#[SEE NEW THREAD]

1 messages · Page 9 of 1

echo ridge
#

it's a bit jarring but I assume if you try fade to white this would be better

#
lut_output = renodx::draw::InvertIntermediatePass(lut_output);


  float3 lut_black = t5.SampleLevel(s5, float3(0.015625f, 0.015625f, 0.015625f), 0).rgb;
  float black_y = renodx::color::y::from::BT709(lut_black);
  float fade_amount = smoothstep(0.1f, 0.6f, black_y);

  if (RENODX_TONE_MAP_TYPE != 0) {
    float3 graded_output;
    if (RENODX_COLOR_GRADE_STRENGTH == 0) {
      graded_output = untonemapped;
    } else {
        graded_output =
          renodx::draw::ApplyPerChannelCorrection(untonemapped,
                                                  lut_output,
                                                  RENODX_PER_CHANNEL_BLOWOUT_RESTORATION,
                                                  RENODX_PER_CHANNEL_HUE_CORRECTION,
                                                  RENODX_PER_CHANNEL_CHROMINANCE_CORRECTION,
                                                  RENODX_PER_CHANNEL_HUE_SHIFT);

        graded_output =
            renodx::tonemap::UpgradeToneMap(
                untonemapped,
                tonemapped,
                graded_output,
                RENODX_COLOR_GRADE_STRENGTH,
                1.f);
    }

 
    lut_output = lerp(graded_output, lut_output, fade_amount);
#

nah

#

this is from your test

echo ridge
#

its your handlelutoutput function but I just copied it into the shader straight for testing

halcyon meteor
echo ridge
#

t5 is the lut texture and s5 is the lut sampler

#

for that shader specifically

#

I assume it might be different for each shader so we might have define t5 and s5 (or t4 s4 for another shader) as luttexture and lutsampller before feeding it into handle lut output probably

#

the 0.015625f i dont know

#

cuz gemini wrote that \

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the 0.1f and 0.6f is just if its darker than 0.1f then set fade amount to 0.0, everything post 0.6f to max fade

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which means just passthrough and do nothing vs just use the lut_output (full white)

#

actually it probably grabbed 0.015625f from the game

#

gemini answer

Color grading LUTs (Look-Up Tables) are usually 3D textures with a size of 32x32x32.

Texture coordinates go from 0.0 to 1.0.
A texture with size 32 has 32 "blocks" (texels).
The size of one block is 
1/32=0.03125.
To sample the exact center of the first block (which represents pure black), you go halfway into that block.
0.03125/2=0.015625```
#

they probably use a 32x32x32 for everything

#

just the lut tex and lut sample name we might have to define for every shader

#

this one use t2 and s2

echo ridge
glad mauve
#

Future is brightTM

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ITM bright

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  • Uses ACES
  • Slops up some HDR 10 PQ bs
  • Fakes saturation via gamut stretching
  • Doesnt fix gamma mistmatch since 'HDR has no gamma' (Grok doesnt know that gaem was mastered with 2.2 in mind)
echo ridge
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lol

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gemini had a stroke yesterday

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when I deleted all its change

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without telling it

glad mauve
#

If I tell GPT5.1 codex to 'implement tonemapass'

boy oh boy does it slop up good

echo ridge
#

then it kept reading the file and be confused as while the file didn't look how it expected to

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and just repeated itself

glad mauve
#

its because you're not using Gemini3 Deep Think

#

thats the special sauce one

echo ridge
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i forgot if gemini 3 pro is the same one

glad mauve
#

pro is gimped

glad mauve
echo ridge
#

huh

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you can provide an API key to copilot

glad mauve
#

bruh

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LILIUMMMMMM WHERESSS MYYYYYYY HDR ADDDON

echo ridge
#

also I tried visualizing the actual lut yesterday

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not kidding when i say they change the lut to literally just white

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so I think its not in the shader itself

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one sec let me grab a vid

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one sec

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lemme try

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texcoord_1.x is just white

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throughout the whole time

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i'll do the other one in a sec

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return renodx::draw::RenderIntermediatePass(float3((_233 * TEXCOORD_1.x) * cb0_078x, (_234 * TEXCOORD_1.x) * cb0_078y, (_199.z * TEXCOORD_1.x) * cb0_078z))

#

in case im doing it wrong here's how im doing it

echo ridge
#

its just white

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weird that they have two ways to do fade to white

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one that involves the UI shader and one that involves just like replacing everything in the lut with white

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recording it yea

crystal thistle
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I blame UE4

echo ridge
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yea thats the only option I think

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😭

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lol

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i was thinking

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"what if they go the opposite way and fade to black with this trick"

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there was also issue with fade to black as well (some very bright highlights can still be seen)

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but it's less noticeable vs fade to white

echo ridge
#
  // We sample all 8 corners + center to be robust.
  float min_uv = 0.015625f;
  float max_uv = 0.984375f;
  float center_uv = 0.5f;

  float3 samples[9];
  samples[0] = lut_texture.SampleLevel(lut_sampler, float3(min_uv, min_uv, min_uv), 0).rgb; // Black
  samples[1] = lut_texture.SampleLevel(lut_sampler, float3(max_uv, min_uv, min_uv), 0).rgb; // Red
  samples[2] = lut_texture.SampleLevel(lut_sampler, float3(min_uv, max_uv, min_uv), 0).rgb; // Green
  samples[3] = lut_texture.SampleLevel(lut_sampler, float3(min_uv, min_uv, max_uv), 0).rgb; // Blue
  samples[4] = lut_texture.SampleLevel(lut_sampler, float3(max_uv, max_uv, min_uv), 0).rgb; // Yellow
  samples[5] = lut_texture.SampleLevel(lut_sampler, float3(max_uv, min_uv, max_uv), 0).rgb; // Magenta
  samples[6] = lut_texture.SampleLevel(lut_sampler, float3(min_uv, max_uv, max_uv), 0).rgb; // Cyan
  samples[7] = lut_texture.SampleLevel(lut_sampler, float3(max_uv, max_uv, max_uv), 0).rgb; // White
  samples[8] = lut_texture.SampleLevel(lut_sampler, float3(center_uv, center_uv, center_uv), 0).rgb; // Center

