#Red Dead Redemption 2

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lime lintel
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Eternal was the perfect balance, one of my favorite FPS of all time

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Metal Eden has the same mechanics of Eternal, try it out @sweet night

sweet night
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Yeah, I've seen that. Probs down the road.

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BF6 in two days, it's the only game I'll be playing for a while until Arc Raider.

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And some SHf and stuff on sides, and Cronos.

lime lintel
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BO7 all the way for me, I will be there 8 hours per day

balmy surge
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2018

white oyster
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rockstar didnt even bother to add HDR to gta 5 enhanced

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which i guess is because GTA 5 E&E console HDR isnt even real hdr, i think youve said its auto-hdr or something

balmy surge
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yeah, hdr is fake on console gta5, but i don't know if it's fake here too

flint crater
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Before it was just sdr in an hdr container but also gamma mismatch

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It may have also still had the fucked up stuff with the linear lut input

glacial berry
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Preset J>K for DLAA too imo

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Makes more sense when you realize that quality is actually 44% of the original pixel count

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The massive jump from quality to DLAA in terms of pixel count is a bizzare choice by Nvidia

lime lintel
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@white oyster @river willow I'm trying RDR2 in DirectX because when @flint crater will be done with the Mod I wanna do a new play through...But compared to Vulkan it has some micro stutters, I can't believe!

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I don't understand what could be cause in Vulkan was running super smooth

white oyster
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so for me

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the cause was related to vsync, nvidia reflex, and triple buffering

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try turning all 3 off

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theres a bug with one of hte settings in vulkan i think

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@lime lintel if its not one of those 3 i think i have some other stuff i tried, i dont fully remember how i fixed it

lime lintel
white oyster
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make sure your low latency mode is set to off and vsync is set to application controlled in nvidia app/control panel for rdr2

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and do u have any mods @lime lintel

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the stutter fix mod might help

lime lintel
river willow
white oyster
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do u use gsync/freesync?

lime lintel
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I'm capped at 120 and reflex is off

white oyster
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also, check in controls-mouse and keyboard, try changing mouse input to directinput

white oyster
lime lintel
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Gsync always on as default

white oyster
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and also off in nvdia control panel for rdr2

lime lintel
white oyster
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are u capping fps in nvidia control panel or how

lime lintel
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In the game, I put refresh rate 120, is it capping it?

white oyster
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so, it wont cap it unless vsync is turned on

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and i wanted to test with vsync off cuz thats how i fixed stuter

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in the nvidia control panel app, you can set a max frame rate

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thats where id set it

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u can do it globally or per game

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i globally cap it to my monitors refresh rate

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lower per game if i want

lime lintel
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Ok, I will put my 120 right now

white oyster
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also try setting borderless windowed mode in game

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test with triple buffering off, but try with vsync on and off, see if either is better

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lots of ppl online say triple buffering is the problem

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i reccomend checking in nvidia control panel and turning that off, too, if its on

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should be off both ingame and in the control panel, vsync set to application controlled in control panel, on/off ingame

lime lintel
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All combinations tried and micro stutters still there

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I wanna try again Vulkan now and check for confirmation

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Crazy, Vulkan zero stutters and zero texture breaking from far

white oyster
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do you have texture mods?

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thats your problem

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DX12 does not suipport texture mods for rdr2

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TTO, etc are unsupported cuz of issues with memory allocation on dx12

river willow
lime lintel
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I have no mods, zero. But with directx I see some texture loading delay too together with some micro stutters

lime lintel
white oyster
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i was able to fix my microstutter on dx12 with the triple buffering and shit so idk

river willow
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fair. i was gonna say red dead 2 wont load max quality textures at res below 1440

lime lintel
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All settings are maxed and injected DLAA (which I tried to disable in DirectX)

stray plume
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Dx12 has an animation stutter issue iirc. Even if your frametimes are perfectly smooth it looks bad

lime lintel
stray plume
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I feel like there’s a chance it could go away at 60hz vsync

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If that wouldn’t resolve it, I doubt anything will

lime lintel
stray plume
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I don’t think I tried it either lol

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I know I tried a 60 fps cap back in the day though

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Which did not fix it alone

fervent canopy
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with dx12

flint crater
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I would have done vulkan in the first place since there are texture mods that need it

lime lintel
glacial berry
lime lintel
frosty timber
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i had a regular "tick" small stutter every second or so, that was fixed by increasing texture budget

void coral
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Any mod to fix the stutter?

lime lintel
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This one looks more like a traversal stutter rather than that

white oyster
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idk if itll help with the dx12 stuttering

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for me, disabling triple buffering fixed the dx12 stutteriong

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but that doesnt fix it for everyone apparnetly

slate wren
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I have peeapple waiting for final release musa

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Lots of them

balmy surge
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time to patreon it then

flint crater
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crashes for some people

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nexus users are too stupid to troubleshoot

slate wren
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With built in reshade ini shortcut fix

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For dumbasses

flint crater
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would rather wait for the remaster to come out

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then maybe it'll have better stability

balmy surge
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they're probably porting gta6 code

flint crater
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idk about them adding RT

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would be nice though

slate wren
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Musaaaaaaaaaaaa

hardy epoch
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Hi folks, considering that the plan is to wait for the remaster, is it a good idea to start a playthrough with the current beta? I'm aware i need to rebind the reshade key, but any other problems to be aware of?

flint crater
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its gonna be the same thing in the final release

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there are some shaders in the dump that I haven't done yet but they seem unused anyway

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afaik game is playable front to back without issue if you can get past that initial loading screen without a crash

sterile ruin
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what remaster

hardy epoch
plain minnow
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At this point I'm hoping Rockstar just gives RDR2 the GTA5 treatment with RT and FG etc etc, just porting to Switch 2 and higher fps on console was not the droid I was looking for

sterile ruin
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yeah that doesnt sound like a remaster

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more like a ps5 pro patch

lime lintel
lime lintel
hollow ice
sterile ruin
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musa would never

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(i hope)

void coral
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Is there any patreon only reno mods?

river willow
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RT shadows would probably look pretty nice with all the foliage as well tbf

lime lintel
# river willow Does the game even need rtgi?The gi solution is pretty robust as is. I'd rather ...

100% it doesn't need, but for sure it would benefit from a more accurate simulation of light. Reflections, shadows and occlusions would be great, but for reflections only I don't think it is necessary TBH. With that said, the art direction was not meant to be with RT in mind, but if you look at some examples like Metro Exodus or even the GTA5 update...They improved a lot! It is tricky with RDR2 I surely agree

stray plume
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we have an early access channel that some stuff gets pushed to, but it's not really like planned early access period or w/e

slate wren
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but nothing officially exclusive

slate wren
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Like cyberpunk ultra realistic preset !!!!!??!?

