#[SEE NEW THREAD]
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is there anything to do beside walking around and interact with objects
Lore
Immersion
I think the only part that somewhat tops it for me right now is the end of chapter 8
so like umm, detroit ?
After connecting to the lab that was never finished
Detroit irl or
Do you mean the ā¤ļø lake
Isn't the heart lake near Heartman
The small one
Where the voidout was caused
Highkirkuinely played that game like four years ago now so I donāt remember everything
The lake I'm talking about is when you need to get dragged by catchers
And then run across the tar and buildings
To get to uhhh the west?
And then after that
I want to replay before I play DS2
You need to walk to another station
Through BT zones
And the first time I saw the flying BTs and tens of them
Shit was a tad bit stressful
I found playing on the highest difficulty very immersive
Proud to say that my only official canon death happened on the lake
I feel like it hit just right
Yeah I canāt remember where I exploded once too
Rip Sam
I almost died on the snow mountain when I wanted to fight BT once
So I let myself purposefully get caught
Just to see 2 absolute massive BTs surround me

Killed one, ran out of blood bags and everything else
300 HP
Had to get my ass out of there
I bet DS2 has some crazy sick BTs
I was debating going with highest difficulty, but I went with hard.
Will play DS2 on TTW difficulty for sure
Ironically my whole addiction with DS started from all the short clips I've seen of Tomorrow

Started for the feet memes, stayed for walking.
i mean difficulty in ds to me is just whatever peaks your immersion
i think ppl don't let themselves be challenged enough in games like those where difficulty can really amplify immersion
yeah that sounds right
erase memes from that sentence
DS2 technically starts off easier than DS1 did, so I feel fully prepared to judt try out TTW
Sam in DS2 doesn't suddenly lose all the skills of being less clumsy with packages 
@tepid pendant do u have game installed
and do you actually play in sdr
i want to test a build
Wuwa?
yes
that's ok
Always getting roped in for free labour
that's literally me
make it $5000
Masochism
no it's ok i think i can test myself
Not like season 9 is even good
i just don't want to deactivate hdr
It'd be faster for you to deactivate HDR lmao
You just really caught me at a time that I don't want to do anything
I got back from work not too long ago
Working on Saturday, what sane person does that

no literally take it easy
Only workaholics work on weekends
I wonder, how terribly would wuwa perform on z2e handheld
Ironically
I think my handheld would outperform my pc
Ryzen 7 2700 with RTX 2070
DDR4 16gb lmao
Though I first need to bother myself to get reshade and reno to work on Linux.
I did go the easy way and just use decky to patch DS with reshade and whatever else they offer
But they don't have Reno as an option
Which is fucking weird
nobody cares about hdr
Pretty much
HDR is well
Decently hard to set up properly
Most people enable whatever
See washed out image
Go on reddit and announce how HDR is bad compared to SDR
yeah tbf years back when i first tried it i was just like wow, this is broken and/or ass
and then just didn't bother
I mean
Years back, I didn't even know what HDR was
It was a niche concept I assume lmao
yeah i mean it def was
oleds and hdr both
still ppl don't really know why they might want either
- Correct backbuffer format when using SDR
i realized the ui slider wasn't actually needed in sdr lol
Well, its not exactly needed, but I would prefer to hide the UI elements even in SDR
oh yeah you still can
Unless the location/UID and whatever else doesn't exist by default when using Reno.
Idk why Kuro even has those things displayed 24/7
no that's unaffected by foramt
literally no idea
doesn't every gacha do that tho
never understood that
Not sure for Endfield
is it so they can catch you when you upload ur gooner mod screenshots
Tried it once, quit during the tutorial.
My issue with Endfield is just that it simply has that MMO jank
Single player game but stiff as a MMO game.
You're on WuWa atm
When you are just fighting something
Or just moving
Its smooth
hmm wow is actually smooth af
Well relatively smooth if your FPS is ok in new maps.
But Endfield for example
It has this weird stiffness
Similar to WWM for example
If you've played WWM
The animations and whatever else are ok
i've not
But the transitions from moving to combat and vice versa, its stiff.
where it feels like you're playing a rigid animation when you do shit or what
yeah sounds like what i'm guessing
big L
cannot do it
I just simply call it MMO jank
Not that I have anything against MMOs
Its just what I call it lmao
Because every MMO I've tried, it has that stiff jank feeling.
wow is def not that
but wow is unique in that way
obv wow has the issue of being tab target which can feel lame in its own way but wcyd
as far as a button pusher game goes, it's peak
Tower of Fantasy is another good example
When talking about that MMO jank.
The animations and stuff are ok
But the transitions between everything
Its just really stiff
i think if i personally compare wwm and endfield, endfield kinda better in the animation department
Its not about the animations themselves
you gotta play mmos that don't have big boob anime girls my man
Its about the stiffness of transitions between actions.
I did give BDO a shot
But it also has big boobies
i miss running circles in bdo
something about trying to eke out every bit of efficiency with your skillset is š¤
Have u told him to restart the game
I might give BDO a shot again
Well, technically I didn't give it a shot
I simply didn't play after initially creating my character
yes and he said he did
but sdr was outputting to an hdr format for some reason
not sure why
For whatever fucking reason the game was capped at 30 FPS on Linux at the time I played
it's fixed now but i don't remember how it used to work
And it wouldn't uncap no matter what
either way, it made me improve how the mod handles sdr/vanilla settings so that works out
yeah that's why i don't fuck with linux yet unless i'm gonna bother with a dual boot
Might give BDO a fair shot on my handheld
Linux is generally ok if you're not doing anything extra in most cases.
oh ya just don't do uhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Might have to change Proton versions there and there for games for better performance
But if you're trying to get external tools to work for games, especially modding.
Welcome to the hell of Wine.
yeeaaaaaaaaaaaaa
I actually got close to getting Xenoverse 2 with mods to work.
The issue is that I just didn't know enough about Wine to see if it'd work if I created a separate launch option for it specificically as a game.
When trying to launch the .exe by itself, wine tried to run it, but nothing happened.
Tried to run it through terminal to see if it crashes, no logs.
So it wasn't even launching.
I could probably try again, but I cba.
I have the game currently modded on my desktop which runs windows for now
Waiting for cuntvidia to fix their shitty ass drivers.
But at this point, I think I'll end up upgrading to 9070xt first before that happens.
Though, I don't see the need to upgrade atm since I've got the handheld
do you have the handheld because your desktop is linux?
Not a smart decision to upgrade the PC after such expenses, and my handheld is capable of running games.
No, the handheld is on Linux.
Desktop is on windows.
oh lmao
I just installed cachyos, and after adding some steam launch options hdr seems to be working mostly okay. I still need to get an hdr image viewer and also my main complaint is that adjusting the "average brightness level" (desktop brightness) adjusts hdr content brightness too
unless I'm just looking at the wrong setting
windows break things so often it's kinda annoying me lately
last year issue still not fixed
with sandbox
have to use this script just to launch it and behave normally
prob not the best excuse but a good one for basic function

