#[SEE NEW THREAD]

1 messages · Page 6 of 1

wet crane
#

the outfits in wuwa are too "busy" imo

#

lots of cutouts, "tech holes", useless decorative elements

midnight tide
#

I mean I like "fuller" design but they need to be clean

#

like with no unecessary stuff

#

Genshin has a lot of characters like that

wet crane
#

some of the colab outfits are really nice

#

like this SK outfit

#

it's probably a me issue too, I love "normal" clothes, and I'm not a huge fan of fantasy bs outfits

midnight tide
#

probably a you issue yeah 🤣

#

it's fine tho

sharp quail
#

Does reno affect fps?

wet crane
#

it's not "free", but it's cheaper than RTX HDR on normal quality preset

sharp quail
#

I see 👍

dusty tiger
#

Might be only 6%. But honestly, If it is just more fun than playing Rover that is all I really care about.

drowsy wolf
#

is there a way to fix rtx hdr over saturation?

#

like highlight

wet crane
#

Buling looks cool

crystal thistle
bleak light
sturdy cloak
#

otherwise, for any paper white : midGrayNits = paperWhiteNits * (0.5 ^ 2.2)

#

this thread is regularly updated to take driver updates into account

fallen roost
#

If you don't adjust the gamma after adjusting the reference white then it's not accurate

#

RTX HDR is just inverse tonemap so it's all whatever really

wet crane
#

I'm not sure why 'zawarudo' wants to use RTX hdr, RenoDX is better and faster

#

or at least not slower

#

if you want to use Inverse tonemapping then SK's normal HDR10 auto hdr if you want the fastest

#

but still Reno is not that much slower

#

it's kinda cool, but idk nothing really special

midnight tide
#

So disappointed

#

I blame MPaul for this fiasco

#

I Will still pull for her though

wet crane
#

too

sturdy cloak
wet crane
#

I mean it's better than SDR

sturdy cloak
wet crane
#

well yes you have more control over the settings

fallen roost
#

We only use itm for video because they're prerendered. I mean, that's what RTX HDR was built for: SDR Video. But when you have actual rendering, it doesn't compare well to true tonemapping.

Ramping highlights and contrast and saturation is whatever. You TV does that as well

tawny geyser
#

Thanks, I'll give this a shot. Here's hoping my installation doesn't croak.

drowsy wolf
echo ridge
#

Thanks @halcyon meteor

#

Stole ur wuwu code for zzz mod

echo ridge
#

remember that thing where it wasn't upgrading the letterboxed cutscene cuz the resource wasn't the right aspect ratio

#

yeah that happens a lot in zzz

#

it renders stuff in 2:1 2.1:1 15:9, 1:1 when you have your screen in 16:9 🙂

drowsy wolf
#

no worry

raven parrot
#

anyone here that has league installed free to test smg for me?>

echo ridge
#

Why ask abt league in wuwa chat

raven parrot
echo ridge
ancient fox
#

hello i've installed renodx mod but it looks like my game is not really in hdr but more like a convert to sdr in my hdr mode is that normal?

#

it's very weird bc nothing change when i use the slide

clear holly
#

You took the latest version from here, not the snapshot from github hopefully ?

#

Also iirc if you used the filter or whatever feature in game, it breaks the mod
Need to delete LocalStorage.db or something somewhere in the game folders

ancient fox
clear holly
#

Hmm, you are using reshade 6.6.x as d3d12.dll ?

If you use dlss framegen, you need #1413548071987576862

ancient fox
#

Okay i think he looks good now but when i activate ray tracing i have some flickers

ancient fox
#

lol idk why the screen look like this but in game its better (i use reshade for the screenshot)

sturdy cloak
ancient fox
#

can i use dlss 4 without problems ?

#

i desactivate framegen

clear holly
#

That's only early access here, so you have to pay
Or use DLSS-FG 3, alongside DLSS-SR 4

#

then nvngx_dlssg.dll is framegen, use 3.7.x, and keep using 310.3.x for nvngx_dlss.dll (SR)

clear holly
#

Make sure game is in borderless, disable other addons in reshade, update reshade to 6.6.x, update your gpu driver, idk

Try without RTSS if it was running

#

Well I don't know what you mean by "I have some flicker", and that's about Rt 🤔

The game RT can change brightness and lightinf when moving around, but not rythmic flicker like dlss-fg bug does

ancient fox
ancient fox
#

i just turn off

#

👍

dusty tiger
#

Can't play DNA due to this shit.
Game gonna sink with a first impression like this.

wet crane
#

yea I'm having network issues too

#

the game is a mixed bag so far

#

the combat is not bad

#

the controls are kinda bad

#

there is no walking animation it's just running

serene glacier
wet crane
serene glacier
#

Cmon its a free mobile game

wet crane
#

pressing a button to walk instead of using the analogue stick is weird

wet crane
#

and it's a basic thing, I don't care that it's free

#

they will probably fix it tho

serene glacier
#

I think they wont

#

Nobody cares

wet crane
#

why not? I don't think that it's intended

wet crane
#

people cared less about RTGI

#

and Kuro fixed it

serene glacier
#

Witcher 3 does not have either
There are 3 modes
Walk, jog and sprint

#

Thats it

#

But it does not make a game bad

wet crane
serene glacier
serene glacier
wet crane
#

for real? xD

serene glacier
#

Wuwu on kb yes

#

W3 both

wet crane
#

so "nobody cares" because you use M/K?

#

rofl

serene glacier
#

No, i mean that there are few people who even know that character speed can be adjusted with analog stick

wet crane
#

thats bs cmon

#

it's like telling people that there is only full throttle and max braking force in racing games

#

because that's how racing games work on M/K most of the time

serene glacier
#

Well, most people play like that

wet crane
#

console and mobile players use analogue sticks 😄

#

well it's simulated on mobile

serene glacier
#

They use but they cant comprehend

wet crane
#

people are not stupid

serene glacier
#

R u sure?

wet crane
#

yes

serene glacier
#

Thats your opinion

wet crane
#

there are stupid people ofc but not everyone

#

the vast majority of players are normal people

serene glacier
#

I respect that but i think that most gamers play like fifa and shit

#

Statistically

#

Majority

wet crane
#

and in fifa you actually need to control your team precisely with a controller

serene glacier
#

Ah shit, u need to properly use analog stick to kick the ball in fifa xdd

#

Orbit was nba, i dont remember

wet crane
#

telling me you never played a football game without telling me that you never played a football game

serene glacier
#

Man, youre toxic

#

Are you 12?

wet crane
#

me?