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With old cyberpunk reno bundled in

void coral
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LOL IC XD

uneven girder
# lime lintel 100% it doesn't need, but for sure it would benefit from a more accurate simulat...

Also GTA5s RT implementation is insanely performant for AMD, even under RDNA 2 on PS5. As RdR2 has a fair bit of higher hardware requirements it's probably still feasible even for AMD GPU users to enable some effects. I see a great fit. Water reflections and sun/moon shadows & occlusion would be plenty and a great addition as just those tend to fall behind of the otherwise great lighting.

pliant dock
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can't wait for the hypothetical PC upgrade to take an extra few years to materialise

white oyster
white oyster
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It’s been awesome

white oyster
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Cuz we’ve already seen the steam store page description get updated 3 weeks ago

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Same thing happened to oblivion remaster 1-2 months before reveal

lime lintel
white oyster
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i think its fairly possible

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im really hoping we hear something soon'

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we know it exists

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it leaked from xbox court documents last year

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rdr2 gen9 console edition

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if they can port RTGI and other ray tracing features to GTA 5 with its 2013 RAGE engine idk why they cant port it to RDR2s 2018 engine version even easier

river willow
hollow ice
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If they could ditch Vulkan, that'd be awesome

river willow
hollow ice
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Vulkan is a pita, means more maintenance and if they were to bring extra features like FG, would make feature parity a pain with the lack of vk support from FSR4 Upscaling and XeFG

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So no more Vulkan ? I truly wish for it

river willow
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I don't think they'd scrap all the work they did on the Vulkan version, just to add frame gen. Easy way to piss off users.

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They might make it a separate release like v:de so users don't get forced over to dx

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Actually that seems unlikely if they're updating the steam page for the regular version

hollow ice
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All I hope is this cursed API won't cripple that fabled upgrade

white oyster
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DX12 in Rdr2 has problems lmao

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More problems than Vulkan

hollow ice
white oyster
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It’s not possible dude. There’s a problem with the texture allocation in DX 12 in red dead 2, where if you go over the default vanilla memory limits the game just breaks

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Plus there’s a micro stutter bug on DX 12 that randomly affects some people and makes the game feel really sluggish and laggy to play

white oyster
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idk if modders or even rockstar can fix it

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but then again rockstar hasnt even fixed the keyboard input lag delay (which they can totally do) so maybe rockstar can fix it and just havent bothered

upbeat idol
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Rock* GPs are jokers

lime lintel
river willow
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Inb4 a repeat of GTA and we get console exclusive rt for god knows how long

white oyster
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hinting that this new port/patch would be on pc too

lime lintel
white oyster
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it wouldnt exactly be unprecedented, though

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it took 3 years to get gta 5 enhanced (PS5 upgrade) to come to PC

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which is asinine

lime lintel
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If they do it i'm gonna riot! I'll open a server "Uprising RDR2 mobs"

wild tusk
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"Magicians For Sport". During this mission the mod disabled itself for me, and the games native HDR took over. After I completed the mission and restarted the game, the mod was working again.

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This happened to me twice during this mission, I wanted to see if the issue would re-create itself so the first time I closed the game and tried the mission again.

flint crater
wild tusk
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Unfortunately not and I'm way past that mission now. I do have other mods installed though, and I'd like to see if this happens to anyone else.

flint crater
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I have a couple shaders that I have to do but have been too lazy to get to so I likely have the necessary shader. Just need to do it

pliant dock
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@flint crater I just started that mission via the replay feature to double check and it seemed to work fine on my end, but here's a save if you wanted to see for yourself (the mission is in chapter 3)

lime lintel
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Does Lilium black level floor fix support Vulkan for this game? @flint crater

flint crater
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idk i assume reshade shaders would work the same

lime lintel
flint crater
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that's what the mod is doing

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you can't match sdr with reshade shaders

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since they do some cursed stuff where they use the wrong encoding for the color grading LUTs

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the stronger the grading is during a scene the more off the hdr is

lime lintel
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I see, so no way for me to improve anything

flint crater
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i prefer sdr to the game's vanilla hdr

river willow
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BFF helps get some colour back into the HDR image compared to the stock HDR

lime lintel
river willow
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Use the black floor emulation and make sure paper white in the shader settings matches your game settings

lime lintel
river willow
lime lintel
river willow
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I play at 1000 peak / 200 pw

lime lintel
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200 only?

flint crater
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200 is too bright for me

lime lintel
flint crater
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its a brightness slider that just multiplies the rgb values

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i guess perceptually brighter colors can appear more saturated

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but also having a higher paper white means you have less room for highlights

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so with per channel tonemapping those get more desaturated and hue shifted

lime lintel
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@flint crater I've enabled SDR black floor emulation, but I see black crashing actually @river willow

flint crater
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The game is pretty crushed with 2.2 gamma in sdr too

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HDR tonemapper actually adds a little more contrast compared to the SDR one

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So once you add the 2.2 emulation to hdr it becomes even more crushed than SDR

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My recommended settings in the mod have shadows raised to 55 I think

lime lintel
flint crater
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Better to play in sdr imo

whole field
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i can't get reshade to even show on red dead

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i've changed the keybind and everything

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like fresh install, deleted everything before, changed the keybind in the ini, set the dxgi to read only just in case and nothing

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okay didn't realize i had to change the graphics api lol

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i just figured dx was default

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i got the reshade menu to show up now but the game is crashing with the following error

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will try this mod

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man i gotta download some goofy ass mod loader and a bunch of other pointless mods nvm

lime lintel
river willow
glacial berry
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I use a stutter fix mod and it's perfect on my end

lime lintel
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I was skeptical too

lime lintel
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Guys it is better but Fuck, still some micro stutters every now and then. Can't believe I can't get rid of that, I'm fuming!

river willow
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Do you still get micro stutter if you run with a FPS cap?

lime lintel
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Nothing to do, even by locking the FPS to 120 still micro stutters

glacial berry
lime lintel
white oyster
white oyster
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Steam can display it

glacial berry
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Capframex would be ideal

glacial berry
river willow
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if you put in expert mode or whatever its called, also just has basic fps counter functionality

lime lintel
lime lintel
# river willow Pretty comprehensive

How do I remove the Rockstar Overlay which is conflicting with any activity I do with the Steam overlay? In the Rockstar Launcher itself I don't find any option to toggle

river willow
stray plume
river willow
lime lintel
pliant dock
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stops an individual core from getting maxed out and spiking, but it was a launch issue and got patched ages ago, so the launch command shouldn't matter anymore

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"We have identified an issue with certain NVIDIA graphics card drivers that cause significant stalls of several seconds on systems with 4-core and 6-core CPUs," the statement related to stuttering reads. "While we work with NVIDIA to improve driver performance, a temporary work around can be added to the launch arguments of the game to re-balance workload on the CPU cores and avoid the conditions that cause this issue."

