#[SEE NEW THREAD]

1 messages · Page 18 of 1

echo ridge
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Update ur reshade

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Jesus

glad mauve
lyric cobalt
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I tried

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update my reshade to 6.7.1

echo ridge
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With add on support

wet crane
lyric cobalt
echo ridge
#

do you have a hdr screen

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Have you turned on hdr in windows

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Are you using reshade with proper add on support

lyric cobalt
#

so now I need to do is just replace the addon file,thx guys I will solve it by myself

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by the way,should I rename the ReShade64.dll to d3d12?

grave tiger
crystal thistle
#

@halcyon meteor wuwano, Augusta's ult clamps

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When she grabs her big sword

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He can't get that one meaning?

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Meaning he not available rn?

wet crane
grave tiger
crystal thistle
#

Ahh, and do you?

verbal schooner
lyric cobalt
#

Finally it worked thx guys,you give me such a lot help

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I reinstalled the whloe game AWA

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then every thing looks good

echo ridge
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I have augusta

shy gyro
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I'm pulling my friends out of rtx hdr, to use Reno instead

wet crane
shy gyro
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One of them can't use rtx hdr already because he's in windows10

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😄

echo ridge
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I did not see any clamping

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So weird

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Maybe u grab ut

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It

dusty tiger
#

What was the broken shader even for? Just curious.

shy gyro
#

The stable addon had not released yet?

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Take your time, it's kuro's fault anyway

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I'm gonna enjoy my 7$ McDonald meal😋,tomato cheese burger with 4 nuggets and small fries small coke.

shy gyro
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!

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Nice

rustic oriole
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So no more crashers? Noice

echo ridge
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cr*shers are not welcome here

shy gyro
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When cutscene ends the screen is not fully black

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I can still see rover's face in a really dark picture

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Is that a transparency problem?

echo ridge
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won't fix

rustic oriole
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@halcyon meteor

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UI Toggle Hotkey doesnt seem to support unction keys rom 13-24

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also the ui toggle works perfectly XD
Iam using it in junction with the alt+c wuwa ui toggle

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ty gigachad

rigid yoke
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it's like background HDR bleeding

rustic oriole
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wrong chat 😭

echo ridge
#

@glad mauve started playing 3.1 story qhest

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Immediately hit by kino realtime cutscene

glad mauve
echo ridge
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god damn

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shit keeps getting better and better

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they're supermaxxing usage for RT reflections

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ever since this shit came out

rustic oriole
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Is it normal that I get this error but I can still play the game?

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Sometimes I can still contgrol my character

it happens in this spot only

echo ridge
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i love trashformer's output

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looks almost pre rendered

vital moss
echo ridge
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you sure as hell ain't gonna see those tiny particles with trashformer 1

rustic oriole
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whats transformer 2?
dlss 4.5?

vital moss
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2 takes too much of a penalty for my potato laptop :/

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Would probably have to use ultra performance

crystal thistle
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@echo ridge do you have this one?

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This version right here is clamping

rustic oriole
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Is hdr working here?

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something seems off but idk what

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Only happens in the new regions (that spot so far hm)

rigid yoke
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means yes it looks off something must be bugged

rustic oriole
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This area seems to be fine

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I notice the color changes and stuff too when I mess with da sliders

grave tiger
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max nits is 816

rustic oriole
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hm. also is this guiding puzzles blocks supposed to be this bright?
If anyone did these puzzles in sdr or something could u lmk??

odd plaza
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They're way less bright in SDR

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Coincidentally found the same one

rigid yoke
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so it's getting blown out in HDR

rustic oriole
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Yah idk y

foggy mica
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i just move the DLL to another folder :3 nearby

rigid yoke
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what's the solution to AutoHDR not working in videos?

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i mean how to test if Video AutoHDR is working without going through the Main Story?

echo ridge
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Probably can look at the video shader today

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After i get my chocolate pistacchio latte with protein cold foam

vital moss
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With gluten free milk

echo ridge
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of course its iced

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thats implied

vital moss
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My bad queen slay 💅

echo ridge
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is your github up-to-date

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im going to deal with this and the video shader

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also

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what was the solution we had

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to tackle the fade to black/white

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hmm

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cause the issue when it was identified was that they changed from sampling the lut texture

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to literally sampling a black or white texture to make the screen fade to white/black

echo ridge
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right

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I can probably slap it on every output shader

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no issues if I do that right

shy gyro
echo ridge
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Yeah guess theres just the extra cost of checking if the lut texture is white or black every frame

echo ridge
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I'll try to use a 3 sample version instead of 9 sample for the fade deteciton

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lets see how that goes

echo ridge
#
  • patched extra 3.1 shader mentioned here #1411110125732892807 message
  • patched video shader. video AutoHDR should work now
  • (experimental) lut fade to black/white detection. in-game cutscenes should fully fade to black/white instead of a partial fade.
echo ridge
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@glad mauve random thought

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what if i slop in a small amount of perceptual grain

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to deal with the noise when autohdr-ing videos

glad mauve
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sure

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but you might want to experiment with the newer code

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it allows you to use thicker noise

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or change the look of it

echo ridge
glad mauve
echo ridge
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hmm okay maybe I'll just play with the built in functions

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wanna keep it simple

echo ridge
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aight this slop deband better work cause im slapping it in endfield if it does

tepid pendant
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@echo ridge is RT required for the DLSS 4.5 denoiser?