  float max_chroma = 0.0f;
  for(int i=0; i<9; i++) {
    float3 c = samples[i];
    float max_c = max(c.r, max(c.g, c.b));
    float min_c = min(c.r, min(c.g, c.b));
    max_chroma = max(max_chroma, max_c - min_c);
  }
  
  // If max_chroma is 0 (or very low), the LUT is likely monochromatic (fade to white/black)
  float fade_amount = 1.0f - smoothstep(0.0f, 0.05f, max_chroma);```
#

this works within handlelutoutput but we'll have to modify the macro to accept the lut texture and the lut sampler

#

but yea it's more robust than just sampling black

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not sure if this hits perf tho

#

then on the output shader itself we just need to modify one line (...of every shader that uses handle lut output)
HANDLE_LUT_OUTPUT(_632, t5, s5)

#

yeah we probably can

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just copy the function macro and name it diff i guess?

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yeah i could also just drop a pr to your repo

glad mauve
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I better see the same commitment with Endfield

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However a man cannot follow two kings

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You will have to choose

echo ridge
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done

dusty tiger
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So the fading issue is solved now?

echo ridge
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one sec

burnt oyster
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back with UE3 the games i had issues with are also happens to run UE

echo ridge
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im having issue with my cmake and im about to go so I'll do it later

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unless u wanna drop urs

lament epoch
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game keeps crashing

glad mauve
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Welcome to frameslop struggles

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ShortFuse dropped the source code

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But i am not big brained enough to try and figure out the problem

lament epoch
#

hmm

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so only solution is to turn off frame gen?

glad mauve
#

You can downgrade to 3.8.1

lament epoch
#

ok will try that

glad mauve
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Which will be CNN / optical flow accel FG

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That way you can drop DLSS fix

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And the game won't flicker

lament epoch
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if i keep dlssfix would that cause problems?

glad mauve
#

Well yh

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The crash will continue happening

lament epoch
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alright

glad mauve
#

It's because of the way DLSS fix is making FG run before Reshade/reno

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Wuwa is dodo at handling FG resources

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I use the RetainResources command since the menu stutter is abysmal in vanilla

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In other UEsloppers it solves the crashing

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But Wuwa is like nope

shy gyro
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can't stop taking photos

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🎉

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Luckily I studied some 2D design back then.

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otherwise it’d take me forever to work out the composition.”

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my parents:Learn these courses and they will be useful in your future career.
Me: Taking photos in wuthering waves

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the second one's light sources is kind of messy, trying to find a way emphasize the existence of umbrella

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🤔

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I really like that transparent umbrella

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Turns out it looks better in day time

shy gyro
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Can Qiuyuan use the blind walkway in the city?🤔

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no, he will get lost

echo ridge
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OK

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back

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probably need some testing in other scenes

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so lemme know if this breaks

dusty tiger
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I'll give it a try. Going through 2.7 story atm anyways

echo ridge
#

mentioned before but there are some fade via UI

#

so just make sure your ui opacity is at 100

dusty tiger
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HUD Opacity?

echo ridge
#

yeah

dusty tiger
#

kk

echo ridge
#

whatever its called

#

in case you were doing it transparently

echo ridge
#

did it with ninja relwithdebinfo

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not sure what you used

dusty tiger
#

Then the next line

#

idk if that is normal

dusty tiger
#

Am too far now. But I can try it on another one later.
You talking about using the Vanilla setting on the far left of the Preset slider?

#

It's almost like the fade to black stops at like 75% or something. Never goes full black.

echo ridge
#

Just record it

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And turn off the game

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To repeat the scene

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If encounter it again

dusty tiger
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I'll do it with one that is faster to get to. That one was like 10min into a cutscene

echo ridge
#

Kk

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Im thinking its just an output shader that didn't have the patch applied

clear holly
#

I always crash exiting farm areas for upgrade mats, with dlss fix
it's stable otherwise, doing quests, teleporting, alt-tab ...

dusty tiger
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🤷 I don't even have FG so I can't help you friend.

rustic oriole
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y do i see a cast of cart

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is tht 'norm' hm

echo ridge
#

No you're haunted

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Uninstall immediately

wet crane
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@halcyon meteor Can you change the Vanilla+ preset to this, thank you! ❤️

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no more glowing skin yay

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I tested it at almost all key areas to make sure that it looks good, it's basically an 1:1 SDR to HDR preset

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I still use v1 highlights for my personal preset, but v3 is universal, and it should work with all game brightness values, if you keep the exposure at 1

echo ridge
wet crane
echo ridge
#

i should go all the way and double down on the hdr ness

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and use bt2020 color space

wet crane
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crank up that highlights slider to the maximum too!

echo ridge
#

lemme see if I can do a preset that somewhat

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crushes shadows

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moar contrast

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while not being too overboard

glad mauve
echo ridge
glad mauve
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Switch 2 HDR experience toggle

wet crane
#

I would love to use higher contrast, butttt this game loves messing with auto exposure, and there are areas where low shadow/high contrast causes black crush

wet crane
#

like complete blackness here and there

echo ridge
wet crane
#

they did not test the game with auto exposure off thats for sure

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auto exposure off vs on 💀

echo ridge
wet crane
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septimont

