#Unreal Engine

1 messages · Page 11 of 1

dusty girder
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I beat the game

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I didnt dislike it

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the cartoon sequences where cool

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but I got a bit bored of mashing x

restive rain
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And Wuchang was pretty great overall except for the last 2 bosses

dusty girder
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the last boss was oneof the only chlallanging ones

bold hawk
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Everything works now, thanks!

dusty girder
zinc onyx
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definitely not in that department lol

pastel sand
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Exclusive fullscreen and 10K peak brightness what theeee?!

stray socket
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i tried to install Reno for Manor Lords with the latest snapshot, but I am just getting a black screen: (

full zodiac
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Probably an upgrade thing. There's instructions on the github for when you get black screen in UE addon.

stray socket
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Will try when I get home, thanks alot

full zodiac
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My pleasure

stray socket
eager lynx
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@dusty girder have you looked into Super Meat Boy 3D demo ?

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Full game releases 31st and it has a vanilla HDR toggle (though it's broken in the demo, works with engine.ini), I think it would work just fine with extended

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But its native UE HDR isn't bad really

brave gull
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I'm guessing this game isn't possible to mod?

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upgrades weren't working but Pseudoregalia seems like it would be a game that wouldn't work at all

still canopy
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anyone got screamer to work with reno unreal?

alpine ermine
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About to start a new game (reanimal), I need my reno fix 🙂
What is the difference between shortfuse's ue addon and Marat's ue extended addon?

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And which one would you advise for this specific game?

desert heron
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I'll see what resources are required to upgrade specifically

alpine ermine
desert heron
desert heron
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final result:

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and here's what it looks like without SDR grading bypass

swift plover
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does ue extended support avowed

fallen drum
swift plover
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@untold wadi should the separate avowed mod be deprecated

dusty girder
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a bunch of lutbuilder only mods are basically rip now -- outside of their auto application

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wu kong, wuchang, avowed

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ritsu told me I can kill off avowed long ago, but I never bothered setting anything up

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since idk how or when ue extended will get merged

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I just shared ue-extended when somebody asks for avowed

swift plover
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is ue extended auto build

dusty girder
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yes

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shortfuse unpinned the link since

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it confused people here, which is fair; I wrote up a shit post lmao

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told me to make a seperate thread

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let me find it

swift plover
fallen drum
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idk, I played through the entire game with it

upper lichen
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Maybe I need to delete existing shaders? I’ll give it a shot

dusty girder
# swift plover

idk, I know multiple people that played the full game with the ingame native hdr on + ue extended

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@white stag put tons of hours in

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if something is griefing, its not the addon

white stag
dusty girder
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but yea thats a thing with all unreal games with ucache; sometimes it doesnt re-compile after a driver update or addon update

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happened in code vein 2 too

white stag
dusty girder
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yea

white stag
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might've been what they meant

dusty girder
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yea

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u+ enables ucache in games that dont have it

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which might be another file you gotta delete and have recompile

upper lichen
dusk orchid
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Just another vote of confidence for UE-Ext in Avowed - played hours with no issues, looks fantastyc

alpine ermine
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After playing Reanimal with ue-ext (still don't know the difference between ue and ue-ext, if someone would mind explaining it would be cool), I'm on Returnal. Even if HDR is natively supported and known to be good out of the box, I've tried with ue-ext out of curiosity and am happy to see a real improvement!

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Although with ue-ext every pixel is in BT.709... I don't know if it's a bad or good thing 😄

indigo plank
marble hearth
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Just wanted to ask regarding Nobody wants to die. Is it right to use 2.2 Gamma?

alpine ermine
west canopy
alpine ermine
west canopy
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yep as i thought, I suppose it was the same with console version whiich is just always the worst version. such a shame for the sequel it will be console only

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there is no gamma missmatch on this one right?

alpine ermine
slim fractal
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Hi ! Does the UE mods works with the game the isle ?

slim fractal
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It has an anti cheat so I guess not ?

balmy sleet
coarse saddle
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Hi, I'm trying to run Atomic Heart with RenoDX and Optiscaler DLSSG, RenoDX (Reshade) as d3d12 and Opti as dxgi. My problem is that it detects the entire screen as HUD. If I remove RenoDX it works fine. Has this happened to anyone else?

half juniper
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Has anyone been able to get this to work with Screamer?

stark steppe
tepid ridge
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Does Unreal Extended work on The invincible? I can´t find a wiki for that (I know generic does work) @dusty girder

tepid ridge
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Also, any idea why I can´t get borderless to work properly?

tepid ridge
coarse saddle
twilit lantern
tepid ridge
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Look up Millenium steam. Minimal Dark theme

dusty girder
viral lintel
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anyone use this with the callisto protocol? Was wondering if the game should be set to SDR or HDR using the universal Unreal engine mod and also within the game there is a SRGB, 2.2, and 2.4 color output.

peak galleon
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LiS Reunion seems scuffed with reno UE, UI brightness changing the game brightness. Does seem to look ok with native hdr disabled.

Game is set to borderless rather than the fullscreen the native HDR requires. Native HDR on + reno = broken image with green lines all over it.

None of the LUT shaders say _new

restive rain
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But I did notice that in some locations black floor gets lowered

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Kinda like in RE2

untold wadi
polar crest
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where do you guys get unreal extended mod ?

swift plover
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try this

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right click on exe -> properties -> change high dpi settings

tepid ridge
open fulcrum
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hello

this breaks the game even tho iam using the same upgrade
might it be cos iam on an amd sys

autumn musk
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ue extended might work here

dusty girder
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ue extended might work as in it will run the ue filmic tm

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but it will look different from their custom tm; how much different idk

open fulcrum
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also any idea on how to inject reshade addon into outlast trails

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someone managed to get it to work according to wiki

autumn musk
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its that it screws with the intended look

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more than usual at least

deep wedge
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@dusty girder I'm getting this strange kind of light show in reanimal. not sure whats causing this and how to fix it

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I did turn on dump lutbuilders and didn't get any new ones

peak galleon
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didnt see that in my playthrough

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oh are you using ue extended? just use the normal ue

dusty girder
deep wedge
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I don't think these were there before

deep wedge
peak galleon
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yeah normal works fine

fleet vault
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the game is clamped with renodx so idk

dusty girder
fleet vault
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looks clamped

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only ui brightness slider is working

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and is affecting the whole image

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and ye ik ue5 games sliders dont apply in real time

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but still

rustic lichen
fleet vault
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like no windowseditor thing

rustic lichen
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AppData\Local\DarwinParadox\Saved\Config\Windows Make an engine.ini file here

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just checked on Nexus

fleet vault
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ye me too xd

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ye sliders still dont work

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and looks clamped

rustic lichen
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sliders don't work because the mod doesn't work probably 😛

fleet vault
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yep

rustic lichen
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I was thinking about looking into Life is Strange Reunion

