#[SEE NEW THREAD]
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lut_output = renodx::draw::InvertIntermediatePass(lut_output);
float3 lut_black = t5.SampleLevel(s5, float3(0.015625f, 0.015625f, 0.015625f), 0).rgb;
float black_y = renodx::color::y::from::BT709(lut_black);
float fade_amount = smoothstep(0.1f, 0.6f, black_y);
if (RENODX_TONE_MAP_TYPE != 0) {
float3 graded_output;
if (RENODX_COLOR_GRADE_STRENGTH == 0) {
graded_output = untonemapped;
} else {
graded_output =
renodx::draw::ApplyPerChannelCorrection(untonemapped,
lut_output,
RENODX_PER_CHANNEL_BLOWOUT_RESTORATION,
RENODX_PER_CHANNEL_HUE_CORRECTION,
RENODX_PER_CHANNEL_CHROMINANCE_CORRECTION,
RENODX_PER_CHANNEL_HUE_SHIFT);
graded_output =
renodx::tonemap::UpgradeToneMap(
untonemapped,
tonemapped,
graded_output,
RENODX_COLOR_GRADE_STRENGTH,
1.f);
}
lut_output = lerp(graded_output, lut_output, fade_amount);
nah
this is from your test
i'll record this in a sec
its your handlelutoutput function but I just copied it into the shader straight for testing
t5 is the lut texture and s5 is the lut sampler
for that shader specifically
I assume it might be different for each shader so we might have define t5 and s5 (or t4 s4 for another shader) as luttexture and lutsampller before feeding it into handle lut output probably
the 0.015625f i dont know
cuz gemini wrote that \

the 0.1f and 0.6f is just if its darker than 0.1f then set fade amount to 0.0, everything post 0.6f to max fade
which means just passthrough and do nothing vs just use the lut_output (full white)
actually it probably grabbed 0.015625f from the game
yeah
gemini answer
Color grading LUTs (Look-Up Tables) are usually 3D textures with a size of 32x32x32.
Texture coordinates go from 0.0 to 1.0.
A texture with size 32 has 32 "blocks" (texels).
The size of one block is
1/32=0.03125.
To sample the exact center of the first block (which represents pure black), you go halfway into that block.
0.03125/2=0.015625```
they probably use a 32x32x32 for everything
just the lut tex and lut sample name we might have to define for every shader
this one use t2 and s2
AImaxxing
ai upscale
ai frame interpolation
ai answer
Future is brightTM
ITM bright
- Uses ACES
- Slops up some HDR 10 PQ bs
- Fakes saturation via gamut stretching
- Doesnt fix gamma mistmatch since 'HDR has no gamma' (Grok doesnt know that gaem was mastered with 2.2 in mind)

lol
gemini had a stroke yesterday
when I deleted all its change
without telling it
If I tell GPT5.1 codex to 'implement tonemapass'
boy oh boy does it slop up good
then it kept reading the file and be confused as while the file didn't look how it expected to
and just repeated itself
i forgot if gemini 3 pro is the same one
smorter than 3 smort experts in that field
pro is gimped
btw ladies and gentleman, this is 100% how we at RenoDX co slop up addons
also I tried visualizing the actual lut yesterday
not kidding when i say they change the lut to literally just white
so I think its not in the shader itself
one sec let me grab a vid
one sec
lemme try
texcoord_1.x is just white
throughout the whole time
i'll do the other one in a sec
return renodx::draw::RenderIntermediatePass(float3((_233 * TEXCOORD_1.x) * cb0_078x, (_234 * TEXCOORD_1.x) * cb0_078y, (_199.z * TEXCOORD_1.x) * cb0_078z))
in case im doing it wrong here's how im doing it
the other one is the same there is no white
same with the texcoord
its just white
weird that they have two ways to do fade to white
one that involves the UI shader and one that involves just like replacing everything in the lut with white

