#Unreal Engine

1 messages Ā· Page 18 of 1

tulip kayak
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even if you find it

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if the resource is bgra8

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or rgba8

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then you still can't do anything

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in addition to adding the autohdr code you need the resource to be hdr compatible

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video is UI resource so

vital knoll
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oh yeah if i did find the shader, someone needs to maintain ue extended addon along with the AutoHDR code specifically for NTE too right? so it's just a hassle

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like wuwa video autohdr

tulip kayak
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only if they change the shader

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like any gacha game

vital knoll
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aight i'll deprioritize this shit and try again later sometime

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yup positive those are the only shaders that draws video cutscenes

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clicked them all

charred solstice
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@dusty girder @tulip kayak do you happen to have the pre-ue extend NTE character lut work spriwar did..? i found this cvar...
r.Tonemapper.AllowToonFlimMap | Int32 | 1 | 0x160 (RenderThreadSafe, Scalability)
Allows separable tone mapping parameters for characters.
0: Disabled.
1: Allow toon film mapping (default).

tulip kayak
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i mean

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if you disable it

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we go back to the game's lutbuilder being applied on the character

charred solstice
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hmm you sure...either you did a super good job, it's not working, or I can't tell difference at glance...guess I take out the magifying glass

tulip kayak
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thats what i think that does

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i dont have the game installed

charred solstice
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that's what I think as well, but i guess found too late

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Ooh ok, side by side I see it now, it did indeed go back to game lut builder

charred solstice
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had to default settings, now it's clear

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@tulip kayak thank you for your free labor on making a better then default version of character lut lol. Well at least now people have a choice on game lut or spri lut depending on how they want to grade their NTE color

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I'm sorry I couldn't find it when it released

vital knoll
charred solstice
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though i guess it's good to know it exist, in case rendox gets broken in patches, and spri is a busy cat

split dagger
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Thank you for making this, the game is going to look so damn gorgeous in hdr

split dagger
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oh no i get a crash to desktop with the mod installed šŸ™ other than ReShade.log are there other logs i can take a look at? log has about 10 Failed to close immediate command list with error code E_FAIL! before it CTD

vivid snow
mild hazel
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idk, have played for quite a while without much issue on my end

vivid snow
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do i need any additional setting?

mild hazel
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when do you CTD

vivid snow
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when launching the game

mild hazel
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nvidia drivers need to be up to date, and reshade must be 6.7.3

vivid snow
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yes

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i've already done that

mild hazel
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other than ini HDR should be good, what's in your reshade.log

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maybe clear shaders too

vivid snow
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I don't know much about this. I just installed ReShade with default settings and didn't change anything else.

mild hazel
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reshade.log is next to your game executable, is it steam or gamepass

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some folks said gamepass has more trouble

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you can also use regular ue-extended with ini HDR, I added the support to that

vivid snow
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i ues steam

mild hazel
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the bottom of it

vivid snow
mild hazel
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interesting, have never seen that error and now there are 3 people with it

split dagger
# mild hazel when do you CTD

Game starts briefly and shows a background splash screen. Then, before any loading spinner appears it drops out to desktop.
I tried clearing shaders, no change. I've attached the bottom of my reshade log

mild hazel
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#1411800884303626311 message

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this should work with upgrade path off for now

split dagger
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running a dual monitor setup, game loads on main screen (sdr), i have to shift+win+ right arrow to move it over to hdr screen. (If that has any impact)

ill try the ue-extended addon, see if there's any difference

mild hazel
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the one with graphics is doing a lot more advanced stuff

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with replacing fog and injecting resources into shaders

vivid snow
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The ue-extended addon works fine, but the standalone can't.

split dagger
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interesting, game loads with ue-extended

one difference i saw was with Liliums hdr analysis running, it shows the game is in SDR with the sub2 mod, SDR initally with ue-extended then swaps to HDR after a few seconds

mild hazel
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game will be in HDR regardless if you set your ini HDR correctly

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cant be in SDR if you did that

split dagger
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strange, i followed your guide:

vital knoll
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try unblock

split dagger
charred solstice
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when I see that it never unlocks for some reason, I just copy and pasted to a new text file or duplicate it

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though usually it works anyway

solemn merlin
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I got it working and ue extended in subnautica 2 has borked ui

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washed out

split dagger
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gotta set the correct settings that lazorr described

vital knoll
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try, creating it to other drive .txt file, then put the settings inside the .ini then try again

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also does anyone know why my NTE now does Chexk Resources every start? anyone experiencing it too?

mild hazel
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I made a Subnautica 2 post #1505537205647441960 message

west canopy
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We should have made one for NTE

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At least to talk about it so we don't spam here

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Warning to anyone playing chapter 4 main quest takes like 5 hours to complete and locks you into an instance for most of it. It's not a bad quest but would have been actually decent if they cut about 1/2 of it. Lots of effort put into production compared to other gachas but just way too long to the point it's loses it's appeal

west canopy
# charred solstice <@221530925849116672> thank you for your free labor on making a better then defa...

Yeah so I'm not sure what was the issue here, from my understanding the time table was like that:

  • initial mod with washed out character colors
  • fixed luts for that but chars were still very brightly lit, it was just a nitpick I was making
  • I'm not sure what spiwar did but he adjusted the character glow and now it's perfect

So I'm not sure what you mean with "we have a choice with spri lut or game lut?"

dusty girder
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so the default settings for the weeb game has it run a special lut for only characters

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it doesnt use the generic ue filmic aces approximation for tonemapping, but their simple per channel s curve that clips heavily

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the first implementation was just slapping on default unreal filmic paramaters and seeing how it works, which ended up being desaturated; because thats how ue-filmic works -- while their character tonemapper tries to clip

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the solution was simple, just tune the unreal filmic params a bit to make the curve closer to their shit

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as for what the glow/super bright char fix was, it was just divide the input color by 35%; a magic number "that just works"

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@west canopy

charred solstice
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yep, the inital ue-mod couldn't even detect the hero model.