we are getting back the 1.x illusive realm event š®
@wet crane does the latest build address your complaints at all btw?
there was one actual fix that needed to happen, and then highlight saturation is back as well
I will test it tonight š
@halcyon meteor I did a quick test, and the highlight saturation helps with the VFX saturation issue
ok that's good
but the main issue is with purple/cyan
shadows should be lighter too (i think they were previously being double-tone mapped)
still need to identify what's happening with hues
slop in the hue correction stuff i had
also SK's blue is fine
ehe
I mean you can turn her into green if that's your thing 
if you can turn it into 3000 nits yellow dio will play this game

What does this eye adaptation stuff do?
Seems like it made the character screen a bit darker?
it uses the data from the game's engine about the scene's average luminance to properly set where in our tonemapper's curve our color is. otherwise it just assumes mid gray, which isn't a bad fallback, but using the real average luminance is more aligned with how psychov-17 expects to work
Makes sense.
Resonator screen is a bit too dark it feels like. I pulled the strength back to 60, seems a bit more accurate to me at least.
what's the "scene avg" say under the eye exposure setting on that screen?
ooooooo huhhhhhhhh
yeah the engine is reporting it's way brighter than reality
i think it's not actually providing proper luminance data there
yeah i'll just have to update my detection
idk it looks fine imo
the game no longer goes from very dark to very bright
it feels more natural now
In game it's good. It's just the character screen so far.
ahh yea
yeah it's just the character screen that doesn't report its luminance correctly, everywhere else is a good idea i think
yea
That something that can be fixed on your end or is it a game issue?
it can be fixed, but technically it's a game issue bc i guess it's assuming there's no need for exposure adjustment when a menu is open (which is correct most of the time)
though i wish it didn't default to 1, that's a little annoying
That does sound annoying.
Hopefully it won't be too hard to solve, but this IS WuWa so....
the fast and lazy way would just be to check if that number is exactly 1, assume that it's invalid, because it veerrrrrrrrrrrrrrry likely never will be
other than the menu stuff and hue issue, this is pretty good:
it is working now btw
or if the eye adaptation thing bothers you then this:
idk if it's just me or the auto-exposure in wuwa kinda ass
very cool
it is but it's required for some locations to "function" correctly
does look pretty
but some parts i can't see anything 
well maybe my brightness is too low. but my room really dark so im gonna go blind if too much brightness
they really need to make it so game filters apply to everything š„
im not using hdr 
so most settings are not available for sdr
can u still use reno with sdr? i thought they removed color space toggle and fixed it to P3?
nvm just saw the new update
ig it auto detects?
it doesn't auto detect, it defaults to hdr10
so u can't use sdr with reno right? or is there a toggle for that?
yes the swap chain preset lets you now
sure they are