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Because with no RT, the results are funny, unless the denoiser doesn't work at all on my end.

echo ridge
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dont know dont care

tepid pendant
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Fair point

echo ridge
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u could try toggling on rt

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and see for yourself

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lol

tepid pendant
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Yeah, I changed the engine.ini, will try tomorrow

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Cba to get on wuwa today anymore

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Such a shit game. deadge

echo ridge
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u mean the one i just got out?

frozen token
echo ridge
glad mauve
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Me and Spiwar maintaining sloppas

dense adder
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the fade to black detection looks like it's working, thanks for adding it

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at least for the start screen, it looks good

echo ridge
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the start screen doesn't need fade to black

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ur uh hallucinating ehe

dense adder
echo ridge
dense adder
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yeah it's noticeable around the 7 second mark

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like you said the start screen doesn't need it, it's hardly a big deal

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it's only kind of distracting for cutscenes, still not that big a deal but i still appreciate it lol

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and i understand if the next patch breaks it and you don't want to deal with it again

queen sail
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Thank you so much for the frequent updates. This game looks so good in HDR.

crystal thistle
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When she grabs her big sword

ebon hearth
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then test it when you're home

rustic oriole
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the new fusion set tacet field entrance also seems blown out?

rustic oriole
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oh hm

wet crane
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if you mean this one

rustic oriole
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jthe double fusion one

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I think das da one

wet crane
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yea

rustic oriole
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wats that? heatmap?

wet crane
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yea

rustic oriole
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Liluin>

wet crane
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SKIV

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but Lilium's work fine too

rustic oriole
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alr

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how do u read a heatmap???

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like what sshoujld i be lookinmg for

wet crane
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anything that's not blue is a highlight aka brighter than the paperwhite value or well 100 nits in this case

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the reddest part is the brightest

rustic oriole
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oh

burnt oyster
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damn i played the quest

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gonna play it again in HDR

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just got my S90F setup today

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double emotional dmg

crystal thistle
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Congrats bro

burnt oyster
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Frost map is still clamping?

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Guess i'll wait a few days then

echo ridge
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@wet crane ayy mat is well written and shit but why are we ||playing gathering wives on our adoptive daughter||

wet crane
wet crane
echo ridge
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it sounds like someone did not update

echo ridge
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Anyone who played this story quest with autohdr

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I weep for you

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Holy fucking SHIT

verbal schooner
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waiting for renodx was the right decision as always

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kuro blessing us with actual in game real time cutscenes

echo ridge
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All the conversational stuff

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Is directed

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As well

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Fuckholy

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@glad mauve the hype delivered

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Especually after the extra dogshit 3.0 story

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This is like

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Actual PEAK

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||THE FUCKING SINGING CUTSCENE IS NOT PRE RENDERED||

glad mauve
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UE4 custom slop stays winning I guess

true bay
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couldnt wait

rigid yoke
# echo ridge Actual PEAK

if you out of all the people says it's peak then it is, just hope they make it the standard for the rest of the future lol

echo ridge
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my friend described it best

glad mauve
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WTF is going with 3.1

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Did they hire some competent writers

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No more Rover glazing and wife collect-a-thon

echo ridge
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instead of being a self insert

glad mauve
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IN A GATCHA????

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impossible

echo ridge
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this is like easily top 3-5 stories in gacha

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and a good story even outside of gacha space as well

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easily mogs especially after my palette is soured by endfield's story

glad mauve
verbal schooner
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actually redeemed lahai roi for me after the disappointment of 3.0

echo ridge
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3.0 was so dogshit it got people losing hope of the game's direction

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is it just gona be gathering wives

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wish fulfillment

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rover glazing

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from now on

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  • the game's performance getting extra dogshit in lahai roi
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got people miffed on the game

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i personally got like fucking 35-40fps walking around in lahai roi

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but yea

faint monolith
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They sacrificed the production capacity of version 3.0 to develop version 3.1

echo ridge
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yeah they literally set themselves up for failure

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its gonna be real funny if 3.2

verbal schooner
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dunno how they could even put out something like 3.0 when they had 3.1 peak cooking in the background

echo ridge
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im glad they didn't ship the hdr

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because we would likely be bitching about the implementation

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instead of playing this

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oh yeah there was an extra video shader

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in the story

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I had to dump the shader and then alt F4 immediately

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I ain't experiencing this shit in less than peak condition

verbal schooner
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too bad the boop wasn't real time, but at least the transitions were pretty seamless

midnight tide
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my take on the whole 3.1 story will be definitive once I know what will hapen to Aemeath

