#[SEE NEW THREAD]

1 messages · Page 4 of 1

drowsy wolf
#

Im out rn I'll text u when im back

sullen hawk
#

no I use native FG

echo ridge
#

also why is @drowsy wolf dumping shaders and not @foggy mica

frosty gulch
#

Question

#

Have you guys noticed a different between Raytracing on and off

echo ridge
#

@foggy mica

#

I told you

#

these are already patched

drowsy wolf
#

i cant dump the rest cause i dont have a controller

sullen hawk
# frosty gulch Have you guys noticed a different between Raytracing on and off

yes, my frames die. kidding aside, the differences are there - they're quite clear to see, but whether or not the performance hit is worth it remains the biggest question. in my view, if I had the bandwidth - I would play with this order of importance RTGI, RTR, and then RT Shadows. Not going to lie, I typically don't notice shadows unless they're bad. GI, I quite like because of the warmth of RT lighting. RTR - also nice, but YMMV as the reflections don't always feel realistic because of how crisp they are.

tawny geyser
#

I just keep Ray tracing disabled entirely in my game because there's always an ugly black "blur shadow" following my character under bright lighting.

echo ridge
#

sup

#

wot

#

F5 doesn't work when reshade is opened

#

does take a snapshot when it's not opened

#

but yes

#

it does work

#

yeah

#

useful

#

@foggy mica @drowsy wolf use this to dump dx11 shaders

#

which option u talking about here

#

ah

#

is it the arrow thing

#

kk

#

shoudl be helpful cuz @drowsy wolf doesn't have a controller

#

so he couldn't dump shader since reshade blocks keyboard when UI is opened

#

lol

dusty tiger
#

Apparently you can set game color grading back to pre 2.7.

echo ridge
dusty tiger
echo ridge
#

this lets you use the old color setings MENU

#

not restore pre-2.7 color grading

dusty tiger
#

Hmmm...
The wording makes it sound like it is more than just a menu change.

#

I'm away for the weekend so I cant test.

echo ridge
#

and if you check the site

#

it is just literally the menu

#

for you to slap on the old color settings menu value

dusty tiger
#

Right. Be he talks about how the new one doesn't work on the character screen and stuff too.

dusty tiger
#

So it sounds like its the color shader in general

echo ridge
#

previously it was color settings + global filters

#

now they removed color settings

#

and only let you use global filters

#

global filters doesn't apply to cutscenes

#

hence

#

why this exists

dusty tiger
#

You have to edit the database.
Instructions lower on the site page

echo ridge
#

sounds like they just hid the old settings to simplify things

#

something something devs listen so if ppl complain enough they'll bring it back

dusty tiger
echo ridge
#

yeah

#

reno offers this and more

drowsy wolf
#

@echo ridge can you teach me tmr how to do the rest ? Since now I can do it

echo ridge
#

you just need to press snapshot

#

when the clamping is happening

#

draw undraw, find that shader

subtle timber
#

Hi everyone, when I using the latest version of the RenoHDR, the color saturation of the entire game screen instantly drops every time Shorekeeper performs the final segment of her normal attack, returning to normal after about one second. Has anyone else encountered this issue?

wet crane
#

What’s RenoHDR? The Temu version of RenoDX? gigachad

#

DX12/11?

subtle timber
wet crane
#

I will check it later, it's probably clamped

subtle timber
#

Thanks👌

crystal thistle
#

@halcyon meteor

#

Seems like Augusta ult is clamping, when she picks up her sword

#

Her big sword

clear holly
grave tiger
#

hey, dunno if its only for me but using the options below like hdr look and then switching to reset all makes the game crash with a fatal error

drowsy wolf
subtle timber
#

You don't need to worry about this issue anymore. Although I'm not sure why, it seems to have disappeared in the new version of your addon64 file...

drowsy wolf
#

Can you give me the list u have @echo ridge

drowsy wolf
#

and how tf do u guys get the ult

#

u recharge it every time ?

clear holly
#

Oh mb lol

drowsy wolf
#

@echo ridge and do u need to dump character twice for septi and and huanglong ?

drowsy wolf
#

and are all the resonator skill the same shader cause i dump each one and i only see one in the binary'

foggy mica
#

@drowsy wolf what shaders did you manage to get?

drowsy wolf
#

i didnt get any ult

#

can u do that>?

foggy mica
#

didn’t he give you the list?

drowsy wolf
#

no

foggy mica
#

oh let me find it

drowsy wolf
#

ok

drowsy wolf
#

so what do we have

#

lutbuilder are fine right

#

since it says patched rn

foggy mica
#

@drowsy wolf you do not need to get every character and every skill, just what the list says, also if the same shader is shared by more just try one of them to get it

#

like shader 3

drowsy wolf
#

Jinzhou, login screen
Output shader 2 (0x58BA5B18)
Boss fight area, Lioness of Glory
Output Shader 3 (0xCB3D001F)
Changli's E i got those 3 pretty sure

foggy mica
#

nice :3

drowsy wolf
#

which part u want to those we can split it

#

lmfao

foggy mica
#

are you now on PC?

drowsy wolf
#

yea

#

and wtf is sk final basic

#

nvm i already got that

foggy mica
#

shader 4 is shared by thous 4 you got it already

#

yeah

drowsy wolf
#

i didnt do shader 5

foggy mica
#

try to get them all as a form of practice? or if you do not have time i can log in and try

drowsy wolf
#

since i didnt do any ult

foggy mica
#

yeah thous you go to do them as it is

#

go around fill ult then try to capture

#

:3

drowsy wolf
#

isnt it better to wait for wuwano to patch the initial shader so i can see if i fuck up something ?

foggy mica
#

oh yeah, you got the output shaders no?

drowsy wolf
#

yea

foggy mica
#

ok, then yeah :3 we wait for the patch so we can see clearly what clips

drowsy wolf
#

and septimont and huanglong use different shaders for skill and ult right ? so i have to do it twice?

foggy mica
#

no

drowsy wolf
#

cause pretty sure for lupa i needed to do twice

foggy mica
#

that is the lut builder

drowsy wolf
#

ok

foggy mica
#

i don’t see in the list lupa as a shader?