if there's a will, there's a way
MPauls Vanilla+ (No EA) vs my Slop+
have you ever thought about just cranking highlights to like 200
Slop+ looks pretty crazy.
Don't know if I would want to use it all the time but it makes for some good shots at the least.
Is there any way I can objectively know what I am supposed to set for the Cone Response setting or is it just arbitrary?
Might be a ShortFuse question but I figured I'd at least ask here first before bothering him.
legitimately there's nothing objective, i might just recommend doing as much contrast/saturation adjustment with it as you can because it's directly integrated with our tonemapper?
because that's essentially what it manifests as
(contrast and saturation, that is)
Contrast and saturation really is how it manifests, I agree.
Seems like it's supposed to be a means to adjust for how our eyes individually perceive images.
Was just wondering if there was an objective way of calibrating it, but I guess not.
Currently have it set to 55. Seems to be where the SDR "haze" goes away. But before highlight saturation starts to do weird shit.
oh no definitely nothing objective, it's just a "smarter" way to get to what you might prefer i guess.
you don't need to be a purist with it or anything if you find it contrasts more than you want it to saturate or vice versa
This is my preset btw
Seeing the sdr haze is my curse 
discord dims HDR images btw, yours is even crazier is you download it an open it with a HDR viewer lol
250 nits avg brightness 
yours just looks dim in general to me
nah it's not dim
I mean compared to yours sure
xDD
the paperwhite value is fixed now tho
i think its best to just upload a jxl file?
instead of png?
Why is the paperwhite fixed now?
Because don't you normally have to raise it if you are in a brighter room? It's hasn't really been a "set and forget" kind of value.
But I mean... things change.
does discord support jxl now?
no
this isthe heatmap of your pic btw 
no but from what i googled png file isn't true hdr?
it is
what is the best way to see hdr images on a phone? my one plus13 has a really good display apparently
when i view the png in windows photos app it looks different from jxl though
don't use the photo app
yah dont
what should i use instead?
use a HDR image viewer like SKIV
I did that too for a while and its bad
Just install specail K and it should be in the files
Chrome is better than image viewer. Even if it isn't the best at least it works.
or you can use HDR + WCG image viewer
or wait it does not fully support PNGs
my bad
@halcyon meteor why did you remove game brightness btw?
thanks ya now i can definitely view png hdr correctly
is it a fixed value now or does it auto adjusts based on the edid value?
btw can i open SKIV from the SK launcher? or do i just need to call the exe?
you don't have to launch SK
it's mega arbitrary and just doesn't actually mean anything with the new tonemapper
exposure is meant for those adjustments now
hmm okay
because then yea, you have to adjust the exposure now, 1.0 can be definitely dim if your display is brighter
open in browser from discord app
didn't touch any of my chrome settings
but if i put an hdr png file in it
it doesn't display hdr
I'm gonna go out on a limb and guess that 1.0 is meant for 1,000 peak.
I don't think so
1.0 feels like ~170 game brightness
I actually recommend increasing exposure to 1.1
Yeah. Just quickly playing with the Exposure, 0 measurement, I also found that around 1.1 feels about right.
At least on my 920 peak nit monitor.
@echo ridge trying to get output shaders dumping like LUTs
I think itās doable
Should make patches a lot easier
That way, when youāre collecting you donāt need to snapshot and dump, and then users could get them for us too
Right now i just play the game for half an hour
And dump 12k shaders
Then run a powershell command
To delete all the shaders that doesnt have a specific constant
gci *.hlsl | ? { !(sls "1.0049500465393066f - (0.1" $_.FullName -SimpleMatch -Quiet) } | ri
That seems to catch pretty much most of the output shaders
Only downside is processing time
Since 12k shaders
yeah for sure
i mean i'm just thinking this way would be even easier for you if i can find the right heuristic
MPaul Vannila+ (NO EA) vs Slop% Now at 1 exposure
What are these Slop+ settings?
Im just making a name for my preset for fun. I had more saturation originally but the browning of things made me set it back.
my cone shit is high and things got too dark (I do not play with eye adaptation and auto exposure on)
100 is a temp value
mac is pretty polished for hdr viewing, i can see perfect hdr in discord without opening anything/switch to hdr on/off
Add it to the list of Windows problems...
you kinda need to toggle hdr on linux as well isn't it ?
on Mac the HDR window just get focused and the SDR background get dimmed
and it's brighten back automatically when you close the super bright hdr window
still i wonder why iphone doesn't have the same behavior on discord, it's just grey pic unless you tap on it to load the full size
@echo ridge @halcyon meteor when aurora borealis?????

You can ctrl c + ctrl v code
from reno
- Enable dumping of output shaders and LUT builders
- Add per-cone and perceptual hue restoration sliders
- Add LUT builder and output shader patch status indicators
- Reorganize settings and generate section colors dynamically
- Add menu shader finder tool
- Pause eye adaptation when fullscreen menus are open
- Keep UI elements visible in fullscreen menus (may need a fix)
NOW
NOW
Damn! This is probably the most development this addon has gotten in a long time. XD
Modders get the reno deegs itch
Solution is to either mod more slop
Or uninstall ide