#

look in the mirror

#

lol

serene glacier
#

What did i say?

wet crane
#

everything you said was kinda toxic from the start lol

echo ridge
serene glacier
#

I just told that there is actually walking animation i wuwa

#

And you started arguing

serene glacier
#

Wuthering waves

wet crane
#

we were talking about DNA..

serene glacier
#

Oh

#

Whats that xd

wet crane
#

Duet Night Abyss

serene glacier
#

Ah, ok, i misunderstood

wet crane
#

#1411110125732892807 message this is DNA

serene glacier
#

Sorry then

echo ridge
#

Reading skill issue

serene glacier
#

Another toxic person

#

We are in wuwa thread, i saw some anime shit screenshot and thougght about wuwa, my brain just ignored dna because for me its like human DNA xd

wet crane
#

yea well fair enough, it's off topic

serene glacier
#

But wuwa controls are indeed mediocre xd

wet crane
#

I disagree

serene glacier
#

Character gets stuck all the time

wet crane
#

it's a fully open world game where you can freely fly anywhere, you can climb anything, the animations are really smooth and fine tuned to near perfection lol

#

but yea you can get stuck here and there

#

I had no issues with characters getting stuck tho

midnight tide
#

Mpaul since basically 1h

drowsy wolf
#

@halcyon meteor 😢

serene glacier
#

We had a misunderstanding and i already said that i was wrong. There is nothing to comment on

midnight tide
#

Chill bro just a joke its all good

#

I can kinda agree with your take tho since I find playing wuwa with a controller very odd

#

But if people find it usable or enjoyable somehow who am i to judge

drowsy wolf
#

um let me find it

verbal schooner
#

very nice we getting the cutting edge stuff in wuwa mod

drowsy wolf
#

Tyty

#

My eyes can finally stop bleeding from rtx hdr

echo ridge
drowsy wolf
#

@halcyon meteor it is possible you try dx11 is still clamp mine cant go pass 600 even if i set it to peak 1100 i think kuro might have changed something ty

drowsy wolf
#

let m,e try again

#

same thing

drowsy wolf
#

i think is fixed after i download 6.6.2 reshade

drowsy wolf
#

i think i found the issue if i set the scene grading anything above 50 everything just cut the brightness -50%

#

i still dk wtf is going

drowsy wolf
#

the 600 nit is when i set it to scene grading 100 it drops to it

#

1.1k is when i put it at 50

wet crane
#

poor Galbrena

#

you turned her into a hooker 🤣

drowsy wolf
#

playing a gacha game might aswell go full goon

echo ridge
#

She was always dressed like a hooker

#

Ur just conditioned by wuwa that its normal

drowsy wolf
#

even her movement set

#

lmfao this character is for goon

wet crane
grave tiger
#

am I crazy or I dont see it that way

drowsy wolf
#

in my opinion this character is for fan service

grave tiger
#

i remember your augusta

wet crane
#

well turning characters into pink bunny hookers is still better than using naked mods

#

haha

drowsy wolf
#

yes but this one suit the mod better because of her movement set

#

my augusta is not that goon tbh

echo ridge
#

Narrator: he lies as easily as he breathes

wet crane
#

"you look great half-naked girl, what's the issue?"

#

but I have to agree that most of the outfits in wuwa look bad

#

but it's just normal gacha game stuff

drowsy wolf
#

Is a party dress though

echo ridge
wet crane
midnight tide
wet crane
drowsy wolf
proven comet
drowsy wolf
#

gooning purpose 🙂

wet crane
drowsy wolf
#

i guess people dont have right to get an better outfit and in ur logic wuwa should never make any skin since the beach skin had more skin showing '

wet crane
drowsy wolf
#

but u said removing clothes is immature ?lmfao

wet crane
#

it is

drowsy wolf
#

wuwa is removing clothes so they can sell us the skin

#

so ur saying kuro is immature?

wet crane
#

that's their business model

#

but no I'm talking about people turning characters naked

drowsy wolf
#

but shes not naked ?

wet crane
#

I'm not talking about you

#

but in general

drowsy wolf
#

then you should correct your statement only kuro has the right to remove clothes

wet crane
#

they have the right ofc, but they will never sell nude skins

drowsy wolf
#

and galbrena is already exposed enough tbh

wet crane
#

yes that's the point

drowsy wolf
wet crane
#

making her even more exposed is stupid

wet crane
drowsy wolf
#

ffs

wet crane
#

yes

#

that has nothing to do with nude characters

drowsy wolf
#

but im talking about the part u said because the mod i used is removing some of their clothes and ur saying is immature and stupid

#

isnt that the argument ?

wet crane
#

you increased Augustas breast size and edited Galbrena's default outfit to be more lewd

wet crane
#

sex sells ofc

drowsy wolf
#

but then u said kuro doing it is fine ? so other people doing are immature ?

wet crane
#

no Kuro is not doing it fine, but they are respecting the original character's propositions at least

drowsy wolf
#

but im not talking about propotions im only talking about clothes

wet crane
#

I have no issues with nice outfits

#

outfits that make sense

#

I actually love nice clothes

drowsy wolf
#

but u just said removing clothes is immature. Outfits that make sense that is a wild spread subjet spec when the society makes women wear less and less cloths

wet crane
#

what makes sense = fits the character

drowsy wolf
#

but who define what fits a character?

wet crane
#

common sense and observation skills

drowsy wolf
#

so are u saying everyone has the same view on what a nice clothes should be in a game ?

#

and why does galbrena default make sense when she is already dress up like a prosti in the first place

midnight tide
wet crane
#

xD

#

she wears revealing clothing

drowsy wolf
#

but you said kuro design it and it make sense because is from theM?

wet crane
drowsy wolf
#

and if it doesnt make sense so ur agreeing kuro is immature also?

#

because they are making is gonner baiting

#

that mean = to immature

wet crane
#

yes Kuro's character designs are immature more or less

drowsy wolf
#

ok if kuro are already immature why shouldnt people edit the mod to make the skin look better when it is already exposed spec kuro clothing are pretty bad in choice

wet crane
drowsy wolf
#

and isnt it what a character design and gonner bait that make people spend money on a character?

drowsy wolf
wet crane
#

yes this is the gacha business model

drowsy wolf
#

i guess people should not spend any money on a character skin in the futur because default is already expose enough we dont need no swimming suit skins 🙂

wet crane
#

don't get me wrong, I have no issue with people liking these outfits, but I do think it's immature to dress up the characters into even more revealing clothes

drowsy wolf
#

but is doing it themself with carlotta and changli skin

#

kuro

#

they want their game to attract goner

wet crane
#

yes because they want to make money

#

lol

#

I hate the gacha business model

#

and gacha games in general

drowsy wolf
#

but dna is only comestic

wet crane
#

but I really like the combat and world design in wuwa "unfortunately"

drowsy wolf
#

and u know damn well they gonna release expose skin

#

so is that a bad business modeL?

