#Unreal Engine

1 messages · Page 10 of 1

dusty girder
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does the game have like a

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cutscene replay feature

stiff loom
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nope

dusty girder
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so you can go back there and fuck around

stiff loom
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game doesn't have a cutscene feature + it skips the cutscene if you reset the client

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which means this is not a fun issue to debug and i'm not going to

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it rarely happens anyway

dusty girder
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idk how critical the story is to the game, but it feels like one of those things thats prolly more important here than most games

stiff loom
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it is important and i would like to fix it but uh

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too much hassle and it quite literally only happens like twice a year

dusty girder
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if its a 1 scene meme, just kick the can down the road

stiff loom
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it is extremely rare

dusty girder
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yea fuck it

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iirc banishers had a post-lutbuilder effect that just needed a max(0 removed

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it added a haze to the screen

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but my understanding is most post-lutbuilder stuff is custom

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even though ue 5.4, esp 5.5 has A LOT of post lutbuilder shit nowadays

stiff loom
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there is some post lutbuilder shit here too

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but that actually just works

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with HDR

dusty girder
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sometimes stuff just works

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I have this theory that japan and maybe asia

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have like a popular UE plugin

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that does post-lutbuilder grading

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because you have two completely different games, Berserker the first Khazan and SMT5

stiff loom
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you know you can check

dusty girder
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both that do more or less the same thing

stiff loom
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using FModel

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right?

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UE bundles information of every plugin

dusty girder
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run a default lutbuilder, and then have a similar looking custom shader that handles all the "custom" grading

stiff loom
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compiled in the game

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in the paks

dusty girder
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from SMT5

stiff loom
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yeah

dusty girder
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when I was digging for fmvs to see if they where bt601 or not

stiff loom
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it's a common tool to view paks

dusty girder
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ngl was surprised how ez it was; I thought I was going to have to get a decrypter tool out and all that

stiff loom
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btw

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this is very poggers

dusty girder
stiff loom
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oh sorry

dusty girder
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I prefer the fish

stiff loom
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the screenshot didn't upload

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lmao

dusty girder
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btw did you play around with max ch vs. lms

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out of box max ch at 5 should be more or less kinda faithful to sdr while having enough hdr hues (it gets hue/chroma from a 500 nit color)

if you want less blowout, just raise per-ch peak

stiff loom
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this used to get giga clipped with the original UE addon

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i'm going to murder discord

dusty girder
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and this is what happens if I pipe it into skiv

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discord tried

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one thing kal tought me is before pressing enter, count to 10

stiff loom
dusty girder
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oh wow that is pretty

stiff loom
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this used to be 500-nits

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with the color correction stuff on renodx-ue

dusty girder
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because of how an extended tm works, it will go to infinity nits

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is the blackfloor griefed all game?

dusty girder
# dusty girder one thing kal tought me is before pressing enter, count to 10

I used to think it was my 30mbps upload griefing image uploads, esp when I tried to upload like multiple 4k hdr pics (25mb/pic)

turns out discord needs some time to process pics if you're pasting from the clipboard

so if I ctrl+v a pic, count to 10 before pasting the next pic in, and then count to 10 before pressing enter after pasting in the last pic; discord never fails

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honestly from the pics you sent me

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nikki doesnt have that "unreal engine look"

stiff loom
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it doesn't

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it has a lot of custom grading

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it's still ACES tho lmao

dusty girder
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ue filmic is aces at home, but yea

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since the games vanilla look depends so much on aces, and the params are dynamic game to game

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instead of fighting it, gotta embrace it

stiff loom
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tried lms

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i kinda like this more

dusty girder
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lms you gotta drop hue shift/blowout

dusty girder
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I suggest dropping both down to 0, and then slightly raising them to 30-50 depending on what you like + matches sdr

stiff loom
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i'm less interested on matching SDR and more interested on using what i think looks better tbh

dusty girder
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I mean at the end of the day play with what you think looks nice right

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its just lms already has per-ch blowout in it

stiff loom
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yeah

dusty girder
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because it is lms per ch

stiff loom
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50 seems to match SDR

dusty girder
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and what the 3 scene grading sliders control is a per-ch displaymapper that runs

ReinhardPiecewise(extended_color, PER_PEAK, 0.18f) (default 5.f / 500 nit)

and then that color gets fed into OKLABHueAndChroma, so with stock settings we get the hue/chroma of a 500 nit per-ch color [which blows out consistently + still has a lot of color; so its not itm]

you need that with Max-Ch displaymapping, because max-ch doesnt blow out; it would be all opaque colors that look kinda bad

LMS has some blowout in it, so you dont need 100/100; maybe just a bit of hue shift if it strays from sdr too much

stiff loom
dusty girder
stiff loom
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lms

dusty girder
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lms 0 is fine

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I play with lms blowout 0, because lms has blowout built in

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set it to max ch and set hue shift and blowout to 0

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and you'll see what I'm talking about

stiff loom
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ok

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yeah

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this looks bad

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LOL

dusty girder
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yea because max ch doesnt blowout at all, which is part of its appeal

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like when sampling luts, you max channel to 1.f and then inverse the scale; that way a channel above 1 never gets fed into a lut

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blowout in hdr mods is always a cat and mouse game

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you "need" it or else things dont look "organic" (max channel 0/0 for example)

but too much of it and you get "sdr/itm"

dusty girder
# stiff loom

ngl I'm staring at the hair and wondering how they managed to make it not dithered to shit in UE

stiff loom
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they have some custom order independent transparency shit

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this game is super custom

stiff loom
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kind of important

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for a game like this

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LMAO

dusty girder
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LMAO yea

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but still, good on them

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esp for a gacha game

stiff loom
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lms blowout 0 is some good shit actually i like this

dusty girder
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they didnt just release slop, or release "mobile on pc"

dusty girder
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blues might look a bit differnet, not in a bad way

