#[SEE NEW THREAD]

1 messages · Page 24 of 1

echo ridge
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decomp issues i love it

glad mauve
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but this is SM6

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turly

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surly

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surely

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fuk

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Crimson has sloppery becasue of AMD FP16

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but UE5 shouldnt get borked

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with decomp.exe

echo ridge
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wuwa is ue4.26

eternal shard
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Where did you guys get the DLSS 310.6.0 files from?

echo ridge
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with slop brought back from ue5

echo ridge
frozen token
eternal shard
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Whoa sorry. Don't know how I ended up in this section!

echo ridge
#

3.2 Final™ Patch

  • Implemented and now uses Extended™ UC2 tonemapping by default
  • Implemented N2 Max Channel/PsychoV11 displaymapping, hue correction with McDonalds Boytoy
  • Implemented LUT Strength control
  • Updated HDR Look, re-tuned defaults
  • Fixed Augusta's ult letterbox clamping
  • Fixed any other random slop issues
  • Removed Color Space toggle.

Note:

  • There should be no tint difference between vanilla/renoDRT due to LUT sampling by max channel even in troublesome areas.
  • Scene grading strength has been split to tonemap strength + LUT strength. Closest behavior to the old slider is to lower tonemap strength and leave LUT strength alone.
  • Vanilla+ has not been updated for the new pipeline. You shouldn't need it anyways? just set highlights to 60 if you want a bit more power.
  • Game Tone Mapper slider is still there but use it at your own risk, the new pipeline is designed around Kuro (which is just UC2 lmao)
  • had to reupload cause i needed to change defaults one last time lol
vital moss
#

Neat

echo ridge
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had to slightly change defaults again but i won't reupload

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if you're using HDR look just set to this instead

rigid yoke
#

Stronge Stronge 🙏🏻

wet crane
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but we will see gigachad

midnight tide
faint monolith
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The Hue shift slider doesn't seem to work

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Frequently adjusting the slider may cause the game to freeze

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Blue and purple are rendered well, without the excessive saturation seen in the old version

wet crane
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@echo ridge do a I have to purge the shader cache before I switch to the new version?

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I really don’t want to xD

faint monolith
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vanilla/psycho

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Purple tends to shift towards blue

wet crane
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yea that was an issue in the old version too

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but I need to test is myself

faint monolith
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@wet crane To achieve the vanilla+ effect, you need to increase highlight saturation this time

wet crane
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interesting

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does vanilla mode work btw?

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vanilla + 2.2 gamma

faint monolith
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The overall saturation is relatively low.When the highlight saturation is set to 50, the skin of the character appears bloodless

frozen token
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PsychoV treats red/orange differently than most mappers so that make senes

tepid pendant
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Wonder how this all will look in SDR

frozen token
#

Wasn't this room brighter?

frozen token
#

Messing with highlight saturation is verry fun

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Oh yah I think we do need to recomp shaders

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Still broke

midnight tide
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damn the game looks so much better

frozen token
midnight tide
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I needed to raise saturation a tad bit tho

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a bit too neutral for my taste

frozen token
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I have Highlight Saturation cranked

midnight tide
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put highlight to 65 and satu to 65

ancient jungle
frozen token
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That one isnt

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Windows clipping tool to sdr

ancient jungle
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ah i c
ya is there a way to actually let windows clipping tool just retain the original hdr color?

frozen token
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I dont think so microsoft hates us

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in 15 years HDR will be the default COPIUM

echo ridge
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Psycho should start out with better perceptual hues than previous but you'll have to slop in some extra hue shift

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Per channel blowout shpuld start at 25

wet crane
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@echo ridge which ReShade version should I use ?

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it's not compatible with older reshade I guess

ancient jungle
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im using this one #📝welcome message renoDX build

wet crane
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ah yes this reshade is not compatible with older fully working SK

echo ridge
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The mod itself runs fone

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If you have other addons

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That wont be compatible

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E g display commanda

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Fps limiter

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Dont ask me why

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I dont know either

wet crane
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I need SK

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so I'm updating it

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I really don't want to use a newer SK version, but I must do it for science lol

ancient jungle
wet crane
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this is the newest version from like yesterday

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this is what I used, this was the most stable build

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but I'm going to test the newest

frozen token
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Im using Reshdae 6.7.2 Reno ver

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Version 6.7.3 is latest

wet crane
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hmm

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it's still crashing with SK

rustic oriole
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use reshade as plugin

wet crane
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ugh I wanted to avoid that

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that works but it used to lower performance by quite a lot

rustic oriole
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is that so?

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never noticed tht on my end

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wuwa crashes with early for some reason

wet crane
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I juse renamed it to ReShade64.dll for auto loading

wet crane
rustic oriole
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wdym

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no 6950xt 😭

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if only

wet crane
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hmm

rustic oriole
wet crane
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maybe AMD is different

rustic oriole
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from thirdparty pluigins something something

wet crane
rustic oriole
#

also how big of a perf impact

wet crane
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I inject ReShade by puting the ReShade64.dll next to the exe

wet crane
rustic oriole
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hm ic

wet crane
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and worse 1% lows

rustic oriole
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try injecting reshade globally as lazy or something

wet crane
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I will test the performance impact first

rustic oriole
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oka lmk bro

wet crane
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@turbid fable Sorry to bother you, but which is the recommended way to inject ReShade, to avoid the performance penalty

echo ridge
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No more wuwa update unless you donate $100 or send me pics of you in a bunny outfit

wet crane
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as I feared this is shifting cyan to blue

echo ridge
wet crane
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doesnt matter