#

plus ain’t lupa story quest locked? after her quest?

drowsy wolf
#

like if i use skill in huanglong and in septi when i was on lupa it uses a different shader for me

foggy mica
#

oh

#

i only tried what’s on the list

#

lets see after the patch if there is more cliping then we can add it to the list

#

i do not have lupa so i coudn’t try all the char in different regions

#

did you got galbrena?

drowsy wolf
#

nope

#

73 pity

#

lost 50

foggy mica
#

uff

drowsy wolf
#

with a 15% of winning 50 on my acc

#

btw

foggy mica
#

XD I’m 0%

drowsy wolf
#

lmfao

foggy mica
#

but i didn’t pull much

drowsy wolf
#

im starting to doubt if the game is rigged

#

i played since lauch

foggy mica
#

i have SK carlotta Iuno and Augusta

drowsy wolf
#

i did carlot e

#

didnt do augusta

foggy mica
#

or is it not? cuz if you dump that it should be the same shader that you dump from changli E

drowsy wolf
#

yea pretty sure it is

#

i didnt know that

#

so i did for each character then i realize is just one shader

#

lmfao

foggy mica
#

i should had show you XD when it says shader 4 you can see 4 places where you can get that one shader XD

#

so it’s not too much to get

drowsy wolf
#

ok when wuwano patch it we can split the work for character

foggy mica
#

yeah no issues, now it depends if the patch is done in like 2-3 hours cuz tomorrow i got work

#

:3

drowsy wolf
#

ok no worry

wet crane
#

Post process AutoHDR vs RenoDX

#

bloom is obviously reduced with RenoDX 😄

#

I'm testing gamma correction 2.2 again

#

😄

#

blues looks okay after a little tinkering

#

Gamma correction off vs 2.2

midnight tide
wet crane
#

which?

midnight tide
#

your current one

wet crane
#

I'm still testing gamma correction but sure

midnight tide
#

I mean the one you're currently using outside of testing

wet crane
midnight tide
#

thx

wet crane
drowsy wolf
#

ok ty

#

@foggy mica he patched the initial one u want to split the rest?

midnight tide
#

because of new shaders ?

wet crane
#

the old preset should look the same, but I want to improve it

#

Gamma correction off vs 2.2

#

the colors are better with 2.2

#

especially in shadows

#

it's still a litte too dark sometimes

midnight tide
#

You werent kidding when you said you were a purist

#

💀

wet crane
#

this sewer area is the best, the lighting is static, nothing changes, one of the perfect testing spots lol

midnight tide
#

story was pretty good, still wouldn't call it 10 out of 10, let alone 9 more like à solid 7.5

wet crane
#

I agree

echo ridge
#

Because he didnt fucking update ICANT

#

Shorekeeper is one of the first characters i dump

wet crane
echo ridge
#

Should add a big note for that initial version that it doesnt have all the shaders next time

#

I dont know how many ppl downloaded expecting everything to work

echo ridge
#

Everywhere is shared

#

Except for fabricatorium of the deep

#

The porche guy area

#

Where you will have to dump a few extra shaders

#

Oh wait raven already sent

verbal schooner
#

phrolova liberation still seems to be clamped

drowsy wolf
#

@echo ridge can u do shader 7 for me

#

i cant find it

#

ty

echo ridge
echo ridge
#

Noticed it

#

Split second

#

Yesterday

#

Will do it after i get lunch

echo ridge
#

Dont tell me u dont have aero rover

#

Those two r the easiest cause you just need to press ult

drowsy wolf
#

let me try again

wet crane
verbal schooner
#

how do you even grab the split second ones, can't pause game to check

drowsy wolf
#

for the rover it is like the white line ?

#

cause i dont see any image

echo ridge
#

The easy ones take like 30s to do

#

The split second ones take like 3-5 minutess depending on how hard it is to capture 😭

#

Sometimes u get lucky and find another character that trigger the same shaders but it happens for longer

#

Yeah that makes it a bit easier

drowsy wolf
#

@echo ridge how do u get shader 18?

#

and output 19 for augusta which ult it is

#

@halcyon meteor only missing 18 and 19 idk how to get those

echo ridge
#

for 19 tell @foggy mica to get it he has augusta

#

for 18 i really dont know if that iuno story area you can return to after the quest is over, @verbal schooner thoughts

echo ridge
drowsy wolf
#

ok

echo ridge
#

well this is new

#

windows defender thinks devkit is a virus now

#

@halcyon meteor

#

that F5 key does make timing easier

drowsy wolf
#

i wish it could be a mouse key

#

cause i have a 60% keyboard

wet crane
echo ridge
#

it's rare

#

raw skin is bt.2020 NanamiJii

wet crane
#

I switched to bt .2020 and my eyes bled

echo ridge
#

i feel like u could fix that blowout on the hair by seting the blowout slider to 0

#

strength 100 scene grading doesn't need that blowout slider tbh

#

it already has a ton of blowout of its own

#

and that slider doesn't affect skin so still works with what you're going for

wet crane
#

the blowout slider is needed to fix the weird VFX posterization/color inverting artifacts unfortunately

