#Unreal Engine

1 messages · Page 13 of 1

tulip kayak
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nevermind

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those shouldn't matter with upgrade path off anyways lmao

charred solstice
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there's too many issues anyway

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some minor some major

warm pewter
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I tried to copy your exact settings lol

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But yeah it doesn't matter

visual timber
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some asians made this for NTE

tulip kayak
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the custom lutbuilder isn't used

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people only having UI brightness work prob fuck up their settings somewhere

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unless they somehow made a new lutbuilder spawn

charred solstice
# tulip kayak i dont think there's any issues left

there's some minor ones like the char menu background, super minor, and for me reno was flickering moving camera, and of course the char grading issue. But whatever, it seems too much work for ue-generic to fix for a single game.

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It won't be the perfect experiance, but there are other HDR solutions NTE can use from

tulip kayak
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whats the char background issue

charred solstice
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let me screenie

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that blackground is incorrect, let capture non renodx

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it's minor though, so whatever

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and I haven't gotten the no-op char spi version to work, but ya, it looks difficult anyway

tulip kayak
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not used

tulip kayak
tulip kayak
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i'll look at it tomorrow

warm pewter
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I tried with fresh config so idk what went wrong

charred solstice
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mmm...maybe when spi PR's the commits, it'll all work in the end

tulip kayak
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actually i wont look at it tomorrow

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need to go far enough in the game to decide whether this is worth the effort

charred solstice
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good decision spi

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just play~

tulip kayak
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already working for me

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dont want another endfield situation

charred solstice
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could you reupload your renodx.addon64 for us?

tulip kayak
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where 90% of the time spent is on the addon and not on playing the game tiself

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#1411800884303626311 message

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reiterate that

  • upgrade path should be off
  • engine ini should match the one in the zip file
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if theres a new lutbuilder that doesnt start with 8C21, put it here

warm pewter
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Found what went wrong
It was DLSS anything doesn't work except DLAA

DLAA works

tulip kayak
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I'm using DLSS performance with frame gen

charred solstice
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I was able to get it to work with DLAA also...

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hmm

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funky stuff

tulip kayak
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Welp

charred solstice
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i guess Spiwar special, just use the older version then

tulip kayak
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If that works for you just use it

charred solstice
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ok, interesting

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it's dlss files?

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so for anyone that can't get spr special NTE to work, purge all your DLSS overrides and whatever swapper you may have use

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game default all your dlss

tulip kayak
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I dont use any overrides

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You might be on to sometjing

charred solstice
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I think that change you did, is just too sensitive

shell igloo
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anyone else getting massive shader comp stutter? should i purge my shader cache just in case

charred solstice
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RR doesn't work

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so ya, it's somewhat DLSS related

mild thicket
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idk if it's related or not but optiscaler has issues with the game

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dlss inputs randomly appear/disappear

tulip kayak
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Dlss can spawn new output shaders

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Which doesnt matter in this game

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Since we're patching the hdr ini path

charred solstice
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well it works in RR+DAA... so when RTX7090 comes out, we're good

mild thicket
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got the addon to work on my end but upscaler in performance mode makes it look wrong

remote viper
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How do I fix this issue where the characters look completely washed out? I'm using the SDR settings.

mild thicket
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could it be related to the .ini hdr?

shell igloo
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RR isn't great in this game

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maybe i'll try forcing D instead of E

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also im mega cpu limited
40fps with full rt with a 5700x3d in the first city area

charred solstice
stone bear
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So to reiterate
The addon works, but only if you don't use DLSS overrides,
If you do, DLSS only works as DLAA?
And RR is shit in this game

charred solstice
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you can try raising the sharpening

charred solstice
shell igloo
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using sharpening isn't gonna fix the reflections becoming blurry at any slight camera movement

charred solstice
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RR will make it not work

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then you have a tough choice, crawling artifacts or blurrying

shell igloo
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well i'll use full rt anyways

charred solstice
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well you can turn off RR in full RT

shell igloo
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but cpu perf is atrocious either way

charred solstice
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lumen looks quite good here

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Full RT is just...a little on top for a lot of cost

stone bear
charred solstice
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the night time is completely changing

stone bear
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from a 5800

shell igloo
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their hwrt pipeline is super heavy

mild thicket
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i turned off RT

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while full RT seemed to look good to me, having to use performance upscaling with RR made it looks extremely grainy and normal RT didn't seem to change much to begin with :/

coarse axle
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Sloppers

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should I play NTE

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or rather should I mod it

charred solstice
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knowing how try hard forge is, no

charred solstice
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NTE has unique issues ^ even DLSS is an issue now

coarse axle
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Par the course

charred solstice
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on the flip side, it look really nice when the lighting works

coarse axle
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Does FG randomly turn on and off in the menus and produce CTDs

charred solstice
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bootyful

coarse axle
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Eastern devs love that shit

charred solstice
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it was driving me a little nuts

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anyway @coarse axle while the RT is nice and the inception like effects might eye candy you a bit, you'll regret opening your renodx devkit

coarse axle
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Also having to update every 2 days

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Gacha patch cycle is crazy

charred solstice
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well...endfield hdr still surviving

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so I hope not, but umm...i'm on special-k sauce right now due to using RR

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and it seem to look ok

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so renodx maybe ded-ish...but hdr lives on

sharp sphinx
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any idea why i got some error message when i launch the game telling me that somme files are modified and can ban my acc ?

mild thicket
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dxgi

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?