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they look a bit more "vibrant/lively"

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but yea kinda nuts that they made a whole ass custom ue-overhaul for a mobile gacha game

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idk what the ratio of mobile:pc is; but it shows they care about pc; which a lot of gacha games dont

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masterduel for example is a bare minimum unity port of the mobile client

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where the only buttons that work are:
ESC
LMB
RMB
middle click

stiff loom
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mobile second

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and most people play on PC/PS5

dusty girder
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you dont really need a lot to play a children's card game, but it would be nice to have a proper pc client

stiff loom
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like there's an insane amount of posts on reddit/discord

dusty girder
stiff loom
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of people who built PCs or bought a PS5

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to play this game

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because they started on mobile and got tired of it being meh

dusty girder
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the ps5 bloodborne

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like a console seller

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like how people bought ps4s just to play bloodborne

dusty girder
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like lets say your main game is nikki, and you're tired of mobile; and want to upgrade

would a ps5 pro give you all you'd want out of the game, or would you still want a gigachad pc

stiff loom
dusty girder
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btw I heard of a chinease female first gacha games

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where you'd like raid bases

stiff loom
dusty girder
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and like steal prisoners, and well NTR

stiff loom
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PC high settings gets you everything including SW Lumen

dusty girder
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and it had a mainly female and gay male audiance, and they loved the game

stiff loom
# stiff loom PS5 is PC high settings with DRS

IN always uses a DRS with the max of 3840x2160 (100%) and the min of 1536x864 (40%), with performance mode changing the DRS target of 60FPS and the quality mode changing the DRS target to 30FPS.

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i don't know about PS5 Pro

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but i think the 60FPS mode isn't worth it

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it drops visual quality too much

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but it's a dress up platformer, 30FPS is perfectly fine

dusty girder
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ngl sounds like a ps5 is a solid choice

stiff loom
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and it hovers around DLSS Quality-ish

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with 30FPS

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with TSR

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which is pretty solid

dusty girder
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assuming it stays in the dlss quality range for the most part, and isnt constantly hitting the bottom end of DRS

stiff loom
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it hits the bottom end of DRS if you target 60FPS

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but the 30FPS mode stays on the 60-70% resolution range

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which is solid

dusty girder
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let me find the gacha game

stiff loom
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people used to say the ps5 version was bad on release

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because it was capped to 30FPS

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yeah, it was capped to 30FPS, but i'm going to argue that was the correct choice

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because it looks so much fucking better at 30FPS

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they added 60FPS with a patch after people bitched too much

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but the 60FPS is a scam on base PS5

dusty girder
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man I really want to find that game now

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but google is failing me

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I think I found it

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Orisries nope

stiff loom
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Here's PS5

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Sadly it's sdr only but otherwise

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I play this game on PS5 sometimes and it's pretty solid

dusty girder
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I mean there is a obvious visual downgrade, but considering its what 400 bucks now

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what is mobile like

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in that scene

stiff loom
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i don't have the game on my phone rn

dusty girder
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ah thought you'd google it

stiff loom
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and i can't install it on my phone rn because it's full

dusty girder
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is it as griefed as the other 2 pics

stiff loom
dusty girder
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thats all I have to know

stiff loom
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probably is

dusty girder
stiff loom
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i had the ps5 set to save screenshots as jpg

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that's kinda cringe

dusty girder
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there are compromises everywhere else, like the floor; but thats not a big deal

dusty girder
stiff loom
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i think the biggest difference is just

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TSR vs DLSS lmao

dusty girder
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if TSR = latest gen; thats not that bad

stiff loom
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it is

dusty girder
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and at native res its pretty damn good too

stiff loom
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it's not too bad

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but my screenshots were DLSS Quality

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so you know

dusty girder
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I mean modern models

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I play dlss balanced 4k 32 inch

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gun to my head I wouldnt be able to tell

stiff loom
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i'm on a 3070 still

dusty girder
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like rn I'm playing nioh3, 3x FG (60 to 180) with dlss balanced

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smooth a.f

dusty girder
stiff loom
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it's fine

dusty girder
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8gb vram was the big one

stiff loom
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but the new models are super expensive

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to run here

stiff loom
dusty girder
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like the chip itself was ok, but with 8gb vram you had like 6.5gb of effective vram after all the background shit

dusty girder
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to be fair at the time, the 3000 series was the best there was

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and games where 10000x lighter than they are now

stiff loom
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it's still a solid card outside of the vram memes

dusty girder
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I thought you got the 5070ti though, the 500$ one

stiff loom
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i was going to but >lazy

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and then the prices went to the moon

dusty girder
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a good friend in brazil

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one of my longest online friends

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all pc upgrades come from the US

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he has family in the us that visits him every so often

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and they buy the part in the US, and they bring it over whenever they visit

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or else the BR market fucks him

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the thing that blew me away the most is when he told me about the qr code system to pay for shit on steam

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talones or something

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this was years ago

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like you'd scan a qr code, then go to a deli, and then they'd process the bank payment

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and it takes like a day or two or something

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like a money order, but for steam

stiff loom
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this is the old bar code system from 20 years ago

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we got a modern version of that

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that is a lot better and instant lmao

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Pix (Portuguese pronunciation: [ˈpiks]) is an instant payment platform created and managed by the monetary authority of Brazil, the Central Bank of Brazil (BCB). It enables instantaneous payments and transfers in Brazilian real 24 hours a day and without interruptions, even outside banking hours, during holidays or weekends, with no fees.
Pix w...