#

which hue shift causes

#

you can't really notice the issue during gameplay but I know that it's there xD

echo ridge
#

hue shift causes too much artifact past 50 in your setup

#

maybe worth exploring dialing it back to 50

#

and working around that

wet crane
#

I tried

#

haha

#

btw lowering the blowout slider to 0 did not change Iuno's hair

echo ridge
#

damn ok

#

let me try

#

how do you get her hair

#

to that color

wet crane
#

I could fix everything with lowering the grading strength

#

but I don't want to do that

wet crane
#

or use this #1411110125732892807 message

echo ridge
#

no i mean

#

what moves do you use

#

i have iuno lv90 but i never touched her

#

lol

wet crane
#

I'm going to update the preset soon btw

echo ridge
#

ok

#

just iuno skill twice

wet crane
#

gamma correction 2.2 looks nice now

echo ridge
#

this works

#

but

#

its not blowout

#

its our favorite buddy

#

hue shift

#

set hue shift to 0 and try again

#

probably need a better hue shift processor if there is one in the future

wet crane
#

hue shift 0 is like when you want to go to the beach but a sudden storm ruins your plans

echo ridge
#

hue shift artifacts are so annoying to me so i can spot it immediately

drowsy wolf
#

is there a way to add a custom key like a setting for it

wet crane
#

you are actually loosing all colors with hue shift 0

#

except if you lower grading strength

echo ridge
#

esp in SK

echo ridge
drowsy wolf
#

ok

echo ridge
#

but bc grading already 50 so hue shift doesn't have as strong of an effect

wet crane
#

yea but I don't like your preset xD

#

I can't actually do what I want because the hue processor is not great yea

echo ridge
#

i don't like yours either

#

🤝

wet crane
#

you can fix one issue but that causes another

fallen roost
#

oh let me push that fix darktable

echo ridge
#

its really noticeable whenever i use your preset

#

SK skill

#

the neon colors look pretty weird

wet crane
#

I tested it in SDR!

#

and the artifacts are there sometimes

#

that's more of a VFX issue I think

fallen roost
#

there's a new gamut compressor so sdr should eventually look less funky with bt2020 colors

wet crane
#

or LUT issue, it depends on the location

echo ridge
#

your neon shift a little bit too yellow

#

lemme see if i can screenshot

wet crane
#

I knwo what you mean

#

i spent a day testing SK

#

I made like 1000 screenshots

#

xD

echo ridge
#

yeah

wet crane
#

Camellya is even worse

#

I mean carlotta

#

her ground slam attacks look horrible

#

but those flashes only last for about 0.2 second

#

really hard to notice

wet crane
# echo ridge

this is not even bad btw, I can show you worse lol

echo ridge
#

but yea bette hue shift should make it better

#

in the mean time

#

shameless plug

#

for my preset

wet crane
#

ti actually depends a lot on the LUT too

#

there are high contrast locations where it's actually yellow

#

and there are low contrast locations where it looks normal

#

visual effects with your preset can look unnatural imo, very out of place, it kinda depends on the location too, mine have hue shifting and other issues and ofc colors are not actually 100% correct with any of the presets, but gamma correction 2.2 helps

echo ridge
#

it looks fine to me yea

#

we can agree to disagree

#

and still hate on bt2020

wet crane
#

yea ofc xD

#

my biggest issue with lowering grading strength, with no complete fix, is the weird skin colors

#

she is turning pink

fallen roost
#

skin is pink though

wet crane
#

not ShoreKeeper's

fallen roost
#

probably washed out per channel stuff

echo ridge
#

I don't really get a jarring feeling

#

when moving from

#

pre-rendered cutscenes

#

into real time

wet crane
#

if you turn off scene grading then the underlying texture is pink yea

echo ridge
#

because in pre-rendered character skins are pink

#

just lighter pink

#

pre-rendered

wet crane
echo ridge
#

pre rendered

wet crane
#

but this is Iuno

fallen roost
#

yeah, probably per channel, since that blue looks blown out as well

echo ridge
wet crane
#

these are real time btw

echo ridge
#

im comparing with pre-rendered

#

and the skin being pink ish is expected

#

I think you're getting hung up on some of SK's 2D art

#

which depicts it as white

#

when any 3D pre rendered stuff has all the character skin as pink

fallen roost
#

basically all film is per channel, which acesv2 is trying to change

#

it's why games are as broken as they are in HDR

#

because they copied film/video

#

except film has broken cameras as well, with LUTs to fix them, so it balances it out

echo ridge
wet crane
echo ridge
#

sk pre-rendered

wet crane
#

yea that looks fine

fallen roost
#

it depends on the reason. pink because grading and pink because texture are two different things.

#

a lot of time art is done in normal midgray in photoshop/editing suite, then get borked because UE's tonemapper

#

do they go back and then re-edit the character models/textures because UE? or do they just say whatever and leave it?

#

UE will hue shift shadows and highlights when it does its lighting, but character models are usually done in neutral lighting

wet crane
echo ridge
fallen roost
#

yeah, 2D assets at times. sometimes the disconnect between the cardboard cutouts and in-engine can be pretty noticeable

wet crane
#

It looks awesome at one location and it looks weird at the next

echo ridge
wet crane
#

like the one I just posted

echo ridge
wet crane
#

I don't think that the white one is actually correct either btw

echo ridge
#

the base game is pretty intensely pink

fallen roost
#

looks very per channel to me

wet crane
#

something looks very off but yea

echo ridge
#

if thats the look we're basing off then having characters being strongly pink when lit is fine tbh

wet crane
#

the overly bright skin is another issue that trigger something in my brain that tells me that skin looks weird

wet crane
#

and there is no workaround that

echo ridge
#

when you go out

#

in real life

#

when ppl skin get lit by light

wet crane
#

you don't glow in the darkness yea

echo ridge
#

yeah but when the light hits your skin

#

it's supposed to look bright not diffused

wet crane
#

no I mean like this, the problem is mostly the game here
#1411110125732892807 message

echo ridge
wet crane
#

yea she looks fine here because of the shadows

#

she is shaded more realistically here

#

#1411110125732892807 message what was the light source in front of her here?