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if this basically have no consequences like previous stories of the game, then my appreciation of 3.1 will greatly decrease

sour sorrel
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However I still give Kuro credit they deserve, chapeau bas

midnight tide
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I agree this is, for now, the best story we have in this game period

sour sorrel
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And I need the replay story feature more than ever now

midnight tide
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but if they try hard to show Rover in an imperfect light, but he still manages to somehow save her with no trouble or no consequences

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then I'm out

echo ridge
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guys

rigid yoke
echo ridge
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do not respond to him

sour sorrel
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!?

echo ridge
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your best move is to stop reading this

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and finish the story

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before i accidentally spill something

midnight tide
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who's he talking to ?

sour sorrel
#

echo ridge
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im definitely not talking to you

sour sorrel
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echo ridge
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definitely

midnight tide
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anyway characters dont have to be saved all the time by rover

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that's one the thing which bothers me with the story

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if it still happens this time i'll be mad for sure

echo ridge
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you really should stop talking and finish the story

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im this close to spoilering you

midnight tide
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I actually did but feel free to let me know if I missed something

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||because afaik, she is still savable||

sour sorrel
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I’m confused

midnight tide
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so maybe im missing something idk

echo ridge
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but yea if you finish the story and think ||she's still saveable then ok||

midnight tide
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wdym "ok" ? frenzy

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those are litteraly Rover's thoughts too

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bro is dead certain there's a way

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I understood what is happening to her

echo ridge
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i think thats like copium from he/her part

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but

midnight tide
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I can understand that

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and that would be great

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if this is the case

echo ridge
echo ridge
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Would be extra funny

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If this was all bait

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And luukes story quest

midnight tide
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Like I said, my definitive take on the story will depends on her fate

echo ridge
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We'll save ayy meat

midnight tide
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if it stays as his, the story would be golden

echo ridge
midnight tide
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I agree but like I say my issue with the game as a whole is Rover's savior complex

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which needs to be toned out a bit

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so of course the story has very good moments

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but this one is important TO ME

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more than the others

dusty tiger
echo ridge
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^

midnight tide
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I dont think Rover can die

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in that way

echo ridge
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this plot point is over abused

midnight tide
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I actually disagree because this is not really what I meant

dusty tiger
midnight tide
#

so cant you

echo ridge
dusty tiger
midnight tide
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what I meant is you dont HAVE to save everybody, rather you have to deal with the fact you cannot save everybody

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the fact that rover got saved by other character

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has nothing to do with this statement

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you can have a savior complex

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and still get saved by poeple

dusty tiger
midnight tide
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that's why I loved 2.5 until she reapeared somehow

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so you cannot say he didnt save her

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he didnt save her YET

dusty tiger
midnight tide
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In Phro case, saving her doesnt mean preventing her from death but rather making her give up on her dream because it's unachievable

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I guess there's an argument about Rover failing to do that

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but the "YET" is very important because we actually dont know

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if she's dead set on that, or she's willing to give up on it

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||TBH if Rover fails to save Aemeath this time around I would appreciate the story even more and would glaze it to oblivion||

dusty tiger
#

We'll find out eventually.

Unfortunately there are limitations to what a gacha story can/will do by nature of the game's monetization.

They'll almost never kill off a character for that reason.
Or if they do, they'll come back as some Super Saiyan form later.

midnight tide
#

Honkai Impact 3rd did that very well with Himeko

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and that was by far one of my most heartbreaking moment in a video game period

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because you saw how a character's fate can influence not only a character but the game as a whole

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but ofc it's one of the few games which did that in the gacha scene

dusty tiger
midnight tide
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Yes it's a special case, but I wonder why gacha compagnies dont take risk to do it

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the video of Himeko's death went viral after its release

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before GI made gacha mainstream in the first place

dusty tiger
echo ridge
#

A character doesnt have to stay dead as long as the payoff was already fulfilled

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Look at yakuza

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No one is permanently dead in yakuza and it still has one of the best stories ever

midnight tide
#

I just dislike the idea of a perfect main character managing to save everyone

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it kills momentum and expectations

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the idea that Rover is imperfect has been slowly developed but it's very slow

dusty tiger
midnight tide
#

Yakuza case is definitly a different case tho

midnight tide
echo ridge
midnight tide
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because in Yakuza characters remaining alive does serve a purpose

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they're being usefull for another part of the story

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helping the game to develop on others aspects and part of the scenario

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||imagine Aemeath is "saved" and come back. What value would it bring later ? She probably wont even be seen again after lahai roi. Or maybe for an avengers fight at best. ||

dusty tiger
midnight tide
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oh ok I thought you were done mb

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dont read too much spoilers

dusty tiger
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I'm not worried about spoilers.
I just don't have context atm to form a thought on the direction of the story atm.

midnight tide
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lmk when you finish it, because im curious to know if Rover is just coping or not

echo ridge
#

have you played y7

dusty tiger
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I mean, it's gacha.
It's about a 1 - 2% chance that any character stays dead.

echo ridge
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she can play a similar role to kashiwagi did in y7

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be there and bing chilling

midnight tide
echo ridge
#

as long as the emotional payoff was already done its fine to bring them back

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thats why you can see character literally shot point blank

