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halcyon meteor
#

His sequences are sick

burnt oyster
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is there anything to do beside walking around and interact with objects

tepid pendant
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I think the only part that somewhat tops it for me right now is the end of chapter 8

burnt oyster
#

so like umm, detroit ?

tepid pendant
#

After connecting to the lab that was never finished

halcyon meteor
#

Detroit irl or

tepid pendant
#

And you need to cross the lake.

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And then the cutscene with Higgs afterwards

halcyon meteor
#

Do you mean the ā¤ļø lake

tepid pendant
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The small one

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Where the voidout was caused

halcyon meteor
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Highkirkuinely played that game like four years ago now so I don’t remember everything

tepid pendant
#

The lake I'm talking about is when you need to get dragged by catchers

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And then run across the tar and buildings

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To get to uhhh the west?

halcyon meteor
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Oh yeah

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That shit was sick

tepid pendant
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And then after that

halcyon meteor
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I want to replay before I play DS2

tepid pendant
#

You need to walk to another station

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Through BT zones

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And the first time I saw the flying BTs and tens of them

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Shit was a tad bit stressful

halcyon meteor
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I found playing on the highest difficulty very immersive

tepid pendant
#

Proud to say that my only official canon death happened on the lake

halcyon meteor
#

I feel like it hit just right

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Yeah I can’t remember where I exploded once too

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Rip Sam

tepid pendant
#

I almost died on the snow mountain when I wanted to fight BT once

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So I let myself purposefully get caught

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Just to see 2 absolute massive BTs surround me

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Killed one, ran out of blood bags and everything else

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300 HP

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Had to get my ass out of there

halcyon meteor
#

I bet DS2 has some crazy sick BTs

tepid pendant
#

I was debating going with highest difficulty, but I went with hard.

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Will play DS2 on TTW difficulty for sure

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Ironically my whole addiction with DS started from all the short clips I've seen of Tomorrow

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Started for the feet memes, stayed for walking.

halcyon meteor
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i mean difficulty in ds to me is just whatever peaks your immersion

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i think ppl don't let themselves be challenged enough in games like those where difficulty can really amplify immersion

halcyon meteor
#

erase memes from that sentence

tepid pendant
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Fuck, what was the symbol

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Fixed

tepid pendant
#

Sam in DS2 doesn't suddenly lose all the skills of being less clumsy with packages PepeLa

halcyon meteor
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@tepid pendant do u have game installed

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and do you actually play in sdr

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i want to test a build

tepid pendant
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Wuwa?

halcyon meteor
#

yes

tepid pendant
#

I'd need to get out of my bed, turn on the PC, update to 3.2

halcyon meteor
#

that's ok

tepid pendant
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Always getting roped in for free labour

halcyon meteor
#

that's literally me

tepid pendant
#

Is it

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How about I send you $5 so I don't have to test it

halcyon meteor
#

is that not to some degree every modder

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i do it for the love of the game

tepid pendant
#

Love for wuwa

halcyon meteor
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make it $5000

tepid pendant
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Masochism

halcyon meteor
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no the love of "the game"

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in general

tepid pendant
#

Give me like

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Idk

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I'll ping you in a bit

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Can't even watch TWD in peace

halcyon meteor
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no it's ok i think i can test myself

tepid pendant
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Not like season 9 is even good

halcyon meteor
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i just don't want to deactivate hdr

tepid pendant
#

It'd be faster for you to deactivate HDR lmao

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You just really caught me at a time that I don't want to do anything

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I got back from work not too long ago

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Working on Saturday, what sane person does that

halcyon meteor
#

no literally take it easy

tepid pendant
#

Only workaholics work on weekends

halcyon meteor
#

if you worked then you gotta chill

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ok i fixed sdr

tepid pendant
#

I wonder, how terribly would wuwa perform on z2e handheld

halcyon meteor
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you can use moonlight if you're just at home

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it's so good

tepid pendant
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Ironically

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I think my handheld would outperform my pc

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Ryzen 7 2700 with RTX 2070

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DDR4 16gb lmao

halcyon meteor
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yeah the prob is that ur phone might be able to do hdr

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phones get bright af

tepid pendant
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I mean

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Legion Go 2 can do HDR as well

halcyon meteor
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oh ok

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then there u go

tepid pendant
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Though I first need to bother myself to get reshade and reno to work on Linux.

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I did go the easy way and just use decky to patch DS with reshade and whatever else they offer

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But they don't have Reno as an option

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Which is fucking weird

halcyon meteor
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nobody cares about hdr

tepid pendant
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Pretty much

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HDR is well

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Decently hard to set up properly

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Most people enable whatever

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See washed out image

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Go on reddit and announce how HDR is bad compared to SDR

halcyon meteor
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yeah tbf years back when i first tried it i was just like wow, this is broken and/or ass

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and then just didn't bother

tepid pendant
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I mean

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Years back, I didn't even know what HDR was

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It was a niche concept I assume lmao

halcyon meteor
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yeah i mean it def was

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oleds and hdr both

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still ppl don't really know why they might want either

tepid pendant
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Took a whole minute to update the build

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Masochism

halcyon meteor
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i realized the ui slider wasn't actually needed in sdr lol

tepid pendant
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Well, its not exactly needed, but I would prefer to hide the UI elements even in SDR

halcyon meteor
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oh yeah you still can

tepid pendant
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Unless the location/UID and whatever else doesn't exist by default when using Reno.

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Idk why Kuro even has those things displayed 24/7

halcyon meteor
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no that's unaffected by foramt

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literally no idea

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doesn't every gacha do that tho

tepid pendant
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Only Hoyo

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But only UID

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I think at least

halcyon meteor
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never understood that

tepid pendant
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Not sure for Endfield

halcyon meteor
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is it so they can catch you when you upload ur gooner mod screenshots

tepid pendant
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Tried it once, quit during the tutorial.