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the thing you mentioned is dead, nobody really uses it

stiff loom
dusty girder
dusty girder
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man thats like 6+ years now

swift plover
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is this the dress up game

dusty girder
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I need my glasses

stiff loom
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actually

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fuck discord cucked me

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1 sec

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so the PS App saves pngs with a jpeg extension

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and discord recompressed the png to jpg

dusty girder
# swift plover is this the dress up game

no, its like a tactics game; where the winner takes your main gacha waifu for 8h and NTRs them [cant use that unit while somebody has her as a prisoner]

so what the chinease community started to do is assign their settlement all men to troll that their prize would be 18+ scenes with dudes; and the gay community cought on and actually enjoyed it

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and it spiraled out of control

stiff loom
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actually a fucking png this time

stiff loom
# stiff loom

this actually looks quite a bit better than the jpeg discord recompressed lol

dusty girder
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the particles arnt as cooked

stiff loom
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yeah

dusty girder
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the trees in the background

stiff loom
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i thought the jpeg looked super weird

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compared to what i was seeing on my screen

dusty girder
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I remember long ago when I messed around with photoshop

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I got a compression slider when saving something as a jpeg

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and highest quality would look as good as a png

stiff loom
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if you crank up the quality on jpeg you can get something that looks close to lossless but also weights more

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lmao

dusty girder
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you know the community is good

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the video is worth watching

stiff loom
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the only thing that i think it's a huge loss is the loss of HDR

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like this looks super sad in SDR

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but otherwise

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i think it's solid honestly

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it's worse sure but not too much

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i would happy play this

dusty girder
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sdr can look good

stiff loom
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and not feel like i'm missing out

dusty girder
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look at avatar

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they did a good job with the sdr tonemapping and all that

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so hdr isnt as transformative as it is in other games

stiff loom
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but comparing the two side by side

dusty girder
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they prolly tuned their params right + being stylistic helps

stiff loom
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i'd much rather have the HDR image

dusty girder
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the default ue whiteclip is 11.2, which for a realistic game clips like crazy

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but for stylistic/cartoon/anime games, outside of stuff like the fireworks; it prolly doesnt clip that much

stiff loom
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like i don't think the SDR version is bad looking, it doesn't have the UE look

stiff loom
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but i do think on this scene the HDR version is huge

dusty girder
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at the end of the day, just because its the filmic TM; everything is up to the params they slapped in

stiff loom
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but at the same time this is also like HDR showcase demo scene lmao

dusty girder
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like remember romancing saga 2

stiff loom
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yeah

dusty girder
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that looks nothing like generic filmic

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same exact code, different cbuffers

stiff loom
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i understand why this happens but i'm just commenting that wow HDR looks really good here

dusty girder
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watch this video

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I was actually blown away

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because it was the most random thing ever

dusty girder
# stiff loom lmao

also it has a "H-SCENE" button, so it wasnt just like "borderline hentai" scenes the popular gachas do

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but full on 18+ scenes

stiff loom
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but also

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wow

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the HDR does make a difference

dusty girder
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that musical was the best part of the game

stiff loom
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anyway why does he have a glowing rgb cape

dusty girder
dusty girder
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so they tried to make him look as flamboyant as possible

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btw you're into all the dxvk/vulkan stuff

dusty girder
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is there a shader model 3 version of dxbc_compiler

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so like sm3 cso -> spv

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and then feed that to spriv cross

dusty girder
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I got all the endings, and I wasnt like not having fun; but its not a game I'd suggest

stiff loom
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lmao

dusty girder
stiff loom
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though it's a bit early i think

dusty girder
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I remember you gave me the 50/51 build

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but soon memes will no longer be dreams

stiff loom
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dxvk doesn't currently use it

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they are working on sm1-3 support tho

stiff loom
dusty girder
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since cross doesnt really run into compilation issues, it will prolly be the best sm1-3 hlsl decomp we'll have

dusty girder
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btw you know a lot about amd

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so terraria dx9 is sm2

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the modder upgraded the shader to sm3

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works perfectly on nvidia

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amd = black screen

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even if you replace the shader with return 1 0 1 1

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black screen

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change shader back to sm2_0, works (1 0 1 1)

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sm2 doesnt compile with reno

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amd doesnt like sm2 -> sm3 kekwtf

stiff loom
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i'm only familiar with amd on the platform with real drivers

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aka linux

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i don't care or know what the shitty proprietary driver on Windows does lmao

dusty girder
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I'd ask to test on linux, but dx9 mods wont work

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because of the whole 9+11 thing

stiff loom
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yeah

dusty girder
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but yea ngl pretty hype for sm3 cross

stiff loom
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i was actually working on using dxvk extensions to add native HDR output to dx9 and drop the 11 interop

dusty girder
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might finally try out FF13, there has to be something

stiff loom
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but i had to get swapchain proxy working

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and i was lazy and never did that

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lmao

stiff loom
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compared to dxvk

dusty girder
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only got it with ersh's first basic proxy

stiff loom
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but remember

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this is dx9

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most games draw directly to the swapchain

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there's no output shader

dusty girder
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ah

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yea thats what I was going to ask

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idk a lot about dx9, when it was the main format I just played games

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didnt really understand the tech behind them

stiff loom
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why do you think

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forcing MSAA works on a lot of dx9 games

dusty girder
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I do remember having to install the good ole 9.0c redistributable, or a game installing it on first launch

stiff loom
dusty girder
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I wonder if dx9 is finally dead dead in japan

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we had 2023 new dx9 games

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nope, we got 2025/2026 dx9 games despairge

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ue3 2026 thonk

https://www.pcgamingwiki.com/wiki/Renegade_X

The original open beta version of the multiplayer client was released on February 26, 2014. Version 1.0, officially deemed the "release version", was released exactly 12 years later.