sharp sphinx
charred solstice
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change it to d3d12.dll

mild thicket
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rename it

charred solstice
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or use the spi special

sharp sphinx
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yup it's good

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t hanks guys !

vernal grail
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Surprised I got UE Extended to work on NTE without too much extra.

sharp sphinx
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Ok so apprently only the hud is hdr but not in the game if i disable or renable reno this doesn't change image

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i think i miss something

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oh mb i don't read the pins

mild thicket
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#1411800884303626311 message

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follow this]

sharp sphinx
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with fg on or off

charred solstice
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do not use RR, do not override your DLSS settings in nvidia inspector/app

sharp sphinx
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okay i will check that thanks again

west canopy
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maybe the engine.ini has to be in a different place? it's in appdata for NTE for example

balmy sleet
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It works for me in that spot so Shrug

west canopy
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do you also get a shitton of noise in the adventurer guild when you talk to the npc?

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it's the worst spot in the game for me, it just freaks out

balmy sleet
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Yep thats how I know its working

west canopy
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oh wait so it IS working?

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but what are we actually fixing?

balmy sleet
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In game denoiser is garbo the dlss M or L models have better ones so we turn the ones off in game

west canopy
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right but I still get wobbly tree shadows and i think some really bad DoF instability on certain angles

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it's not that bad when actually just focusing on playing the game, but

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i jsut didn't notice any improvement at all that's the thing

stone bear
stone bear
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??????

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Close???

charred solstice
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closed is standard for off in some UE titles

stone bear
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Also I don't seem to see RT options other than Lumen?

visual timber
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might be some weird chinese translation

stone bear
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No other options

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Not even Lumen Low/High lol

visual timber
tulip swan
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Anyone having problem with enabling fullscreen native res? I want to play 5120x1440p on fullscreen while max i can set is 3840x1080p windowed

visual timber
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play a mission go back to the options and ull find new ones, i only saw lumen at first too, not sure why

west canopy
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yeah you're actually right, it does work and a big improvement in the adventurer guild

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instead of pixel noise i get some boiling tho

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but i did see a shitton of pixel noise during cutscenes inside this area

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however the trees never got fixed for me

west canopy
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boiling is not there with the game denoisers, interesting. i wonder if toggling a specific setting back on would help

west canopy
charred solstice
stone bear
charred solstice
stark steppe
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open = on, close = off

stoic yoke
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sorry for the tag but whenever you have the time could you send the lutbuilders for state of decay 2 @indigo plank

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playing in sdr is actually just not it

covert moon
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Dear wizards, safe to try out renodx [addons] on Far Far West and has anyone tried? Thank you. Gonna try NTE now.

stoic yoke
covert moon
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Thank you very much Jake saw the "bomb" gonna try it - thank you [with the latest reno linked lower]

stark steppe
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NTE findings from using the ue-extended addons dropped in channel today

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the one that fixed the 10k nits bug worked

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later ones that fix character brightness instead make most sliders stop working, especially when DLSS is on

vernal grail
indigo plank
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requires bgra8 typeless upgrades. it might break the map screen in-game though

tulip swan
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Also i got somehow 6x frame gen to work. Swapping streamline files works, tho you can't relaunch the launcher as itll swap them back

vernal grail
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Is unlocking over 120 simple? I just got home again.

stoic yoke
tulip swan
vernal grail
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Oh that makes sense.

coarse axle
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Midfield had the same reflections

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without the need of RT

warm pewter
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And the image right after that is an actual ass

charred solstice
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Don't worry, even if meh textures, when it comes to brute force reflections, NTE got you

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only took 4x MFG to do it

dusty girder
white coral
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I noticed people have option for full rt in settings but for some reason I don’t. I only have lumen

charred solstice
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ya HOTTA seems to have an internal whitelist for RT mode. Not sure how it's working.

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if they didn't hash the usersettings, I might remmeber what it was, i think it was benablertquality=3

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i didn't bother to save my beta settings...

west canopy
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for those that play NTE, how long does it take from first boot of the game to unlock microtransaction menu?

charred solstice
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people doing rerolll streams

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averages around 15 to 18minutes

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so not the most reroll friendly

west canopy
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hmm so if you don't skip even longer, ok

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i'm doing a region hack that can lower your store prices but this is do at your own risk

white coral
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So I’m basically screwed out of full rt?

charred solstice
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I donno, you sure it's not in the menu in game?

west canopy
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i'm doing a reverse - topup website method, where i let them login trough their system first, so the game registers your region, after that instead of using the website if you pay trough paypal or other services they never see your credit card, and paypal does the currency transaction (you always get the HKD or whathever invoice)

charred solstice
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Finally unlocked weather system..ok whatever Full RT is...not bad.

visual ice
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I just use a vpn and use top up on the gacha's website

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Mostly vpn to japan

charred solstice
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with that said, if you want to be safe, just use android/apple on mobile. Those services are always hidden from the payment services

west canopy
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nice, so it shouldn't be an issue as i suspected. but there's one situation that worries me tho and it's with this specific subcription item for Mongil that requires your actual credit card (they even do a test charge) and there's no other way

charred solstice
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apple is taking 25% cut or whatever, but that's not your problem

white coral
west canopy
vernal grail
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Looks like they're just using FakeNVAPI to spoof a 4090/5080m to fix RT.

visual ice
west canopy
visual ice
west canopy
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yes so they login and try to topup and send me msg they can't because account is too fresh, so i log in after them do the tutorial and tell them to try again