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I think it's a daytime issue only

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yea

echo ridge
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i'll check later

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oh fuck

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missed opportunity

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to use 6 7

wet crane
#

Some of the photos are missing after ||I upgraded the cafe|| 😩

echo ridge
# echo ridge

@halcyon meteor can u add this preset in and call it "HDR max" or "Six Seven"

#

it's fine for people looking for more contrast

wet crane
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we need a HDR Pro Max preset too then

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with bt2020

echo ridge
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whoops wrong pic

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6 7 / sdr / vanilla + / hdr look

wet crane
#

the problem is with creating a preset that works everywhere

echo ridge
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players wanting contrast/more sat can deal with some black crush

wet crane
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and glowing skin 😄

echo ridge
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my waifu has never been this hot

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I was contemplating using blowout restoration 67 as well

wet crane
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HDR sunburn

echo ridge
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but it is still somewhat a

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serious preset

wet crane
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what about Flare 67 ? gigachad

echo ridge
wet crane
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this is your 67 preset

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beautiful skin xDD

echo ridge
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im in rinascita right now

wet crane
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good question

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direct sunlight inverts colors

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or something

#

it looks fine in shadows

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it's an issue with all the presets

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it's just a LOT more visible with high contrast

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this is with your preset

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#1411110125732892807 message

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this

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it's a vanilla issue probalby, but I have to check it without reno

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vanilla/sdr

echo ridge
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yeah its green as well

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not really an issue then

wet crane
#

yea it's just the super white skin of Chisa combined with that area's lighting

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my preset, same green tint

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not that visible maybe

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nah it's just as bad

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in the shadows

echo ridge
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its just the game then

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the lighting is green man

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lets just live with it

wet crane
#

I will check it without reno in a sec just the be sure

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SDR without reno

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those purple artifacts tho wtf

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yea well I guess I have to recompile the shaders

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still, the green tint is there even without reno

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it's just not that visible due to clipping and bloom

wet crane
echo ridge
#

very minor tweak to HDR look too while we're at it

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actually i could just make a pr

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😅

wet crane
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weird trees

wet crane
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The sun is actually not that bad with highlights v3

echo ridge
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@wet crane using chisa for the sun test in rina is a bit borked

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In case u havent noticed chisa skin is actually pale white and not pink like other chars

glad mauve
#

HDR Bussin No Cap Fr Fr button

dusty tiger
#

XB360 HDmoRe Bloom Preset

glad mauve
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xXHDR_SlayerXx preset

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SpiwarSlopTM preset

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I need to add shitposting to my mods

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Voosh has his addons have colourful menu

echo ridge
#

Dont expose the p3/bt2020 stretching

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But add a preset called plasmaslop

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U can only enable the stretching via the preset heihachiPlasma

glad mauve
#

Lock down options to the preset

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Me likey

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Force ACES

echo ridge
#

@halcyon meteor btw, still planning to do that autohdr cutscenes?

glad mauve
#

And manually add HDR details

echo ridge
#

Who needs ayy eye intelligence

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When we have

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Human intelligence

clear holly
#

aren't there still the part 2 shaders to patch first 😅
(not even talking of dx11 lol)

echo ridge
#

Hire manual patchers in some 3rd world country

glad mauve
clear holly
#

Yeah me neither

echo ridge
#

And i'll get there when i get there

glad mauve
#

Grok

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Fuk

glad mauve
#

Humies are dumb

clear holly
#

spiwar sent a part 2 of shaders, idk if you did these 🤔

#

last time I checked a few ults were clamped. At least Phrolova and Cantarella

echo ridge
echo ridge
#

this was patched the day after

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alright

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@glad mauve grok give me auto hdr

clear holly
#

That's clipped or just a coincidence 🤔

echo ridge
#

looks fine yea

clear holly
#

Some parts are flat at ~203, I guess it's just some area
If I turn around there's more stuff >203

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the hud opacity is missing the "special attack" colored border
and the forte gauge or whatever it's called (also phrolova petals on the forte gauge, but probably same shader)

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Oh and the indicator for a selected quest, on the minimap

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Though I might already have told you 😅

echo ridge
#

damn upscalevideopass is fairly straightforward

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i dont think gemini is needed for this

echo ridge
#

yeah

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im just figuring out how to add configurable peak brightness for videos

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since autohdr doesnt look as good stretched to 1k nits

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made a pr

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home cook difficulty

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just pass the video output to upscalevideopass

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the equivalent of just throwing the ingredients into an air fryer and let it cook itself

echo ridge
#

Lmao

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Chisa hair is a reflective surface

dusty tiger
glad mauve
#

no

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he just added ITM slop

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to videos

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for xtra pop plasmaGuyHdr

echo ridge
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If you turned on rt u can see her hair reflecting the enrivonment

glad mauve
#

RTsloppers really arent sending their best

glad mauve
#

@halcyon meteor your slop is breaking FGslop

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maybe

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I dunno

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that or the game is having an aneurysm on the RHIThread

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Let me ask papa SF

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because .dmp is worthless

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gives me f all info

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what no pdb does to a mf

shy gyro
glad mauve
#

time for me to send a report to Kuro explaing the situation for fixing their FGslop... Only for them to ask under which circumstances does it occur, me answering with this addon called RenoDX and DLSS Fix