i was itchin
eye adaptation is not working for me, its always stuck at 1
that doesn't mean it's not working, it just means the game doesn't want to apply additional exposure. but it's still having an effect on the tonemapper regardless.
if it doesn't have the data it needs or goes stale, it'll indicate
hmm so what is actually supposed to be doing? like i'm looking at the sun and moving the slider for adaptation strength and nothing is happening
also walking past an npc with a dialogue box seems to trigger the fullscreen menu detection and it's also always on in the speed up fuel event
it's not going to be that kind of eye adaptation, basically it decides how much the tone mapper uses about what the game reports about a scene's average luminance to determine where we end up on its curve
ew ok i'll just add a slider to disable that functionality for now. i made a pretty good method to test what the full screen menu shader is and swore i narrowed it down to the right one
gotcha, I was just trying to see what difference it was making
it's subtle in most scenes
it has to be some extreme of like very dark or very bright
Havent messed with eye slop yet. 
- Use epsilon comparison to fix eye adaptation staleness detection
- Add toggle to ignore menu state for UI opacity
Try this new slider for now
Iām not sure the method I planned on using for the menu decision is going to work, but in the meantime thatāll prevent it
new slider works
If you enable shader tools you can see the method I used to try to figure out the menu shader
Nice now opacity is finally usable
Should i update to the new build? like huge differences or not that imp n can do l8
Iād say update
I hope so. Itās tough to figure out if the menu is open or not from whatās available to me
so is game brightness basically hard coded at 203 now?
@halcyon meteor the first fight against huge ass BT with Higgs, and then fighting Higgs was just so good
especially the third phase
genuinely fuck the second phase of Higgs lmao
@alpine orchid iirc it was you who set up reshade on Linux
mind walking me through?
I got it set up, but I got an older version of reshade
the only way that worked on my end was setting it up through this https://github.com/kevinlekiller/reshade-steam-proton
I tried using STL, but when reshade menu pops open, nothing is detected, going through libraries, steam library is empty.
not quite for the same purpose as before, but technically there is something that psychov-17 uses that is hard-coded to 203
ho lee shit yes
Sure but give me a few minutes
trying to sort out why my data partitions from windows aren't mounting when I boot
- Improved reliability of auto-exposure detection during cutscenes and fullscreen menus
ā Enable Ignore Menu State if UI visibility sliders are not working.
all good
my handheld is charging either way
PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 PROTON_DLSS_UPGRADE=1 WINEDLLOVERRIDES="dxgi=n,b" %command%
I have these set under steam's launch options. You should probably remove the PROTON_DLSS_UPGRADE=1 flag on handheld
I'm using proton-10 under compability (the cachyos version but I'm sure your handheld has a similar proton 10 version)
and I was using this version of reshade in the client/binaries/win64 folder
I don't think I need any of the launch options, thanks for the file, will check it later.
everything works fine for me atm without any of the launch options
wait so is it not seeing your addons and shaders? or what's the current issue
No, everything right now works, the issue is that the reshade version I'm using is outdated
I couldn't get the .exe to work no matter what to get the reshade files in game folder
or is it just 1 file?
So I used this, and now I have outdated reshade version which does work.
what does your wuthering waves/client/binaries/win64 folder look like right now?
which exe? reshade or game?
it wasn't initially for wuwa, but death stranding lol
Okay give me a minute to start over
I initially downloaded reshade
you ideally want to end up with the reshade dll in your /client/binaries/win64 folder as dxgi.dll
I tried opening just the .exe itself through wine, it didn't work, and it was not surprising.
and then you launch the game through steam and it loads and loads the reno addon as well
I tried using steamtinkerlaunch for reshade in steam after I added it to steam as an app.
that worked, and reshade menu popped up
but it couldn't detect my games nor was my library anywhere.
you mean the reshade installer gui?
I then used this which set up reshade in the folder where the .exe of the game itself is
yup
and that worked
but I have outdated version of reshade atm
so I'm wondering how do I go around to setting up latest version of reshade
for whatever game I want
I'm going to be honest, I've always installed it manually
by dropping the Reshade64.dll into the game's folder and renaming it as dxgi.dll
its that fucking simple?
yeah
no problem 
the reshade installer literally just drops the dxgi.dll file into the game's folder, adds the reshade-shaders and Textures/Shaders folders
and then the reno add-on goes in the same folder as dxgi.dll
you can just paste a newer dxgi.dll over the current one
and it'll work
(make sure to use an add-on enabled build)
the thing that checks the colors or whatever or whatever the fucking thing was
would be useful to have
lilium's hdr analysis?
basically, if you make a "reshade-shaders" folder and drop the "Textures" and "Shaders" folders from lilium's shader in there, it'll work
(inside the same directory as dxgi.dll, which is the /client/win64 folder for wuwa)
sorry to bother, but is it possible to make the fix of SDR for sRGB? š¤
I currently just dropped my reshade dxgi.dll in /plugins that I created
and optiscaler just looks to launch that
I couldn't get both to work otherwise lmao
You might have to go into reshade's settings and make sure it's looking for the right paths for Effects and Textures (under settings)
find the Reshade64.dll and lilium's shader
it looks for everything in the Plugins folder
so its ok
https://github.com/EndlesslyFlowering/ReShade_HDR_shaders this is where lilium's shaders are
#šwelcome message you can download one of the reshade builds from here
if it downloads the exe, right click and open archive
sorry what do you mean here? what's going wrong atm?
the reshade .exe is a self-extracting archive, you can open it like you would a .zip or .7z and pull the dll file out of it
sounds good, I'll be checking it out later, thanks for the help!
the same thing the brightness thing
no problem, hopefully it all makes sense
so yeah you can basically open the .exe as an archive, drop that newer dll where optiscaler wants to load it, and that'll get you updated
dolphin allows that, right?
wait what, i thought the sdr slider was working
you can right click and extract, yeah
that'll work
yeah i also haven't installed reshade through the exe almost ever
extracting dll is way easier
yeah it is working for sdr, i was just asking if it was possible for scrgb since it has custom color grading that i wanted to try
but don't u need to manually install some basic reshade shaders if u do that? (assuming ur using other shader stuff)
doesnt matter
keep it in sdr mode
switch to renodrt
and then use the sliders
unless wino did sth weird and lock the sliders