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hue shifting fixes oranges

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tho

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but blues are weird

echo ridge
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see if u can find a way around it

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I'll slop out a version with some sliders unlocked

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After i get back from the gym

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Oh wait

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No more updates

wet crane
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the highlights slider acts as a highlight saturation slider

verbal schooner
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you need the secret sauce color grade hue shift

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hidden from sliders

echo ridge
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Its in the earlier release

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I just hid it cause it'll just cause end users to stroke out

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With the amount of sliders there are

wet crane
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oh it's the combination of highlight saturation + highlights slider

wet crane
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if you increase highlight saturation then the normal highlights slider kinda breaks

glad mauve
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good

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problem solved

echo ridge
glad mauve
echo ridge
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memes aside i will still update

glad mauve
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(he wont)

echo ridge
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But donations for the matcha latte or starbucks is welcome

wet crane
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I don't think that it's fixable with the slides

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purple/cyan highlights turn blue

echo ridge
glad mauve
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slop code spiwar

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you shouldnt be doing everything in post anymore

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we went away from that

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you can fix assets in their shaders now

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get on with the times

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you should be doing hue adjustments separately for grass, flames, vfx

echo ridge
glad mauve
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fix it then

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bruh

echo ridge
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I remember your .asm slop

glad mauve
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it was peak

echo ridge
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Peak for enjoyers

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Not for you

glad mauve
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you need to suffer for better product

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I will need to use glsl for POE 2 deferreds becasue they apply AO twice

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so it crushes shadows

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Doing custom flame fart shift in Crimson Desert atm

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problem

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they update the ManyLights shaders every patch

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so it breaks

echo ridge
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Let me see if i can slop out a mod

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From a tiny 6.73" screen

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@wet crane

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Go go go

wet crane
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nice nice hue restore comes to the rescue

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or not really lol

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fixes purple, cyan is just gone now

echo ridge
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You might need to mess with other sliders

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Lul

frozen token
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Highlight Saturation at 100 Hue restore at 100

echo ridge
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Off topic but

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AI is getting too good

wet crane
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ok it's starting to look better

wet crane
wet crane
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It's getting there

frozen token
wet crane
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just like autotune

frozen token
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Auto tune is used a shit ton today people just dont suck at it now

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I mean ai audio in general not specifically music

wet crane
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this is looking good so far

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pruples are not perfect, but there is not much else I can do

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hue restore 100 fixes purples but it messes up everything else lol

echo ridge
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magic number

wet crane
turbid fable
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Neither, they do the same thing.

wet crane
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using reshade as a plugin

wet crane
turbid fable
#

Both do the same thing.

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If you want to get rid of ReShade CPU overhead, use Special K's Low Latency framerate limiter or make sure ReShade is in compatibility mode.
Then SK will limit framerate after ReShade adds its overhead instead of before.

wet crane
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ohh I see! thanks!

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Vanilla vs WIP Vanilla+

echo ridge
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lol

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looks like actual hdr now

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lmao

wet crane
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lol

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it looks pretty decent now

echo ridge
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anyways

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if its good enough

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I can make it the default

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so we can have a decent default preset

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and avoid people going hurr durr nothing changed when i switch to renodrt

wet crane
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I still need to test it at another 30 locations xD

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but yea

echo ridge
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I enabled fart shift for max channel display mapper

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could be potentially better

wet crane
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oh

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nice

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lets see

rustic oriole
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Gl

echo ridge
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also kinda unnecessary

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you had to slop around that because before it wasn't fully using SDR luts

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right now SDR luts work fully

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so any place with tint you won't have diff color vs vanilla

verbal schooner
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a bit more highlight purity bias is what i needed to get the look I wanted

echo ridge
echo ridge
verbal schooner
#

yeah had to compensate with a bit more sat

rustic oriole
#

I like it when exposure is a bit high

wet crane
#

I tested the purity stuff but I reverted it to the default values

echo ridge
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after a while around

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just keep it at default

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tbh

wet crane
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max channel is not bad btw

echo ridge
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now that I enabled boytoy hue correction

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for n2

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it is the play

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whoops

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mac donalds boy toy for the win

wet crane
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yea these are pretty much the settings I use atm except I use vanilla contrast which is ~53

echo ridge
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I'll leave hue restore there

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probably nuke purity scale and highlight purity bias

wet crane
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yea those are not needed imo

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I mean no need to touch them

verbal schooner
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purity scale isn't needed

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i need the purity bias tho

glad mauve
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peak

wet crane
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highlight saturation is not working with max channel btw

echo ridge
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yeah

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I'll probably lock that slider behind psychoV too

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since you dont need it to get a good result anyways

wet crane
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I need it XD

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that's the perfect fine tune slider

echo ridge
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eks fucking dee

wet crane
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oh

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it's fine then

echo ridge
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change highlight sat changes the highlight purity which is already set to 0 in n2

      (-1.f * (RENODX_TONE_MAP_HIGHLIGHT_SATURATION - 1.f)) + ((RENODX_PSYCHOV_HIGHLIGHT_PURITY_BIAS - 0.5f) * 2.f);```
wet crane
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I mean if max channel is not getting highlight saturation

echo ridge
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I can enable it for kicks but maybe musa left it at 0 for a reason