#

Then RenoDX gets banned and they bolster their Anti Cheat

#

Wuwano... You already know what the only solution to this problem is

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Redo the addon with UE HDR path

echo ridge
#

tomorrow

glad mauve
#

This shit will haunt me in Endfield as well

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Assuming they add FGslopping

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Because 9.99999/10 we're doing SDR path

echo ridge
#

if it's fgslopping then it'll be dx12

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and we know they aint got dx12

glad mauve
#

Nope

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28th

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Me and the Bois (Spiwar, Kibbles) are waiting for keys

glad mauve
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If none of us get keys

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Me personally I've only have the preregister on the web

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I haven't gotten any emails

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Maybe Hypergryph will send up emails a day before

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I am not seeing anyone mention getting access to CBT2 yet

dusty tiger
#

100%

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Story is easy

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Esp if you have Jiyan

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More than good for story content.
Mortefi and Jiyan can even clear endgame.

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Nope

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It still has Asian sci-fi babble bullshit. But it's not as bad in WuWa as many others.

If you can get to 1.4 it remains pretty solid from there.

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They reuse a lot of the same made up crap. So you kind of catch on over time based on context of the situations.

glad mauve
#

I finished the fight with the Threnodian

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Seems fine thus far

dusty tiger
#

Well... you'll be happy with 1.4 then. XD

glad mauve
#

Definitely played games with such boring ass stories and characters I couldn't give a fuck

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9/11 of RenoDX

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Go on the web

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There's a new section now

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To check for access

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At this point it's whoever can get access

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And try to see if Reshade hooks

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Then devkit

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Sunk cost fallacy is real

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If Reno stopped working

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I'd drop the game there and then

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I don't play in SDR anymore

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It's like releasing a game that's capped to 720/1080p

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With these online games you never know when the devs will decide to change something that blocks Reno as a whole

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Inb4 Endfield just blocks reahade

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Or devkit doesn't work

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Or it crashes

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I've seen zero mention of HDR output by Hypergryph

echo ridge
#

a lot of the lore is explained but in side text but you can follow the story (mostly) even if you're not paying attention bc like chaos said the terms do get reused so it is at least consistent

echo ridge
#

just dont care

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hdr output is gonna be super trash anyways probably

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i'd think it'll be like most games

  • reshade via dxgi.dll blacklisted
  • and then you just use inject64
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yea

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like i mean

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you can literally use cheats

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for zzz and wuthering waves

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and they dont care

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damn what game

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oh

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lol

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like

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even league of legends

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doesn't block reshade

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ah wait

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last time i used reshade in league was before vanguard

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things might be different now

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damn thats bad maybe pmnox knows something

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stuck with auto hdr

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kek w

glad mauve
#

Warden is super anal

glad mauve
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I hab a better idea

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Don't play the game

glad mauve
#

Playing blizzshit

glad mauve
#

Play FF14 then

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has Reno

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and the story / OST is king

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FF14 is rent free for me

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it being an MMO with a bunch of filler makes people drop it

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but the story and music makes it a top 5 OAT for me

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yes

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Ersh made one

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It is now updated by Maple

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7.0 has added DLSS which solves the shimmercity the game used to be

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they also fixed the z-fighting

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I last played the game during bobid before making an alt to do the story all over again when I discovered reno

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combat

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tab targeting is utter ass

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Yet I still play the game

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What good story and OST doest to a mf

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Aion 2 frenzyfrenzy frenzy

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It even has HDR so you dont have to mod

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reverse engineer gamessnig

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VScode gulag

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Visual Studio gulag

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vanilla doesnt have a tonemapper

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just saturate()s if I memeber correctly

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Azys Lla was a WTF moment with reno

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soo many details were just clipped away in SDR

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yep, Ersh uses DICE for the addon with some built in contrast

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and gamut expansion

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becasue vanilla just lacks colour

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has a grey filter just slapped on top

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now clipped everything to hell at the same time

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visual disaster

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Going from FXAA shimmercity with z-fighting everywhere and plastic metals (because no PBR)

To

DLAA, Reno HDR, PBR so metals dont look like play-do, solved 99% F-fighting becasue they implemented reversed depth

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Endwalker fully finishes upon the Ascian plotline

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and the whole light vs darkness

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I recently finished it

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KINO

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oh

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then rip

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I am not playing the game rn, taking a break

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Dawntrail from what I've heard in both reno thread and everywhere is utter ass

rustic oriole
rustic oriole
#

I need to try this RN

wet crane
#

highlights v3 is clipping stuff no matter what unfortunately

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back to v1

wet crane
echo ridge
#

if you can record

#

so can confirm whats happening

#

works fine with me but im also on scene grade 50 so

glad mauve
#

Rip

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I've never had that

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Steam? Or standalone launcher

echo ridge
#

i've never had that issue

glad mauve
#

LESSS GOOOO

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I pulled Encore 3 times before this

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was dreadful

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New player luck was busting my balls

echo ridge
#

lijke 120fps

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or past 120

#

past 120 I think people have had luck with forcing in game reflex

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or FG

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if the game lets reflex handle the frame rate limiting then the ingame fps cap won't apply

#

the same with FG, with FG on reflex handles the frame rate limiting so there is no cap

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might have to search for a method later

#

okay might be worth testing this out

#

if you don't use FG

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enable FG in game

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but delete the FG dll

#

30 series?

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or like amd

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should be an option under nvidia dlss

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if you're on dx12

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r u using something else/ other plugins

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dlss fix or etc?

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i've got dx12 + reno + display commander

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damn what's the error

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that's so rare given the mod is dx12 first kekpepehands

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zamn dawg

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whats the reshade.log

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#1411110125732892807 message

#

on this version?