wet crane
#

dna outfits are not great either tbh

wet crane
#

it don't have to like it tho

midnight tide
#

Thats a bit too much

wet crane
drowsy wolf
#

so they business model would be good even if they had to release expose skin for money right since all character are free

midnight tide
#

I mean none of the characters ive seen in wuwa are that much of a goon bait

#

It is pretty fair

#

Compared to korean games for example

wet crane
#

in wuwa, Phrolova's outfit is probably the best in terms of design imo, and it's a semi believable outfit too. Galbren's outfit fits the lore more or less too btw, it's stupid, but she is always hot, and she has to cool herself all the time 😅

drowsy wolf
#

but her movement set is a hardcore goner bait

wet crane
wet crane
#

sexy animations are not really a problem imo

midnight tide
#

Exposing even more skin tho against dev’s creative intent is immature that is my take on the matter

wet crane
#

as long as it fits the lore/look of the character, and it doesn't fit Galbrena at all, she is super serious lol

drowsy wolf
#

but it doesnt even fit her character it fits more canderella

wet crane
#

yea I have no issue with Catarella's sexy animations, it fits her character very well

#

her outfit is kinda lame tho

midnight tide
#

The breast is a little bit too much

wet crane
#

yea, I get it they wanted a floating jellyfish like breast but it's stupid

midnight tide
#

I like changli design the most I think out of all the characters revealed

#

Iuno is a solid second

wet crane
#

hmm yea Changli is fine, but that blindfold thing makes no sense

midnight tide
#

I agree yeah but it’s only during her forte

wet crane
#

it kinda makes sense

midnight tide
#

It does lore wise at least

wet crane
#

yea

midnight tide
#

Carlotta summer skin makes no sens to me

wet crane
#

I really like Danjin's outfit too btw

midnight tide
#

It’s alright, I feel like its very good for a 4 stars character yeah

#

For a 5 stars it would have been a bit too simple

wet crane
#

yea true, but I like simple 😄

#

the best looking outfits in games are usually the very low level realistic looking clothes haha

midnight tide
#

Although you can have a simple but still efficient design like Phrolova

wet crane
#

yup

midnight tide
wet crane
#

Sanhua is nice too

#

even her special skin

midnight tide
#

Yeah I agree

wet crane
#

it's very elegant

midnight tide
#

Encore is bad i dont like it

wet crane
#

the kid characters ingame look horrible imo

#

Verina is probably the worst lol

#

I mean their outfits

midnight tide
#

Tbf genshin designed them better

#

Klee and Nahida are pretty well designed

#

But I dont really like seeing them in games

#

Considering the amount of weirdos playing gacha games nowadays

wet crane
#

well designed kid characters are fine, but yea I don't like them either

dusty tiger
#

I don't like kid characters in any game. It is a dumb archetype.
Don't @ me. I know I'm right. XP

crystal thistle
crystal thistle
echo ridge
#

experimental hdr look preset based on v3 highlights and v3 shadows

echo ridge
#

liking the results so far

echo ridge
#

SDR 100nits / Highlights V3 preset / Highlights V1 preset

#

SDR 100nits / Highlights V3 preset / Highlights V1 preset

#

@fallen roost i havent been following but what curve u usin for v3 this time

#

V1 preset / V3 preset

#

probably not as obvious in screenshots now that im looking at it but midtones should be less harsh

echo ridge
#

makes sense

#

i have to indrectly mess with the midtones this time by changing contrast

#

but the end result is pretty pleasing tbh

alpine kestrel
#

does itu define midtones

echo ridge
#

btw, assuming we dont do anything extra highlights v3 should be default for every mod right

#

or we have to add a toggle for it or specifically call it

glad mauve
#

It is set to default in colorgrade.hlsl atm

#

just need to have the version of colorgrade.hlsl that has it

#

then rebuild .addon

fallen roost
#

18% ish

alpine kestrel
fallen roost
#

oh, you mean highlights

#

the curve uses min(x, so starting later is going to cause it to ramp awkwardly, this is 0.8 (delta over x)

#

when at 0.18, 75 highlights ramping is around around 0.58 linear, which is about 78% in 2.2 gamma,

#

maybe like, around 0.38 can be fine

alpine kestrel
#

also highlights seems to be too strong

#

moving the slider from 50 to 51 takes 45.0 and turns it into 250.0
no display mapping highlights 50 / 51

#

should the boost it applies be capped to a certain value

fallen roost
#

yeah, needs a pow, or somehting

#

or log

#

should be on CPU though, because that pow is wasteful on gpu

alpine kestrel
#

I mean the slider itself isn't the issue though

#

its affecting brighter highlights too much

fallen roost
alpine kestrel
#
      value = max(x, lerp(x, mid_gray * pow(x / mid_gray, highlights), min(1.5f, x)));
#

something simple like this seems to work fine

#

just clamping the ramp

fallen roost
#

do reinhard instead

#

x/(x+1)

#

instead of min so it curves to 1

#

or curves to 1.5, or whatever

#

instead of min(1.5, x)

alpine kestrel
#

1.25 looks good

fallen roost
#

x/((x/1.25) + 1) basically,

#

opendrt has a "zone" for highlights

alpine kestrel
#

highlights below 1 is also too strong

fallen roost
#

it's just lowering peak really

#

1+ (sign(highlights - 1) * pow(abs(highlights - 1), 10.f)

vital moss
#

What was the dll name for reshade again?

#

For some reason I can't get reshade to open with the Home key

pulsar gazelle
#

dxgj.dll?

little adder
#

Hey guys where should I put reshade dxgi for this game? Does it have anticheat so I have to inject it without messing with game folder?

glad mauve
#

dxgi has to be renamed to d3d12.dll

#

as dxgi doesnt load

#

Wuthering Waves Game\Client\Binaries\Win64

#

place it in the above file path

clear holly
#

Surely this is just a regular military uniform this time

zinc knoll
#

hello guys I’m new to this , I’m trying to make it Look good with HDR too , but I wonder what’s the in game brightness setting you guys having at? I’m using the Alienware 2725df QDOled

dusty tiger
#

Usually you set peak brightness to what the 10% value of your screen is.

#

Yeah, mb. Game settings should be default.

zinc knoll
#

im currently using this , and feel so good with this but i dont know if i do wrong

midnight tide
#

That is a pretty saturated wuwa i must say

#

All good if you enjoy it tho

serene glacier
echo ridge
clear holly
#

Phoebe piss yellow hair at 75 sat 😭

zinc knoll
#

If I change to Bt2020 it will become too saturated, so I stay with this bt709 haha

clear holly
#

Only bt709 is accurate anyway

zinc knoll
#

Also I don’t know why maybe my monitor using the Srgb colourspace , so the colour is not too saturated and good balanced I think 🤔 I use to natural colour which with my TV also LG C3 the Oled cure my Color correction haha

#

How can I screenshot an hdr picture so I can upload here too?