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anyways once you're done messing around u can send a pic and I'll make that the new default

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and make the default default a "neutral" button

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or we can keep the old naming scheme ig

wet crane
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I'm trying to find something that looks good at 100 tonemapping str for the default preset, but 50 str just looks better xD

verbal schooner
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100 tonemapping str is probably a lost cause

wet crane
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that should be the "vanilla" look but yea

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too much desaturation

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but I won't give up, not yet

echo ridge
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I can add another secret sauce toggle that changes the highlight handling a bit

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Highlight handling related to the tonemapping toggle

wet crane
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sounds interesting

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but I'm dropping Max Channel

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skin is just desaturated, you need to increase saturation a lot

echo ridge
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LMAO

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Mpaul complaining about desaturated skin

wet crane
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and it's not really possible without highlight saturation

echo ridge
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How the turn tables

wet crane
echo ridge
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You can compensate it back with blowout

wet crane
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meh

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yea but I don't like blowout tbh

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but it can work

echo ridge
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Blowout slider is back to old reno behavior btw

wet crane
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it still kinda messes up the environment colors

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what happened to wuwano btw

echo ridge
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Wino is enjoying

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Crimson Lessert

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Let the man enjoy life

wet crane
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I'm waiting for the devs to fix their slop

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Character customization is unlocked after 70+ hours, like wtf

wet crane
#

100% Tonemapping str

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highlight brightness needs to be limited for highlights to not look weird/too desaturated

ancient jungle
#

is it never possible to tone map from sdr to actual bt.2020 space?
or is it just normal that even in true hdr content there won't be much colors in bt.2020?

wet crane
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it depends on the content

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oh from sdr

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it depends on the game but it's usually not really possible, unless you can heavily mod the game

ancient jungle
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ya cause in most of the scenes i had my analyzer on its mostly in the middle triangle between bt.709 and bt.2020

wet crane
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wuwa is bt.709

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there are native games that are bt.2020 or even modded starfiled

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for example

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if I remember correctly

ancient jungle
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i did try another game with native HDR and also didn't c much bt.2020 percentage

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thought maybe its just my scene

wet crane
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you will never see 100% bt.2020 on the analyzer

ancient jungle
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ya of course but its like around 1% or so

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ig thats just normal?

wet crane
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depends on the scene but for example a green field should be around ~40% bt.2020 or something

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Daytime vanilla/vanilla+

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@echo ridge This should be good enough for a 100% tonemapping str base preset imo

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I will use a 50% tonemapping preset mysef, but no need to add that as a preset

frozen token
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(Not from above preset) Looks nice

dusty tiger
#

Looks like I have let this cook enough.
Time to try the new version. ^^

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lmao. wtf is going on here?

dusty tiger
#

Apparently this is related to my negative LOD Bias that I use to counter the fact that AF is broken on 50 series. Uggghhhh...

dusty tiger
#

It's actually from NIS + Negative LOD Bias. So weird. Was never an issue before.

wet crane
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NIS?!

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why

dusty tiger
#

Old version.
I found with it on 15 and a bit of RCAS was my prefered balance. Looks like I will have to find a new favorite setting now.

wet crane
#

just use optiscaler

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and dynamic sharpening with rcas

dusty tiger
#

Have used it with WuWa before. Don't like the performance hit it had

wet crane
#

performance hit?

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optiscaler rcas is basically free

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you don’t really need sharpening with dlss 4.5 tho

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DLSS also requires specific negative LOD bias values to function correctly

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and AF should work fine as long as you are not forcing it

dusty tiger
#

AF is famously broken in this game. You have to force it in driver. But that is also broken for 50 series in particular.

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The LOD Bias was the alternate means of forcing it on 50 series

wet crane
#

the quality preset controls the AF afaik

dusty tiger
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Maybe it's supposed to but it's broken

tepid pendant
#

Holy sharpness

dusty tiger
#

Used to be a .ini command to fix it but they removed that in latest patch.

wet crane
dusty tiger
#

This is now the only means left.

wet crane
#

adjusting the lod bias can cause distant shimmering btw especially if you use a high negative value with dlss

dusty tiger
#

I am open to alternatives.

wet crane
#

what about sk?

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it can force AF too

ancient jungle
#

i didn't notice any AF problems though

wet crane
#

oh Im forcing 16x AF with sk

dusty tiger
#

There a good controlled lighting location I can use to test fps loss comparison. Want to see which one has the least performance hit.

dusty tiger
wet crane
#

so thats why I have no issues lol

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the AF is fixed 4x apparently

dusty tiger
#

So dumb

ancient jungle
wet crane
#

try forcing 16x with SK

ancient jungle
#

ya maybe i just didn't notice them...

dusty tiger
dusty tiger
ancient jungle
dusty tiger
#

Nvidia overlay is pretty heavy tbf

wet crane
ancient jungle
#

i basically switched everything from nvidia overlay to SK (HDR/sharpen/dlss swap)
and seems about the same

wet crane
#

I always hated the nvidia overlays

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SK should be faster btw

dusty tiger
tepid pendant
#

AFAIK, only RTX HDR is taxing performance wise

ancient jungle
#

RTX HDR is so bad(visually) compared to renodx

dusty tiger
wet crane
tepid pendant
#

Don't let em people over at r/OLED_Gaming hear you say RTX HDR is bad.