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was it in beta for 12 years, and they kept the API the same

stiff loom
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lmao what the fuck

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btw my favorite shit to showing off HDR to people is just telling them to "open the image on their phones"

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because if they are on iphone they have an actual HDR screen lmao

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(or android flagships)

dusty girder
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whats cool about hdr is its a "free upgrade"

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like you need a decent monitor, but its not like the monitor is ONLY for hdr; a good hdr monitor is a good monitor in general

stiff loom
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true

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but i want to explain to normies why do i spend so much time on HDR shit and the best way i found to demonstrate that is just asking them

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what their phone is

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and if they have an OLED screen (they probably do)

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i tell them to open a screenshot on their phones

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it always works lmao

stiff loom
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because uh valve re-released the original CS:GO again

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which is still DX9

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lmao

dusty girder
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re-releases dont count imo

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like 2025 we got a proper new game

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a fighting game

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it was just on an ancient engine the studio was using for a decade+

stiff loom
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is there a way for me to list d3d9 games by year

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on pcgamingwiki?

dusty girder
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yea, open all the pages

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and then sort

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they like seperated them by name

stiff loom
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yeah i didn't want to do that

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this is ass

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lmao

dusty girder
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yea thats what I just did lmao

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there is a jp vn

stiff loom
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IS THIS D3D9 AAAAAAAAAAAAAAA

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this is a brand new game lmao

dusty girder
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@stiff loom btw you where right, I fired up SMT5 in dx11 (so the devkit shows everything), went to an area with an SDR lut, and it has a t0

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dx12 you need to enable trace descriptor tables, and even then it might not show

stiff loom
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yeah dx12 is a bit jank when it comes to this

dusty girder
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lets see if it does for fun

stiff loom
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but the Texture2D with Samplers is an SRV and it should show up there.

dusty girder
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sadly idk if I cant port smt5 to extended, it relies on custom grading that needs to run in sdr srgb; but thats not the worst part

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the color the grading shader expects is post-filmic grief

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so I'll get the opaque blue sword tier memes if I run extended

stiff loom
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and she got stuck on shader compilation hell

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lmao

dusty girder
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mobile also compiles shaders?

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I guess why wouldnt it, its a computer

stiff loom
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oh my god

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it's so ass

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LMAO

dusty girder
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does mobile have graphics settings

stiff loom
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it does

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this is max settings

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lmao

dusty girder
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thats so far the best mobile pic I've seen

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the other 2 where like ass ass

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compared to pc its scuffed a.f

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but still, some stuff still doesnt look bad; like the fur leg warmers

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a modern ue5 game might handle them worse on pc

stiff loom
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the particles only show up

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if you get up close

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and even then

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it's still very nerfed

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compared to PC/PS5

dusty girder
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it looks bland

stiff loom
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but you know

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it's a lot worse

dusty girder
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yea

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I was expecting way worse ngl

stiff loom
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i wasn't

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the screenshots i sent of mobile were intentionally made to be as unflattering as possible

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but as you said, the character stuff isn't bad

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it's just that busy scenes with a lot of stuff

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tend to look really bad

dusty girder
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dx12 with descriptor tables doesnt show the sdr lut

stiff loom
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when compared to PC

dusty girder
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ps5 was pretty solid too

stiff loom
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yeah

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i really don't think you are missing out on anything major on ps5

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like you are missing out on some slightly higher graphical presets and hw lumen

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but hw lumen tanks performance and doesn't even look that much better

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over SW Lumen on this game

dusty girder
stiff loom
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so i don't think you are missing out on anything there

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dx12 is sadly just cursed when it comes to this stuff

dusty girder
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I dont know shit about game dev

stiff loom
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you really need a graphical debugger to see this stuff accurately on dx12

dusty girder
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but I wonder why UE didnt take advantage of rt cores

stiff loom
dusty girder
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like for the early UE5 versions I get it

dusty girder
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not part of core ue?

stiff loom
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it's part of core UE

dusty girder
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oh?

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swore lumen was all software rt, unless a game had custom PT or something

stiff loom
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but games have to build DXR pipelines to use it

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which a lot of games don't because HW Lumen is more expensive

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than SW Lumen

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while not being that much better visually

dusty girder
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what I'm saying is

stiff loom
dusty girder
#

sw lumen is RT right

stiff loom
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yes it is

dusty girder
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and it would run better if it took advantage of rt cores on nvidia right

stiff loom
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no

dusty girder
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oh

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nvm then

stiff loom
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because the RT Cores are fixed function

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and more or less require you to do things their own way

dusty girder
stiff loom
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yeah

stiff loom
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which is why HW Lumen while it looks better

#

actually has much worse performance

dusty girder
#

ah

#

I thought SW Lumen was raytracing that didnt use rt cores for pepega reasons, and if it did it would look the same but run better

stiff loom
#

nah

dusty girder
#

are you ready for aces2 itm

#

in ue 5.8+

stiff loom
#

and so as a result it ends up slower

dusty girder
#

5.8+ native hdr will be

-> run the sdr filmic tonemapper

-> inverse sdr filmic tonemapper using the aces2 formula
(so you're inversing with the wrong function)

-> run Aces2 ontop of the inversed color

stiff loom
#

aaaaaaaaaaaaaaaaaaa

#

why are they SO FUCKING BAD AT THIS

#

OH MY FUCKING GOD

#

like i just want to talk with the HDR dude working on UE

#

like what's up with those awful choices

#

"there's one autistic graphics programmer"

#

marat we're all autistic here

dusty girder
#

ik

stiff loom
#

lmao

dusty girder
#

its what I was told

stiff loom
#

you are only into this shit if you have autism

#

but i see

#

this makes sense

dusty girder
#

do you have the femboy meme

#

I shared long ago

#

with c++ on the door

stiff loom
#

no

dusty girder
#

I tried to findit

#

for a friend

stiff loom
#

but i think i recall that

#

lmao

dusty girder
#

but I lost it

#

basically normal people going in the c++ door, and coming out as felix and astolfo