#

Wanna let you guys see if it’s too saturated

clear holly
#

You can with reshade, it saves it alongside the game exe
Check its settings HOME, to find the screenshot hotkey

#

Though a screenshot wouldn't show your potentially weird settings on your tv or monitor

#

Anything above ~60 sat, Phoebe hair will look piss yellow instead of blonde 😅

zinc knoll
#

I guess I need to take photo like this haha

zinc knoll
#

But they said playing games on QD Oled with SRGB is a crime feelsAmazingMan feelsAmazingMan

#

Need to check phoebe I guess but I don’t have the character how do I test ?

#

Phoebe hair look like this

#

But iknow what you mean the piss yellow hair mean ,i lower it a little bit now is much better

vital moss
copper ore
#

any reason why contrast/saturation sliders aren't changing anything? UI brightness sliders are the only ones that seem to work... I usually use rtx hdr so def new to this lol

#

dx12 and everywhere so far it seems

#

Ohh hah that makes sense, github is where I got it from. tyty edit it works now :)

sullen hawk
#

hey guys, has anyone had issues with the Wuwa photo mode? I just checked my screenshot folder and all of the photos are just black.. like this

alpine kestrel
#

probably from upgrading to hdr

#

you'd have to use reshade's own built in functionality

#

if the game's photo mode allows you to hide the ui then you should be fine using that

dusty tiger
#

Game devs will do anything BUT support HDR.

sullen hawk
#

I see thanks guys, I'm not toggling that HDR off for photos lol

echo ridge
#

Hide UI

#

Take SS with reshade

#

???

#

Profit

copper ore
#

Is game brightness slider supposed to be at a certain setting or is it more personal preference? Assuming a peak brightness of 604

fallen roost
#

604/203 is ~3:1 SDR ratio

copper ore
#

Ah gotcha, I had it at 203 but wasn't sure if I needed to set it otherwise... Should I be aiming for a 3:1 SDR ratio in other games as well? still learning all this lol

fallen roost
#

203 is just the average SDR viewing brightness for Broadcast TV

#

so that became the "standard"

#

it's basically the safe goto number to not annoy people when adapting SDR graded content

#

"annoy" is the actual technical term btw.

#

though SDR TV is supposed to be graded to 100 nits, and PC is supposed to be graded to 80 nits. it's an easy to use brightness slider, basically.

#

1.15 - 1.16 refers to about 57 on the Contrast slider

copper ore
#

This both makes sense and further confuses me at the same time haha... but interesting stuff. Definitely a bit of a rabbit hole but 203 being an average makes sense

fallen roost
#

203 is just the number the industry has picked to be "when converting SDR to HDR, target 203"

copper ore
#

Gotcha, noted. HDR seems quite convoluted sometimes lol

fallen roost
#

it's more so that SDR was basically random for many reasons and legacy.

#

so how to migrate from random isn't an exact science

#

stuff made for HDR is straight forward. one output format, one color space

copper ore
#

Right. Converting SDR to HDR content seems to be where it gets... weird for lack of a better word

#

Only really started digging deeper into it all a few days ago tho

fallen roost
#

SDR is so loose that people don't view all view SDR in the same way. there's different gamma/encodings: srgb, 2.2, 2.4. different colorspaces (sRGB/BT709, Adobe, DCI-P3, etc)

copper ore
#

Right and different content is mastered in different colorspaces as well no? So there isn't one specific way that everything is done... At least that is what im gathering

fallen roost
#

SDR has the display decide the decoding (sRGB/2.2/2.4) and the colorspace (BT709/DCI-P3/Adobe/Native)

#

HDR doesn't the display really choose anything. it's "as authored" only (very minor D65/D93 issue with white balance but that is dying out and we're just doing D65)

#

Windows HDR says SDR content should be decoded sRGB. SDR Displays usually decoded in 2.2, not sRGB, so there's already disagreement there. There's no "metadata" in SDR to say how the display is supposed to decode it. it's basically manufacturer default

copper ore
#

Ohhh interesting. That's why autoHDR is all fucked up as well no?

fallen roost
#

and Netflix says SDR should be decoded in 2.4/BT.1886, so living rooms see SDR differently as well

fallen roost
#

RTX HDR also scales up the brightness, but has a slider for how it should have been decoded which... defaults to 2.0 (not a thing) but then also adds contrast to the image, so maybe balances out

#

and depending on when SDR was made it could be 2.35 (PS2/GameCube era), or even where (2.8 in Europe at a time)

copper ore
#

Yep, SDR isn't confusing at all

#

Haha but I am mostly following, really interesting stuff

#

Did not expect to go down such a rabbit hole all from trying to make RTX HDR work properly

#

but here we are lol

fallen roost
#

game devs don't fully understand this so it's why even shipped HDR can be borked when they try to support both SDR and HDR outputs

copper ore
#

reset for me is 604 peak/139 game, using my panel specific color profile in windows

fallen roost
#

@halcyon meteor game brightness not 203 is dead, fyi

#

because spec is 203 / 1000 + 1.2 gamma

#

and when you change peak / reference white, you also change gamma (contrast)

copper ore
#

Noted! I've gone between 139 and 203 a few times, was just curious if I was doing it properly :)

fallen roost
#

@halcyon meteor

#

1000/203 is assuming you have 1.2 gamma. 1.2 is basically supposed to emulate gamma(encodeBT709(x), 2.4)

#

when you put it all together, the reduce reference white, but less gamma, then it basically is just midgray matching

#

emulate HLG, which we don't really need to do because we're precise in our 2.2 gamma correction

#

HLG has hard assumptions it was encoded in BT709 (it wasn't) and it was meant to be decoded in 2.4 (also wasn't)

#

PC was encoded in sRGB and decoded in 2.2. HLG is a less accurate OOTF. it had some numbers to simulate the look of 2.4 decoding of BT709 encoded content (OOTF).

#

const double gamma = 1.2 + (0.42 * std::log10(local_peak_nits / 1000.0)); this is the HLG formula

#

yeah, but when you do the math, it's basically simulating 2.4 over bt709enc

#

like where everything lines up

#

the HLG gamma is an alternative to doing the long form math of sdr_encode/sdr_decode where SDR was bt709 encode and SDR was 2.4 decoded

#

i removed it, just experimented

#

somewhere around here in the channel

#

apparent SDR Display Emulation is called SDR OOTF

#

this, basically. hlg provides OOTF

#

the OOTF HLG provides isn't the one we want. we already built ours (2.2 from srgb)

#

the only good thing about is maybe viewing environment adjustment

#

yeah, i was looking to implement this

#

because right now it's 0.00 always

#

that has its uses, but not with 1.2 and whatever

#

like instead of bumping Game Brightness, they should decrease gamma. but that ends up being almost like Contrast anyway, except for some math related to midgray/reference white

#

Gamma pivots around 1.00 (reference white) whereas Contrast pivots around 0.18

#

if you can afford more range, reference white stays the same, just gamma/contrast gets moved.