#

They love RTX HDR slop

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Reno is too complicated to set up.

dusty tiger
wet crane
#

weird, weak CPU maybe?

dusty tiger
ancient jungle
dusty tiger
tepid pendant
wet crane
#

hmm not sure optiscaler itself should not cause issues it is very very lightweight

dusty tiger
#

I'll give Opti another try I suppose

ancient jungle
wet crane
#

there is only one RTX HDR preset that works for every games

ancient jungle
#

ah ig with reno u can just use presets the modders recommend

ancient jungle
wet crane
ancient jungle
#

ig its not in the app/settings?
or is there?

#

or somewhere on the web?

tepid pendant
#

Is this the only thing you're supposed to use though

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There are 20 more settings

wet crane
#

there are no more settings

ancient jungle
wet crane
#

this is everything you need to adjust

wet crane
tepid pendant
#

Guess I'm just counting the color settings and everything else as RTX HDR

wet crane
#

its not real hdr

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its just inverse tonemapping

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which works best if you set the peak brightness to 400-600

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if you are in a dark room then 400 is fine

wet crane
#

you should also disable the dithering with profile inspector

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that tanks the performance

tepid pendant
#

Well, I won't adjust them when I have an OLED because fuck RTX HDR

wet crane
#

well yes ofc

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lol

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RTX HDR is kinda useless

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we have DXVK HDR

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and Lilium/Pumbo inverse tonemapping shaders

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and SK’s HDR

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all of those are better than RTX HDR

silk rock
echo ridge
#

Turn Off Frame Generation

silk rock
#

indeed it is my man thanks

silk rock
#

amazing really

echo ridge
#

look at this sdr slop

verbal schooner
#

it will be peak with renodx

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only problem

silk rock
echo ridge
#

Alright time to actually play the game

signal sonnet
tepid pendant
#

OLED gaming here I come Stronge

wet crane
rustic oriole
#

Gl bro

tepid pendant
#

Literally bought the last available one in Lithuania

rustic oriole
rustic oriole
#

For everything

tepid pendant
#

Idk

wet crane
rustic oriole
#

WHAT

rustic oriole
wet crane
rustic oriole
#

Ughhhh

#

I don't like chisa hm

wet crane
#

Mornye works too, probably

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I really like Chisa’s kit

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its very satisfying imo

verbal schooner
#

Chisa is very quick swap friendly too

wet crane
#

yup

verbal schooner
#

Only problem is I need 2 chisas

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Carte and aemeath both want her

wet crane
#

aero rover is fine for Carte

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she is almost as good as chisa tbh

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she is just boring

verbal schooner
#

Yeah hate playing aerover and these days I want to use spec rover with zani too

wet crane
#

I hate Zani fortunately gigachad

raven parrot
#

@wet crane similar to yours?

wet crane
raven parrot
wet crane
#

that highlight saturation value 💀

wet crane
raven parrot
raven parrot
midnight tide
#

Gemini sumarize the MPaul conversation in 10 words

wet crane
#

65 saturation with 100 highlight sounds a lot

midnight tide
#

noo my question mark emote

raven parrot
#

windows snipping tool hdr toggle

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does not work

#

Kek.

rustic oriole
verbal schooner
# rustic oriole She is? Hmm

Yeah ppl do insane runs with her https://youtu.be/nhFoHqzRjEA

  • Judging from the scuffed ending (heron bodyblocking), 17k should be within reach. I also overkilled Sentry.
  • Truly god team!

0:00 CCC - 16393 pts
3:19 Builds

BGM:

  1. Ragnarok · Punishing Gray Raven · Vanguard Sound · azusaTaxhi
  2. Her Lore · Punishing Gray Raven · Tina
  3. The Phantom of Myself · Punishing Gray Raven · Vanguard Sound...
▶ Play video
midnight tide
#

I can only pull Hiyuki because I also have to pull for this fucking ciaconna

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I dont even like the character

verbal schooner
#

If you don't like ciaconna you can just pull more carte gigachad

midnight tide
rustic oriole
#

Wait i forgot about xly

#

Carte ciac xly LOL

ancient jungle
faint monolith
#

It may be the setting closest to Vanilla when it comes to 100 tonmap strength

wet crane
ancient jungle
faint monolith
#

In this scene, the color tends to be purple

frozen token
#

The new fg override works in wuwa

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Honsetly really playable at 6x from a base of 40ish

echo ridge
#

Oh

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Lmao

#

That was the dci p3 color space toggle guy

spice swallow
frozen token
#

Profile inspector has yet to update

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Vanilla/Vanilla+/Vanilla+ Highlight sat 100

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eh it could probably be a bit higher but 100 is way to much

spice swallow
frozen token
#

FG 6x feels good everywhere exempt Sanguis Plateaus where my base fps drops to 30 somthing

#

Latency at that is like 60+ feels verry poo poo

wet crane
lean moon
#

does fg stop crashing with the new model?

wet crane
#

this is your preset:

#

it's not april 1 yet

#

rofl

#

vanilla btw:

frozen token
verbal schooner
frozen token
#

Dont know why but the override isnt active for me but 6x fg does

wet crane
#

is the dlss FG stutter still fixable via ini edits?