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was it 35%? marat? I can actually lower it by that amount in the httoonlightscale cvar to see if it matches up lol

dusty girder
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?

charred solstice
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there is a cvar in the game call r.httoonlightingscale

dusty girder
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the 35% is part of custom code

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that scales down a color

charred solstice
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that scales the herolight

dusty girder
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nothing to do with unreal cvars

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or unreal anything

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it just takes a color and multiplies it by 0.65 to dimm it

charred solstice
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ya, i'm just casually pondering if i can make it do the same thing with the cvar, if it's just a flat 35%

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but anyway, the renodx mode works great, just hope patch doesn't break stuff...like live services sometimes do

dusty girder
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even if it does, its like 2 shaders

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the hardest part would prolly be convincing spiwar to redownload the game

charred solstice
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someone managed to gaslit spriwar into redownloading endfield, so every other patch?

west canopy
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Someone buy that man an extra drive

charred solstice
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btw was it neo or syphie who wanted some NTE lumen+ engine tweaks?

west canopy
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I was just testing the stuff you posted out of curiosity. But I did inquire for further explanation/stuff I could do with them

charred solstice
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ya i did some work

west canopy
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The thing is if I drop the input rendering to 860p with optiscaler I actually can't tell a difference between 1080p input and can run your tweaks in full PT mode hitting decent frames

charred solstice
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but lumen specificly i think i can turn on megalights now

west canopy
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That would be interesting id love to try that

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I just have an issue with optiscaler not detecting DLSS in-game it's so random idk what causes it to stop working

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Is there a way to permanently change the input % for DLSS for a game so I don't have to use optiscaler?

charred solstice
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umm you mean screen percentages?

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yes

west canopy
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Yeah, I don't use anything above 1080p input I can only go lower

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There's literally no difference down to 720p

charred solstice
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DLSS just uses the same screen % a TSR

rose adder
charred solstice
charred solstice
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More performant then RT but umm...i say it pretty...good?

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you may or may not crash somewhere, IDK, NTE hates something related to a certain threshold of RT (probably it's streaming performance optimizations). it' a tight rope to walk when I was tweaking it.

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Since this is not using Nvidia RTXGI at alll~ there's no card restrictions, but you must use nvidia RR, it megalights blows up on denoising big time, which I am not sure how to fix.

west canopy
charred solstice
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correct it's forced

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but i found a problem...hospital is pitch black~ so seeing what HWRT is doing to make it so...perfect phyical

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likely it wanted autoexposure which NTE decides not to use

west canopy
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what's up with the ! settings?

charred solstice
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it means turned off, but keeping it in the file in case i want to turn it on

rose adder
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aight just followed your steps

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i think it's now working

rose adder
charred solstice
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that's just a plaything tweak, for curious NTE players here

rose adder
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i mean this is what i get from following spiwar's guide

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so clearly i am doing something wrong here

charred solstice
rose adder
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yeah that's why I'm super confused

charred solstice
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delete all the settings not seen on spi's guide

rose adder
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i wanna share the screenshot here but windows hdr screenshot is shit

charred solstice
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there, you have a clean setting

rough ledge
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you didn't save the ini domLaugh

west canopy
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And this only affects the lumen version of it, it doesn't change RT modes?

charred solstice
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technically it's RT, hardwarelumen (HWRT)

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and megalights applies to all modes, except SSR

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megalights is strange

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it's already kinda trimmed, otherwise just use lumen

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but yes, some funk in the hospital

tulip kayak
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Who hide the file extension

rough ledge
mild hazel
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time to actually play subnautica now that the random issues are resolved...

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fwiw it was only working for people with ultrawide lol

west canopy
west canopy
rough ledge
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horror minigame

solemn merlin
split dagger
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lazorr is the person who made the subnautica 2 renodx mod you're trying to use

mild hazel
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see the mod forum post

charred solstice
solemn merlin
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oh theres legit mod now

solemn merlin
atomic oak
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subnautica 2 crashing during gameplay just for me?

edgy tartan
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i cant get subnautica 2 mod to work its showing a washed out image and the reshade hdr shaders arent loading i have the gamepass version that may be why

rocky briar
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I cant get it working either mines also super washed out

atomic oak
west canopy
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Are there any parts of those upgrades we could salvage to make Lumen look better without making it run bad?

charred solstice
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are you running it with lumen?

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I get around 60-70fps in lumen with megalights

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so i donno

west canopy
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Yeah lumen ofc. 55-65 without fg, choppier than vanilla PT at 35-45 base shrug

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It's like it's doing mega shader comp stutters all the time, didn't stop after about 2h of play

charred solstice
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I donno then, works for me,

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maybe remove r.CompileShadersForDevelopment=0, as can trigger a bigger shader recompile

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there is no way megalights is that bad, heck even hw lumen isn't that bad

fluid mango
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heyo guys is there a directive 8020 RenoDX mod

charred solstice
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no one has posted 8020 luts i believe

mild hazel
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I launched it, sighed that PT runs at 35-40 fps on my setup and shelved it for working on later

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and that was just in a small room looking at a door

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mid 70s with 2x FG ain't it

glossy cipher
charred solstice
peak galleon
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this guy did

atomic oak
mild hazel
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I do have a dump

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and by 30 I mean like 40% total performance

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there is a quarter res setting that helps but need to test visual impact more

silver stag
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I tried to get EXPERIMENTAL 1.2 version of Satisfactory working with universal Unreal Engine RenoDX addon but it just displays black screen

I can bring up ReShade menu but that's pretty much all I can see

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They upgraded UE5 game engine to a newer version so maybe it's something to do with that?

peak galleon
silver stag
west canopy
shell igloo
silver stag
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What would you guys recommend in terms of settings for Satisfactory to improve the HDR look?

Khazar once said:


that would then be a very neutral image and you can set contrast, saturation etc. to whatever value you want"```

Any tips for where to start tweaking these settings for a mild enhancement to HDR presentation?
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This is where I'm at to begin with, obviously I changed the peak brightness

note: UI brightness seems to be the actual game brightness slider, but I kept it at 203 for now

UI Brightness doesn't do anything it seems

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If there's been any 'how to achieve HDR look with RenoDX sliders' written guide or video guide that I missed then I'd really appreciate a link

next lion
bleak nest
dusty girder
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if ya'll are having stability issues with mixtape, Lazzorr swears by ini tweaks with upgrade path off

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default settings just upgrade the relevant resources, but modern UE5 games are a meme

tepid ridge
dusty girder
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@mild hazel said it should be rock solid stable

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but he might play for 5 minutes

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and say its stable

tepid ridge
dusty girder
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also use reshade 5.7.3

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I didnt update extended for 5.8 yet

tepid ridge
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Gotcha. Thanks a lot! Will try it tomorrow

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Hope it’s stable. I played 1h today and thought how cool it would look in hdr

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It’s mega clipped in sdr

mild hazel
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I mean FG is required in basically every game and I don't want to mess with DLSS fix generally speaking

dusty girder
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oh the game has fg

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idk why ritsu used the sdr upgrade path then

mild hazel
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I havent looked at that game

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so idk

dusty girder
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didnt you talk about

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mixtape ini tweaks

mild hazel
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wasnt me

dusty girder
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wait maybe I'm feeding the guy fake news

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who did

mild hazel
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🤷

bleak nest
dusty girder
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I think it was max

tepid ridge
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Just TSR

tepid ridge
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What I read was that no matter what it was unstable with Reno

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Mostly when you pause it

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That’s why I started to play in sdr

silver stag
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Does something like this mean we are supposed to use both or either?

silver stag
charred solstice
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I suppose i can put a hard limit on it, as should be good practice, and see if NTE hitches less...though it doesn't really hitch for me in general.

solar prairie
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Demo for The Adventures of Elliot just dropped. HD-2D game from Square. Dunno if Reno works will check later during the day

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https://store.playstation.com/product/EP0082-PPSA32309_00-MILLENNIUMTALEEP

Play the newly released Prologue Demo for free!