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or 100% dead

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but pop up later in yakuza

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and its still a great story

midnight tide
#

short term emotional scene does not bring any kind of value to me unfortunatly

echo ridge
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its about the lessons learned and the character growth/revelation

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not just one scene

midnight tide
#

it has to involve some kind of long term emotional burden for me to actually care

midnight tide
midnight tide
#

I can see where you're coming from tho

echo ridge
#

you're looking for a specific path the story might go to

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and if that does not happen your appreciation of the story will change

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but its not a binary

midnight tide
#

admetting he does "save" her, what kind of lesson does Rover learn regarding her specificaly ?

echo ridge
#

if aemath comes back = story not as good

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if aemath doesn't come back = story good

midnight tide
#

basically yes

echo ridge
#

there are gradients to where ayy meat can come back

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its all about execution

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so its not really a binary thing

midnight tide
#

fair enough

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but bringing her back with poor or mediocre execution is likely regardind the context of what's actually hapening to her

dusty tiger
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I think when writing fiction you can have ideal outcomes but they need to come at some sort of a cost.

midnight tide
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I agree

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but also I do like bitter sweet endings so there's that

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if they can explain proprely the chost rover has to pay I guess i'd be fine bringing her back

echo ridge
#

oh wow

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i got an SSR in ayy meat's banner

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WOW

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30 ROLLS IN

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LETS GO

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oh.

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like ~50-60 roll ish for two *5

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it wasnt so bad

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@glad mauve when you did the HDR sun for midfield

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was it a pixel shader

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look at this slop

glad mauve
#

yep

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sun was packaged as part of the skybox shader

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it wasnt a texture

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they generated it solely via shader

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I did the following

  1. Made it brighter
  2. Added more bloom solely to the sun
  3. Added a subtle corona effect
  4. Decreased size of the disk by 30%
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After that adjusted the lens flare or whatever other effects there are applied on top

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I really hate 2d lens textures applied to most suns, they rotate with the sun because theyre basic billboards and it looks dogshit

echo ridge
glad mauve
#

dafuq

echo ridge
glad mauve
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FNV water shader is 50KB

echo ridge
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it's really early in the pass

glad mauve
#

dafuq they doing

echo ridge
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like draw less than 100

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actually the 2D flare effect itself

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is 60kb

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the sky i just draw undraw above is 38kb

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wth lol

glad mauve
#

You know whats funny, ubislop Ghost Recon Breakpoint does grading at about the same spot as here

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They really cooked with that one

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unclamp from SDR and every other shader breaks with NaNs

echo ridge
#

wait

glad mauve
#

Who the fuck does grading at the beginning of the pipeline

echo ridge
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ubisoft

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apparently

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also

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since this is lijke

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SM6 decomp

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im not gonna get griefed

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by 3dmigoto right

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its not dx11 decomp COPIUM

echo ridge
#

well something changed alright

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looks like i celebrated too early

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the moon is a separate texture I can just do a brightness boost on

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but the sun is calculated as part of the fucking skybox

glad mauve
#

smort

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luv when they do that

echo ridge
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the flare shader they're using for the sun is also used for many similar lens flare effect

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I can just boost this shit

glad mauve
#

ITMslop

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or just do 3x

frozen token
#

Wonder if it has anything to do with luno agusta ults

echo ridge
glad mauve
#

booootiful

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has a defined edge

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that isnt too solid so it looks like a 2d ahh plate

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but not the dookie that was vanilla

echo ridge
#

thats like a 10x

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also i need to increase the sun bloom to compensate since boosting the sun disc itself seems to reduce the bloom

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actually that might be fine

wet crane
# echo ridge

I mean yea it looks weird, but the default sun looks even worse rofl

wet crane
echo ridge
#

the moon isn't visible in vanilla and gets easily occluded

glad mauve
echo ridge
#

new moon/sun can still be occluded by the cloud

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but its brightness can now shine through

glad mauve
#

SDR brainrot be like

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it all gets clamped away anyways

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why bother

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SDR hue shifting in Midfield hides seems in distant mountains and terrain

echo ridge
#

It'll settle with this seems like a good value

glad mauve
#

slop central

echo ridge
#

oh i get why i never noticed the slop moon now

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its cause of the flare texture they were using

wet crane
echo ridge
#

time to boost the slop texture

wet crane
#

it's not the artificial sun turning into night mode?

