#Unreal Engine
1 messages Ā· Page 18 of 1
if the resource is bgra8
or rgba8
then you still can't do anything
in addition to adding the autohdr code you need the resource to be hdr compatible
video is UI resource so
oh yeah if i did find the shader, someone needs to maintain ue extended addon along with the AutoHDR code specifically for NTE too right? so it's just a hassle
like wuwa video autohdr
aight i'll deprioritize this shit and try again later sometime
yup positive those are the only shaders that draws video cutscenes


clicked them all
@dusty girder @tulip kayak do you happen to have the pre-ue extend NTE character lut work spriwar did..? i found this cvar...
r.Tonemapper.AllowToonFlimMap | Int32 | 1 | 0x160 (RenderThreadSafe, Scalability)
Allows separable tone mapping parameters for characters.
0: Disabled.
1: Allow toon film mapping (default).
i mean
if you disable it
we go back to the game's lutbuilder being applied on the character
hmm you sure...either you did a super good job, it's not working, or I can't tell difference at glance...guess I take out the magifying glass
that's what I think as well, but i guess found too late
Ooh ok, side by side I see it now, it did indeed go back to game lut builder
had to default settings, now it's clear
@tulip kayak thank you for your free labor on making a better then default version of character lut lol. Well at least now people have a choice on game lut or spri lut depending on how they want to grade their NTE color
I'm sorry I couldn't find it when it released
what settings does this?
this
though i guess it's good to know it exist, in case rendox gets broken in patches, and spri is a busy cat
Thank you for making this, the game is going to look so damn gorgeous in hdr
oh no i get a crash to desktop with the mod installed š other than ReShade.log are there other logs i can take a look at? log has about 10 Failed to close immediate command list with error code E_FAIL! before it CTD
me too!!!!!!!i even wonder if i'm the only one having this problem.....
idk, have played for quite a while without much issue on my end
do i need any additional setting?
when do you CTD
when launching the game
nvidia drivers need to be up to date, and reshade must be 6.7.3
other than ini HDR should be good, what's in your reshade.log
maybe clear shaders too
I don't know much about this. I just installed ReShade with default settings and didn't change anything else.
reshade.log is next to your game executable, is it steam or gamepass
some folks said gamepass has more trouble
you can also use regular ue-extended with ini HDR, I added the support to that
the bottom of it
interesting, have never seen that error and now there are 3 people with it
Game starts briefly and shows a background splash screen. Then, before any loading spinner appears it drops out to desktop.
I tried clearing shaders, no change. I've attached the bottom of my reshade log
yes!!!
running a dual monitor setup, game loads on main screen (sdr), i have to shift+win+ right arrow to move it over to hdr screen. (If that has any impact)
ill try the ue-extended addon, see if there's any difference
the one with graphics is doing a lot more advanced stuff
with replacing fog and injecting resources into shaders
The ue-extended addon works fine, but the standalone can't.
interesting, game loads with ue-extended
one difference i saw was with Liliums hdr analysis running, it shows the game is in SDR with the sub2 mod, SDR initally with ue-extended then swaps to HDR after a few seconds
game will be in HDR regardless if you set your ini HDR correctly
cant be in SDR if you did that
strange, i followed your guide:
try unblock
no change
when I see that it never unlocks for some reason, I just copy and pasted to a new text file or duplicate it
though usually it works anyway
gotta set the correct settings that lazorr described
try, creating it to other drive .txt file, then put the settings inside the .ini then try again
also does anyone know why my NTE now does Chexk Resources every start? anyone experiencing it too?
- fix (hopefully) resource binding and race condition that could cause crash on launch
I made a Subnautica 2 post #1505537205647441960 message
We should have made one for NTE
At least to talk about it so we don't spam here
Warning to anyone playing chapter 4 main quest takes like 5 hours to complete and locks you into an instance for most of it. It's not a bad quest but would have been actually decent if they cut about 1/2 of it. Lots of effort put into production compared to other gachas but just way too long to the point it's loses it's appeal
Yeah so I'm not sure what was the issue here, from my understanding the time table was like that:
- initial mod with washed out character colors
- fixed luts for that but chars were still very brightly lit, it was just a nitpick I was making
- I'm not sure what spiwar did but he adjusted the character glow and now it's perfect
So I'm not sure what you mean with "we have a choice with spri lut or game lut?"
so the default settings for the weeb game has it run a special lut for only characters
it doesnt use the generic ue filmic aces approximation for tonemapping, but their simple per channel s curve that clips heavily
the first implementation was just slapping on default unreal filmic paramaters and seeing how it works, which ended up being desaturated; because thats how ue-filmic works -- while their character tonemapper tries to clip
the solution was simple, just tune the unreal filmic params a bit to make the curve closer to their shit
as for what the glow/super bright char fix was, it was just divide the input color by 35%; a magic number "that just works"
@west canopy
yep, the inital ue-mod couldn't even detect the hero model.
was it 35%? marat? I can actually lower it by that amount in the httoonlightscale cvar to see if it matches up lol
?
there is a cvar in the game call r.httoonlightingscale
that scales the herolight
nothing to do with unreal cvars
or unreal anything
it just takes a color and multiplies it by 0.65 to dimm it
ya, i'm just casually pondering if i can make it do the same thing with the cvar, if it's just a flat 35%
but anyway, the renodx mode works great, just hope patch doesn't break stuff...like live services sometimes do
even if it does, its like 2 shaders
the hardest part would prolly be convincing spiwar to redownload the game
someone managed to gaslit spriwar into redownloading endfield, so every other patch?
Someone buy that man an extra drive
btw was it neo or syphie who wanted some NTE lumen+ engine tweaks?
I was just testing the stuff you posted out of curiosity. But I did inquire for further explanation/stuff I could do with them
ya i did some work
The thing is if I drop the input rendering to 860p with optiscaler I actually can't tell a difference between 1080p input and can run your tweaks in full PT mode hitting decent frames
but lumen specificly i think i can turn on megalights now
That would be interesting id love to try that
I just have an issue with optiscaler not detecting DLSS in-game it's so random idk what causes it to stop working
Is there a way to permanently change the input % for DLSS for a game so I don't have to use optiscaler?