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My issue with Endfield is just that it simply has that MMO jank

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Single player game but stiff as a MMO game.

halcyon meteor
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hmm wdym

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bc i like mmos

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but it's not an mmo in the good way?

tepid pendant
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You're on WuWa atm

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When you are just fighting something

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Or just moving

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Its smooth

halcyon meteor
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hmm wow is actually smooth af

tepid pendant
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Well relatively smooth if your FPS is ok in new maps.

halcyon meteor
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other mmos i feel you tho

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ff14 in particular

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🤢

tepid pendant
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But Endfield for example

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It has this weird stiffness

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Similar to WWM for example

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If you've played WWM

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The animations and whatever else are ok

halcyon meteor
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i've not

tepid pendant
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But the transitions from moving to combat and vice versa, its stiff.

halcyon meteor
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where it feels like you're playing a rigid animation when you do shit or what

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yeah sounds like what i'm guessing

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big L

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cannot do it

tepid pendant
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I just simply call it MMO jank

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Not that I have anything against MMOs

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Its just what I call it lmao

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Because every MMO I've tried, it has that stiff jank feeling.

halcyon meteor
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wow is def not that

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but wow is unique in that way

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obv wow has the issue of being tab target which can feel lame in its own way but wcyd

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as far as a button pusher game goes, it's peak

tepid pendant
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Tower of Fantasy is another good example

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When talking about that MMO jank.

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The animations and stuff are ok

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But the transitions between everything

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Its just really stiff

rigid yoke
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i think if i personally compare wwm and endfield, endfield kinda better in the animation department

tepid pendant
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Its not about the animations themselves

halcyon meteor
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you gotta play mmos that don't have big boob anime girls my man

tepid pendant
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Its about the stiffness of transitions between actions.

tepid pendant
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But it also has big boobies

halcyon meteor
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i miss running circles in bdo

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something about trying to eke out every bit of efficiency with your skillset is 🤌

echo ridge
#

Have u told him to restart the game

tepid pendant
#

Well, technically I didn't give it a shot

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I simply didn't play after initially creating my character

halcyon meteor
#

but sdr was outputting to an hdr format for some reason

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not sure why

tepid pendant
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For whatever fucking reason the game was capped at 30 FPS on Linux at the time I played

halcyon meteor
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it's fixed now but i don't remember how it used to work

tepid pendant
#

And it wouldn't uncap no matter what

halcyon meteor
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either way, it made me improve how the mod handles sdr/vanilla settings so that works out

halcyon meteor
tepid pendant
#

Might give BDO a fair shot on my handheld

tepid pendant
halcyon meteor
#

oh ya just don't do uhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

tepid pendant
#

Might have to change Proton versions there and there for games for better performance

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But if you're trying to get external tools to work for games, especially modding.

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Welcome to the hell of Wine.

halcyon meteor
#

yeeaaaaaaaaaaaaa

tepid pendant
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I actually got close to getting Xenoverse 2 with mods to work.

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The issue is that I just didn't know enough about Wine to see if it'd work if I created a separate launch option for it specificically as a game.

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When trying to launch the .exe by itself, wine tried to run it, but nothing happened.

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Tried to run it through terminal to see if it crashes, no logs.

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So it wasn't even launching.

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I could probably try again, but I cba.

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I have the game currently modded on my desktop which runs windows for now

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Waiting for cuntvidia to fix their shitty ass drivers.

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But at this point, I think I'll end up upgrading to 9070xt first before that happens.

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Though, I don't see the need to upgrade atm since I've got the handheld

halcyon meteor
#

do you have the handheld because your desktop is linux?

tepid pendant
#

Not a smart decision to upgrade the PC after such expenses, and my handheld is capable of running games.

tepid pendant
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Desktop is on windows.

halcyon meteor
alpine orchid
#

I just installed cachyos, and after adding some steam launch options hdr seems to be working mostly okay. I still need to get an hdr image viewer and also my main complaint is that adjusting the "average brightness level" (desktop brightness) adjusts hdr content brightness too sadge unless I'm just looking at the wrong setting

gloomy prairie
#

windows break things so often it's kinda annoying me lately

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last year issue still not fixed

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with sandbox

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have to use this script just to launch it and behave normally

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prob not the best excuse but a good one for basic function

wet crane
#

we are getting back the 1.x illusive realm event 😮

halcyon meteor
#

@wet crane does the latest build address your complaints at all btw?

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there was one actual fix that needed to happen, and then highlight saturation is back as well

wet crane
wet crane
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@halcyon meteor I did a quick test, and the highlight saturation helps with the VFX saturation issue

wet crane
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but the main issue is with purple/cyan

halcyon meteor
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shadows should be lighter too (i think they were previously being double-tone mapped)

wet crane
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shorekeeper is just blue now

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no more cyan/purple effects

halcyon meteor
#

still need to identify what's happening with hues

echo ridge
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also SK's blue is fine

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ehe

wet crane
echo ridge
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if you can turn it into 3000 nits yellow dio will play this game

glad mauve
echo ridge
glad mauve
dusty tiger
#

What does this eye adaptation stuff do?
Seems like it made the character screen a bit darker?

halcyon meteor
dusty tiger
#

Makes sense.
Resonator screen is a bit too dark it feels like. I pulled the strength back to 60, seems a bit more accurate to me at least.

halcyon meteor
#

what's the "scene avg" say under the eye exposure setting on that screen?

dusty tiger
halcyon meteor
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ooooooo huhhhhhhhh

dusty tiger
#

that's at 60

halcyon meteor
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yeah the engine is reporting it's way brighter than reality

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i think it's not actually providing proper luminance data there

dusty tiger
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RIP

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Yeah. Cause this is it at 100

halcyon meteor
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yeah i'll just have to update my detection

wet crane
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idk it looks fine imo

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the game no longer goes from very dark to very bright

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it feels more natural now

dusty tiger
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In game it's good. It's just the character screen so far.

wet crane
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ahh yea

halcyon meteor
wet crane
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yea

dusty tiger
wet crane
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it's not just the character selection screen btw

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all menu screens

halcyon meteor
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though i wish it didn't default to 1, that's a little annoying

dusty tiger
#

That does sound annoying.
Hopefully it won't be too hard to solve, but this IS WuWa so....

halcyon meteor
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the fast and lazy way would just be to check if that number is exactly 1, assume that it's invalid, because it veerrrrrrrrrrrrrrry likely never will be

wet crane
#

other than the menu stuff and hue issue, this is pretty good:

lunar birch
wet crane
#

or if the eye adaptation thing bothers you then this:

lunar birch
#

idk if it's just me or the auto-exposure in wuwa kinda ass

halcyon meteor
wet crane
lunar birch
#

does look pretty

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but some parts i can't see anything despairge

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well maybe my brightness is too low. but my room really dark so im gonna go blind if too much brightness

wet crane
lunar birch
#

they really need to make it so game filters apply to everything šŸ„€

wet crane
#

why do you want to use the filters?