#

but yea you'd think a company with effectivly an infinite budget

#

would want to do things right

stiff loom
#

i mean office politics play a huge factor into this so i'm not surprised

dusty girder
#

and with hdr snowballing in popularity, want it to look good

stiff loom
#

this always happens

stiff loom
#

btw i found a thing

dusty girder
#

lets c

stiff loom
#

this goes into some detail about the custom shit they did

dusty girder
#

reading this article reminded me

#

of the (korean?) sims game

#

with RT that ran like shit

stiff loom
#

inZOI

dusty girder
#

what happened with it

#

yea!

stiff loom
#

it's still around

dusty girder
#

did it just fizzle out

stiff loom
#

still being developed

#

it's actively ok

dusty girder
#

ah

#

nice

#

btw how much of ue ini tweaks are cope/fake news

#

like U+ usually does a good job

#

but my understanding is if a game could get free perf from a few ini changes, the devs would ship it

#

(unless it was an oversight)

stiff loom
#

there's a lot of flexibility that you can do with UE CVars.

#

but there's no such thing as free perf

dusty girder
dusty girder
#

its all either a tradeoff or snakeoil

stiff loom
#

you can get huge perf gains by tweaking lumen/nanite but you are trading off quality for performance here

#

and some of those trade offs can be significant

#

like you can absolutely murder nanite/lumen quality if you want to

dusty girder
#

ngl whats the current take on nanite

when it was being marketed as "infinite LOD for free" i was kind of hype

when I tried remnant 2, I was impressed; it genuinly feels like perfect LOD all the time

#

but then you have games that either have shit implementation, or popin; so nanite doesnt do as well

stiff loom
#

Nanite is cool but you need to know how/when/where to use it

dusty girder
#
The art style underwent numerous trials and validations by both the art team and technical artists (TA). The producer wanted to find the right balance between cartoon fantasy and realism. The lighting model in Unreal Engine is derived from Disney's PBR (physically based rendering) model, so despite the high proportion of cartoon elements, our lighting calculations follow PBR standards. This enabled us to give our models unique styles with realistic texture.
#

didnt expect disney to pop up

stiff loom
#

uh

#

you need to learn more about computer graphics then

#

because Disney/Pixar did a lot of shit

#

they did the PBR model every engine uses

#

because here's the secret of stylized vs realistic graphics

#

it's all sort of the same

stiff loom
#

but the fundamentals of how shit like lighting works don't change

#

it either works the same as it does on our real world or it will look fucked

#

and we can tell it looks fucked

#

and while sure, doing something that doesn't simulate our reality might be cool for an horror game or whatnot

#

it's usually not the way to go about it

dusty girder
#

as in ants the movie

#

this is a good read

stiff loom
#

they are pioneers in computer graphics

dusty girder
#

they talk about how their GI helped make characters look how they wanted

#

reminds me of the PT on/off RE9 meme

#

with the girl

#

pt off = no shadows = uncanny

#

pt on = looks good

#

because natural shadows make her look normal

stiff loom
stiff loom
dusty girder
#

but imo the biggest reason nikki looks good is because it sounds like the devs "had a plan"

like they know what they wanted their game to look like

stiff loom
#

and nanite doesn't work on every thing

dusty girder
#

and what LOD griefs the most

stiff loom
#

nanite is really bad at handling it

dusty girder
#

like low lod foilage is like jagged pixels

stiff loom
#

it got eventually updated to support it

#

but it's still WIP

dusty girder
#

and high lod foilage is like actual strands

stiff loom
#

explaining why nanite is bad for foilage would require me to explain the technical details behind it which i'm a bit lazy to do rn

#

but uh

#

it's bad actually ™

dusty girder
#

In terms of scene lighting, our technical and art teams collaboratively developed a tone mapping effect to establish the unique artistic style of Nikki's expansive world. GI parameter adjustments and modifications in occlusion and GI tracking were made to maintain the image's integrity while ensuring distinctive GI features, thus achieving the game's unique visual style.

the shader is generic ue filmic -- they prolly tuned the params; or they're bunching in tonemapping with overall colorgrading (not just the curve that squishes the color)

stiff loom
dusty girder
#

I just remember seeing a demo pre ue5 release

stiff loom
#

you can mix nanite and non-nanite content

dusty girder
#

and it showed the world in these colored like balls

#

to represenent nanite

stiff loom
#

nanite is a technology that you kinda need to develop for

dusty girder
#

and every "pixel" in the world was nanite

stiff loom
#

you can't just like

#

take an ue4 game that never used nanite

dusty girder
#

but it was also a tech demo

stiff loom
#

and upgrade it to use nanite

dusty girder
stiff loom
dusty girder
#

thats a pretty game

stiff loom
#

it is pretty

stiff loom
#

they are tweaking the params

dusty girder
#

and it does have that

#

"disney x anime" vibe

stiff loom
dusty girder
#

atleast in that pic

dusty girder
stiff loom
#

the lutbuilders the game uses are pratically untouched too

dusty girder
#

yea

#

they're all generic

#

thing is colorgrading (pre untonemapped ap1, like way ontop)

#

can have a pretty big impact

#

the nuke color grading section

#

are the vids on the page how the game actually looks while playing on pc

#

or is it a "juiced up tech demo"

stiff loom
#

it is yeah

dusty girder
#

man if every ue game looked like that, people would praise it as the best engine on the planet

#

inf nikki shows its possible, just requires work

#

like compare this to

#

for context: CV2 runs like horseshit; at 4k dlss quality or balanced idr; I'd struggle to get 80-90 fps in the open world