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they topup, it works, and all my prices are in HKD and cheaper, even if i buy myself trough the game (paypal gets an invoice for HKD and just converts the $)

white coral
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Can confirm ray tracing is now enabled

west canopy
visual ice
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Hm well on lootbar it loads up a android emulator session in which you log in and top up for cheaper which is basically the same thing as your method and I have been using that site for Endfield since it launched and havent had any issues

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I doubt the companies really care unless it becomes widespread and starts to impact them in a visible way

west canopy
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oh on lootbar you do it yourself? ive been using ldshop (and they do it manually)

visual ice
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You can give lootbar a try if it has the same deals

west canopy
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actually ive seen some stuff even cheaper but ldshop has this thing with the coupon stuff

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aaaand there's always the hidden service fee

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so probably all same shit

visual ice
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Ya lootbar has the same thing it showers you with coupons at the start

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But yeah its all the same shit wrapped in a different skin at the end of the day

west canopy
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yup they just get you with hidden service fees at the end

visual ice
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But still a good way to save money when you are doing a big top up

west canopy
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there's concern it might flag you if they use stolen credit cards etc, this has never been the case so far we never seen it happen?

visual ice
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Havent seen that happen personally

west canopy
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me neither but it's the first thing my ai slop friend has warned me about

visual ice
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Ai slops be slopping. Every time I mention gacha modding it starts warning me about how theres a high chance I will get banned

west canopy
visual ice
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Even when its wasted on gacha slop

split trail
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did you figure out a fix for this?

charred solstice
split trail
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okay I'll test thanks

visual ice
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Love how im using a 4090 yet the game shows 0 ray tracing options of any kind

coarse axle
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Premium settings for premium users

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4090 is already obsolete

visual ice
vernal grail
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Can't do RTX as well as 5070 despairge

visual ice
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has to be a bug that no framegen or ray tracing options are available for my 4090 but who knows how long it will take them to fix it

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Oh fml

vernal grail
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As far as I can tell whatever that is relies heavily on Optiscaler/FakeNVAPI so, I'd consider just trying that.

winter rune
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I'm gonna guess there's some tomfoolery because it's showing up on my end with a 4090

visual ice
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I wont even question it

winter rune
white coral
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@visual ice just saw your message, yes it worked for me

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I just realized that my peak brightness is going over what I set in the settings

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Is there something I did wrong or a fix?

split trail
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pretty sure it's related to text bubbles

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unless that was already fixed

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goes to like 10k nits

white coral
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Nah that isn’t it, I don’t have anything hitting 10k. I set my peak to 620 and it’s hitting like 920 when I look at the sun

charred solstice
carmine trench
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Reno currently only works with DLAA for me right now. Quality, balanced… etc. don’t work. I don’t have any dlss overrides active and restored my NTE NVIDIA profile to defaults. Does someone know what the problem could be?

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I also followed the NTE reno ZipBomb instructions

charred solstice
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Don't use RR

white coral
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idk why but game goes over my peak brightness, I have it set to 620

carmine trench
carmine trench
vernal grail
balmy sleet
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Whats the diff between UE Extended and normal ue reno?

visual ice
amber sapphire
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industria 2 comes out in 10 minutes! does it have hdr?

white coral
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So I figured out the problem the update ue extended that fixes 10k ui also overshoots the cap you have set in the settings. I went back to the old one and it no longer goes over my peak brightness set in the settings.

warm pewter
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My game look worse with RR for some reason
With built-in denoiser disabled

amber sapphire
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industria 2???

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mines almost done downloading

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does it have HDR?

glossy cipher
white coral
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Never mind, I figured out the problem. It’s when I have dlss on anything other than dlaa

charred solstice
stoic yoke
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sorry again for the tag

white coral
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Has anyone tried that Chinese hdr thing that someone linked earlier?

twilit lantern
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Is there an updated list of which games are working with UE extended? Or a pinned message in any channel?

balmy sleet
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Or is it slop gen

crude tiger
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What's the recommended black level for Stalker 2? -10 or 0?

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In correlation with the UE Extended mod, of course

steel lion
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Does reno work on NTE?

balmy sleet
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I think not fully right now?

balmy sleet
charred solstice
white coral
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For some reason with the most updated mod, no matter what it doesn’t work with dlss. I don’t have any overrides and not using RR. The old one works fine but it has the 10k ui bug

amber sapphire
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No HDR for industria 2

vivid rune
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Can someone confirm if the mod works nice with aphelion and Indústria 2 ? Both games do not have HDR

amber sapphire
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Reshade didn’t seem to hook and the program wouldn’t install Reno

balmy sleet
amber sapphire
balmy sleet
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Only other case I had that happen is in a vulcan game

amber sapphire
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Worked this time

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Reno showing as available in the app to install for it too

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And game just black screens now

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I can hear the menu and music lol

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Yeah black screen again retrying

balmy sleet
amber sapphire
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Alright about to test

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Made the change and restarting

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Worked!