recording it yea
I blame UE4
yea thats the only option I think
😭
lol
i was thinking
"what if they go the opposite way and fade to black with this trick"
there was also issue with fade to black as well (some very bright highlights can still be seen)
but it's less noticeable vs fade to white
// We sample all 8 corners + center to be robust.
float min_uv = 0.015625f;
float max_uv = 0.984375f;
float center_uv = 0.5f;
float3 samples[9];
samples[0] = lut_texture.SampleLevel(lut_sampler, float3(min_uv, min_uv, min_uv), 0).rgb; // Black
samples[1] = lut_texture.SampleLevel(lut_sampler, float3(max_uv, min_uv, min_uv), 0).rgb; // Red
samples[2] = lut_texture.SampleLevel(lut_sampler, float3(min_uv, max_uv, min_uv), 0).rgb; // Green
samples[3] = lut_texture.SampleLevel(lut_sampler, float3(min_uv, min_uv, max_uv), 0).rgb; // Blue
samples[4] = lut_texture.SampleLevel(lut_sampler, float3(max_uv, max_uv, min_uv), 0).rgb; // Yellow
samples[5] = lut_texture.SampleLevel(lut_sampler, float3(max_uv, min_uv, max_uv), 0).rgb; // Magenta
samples[6] = lut_texture.SampleLevel(lut_sampler, float3(min_uv, max_uv, max_uv), 0).rgb; // Cyan
samples[7] = lut_texture.SampleLevel(lut_sampler, float3(max_uv, max_uv, max_uv), 0).rgb; // White
samples[8] = lut_texture.SampleLevel(lut_sampler, float3(center_uv, center_uv, center_uv), 0).rgb; // Center
float max_chroma = 0.0f;
for(int i=0; i<9; i++) {
float3 c = samples[i];
float max_c = max(c.r, max(c.g, c.b));
float min_c = min(c.r, min(c.g, c.b));
max_chroma = max(max_chroma, max_c - min_c);
}
// If max_chroma is 0 (or very low), the LUT is likely monochromatic (fade to white/black)
float fade_amount = 1.0f - smoothstep(0.0f, 0.05f, max_chroma);```
this works within handlelutoutput but we'll have to modify the macro to accept the lut texture and the lut sampler
but yea it's more robust than just sampling black
not sure if this hits perf tho
then on the output shader itself we just need to modify one line (...of every shader that uses handle lut output)
HANDLE_LUT_OUTPUT(_632, t5, s5)
yeah we probably can
just copy the function macro and name it diff i guess?
yeah i could also just drop a pr to your repo
I better see the same commitment with Endfield
However a man cannot follow two kings
You will have to choose

done
So the fading issue is solved now?
one sec
never the UE game run greatly i feel
back with UE3 the games i had issues with are also happens to run UE
im having issue with my cmake and im about to go so I'll do it later
unless u wanna drop urs
game keeps crashing
Welcome to frameslop struggles
ShortFuse dropped the source code
But i am not big brained enough to try and figure out the problem
You can downgrade to 3.8.1
ok will try that
Which will be CNN / optical flow accel FG
That way you can drop DLSS fix
And the game won't flicker
if i keep dlssfix would that cause problems?
alright
It's because of the way DLSS fix is making FG run before Reshade/reno
Wuwa is dodo at handling FG resources
I use the RetainResources command since the menu stutter is abysmal in vanilla
In other UEsloppers it solves the crashing
But Wuwa is like nope
🙂
can't stop taking photos
🎉
Luckily I studied some 2D design back then.
otherwise it’d take me forever to work out the composition.”
my parents:Learn these courses and they will be useful in your future career.
Me: Taking photos in wuthering waves
the second one's light sources is kind of messy, trying to find a way emphasize the existence of umbrella
🤔
I really like that transparent umbrella
Turns out it looks better in day time
OK
back
- Fix fade to black/white transition
probably need some testing in other scenes
so lemme know if this breaks
I'll give it a try. Going through 2.7 story atm anyways
mentioned before but there are some fade via UI
so just make sure your ui opacity is at 100
HUD Opacity?
yeah
kk
I don't know if this is doing this or something else. Sometimes the screen is just dark in cinematic parts.
Also still get some blue fringing in black transitions.
Then the next line
idk if that is normal
Am too far now. But I can try it on another one later.
You talking about using the Vanilla setting on the far left of the Preset slider?
It's almost like the fade to black stops at like 75% or something. Never goes full black.
I'll do it with one that is faster to get to. That one was like 10min into a cutscene
I always crash exiting farm areas for upgrade mats, with dlss fix
it's stable otherwise, doing quests, teleporting, alt-tab ...
🤷 I don't even have FG so I can't help you friend.
@halcyon meteor Can you change the Vanilla+ preset to this, thank you! ❤️
no more glowing skin yay
I tested it at almost all key areas to make sure that it looks good, it's basically an 1:1 SDR to HDR preset
I still use v1 highlights for my personal preset, but v3 is universal, and it should work with all game brightness values, if you keep the exposure at 1
our presets values are becoming more and more the same