Yeah, I don't use anything above 1080p input I can only go lower
There's literally no difference down to 720p
DLSS just uses the same screen % a TSR
https://github.com/clshortfuse/renodx/discussions/557 i followed this guide you made step by step
try to open up the engine.ini and copy all the content to a fresh text file and rename that to engine.ini . Apperently some people are getting blocked by windows security, thinking it might be maleware
Lumen RT, aka HWRT +megalights, somewhat decent reflections on the cheap (still using streentracing) (Hospital is borked, don't use it in there) This is merely a meme to insert megalights in it.
More performant then RT but umm...i say it pretty...good?
you may or may not crash somewhere, IDK, NTE hates something related to a certain threshold of RT (probably it's streaming performance optimizations). it' a tight rope to walk when I was tweaking it.
Since this is not using Nvidia RTXGI at alll~ there's no card restrictions, but you must use nvidia RR, it megalights blows up on denoising big time, which I am not sure how to fix.
damn, that's a lot of stuff! and with this, RR should be forced enabled even if I have a global preset L override?
correct it's forced
but i found a problem...hospital is pitch black~ so seeing what HWRT is doing to make it so...perfect phyical
likely it wanted autoexposure which NTE decides not to use
what's up with the ! settings?
it means turned off, but keeping it in the file in case i want to turn it on
i just dont understand how this one works and the previous didn't
what do you mean this one works?
that's just a plaything tweak, for curious NTE players here
i mean this is what i get from following spiwar's guide
so clearly i am doing something wrong here
so my test engine.ini magically works?
yeah that's why I'm super confused
likely the download or something typo
delete all the settings not seen on spi's guide
i wanna share the screenshot here but windows hdr screenshot is shit
there, you have a clean setting
you didn't save the ini 
Is there any specific setting in there that could be heavy on cost or unnecessary I might consider toggling, or are all of them non negotiable for this setup to work properly?
And this only affects the lumen version of it, it doesn't change RT modes?
technically it's RT, hardwarelumen (HWRT)
and megalights applies to all modes, except SSR
megalights is strange
it's already kinda trimmed, otherwise just use lumen
but yes, some funk in the hospital
Or its one of those people
Who hide the file extension


time to actually play subnautica now that the random issues are resolved...
fwiw it was only working for people with ultrawide lol
But this is RT in Lumen mode, right? When you say "otherwise just use lumen" you mean vanilla?
Haven't been there yet, is that a story sequence or standard inworld?
horror minigame
whos lazorr
lazorr is the person who made the subnautica 2 renodx mod you're trying to use
see the mod forum post
if you don't like it, don't use it
oh theres legit mod now
i didnt use the actual subnautica renodx but the generic one
subnautica 2 crashing during gameplay just for me?
i cant get subnautica 2 mod to work its showing a washed out image and the reshade hdr shaders arent loading i have the gamepass version that may be why
I cant get it working either mines also super washed out
Reshade 5.7.3 + ue extended and sdr path off works for me. Still crashing after a while though, dont bother with the game.
Ok so I gave this a try for a while yesterday and oh boy, it was choppy as hell. Even more so than the original PT mode. I kept going as I was hoping it's maybe just some new shader compile, but it continued to be very, very choppy
Are there any parts of those upgrades we could salvage to make Lumen look better without making it run bad?
it should not be choppy unless you're in the wrong mode
are you running it with lumen?
I get around 60-70fps in lumen with megalights
so i donno
Yeah lumen ofc. 55-65 without fg, choppier than vanilla PT at 35-45 base shrug
It's like it's doing mega shader comp stutters all the time, didn't stop after about 2h of play
I donno then, works for me,
maybe remove r.CompileShadersForDevelopment=0, as can trigger a bigger shader recompile
there is no way megalights is that bad, heck even hw lumen isn't that bad
heyo guys is there a directive 8020 RenoDX mod
no one has posted 8020 luts i believe
I launched it, sighed that PT runs at 35-40 fps on my setup and shelved it for working on later
and that was just in a small room looking at a door
mid 70s with 2x FG ain't it
I think there was a dump? But as Lazorr said, most ignore the game atm, since it is a technical mess
one can hope that they try to fix it, but maybe we just need to wait for next gen š
did you at least managed to get the cvardump? I'm interested, after messing with the latest greatest cvars, I can kinda tell how notoriously bad the performance can get with no real visual results.
this guy did
Directive 8020 with PT is 30fps@1440p@5090@70ms latency right now and looks absolutely terrible at the same time.
sampledlighting indirect alone costs like 30
I do have a dump
and by 30 I mean like 40% total performance
there is a quarter res setting that helps but need to test visual impact more
I tried to get EXPERIMENTAL 1.2 version of Satisfactory working with universal Unreal Engine RenoDX addon but it just displays black screen
I can bring up ReShade menu but that's pretty much all I can see
They upgraded UE5 game engine to a newer version so maybe it's something to do with that?
read the reno page better, it explains black screens with ue games
Hmm alright, I kind of thought it'd be similar to Unity universal plugin at first
Didn't help, it was a fun experiment but makes it unolayable on my system pretty much. Could be the cpu (5800X3D), I was getting up to 116 fps (I always have to use FG with any RT) with reduced input res (still looking good) but hitches were still there, it was really bad. PT vanilla is not nearly this bad shruge
them upgrading to 5.6 may come with the Unreal caveats
namely the lutbuilder not updating every frame and needing an INI edit to change the behavior
also, the lutbuilder used by Satisfactory 1.2 may be new too, so that would need a new dump
What would you guys recommend in terms of settings for Satisfactory to improve the HDR look?
Khazar once said:
that would then be a very neutral image and you can set contrast, saturation etc. to whatever value you want"```
Any tips for where to start tweaking these settings for a mild enhancement to HDR presentation?