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Thank you

shell igloo
# warm pewter

how do you disable the reflections denoiser? does the GI not suffer with only DLSS SR?

indigo plank
amber sapphire
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Reno is causing major issues with reflection and lights in Industria 2

amber sapphire
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I removed it for now. Was causing bad frame dips too

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Lights were like crazy white lines

vivid rune
rose blade
brave aurora
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@dusty girder totally forgot about a way out dump. Have you looked at that one? No old lutbuilders there too, just one new

stoic yoke
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same as you but its also red in game

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same res max settings same upgrade same file

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i am just starting a fresh game and when i can control my character my screen is red

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no other upgrades or anything

indigo plank
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Hmm try skipping the tutorial and start on a different map and see if that changes anything

stoic yoke
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ill do a clean install tomorrow when i wake up and ill try another map yeah

indigo plank
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Also send screenshot of Reno settings

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Ill see if I can reproduce on my end when I’m home later

stoic yoke
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tyvm i will later

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did u have the lutbuilder i sent already

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,

indigo plank
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Yeah I got that one and two others

indigo plank
stoic yoke
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yea both the cutscene and the intro tutorial area

west canopy
visual ice
west canopy
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what the heck nte giving me this

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oh i see im not the first one well hopefully we didnt get flagged for ban lol

balmy sleet
visual ice
west canopy
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yeah yeah, thing is i used that pack that was provided d3d12.dll but the dxgi was still there 💀

tulip kayak
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just dont use it

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boiling is a feature

visual ice
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It's actually not that bad when you don't focus on it kek

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Better to have boiling than no hdr

fluid valley
tulip kayak
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@dusty girder so funnt thing

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it does use the custom lutbuilder

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only in menus where you look at the character

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lmao

stone bear
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Mr. President they reconstructed the gays

tired sparrow
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everthing working fine for me on linux

dusty girder
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you can prolly just leave it as vanilla and pq encode or something simple

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unless the cbuffers carry over and you can like force ue filmic idk

tired sparrow
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except my reshade UI is like this :D...

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any idea?

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UI was fine on previous addon

tulip kayak
stone bear
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it's over for you

dusty girder
tulip kayak
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I'll put it in the NTE folder since it's not a traditional lutbuilder

dusty girder
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like find the default filmic values

tired sparrow
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actually it seems fine after restart, it bugged when i was toggling RR i think

dusty girder
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and just do like

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blackclip = 0

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whtieclip = 12

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etc

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give it a try wit the old cbuffers

tulip kayak
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ya i'll do the old cbuffers first

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processlutbuilder with no sdr luts

dusty girder
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also iirc that lutbuilder smples a sdr lut

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so double check that the lut sampling is the same

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but that shouldnt be a hard fix

tulip kayak
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huh i dont see any texture being sampled

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for the custom lutbuilder

dusty girder
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maybe I'm thinking of something else

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worse case scenerio you just force ue filmic

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with default paramaters

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its a menu anyway

tired sparrow
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10k nit dlss hud

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lol

tulip kayak
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left is how it should look

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right is how it currently looks

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looks like a encode/decode issue?

dusty girder
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might be

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probably is

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looks srgb encoded

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btw

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ue 5.5+

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they branch

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so you'll need to add the code twice

tired sparrow
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RR not as bad with some RCAS 🔥

dusty girder
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line 323 + line 1233

tulip kayak
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which shader are you talking about

dusty girder
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lutbuilder_0x8C21FCA8.ps_6_6 (1)

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ctrl+f 0.0613

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there are two untonemapped ap1

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let me show you an example

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see how I run ProcessLutbuilder twice?

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also I think the cbuffers are going to be fine

tulip kayak
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ya the cbuffers are exactly the same in the custom one

dusty girder
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but its a menu so who cares

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since they dont do UE Filmic

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they do some sort of weird custom tm

tulip kayak
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btw

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only see one 0.0613

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in the custom lutbuilder

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and the lutbuilder i patched yesterday

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guess they didn't branch this

dusty girder
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yea

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the others ones

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didnt branch

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only this one does

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btw @indigo plank did you remember about new UE5 games branching in your PR; so you have to run ProcessLutbuilder twice?

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ohh you also have to remove ExpandGamut twice @tulip kayak

tulip kayak
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welp

dusty girder
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basically some of the newer lutbuilders

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are like 2 in one

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its dumb a.f idk why

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they have like a branch

tulip kayak
dusty girder
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and then the branch does everything twice

tulip kayak
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you'd also have to do

dusty girder
tulip kayak
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expand gamut remove twice

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?

dusty girder
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I mean if it has 2 expandgamut

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you gotta output twice

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fi you have questions just ping me

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but yea

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these newer lutbuilders are dumb a.f and branch EVERYTHING

tulip kayak
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can't wait for 5.8

dusty girder
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I think in older versions it was a preprocessor #if or #ifdef

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now they changed to a regular if

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so it gets compiled into the hlsl

tulip kayak
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welp

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decomp issue on the new lutbuilder

dusty girder
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-f --use-do-while ?

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if you really want

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you can delete all the code

tulip kayak
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--flatten --skip-existing --use-do-while --structural

dusty girder
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after the untonemapped ap1 color

tulip kayak
dusty girder
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since we return

tulip kayak
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the cbuffers

dusty girder
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everything after it

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doesnt run

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I dont think it compiles even

tulip kayak
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to do ue filmic

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yea

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actually good idea i'll add the filmic block

dusty girder
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wait you dont need to add the filmic block

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why add code

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unless you mean the cbuffer config

tulip kayak
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the cbuffer config

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yea

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also

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do you want this to stay

dusty girder
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ah yea thats all you need, and the code above it

tulip kayak
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in the nte folder

dusty girder
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yea for now

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I doubt any other game uses it

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if another game uses it, I'll move it out

