#[SEE NEW THREAD]

1 messages · Page 8 of 1

clear holly
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Reset nvidia profile with nvidia profile inspector, for the game profile, and mare sure in nvidia app it says "use application settings" for dlss on the game
make sure there's no optiscaler or dlsstweaks (any weird dll) in the game folder

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Also just check the reshade log, if dlss fix is outputting an error or something

shy gyro
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i think i find out

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from nv app

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i dsable "forced preset" for global

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but not individual games

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i disable forced preset for wuwa and it's not crash anymore

clear holly
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If you set "use application setting" instead of "use default (global)", you should be able to keep using a global automatic override for all other games

shy gyro
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dlss fg 4 always causes problems

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in MHW the same

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it flickers too but easier to fix

rustic oriole
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can the fsr 4 leaked model work in wuwa?

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did anyone try

clear holly
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Can't wait to get Reflex 2 framewarp, to make it even more fragile lol
Looks more impressive than FG slop for me

shy gyro
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i heard it can predict the future frame or something?

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for fps game it could be useful

subtle acorn
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I'm having the same exact issue trying to get DLSS Fix to work in Hogwarts Legacy right now. I put in the correct paths without " " and the game crashes at startup.

clear holly
# shy gyro i heard it can predict the future frame or something?

It deform a frame to make fake smoothness, but then it needs to inpaint the holes (like around your character, because of different perspective/parallax, but also around the edges of the screen, etc.)
But it's not just fake smoothness, it also reduce effective latency in practice apparently. Not like I care about this part, but having 60fps look like 180fps is impressive
see https://www.youtube.com/watch?v=tWPCxZzDzl4 and https://www.nvidia.com/fr-fr/geforce/technologies/reflex/

subtle acorn
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Tried putting " " in the paths, DLSS Fix loads in ReShade, now I get flickers as if it's not working at all. lol

clear holly
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Yeah it's not working then, I guess the quotations marks just make it not load correctly
Check the logs part of reshade, near the top you should see dlss fix error explanation
and if it's crashing, check reshade.log file

subtle acorn
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I removed the " " , now it doesn't crash. Seems to be working this time. Here is the logs in-game:

clear holly
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Her eyelashes look weird 😶

clear holly
subtle acorn
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I also removed another mod that used a .dll file alongside dxgi.dll. I wonder if that's what helped.

clear holly
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idk if these should be under [SystemSettings] or [/Script/Engine.RendererSettings] though...
probably system settings

subtle acorn
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Looks like I already had those added to engine.ini I was following similar directions in another DLSS fix thread

clear holly
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r.AmbientOcclusion.Method=1
r.GTAO.UseNormals=1
r.GenerateMeshDistanceFields=1
r.DistanceFieldAO=1
r.AOSpecularOcclusionMode=1
r.AOQuality=3
r.DistanceFieldAO.CombineMode=1

I doubt it's adding the missing DFAO

shy gyro
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it runs good now

shy gyro
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Many of my friends said they don't feel it

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perhaps it's for the 2.8 new map only

clear holly
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I doubt it, it needs a skylight and that's it
Well, some tweaks otherwise it can have artifacts depending on your meshes around

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I think it's just not there...
UE lets you use DFAO alongside SSAO/GTAO, doesn't force you to replace it

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It has some gpu impact, so they should just let use choose between off/gtao/dfao(or both at the same time if they prefer)

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Too lazy to try to force disable SSAO/GTAO in ini but force DFAO, then disable RT ingame, and see if I can see some shadows aroune objects

burnt oyster
ancient fox
burnt oyster
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its the hdr look preset

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I just use a cli tool to convert my jxr into tone mapped png

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Ig it has to do with my in game setting rather than the hdr setting

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I use -0.7 old brightness slider bar

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4k dllss quality with everything else include rt maxed

burnt oyster
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these are steps i've documented before i apply renodx

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i found ultimate quality (both the graphic setting and dlss ) in game lacking so put it to quality and make your custom changes from there rather than using the game's preset

raven parrot
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wiuth reno in game photo feature is broken

burnt oyster
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just set the camera & hide the UI

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press game bar capture

midnight tide
rustic oriole
midnight tide
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And it captures in hdr with png format

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Rather than jxr if you use gamebar capture

burnt oyster
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not sure cuz i dont have a real hdr monitor yet

midnight tide
burnt oyster
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i streamed from my pc to macbook to get the hdr to display

midnight tide
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Lmao

rustic oriole
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Btw what does kuro bloom streak do?

burnt oyster
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more bloom

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make it 0 tbh

midnight tide
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I hope you get your hdr display soon bud

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This sounds like mcgyver shit

burnt oyster
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the brightness on the macbook is amazing but the ghosting from the panel is unbearable

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time to buy the real thing ig

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haha

midnight tide
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Yeah, the wuwa experience is drastically different on a good pc + monitor

burnt oyster
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but i've tried many method and only obs video recording and gamebar capture for screenshot works for this use case

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just in case if it doesnt work for someone

midnight tide
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I mean if you dont mind the jxr format game bar is fine

burnt oyster
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theres a jxr to png cli

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just drag and drop

midnight tide
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True

burnt oyster
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which i find okay

midnight tide
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No sort of unpleasant compression ?

burnt oyster
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yea its still png

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works for discord

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i'm planning to buy the new woled gen 4 ( tandem asus one with true black glossy coating )

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but there's no stock yet sadly

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my area has pretty bad pricing for older models

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no sales whatsoever

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so i can't find 4k oled old model for the same price of new 1440p rofl

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and the RMA policy doesn't exist here sadly

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once you buy they won't accept returns

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unless it's flawed

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preference reasons are insta-reject

raven parrot
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tandem oled is alright

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still behind qd oled

raven parrot
burnt oyster
raven parrot
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already have pg27ucdm

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need a sedcond one for work

shy gyro
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since i can't touch nv app after using renodx-dlss fix

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can i turned on dlaa by other way?

midnight tide
shy gyro
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that won't contradict with renodx_dlssfix?

midnight tide
glad mauve
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forcing the game to use DLAA scaling might work

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the issue arises when you try to force change .dlls or the preset

wet crane
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I got Chisa from 40 pulls not bad

sturdy cloak
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Question : is it just me, or is the game significantly softer than it used to be ?

raven parrot
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hdr in the new version seems to be broken

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red stuiff everywhewre

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nvm

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patched version is oujt

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you are the kangaroo

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Sooooo

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where is the take screenshot button in renodx...