This is where I'm at to begin with, obviously I changed the peak brightness
note: UI brightness seems to be the actual game brightness slider, but I kept it at 203 for now
UI Brightness doesn't do anything it seems
If there's been any 'how to achieve HDR look with RenoDX sliders' written guide or video guide that I missed then I'd really appreciate a link
I spent way longer deciding between "I'm an Adult" and "I'm a Kid" than I ever thought I would when looking something up š¤£
https://webkinz.fandom.com/wiki/Blue_Moon_Lagoon
Lmao wtf. Why is that even a thing.
if ya'll are having stability issues with mixtape, Lazzorr swears by ini tweaks with upgrade path off
default settings just upgrade the relevant resources, but modern UE5 games are a meme
Oh wait whatās this? This is a way to play mixtape without crashes?
try the generic ini tweaks, change output path to off in ue extended, and restart the game
@mild hazel said it should be rock solid stable
but he might play for 5 minutes
and say its stable
Where can I find the generic ini tweaks?
follow this guide, but find the mixtape folder:
https://github.com/clshortfuse/renodx/discussions/557
also in renodx go to advanced, set "Upgrade Path" to off, and restart the game
also use reshade 5.7.3
I didnt update extended for 5.8 yet
Gotcha. Thanks a lot! Will try it tomorrow
Hope itās stable. I played 1h today and thought how cool it would look in hdr
Itās mega clipped in sdr

I mean FG is required in basically every game and I don't want to mess with DLSS fix generally speaking
wasnt me
š¤·

I think it was max
Doesnāt have it. Doesnāt even have dlss lol
Just TSR

What I read was that no matter what it was unstable with Reno
Mostly when you pause it
Thatās why I started to play in sdr
Does something like this mean we are supposed to use both or either?
You mean 6.7.3 I think
well the only difference really between this and RT, is the culling. Lumen has a much farther range, and in fact it doesn't cull lights and shadows at all, which is why you get that nice nightview. I have it culled for performance in my RT tweaks, so that's the really only big differences.
I suppose i can put a hard limit on it, as should be good practice, and see if NTE hitches less...though it doesn't really hitch for me in general.
both
Demo for The Adventures of Elliot just dropped. HD-2D game from Square. Dunno if Reno works will check later during the day
https://store.playstation.com/product/EP0082-PPSA32309_00-MILLENNIUMTALEEP
Play the newly released Prologue Demo for free!
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT ā The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time...
Also, you'd be better off using ue extended instead of generic one. It's better and newer. You can find latest in pinned menu
Much appreciated
Whatās the plan for Lego Batman?
Do we know if it has HDR yet?
Will it have its own Reno if so or work off the regular UE5 Reno?
Given the art style and colours I think having its own would be cool and worth it
But Iām just curious!
Iām annoyed it launches at midnight ET tonight for consoles but not until 1pm ET tomorrow on pc. Denuvo and later launch. Thanks Warner
steam says HDR!
cant wait
hope the UE5 one works out of the box at least
wait wtf
steam says it unlocks in 3 hours
did I get the days confused
OMG I DID BECAUSE IT WAS A LONG WEEKEND ITS OUT TODAY HOLY SHIT
if it's unmodified Unreal, the HDR will be broken
oh myyyyy
stock UE5 it is
we will know in 2 hours and 40 minutes
will be in the office for a bit later so I will be playing a bit after it unlocks
they did in a different engine iirc
oh yeah nvm
Star Wars Skywalker does have HDR
but uh
hm
KoKlusz never posted an analysis
Works with UE Extended and UE (Extended destroys the base UE mod in this game). Saw 2 crashes when new shaders where being compiled during cutscenes, they didnt happen when I wasn't using the mod. Needs RGB10->Output and [/Script/Engine.RendererSettings]
r.LUT.UpdateEveryFrame=1 in engine.ini (must be created), to control the sliders in real time. Great demo. No DLSS support tho and it can't be forced with Luma
Batman in 25 minutes!
extended looks like it will work
does it have any native?
supposedly it does
I haven't launched yet but Spider said it was in the description
it does
Iām pumped! At work. Going back home soon
Thatās just the usual UE5 Reno?
Or is extended some other special one
? you don't know about UE extended?
You've been around so much I assumed! it's the updated version of UE5 Reno but it still isn't officially released or something.
Others know more, but I've used it over basic UE reno for everything lately.
does it have local co-op on pc
is the one I gave you instructions on for Samson
ohhhhh
Spider, you can just use the reshade installer instead, you'll have all the tools you need
and it does the extended one?
yes, it's the green UE button
uhhhh it seems a lot of sliders dont work
lego batman
none of the colour grading is working
Yeah itās fucked up
halp lol
HDR off
looks way better
just gonna do HDR off for now hahaha
hdr on its washed out and sliders dont work and theres that weird fucking graphics corruption on top
needs work
.
ok....massive issues and workarounds for what is fairly unusable out of the box
Just put the engine.ini edit in and it should work
sometimes it won't update until you switch a graphic setting
also, the graphical issues may be due to shaders
clean your shader cache and let it compile with reno/hdr enabled
yeah will do it just didnt realize
i loaded the game for the first time with reno and reshade lol
its not the cache
game just black screens now
wont even launch
awesome
this is a mess sorry
disabled reno and game launches fine now
so yeahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
just want the game to work and not have graphical corruption out of the box lol
yeah its just annoying to figure out since they dont work immediately
gimmie a sec and I'll check which setting
I have to do this with almost every ue5 game with extended
It's just second nature now sorry, didn't even think about the issues
most instructions are in the wiki
and like, of course mods can have issues and hurdles?
its missing a lutbuilder for sure
yes I am trying overcome them
yeah i bet it does too
just describing whats happening lol
btw, will you take a look at this one Lazorr?
or are you more focused on subnautica atm
@amber sapphire switch settings mode to advanced and switch r10g10b10a2_UNORM to output size, restart
would also want upgrade path off
that makes sense too
i cant find the engine ini for batman
AppData\Local\Warner Bros. Interactive Entertainment\LEGO Batman - Legacy of the Dark Knight\SaveGames\steam
C:\Program Files (x86)\Steam\steamapps\common\LEGO Batman - Legacy of the Dark Knight\Engine\Config
haven't 100% confirmed, but that is where the config folder is
no config folder in appdata
that's kinda unusual
folder is empty lol
yeah making it now will put in that config folder
we just need to add the lutbuilders
ok engine ini placed
only UI slider is working
reinstalled reshade and reno
going back in and will pick that option @stoic narwhal
Weeeee
All black again. Weird it wasnāt that first time tho wtf
Ok changed the thing to output size. Restarting
dude
its not going to work
not a black screen either but yeah its not going to work either way
need to figure out why sliders don't work and add support
Itās doing that weird thing where it doesnāt like DLSS
boo, well it usually works lol
no luts are being dumped which is odd
That's a new one for me
Iāve seen it before when Reno doesnāt work right with UE
it should work with the extended but there is a dlss fix floating around somwhere
don't know if it will help this
also as Lazorr said it's just not working right at all
I'd wait on reno atm
ĀÆ_(ć)_/ĀÆ
its very standard that a brand new game on a newer version of UE doesnt work
its just there are constantly people behind the scenes adding support for every game
I'm surprised TT is using a newer version
the HDR doesnt look bad so far at least gonna play now!
which version does it use? 5.7?