#

sdr looks just as weird I'm not talking about the presets

echo ridge
#

well i went away from there now

echo ridge
#

but if you're talking about the thing where you're not standing in any light

#

but the character is still lit

wet crane
#

that's an anime thing I know

echo ridge
#

that's kind of a thing with this game

#

but also not really

#

given how much lighting affect the character models

#

it's just a base level of lightness

wet crane
#

I don't like it but I guess they want the characters to look the "same" everywhere

#

bad shadows and lighting can ruin a character's face/look etc

echo ridge
#

ehh, i dont think so its just a base level of lightness even when the character's not lit

#

but when there'

#

there's lighting, the characters are affected by them

#

#1411110125732892807 message

#

like this

wet crane
#

you are playing with grading strength 50

#

btw

#

try 100

#

😄

#

it brightens the characters even more

echo ridge
#

eh

#

i switch between mine and yours

#

it doesn't brighten

#

its not related to the lut

#

or any of our preset

wet crane
#

reset all

#

then use the slider

#

the LUT increases the contrast almost everywhere

echo ridge
#

yes but that's the LUT increasing the contrast of light stuff

#

whats happening to the characters more likely is that there's a hidden light following the char

#

not that they're excluded from lighting calcs

#

because even when you walk into somewhere unlit

#

you still get directional shadow

#

you can see the shadow are cast from one direction on the chars even when there is no light

wet crane
#

your preset:
this is what I'm talking about, she looks perfectly fine on the first pic, but screen grading 50 makes her skin look weird on the second pic

echo ridge
#

vanilla?

#

where is vanilla

wet crane
#

vanilla?

echo ridge
#

yeah

#

so how does it look like in vanilla

wet crane
#

like off?

#

everyting?

#

or corrected vanilla

echo ridge
#

yeah just off with 2.2

wet crane
#

really bad but sec

#

xDDD

#

enjoy bloom

echo ridge
#

how about the other one

wet crane
echo ridge
#

yeah bro so what's the problem

#

in the 2nd example her skin is affected by more pink/orange ish lighting

wet crane
#

yes but it does not turn her completely pink

echo ridge
#

whats the map location

#

for the 2nd example again

wet crane
#

minos sewer

echo ridge
wet crane
echo ridge
#

i am now here

#

ii have not unlocked the waypoint btw

#

haven't finished septimont yet

wet crane
#

xD

#

well then I choose the best location, it's kinda hard to reach lol

echo ridge
#

but yea

#

this looks fine

#

one more place where you and I disagree

#

your preset makes the character look flat in this location

#

kinda like a cardboard cutout

wet crane
#

it's not "my preset" it's grading strength 100 lol

#

I want to keep it 100, you can't call it vanilla+ if you change the grading strength

echo ridge
#

true

#

make another one called

#

vanilla plus extra but not really

wet crane
#

I don't actually think that it looks that good tbh I mean the "artistic vision"

echo ridge
#

lol

#

well

#

time to make one preset

#

with scene grading 0

wet crane
#

what display do you use btw?

echo ridge
#

samsung g8 qdoled 32" 4k 240

wet crane
#

the colors are probably vastly different on your and my screen tbh xD

#

I'm using a calibrated LG C1

#

the colors are a lot brighter on a qdoled

echo ridge
#

i don't think that would be a diff bc I still prefer the same thing when I was using my C2

wet crane
#

you made me work on a hue shift fix

#

it's something that I hate too, but I think it's semi-fixable with the new blowout slider

verbal schooner
wet crane
#

it's not going to be perfect, but better than yellow whites

echo ridge
wet crane
#

or well a small island the tree grows later after you talked to Iuno

echo ridge
#

kk

#

definitely not vanilla preset

wet crane
#

let's call it "Broken UE5 HDR preset"

#

almost all UE5 games suffer from 0 scene grading in HDR nowadays

echo ridge
#

it looks somewhat okay but the lack of hue shift is really noticeable

wet crane
#

all we need is a better hue processor

#

tbh

echo ridge
#

if hue shift could work in scene grading 0 that thing might actually be usable

wet crane
#

ShortFuse said that he is working on fixing DarkTable

echo ridge
#

this paw looks wrong af bc it depended on sdr hue shift

wet crane
#

it look like a powerup from mario kart XD

echo ridge
# wet crane

@verbal schooner i must have got it captured somewhere else

#

because im back here and i dont see anything

verbal schooner
#

i dumped that one already

echo ridge
#

Ah

#

Kk

#

Good to know

wet crane
#

@echo ridge wait wait wait, it's actually blowout restoration that causes the issue

#

if you set it to 0 then hue sift works fine, no issues

#

even at grading strength 100

#

no wait, you can only use one of the two settings, both work fine if you keep the other at 0

wet crane
#

Vanilla vs Preset in progress

#

I need to increase blowout restoration somehow, without causing artifacting 😩

#

do you have Carthetya?

