#[SEE NEW THREAD]
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I mean I like "fuller" design but they need to be clean
like with no unecessary stuff
Genshin has a lot of characters like that
some of the colab outfits are really nice
like this SK outfit
it's probably a me issue too, I love "normal" clothes, and I'm not a huge fan of fantasy bs outfits
Does reno affect fps?
yes
it's not "free", but it's cheaper than RTX HDR on normal quality preset
I see 👍
Might be only 6%. But honestly, If it is just more fun than playing Rover that is all I really care about.
There is a saturation slider no?
it starts off with default value, so u can only get it higher iirc
From what I now, default settings are a mess. For gama 2.2 and neutral saturation, contrast as to be at +25, and saturation at -25. White point is also wrong. 203 paper white is going to be at 44 middle gray.
otherwise, for any paper white : midGrayNits = paperWhiteNits * (0.5 ^ 2.2)
this thread is regularly updated to take driver updates into account
saturation should be -50
This is inaccurate. "Paper white" should only 203 with 1.2 gamma. It's 1.03 gamma with 100.
If you don't adjust the gamma after adjusting the reference white then it's not accurate
RTX HDR is just inverse tonemap so it's all whatever really
I'm not sure why 'zawarudo' wants to use RTX hdr, RenoDX is better and faster
or at least not slower
if you want to use Inverse tonemapping then SK's normal HDR10 auto hdr if you want the fastest
but still Reno is not that much slower
new leaks
it's kinda cool, but idk nothing really special
I don't know, When you don't have other options, I think Lilium's inverse tone mapping in particular can be pretty good I think😅 ...
Sure, but it's still fake hdr
I mean it's better than SDR
I mean yes, but I think it get's closer to the mark in bringing out highlight details that you don't see in sdr compared to RTX HDR for example.
well yes you have more control over the settings
We only use itm for video because they're prerendered. I mean, that's what RTX HDR was built for: SDR Video. But when you have actual rendering, it doesn't compare well to true tonemapping.
Ramping highlights and contrast and saturation is whatever. You TV does that as well
Thanks, I'll give this a shot. Here's hoping my installation doesn't croak.
Buddy im waiting for dx 11 patch since they changed it again
remember that thing where it wasn't upgrading the letterboxed cutscene cuz the resource wasn't the right aspect ratio
yeah that happens a lot in zzz
it renders stuff in 2:1 2.1:1 15:9, 1:1 when you have your screen in 16:9 🙂
no worry
anyone here that has league installed free to test smg for me?>
Why ask abt league in wuwa chat
ur oin league rn
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hello i've installed renodx mod but it looks like my game is not really in hdr but more like a convert to sdr in my hdr mode is that normal?
it's very weird bc nothing change when i use the slide
You took the latest version from here, not the snapshot from github hopefully ?
Also iirc if you used the filter or whatever feature in game, it breaks the mod
Need to delete LocalStorage.db or something somewhere in the game folders
i took the version from here and now it's better (my slide works) but my game crash when i teleport to another place sometimes lol
okay im going to check that ty
Hmm, you are using reshade 6.6.x as d3d12.dll ?
If you use dlss framegen, you need #1413548071987576862
Okay i think he looks good now but when i activate ray tracing i have some flickers
im using reshade 6.5.1 and i use the dlss in game
lol idk why the screen look like this but in game its better (i use reshade for the screenshot)
Just saw it. I'm hooked.
DLSS-SR 4 is fine.
DLSS-FG 4 is not fine, unless using "dlss fix"
That's only early access here, so you have to pay
Or use DLSS-FG 3, alongside DLSS-SR 4
then nvngx_dlssg.dll is framegen, use 3.7.x, and keep using 310.3.x for nvngx_dlss.dll (SR)
DLSS 4 without framegen part, should work fine, no flicker
Make sure game is in borderless, disable other addons in reshade, update reshade to 6.6.x, update your gpu driver, idk
Try without RTSS if it was running
Well I don't know what you mean by "I have some flicker", and that's about Rt 🤔
The game RT can change brightness and lightinf when moving around, but not rythmic flicker like dlss-fg bug does
yes i can confirm
thank you very much for your help
flickering appear when i used fg like you said
i just turn off
👍
Can't play DNA due to this shit.
Game gonna sink with a first impression like this.
yea I'm having network issues too
the game is a mixed bag so far
the combat is not bad
the controls are kinda bad
there is no walking animation it's just running
There is, press ctrl 😄
The walking/running animations are not dynamic when you use a controller
Cmon its a free mobile game
pressing a button to walk instead of using the analogue stick is weird
it's not really a mobile game, it runs on mobile 😄
and it's a basic thing, I don't care that it's free
they will probably fix it tho
why not? I don't think that it's intended
you are not everyone 😄
people cared less about RTGI
and Kuro fixed it
Witcher 3 does not have either
There are 3 modes
Walk, jog and sprint
Thats it
But it does not make a game bad
that's wrong you can use a controller to "slow down" and walk
Its a game that was meant to be played handheld, just look a the ui and ui controls
Idk, i played on kb
for real? xD
No, i mean that there are few people who even know that character speed can be adjusted with analog stick
thats bs cmon
it's like telling people that there is only full throttle and max braking force in racing games
because that's how racing games work on M/K most of the time
Well, most people play like that
They use but they cant comprehend
people are not stupid
R u sure?
yes
Thats your opinion
there are stupid people ofc but not everyone
the vast majority of players are normal people
I respect that but i think that most gamers play like fifa and shit
Statistically
Majority
and in fifa you actually need to control your team precisely with a controller
Ah shit, u need to properly use analog stick to kick the ball in fifa xdd
Orbit was nba, i dont remember
telling me you never played a football game without telling me that you never played a football game
What did i say?
everything you said was kinda toxic from the start lol
Uh for this one people are
I just told that there is actually walking animation i wuwa
And you started arguing
Wuthering waves
we were talking about DNA..