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basically after untonemapped_ap1, just commennt everything

but remember there are 2 branches so be careful

glossy cipher
# tired sparrow

did you make your own preset? or what is that python file reference there? xD

indigo plank
dusty girder
#

5.4 prolly doesnt do it

tulip kayak
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@dusty girder actually yea some values are missing

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what's the default for these

dusty girder
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well

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dunno

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but yea makes sense

#

all of filmic is missing

#

just go in the ue source

#

and find the default filmic paramaters

#

I dont have an epic acc so idk

#

bt its somewhere there

tulip kayak
#

ya I got an epic acc

#

dont know where it is tho

#

although

dusty girder
#

same

tulip kayak
#

I wonder

dusty girder
#

I just seen snippets

tulip kayak
#

is there a way

#

to grab the actual values

#

from the cbuffers

dusty girder
#

I mean

#

the values are in the source

#

unless they tuned them

#

chances are they're the default ones

#

you can use canvas

#

to output all the cbuffers

tulip kayak
#

from the devkit

#

or something

dusty girder
#

not devkit, its code

#

wait

vivid rune
#

Does a fixed version for indústria 2 gane is already available ?

dusty girder
#

white clip feels low

#

also set tone curve ammount to 1.f

#

since that cbuffer is probably bullshit, and not actually tone curve ammount

dusty girder
tulip kayak
dusty girder
#

since its just a menu and not agmeplay, it just has to be "good enough"

glossy cipher
# tired sparrow not sure wym

in your image the DLSS indicator that shows the preset E is followed by a reference to a weights.pth, I guess it's like some python file for some AI model stuff

tulip kayak
#

or game custom

dusty girder
#

is that a ui shader?

tulip kayak
#

yeah

#

it draws to the composite that you already patched

dusty girder
#

yea looks like a regular ui shader

#

sample, srgb encode, return

dusty girder
#

in sdr all the seperate ui shaders

#

draw to the swapchain

#

but when a game is in native hdr or ini tweaks

#

all of them draw to a composite or blit shader

#

why are you interested in it?

tulip kayak
#

ya i'll need to patch it

tulip kayak
#

causing this

dusty girder
#

a ui shader does that?

tulip kayak
#

yeah

dusty girder
#

the composite shader should fix it

#

maybe there is a diff blit or composite shader

#

no idea

tulip kayak
#

this is the only shader before the composite shader

#

i'll do some decode/encode memes

dusty girder
#

mess around with it

#

remember to add the gaurd rails

#

for hdr path

#

try just doing srgb::DecodeSafe() on svtarget.xyz

#

that will have the shader output linear instead of srgb

charred solstice
#

didn't spi say he was going to game instead of code?

dusty girder
#

thats what we all say

#

messing with individual ui shaders shouldnt be necessary, but fuck it; weird chinease gacha game

#

requires wierd solutions

tulip kayak
#

can someone share me a screenshot

#

of the character menu

#

in sdr with no reno

charred solstice
#

k let me boot it up

tulip kayak
#

nevermind

#

i found a youtube video

charred solstice
dusty girder
tulip kayak
#

what was their issue btw

#

might be facing something similar here so need to check

gritty sparrow
#

Hmm, this game I recall being better saturated before I updated reshade and grabbed the latest renodx for unreal so I'm not sure where I'm going wrong here. For instance, the world isn't blue at all and in game it looks washed out. it also doesn't have hdr native in the game btw.

covert moon
#

Cant get NTE to work its super washed out unless i put upgrade on thats its doubly cursed saturated.
Followed the "bomb" instructions to a T and using the latest rr friendly build.
Any advice/ideas please?

#

im using clean engine ini and reshade ini from the "zip bomb" post and correct paths/read only attribs. rr on/fg on/dlss on 4k fullscreen win11 5090

tulip kayak
#

sdr upgrade should be off

#

or upgrade path

#

whatever its called

covert moon
#

roger that everything is off its ultra washed out

#

i do use renodx in tons of other games with transformative effect

tulip kayak
#

washed out how

#

illustrations

#

picture

covert moon
#

gray dead roger let me screenshot sorry

#

does that upload correctly?

charred solstice
#

viewing jxr is....a challenge

#

but it will happen if you have upgrade path on in renodx

covert moon
#

sorry how should i upload here? what works best? i know jxr preservs hdr so you should see what im seeing

#

upgrade path is off

#

if its on

#

its ULTRA deep fried

#

this is on (broken)

tired sparrow
#

you can take a hdr .png screenshot with reshade

covert moon
#

Lads insanity. Screenshot taken with reshade looks good.

#

upgrade path off

#

in reality its gray

tulip kayak
#

...

covert moon
#

i just found out that screenshot taken with reshade looks good

#

but what im seeing looks like the jxr screenshot

charred solstice
#

well just phone it then or something

#

and show your renodx settings

covert moon
#

let me disable nvidia overlay. oh wow it looks good for a split second then goes gray on alt tab

tulip kayak
tulip kayak
#

okay buddy

#

do you have rtx hdr turned on

charred solstice
#

that might happen. i ws looking at the nvcpi profiles...they threw a lot of unnecessary stuff in there.

covert moon
#

it was the global rtx hdr on despite being disallowed explicity for nte! had to toggle off in game profile nvpi settings

#

thank you so so much!