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we have reno

lunar birch
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so most settings are not available for sdr

ancient jungle
#

can u still use reno with sdr? i thought they removed color space toggle and fixed it to P3?

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nvm just saw the new update
ig it auto detects?

halcyon meteor
ancient jungle
halcyon meteor
tepid pendant
#

if there's a will, there's a way

frozen token
#

MPauls Vanilla+ (No EA) vs my Slop+

halcyon meteor
#

have you ever thought about just cranking highlights to like 200

dusty tiger
#

Slop+ looks pretty crazy.

Don't know if I would want to use it all the time but it makes for some good shots at the least.

frozen token
dusty tiger
#

Is there any way I can objectively know what I am supposed to set for the Cone Response setting or is it just arbitrary?

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Might be a ShortFuse question but I figured I'd at least ask here first before bothering him.

halcyon meteor
#

because that's essentially what it manifests as

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(contrast and saturation, that is)

dusty tiger
#

Contrast and saturation really is how it manifests, I agree.
Seems like it's supposed to be a means to adjust for how our eyes individually perceive images.
Was just wondering if there was an objective way of calibrating it, but I guess not.

Currently have it set to 55. Seems to be where the SDR "haze" goes away. But before highlight saturation starts to do weird shit.

halcyon meteor
#

you don't need to be a purist with it or anything if you find it contrasts more than you want it to saturate or vice versa

wet crane
frozen token
wet crane
#

discord dims HDR images btw, yours is even crazier is you download it an open it with a HDR viewer lol

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250 nits avg brightness despairge

frozen token
#

yours just looks dim in general to me

wet crane
#

nah it's not dim

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I mean compared to yours sure

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xDD

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the paperwhite value is fixed now tho

ancient jungle
#

instead of png?

dusty tiger
#

Why is the paperwhite fixed now?
Because don't you normally have to raise it if you are in a brighter room? It's hasn't really been a "set and forget" kind of value.

But I mean... things change.

wet crane
frozen token
#

no

wet crane
ancient jungle
#

no but from what i googled png file isn't true hdr?

frozen token
#

what is the best way to see hdr images on a phone? my one plus13 has a really good display apparently

ancient jungle
# wet crane it is

when i view the png in windows photos app it looks different from jxl though

frozen token
#

yah dont

ancient jungle
#

what should i use instead?

wet crane
#

use a HDR image viewer like SKIV

frozen token
#

I did that too for a while and its bad

frozen token
dusty tiger
wet crane
#

or you can use HDR + WCG image viewer

wet crane
#

my bad

#

@halcyon meteor why did you remove game brightness btw?

ancient jungle
wet crane
#

is it a fixed value now or does it auto adjusts based on the edid value?

ancient jungle
#

btw can i open SKIV from the SK launcher? or do i just need to call the exe?

halcyon meteor
#

exposure is meant for those adjustments now

wet crane
#

hmm okay

#

because then yea, you have to adjust the exposure now, 1.0 can be definitely dim if your display is brighter

rigid yoke
ancient jungle
dusty tiger
wet crane
#

the sun looks really cool now btw

wet crane
#

1.0 feels like ~170 game brightness

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I actually recommend increasing exposure to 1.1

dusty tiger
#

Yeah. Just quickly playing with the Exposure, 0 measurement, I also found that around 1.1 feels about right.

At least on my 920 peak nit monitor.

halcyon meteor
#

@echo ridge trying to get output shaders dumping like LUTs

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I think it’s doable

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Should make patches a lot easier

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That way, when you’re collecting you don’t need to snapshot and dump, and then users could get them for us too

echo ridge
#

Right now i just play the game for half an hour

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And dump 12k shaders

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Then run a powershell command

halcyon meteor
#

Ooooog

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H

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Yeah you know what that’s not a bad idea

echo ridge
#

To delete all the shaders that doesnt have a specific constant

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gci *.hlsl | ? { !(sls "1.0049500465393066f - (0.1" $_.FullName -SimpleMatch -Quiet) } | ri

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That seems to catch pretty much most of the output shaders

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Only downside is processing time

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Since 12k shaders

halcyon meteor
#

yeah for sure

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i mean i'm just thinking this way would be even easier for you if i can find the right heuristic

frozen token
#

MPaul Vannila+ (NO EA) vs Slop% Now at 1 exposure

dusty tiger
#

What are these Slop+ settings?

frozen token
halcyon meteor
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uhh 100 shadows?

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are they too dark for you normally?

frozen token
#

my cone shit is high and things got too dark (I do not play with eye adaptation and auto exposure on)

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100 is a temp value

gloomy prairie
#

mac is pretty polished for hdr viewing, i can see perfect hdr in discord without opening anything/switch to hdr on/off

dusty tiger
#

Add it to the list of Windows problems...

gloomy prairie
#

you kinda need to toggle hdr on linux as well isn't it ?

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on Mac the HDR window just get focused and the SDR background get dimmed

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and it's brighten back automatically when you close the super bright hdr window

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still i wonder why iphone doesn't have the same behavior on discord, it's just grey pic unless you tap on it to load the full size

frozen token
#

Ok Slop+ look good to me now I got play Deadlock

glad mauve
#

@echo ridge @halcyon meteor when aurora borealis?????