#

especially her weapon

#

if you switch to hear weapon in the resonator screen

#

and you increase both blowout restoration and hue shift then her weapon will start to look strange

#

increase one to 100 then adjust the other slider

fallen roost
#

@halcyon meteor ```cpp
#define RENODX_RENO_DRT_NEUTRAL_SDR_CLAMP_PEAK -1
#define RENODX_RENO_DRT_NEUTRAL_SDR_CLAMP_COLOR_SPACE -1
#define RENODX_RENO_DRT_NEUTRAL_SDR_TONE_MAP_METHOD renodx::tonemap::renodrt::config::tone_map_method::REINHARD

#

tonemappass clipped 😕 but this fixes it

drowsy wolf
#

@halcyon meteor btw those 2 doesnt work in dx11 do u know which shader is responsible for it or how to find it

echo ridge
#

but also

#

if you want to see it

#

this is also a good place

#

Iuno's tree thing

#

after the main quest

drowsy wolf
#

oh so what about the shader i send you before u want me to redo it ? and put the name in front ?\

echo ridge
#

Vanilla/HDR+/Vanilla+

wet crane
#

it's not the best example but yea

#

both look wrong just differently

echo ridge
#

good place for screencaps though

echo ridge
wet crane
#

oh yea for sure

echo ridge
#

mine is bettah

#

less artifact

wet crane
#

yea ofc

#

my new preset is artifact free

#

buttttt

#

the colors are basicaly sdr 😩

#

I don't want to lower grading strength lol

echo ridge
wet crane
#

grading str 80 is actually near perfect

#

but I want to keep it at 100 for now

drowsy wolf
#

i just got those does it have 2 different one like one for septi and one for the rest?

wet crane
#

this is artifact free at least

drowsy wolf
#

is this ok ?

#

ok ok and lmk if the one i send u before work since is my first time not sure if i mess up anything

#

no i send u another one with additional shaders

#

is the shaders in it list only one should be missing is the augusta ult one

#

i think raven will do that one but the rest should be there

#

ty

wet crane
drowsy wolf
#

fr

wet crane
#

tetragon temple is flickering with renodx for some reason

#

kinda looks like z fighting

#

inside the temple

#

@halcyon meteor Can you update the Vanilla+ preset? Thanks! 🙂

light agate
#

very nice!!

echo ridge
#

you posted an sdr screenshot bud

light agate
#

actually I dont know how to get a HDR sreenshot ,I used Xbox game bar(win+G) to get this picture( .png and .jxr).I posted a jxr.😂

glad mauve
#

ok I've had this on the back of my mind for a while so I might as well ask

#

How bloddy quickly do they release new content wtf

#

I swear Augusta came out like a month ago

echo ridge
#

screenshot function

#

it spits out an HDR screenshot

echo ridge
#

like every other gatcha game

glad mauve
#

almighty

#

those devs are being worked to the bone

#

Western devs need to pick it up

#

not waiting 3 months for content

#

when Gatchaslop pumps it out every 6 weeks

bleak light
#

No combat events for 2 patches

glad mauve
#

No idea what that is

#

but you have my sympathies

foggy mica
# glad mauve No idea what that is

you basically play the story, then twiddle your thumbs afterwords :3 unlike previous patches where they did try to add something like a combat event, cuz the endgame is boring as hell and no new endgame has been added

wet crane
wet crane
sturdy cloak
wet crane
#

they basically make a ~30-40 hours expansion for their game every year, it's not that big of a deal tbh

foggy mica
wet crane
#

yeah haha

wet crane
#

they are just fine tuning the balancing after the betas

foggy mica
#

me too

foggy mica
wet crane
#

3.0 is going to be as big as 2.0 probably

#

a huge new map with lots to do

foggy mica
#

yap

bleak light
sturdy cloak
foggy mica
#

every X.0 is huge changes

foggy mica
wet crane
#

"night city" is 4.0

#

it's already kinda confimed

bleak light
wet crane
#

yes

bleak light
# wet crane yes

Maybe like Septimont, we are getting Night City as second half of the 3.x

#

*cope

wet crane
#

yea maybe

#

we are getting Lahai-Roi first thats for sure

foggy mica
sturdy cloak
foggy mica
#

because it’s a lot different when you have the live version VS the version made in a studio

wet crane
#

it was a "test"

#

😄

foggy mica
foggy mica
#

fuck this shit man T^T do i need 5080 level of GPU to run this garbo gatcha at above 80 FPS with RT medium?

wet crane
#

from high

foggy mica
#

my 4070 Super is struggling to keep constant 80 fps when i fly

wet crane
#

that's thanks to UE4 too

sturdy cloak
# wet crane it was a "test"

Really😅 ? What depresses me the most is the fact that literally no one talked about it outside of this discord. I mean, are only 1% of people owning a pair of eyes or something ?😅 😭

foggy mica
#

yeah but it was from 80 fps to 40!!! that huge drop was after 2.7

wet crane
#

UE4 has asset loading issues and retrofitting ray tracing is not kind on the CPU

bleak light
foggy mica
#

9800x3d cpu man

#

T^T

bleak light
#

Not possible from 80->40 bruh

foggy mica
wet crane
foggy mica
#

when I’m on ground some times it goes from 80 to 65 but shoots up to 80, when i fly it’s 40+ fps T^T

bleak light
wet crane
sturdy cloak
wet crane
#

I'm more surprised that they fixed the anti aliasing issues

#

after like 4 patches

foggy mica
#

man i need a X080 ver GPU >.>

wet crane
sturdy cloak
wet crane
#

yea me too

sturdy cloak
foggy mica
foggy mica
#

i sooo regret not closing the 4070 TI super when i had the chance

wet crane
#

I'm waiting for the 60xx series

#

I want GPUs that are a lot more power efficient than the 50xx series

#

400W MAX TDP 24GB 6080 which is fsater than the 4090

#

the ray traced reflection flickering in tetragon temple is really annoying

#

renodx casues RT reflection flickering in tetragon temple @halcyon meteor

#

I recompiled the shaders but still

#

weird

wet crane
#

I switched to hue shift 100 and I needed all the colors I could get haha

#

it's very useful if you use blowout restoration and/or you lower the grading strength though!