#

WOW does the game look good now

#

as always renodx is transformative

charred solstice
#

nice catch, spiwar on a roll, with catching obscure troubleshooting issues.

covert moon
#

thank you very much!!

rustic lichen
indigo plank
dusk orchid
#

@dusty girder is there anything i can do/provide to you that would help with UE-Ext support for Industria 2? defs too pretty a game to play without HDR 😢 Atm it causes some visual craziness with lighting and reflections

#

tysm 🙏

dusty girder
tulip kayak
#

yeah the issue is decode memes

dusty girder
#

that should be easy to fix

#

I beleive

tulip kayak
#

so they have an output shader that draws to a UI shader -> draw to the patched composite shader

dusty girder
#

if its 1 composite shader

#

you can just change that

#

the only issue is

#

the char menu right

tulip kayak
#

so when the resource gets passed into the composite shader it should be in linear right

#

since all the UI stuff is decoding correctly

dusty girder
#

ui should be in gamma, and scene in pq (+ bt2020 colorspace)

#

scene becomes pq via lutbuilder; since we end on a pq encode

tulip kayak
#

but in this character menu the whole thing that's being fed into the composite shader is considered UI

#

which is why its borking out like this

dusty girder
#

even if it was UI, it should still look fine

#

part of the composit shader is gamma -> pq

tulip kayak
dusty girder
#

you know the composite shader

#

toggles both scene and ui

#

its not just ui

#

does disabling "tonemap under UI" do anything

tulip kayak
#

nope

dusty girder
#

you know what it might be

#

ini tweaks disables a certain blur shader

#

in the UI

#

its considered a bug, but usually not a big deal

tulip kayak
#

like, the scene being drawn underneath the UI still looks correct

dusty girder
#

whatif you unload all shaders

#

does it look better?

tulip kayak
#

I just need to reverse whatever the lutbuilder is doing encode wise

#

for that one output shader

dusty girder
#

thats just .. pq decode (game nits)

#

and bt709 from bt2020

tulip kayak
#
  SV_Target.xyz = renodx::color::bt709::from::BT2020(SV_Target.xyz);
  SV_Target.xyz = renodx::color::correct::GammaSafe(SV_Target.xyz, true);```
#

right

dusty girder
#

you prolly dont need the gamma safe

#

but give it a go

#

I guess it doesnt hurt, since UI should be in sRGB

charred solstice
#

so it's even UE is screwing up whatever custom stuff was done

dusty girder
#

it doesnt have to be custom, some games just dont play well with ini tweaks

like code vein 2 I played with ini tweaks, but

#

the only issue was

tulip kayak
dusty girder
#

the text had a bit of artifacting due to the missing ui blur shader

dusty girder
#

intentionally

#

in the sdr path I max channel to peak for overshoot

tulip kayak
#

Well shit i dont know whats clamping my char screen then

dusty girder
#

all the functions are safe though

#

?

#

ui is usually 0-1

#

there shouldnt be any clamping since theres nothing to clamp

white coral
#

So I’ve been gone for a bit has there been updates to nte ue extended?

tulip kayak
#

Right now its capped exactly at 200nits

dusty girder
#

@regal kayak had a game where the menu had to be in bt709

#

linear

#

vs. pq

#

maybe he can help you idk

regal kayak
#

borderlands 4 mod

#

you could check what I did in the lutbuilder there

#

in main repo

white coral
#

Is there an updated mod for nte?

tulip kayak
#

no

charred solstice
white coral
#

Ok thank you

charred solstice
#

so renodx NTE is like 95% complete now more or less.

covert moon
#

#1411800884303626311 message NTE build
#1411800884303626311 message state of decay 2 build if you accidentally like me grab that one some text will be 10k

charred solstice
#

yes 10k nits....

#

I think there's so many places to hunt them, it might be just be what it is

devout grove
#

some menus are washed out

dusty girder
charred solstice
#

Marat able to recongize NTE screenshots now without even installing the game lol

tulip kayak
#

actually scratch that something's wrong

#

lmao

covert moon
#

yeah all characters are dark-gray, sorry to report, clearing the cache gonna try again

tulip kayak
#

one extra line I forgot to delete

dusty girder
#

delete the old addon

tulip kayak
dusty girder
#

or event

tulip kayak
#

surprisingly

#

they didn't nuke all the lutbuilders and the output shaders

dusty girder
#

usually post process gets left alone, but I dont trust asian studios for shit

tulip kayak
#

so im feeling hopeful

#

about this one

charred solstice
#

The devs said they going UE5.7....is that a new lut? or can UE's use whatever LUT they want?

tulip kayak
#

kek w

dusty girder
charred solstice
#

o, well cross fingers

#

i mean minor stuff breaking is totally fine, the game is pretty varied in random stuff anyway.

#

I think spi spent way too much time fixing a background shader

tulip kayak
#

better to have the slop properly patched

#

and have a proper playthrough

#

before i uninstall

#

snowflake game using 2 lutbuilders

dusty girder
tulip kayak
#

wuwa has no composite shader in its hdr path

#

pq encode x9000 time

rustic lichen
dusty girder
#

did you add the use composit ini

#

or is it some sort of custom hdr path

tulip kayak
rustic lichen
#

it had none of them

rustic lichen
#

the original Unreal Engine RenoDX has one of those

dusty girder
#

I'll get to them tomorrow or so

dusty girder
tulip kayak
#

but lot of thing is custom for some reason

rustic lichen
#

gotcha

tulip kayak
#

so maybe not surprising if they're doing some slop for their UI

dusty girder
#

borderlands 4 or w/e jon made

#

also had a srgb ui in hdr

#

with a proper native hdr slider

#

wait wuwa

#

idk

#

if you enable the composite shader, there should be one

covert moon
#

@tulip kayaksorry to bug character selection screen gray with latest build world isnt
that one latest #1411800884303626311 message