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You can ctrl c + ctrl v code

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from reno

latent wigeon
#

@halcyon meteor when fart???

halcyon meteor
#
  • Enable dumping of output shaders and LUT builders
  • Add per-cone and perceptual hue restoration sliders
  • Add LUT builder and output shader patch status indicators
  • Reorganize settings and generate section colors dynamically
  • Add menu shader finder tool
  • Pause eye adaptation when fullscreen menus are open
  • Keep UI elements visible in fullscreen menus (may need a fix)
halcyon meteor
dusty tiger
#

Damn! This is probably the most development this addon has gotten in a long time. XD

echo ridge
#

Modders get the reno deegs itch

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Solution is to either mod more slop

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Or uninstall ide

halcyon meteor
#

i was itchin

verbal schooner
#

eye adaptation is not working for me, its always stuck at 1

halcyon meteor
#

if it doesn't have the data it needs or goes stale, it'll indicate

verbal schooner
#

hmm so what is actually supposed to be doing? like i'm looking at the sun and moving the slider for adaptation strength and nothing is happening

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also walking past an npc with a dialogue box seems to trigger the fullscreen menu detection and it's also always on in the speed up fuel event

halcyon meteor
halcyon meteor
verbal schooner
halcyon meteor
#

it's subtle in most scenes

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it has to be some extreme of like very dark or very bright

frozen token
#

Havent messed with eye slop yet. pinkskull

halcyon meteor
halcyon meteor
#

I’m not sure the method I planned on using for the menu decision is going to work, but in the meantime that’ll prevent it

verbal schooner
#

new slider works

halcyon meteor
#

If you enable shader tools you can see the method I used to try to figure out the menu shader

halcyon meteor
#

You guys have a rainbow menu now

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My work is done

vital moss
rustic oriole
#

Should i update to the new build? like huge differences or not that imp n can do l8

halcyon meteor
alpine orchid
#

so is game brightness basically hard coded at 203 now?

tepid pendant
#

@halcyon meteor the first fight against huge ass BT with Higgs, and then fighting Higgs was just so good

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especially the third phase

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genuinely fuck the second phase of Higgs lmao

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@alpine orchid iirc it was you who set up reshade on Linux

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mind walking me through?

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I got it set up, but I got an older version of reshade

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I tried using STL, but when reshade menu pops open, nothing is detected, going through libraries, steam library is empty.

halcyon meteor
alpine orchid
halcyon meteor
#
  • Improved reliability of auto-exposure detection during cutscenes and fullscreen menus

ā— Enable Ignore Menu State if UI visibility sliders are not working.

tepid pendant
#

my handheld is charging either way

alpine orchid
# tepid pendant mind walking me through?

PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 PROTON_DLSS_UPGRADE=1 WINEDLLOVERRIDES="dxgi=n,b" %command%

I have these set under steam's launch options. You should probably remove the PROTON_DLSS_UPGRADE=1 flag on handheld

I'm using proton-10 under compability (the cachyos version but I'm sure your handheld has a similar proton 10 version)

and I was using this version of reshade in the client/binaries/win64 folder

tepid pendant
#

I don't think I need any of the launch options, thanks for the file, will check it later.

#

everything works fine for me atm without any of the launch options

alpine orchid
#

wait so is it not seeing your addons and shaders? or what's the current issue

tepid pendant
#

No, everything right now works, the issue is that the reshade version I'm using is outdated

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I couldn't get the .exe to work no matter what to get the reshade files in game folder

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or is it just 1 file?

tepid pendant
alpine orchid
#

what does your wuthering waves/client/binaries/win64 folder look like right now?

tepid pendant
#

okay fuck this is confusing

tepid pendant
#

Okay give me a minute to start over

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I initially downloaded reshade

alpine orchid
#

you ideally want to end up with the reshade dll in your /client/binaries/win64 folder as dxgi.dll

tepid pendant
#

I tried opening just the .exe itself through wine, it didn't work, and it was not surprising.

alpine orchid
#

and then you launch the game through steam and it loads and loads the reno addon as well

tepid pendant
#

I tried using steamtinkerlaunch for reshade in steam after I added it to steam as an app.

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that worked, and reshade menu popped up

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but it couldn't detect my games nor was my library anywhere.

alpine orchid
#

you mean the reshade installer gui?

tepid pendant
tepid pendant
tepid pendant
#

but I have outdated version of reshade atm

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so I'm wondering how do I go around to setting up latest version of reshade

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for whatever game I want

alpine orchid
#

I'm going to be honest, I've always installed it manually KEKX by dropping the Reshade64.dll into the game's folder and renaming it as dxgi.dll

tepid pendant
#

its that fucking simple?

alpine orchid
#

yeah

tepid pendant
#

I'm so retarded

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thank you

alpine orchid
#

no problem ThumpsUp

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the reshade installer literally just drops the dxgi.dll file into the game's folder, adds the reshade-shaders and Textures/Shaders folders

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and then the reno add-on goes in the same folder as dxgi.dll

tepid pendant
#

yeah

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I don't need anything other than renodx

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though, the uh

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how it was called

alpine orchid
#

you can just paste a newer dxgi.dll over the current one

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and it'll work

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(make sure to use an add-on enabled build)

tepid pendant
#

the thing that checks the colors or whatever or whatever the fucking thing was

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would be useful to have

alpine orchid
#

lilium's hdr analysis?

tepid pendant
#

Yes

#

that

alpine orchid
#

basically, if you make a "reshade-shaders" folder and drop the "Textures" and "Shaders" folders from lilium's shader in there, it'll work

#

(inside the same directory as dxgi.dll, which is the /client/win64 folder for wuwa)

lunar birch
tepid pendant
#

I currently just dropped my reshade dxgi.dll in /plugins that I created

#

and optiscaler just looks to launch that

#

I couldn't get both to work otherwise lmao

alpine orchid
#

Ohhh you're using optiscaler

#

well that should work too

tepid pendant
#

yeah

#

where can I uh

alpine orchid
#

You might have to go into reshade's settings and make sure it's looking for the right paths for Effects and Textures (under settings)

tepid pendant
#

find the Reshade64.dll and lilium's shader

tepid pendant
#

so its ok

alpine orchid
#

if it downloads the exe, right click and open archive

halcyon meteor
alpine orchid
#

the reshade .exe is a self-extracting archive, you can open it like you would a .zip or .7z and pull the dll file out of it

tepid pendant
#

sounds good, I'll be checking it out later, thanks for the help!