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that quote from R* was from 2019

stray plume
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Ah

river willow
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But tbh. I ran this game off a i5 4590 and a 1060 at 1080p mostly fine back when it came out initially on pc

lime lintel
lime lintel
glacial berry
river willow
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yh

glacial berry
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The engine doesn't like going above 188 fps frametimes so that's a start

pliant dock
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how is it if you cap it at a stable framerate, e.g. 60? Even on a 5090 I just run RDR2 capped at 60FPS for the sake of smoothness

glacial berry
river willow
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Try changing in game refresh to 60 plus vsync on

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reflex off if on nvidia

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triple buffering on

white oyster
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triple buffering causes a microstutter on dx12 for me

lime lintel
pliant dock
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I'm using borderless fullscreen with reflex on at 120Hz with a 60FPS cap and it's fine

lime lintel
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It pisses me off to cap at 60 when I can get 120 on Vulkan FFS. Why this even happen?!?

river willow
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Vulkan Voodoo Magic

lime lintel
lime lintel
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@flint crater is the mod working fine now if I try running it?

flint crater
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it doesn’t work for some people but idk why

lime lintel
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Let me try

white oyster
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its my understanding its just not possible to make the mod work on vulkan at all, right?

flint crater
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ya only dx12

lime lintel
river willow
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No decompiler for vulkan. so at the moment not possible.

flint crater
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we have a decomp but it just isn't working right

lime lintel
white oyster
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maybe one day

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i dont assume a rdr2 re-release (like gta 5 enhanced) would help at all, right?

flint crater
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remaster incoming apparently

white oyster
white oyster
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i hope it has much better built in upscaling and frame gen and fixes the blurriness

flint crater
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I wonder if they'll still even support vulkan with the remaster

white oyster
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like dont most texture mods break with dx12

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microstutter bug

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etc

flint crater
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idk how RT works with vulkan

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if they add that

river willow
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It might be like gta 5, where we get the legacy version for vulkan

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but the next gen will be dx12 only

lime lintel
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What is Vanilla+? @flint crater

white oyster
white oyster
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it wasnt a "new" version that still used vulkan

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so it had no extra bug fixes, etc

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id hope they keep the old version around, but idk, gta 5s was moslty kept for Fivem

flint crater
river willow
white oyster
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its possible yeah, hard to know tho

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they changed the description on the steam page for rdr2 a few weeks ago so maybe they make a new page or just edit the existing one

lime lintel
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@flint crater does the Mod completely override the in-game settings or should I set them to some specific value?

flint crater
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overrides them

hardy epoch
flint crater
hardy epoch
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Thanks. Just got the game via the steam sale. I earlier played it on my ps4, and now I'm on linux. Excited for this playthrough!

lime lintel
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@flint crater i can finally see some colors

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The most visible difference is that the sun is not blown out

river willow
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I think nighttime is where Reno shines. You get those blue night skies. Something the regular HDR plus bff struggles to retain

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Plus saint Denis at night looks lovely with Reno. Those electric lights really pop

lime lintel
glacial berry
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That's not normal

lime lintel
glacial berry
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Yeah

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I can get stutters when exploring new areas/items

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But outside of that smooth sailing

lime lintel
glacial berry
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Using these two mods

lime lintel
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What are they supposed to do?

glacial berry
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Sutter fix is the only relevant one

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I don't even remember what the second one is

lime lintel
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Should I actually download it?

glacial berry
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Seems like it

lime lintel
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I'm downloading it right now

lime lintel
glacial berry
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Looks like the one

lime lintel
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It requires some loaders 😭

glacial berry
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yup

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we live in a society

whole field
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omfg i can't even get this game to launch in dx12 anymore

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changed steam properties, changed the xml, changed the in game settings, and even locked the xml but somehow it's still vulkan

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i give up ffs

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like what even is the point of the xml if it just does whatever the fuck it wants

pliant dock
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@whole field are you changing your settings on the main menu and then restarting? Ages ago I had a similar issue with RDR2 resetting my settings no matter what and I solved it by loading in-game first, sorting out all of my settings, then saving and restarting the game after that instead

whole field
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i did both

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i saved the settings

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i don't think i saved the game

pliant dock
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it doesn't sound like it should matter, but it's what worked for me at the time

lime lintel
whole field
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i mean honestly this is a improvedment over last time i tried

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before it would crash before even launching

hardy epoch
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Okay after adding reshade to the game, it crashes. I guess this is the problem Musa was talking about

white oyster
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i find whyems visuals mod better than visual redemption but its up to u what one u want

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both of them make the game look nicer

lime lintel
white oyster
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try just the stutter fix for now tho

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with lennys mod loader

lime lintel
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Explain to me how does it work with this loader if you don't mind, why is it necessary?

white oyster
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it works like any other mod loader, it loads mods present in a mods folder

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but it also gives u an interface to enable/disable mods if you want

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the stutter fix mod is just a generic mod reccomended to use for rdr2 to help with stuttering

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i thought u were already using it tbh, ive been using it the whole time

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it increases memory pool limits related to texture streaming to help combat stuttering

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you need lennys mod loader, asi loader and scripthook

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those are just required to get the game to properly load and utilize a modified/edited gameconfig, so the mod can actually work

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these are the 4 mods u need in total to make the stutter fix work

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install those 4 and see if it helps

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then u can also add other mods if u want in the future, to do stuff like make better ragdolls, more blood effects, etc

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i have a mod that makes the game have seasons (like fall, winter, summer) and one that makes nights much darker, another mod to let me stash my lantern on my belt

pliant dock
river willow
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God this game really tempts me to go ultra wide for next monitor

sterile ruin
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man thats sexy

flint crater
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never ultrawide

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4k 16:9

stray plume
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hellblade 2 on an ultrawide would change you sadyeehaw

river willow
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tbf im on oled rn, so I could just fake it with cru

stray plume
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(my next monitor will be a 16:9 4k panel)

manic lion
stray plume
flint crater
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The most demanding games would be impossible to run

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Trying to be productive at 1440p is annoying

stray plume
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at monitor sizes I really don't care so much about 1440p vs 4k

flint crater
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The pixelation triggers me

stray plume
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I need dpi scaling at 4k

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at 1440p 100% is perfect

flint crater
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I have dpi scaling at 175%

stray plume
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I had a 4k 27" LCD before my OLED, I either used 125% or 150%, can't remember. It did make text look super fucking nice though ngl