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got a fix made with ReShade shaders currently

dusk orchid
dusty girder
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the composite shader might already be part of the mod, since those dont change that often

dusk orchid
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i would say that the native HDR, while not perfect, looks good for the effect they want from it imho regardless of whether its well implemented or not, so without the ability to stretch tonemapping past the 1000 nits cap, the level of improvement you can get from reno is quite limited (imho)

rustic lichen
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The native HDR isn't bad tbh if your display doesn't go above 1000 nits. I'm at 800 so applying Pumbo's AdvancedAutoHDR tonemapper does really well. I was ready to release a preset to Nexus Mods then I started to think about how it probably wouldn't work for people with brighter displays.

tacit cape
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I have just successfully implemented the extended UE5 addonn on StarRupture and the results are amazing. A game with a constant giant sun doing solar flares makes me mad how they even thought HDR wouldn't be such a game changer

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But looks like another case of having to go back to main menu and loadgame to make any changes on the sliders :'(

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The game doesn't come with a proper engine.ini file but it does have a GameUserSettings and I've also created an Engine.ini file with the LUT update everyframe line

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they seem to be using a very up to date version of UE5 if I had to guess so I'm confused as to why none of the .ini's managed to make a difference :/

dusty girder
rustic lichen
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👍

tacit cape
dusty girder
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whatsup

tacit cape
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Have you seen a new U5 game (starRupture, quite new as well) that works in all aspects except for not being able to do the real time slider adjustments?

dusty girder
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oh thats not an issue

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add this to engine.ini

tacit cape
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ye ye so

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I've added it

dusty girder
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sec

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[/Script/Engine.RendererSettings]
r.LUT.UpdateEveryFrame=1
tacit cape
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or rather, I created the file cause it doesn't have one originally. But I have it on the same folder

dusty girder
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if engine.ini doesnt' exist, create it, and make it read only

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make it in the same folder as gameusersettings.ini

tacit cape
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Yeah, that's what I thought as well would be the solution

dusty girder
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some games dont respect that ini tweak, so worst case scenerio no real time sliders

tacit cape
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almost certain it's read only as well but let me double check

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aww

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I thought it was guaranteed

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Sigh. Welp, the default values are already fantastic compared to the highly clipped base game

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the game is about a literal sun bursting every few cycles and the sun is as bright as an overcast cloud with the original SDR tonemapper :P

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funny thing is I read people sharing ini tweaks for performance related stuff

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the game does allow to change render settings to improve performance on low end machines so I had high hopes it'd accept that bit :<

dusty girder
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on the bright side you dont need to change settings that often

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but in order for settings to update, you just need a scene change; and some games a scene change can be simple; you just like open and close your inventory

rustic lichen
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cursed image lol

Processing on with HDR on JoyStroke

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no new LUT builders though

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UI slider works

dusty girder
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if the ui slider works, that means the composite shader is generic UE

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what if you set upgrade path to off

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and restart

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do the other sliders work, like idk contrast or dechroma

dusty girder
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set upgrade path to off, and restart

rustic lichen
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that was for this step: -> then dump lutbuilders (turn processing path back on, and make sure native hdr is on)

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UI slider also worked with upgrade path off

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the color grading sliders don't do anything. Just need to find the upgrade sliders at this point and see what combo works (I'm assuming)

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I can't get anything to work with upgrade paths on or off except for the UI slider in both cases. Even with everything set to anysize I get nothing

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not even game brightness

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same with the original UE addon

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so the game has something special about it that doesn't want to cooperate

dusty girder
dusty girder
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if native hdr is on

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and processing path is off

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its either one of two things:

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  1. no real time sliders because of the ini tweak
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  1. missing lutbuilder
rustic lichen
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I wasn't using the ini tweak, just the native HDR in-game

dusty girder
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[/Script/Engine.RendererSettings]
r.LUT.UpdateEveryFrame=1
rustic lichen
dusty girder
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even with native hdr you want that for real-time sliders

rustic lichen
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yeah yeah, I'm a dumbass

dusty girder
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all good

rustic lichen
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I send that to everyone else lol

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redo Kek

dusty girder
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but yea what you can do is set dechroma to 100, restart the game

(native hdr on, processing path off)

if the game is black and white, that means stuff works (outside of real time sliders; which might get fixed by the ini tweak)

rustic lichen
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ok, I was just being stupid

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everything works now

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this was supposed to be my "just play the damn thing" game so I wasn't really trying to mod it much Kek

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used all my brain cells for Cyberpunk

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thanks Marat for being patient

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@dusk orchid have fun, it works with UE Extended

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it's unclamped

dusty girder
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@rustic lichen do me a favor, send me reshade.log with ue-extended from the game

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so I can add life is strange 2 to default to native hdr // processing path off

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I need the game's product name

rustic lichen
dusty girder
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ty

rustic lichen
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I'll do Double Exposure as well. Games are nearly identical

dusty girder
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Iris-Win64-Shipping.exe (Life is Strange: Reunion)
dusk orchid
dusty girder
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I'll go add it later

dusk orchid
rustic lichen
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I already have DE installed

dusk orchid
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Pls lemme know if issue is my brain

rustic lichen
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it was definitely mine AragornGrin

dusk orchid
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@dusty girder if the prior game(s) still hard clamp at 1000 is there anything I should try or supply you with? Or is it the stuff you were mentioning earlier?

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Glad to hear reunion doesn't seem to have this issue

dusty girder
dusty girder
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the 1000 thing might be a meme from the devs

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if ue-extended works with the game you tested, and the game is ue5; that means its running generic unreal code

rustic lichen
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Koklusz reported the 1000 nit clamp in his Double Exposure review

dusty girder
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which after 5.3 unreal added variable peak; no more peak 1000 or 2000

dusk orchid
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I mean while technically incorrect, the usual gamma stuff etc, the native HDR looks pretty great on a screen like my old c9

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But on my current g5 it's pretty underwhelming

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For an older gen OLED panel that hard clamp isn't much of an issueb

dusty girder
dusk orchid
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Just seems so... Whatever the antonym of future proof is. Why hard code a value like that 😭

dusty girder
dusk orchid
dusty girder
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gl, ima go take my nap

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are those games

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actually good

dusk orchid
dusty girder
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I thought those where just lesbian dating sims

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with no action or anything

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just story

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far from a marat game

dusk orchid
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I mean yes basically?

dusty girder
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I might have one of them froma bundle, let me see

dusk orchid
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But they are amazing

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I would say it's defs not my type of games

dusty girder
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I have "Life is Strange 2"

dusk orchid
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There is usually some sort of mystery and some sort of special mechanic that are v compelling
The characters and storytelling are top notch

dusty girder
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I know the games are crazy popular

dusk orchid
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I would see this series is defs the exception not the rule when it comes to enjoying this type of game

dusty girder
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was just surprised a sadge no action game got so much hype

dusk orchid
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For me

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I loved true colors, that's probs my fave so far, I haven't finished double exposure or reunion yet

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I've not played LIS2 I don't think

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The numbering and naming is confusing bc diff studios have worked on diff ones

rustic lichen
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Lesbian Dating Sim?