#

ended up playing using optifg + xess fg

#

no rt, nothing; just a bad game

dusty girder
stiff loom
#

I mean UE will give you a solid base to work on, but if you make content without giving a shit about performance it will run bad no matter what, and it also can't give you good art

dusty girder
dusty girder
#

imo its a tool

#

and its how you use it

stiff loom
dusty girder
#

if you just do the bare minimum to ship a game, ofc it looks like shit

stiff loom
#

there's no amount of technology that can save bad art

dusty girder
stiff loom
#

and it's just that it turns out a lot of people don't care too much about that

dusty girder
#

look at fromsoft games, or nioh2

#

ps3 graphics, but the artsyle carries it

stiff loom
#

like, while it is a tool

dusty girder
#

like one theory out there is it makes people easier to hire out of college

instead of teaching students all the "boomer coding" -- just teach UE, and they're ready to work

stiff loom
#

at the end of the day it's just the most popular engine to use out there

#

which means people will churn out slop with it

dusty girder
#

isnt unity the slop engine

stiff loom
#

both are the slop engine

dusty girder
#

I guess ue is the expensive slop

stiff loom
#

unity is the mobile slop engine

dusty girder
#

the 70$+ slop

stiff loom
#

ue is the desktop/console slop engine

#

get on with the times

dusty girder
#

I guess at one point every game I fired up wa sunity

#

but it wasnt bad

stiff loom
#

has problems

#

some of those problems are just devs misusing it

#

some of those problems are epic's fault

#

like there is some shit on UE that is actually just bad

#

and it is just Epic's fault

#

like HDR

#

lmao

dusty girder
stiff loom
#

yeah

dusty girder
#

yea

#

like

#

ini hdr (no mods, just ersh's old ui fix shader)

#

with aces1

#

isnt bad hdr

#

like remember the old ue4ss zip I made

#

that forced output device, with the shader replace addon, and shaders ersh made that ungriefed the srgb encoded ui

#

outside of games with sdr luts, it was servicible hdr; like a better experiance over sdr

stiff loom
#

i mean it's not bad when it's used on games that don't use SDR color grading

dusty girder
#

aces2 will be a whole new tier of grief

stiff loom
#

but the problem is

#

SDR is bad lmao

dusty girder
stiff loom
#

I think ACESv1 is bad and while you can sort of color grade it to make it less bad

dusty girder
#

because sdr looks nothing like ACES

stiff loom
#

it's still bad lmao

#

same thing for their ACES approximation

dusty girder
#

the point is at the time, when all the other alternatives where ITM

#

I'd happily play a game with aces1.x (the one that added blue correct; 1.3 I think?)

stiff loom
#

I mean i'm ignoring HDR here, because the HDR implementation is service when it works, it being fixed nits is a bit sus but sure fine.

dusty girder
#

but aces2 based on pumbo's pics from the actual project file + crimson desert

#

is going to be straight grief

stiff loom
dusty girder
#

but yea before that it was 1000 or 2000

dusty girder
stiff loom
#

you can not change the tonemapper without modifying the engine and it will FIGHT YOU if you try to do that

dusty girder
#

but when a game is built around it with dynamic paramaters; you gotta live with it or get a completely different look

stiff loom
#

you either go the filmic way

dusty girder
#

like in SMT5

stiff loom
#

or go home

dusty girder
#

the texture of the MC's sword is opaque blue

#

like literally

left ferry
stiff loom
#

like there's a lot of shit on UE it's bad, devs know it's bad, but Epic won't fix it out of what feels like pride

dusty girder
#

and all the meme grading + filmic memes is what blows it out to white

stiff loom
#

"we know what we're doing shut the fuck up"

dusty girder
#

when aces2 was announced, I had a bit of cope that it might look good enough that mods wouldnt be needed anymore for a decent native hdr on experiance

#

since they'd scale by luminance and shit

#

but they had to find a way to ruin it

stiff loom
dusty girder
stiff loom
#

the place from the video you sent lmao

dusty girder
#

so what do they make you

#

do for your "daily chores"

#

like every gacha game has some bullshit that you grind out

#

jump puzzles?

stiff loom
#

there's energy and you can gather materials and shit

stiff loom
#

but the gameplay is basically just jumping puzzles + collecting shit from the open-world

dusty girder
#

do you see other people

#

like an mmo?

#

or is it all instanced like I think genshin

#

where its a 1p game that phones home to a server, but you can invite a friend to your hub/house or something

stiff loom
#

it's mostly a single player game

#

but there's a online co-op hub

#

where you an see and interact with other people

#

(up to like 40 people)

#

though open-world is restricted to co-op with just a friend (so 2 people)

#

it is mostly a single player game with some minor co-op and online elements

#

like one thing this game does

#

is that you can place hourglasses anywhere in the world with a picture

#

and it will show up to other players

#

like messages on souls games

#

it's pretty cute ™

#

i'm not done shilling this game graphics yet

#

i'll cheat a bit and use camera mode this time lmao

dusty girder
#

its like irl simulator

#

and you just hang out with people

#

and there is proximity voice

#

and roleplay

#

like I drove a f150 to the steel factory

#

that was my job

#

and was saving money to buy an oil drill

#

so I was thinking it would be kind of cool to have an anime "arma life" where you RP

#

and there are other people also rping

#

I guess thats ff14 in a way

stiff loom
#

well yeah

#

but also the problem of making a game like this an mmo is that uh

#

you can't have characters/worlds this detailed

dusty girder
#

is it a static char

#

like a char with a name

#

and backstory

stiff loom
#

if you have to render a lot of people

dusty girder
#

or you make your char with a char creator

stiff loom
#

you play an actual character

#

with a story and shit

dusty girder
#

yea rip

dusty girder
#

so yea multiple people would probably blow up

stiff loom
#

there's no character creator, the only thing you can do is change nikki's skin tone, though you can customize nikki's face a lot with makeup and some skills that change her actual face lmao

stiff loom
#

yeah lmao

#

you can notice this

#

on the co-op area

dusty girder
#

oh shit tell me

#

how does it scale

#

from 1p -> 2p in frame

#

and so on

#

esp with fancy costumes

stiff loom
#

so by default everyone shows up as ghosts and you have to request to illuminate them to see their clothing and stuff