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but for games I truly don't think 1440p vs 4k at that screen size is worth the perf

river willow
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I avoided 4k oled cause there weren't too many 27" options. But the choices are better now. On my 55"tv i play with 150% when sat at the sofa

sterile ruin
flint crater
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Vscode is more important than games

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Would rather have 4k sdr ips than 1440p tandem OLED

stray plume
river willow
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I don't like playing above 27" for games like CS

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I tried a 32 for a little bit but it was just too big for me

pliant dock
sterile ruin
river willow
lime lintel
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@river willow do you play 4k at 27?

river willow
river willow
sterile ruin
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I know this sounds crazy but nowadays i can play fps games almost as well on my LG G5 in ultrawide which is like... probably still about 51 inches.. only real difference honestly is that my 27 inch is 360hz and the G5 is just 165..

river willow
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360 feels great, but the new 1440 models push like 500

lime lintel
sterile ruin
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overwatch comes to mind too but not sure if thats still popular

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would love to try one sometime tho

river willow
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My local second hand shop, has a 5800x3d in for a decent price which is real tempting tho

sterile ruin
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even with my 9800x3d it can be tough to push 400+ in many games ngl

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sumn like cod or battlefield pretty much no way

river willow
sterile ruin
flint crater
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I can only barely run Indiana jones with fg on my 5080

sterile ruin
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tbf FG 2x at 240fps FGing to 480fps probably very usable

pliant dock
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I can run Indiana Jones maxed out with PT at a locked 60FPS at 5160x2160 (with DLSS SR/RR)

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I usually like FG, but I can't stand it in that game for whatever reason

flint crater
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I should have gotten a 5090

river willow
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only "real" frames here gigachad

flint crater
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Actually last time I played Indiana jones was with my dogshit i5-12400 and 16gb of ram

pliant dock
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I'm a frame generation fake frames enjoyer šŸ˜Ž

lime lintel
flint crater
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DLSS performance at 4k is good if the game doesn’t do anything stupid with post processing

pliant dock
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5090 was a big uplift over my 4090 in a lot of cases, probably because of the high resolution

sterile ruin
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like its good but

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can defo tell upscaling going on

flint crater
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Actually without ray reconstruction DLSS performance can be questionable

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Like in gta v

sterile ruin
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yea

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RR makes quite the diff

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Oblivion remaster too

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perf looks kinda whack without forcing RR with U+

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then its ight

sterile ruin
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(jk is a good res to play at ngl)

lime lintel
pliant dock
#

that sounds about right

sterile ruin
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i sent my 5090 FE back because it was more like 20% ish in the games i tried

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I have a wicked fast 4090 tho so not fair

river willow
lime lintel
river willow
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I'm gonna be full tower next build. Someone gifted me an internal 4k blu ray drive for my bday. So space savings are irrelevant for me lol

pliant dock
# pliant dock balanced

@sterile ruin tell a lie, I just booted it up to check and I'm using performance not balanced in Indiana Jones. I found this very first section to be one of the heaviest in the game, so it's a good test case

lime lintel
lime lintel
river willow
#

Rt in a few years maybe kekpepehands

white oyster
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Btw guys

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Insane QD OLED deal at Costco

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1440p 240hz 27ā€ for $379

sterile ruin
#

i mean just judging by GTA5, could see them give rdr2 the same treatment

#

but i generally dont care much, game looks great already

#

gta 5 looked much more dated in comparison soo makes sense that in order to overhaul the lighting that they went and added rt, while i would argue red dead wont benefit nearly as much but i might be completely wrong

rough rose
#

RDR2 has screen space artifacts up it's own ass

river willow
lime lintel
rough rose
#

Getting the shadows to look decent plus grass shadows cost as much as RT solution would

river willow
#

Screen space shadows pop in can mostly be dealt with graphical issues fixes mod

rough rose
#

Not on consoles you can't

sterile ruin
lime lintel
rough rose
river willow
rough rose
#

When you have a game that looks this good any imperfections stand out more

sterile ruin
#

guess im legally blind

#

or not played enough

#

only did like 6-8 hours earlier this year, mainly because i was testing dlss 4 with it and was amazed how much better that shit looked with transformer model

rough rose
#

It's the latter

sterile ruin
#

so i was probably more focused on that than GI issues

lime lintel
#

Proper Shadows would make a huge difference!

sterile ruin
#

proper screenshots too šŸ™

glacial berry
#

Doubt it'll happen

lime lintel
rough rose
glacial berry
sweet night
#

I mean, they aren't really selling more GTA copies cause GTAO got RT. That is already a behemoth of its own, they don't need to do all that.

It was more of a testing bed for them likely for GTA 6 than anything else.

#

RDR2 remastered rumours are certainly nice, but also sucks cause I've yet to play campaign.

#

Got 500hrs in online only.

#

But with Musa's mod now and all, might make some time for it next year, preferably before GTA 6, if no remastered comes.

pliant dock
#

I've got something like 600 hours playtime and I've never made my online character

#

we are not the same

lime lintel
sweet night
#

I bought the game only to play campaign, but online suckered me in.

#

Allowing huge lobbies of friends playing together, and then game also went like $1

#

Red Dead Online, that is. Standalone.

#

At launch.

#

So, that ballooned it up even further.

#

Got shit ton of hours in it, all of us. It's a shame how abonded it's always been.

#

Shitty AF grind, too. But since few of us already did the grind, we fast tracked it for other friends.

sweet night
#

Even in online, the world is same, idk if map is same? So, I can only imagine how enhanced campaign is.

#

I also had such a loooooooooong AF streak going on for daily login rewards as well, that got rekt when Rockstar changed the way they give daily bonus.

lime lintel
sweet night
#

I had like idk fucking over a year worth of daily logging in.

sweet night
#

Unless you got a bunch of friends to roll around with, then it's great.

#

We'd hop on daily, do activities, trades, moonshine missions, collector, hunting, robbery, and catching robbers etc.

#

We'd put on a music bot in the same call.

#

I'd force 'em to listen to my shitty glorious playlists, and vice versa.

#

That's what made it all fun, the game provided a perfect playground for gathering and playing.

lime lintel
#

Man, it actually sounds a lot of fun how you describe it!

sweet night
#

Even watching paint dry is a lot of fun with a right group of friends šŸ˜„

#

Game has enough content to keep you busy if you're looking to do it all for like 80-100hrs, I'd say.

#

But grind is real, and it's annoying. Grind for gold, that is.

#

You can min/max it, and it'll help.

#

But grind is there.

#

Take away like ~100hrs from there that were spent in single player, cause my friend borrowed my acct. She wanted to replay campaign on PC.

#

Everything else is pure online.