#

just booted my game for a sanity check, works fine

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wait

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no SK right

#

there's also client.log from Wuthering Waves\Client\Saved\Logs

#

might be useful

#

wait

#

dbghelp

#

oh nvm just seems to be a display commander thing

#

but you're using d3d12.dll right

#

huh

#

try d3d12.dll

#

dxgi is uh

#

blacklisted

#

im surprised you didn't get nuked from the menu screen in dx11

#

nice

#

but yea use d3d12.dll

#

should be safer

#

i got warned by the AC seconds after going in with dxgi.dll

clear holly
#

Should I do 2.7 before 2.8 ?
I have both MSQ started 🤔

#

Feels like 2.8 story is pretty disconnected

faint monolith
#

2.7

midnight tide
#

I would do 2.7 first

burnt oyster
#

i did 2.8 story before 2nd part of 2.7

#

probably gonna do it later tonight

#

kinda wanna record in hdr but the size gonna be huge ig

#

idk if youtube fair well with av1 hdr

#

still using hevc

glad mauve
#

"The wuthering waves ebb and flow"

#

They said the thing

echo ridge
#

You'll get some more moments like that

#

Keep playing

midnight tide
#

Omg Lynae looks so damn good

#

3.0 will drain me out fr

#

Kuro cooked

wet crane
#

idk I dont really like any of the new characters design wise

#

they all look like hoyoverse characters tbh

midnight tide
#

Weird take

#

They’re not simple designed character like 1.0 so I get where you’re coming from

wet crane
#

They look very not wuwa like

#

they look like simple anime characters

midnight tide
wet crane
#

haha

midnight tide
#

🤣

#

fair enough

#

I still think cantarella is the worst designed character of 2.x

wet crane
#

I agree

#

her head is fine

#

but her outfit is horrible

midnight tide
#

Yes. Lupa is a mixed bag too

#

rest of the cast is pretty good

#

I feel like 3.0 designed are a bit more refined

#

it that makes sens

#

I dont pull for male character so I won't say anything about luuk

#

but the last girl of the bunch is disapointing

wet crane
#

well I’m not a huge fan of the character outfits in general

#

in wuwa

bleak light
#

his forearm is more beefy for some reason

wet crane
#

yea Lucilla is the worst

midnight tide
wet crane
#

its way too saturated

midnight tide
#

like the bottom part is fine but the top..

#

yes

wet crane
#

she is probably a professor or something

midnight tide
#

probably, but the outfit does fit the lore without being too childish

#

I guess I'll wait for in game model

wet crane
#

yea

midnight tide
wet crane
#

the outfit is okay but she looks like a girl that bullies others lol

midnight tide
#

I’m hoping for a Jinhsi dedicated support finally. If this is true I would pull her even before cartethyia

clear holly
#

No mods in DX12, but we got ShaderToggler 🫣 😆

#

What about removing the transparency filter @halcyon meteor ? Any idea if that would be simple or a pain ?
It's not even for doing lewd screenshots lol, it's just that I hate randomly triggering it and seeing how bad it looks with DLSS-SR (awful disocclusion or some shit)

clear holly
#

No, when you lower the camera or just get close to a character, they get half transparent
and it has some dithering or just disocclusion with DLSS and look so bad

grave tiger
#

pin of shame

sturdy cloak
#

Well, to be honest I'm not freaky often. After all, when push comes to shove, I tend to prefer male characters. But I have to admit, on the rare instances curiosity gets the better of me, it does tend to give me narcissistic injury. I'm like : "Come on ! What do you care ? Did you see the swimsuit skins you're selling?". The lack of coherentce irks me more than the actual thing to be honest.

dusty tiger
vital moss
#

Man I keep seeing this argument yet we had 1 year of disney theme park fantasy and no one batted an eye

#

as a 1.0 player I'm happy to see that the game is taking a direction more aligned with it's roots

wet crane
#

we will see, I want to see their kits

#

Laha-Roi is just the first half of 3.x fortunately

#

we are going back to Huanglong after Laha-Roi

dusty tiger
wet crane
#

yea I was not a huge fan of the carnival theme of 2.0-2.4

#

either

#

it was not bad tho

#

but 3.0 smells like a high school arc so far

#

and I absolutely hate those

dusty tiger
#

I don't hate them. But I AM tired of them.

wet crane
#

I hate them beacuse I'm tried of them haha

grave tiger
#

yeah right...

clear holly
#

There are blender models for that

alpine orchid
dusty tiger
#

Not a huge fan of any of them.
Why do they all have to be so similar??

dusty tiger
#

Looks like this will be our 3.0 launch character.
https://fxtwitter.com/Wuthering_Waves/status/1993877442075808038?s=20

Post-Lament Anthropocene: Stars Intertwined
︀︀
︀︀"Outlaw Blue, Apollo Orange, Hazard Yellow, Acid Green... Wanna guess what color is my next pick?"—Lynae
︀︀
︀︀Archive>>
︀︀Lynae, a Preparatory Program student at Startorch Academy, is a free spirit with passion in her soul.
︀︀She drives fast and "paints" boldly. Her dearest wish is for her trouble-free campus life to last forever.
︀︀
︀︀#Lynae #WutheringWaves

**💬 87 🔁 278 ❤️ 1.1K 👁️ 4.1K **

bleak light
#

💀

dusty tiger
#

I mean.... I think that would work fine in WuWa.

sour cloud
#

The blonde guy (LUUK) supposedly has a mecha

#

Vehicle gimmick arc

#

DLAA w/ DLSS Fix?