dusk orchid
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I played the first on release when it was actually episodic and played the before the storm prequel as well - LiS1 is great too but true colors is peak for me

dusk orchid
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I don't think it's 0% false but yah defs not the central point of these games xD

rustic lichen
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They're good story games. LGBTQ positive but that's about it. You can be straight or gay in the games. It's mainly about dealing with your powers and following a story. Sort of similar to Tell Tale games I guess

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the first one is a classic

dusk orchid
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Lmk when you're free to harass 👌

rustic lichen
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wow Double Exposure has a bunch of new LUT Builders

dusk orchid
# rustic lichen the first one is a classic

Hard agree on the first being a classic, tho interestingly I've only once managed a second playthru, dunno why I always drop off. True Colors has become like a legit comfort game for me - I probs replay that yearly

rustic lichen
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Chronos-Win64-Shipping.exe (Life Is Strange: Double Exposure)

dusty girder
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@rustic lichen does the UI slider work when native HDR is on and processing path is set to off?

rustic lichen
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For Double Exposure I can't remember

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let me jump back in real quick

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yeah it does

dusty girder
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nice

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might be done with unreal composite shaders

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until a new UE version comes out

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set wuchang and the other life is strange game to default to native hdr; I'll work on double exposure either after I eat or tomorrow

dusty girder
rustic lichen
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a girl in art school with an interest in photography finds out she can rewind time, and has to face the consequeces of her using them

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when you have conversations with people you can use what you learned in a failed conversation, rewind time, then try again but you'll have new options to choose from

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the other girl is her childhood friend

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romance is optional but is barely touched on

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at least in that first game

dusty girder
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to shill it as a lesbian sim

broken dust
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Heya I've been using this for a new game called Hozy. Upgrading R10G10B10A2_UNORM to Output Size, Output Ratio or Any Size allows the game to go into HDR, but it's still limited to BT709, even with saturation boosted, and it sometimes seemingly randomly crashes. Are there any other upgrades or tweaks to try that can help?

broken dust
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The crashing is now very frequent. It is complaining about a memory access violation, specifically Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000018. I've tried multiple combinations of different resource upgrades but nothing helps, it will crash if i upgrade R10G10B10A2_UNORM

broken dust
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I’d gladly provide more info to help fix! ◡̈

dusty girder
dusty girder
# broken dust Heya I've been using this for a new game called Hozy. Upgrading R10G10B10A2_UNOR...

@broken dust you should never need output size any, you're probably upgrading too much causing it to crash

  1. did you try aspect ratio upgrades? and if it didnt work move on to 2

  2. are you on ultrawide? if you are does the game become hdr with output size upgrades?

  3. try messing with different DLSS settings (quality/perf/dlaa) with output size upgrades

if neither of those works, somebody needs to go in with a devkit, and add a custom aspect ratio for that game

dusty girder
rustic lichen
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and I just crashed 😂

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alt-tab for the win

dusty girder
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thanks on PR

dusty girder
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you gotta get displaycommander or SK

rustic lichen
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yeah and Life is Strange is really bad about the full screen shit

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display commander lite works well though

dusty girder
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oh there is a lite now

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thats nice

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I'll have to look into lite

broken dust
dusty girder
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if upgrades cause the game to crash its a rip

broken dust
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It only crashes every now and then, maybe like once every 20 minutes

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Always with the same memory access violation

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You don’t think even going in with a devkit and adding something custom will help?

dusty girder
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nope

broken dust
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:(

steel lion
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Anyone tested Samson?

thick belfry
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@dusty girder Lutbuilders for MGS Delta

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MGSDelta-Win64-Shipping.exe (METAL GEAR SOLID Δ SNAKE EATER)

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No sliders work with native HDR on and the processing path set to off

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The UI slider works with the native HDR off processing path set to on, Upgrade_B8G8R8A8_TYPELESS=1 and R10G10B10A2_UNORM=1 need to be forced

dusty girder
dusty girder
dusty girder
atomic oak
# steel lion Anyone tested Samson?

you can enable HDR cfvar in usergame settings file and its working ingame. But activating lilium stats makes the game crash. color grading looks terrible too. Pretty game but at the same time ugly game, animations are terrible, driving is very bad. Will not play.

dusk orchid
rustic lichen
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should be able to go full throttle with it 🙂

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my display maxes out at 800 nits so I try not to go that high 😅

dusk orchid
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great to hear, will check it out tonight and report back, thanks gents ^^ 🙏

dusty girder
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yea get the latest snapshot from the repo

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turn on native hdr, double check processing path is off in the addon, and enjoy

vital knoll
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does this work only for UE5?

dusk orchid
bleak nest
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Anyone tried Samson with UE extended, yet?

peak galleon
dusty girder
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or if it has native hdr, see if the composite shader exists

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or ini tweaks if you want, but thats power user no support stuff

bleak nest
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Probs play it this weekend.

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Bought it the other day but been busy.

dusty girder
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its compiling

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so download in an hour, or find the build I fixed in #🧪lab

bleak nest
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Will download once done.

brave gull
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this normal?

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playing Backrooms: Escape Together

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seems to work alright with R10G10B10A2_UNORM

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besides the log going crazy

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does that mean it's missing a shader?

dusty girder
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log spam isnt the end of the world if everythings working

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nothing to do with a shader

brave gull
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alright

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this game is pretty i didn't know it was 5.7 lol

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hopefully that means newer versions work better

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getting shitty fps though

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surely not because of reno right?

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nvm i turned dlss off

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hdr doesn't work with this vhs filter on

bleak nest
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Vanilla HDR / Reno (SDR EOTF Emulation Off) / Reno (SDR EOTF Emulation On)

All targeting 1000 nits, and rest of the settings default.

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Reno with 2.2 EOTF disabled looks the best.

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@thick belfry thoughts?

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Emulation is crushing it way too much.

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p.s. the game just throws me in HDR by force when I launch the game, there's no HDR toggle in-game, or calibration screen btw. Just welcome screen to adjust brightness based off 'lOgO bArElY vIsIbLe' shit. Thus decided to compare it with vanilla HDR isntead of SDR.

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Looks better in brighter areas with it set to on, guess will just have to play around a bit more and see.

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But the scene itself seems hazy anyway, so.

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CC: @feral granite @atomic oak Samson works with UE Extended, btw. I remember y'all asking in the Den the other day.

feral granite
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the crushing looks like heavy vignetting

bleak nest
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I'll have to checkout in other areas and scenes to make up my mind, but pretty sure it's going to be an overall better look and representation of the game with emulation off, yeah.

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Game has Ray reconstruction, too.

thick belfry
bleak nest
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2.2 Emulation

Off / On

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In actual world, primarily outdoors, it looks overall better with it on.

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But in some indoor scenes, it gets so excessive.

bleak nest
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This is what I mean, in some scenes it kinda looks nice, but in others, it excessively kills it.

But in the scenes it does look nice, it's not like the other doesn't.

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I'mma keep it off from here, I think.

thick belfry
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I'm seeing similar thing with mgs delta, at least with the legacy filter
But gamma correction off makes the night vision googles basically redundant

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And also I'm seeing some posterisation in the darker areas without it

bleak nest
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aye

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I played that entire game with Legacy filter, and preferred that overall.