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makes no sense

echo ridge
#

the sun/moon is composed of the sun disc

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from the skybox

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  • the flare texture on bright lights
wet crane
#

there is no real life moon in lahai roi

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it's an underground region lol

echo ridge
#

yea ik that

glad mauve
#

eww

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ok I get they want to make the moon more unique

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but that lens aint it

echo ridge
#

they use a different lens flare for each region

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luckily

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all of this is controlled by the same shader

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i can just

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indiscriminately boost

wet crane
#

btw there is a 100% chance that || Rover is going to save Aemeath in 3.3/3.4 which is the end of the lahai roi arc ||

echo ridge
#

i see the flare texture is in t2

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I boost t2 -> nothing happens

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I boost the entire shader's outout -> nothing happens
I changed the shader to do literally nothing -> the flare is still there

glad mauve
#

brilliant

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what if

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its like midfield

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and you have the wrong shader

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becasue the 'sun disk' that matched visually with what the sun was doing

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wasnt actually the sun texture

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it was controlling some other fx

dusty tiger
echo ridge
#

but i could change the entire thing into a no-op, load it in and it will still show a flare

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so cooked

echo ridge
#

@glad mauve well fuck me i can't find anything else

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maybe its the decomp really fucking me over

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i'll try another decomp method

glad mauve
#

so much for muh decomp aint broken

echo ridge
#

i'll try spirv decomp

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i dont think its a decomp thing

#

OKAY

#

new idea

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if this shit doesnt work im throwing the towel

glad mauve
#

I am sorry

#

9x

glad mauve
echo ridge
#

okay

#

lmao

#

something changed

#

im not going crazy after all

echo ridge
#

@glad mauve i am indeed being griefed by decomp

glad mauve
echo ridge
#

compile withou any changes

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bloom all gone

glad mauve
#

time to asm

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then reassmebly into .shdr then .cso

echo ridge
#

ok how do you do that

glad mauve
#

take dumped .cso

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convert into .asm

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decompiler will do that

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edit .asm

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then after you're done reassemble. It will only generate .shdr but its identical in btye code so you can just rename to .cso

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Current decompiler .exes just do the whole process to dump .hlsl for you

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but you can tell it to just dump .asm instead

echo ridge
#

u mean the sm5 decompiler?

glad mauve
#

yh

echo ridge
#

what's the command for sm6 decompiler

glad mauve
#

I am assuming its the same with sm6

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but I dunno

echo ridge
#

ya can u paste the cmd here

glad mauve
#

no

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figure it out yourself

echo ridge
glad mauve
#

cmd_Decompiler.exe" -a

#

is what I run

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this will gen only .asm

echo ridge
#

we just use the disassembly from the devkit

glad mauve
#

what ever werksTM

echo ridge
#

yea

#

gg

#

my towel is thrown

#

im gonna go cook dinner

echo ridge
dusty tiger
burnt oyster
#

we got new one?

#

peak

#

i downloaded the one in pin yesterday

burnt oyster
#

anyone got their hdr clamped in roya frostland?

#

reshade 6.7.1

#

pic in lahairoi

#

pretty sure i downloaded latest pin

raven parrot
grave tiger
#

you messed up something on your end, mine works fine

raven parrot
#

insane color clipping

#

i see the vision tho

#

looks awesome when APL doesnt kick in

#

kek

#

ABL*

burnt oyster
#

ok i'll try again ig

grave tiger
#

are you using dx12?

burnt oyster
#

yes

#

this is the one you're using?

midnight tide
#

she just reapeared out of nowhere at the end of Rinascita arc

#

no explanation, no fucks given

#

Also, it would sounds bizarre to me that Rover "can" die but not Phro frenzy

burnt oyster
#

doesnt seem to work still

#

weirdge

#

dlss 4.5 preset M

grave tiger
#

dlss doesn't matter

echo ridge
burnt oyster
#

ye that's what i assume

echo ridge
#

probably will keep it that way

grave tiger
#

dunno what to tell you

#

maybe delete reshade ini

echo ridge
#

to only go to 1000 nits

burnt oyster
#

already did

#

hmmm

grave tiger
echo ridge
grave tiger
#

I dont use more than 600

frozen token
#

So wait my OLED has a full screen peak of 460ish. That means I should set my peak to a higher value because my screen will only ever get that bright in white flashes and stuff?

grave tiger
#

peak should be set to peak 2% window

#

around 1000 nits usually

frozen token
#

Oh great

grave tiger
#

tb400 is 400 nits peak

#

sometimes more

frozen token
#

This what gpt said

#

Here are the actual measured HDR peak brightness values for the Gigabyte AORUS FO32U2P in its DisplayHDR True Black 400 mode (which is what you’re asking about, not the Peak 1000 mode):

🌟 HDR True Black 400 Mode (real-world measured results)

  • Peak 2% window: ~ 1019 cd/m² (nits) — this is the small-highlight peak where you’ll see the brightest points. (RTINGS.com)
  • Peak 10% window: ~ 459 cd/m² (larger bright areas logged) (RTINGS.com)
  • Peak 25% window: ~ 364 cd/m² (RTINGS.com)
  • Peak 50% (half screen) and full screen: ~ 307 cd/m² and 254 cd/m² respectively (RTINGS.com)

What this means: In True Black 400 (HDR mode with more accurate tone mapping and APL set to medium), the FO32U2P easily meets and exceeds the VESA DisplayHDR True Black 400 requirement (400 nits) for small highlights — especially in very tiny bright objects — but for larger bright zones the average falls closer to 350–450 nits. (RTINGS.com)

📊 Quick Summary

  • 🔆 Small-highlight peak (~2% window): ~1019 nits
  • 🔆 Moderate highlights (~10% window): ~459 nits
  • 🔆 Mid-size highlights (~25% window): ~364 nits
  • 🔆 50% APL: ~307 nits
  • 🔆 Full screen average: ~254 nits (RTINGS.com)