you can paste the reshade-shaders folder in (or point the config to them somewhere else if you already have them downloaded0
I often just don't install them if I'm not using them, since the shaders just being there does incur a small performance hit (like 3-4% but still)
yeah that
there's no custom colors in sdr
ya i didn't need to do that if i didn't use any of the reshade shaders, but if i tried to use one, then it tells me im missing those basic shader files
only these settings
oh
thats for wino to handle then
if you still wanna try grading sliders you can use this
what can i use for hdr look
does the preset still work
yes
Peak = game = UI = 1
encoding = SRGB, gamma correction = off
@rustic oriole the pic up is not the hdr look preset
I dont ge tthis š
ah xD
i see lemme check
remember to restart game
if you're switching encoding from hdr10 -> srgb or scrgb -> srgb
i have a folder where i keep all my reshade effects and textures i might want to install + a basic reshade.ini that references them, so when i install reshade to a game i just move the dll and copy my basic reshade.ini so that gets handled
uh
uh i can look into whether or not sdr would work with the non-vanilla tonemapper, but the assumption right now is that sdr uses vanilla, and vanilla doesn't apply those settings
welp, it don't open
there's no reason it shouldn't we're just setting sdr values and have renodrt slop to those values
are you doing an SDR swapchain with the sdr mode right now
why does the game look "better" now? or is it just me tweaking
it does to me too but idk why
i did some thiings
ya ok i can see
ty for the things
better from what
do you mean sdr format backbuffer?
ya sdr format backbuffer
bc i switched to using the renodx preset constants + swapchainpass
should be the way to go for sdr since reshade will then take SDR screenshots
so whatever that would be doing in the swapchainpass
ur one hdr look
yea sdr format backbuffer
it wasn't doing that before and idk why
or maybe it was idk
it was forever ago that someone wanted to use scrgb for sdr and i had it working at that moment i think
can you show me your ui settings?
using this the game won't open, just crash
turn on Ignore Menu State, i'm in the middle of fixing menu detection
i think it thinks you have a menu open rn
it works
welp
tries to handle colors in a way that more align with how human vision reacts
@lunar birch try backing up and then deleting your reshade ini, see if that works
dev build incident all over again
to be fair i never intended to share that build it was something i made for personal reasons

auto* encoding_setting = new renodx::utils::settings::Setting{
.key = "SwapChainEncoding",
.binding = &shader_injection.swap_chain_encoding,
.value_type = renodx::utils::settings::SettingValueType::INTEGER,
.default_value = 4.f,
.label = "Encoding",
.section = "Resource Upgrades",
.tooltip = "Sets output encoding.",
.labels = {
"None",
"SRGB",
"2.2",
"2.4",
"HDR10",
"scRGB",
},
.parse = [](float value) {
if (value <= 0.f) return 0.f;
if (value >= 5.f) return 5.f;
return value;
},
.on_change_value = [](float /*previous*/, float current) {
const bool is_hdr10 = (current == 4.f);
const bool is_sdr = (current < 4.f);
renodx::mods::swapchain::SetUseHDR10(is_hdr10);
renodx::mods::swapchain::use_resize_buffer = is_sdr;
renodx::mods::swapchain::use_resize_buffer_on_demand = is_sdr;
renodx::mods::swapchain::set_color_space = !is_sdr;
shader_injection.swap_chain_encoding_color_space = is_hdr10 ? 1.f : 0.f;
},
.is_global = true,
.is_visible = []() { return settings[0]->GetValue() >= 2; },
};
add_setting(encoding_setting);
const float encoding = encoding_setting->GetValue();
const bool is_hdr10 = (encoding == 4.f);
const bool is_sdr = (encoding < 4.f);
renodx::mods::swapchain::SetUseHDR10(is_hdr10);
renodx::mods::swapchain::use_resize_buffer = is_sdr;
renodx::mods::swapchain::use_resize_buffer_on_demand = is_sdr;
renodx::mods::swapchain::set_color_space = !is_sdr;
shader_injection.swap_chain_encoding_color_space = is_hdr10 ? 1.f : 0.f;
}```
this is what i used for sdr support
should just use an sdr swapchain and everything working
ok cool, when did we have that
no it was in a personal build that i didn't commit
but should be drop in to replace the upgrade_usescrgb in the current build
i see, i'll take a look at it soon then
ya after setting to SDR swapchain we can just hardset peak/game/ui to 1
both vanilla and renodrt should work with that
hud opacity isa nice
take a look at the swapchain presets in the codebase now
i was trying to leave it to those to handle but i'm not sure if they work as expected
maybe just some additional work is needed
welp
if anyone knows why this happened and could point out my error, I would be glad
Oh, um, there may be some .h files it depends on from the main reshade shaders
Check and see if the file in the error message is in the files you downloaded, maybe it didn't get pasted in?
thats exactly what u get if u only extract the dll
ull need to copy over the base shader files into their respective folders
I use rhi mostly
Ur missing some base shader files
And ur presets path might not be set properly
Presets path is ok
I'll check the error log as suggested earlier
@halcyon meteor got to chapter 11 with Vietnam War, the way Cliff just walks out is peak.
And the cigarette throw into the tar
I died twice though
Second time I realised that I need to sneak around and take out the guards.
Too many of them.
The reveal about Die-Hardman was also epic.
Finding out what he did and why Cliff is doing what he is doing.
need to use the screenshot function in Reshade
š§ we need more cosmic regions
when are we getting shortfuse's perceptual auto exposure for wuwa 
idk be happy we get updates at all tbh
where did this come from?
i see, asking bc i think @fallen roost plans on removing game brightness as a slider, so i'm assuming he just didn't care to tell the slopper otherwise
but i'm pretty sure i have implemented that at least partially. the problem with wuwa is that i don't have access to preexposed scene color like they do in crimson desert, so my eye adaptation is a lot less dramatic
was half joking but it would be cool since the auto exposure we have is on the shitty side where it changes agressively and they use it as a hack to light dark areas
after testing the last few days I can see why. tho I will miss that slider
yeah, i mean i could just implement custom auto exposure, it wouldn't be terrible. i was just gonna see first if i could trust the game
you can just do exposure to like 5
auto exposure off vs on 
ya started working for me in the latest version
Uh
I think he means off on the buult in autoecp
In the game
Not the addon
wat
no i mean the text that appears under the slider
it correctly identified that there was no auto exposure data bc he had it disabled in the game
YOUR ASTRITES
š or š to the slider values looking like this? technically it's more representative of how they each actually work
i could've cropped that less but that's the custom grading section
- Slider values now display their units
- Certain grading sliders now show as signed adjustments around a neutral 0
- PsychoV-17 tone mapper can now be used with SDR @lunar birch
ā Enable Ignore Menu State if UI visibility sliders are not working.
@halcyon meteor question
While using RenoDX
How should I use the brightness settings
I assume my peak brightness should be like 1000 since my display can do 1000 peak
And how do I handle the game brightness itself?
Leave it at 203?
The only weird thing I noticed is that Reno sets my peak brightness to 1499 automatically lmao
Idk why
Mine too, I think what RenoDX reads might be unreliable or not always populated by the OS or display (idk which is responsible)
Pretty much whatever you want, thereās not a right way to set it and itās just however bright you want the game to be
However itās gone away with recent updates as it doesnāt serve its intended purpose
And exposure should just be adjusted instead
Should set it to 1000 I guess then.
Oh yes
Oh, my display peak brightness is 1100
Its still there for Death Stranding