lunar birch
alpine orchid
halcyon meteor
alpine orchid
#

that'll work

halcyon meteor
#

extracting dll is way easier

alpine orchid
#

this is what's under the hood

lunar birch
ancient jungle
echo ridge
#

keep it in sdr mode

#

switch to renodrt

#

and then use the sliders

#

unless wino did sth weird and lock the sliders

alpine orchid
#

I often just don't install them if I'm not using them, since the shaders just being there does incur a small performance hit (like 3-4% but still)

lunar birch
#

there's no custom colors in sdr

ancient jungle
#

ya i didn't need to do that if i didn't use any of the reshade shaders, but if i tried to use one, then it tells me im missing those basic shader files

lunar birch
echo ridge
#

oh

#

thats for wino to handle then

#

if you still wanna try grading sliders you can use this

rustic oriole
#

what can i use for hdr look

echo ridge
rustic oriole
#

does the preset still work

echo ridge
echo ridge
#

Peak = game = UI = 1

#

encoding = SRGB, gamma correction = off

#

@rustic oriole the pic up is not the hdr look preset

rustic oriole
echo ridge
#

cause bro im in another convo

#

lol

#

read lol

rustic oriole
#

ah xD

lunar birch
#

i see lemme check

echo ridge
#

remember to restart game

#

if you're switching encoding from hdr10 -> srgb or scrgb -> srgb

halcyon meteor
lunar birch
echo ridge
#

try launchign it again

#

occasionally the game just wont launch

halcyon meteor
#

uh i can look into whether or not sdr would work with the non-vanilla tonemapper, but the assumption right now is that sdr uses vanilla, and vanilla doesn't apply those settings

lunar birch
echo ridge
#

are you doing an SDR swapchain with the sdr mode right now

rustic oriole
#

why does the game look "better" now? or is it just me tweaking

halcyon meteor
#

i did some thiings

rustic oriole
#

ty for the things

halcyon meteor
echo ridge
halcyon meteor
#

bc i switched to using the renodx preset constants + swapchainpass

echo ridge
#

should be the way to go for sdr since reshade will then take SDR screenshots

halcyon meteor
#

so whatever that would be doing in the swapchainpass

rustic oriole
halcyon meteor
#

yea sdr format backbuffer

rustic oriole
halcyon meteor
#

it wasn't doing that before and idk why

#

or maybe it was idk

#

it was forever ago that someone wanted to use scrgb for sdr and i had it working at that moment i think

rustic oriole
#

status text n some stuff doesnt seem to work

#

do i have to set it up?

halcyon meteor
lunar birch
rustic oriole
halcyon meteor
# rustic oriole

turn on Ignore Menu State, i'm in the middle of fixing menu detection

rustic oriole
#

whats this psychov tonemapper btw

in v simple terms

#

compared to the old ones

halcyon meteor
#

i think it thinks you have a menu open rn

rustic oriole
#

it works

echo ridge
halcyon meteor
#

tries to handle colors in a way that more align with how human vision reacts

echo ridge
#

RIP for you

#

works fine for me

halcyon meteor
#

@lunar birch try backing up and then deleting your reshade ini, see if that works

echo ridge
#

compared to 3.1 mods?

rustic oriole
#

u uploaded some final version with a lot of changes

#

that one

tepid pendant
echo ridge
tepid pendant
#

I don't think that was what I meant

#

unless I'm misremembering something

echo ridge
#
    auto* encoding_setting = new renodx::utils::settings::Setting{
        .key = "SwapChainEncoding",
        .binding = &shader_injection.swap_chain_encoding,
        .value_type = renodx::utils::settings::SettingValueType::INTEGER,
        .default_value = 4.f,
        .label = "Encoding",
        .section = "Resource Upgrades",
        .tooltip = "Sets output encoding.",
        .labels = {
            "None",
            "SRGB",
            "2.2",
            "2.4",
            "HDR10",
            "scRGB",
        },
        .parse = [](float value) {
          if (value <= 0.f) return 0.f;
          if (value >= 5.f) return 5.f;
          return value;
        },
        .on_change_value = [](float /*previous*/, float current) {
          const bool is_hdr10 = (current == 4.f);
          const bool is_sdr = (current < 4.f);

          renodx::mods::swapchain::SetUseHDR10(is_hdr10);
          renodx::mods::swapchain::use_resize_buffer = is_sdr;
          renodx::mods::swapchain::use_resize_buffer_on_demand = is_sdr;
          renodx::mods::swapchain::set_color_space = !is_sdr;
          shader_injection.swap_chain_encoding_color_space = is_hdr10 ? 1.f : 0.f;
        },
        .is_global = true,
        .is_visible = []() { return settings[0]->GetValue() >= 2; },
    };
    add_setting(encoding_setting);

    const float encoding = encoding_setting->GetValue();
    const bool is_hdr10 = (encoding == 4.f);
    const bool is_sdr = (encoding < 4.f);

    renodx::mods::swapchain::SetUseHDR10(is_hdr10);
    renodx::mods::swapchain::use_resize_buffer = is_sdr;
    renodx::mods::swapchain::use_resize_buffer_on_demand = is_sdr;
    renodx::mods::swapchain::set_color_space = !is_sdr;
    shader_injection.swap_chain_encoding_color_space = is_hdr10 ? 1.f : 0.f;
  }```
#

this is what i used for sdr support

#

should just use an sdr swapchain and everything working

halcyon meteor
#

ok cool, when did we have that

echo ridge
#

no it was in a personal build that i didn't commit

#

but should be drop in to replace the upgrade_usescrgb in the current build

tepid pendant
#

no, wait, I think I am misremembering it

#

was it dev kit?

halcyon meteor
#

i see, i'll take a look at it soon then

tepid pendant
#

when one of the versions for 3.1 iirc was crashing unless dev kit was on

echo ridge
#

ya after setting to SDR swapchain we can just hardset peak/game/ui to 1

#

both vanilla and renodrt should work with that

rustic oriole
#

hud opacity isa nice

halcyon meteor
#

i was trying to leave it to those to handle but i'm not sure if they work as expected

#

maybe just some additional work is needed

tepid pendant
#

if anyone knows why this happened and could point out my error, I would be glad

alpine orchid
#

Oh, um, there may be some .h files it depends on from the main reshade shaders

#

Check and see if the file in the error message is in the files you downloaded, maybe it didn't get pasted in?

ancient jungle
# tepid pendant welp

thats exactly what u get if u only extract the dll
ull need to copy over the base shader files into their respective folders

rustic oriole
#

I use rhi mostly

rustic oriole
#

And ur presets path might not be set properly

tepid pendant
#

Presets path is ok

#

I'll check the error log as suggested earlier

#

@halcyon meteor got to chapter 11 with Vietnam War, the way Cliff just walks out is peak.