#

messing with gamma and reference was to inverse what HLG has built in

#

so you can get a clean, expected output 1:1 camera => display output

#

which PQ doesn't need

#

the question is, does pivoting around 1.0 and reducing brightness to compensate do anything better than adjusting contrast around 0.18.

#

because it kinda nets in the same, a pivot around 0.18

#

at least in terms of how HLG did things

#

you could argue there's a better solution to maximum your range than HLG, that's fine. but HLG math isn't it

#

like 140/800 instead of 203/800 or whatever, but there's no rule here, except viewing conditions

#

gamma is probably the right one, but i also find 1.00 being the pivot point arbitrary

#

so that brings us back to contrast

#

theoretically, just peak and gamma

#

it would probably work in the other direction, where SDR is naturally flat, and then you add a boost of gamma/contrast the more you have

#

when you ask them to lower game brightness you're reducing midgray, so 0.18 pivot probably isn't it

#

yeah, like why 1.00 for 400 nits, but 1.2 for 1000

#

though HLG is a bit weird because it's basically 0-100% range

#

so you did that to compensate for the stretching

zinc knoll
clear holly
#

🤔
HDR is BT.2020

#

Probably just a setting only used in sdr, if he can choose 2.2 or srgb

#

Hard to say without saying exactly what the name of the setting is, and what values are available...

I think he has a AW, here on my AW3225QF the only similar thing is this

#

Color input format : RGB/YCbCr

clear holly
#

Idk if that's a bad idea or not... 🤔
(In ZZZ I don't use the exposure setting bc UI nits is used during cinematics for background img, so I lower game and UI nits to 140 instead)

#

Maybe I should set my peak to ~900 🤔

sturdy cloak
# fallen roost RTX HDR also scales up the brightness, but has a slider for how it should have b...

Hi ! I read the whole conversation ! Fascinating stuff ! If slightly confusing with my surface level knowledge 😅... that said, since you pointed out the redit thread I linked to was inaccurate last time someone asked about it, could you maybe share the settings you think will produce the most natural SDR to HDR transition when using RTX HDR ? Not necessarily for gaming purposes by the way, but mainly for video content (since I would go for Lilium's or Pumbo's solutions if renodx wasn't an option). I did always think it looked slightly off compared to it's SDR source.

analog glacier
# sturdy cloak Hi ! I read the whole conversation ! Fascinating stuff ! If slightly confusing w...

There’s this post on Reddit https://reddit.com/r/nvidia/comments/1b03yfg/rtx_hdr_paper_white_gamma_reference_settings/. But I feel it’s not accurate anymore, at least for me doesn’t look right. Tried to eyeball it but gave up, haha. I’d appreciate some tips too

Reddit

Explore this post and more from the nvidia community

clear holly
#

Idk why you would use rtxhdr

sturdy cloak
sturdy cloak
fallen roost
#

i did some stuff with mpv for inverse tonemapping and psuedo matched it to RTX HDR

#

RTX HDR is just inverse tonemap, probably per channel to boost saturation and luminance

#

you're better off with a reshade, even tinkering sliders. the real issue getting HDR signal out

#

though... i'm pretty sure crosire (Reshade creator) worked for Nvidia at a time and there's some Nvidia thing that works with reshade shaders....

#

nvidia freestyle

sturdy cloak
#

I can get reshade working with video content?

sturdy cloak
fallen roost
sturdy cloak
sturdy cloak
#

That's pretty cool !

#

Didn't it was even feasible !

#

Did this Crosire gentlemen post that on github ? I should definitely be checking this out.

sturdy cloak
fallen roost
#

inverse tonemapping is post process

#

so RTX HDR is both forcing an HDR window and also inverse tonemapping (post process)

#

i'm more interested in games that don't support Reshade

#

if i can get ReShade to inject it's not a problem to paint it on an HDR window (even DX9/OpenGL games)

sturdy cloak
#

I see. Then does that mean that for multimedia content, inverse tone mapping occurs but without the change to an hdr window ?

#

I would always give priority to reshade when it comes to games anyway.

#

Last question while I'm thinking about it ! After that I'll stop bothering you, I promise 😅 ! Would it bother you to perhaps share educational content/resources regarding all technicals off sdr and hdr ? Seeing the conversation you just had with Wuwano, I would be pretty interested in trying to get a deeper understanding of those concepts!

fallen roost
sturdy cloak
fallen roost
sturdy cloak
fallen roost
fallen roost
#

can't figure out how to get nvidia to support custom filters with the new Nvidia App

fallen roost
#

you can't output HDR in an 8bit window, so it ups it to 10/16

#

though there is 10bit SDR, like in UE

glad mauve
#

@echo ridge @halcyon meteor

New UE5slop x HoYoVerseslop

#

They're hiring... Now is your chance

#

Native good HDR on launch

#

Not Anime or gatcha

echo ridge
#

Can be just a research project

#

Plus its hoyoslop

glad mauve
#

Everyone will use UE5

#

Cant wait for Rockstar to switch over to UE5

#

Square Enix released some new data, most FF and DQ players are in their 40s

#

Zoomers are playing gatcha shit exclusively

#

Its over for us

mossy rock
#

10bit sdr breaks mpos so i never bothered that

#

autohdr actually does gives you controls over its itm though

#

windows hdr slider controls diffuse white and hdr intensity in gamebar controls peak

fallen roost
mossy rock
#

with windows hdr slider set to 0

#

its just an srgb 200nits image

fallen roost
#

if i could modify the AutoHDR LUT that would probably be enough

mossy rock
#

the problem with it is its way too bright

fallen roost
#

enough to make it look how i want (2.2, contrast, peak, midgray, etc)

mossy rock
#

200nits diffuse white minimum

fallen roost
#

i actually don't need any input, most of renodx doesn't analyze the entire image. it's just per-pixel, which means a LUT would do fine

mossy rock
#

do you mean a shader that work with autohdr

fallen roost
#

yeah, you can do that already with with ReShade if you can use ReShade, basically AutoHDR at HDR intensity 0 is SDR on HDR10

#

but microsoft gets to upgrade the swapchain to 10bit HDR and games don't know/block it because Microsoft is basically wrapping DirectX

mossy rock
#

its scrgb actually

fallen roost
#

using Pix you can actually see the swapchain and the lut

fallen roost
#

yeah i don't think so, considering the flag is BufferUpgradeEnable10Bit

vital moss
drowsy wolf
#

do you guys leave on auto exposure in wuwa?