I pretty much just kept defaults.
Sorry its nice when it works but for me it only works if I run a tool outside of the game
(The auto peak reading I mean)
But I think my black colours are a tad bit weird
I think its crushing blacks as its called?
Probably using the older tone mapper thatās still using game brightness
I'm not exactly sure.
If everything is on defaults then itās most certainly a display thing
Nah, not everything is at defaults
Not every display handles near black equally
I have a brightness slider cranked to max in TDP, and for Death Stranding, I think I set it at 70?
I'm planning to get Lilium's HDR analysis working later, I barely understand the tool and what I should be looking for there to adjust things if they're not exactly correct.
Oh well itās truthfully not about being correct
You can make things look ass of course
But adjustments from the defaults +-20 is typically safe range without going insane
But yes, her graphs are good
For seeing things you canāt āseeā right away in the image
As far as I've gotten asking questions about the display of the handheld, TB1000 is apparently almost as good as it can get(?)

Not sure if anything else is relevant.
HDR is such a complicated thing to learn about because its a lot of gibberish.
Yeah

But I did see some improvements with HDR when using Reno
The game is definitely brighter while keeping the details
Though, I've tried it at a bad time between the end of chapter 10 and start of 11

Walking back during dark time to the knot, then getting into the storm for Vietnam War which is happening during the night

How did you have hdr without it
Oh you meant death stranding lol
The game has native HDR
Yeah
LMAO
Fuck wuwa, I'm not gonna bother playing it on the handheld
And I cba to ping you in the Death Stranding thread.
I don't think the native was all that bad generally?
Why, controller is great for this game
I didnāt think so but I was a noob at the time. I thought it looked sick af
Because Chinese devs can't optimise their game
I don't think I will realistically get good performance
Oh fair
And even if I do, the battery life would be more abysmal than playing actual AAA games.
I wish theyād just clean up the stutter
I'm currently running Death Stranding at max settings that are available for handheld with 1080p res at 15w TDP
It feels like something is wrong with their shader compilation
The game runs smoothly
15W is crazy
I think I have FSR 3.1 on as well right now.
The reported usage is 26w, but I do have it limited at 15w, idk.
I think its using more for whatever else as well lmao
But, yeah. Decima engine is fucking bonkers.
I'm glad that Kojima left Konami and decided to really work on his own vision rather than being stuck with MGS games.
Yeah nobody should be controlling his vision
Sadly, he's not interested in working on more DS games even though, he does have a full script for third game already.
Its more the fact that DS can really be stretched to quite a few games connecting the whole world and showing how people around the world are doing, but that would probably get old really fast.
It would be hard to outdo the cast of first 2 games.
Bridge to China DLC?