#

And the cigarette throw into the tar

#

I died twice though

#

Second time I realised that I need to sneak around and take out the guards.

#

Too many of them.

halcyon meteor
#

oh yeah boy

#

absolute aura beast

tepid pendant
#

The reveal about Die-Hardman was also epic.

#

Finding out what he did and why Cliff is doing what he is doing.

frozen token
#

need to use the screenshot function in Reshade

silk rock
#

🧐 we need more cosmic regions

verbal schooner
#

when are we getting shortfuse's perceptual auto exposure for wuwa heihachiPlasma

vital moss
#

idk be happy we get updates at all tbh

silk rock
#

pinned

halcyon meteor
#

i see, asking bc i think @fallen roost plans on removing game brightness as a slider, so i'm assuming he just didn't care to tell the slopper otherwise

#

but i'm pretty sure i have implemented that at least partially. the problem with wuwa is that i don't have access to preexposed scene color like they do in crimson desert, so my eye adaptation is a lot less dramatic

verbal schooner
#

was half joking but it would be cool since the auto exposure we have is on the shitty side where it changes agressively and they use it as a hack to light dark areas

frozen token
halcyon meteor
halcyon meteor
verbal schooner
#

auto exposure off vs on kekpepehands

halcyon meteor
#

yooo at least my detector is detecting correctly

#

that's cool

verbal schooner
#

ya started working for me in the latest version

echo ridge
#

I think he means off on the buult in autoecp

#

In the game

#

Not the addon

halcyon meteor
#

wat

#

no i mean the text that appears under the slider

#

it correctly identified that there was no auto exposure data bc he had it disabled in the game

echo ridge
#

Ah ok

#

i havent opened the game in days

halcyon meteor
#

YOUR ASTRITES

halcyon meteor
#

šŸ‘ or šŸ‘Ž to the slider values looking like this? technically it's more representative of how they each actually work

#

i could've cropped that less but that's the custom grading section

halcyon meteor
#
  • Slider values now display their units
  • Certain grading sliders now show as signed adjustments around a neutral 0
  • PsychoV-17 tone mapper can now be used with SDR @lunar birch

ā— Enable Ignore Menu State if UI visibility sliders are not working.

tepid pendant
#

@halcyon meteor question

#

While using RenoDX

#

How should I use the brightness settings

#

I assume my peak brightness should be like 1000 since my display can do 1000 peak

#

And how do I handle the game brightness itself?

#

Leave it at 203?

#

The only weird thing I noticed is that Reno sets my peak brightness to 1499 automatically lmao

#

Idk why

halcyon meteor
halcyon meteor
#

However it’s gone away with recent updates as it doesn’t serve its intended purpose

#

And exposure should just be adjusted instead

tepid pendant
halcyon meteor
tepid pendant
#

Oh, my display peak brightness is 1100

tepid pendant
#

I pretty much just kept defaults.

halcyon meteor
#

Sorry its nice when it works but for me it only works if I run a tool outside of the game

#

(The auto peak reading I mean)

tepid pendant
#

But I think my black colours are a tad bit weird

#

I think its crushing blacks as its called?

halcyon meteor
tepid pendant
#

I'm not exactly sure.

halcyon meteor
#

If everything is on defaults then it’s most certainly a display thing

tepid pendant
#

Nah, not everything is at defaults

halcyon meteor
#

Not every display handles near black equally

tepid pendant
#

I have a brightness slider cranked to max in TDP, and for Death Stranding, I think I set it at 70?

#

I'm planning to get Lilium's HDR analysis working later, I barely understand the tool and what I should be looking for there to adjust things if they're not exactly correct.

halcyon meteor
#

Oh well it’s truthfully not about being correct

#

You can make things look ass of course

#

But adjustments from the defaults +-20 is typically safe range without going insane

#

But yes, her graphs are good

#

For seeing things you can’t ā€œseeā€ right away in the image

tepid pendant
#

Not sure if anything else is relevant.

#

HDR is such a complicated thing to learn about because its a lot of gibberish.

halcyon meteor
#

1000 nits is very good

#

OLED?

tepid pendant
#

Yeah

halcyon meteor
#

Yeah then you’re golden

#

0 to 1000

#

What more can you need

tepid pendant
#

Knowledge

halcyon meteor
tepid pendant
#

But I did see some improvements with HDR when using Reno

#

The game is definitely brighter while keeping the details

#

Though, I've tried it at a bad time between the end of chapter 10 and start of 11

#

Walking back during dark time to the knot, then getting into the storm for Vietnam War which is happening during the night

halcyon meteor
#

Oh you meant death stranding lol

tepid pendant
#

The game has native HDR

#

Yeah

#

LMAO

#

Fuck wuwa, I'm not gonna bother playing it on the handheld

halcyon meteor
#

Duuuude yeah I played with native

#

I need to play DS with Reno

tepid pendant
#

And I cba to ping you in the Death Stranding thread.

tepid pendant
halcyon meteor
halcyon meteor
tepid pendant
#

But I also went from my cheap monitor to an OLED

#

So my opinion is flawed

tepid pendant
#

I don't think I will realistically get good performance

halcyon meteor
#

Oh fair

tepid pendant
#

And even if I do, the battery life would be more abysmal than playing actual AAA games.

halcyon meteor
#

I wish they’d just clean up the stutter

tepid pendant
#

I'm currently running Death Stranding at max settings that are available for handheld with 1080p res at 15w TDP

halcyon meteor
#

It feels like something is wrong with their shader compilation

tepid pendant
#

The game runs smoothly

halcyon meteor
#

15W is crazy

tepid pendant
#

I think I have FSR 3.1 on as well right now.

tepid pendant
#

I think its using more for whatever else as well lmao

#

But, yeah. Decima engine is fucking bonkers.

halcyon meteor
#

Blessed for real

#

Kojima does not cut corners

tepid pendant
#

I'm glad that Kojima left Konami and decided to really work on his own vision rather than being stuck with MGS games.

halcyon meteor
#

Yeah nobody should be controlling his vision

tepid pendant
#

Sadly, he's not interested in working on more DS games even though, he does have a full script for third game already.

halcyon meteor
#

Eh that’s alright

#

Every good game can end

tepid pendant
#

Its more the fact that DS can really be stretched to quite a few games connecting the whole world and showing how people around the world are doing, but that would probably get old really fast.