crank up that highlights slider to the maximum too!
lemme see if I can do a preset that somewhat
crushes shadows
moar contrast
while not being too overboard
we need the settings please
Switch 2 HDR experience toggle
I would love to use higher contrast, butttt this game loves messing with auto exposure, and there are areas where low shadow/high contrast causes black crush
i turned off auto exposure
yea well that causes other issues xD
like complete blackness here and there
I haven't had issues with it so far tbh
they did not test the game with auto exposure off thats for sure
auto exposure off vs on 💀
what area is that
Some of the photos are missing after ||I upgraded the cafe|| 😩
@halcyon meteor can u add this preset in and call it "HDR max" or "Six Seven"
it's fine for people looking for more contrast
the problem is with creating a preset that works everywhere
players wanting contrast/more sat can deal with some black crush
and glowing skin 😄
glowing soft and supple pink skin
my waifu has never been this hot
I was contemplating using blowout restoration 67 as well
HDR sunburn
what about Flare 67 ? 

good question
direct sunlight inverts colors
or something
it looks fine in shadows
it's an issue with all the presets
it's just a LOT more visible with high contrast
this is with your preset
#1411110125732892807 message
this
it's a vanilla issue probalby, but I have to check it without reno
vanilla/sdr
yea it's just the super white skin of Chisa combined with that area's lighting
my preset, same green tint
not that visible maybe
nah it's just as bad
in the shadows
I will check it without reno in a sec just the be sure
SDR without reno
those purple artifacts tho wtf
yea well I guess I have to recompile the shaders
still, the green tint is there even without reno
it's just not that visible due to clipping and bloom
those are not artifacts rofl, the leaves are purple
very minor tweak to HDR look too while we're at it
actually i could just make a pr
😅
@wet crane using chisa for the sun test in rina is a bit borked
In case u havent noticed chisa skin is actually pale white and not pink like other chars
HDR Bussin No Cap Fr Fr button
XB360 HDmoRe Bloom Preset
xXHDR_SlayerXx preset
SpiwarSlopTM preset
I need to add shitposting to my mods
Voosh has his addons have colourful menu
When we do endfield
Dont expose the p3/bt2020 stretching
But add a preset called plasmaslop
U can only enable the stretching via the preset 
Slop, wuwano must be forced to sit through every frame
And manually add HDR details
aren't there still the part 2 shaders to patch first 😅
(not even talking of dx11 lol)
Hire manual patchers in some 3rd world country
Dont care about dx11

Yeah me neither
And i'll get there when i get there
spiwar sent a part 2 of shaders, idk if you did these 🤔
last time I checked a few ults were clamped. At least Phrolova and Cantarella
yeah no
this was patched the day after
alright
@glad mauve grok give me auto hdr
That's clipped or just a coincidence 🤔
looks fine yea
Some parts are flat at ~203, I guess it's just some area
If I turn around there's more stuff >203
the hud opacity is missing the "special attack" colored border
and the forte gauge or whatever it's called (also phrolova petals on the forte gauge, but probably same shader)
Oh and the indicator for a selected quest, on the minimap
Though I might already have told you 😅
damn upscalevideopass is fairly straightforward

i dont think gemini is needed for this
yeah
im just figuring out how to add configurable peak brightness for videos
since autohdr doesnt look as good stretched to 1k nits
- added autohdr for videos (configurable under 'Video' section)
made a pr
home cook difficulty
just pass the video output to upscalevideopass
the equivalent of just throwing the ingredients into an air fryer and let it cook itself

Do I have to have AutoHDR turned on in Windows for the game? Cause right now I have it off
RTsloppers really arent sending their best
@halcyon meteor your slop is breaking FGslop
maybe
I dunno
that or the game is having an aneurysm on the RHIThread

Let me ask papa SF
because .dmp is worthless
gives me f all info
what no pdb does to a mf
time for me to send a report to Kuro explaing the situation for fixing their FGslop... Only for them to ask under which circumstances does it occur, me answering with this addon called RenoDX and DLSS Fix
Then RenoDX gets banned and they bolster their Anti Cheat
Wuwano... You already know what the only solution to this problem is
Redo the addon with UE HDR path

you need to focus your eyes on what's important
tomorrow
This shit will haunt me in Endfield as well
Assuming they add FGslopping
Because 9.99999/10 we're doing SDR path
Brudda, I saw the RT they have for Eyefone 17
If none of us get keys