verbal schooner
#

it is not fixable anymore unfortunately

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dynamic FG seems to work well keeping fps at reflex vrr cap driving through startorch

wet crane
#

I can't stand the stutter that happens when you enter/exit the menu

verbal schooner
#

its awful

midnight tide
#

To see If I even bother

frozen token
#

Not for me

verbal schooner
#

and crashes are not fixed with new FG either, can still force the game to crash just by pressing tab a few times

midnight tide
verbal schooner
#

although thats more of a dlssfix issue

midnight tide
#

Ah yes there's still the annoying delay when you go into menu

#

wtf is kuro thinking keeping this feature in the game

#

makes 0 sens

frozen token
#

I have no idea why they turn off fg in menues the game has an fps cap anyway

midnight tide
#

yeah that's actually retarded

verbal schooner
#

what makes no sense is kuro blocking that specific engine.ini edit

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intentionally griefing us

midnight tide
#

waiting for the new driver to try the new FG model

midnight tide
#

also the hand holding in the graphic menu

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like let me tune my settings as I want

verbal schooner
#

it still tells me graphics settings overloaded... on a 5090 every time i go in graphics menu

spice swallow
#

gamma correction 2.2 seems to not work correctly. game is slightly washed out as gamma changes apply only on the dark parts of the image. 2.4 seems to work fine. could be wrong tho. just something i noticed

midnight tide
frozen token
#

As far as I can tell im on 6x the highlights aren't flickering and dlss fix is enabled (but there are some errors in the console)

lean moon
frozen token
verbal schooner
#

time to get a rtx 6000

#

and still have the same message pop up

wet crane
wet crane
ancient jungle
wet crane
#

use profile inspector instead

#

you don't need the "new driver" to use the new FG model

frozen token
wet crane
ancient jungle
#

don't we have to find the dll?

frozen token
#

here you go

ancient jungle
#

nvngx_dlss.dll
this name?

midnight tide
#

still flickering with new fg model

frozen token
#

Dont know why it dosent effect me

midnight tide
wet crane
frozen token
wet crane
#

C:\ProgramData\NVIDIA\Streamline\Client-Win64-Shipping

#

in one of the subfolders

#

rename .dmp to .dll

#

or maybe it's here now

#

C:\ProgramData\NVIDIA\NGX\models\dlssg

#

this is new

#

the latest should be under the streamline folder tho

frozen token
#

This file?

midnight tide
#

waiting for native hdr implementation then

frozen token
wet crane
frozen token
#

File is named the same in all with slight variations on size

wet crane
#

rename it to .dll

#

but it's strange

#

it's supposed to be a bin file

#

like these

#

C:\ProgramData\NVIDIA\NGX\models\dlssg\versions

frozen token
#

ah the bin is in the other one

wet crane
#

so they probably moved the latest version from here to somewhere else

wet crane
#

you just have to find the latest

#

"the "biggest number" in the "versions" file , should be the "latest"."

#

this is what reddit says

frozen token
#

Well thats them

#

Side note is the character bloom in this game effected by sky color?

#

Cus my rover was glowing blue

#

Its white in the menues

#

It has to be sky color or somthing

#

Her face is not that red btw dont know what thats about

wet crane
frozen token
#

Thats so ass

wet crane
#

it looks okay in SDR xD

frozen token
#

+1 to why we dont have native hdr yet

wet crane
#

you can get them from the usual website too

dusty tiger
#

I've been working all day. What's going on with the new FG?
I don't see a new driver on Nvidia site.

Are people just replacing the FG.dll and forcing it in NVPI or something?

echo ridge
#

Mr game brightness morbillion nits

frozen token
analog glacier
frozen token
#

neat

ancient jungle
#

hmm can u swap dlssg.dll file with SK as well? the website wiki only says u can swap dlss.dll file

frozen token
ancient jungle
frozen token
#

Yep

#

its fine to do

dusty tiger
#

If I am overriding the .dll with NVPI Revamp I don't have to mess with the .dll in the game directory. Correct?

ancient jungle
#

can't seem to be able to find an option in SK to toggle/switch frame gen there

frozen token
ancient jungle
#

ya ik
saw the comments but just prefer to do everything in one place

dusty tiger
#

This everything I need to set/enable?

frozen token
#

I would not use preset b unless you see the ui in the frame gen

dusty tiger
dusty tiger
#

Hmmm... doesn't seem to be working in WuWa for me

ancient jungle
dusty tiger
#

No. It is working now though. I had to enable Latest DLSS .dll Override

ancient jungle
#

what does this actually mean?

dusty tiger
#

Kind of bad wording. But it's the maximum FG factor.
If you set it to 3x it will only FG up to x3 to try and get to 120

ancient jungle
#

hmm then what is the generation factor then?

dusty tiger
#

That is an override for games that only have 2x FG.
You can leave that at Application controlled. Unless you want to always be using 2x at minimum

ancient jungle
#

i mean if i set generation factor to x10 and dynamic max frame count to x3 what happens?

dusty tiger
#

Personally I am setting my Dynamic FG target to 120 because it doesn't use fractional multipliers and I don't want to go outside of my monitor's 240Hz Gsync range.

So if set to 120 target if it goes to 119 FG will come on and go up to 238fps which is still in my sync range.

frozen token
#

Huh even the reshade ui is part of the fg

echo ridge
#

then use 180hz

#

no reason to limit yourself to 120

dusty tiger
#

What do you mean?
If I set to 180 it will 2x to 358fps which is outside my monitors range which leads to tearing and judder.

verbal schooner
#

just set target to max refresh rate up to 6x, it'll only frame gen as much as needed to hit reflex vrr cap

dusty tiger
verbal schooner
#

no it doesn't go over the cap

#

yes full factors

#

so most likely 2-3x most of time

#

to hit 224 fps reflex cap for 240 refresh rate

#

you can tell by the latency fluctuating between 40-60ms

dusty tiger
#

You mean it doesn't go over the V-Sync cap?

verbal schooner
#

yes that's what reflex does

#

you shouldn't go over the cap unless reflex is borked

dusty tiger
#

Never heard of Reflex limiting you to your monitor's range before.