#

It would be hard to outdo the cast of first 2 games.

halcyon meteor
#

Bridge to China DLC?

tepid pendant
#

Would love to see the great wall weaponized

#

China region would probably go hard though

#

Isn't China generally really mountainy-ish?

#

Whatever the word is

halcyon meteor
#

China would be sick

#

No fucking clue though

#

Sam should connect Eurasia

tepid pendant
#

Meh, I don't think its worth bringing back Reedus or anyone else for a third game or even possibly a DLC

#

Especially for a DLC tbh

#

If DLC was ever to exist, it probably could set off a new cast.

alpine orchid
halcyon meteor
#

Yeah I’m being sarcastic, I hate when games die ungracefully

halcyon meteor
echo ridge
#

Stop caring about it

#

And use the exposure slider

tepid pendant
#

So leave it at 203

#

Got it.

halcyon meteor
#

Correct

tepid pendant
alpine orchid
#

would exposure multiply similarly to the old game brightness?

halcyon meteor
#

Correct

echo ridge
alpine orchid
#

ie if you had a night preset at say 100 nits game brightness, you do 100/203 = 49% to get the same result?

echo ridge
#

Basically yes

halcyon meteor
#

Hmmm probably not far off?

#

Bigger difference would probably just be the new tone mapper

#

But exposure is a useful slider now

tepid pendant
#

Also for Lilium's HDR analysis, for someone who doesn't understand the graph, is there any like external sources I can read up on to understand the tool that doesn't throw a ton of gibberish explanations at you?

#

It feels like the same challenges of learning about linux tbh.

alpine orchid
#

which graph don't you understand? the brightness one?

tepid pendant
halcyon meteor
#

Left to right on the graph is your screen from the left to right

alpine orchid
#

yup and it's just showing brightness in nits

halcyon meteor
#

Yeah

alpine orchid
#

if there's a big peak on the left side and the rest is dim then that means there's a bright object on the left side of the screen

tepid pendant
#

Interesting

halcyon meteor
#

Ya

#

And if there’s nothing along the bottom of the graph that means nothing is black there

#

Imagine for every column of pixels on your screen it’s putting a point on that graph of how bright that pixel is

#

Into the corresponding column of the graph

tepid pendant
#

Gotcha

halcyon meteor
#

Yap over but the most obvious thing is your UI

#

It’s gonna be a bunch of horizontal lines for all the white

halcyon meteor
gloomy prairie
#

haven't updated yet but the new patch looks insanely good

rustic oriole
#

how can i help u guys get those shaders

lunar birch
halcyon meteor
rustic oriole
halcyon meteor
#

tho i think there's an issue with the current devkit that it can't be loaded alongside a mod so you'd have to temporarily disable it

rustic oriole
#

ohh I see hm okay I ll give it a try later

lunar birch
#

not really sure if blowout do anything. or maybe im looking at the wrong places

halcyon meteor
quiet thorn
#

I remember there were some issues in the past with DLSS quality and anisotropic filtering, is there any way to fix those still with the new update or they are not needed anymore?

ancient jungle
echo ridge
#

@halcyon meteor these shaders get decomp issues that will kill the entire effect

#

I left them untouched for a reason

rustic oriole
#

ohh ic alr

#

rip

halcyon meteor
tepid pendant
#

@halcyon meteor finished chapter 11, the whole reveal with Amelie

#

For the first time I had to lower the game difficulty lmao

#

I couldn't get past the Clifford part otherwise.

#

Having so much open space made it look easier, but having the corners and walls in WW1 and WW2 maps made it much easier to avoid getting shot at and quickly hiding to eat the bugs in case you get low.

#

Might be able to finish chapter 12 as well today if I'm not lazy enough

halcyon meteor
#

I don’t wanna ask but I think I remember which it was

tepid pendant
#

The first 2 encounters with Clifford happens in uh

#

Maps with more walls and corners to hide behind and such

halcyon meteor
#

True

#

You mean the trench one and then the jungle

tepid pendant
#

@halcyon meteor correct me if I'm wrong

#

But RenoDX sometimes fixes oversaturation I assume as well?

#

At least I think that's the term

#

And I think that's what I am currently seeing in a cutscene in Death Stranding

tepid pendant
#

Nvm lmao

#

Sending it directly from Steam screenshots doesn't look good

#

But it still shows what I meant I think.

rustic oriole
#

Spoiler da img broski

tepid pendant
#

Even if you started playing the game, you wouldn't understand what is happening here till you got to this part of the game.

#

Beauty of Kojima.

#

And it doesn't exactly spoil anything either lmao

ancient jungle
tepid pendant
ancient jungle
#

So ur using renodx addon from wuwa in death stranding?

tepid pendant
#

No

#

I'm just talking to wuwano about it here

ancient jungle
#

Ah ok
What happens if u actually do that i wonder

#

Will it even work?

tepid pendant
#

I'd assume it would work but not much would happen, maybe just distorted image?

#

Since wuwa has no native HDR, and this game does have native HDR.