analog glacier
wet crane
wet crane
#

it's not renodx

#

it's weird

#

deleting the shaders then recompiling them fixes it in the vanilla game BUT

#

the issue comes back after a restart

#

or maybe it is idk anymore, I'm not getting the issue in the vanilla game now

#

it's probably the game

#

yea it's the game

#

you just have to leave the temple and go back

#

if you "spawn" inside the temple then it looks fine

#

they fixed RGTI but broke RT reflections xD

#

yea

#

they are actually trying to fix stuff

#

even niche stuff like RT

wet crane
#

Experimental gamma correction off vs current gamma correct 2.2 preset

#

that blue wall tinting of gamma correction 2.2 is driving me crazy

#

vanilla vs adjusted 2.2 gamma correction preset

#

it's getting there

sturdy cloak
#

Actually, I think it's also present in gamma 2.0. But since it's crushed toward black, it is less noticeable. You can see it at the edge of corner shadows. My guess is that something is probably broken in the way unreal handles very dark gradients by default. I'm pretty sure that's not the first UE game where I notice that... But it is admitedly quite disturbing.

sturdy cloak
# wet crane it's getting there

Although If you do manage to get rid of it, all the better 😂... Maybe I spoke to soon ! But I'm pretty sure shadows being blue on edges has always been a pb though. Expecially in Jinzhou.

wet crane
#

vanilla vs gamma correction 2.2

#

so blueeeee

#

I think it's semi fixable

sturdy cloak
#

That's really the only thing though. For the rest, it looks prestine. What's the settings you're playing on to try and get rid of it ? For educational purposes.

wet crane
#

I'm trying to play with the midtones using exposure

#

but that introduces another set of problems 😩

sturdy cloak
#

Ho yeah ? What kind ? Stuff like highlight clipping ? Or it shift other tones to much maybe ?

wet crane
sturdy cloak
#

Ha... sonds like a conundrum...

#

Just try imagining your Son Goku

#

I will most definitely do my best to send energy your may😅 ...

#

Well, I will try at least !

wet crane
#

the waveform matches now tho

#

colors are still off

sturdy cloak
#

Sdr vs hdr ?

wet crane
#

vanilla vs hdr

#

vanilla tonemapper

sturdy cloak
#

You find colors off ? It's almost a perfect match to my eyes.

wet crane
#

I do focus on the whiteish wall on the right side

#

it's more obvious when its dark

#

that blue tinting is not fixable

#

that's why the wall is more "white" in daylight too

#

it is what is is

sturdy cloak
#

I think I see it but it's pretty damn subtle 🥲. I might even be fooling myself there😱 . The loss in satururation is pretty small here. Is it more the right side of the back wall or the wall on the right ?

wet crane
#

the wall on right, that arch thing

sturdy cloak
#

In that case, isn't it just brighter in hdr because it's directly lit ? Wich does makes it appear whiter in turn.

wet crane
#

Old 2.2 gamma correction preset vs new

#

I managed to improve it a little at least

wet crane
#

directly lit areas are mostly unaffected

#

yea the new preset looks fine

#

I will test it at the rest of the locations

sturdy cloak
#

Change of balance visible in CCL ?

wet crane
#

CCL?

sturdy cloak
#

Like the red/green/blue values in hdr analysis

sturdy cloak
wet crane
#

yes

sturdy cloak
#

Sorry

sturdy cloak
# wet crane yes

Drats... it does look great overall though. It's getting pretty damn close to a 1 to 1 translation I think.

wet crane
#

ok the resonator screen looks nice too

#

I love this chimera TD with all the bright neon colors

#

perfect for testing XD

#

@sturdy cloak it's basically 1:1 now

#

need more saturation in highlights, but this is the best I can do with the current hue processor

#

I mean I could increase highlight saturation

#

should I still test it?

wet crane
pulsar gazelle
wet crane
#

alright

#

just a sec

#

it's basically fixed

#

lol

#

the difference is very small

fallen roost
#

not how displays work

#

PQ and gamma are per channel

wet crane
#

I guess that blue "tinting" is how it is supposed to look like

fallen roost
#

per channel will make shadows bluer and redder

#

and highlights whiter

#

that's the spec actually

#

not a great spec

#

but the spec

#

if you're in SDR, you're in 2.2 99.999% of the time

wet crane
#

I mean we don't see that in SDR 😄

fallen roost
#

if they wanted you to be in sRGB that would extremely rare

#

flare and no eotf correction is also an option

wet crane
#

I can live with the blue, if it's theoretically correct

fallen roost
#

it's as shipped for SDR

wet crane
faint monolith
#

The blue tint on rocks in dark scenes has always been present—it's likely an intentional design choice by the developers

wet crane
#

yea

fallen roost
#

something like this

wet crane
#

It's fine, I don't really mind the blue, but the vanilla tonemapper with gamma correction enabled is "less blue" 😄

faint monolith
#

Additionally, it actually increases the saturation of both red and green

fallen roost
#

it saturates everything, but over saturates red and blue relative to green

#

you can get some red and blue smear

faint monolith
#

The change in red saturation is clearly visible on Phrolova's skirt

wet crane
#

This is better I think:

#

Thanks!