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found it

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ty

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Hmmm

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the peak brightness on the screenshot appears to be chopped

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😭

wet crane
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I lost almost all of my 50/50 -.-

wet crane
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don't forget to reset the graphical settings preset to very high

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or ultra high

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so basically 2.8 is a nier automata patch

clear holly
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wdym by that 🤔

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keeping old settings put you in a broken state?

sturdy cloak
wet crane
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and the first achievement you get: “Weight of the world”

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which is the name of the theme song in Nier Automata

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@halcyon meteor Yea shadows are definitely broken in the new area

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pinkish artifacts

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maybe

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ah no

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it's broken everywhere

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even at full default settings

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even with the vanilla tone mapper hmm

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oh wait it's hue correction

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you have to set it to 100 with renodx tone mapper to fix the artifacts

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it does not fix the issue on the new map though

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the artifacts only appear at nighttime I think

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skin is getting posterization artifacts too

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something is not right for sure

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hmm not sure

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exposure only affects rover

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xDDD

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or well the character

clear holly
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Yeah at night specifically
in the new area that gets clipped to 203

burnt oyster
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oh it works

sturdy cloak
# wet crane Yea! The music is very similar too

The music is actually the first thing I noticed (since it is otherwise much more colourful than Nier visually). I clearly don't mind though. Nier is a great source inspiration to take from.

sturdy cloak
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The sun seems pretty dim in new area. 625 nits or so (1156 peek for me). The radio tower glowy thing is almost double that. I think you folks are going to have fun trying to figure this mess out😂 ... whatever happens until then, let me say in advance : thank you for your service 🫡 !

raven parrot
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is anyone else

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's screen capture via reshade bugged

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overall image is dimmer, doesnt appear to be in hdr as peak brightness is like 0

bleak light
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@halcyon meteor thx for the mod

shy gyro
midnight tide
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Bro is lowkey flexing on me rgn

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We’ll talk again if you lose 5 50/50 in a row like me

midnight tide
# shy gyro

If one day kuro release a long hair skin for her I’d pull in a heartbeat

clear holly
echo ridge
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due to the implementation

echo ridge
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spoiler tag

echo ridge
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what's vanilla for comparison

wet crane
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but no issue without reno

echo ridge
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interesting

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i can't check until later tonight

wet crane
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the 2.8 story/execution is surprisingly good imo, it's kinda rushed, but the explanation of why we are getting a school/academy arc in 3.x is acceptable

wet crane
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the story is not long

midnight tide
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I find the ost in particular very good

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but yeah it's a bit similar to Nier

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which is fine, Nier still better tho

wet crane
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Yea ofc

midnight tide
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you playing with Veng voice ?

wet crane
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yes I switched to eng during 2.0

midnight tide
glad mauve
wet crane
midnight tide
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😭

wet crane
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I’m still a little worried about 3.x’s school arc

wet crane
midnight tide
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I find carlotta japanese VA the least talented indeed

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but Iuno this is not even close

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I guess it depends if you like accent or not

wet crane
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eng Iuno is just as good

midnight tide
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never

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this is typical japanese stuff

wet crane
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I hate the japanese tsundere trope in japnese actually

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its a lot more bearable in english imo lol

midnight tide
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this is preference at the end of the day

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I dont like accent in video games so japanese is best for me

wet crane
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yea ofc

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Anime pretty much made me hate japanese VA

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but the eng Va in 1.0 was horrible

midnight tide
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it's pretty much the opposite for me

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I started to really like japanese because of anime

wet crane
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the way characters speak in japanese is super unrealistic imo

midnight tide
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Video games were never meant to be realistic imo except a few specific cases it's almost alyways pure entertainement

wet crane
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i mean anime and video games

midnight tide
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but I agree that in some games, Japanese VA just doesnt fit very well

wet crane
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normal Japanese movies are fine more than fine

midnight tide
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yeah I see your point

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you think they overact in anime and video games

wet crane
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yup

midnight tide
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I can understand that

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it's not truly visible in wuwa tho

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unlike genshin

wet crane
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ugh yea for sure

midnight tide
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chisa voice is pretty good in japanese

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I have'nt heard eng version

wet crane
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its fine in english too

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nothing really special tho

midnight tide
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Cyberpunk for exemple, you play the game with eng VA not japanese

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🤣

wet crane
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ofc

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Cherami Leigh is my fav. voice actress

midnight tide
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which voice is she doing ?

wet crane
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V

midnight tide
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oh the V feminine version ?

wet crane
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yes

midnight tide
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I just realized I've never played V with a girl character before

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🤣

wet crane
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I tried the male version but I just prefer her voice

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her V sounds a lot more emotional

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in wuwa the “whole” baldurs gate 3 cast appear as eng VAs btw haha

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well 4 people

echo ridge
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Consistent bangers since 1.0

midnight tide
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before they were kinda meh

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and I still think genshin ost are better

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(rare point where genshin does better, with the DA)

dusty tiger
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Arknights composer took over WuWa about a year ago. So that tracks.

echo ridge
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1.0 ambient track was genuinely banger

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and jinhsi tracks were also pretty bang

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there were some missess like with changli or w/ever

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but not all 2.x tracks were hit as well

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1.x highlights were probably
1.0 tracks (opening, ambient, etc.)
1.1 jinhsi
1.3 SK

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1.4 is pretty forgettable tbh

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there's a reason in every concert they always go through opening -> jinhsi -> SK tracks

dusty tiger
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I don't agree with the 1.0 tracks but that's fine.

echo ridge
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I still put on 1.0 tracks while im doing stuff

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but yeah we can

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agree to disagree

dusty tiger
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Looks like Jix Wang DID do some stuff back to 1.0. But it seems that he took lead more and more over time.

