1:

  • requires Vulkan ReShade and Exclusive Fullscreen
  • as usual with RenoDX, disable generic depth and effect runtime sync addons in the ReShade add-ons tab as they are unused
  • if you have the LUT Encoding slider set to Vanilla SDR, make sure to set the game's brightness slider in SDR to default, as it uses that value.
  • if you previously used the dx12 build, make sure to reset your settings as sliders have changed

Changes:

  • added sliders and the features from the old dx12 build
tough zinc
#

FIRST EXCLUSIVE SCREENSHOTS OF Vulkan Release Candidate 1 šŸ˜Ž

Vanilla HDR / RenoDX

flint crater
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what's going on with the colors

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is that with a reshade lut

tough zinc
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I'm honestly not sure, and no, the only effect I have enabled is EOTF_Boost which only boosts brightness

I think the "vanilla HDR" might be wrong somehow (I just turned off the presets in RenoDX), because I've never seen it so orange

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The highlights in the images became completely blown out when I converted them to PNG, but in-game they look fine

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in any case, awesome work Musa!

slate wren
flint crater
slate wren
flint crater
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Ritsu one was for fg but then that got merged anyway

tough zinc
# flint crater what's going on with the colors

Actually nevermind, the orange hue is due to a mod I have ~ Dynamic Seasons
It adds seasons to the game and it's currently Autumn, so everything is orange basically, and the RenoDX sRGB LUT encoding is putting it back to a white/blueish and a bit more blown-out

Here's a comparison between sRGB LUT Encoding (first) and Vanilla HDR LUT Encoding (second)

flint crater
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srgb lut encoding and vanilla sdr lut encoding will match the intended look of the luts

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rockstar broke the lut sampling in hdr

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unless its a case like cyanide's cyberpunk mods

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where he makes them for the broken hdr

tough zinc
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noted, I'll stick with Vanilla SDR or sRGB encodings then

flint crater
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vanilla sdr is the actual intended one cause that's what they use in sdr

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i thought vanilla sdr looked sort of crushed at night so I added srgb

tough zinc
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yeah, I assume it will really depend on the graphic mods you are running

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the only 2 "big" graphics mod that affect colors that I have are Visual Redemption with Vanilla colors style + Dynamic seasons, everything else are texture mods

teal pawn
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eagle eye filter is still broken though

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looks overexposed

smoky cargo
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Also the filter used when the weapon wheel pops up is also wrong, way too bright currently

smoky cargo
river willow
uneven girder
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With reno I removed all rdr2 weather mods, the game looks better without them now.

wet kindle
smoky cargo
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I've been testing a bunch and I'm not quite sure if I fully "trust" the 2.2 emulated gamma, it's a similar problem I had with renodx for GTAVE, maybe the 2.2 is more technically correct but it feels like it crushes blacks too much, the vanilla gamma feels more like what was intended, also sorry if I might not use the correct technical lingo, I'm not a super expert about this stuff, just sharing my opinion with the little knowledge that I have
Vanilla/renodx

flint crater
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I thought it looked pretty crushed so I ended up raising shadows and adding the srgb lut sampling option

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with sdr eotf emulation off day time looks washed out

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with it on then night time looks crushed

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2.2 emulation on with lowered vignette is probably best

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lowering vignette gives you way more visibility

smoky cargo
flint crater
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I usually don't like lowering effects by default but I just know people on nexus are gonna complain when I finally upload so I'll prob lower vignette strength by default

smoky cargo
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Yeah good call, it's a shame that there doesn't seem to be a perfect middle balance because I loooove the punchy look of 2.2 but the crushed black make me a bit sad, I'll have to fiddle with it a bit more, btw is there a vignette setting do you currently suggest?

flint crater
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whatever's the highest that makes nights not too crushed I guess

smoky cargo
flint crater
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do you mean when you turn off hdr in game and play?