sturdy cloak
zinc knoll
#

@clear holly this , when I was using sdr I choose to creator mode and set SRGB in monitor

#

Currently using this , and guys is there any improvement can do ? I don’t know if I m setting right

zinc knoll
#

If I setting to BT2020 with HDR

#

The colour more saturated

#

But the character skin become reddish

grave tiger
#

thats why you only use bt709

zinc knoll
grave tiger
#

just use the hdr look button and set game brightness to default

zinc knoll
grave tiger
zinc knoll
grave tiger
#

no only use 2.4 for ui

zinc knoll
grave tiger
#

I mean if you really want, but for my tastes the hdr look button does everything I want

zinc knoll
#

Idont know it’s my problem or when in the seven hills the colour looks wash out

#

If I don’t change the saturated slider

grave tiger
#

Try playing with the contrast or saturation slider until you like the image, you should use what you like

#

just dont change color space or gamma

#

and game brightness to 203

clear holly
#

Game brightness you can use what you prefer, but 350 is really high (for 1000 peak)
Your monitor will likely have aggressive ABL to dim it down, which would make this high value basically non effective (besides lowering contrast and highlights as a side effect..)
I wouldn't use a value like that unless you play with the sun reflection on your monitor lol

#

I open reshade UI and hide half the game with it, then I open/close it multiple time with a bright scene.
If I can see the half image get significantly dimmer when I close reshade UI (and brighter when I open it), I know the ABL is being aggressive (and I should reduce game brightness)

#

In a really dark room, I use game brightness 120-203 depending on the game and how much eye strain I am able to endure for the day lol

echo ridge
#

you only use BT2020

#

BT709 = sdr color

#

sdr color = bad

#

bad = not good

clear holly
#

Need a feature to force every color outside of BT709, make everything neon color

clear holly
#

This but the cat is a flashbang

vital moss
#

= wow ultra realism

raven parrot
#

yall, renodx aint coming up in addons in reshade

#

can anyone help me troubleshoot

clear holly
raven parrot
#

reshade addon version> skipped all addons, primary path is to wuwa.exe

#

addon64 in same location

#

restarted

#

nth

#

tried to client too in binaries

clear holly
#

Yeah in client/binaries or whatever

#

Just right click open with 7zip, for reshade addon version installer.exe
Take ReShade64.dll and rename it to d3d12.dll, put it in the binaries folder with shipping exe

#

Delete any old reshade.ini, and restart the game.
Should auto load the addon if it's alongside the exe and d3d12.dll

#

Btw, use the addon64 from [here](#1411110125732892807 message), not from github

raven parrot
#

this it?

#

couldnt find Reshade64.dll

#

delted ini text file

#

it worked!

#

ty

#

just needed to use addon64 from discord and rename to d3d12.dll

clear holly
#

👍
Now you can test the two built-in presets, HDR look and Vanilla+
Make sure peak brightness is what your monitor can handle
And game brightness to what you like and doesn't make ABL too painful (probably 203 or below, not above)
Oh and I would decrease UI brightness to 120 or smth

raven parrot
#

ty

clear holly
#

What about a setting to have shortfuse filmgrain during cinematics ? 🤔
Well, maybe not that useful for anime artstyle..

clear holly
#

Hmm could that make cinematics not be at UI nits ? Or not possible

clear holly
#

Probably hard to dump, as you can't pause cinematics, and I don't think there are replayable cinematics :/
I guess predump all shaders, then snapshot and dump during a cinematic, and see the few new ones with "last modified" date in explorer

echo ridge
#

Close the game

#

And run the cinematics again

clear holly
#

Alt-f4 before it finishes, should work yeah

echo ridge
#

go ahead and do it

clear holly
#

50/50 winrate (missing a few ones):
Wuwa: 20%
ZZZ: 31%

#

Bottom 7% in ZZZ, bruh (5 won 50/50, 11 lost 50/50)

#

the wuwa tracker seems completely wrong, looks more like bottom 1.76% despairge (3 won 50/50, 12 lost 50/50)

clear holly
drowsy wolf
#

and i lost every 50 before canterella so bas 10% winning 50

echo ridge
clear holly
# drowsy wolf lol

Also really unlucky, but you pulled less than me
The more you pull, the closer to 50% you should get

#

Tbh there's one missing won 50/50, I did pull jiyan and yinlin

drowsy wolf
#

i pulled more i have every character except qiuyuan and shore it just doesnt show

#

i lost 50 on all the rest

#

the only character that i won 50 is zani and thats when i spend 300 to get her c3

echo ridge
vital moss
#

Does RenoDX work on DX11?

vital moss
#

Nice

raven parrot
#

yall i heard you can disable UID in renoDX

#

is that true?

vital moss
#

More ui options would be a sentinel send 🙏

#

Ui scale and the option to seperate the in game hud transparency from the menu map etc

coral thorn
#

Is it possible to use nvidia DLSS with renodx?

vital moss
coral thorn
#

I see I need to use dlss fix

#

Where I can get those dll files?

#

Found

#

Well, I get this for some reason

sturdy cloak
coral thorn
#

It shows login menu and then crashes

sturdy cloak
#

I get similar crashes when using dlssfix, but during gameplay. When using the utility wheel usually. That's why I keep using 3.8.10 for fg. Someone told me they found a way to get it working, but Ididn't get around to test it out yet.

coral thorn
#

3.8.10?

#

Probably in early access, isn't?

sturdy cloak
#

What ?

#

I'm talking about dlssg's dll.

#

On the contrary

#

That's an older version of dlssfg still using the cnn model.

#

Curent is 3.10.4 I think.

#

If you're crashing pb isn't related to renodx's dlssfix like I assumed though, then I have no idea what causes it.

mossy rock
#

310.4 removed all cnn models

sturdy cloak
#

Yes. But 3.8.10 is still cnn

#

So if you're lacking success with dlssfix, it's still the way to for frame gen.

sturdy cloak
mossy rock
sour cloud
# coral thorn

If you use the Reno build of Reshade that’s pinned in #📝welcome , then it (should) work

crystal thistle
#

I bet reno would still be better than native

#

Knowing kuro

vast vigil
#

how to fix if sliders do not give any change

midnight tide
#

@echo ridge have you updated your reno settings recently ?

vast vigil
#

Ah I guess I was using the old build, thanks

wet crane
#

I'm still using the same 1:1 SDR match preset:

sturdy cloak
#

Hey ladies and gents ! Do you have thoughts on todays livestream ?

pulsar gazelle
#

interim version

sturdy cloak
#

What do you mean ?

pulsar gazelle
#

I am interested in ray tracing performance optimization
I wonder how they optimize the performance of ray tracing
I am very concerned about this point

pulsar gazelle
sturdy cloak
#

Well they also talked about improving RTGI's quality. Although I am right with you in being scared, I think there is hope. They showed some comparison screens. Do you think hardware lumen could be on the table ?