#

Us after doing online activity, all dressed up.

lime lintel
#

You know, Sometimes I just follow NPC and check their routine and daily life. Man, I hope I will be experiencing another game like that

lime lintel
sweet night
#

Albeit, not so much as here, cause life back then was mostly out and about.

#

Over here, I'd reckon NPCs will eventually have to go in their homes and you can't follow back in, or just won't be something you can see.

lime lintel
#

I watched an interview with Take Two CEO (whom he doesn't know shit about gaming tbh) and he said to a specific question about NPC behavior

#

That's it is impossible to have the same in GTA because of the size of the project

sweet night
#

It's very rare that nerds make good suits, and vice versa.

sweet night
#

But I've seen some leaked videos that look interesting enough as is.

#

Everything's going to feel like a huge upgrade anyway since GTA5 came out 982348923489234 years ago.

#

Fucking hell, man. It's been 7 years since RDR2 itself.

lime lintel
#

I give you an example with a game I love but I couldn't really get a real immersion in it: Cyberpunk

sweet night
#

So many good IPs, man.

#

Being wasted.

lime lintel
#

Just because of the NPC behavior and spawn system

sweet night
#

Like it's diff leagues altogether.

#

I haven't played either, though. Campaign, that is.

lime lintel
#

I've completed 4 runs in Cyberpunk, I genuinely love the gameplay and art direction. But man, NPC and general AI routine are such a let down

#

I was so disappointed when it came out

sweet night
#

They've improved it a fuck ton since launch, though.

#

But yeah, still likely nothing in comparison to RDR2.

lime lintel
#

Anyway, have you checked The Outer Worlds 2? Might be a nice open world

sweet night
#

I loved the first one but never finished it.

#

Need to play that first before second.

lime lintel
sweet night
#

I loved everything about it, though. So, sequel should be dope.

sweet night
#

If you play RDO, this map will help immensely with the grind.

#

Albeit, it won't help with gold, just $$$.

#

And gold is what you need to unlock new roles.

#

And don't try to rush all roals, just farm gold and buy roles when they go on sale, so you pay half and shit.

#

Unlock bounty hunting ASAP as that'll give you more gold with its activities.

#

Also, is that map same as what you have in campaign?

#

Size/areas, I mean.

hardy epoch
lime lintel
hardy epoch
#

I've just switched to vulkan and decided to enjoy the game. It looks pretty, HDR or not!

lime lintel
# lime lintel
poll_question_text

Will the "Next Gen" RDR2 update with Ray Tracing ever happen?

victor_answer_votes

4

total_votes

10

solar jackal
#

How do you actually install this lol, usual reshade and then just drop the file in to the games folder?

wild tusk
untold wolf
#

great work on this mod šŸ‘

#

finally night time doesn't look washed out with hdr

#

saint denis looks incredible now

lime lintel
foggy ingot
#

is there a fix for the broken day night cycle for this game? didnt have it with vulkan but am having it now since renodx requires me to use dx12

#

broken as in, it changes from night to day and vice verse instantly

white oyster
#

yeah i have that problem too lol, and i have the darker nights mod so its even more noticable

white oyster
drowsy garnet
#

So it says wip but why is it just cuz the dx12 thing

#

Cuz another question about that is will other mods work with dx12 since I was told too use vulkan for mods

lime lintel
pliant dock
#

I used to have that botched day/night transition issue when using DLSS/DLAA, but using the default TAA instead resolved it

#

RDR2's the only game I use the default TAA over DLSS, it's such a janky implementation

hardy epoch
# hardy epoch Interestingly enough, I can't find the reshade log file anywhere to debug what's...

I fixed it! PSA for folks on linux: After installing Reshade, my Steam launch command for the game was d3dcompiler_47=n;dxgi=n,b %command% as that is what the reshade installer had set. Of course, the game was crashing in this case. I enabled proton logs, and found that it was throwing an error saying d3dcompiler_47.dll was not found. I figured this had something to do with the d3dcompiler_47.dll file symlinked for reshade.

SOLUTION: Change the steam launch command of the game to d3dcompiler_47=n,b;dxgi=n,b %command% we're basically asking it to fallback to wine's DLL if the native one isn't found. After doing this, I was able to get into the game and enjoy Musa's amazing mod!

white oyster
#

So HDR might turn off in 1 or 2 missions or when a certain screen filter is used

#

Personally I haven’t noticed that happen yet and I’m into chapter 2 now

lime lintel
tender osprey
#

Is the pinned one latest ?

dry mason
#

The only bug I've noticed with transformer in particular (don't remember it before using Reno), is that character hair is pitch black when it's dark and it's only being lit with sources like lamps, but it's seemingly resolved when loading a save with just TAA, and then toggling DLSS on afterward.

wild tusk
#

This game is such a joke with DX12. Nothing but tiny problems everywhere. Now the game is refusing to enable DX12 all together.

wild tusk
lime lintel
glacial berry
wild tusk
#

For some reason, Reshade makes the game only use Vulkan.

wild tusk
#

Alright. Looks like Reshade was somehow installed twice? After uninstalling Reshade still appears. So I put the mod in like normal, and now the game works, again, finally.

tender osprey
#

TAA will look good if played on 4k
But DLAA > DLSS Quality > TAA High

#

America, 1899. The end of the Wild West era has begun. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of A...

ā–¶ Play video
#

I can clearly see why musa hated default hdr in game

trim swallow
#

there was a point in time i could use dx12 but i think vulkan had less issues with artifacts ingame too

trim swallow
#

turning dlss on in rdr2 felt like going into the future to me despairge

lime lintel
#

But the most important thing is the "stability" and "consistency" of the smaller details

slate wren
lime lintel
trim swallow
wild tusk
#

In The Gilded Cage- mission (mayors party mission) the game crashes for me at a specific point with the mod. After the cutscene with Bronte, you get down to the bottom floor with Dutch through the stairs, the room where you see a fireplace. I tried again 3 times, and after disabling the mod it wouldn't crash there anymore.

wild tusk
trim swallow
#

there's some close issues with puddles i noticed

#

and some weird clouds

#

the game runs so much better on vulkan truly, i think just a black floor fix is enough, i dont feel like rest of the game being objectively worse than vulkan makes renodx worth it

hardy epoch
tender osprey
trim swallow
#

you have to force DLAA

#

but DLSS4 basically killed DLAA for me, DLSS quality on 4k is basically better than dlss 3 dlaa

lime lintel
trim swallow
#

being forced to play this mod with DX12 is basically deciding if u want slightly better HDR than running stable vulkan and just use lillium’s black floor fix kekpepehands

hardy epoch
lime lintel
trim swallow
#

imho its not really worth playing on DX12 unless it just works for you for some magical reason