Duet Night Abyss
Ah, ok, i misunderstood
#1411110125732892807 message this is DNA
Sorry then
Reading skill issue
Another toxic person
We are in wuwa thread, i saw some anime shit screenshot and thougght about wuwa, my brain just ignored dna because for me its like human DNA xd
yea well fair enough, it's off topic
But wuwa controls are indeed mediocre xd
I disagree
Character gets stuck all the time
it's a fully open world game where you can freely fly anywhere, you can climb anything, the animations are really smooth and fine tuned to near perfection lol
but yea you can get stuck here and there
I had no issues with characters getting stuck tho
@halcyon meteor 😢
I dont get the hate
We had a misunderstanding and i already said that i was wrong. There is nothing to comment on
Chill bro just a joke its all good
I can kinda agree with your take tho since I find playing wuwa with a controller very odd
But if people find it usable or enjoyable somehow who am i to judge
very nice we getting the cutting edge stuff in wuwa mod
Very nice edging in wuwa
@halcyon meteor it is possible you try dx11 is still clamp mine cant go pass 600 even if i set it to peak 1100 i think kuro might have changed something ty
i think is fixed after i download 6.6.2 reshade
@halcyon meteor 2 more that was clamp
i think i found the issue if i set the scene grading anything above 50 everything just cut the brightness -50%
i still dk wtf is going
the 600 nit is when i set it to scene grading 100 it drops to it
1.1k is when i put it at 50
playing a gacha game might aswell go full goon
Counterpoint
She was always dressed like a hooker
Ur just conditioned by wuwa that its normal
semi-hooker maybe
am I crazy or I dont see it that way
in my opinion this character is for fan service
dont you have a goon skin for every character in wuwa
i remember your augusta
well turning characters into pink bunny hookers is still better than using naked mods
haha
yes but this one suit the mod better because of her movement set
my augusta is not that goon tbh
Narrator: he lies as easily as he breathes
tell that to Augusta
"you look great half-naked girl, what's the issue?"
but I have to agree that most of the outfits in wuwa look bad
but it's just normal gacha game stuff
Is a party dress though
Party dress strippers wear in bachelor parties 
"party" dress that comes with a massive boob job hahaha
You’re a gooner too bro what the hell
Sure, I like pretty girls and cool/nice outfits I guess, this is not why I play wuwa though, but changing a character/model's proportions or removing their clothes is lame and immature imo
u say that but i have seen girls wearing much more exposed clothes in party
whyyyyyy she's dressed like that HAHAHAHAH
gooning purpose 🙂
You do you, but I still think that modding a character's breast size or removing their clothes is really stupid and immature
i guess people dont have right to get an better outfit and in ur logic wuwa should never make any skin since the beach skin had more skin showing '
official outfits respect the original character
but u said removing clothes is immature ?lmfao
it is
wuwa is removing clothes so they can sell us the skin
so ur saying kuro is immature?
but shes not naked ?
then you should correct your statement only kuro has the right to remove clothes
they have the right ofc, but they will never sell nude skins
and galbrena is already exposed enough tbh
yes that's the point
but i dont play with nude skin though?
making her even more exposed is stupid
I'm still not talking about you ffs
buddy this is literally for me
ffs
but im talking about the part u said because the mod i used is removing some of their clothes and ur saying is immature and stupid
isnt that the argument ?
you increased Augustas breast size and edited Galbrena's default outfit to be more lewd
it is stupid an immature lol
sex sells ofc
but then u said kuro doing it is fine ? so other people doing are immature ?
no Kuro is not doing it fine, but they are respecting the original character's propositions at least
but im not talking about propotions im only talking about clothes
I have no issues with nice outfits
outfits that make sense
I actually love nice clothes
but u just said removing clothes is immature. Outfits that make sense that is a wild spread subjet spec when the society makes women wear less and less cloths
what makes sense = fits the character
but who define what fits a character?
common sense and observation skills
so are u saying everyone has the same view on what a nice clothes should be in a game ?
and why does galbrena default make sense when she is already dress up like a prosti in the first place
🤣 🤣 🤣
it doesnt make sense that's the point
xD
she wears revealing clothing
but you said kuro design it and it make sense because is from theM?
well, they made the character, but actually no, they are gooner baiting
and if it doesnt make sense so ur agreeing kuro is immature also?
because they are making is gonner baiting
that mean = to immature
yes Kuro's character designs are immature more or less
ok if kuro are already immature why shouldnt people edit the mod to make the skin look better when it is already exposed spec kuro clothing are pretty bad in choice
because those modded clothes look even worse
and isnt it what a character design and gonner bait that make people spend money on a character?
ah so is because we are making it more exposed than the default i see
yes this is the gacha business model
pretty much
i guess people should not spend any money on a character skin in the futur because default is already expose enough we dont need no swimming suit skins 🙂
don't get me wrong, I have no issue with people liking these outfits, but I do think it's immature to dress up the characters into even more revealing clothes
but is doing it themself with carlotta and changli skin
kuro
they want their game to attract goner
yes because they want to make money
lol
I hate the gacha business model
and gacha games in general
but dna is only comestic
but I really like the combat and world design in wuwa "unfortunately"
and u know damn well they gonna release expose skin
so is that a bad business modeL?