#

Even Gsync doesn't do that. And once you go over your monitor's range you get tearing and judder.

verbal schooner
#

gsync is not a frame limiter

#

anyway try using DC if you're having problems with fps cap

ancient jungle
#

just wondering though do u guys have to enable in game dlssg to at least x2 for the new dlssg to kick in?
regardless of overwritten settings via other methods?

dusty tiger
# verbal schooner gsync is not a frame limiter

Ah. I see why you're conflating Reflex with fps limiting now.

Reflex is more of a pacing tool than a limiting one. But it can be used to limit, sure. That's why I was confused why you were refering to it as a limiter. lol

verbal schooner
#

there is specifically a reflex fps cap formula thats engaged when using reflex low latency, which when properly implemented in games with FG should be automatically turned on

dusty tiger
#

Yes. They just force it on with FG to help counter the latency.

ancient jungle
#

iirc i set reflex low latency via SK
but still have to set game dlssg settings to at least x2 for FG to turn on

dusty tiger
#

Enabling Reflex in WuWa at least used to be the way to bypass the game's FPS cap. lol

verbal schooner
#

worked in some other games as well to bypass poorly implemented fps caps endfield beta

echo ridge
#

It'll generate enough to get 180

#

And drop frames if needed

#

There is no way you're getting outside your monitor range

#

LOL

raven parrot
raven parrot
ancient jungle
#

should i enable flip metering for wuwa?

wet crane
#

It’s okay to like oversaturation, but thats just crazy

frozen token
#

Solaris? Shrink-laris? Soularis?
Either way—just relax, follow her, and step into this brief journey.

Starring: Camellya(s), featuring her many forms across different Somnoires
Distributed by: White Shores: Second Coming of Solaris; Nomtelli Investment Strategy Department; Zhoujin Publicity Office; Seavoyage Collective Public Channel

Directo...

▶ Play video
rustic oriole
#

Brandy configs got nuked Stronge

bleak light
rustic oriole
#

😭 😭 Stronge

#

I got played so hard 😔

silk rock
sour sorrel
wet crane
dusty tiger
#

Savage. Lol

autumn adder
#

my day looks kinda bad

ancient jungle
#

hmm how do u guys get .png ss working?
it seems to me that i can get .jxl ss retain hdr but .png goes back to sdr
ssing from reshade

rigid yoke
echo ridge
rigid yoke
#

noticed it with the market stall

silk rock
silk rock
silk rock
gloomy prairie
#

new patch feels dimmer than the old ones

#

do i just need to pump highlight slider more or

echo ridge
#

Already stated

#

Feel free to get your own new values

#

Or use the newer presets

dusty tiger
gloomy prairie
#

still playing around settings rn

gloomy prairie
#

what i ended up with

#

guess it's just me not getting used to seeing highlight not getting burned to brighter color

rigid yoke
echo ridge
echo ridge
gloomy prairie
#

25 Hue Shift and 100 Per Channel Blown Out. Is this how it suppose to look, it seems the color does get a bit less satured but the luminance doesn't feel the same as before for this kind of move

echo ridge
#

100 is overkill but depending on what you're going for

#

Hdr look per ch blowout is 25-50

gloomy prairie
#

i tried to install the old patch to see what it looked like

#

i think the new patch is better objectively cause the color purity of the move retain, Chisa's red glow from moveset is 100% better, just that i kinda wished it could feel the same punch as we had before

#

will play around more, tysm for the work

#

augusta move rn feels a bit weird cause back before some part of the move would be blinding bright but it's kinda more "flat" now

autumn adder
autumn adder
#

i used your preset

autumn adder
echo ridge
#
  1. use the latest versions in the pins
  2. turn on ray tracing
  3. turn off any slop ini configs that might generate random shaders
burnt oyster
#

if so delete them

#

try again

#

also what's the overlay there

#

looks neat

#

is the 50 thing the base framerate ?

autumn adder
#

DLSS enabler 4 mod, yeah.. base on 50 framerate.

burnt oyster
#

havent try the new fg update yet, not sure if my 40 series can get the benefit

autumn adder
#

what config ini ya?

burnt oyster
#

engine.ini

#

some stuff spawn new shader

#

just remove any post processing ones

autumn adder
#

hmm fresh install.. okok.. let me check

burnt oyster
#

mine doesn't have RT ON but it looked fine.

#

prob gonna try that with the new patch too

autumn adder
#

which patch u using a?

#

nothing in engine.ini

echo ridge
#

turn ray tracing on

autumn adder
#

ok let me try restart game with rt on

autumn adder
#

hmm reshade not working now :x removed ss

echo ridge
#

same area

#

looking like a you issue

autumn adder
#

can u send me yr renodx.addons?