tulip kayak
#

yea that looks a lot like

#

a you issue

dusty girder
#

different settings might have diff composite shaders

balmy sleet
covert moon
tulip kayak
#

working with either RT + RR or lumen

#

so yea seems like a big u problem

dusty girder
#

usually stuff like sharpening, grain, dof, etc change up the output shader

tulip kayak
dusty girder
#

oh yea

#

with upgrade path off

#

if ini tweaks arnt done right

#

you're just going to trigger rtx hdr/auto hdr

covert moon
#

no i swear and everything else is non gray

#

its only the character screen

tulip kayak
#

look at the settings I used in the video above

#

match that

covert moon
#

roger im on full rt

dusty girder
#

not just RT, all the other etc settings too

#

also just to be safe

#

delete all the other addons

#

and re-download the new one

tulip kayak
#

full settings page

dusty girder
#

try using a different character spiwar for memes

tulip kayak
dusty girder
#

lmaoo

#

on th ebright side

devout grove
dusty girder
#

now that you wrote the fix

#

upload the version in your game folder

#

maybe you griefed people

dusty girder
devout grove
#

yeah but chars were fine in the old version too so was a non issue for me

dusty girder
#

spiwar needs to find the car shop

#

or you need to find the shader for him

#

its a copy and paste fix

tulip kayak
covert moon
#

thank you very much for helping - character selection is still somehow gray but everything else works. tried any combination of settings and definitely latest build and cleared shaders. weird i see it works for you in vids screenshots.
ill take the L idk what else to do heh - its perfectly fine as it is for me

devout grove
#

huh devkit just crashes the game

covert moon
#

it worked in previous versions funny enough the char selection wasnt gray

tulip kayak
#

dump lut shaders off

#

devkit crashes with dump lut shaders on

wheat brook
#

@devout grove fsr + native works for me, if quality it become washed out

#

dlss not sure tho

devout grove
#

oh it was dump lut shaders

wheat brook
#

final version = black screen for me

#

hahah

devout grove
dusty girder
covert moon
#

lads im very embarassed to write this but i just want a psa for .. someone. rtx hdr off yes but debanding to low causes gray issues on character selection for me - i thought with rtx off debanding would have no effect. sorry. thank you.
with both rtx hdr off and debanding override to off everything is perfect, thank you

dusty girder
#

you should make this block of code a function

inside the NVE folder, make a file name nve_common.hlsli (include postfx.hlsli inside of that folder, and then include nve_common inside of the nve shaders)

and make a function named something like

     SV_Target.w = SV_Target.w;

    SV_Target.xyz = renodx::color::pq::DecodeSafe(SV_Target.xyz, RENODX_DIFFUSE_WHITE_NITS);
    SV_Target.xyz = renodx::color::bt709::from::BT2020(SV_Target.xyz);
    SV_Target.xyz = renodx::color::correct::GammaSafe(SV_Target.xyz, true);
    SV_Target.xyz = renodx::tonemap::neutwo::MaxChannel(SV_Target.xyz, 1.5f);
    
    return SV_Target;

}

that way inside of the actual composite shader you can just do this as the last line

  if (PROCESSING_PATH == 0.f) {
SV_Target = ProcessNVESrgbOutput(SV_Target);
  }
tulip kayak
dusty girder
tulip kayak
#

But i need to get to the car shop first for that to happen

tulip kayak
dusty girder
#

oh

#

whats the plan

tulip kayak
#

The lutbuilder is still used for the game

dusty girder
tulip kayak
#

Patching it to not bork menu then it breaks the game

dusty girder
#

yea, its still used for the game

#

I wonder if the sdr path works with the patched lutbuilder

#

but then you cant use FG (+ potential issues)

#

the black spots where probably from the lutbuilder drawing over the game doing some sort of bullshit

tulip kayak
#

to the car shop

#

if you're starting the game

#

for reference i am here

devout grove
#

oh if you already have acess to the city you can prob just go there

#

it'll be a blue car icon on the map

dusty girder
#

the only gacha that steals my time and money is

#

yugioh master duel

charred solstice
# tulip kayak to the car shop

Around 1hr of 1st time playthrough. I wouldn't worry about it. Buying cars isn't an often thing. Though if it's the same for racing menu, ya might annoying someone.

#

there's a ton of these random grey menu, and strangely enough sometime day/night cycle messes with it

#

I don't know why it's so persistent

tulip kayak
#

im here

#

i talk to this person

#

where tf is the car screen

charred solstice
#

it's a quest chain to get started

#

intro to tycoon

#

can't buy car until a certain rank

tulip kayak
#

lmao jesus

charred solstice
#

the gov said you're too young to drive but not too young to goto jail

warm pewter
#

Things open up after the photostudio quest

#

Around level 7 I think

charred solstice
tulip kayak
#

try this

#

didnt even touch that shader you sent

#

if this works then it should work everywhere

dusty girder
#

what u do

tulip kayak
#

there was a shader that draws before the composite shader

#

I just patched that instead

dusty girder
#

I wanna c

tulip kayak
#

Its just a ui shader i might have sent it here b4

#

It doesnt do anything other than srgb encode

dusty girder
#

ah

devout grove
tulip kayak
#

@dusty girder i'll just drop another pr if you dont mind

dusty girder
#

ya

#

pr

#

just make sure

#

you actually test stuff

#

like moving game nits and ui nits and making sure it works right

#

and shit

#

also if you still need to fuck with the output shader

#

if you dont rename it to like .hlslx so it doenst build

#

or delete it

tulip kayak
#

ya i dont need to mess with composite at all

#

this method should be simpler

reef badger
#

I think this new file fixed everything, I was still having the character screen issue and its fixed now