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People were pretty negative about the music at launch. Guess that was their pivot.

echo ridge
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Or maybe it was the lack of vocal tracks

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Rinascita's ambient ost is fine but it isnt up to the vibe of 1.0

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They did incorporate a lot more vocal tracks post 2.x

vale hawk
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guys does RenoDX work with the new patch ?

dusty tiger
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Use the pinned version and you should be good. Probably.

vale hawk
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Because I launched the game after the update, some sliders aren't working, and the peak brightness doesn't exceed 1200 nits even though it's set to 2500 nits.

echo ridge
vale hawk
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I reinstalled Reshade and RenoDX, but the result is the same.

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Paper white, highlights, blooms, and more

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Even the Peak Brightness doesn't exceed 1200 nits for me.

dusty tiger
vale hawk
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this one

dusty tiger
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I don't know what one that is.
Please use the updated one from the pinned comment.

vale hawk
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i will try it thanks a lot

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Sorry, I honestly don't remember.

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Are there any settings you recommend for RenoDX with my LG G5 TV, noting that the Peak Brightness 2500 nits is used?

dusty tiger
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If you are in Game Mode your peak brightness should be set to around 2,118

vale hawk
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There is no latency increase , and you can use all gaming features such as VRR, ALLM, and HGIG. Even RTINGS recommends playing in Filmmaker mode.

dusty tiger
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You might want to consider using Game Mode for gaming.
That TV has 6 frames of input lag

vale hawk
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2500

vale hawk
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This only applies to G5, but with C5 there is an increase in latency.

echo ridge
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That can vary unit to unit

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You should set your peak value to whatever the TV clips at

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In HGIG

dusty tiger
echo ridge
vale hawk
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yes DTM Off with Pro Sliders all of them 100

echo ridge
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Anyways

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Hgig

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Hdr look

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Slight tweak if you prefer

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Done

vale hawk
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What I see with Windows HDR Calibration, Game Optimizer Profile, and HGIG enabled is 2000 nits.

However, with Filmmaker Mode and DTM Off Pro 100, it's 2500 nits.

echo ridge
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Just do hgig 2000 then

vale hawk
echo ridge
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I mean

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Whichever you prefer

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Its your tv

vale hawk
# echo ridge Whichever you prefer

LG has been tinkering with Game Mode Profile for years, and it doesn't deliver the performance it deserves, whether on HDR, SDR, or even with Color Booster. FMM is always generally the best.

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This doesn't happen with Samsung, Sony, or Panasonic.

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There are other reasons I don't want to delve into, such as HGIG not being ideal on PQ Curve, unlike Filmmaker Maker Mod on DTM Off. I've tried it before and noticed some differences in games, although they were minor.\

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Most importantly, you can activate all game features in FMM mode without any latency increase, and that's the key factor.

If there were any latency increase, even a slight one, I would stick with the Game Mode profile.

echo ridge
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Whichever way you prefer

vale hawk
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this from RTINGS

dusty tiger
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Ok I guess. XP

vale hawk
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No, "DTM Off Pro" is not the same as HGIG, though they can produce similar results However, according to measurements by some experts at AVSFourm, the same results were shown, even better than HGIG, and it's enough that RTINGS seems to recommend it, especially for G5 owners.

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you mean you dont have it in FMM ? or even in Game Mode profile too ?

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It should be on your GM Optimizer Profile, but as you said, keep it on FMM because the Color Booster only works on FMM on your C5. You can see the difference in color brightness between FMM and GM on the KG Tech channel review.

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Overall, I thank everyone for their help and I will try the other version of RenoDX. For your information, this is the first game of this type I've tried, especially since I was torn between it, genshin impact and ZZZ.

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It worked perfectly, thanks. I have a quick question: should I keep Saturation 60 or 50 and change 702 to DCI-P3?

echo ridge
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saturation is set whatever you want

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thats what the sliders are for

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or if you dont want to tune

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use the two presets

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vanilla+

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HDR Look

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and change only Peak/Game/UI brightness

vale hawk
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👍

raven parrot
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Ig I'm spos to use special K viewer

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Lol

bleak light
wet crane
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the new combat event areas are the most demanding areas yet

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the system requirement increases with every patch lol

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1.x areas: GPU usage is 50-70%
Septimont: GPU usage is 70-85%
2.8 areas: GPU usage is 90-100%

echo ridge
glad mauve
bleak light
glad mauve
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Enjoy your ever diminishing framerates in that case, boomer

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Gatcha waits for no man

wet crane
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I will upgrade to 60xx

glad mauve
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assuming we can buy one

wet crane
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but I will never use mfg or fg in a fast paced game

glad mauve
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missing out

wet crane
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I'm fine without artifacts gigachad

glad mauve
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yet you use temporal base AA methods

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curious

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spiwar is already upscalemaxxing

wet crane
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wuwa is a highly unstable game adding FG to the mix is far from ideal

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I will test FG/MFG more once I get a higher refresh rate TV tho

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120/144mhz is very limiting

glad mauve
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rip

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I am looking forward to 360hz

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can do 90/MFG 4x

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will be bretty good

wet crane
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yea that sounds good

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90 base fps should be good

wet crane
echo ridge
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lossless scaling is one hell of a drug

glad mauve
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FutureofGamingTM

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People are kicking and screamiong

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but the future will be cloudbased gaming

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no dGPUs

echo ridge
glad mauve
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AIsloppery takes all sand

echo ridge
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my dual GPU setup

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ala

glad mauve
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I picked up a 9070xt to LSFGmaxx

echo ridge
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stream 1800p 60fps to my laptop
use LSFG on laptop side to achieve 1800p 120fps