Me personally I've only have the preregister on the web
I haven't gotten any emails
Maybe Hypergryph will send up emails a day before
I am not seeing anyone mention getting access to CBT2 yet
100%
Story is easy
Esp if you have Jiyan
More than good for story content.
Mortefi and Jiyan can even clear endgame.
Nope
It still has Asian sci-fi babble bullshit. But it's not as bad in WuWa as many others.
If you can get to 1.4 it remains pretty solid from there.
They reuse a lot of the same made up crap. So you kind of catch on over time based on context of the situations.
Well... you'll be happy with 1.4 then. XD
Definitely played games with such boring ass stories and characters I couldn't give a fuck
9/11 of RenoDX
Go on the web
There's a new section now
To check for access
At this point it's whoever can get access
And try to see if Reshade hooks
Then devkit
Sunk cost fallacy is real
If Reno stopped working
I'd drop the game there and then
I don't play in SDR anymore
It's like releasing a game that's capped to 720/1080p
With these online games you never know when the devs will decide to change something that blocks Reno as a whole
Inb4 Endfield just blocks reahade
Or devkit doesn't work
Or it crashes

I've seen zero mention of HDR output by Hypergryph
a lot of the lore is explained but in side text but you can follow the story (mostly) even if you're not paying attention bc like chaos said the terms do get reused so it is at least consistent
like
just dont care
hdr output is gonna be super trash anyways probably
i'd think it'll be like most games
- reshade via dxgi.dll blacklisted
- and then you just use inject64
yea
like i mean
you can literally use cheats
for zzz and wuthering waves
and they dont care
damn what game
oh
lol
like
even league of legends
doesn't block reshade
ah wait
last time i used reshade in league was before vanguard
things might be different now
damn thats bad maybe pmnox knows something
stuck with auto hdr
kek w
Warden is super anal
Play FF14 then
has Reno
and the story / OST is king

FF14 is rent free for me
it being an MMO with a bunch of filler makes people drop it
but the story and music makes it a top 5 OAT for me
yes
Ersh made one
It is now updated by Maple
7.0 has added DLSS which solves the shimmercity the game used to be
they also fixed the z-fighting
I last played the game during bobid before making an alt to do the story all over again when I discovered reno
combat
tab targeting is utter ass
Yet I still play the game

What good story and OST doest to a mf
Aion 2 

It even has HDR so you dont have to mod
reverse engineer games
VScode gulag
Visual Studio gulag
vanilla doesnt have a tonemapper
just saturate()s if I memeber correctly
Azys Lla was a WTF moment with reno
soo many details were just clipped away in SDR
yep, Ersh uses DICE for the addon with some built in contrast
and gamut expansion
becasue vanilla just lacks colour
has a grey filter just slapped on top
now clipped everything to hell at the same time
visual disaster
Going from FXAA shimmercity with z-fighting everywhere and plastic metals (because no PBR)
To
DLAA, Reno HDR, PBR so metals dont look like play-do, solved 99% F-fighting becasue they implemented reversed depth
Endwalker fully finishes upon the Ascian plotline
and the whole light vs darkness
I recently finished it
KINO
oh
then rip
I am not playing the game rn, taking a break
Dawntrail from what I've heard in both reno thread and everywhere is utter ass

this was very visible in Wiwa, just use Phrolova's resonance liberation (ult) and her skin is pure white with no details lol
if you can record
so can confirm whats happening
works fine with me but im also on scene grade 50 so
i've never had that issue
LESSS GOOOO
I pulled Encore 3 times before this
was dreadful
New player luck was busting my balls
lijke 120fps
or past 120
past 120 I think people have had luck with forcing in game reflex
or FG
if the game lets reflex handle the frame rate limiting then the ingame fps cap won't apply
the same with FG, with FG on reflex handles the frame rate limiting so there is no cap
might have to search for a method later
okay might be worth testing this out
if you don't use FG
enable FG in game
but delete the FG dll
30 series?
or like amd
should be an option under nvidia dlss
if you're on dx12
r u using something else/ other plugins
dlss fix or etc?
i've got dx12 + reno + display commander
damn what's the error
that's so rare given the mod is dx12 first 
zamn dawg
whats the reshade.log
#1411110125732892807 message
on this version?
just booted my game for a sanity check, works fine
wait
no SK right
there's also client.log from Wuthering Waves\Client\Saved\Logs
might be useful
wait
dbghelp
oh nvm just seems to be a display commander thing
but you're using d3d12.dll right
huh
try d3d12.dll
dxgi is uh
blacklisted
im surprised you didn't get nuked from the menu screen in dx11
nice
but yea use d3d12.dll
should be safer
i got warned by the AC seconds after going in with dxgi.dll
Should I do 2.7 before 2.8 ?
I have both MSQ started 🤔
Feels like 2.8 story is pretty disconnected
2.7
It’s really not. It’s tied to the next region somewhat
I would do 2.7 first
i did 2.8 story before 2nd part of 2.7
probably gonna do it later tonight
kinda wanna record in hdr but the size gonna be huge ig