dna outfits are not great either tbh
it's not a bad business model no, they make a lot of money selling skins
it don't have to like it tho
I dont think character with decently revealing skin is immature though
Thats a bit too much
nice outfits are nice yes
so they business model would be good even if they had to release expose skin for money right since all character are free
I mean none of the characters ive seen in wuwa are that much of a goon bait
It is pretty fair
Compared to korean games for example
in wuwa, Phrolova's outfit is probably the best in terms of design imo, and it's a semi believable outfit too. Galbren's outfit fits the lore more or less too btw, it's stupid, but she is always hot, and she has to cool herself all the time 😅
but her movement set is a hardcore goner bait
yea I agree, there are some trully gooner bait games from Koera lol
yea it's DMC/Bayonetta
sexy animations are not really a problem imo
Exposing even more skin tho against dev’s creative intent is immature that is my take on the matter
as long as it fits the lore/look of the character, and it doesn't fit Galbrena at all, she is super serious lol
but it doesnt even fit her character it fits more canderella
yea I have no issue with Catarella's sexy animations, it fits her character very well
her outfit is kinda lame tho
The breast is a little bit too much
yea, I get it they wanted a floating jellyfish like breast but it's stupid
I like changli design the most I think out of all the characters revealed
Iuno is a solid second
hmm yea Changli is fine, but that blindfold thing makes no sense
I agree yeah but it’s only during her forte
I can accept that Iuno is wearing a Greece priestess outfit or something
it kinda makes sense
It does lore wise at least
yea
Carlotta summer skin makes no sens to me
I really like Danjin's outfit too btw
It’s alright, I feel like its very good for a 4 stars character yeah
For a 5 stars it would have been a bit too simple
yea true, but I like simple 😄
the best looking outfits in games are usually the very low level realistic looking clothes haha
Although you can have a simple but still efficient design like Phrolova
yup
I mean it depends right, the art style is carrying a lot in that regard
Yeah I agree
it's very elegant
Encore is bad i dont like it
the kid characters ingame look horrible imo
Verina is probably the worst lol
I mean their outfits
Tbf genshin designed them better
Klee and Nahida are pretty well designed
But I dont really like seeing them in games
Considering the amount of weirdos playing gacha games nowadays
well designed kid characters are fine, but yea I don't like them either
I don't like kid characters in any game. It is a dumb archetype.
Don't @ me. I know I'm right. XP
Bro knows what he doing
Yea, whi adding a child in a game theb say, yea let's add a skirt
experimental hdr look preset based on v3 highlights and v3 shadows
slight update
liking the results so far
SDR 100nits / Highlights V3 preset / Highlights V1 preset
SDR 100nits / Highlights V3 preset / Highlights V1 preset
@fallen roost i havent been following but what curve u usin for v3 this time
V1 preset / V3 preset
probably not as obvious in screenshots now that im looking at it but midtones should be less harsh
https://www.desmos.com/calculator/owavbrlydv doesn't mess with midtones (0.18)
makes sense
i have to indrectly mess with the midtones this time by changing contrast
but the end result is pretty pleasing tbh
does itu define midtones
btw, assuming we dont do anything extra highlights v3 should be default for every mod right
or we have to add a toggle for it or specifically call it
It is set to default in colorgrade.hlsl atm
just need to have the version of colorgrade.hlsl that has it
then rebuild .addon
so then would it make sense to start at 0.65 for example instead of 0.18
hermite spline doesn't let you choose
oh, you mean highlights
the curve uses min(x, so starting later is going to cause it to ramp awkwardly, this is 0.8 (delta over x)
when at 0.18, 75 highlights ramping is around around 0.58 linear, which is about 78% in 2.2 gamma,
maybe like, around 0.38 can be fine
also highlights seems to be too strong
moving the slider from 50 to 51 takes 45.0 and turns it into 250.0
no display mapping highlights 50 / 51
should the boost it applies be capped to a certain value
yeah, needs a pow, or somehting
or log
should be on CPU though, because that pow is wasteful on gpu
I mean the slider itself isn't the issue though
its affecting brighter highlights too much
i'll have to try tunic, because in games with meh range it's okay
value = max(x, lerp(x, mid_gray * pow(x / mid_gray, highlights), min(1.5f, x)));
something simple like this seems to work fine
just clamping the ramp
do reinhard instead
x/(x+1)
instead of min so it curves to 1
or curves to 1.5, or whatever
instead of min(1.5, x)
1.25 looks good
highlights below 1 is also too strong
it's just lowering peak really
1+ (sign(highlights - 1) * pow(abs(highlights - 1), 10.f)
What was the dll name for reshade again?
For some reason I can't get reshade to open with the Home key
dxgj.dll?
Hey guys where should I put reshade dxgi for this game? Does it have anticheat so I have to inject it without messing with game folder?
dxgi has to be renamed to d3d12.dll
as dxgi doesnt load
Wuthering Waves Game\Client\Binaries\Win64
place it in the above file path
Oh hell na
hello guys I’m new to this , I’m trying to make it Look good with HDR too , but I wonder what’s the in game brightness setting you guys having at? I’m using the Alienware 2725df QDOled
Usually you set peak brightness to what the 10% value of your screen is.
Yeah, mb. Game settings should be default.
im currently using this , and feel so good with this but i dont know if i do wrong
Theres absolutely nothing wrong if you enjoy it 😄
I think you're forgetting to switch the color space from bt709 to bt2020
Phoebe piss yellow hair at 75 sat 😭
If I change to Bt2020 it will become too saturated, so I stay with this bt709 haha
Only bt709 is accurate anyway
Also I don’t know why maybe my monitor using the Srgb colourspace , so the colour is not too saturated and good balanced I think 🤔 I use to natural colour which with my TV also LG C3 the Oled cure my Color correction haha
How can I screenshot an hdr picture so I can upload here too?
Wanna let you guys see if it’s too saturated
You can with reshade, it saves it alongside the game exe
Check its settings HOME, to find the screenshot hotkey
Though a screenshot wouldn't show your potentially weird settings on your tv or monitor
Anything above ~60 sat, Phoebe hair will look piss yellow instead of blonde 😅
I guess I need to take photo like this haha
My setting is the most accurate Srgb setting in this Aw2725DF already 
But they said playing games on QD Oled with SRGB is a crime

Need to check phoebe I guess but I don’t have the character how do I test ?
Phoebe hair look like this
But iknow what you mean the piss yellow hair mean ,i lower it a little bit now is much better
You're playing a HDR game with SDR?
any reason why contrast/saturation sliders aren't changing anything? UI brightness sliders are the only ones that seem to work... I usually use rtx hdr so def new to this lol
dx12 and everywhere so far it seems
Ohh hah that makes sense, github is where I got it from. tyty edit it works now :)
hey guys, has anyone had issues with the Wuwa photo mode? I just checked my screenshot folder and all of the photos are just black.. like this
probably from upgrading to hdr
you'd have to use reshade's own built in functionality
if the game's photo mode allows you to hide the ui then you should be fine using that
Game devs will do anything BUT support HDR.