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dual GPU maxxing

glad mauve
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PureDark found out a way to stream Ghost of Yotei

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then run MFG

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framemaxxing is a disease

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I swear

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pandoras box has been opened

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we used to be happy with 30FPS

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and no VRR

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and no HDR

wet crane
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but good and stable 30fps is bearable with motion blur

wet crane
echo ridge
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soon

wet crane
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180 fps is more than enough

echo ridge
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exactly

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which is why I LSFG from 60 t 180\

wet crane
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50 fps input latency with 180 fps visuals

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using a mouse to aiming at real 180fps is the real deal

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but the future is AI generated frames for sure

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we can't really bruteforce stuff anymore

glad mauve
# wet crane and 100% unnecessary

never going back to sub 120

So either devs need to not slop and make their game run at 120FPS (not happenening with RT/PT) or FG is the only options

wet crane
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especially now since 95% of the playerbase can't afford even a midrange GPUs

glad mauve
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Maybe gaming should go extincted

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Bing bing wahoo isnt important

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GPT is

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stonk must go up is

wet crane
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no tech company actually cares about gaming anymore

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Nvidia is doing the bare minimum

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well AMD is trying I guess

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so yea FG is going to be a hard requirement in 2-4 years

glad mauve
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next gen conslows will have it

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and game optimsation will be a thing of the past

glad mauve
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MPaul has a GPU from the 23rd cent

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whats the frame timing in ms for 144 million FPS

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have a window open and you lose like 100 mil frames

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lmao

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0.000006944444444444445ms

faint monolith
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It seems that only RT can use DFAO

bleak light
bleak light
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see, i cant comment on his video

echo ridge
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@halcyon meteor is the night stuff is related to how you're patching the current output shaders

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or is it a new shader?

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yeah everything post the lutbuilder is patched

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wondering if its just a branch that got overlooked in the output shader

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ED6 and B933 respectively

burnt oyster
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5d and no hdr on my obs recording

echo ridge
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😅 happens to all of us

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when I was patching zzz i didn't double check my results and glossed over some shaders using yzx for math instead of xyz kekpepehands

clear holly
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Are some ults clamped or this is normal ? #1411110125732892807 message

clear holly
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The very last update fixed that ? Nice

echo ridge
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i did say that not all shaders were included in the first batch

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if it still happens after everything then sure its a problem

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@halcyon meteor doesn't seem to fix it

glad mauve
midnight tide
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Jinhsi track is still my favorite in the whole game

echo ridge
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so like the current shader will affect only the char

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and the rest of the scene is unaffected

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same shader, but yeah only that area at night 18:00-6:00AM

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this game uses so many resources man

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tracing descriptor table and pipeline absolutely tanks

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lul

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i have to find another scene that clamps

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this thing spawns like 1.3k shaders

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tried earlier but no dice

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feels like its somewhere in the output shader because the 4k resource going in doesn't look clamped

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actually i might be able to trace this

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getting somewhere

halcyon meteor
echo ridge
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yeah

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it is using that path at night

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in daytime that path doesn't run

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k imma just hop off to sleep too

wet crane
burnt oyster
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no fix, only sleeping!

crystal thistle
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The other maps improved tho in performance

clear holly
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DLAA is overkill for 4K imo

clear holly
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hmm, was DLSS perf (preset K) always this bad 🤔 for 4K display
dlss quality is perfect though

wet crane
#

2.8 is actually a Nier + Persona 5 combo

crystal thistle
lean moon
crystal thistle
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No you're not cooked...

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You're fried

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You might wanna go back to 67%

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Oh wait

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It's 1440p, u may be saved ngl

lean moon
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yeah im also overclocked so maybe im good

crystal thistle
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Wait how much do you get average on Rinascita?

lean moon
crystal thistle
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How much in raguna

lean moon
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i will check it out one sec

clear holly
crystal thistle
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I mean on Rinascita is alright avg is 90fps, it's mostly the new area that's heavy as heck, but I may go 5k performance instead of 4k Quality

lean moon
clear holly
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I have 90fps locked in rinascity, new area is like 70-75fps 😔

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new frameslop, I could try with dlss fix but ehh, only 2x on my 4080 anyway

crystal thistle
clear holly
#

Sanguis Plateaus runs as bad as before :/

lean moon
crystal thistle
clear holly
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Thing is, 2x framegen, I will go from 90fps to at best "120fps"
If it was truly 2x...

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The new areas at 70fps will go to "90fps", meh

probably because of how my gpu is hammered with RTGI and all, but even then it's never true 2x

crystal thistle
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I think wuwa sometimes is just not well optimized enough

clear holly
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UE4 versus custom engine
they did customized ue4 but still not as good as a fully custom engine

crystal thistle
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They like take little steps

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Mmhh

clear holly
#

SK + renodx work fine, but SK + renodx + dlssfix doesn't it seems 😔
No nvidia app or SK dlss overrides ofc

#

I still had preset override in SK, but same without it
updated DLSS and all streamline dlls in game folder, then pointed dlss-fix to these

#

Damn I think SpecialK has a big overhead in this game anyway
from 75fps to 95fps in the new area (that's without FG yet) 💀

#

122fps with FG 2x

#

Doesn't feel that much better than true 90fps tbh...
The real question is : 90fps DLSS perf or 100fps DLSS quality + FG 2x ?

halcyon meteor
clear holly
#

Seems still stuck at game brightness (set to 140 on my end)
00:20 ingame time

clear holly
#

Still have some ghosting around characters legs when rotatating camera relatively slowly, but yeah, I usually don't even see it lol

#

@halcyon meteor Look how even during daytime, the light on her legs looks clipped (and green) too
It's really bad with 100 "scene grading", while 0 scene grading remove this awful clipped and green light reflection

#

Could be the game, just weird how it looks a bit green 🤔

#

Yeah no green tint in SDR, it's an issue only here

#

Yeah sure, happy to help
Though I don't know much about all this, I did mess with the devkit a bit but that's it

#

Maybe this green tint is related to the clipped night time, who knows 🤔
As both are happening in the same area

#

Sure

#

Not just characters it seems, also environment, look at the wall and vine (can see more in the screenshot above) (here that's hdr SS converted to sdr)
💀

#

I do have GTAO and DFAO forced (and combined) in engine.ini, hmmm
let me try a blank engine.ini to be sure

#

Yeah not my ini, still there

#

Disabled all (but kept global RT toggle to high) though didn't restart, and still there

#

Yeah, green/clipped at daytime

#

This ?