#

I forgot the hue correction 😅

sturdy cloak
wet crane
sturdy cloak
#

Wasn't at the bottom yet !😂

wet crane
#

@sturdy cloak if you don't like the blue shadows use this:

drowsy wolf
#

@halcyon meteor where can I see which one is add-on in the dev kit

foggy mica
foggy mica
#

should i use this one ? i do like the idea of pressing F5 for the snapshot XD cuz it's annoying to have the RenoDX dev full on screen XD even if i have a ultrawide monitor

#

and use my controller

#
  • M&K
drowsy wolf
#

where does it says is an addon

foggy mica
drowsy wolf
#

oh ok i see

#

ps mean addon got it

foggy mica
#

I mean ps is for Original too, it’s just that insted of Original it should say Add-on

drowsy wolf
#

wait no mb

#

i see what u mean '

#

yea im blind

foggy mica
#

XD no issue

#

Didn’t he show you that part ? With the add-on and original shader?

drowsy wolf
#

no

foggy mica
#

…..

drowsy wolf
#

he just show me the 2 simple output since i couldnt do any without a controller

foggy mica
#

Bruh my monitor stops showing me the pixel refresh every 4 hours if in that moment i press, “do it on stand-by”

#

So i have to maualy do it and then it will remind me again after 4 hours

drowsy wolf
#

btw u gonna do augusta? i think thats the only one missing

foggy mica
#

Otherwise i forget that and wander way i didn’t got the message XD

#

Now

#

drowsy wolf
#

lmao

foggy mica
#

XD

drowsy wolf
#

and lmk if u see any clamp ill try to fix it

foggy mica
#

For the little characters that i have i don’t think i will see one, unless on augusta

foggy mica
#

By the way is the clamping starting right as i press R and the ultimate starts?

drowsy wolf
#

idk is a shader that was on the list

#

but idk what it is

foggy mica
#

Oh ok :3 i think i figure out when it happens

#

By the way, how will you describe cliping for you? For me it looks like the colors get a very noticable blue tint and the brightness of stuff gets down ofc

drowsy wolf
#

i guess my eye just tells me is not bright enough for it to be hdr

#

lmfa o

foggy mica
#

Oh interesting

#

@drowsy wolf i found that there are some dream patrol combat challenge i haven’t done so i use that to recharge my ULT then quit the challenge and use ult to check for the shader XD unlimited ULT charging

drowsy wolf
#

i did that too lmfao

#

even if u complete it is still there

foggy mica
#

Ooo i see

#

@drowsy wolf by the way, where do you usualy start ? From what shader number?

#

Shader snapshot?

drowsy wolf
#

i do from the start to finish

#

i didnt skip anything except augusta and candarella fish one

foggy mica
#

Like shaphot 2345?

drowsy wolf
#

not candarella ult

#

can u send me the list again

foggy mica
#

No i mean

drowsy wolf
#

@halcyon meteor this disable the pings and coordination in the game im wondering if u can perma disable it or other people still likes it

#

nvm i found it

#

Output shader 18
Iuno story quest area
Output shader 19
Augusta's ult
Archive
Output shader (Can probably leave unpatched, it's barely noticeable
Cantarella when coming out of jellyfish state

#

those are missing

foggy mica
#

@drowsy wolf i mean this, in what order did you try to draw the shader? cuz i was told to start from the bottom to up but after the shader that is above add-on like here to start from snapshot 2054

drowsy wolf
#

yes bottom to up

foggy mica
#

cuz this method worked, but with augusta ult, i end up going 10 shaders up without catching the one that clips

drowsy wolf
#

always do that

#

and disable 10 each time

#

until u find it

foggy mica
#

.> oooo

#

10 each?

drowsy wolf
#

yes 10 and if u got it start by disabling 3 each time

#

until u get it by process of elimination

foggy mica
#

aha

#

so disable 10, and if it’s among them, enable 3 each ? untill you reach with 1?

drowsy wolf
#

yep

foggy mica
#

damn, and here i was doing 1 by 1

drowsy wolf
#

1 by 1 is cancer

foggy mica
#

well, the more you learn XD

foggy mica
drowsy wolf
#

🙂

#

and do u have cand?

foggy mica
#

?

drowsy wolf
#

canderella

foggy mica
#

Nop

drowsy wolf
#

for the jellyfish shader

#

ok ill try to get that one

foggy mica
#

what is the shared shader wit h?

drowsy wolf
#

nothing

foggy mica
#

Just canterella ?

drowsy wolf
#

because is a small part of her ult

#

yep

foggy mica
#

Aha

#

Ok

#

Yeah i do not have her

drowsy wolf
#

Output shader (Can probably leave unpatched, it's barely noticeable
Cantarella when coming out of jellyfish state

#

this

foggy mica
#

Oh i know that one

drowsy wolf
#

it says barely noticeable

foggy mica
#

When you give me your account i think i manage to get it at some point?

drowsy wolf
#

i dont get what it means by jellyfish state

foggy mica
#

When she floats in the air ?

#

And the arena changes

#

Like with augusta ult but this is just her normal thing

#

It becomes blue eveywhere if I’m not mistaken

drowsy wolf
#

wtv i tried to use her ult and didnt see anything so i guess it wasnt noticeable

#

and do u have galbrena anything cliping with her?

foggy mica
#

I only have 4 limited 5 stars XD sorry that’s way i was happy you offer to help with shaders since you DO need kinda almost all characters

#

Well at least half of them XD

#

Since many share

#

Shaders

#

@halcyon meteor is it possible that just a smoll part of a bigger shader clips? Cuz with augusta i found one that literaly turns from the looks of it more that 1 shader, like it makes the texture of the character and the background to be black XD and that portion that has that cliping is also not showing up

drowsy wolf
#

i dont have galbrena so not sure if something is wrong with her

foggy mica
#

So does that mean that i have to keep looking for the smoll shader that clips ? Or do i dump this big one ?

drowsy wolf
#

mabye we lucky and she share some shader with other people

foggy mica
drowsy wolf
#

fr hnl her pull rate isnt that high

foggy mica
#

I’m part of the people that didn\t pull for her XD

#

Cuz they screw up her gameplay, i got Carlotta Augusta and Iuno, Galbrena gameplay is kinda boring

#

Way to simple

drowsy wolf
#

fusion team just not in a good spot

wet crane
#

I don't like my new preset during gameplay yay 😅

foggy mica
#

Bruh

wet crane
#

back to the drawing board

foggy mica
#

I copy yours!