I see thanks guys, I'm not toggling that HDR off for photos lol
Is game brightness slider supposed to be at a certain setting or is it more personal preference? Assuming a peak brightness of 604
SDR is 203 generally.
604/203 is ~3:1 SDR ratio
Ah gotcha, I had it at 203 but wasn't sure if I needed to set it otherwise... Should I be aiming for a 3:1 SDR ratio in other games as well? still learning all this lol
you can lower it if your viewing environment affords it.
203 is just the average SDR viewing brightness for Broadcast TV
so that became the "standard"
it's basically the safe goto number to not annoy people when adapting SDR graded content
"annoy" is the actual technical term btw.
though SDR TV is supposed to be graded to 100 nits, and PC is supposed to be graded to 80 nits. it's an easy to use brightness slider, basically.
1.15 - 1.16 refers to about 57 on the Contrast slider
This both makes sense and further confuses me at the same time haha... but interesting stuff. Definitely a bit of a rabbit hole but 203 being an average makes sense
203 is just the number the industry has picked to be "when converting SDR to HDR, target 203"
Gotcha, noted. HDR seems quite convoluted sometimes lol
it's more so that SDR was basically random for many reasons and legacy.
so how to migrate from random isn't an exact science
stuff made for HDR is straight forward. one output format, one color space
Right. Converting SDR to HDR content seems to be where it gets... weird for lack of a better word
Only really started digging deeper into it all a few days ago tho
SDR is so loose that people don't view all view SDR in the same way. there's different gamma/encodings: srgb, 2.2, 2.4. different colorspaces (sRGB/BT709, Adobe, DCI-P3, etc)
Right and different content is mastered in different colorspaces as well no? So there isn't one specific way that everything is done... At least that is what im gathering
SDR has the display decide the decoding (sRGB/2.2/2.4) and the colorspace (BT709/DCI-P3/Adobe/Native)
HDR doesn't the display really choose anything. it's "as authored" only (very minor D65/D93 issue with white balance but that is dying out and we're just doing D65)
Windows HDR says SDR content should be decoded sRGB. SDR Displays usually decoded in 2.2, not sRGB, so there's already disagreement there. There's no "metadata" in SDR to say how the display is supposed to decode it. it's basically manufacturer default
Ohhh interesting. That's why autoHDR is all fucked up as well no?
and Netflix says SDR should be decoded in 2.4/BT.1886, so living rooms see SDR differently as well
Windows AutoHDR scales up the brightness, but from the starting position that SDR was meant to decoded in sRGB
RTX HDR also scales up the brightness, but has a slider for how it should have been decoded which... defaults to 2.0 (not a thing) but then also adds contrast to the image, so maybe balances out
and depending on when SDR was made it could be 2.35 (PS2/GameCube era), or even where (2.8 in Europe at a time)
Yep, SDR isn't confusing at all
Haha but I am mostly following, really interesting stuff
Did not expect to go down such a rabbit hole all from trying to make RTX HDR work properly
but here we are lol
game devs don't fully understand this so it's why even shipped HDR can be borked when they try to support both SDR and HDR outputs
reset for me is 604 peak/139 game, using my panel specific color profile in windows
@halcyon meteor game brightness not 203 is dead, fyi
because spec is 203 / 1000 + 1.2 gamma
and when you change peak / reference white, you also change gamma (contrast)
Noted! I've gone between 139 and 203 a few times, was just curious if I was doing it properly :)
@halcyon meteor
1000/203 is assuming you have 1.2 gamma. 1.2 is basically supposed to emulate gamma(encodeBT709(x), 2.4)
when you put it all together, the reduce reference white, but less gamma, then it basically is just midgray matching
emulate HLG, which we don't really need to do because we're precise in our 2.2 gamma correction
HLG has hard assumptions it was encoded in BT709 (it wasn't) and it was meant to be decoded in 2.4 (also wasn't)
PC was encoded in sRGB and decoded in 2.2. HLG is a less accurate OOTF. it had some numbers to simulate the look of 2.4 decoding of BT709 encoded content (OOTF).
const double gamma = 1.2 + (0.42 * std::log10(local_peak_nits / 1000.0)); this is the HLG formula
yeah, but when you do the math, it's basically simulating 2.4 over bt709enc
like where everything lines up
the HLG gamma is an alternative to doing the long form math of sdr_encode/sdr_decode where SDR was bt709 encode and SDR was 2.4 decoded
i removed it, just experimented
somewhere around here in the channel
apparent SDR Display Emulation is called SDR OOTF
this, basically. hlg provides OOTF
the OOTF HLG provides isn't the one we want. we already built ours (2.2 from srgb)
the only good thing about is maybe viewing environment adjustment
yeah, i was looking to implement this
because right now it's 0.00 always
that has its uses, but not with 1.2 and whatever
like instead of bumping Game Brightness, they should decrease gamma. but that ends up being almost like Contrast anyway, except for some math related to midgray/reference white
Gamma pivots around 1.00 (reference white) whereas Contrast pivots around 0.18
if you can afford more range, reference white stays the same, just gamma/contrast gets moved.
messing with gamma and reference was to inverse what HLG has built in
so you can get a clean, expected output 1:1 camera => display output
which PQ doesn't need
the question is, does pivoting around 1.0 and reducing brightness to compensate do anything better than adjusting contrast around 0.18.
because it kinda nets in the same, a pivot around 0.18
at least in terms of how HLG did things
you could argue there's a better solution to maximum your range than HLG, that's fine. but HLG math isn't it
like 140/800 instead of 203/800 or whatever, but there's no rule here, except viewing conditions
gamma is probably the right one, but i also find 1.00 being the pivot point arbitrary
so that brings us back to contrast
theoretically, just peak and gamma
it would probably work in the other direction, where SDR is naturally flat, and then you add a boost of gamma/contrast the more you have
when you ask them to lower game brightness you're reducing midgray, so 0.18 pivot probably isn't it
yeah, like why 1.00 for 400 nits, but 1.2 for 1000
though HLG is a bit weird because it's basically 0-100% range
so you did that to compensate for the stretching
im using hdr just that colour space i think is srgb?