#

this one

#

Seems the same at night (though the dispatch and copy numbers are different) after a new snapshot

#

Should be this

#

Seems barely present when I am occluded from the sun, like behind a tall building

#

I haven't done 2.7 story yet, but the game made a new different MSQ to start 2.8
You have like 5min dialogues with Shorekeeper, 5min cinematic, and you get to the new area

#

I bet you just need to have finished the black shores MSQ, probably

#

2.7 above, 2.8 below

#

Well, websites say you need to finish the 2.7 MSQ, wut

#

Do you need anything else ? relatively soon I mean

#

Ayyyyy

#

Oui oui monsieur

#

They didn't translate the RT stuff lol

#

Half the translation feels like machine translation, it's too literal, doesn't make any sense
the UI stuff and echoes tuning I mean. The story translation is decent

#

Ombres par lancer de rayons That would feel like star wars blaster, but that's what they usually say in french for that
Literally "shadows by throwing rays"

#

ooooo

#

The second one fixed the clipped night it seems ? (I have 140 game brightness, 1000 peak, 60 highlights v3)
Though the green tint on highlights/AO at day is still there
(first file didn't change anything)

#

The green tint, I don't think it's AO, look how it's also around light sources @halcyon meteor
characters, around objects shadows, around light sources (their bloom or star thing)

#

Though if you fixed the clipped night it's already huge

#

with 202 game brightness 🤩

#

Wuwano at his desk deciphering kuro shaders

echo ridge
clear holly
#

Glad you proposed yourself do to that
I tested without my engine.ini and without RTGI

echo ridge
clear holly
#

Check it here #1411110125732892807 message (multiple examples, converted to sdr) and here #1411110125732892807 message (hdr full screen)

#

Though if you can't see the green circle around the light source (the bright "star"), might want to do a colorblind test

echo ridge
#

anyone can see it from the screenshot

clear holly
#

Can't see that ?

echo ridge
#

to try on another machine

#

to make sure its not another you problem

clear holly
#

ah you mean you can't see it ingame, not on the screenshots ?

echo ridge
clear holly
#

Seems like 100 makes the whole image brighter, and clips light

echo ridge
#

yeah

clear holly
#

Zani even more tired

#

nah I punched her 😮

#

idk what could cause that bug only on my end 🤔
These are basically default, everything at max ingame, RTGI high (but no RT shadows or reflections)
I even deleted LocalStorage.db for 2.8

#

RenoDX, DLSS-fix, hmm I do have ShaderToggler (but not doing anything rn)

echo ridge
#

seems like a you issue

clear holly
#

I don't use SK anymore, doesn't like dlss-fix.

#

that's bright af

#

Let me try without dlss-fix, shadertoggler, displaycommander

clear holly
echo ridge
#

I mean they draw the character separately and then compose it on the environment so

clear holly
#

btw could I make nights truly dark by disabling auto-exposure ?

echo ridge
#

Thats what they intend

clear holly
#

you mean the green tint bug at daytime ?

echo ridge
#

Not just in this area specifically, in general

#

if you check the shader where they compose the char environment after you could see those two being separated nicely

#

#1411110125732892807 message

#

I guess they started doing some adjustments with this in the output shader now

clear holly
#

at 0 character looks brighter than the background, at 100 with the background brighter, they look same brightness
Doesn't seem to impact the character at all (you could try to toggle between the two screenshots above, too)

#

used to make the character blend better in the area at night? feels like a weird way to achieve that

#

I think you should use this as the new build, as it unclamp the night (test build number 2)
unless you want to wait for a bigger update for this weekend

#

what???

#

??? the green tint is caused by #1423918603035476041

#

That doesn't make any sense

#

I tested multiple time, disabling all my other addons, dlss-fix, ...

#

^
without DC vs with DC (see more examples here #1411110125732892807 message)

EDIT : caused by anisotropic filtering :

  • disabling trilinear: no changes
  • disabling bilinear: fixed !

But disabling bilinear make AF upgrade don't do anything visually :/ see #1411110125732892807 message and #1423918603035476041 message

echo ridge
#

anisotropic filtering...?

#

i am using DC as well

clear holly
#

yes, that's probably it

echo ridge
#

isolate your settings and find out what's happening

#

but it's highly likely to be that

clear holly
#

Yeah it's definitely AF. Will try without trilinear or bilinear to see
Funny how this bug is only visible in the new area though

#

Disabling "Upgrade bilinear filters" fix it 😎

#

I don't know if that way it looks as good (in terms of AF) as SK, but looks decent (better than vanilla 4x)

halcyon meteor
clear holly
#

0 vs 100 "night strength"
I feel like it make background brighter and more blue (blue shadows 🤢 )
idk if you killed that thing completely, but good riddance 😆

echo ridge
#

blue shadow is just the original color grading coming through

clear holly
echo ridge
#

yeah i dont bother with that

#

good for anyone who wants to

#

@glad mauve

clear holly
#

If you like to loose details on low angled textures, sure ignore that 😆

echo ridge
#

yes i will

#

can't care enough

clear holly
#

are you afraid of graphical bugs or something ? that's literally just two clicks away

echo ridge
#

....i just dont care?

clear holly
clear holly
verbal schooner
echo ridge
clear holly
#

I'm amazed how I put the camera in the exact same spot

#

Would disabling dlss auto-exposure make nights darker, or break everything 😅
maybe some UE auto exposure instead

echo ridge
echo ridge
#

yeah anyone can click those two pictures for themselves

clear holly
echo ridge
#

its amazing what placebo can do

clear holly
#

AF 4x is already ok I guess, and the bilinear upgrade being disabled could be making it non existant

#

16x versus off though 🤯

echo ridge
#

yeah that's not wuthering waves

#

"incredible change"

clear holly
#

It was sarcastic if you still haven't figured it out

echo ridge
#

With how much you're shilling it one would expect to see any difference

wet crane
#

@echo ridge whats the difference between v1 and v3 shadows?

echo ridge
#

And scales a lot slower

#

I mostly use it to very correct the crushed shadows from having 60 contrast in my preset

#

Updating vanilla+?