sturdy cloak
pulsar gazelle
sturdy cloak
#

It also seems we're finally getting some actual combat content. That can't hurt !

pulsar gazelle
#

Oh my god
I forgot that there are new maps to explore in version 2.8

#

👍

sturdy cloak
sturdy cloak
#

Fair though !

midnight tide
#

Tbh I still think 3.0 is the next big thing. 2.8 seems cool but nothing beats a new region

#

Fun fact, the last good genshin’s patch for me was 2.8

sturdy cloak
sturdy cloak
# midnight tide The lack of combat event was definitely the most damaging

I love both exploration and combat in this game. Since there wasn't the one nor the other, 2.7 certainly was the most disappointing patch for me so far (started during 2.3). The fact that both seem to make a comeback for 2.8 definitely assuages me. But you're right of course. Nothing beats discovering a full new region ! I am definitely excited for my first full version in wuwa.

midnight tide
sturdy cloak
#

I think it's probably going to be a self contained arc, like black shores or Mt firnament. We'll see how relevant it is in introducing 3.0. It can still be interesting though ! It certainly ties back to stuff we've been having questions about since black shores, and I really dig the overgrown aesthetic of the andandoned city. I really think it looks great, just hoping exploring it is going to be as enjoyable as it looks !

#

All that being said, I really didn't have any complaints with 2.7's narrative. On the contrary it was quite awesome. I'd give it a solid 7.5 or even 8 out of 10. By gacha standards, it might as well be 10 ! It was well put together, well realized, both answered and asked some interesting questions ! I really dig how the mystery thickened around the fractisidus! But as good as it was, I still think that it falls quite short of making a well rounded update on it's own.

#

Avidius's finally was also very good I think.

midnight tide
# sturdy cloak All that being said, I really didn't have any complaints with 2.7's narrative. O...

I would say 7.5 out of 10. I still have some issues regarding the pacing, and the return of Phrolova without any explanation and the lack of playable character's death. It does bring more value to a story having a main character dying. We've seen it with some Hoyo Games (HI3) and more recently with DNA. The power of friendship is really getting old, and I fear the day when I would just hate it altogether.
But by gacha standards I agree this is better than most story I've seen including Genshin. I just wish Wuwa was a bit more mature overall.

clear holly
sturdy cloak
#

But yes, lumen is not my idea of a killer lighting system either.

clear holly
#

Pretty sure it's nvidia rtx branch of ue
Or the RTXGI plugin ontop of UE4 modified by kuro

#

Called RTGI, not lumen or "ray tracing"

sturdy cloak
#

Well lumen is an RTGI technique. Just a bad one...😂

clear holly
#

NvRTX fork of UE

sturdy cloak
#

But I think @vernal coral from U+ told us it was lumen back ported.

clear holly
#

What ARC Raiders also use, though them it's the branch updated to UE5

#

No, wuwa devs said they worked with nvidia for it

sturdy cloak
#

Maybe the new enhanced rtgi would be Nvidias branch ? It really doesn't look like what Embark uses currently... but well, since there is big differences in style, I could very much be super wrong

clear holly
#

Kuro modified the engine a bit, so maybe, but probably would be a pain to merge with the nvidia branch
The RTXGI plugin is probably easier to use

#

But the question is, whether they changed what they use with the "improvements" we got in the last few updates

#

Or if they did just enable features from it to make it better but heavier

sturdy cloak
#

In their comparaison shot, both did look pretty different though, so I expect it's going to be a bit more than just slider tweaks !

glad mauve
#

Add Pathtracing

clear holly
#

Idk, they made the characters have AO/GI around it
Could just be a thing to tick

glad mauve
#

pepecry 2077 being the tech showcase for PT is boring now

sturdy cloak
glad mauve
#

I need a new game

sturdy cloak
clear holly
#

Upgrade to UE5, give me lumen ghosting and boiling shadows, give me nanite 🗿

sturdy cloak
#

God please no

glad mauve
#

You see, if they employed the Dispatch strat of pre-renderinf everything into movie files

#

You wouldn't have stuttering

clear holly
glad mauve
#

Or ghosting

sturdy cloak
clear holly
#

What the fuck is that

#

GTAO is great already
But I think ue4 only has old ssao ootb

sturdy cloak
#

Distance Field Ambient Occlusion.

#

So AO for big scale occlusion I think ?

glad mauve
#

Digital Foundry AO

sturdy cloak
#

Probably an addition not a replacement

glad mauve
#

Curated by Alex

sturdy cloak
clear holly
#

I already barely get 90FPS with dlss perf and only RTGI (no rt shadows or reflections), on a fucking RTX4080...

I hope they also add GTAO, screen space for that is good enough

#

Or is GTAO already in ue4 ?
Maybe ini tweak suffice ?

sturdy cloak
clear holly
#

I just see "capsule AO" in the game settings, no idea if it's ssao or gtao

sturdy cloak
sturdy cloak
clear holly
#

I will add

r.AmbientOcclusion.Method=1
r.GTAO.UseNormals=1

Just to be sure lol

sturdy cloak
sturdy cloak
clear holly
#

Feels more like a shitty translation lol

vernal coral
sturdy cloak
#

Do you remember who it was ?

#

Well at the end of the day it doesn't really matter. They said it would be improved in 2.8. I just hope it actually will be !

echo ridge
#

lol

#

software lumen

#

this has been known for a while

#

the game uses UE5 lumen commands to tweak the RT

echo ridge
#

sometimes people are very confident even when they theyre wrong

#
r.Lumen.ScreenProbeGather.DownsampleFactor=64
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=180
r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.05
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=4
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=0
r.Lumen.Reflections.ScreenTraces=1
r.Lumen.Reflections.DownsampleFactor=2
r.Lumen.Reflections.WaterDownsampleFactor=1
r.Lumen.TranslucencyReflections.FrontLayer.Allow=0```
#

default lumen config for RT at low settings

sturdy cloak
#

Do you think the RT upgrade they talked about during stream could be hardware lumen ?

echo ridge
#

i just watched the trailer

#

what part did they mention rt in the stream

sturdy cloak
#

Last third, just before optimizations and the introduction of DFAO

echo ridge
#

yeah they were pretty vague about it

sturdy cloak
#

There are comparaison shots

echo ridge
#

the GI tweaks are probably for both RT and non RT

#

given that they dont mention anything about RT there

echo ridge
#

they only mentioned better RT optimizations

#

with no comparison screenshots

sturdy cloak
#

They did the whole before after thing though with screen sliding right to left

#

I watched the whole thing

echo ridge
#

if you watched it

#

in no place they mentioned

#

this is specific to RT

#

this is just GI improvement in general

#

this section is BEFORE the mention for RT optimizations

sturdy cloak
#

I got no pb with this

echo ridge
#

after 2.8 update, you'll be able to enjoy improved GI and DFAO

#

in general

sturdy cloak
#

But did do comparaison shot so I assumed it was RTGI specifically

echo ridge
#

and then they mentioned RT optimization

#

no

#

probably just better method they're using for normal GI

#

DFAO is an improvement on both the non RT and the RT paths though

#

since the game doesn't use RTAO

sturdy cloak
echo ridge
#

RT performance will be improved

#

that's what they mentioned

#

as for how they improve it we wont know until the update hits?

sturdy cloak
#

Fair enough

#

I just hope quality doesn't suffer when they try to improve performance.