OLED panels like this can hit very high peaks on tiny very bright areas (2% windows) due to per-pixel light emission, but on larger APL content the brightness is limited by power/thermal constraints and APL stabilization — so you’ll get much lower sustained nits on big bright scenes. (RTINGS.com)

If you want readings for the Peak 1000 (High APL) mode too, just let me know!

echo ridge
frozen token
#

MY I HAD NO IDEA

grave tiger
#

for peak 1000 set 1000

frozen token
#

I dont use that mode

#

It just dosent list every source

grave tiger
#

Ok so tb400 for your monitor should be around 480

frozen token
#

Yes

#

Does the windows calabration thing affect any of this?

grave tiger
#

only the peak brightness set by reno

#

but you should do it anyway on windows

frozen token
#

Once again why does ui brightness fuck with everything

#

O wait i think it was something to do with my dlss fix not being done properly

#

Lmme go check that

#

Ah I cant have any driver overrides

#

ok how that wasnt an ista crash before is beyond me

vital moss
#

True black has less "sparkle" no?

frozen token
#

True black mode has way more accurate colors/contrast and blacks

#

I think it was

#

I did a bunch of comparisons back when I got the monitor and decided it was best

vital moss
#

Couldn't find much of a difference myself

grave tiger
#

tb is more accurate than peak 1000

#

peak 1000 boosts eotf tracking

#

which means less accurate

vital moss
#

Gigabyte will add eotf boost dunno if that helps

grave tiger
#

not really its a hack

#

just like the msi one

#

its the oled panel so you cant really do a lot

frozen token
#

We just have to wait till preople do revewis on it

rustic oriole
#

V specific spots

burnt oyster
#

this doesn't look close enough

burnt oyster
#

😭

grave tiger
#

55+ size gets you more than 2k nits

vital moss
#

They really give the best bins to TV

#

And worst most awful ones to monitors

vital moss
burnt oyster
#

g5?

burnt oyster
#

dont have the money for higher tier like s95f/g5 so gg

#

i've never used a flagship tv so i felt like i should give it a try first

#

feels pretty good so far

#

i dont think i need more than 144hz/165hz

#

motion clarity is superb

grave tiger
#

surely lower than mbp miniled

burnt oyster
#

didnt expect the diff that much tho

#

but ye

#

ig it's just come to panel strengths

rustic oriole
#

also why does vanilla + / hdr look so diff? like the colors look VERY diff is it supposed to be like that?

burnt oyster
#

not that diff for me

#

i just use hdr look usually

#

i got it working for a bit

#

then i tried looking at the sun

#

then it clamped again

#

tried teleport back and forward but won't work again D:

rustic oriole
#

oh what??

rustic oriole
echo ridge
#

If they're the same why even have two presets

#

Lmao

wet crane
burnt oyster
echo ridge
#

favorite shot probably

#

the bokeh simulation goes crazy

grave tiger
#

yeah wuwa does it pretty well

echo ridge
#

for ue4 completely trash motion blur defaults

#

I guess we got a pretty sick dof back

midnight tide
#

someone knows how to disable ingame denoiser ?

frozen token
sour sorrel
#

I’ll add smth from myself as well

midnight tide
#

The new region is cool, but ngl I still think 1.1 area is better

#

the soundtrack alone makes it better

rustic oriole
tepid pendant
midnight tide
#

maybe you can enlight me on how wasted its potential is ?

tepid pendant
#

Map is empty, the map has a ton of weird broken down buildings that don't make sense and only serve their purpose for puzzles, the small city, or rather town at that point feels dead as is out of place, and is immersion breaking when you actually think about traveling around the town on foot, massive Jue statue for no reason, and no other buildings that can represent that its the original Jinzhou, and where Jue first appeared to guard the city? Or however the lore goes. Massive red tree in the middle of the map? Tree pretty, but why?

#

You're welcome to have your opinion, but objectively 1.1 map is ass.

#

Also big shout out to the worst puzzles that 1.1 has!

midnight tide
#

except maybe the puzzle

tepid pendant
#

Again, you're welcome to have your opinion, but nobody has agreed with you.

midnight tide
#

i couldnt care less though. My opinion still stands even tho nobody agrees with me

#

that doesnt make you right

#

or anybody here right

#

it's a matter of taste and preference that's it

tepid pendant
#

Last time I heard, 1.1 map is universally hated.

midnight tide
#

you should not use strong word like this to illustrate your take buddy

#

especially when it's wrong

tepid pendant
#

Reddit my favourite place for opinions.

midnight tide
#

I'm done arguing, have a nice day

tepid pendant
#

Reddit users think that RTX HDR is a godsend tool.

ebon hearth
#

but pulling reddit car is ass no that place is like x

midnight tide
#

But even tho reddit has some degen on it, when its a matter of taste and preference I dont see how this is a bad source to get info from

#

This elitism mentality I see on this discord and elsewhere is disturbing

tepid pendant
#

They love RTX HDR

#

Should tell you enough about their taste.