#

Storing up enough beef to host a bbq

raven parrot
wet crane
vital moss
#

I'm not sure if this is possible but an option to sync game brightness to ui would be great

wet crane
#

I'm fixing the 1:1 preset

dusty tiger
wet crane
#

It's quite close now in the new region too

#

@halcyon meteor UI gamma correction affects the whole picture now btw

#

not just the UI

#

nope

vital moss
dusty tiger
#

Because you find it either too hard to see OR too distracting.

clear holly
#

I guess with the opacity slider now I care less about this ui nits slider

vital moss
dusty tiger
#

Fair. But I also don't like the odds of the ID and crap burning into my monitor. #CantWin

clear holly
#

Slightly transparent should help against burn in too

#

Not that bad in menus. Sure if you go <50 it looks bad, though not like I care, that's just boring menus

verbal schooner
#

@halcyon meteor just flagging this issue again with scene transitions for the latest patch, seems 0x440BFB93 is the related shader. Screenshot showing original vs addon. Also noticed some fade to black transitions also have blue artifacts.

dusty tiger
#

The fading thing has been an issue for a while. Would be nice if this could be fixed.

verbal schooner
#

game and UI are the same both at 180

#

ah because clicking draw on that during that transition made it fully white

#

outside of the cutscene clicking on that shader causes screen to turn black

echo ridge
#

game brightness just determines your diffuse white

#

sometimes you need your UI to be actually brighter than the game for visibility reasons

#

or else you can't reliably read the UI

#

that's the reason we have the slider in the first place

echo ridge
#

i think u can decompile with the luma decompiler

#

but it reads like dogshit

#

😭

#

yeah its easier to just fix the way the shader is sampling whatever its sampling for the white

#

I'll test later tonight if no one tests before then

verbal schooner
#

sorry that's beyond me 😭

#

seems like this breaks the output outside of cutscenes too, the colors are all off

echo ridge
#

Is not really fun

echo ridge
#

when do we see this

#

let me try to resource track this

verbal schooner
#

during any fade to white/black scene transition, i'm not sure if there any easily repeatable ones outside of story

echo ridge
#

but like

#

isnt all fade to white/black

#

related to UI

#

since UI opacity set to 0 disables all of those transitions

verbal schooner
#

in chisa quest theres like 2-3 spots where it pauses on the fade to white where you can check

verbal schooner
#

after you beat up some fractsidus guys, rover chats with chisa

echo ridge
#

i saw some fractsidus guy

#

didnt see any fade

#

is it another one

#

just bought the injured guy back

verbal schooner
#

its a bit after that i think, lemme look up a playthrough

echo ridge
#

Oh wow

#

This isnt a fade to white/black using UI

#

UI opacity doesnt do anything here

#

the cutscene replays upon restart

#

ok

#

good

#

@halcyon meteor you think i should look for a texture

#

or a 16:9 buffer

#

there is one resource that is spherical circle

#

so maybe it is sampling from this, but yeah im still diggin around

#

you mean the constant buffers?

#

i dont think i can see for preview for the cbuffers

#

wait

#

i havent turned on trace constant buffers

#

went down to 0fps when i trace all

#

😭

#

it's probably that texture

#

since I don't see it being sampled in the scene before

#

hmm

echo ridge
#

also

#

I just realized

#

are we patching the wrong shader?

echo ridge
#

same lutbuilder

echo ridge
# echo ridge

tbh this is probably not it since im not seeing it in any subsequent snapshots

dusty tiger
#

Is it different shader depending on the cutscene?

echo ridge
#

we're in the exact same spot

#

so he's probably just using a different setting

#

but the same issue appears so I assume whatever code that's making the screen white appears in all the shaders

#

should be a find once fix all

#

@halcyon meteor can u try doing rgba8 typeless upgrade to any size just for a test

#

btw do you have the current work on a repo somewhere

#

wait

#

I think i found something

#

it's tied to scene grading somewhere

#

this is without the game drawing

#

with the game drawing

#

but yea a rgba8 typeless test build might help

#

bgra8 typeless to just for sure

#

yeah ignore/any size

echo ridge
#

we're getting somewhere

#

is this only the texture upgrade

#

oh lol same result in game

#

if u need a test just drop a build here

#

im keeping the game at this point so i can just repeat whenever

raven parrot
#

Vanillia slider isnt doing anything @halcyon meteor

#

Hanging grass in new region is flashing black and white, anyone else experiencing this?