#

but im super allergic to frame time stutters (something that rdr2 is plagued with on DX12) and weird artifacts

lime lintel
trim swallow
#

sure

river willow
trim swallow
#

lets have less black crush and let game run like a monkey with popins instead despairge its up to each person what they prefer

#

it's not surprising dx12 is plagued with issues when a lot of ppl cant even get the game to start with it

lime lintel
trim swallow
#

its sad, i use reno in almost every game, but this is rockstars fault for making red dead on pc so unreliable šŸ˜‚

lime lintel
#

I'm just telling you that black floor fix doesn't improve HDR presentation IMO

river willow
trim swallow
lime lintel
#

Renodx it brings out colors and details that are completely gone otherwise

river willow
trim swallow
#

#1212434739500154921 message

i just tried this which was a discussion between KoKlusz and muza, and i thought it looked great

but i'm not a purist like them

#

but i don't really sit and analyze images, i had a full playthrough and liked it so it's not objective truth of being good or not, just a personal opinion that it looked great and ran great with vulkan

lime lintel
trim swallow
lime lintel
#

Man DX12 is unbearable. Loading textures, sometimes stutters (I had to cap it at 60 cause 120 just stutters to me) and other glitches

#

That's why I wish we could get a MOD on Vulkan

trim swallow
#

i hope rockstar gets their shit together before GTA6 pc release

#

šŸ˜‚

lime lintel
#

Who cares, we are going to experience it on a PS5 at least till 2027, so we are fucked anyway šŸ˜‚

river willow
#

its okay. next gen edition will fix everything kekpepehands

lime lintel
#

@river willow @white oyster i think I will reverse to Vulkan, I really can't stand some visual glitches and loading shadows delay. It's a shame cause I love this Mod, but it is upsetting me the game with these performances, especially when I had 120fps smooth before

river willow
#

Rockstars track record with updates for this game does not fill me with confidence. All I can hope for is that they separate the versions so that I can keep my modded setup with minimal headache. If it's just a pure update, it'll be a long day

white oyster
#

is the loading shadows delay what causes weird long flickering shadows at the very edges of my monitor?

white oyster
#

like what do u see

lime lintel
#

I have 2 main issues which are immersion breaking to me:

  1. Some Textures delays on assets like housing and building (not often but quite sometimes)

  2. Shadow delay adjustment on NPC and small object: the closer you get to the NPC the more detailed the shadow becomes (it is like there is a shorter radius of shadow stability compared to Vulkan)

white oyster
#

idk how but i havent seen or noticed either of those issues

pliant dock
white oyster
#

ahh

#

that sucks

#

rly distracting sometimes lol

lime lintel
#

I wouldn't describe it as "flickering"

fierce thorn
#

Before I try to set this up, are there compatibility issues with scripthook or not?

river willow
fierce thorn
#

cool, sounds good

river willow
lime lintel
river willow
lime lintel
river willow
#

Works fine on either api

lime lintel
river willow
#

Nope someone else

lime lintel
#

So, this Mod makes a good impact?

river willow
#

It's subtle

#

Keeps vanilla look intact

#

And I use this mod to clean up things like shadow pop in

lime lintel
river willow
#

Yeah. The author has a mod to extend the lod as well which I use. But you'll have to merge the changes if you want to use both. He explains what lines to change in the comments of the lod mod page

lime lintel
#

These 2 you post here work fine together on Vulkan and with Reshade too right?

river willow
#

Yup

lime lintel
#

Done, I will install these 2 tomorrow then, thank you

#

Going back to Vulkan and having 120fps and DLAA with no glitches it's too good

fierce thorn
#

Does enabling hdr10+ in the in game settings do anything, and just outta curiosity why is motion blur mandatory?

white oyster
white oyster
fierce thorn
#

gotcha. are recommended settings the way to go?

#

also, does whyems visuals conflict with the mod in any way?

lime lintel
white oyster
white oyster
#

most mods use it

uneven girder
#

Careful with scripthook and mods like why-em. Random encounters often break like you cant talk to baggers. Also NPC scripts do sometimes not work correctly during missions. Like crocodiles are not moving forward in cutscenes when they are swimming for example. I do not recommend for a regular playthrough.

river willow
#

whyems, rdo, eee are not worth the extra chance of spawn bugs imo

lime lintel
#

If it was something like that, I would think about it

https://youtu.be/jD1mNA4Efcw?si=LYSfSOCF0xtu5IzD

Download here: https://www.nexusmods.com/witcher3/mods/9963
You can support project on Nexusmods : http://www.nexusmods.com/witcher3/users/donate/?id=6948840
or PayPal: https://www.paypal.me/HalkHoganPL
Music: The Witcher 3 Wild Hunt Soundtrack: Geralt of Rivia, Silver for Monsters, Hearts of Stone Main Menu, For Honor! For Toussaint!, Hunt or B...

ā–¶ Play video
river willow
#

and be selective with any texture overhauls you use. avoid instanity's mods, they are not handmade textures. just lazy ai slop thats not even correctly compressed

lime lintel
tender osprey
sterile ruin
fierce thorn
#

just out of curiosity, are there plans to eventually support vulkan or is that simply not possible?

flint crater
#

gotta update the mod now that shortfuse made new shadows and highlights sliders

tender osprey
lime lintel
#

@balmy surge some magic for Vulkan players? Some RenoDX miracle? You can't leave us suffering like that! kekpepehands

tribal hatch
#

i honestly don't really notice much if any difference when playing in dx12 compared to vulkan, in rdr 2, at least

fierce thorn
#

I'm having sudden changes that are happening with the day night cycle when the lighting will suddenly shift. is this something to do with reno or is it another one of my mods?

flint crater
#

I had that before Reno

#

Someone said it’s a dx12 thing

fierce thorn
#

ah okay, thanks!

ocean drum
tender osprey
lime lintel
fierce thorn
#

Dx12 also has many miscellaneous graphical glitches that I never had with vulkan, but that’s not too bad. Stutter fix along with cpu prio takes care of the stuttering for me

lime lintel
fierce thorn
#

Yes we know, you’ve brought it up like three separate times LMAO

ocean drum
#

There's no reason to play red dead redemption 2 on DirectX12 unless you're interested in HDR. The game runs smoothly on Vulcan with any mods

white oyster
#

thats the only reason i use DX12

#

ur in the renoDX HDR mod discord lmao everyone here is prolly using DX12 cuz they have to

#

i rly wish i could use vulkan and use TTO for better terrain textures

lime lintel
#

@balmy surge tomorrow will get RDR2

balmy surge
balmy surge
balmy surge
#

We have vulkan mods though

balmy surge
lime lintel
#

Tomorrow I will send you Steam Gift ā¤ļø

balmy surge
#

@flint crater what's the reason why vulkan isn't modded? Shaders? Cbuffers?