#

still same max settings+rt

#

im using latest file from pinned tho

echo ridge
autumn adder
#

gg

autumn adder
gloomy prairie
#

i use 6.7.1

#

works fine

autumn adder
#

is this ok now? or still bad? nvm, give up

burnt oyster
#

Try stop using fg

#

Turn it off

#

Looks like oversaturated sdr if you ask me

#

Are you taking the pic by reshade or?

frozen token
#

So we have a month till the hdr update might come out CarteSip

silk rock
autumn adder
#

all same

rustic oriole
#

why is default game n ui brightness 227

#

shouldnt it be 203

burnt oyster
#

could be wrong, my peak brightness is 1499 when it detect mine with reset button but i still see diff going 2000+

autumn adder
#

specialk looks like this tho starting dono what iam looking for ady. blinded hahaha

rustic oriole
#

do we have any idea when we can get a another charac like sk 😭

burnt oyster
autumn adder
autumn adder
gloomy prairie
#

no ideas then

gloomy prairie
#

hmm it seems my issue was solved after the new wuwa patch

#

it looks both vibrant at the same time + doesn't have the dim highlight with the default 60 highlight

#

i'll try RT ON now if it's even better

#

no diff, looks good on both

#

finally augusta can blast my eye again

rustic oriole
#

@echo ridge do u gotta have RT Reflections / GI On

or just RT On is fine?

frozen token
#

Spiwar new update make game look too clean bring back the slop PU_PepeStare

tepid pendant
#

Also what's that texture on the legs

frozen token
#

The bloom is so ass

tepid pendant
#

I like 100 bloom, but some areas are so ass with bloom.

#

Mostly the newer areas

#

Everything has a light source

gloomy prairie
#

too bad, the visual of anime 3d games are usually tuned around bloom

tepid pendant
#

You see a wall?

#

Chances are it flows

#

Glows*

gloomy prairie
#

ye LOL

tepid pendant
#

You see that ground?

gloomy prairie
#

well

tepid pendant
#

Chances are that it glows

#

You see dirt?

gloomy prairie
#

even the face glow

tepid pendant
#

It has RGB

#

You see grass?

#

It also fucking glows

gloomy prairie
#

for example if u turn off bloom in wuwa

tepid pendant
#

Like fucking why

gloomy prairie
#

it just feels like an incomplete game

#

especially on mobile

#

pretty sure they just assume its the default and never bothered optimizing the visual if its off

tepid pendant
#

It already feels and looks like a CBT 1 game on mobile

gloomy prairie
#

same with other 3d gacha this style

tepid pendant
#

Fuck CBT 1

gloomy prairie
#

even hsr

tepid pendant
#

It might as well be CBT .2

gloomy prairie
#

what does the hue shift slider do

#

i swear i see 0 difference between 0 - 100, using 25 rn as spiwar recommended just to be safe

#

after shaders got fixed im using his default hdr look value now, looks alright

frozen token
#

Presets are not updated

ancient jungle
echo ridge
#

Like shorekeeper

#

Tl dr devs sdr look has hue shifted colors built in

#

And you want to emulate the same thing when moving to hdr

#

Or reds/blue looks weird

#

If you dont care

#

Or just dont notice the hue difference

#

Then its good cause u dont need to care about that slider

wet crane
frozen token
#

Here you go have a verry bright sdr image

gloomy prairie
#

i haven't been to bright area yet

#

gonna try

rustic oriole
#

same

tepid pendant
#

HDR experts

#

Do I calibrate HDR through windows

dusty tiger
#

@echo ridge Am really liking the new "HDR Look" preset.
Only thing I changed was Saturation up to 60. Very nice. ^^

echo ridge
#

no

#

if you have that legion handheld whatever

#

'the answer is no

tepid pendant
#

Thanks

echo ridge
#

its marginally useful if your desktop display has borked inbuilt edid values

#

its dogass for laptop/built-in displays because the inbuilt values are the only correct ones you'll have

winged ermine
# echo ridge

So how would you go about calibrating HDR on a TV like the LG 42C3?

light agate
#

21:43:41:948 [ 7844] | INFO | Loading add-on from 'E:\Wuthering Waves\Wuthering Waves Game\Client\Binaries\Win64\renodx-wutheringwaves.addon64' ...
21:43:41:958 [ 7844] | INFO | Registered add-on "RenoDX" v0.2026.330.807 using ReShade API version 18.
21:43:41:958 [ 7844] | ERROR | Failed to retrieve ImGui function table, because the requested ImGui version (19250) is not supported.
21:43:41:958 [ 7844] | INFO | Unregistered add-on "RenoDX".
21:43:41:959 [ 7844] | ERROR | Failed to load add-on from 'E:\Wuthering Waves\Wuthering Waves Game\Client\Binaries\Win64\renodx-wutheringwaves.addon64' with error code 1114!

#

I'm having trouble getting the RenoDX HDR add-on (renodx-wutheringwaves.addon64) to work with Wuthering Waves. It seems to be failing to load due to a version mismatch with my current ReShade setup.

I am currently using ReShade version 6.6.0.

Here is the relevant snippet from my ReShade log:
[ERROR] Failed to retrieve ImGui function table, because the requested ImGui version (19250) is not supported.
[INFO] Unregistered add-on "RenoDX".
[ERROR] Failed to load add-on from '...\renodx-wutheringwaves.addon64' with error code 1114!

It looks like the plugin was compiled for an older ImGui version that ReShade 6.6.0 no longer supports.

My questions are:

1、Is there an updated version of this RenoDX plugin available that supports ReShade 6.6.x?