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cause if you still have hdr on in windows

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it uses srgb gamma to decode the image

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basically the game has its own gamma encoding and the displays we use have their own decoding

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the game in sdr used an encoding that's similar to srgb

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and the vast majority of monitors ship with 2.2

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even monitors in their "srgb" mode

smoky cargo
flint crater
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usually are 2.2 gamma with proper gamut

flint crater
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what you'll be seeing is the sdr eotf emulation option set to off

smoky cargo
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Oh ok, makes sense

flint crater
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if you use the lilium sdr trc fix reshade shader

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its default settings converts srgb to 2.2

smoky cargo
# flint crater its default settings converts srgb to 2.2

Just tried it, and damn, never knew that. But then I have the obvious question: suppose that for whatever reason I don't have/can't use reshade to fix it, what's the normal way to see the game in it's intended 2.2 sdr gamma? hdr off in windows?

flint crater
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the icc profiles will also mess with hdr though

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so you gotta switch the profile which is annoying

smoky cargo
# flint crater so you gotta switch the profile which is annoying

Yeah... when i first got my display(my first HDR display) I spent maybe half a week trying to make sense of it because sometimes it looked right sometimes it looked wrong, I already knew that HDR in windows was kind of messed up and confusing but damn I wasn't ready lol

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So I basically settled with leaving HDR on in windows and spare my sanity

flint crater
smoky cargo
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Yeah I said to spare my sanity and yet here I am lmao, I guess the thought that I might not be experiencing the content as the artists intended never fully left my brain

flint crater
smoky cargo
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Man the fact that reno is as big as it is is actually kinda sad, it just showcases how incompetently put together almost all HDR packages are.

wet kindle
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@flint crater tuning down vignette and dithering is preferable?

flint crater
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Ya I used grain instead of dithering

river willow
wet kindle
novel ridge
novel ridge
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Also i think something is off if you hold down the d pad

left snow
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where TF I can download this?

white oyster
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its in the pinned messages

smoky cargo
flint crater
smoky cargo
# flint crater dithering hides banding ya film grain

Oh really? So I guess I should try it in over gradients. So you prefer to use film grain over that? Interesting, I don't mind film grain but I'm always hesitant to use it when the vanilla game didn't, I'm one of those freaks who doesn't turn off film grain, motion blur, chromatic aberration, depth of field etc etc if the game defaults to those effect, but adding them when they're not there always felt "wrong" to me, but experimenting is fun so I'll give film grain a shot

rose frigate
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i usually keep them all on except chromatic aberration because i already hate to see it in my glasses and i don't wanna see it in games too

flint crater
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idk why the game doesn't have film grain, seems like a really obvious fit

smoky cargo
smoky cargo
flint crater
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the vanilla hdr has bad banding at night

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the dithering is supposed to help with that

smoky cargo
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Something that I still can't get out of my head is this damn gamma, especially after fiddling with gtaVE reno again, so the 2.2 gamma correction is supposed to be the more accurate one right? But if it is then why does it crushes black? Sometimes to the point where things just look like blobs of black with no detail, is that really the most intended way to experience the content? Are all those crushed blacks what the artists saw and chose when making the game?

flint crater
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wouldn't make sense for them to encode with 2.2 but use srgb on their displays

slate wren
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So mumsa is the code like other games ?

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Oh woops wrong thread

flint crater
slate wren
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Ooh boi

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Now fix dd2 heihachiPlasma

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(copy paste)

smoky cargo
flint crater
smoky cargo
river willow
smoky cargo
# flint crater ya hdr off in windows or you use one of those icc profiles that does srgb -> 2.2

I once again ask for your guidance sensei, because I'm starting to feel really dumb and/or insane. So, you said that to see the proper intended image in sdr I should turn off HDR in windows because if I just turn it off in game that won't do, if I understood you correctly. Well I tried it and I couldn't tell a difference between hdr off in windows and hdr off just in game, the same exact image in both cases, for reference my display in sdr is set to srgb colospace and 2.2 gamma, am I doing something wrong or is that expected behavior? Is the image that I'm seeing with hdr off in windows the correct sdr image or I need to set my display differently? Thank in advance for your infinite patience.

flint crater
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I keep hdr on in windows and I use lilum's sdr trc fix shader