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And it paid off big time in that jungle mission later (in the water, you'll see).

Game looks absolute ChefsKiss when that mission starts.

bleak nest
# bleak nest

I should find a way to force SDR somehow, though. I guess just throw Windows in SDR altogether and launch. And then compare a few things.

They could very well be going for a rather dramatic look with the game, as it sellls the 'realism' better of sorts, by hiding some of the details intentionally. The game overall gives that vibe anyway.

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Are you using Extended with Delta rn, or Ritsu's mod?

dusty girder
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the only difference between eotf emulation off (sRGB) and on (2.2) is a bit of contrast

a few people prefer srgb + contrast

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also ritsu's mod is ded

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use extended @bleak nest

make sure to get the latest snapshot, since I added a bunchof stuff for that game before bed

dusty girder
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@amber sapphire why are the highlights so saturated?

What sliders did you mess with

dusty girder
amber sapphire
dusty girder
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the sliders are there for you to use them

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and have fun

amber sapphire
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appreciate it

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thanks again for helping with that

dusty girder
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np enjoy

dusty girder
#

If you guys where ever interested in what the Scene Grading sliders do, here is an example

Tonemap Test (will be renamed soon) controls if you want Max Channel or LMS display mapping

Per Channel peak controls the hue and chroma reference color, the higher the peak the lower the less blowout you have -- it defaults to 5 for "out of box consisntancy" but feel free to crank it up to 10

LMS is also really nice if you want more color, but for LMS you want to turn blowout down to 0, and hue shift to 50 or less

dusk orchid
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is it just a personal pref thing? or are there certain games or visual cases where LMS is gonna look "wrong"?

dusty girder
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no

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so

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lms is prolly the future default

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its just that

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max channel peak 5/100/100 is a very safe "out of box" setting

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that matches sdr

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super conservative

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lms is the go-to

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so apparently hellblade 2 just works with UE Extended which is cool I guess

The build that works with the game is still compiling, so it will be ready for download about an hour after I post this message

turn ingame HDR on!

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@dusk orchid

If you look at SDR vs. HDR Max Channel 5/100/100,

5/100/100 matches SDR, while still being solid HDR

max ch 10/100/100 has less blowout and more "hdr hues " -- looks good in this game, but it might not be what you want in every game

LMS is probably the best though

#

I asked musa, apparently that pic isnt a spoiler but some early game bullshit

placid siren
#

should try a match NR instead of extend + n2 , but n2 in lms ain't bad for some highlights to white

#

i'm liking n2 max channel for sdr lut sample

dusty girder
placid siren
#

working so far in starfield

dusty girder
#

this is just for displaymapping at the end

placid siren
#

hmm

#

new gamut compress is n2 on purity

#

n2 on purity + n2 for peak is.....

#

there's probably a smarter way

dusty girder
#

hdr path doesnt do gamut compression, only sdr path

placid siren
#

hdr should have bt2020 gamut compression

dusty girder
#

probably should; but I'm pretty happy with the code baee as is

placid siren
#

but it's going to white anyway

dusty girder
#

but thats different

placid siren
#

i added a new one, don't know if pushed

#

basically makes color::gamut revertible

#

which i needed for starfield luts

dusty girder
#

I'm a big fan of all the psycho stuff, and NR/Cone

but the pipeline for ue extended is pretty complex as is; I really dont want to re-invent the wheel for the third time (Matching NR, making sure it respects griefed filmic params betwene games)

#

if I was making a standalone mod for a game, I'd 100% match NR

placid siren
#

ue extended is already what you need

#

just asks you to through out the toe part

#

which in starfield was crushing anyway

dusty girder
placid siren
#

yeah, starfield would have some newer stuff

dusty girder
placid siren
#

basically everytime i crack open a game it's 3-6 months of reading applied

bleak nest
bleak nest
#

Didn’t know Ritsu’s mod died.

bleak nest
bleak nest
#

Okay, good.

dusty girder
#

set it to off, and increase contrast

#

in a way the only difference between on and off is a bit of per-ch contrast

bleak nest
#

Yeah, I know that. The way you said it sounded a bit different so was confirming.

dusty girder
#

so if on is too contrasty, just to off with a little bit of contrast

dusty girder
bleak nest
#

Yeah, figures.

#

Only reason he created it was cause just the LUTs I gave him from UE generic weren’t enough

#

And were causing issues.

#

So, he whipped up a dedicated one

thick belfry
#

I've played the first third of the game with Ritsu's mod and now the second with UE Extended

echo raft
dusty girder
#

just drop that in, turn native hdr on in avowed, and enjoy

#

if you use U+ you might have to clear your shader cache

brave aurora
#

Sliders don't work, UI slider controls game brightness

dusty girder
#

that looks right, let me add it real fast

#

also i swapped defaults to LMS 5/50/0

added a button for max channel 5/100/100 (old defaults) for the odd game that might benefit from it

#

@brave aurora where there any lutbuilders in the folder that did not have new_ in the name?

brave aurora
dusty girder
#

all good, I got what I need

#

give me 5 minutes

brave aurora
dusty girder
#

yep

#

thats what they change

#

the new defaults that is

#

lms has less blowout

#

while the old defaults are more faithful to to sdr

#

use whichever one you want

#

there is "no wrong answer"

brave aurora
dusty girder
#

well

#

its a safe profile

brave aurora
#

because at least here all three look very different, it's kinda hard to tell

#

which is closer

dusty girder
#

while LMS has more hdr hues, and blows out less

#

for the most part its usually better; probably 90% of the time

#

but there might be the odd game where its griefed

dusty girder
#

if you want to try something out

#

with the old defaults, set per channel peak to 10

#

it defaults to 5

#

you'll get less blowout

brave gull
restive rain
#

These upgrade requirements apply to UE Extended too, right?

dusty girder
#

unless a game has native hdr, and we use that instead of upgrades

brave aurora
brave aurora
indigo plank
brave aurora
indigo plank
#

all lutbuilders for a given game use the same variables

#

so when there is one that's already added, it helps for just copying the fixed variables from the existing one to the new one(s) rather than having to ai slop or find them by hand

#

just helps expedite the process for ue extended in particular

dusty girder
#

I'll get to those lutbuilders soon ™

shrewd badge
lone bay
#

Atomic Heart : UE / UE extended

brave aurora
#

wanted to test everything ue in my library,
turns out that I don't actually have a whole lot of ue4-5 games too

autumn musk
#

might be worth using dx11 too

#

iirc it had a tendency to stutter less than the dx12 path

#

oh you probably did use dx11 given that its shader model 5

brave aurora
#

that game is held together with a duct tape and a prayer

autumn musk
#

you can use the -dx11 launch param

dusty girder
dusty girder
rustic lichen
#

those are a special shader that needs to get patched

#

because it looks awful as is

#

I never went back into the game to grab the shader to export

#

that's the non extended addon

lone bay
#

It seems to be ok in this place, at least. But look at the sun, wtf...