idk if youtube fair well with av1 hdr
still using hevc
LOL
You'll get some more moments like that
Keep playing
idk I dont really like any of the new characters design wise
they all look like hoyoverse characters tbh
Weird take
They’re not simple designed character like 1.0 so I get where you’re coming from
and not brant or Roccia ?
Yes. Lupa is a mixed bag too
rest of the cast is pretty good
I feel like 3.0 designed are a bit more refined
it that makes sens
I dont pull for male character so I won't say anything about luuk
but the last girl of the bunch is disapointing
yea Lucilla is the worst
I dont know what they were smoking when they designed her hair
its way too saturated
she is probably a professor or something
probably, but the outfit does fit the lore without being too childish
I guess I'll wait for in game model
yea
the outfit is okay but she looks like a girl that bullies others lol
I’m hoping for a Jinhsi dedicated support finally. If this is true I would pull her even before cartethyia
No mods in DX12, but we got ShaderToggler 🫣 😆
What about removing the transparency filter @halcyon meteor ? Any idea if that would be simple or a pain ?
It's not even for doing lewd screenshots lol, it's just that I hate randomly triggering it and seeing how bad it looks with DLSS-SR (awful disocclusion or some shit)
No, when you lower the camera or just get close to a character, they get half transparent
and it has some dithering or just disocclusion with DLSS and look so bad
pin of shame
Well, to be honest I'm not freaky often. After all, when push comes to shove, I tend to prefer male characters. But I have to admit, on the rare instances curiosity gets the better of me, it does tend to give me narcissistic injury. I'm like : "Come on ! What do you care ? Did you see the swimsuit skins you're selling?". The lack of coherentce irks me more than the actual thing to be honest.
Too anime high school for me.
WuWa's whole thing that made it stand out was the apocalyptic edge.
Man I keep seeing this argument yet we had 1 year of disney theme park fantasy and no one batted an eye
as a 1.0 player I'm happy to see that the game is taking a direction more aligned with it's roots
we will see, I want to see their kits
Laha-Roi is just the first half of 3.x fortunately
we are going back to Huanglong after Laha-Roi
I wouldn't say that. A TON of people complained about it ruining the dark setting. I think they either just shut up over time or quit the game.
yea I was not a huge fan of the carnival theme of 2.0-2.4
either
it was not bad tho
but 3.0 smells like a high school arc so far
and I absolutely hate those
I don't hate them. But I AM tired of them.
I hate them beacuse I'm tried of them haha
yeah right...
There are blender models for that
She's my favorite 
Not a huge fan of any of them.
Why do they all have to be so similar??
Looks like this will be our 3.0 launch character.
https://fxtwitter.com/Wuthering_Waves/status/1993877442075808038?s=20
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first comment i saw on bilibili is pls dont fight with her bike
💀
I mean.... I think that would work fine in WuWa.
The blonde guy (LUUK) supposedly has a mecha
Vehicle gimmick arc
DLAA w/ DLSS Fix?
I woulnd't know about all that but you can force DLAA in Engine.ini with r.NGX.DLAA.Enable=1
Thats what I do since I also use DLSSFix
OHH oopsie, I wish I had the knowledge to help with that 🥲
Is there a straightforward reason to DLAA specifically being difficult to force?
Some games just really don't like it for some reason.
Ex33 at least used to be broken. Where DLSS Q looked better than DLAA because the resolution would get screwed.
(99% worked for some people)
Not sure if they ever fixed that.
I was forcing DLSS 4 Preset J too. So idk what the problem was. But no one in U+ was able to fix it at least while I was playing.
“trouble-free campus life” oh no, please no
This 100%
Just force it through nvidia app ? It takes like 2s
And it works really well
I haven’t seen that many people complaining about Roccia or Brant design tbh. Sounds like double standards to me
Wuwa gave up its post apocalyptic vibes with the 2.0 update unfortunately and I don’t see them returning to it. Even the 3.0 design are kinda far from the OG design we had back to 1.0
All I ask is : keep the design as mature as possible without falling too much into the hoyo childish chara design
For a high school/college theme, they did a decent job keeping the designs somewhat mature tbh
On sentinel yes and please let Roccia be the last child character to ever be released 🙏
This may be related to the default ultra quality=0 setting in the DLSS file.
You can use dlss tweaks to check wuwa's dlss files
Thats a known bug
nothing is mature about a graffiti rebel girl with a motorcycle imo lol
but she is still better than Roccia or Phoebe tbh
but it’s fine as long as the story is decent