#

I woulnd't know about all that but you can force DLAA in Engine.ini with r.NGX.DLAA.Enable=1

#

Thats what I do since I also use DLSSFix

#

OHH oopsie, I wish I had the knowledge to help with that 🥲

#

Is there a straightforward reason to DLAA specifically being difficult to force?

dusty tiger
#

Some games just really don't like it for some reason.

Ex33 at least used to be broken. Where DLSS Q looked better than DLAA because the resolution would get screwed.

(99% worked for some people)

Not sure if they ever fixed that.

#

I was forcing DLSS 4 Preset J too. So idk what the problem was. But no one in U+ was able to fix it at least while I was playing.

wet crane
sour cloud
#

buckle up, we Blue Archive now

midnight tide
#

Just force it through nvidia app ? It takes like 2s

#

And it works really well

midnight tide
#

Wuwa gave up its post apocalyptic vibes with the 2.0 update unfortunately and I don’t see them returning to it. Even the 3.0 design are kinda far from the OG design we had back to 1.0

#

All I ask is : keep the design as mature as possible without falling too much into the hoyo childish chara design

#

For a high school/college theme, they did a decent job keeping the designs somewhat mature tbh

vital moss
faint monolith
#

This may be related to the default ultra quality=0 setting in the DLSS file.

#

You can use dlss tweaks to check wuwa's dlss files

bleak light
#

Thats a known bug

wet crane
#

but she is still better than Roccia or Phoebe tbh

#

but it’s fine as long as the story is decent

midnight tide
#

I guess what I meant is, they could have done a lot worse here considering the theme

dusty tiger
midnight tide
#

That’s fair honestly I’m disappointed as well

#

People saying this is not related to tencent are wrong imo

#

They’re part of the problem too

#

Kuro stayed true to their original plans while designing PGR

vital moss
#

Is dx11 fully patched?

vital moss
#

Just look at how ass the anniversary was

#

Although for me the game is just starting lol

#

I'm exited for 3.0

echo ridge
#

stay where it is]

#

unless someone

#

dumps teh shaders

vital moss
#

Do you have to replay the story for that

echo ridge
#

no

#

I can hop on a call and teach u how to do it like I did with @drowsy wolf

#

list of shaders to dump should be in the pins

drowsy wolf
#

I dont really play the game anymore I lost every 50 in the game with hard pity almost every time

echo ridge
#

loll

drowsy wolf
#

I have a 11% chance of winning 50

#

BTW

vital moss
echo ridge
#

The difficult part is the learning

#

Dumping is easy (for most shaders) when you know what you are looking for

drowsy wolf
#

And i think there is something wrong with dx11 renodx when things are all patched it looks different compared to dx12

#

With same settings

vital moss
#

Hm

drowsy wolf
#

no it used to look the same but after some patched from kuro it looks like something is off

drowsy wolf
#

im still doing the daily ill fully come back once i win one 50s

dusty tiger
#

The later characters they got rid of individual character story quests and just worked them into the main story I think is why.

echo ridge
#

yeah

#

it's what i call

#

entertaining theme park ride

glad mauve
#

I finished up with 1.1, Rover is god?

#

Building my harem

#

Cant complain about the story thus far

#

Gatcha where the MC isnt a rizz magnet

#

abysmal

#

How did Kuro think of that

dusty tiger
#

Usual 2iQ Andies freaking out.
No one knew how it would play out. Too HoYo brained.

#

That rewrite is probably why the game is turning rainbow puke now

glad mauve
#

atm seeing the 3.0 leaks I dunno how the game is suppose to link

#

guess I'll get there

dusty tiger
#

Mainly leans on 2.8 story

glad mauve
#

Then again Warframe went from space ninjas to you're actually a space magic kid with mommy issues to intergalatic war to timetravel to 99

bleak light
verbal schooner
#

Post-Lament Anthropocene: Stars Intertwined
︀︀
︀︀"It's because we see the stars that humanity imagines what lies beyond the sky."—Mornye
︀︀
︀︀Archive>>
︀︀Mornye is a Spacetrek Collective researcher and a professor at Startorch Academy, smart as a whip but not very talkative.
︀︀She is unwavering in the pursuit of her dream—to surpass the limits of space-time and see the world beyond in all its splendid beauty.
︀︀
︀︀#Mornye #WutheringWaves

**💬 310 🔁 1.7K ❤️ 7.6K 👁️ 98.8K **

dusty tiger
#

I like this one better than her first shot

alpine orchid
#

I think they've gotten a ton of negative feedback about that, as they started working more characters in later

midnight tide
#

I feel like they should do like genshin : story quest focused on a main event, and other character graviting towards it, and a companion quest just for the banner characters

alpine orchid
midnight tide
thin sable
#

so whos the next banner after chisa, do we know by now?

clear holly
#

95% sure it will be these two. 3.0 part 1 then part 2

midnight tide
#

with cartwheel ciaconna part I

#

part II is augusta Iuno

drowsy wolf
#

6 character in one patch?

dusty tiger
#

Same thing they did at the start of 2.x

midnight tide
dusty tiger
midnight tide
#

this is still a lot of banners especially considering Iuno and Augusta had their banners not a long time ago

drowsy wolf
#

thats gonna be cancer for new player unless they pay

midnight tide
dusty tiger
#

Unless you have fomo mental illness you would just pick the one you like the most and go for that.

drowsy wolf
#

is a marketing strat

drowsy wolf
midnight tide
#

I really dislike this pairing they're doing with characters

drowsy wolf
#

a lot of people will fomo

drowsy wolf
#

i have all of them so tech i just need to pull for the new character

#

but i doubt i can get both

dusty tiger
# drowsy wolf is a marketing strat

Yes, no.
The problem with having so many characters is how crazy long you have to wait for a rerun. So doing more at once means that you don't have to wait as long between opportunities.