A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time...

ā–¶ Play video
bold hawk
amber sapphire
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What’s the plan for Lego Batman?

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Do we know if it has HDR yet?

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Will it have its own Reno if so or work off the regular UE5 Reno?

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Given the art style and colours I think having its own would be cool and worth it

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But I’m just curious!

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I’m annoyed it launches at midnight ET tonight for consoles but not until 1pm ET tomorrow on pc. Denuvo and later launch. Thanks Warner

amber sapphire
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steam says HDR!

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cant wait

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hope the UE5 one works out of the box at least

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wait wtf

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steam says it unlocks in 3 hours

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did I get the days confused

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OMG I DID BECAUSE IT WAS A LONG WEEKEND ITS OUT TODAY HOLY SHIT

shell igloo
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if it's unmodified Unreal, the HDR will be broken

amber sapphire
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whats travellers tales track record

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thats will pretty much answer that

shell igloo
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they never shipped HDR

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and it's their first time using Unreal

amber sapphire
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oh myyyyy

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stock UE5 it is

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we will know in 2 hours and 40 minutes

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will be in the office for a bit later so I will be playing a bit after it unlocks

peak galleon
shell igloo
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oh yeah nvm

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Star Wars Skywalker does have HDR

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but uh

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hm

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KoKlusz never posted an analysis

solar prairie
# solar prairie Demo for The Adventures of Elliot just dropped. HD-2D game from Square. Dunno if...

Works with UE Extended and UE (Extended destroys the base UE mod in this game). Saw 2 crashes when new shaders where being compiled during cutscenes, they didnt happen when I wasn't using the mod. Needs RGB10->Output and [/Script/Engine.RendererSettings]
r.LUT.UpdateEveryFrame=1 in engine.ini (must be created), to control the sliders in real time. Great demo. No DLSS support tho and it can't be forced with Luma

amber sapphire
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Batman in 25 minutes!

stoic narwhal
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UE extended work decent?

true raft
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extended looks like it will work

peak galleon
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does it have any native?

stoic narwhal
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supposedly it does

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I haven't launched yet but Spider said it was in the description

true raft
amber sapphire
amber sapphire
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Or is extended some other special one

stoic narwhal
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? you don't know about UE extended?

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You've been around so much I assumed! it's the updated version of UE5 Reno but it still isn't officially released or something.

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Others know more, but I've used it over basic UE reno for everything lately.

amber sapphire
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Haven’t used it as much

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Or at all

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Is it pinned?

stoic narwhal
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hmmmm good question

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yes

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first pin

peak galleon
true raft
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i used this one

mild hazel
amber sapphire
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ohhhhh

tame raft
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Spider, you can just use the reshade installer instead, you'll have all the tools you need

amber sapphire
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and it does the extended one?

tame raft
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yes, it's the green UE button

amber sapphire
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oh that is right

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sorry been a bit

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excited to dive in

amber sapphire
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uhhhh it seems a lot of sliders dont work

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lego batman

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none of the colour grading is working

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Yeah it’s fucked up

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halp lol

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HDR off

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looks way better

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just gonna do HDR off for now hahaha

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hdr on its washed out and sliders dont work and theres that weird fucking graphics corruption on top

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needs work

shell igloo
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.

amber sapphire
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ok....massive issues and workarounds for what is fairly unusable out of the box

stoic narwhal
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Just put the engine.ini edit in and it should work

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sometimes it won't update until you switch a graphic setting

shell igloo
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also, the graphical issues may be due to shaders
clean your shader cache and let it compile with reno/hdr enabled

amber sapphire
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yeah will do it just didnt realize

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i loaded the game for the first time with reno and reshade lol

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its not the cache

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game just black screens now

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wont even launch

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awesome

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this is a mess sorry

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disabled reno and game launches fine now

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so yeahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

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just want the game to work and not have graphical corruption out of the box lol

stoic narwhal
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lol

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you need to switch one of the things in advanced hold on

amber sapphire
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yeah its just annoying to figure out since they dont work immediately

stoic narwhal
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gimmie a sec and I'll check which setting

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I have to do this with almost every ue5 game with extended

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It's just second nature now sorry, didn't even think about the issues

shell igloo
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and like, of course mods can have issues and hurdles?

mild hazel
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its missing a lutbuilder for sure

amber sapphire
shell igloo
amber sapphire
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just describing whats happening lol

shell igloo
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btw, will you take a look at this one Lazorr?

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or are you more focused on subnautica atm

stoic narwhal
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@amber sapphire switch settings mode to advanced and switch r10g10b10a2_UNORM to output size, restart

mild hazel
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would also want upgrade path off

stoic narwhal
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that makes sense too

amber sapphire
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i cant find the engine ini for batman

stoic narwhal
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I haven't ran it yet so not sure where it is

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somewhere in local appdata probably

amber sapphire
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AppData\Local\Warner Bros. Interactive Entertainment\LEGO Batman - Legacy of the Dark Knight\SaveGames\steam

mild hazel
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C:\Program Files (x86)\Steam\steamapps\common\LEGO Batman - Legacy of the Dark Knight\Engine\Config

stoic narwhal
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not in appdata

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weird

mild hazel
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haven't 100% confirmed, but that is where the config folder is

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no config folder in appdata

shell igloo
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that's kinda unusual

amber sapphire
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folder is empty lol

stoic narwhal
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I've seen it before but yeah

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add the engine.ini

amber sapphire
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yeah making it now will put in that config folder

mild hazel
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we just need to add the lutbuilders

amber sapphire
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ok engine ini placed

mild hazel
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only UI slider is working

amber sapphire
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reinstalled reshade and reno

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going back in and will pick that option @stoic narwhal

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Weeeee

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All black again. Weird it wasn’t that first time tho wtf