Her design makes me think about the cyberpunk outfit which is not necessarily immature
I guess what I meant is, they could have done a lot worse here considering the theme
This is definitely on purpose
yea true
Might be time for me to quit if this is the case. Especially with all the other games coming out soon.
That’s fair honestly I’m disappointed as well
People saying this is not related to tencent are wrong imo
They’re part of the problem too
Kuro stayed true to their original plans while designing PGR
Is dx11 fully patched?
100%
Just look at how ass the anniversary was
Although for me the game is just starting lol
I'm exited for 3.0
DX11 is gonna
stay where it is]
unless someone
dumps teh shaders
Do you have to replay the story for that
no
I can hop on a call and teach u how to do it like I did with @drowsy wolf
list of shaders to dump should be in the pins
I dont really play the game anymore I lost every 50 in the game with hard pity almost every time
loll
Maybe some other time, is it difficult though?
The difficult part is the learning
Dumping is easy (for most shaders) when you know what you are looking for
And i think there is something wrong with dx11 renodx when things are all patched it looks different compared to dx12
With same settings
Hm
no it used to look the same but after some patched from kuro it looks like something is off
damn
i'll miss your augusta
im still doing the daily ill fully come back once i win one 50s
The later characters they got rid of individual character story quests and just worked them into the main story I think is why.
I finished up with 1.1, Rover is god?
Building my harem
Cant complain about the story thus far
Gatcha where the MC isnt a rizz magnet
abysmal
How did Kuro think of that
Usual 2iQ Andies freaking out.
No one knew how it would play out. Too HoYo brained.
That rewrite is probably why the game is turning rainbow puke now
atm seeing the 3.0 leaks I dunno how the game is suppose to link
guess I'll get there
Mainly leans on 2.8 story
Then again Warframe went from space ninjas to you're actually a space magic kid with mommy issues to intergalatic war to timetravel to 99
i think it will be branch from 1.4 instead of from Rinascita
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︀︀Mornye is a Spacetrek Collective researcher and a professor at Startorch Academy, smart as a whip but not very talkative.
︀︀She is unwavering in the pursuit of her dream—to surpass the limits of space-time and see the world beyond in all its splendid beauty.
︀︀
︀︀#Mornye #WutheringWaves
I like this one better than her first shot
I think they've gotten a ton of negative feedback about that, as they started working more characters in later
2.8 still revolves around chisa tbh
I feel like they should do like genshin : story quest focused on a main event, and other character graviting towards it, and a companion quest just for the banner characters
Damn, I'm still finishing 2.7 and here I thought they were learning their lesson 
maybe with 3.0 but yeah 2.7 is somewhat different as they needed to close the rinascita arc
so whos the next banner after chisa, do we know by now?
95% sure it will be these two. 3.0 part 1 then part 2
yes
with cartwheel ciaconna part I
part II is augusta Iuno
6 character in one patch?
No.
All the banners for first 1/2 of 3.x
Same thing they did at the start of 2.x
No no I've heard it really is 6 character in one patch
Oh, yes. Sorry.
Misunderstood.
Correct that each 1/2 of 3.0 will have 1 new character and 2 reruns. AKA 6 characters. mb
this is still a lot of banners especially considering Iuno and Augusta had their banners not a long time ago
thats gonna be cancer for new player unless they pay
ngl, this type of banners are supposed to be for anniversary or something
Unless you have fomo mental illness you would just pick the one you like the most and go for that.
they want people to buy the double up reset
is a marketing strat
welp one of the main reason people plays the game is for the character
I really dislike this pairing they're doing with characters
a lot of people will fomo
true
i have all of them so tech i just need to pull for the new character
but i doubt i can get both
Yes, no.
The problem with having so many characters is how crazy long you have to wait for a rerun. So doing more at once means that you don't have to wait as long between opportunities.
with their weapon
im fine with rerun
but the reward need to be increase
by like 40 pulls atleast
Yeah I mean a new player who really want say Iuno, he should know he wouldn't get her full potential unless he pulls augusta AND Iuno's weapon
a patch average 80 pulls this patch with 6 character need to be atleast 150
to be reasonable
I'd be fine with current pull count if they remove 50/50
which wont happen let's be real
never gonna happen
idk about that. It would help the few new players but completly undercut their business from current players that only need to roll on the new unit.