#

Is there any way I can help?

dusty girder
#

there is a button for safe grade

#

try that out

#

but the game might just be bright, nothing crazy

#

if you dont have the safe grade button, maybe you're on an old version

balmy sleet
#

Gonna try Mongil stardive gacha slop it comes out in like 2 hrs

lone bay
#

I tried but still the same

#

In the 1st DLC the fake Sun is much better

balmy sleet
#

MONGIL STAR DIVE crashes on start with generic ue

#

wait does not do that with dlss off

#

will fiddel with this more later

viral lintel
dusty girder
#

@lone bay I had a typo in the latest version, re-download UE-extended an hour after I post this (github will finish compiling)

and try again

naive inlet
lone bay
#

Atomic Heart : UE / UE extended (old) / UE extended (new)

#

Colors are much better 👍

balmy sleet
naive inlet
#

the upgrades? no not yet, did it work?

#

yeah, it works now thanks

#

game brightness works and color grading is not working maybe because of missing shader

#

color grading works, just need to reload the scene or warp to other places just go to characters to be applied

balmy sleet
#

Dam this game is so brown

#

Might just play in JPN modern

lone bay
autumn musk
lone bay
#

Did they really misalign the Sun?

echo raft
#

i have a weird problem with the ue_extended mod:
sometimes it works, sometimes it does not. Take Avowed for example: sometimes the sliders work just fine (with live updates, no need to go into inventory or anything) and then a couple of minutes later they don't do anything , no changes live on screen or after opening inventory.
is this a me problem?

#

this is not just limited to avowed but happens in other games just as well

dusty girder
dusty girder
untold wadi
neon cargo
#

Hello fellers, HDR can't be enabled in Windrose for some reason so I'm dabbling with the general UE reno build, unfortunately the game looks like this, am I gonna have to dump LUT shaders like it says and follow the guide in the pinned message?

brave aurora
untold wadi
#

Yes

restive rain
# untold wadi Added stalker

Is the game worth playing now bug-wise? Or should I wait until they update the engine? Something tells me it will be even more bugged after the update kekpepehands

weary bough
#

If I do play it again, I am waiting for the engine upgrade which they did not do yet

dusk eagle
dusk eagle
untold wadi
mortal birch
#

idk if this goes here

#

but dear reno maker of renodx you know that i love you so much? that you re the best modder in hdr of the world? could you please make the reno hdr for replaced ? -_-

mortal birch
#

shit -_-

neon cargo
cold oriole
#

Im trying windrose as well - with -hdr it still looks really washed out to me

#

with -hdr added and HDR turned on in game with the latest build of unrealengine renodx from the git repo download

pine raven
#

Someone once wrote a song about this.

cold oriole
#

Hmm are your colours not washed out with renodx?

pine raven
#

I'm a terrible judge of color. This is how my main menu looks. UI is washed out, but in-game lighting/textures seem fine to me, other than the black hole sun.

cold oriole
#

Hmm with the renodx hdr?

digital oak
cold oriole
#

I am using reshade 6.7.3 maybe that's the issue - haven't had the issue elsewhere though

pine raven
cold oriole
#

Ah I've been out of the renodx game a while. What's extended?

pine raven
#

scroll up this thread a bit and you should find it.

cold oriole
#

It works but the UI looks pretty washed out haha

neon cargo
#

I was black screening so had to do that haven't tried -hdr yet

#

wish the in game HDR toggle worked

cold oriole
#

Sun is working

#

I noticed UI slider changes the whole game so I know I am doing something wrong

eager lynx
#

@dusty girder , I've ticked Dump LUT shaders in ShantyTown but it didn't dump anything, does it mean there's nothing new to dump for the addon to have support for ?

#

Only did that because the sliders don't do anything, only peak and UI brightness do (but UI affects game), game only gets a basic HDR upgrade (which is fine tbh but being able to tweak more would be nice)

brave aurora
#

Sometimes two relaunches even, I just keep the folder open to look out for when they appear

eager lynx
knotty sequoia
knotty sequoia
civic elbow
#

Just trying UE Extended on Still Wakes the Deep and by default it seems UI slider is working but anything else (game brightness, contrast, shadows etc etc) doesn't work. Any idea what I should do? Never use UE Extended so have no idea what I'm doing here :[

civic elbow
#

Game has native HDR btw, just seems paper white is too high and can’t be changed. Any help would be appreciated

fallen drum
dusty girder
civic elbow
#

Thank you both! Will try that

dusty girder
#

the one with a different name

civic elbow
dusty girder
#

there are 2 for now, but thats the newer one

#

rhi should have an option for ue-extended; idk

#

either way, just follow instructions and enjoy

civic elbow
#

Gotcha! thanks 🙂

#

yeah this game seems to not have engine.ini tho hmm

civic elbow
dusty girder
#

oh ok

#

so enable native hdr in game

#

and thats it enjoy

#

the reason sliders dont work in real time is because UE5 games only update sliders on scene change

dusty girder
civic elbow
dusty girder
#

you make it

#

add the line

#

and then set engine.ini to read only

#

I've tested still wakes the deep personaly

#

also you make be able to stick that ini setting into

#

gameusersettings.ini

#

I think somebody tried it

#

and it worked

#

give it a try for science

civic elbow
#

works ^^

dusty girder
#

enjoy

dusty girder
dusty girder
dusty girder
knotty sequoia
#

a

dusty girder
#

b

dusty girder
#

WHY DO MY SLIDERS NOT WORK // WHY DOES THE UI SLIDER MAKE EVERYTHING BRIGHTER

  • Unreal Engine 5 games don't update sliders in real time. This does not mean the mod is broken. You just have to trigger a scene change, which can be something as simple as opening and closing the inventory, or loading a save.

  • There is an alternative option. Add the below lines to the game's Engine.ini, and sliders will work in real time!
    --> If the game doesn't have an Engine.ini, create one in the same folder as GameUserSettings.ini. Add the config lines, and set it to read only after

Engine.ini can usually be found in: %localappdata%\[GAME-NAME]\Saved\Config\Windows

[SystemSettings]
r.LUT.UpdateEveryFrame=1

Note: This is only for Unreal Engine 5 games. There are a few rare Unreal Engine 4 games where sliders dont work in real time, the engine.ini tweak sadly wont work in them.

covert moon
#

@Marat sorry to bother whats the difference between different ue builds? is extended from your github the latest and first to try ? dlss fix only if fg is acting up? I cant find info about the extended fork im sorry. Thank you very much for your advice should you have the time!

balmy sleet
bold hawk
#

It won't delete it

dusty girder
#

the original one is a fallback incase something is wrong or doesnt work

plain rover
#

so its my first time using the UE extended mod. trying it on Windrose. and this is how it looks like lol. any help would be appreciated. thanks in advance!

dusty girder
covert moon
#

Thank you very, very much! Have a wonderful day!

oak solar
#

What's the difference between ue extended and the normal version?

dusty girder
#

I need to make a seperate thread for it

I've been holding off since I try not to advertise it outside of the few native hdr games where its just tbe better option

covert moon
#

@untold wadi Sorry to bother I tried both yours and latest [Marat] ue extended builds for stalker - hdr works but nights are crazy bright.