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Ok changed the thing to output size. Restarting

mild hazel
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dude

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its not going to work

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not a black screen either but yeah its not going to work either way

amber sapphire
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Oh sorry

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Just trying to follow the instructions

mild hazel
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need to figure out why sliders don't work and add support

amber sapphire
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It’s doing that weird thing where it doesn’t like DLSS

stoic narwhal
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boo, well it usually works lol

mild hazel
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no luts are being dumped which is odd

amber sapphire
stoic narwhal
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That's a new one for me

amber sapphire
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I’ve seen it before when Reno doesn’t work right with UE

stoic narwhal
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it should work with the extended but there is a dlss fix floating around somwhere

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don't know if it will help this

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also as Lazorr said it's just not working right at all

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I'd wait on reno atm

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ĀÆ_(惄)_/ĀÆ

mild hazel
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its very standard that a brand new game on a newer version of UE doesnt work

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its just there are constantly people behind the scenes adding support for every game

stoic narwhal
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I'm surprised TT is using a newer version

amber sapphire
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the HDR doesnt look bad so far at least gonna play now!

shell igloo
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which version does it use? 5.7?

mild hazel
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5.6

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why are there 20000 shaders

amber sapphire
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Lego plastic eveywherr

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It looks really good

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Very colourful game so it’s worth a good Reno

mild hazel
naive badge
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I'll check it out soon

mild hazel
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joy, UUU crashes the game, bad sign for UE4SS

true raft
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should hdr be on or off for batman?

tame raft
true raft
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ty couldnt tell with the washed out menus

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nvm idk what what up with the menus fixed on restart

mild hazel
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make sure it is setting HDR upgrade path to off

mild hazel
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its supposed to by default

true raft
mild hazel
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just means my default detection probably not correct

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nvm, its correct

true raft
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i was messing with stuff def on me

mild hazel
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noice, found its AES key as well

tame raft
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u+ support incoming?

mild hazel
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mayhaps

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have to find signatures

gritty sparrow
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If I have a game where it doesn’t look right, where’s the instructions again that tell me how to use the dumped data?

amber sapphire
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gonna test the reno now

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looking even without reno

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details are insane

mild hazel
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I need to fix the pop in

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noticed popin like 4 seconds into the intro

amber sapphire
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no fade or any imposters its just POP

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cars and pedestrians lol

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its bad

mild hazel
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still trying to find addresses

placid siren
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hmm, not blurple?

amber sapphire
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no rush! hahaha

placid siren
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maybe they ditched ACES

mild hazel
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I didnt actually check what it was using

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I did see when I decomped that cbuffers 35-42 were largely missing

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not sure exactly what that means

amber sapphire
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Ok testing now

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Ok so should any slider work now? lol

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None are. I did the ini too

mild hazel
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all you have to do

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is install it

#

and nothing else

#

delete your reshade ini

amber sapphire
#

I did!

mild hazel
#

delete everything else you did

amber sapphire
#

Ah ok

#

I’ll try again

mild hazel
#

turn HDR on

#

and sliders only work as specified in the original message

amber sapphire
#

Delete the engine ini too or no?

mild hazel
#

yeah no engine ini

amber sapphire
#

Ok

#

alright heading back in

#

did everything

#

Ok already we are better. UI looking proper now with Reno

#

Oh yeah holy shit

#

It looks so good

#

The colours and HDR really is good

#

Oh yeah when you say turn hdr on and off. You mean in the in game settings?

#

Yup can see the change

#

Omg yes thank you this looks so much better now and the game really does look good so many colours

#

hrmmm game crashed opening reshade

#

lol

#

Heading back in!

#

looks so good

woeful bluff
#

So RenoDX works with this without any special addon/config?

#

Just install with Reshade Installer, leave it alone, turn HDR on in game and call it a day?

mild hazel
#

#1411800884303626311 message

amber sapphire
#

@mild hazel been doing work

woeful bluff
#

I love how I scrolled up, but not far enough

#

Appreciate it

amber sapphire
#

How it started

#

How it’s going

#

Hot damn

woeful bluff
#

Very pleased with how well the game runs maxed out with DLSS Quality + 2X FG on a 5080 and 39GX950B

#

About to test out HDR w/ Reno now

amber sapphire
#

yeah im doing everything maxed with no issues, dlss quality 2x FG, looks amazing hitting 116fps no issue

#

really suprised with how good it looks

woeful bluff
#

I love this app so much man KEKG

#

I forgot UE Extended is in there already too

amber sapphire
#

yeah but dont install reno there

#

use the one from chat and copy paste it into the game folder

woeful bluff
#

@mild hazel so you're probably the one to ask. I still question myself on this. But my 39GX950B has a peak of 1500 nits, Windows only detects the 10% margin at 603 nits and Reno usually defaults to 1000 nits. Should I just leave at 1000, drop to 604 or bump to 1500? Thinkge

#

Always a cluster honestly. Because some games don't offer proper scaling either. Meanwhile Batman has a legitimate brightness and black level separation slider KEKG

#

I always assume you leave Reno at 604, set the in game slider to 1500 and call it a day Thinkge

#

WTFF The game drops the bat symbol at 600 as well

mild hazel
#

sounds like you have new LG monitor with bad edid

#

I have the 45 inch, and my edid profile is messed up too

woeful bluff
#

Everyones 39GX950B has the same 604 EDID from what I gather because of how LG handles EDID. Can't recall what site, RTings? They said it's because they report the 10% window in the EDID

#

Then LG displays use integrated DTM to hit the peaks

#

Even though DTM is disabled

#

So I'm always confused on what the hell to set things to anymore, compared to my last monitor

mild hazel
#

I just change mine with CRU

woeful bluff
#

Think I saw there's some white balance issues with an EDID edit Thinkge so I voted against doing it

mild hazel
#

idk 🤷

#

display stuff is annoying

placid siren
mild hazel
#

but if you are capped at 600 then probably don't want to go over 600

woeful bluff
#

Yeah my AW3423DWF had zero issues with it. EDID was good, everything else was good

#

Love this monitor but jesus christ

mild hazel
#

I just change my edid and set to 1000

amber sapphire
#

omg they got the lint and dust on the lego cloth capes down pefectly

mild hazel
#

I think there is a fake light solely for specular highlights

#

I am standing in an unlit corner and

#

ugh

woeful bluff
#

Alright got interrupted with work

#

Reno worked before HDR was enabled, turned HDR on and then Reno stopped working KEKWhat deleted the .ini and settings don't change anything

#

Killed all of Reshade, rebuilt from scratch and still doesn't work now Thinkge

#

Oh duh I'm blind

#

Pepege don't install mods while also trying to work from home

amber sapphire
solar prairie
#

HDR On in-game for Batman or SDR path w/ Extended ?

amber sapphire
solar prairie
amber sapphire
bleak nest
#

@tepid ridge did you do w/e was needed to try and play Mixtape again, without crashes?