#

yeah using that one rn

echo ridge
#

make sure its not a you problem

#

do a recording in obs

shy gyro
#

I found that the peak brightness of light will be suppressed during night in 2.8 map

shy gyro
#

for new addon?

echo ridge
#

when in doubt check if there is a new addon...

echo ridge
shy gyro
#

i used the old one from yesterday

#

trying today's addon now

echo ridge
#

yeah its borked

#

no

#

just making sure since its borked now

shy gyro
#

it worked

#

🙂

echo ridge
#

none of the sliders work other than UI brightness

#

unless that's what you;re looking for

#

i'll check the cutscene now

#

yeah

echo ridge
#

should be able to set a folder and load all shaders at once right

echo ridge
#

weird I set the folder and loaded only the output shader thats in question

#

doesn't seem to load it

#

maybe something im missing on devkit

#

damn what causes that lol

#

i tried loading the folders just for kicks

#

ok got it

echo ridge
#

ok

echo ridge
#

ok

#

so the lut they sample

#

turns into white during the fade segment

#

thats one way to make a fade to white

glad mauve
#

LUTs should be expunged

#

Just do dynamic colour grading

clear holly
echo ridge
#

yeah

#

should be able to sample the lut

echo ridge
#

if the lut is white then do something with it

raven parrot
#

only an issue launching with DX11

clear holly
#

Not patched yet

shy gyro
#

looks like discord does not support jxr preview

#

how can you guys upload hdr photos

glad mauve
#

HDR pngs

#

since we're using reshade for reno anyways

#

and reshade can now capture HDR pngs once it detects a hdr swapchain

#

we did use .avif for a bit since they tonemap on the embed itself so SDR plebs dont just get a washed out embed preview

#

but Discord broke .avif

#

so rip SDR plebs, we just use HDR pngs now

shy gyro
#

love reshade

burnt oyster
#

im dropping even worse than septimont on the new map

#

kinda want an oled but this is kinda disencouraging

#

i know hdr makes more diff than RT but still

burnt oyster
#

i tried the reshade capture thing

#

doesnt output hdr png i think

#

prob cuz i'm using virtual display

faint monolith
#

Try use this software to check

glad mauve
#

Windows image viewer can't showcase HDR pngs correctly

#

They'll look borked

#

Either use another software

#

SKIV

#

Or just embed into discord to view it correctly

shy gyro
#

I made it ! 🙂

#

hdr png from reshade capture

#

I use "pictureflect photo viewer" to view hdr image on my computer

#

Takes time to load hdr image but will work

burnt oyster
#

gonna give it a shot

burnt oyster
#

what's the location xD

shy gyro
shy gyro
# shy gyro

in game filter: end of world(0,-2) , filter strength 15, color temperature -1017 k, sharpness 20, bloom 100, halation 100

wet crane
shy gyro
#

renodx setting: vanilla+, game brightness 100, saturation color 65, highlights 100, shadow 43, bloom 90

shy gyro
wet crane
#

why do you combine renodx with the in-game filters?

shy gyro
#

I didn't find color temperature in renodx

wet crane
#

I'm not 100% sure that the in-game filters are HDR compatibe. @halcyon meteor ?

burnt oyster
#

oh thx guys, so it's just windows photoviewer being incapable of viewing the png

#

i thought it was issue with my display

#

checked with chrome/edge

#

looks fine

clear holly
shy gyro
#

Got it

clear holly
#

There's a great film grain shader there too

shy gyro
#

Film grain looks like noise to me

clear holly
#

Bad film grain does

shy gyro
#

Just like path tracing without using denoiser...

wet crane
#

good film grain is invisible in daylight but it reduces the banding artifacts and it acts as a sharpener too

#

and it looks realistic at night, the human eye produces a film grain like effect irl too

clear holly
#

Yeah only visible in dark areas like with a camera, and subtle

#

I only use it for "photorealistic" games with a cinematic feel, like expedition33, etc

#

But I always hated it when using builtin film grain in games

shy gyro
#

🤯

#

Didn't know it before

burnt oyster
#

does anyone has a pic with those film grain shader used

#

curious

glad mauve
#

I run SF's at 35

burnt oyster
#

that's look good

glad mauve
#

in motion it is less noticeable

clear holly
#

Yeah you need to see it in motion to judge film grain
And without video compression

burnt oyster
#

as long as it's not like an overlay on top

#

i rarely see good use of Chromatic Aberration

glad mauve
#

SF's also properly perceptualises the grain

#

as in, the brighter the source

#

less film grain

#

is applied

glad mauve
#

lets say you have a water based enemy / fx, you can use CA as a sort of refraction effect

#

or ofc the drunk/high effect for a character

burnt oyster
#

it should only appear around the brightest area only

#

i'm thinking something like this

clear holly
#

CA makes everything blurry, by design

#

If you instead make some sort of outline with CA colors it can look good around some vfx or stuff
Depending on the artstyle you're aiming for

wet crane
#

yea I remember that it used to cause issues

#

the new global preset thing is different tho

shy gyro
#

But for lupa, her fire wolfs vfx at the bottom looks awesome

wet crane
#

the game is SDR first unfortunately

#

things like the SUN is super dim

#

the main reason I use an 1:1 SDR to HDR preset is because it looks really good during combat 😄

shy gyro
#

That's why i lower the game brightness to make sun looks much brighter than surroundings

#

although it will sacrifice some details at low light area

#

🙁 I guess renodx is better than thier native hdr, if it release in the future

wet crane
#

there is not much we can do unfortunately

shy gyro
#

🙁

wet crane
#

the sun actually looks a lot better with auto_hdr because it's as bright as everything else 😄

shy gyro
#

I'm writing feedback and hope they will support hdr in a correct way

wet crane
#

same

#

I'm thinking about switching to highlight v3 to improve highlight details without touching the mids

#

it's looking good so far

#

yea I know

#

that's why I said that the game is SDR first

#

ah ok

raven parrot
#

it just turned itself on

#

which is odd

#

nope

#

medium>big

#

Anti gooner mod*

halcyon meteor
wet crane
#

Vanilla/V1 highlights 1:1 Preset / V3 highlights 1:1 Preset

#

V3 is clipping but you can finetune the highlight brightness

raven parrot
shy gyro
#

does special k image viewer support turning hdr image to sdr? Some platforms will converts my hdr photos into ugly sdr.

raven parrot
#

has anyone seen the new genshin UE5 game

#

uncanny valley

wet crane
shy gyro
wet crane
#

V3 is very different, you no longer have to play with the game brightness slider to match SDR

#

this is basically 1:1 SDR

#

this is a very good "starting preset"

#

Use the exposure slider if you want to control the brightness

shy gyro
#

k

glad mauve
#

Change the sun sprite texture and increase brightness by 3x

#

The round blob looks like ass

clear holly
#

Everything has tons of bloom, except the sun lol
And it's not even close to peak nits

#

Will RenoDX ever support replacing textures ? In dx12 ?
SK and 3dmigoto can but only dx11

glad mauve
#

Or this

#

🤣

shy gyro
#

morning run

vital moss
#

Everything is suddenly overexposed / overbrightened. Did i accidentally break something?