#

Please let them break RTGI once but not twice...

glad mauve
#

So what you're saying

#

is that I should WaitTM

#

for HWRT before 'finally' sitting down and playing

#

Hopefully this actually includes all the reflections

#

because fuk using screenspace trace option

#

and disabling trace removes like half the reflections

faint monolith
#

The game initially used HWRT Lumen.

#

I'm not sure if there's an English version.

echo ridge
echo ridge
#

and ended up backporting lumen

#

dog ass 4060 couldn't handle path tracing smh

glad mauve
#

ASS

#

Have to deal with lumenslop

echo ridge
#

you should look on the bright side

glad mauve
#

when we could have had kinostir

echo ridge
#

RTXDI
mega geometry
more stuff included in RT like particles

glad mauve
#

Sooo when do I play?

echo ridge
#

2 is just better perf

#

and 1 is just RT on mobile/consoles

#

(mega cope)

glad mauve
#

Since I am now unemployed

#

I should just finish off watching all my anime

#

forget about reno modding

#

and play wuwa

echo ridge
#

it already looks pretty good

echo ridge
#

also @halcyon meteor they are considering moving to sm6.6 for better performance

#

sounds like work incoming

glad mauve
#

Wuwa update 4.0

#

with Gigatracing

#

and SM 7

#

they backport the game to DX9

#

so now you have to support 4 APIs

#

DX9, DX11,DX12 and DX13

echo ridge
echo ridge
#

inb4 the next patch with new gi and dfao is a full reset and we have to patch all dx11/12 shaders again

#

🙂

clear holly
#

Even an AI would write better garbage lol (bad translation?)

#

I guess there's some truth to it, but I still get abysmal 1% lows on a 7800X3D

raven parrot
#

should you use Kuro tonemapping? If renoDRT and Kuro are on same time is that double tonemapping?

lament epoch
#

is the newest version pinned? cant see it

clear holly
glad mauve
#

Is 2.8 out in 3 days?

dusty tiger
#

Thursday I think

glad mauve
#

fuk

#

welp I chose a great time to start the game

clear holly
#

Oh, I still haven't done the last main quests, I am still at the beginning of the new zone lol (to get the flowers for Augusta 😆 )

glad mauve
#

@echo ridge I am doing it

#

Actually playing the game

#

Checked out some gameplay for Endfield

#

I need

echo ridge
#

Welcome to da klub

glad mauve
#

Galbrena

#

Gun wife

#

I was a Mesa main in Warframe

#

so this feels right at home

#

well (for the trial run)

glad mauve
echo ridge
#

Yeah the material work is pretty sick

#

Better register for the beta

#

And give us day -1 hdr mod

glad mauve
#

if its a simple tonemappass maybe I can do in a day

#

but noooo

#

its going to be a trillion shenanigans

clear holly
glad mauve
#

gameplay?

#

I am here for the waifus and factory building

#

I cant speak much on the gameplay front, all these games to me have the same 'mobile' tier gameplay

#

I checked out the recent beta footage floating about

echo ridge
#

What more can one ask

wet crane
drowsy wolf
#

the game prob getting rtelease next year q2

glad mauve
#

Sic him

#

How do I mod Wuwa /s

#

want to see the skins

#

hold up, DX11 only?

#

into the bin

clear holly
#

Yeah of course
3DMigoto, so dx11

glad mauve
#

abysmal

#

missing out on frameslop and RTslop for some skins

clear holly
#

I need Augusta and Carlotta ponytail mod 😔

#

I can live without frameslop, as I get 90fps with only RTGI and dlss perf

glad mauve
#

So there is stuff outside of pure goonery

#

Mommy?

clear holly
#

🤤

#

oh she has muscle oh hell no

glad mauve
#

The rest is just pure goonDX

#

welp

#

not missing out on much

glad mauve
#

Game randomly CTDs for me on scene change

#

Wondering if its DLSS Fix

#

though I think this is PSO related?

#

Let me try to delete shader cache

echo ridge
#

Dlssfix likely

#

Ive never had a crash

verbal schooner
#

that's a dlssfix crash

clear holly
# glad mauve Wondering if its DLSS Fix

Could maybe try adding these to your engine.ini, I saw this in #1413548071987576862

r.Streamline.DLSSG.RetainResourcesWhenOff=1
r.Streamline.DLSSG.CheckStatusPerFrame=0
#

Considering it crash when dlss-fg get temporarily disabled (during loading screen) maybe this help

glad mauve
#

I already have RetainResources but not CheckStatus

#

I'll add it

#

Pog just got told a story about lambs

raven parrot
#

just me or does vanilla tonemap look better thn renoDRT

#

yeah i guess it depends on what area ur in and what character ur playing

#

in RenoDRT gotta crank up the contrast and saturation a bit which leads to better environments but whenever you play a flashbang champ like galb its unbearable

raven parrot
#

Anyone else encountering a bug where the screen darkens between ability flashes?

sturdy cloak
sturdy cloak
#

If you want hdr that respects the sdr source though, feel free to use the vanilla+ preset though (button at the bottom of renodx). For your screen darkening, I have no idea. Are you using an Oled screen perhaps? Could it possibly be ABL ?

glad mauve
#

why do they have to do fade to black every chat

#

The fucking problems never end

clear holly
#

Fg slop, deserved

crimson lynx
#

I believe some players may encounter a fatal error when launching the game after following the tutorial to add the path and dlssfix. My personal solution is to change the model in the NVIDIA app to 'Set by 3D application'. If, like me, you previously changed the model to 'Transformer',
I used translation software, so some phrases may be inaccurate.

raven parrot
#

Camellya Carlotta, however after I changed some settings it went away

raven parrot
dusty tiger
#

Record it and see if it happens in the recording too. Will allow you to determine if it is in fact ABL or not.

#

Think game bar records in HDR

raven parrot
#

I'll try to revert back to the buggy settings and record it. Changed alot of settings

echo ridge
#

it is there for that purpose

#

both vanilla+ and HDR Look will match SDR closely