#

Did that help/work?

tepid ridge
tame raft
rose widget
#

when deactivating and activating in my lego batman there is no difference

solar prairie
#

Hopefully Batman isn't a UE stutterfest

amber sapphire
#

It isn’t!

shell igloo
#

it has traversal stutter though

amber sapphire
#

noticed it for the first bit in the open world but I think it was dealing with the last few shaders and nothing since, even when driving, but I only have half the open world unlocked

brave gull
#

People actually buying that game?

#

😭

shell igloo
#

not like you could pirate it anyway

brave gull
#

Completely exited my consciousness after seeing those spec sheets

shell igloo
#

it runs absolutely fine

#

devs just smoked crack making that spec sheet up

#

rx580 does 40-50 at 1080p native low with TSR AA

#

1060 with same settings, 50-70

shrewd badge
#

Never believe spec sheets

#

Whetever looks good or not

hushed wagon
#

hi chatgpt, I am making a current Gen demanding UE5 game with Lumen. Please generate me a spec sheet

#

make sure to include latest upscaling technologies. don't make mistakes

strong plaza
#

WIll lego batman get a game specific renodx mod or will it only have the general unreal mod?

split dagger
shell igloo
#

TT's lego games are usually well received by players

#

except the big stinkers

stoic narwhal
#

Yeah game runs very well I think.

glossy cipher
# amber sapphire use the one from chat and copy paste it into the game folder

the one from this chat gets compiled into the main github repo, so any RHI user will get the updates too
the generic engine addons always get updated into the repo, so no need for chat specific shenanigans, unless it is being communicated as Discord only for testing etc.

it's the game specific addons that sometimes don't come to github/Nexus on time, but we are trying our best to poke the devs for it kekpepehands

manic tangle
amber sapphire
split dagger
#

colors are great

amber sapphire
#

its so good

#

on chapter 3 now

#

one island left to unlock

tame raft
amber sapphire
#

Sorry lol

mild hazel
tame raft
amber sapphire
tame raft
#

a bit off topic but any idea why there isn't a nexus page for the new lego game yet?

amber sapphire
#

It’s in early access right now

#

Full release is Friday

#

Probably hasn’t had one mod made for it yet due to that

#

Was looking last night too haha

#

It’s UE5 so it’s easily moddable won’t take long once it’s out fully

tame raft
#

what's what I'm thinking as well but many games with advanced access had their pages up on time like forza

mild hazel
amber sapphire
#

Oh right

rapid vigil
#

Is there a fix for the native HDR in that game, it looks kinda blown out

tranquil lava
#

i keep getting a black screen in lego batman, did r10g10b10a2 unorm upgrade, weird

glossy cipher
mild hazel
tranquil lava
#

that's exactly what i did, no idea what might be wrong ;((

tame raft
tranquil lava
#

yeah

tame raft
#

try to start from scratch, remove reno and dxgi.dll, then check if the game launches normally

tranquil lava
#

it does, same with reshade, goes black after the addon in added

tame raft
#

then try to remove all extra non-game files from the Win64 folder and only keep these two files:
dxgi.dll
renodx-ue-extended.addon64

tranquil lava
#

still no luck, cant figure out what might be wrong on my side, will try some other reshade version but i doubt thats the case ;((

#

that was it haha

tame raft
#

you were using a version older than 6.7.3?

tranquil lava
#

actually the latest one from git repo

glossy cipher
tepid ridge
#

Was trying extended in mixtape and it has a scene in chapter 5 where it breaks the game and you can only see the UI

tepid ridge
#

I also feel like it looked better in SDR cause of the retro vibe it has tbh

mild hazel
#

any newer version may break dx12 stuff

mild hazel
#

if anyone wants sliders to work in real time for batman, I just dropped a minor U+ for it - mostly just increases shadow quality, draw distance, and lets reno sliders work in real time

glossy cipher
mild hazel
#

should be in main repo shortly

#

but just FYI blue correct was wrong

amber sapphire
#

Busy with the new texture pack for crimson desert atm

#

Gonna test Reno and U+ for Batman soon!

amber sapphire
#

alright about to test lego batman with u+ and new reno

#

@mild hazel its normal that ultra plus manager doesnt show all the usual list of things like others?

#

i guess due to denuvo etc its not so open and easy to modify?

#

nvm saw the note now

naive badge
#

Mod looks great

flat hazel
#

how is the game overall for you? is the lego humor intact?

stoic narwhal
#

very fun, and of course lots of lego humor

naive badge
#

Game is outstanding

#

It balances the nature of Batman's legacy, world, themes, etc with the stylization, humor, and lightheartedness of Lego

#

almost perfectly

low light
#

Can Unreal Engine(vanilla-
/extended) mod cause additional stutters? I get less stutters in stellar blade without the mod.

dusty girder
#
  1. delete any cache files in the game's %localappdata% folder

  2. go to %localappdata%\NVIDIA\DXCache and delete everything there

that should force the game to re-compile shaders with renodx installed; and stutters should go away

low light
#

@dusty girder game compiled shaders again when i launched it with renodx

thick patio
#

guys, which reno i should go for new lego batman? Just generic UE5 mod from github?

shell igloo
mild hazel
#

that should be available in the main ue extended now

delicate ferry
#

anyone else experiencing crashes in Lego Batman, in the first mission after getting the batsuit, as soon as you open the upgrade menu?

#

onyl removing reshade fixes it

west canopy
tough cypress
#

Hi! I want to use renodx-ue-extended.addon64 with Directive 8020, as far as I understood as is it doesn’t do anything, and it looks that way. I dumped the LUT, understood what I should redact, but didn’t exactly understood all the steps I need to do. I tried to decomp dumped file, but it says ā€œCould not create library.ā€. I’m not even sure that I do something that I should. Can someone direct me please? Thank in advance!

charred solstice
#

turning off lumen reflections entirely is not advise as it's already somewhat cheap, it's using a cheap trick to get those reflections, via screen tracing lumen.

#

so what NTE is doing is running an entire HWRT in the background, and then using RTXGI over it..not just reflections ,but even lighting is being lumen merged in the background. If you get rid of it, the image drastically changes.

#

and now I refuse to call NTE "Pathtracing" anymore. It's sadly a creative half ass hybrid, out of necessity. If they went full PT in their current build, without more cooking it would end up like the disaster that is D8020.

#

I made an attempt to fully turn on RTXDI and GI together...it works in limited capacity. This is the real phonebooth in PT.

mild hazel
tough cypress
rapid vigil
#

What can be done about HDR in that game?

twilit lantern
mild hazel
mild hazel
#

if you post the lutbuilders I might be able to throw something together

tulip kayak
#

Gjb him the slutbuilders

tough cypress
mild hazel
#

only one?

tough cypress
# mild hazel only one?