dusty girder
#

ngl thats smart

stiff loom
#

the more players you iluminate

#

the worse it runs

#

lmao

dusty girder
#

so whats the diff between 1p vs. 2p (illuminated) vs. 3

stiff loom
#

like having 5 players illuminated on screen causes me to lose 25% of performance lmao

dusty girder
#

like % scale

stiff loom
#

it's not horrible

dusty girder
#

assuming all 5 players have the same high quality

stiff loom
#

but you do notice it

#

they do

dusty girder
#

yea I was expecting 1 more to already kick your fps down a bit

stiff loom
#

it does

#

but not by a lot

#

like 2-3fps

dusty girder
#

yea thats fine

stiff loom
#

i actually thinks

#

it murders performance more on mobile

dusty girder
#

ngl ghosts are prolly better than rendering low-quality versions ruining the "immersion"

#

our brains are funky

#

like if they see something wrong, they'll notice it right away

#

but when everything is chill, it'll go along with the "illusion"

#

so if you had your char rendered perfectly and an online player that was rendered with "low graphics" -- it would prolly kill the vibe

stiff loom
#

the ghosts aren't ugly either

thick patio
#

That’s sad
And game is family category, so mod makers probably not very interested to waste time for fixing it

dusty girder
#

o shit its 5am, isnt it like 7am whre you're at

#

I'm off

marble hearth
#

I'm trying the addon on High on Life (first one) and it works... I mean I think it is. But do I need the engine.ini tweaks? Because when I use them I get a black screen ingame only with HUD visible.

#

[SystemSettings]
r.AllowHDR=1
r.HDR.EnableHDROutput=1
r.HDR.Display.OutputDevice=3
r.HDR.Display.ColorGamut=2
r.HDR.UI.CompositeMode=1

[/Script/Engine.RendererSettings]
r.LUT.UpdateEveryFrame=1

alpine ermine
#

Can someone explain why we are supposed to **disable **HDR in game settings?
With Wuchang 1.4.1 everything was fine with this recommandation, but since I've upgraded to 1.7 if I let HDR disabled, the game set r.HDR.EnableHDROuput = "0" in the console and I get washed out SDR.
I need to enable HDR in game settings, and the image seems to look OK.

#

With HDR disabled in game settings :

#

With it enabled :

swift plover
alpine ermine
#

Oh you mean the game does more than enabling HDR if set in the game settings, it use a different shader... understood

#

So my only solution would be to find a way to send r.HDR.EnableHDROuput via the console and letting HDR off in game settings?

#

Just tested sending r.HDR.EnableHDROuput 1 in the console, it stays in SDR, this command is not dynamically taken. I'm screwed.
I'll stay with reno + vanilla shader (looks fine though)

swift plover
#

prob same

#

just that if enabling hdr with their in game slider it uses a different shader

alpine ermine
open fulcrum
#

how can u make FG work with unreal engine renodx

#

(ll dlss fix work on an amd sys)

pastel sand
#

Was there a site with all the games that work with Extended?

alpine ermine
fallen drum
austere root
#

@peak galleon stand corrected it is pretty breathtaking don't want to spoil but near the end it's insane

alpine ermine
fallen drum
alpine ermine
dusty girder
#

either way jon extensivly tested the game, native hdr on = bad

#

ini tweaks or the sdr path if you dont need framegen = good

alpine ermine
#

idk, I'm just saying that wether with reno on + ini tweaks + hdr in game on OR reno on + ini tweaks + u+ fix + hdr in game off, it's exactly the same

dusty girder
dusty girder
#

@regal kayak I think Wu Chang fixed their native hdr [atleast when it comes to the lutbuilders used; so it can be modded via ue-extended]

#

lut strength + scaling works

#

I dont see a visible difference vs. ini tweaks and

#

native hdr

#

only downside is their window behavior

#

its using 0xc496b5c3 this scene, with is the sdr lutbuilder with 3 sdr luts

#

it seems the game can be safely played with native hdr on

#

I might just default it to that

#

looks the same as sdr/ini tweaks

#

feels like its time to suggest hdr on for wu chang // default addon.cpp to use the native hdr

#

I wonder if there is a way to read the default settings array, and if the default settings suggest using the hdr path; a message shows up in the imgui saying "please enable native hdr in game"

alpine ermine
dusty girder
#

atleast in the starting area

twilit lantern
#

Does dumping luts only dump new ones? Because Lords of the Fallen is already on the wiki

bronze pumice
#

Sorry for the late reply wasn't at home so couldn't try, just for your information in game sliders does work and at the middle it looks a bit crushed.

dusty girder
dusty girder
#

and make sure you set Upgrade Path to off in UE Extended (if thats what you're using)

#

if you're not using ue-extended, the game already works just fine with UE Generic

bronze pumice
#

If you mean change these sliders and then go into the character screen, that doesn't change anything.

dusty girder
#

which addon are you using

#

whats the name of it

#

unrealengine or ue-extended

#

if its name is unrealengine, play with native hdr off

bronze pumice
#

It is the extended one

dusty girder
#

extended might work with just native hdr on, and "processing path" set to off in the renodx settings (restart game)

#

the lutbuilders are there, composite shader might be there too since there arnt a lot of them

#

give it a go

bronze pumice
#

Okay, let me try that quickly. Was trying non extended build with sdr. It feels a bit desaturated compared to base game. I didn't think scene change requirement was also needed in this game so I thought none of them worked correctly.

#

It looks like upgrade path was already off

dusty girder
#

so whats wrong

#

if you set the dechroma slider to 100, and restart the game

#

is the game black and white?

bronze pumice
#

It might be that I was delusional all the time.

#

Dechroma change works without restarting, going in to inventory and out. I think the issue is in game brightness slider at middle might be not the balanced option.