#

Smh

wet crane
#

this one is better imo

foggy mica
#

Just shows i have no idea how i will like my HDR to look like XD

#

Ok

#

Gonna trust you again

wet crane
#

but I had a great idea, so I'm testing a new preset, again

foggy mica
#

Ok HDR cook

#

:3

#

Show me your new dish

#

FUCK ME, i can’t get the stupid shader in augusta Ult i had drawn 30-40 shaders at this point T^T I’m not catching it

#

Actualy up to 100 shaders, i forgot i snapshot this ult 5-7 times

#

Wait a moment, there is not cliping?

#

I’m on the dx12 and the same effect that i though was clipping happens during the ult

#

Is it not patched on Dx11 and Dx12?

drowsy wolf
#

no idea but ik im the only one that did dx11 so augusta shouldnt be patch

#

unless they didnt change anything

foggy mica
#

But the dx12 is the same? At least the part in the ULT i believe is cliping?

#

By the way if you didn;t try dx11 with augusta how do you know it clips? The list is not ours so i wander if the augusta ult cliping is from dx12 only

drowsy wolf
#

im playing in dx11

#

ik if it is cliping but it was on the list to do list

#

and i didnt do it

foggy mica
#

Yeah that’s what I’m saying

#

The list doesn;t mention if it’s dx11 or dx12

#

In general it’s not the same shaders, that’s way we have to do them both

#

And if on dx11 some are not changed?

drowsy wolf
#

do u have a dx11 list ?

foggy mica
#

No it’s that one list XD it doesn;t mention anything of direct x

drowsy wolf
#

so do we make a dx11 list daf?

foggy mica
#

Well we can cross it as fixed for now

drowsy wolf
#

yea ok

foggy mica
#

Unless some one can see the clipping and is not me tripping on where that is happening

drowsy wolf
#

we can ask spiwar to see if he patched augusta

foggy mica
#

Yeah

drowsy wolf
#

@echo ridge did u patch augusta on dx12?

foggy mica
#

And ask him to check the dx11 too

#

Cuz on my part, where i think is clipping, is happening in dx12 too

drowsy wolf
#

ok

echo ridge
#

What the fuck

foggy mica
#

XD

echo ridge
#

Is going on

foggy mica
#

did you got augusta ult on dx12?

#

The shader?

echo ridge
#

I dont have augusta bud

foggy mica
#

Oh i see

#

We where doing dx11 cuz that’s what we do XD i was expecting you to do Dx12 XD

echo ridge
#

Someone else shpuld have dumped it

#

If not u can go ahead

foggy mica
#

Oh, wait i think i remember who

echo ridge
#

Turns out phrolova still need 2 shaders to be fully patched, i only included 1 shader for phrolova in the zip i sent

foggy mica
#

this bloody convo XD

#

who fixed augusta shaders first time ? i clearly didn't

echo ridge
#

Either wino or kotorin had it

foggy mica
#

ah i do not know if what i see during her ult is the thing that clips or a damn screen effect

foggy mica
#

@verbal schooner can you check if Augusta ult still clips? or is my eyes going to shit and i need a eye glasses change ASAP

#

bruh is like 1 week ago i was seeing quite well and suddenly it degraded a little bit T^T (and yes I blame my eye glasses prescription for this one stupid shader XD )

verbal schooner
#

Touching grass today won't be home until a few hours later to check

foggy mica
#

Ok thanks :3

wet crane
#

do you play with auto exposure on or off?

foggy mica
#

On

wet crane
#

yea off looks very strange

#

everything glows in the dark lol

#

like wtf xD

foggy mica
#

XD

wet crane
#

why is this even an option

foggy mica
#

Some people like it i guess?

wet crane
#

this is the reason why scenes can get super dark sometimes

foggy mica
#

Ain’t caves getting bright ith this off?

wet crane
wet crane
#

you mean pitch black

foggy mica
#

That was what it was shown when they introduced this option

#

In their livestream

#

A cave got less shadows inside

#

And since they said tha i let it on

wet crane
#

it's buggy

foggy mica
#

Ofc

#

XD

wet crane
#

I don't think that they actually tested the game with auto exposure off

#

Galbrena is non-stop aura farming

wet crane
#

this is as close as it gets to 1:1
SDR vs Reno

sturdy cloak
#

What's your preset ?🤔

#

🥸

#

👨‍🍳

wet crane
#

I really don't like how the sun looks with Reno though

sturdy cloak
foggy mica
#

Great Kuro screwn up the sound of your character walking :3 now it feels like my augusta is a ninja, ofc i can hear it if i put the volume to max for sound effects but fuck that shit way is it so low ?

wet crane
#

@halcyon meteor can you maybe do something about the sun ? the texture/shader looks so weird 😅 #1411110125732892807 message

wet crane
wet crane
#

or well almost

#

highlight 62 -> 63, contrast 53 -> 52

#

it's time to match to sub 100 nits waveform to vanilla 😅

sturdy cloak
wet crane
#

yes SDR is bad ofc