That’s strange thing actually, probably
Initially there was quite amount, then only one, now another one appeared. I’ll now send all I have

mild hazel
#

this one is a pattern I am unfamiliar with so gonna defer to Marat

tough cypress
mild hazel
#

yeah I mean the shader

mild hazel
#

its not correct but it probably works

#

trying to make it correct

#

this should be good I think

inland sierra
#

has anybody gotten the unreal engine mod looking right for rogue core yet? I can't get the settings right it looks totally off by default

#

this is my first time trying to use the generic ue mod

#

the sdr grading bypass gets close but the highlights on ellie's jets for example are like way oversaturated greens and the game is significantly darker which isn't very helpful for gameplay aha

tough cypress
bold hawk
mild hazel
#

oh shit I didn't know rogue core was out

mild hazel
#

rogue core lutbuilders got me thonking

vivid rune
#

So with the lego batman should i use the extended pinned in messages or the latest generic one that is avaiable at RHI ?

mild hazel
#
  • Should support Rogue Core with HDR on in game

Add to Engine.ini at steam path C:\Program Files (x86)\Steam\steamapps\common\Deep Rock Galactic RogueCore\RogueCore\Saved\Config\Windows\Engine.ini

r.HDR.UI.CompositeMode=1
r.LUT.UpdateEveryFrame=1```
- Make it read only
balmy sleet
#

Honor of kings world seems to work fine with extended. (Besides ui brightness effecting game brightness)

#

Didn't even touch Resource upgrades

vital knoll
#

damn that game looks gorgeous

balmy sleet
#

It has us signups someplace

balmy sleet
#

90+ in areas with a lot of npcs

vital knoll
#

i forgot your specs

#

nvm you use 4k so must be 5070

balmy sleet
#

Ye im just lazy

dusty girder
#

you can just load a save or change scenes then

balmy sleet
dusty girder
balmy sleet
#

no fg Sadge its in the files but I cant turn it on in the menus

vital knoll
dusty girder
#

code vein 2 had amd fg hidden, no ingame option

#

but I used optiscaler with XeSSFG, great stuff

#

thing is iyou'll need to use the ini path for xessfg; idk about nukm/fsr3

boreal grail
#

luna abyss works with ue extended natively

#

The game have stylized lifted black floor. Reccomended to use "-25" shadow parameter, to set up pure blacks instead of grey.

Update: Dash causing SDR when creating screen warping effect. B8G8R8A_TYPELESS - "Any size" fixes this bug.

mild thicket
#

so excited for HoK, the game is so damn smooth but last time I tried to get HDR the game wouldn't launch for me

tame raft
unreal siren
#

@mild hazel I have the same issue as an another guy here in Lego Batman, everytime we open the Upgrade Menu we crash. This is the log

#
19:56:25:710 [18840] | INFO  | [RenoDX] mods::shader::OnInitDevice(101174628600)
19:56:25:710 [18840] | DEBUG | [RenoDX] utils::resource::OnInitDevice(Hooking device: 0x000000178e7a50f8, api: d3d11)
19:56:25:710 [18840] | INFO  | [RenoDX] mods::swapchain::OnInitDevice(0x000000178e7a50f8, native: 0x00000016ff39f530)
19:56:25:711 [18840] | WARN  | [RenoDX] mods::shader::OnInitPipelineLayout(Forcing cbuffer index 0x000000171040f8e0: 13 )
19:56:25:711 [18840] | INFO  | [RenoDX] mods::shader::OnInitPipelineLayout(Creating D3D11 Layout 0x000000171040fe00: 1 )
19:56:25:711 [18840] | INFO  | [RenoDX] mods::shader::OnInitPipelineLayout(0x000000171040f8e0, injection index: 0, injection layout: 0x000000171040fe00, cbvIndex:13 )
19:56:25:748 [18840] | INFO  | [RenoDX] utils::resource::OnDestroyDevice(101174628600)
19:56:25:748 [18840] | INFO  | [RenoDX] utils::shader::OnDestroyDevice(101174628600)
19:56:25:749 [18840] | INFO  | [RenoDX] mods::shader::OnDestroyDevice(101174628600)
19:56:25:749 [18840] | INFO  | [RenoDX] utils::resource::OnDestroyDevice(101174628600)
19:56:25:749 [18840] | INFO  | [RenoDX] mods::swapchain::OnDestroyDevice(101174628600)
19:56:25:749 [18840] | WARN  | Reference count for ID3D11Device0 object 000000178E7A50F0 (00000016FF39F530) is inconsistent (3).
mild hazel
#

are you using the wrong version of reshade

#

must be 6.7.3

mild hazel
#

this will work

#

HDR on in game, upgrade path off in reno

sharp fable
# mild hazel

iim using this version and it seems like none of my sliders work, I even put the text in an engine ini

mild hazel
#

for what

sharp fable
#

sorry, lego batman

#

I forget this is just an unreal engine tab lmao

mild hazel
#

toggle hdr off and on

#

should see the change

sharp fable
#

yeah my sliders still arent working

mild hazel
#

it works

unreal siren
sharp fable
#

hdr does seem to be working after turning on so thank you

#

only thing is sliderrs

mild hazel
#

hdr on, upgrade path off, sliders apply when you turn hdr off and on

sharp fable
#

even when i set the preset to off it doesnt look like it changes anything to the game lol

sharp fable
mild hazel
#

sounds like its working then

sharp fable
#

i think it is cause i just flipped the slider on the hdr screen and it seemed to change a lil bit

mild hazel
#

max out dechroma

#

and toggle

#

should see black and white image

sharp fable
#

okay i understand now

#

thank you

mild hazel
#

does a few other things but basic stuff like increase shadow quality and better LODs

mild hazel
mild hazel
unreal siren
# mild hazel

I have the latest Nvidia driver, I have no more issues it seems, since your last version here

mild hazel
#

🤷 shouldnt have changed anything

unreal siren
mild hazel
#

will try to get 8020 and rogue core support merged up today for main build, for now the ones in chat

tame raft
wicked onyx
#

@mild hazel is your reno builds for lego batman supported by RHI?

mild hazel
#

batman should be on the main yeah

wicked onyx
mild hazel
#

for ue extended not atm

wicked onyx
#

would be nice to have some info/datahseet when reno is compatible with RHI

mild hazel
#

I just said it would work

#

for batman

#

the official repos usually lag behind a day or two, otherwise RHI says its on discord usually

brave aurora
#

RHI will automatically default to extended and will show in info that it's supported

pallid compass
#

what is the difference between extended, and the previous one?