2、if not, could anyone let me know which specific older version of ReShade I should downgrade to for this add-on to work properly?

Thanks in advance for any help!

ancient jungle
light agate
#

oh ,thanks you very much!

trim granite
#

I'm back with my problem, any idea why i got some red effect especially on blue texture ? engine.ini unchanged, DLSS up to date same for driver.... The bug disappear if i desactivate reno but i don't want to play without it ... no fg in game

#

Ok guys found something ! If i change the intensity of the first slider, it stops happening ! can you show me you're settings in this menu pls ?

#

and this is my reno settings in case it can helps someone

frozen token
#

Buhh I dont think anyone touches those in game sliders here

dusty tiger
echo ridge
#

You have an external display

#

Not a laptop display

rustic oriole
#

@echo ridge my goat I have a question

is it possible to add tht eye icon to the status opacity shaders or something? (its the icon tht comes up when u hide hud using ctrl+f)

verbal schooner
ancient jungle
odd plaza
#

Septimont, under the city

ancient jungle
#

ya ik but which tp point

ancient jungle
trim granite
#

btw i got some random crash in septimont (never got any crash before) and some error saying things with RT "Fatal error: [File:Unknown] [Line: 1141]
Ray tracing sampler descriptor heap overflow. It is not possible to recover from this error, as maximum D3D12 sampler heap size is 2048."

#

any idea guys ?

rustic oriole
crystal thistle
#

@echo ridge no wayu removed bt2020 bro

#

unforgivable

#

just downloaded ur new update

frozen token
#

Just make your own wuwa reno mod

crystal thistle
#

fr, now i have the feeling my game look washed out evn with saturation crancked up

glad mauve
glad mauve
#

If you want better hues, replace all the RGB sloppery with LMS or spectral to RGB

#

in all shaders

#

This is the way

echo ridge
#

I just also happen to use vscode for work

glad mauve
#

sure sure

#

"work"

#

e.g

#

Wuwa update

echo ridge
#

I havent touched the wuwer code for the last few days

#

Dont tempt

frozen token
#

Random bit of brown from slop code not spiwars tho it shows up with reno off

#

UV error I cant unsee now

winged ermine
winged ermine
echo ridge
#

have you actually reset your EDID

#

what is the reported peak in the VESA tool

#

versus your actual panel capabilities

tepid pendant
#

The true blacks surprised me quite a bit on my LeGo2 yesterday

#

Though, I think the blacks are being crushed

#

I should probably reset and not bother with the cachyos HDR calibration either

#

Gotta get renodx working on this later

#

But first I need to get lossless scaling working lmao.

winged ermine
# echo ridge have you actually reset your EDID

Sorry I don't know how to reset EDID. I just followed the guide, deleted all the calibration files, and rebooted the system.
In the advanced monitor info section, I can see this screen’s certification info.
And the info shown in VESA tools looks correct too.

echo ridge
#

then for games you need to handle it correctly

#

by changing the settings in game

#

aka raising the game brightness

#

the point of getting the correct brightness factor is to get your display to track correctly

#

so if you set 250 in game brightness there is no shenanigans

#

if videos are dim then because yes that is the actual intention

#

HDR PQ is absolute, not relative

winged ermine
#

I basically get it. Thanks a lot!

wet crane
tepid pendant
#

Well, I got Linux on LeGo2, I got lossless scaling to work, now just to get Reno to work.

#

Tried out Death Stranding so far, max resolution, very high settings with FSR2 on Quality, its 60-80 FPS

#

I wish I could get optiscaler to work and use something better than FSR2 lmao.

wet crane
#

Hiyuki's animatiosn are 🤌

#

Denia's too

#

Denia is pure evil like wtf

#

really cool 😄

wet crane
#

Hiyuki requires no ER similar to Phrolova, interesting

#

Chisa is the BiS for both btw

ancient jungle
wet crane
#

or well maybe?

tepid pendant
#

Doubt it.

#

WuWa loves to give every new character their own sets.

wet crane
#

we are getting ||new Aemeath skin/icon in 3.3||

#

and it's not looking great kekwsit

rustic oriole
#

we need two chisa or another gud unit 😭

rustic oriole
tepid pendant
#

Where's a skin for Cartethyia

rustic oriole
#

I have been begging kuroi for onw

#

a knight theme skin would be nice ngl

#

for carte

echo ridge
#

Only knight skin

#

Will be stripper knight

#

For the gooners

rustic oriole
#

😭

alpine orchid
#

if you have issues we can compare notes when I get off work later

tepid pendant
#

Its probably not hard, I just assume I need to manually get the files and transfer the files over to the folder

#

Instead of just easing the process with reshade

#

Though I wonder how will Reno work with Lossless Scaling FG

#

With HDR being native, it shouldn't be an issue I assume

rustic oriole
rustic oriole
hidden nebula
#

peeps, i'm getting some strange flicker when i enable renodrt with fg. do you have that too?

hidden nebula
west tangle
#

hey guys someone here tried the newly released framegen dll? for me it just does not want to stay on... fg is enabled in the game options but it is not working ingame... i tried replacing the dll directly in the game files and also the nvidia app override... none worked

wet crane
wet crane
frozen token
west tangle
#

i used dlss swapper.. strange... it just refuses to switch framegen really on...

frozen token
echo ridge
#

you're using

west tangle
#

i am not using any...

echo ridge
#

welp good luck buddy

west tangle
frozen token