drowsy wolf
#

with their weapon

drowsy wolf
#

but the reward need to be increase

#

by like 40 pulls atleast

midnight tide
#

Yeah I mean a new player who really want say Iuno, he should know he wouldn't get her full potential unless he pulls augusta AND Iuno's weapon

drowsy wolf
#

a patch average 80 pulls this patch with 6 character need to be atleast 150

#

to be reasonable

midnight tide
#

which wont happen let's be real

drowsy wolf
#

never gonna happen

dusty tiger
# drowsy wolf but the reward need to be increase

idk about that. It would help the few new players but completly undercut their business from current players that only need to roll on the new unit.

Honestly the only good solution would be to make "Standard" banners for each version type or something like that.

drowsy wolf
#

even with old player do u really think everyone has all the character

#

unless u spend like 100 per patch

#

if they are doing 6 character they need to increase reward

#

to compensate

#

or just put old character in standard

midnight tide
#

I agree. I play almost every day since 1.2 and I dont have all the characters

drowsy wolf
#

pretty sure thats what honkai did

midnight tide
#

not even close

dusty tiger
drowsy wolf
#

is annoying

midnight tide
#

yeah I'm not free to play but very low spenders

drowsy wolf
#

u cant be missing one

drowsy wolf
#

like 70 per patch

midnight tide
#

reasonable

dusty tiger
midnight tide
#

I used to pay for the BP but I gave up after losing so many 50/50

drowsy wolf
#

only the og limited character arent really needed

midnight tide
#

basically losing money at this point

drowsy wolf
#

they can def be put in standard

drowsy wolf
#

i played since 1.0

#

btw

midnight tide
#

I won probably 2 50/50 the whole game

#

since 1.2

drowsy wolf
#

i have a feeling the 50 is a lie in this game

#

but i just cant prove it

dusty tiger
drowsy wolf
#

lmfao

#

im only missing encore

midnight tide
#

I mean in hoyogames it's not really 50/50 but 52/48. Idk about wuwa but def not like hoyo games

dusty tiger
drowsy wolf
midnight tide
#

same I lost like 4 50/50 my whole genshin lifetime

drowsy wolf
dusty tiger
#

So if you think winning 50/50 on a current unit is bad. Try winning a specific unit when you have to chance getting 1 of 16 characters.

drowsy wolf
#

mabye that game will give me a better luck

#

with similar or better graphics

drowsy wolf
midnight tide
#

I feel like taking a break from wuwa will hapen at some point because it's exhausting farming everyday just to get an x copy of Encore tbh

drowsy wolf
#

like something like yinlin

midnight tide
#

I will take a look at Enfield and DNA

midnight tide
#

Changli too

drowsy wolf
#

jiyan also

dusty tiger
#

DNA you at least don't have to worry about that kind of rng.
But DNA has it's own unique issues too.

drowsy wolf
#

thats the 3 should be in standard

midnight tide
drowsy wolf
#

the rest can wait

drowsy wolf
#

i can only pray for it to be out mid 2026

#

mabye a slight hope

dusty tiger
drowsy wolf
#

true

#

i like sliver palace design a lot

midnight tide
#

maybe late 2026

dusty tiger
#

If they do a CBT

drowsy wolf
#

tbh

#

so mabye feb cbt1

midnight tide
#

as ambitious as SP ? just one beta ?

#

I mean maybe

#

unlikely I'd say

drowsy wolf
#

well who knows if they got great review

midnight tide
#

but yeah I agree, Yinlin, Changli and Jinyan should be in standard

#

it's not like they would sell that much if they rerun

dusty tiger
#

Yinlin should just be refunded tbh.

midnight tide
#

🤣

drowsy wolf
#

she should be complely reworked

#

like atleast buff her

dusty tiger
#

Reworked or refunded

drowsy wolf
#

yep

#

jiyan isnt that good also

dusty tiger
#

Her dps is cheeks

drowsy wolf
#

all the og are pretty horrible

drowsy wolf
#

i havent touch her in like 5 patch

dusty tiger
midnight tide
#

why would you ? She has no team

#

even Jinshi is better without her

drowsy wolf
#

even in dmg calculation

midnight tide
#

Jinyan got a decent indirect buff with Iuno

drowsy wolf
#

he is below average

dusty tiger
dusty tiger
midnight tide
#

true

drowsy wolf
#

yes but why use him if u have full team augusta, zani, gal or phro

dusty tiger
drowsy wolf
#

there are more people who has those than jiyan lol

dusty tiger
#

Combined, maybe

drowsy wolf
#

u can check each character owning count

#

there is a webstite for that

dusty tiger
#

You can only see it for CN

drowsy wolf
#

yea but it tells a lot

dusty tiger
#

Feel like male characters have a higher sell rate in global

drowsy wolf
#

nah u can check gacha revenue when qiuyuan was release their revenue was down a lot

#

male just doesnt sale

#

people are gonner including me

dusty tiger
#

Jiyan is probably one of the best units for low spend accounts though.
He performs in both endgame and can run with just standard banner characters. But also has premium options like Ciaccona + Iuno comp.

drowsy wolf
#

i think carlotta is better for low spend

dusty tiger
#

But she can't do WiWa as easily

drowsy wolf
#

i gave up on all old character

#

except shore

dusty tiger
#

Use SK and Changli the most from 1.x
Use Paint Girl once in the while if I use Carlotta.