Lego plastic eveywherr
It looks really good
Very colourful game so itās worth a good Reno
here you go, right now sliders only change when you toggle hdr on and off
@naive badge
I'll check it out soon
joy, UUU crashes the game, bad sign for UE4SS
should hdr be on or off for batman?
on
ty couldnt tell with the washed out menus
nvm idk what what up with the menus fixed on restart
make sure it is setting HDR upgrade path to off
LETS ROCK
its supposed to by default
i must have flip it on somehow ty
i was messing with stuff def on me
noice, found its AES key as well
u+ support incoming?
If I have a game where it doesnāt look right, whereās the instructions again that tell me how to use the dumped data?
yes its bad shit literally pops into view
no fade or any imposters its just POP
cars and pedestrians lol
its bad
still trying to find addresses
hmm, not blurple?
no rush! hahaha
maybe they ditched ACES
I didnt actually check what it was using
I did see when I decomped that cbuffers 35-42 were largely missing
not sure exactly what that means
Ok testing now
Ok so should any slider work now? lol
None are. I did the ini too
I did!
delete everything else you did
Delete the engine ini too or no?
yeah no engine ini
Ok
alright heading back in
did everything
Ok already we are better. UI looking proper now with Reno
Oh yeah holy shit
It looks so good
The colours and HDR really is good
Oh yeah when you say turn hdr on and off. You mean in the in game settings?
Yup can see the change
Omg yes thank you this looks so much better now and the game really does look good so many colours
hrmmm game crashed opening reshade
lol
Heading back in!
looks so good
So RenoDX works with this without any special addon/config?
Just install with Reshade Installer, leave it alone, turn HDR on in game and call it a day?
#1411800884303626311 message
@mild hazel been doing work
Very pleased with how well the game runs maxed out with DLSS Quality + 2X FG on a 5080 and 39GX950B
About to test out HDR w/ Reno now
yeah im doing everything maxed with no issues, dlss quality 2x FG, looks amazing hitting 116fps no issue
really suprised with how good it looks
yeah but dont install reno there
use the one from chat and copy paste it into the game folder
@mild hazel so you're probably the one to ask. I still question myself on this. But my 39GX950B has a peak of 1500 nits, Windows only detects the 10% margin at 603 nits and Reno usually defaults to 1000 nits. Should I just leave at 1000, drop to 604 or bump to 1500? 
Always a cluster honestly. Because some games don't offer proper scaling either. Meanwhile Batman has a legitimate brightness and black level separation slider 
I always assume you leave Reno at 604, set the in game slider to 1500 and call it a day 
The game drops the bat symbol at 600 as well
sounds like you have new LG monitor with bad edid
I have the 45 inch, and my edid profile is messed up too
Everyones 39GX950B has the same 604 EDID from what I gather because of how LG handles EDID. Can't recall what site, RTings? They said it's because they report the 10% window in the EDID
Then LG displays use integrated DTM to hit the peaks
Even though DTM is disabled

So I'm always confused on what the hell to set things to anymore, compared to my last monitor
I just change mine with CRU
Think I saw there's some white balance issues with an EDID edit
so I voted against doing it
okay, blurple
but if you are capped at 600 then probably don't want to go over 600
Yeah my AW3423DWF had zero issues with it. EDID was good, everything else was good
Love this monitor but jesus christ
I just change my edid and set to 1000
hahaha
omg they got the lint and dust on the lego cloth capes down pefectly
I think there is a fake light solely for specular highlights
I am standing in an unlit corner and
ugh
Alright got interrupted with work
Reno worked before HDR was enabled, turned HDR on and then Reno stopped working
deleted the .ini and settings don't change anything
Killed all of Reshade, rebuilt from scratch and still doesn't work now 
Oh duh I'm blind
don't install mods while also trying to work from home
HDR On in-game for Batman or SDR path w/ Extended ?
On in-game
thank you
@tepid ridge did you do w/e was needed to try and play Mixtape again, without crashes?
Did that help/work?
Since it was not confirmed to be really stable I didnāt bother tbh. I rather just play it
I finished Mixtape with UE, I only had 1 crash in track 4 and that's it
when deactivating and activating in my lego batman there is no difference
Hopefully Batman isn't a UE stutterfest
It isnāt!
it has traversal stutter though
noticed it for the first bit in the open world but I think it was dealing with the last few shaders and nothing since, even when driving, but I only have half the open world unlocked
not like you could pirate it anyway
Completely exited my consciousness after seeing those spec sheets
it runs absolutely fine
devs just smoked crack making that spec sheet up
rx580 does 40-50 at 1080p native low with TSR AA
1060 with same settings, 50-70
hi chatgpt, I am making a current Gen demanding UE5 game with Lumen. Please generate me a spec sheet
make sure to include latest upscaling technologies. don't make mistakes
WIll lego batman get a game specific renodx mod or will it only have the general unreal mod?
looks pretty good so far?
Yeah game runs very well I think.
the one from this chat gets compiled into the main github repo, so any RHI user will get the updates too
the generic engine addons always get updated into the repo, so no need for chat specific shenanigans, unless it is being communicated as Discord only for testing etc.
it's the game specific addons that sometimes don't come to github/Nexus on time, but we are trying our best to poke the devs for it 
It is actually pretty well optimized, quite a surprise after the requirements were published!
colors are great
may I introduce you to #š¼ļøgallery
Sorry lol
- Fix to preserve original look in LEGO Batman Legacy
no it's fine, it's just the screenshots may go unnoticed here
Iāll give this a try later!
a bit off topic but any idea why there isn't a nexus page for the new lego game yet?