midnight tide
#

Which is objectively (this time it’s correct) worse than reno dx or native hdr

#

Liking a map for its overall art direction, soundtrack or design better is a matter of taste

rigid yoke
#

y'all fighting for nothing, one person edges the other and other retaliates

one should accept "objectively" and one should do "accept opinion"
simple

midnight tide
tepid pendant
#

It is factually incorrect though.

midnight tide
#

But I’m fine being the only one here preferring this zone

tepid pendant
#

1.1 map is the worst map.

midnight tide
#

And I dont see how we can elaborate further hence why i said im done

tepid pendant
#

Are you?

midnight tide
#

I can still reply to someone else if the argument is refutable

#

But with you, im done

tepid pendant
#

Are you?

tepid pendant
#

See, you keep returning to me.

glad mauve
#

@echo ridge remember my shitpost vid

tepid pendant
#

Nvm forge is here, I dip.

glad mauve
#

this is that moment

midnight tide
rigid yoke
#

this going nowhere neither y'all have diff criteria 💀

rustic oriole
#

3.1 map keeps clapming / getting cooked for me? (hdr)

rigid yoke
#

prolly unfinished shader thingy thingy that wuwano needs to do first

lean moon
#

just finished 3.1 story it was amazing ngl

vital moss
#

I wish we had a off topic channel

#

It's constant fighting and doomposting here lol

tepid pendant
#

There was no fighting here

#

And doomposting is reasonable, look at the current state of the game.

wet crane
#

I agree with RedSkylls. I personally don’t love the 1.1 map(I think it’s okay), but people like different things. Trying to convince someone that what they like is actually bad is pointless

queen sail
#

On a lighter note; I just got an achievement called "Do submarines dream of data seas?".
I love, when devs know their audience.

echo ridge
#

Not on the map

#

But 1.1 ost is

#

Banger tier

#

Ayy meet ost sounds good in the context of the story and the video

#

But listen alone its kinda fucking mid idolslop

#

Thaw of eons on the other hand

lean moon
tepid pendant
#

Kuro hits it off with ost's most of the time

limber dune
#

the 1.x music was all pretty good, then 2.x was kind of boring? and now we're at some of the best music in gacha

#

the nameless explorer boss track is just perfection

grave tiger
#

cart and augusta ost were pretty good

burnt oyster
#

🥀

#

are the people having no problem using steam or kuro's launcher version

#

@rustic oriole

#

can you try this and see if it works?

rustic oriole
rustic oriole
echo ridge
#

buddy

echo ridge
#

if you dont provide a map location

echo ridge
#

anything that uses the same shader basically

raven parrot
echo ridge
raven parrot
#

bros comparing it to real life

echo ridge
#

i didn't have to pull up a reference until u surprised me with the question

#

u should know how a sunset would look from memory heihachiPlasma

raven parrot
#

what i was saying was that in HDR SUN OFF the very edges of the sun have some nice contrast, when its toggled on it loses that slight detail and becomes pure yellow, removing that game detail

#

still looks nice tho

raven parrot
#

idk

#

since my eyes hurt

#

sunsets tbh dont remember, skyscrapers n mountains blocking it

#

in the end its just an option in the menu, better an option then no option

raven parrot
echo ridge
#

you wouldn't be able to see the edges in sdr slop either

#

so technically hdr sun would be more accurate to the director's intent™

raven parrot
# echo ridge

that looks better, are you saying that the previously uploaded video was in SDR?

#

that was why it looked off?

echo ridge
#

it means in this game SDR you wouldn't be able to see that much detail out of the sun either

#

so HDR modifying the sun to have it brighter and clip out early instead of letting you see the detail is more faithful to the original vision

raven parrot
#

KEK

echo ridge
#

more faithful to the game

#

more faithful to real life

#

its a win win

frozen token
#

The sun should definitely clip xdd

echo ridge
#

ya it always looked weird to me I just never bothered changing it until now

frozen token
#

Does any of this affect Luno/Agusta ult?

echo ridge
#

dont know

#

cant be bothered

#

u can try it out yourself

echo ridge
frozen token
#

Oh yah I was just looking at that

echo ridge
#

yeah once you see that

#

you can't unsee it

#

physically impossible

rigid yoke
echo ridge
#

i would have boosted the sun/moon even more but i couldn't boost the flare texture associated with it

#

so whatever

frozen token
#

Shit that last patch was big enough to cause a recompile

#

Whats the difference between cranking Exposure vs Game Brightness (IN RENO)

tepid pendant
#

Game brightness only changes the gamma level?

#

Or at least that's what I've heard

echo ridge
#

where did you hear this

tepid pendant
#

I'm not exactly sure, but it might have been reddit.