I understand that nexusmods page says in-game hdr must be on but for me that does nothing and also does not work in borderless mode -
which reno usually suggest to use.

Sorry for stupidity, would you be able to advise please? and overall game settings just 50/50/50 as per nexusmods page?
Exclusive also locks me to 60hz mode which is .. and I dont want to brutalize EDID further.

Thank you very much!

covert moon
#

Upgrade path to ON made it work! Any other settings to look at, please? No need to touch "Upgrade R10G10B10A2_UNORM → output size" if no black screen, or "B8G8R8A8_TYPELESS (Output Size) [like for Atomic Heart]" ? Thank you!

#

Oh really intersting - peak brightness is no longer respected in that [upgrade path mode ON] mode highlights go to 10k. something is very wrong here heh. I would tremendously appreciate any help. Im trying to get accurate HDR on stalker 2 for a lg g5 65/2500 nits. rtx hdr/autohdr are off. i have successfully used RenoDX in many games before idk whats going on. any help would be greatly appreciated

covert moon
#

Cant figure this out humble bundle keys x10 to anyone who can help me fix this lol ❤️

untold wadi
#

With reshade logs and a screenshot of your settings

covert moon
#

@untold wadi Dear Ritsu, thank you very much. I think I had a breakthrough -
I cannot use exclusive as it locks me to 60 hz and I already brutalized my LG G5's EDID to the point of no return.
Since RenoDX must have native HDR ON and native HDR is disabled in fullscreen mode
- I had to get Ultra Plus mod which you mention on the nexus page, thank you very much - and force enabled HDR in borderless mode.

Now there is some sanity back! its about 2 am. I put all sliders in-game to default [including saturation to 50] and HDR is greyed out but default sliders (I assume HDR despite being greyed out is engaged due to UPlus mod)

JXR HDR screenshots are on the google drive link, thank you. Attached screnshot of stalker 2 settings, reshade settings, screenshot at night with lillium hdr info showing, and ultra plus config.

Is that how its supposed to look like? My peak nits are 2500

Thank you very much!
https://drive.google.com/drive/folders/1Z8N-6kq7yEIt4KNdooaHsJeiQNQoHhzt?usp=sharing

covert moon
#

@untold wadi Roger thank you very much! its dead without UPlus - HDR does not engage even i switch "upgrade path to ON" still 100 nits tops (without UPlus)

untold wadi
#

I haven't attempted the upgrade path on

#

But it looks fine to me, so your only issue is the fullscreen stuff

#

I have no idea why it locks you to 60 tho

covert moon
#

Thank you , that sounds great! UPlus allows me to run real RenoDX then wonderful!
Some lg tv as monitor bs probably regarding 60 fullscreen lock

#

Thank you very much for your help, and thank you very much for mentioning Ultra Plus that allowed to force HDR in borderless!

dusty girder
#

yea I just tested it too, you just need to set all the ingame settings to 50; for some cursed reason the game defaults them to meme values

covert moon
#

@dusty girder Thank you very much! [I assume SDR or rather contrast/brightness/saturation/gamma to 50, as HDR settings are greyed out for me]
Would greyed HDR settings of default -4 black point; 1000 white point; 25 brightness; interface brightness 17 affect anyting?

dusty girder
#

you just need to make sure HDR is on in settings

#

and all the other settings are 50/50/50/50 (contrast, brightness saturation)

#

the whitepoint stuff gets skipped

covert moon
#

Thank you very, very much! Truly appreciate your sage help!

dusty girder
covert moon
#

Sorry its me again. Nights are way too bright. Tried dragging gamma down, tried dragging overall nits down - interiors are silly dark already but outside is soo bright! tried
"[SystemSettings]
r.EyeAdaptation.LensAttenuation=.1
r.EyeAdaptation.ExponentialTransitionDistance=1 in engine.ini" etc.
is that how its supposed to be?

Also I have this curious issue of not being able to use fullscreen exclusive - the only mode with hdr support out of the box
I use ultra plus to force hdr in borderless.
I see 3 scenarios:
UP hdr to game + borderless = dead image with renodx on too no hdr 200 nits ; [in-game hdr setting grayed out]
UP hdr to on + borderless = good image slightly washed out with renodx max nits 2500 super bright nights ; [in-game hdr setting grayed out]
switch to exclsuive hdr on in game = cooked image nits at 10000 dark night but like slightly deep fried [double tone mapped?] [in-game hdr setting ON]
I hope I set it up correctly.

would appreciate any more input - if nights are bright and its just how stalker 2 is and im wasting everyones time im sorry just please confirm - if possible.
screenshots at gdrive https://drive.google.com/drive/folders/15Uo24UmQK5_UjJdnkYrGMRsucR6C-NAu?usp=sharing

#

its 1am (!) in screenshots. I tried dynamic weather overhaul its a bit nicer but stars are crazy 2500 nits bright and twinkly there

#

Thank you very much for you continued patience for my tism ❤️

covert moon
#

Cutscenes appear without HDR for some reason whatsoever

dusty girder
#

if you find a highlight, like a reflection in the water

#

that will be bright

#

also cutscenes are FMVs, so those will be game nits

covert moon
#

roger that thank you! I think its just the moon is always out nights will be bright due to game design. Thanks for the help!

covert moon
untold wadi
#

Just make sure you aren't using Dynamic tone mapping

covert moon
#

roger that yeah it cooks the image - i found that the dynamic weather overhaul now has an eye adaptation addon - helped immensely! thanks for the advice

dusty girder
covert moon
#

roger that i only tried dwo with its adaptation for exposure and ultra plus to force borderless hdr. dwo author recommends renodx explicitly the combo just works for me!

#

coincidentally i found out that dv (even in tv-led 8bit tunnelled mode) has SO much banding in stalker 2! had to switch to hdr10 filmmaker hgig 12bit to signficantly improve banding - its still there but much better

dusty girder
#

you want to use HGiG with reno mods

#

DTM on or off = rip

covert moon
#

for sure, i normally run g5 in dv mode the tv-led tonemapping is 95% identical to hgig with tad better highlights - but in stalker 2 banding is wild so back to filmmaker with hgig forced and allm enabled

untold wadi
#

DTM off + all professional sliders at 100 is the way to go for G5

covert moon
amber sapphire
#

Is there reshade and Reno for Unity games? Like mouse pi?

untold wadi
amber sapphire
#

Let’s rock lol

covert moon
#

Its a really good image in fmm mode in either HDR with HGIG or DV with TV-led tm as long as black crush is compensated (165hz vrr just +4/5). game mode is CLOWN bright in DV and capped to 2000 nits (!) in HDR 🙁 - which leaves us with only fmm mode usable. and since pro 100 meters lose 25% nits we have to stick with HGIG (imho)

#

From what Ive seen only cod blops7 outputs actual DV but everything apart from stalker 2 looks a hair better in 8bit container dv tv-led mode - i think it shows all there is to see and if there is banding its gonna band heh

dusty girder
#

@covert moon just dont do what this guy does

https://youtu.be/veW4sb4P1Nk

and I did it within 1 hour of testing!!!!