Honestly the only good solution would be to make "Standard" banners for each version type or something like that.
even with old player do u really think everyone has all the character
unless u spend like 100 per patch
if they are doing 6 character they need to increase reward
to compensate
or just put old character in standard
I agree. I play almost every day since 1.2 and I dont have all the characters
pretty sure thats what honkai did
not even close
Would say that most don't even try to get every character. They just build the teams they want. Or only roll on the characters they really want and just make it work.
Unless you're trying to get all $8 of rolls from endgame. You really don't need that many units for this game.
i have to spend money every patch just to get a character and her weapon
is annoying
yeah I'm not free to play but very low spenders
every character has a team though
u cant be missing one
im like medium
like 70 per patch
reasonable
I know many people who just play characters they like. One I know plays SK, Brant & Qiuyuan
I used to pay for the BP but I gave up after losing so many 50/50
only the og limited character arent really needed
basically losing money at this point
they can def be put in standard
i have a 11% 50 wr
i played since 1.0
btw
Too many characters if they put it in standard. Each version should just have it's own Standard banner. 1.x, 2.x and when 4.0 comes out 3.x
almost all my standard are c6
lmfao
im only missing encore
I mean in hoyogames it's not really 50/50 but 52/48. Idk about wuwa but def not like hoyo games
Sure. But each one you add to the banner dilutes the odds of getting a specific unit
i had way better luck in honkai and genshin
same I lost like 4 50/50 my whole genshin lifetime
but is standard banner bas free tbh
So if you think winning 50/50 on a current unit is bad. Try winning a specific unit when you have to chance getting 1 of 16 characters.
im waiting for endfiend
mabye that game will give me a better luck
with similar or better graphics
if they added old limited character to standard they arent really popular since they arent in any team
I feel like taking a break from wuwa will hapen at some point because it's exhausting farming everyday just to get an x copy of Encore tbh
like something like yinlin
I will take a look at Enfield and DNA
I agree, Yinlin should be in standard
Changli too
im waiting for endfield and sliver palace
jiyan also
DNA you at least don't have to worry about that kind of rng.
But DNA has it's own unique issues too.
thats the 3 should be in standard
SP is probably not coming until 2027
the rest can wait
ik
i can only pray for it to be out mid 2026
mabye a slight hope
If SP is good. I might just drop WuWa. Not really liking the tonal shift.
we would have gotten a closed beta date already if that was the case
maybe late 2026
If they do a CBT
some game only does one beta
tbh
so mabye feb cbt1
well who knows if they got great review
but yeah I agree, Yinlin, Changli and Jinyan should be in standard
it's not like they would sell that much if they rerun
Yinlin should just be refunded tbh.
🤣
Reworked or refunded
Her dps is cheeks
all the og are pretty horrible
i use her as sup dps
i havent touch her in like 5 patch
Jiyan is pretty good. Not sure what you're playing. lol
he is no where near as strong as recent dps
even in dmg calculation
Jinyan got a decent indirect buff with Iuno
he is below average
Xiangli Yao is her best. But he does better in dual dps with Changli which is funny. XD
He at least comfortably clears endgame. Yinlin teams can't even 3* 4th floor Red Tower
true
yes but why use him if u have full team augusta, zani, gal or phro
Because maybe you don't have those. XD
there are more people who has those than jiyan lol
idk about that.
Combined, maybe
You can only see it for CN
yea but it tells a lot
Feel like male characters have a higher sell rate in global
nah u can check gacha revenue when qiuyuan was release their revenue was down a lot
male just doesnt sale
people are gonner including me
Jiyan is probably one of the best units for low spend accounts though.
He performs in both endgame and can run with just standard banner characters. But also has premium options like Ciaccona + Iuno comp.
i think carlotta is better for low spend
She is also good. Yes.
But she can't do WiWa as easily
everytime i just to do max tower with him i cant beat shit
i gave up on all old character
except shore
Use SK and Changli the most from 1.x
Use Paint Girl once in the while if I use Carlotta.
👍
Wish Calculator wasn't so bad...
fr
what, whos gonna be the 2nd banner of this patch tho
Aug iuno
My beloved
Peak soundtrack
Peak char
The detail on her clothes in close up cutscenes in 4k dlss
Bri'ish AI wife
Refunded? She was good in 1.x
Almost everything was good then though. lol
But she is the only premium unit that is unusable today in endgame.
She just called me "My Star"