#

Hence the question mark at the end of it

#

Not even sure myself lmao

echo ridge
#

in the context of reno it should be the same

#

unless you try to use a very stupid value

frozen token
#

Ah you can also crank Exposure higher than 2 if you type a costom value

echo ridge
#

exposure 1.0 game brightness 200

exposure 2.0 game brightness 100

exposure 0.5 game brightness 400

frozen token
#

It almost comes out like that

echo ridge
#

yes

#

dont worry about it

#

i never touch exposure

frozen token
#

Left is Exposure 2.0 Nits 200 Right is Exposure 1.0 Nits 400

#

Right is less bright due to math

#

They bolth do the same thing

crystal thistle
#

Augusta's ult still clamps

burnt oyster
#

i think i haven't found a place where i'm consistently not clamped there

wet crane
wet crane
burnt oyster
#

aye new big patch

#

🥀

#

hope nothing break again

#

location

raven parrot
#

in game usually thats not the artistic direction

#

kek

wet crane
#

bad looking sun is not an artistic direction

#

it looks somewhat okay in SDR

rigid yoke
#

nvm game brightness does the same thing

wet crane
#

but it’s way too dim and weird looking in HDR

#

but we need is a sun brightness slider

#

instead of a toggle

echo ridge
#

thats a you issue

burnt oyster
#

aight, i'm just asking if there's someone who have similar issue or it's just on my pc

#

are you on steam or kuro's launcher anw ?

frozen token
#

Im I crazy for setting exposure to 3

glad mauve
#

thats 3x the game brightness

#

equivalent to setting game brightness from 203nits to 609nits

frozen token
midnight tide
#

@wet crane you're playing with RR preset E, or dlss 4.5 preset M with built in denoiser off ?

frozen token
#

RR shouldnt work woth M or L

midnight tide
#

it doesnt

#

I meant, either using RR with preset E, or just regular dlss with preset M but built in denoiser turned off

#

because it seems dlss 4.5 have somewhat of a RR component built into it

#

(hence why we dont have a 4.5 preset for RR yet)

frozen token
#

Wonder if it will come out with the Framegen 4.5

midnight tide
frozen token
#

REFLEX 2 bruh

echo ridge
#

I'm trying to find something that clamps but is shared with phrolova's ult

#

hoping one of you will report it back through gameplay

echo ridge
#

SDR does that because both the sun and the thing the sun lights are clipped

#

in HDR there is a mismatch

#

we're fixing that mismatch

#

what you're clinging to is the after effect of upgrading to the hdr pipeline without adjusting all the assets

#

but if you want the inferior experience that's your call kekpepehands

glad mauve
#

or you could go the strat of some games not even having a sun disk at all because the sky / hue clipping clips it all away anyways so why bother adding in a sun

#

Endfield has godrays coming out of the sky which has no sun

#

not even a smidge behind the clouds or something

#

nada

#

because its all clipped away anyways

#

then again, HDR now also exposed seems in the enviroment because the artists working on the game on their shitty LCD display using SDR couldnt see the seems

#

its all hue clipped and sort of blends together

frozen token
echo ridge
#

we should go back to the most authentic

#

tonemappass(untonemapped,tonemapped)

#

no hdr sun

#

no asset fix

#

240p AO

frozen token
midnight tide
#

cannot wait for them to introduce their "proper" HDR

frozen token
echo ridge
#

Oh about that

#
r.HDR.GlobalHDRNitsMax=1
r.HDR.GlobalHDRNitsMin=0.7
r.HDR.GlobalLGUIHDRNitsMax=1
r.HDR.GlobalLGUIHDRNitsMin=0.7
r.Kuro.LGUI.HightlightThreshold=1
r.Kuro.LGUI.KuroTonemapA=60 
r.Kuro.LGUI.KuroTonemapB=0.79
r.Kuro.LGUI.KuroTonemapC=21.4
r.Kuro.LGUI.KuroTonemapD=64 
r.Kuro.LGUI.KuroTonemapE=0.01
r.Kuro.LGUI.KuroTonemapF=0.36
r.Kuro.LGUI.LGUIContrast=1
r.Kuro.LGUI.LGUIExposureLimit=1
r.Kuro.LGUI.LGUIGamma=2.2
r.Kuro.LGUI.LGUINitMax=0.45  
r.Kuro.LGUI.LGUINitMin=0.3
r.Kuro.LGUI.LGUISaturation=1
#

Game variables for their hdr implementation

#

Currently does nothing for now

latent violet
#

The thing I love most about wuwa renodx is the bloom slider, thank you very much for that

latent violet
#

Bloom makes things look like they glow

frozen token
#

Was just driving the bike around and didnt realize the put the void worm back

#

till I heard the boss theam

sour sorrel
#

How do you do that boss

midnight tide
# sour sorrel How do you do that boss

add these commands to the engine.ini under [/Script/Engine.RendererSettings] :

r.AmbientOcclusion.Denoiser=0
r.Reflections.Denoiser=0
r.Water.SingleLayer.SSRTAA=0
r.Lumen.Reflections.BilateralFilter=0
r.Lumen.Reflections.Temporal=0
r.Lumen.Reflections.ScreenSpaceReconstruction=0
r.NGX.DLSS.DenoiserMode=1

And drop the latest RR dll into your game folder

#

open nvidia inspector and select preset E for RR

sour sorrel
midnight tide
faint monolith