solar prairie
solar prairie
mild hazel
#

native DLSS FG support being the biggest thing from supporting HDR on path

simple forge
#

what do resource upgrades do and should I turn them on (Playing Stellar Blade)

mild hazel
#

only need them if reno doesnt work with defaults

#

usually SDR path needs a particular upgrade

ocean violet
#

And let's say stellar blade I'm using the old one, I had to disable hdr in game and make renoxd unreal engine mod do the work, how about the ue extended?

mild hazel
ocean violet
mild hazel
#

yes

ocean violet
#

The extended still needs the dlss fix addon?

glossy cipher
torpid saddle
#

Hi, nothing's working for me with Batman. Could you provide a quick tutorial on how to install it?

unborn tartan
#

Lego Batman seems to have good native HDR, no ?

shrewd badge
#

It doesnt

#

Missing grading stuff from SDR

mild hazel
#

define "nothing is working"

naive badge
shrewd badge
naive badge
#

interesting

#

I didnt really see since I played in HDR first

#

im assuming the ue5 solution just prioritizes contrast and saturation because thats what a lot of people like

celest jackal
#

is there dolby atmos in the game? i cant seem to get it

dusty girder
#

they probably used the weirdest one out of all the implementations that I've seen

mild hazel
#

is anyone else crashing on occasion with reno

#

for batman

#

I was gonna post it to nexus, but not sure what is causing occasional crashes

stoic narwhal
#

hasn't happened to me yet

#

about 10 or so hours in

celest jackal
#

yeah i haven’t had a crash yet played a few hours

dusk nest
#

Hey guys. I am new to UE renodx. Anyone know the issue here with Borderlands 3? I followed the instructions in the wiki.

dusty girder
#

@regal kayak needs to send me that one lutbuilder

torpid saddle
# mild hazel define "nothing is working"

Thanks. HDR is enabled. I installed Reshade with the add-on (I tested both the standalone executable and the shipping version). I copied the Renodx Extended file to the same directory where Reshade is installed. The Renodx interface appears in-game, but when I adjust the sliders, nothing happens—even after disabling and re-enabling HDR.

sullen solar
celest jackal
#

what dlss model are you guys using?

mental lagoon
#

the one that fits for the fps i need

spare holly
#

what is the extended version of reno? I want to use it for lego batman, do I just use the unreal snapshot may?

half mortar
tame raft
mystic radish
celest jackal
unborn tartan
#

Which addon do we use for Lego Batman ?>

mild hazel
#

extended

unborn tartan
#

Link ? I've tried the extended and sliders do nothing in the image

mild hazel
#

it works, toggle HDR off and on to change sliders

unborn tartan
#

generic path etc disabled ?

mild hazel
#

yeah, HDR on in game, upgrade path off

#

you can max dechroma for an easy test of it its working

mild hazel
glossy cipher
mild hazel
#

batman is also in the main build

mild hazel
sullen solar
#

Does anyone else get a slight freeze/hitch on cutscene transition when using fg in lego batman? Doesn't happen without fg

mild hazel
#

yeah

#

I just got mappings generated and dumping all the games assets.... so maybe I can disable them turning FG off

celest jackal
mild hazel
#

I think there is an option in game but you need to set it every time you launch

celest jackal
#

also using model M on quality is that fine?

mild hazel
#

you might also be able to get an engine.ini working in AppData\Local\Dinner

#

I am using M on quality rn yeah

mild hazel
#

I just got ultrawide working without default blackbars so thats cool

sullen solar
#

Engine.ini worked for me in LEGO Batman - Legacy of the Dark Knight\LEGOBatmanLotDK\Binaries\Win64, have to add -EngineINI=Engine.ini as a launch option

#

And set to read-only

celest jackal
#

when i toggle renodx off and on in reshade, i cant see a difference in game, i can only see a difference in the menus, is that normal?

mild hazel
#

what do you mean by toggle

celest jackal
#

just setting it to off in the preset tab instead of preset #1

mild hazel
#

that doesn't really turn reno off

celest jackal
#

oh okay no worries then

mild hazel
#

vanilla HDR vs reno

#

man the vanilla HDR is busted

meager plinth
#

hello guys
it seems that the sliders don't work in batman
i have hdr on in game but when i change exposure for example i don't see changes

mild hazel
#

sliders work

#

toggle hdr

#

or you can do this #1411800884303626311 message and set r.LUT.UpdateEveryFrame

#

or you can install U+ which sets that

meager plinth
#

you choose the first one like i did ?

shell igloo
#

target shipping.exe

stoic narwhal
#

almost always for UE games

#

probably always but not 100% sure

vital knoll
#

good tip about finding the x is to open the game, then go to task manager and open file location MP_goofyblobwink

meager plinth
celest jackal
strong plaza
mild hazel
#

RHI is the current version

celest jackal
#

i know it’s for sure working cos i uninstalled and compared a screenshot but the sliders just don’t do anything which is weird

mild hazel
#

toggle hdr off and on to change sliders or do the above

regal kayak
soft flax
mild hazel
#

it significantly increases LODs and turns up shadows

soft flax
#

do the realtime sliders also have a perf impact cuz its updating every frame?

mild hazel
#

shouldnt really no

soft flax
#

i might just leave it cuz i fixed frame gen and im at 150fps now, hopefully it doesnt drop too much in the big cities

#

i just wish it stuttered less

#

but i think thats an engine issue

eager nacelle
#

What was your problem with fg?

soft flax
#

it just wouldnt work at all

#

i had to go to nvidia app - global settings and set the frame gen mode to "use 3d app setting" instead of preset B

#

cuz i cant edit the individual profile for lego batman for some reason

eager nacelle
#

Odd

soft flax
#

just shows this forever

mild hazel
#

it feels like they did something funky with FG

soft flax
#

they mustve cuz steam cant even recognize the FG frames

#

it justs increases the normal fps number instead of showing both fps like normal

mild hazel
#

having trouble finding streamline and dlssg stuff in their assets too

rotund thistle
#

for lego batman do I need both the ue5 addon and the dlss fix? just one or the other? github says snapshot invalid for the dlssfix addon, is that okay?

mild hazel
#

ue extended

rotund thistle
#

where do I find that?

shell igloo
#

pins

mild hazel
#

github, here, RHI

rotund thistle
#

ty, so just this single add on, no others? any slider adjustments or console commands needed?

mild hazel
#

at this point I'll just make a nexus page even if there are some crashes

#

seem rare enough and fixed by clearing shaders

rotund thistle
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should I just use default values?