Itās in early access right now
Full release is Friday
Probably hasnāt had one mod made for it yet due to that
Was looking last night too haha
Itās UE5 so itās easily moddable wonāt take long once itās out fully
what's what I'm thinking as well but many games with advanced access had their pages up on time like forza
denuvo, pretty obscured AES key, annoying exe modifications
Oh right
Is there a fix for the native HDR in that game, it looks kinda blown out
i keep getting a black screen in lego batman, did r10g10b10a2 unorm upgrade, weird
are you using the newest UE extended? a little above is a new version of it
also maybe try to clear your reshade.ini settings after updating the addon, or it might interfere with the auto detect
turn on HDR in game, fresh reshade.ini, ue extended, thats it
that's exactly what i did, no idea what might be wrong ;((
@tranquil lava are you using this?
yeah
try to start from scratch, remove reno and dxgi.dll, then check if the game launches normally
it does, same with reshade, goes black after the addon in added
then try to remove all extra non-game files from the Win64 folder and only keep these two files:
dxgi.dll
renodx-ue-extended.addon64
still no luck, cant figure out what might be wrong on my side, will try some other reshade version but i doubt thats the case ;((
that was it haha
you were using a version older than 6.7.3?
actually the latest one from git repo
do you happen to have a link?
sure, that's the one https://github.com/crosire/reshade/actions/runs/25993243945
Was trying extended in mixtape and it has a scene in chapter 5 where it breaks the game and you can only see the UI
I also feel like it looked better in SDR cause of the retro vibe it has tbh
probably need to use 6.7.3
any newer version may break dx12 stuff
if anyone wants sliders to work in real time for batman, I just dropped a minor U+ for it - mostly just increases shadow quality, draw distance, and lets reno sliders work in real time
here is the link to the Ultra Plus Manager which handles these profiles:
https://www.nexusmods.com/site/mods/1586
- Fix blue correct in Batman
should be in main repo shortly
but just FYI blue correct was wrong
OH SHIT
Will use this!
Busy with the new texture pack for crimson desert atm
Gonna test Reno and U+ for Batman soon!
alright about to test lego batman with u+ and new reno
@mild hazel its normal that ultra plus manager doesnt show all the usual list of things like others?
i guess due to denuvo etc its not so open and easy to modify?
nvm saw the note now
Mod looks great
how is the game overall for you? is the lego humor intact?
very fun, and of course lots of lego humor
Game is outstanding
It balances the nature of Batman's legacy, world, themes, etc with the stylization, humor, and lightheartedness of Lego
almost perfectly
Can Unreal Engine(vanilla-
/extended) mod cause additional stutters? I get less stutters in stellar blade without the mod.
recompile shaders with the mod installed
-
delete any cache files in the game's %localappdata% folder
-
go to
%localappdata%\NVIDIA\DXCacheand delete everything there
that should force the game to re-compile shaders with renodx installed; and stutters should go away
@dusty girder game compiled shaders again when i launched it with renodx
yes
guys, which reno i should go for new lego batman? Just generic UE5 mod from github?
this one
that should be available in the main ue extended now
anyone else experiencing crashes in Lego Batman, in the first mission after getting the batsuit, as soon as you open the upgrade menu?
onyl removing reshade fixes it
Would it be possible to make a preset for RT that uses GI but doesn't bump up the reflections and other stuff too crazy? I mostly like the PT mode because how it improves the lighting and colors and I really don't care about the reflections I would put those down to SSR or lumen level if I could just keep the PT GI and some of the improved shadows 
Hi! I want to use renodx-ue-extended.addon64 with Directive 8020, as far as I understood as is it doesnāt do anything, and it looks that way. I dumped the LUT, understood what I should redact, but didnāt exactly understood all the steps I need to do. I tried to decomp dumped file, but it says āCould not create library.ā. Iām not even sure that I do something that I should. Can someone direct me please? Thank in advance!
yes you can turn off lumen's fallback, and it saves like +25% fps it's actually not that different in reflections, more like metal surfaces are "brighter" when using the RTXGI and not fall back to lumen
turning off lumen reflections entirely is not advise as it's already somewhat cheap, it's using a cheap trick to get those reflections, via screen tracing lumen.
so what NTE is doing is running an entire HWRT in the background, and then using RTXGI over it..not just reflections ,but even lighting is being lumen merged in the background. If you get rid of it, the image drastically changes.
and now I refuse to call NTE "Pathtracing" anymore. It's sadly a creative half ass hybrid, out of necessity. If they went full PT in their current build, without more cooking it would end up like the disaster that is D8020.
I made an attempt to fully turn on RTXDI and GI together...it works in limited capacity. This is the real phonebooth in PT.
you need to run the script that downloads dxc and what not into the bin directory
And there Iāll be able to decomp .cso file?
What can be done about HDR in that game?
i set r10g10b10a2_unorm to output size with in-game hdr on and upgrade off with decent results but tbh i havent played much since
How are you trying to decomp
if you post the lutbuilders I might be able to throw something together
Gjb him the slutbuilders
.\decomp.exe lutbuilder_new_0xF85C3EA9.ps_6_6.cso -f --use-do-while
Much appreciated
only one?
I didn't thankfully.
Thatās strange thing actually, probably
Initially there was quite amount, then only one, now another one appeared. Iāll now send all I have
this one is a pattern I am unfamiliar with so gonna defer to Marat
Pattern you mean internals of the file? Just in case all dumped files
yeah I mean the shader
see if this works
its not correct but it probably works
trying to make it correct
this should be good I think
has anybody gotten the unreal engine mod looking right for rogue core yet? I can't get the settings right it looks totally off by default
this is my first time trying to use the generic ue mod
the sdr grading bypass gets close but the highlights on ellie's jets for example are like way oversaturated greens and the game is significantly darker which isn't very helpful for gameplay aha
Iāll try to check it within 24 hours, thanks!