#

I could try, but at the same time, I cba lmao.

strange gulch
#

idk what to do with my wuwa settings anymore, i have a 5090, 64gbs ddr5, ryzen 9 9950x3d, playing in 1440p and the game is so choppy its actually painful in quite a few areas from ragunna and onwards, anyone get the same thing?

halcyon meteor
halcyon meteor
#

I feel the game doesn’t handle loading resources very well, and something def seems wrong with its shader compilation

halcyon meteor
strange gulch
halcyon meteor
strange gulch
#

apparently 595 and 596 are completely broken

halcyon meteor
#

Some of my sessions are better than others too

#

So weird

halcyon meteor
strange gulch
#

i do have to initial loading stuff too and it clears up in some areas, but some other like from ragunna and lahoi roi it is horrible

halcyon meteor
#

Kinda insane what top hardware doesn’t get you nowadays lmao

strange gulch
#

i have also been told to use display driver uninstaller to properly wipe of 595 596 driver slop before installing 591 again😭

halcyon meteor
strange gulch
#

so strange

tepid pendant
#

Bad screenshots, but I cba to set up an actual button and stuff for normal HDR screenshots lmao

halcyon meteor
halcyon meteor
strange gulch
tepid pendant
#

I'm mostly questioning the uh difference between the brightness and saturation and stuff like that.

#

Native seems to be brighter and somewhat oversturated I guess?

#

RenoDX seems to tone down those elements

#

Native seems to look slightly washed out as well, but RenoDX makes it look less washed out

halcyon meteor
#

Bottom’s highlights are definitely more saturated

tepid pendant
#

The differences in the screenshots are noticeable, but they're just low quality

#

Yeah that's with preset off

halcyon meteor
#

Remember you’ve got that graph now too if you wanted a better A/B test

tepid pendant
#

Yeah, I gotta check out the graph in some areas.

#

Also I'm almost done with the story

#

Such an amazing payoff

halcyon meteor
#

There’s also a site called imgsplit or something

halcyon meteor
tepid pendant
#

I think I'm watching it right now?

halcyon meteor
#

Have you?

#

Yeah it’s like over an hour long of cutscenes

tepid pendant
#

I'm watching a decently long cutscene with Mads Mikkelsen.

tepid pendant
#

Man, I feel bad for Clifford.

#

He had it the worst, that's for sure.

verbal vault
#

I did Fantasies of the thousand gateways today and encountered a strange bug. I'd head to a next level and my gpu usage would drop to 5% and I'd get 2 fps until it randomly corrected itself. Anyone else encountered that? Never happened until I installed Reshade so idk if that could be causing it

vagrant yew
#

I didn’t find game brightness slider after update, is it normal?

rigid yoke
#

dropped that slider because it's insignificant wuwano said

#

could use exposure alternatively

ancient jungle
#

btw only presetA works with reno

tepid pendant
#

@halcyon meteor I finished the game

#

The ending was

#

Finding out who Sam actually is in the way that it was done, the small bits we see finally connect into a fully coherent story was so well done.

#

And he's finally free

strange gulch
ancient jungle
#

target fps: 120

echo ridge
#

Thats why we have reno dicks for native hdr games

#

Bad native implementation

#

Overcooked colors

tepid pendant
#

It did seem a tad bit too much

#

Both color wise and brightness wise on certain things.

#

Kind of see why people dislike that though, being used to oversaturation is quite common when I see people showing off their OLED monitors

#

The popular honey image as wallpaper with black background lmao

#

It looks oversaturated as hell.

sour sorrel
echo ridge
#

Streamline retain resources when off does nothing (and has been in the config since disco died)

#

The game still destroy resources if you actually read the logs

ancient jungle
echo ridge
#

GitHub config

ancient jungle
#

#1411110125732892807 message this one?

strange gulch
sour sorrel
ancient jungle
#

it definitely wasn't in there before though

#

so still does nothing?

tepid pendant
#

there's some sort of new instructions as to how the .ini file should be ran

#

if its there, it should work.

ancient jungle
#

ya seems like without steam i need to run game via that bat file

#

though i deleted the original engine.ini
and ran the game
it still created the engine.ini in the same WindowsNoEditor folder

#

ig the bat file is redirecting it to the instructed location?

tepid pendant
#

ask Brandy

#

even for Steam version, it seems like it isn't plug and play anymore.

ancient jungle
#

im worried about the culling settings
one thing is its probably gonna improve a lot of fps
but another thing is objects might not render correctly

tepid pendant
#

there's a good solution for that

#

quit wuwa

#

return when these chinese devs learn how to optimize their game without the graphics starting to look like its a game from 1970's

#

I'm still mad about what happened to Blue Protocol

#

the game during CBT's seemed fun, looked amazing, something during development happened that I didn't bother digging up, apparently the whole development team changed and stuff like that, then one day I saw the game on mobile, checked it out, its a night and day difference.

#

the game looks like shit, runs like shit.

#

the best part, not only is it gachaslop now, but you gacha for costumes

#

good looking costumes are locked behind gacha system that's fully paid.

#

so you need to actually spend money to gamble for a costume you might not even get.

ancient jungle
#

start "" "Client-Win64-Shipping.exe" -SkipSplash -EngineIni=Engine.ini
ya ok so its just this line
ig i can now just put it anywhere as long as i use absolute path

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ig the intention is so that we don't need to worry about the system stuff the game generates anymore

tepid pendant
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from my understanding, it tricks the game somehow into skipping whatever checks for UE settings?

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not sure, nor do I care enough.

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I've got better things to play atm

ancient jungle
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nah
it redirects EngineIni reading it to a new location thats it

tepid pendant
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so basically

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tricks it into not applying checks?

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sounds like water is wet kind of thing

ancient jungle
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no it still has to check the settings but its checking the new file not in the original location

tepid pendant
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I get that, but it still sounds just like water is wet lmao.

ancient jungle
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ya i mean u don't really need to use this as long as u know how to edit the original engine.ini

echo ridge
ancient jungle
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ah ok ya it was in previous versions but got moved to another file

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hmm after new game update seems like can't use SK to swap dlssg file

ancient jungle
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nvm was being stupid somehow the dynamic settings got reset to off after update

halcyon meteor
halcyon meteor
halcyon meteor
halcyon meteor
tepid pendant
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Will start DS2 tomorrow

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Properly from the start with fully set up settings, optiscaler and RenoDX.

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Actually, I think the game natively has FSR 3.1, might not even need Optiscaler, but just in case will still get it there.