mild hazel
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yeah pretty much

mild hazel
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now when people ask just link to this page

naive badge
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I only tried that cuz the same thing was happening to people in unmodded Forza 6 (Im one of those people)

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and thats the solution I found online for that game

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force preset B

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the common denominator for me in both instances was I had overriden the super resolution preset

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Sadly I dont know if that is what caused it because I hadnt enabled FG before overriding SR both times

soft flax
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hmm i try to add it and it says its already added lol rip

naive badge
naive badge
soft flax
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yeah its not working for me

naive badge
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So thats why thats happening

soft flax
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cuz the officially added game isnt working for me

naive badge
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You could also try DLSS swapper

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that should do the trick

soft flax
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eh no point the game works fine for me now

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just annoying the officially added one doesntr work in the app

mild hazel
naive badge
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Well your other games might not use Preset B anymore

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Since you changed the global setting

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so you could set it back if you want and then use DLSS swapper to fix Batman potentially

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Honestly I wouldve used dlss swapper myself instead of adding the program to nvidia's app but I forgot I had the program on my pc lmao

steel lion
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Does anyone els have a problem with screen going black sometimes in mafia the old country with reno installed?

spare holly
strange pebble
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Has anyone got Reno working with NTE on Linux? Always crashes for me

weary belfry
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If I spend longer then 15 seconds looking at the skills it tends to happen

charred solstice
dapper sail
strange pebble
daring night
mild hazel
shy dew
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/回锶

sullen solar
mild hazel
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you can just do this

daring night
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I did but changing the lut as example does not change in realtime despite this

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they do change after turning hdr on/off though

mild hazel
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it works if you do that

daring night
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I must have typoed somewhere but it is not changing in realtime for me despite copying your instructions

mild hazel
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🤷 thats all I have and it works

daring night
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it does change very visibly if I turn hdr on and off and change the lut, so I know renodx works as it should but it does not change in realtime for me

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could be worse

mild hazel
stoic narwhal
brave gull
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sorry i haven't kept up with the extended mod has anyone created a list of supported games yet? I didn't see anything in pins

spark blaze
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Can't get the sliders to work for me, Only one that works is UI brightness. I have the newest reno mod and tried the engine.ini trick

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Tried toggling hdr on and off ingame and nothing aswell

glossy cipher
spark blaze
glossy cipher
spark blaze
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Used this setting that was on the mod page and it seems to work now

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I swear i read above that none of that was needed

glossy cipher
spark blaze
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Yeah

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Ty for the help and thank you Lazorr for the mod

mild hazel
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huh, that upgrade shouldn't be needed...

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I forgot I had turned it on testing some stuff

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on SDR path

spark blaze
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i mean it could've been something else i did but i think that is what fixed it

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i probably restarted the games 10 times in like 5 minutes

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It started working when i upgraded and restarted the game one more time

mild hazel
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yeah idk, I turned it off and still works just fine

stoic narwhal
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Any idea how else to get shaders to compile for batman? Deleted everything in dxcache but it didn't recompile.

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getting a ton of stutter now

mild hazel
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any time I delete dxcache it recompiles

stoic narwhal
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well that's fucking weird

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i even reinstalled, nothing

glossy cipher
mild hazel
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can try deleting Dinner_PCD3D_SM6.upipelinecache

stoic narwhal
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in games folder? or elsewhere?

mild hazel
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localappdata dinner

stoic narwhal
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dinner, what in the hell is that folder name lol

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still nothing deleting that

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drivers it is!

glossy cipher
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first game I have heard of that refuses to recompile shaders.. normally they can't wait to do that again heihachiPlasma

stoic narwhal
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yeah it's a first for me as well. I cleared what I should, reinstall nada. Hopefully drivers does it.

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nope

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fresh driver install? would that make a difference if it didn't work.

glossy cipher
stoic narwhal
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nah just a reinstall of what was newest, I'll try a clean one

glossy cipher
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it might check for version change, no idea what the inner workings is

stoic narwhal
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welp that didn't work either fucking weird

west canopy
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not a fan of "full RT" just crushing shadows so much

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i don't have Mei's additional cvar improvements turned on becaues it killed my performance, but a lot of the times this is another example where suffering so much performance for getting RTGI (and what looks to me like missing AO in lumen mode) is really not worth it for me

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Lumen mode, while having shitty reflections (i really don't care) and what I describe as some missing shadows/AO and not perfect lighting - is at least always playable, and never causing issue like crushing

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so much dark crush looks more unnatural to me than Lumen mode "aproximation"

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I have shadows slider at 70 btw, doesn't help

rotund thistle
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whats the diference between the old and new file on nexus? old one looks like it was working for me just fine

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also, how do you delete shaders?

vital knoll
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it's annoying

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reinstalling doesn't work

charred solstice
charred solstice
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Shadows are fine I even lower skylight even more on mine to go darker, aka less game like. It’s between you. And your monitor. And anyone that doesn’t like it can go up in brightness like games do in standard

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In fact in vanilla they’re using litterally the same direct lighting and csm, so ā€œray tracingā€ problem is kinda in your head.

vital knoll
charred solstice
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with that said, I think lumen is probably the best settings in NTE, because the devs in their use of city builder, made it so a lot of the overworld has limited compatibility with raytracing. Of course once you move pass the overworld, and into instance content, that changes signifiantly.

balmy sleet
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Game looks great

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Camera mode is also real good

dusty girder
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worst case scenerio you just load a save or find what triggers a scene change in your game; no big deal

balmy sleet
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it is read only

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fucking Chinese devs

dusty girder
balmy sleet
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probably custom Chinese bullshit

celest jackal
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anyone getting traversal stutter in lego batman? is there a fix

shell igloo
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can't fix engine-wide issues

spare holly
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I tried to run batman with relimiter VRR cap and adaptive smoothing without Vsync, but it would be really stuttery. Works perfect with vsync on. I also use FG, is this expected behavior?

lyric isle
half mortar
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I used DDU to clear shaders and game is recompiling them on launch. Did not need to search for Dinner_PCD3D_SM6.upipelinecache

west canopy
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(or there is and I can somehow run it at max fps? But i really didn't notice any difference)

charred solstice
west canopy
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Huh, did not notice a difference at all

charred solstice
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This is a debug mask of DI lights in overworld and in heist. Anything black is not in the RT pipeline.

charred solstice
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even the vanilla GI pass is set to merge at -50% saturation and -20% brightness into lumen, so that's also why daytime is RT and lumen is extremely close. For better or worse, RT looks like lumen.

strong plaza
vital knoll
strong plaza
mild hazel
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coming from an older version to the latest, I would clear shaders

strong plaza