Would love to see the great wall weaponized

China region would probably go hard though
Isn't China generally really mountainy-ish?
Whatever the word is
Meh, I don't think its worth bringing back Reedus or anyone else for a third game or even possibly a DLC
Especially for a DLC tbh
If DLC was ever to exist, it probably could set off a new cast.
I think the 0, +, - is a positive change
Yeah Iām being sarcastic, I hate when games die ungracefully
Good to hear! I wasnāt sure.
This is why game brightness is being removed
Stop caring about it
And use the exposure slider
Correct
Heard that the default settings for Death Stranding are pretty much the best, so I won't bother playing around with anything there.

would exposure multiply similarly to the old game brightness?
Correct
Exposure and game brightness is the same thing
ie if you had a night preset at say 100 nits game brightness, you do 100/203 = 49% to get the same result?
Basically yes
Hmmm probably not far off?
Bigger difference would probably just be the new tone mapper
But exposure is a useful slider now
Also for Lilium's HDR analysis, for someone who doesn't understand the graph, is there any like external sources I can read up on to understand the tool that doesn't throw a ton of gibberish explanations at you?
It feels like the same challenges of learning about linux tbh.
which graph don't you understand? the brightness one?
The HDR analysis overall.
Left to right on the graph is your screen from the left to right
yup and it's just showing brightness in nits
Yeah
if there's a big peak on the left side and the rest is dim then that means there's a bright object on the left side of the screen
Interesting
Ya
And if thereās nothing along the bottom of the graph that means nothing is black there
Imagine for every column of pixels on your screen itās putting a point on that graph of how bright that pixel is
Into the corresponding column of the graph
Gotcha
Yap over but the most obvious thing is your UI
Itās gonna be a bunch of horizontal lines for all the white
oh tysm
Pls tell me it works for you too
haven't updated yet but the new patch looks insanely good
how can i help u guys get those shaders
it does
the ui ones? install the devkit and dump the ones that make those elements disappear
yah
hm do I have to find out which shader it is one by one basically
yeah but they're gonna all be at the bottom so it's not too hard
tho i think there's an issue with the current devkit that it can't be loaded alongside a mod so you'd have to temporarily disable it
ohh I see hm okay I ll give it a try later
not really sure if blowout do anything. or maybe im looking at the wrong places
it's just a relatively weak effect that would only show if you were looking at something bright + saturated
I remember there were some issues in the past with DLSS quality and anisotropic filtering, is there any way to fix those still with the new update or they are not needed anymore?
u can swap dlss file, overwrite dlss settings, force AF via external hooks
and u can also manual replace the dlss files
You dont
@halcyon meteor these shaders get decomp issues that will kill the entire effect
I left them untouched for a reason
good to know, thank you
@halcyon meteor finished chapter 11, the whole reveal with Amelie
For the first time I had to lower the game difficulty lmao
I couldn't get past the Clifford part otherwise.
Having so much open space made it look easier, but having the corners and walls in WW1 and WW2 maps made it much easier to avoid getting shot at and quickly hiding to eat the bugs in case you get low.
Might be able to finish chapter 12 as well today if I'm not lazy enough
Uhhhhhhhh wondering if I remember what you mean on this one
I donāt wanna ask but I think I remember which it was
The first 2 encounters with Clifford happens in uh
Maps with more walls and corners to hide behind and such
@halcyon meteor correct me if I'm wrong
But RenoDX sometimes fixes oversaturation I assume as well?
At least I think that's the term
And I think that's what I am currently seeing in a cutscene in Death Stranding
Nvm lmao
Sending it directly from Steam screenshots doesn't look good
But it still shows what I meant I think.
Spoiler da img broski
No reason to
Even if you started playing the game, you wouldn't understand what is happening here till you got to this part of the game.
Beauty of Kojima.
And it doesn't exactly spoil anything either lmao
What even is this game
Death Stranding
So ur using renodx addon from wuwa in death stranding?
I'd assume it would work but not much would happen, maybe just distorted image?
Since wuwa has no native HDR, and this game does have native HDR.
I could try, but at the same time, I cba lmao.
idk what to do with my wuwa settings anymore, i have a 5090, 64gbs ddr5, ryzen 9 9950x3d, playing in 1440p and the game is so choppy its actually painful in quite a few areas from ragunna and onwards, anyone get the same thing?
It would apply certain global settings but not much else bc the real work happens in specific game shaders
Have you tried a total shader comp wipeout? Iāve got a similar system and while I wouldnāt say itās painful, the beginning of my sessions can be stuttery
I feel the game doesnāt handle loading resources very well, and something def seems wrong with its shader compilation
Yeah some AddOns do gamut compression, like the wuwa one
interstingly ive just been speaking to someone in wuwa server and they have suggested i roll back to 591.74 nvidia game driver
Could be, either way I donāt think thereās a perfect solution
apparently 595 and 596 are completely broken
Sounds like modern drivers
same same
i do have to initial loading stuff too and it clears up in some areas, but some other like from ragunna and lahoi roi it is horrible
Kinda insane what top hardware doesnāt get you nowadays lmao
i have also been told to use display driver uninstaller to properly wipe of 595 596 driver slop before installing 591 againš
You can do that with the nvidia app now
agreed but tbf in lots of other games i actually have some really good peformance now
so strange
Does mine in images look correct compared to native?
Bad screenshots, but I cba to set up an actual button and stuff for normal HDR screenshots lmao
Right right, same I just mean seems like everything stutters or does something at least something weird nowadays regardless of hardware
If theyāre not hdr screenshots thereās gonna be too much different to tell unfortunately
oh yeah 100% its unavoidable really... :( but thats the world of modern optimisation i guess
I'm mostly questioning the uh difference between the brightness and saturation and stuff like that.
Native seems to be brighter and somewhat oversturated I guess?
RenoDX seems to tone down those elements
Native seems to look slightly washed out as well, but RenoDX makes it look less washed out
Bottomās highlights are definitely more saturated
The differences in the screenshots are noticeable, but they're just low quality
Yeah that's with preset off
Remember youāve got that graph now too if you wanted a better A/B test
Yeah, I gotta check out the graph in some areas.
Also I'm almost done with the story
Such an amazing payoff
Thereās also a site called imgsplit or something
Dude you havenāt seen the literal movie at the end yet
I think I'm watching it right now?
I'm watching a decently long cutscene with Mads Mikkelsen.
Oh, I was not prepared for that