#

It was a lossless scaling problem managed to fix it

lament epoch
#

is the flashing caused by having frame gen on?? right now it can go away by turning the ui brightness really high. is it goig to be fixed?

clear holly
#

Use #1413548071987576862, the flickering is caused by DLSS-FG 4 when used with RenoDX that is upgrading SDR path of a game

lament epoch
#

paste it as well in the folder along with renodx??

clear holly
#

Infos are over there. Basically yes, but you need to specify the path to the game dlss dll and sl.interposer dll in your reshade.ini
and it doesn't work with nvidia overrides from nvidia app or dlss tweaks or SK etc.
If you want to override, override dll in the game folder directly, old fashioned way.
idk if you can then override just the preset or it will cause crash

lament epoch
#

thanks, just saw the instructions

lament epoch
#

and it completely eliminates all flickering right?

#

i musta done somthn wrong

clear holly
#

Yeah that's the whole point lol

lament epoch
#

lel

clear holly
#

Check the log tab of reshade

lament epoch
clear holly
#

don't use quotations marks around your path in reshade.ini
your path is wrong maybe

lament epoch
#

oh

#

really

#

dang

#

ok lemme fix that

clear holly
#

I would also add these in the game Engine.ini file (and set it to read-only afterward)

r.Streamline.DLSSG.RetainResourcesWhenOff=1
r.Streamline.DLSSG.CheckStatusPerFrame=0

I feel like it makes it more stable

lament epoch
#

thanks a lot

#

finally the ui wont blind me anymore

#

about the dlss override, using dlss swapper should still make it work im guessing?

clear holly
#

yes because dlss swapper replace the dll file directly in the game folder
dlss tweaks probably doesn't work though, as it adds another dll that sideload dlss

lament epoch
#

mhmm

#

are the newer versions always better?

clear holly
#

yeah

lament epoch
#

alright ill swap them

clear holly
#

You can also upgrade streamline dlls

lament epoch
clear holly
#

idk maybe fix bugs, lower vram usage, not much
dlss is being loaded by streamline, so it's a good idea to have both that are the same version
310.4.0 dlss dll was released with streamline 2.9.0.0

lament epoch
#

alright ill do that too

clear holly
#

You'll need to replace dlss and streamline dlls after each big game update (2.8 to 3.0 etc) btw
as the launcher will replace them with the original ones

lament epoch
#

i see

lament epoch
clear holly
#

Yeah just replace the files already there with the newer version, the game doesn't use all of them
Better not to have useless dll files lying around

clear holly
#

Any way to fix the game parallax/tessellation range ?
The ground gets more detailed in a ~10m range around the character, it looks bad when moving around

#

Maybe wuwano will find a magical way to fix the tessellation shader 🙏
This bug is in all 2.0 and up zones, but not 1.x zones, afaik

glad mauve
#

goofy ahh POM be like

#

The solution is to not use POM/tessellation

#

and instead use naniteslop

#

and 3 trillion poly meshes

#

but mobile game so pls understand

clear holly
#

This wasn't an issue in 1.0 areas. They probably broke something on the 2.0+ materials

#

I reported this to the game support, with a link to a reddit thread with multiple people acknowledging the issue
But nothing ever happens anyway despairge

glad mauve
#

if you havent spent a min of 10K

#

bug report ignored

clear holly
#

r.MipMapLODBias=-3 seems to make it way less noticeable
and does a better job than forcing 16x AF too lol

echo ridge
#

@halcyon meteor

#

works

coral thorn
#

Fatal error: [File:Unknown] [Line: 690]
CommandList->Close() failed
at D:\WS3\5039d\5cae6\Engine\Source\Runtime/D3D12RHI/Private/D3D12CommandList.cpp:147
with error E_INVALIDARG

0x00007fff12916d9a KERNELBASE.dll!UnknownFunction []
0x00007ffe69fa4efc SpecialK64.dll!UnknownFunction []
0x00000001428c8096 Client-Win64-Shipping.exe!UnknownFunction []
0x00000001428ca820 Client-Win64-Shipping.exe!UnknownFunction []
0x000000014287f88d Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142e2ef54 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142db388a Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142dba3fa Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142dc6102 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142dc63fe Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143ce79da Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143ce8c8b Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143ce914b Client-Win64-Shipping.exe!UnknownFunction []
0x000000014276c9db Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143d17576 Client-Win64-Shipping.exe!UnknownFunction []
0x00000001428ca5c7 Client-Win64-Shipping.exe!UnknownFunction []
0x00000001428c1831 Client-Win64-Shipping.exe!UnknownFunction []
0x00007fff14cedbe7 KERNEL32.DLL!UnknownFunction []
0x00007fff15165a6c ntdll.dll!UnknownFunction []

Crash in runnable thread RHIThread

#

Damn it, still can't start it with fgen

glad mauve
#

Remove SK snig

#

Also DLSS Fix will still crash randomly

echo ridge
#

^

coral thorn
#

Whyyyyyyyyyyyy

echo ridge
#

not the addon's problem

#

go complain in DLSS fix thread

glad mauve
#

if you want SK functionality use display commander

coral thorn
#

omg, why stoooopid devs can't make proper HDR

glad mauve
#

top 10 questions scientists cant answer

echo ridge
#

it is what it is

#

at the very end

#

let me double check with the game again lul

forest granite
#

Do you guys use normal reshade or do you use the XXMI one cuz I am a dumbass and don't know how to enable this addon it's giving me old unsupported api error

echo ridge