Requirements:
• OLED TV
• Dynamic Tone Mapping - Enabled
• NVIDIA GPU

This guide should result in a super clean and pixel perfect image resolve in HDR also aiming to create immense ease of use and a more streamlined experience for Windows HDR users.

✅ Gamma Curve

✅ HDR PQ

✅ Colour Rang...

▶ Play video
brave gull
#

But don’t you want to fix win 11 HDR?!

honest linden
#

Been a while since I’ve seen someone waste to much time and go to so much trouble just to be completely wrong

covert moon
#

@rustic lichenSorry to bug, which HDR engine ini tweak like to enable HDR? it works in final release but im kinda concerned with running reshade with addons on a pve mp game - would it be safe what do you reckon? Thank you [ Windrose game context, HDR is broooken needs Reno ]

rustic lichen
# covert moon <@218522819540156416>Sorry to bug, which HDR engine ini tweak like to enable HDR...
[SystemSettings]
r.AllowHDR=1
r.HDR.EnableHDROutput=1
r.HDR.Display.OutputDevice=3
r.HDR.Display.ColorGamut=2
r.HDR.UI.CompositeMode=1

[/Script/Engine.RendererSettings]
r.LUT.UpdateEveryFrame=1

I haven't seen any mention of ReShade not being allowed when I checked the Windrose server. Usually ReShade is only an issue on online competitive games. Worked fine for me during the demo. Haven't tried the full game yet (too busy with Cyberpunk)

#

if they ever add anticheat down the road it could become an issue, but we'll see

covert moon
#

Roger that gonna try it, thank you!

Just to double check hdr must be on in any game we use reno on right? this is not correct, right?

https://x.com/HDRgameAnalysis/status/2046320756251115673
["When using the RenoDX Multi-Game mod you must turn off HDR.
In games that have en specific RenoDX HDR mod, it can be both.
Its easy to test. Just try ON or OFF."] ?

@kun_mirage When using the RenoDX Multi-Game mod you must turn off HDR.

In games that have en specific RenoDX HDR mod, it can be both.

Its easy to test. Just try ON or OFF.

rustic lichen
#

that will vary based on the game, and with UE Extended it will vary based on what mode you're using with it.

#

for this game keep HDR on though

covert moon
#

Thank you very much, understood - I recall option in UE extended in advanced now thank you

dusty girder
#

you can still add update every frame for realtime sliders


[/Script/Engine.RendererSettings]
r.LUT.UpdateEveryFrame=1
covert moon
#

thank you very much! was looking for engine ini lol just found it under R5

dusty girder
covert moon
#

roger yeah the folder name is appdata is R5 for some reason not windrose heh

dusty girder
#

and set it to read-only after adding the changes

covert moon
#

thank you!

#

wow lmao! havent seen that yet! wonder what went wrong posting for a laugh ill figure it out but thats wild lol

dusty girder
#

did you set upgrade path off

#

and restart the game

#

I dont think you did

dusty girder
#

open the reno mod, click advanced, set upgrade path to "off", restart game

covert moon
#

King that was exactly that!

dusty girder
#

that should be it, enjoy

covert moon
#

sorry i just launched i was about to do it but yes that was exactly that

#

thank you very much!

dusty girder
#

since windrose has the -hdr flag

#

I should probably default it to upgrade path off

#

can you please send me reshade.log with windrose

#

so I can get the product name

covert moon
#

absolutely thank you very much i launched without flag - the game HDR toggle works in the final release apparently

dusty girder
#
00:58:49:152 [21604] | INFO  | [RenoDX] No default settings for Windrose-Win64-Shipping.exe (Windrose)

// bookmark

#

ty

covert moon
#

Phenomenal difference with Reno on : as if HDR on vs off all over again.
Reno is like HDR 2.0. Thank you from the bottom of my heart.
UI brightness alone for an oled is such an amazing feature

dusty girder
#

yea, unreal's stock hdr is pretty poopoo

#

and its only going to get exponentially worse with UE 5.8

covert moon
#

oh goodness thats fantastic to hear!

#

how come lol?

dusty girder
#

UE 5.8 adds ACES2, and in their infinite wisdom the way the UE devs implement it is basically ITM/fake hdr

covert moon
#

Truly Unreal (TM) move...

#

HDR is literally the most important tech of past idk 20 years for display tech imho unbelievable how poorly real HDR is treated even now

dusty girder
#

-> Run the UE Filmic SDR tonemapper (atleast this time they'll also keep SDR Luts in)

-> Inverse UE Filmic with Aces2 Inverse (So you're invesing a curve with the wrong formula)

-> Apply Aces2 on the inversed color

peak ass

covert moon
#

jesus christ

dusty girder
#

on the bright side since UE Filmic doesnt seem to be going anywhere, the UE mod/UE Extended should stay working just fine

covert moon
#

oh thank fuck for that im getting addicted to working HDR

mortal birch
#

guys quick question, delta force use unreal engine ?

mortal birch
polar crest
#

also ingame hdr needs to be disabled with the game

#

idk why

mortal birch
#

nvm

#

hmmmmmmmm wonder if i have to enable something in game or in the ini of the game?

#

looks weird

dusty girder
covert moon
#

Hail to the King my god you lads are HEROES for HDR gaming

polar crest
#

i'll try when i get there

#

if u ever play the game it's all the moments you're in the crystal world

mortal birch
#

guys does anyone knows

#

why the unreal renohdr is not working with delta force?

#

im not sure if i did something wrong

dusty girder
#

its ok, idk if I ever plan on playing it

#

ima look into it later

dusty girder
#

@polar crest

okay so here's a working build, but I didnt set any game defaults; I added the lutbuilders though

-> The game's native HDR only works in DX11, this is a known bug. So if you play in DX11, in reno set "Upgrade Path" to off, and restart the game

-> If you play in DX12, make sure Upgrade path is on, B8G8R8A8_typeless and R10G10B10A2_UNORM is output size

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tiny indie company, so yea

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also I'm on the steam version, idk if other versions work

polar crest
#

Ya dw

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I'm dx12

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Idc about the native hdr regardless

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I reno since first second

dusty girder
#

ist just there incase upgrades cause issues

covert moon
#

@dusty girdersorry to bother you - is this a newer build compared to the unclamped gamut build? its one ue extended build fits all ue games unless there is an explicit new-ish mod for a game right? (stalker for sure uses latest extended)

dusty girder
#

but gamut was always unclamped

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its just a few things where overlooked when adding code to handle game fixs, like stalker2; which caused the gamut to clamp if it ran a game-fix function

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but thats like 2 games so its not an issue

crude tiger
shell igloo
#

because stalker2 support was added to the extended ue addon???? what denial

crude tiger
crude tiger
shell igloo
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ritsu added the lutbuilders

shell igloo
#

not having hdr doesn't mean the game is unplayable
just play in sdr

crude tiger
#

Woah, like a thunder struck

crude tiger
shell igloo
#

yeah and sdr doesn't hurt anyone

crude tiger
shell igloo
#

idk

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download and find out

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i don't play that game

crude tiger
crude tiger
crude tiger
untold wadi
crude tiger
untold wadi
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Experimental, doesn't work tho

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Needs bespoke mod

crude tiger
crude tiger
crude tiger
covert moon
#

Hey I uhhh I have a custom build it works perfectly for me - but Im nobody, Ritsu is one of the devs here - I just got lucky to get a build

crude tiger
covert moon
#

I havent tried that version yet

crude tiger
covert moon
#

In theory it works by itself.