🤔
HDR is BT.2020
Probably just a setting only used in sdr, if he can choose 2.2 or srgb
Hard to say without saying exactly what the name of the setting is, and what values are available...
I think he has a AW, here on my AW3225QF the only similar thing is this
Color input format : RGB/YCbCr
For ZZZ game, I use 140 game brightness, 1000 peak.
I play in a nearly fully dark room, and the game is pretty bright in general.
140 instead of 203 is less straining on my eyes, though noon looks a bit not bright enough but idrc
It makes the ABL not an issue, and VFX are bright and look great.
For wuwa though, I prefer to keep 203, even though the ABL kick in at noon 😔
Idk if that's a bad idea or not... 🤔
(In ZZZ I don't use the exposure setting bc UI nits is used during cinematics for background img, so I lower game and UI nits to 140 instead)
Maybe I should set my peak to ~900 🤔
Hi ! I read the whole conversation ! Fascinating stuff ! If slightly confusing with my surface level knowledge 😅... that said, since you pointed out the redit thread I linked to was inaccurate last time someone asked about it, could you maybe share the settings you think will produce the most natural SDR to HDR transition when using RTX HDR ? Not necessarily for gaming purposes by the way, but mainly for video content (since I would go for Lilium's or Pumbo's solutions if renodx wasn't an option). I did always think it looked slightly off compared to it's SDR source.
There’s this post on Reddit https://reddit.com/r/nvidia/comments/1b03yfg/rtx_hdr_paper_white_gamma_reference_settings/. But I feel it’s not accurate anymore, at least for me doesn’t look right. Tried to eyeball it but gave up, haha. I’d appreciate some tips too
There's autoHDR, with TRC fix in reshade.
And there's SpecialK ITM that work in many games
Idk why you would use rtxhdr
Read my post again. I specifically stated it would be for video content.
That's actually exactly the reddit post I was referring to ! But as stated, ShortFuse already confirmed it to be inaccurate.
i did some stuff with mpv for inverse tonemapping and psuedo matched it to RTX HDR
RTX HDR is just inverse tonemap, probably per channel to boost saturation and luminance
you're better off with a reshade, even tinkering sliders. the real issue getting HDR signal out
though... i'm pretty sure crosire (Reshade creator) worked for Nvidia at a time and there's some Nvidia thing that works with reshade shaders....
nvidia freestyle
I can get reshade working with video content?
Well, the saturation boost is precisely what irks me.
via mpv, it's possible, though janky. but if we just want post process, i think freestyle might be a better solution (i'd bet Crosire wrote it)
You mean, like injecting a better inverse tone mapping through Nvidia filters ?
correct
That's pretty cool !
Didn't it was even feasible !
Did this Crosire gentlemen post that on github ? I should definitely be checking this out.
By "if we just want post process" do you mean there is ways to achieve sdr to hdr video conversion without a post-process technique ?
the underlying issue is telling windows to not draw the window as an 8/10bit SDR one, but a 10/16bit HDR one. AutoHDR will do that for you, but doesn't give you a venue for post processing
inverse tonemapping is post process
so RTX HDR is both forcing an HDR window and also inverse tonemapping (post process)
i'm more interested in games that don't support Reshade
if i can get ReShade to inject it's not a problem to paint it on an HDR window (even DX9/OpenGL games)
I see. Then does that mean that for multimedia content, inverse tone mapping occurs but without the change to an hdr window ?
I would always give priority to reshade when it comes to games anyway.
Last question while I'm thinking about it ! After that I'll stop bothering you, I promise 😅 ! Would it bother you to perhaps share educational content/resources regarding all technicals off sdr and hdr ? Seeing the conversation you just had with Wuwano, I would be pretty interested in trying to get a deeper understanding of those concepts!
https://www.itu.int/dms_pub/itu-r/opb/rep/R-REP-BT.2390-11-2023-PDF-E.pdf BT2390 is a good, all-in-one summary of some stuff.
https://www.itu.int/dms_pub/itu-r/opb/rep/R-REP-BT.2408-8-2024-PDF-E.pdf BT2408 is the more technical (how to HDR) information
MPV and other media players know to turn on HDR, so that's not really a problem. but for games that don't support ReShade because anti-cheat i think RTX HDR and AutoHDR can slip past their protection
Right. So no problems there. Definitely gonna check Crosire work on the matter !
https://www.nvidia.com/en-us/geforce/news/geforce-gtx-16-series-super-game-ready-driver/
GeForce Experience’s Capabilities Expand With The Introduction Of ReShade Filters
Thanks for the links ! I will check this out !
can't figure out how to get nvidia to support custom filters with the new Nvidia App
isnt rtx hdr still 8bit
yes, with deband filter
you can't output HDR in an 8bit window, so it ups it to 10/16
though there is 10bit SDR, like in UE
@echo ridge @halcyon meteor
New UE5slop x HoYoVerseslop
They're hiring... Now is your chance
Native good HDR on launch
Not Anime or gatcha

Everyone will use UE5
Cant wait for Rockstar to switch over to UE5
Square Enix released some new data, most FF and DQ players are in their 40s
Zoomers are playing gatcha shit exclusively
Its over for us
is it really 10bit output
10bit sdr breaks mpos so i never bothered that
autohdr actually does gives you controls over its itm though
windows hdr slider controls diffuse white and hdr intensity in gamebar controls peak
it's a lut from what i inspected, so probably just a lerp
if i could modify the AutoHDR LUT that would probably be enough
the problem with it is its way too bright
enough to make it look how i want (2.2, contrast, peak, midgray, etc)
200nits diffuse white minimum
i actually don't need any input, most of renodx doesn't analyze the entire image. it's just per-pixel, which means a LUT would do fine
do you mean a shader that work with autohdr
yeah, you can do that already with with ReShade if you can use ReShade, basically AutoHDR at HDR intensity 0 is SDR on HDR10
but microsoft gets to upgrade the swapchain to 10bit HDR and games don't know/block it because Microsoft is basically wrapping DirectX
its scrgb actually
using Pix you can actually see the swapchain and the lut
someone said its 16bit scrgb
yeah i don't think so, considering the flag is BufferUpgradeEnable10Bit
You happen to know how to get hdr passthrough working?
do you guys leave on auto exposure in wuwa?