flint crater
#

The shaders didn’t decomp properly I think

#

They wouldn’t replace in real time with devkit, and then when I tried creating an addon with the new shaders they would give a black output

balmy surge
#

You got a spv? @lime lintel can save his money then

lime lintel
flint crater
#

Ya let me find them

balmy surge
lime lintel
white oyster
#

man a vulkan version of renodx for RDR2 would be the holy grail basically lol

#

so many small issues with using DX12 like worse mod compatibility, shadow issues, microstutter, etc

flint crater
#

Only played the intro of rdr1

lime lintel
balmy surge
#

Can probably reach out to Hans since he's basically the spirv whisperer

white oyster
flint crater
#

Got bored really fast

white oyster
#

ill happily donate to patreon for a vulkan version of the mod haha

flint crater
#

Rdr1 feels really primitive

white oyster
balmy surge
#

John Marston was cool, from what I remember

#

That was 15 years ago. Might hate him now though Copium

lime lintel
flint crater
#

was working perfectly fine a second ago

gaunt seal
#

So HDR and direct X ON with motion blur on ingame?, and use beta build 5 right? just making sure I'm gooing in right lol.

white oyster
#

yeah

gaunt seal
#

hdr 10+ gaming too? or just hdr

flint crater
#

hdr10+ gaming should always be turned off

#

can't even launch rockstar games launcher

gaunt seal
#

oh shoot really? even on my tv settings or just in games? @flint crater

balmy surge
# gaunt seal hdr 10+ gaming too? or just hdr

Hdr10+ is when the tv tonemaps. You want the game to tonemap, which is why you tell the game your peak nits so your TV does nothing extra and just outputs (less processing lag too)

flint crater
#

And it forces you into exclusive full screen

#

So just have it off in the tv settings

flint crater
#

if its an input sig error idk how to deal with that cause idk how to see what the intermediate code is

balmy surge
# flint crater spv and my decomp
vec4 _1034 = vec4(_1029, dot(_1029, vec3(0.2989999949932098388671875, 0.58700001239776611328125, 0.114000000059604644775390625)));

ew

#

i'll take a closer look tomorrow, should be a script to decompile and recompile and compare.

#

thankfully there's people who want a working spv decompiler. for directx it's just us

flint crater
#

i have spvasm now

balmy surge
#

i'm pretty sure hans will fix it if we file it.

flint crater
#
@echo off
setlocal enabledelayedexpansion

:: === CONFIGURATION ===
set "TARGET_DIR=%~dp0"       :: Folder containing .spv files (current folder)
set "SPIRV_DIS=C:\VulkanSDK\1.4.313.0\Bin\spirv-dis.exe"
set "OUTPUT_DIR=%TARGET_DIR%\spvasm"

:: === SETUP ===
if not exist "%OUTPUT_DIR%" (
    echo Creating output folder: "%OUTPUT_DIR%"
    mkdir "%OUTPUT_DIR%"
)

echo Searching for .spv files in: %TARGET_DIR%
echo.

:: === INITIALIZE COUNTERS ===
set /a total=0
set /a success=0
set /a fail=0

:: Count total .spv files
for %%F in ("%TARGET_DIR%\*.spv") do set /a total+=1

if %total%==0 (
    echo No .spv files found in this folder.
    pause
    exit /b
)

:: === MAIN LOOP ===
set /a current=0
for %%F in ("%TARGET_DIR%\*.spv") do (
    set /a current+=1
    set "name=%%~nF"

    echo [%current%/%total%] Disassembling %%~nxF...

    "%SPIRV_DIS%" "%%F" -o "%OUTPUT_DIR%\!name!.spvasm"

    if exist "%OUTPUT_DIR%\!name!.spvasm" (
        echo     āœ… Success: %%~nxF
        set /a success+=1
    ) else (
        echo     āŒ Failed:  %%~nxF
        set /a fail+=1
    )
    echo.
)

:: === SUMMARY ===
echo ====================================================
echo SPIR-V Disassembly Complete!
echo Total files:          %total%
echo Successfully done:    %success%
echo Failed:               %fail%
echo Output folder:        %OUTPUT_DIR%
echo ====================================================
pause
#

who is hans

#

crosire?

#

no thats patrick

#

unfortunately hdr with vulkan requires exclusive fullscreen in this game

#

and alt tabbning puts you in borderless

#

so modding vk is a pain

balmy surge
#

same dude, basically

#

if something isn't decompiling/recompiling, he'll care

#

he's building a Vulkan => DX12 translator, apparently

#

or is it the other way around

#

other way around, since it's proton. but proton for windows would be interesting

#

the number of people who deep dive this stuff is probably less than 20

#

javascript/web is the same way. you think it's hundreds of people, and it's not. the same 10 people over and over

flint crater
#

Vanilla / New RenoDX Defaults / Match SDR

tribal hatch
#

whoa, there's still some work to be done for this one? or just new settings for the latest version?

flint crater
#

Beta Build 6:

  • requires motion blur on
  • not all tonemap shaders done yet
  • mod overrides the in-game settings
    Changes:feat(rdr2): overhaul tonemap, color grade, defaults, presets; add gamut compression
tribal hatch
#

time to test šŸ™‚

flint crater
#

removed recommended cause defaults are now recommended

#

good thing I finished making changes cause now I can't launch the game

tribal hatch
#

wtf, gallery has that spam message

flint crater
#

can't connect to rockstar

tribal hatch
#

i had that memory error last week with rdr2 which hadn't happened in awhile
had to start in safe mode to fix it

flint crater
#

haven't run into that in a while

#

just rockstar service not connecting

tribal hatch
#

looks amazing, Musa

warped mountain
#

i like that game

#

bad story but good gameplay

stray plume
#

Gameplay was the worst part to me. Other than guns feeling a bit better than the first, it was substantially worse in every other way. Idk how it was received so well, it was truly a precursor to everything that went wrong with Youngblood.

warped mountain
#

its more like a stealth game

stray plume
#

It’s an ass stealth game

warped mountain
#

i can understand people dont like it though

#

you can check the speedrun of Mein Leben difficulty

lime lintel
warped mountain
#

its basically how the game should be played ngl

lime lintel
#

The decapitation survival was something unique ngl! šŸ˜‚

stray plume
#

Yeah if had a lot of cool stuff in it, I just thought it was horribly designed.