Man, I feel bad for Clifford.
He had it the worst, that's for sure.
I did Fantasies of the thousand gateways today and encountered a strange bug. I'd head to a next level and my gpu usage would drop to 5% and I'd get 2 fps until it randomly corrected itself. Anyone else encountered that? Never happened until I installed Reshade so idk if that could be causing it
I didnāt find game brightness slider after update, is it normal?
dropped that slider because it's insignificant wuwano said
could use exposure alternatively
gotta use dlssg
about same hardware on 4k i need x3 mfg in the school to reach 120 target fps
though i did some tweaking in engine.ini to make the game more demanding
btw only presetA works with reno
@halcyon meteor I finished the game
The ending was
Finding out who Sam actually is in the way that it was done, the small bits we see finally connect into a fully coherent story was so well done.
And he's finally free

dont worry im not running reno but i should swap the dlss model to g?
this is my settings on 4k
dlaa preset K(iirc) + dlssg preset A
rebar enable
AF force x16
engine tweaks that increases draw distance/details/RT shadows light/better RT reflections
reflex + boost
reshade lilium rcas effect
with this i need
x0 mfg in instanced places
mostly x2 mfg in 2.0 regions
mostly x3 mfg in 3.0 regions
target fps: 120
Thafs what it does buddy
Thats why we have reno dicks for native hdr games
Bad native implementation
Overcooked colors
It did seem a tad bit too much
Both color wise and brightness wise on certain things.
Kind of see why people dislike that though, being used to oversaturation is quite common when I see people showing off their OLED monitors
The popular honey image as wallpaper with black background lmao
It looks oversaturated as hell.
Fyi WuWa configs were updated a few days ago so finally frame gen can be kept on in menus again - dlssg fix wont crash that much: https://github.com/AlteriaX/WuWa-Configs
Don't know what ur talking about bud
Streamline retain resources when off does nothing (and has been in the config since disco died)
The game still destroy resources if you actually read the logs
i don't think it was in there
unless u don't mean the github link
GitHub config
#1411110125732892807 message this one?
Sweet thank you dude gonma give it all a try when Iām home
Iāve just checked it and youāre right, seems I had my hopes up too much when I saw that in the .ini 
there's some sort of new instructions as to how the .ini file should be ran
if its there, it should work.
ya seems like without steam i need to run game via that bat file
though i deleted the original engine.ini
and ran the game
it still created the engine.ini in the same WindowsNoEditor folder
ig the bat file is redirecting it to the instructed location?

ask Brandy
even for Steam version, it seems like it isn't plug and play anymore.
im worried about the culling settings
one thing is its probably gonna improve a lot of fps
but another thing is objects might not render correctly
there's a good solution for that
quit wuwa

return when these chinese devs learn how to optimize their game without the graphics starting to look like its a game from 1970's
I'm still mad about what happened to Blue Protocol
the game during CBT's seemed fun, looked amazing, something during development happened that I didn't bother digging up, apparently the whole development team changed and stuff like that, then one day I saw the game on mobile, checked it out, its a night and day difference.
the game looks like shit, runs like shit.
the best part, not only is it gachaslop now, but you gacha for costumes
good looking costumes are locked behind gacha system that's fully paid.
so you need to actually spend money to gamble for a costume you might not even get.
start "" "Client-Win64-Shipping.exe" -SkipSplash -EngineIni=Engine.ini
ya ok so its just this line
ig i can now just put it anywhere as long as i use absolute path
ig the intention is so that we don't need to worry about the system stuff the game generates anymore
from my understanding, it tricks the game somehow into skipping whatever checks for UE settings?
not sure, nor do I care enough.
I've got better things to play atm
nah
it redirects EngineIni reading it to a new location thats it
so basically
tricks it into not applying checks?
sounds like water is wet kind of thing
no it still has to check the settings but its checking the new file not in the original location
I get that, but it still sounds just like water is wet lmao.
ya i mean u don't really need to use this as long as u know how to edit the original engine.ini
it was in there before
ah ok ya it was in previous versions but got moved to another file
hmm after new game update seems like can't use SK to swap dlssg file
nvm was being stupid somehow the dynamic settings got reset to off after update
Helllll yeah I gotta play ds2 soon
Yes, they were redundant
I get frequent stutters but not that
Do you use that config, I previously did but didnāt know what was supposed to be better. Though I did take the vignette and CA disabling from it
I just finished downloading DS2, now downloading Black Myth Wukong.
Will start DS2 tomorrow
Properly from the start with fully set up settings, optiscaler and RenoDX.
Actually, I think the game natively has FSR 3.1, might not even need Optiscaler, but just in case will still get it there.