Dont use generic, switch to extended, link is in pinned messages. Its better and newer
oh shit I didn't know rogue core was out
thank you sm I will try
rogue core lutbuilders got me 
So with the lego batman should i use the extended pinned in messages or the latest generic one that is avaiable at RHI ?
extended via RHI should be fine
- Should support Rogue Core with HDR on in game
Add to Engine.ini at steam path C:\Program Files (x86)\Steam\steamapps\common\Deep Rock Galactic RogueCore\RogueCore\Saved\Config\Windows\Engine.ini
r.HDR.UI.CompositeMode=1
r.LUT.UpdateEveryFrame=1```
- Make it read only
Honor of kings world seems to work fine with extended. (Besides ui brightness effecting game brightness)
Didn't even touch Resource upgrades
how did you able to play that game? i see that you need a wechat or something to verify your CN identity
damn that game looks gorgeous
It has us signups someplace
It actually also a performs really well to so far getting 100+ maxed with dlss perf 4k
90+ in areas with a lot of npcs
read the pins
..
Ye im just lazy
you can just load a save or change scenes then
5070ti
4k + upscaling + fg >>>> lower resolutions
no fg
its in the files but I cant turn it on in the menus
try out optiscaler then choose nukem
code vein 2 had amd fg hidden, no ingame option
but I used optiscaler with XeSSFG, great stuff
thing is iyou'll need to use the ini path for xessfg; idk about nukm/fsr3
luna abyss works with ue extended natively
The game have stylized lifted black floor. Reccomended to use "-25" shadow parameter, to set up pure blacks instead of grey.
Update: Dash causing SDR when creating screen warping effect. B8G8R8A_TYPELESS - "Any size" fixes this bug.
so excited for HoK, the game is so damn smooth but last time I tried to get HDR the game wouldn't launch for me
Directive 8020 still maxes out at ~203 with this
@mild hazel I have the same issue as an another guy here in Lego Batman, everytime we open the Upgrade Menu we crash. This is the log
19:56:25:710 [18840] | INFO | [RenoDX] mods::shader::OnInitDevice(101174628600)
19:56:25:710 [18840] | DEBUG | [RenoDX] utils::resource::OnInitDevice(Hooking device: 0x000000178e7a50f8, api: d3d11)
19:56:25:710 [18840] | INFO | [RenoDX] mods::swapchain::OnInitDevice(0x000000178e7a50f8, native: 0x00000016ff39f530)
19:56:25:711 [18840] | WARN | [RenoDX] mods::shader::OnInitPipelineLayout(Forcing cbuffer index 0x000000171040f8e0: 13 )
19:56:25:711 [18840] | INFO | [RenoDX] mods::shader::OnInitPipelineLayout(Creating D3D11 Layout 0x000000171040fe00: 1 )
19:56:25:711 [18840] | INFO | [RenoDX] mods::shader::OnInitPipelineLayout(0x000000171040f8e0, injection index: 0, injection layout: 0x000000171040fe00, cbvIndex:13 )
19:56:25:748 [18840] | INFO | [RenoDX] utils::resource::OnDestroyDevice(101174628600)
19:56:25:748 [18840] | INFO | [RenoDX] utils::shader::OnDestroyDevice(101174628600)
19:56:25:749 [18840] | INFO | [RenoDX] mods::shader::OnDestroyDevice(101174628600)
19:56:25:749 [18840] | INFO | [RenoDX] utils::resource::OnDestroyDevice(101174628600)
19:56:25:749 [18840] | INFO | [RenoDX] mods::swapchain::OnDestroyDevice(101174628600)
19:56:25:749 [18840] | WARN | Reference count for ID3D11Device0 object 000000178E7A50F0 (00000016FF39F530) is inconsistent (3).
yeah the dump didn't have what was needed, grabbed it from the game a bit ago
this will work
HDR on in game, upgrade path off in reno
iim using this version and it seems like none of my sliders work, I even put the text in an engine ini
for what
yeah my sliders still arent working
it works
Yes I'm using 6.7.3
hdr on, upgrade path off, sliders apply when you turn hdr off and on
even when i set the preset to off it doesnt look like it changes anything to the game lol
i have done all of this :)
sounds like its working then
i think it is cause i just flipped the slider on the hdr screen and it seemed to change a lil bit
you can also drop this in game directory and sliders will work real time
does a few other things but basic stuff like increase shadow quality and better LODs
driver?
batman a bit annoying about inis for some reason
I have the latest Nvidia driver, I have no more issues it seems, since your last version here
𤷠shouldnt have changed anything

will try to get 8020 and rogue core support merged up today for main build, for now the ones in chat
this works for 8020, thanks
@mild hazel is your reno builds for lego batman supported by RHI?
batman should be on the main yeah
where is this main, this is it https://github.com/clshortfuse/renodx/wiki/Mods#related-mods ?
for ue extended not atm
Renovation Engine for DirectX Games. Contribute to marat569/renodx development by creating an account on GitHub.
would be nice to have some info/datahseet when reno is compatible with RHI
I just said it would work
for batman
the official repos usually lag behind a day or two, otherwise RHI says its on discord usually
If you know a game works with ue ext, you can ask Rank to add it in the manifest on the https://discord.com/channels/1408098019194310818/1474481327691665553
RHI will automatically default to extended and will show in info that it's supported
what is the difference between extended, and the previous one?
they don't work real time with this for me
Reno UE mod
fixed. had to install through u+
it supports HDR on by default and supports doing that alongside some SDR upgrades for some UI stuff etc
native DLSS FG support being the biggest thing from supporting HDR on path
what do resource upgrades do and should I turn them on (Playing Stellar Blade)
only need them if reno doesnt work with defaults
usually SDR path needs a particular upgrade
Wait what I don't need to do the dlss fix addon with the extended unreal engine?
And let's say stellar blade I'm using the old one, I had to disable hdr in game and make renoxd unreal engine mod do the work, how about the ue extended?
you would turn HDR on in game, and turn upgrade path off in reno
This is for the extended right? Because when for the previous version I had to keep hdr in game disabled for stellar blade they told me here?
yes
The extended still needs the dlss fix addon?
no
Hi, nothing's working for me with Batman. Could you provide a quick tutorial on how to install it?