#

First game is awesome though

lime lintel
#

Right now I wouldn't mind a Wolfestein 3, I would enjoy it

warped mountain
#

First game is basically a good cod campaign to me

lime lintel
#

Considering the last good COD campaign was BO2 not encouraging! 😬

warped mountain
#

i think mw2022 is decent

#

and bo6 is actually good

lime lintel
#

Actually BO6 is not bad either

stray plume
#

Even the good COD campaigns are just slop to me.

warped mountain
#

vanguard and mw2023 are dogshit

stray plume
#

Like critically examining fast and the furious, I just don’t care lol.

lime lintel
lime lintel
warped mountain
#

there were cod campaigns that contain very good story

lime lintel
#

It reminds me of De Niro as the young Corleone šŸ˜‚šŸ˜‚šŸ˜‚

lime lintel
sterile ruin
#

AW wasnt bad, IW was good, BO3 was okay but nothing special, MW2019 was really nice just because of how different it felt and how well HDR is implemented in that

#

mw2022 is also decent

#

mw3 sucks ass, cold war was okay, bo6 was alright too

#

but yeah BO1 and 2 campaigns have a special place in my heart

river willow
sterile ruin
slate wren
sterile ruin
#

Ape together stronk

sterile ruin
#

pulling my hair out rn trying to get DLSS overrides to work in this game

river willow
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DLSS tweaks you can grab the generic version from nexus. The red dead specific version hasnt been updated in a while.

sterile ruin
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When I use them DLSS is completely gone from the ingame menus

tender osprey
river willow
sterile ruin
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What the shit

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Okay

river willow
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You may have to change your API back to dx12. Vulkan defaults

sterile ruin
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i had it work in the past

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wanted to try reno so i had to switch from vulkan to dx12

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having issues ever since

river willow
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I use dlss tweaks with the quality override to set ultra quality to 100% (dlaa). Then I can have dlaa as a toggle in game without having to force it in nvapp

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Dlsstweaks should expose the ultra quality setting in game

white oyster
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nvidia app works just fine for me with dx12 @sterile ruin so its def possible

river willow
white oyster
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what kind

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maybe i have them and wasnt sure why

river willow
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white flickering / artifacting that can happen at night time or bright scnes in snowy areas

white oyster
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ohh interesting

slate wren
flint crater
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would require setting up a whole thing and then pushing it to the main branhc of my repo every time I wanna do that

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I'll just finish it this week

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and push it to the main repo

slate wren
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you should always dew it people love your work my 🐐

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i always tell my friends : look musa released a new banger

lime lintel
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"Red Dead Redemption 3 will probably happen" gigachad

lime lintel
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I actually think it will happen around 2030

pliant dock
white oyster
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Red Dead Revolution, set during the Civil War

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could be kinda sick

white oyster
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is it normal for the LUT to take away tons of color? if i set LUT scaling to 0, it looks way more colorful than 50 or 100

lime lintel
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I've never seen any RenoDX mod where look scaling was affecting colors tbh

white oyster
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weird, maybe its somehow affecting visual mods i have installed

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lut strength 100

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LUT strength 0

lime lintel
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There is something wrong 100%! @flint crater? šŸ¤”

lime lintel
white oyster
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idk if its a visual bug, i have WhyEms visuals mod as well as the dynamic seasons mod

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right now its winter

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and the LUT strenght 100 seems to set it to the "cool" winter colors/tonemapping

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whereas LUT strength 0 sets it to default/vanilla

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idk why theyd be interacting like that tho, i kinda thought renodx would just apply ontop of the mods and not affect the mods much

lime lintel
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Honestly I have no idea what is happening in that Pic...Is it something that you can see "gradually happening"? I mean, if you put LUT scaling to 50 does it look like a color tone "in between"?

white oyster
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yeah lol

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i can do 75 and it looks more "cool" but still has more color than if its set to 100

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im gonna test some stuff with those mods disabled

lime lintel
white oyster
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no visual mods, LUT strength 100

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lut strength 0

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not sure if this is the intended effect from Reno's LUT? perhaps it is? looks very yellow, attleast where im at

lime lintel
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It's weird, I have no idea what is happening

lime lintel
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It seems like a filter is being applied

white oyster
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yeah it looks way nicer with LUT strength 0

lime lintel
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@stray plume what do you think? ā˜ļø

stray plume
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Idk I didn’t make this lol

lime lintel
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I know, but how can LUT scaling do that?

lime lintel
stray plume
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Maybe if the LUT encoding is different for the modded LUTs

lime lintel
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If it's LUT streght it could very well be

stray plume
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Or rather, if musa changed the encoding, then all modded LUTs would be broken if they’re just textures.

white oyster
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i mistakenly called it LUT scaling at first

white oyster
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yeah i thought it was called scaling then i double checked in the UI

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its called LUT strength

lime lintel
white oyster
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cuz in the CP2077 RenoDX i use, LUT strength defaulted to 50, and it defauled to 100 for the RDR2 mod

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i wanted to see what it looked like at 50, and thats when i noticed the dramatic color difference

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idk why it looks like a yellow filter is applied when its turned up, odd

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not sure if i like it

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this scene looks really nice and moody with lut strength 0

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but when i set it to 100, it kinda ruins it

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(my screenshots look like shit cuz its converting them to SDR, looks way better in person fyi)

lime lintel
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We should wait for Musa and he will tell us

flint crater
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It works

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The yellow filter is how the game looks

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That’s why I hated the game’s hdr

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On my phone rn but iirc whyem’s visuals looked awful in hdr

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I tried it like a year ago and it was extremely deep fried

white oyster
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@lime lintel u had that issue with the weird flickering shadows at the edges of ur game, right?

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like this kinda

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it sets DirectionalScreenSpaceShadowQuality to 0.0 in the systemsettings which fixes that bug

lime lintel
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With Vulkan I no longer see it

white oyster
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yeah its not a problem with vulkan

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im still using RenoDX tho and im on DX12 so i still have the bug

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that mod fixed it for me

lime lintel
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I'm confident @balmy surge will bless us soon for Vulkan 😬

white oyster
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hopefully one day

lime lintel
#

I knew GTA would fuckin get delayed again! kekpepehands

sterile ruin
#

@flint crater would you say the new default recommended settings are better or Match SDR button? having a hard to to decide rn

tender osprey
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#1413570163789266954 message

sterile ruin
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Yes i know that the default settings are now equal to the recommended button

flint crater
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Match sdr is pretty crushed

sterile ruin
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i dont like 0 blow out

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the sun has like a yellow ring on the edge with that

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blowout 1 makes that much more pleasant

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also is there a way to disable this fucking Rockstar overlay

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its bound to the same button as reshade

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i remapped the reshade overlay button sometimes i still press home out of habit and for some reason the game crashes with a out of memory error when its opening the rockstar overlay

warped mountain
sterile ruin
warped mountain
sterile ruin
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kek

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i just want to remap that overlay key

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or remove it entirely