Yes.
@clear holly this , when I was using sdr I choose to creator mode and set SRGB in monitor
Currently using this , and guys is there any improvement can do ? I don’t know if I m setting right
If I setting to BT2020 with HDR
The colour more saturated
But the character skin become reddish
thats why you only use bt709
just use the hdr look button and set game brightness to default
And adjust the saturated?
if you want more saturation use the saturation slider
But the hdr look is using the 2.2 gamma should I change to 2.4?
no only use 2.4 for ui
Oh okay thanks bro , so the saturated slider only , and don’t change the highlight saturated setting right ?
I mean if you really want, but for my tastes the hdr look button does everything I want
Idont know it’s my problem or when in the seven hills the colour looks wash out
If I don’t change the saturated slider
Try playing with the contrast or saturation slider until you like the image, you should use what you like
just dont change color space or gamma
and game brightness to 203
Game brightness you can use what you prefer, but 350 is really high (for 1000 peak)
Your monitor will likely have aggressive ABL to dim it down, which would make this high value basically non effective (besides lowering contrast and highlights as a side effect..)
I wouldn't use a value like that unless you play with the sun reflection on your monitor lol
I open reshade UI and hide half the game with it, then I open/close it multiple time with a bright scene.
If I can see the half image get significantly dimmer when I close reshade UI (and brighter when I open it), I know the ABL is being aggressive (and I should reduce game brightness)
In a really dark room, I use game brightness 120-203 depending on the game and how much eye strain I am able to endure for the day lol
wrong
you only use BT2020
BT709 = sdr color
sdr color = bad
bad = not good

Need a feature to force every color outside of BT709, make everything neon color
This but the cat is a flashbang
Don't forget wet puddle and overcast weather
= wow ultra realism
Reshade with addon version, dll as d3d12
alongside the ...shipping.exe
Same for the addon64
If needed, change the path in the addon tab to an absolute one
Restart the game
reshade addon version> skipped all addons, primary path is to wuwa.exe
addon64 in same location
restarted
nth
tried to client too in binaries
Yeah in client/binaries or whatever
Just right click open with 7zip, for reshade addon version installer.exe
Take ReShade64.dll and rename it to d3d12.dll, put it in the binaries folder with shipping exe
Delete any old reshade.ini, and restart the game.
Should auto load the addon if it's alongside the exe and d3d12.dll
Btw, use the addon64 from [here](#1411110125732892807 message), not from github
this it?
couldnt find Reshade64.dll
delted ini text file
it worked!
ty
just needed to use addon64 from discord and rename to d3d12.dll
👍
Now you can test the two built-in presets, HDR look and Vanilla+
Make sure peak brightness is what your monitor can handle
And game brightness to what you like and doesn't make ABL too painful (probably 203 or below, not above)
Oh and I would decrease UI brightness to 120 or smth
ty
What about a setting to have shortfuse filmgrain during cinematics ? 🤔
Well, maybe not that useful for anime artstyle..
Hmm could that make cinematics not be at UI nits ? Or not possible
Probably hard to dump, as you can't pause cinematics, and I don't think there are replayable cinematics :/
I guess predump all shaders, then snapshot and dump during a cinematic, and see the few new ones with "last modified" date in explorer
Alt-f4 before it finishes, should work yeah
go ahead and do it
50/50 winrate (missing a few ones):
Wuwa: 20%
ZZZ: 31%

Bottom 7% in ZZZ, bruh (5 won 50/50, 11 lost 50/50)
the wuwa tracker seems completely wrong, looks more like bottom 1.76%
(3 won 50/50, 12 lost 50/50)
Also really unlucky, but you pulled less than me
The more you pull, the closer to 50% you should get
Tbh there's one missing won 50/50, I did pull jiyan and yinlin
i pulled more i have every character except qiuyuan and shore it just doesnt show
i lost 50 on all the rest
the only character that i won 50 is zani and thats when i spend 300 to get her c3
Does RenoDX work on DX11?
Nice
More ui options would be a sentinel send 🙏
Ui scale and the option to seperate the in game hud transparency from the menu map etc
Is it possible to use nvidia DLSS with renodx?
It uses reshade it shouldn't affect the game
I meant FG
I see I need to use dlss fix
Where I can get those dll files?
Found
Well, I get this for some reason
On startup ?
I get similar crashes when using dlssfix, but during gameplay. When using the utility wheel usually. That's why I keep using 3.8.10 for fg. Someone told me they found a way to get it working, but Ididn't get around to test it out yet.
What ?
I'm talking about dlssg's dll.
On the contrary
That's an older version of dlssfg still using the cnn model.
Curent is 3.10.4 I think.
If you're crashing pb isn't related to renodx's dlssfix like I assumed though, then I have no idea what causes it.
310.4 removed all cnn models
Yes. But 3.8.10 is still cnn
So if you're lacking success with dlssfix, it's still the way to for frame gen.
Do you mean that wasn't the case with 3.10.3 ?
you can still choose cnn preset with 310.3 though fg doesnt have a preset so its transformer only
If you use the Reno build of Reshade that’s pinned in #📝welcome , then it (should) work
I have tried
@echo ridge have you updated your reno settings recently ?
Ah I guess I was using the old build, thanks
I'm still using the same 1:1 SDR match preset:
Hey ladies and gents ! Do you have thoughts on todays livestream ?
interim version
What do you mean ?