Lego Batman seems to have good native HDR, no ?
hdr on, install addon, done
define "nothing is working"
what is it missing
interesting
I didnt really see since I played in HDR first
im assuming the ue5 solution just prioritizes contrast and saturation because thats what a lot of people like
is there dolby atmos in the game? i cant seem to get it
they actually didnt use the generic implementation
they probably used the weirdest one out of all the implementations that I've seen
it was different yeah
is anyone else crashing on occasion with reno
for batman
I was gonna post it to nexus, but not sure what is causing occasional crashes
yeah i havenāt had a crash yet played a few hours
Hey guys. I am new to UE renodx. Anyone know the issue here with Borderlands 3? I followed the instructions in the wiki.
borderlands3 isnt built into UE extended (yet), get the standalone mod
@regal kayak needs to send me that one lutbuilder
Thank you!
Thanks. HDR is enabled. I installed Reshade with the add-on (I tested both the standalone executable and the shipping version). I copied the Renodx Extended file to the same directory where Reshade is installed. The Renodx interface appears in-game, but when I adjust the sliders, nothing happensāeven after disabling and re-enabling HDR.
You're sure the sliders aren't doing anything after disabling and enabling HDR? Try setting dechroma to 100 and toggling HDR just to make sure it isn't working
what dlss model are you guys using?
the one that fits for the fps i need
what is the extended version of reno? I want to use it for lego batman, do I just use the unreal snapshot may?
I had 2 crashes, both when in the 'upgrade' computer in batcave
I played it for an hour with 0 crashes
Musa said you should continue using upgrade path
had a few crashes since this
Which addon do we use for Lego Batman ?>
extended
Link ? I've tried the extended and sliders do nothing in the image
it works, toggle HDR off and on to change sliders
generic path etc disabled ?
yeah, HDR on in game, upgrade path off
you can max dechroma for an easy test of it its working
I noticed that clearing shaders can help
Unreal Extended is in the pins
batman is also in the main build
also basically M in every game (granted I tweak every game to support using 4.5 better), but you would want to turn sharpening off
Does anyone else get a slight freeze/hitch on cutscene transition when using fg in lego batman? Doesn't happen without fg
yeah
I just got mappings generated and dumping all the games assets.... so maybe I can disable them turning FG off
how do i turn off sharpening for batman? can i do it through nvpi
I think there is an option in game but you need to set it every time you launch
also using model M on quality is that fine?
you might also be able to get an engine.ini working in AppData\Local\Dinner
I am using M on quality rn yeah
I just got ultrawide working without default blackbars so thats cool
Engine.ini worked for me in LEGO Batman - Legacy of the Dark Knight\LEGOBatmanLotDK\Binaries\Win64, have to add -EngineINI=Engine.ini as a launch option
And set to read-only
when i toggle renodx off and on in reshade, i cant see a difference in game, i can only see a difference in the menus, is that normal?
what do you mean by toggle
just setting it to off in the preset tab instead of preset #1
that doesn't really turn reno off
oh okay no worries then
hello guys
it seems that the sliders don't work in batman
i have hdr on in game but when i change exposure for example i don't see changes
sliders work
toggle hdr
or you can do this #1411800884303626311 message and set r.LUT.UpdateEveryFrame
or you can install U+ which sets that
you choose the first one like i did ?
target shipping.exe
good tip about finding the x is to open the game, then go to task manager and open file location 
thank you
it works
do ur sliders work? i cant seem to get the sliders to change anything
What's the difference between RHI and RDXC? They look the exact same to me
RHI is the current version
i know itās for sure working cos i uninstalled and compared a screenshot but the sliders just donāt do anything which is weird
toggle hdr off and on to change sliders or do the above
Bl3 is, itās bl4 that isnāt
will this mod decrease performance at all? i seem to get a bit more stutters and slightly lower fps
it significantly increases LODs and turns up shadows
do the realtime sliders also have a perf impact cuz its updating every frame?
shouldnt really no
i might just leave it cuz i fixed frame gen and im at 150fps now, hopefully it doesnt drop too much in the big cities
i just wish it stuttered less
but i think thats an engine issue
What was your problem with fg?
it just wouldnt work at all
i had to go to nvidia app - global settings and set the frame gen mode to "use 3d app setting" instead of preset B
cuz i cant edit the individual profile for lego batman for some reason
Odd
just shows this forever
it feels like they did something funky with FG
they mustve cuz steam cant even recognize the FG frames
it justs increases the normal fps number instead of showing both fps like normal
having trouble finding streamline and dlssg stuff in their assets too
for lego batman do I need both the ue5 addon and the dlss fix? just one or the other? github says snapshot invalid for the dlssfix addon, is that okay?
ue extended
where do I find that?
pins
github, here, RHI
ty, so just this single add on, no others? any slider adjustments or console commands needed?
at this point I'll just make a nexus page even if there are some crashes
seem rare enough and fixed by clearing shaders
should I just use default values?
yeah pretty much
now when people ask just link to this page
For me, I had added the shipping.exe program to the Nvidia app, and then the game wouldnt use FG until I forced Preset B lmao
I only tried that cuz the same thing was happening to people in unmodded Forza 6 (Im one of those people)
and thats the solution I found online for that game
force preset B
the common denominator for me in both instances was I had overriden the super resolution preset
Sadly I dont know if that is what caused it because I hadnt enabled FG before overriding SR both times
ohhh theres a seperate shipping exe?
hmm i try to add it and it says its already added lol rip
Its just the one in this screenshot
But yeah it seems like Nvidia has officially added the game to their app
yeah its not working for me
So thats why thats happening
cuz the officially added game isnt working for me
eh no point the game works fine for me now
just annoying the officially added one doesntr work in the app
if anyone that has an issue with batman crashing on occasion wants to try this and lmk if it helps
Well your other games might not use Preset B anymore
Since you changed the global setting
so you could set it back if you want and then use DLSS swapper to fix Batman potentially
Honestly I wouldve used dlss swapper myself instead of adding the program to nvidia's app but I forgot I had the program on my pc lmao
Does anyone els have a problem with screen going black sometimes in mafia the old country with reno installed?
this works for me, crashed multiple times before but now havent at all in 2.5hrs
Has anyone got Reno working with NTE on Linux? Always crashes for me
It reduced the frequency but I have still had crashing in the skill menu with this version.