In practice my monitor only engages 60 hz in exlcusive in that game (crazy) so I have to use ultra plus mod to force hdr in borderless.

Then, by game design, nights are too bright due to moon so i use dynamic weathers overhaul to make nights darker. Then still the eye adapatation is crazy and dlss autoexposure cannot be used in that game so DWO's eye adaptation too.

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only engine ini tweak i use is the lut every frame

crude tiger
#

Just want to receive an insight into whether I should just use it on its own and be done with it

crude tiger
#

When I move the slider between Vanilla SDR and UE HDR the difference is only in the sky during the day for some reason

covert moon
#

oh wow no it proper works its actually some of the very best HDR i have ever seen in my life

frosty hemlock
#

Anyone try Tokyo XTREME Racer? It seems like only peak brightness and UI brightness is working

covert moon
#

Woah thats an amazing game I need

crude tiger
#

It looks pretty oversaturated

covert moon
#

from what i understand in stalker 2 for renodx to work hdr needs to be enabled. that means upgrade path off. if we upgrade path on that means we tonemap from sdr (please correct me anyone if im wrong) - in stalker 2 for me that results in a deep fried oversat image

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hdr only works in fs exclusive in stalker 2 so if you play in borderless you gotta force it via ultra plus

tulip kayak
#

@maiden flicker post the nte slut builder here

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Day -7 support

stark steppe
#

NTE open beta starts in a few hrs

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can confirm for now that ue-extended works up to the main menu 👀

stark steppe
#

oof

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looks like the loading screen is just governed by the ui slider

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rip

tulip kayak
shell igloo
#

im not convinced it's gonna work with generic mods even with lutbuilders
see how wuwa is custom too

tulip kayak
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not kuso games

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and wuwa "custom" is uncharted 2 with extra steps

shell igloo
#

that's still more than ue aces heihachiPlasma

tulip kayak
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uc2/hable has all of the shit deep fry issue

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so all that did is make the game more annoying to patch

maiden flicker
#

my bad, i went to sleep lol

maiden flicker
indigo plank
meager knot
#

What should I do if nothing is displayed when using renodx in NTE? Only the ReShade interface is shown

south pecan
meager knot
south pecan
maiden flicker
stark steppe
#

got it working?

wheat glade
#

are there any 'HDR Look' settings to make Windrose with renodx not look quite so washed out? It looks super natural, but more desaturated compared to the stock HDR, lol.

tulip kayak
tulip kayak
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Ya bro

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This is unpatched

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Some of it looks unclamped

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But the night city one looks clamped

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Maybe a differrent lutbuilder at night 🤷‍♂️

stark steppe
maiden flicker
stark steppe
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oh I didn't word it right

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I got optiscaler working but it won't pick up dlss inputs

maiden flicker
stark steppe
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apparently it's an Nvidia issue

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AMD works just fine lol

dusty girder
#

if not there are post process effects that need patching

maiden flicker
warm pewter
stark steppe
#

so is this going to work via ue-extended update? 👀 as opposed to requiring a standalone addon

vestal path
#

Where can I download UE extended addon?

vestal path
#

Thanks!

brave aurora
short python
vestal path
glossy cipher
dusty girder
#

might be asimple fix, but not a lutbuilder only fix

dusty girder
#

what ue version is the game btw

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Can somebody get me the unreal engine vrsion of the nothing to everness game? I'm curious

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you can get it by right clicking the game's .exe, properties, and details

fallen drum
dusty girder
#

yea I can tell its 5.5+ based on the lutbuilder

dusty girder
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please always upload ALL lutbuilders

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not just new ones

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it saves me a lot of time

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you dont have to decompile them, the .csos are fine

charred solstice
#

it was 5.6 in cbt, but unconfirmed rumors of it again being upgraded.

south pecan
dusty girder
#

that are just named lutbuilder_

south pecan
dusty girder
#

thats fine, I'll get to them in a few days

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or tomorrow

vestal path
indigo plank
#

Are there new lutbuilders in the PvE mode? I just played PvP yesterday without any issues

valid ocean
#

i just loaded up and everything is clamped expect selecting a hero in times square

indigo plank
#

Needs rgb10a2 unorm upgrade

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These are already in the mod

valid ocean
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Okay thanks

mortal birch
#

hope mods dont get mad but i need advice in which oled monitor to buy

brave gull
#

why you posting this in a thread

mortal birch
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cuz dunno where to go

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-_- since this a ds related to hdr idk kinda good idea to ask in a place where monitors supoused to look good with hdr?

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dunno sorry didnt mean to get upset on no body

brave aurora
mortal birch
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dunno

brave gull
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this is for unreal engine

glossy cipher
mortal birch
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ok thanks

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sorry didnt mean to disturb i was talking bout it overh ere like 5 months ago

brave aurora
mortal birch
#

just bough a new psu so 😒

dusty girder
dusty girder
#

well added nothing to everness or whatever its called to ue extrended, wait an hour ro so for it to compile after this message is posted

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no traditional tonecurveammount

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of 0.93 desat

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I wonder if its actually used

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idk what game it came from 3 months ago, since there are no PR coments

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might be unused, so doesnt matter

charred solstice
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I submitted NTE cbt luts around 3 months ago? but that was before UE extended was released?

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release build seems to have added a 3rd lut file though

dusty girder
#

ah

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@charred solstice mind testing this

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let me compile

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I added the new lut, but removed one lut that looks like its prolly unused

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please let me know if sliders work, like dechroma (remember you might need a scene change)

charred solstice
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I can not, it's not released in Global for another 3 or so days. The above submission, is based on the CN early release version, which requires some CN SSN or something to download :/

dusty girder
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oh rip

charred solstice
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but definitely will test~

dusty girder
charred solstice
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I think it should work partically. They had a seperate lut when you goto character menu in CBT, which went back to SDR.

dusty girder
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CBT = ||cock ball torture||

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find a new acronym

charred solstice
#

that sounds like an amazing build for a game.

maiden flicker
dusty girder
#

try enabling dlss

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are you using dlaa?

maiden flicker
dusty girder
#

oh

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can you try no opti please

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or

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is your fsr4 native res

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or upscaled?

maiden flicker
dusty girder
#

huh idk

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I know there is an issue with upgrades at times

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mind trying with no opti

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this might be amd memes ngl

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oh

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change r10g10b10a2_unorm

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change it from output ratio, to output size

maiden flicker
dusty girder
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and restart the game

maiden flicker
warm pewter
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I will try the new build later

dusty girder
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thats interesting

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I only added support for the game

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so before it should've done nothing

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what if you click "safe grade"

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when it comes to the code, everything seems good

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so its something else breaking it

warm pewter