I am interested in ray tracing performance optimization
I wonder how they optimize the performance of ray tracing
I am very concerned about this point
In today's live stream, it seems that the 2.8 version will be similar to the 1.4 version
Well they also talked about improving RTGI's quality. Although I am right with you in being scared, I think there is hope. They showed some comparison screens. Do you think hardware lumen could be on the table ?
I began with 2.3 so😅 ... I won't be of much help there !

There seems to be significantly more content coming our way than 2.7 though. I also hope the new zone is going to be fun to explore !
It also seems we're finally getting some actual combat content. That can't hurt !
Well 2.7 was pretty depressing on that front 😢
The lack of combat event was definitely the most damaging
Tbh I still think 3.0 is the next big thing. 2.8 seems cool but nothing beats a new region
Fun fact, the last good genshin’s patch for me was 2.8

That's a worrysome coincidence ...😅
I love both exploration and combat in this game. Since there wasn't the one nor the other, 2.7 certainly was the most disappointing patch for me so far (started during 2.3). The fact that both seem to make a comeback for 2.8 definitely assuages me. But you're right of course. Nothing beats discovering a full new region ! I am definitely excited for my first full version in wuwa.
Yes ageed ! Although I’d say it’s only the second part of 2.7 considering we had a very good conclusion for the whole Rinascita arc with the first half. Granted, the main event was still bad
I think it's probably going to be a self contained arc, like black shores or Mt firnament. We'll see how relevant it is in introducing 3.0. It can still be interesting though ! It certainly ties back to stuff we've been having questions about since black shores, and I really dig the overgrown aesthetic of the andandoned city. I really think it looks great, just hoping exploring it is going to be as enjoyable as it looks !
All that being said, I really didn't have any complaints with 2.7's narrative. On the contrary it was quite awesome. I'd give it a solid 7.5 or even 8 out of 10. By gacha standards, it might as well be 10 ! It was well put together, well realized, both answered and asked some interesting questions ! I really dig how the mystery thickened around the fractisidus! But as good as it was, I still think that it falls quite short of making a well rounded update on it's own.
Avidius's finally was also very good I think.
I would say 7.5 out of 10. I still have some issues regarding the pacing, and the return of Phrolova without any explanation and the lack of playable character's death. It does bring more value to a story having a main character dying. We've seen it with some Hoyo Games (HI3) and more recently with DNA. The power of friendship is really getting old, and I fear the day when I would just hate it altogether.
But by gacha standards I agree this is better than most story I've seen including Genshin. I just wish Wuwa was a bit more mature overall.
Lumen in UE4 ? Lol no way
And I would rather not get lumen awful ghosting and boiling shadows
Well then you're going to be disappointed. Because it's already lumen that they backported to UE4. To my knowledge, software lumen. Wuwa's rtgi is lumen.
But yes, lumen is not my idea of a killer lighting system either.
Pretty sure it's nvidia rtx branch of ue
Or the RTXGI plugin ontop of UE4 modified by kuro
Called RTGI, not lumen or "ray tracing"
Well lumen is an RTGI technique. Just a bad one...😂
NvRTX fork of UE
But I think @vernal coral from U+ told us it was lumen back ported.
What ARC Raiders also use, though them it's the branch updated to UE5
No, wuwa devs said they worked with nvidia for it
Maybe the new enhanced rtgi would be Nvidias branch ? It really doesn't look like what Embark uses currently... but well, since there is big differences in style, I could very much be super wrong
Kuro modified the engine a bit, so maybe, but probably would be a pain to merge with the nvidia branch
The RTXGI plugin is probably easier to use
But the question is, whether they changed what they use with the "improvements" we got in the last few updates
Or if they did just enable features from it to make it better but heavier
I would like to know for sure as well !
In their comparaison shot, both did look pretty different though, so I expect it's going to be a bit more than just slider tweaks !
Add Pathtracing
Idk, they made the characters have AO/GI around it
Could just be a thing to tick
2077 being the tech showcase for PT is boring now
Isn't that a bit overkill?😅
There also adding new AO by the way !
Upgrade to UE5, give me lumen ghosting and boiling shadows, give me nanite 🗿
God please no
You see, if they employed the Dispatch strat of pre-renderinf everything into movie files
You wouldn't have stuttering
I hope so, GI is not precise enough for making AO.
Probably why the black sphere around the character was happening
Or ghosting
Their adding DFAO to be precise
Digital Foundry AO
Probably an addition not a replacement
Lol😅
I already barely get 90FPS with dlss perf and only RTGI (no rt shadows or reflections), on a fucking RTX4080...
I hope they also add GTAO, screen space for that is good enough
Or is GTAO already in ue4 ?
Maybe ini tweak suffice ?
Yes it can definitely look amazing. But I wouldn't hold my breath for this patch. Who knows though ! Maybe for 3.0
I just see "capsule AO" in the game settings, no idea if it's ssao or gtao
I think it is. But it might depend on version ?
I think that's actually a bit weirder than that. Not sure. Let me check
I will add
r.AmbientOcclusion.Method=1
r.GTAO.UseNormals=1
Just to be sure lol
Tell me if it changes stuff !
Can't actually find anything one capsule ao on Google... weird. But there's a lot of stuff for capsule shadows. That seems dedicated to stuff like contact shadowing, but I'm not sure.
Feels more like a shitty translation lol
someone mentioned that to me, I've never played the game
OK I knew I wasn't getting that from nowhere. Just not from you...
Do you remember who it was ?
Well at the end of the day it doesn't really matter. They said it would be improved in 2.8. I just hope it actually will be !
it's lumen bud
lol
software lumen
this has been known for a while
the game uses UE5 lumen commands to tweak the RT
it is lumen backported
sometimes people are very confident even when they theyre wrong
r.Lumen.ScreenProbeGather.DownsampleFactor=64
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=180
r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.05
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=4
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=0
r.Lumen.Reflections.ScreenTraces=1
r.Lumen.Reflections.DownsampleFactor=2
r.Lumen.Reflections.WaterDownsampleFactor=1
r.Lumen.TranslucencyReflections.FrontLayer.Allow=0```
default lumen config for RT at low settings
Ok so I'm not crazy !