If I spend longer then 15 seconds looking at the skills it tends to happen
I believe it's been reported it's just standard dwproton
is it supposed to do that on install of U+ on the game? I checked the directory after install and Engine.ini wasn't there
I'm using DW Proton. ReShade itself is working fine but as soon as I add Reno it crashes at startup
how do I add that as a launch argument to the exe? Adding it via steam under launch arguments is not working
no, U+ just contains the setting
same here
/åé”¶
i did it through steam, it works for me
you can just do this
I did but changing the lut as example does not change in realtime despite this
they do change after turning hdr on/off though
it works if you do that
I must have typoed somewhere but it is not changing in realtime for me despite copying your instructions
𤷠thats all I have and it works
it does change very visibly if I turn hdr on and off and change the lut, so I know renodx works as it should but it does not change in realtime for me
could be worse
ok, new version for batman on nexus, must clear shaders https://www.nexusmods.com/legobatmanlegacyofthedarkknight/mods/19
I cleared my shaders and the game didn't recompile... Any other way to force one?
sorry i haven't kept up with the extended mod has anyone created a list of supported games yet? I didn't see anything in pins
Can't get the sliders to work for me, Only one that works is UI brightness. I have the newest reno mod and tried the engine.ini trick
Tried toggling hdr on and off ingame and nothing aswell
which addon file did you use?
Newest one he just posted
did you let the game recompile shaders?
Used this setting that was on the mod page and it seems to work now
I swear i read above that none of that was needed
nice! looks like the auto detect had an issue, you mean the output size?
huh, that upgrade shouldn't be needed...
I forgot I had turned it on testing some stuff
on SDR path
i mean it could've been something else i did but i think that is what fixed it
i probably restarted the games 10 times in like 5 minutes
It started working when i upgraded and restarted the game one more time
yeah idk, I turned it off and still works just fine
Any idea how else to get shaders to compile for batman? Deleted everything in dxcache but it didn't recompile.
getting a ton of stutter now
any time I delete dxcache it recompiles
worst case, reinstall GPU drivers
can try deleting Dinner_PCD3D_SM6.upipelinecache
in games folder? or elsewhere?
localappdata dinner
I'll try that next
dinner, what in the hell is that folder name lol
still nothing deleting that
drivers it is!
first game I have heard of that refuses to recompile shaders.. normally they can't wait to do that again 
yeah it's a first for me as well. I cleared what I should, reinstall nada. Hopefully drivers does it.
nope
fresh driver install? would that make a difference if it didn't work.
did you switch versions? that would probably help
nah just a reinstall of what was newest, I'll try a clean one
it might check for version change, no idea what the inner workings is
welp that didn't work either fucking weird
not a fan of "full RT" just crushing shadows so much
i don't have Mei's additional cvar improvements turned on becaues it killed my performance, but a lot of the times this is another example where suffering so much performance for getting RTGI (and what looks to me like missing AO in lumen mode) is really not worth it for me
Lumen mode, while having shitty reflections (i really don't care) and what I describe as some missing shadows/AO and not perfect lighting - is at least always playable, and never causing issue like crushing
so much dark crush looks more unnatural to me than Lumen mode "aproximation"
I have shadows slider at 70 btw, doesn't help
whats the diference between the old and new file on nexus? old one looks like it was working for me just fine
also, how do you delete shaders?
does your resources reverify every restart?
it's annoying
reinstalling doesn't work
Nope it needs to like most gacha games itās paranoid
Or you know⦠umm use the brightness slider in game to set it properly to you monitor
Shadows are fine I even lower skylight even more on mine to go darker, aka less game like. Itās between you. And your monitor. And anyone that doesnāt like it can go up in brightness like games do in standard
In fact in vanilla theyāre using litterally the same direct lighting and csm, so āray tracingā problem is kinda in your head.
im confused by your "nope" 
it does it because it's paranoid about people hacking and things. almost every gacha does this step.
with that said, I think lumen is probably the best settings in NTE, because the devs in their use of city builder, made it so a lot of the overworld has limited compatibility with raytracing. Of course once you move pass the overworld, and into instance content, that changes signifiantly.
strangely [SystemSettings]
r.LUT.UpdateEveryFrame=1 doesn't work.
Game looks great
Camera mode is also real good
did you remember to set engine.ini read only
worst case scenerio you just load a save or find what triggers a scene change in your game; no big deal

it just its not working not even restarting the game will make a change maybe I need a resource upgrade on?
probably custom Chinese bullshit
anyone getting traversal stutter in lego batman? is there a fix
can't fix engine-wide issues
I tried to run batman with relimiter VRR cap and adaptive smoothing without Vsync, but it would be really stuttery. Works perfect with vsync on. I also use FG, is this expected behavior?
If you haven't fixed it yet, try using DDU, it has a Clean Shader Cache button and that always worked for me
On what path are the shaders I should clear?
I used DDU to clear shaders and game is recompiling them on launch. Did not need to search for Dinner_PCD3D_SM6.upipelinecache
I would agree on that, but what do you mean by significantly, in a good way or a bad way? For example I in the heist mode, there's no RT at all.
(or there is and I can somehow run it at max fps? But i really didn't notice any difference)
umm no, heist mode has the most RT, it's lights are all way higher rate of compliance
Huh, did not notice a difference at all
This is a debug mask of DI lights in overworld and in heist. Anything black is not in the RT pipeline.
that's you, or maybe because GI is less contrasting inside heist. Again devs made RT especially similar across settings, on purpose
even the vanilla GI pass is set to merge at -50% saturation and -20% brightness into lumen, so that's also why daytime is RT and lumen is extremely close. For better or worse, RT looks like lumen.
Is this the same as the ue extended addon that I downloaded already or is this better?
it's just a dedicated mod, so you guys won't run into headaches with the ue extended
Alright I'll replace the addon with it then, do I need to clear shaders in any way or do anything at all?
coming from an older version to the latest, I would clear shaders
So should I do it for every game every time there's a new update to the renodx mod?