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some monitors are srgb in sdr but its rare

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your could be one of those

smoky cargo
# flint crater your could be one of those

I have a aw3423dwf if it helps at all, idk it just gives me the option for colorspace: srgb or DCI-P3 and gamma which is set to 2.2, so if I do indeed have a monitor that is srgb in sdr does that mean I'm seeing the correct image or do I still need the sdr trc fix to see the correct one?

flint crater
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aw3423dwf uses srgb in sdr i'm pretty sure

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also it has severe black crush in hdr

smoky cargo
smoky cargo
flint crater
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lilum sdr trc fix will show the correct image since it converts srgb -> 2.2

smoky cargo
flint crater
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Well you could say srgb gamma is mathematically correct

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But not the reality of what most content is actually created on

smoky cargo
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I have a headache

river willow
smoky cargo
river willow
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And if you use a custom loader for colour profiles you can set up keybinds to make it less of a hassle to switch

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The thing with the alienware monitors is it's a losing battle to chase perfect accuracy across all scenarios

smoky cargo
river willow
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The profile loader I use is displaycal

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You can also use windows settings to swap the default profiles that come on the monitor. (You can get the original profiles back if you grab the firmware for your specific monitor)

smoky cargo
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I'm somewhat familiar with novideo_srgb but i never truly gave it a go since I read that one the nvidia drivers broke the HDR handling

white oyster
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been using it since i got my oled and its perfect

river willow
lyric skiff
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Hi guys, should I use the Vulkan or DX12 renodx build?

void coral
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Vulkan ftw

manic token
# river willow Sure. I got it from this Reddit post. https://www.reddit.com/r/OLED_Gaming/s/roa...

https://www.reddit.com/r/OLED_Gaming/s/JlNuAzC6Ux

I'm using this one, should be good as well right?

Here's an SDR ICM color profile I've created that applies a curve transformation from sRGB IEC to gamma 2.2: https://github.com/dylanraga/win11hdr-srgb-to-gamma2.2-icm/raw/main/srgb_to_gamma2p2_sdr.icm If you have an NVIDIA GPU, make sure Reference Mode is disabled.

river willow
white oyster
river willow
smoky cargo
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I did try displaycal but I can't figure out how to use the widget to quickly switch profiles

river willow
smoky cargo
river willow
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Just launch the profile loader

smoky cargo
flint crater
smoky cargo
upbeat idol
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Since HDR doesnt do that (becuase of PQ), you get rasied black floor

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You need to apply gamma correction after to 'emulate' the look

rough rose
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Becasue they are made with the mismatch backed in
So you need to recreate it in HDR to make the game look correct

smoky cargo
rough rose
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There's no reason why SDR and HDR shouldn't match in the darker regions of the image

flint crater
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in this game they encode with this weird halfway mix between srgb and 2.2

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2.2 is what almost every monitor comes with out of the box

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if they did intend for the game to be played on srgb displays, that would also mean that no TV user would see the right image

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since TVs don't come with an srgb gamma curve option

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i think most monitors don't either

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games don't seem to include any kind of proper color management workflow anyway

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so it's possible some of the people working on the game were using displays that were calibrated to srgb gamma

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and other weren't

smoky cargo
flint crater
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since from soft encodes with 2.2 in SDR their hdr looks correct but their tonemapping looks very desaturated and hue shifted in highlights

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its basically accurate to SDR to a fault

smoky cargo
flint crater
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ya at some point during the ps4 era devs started encoding with srgb instead of 2.2 gamma

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i guess from soft lagged behind which ended up being the right thing

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microsoft's documentation basically treats srgb and 2.2 as interchangeable which I guess tripped up a lot of devs

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2.2 is cheaper so they must have thought to switch to the "correct" one now that they have more processing power

smoky cargo
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But i guess they failed successfully loool

smoky cargo
flint crater
upbeat idol
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When you set it to None/off it goes to srgb (if for whatever reason you want that)

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Gamma 2.2 is the base 2.2 encode (just now controllable via Reno menu slider)