#

achievement screen was also washed out, fixed now

dusty girder
#

merged your pr +

#

nick

#

thanks guys

#

btw you dont really have to undo gamma correction, gamma correction is "just contrast"

#

as long as you pq decode and bt709 from 2020; you're "linear"

#

probably doesnt hurt though

tulip kayak
#

probably needed in my case

dusty girder
#

you should make a github page

#

to link people guides

tulip kayak
#

with SDR UI emulation on

dusty girder
dusty girder
tulip kayak
#

it's applying gamma correction twice if I dont undo it

dusty girder
#

wait you're right

#

hdr path does gamma correction seperatly

#

on the UI

#

either way in about ~1.5h github will finish building your PR

#

so you can just link to the ue-extended snapshot

#

and write a simple guide for people to follow

#

make sure to put the download link on the bottom

#

so people have to read the post

#

and not just download + close page

dusty girder
#

I actually need to edit the link in CV2

#

to use ue-extended

#

its on its own seperate mod which is on old ass code

#

its still ue extended but without 5000 changes

dusty girder
#

also github discussions are really good for SEO

charred solstice
#

renodx is for the ultimate enthusists anyway. more casual folks would have just turn on RTX HDR post some screenshot on reddit.

tulip kayak
#

@dusty girder yeah there's no composite for wuwa there's like 5-10 different stuff drawing the UI when you open it

nocturne copper
#

pls just get rid of the uid and ping

tulip kayak
#

Just need uid and ping hide right

#

Got it

nocturne copper
charred solstice
#

why not just use shadertogger if you want to hide some UI stuff? reshade is right there.

twilit lantern
west canopy
#

Shouldn't we make a dedicated thread for NTE?

#

Seems like this is the place to get up to date about it rn?

#

And we got RR since when? Toggle in game or outside?

shell igloo
#

rr was ingame day one

charred solstice
#

rr only appears when RT is turned on so people miss it

#

but it auto RRs when you RT

vital knoll
#

anyone got banned with Marvel Rivals yet?

rapid vigil
vital knoll
#

https://store.steampowered.com/app/3440390/Drunkard_Simulator/
i tried all upgrades combinations, no luck, what do i do now? only R10G10B10A2_UNORM works but it's SDR, without it the game black screens

Multiplayer is included in Early Access. The demo is single-player only.Make Bad Choices!
A** **sandbox game where you are the disaster.

Drink, stumble, steal, and smash your way through an open neighborhood where bad decisions turns into unforgettable chaos. The world reacts and every dumb idea becomes a story you won’t remember tomorrow.…

Price

$14.99

vital knoll
#

nvm, using GenericUE worked

#

i was using Extended

vital knoll
#

this fucking game crashes

#

truly 3 star at steam

west canopy
#

So it's like pragmata

indigo plank
vital knoll
#

i think it doesn't matter now, it crashes even with lowest settings

vital knoll
#

nvm got it

#

wait wdym lutbuilders with extended? currently having GenericUE and devkit causes crash at startup

untold wadi
#

In generic/extended UE advanced settings there's a "Dump LUTbuilders" option

#

Turn it on, play the game a bit and you'll find a renodx folder beside the exe with the shaders

vital knoll
#

seconds in the game without generic/extendedUE it doesn't crash, weird

#

also when i have them on, changing settings almost guarantees crashes, is there also a fix for games that crashes with the generic/extended addon?

untold wadi
#

You using devkit with it?

vital knoll
#

no, just using the UEaddons itself

vital knoll
balmy sleet
#

Dont know why the x botton is the only ui thats bugged

quiet skiff
#

does NTE work with this?

vital knoll
#

actually it does, the cat guy adds shaders or something with the UExtended.addon

#

spiwar

visual ice
tulip kayak
west canopy
#

any way we can improve the washed out gamma look in the UI? it looks like everything uses UI shader setting including characters etc

glossy cipher
west canopy
#

hmm i guess i can use systemwide 2.2 gamma and disable the reno gamma fix

west canopy
glossy cipher
#

try to check the convo, I think they talked about the grey wash character screen

west canopy
#

oh yeah there are UI options but hmm still looks weird

tulip kayak
#

You should look at the sdr reference

#

Lmao

west canopy
#

lol ok 😂

#

but characters are still clamped to whathever you set in the UI slider tho

#

in my case 80 nits

#

they don't get any hdr treatment?

tulip kayak
#

No

#

And they wont get any hdr treatment either

west canopy
#

ok i guess i'll just wait for the everythingoled's guide kekwsit

#

he'll surely "fix" it 😂

tulip kayak
#

Better yet use rtx hdr

west canopy
#

is sdr really even worse?

#

omg my eyes, i just toggled the addon off. does this match the sdr?

#

i take everything back kekpepehands

#

I think i just got used to ZZZ's pure black menu backgrounds and it's hdr inclusion, to what little good it did

tulip kayak
#

sdr reference

tulip kayak
west canopy
#

ah, this looks just fine for sdr