Do you think the RT upgrade they talked about during stream could be hardware lumen ?
Last third, just before optimizations and the introduction of DFAO
yeah they were pretty vague about it
There are comparaison shots
the GI tweaks are probably for both RT and non RT
given that they dont mention anything about RT there
you might have that mixed up
they only mentioned better RT optimizations
with no comparison screenshots
They did the whole before after thing though with screen sliding right to left
I watched the whole thing
yes
if you watched it
in no place they mentioned
this is specific to RT
this is just GI improvement in general
this section is BEFORE the mention for RT optimizations
Wuthering Waves Version 2.8 Preview Special Broadcast is scheduled to air on November 14, 2025, at 19:00 (UTC+8).You can watch it live on Wuthering Waves' of...
I got no pb with this
But did do comparaison shot so I assumed it was RTGI specifically
and then they mentioned RT optimization
no
probably just better method they're using for normal GI
DFAO is an improvement on both the non RT and the RT paths though
since the game doesn't use RTAO
So you think RT will be untouched ?
RT performance will be improved
that's what they mentioned
as for how they improve it we wont know until the update hits?
Fair enough
I just hope quality doesn't suffer when they try to improve performance.
Please let them break RTGI once but not twice...

So what you're saying
is that I should WaitTM
for HWRT before 'finally' sitting down and playing
Hopefully this actually includes all the reflections
because fuk using screenspace trace option
and disabling trace removes like half the reflections
The game initially used HWRT Lumen.
【[UFSH2025]《鸣潮》中的光线追踪: 用光线构建动漫风格开放世界 | 王鑫 库洛游戏《鸣潮》图形渲染组长-哔哩哔哩】 https://www.bilibili.com/video/av115394463405341
I'm not sure if there's an English version.
initially?
from what im gleaming quickly they initially considered path tracing
and ended up backporting lumen
dog ass 4060 couldn't handle path tracing smh
you should look on the bright side
when we could have had kinostir
Sooo when do I play?
Since I am now unemployed
I should just finish off watching all my anime
forget about reno modding
and play wuwa
it already looks pretty good
also @halcyon meteor they are considering moving to sm6.6 for better performance
sounds like work incoming
Wuwa update 4.0
with Gigatracing
and SM 7
they backport the game to DX9
so now you have to support 4 APIs
DX9, DX11,DX12 and DX13


inb4 the next patch with new gi and dfao is a full reset and we have to patch all dx11/12 shaders again
🙂
Even an AI would write better garbage lol (bad translation?)
I guess there's some truth to it, but I still get abysmal 1% lows on a 7800X3D
on 4k ?
should you use Kuro tonemapping? If renoDRT and Kuro are on same time is that double tonemapping?
is the newest version pinned? cant see it
Yeah
Is 2.8 out in 3 days?
Thursday I think
Oh, I still haven't done the last main quests, I am still at the beginning of the new zone lol (to get the flowers for Augusta 😆 )
@echo ridge I am doing it
Actually playing the game

Checked out some gameplay for Endfield
I need
Galbrena
Gun wife
I was a Mesa main in Warframe
so this feels right at home
well (for the trial run)
Yeah the material work is pretty sick
Better register for the beta
And give us day -1 hdr mod
if its a simple tonemappass maybe I can do in a day
but noooo
its going to be a trillion shenanigans
What video ? Everything I've seen so far, the gameplay looks a bit boring and repetitive 🤔 Too simplistic, gameplay wise and animation wise
gameplay?
I am here for the waifus and factory building
I cant speak much on the gameplay front, all these games to me have the same 'mobile' tier gameplay
I checked out the recent beta footage floating about
Factorio with waifus
What more can one ask
I really dislike the tails
the game prob getting rtelease next year q2
He dislike snek gurls
Sic him
How do I mod Wuwa /s
want to see the skins
hold up, DX11 only?
into the bin
Yeah of course
3DMigoto, so dx11
I need Augusta and Carlotta ponytail mod 😔
I can live without frameslop, as I get 90fps with only RTGI and dlss perf
Game randomly CTDs for me on scene change
Wondering if its DLSS Fix
though I think this is PSO related?
Let me try to delete shader cache
that's a dlssfix crash
Could maybe try adding these to your engine.ini, I saw this in #1413548071987576862
r.Streamline.DLSSG.RetainResourcesWhenOff=1
r.Streamline.DLSSG.CheckStatusPerFrame=0
Considering it crash when dlss-fg get temporarily disabled (during loading screen) maybe this help
I already have RetainResources but not CheckStatus
I'll add it
Pog just got told a story about lambs
just me or does vanilla tonemap look better thn renoDRT
yeah i guess it depends on what area ur in and what character ur playing
in RenoDRT gotta crank up the contrast and saturation a bit which leads to better environments but whenever you play a flashbang champ like galb its unbearable
Anyone else encountering a bug where the screen darkens between ability flashes?
Vanilla tone mapping is sdr
If you want hdr that respects the sdr source though, feel free to use the vanilla+ preset though (button at the bottom of renodx). For your screen darkening, I have no idea. Are you using an Oled screen perhaps? Could it possibly be ABL ?
rip still crashing on scene change randomly
why do they have to do fade to black every chat

The fucking problems never end
Fg slop, deserved
I believe some players may encounter a fatal error when launching the game after following the tutorial to add the path and dlssfix. My personal solution is to change the model in the NVIDIA app to 'Set by 3D application'. If, like me, you previously changed the model to 'Transformer',
I used translation software, so some phrases may be inaccurate.
Camellya Carlotta, however after I changed some settings it went away
Pg27ucdm, I'm on true black 400 mode and it doesn't look like ABL, screen goes dark grey instead of dimming
Record it and see if it happens in the recording too. Will allow you to determine if it is in fact ABL or not.
Think game bar records in HDR
I'll try to revert back to the buggy settings and record it. Changed alot of settings
use the presets
it is there for that purpose
both vanilla+ and HDR Look will match SDR closely