#

Too much is lost when it's at the middle. Increasing a bit helps.

#

Left is how I adjusted just now and on the right is when I place it in the middle

dusty girder
#

if its too dark, disable gamma correction or increase shadows

bronze pumice
#

Wish there was a reset button to switch to default settings but at least I know that it works correctly now. Thanks and sorry for bothering

dusty girder
#

d.w

#

asking for help doesnt bother anybody

bold hawk
#

Hello. Echo Point Nova with dlss looks washed out (tried recommended upgrades, didn't work). Dumped lutbuilders, seems one is new

desert heron
#

eyy finally got timesplitters rewind to upgrade

#

I just set everything to output size and hoped for the best

desert heron
#

only issue is this game is so god damn dark

#

ok sdr grading bypass seems to remedy that

#

man this game fucking hates you

simple wind
#

I was trying to run Soundfall with latest snapshot and it just runs out of the box. I didn't need to change any setting. (I couldn't see any info about it on the github so I wrote this here. I will play it in next weeks and update if I see any anomaly)

#

I am not sure if someone could help me out but I am a bit confused:

there is a brightness slider in the game and to me it looks like a gamma slider:

Default is 50.

How can I find out what in-game brightness setting is using gamma 2.2? (I am a bit confused because renodx is already using gamma correction = 2.2 so if the game is already 2.2 it would look "wrong", right?)

#

50 looks correct to my eyes but I would like to know if there is any way to check what exact gamma it is using. Thanks in advance.

digital oak
#

always choose the default value in any game

#

gamma correction just emulates the sdr eotf when in hdr nothing to do with this

#

it too should be left at default

simple wind
#

Alright. Thanks a lot :))

slim fractal
#

Hi ! I played Mortal Kombat 1 today with UE extended and the blacks are crushed. With some of the darker combat stages there is totally no details anymore. Someone else played the game recently ?

regal kayak
#

wonder if screamer will just work

slim fractal
regal kayak
#

Longing, ambition, vengeance. Everyone has a reason to enter the Screamer tournament, and no one’s backing down. Join the competition and race side by side with fearless drivers, ready to push past every limit to chase what they believe in.…

Price

$59.99

Recommendations

206

slim fractal
#

Ah sorry I thought you were responding to me 😅

regal kayak
#

ah no lol

fervent lodge
#

screamer's got hdr support, but you have to choose between either 1000 and 2000 peak lol

#

nothing else

zinc onyx
#

I figured that would be the case, every Milestone game I've played has been default UE HDR 1000/2000

zinc onyx
slim fractal
#

But what do you mean exactly by broken ?

dusty girder
#

mk1 is cooked

#

there is prolly a shader that comes after the lutbuilder, and it needs some custom code

zinc onyx
#

I think I was the first to try to get MK1 working with the UE generic mod but I couldn't get the UI fixed at all

slim fractal
zinc onyx
bold hawk
dusty girder
#

give me 3 minutes

sturdy lagoon
dusty girder
#

if ya'll need something done, ping me like every 2 days or something

I might've made a to-do list but got sidetracked

regal kayak
restive rain
#

Wukong's game specific mod seems to be broken since the January update. Renaming dxgi didn't help. But I assume UE mod supercedes the game-specific mod?

#

I did manage to launch it without issues at first, but it doesn't launch now after I tried to restart the game

restive rain
dusty girder
dusty girder
#

wu kong standalone is basically depricated

#

and akuru moved it all over to that

restive rain
#

Aaand, it crashes again

restive rain
dusty girder
#

you have to set the processing path to off and restart the game (change settings to advanced, processing path off, restart game in the reno mod) + ini tweaks

fallen drum
restive rain
dusty girder
#

you still want them

#

for that game

#

I forgot the reason why, but the game does something special

restive rain
#

Got it

dusty girder
#

the wu kong addon automatically applies ini tweaks

#

but you're right, but literally any other game

#

if you dont care about FG

#

assuming the sdr path/upgrades doesnt grief your perf or create artifacts

#

you can just use the sdr path/no ini tweaks

#

wu kong with no pt + fg sounds like a sad time

#

I played it on release on a 4090 dlss perf and 2x fg (all we had at the time)

and it was solid

restive rain
dusty girder
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sadly the game was kinda mid

restive rain
dusty girder
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5090 can go above 60 KEKWFake

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||I just spent a bunch of money on yugioh packs, and didnt even get everything I need||

zinc onyx
dusty girder
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@restive rain if you want, you can try no ini tweaks

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you'll need to upgrade RGB10_a2 to output size

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it might cost you a fps or 2

bold hawk
restive rain
fallen drum
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there are people on nexus complaining about a black screen since december

restive rain
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With ue ext? That's what I'm trying now

fallen drum
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yeah, either one

dusty girder
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off = native hdr/ini tweaks
on = sdr path (upgrades)

restive rain
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Just did the ini tweaks, let's see

dusty girder
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I think wu kong only needs 1 line

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r.HDR.EnableHDROutput set to 1

restive rain
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Hmm

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Still crashes

restive rain
calm slate
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Posting for a friend who is playing Retro Rewind - Video Store Simulator I don't think this game is supported yet with UE reno. I believe I did it correctly using the dev-kit with the auto dump. I did it with the demo but I think it should be the same as the full game.

fallen drum
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it's not renodx specifically, I couldn't get ReLimiter to load either, the dll is just loading too early or something

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hence loading as asi

fallen drum
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i installed ASI loader as winmm, not sure if it makes a difference in this case

restive rain
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Done

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Working now

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Thanks, everyone

restive rain
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Finally

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Some monke

fallen drum
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what wasn't necessary, loading as winmm or the loader in general?

restive rain
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Winmm

fallen drum
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ahh, yeah that was just the first name I tried

dusty girder
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enjoy the mid game

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govnovos sim is better

restive rain
restive rain