drowsy wolf
#

👍

dusty tiger
#

Wish Calculator wasn't so bad...

drowsy wolf
#

fr

thin sable
drowsy wolf
#

Aug iuno

glad mauve
#

Finished 1.3

#

Shorekeeper

echo ridge
#

Peak soundtrack

#

Peak char

#

The detail on her clothes in close up cutscenes in 4k dlss

glad mauve
#

AI wife

echo ridge
wet crane
dusty tiger
glad mauve
#

This is FF16 tiers of crack

echo ridge
#

shorekeeper 4 minute asmr

midnight tide
#

Not a huge fan of sk outfit personally, a skin would be well welcomed

wet crane
dusty tiger
vital moss
#

add them to the standard banner

#

win win

wet crane
#

Or maybe you are right actually. Nvidia should refund old GPUs I support this!

glad mauve
#

@echo ridge

#

the billibilli video is increasing my CPU usage to 80%

#

Is CCP running a cryptominer

#

I dont get this

#

The official RT right now in-game doesnt look like their 'RT in Wuthering Waves' pic from the presentation

#

unless this meant to showcase what RT looked like before the update that added 'Full raytracing'

drowsy wolf
alpine orchid
#

Getting a standard banner in wuwa or hoyo games is basically always depressing but it's often kind of exciting to see who you'll get in games that actually expand the common pool

drowsy wolf
#

not when is already all c6

glad mauve
#

I think you're misunderstanding

#

the RT right now in Wuwa looks better

#

I am not complaining

coral thorn
#

Ah

#

I see

glad mauve
#

I just didnt understand why their slideshow

#

was saying RT in Wuwa

#

when it doesnt look like that

#

Did the game have RT before the 2.1 update?

#

Thats the one that added 'Full Raytracing'

#

If so I am guess thats what RT looked like pre 2.1

#

and then the talk was showcasing waht RTGI would look like in Wuwa

#

(which then got added with 2.1)

#

Them showcasing ReSTIR was a pain

#

really missed out on PT because 4060s too slow

vital moss
wet crane
#

lvl 6 of the new tactical hologram is quite hard

#

I mean It's hard because you can't see shit

clear holly
vale hawk
#

I have a question. I spent 90 hours playing the game using Reshade with RenoDX. Is there any issue regarding bans?

#

Because the idea of ​​ban never even crossed my mind until now, and I told myself I must make sure of it.

#

The situation here is different with Wuthering Waves; we're talking about an online game.

#

Forget about posting the game on YouTube or Twitch, I'm only talking about normal gameplay and what about co-op mode.

#

So solo is fine you think ?

#

I liked the game's visuals with the RenoDX, but I feel it's risky.

#

I hope they add HDR in the future, especially since they're interested in technology, given that ray tracing, DLSS, and FG are already available.

#

I usually use Reshade in single-player games, but this is my first time playing an online gacha game, so I have to be careful.

#

Especially since I've put in 90 hours so far and spent some money on it

#

Is everything alright with you? And how many hours have you spent using Reshade?

clear holly
#

The new version of this addon hide the UID, so it should be fine, mostly

#

Yeah I know, but this hide it completely

#

ZZZ RenoDX mod doesn't for example

clear holly
#

I know SK does some specific stuff for hoyo games (and possibly wuwa too) otherwise hoyo games don't want to run
I don't know what kal is disabling for them though, but I think he's disabling some features, not just hiding dll or whatever this means

clear holly
#

People have been using reshade dll install for a while
I don't see how your addon would make it more dangerous

#

People could use inject64 instead of placing dlls in the game folder
Unless you think of ways to hide it on the memory side

wet crane
#

I don't like Zani btw 😅

burnt oyster
#

I have almost all char so i just pick a random team everytime

#

Zani just happen to end up on this boss

#

Cartwheel is just not fun for me tho

#

Last basic feels too slow

#

Have to wait too long before swapping

wet crane
#

My main problem with Zani is Phoebe tbh

#

xD

#

Zani is probably the only char that can literally tank VI bosses

burnt oyster
#

I like phoebe more than zani

#

Sadly they made her a moonlit bot now

wet crane
#

I really don't like magical girls

#

especially religious magical girls

#

haha

burnt oyster
#

Well she doesnt feel that mahou shoujo beside the vibe

#

I just look at her at kind girl draw card and shoot light magic

wet crane
#

and fly on her stick

burnt oyster
#

Bonk thing definitely from cc sakura

wet crane
#

yea

burnt oyster
#

Main issues with cartwheel for me is chisa rot doesnt feel as smooth as spectro rover for zani

#

Definitely still better than aerover tho

#

That thing is annoying to play

#

Try that in ship mode

wet crane
#

aero rover is painful to play

#

its so bad lol

burnt oyster
#

Whats ur kill time with cartwheel

wet crane
#

chisa's main issue is that chainshaw thing you have to time it correctly, but you can interrupt it twice

burnt oyster
#

How do you cancel the saw

#

Dash?

wet crane
#

yea

burnt oyster
#

Oh ic

#

Ez then

wet crane
#

you can dash cancel it twice

burnt oyster
#

Fast concerto

wet crane
burnt oyster
#

Ic

wet crane
#

I was not speed runing 😄

burnt oyster
#

I wasn't either tbh

#

I just dont play enough speedrun to know whats optimal haha

wet crane
#

all my chars are S0R1

burnt oyster
#

Same

#

I have one s0r2 tho

#

Dont ask why

#

It was canterella

wet crane
#

I can melt the first 50% of it's life in like 15 sec

#

but then it's all luck

#

kinda