This is FF16 tiers of crack
Ever since you left, on nights I cannot sleep, I've come here to look up at the stars and listen to the waves.
Today, we finally reunite under the moonlight...
✦Follow our official social media for the latest news and updates✦
Official Website: http://wutheringwaves.kurogame.com/en
Facebook: https://www.facebook.com/WutheringWaves.Official
...
shorekeeper 4 minute asmr
Not a huge fan of sk outfit personally, a skin would be well welcomed
Kuro is not going to refund an 1.x character because it’s no longer considered good rofl
They won't, no.
But they should.
No, they should maybe rework her kit, or add her to the standard banner
Or maybe you are right actually. Nvidia should refund old GPUs I support this!
@echo ridge
the billibilli video is increasing my CPU usage to 80%
Is CCP running a cryptominer

I dont get this
The official RT right now in-game doesnt look like their 'RT in Wuthering Waves' pic from the presentation
unless this meant to showcase what RT looked like before the update that added 'Full raytracing'

mabye they added custom command for engine.ini
Yeah I've noticed the difference in off banner pools between hoyo style gachas and stuff like cygames really affects the enjoyment of pulling
Getting a standard banner in wuwa or hoyo games is basically always depressing but it's often kind of exciting to see who you'll get in games that actually expand the common pool
not when is already all c6
Maybe in next update?
I think you're misunderstanding
the RT right now in Wuwa looks better
I am not complaining
I just didnt understand why their slideshow
was saying RT in Wuwa
when it doesnt look like that
Did the game have RT before the 2.1 update?
Thats the one that added 'Full Raytracing'
If so I am guess thats what RT looked like pre 2.1
and then the talk was showcasing waht RTGI would look like in Wuwa
(which then got added with 2.1)
Them showcasing ReSTIR was a pain
really missed out on PT because 4060s too slow
Nah right looks right I think
lvl 6 of the new tactical hologram is quite hard
I mean It's hard because you can't see shit
I have a question. I spent 90 hours playing the game using Reshade with RenoDX. Is there any issue regarding bans?
Because the idea of ban never even crossed my mind until now, and I told myself I must make sure of it.
The situation here is different with Wuthering Waves; we're talking about an online game.
Forget about posting the game on YouTube or Twitch, I'm only talking about normal gameplay and what about co-op mode.
So solo is fine you think ?
I liked the game's visuals with the RenoDX, but I feel it's risky.
I hope they add HDR in the future, especially since they're interested in technology, given that ray tracing, DLSS, and FG are already available.
I usually use Reshade in single-player games, but this is my first time playing an online gacha game, so I have to be careful.
Especially since I've put in 90 hours so far and spent some money on it
Is everything alright with you? And how many hours have you spent using Reshade?
The new version of this addon hide the UID, so it should be fine, mostly
Yeah I know, but this hide it completely
ZZZ RenoDX mod doesn't for example
I know SK does some specific stuff for hoyo games (and possibly wuwa too) otherwise hoyo games don't want to run
I don't know what kal is disabling for them though, but I think he's disabling some features, not just hiding dll or whatever this means
People have been using reshade dll install for a while
I don't see how your addon would make it more dangerous
People could use inject64 instead of placing dlls in the game folder
Unless you think of ways to hide it on the memory side
Play this team
I think can go sub 1 min even
Every boss has a counter and Zani is EZ mode ofc, I could kill it with two Cartwheel rotations, but it was definitely harder than usual
I don't like Zani btw 😅
I have almost all char so i just pick a random team everytime
Zani just happen to end up on this boss
Cartwheel is just not fun for me tho
Last basic feels too slow
Have to wait too long before swapping
My main problem with Zani is Phoebe tbh
xD
Zani is probably the only char that can literally tank VI bosses
Well she doesnt feel that mahou shoujo beside the vibe
I just look at her at kind girl draw card and shoot light magic
and fly on her stick
Bonk thing definitely from cc sakura
yea
Main issues with cartwheel for me is chisa rot doesnt feel as smooth as spectro rover for zani
Definitely still better than aerover tho
That thing is annoying to play
Try that in ship mode
Whats ur kill time with cartwheel
chisa's main issue is that chainshaw thing you have to time it correctly, but you can interrupt it twice
yea
you can dash cancel it twice
Fast concerto
no idea around 90 sec maybe?
Ic
I was not speed runing 😄
all my chars are S0R1

