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18:03:19:782 [ 9716] | INFO | Loading add-on from 'G:\SteamLibrary\steamapps\common\Wuthering Waves\Client\Binaries\Win64_renodx-dlssfix.addon64' ...
18:03:19:783 [ 9716] | ERROR | Failed to register add-on, because the requested API version (18) is not supported (17)!
18:03:19:783 [ 9716] | ERROR | Failed to load add-on from 'G:\SteamLibrary\steamapps\common\Wuthering Waves\Client\Binaries\Win64_renodx-dlssfix.addon64' with error code 1114!
Unsupported Api ?
requested api is version 18, I have version 17. Anyone know how I fix this ?
I thought I did though...
second sentence of top/pinned post?
the name ?
found it. Thank you so much !
it's happening in the area of the ground that are affected by enviorment shadow around it, why haven't they fix this bruh.
not sure how this made it past their testing but reflection literally shows a black square plane on the character which makes all the ghosting and shadows bugged
bros
stop
it's just getting worse
This is what happens when you use software shit lumen
Wouldnt be an issue if it was HW based /s
Accept the slop
Still doesn't work with Optiscaler though. Which people who have pre-40 series cards will need in order to inject FG.
Could you tell me which lines? Ive got 2070 super, I couldn't figure it up to make FG option show up in the settings, only Optimizer says spoof is active as you said
You have to set these two to = true to get spoofing to work.
And each time you change any FG settings they will revert back to "auto" which is super annoying.
Doesn't work :/ I'm on OptiScaler v0.7.9 by the way
I'll try in a bit and verify that it still works for me
@analog glacier idk. Works for me.
You might need to need to run the Signature Override. But not sure if that matters.
Okay I got it. I installed reshade and changed its dxgi.dll to Reshade64.dll, installed OptiScaler as d3d12.dll, Set LoadReshade=true in OptiScaler.ini and used this dxgi.dll https://github.com/cdozdil/d3d12-proxy to spoof my RTX 20xx. This way Frame Gen is working as well as sweet sweet HDR.
Performance took a hit unfortunately, as did the vram usage. Any advices on that? 8GB VRAM sucks.
All you can really do is DLSS I think.
How does FG work on a 20 series? Or is it DLSS to FSR FG?
Oh! I see what you did. nm
lol. Yeah, if you use DLSS4 with the HDR mod you are gonna get flickering. RIP
Yeah. But I was missing that he was still using Optiscaler. Reading is hard. XP
Now if only I could get DLSS Fix to work with Optiscaler....
I wonder who here has the fewest extra dlls going into their game 
Yeah I’m still using preset E. Not seeing much difference and preset K tanks the performance on my GPU.
I have no flickering problem with dlss 4 preset K on a 5090
Without using dlssfix?
Reno will cause highlight flickering with transformer FG on SDR path to HDR upgrades games
Wuwa turns into a disco ball
Oh right Nvidia confusing everyone
Mfs really create DLSS e.g Deep Learning Super Sampling
Only to start introducing new features like FG into the mix whilst also calling it DLSS(3) but that got confusing so they then clarified by having the original DLSS be DLSS_SR (super resolution e.g upscaling) and FG be DLSS_G
Yes, although im not using FG just dlss balanced
For my rig, framegen is pointless since it doesnt solve the horrible 1% lows and introduice even more artefacts
Frameslop can only interpolate whatever your base is
If the game is a stuttering mess
Frameslop will just give you stuttering mess^2
Curse Nvidia and devs for trying to selling it as a perf booster
Couldnt agree more
Wuwa is probably the worst UE4 game in terms of framepacing, stutters and just fluctuations
(Even after traversal to catch the missing shaders compilation)
- Changed blowout slider to better simulate vanilla blowout
- Removed resource upgrade target settings (carried over from UE mod, no longer necessary)
Please me know if you think either the blowout restoration or highlight saturation sliders are now unnecessary bloat with this new blowout slider behavior (or just let me know slider combinations where one or more sliders have no effect).
Highlight saturation can look cool but Phoebe hair gets piss yellow lol
It's always my calibrating thing for saturation in this game
I guess that's a game issue, it is quite "unsaturated" with phoebe hair in the same range, so when you increase it sat...
Could edit her hair texture lol, but I prefer dx12 for the (broken) rtgi
cool
So cool
You, sir, did not play Jedi Survivor ! 😂 All jokes aside, it is admittedly quite inconsistent. And I am better off than most when it comes to my config so, it is suboptimal to say the least. I do think it got worse in recent patches though. I think it was noticeably better between 2.0 and 2.4. But it could just be me...
Hogwarts legacy also had its rough edges I think.
Hogwarts Legacy is at least 10 times worse than Wuwa when it comes to stuttering and instability haha, it's not as bad as Jedi Survivor tho
100% agreed !
uninteded effect of HDR, you not longer fall asleep at your PC >.> who needs to wake up for a job that you hate when you can play HDR games late into the night.......
although playing in hdr until a couple hours before bed and gradually switching to a dimmer hdr setting, and then finally using low brightness sdr does help me sleep I find
Yeah at some point wuwa was really well optimized and ran very smoothly. Then they added new areas and new settings and now it's kind of a mess
ah yes, your weakening the power of the HDR spell! it can't not longer keep your mortal body awake if you lower the Brightness XD
i wander if you think i should continue to use LSFG since i can set it up to max 80FPS and then have it at x2 for that max 160 FPS my monitor does, OR maybe the new wuwa FG is better ?
with the FG fix
what setting do you think i should do for HDR+ preset with V2 highlights?
hmm, i guess i should just use V1 and HDR+ ?
what settings ? :3
idk what LSFG is
ah the Losless Scaling progame from Steam, and the FG is his frame gen, many use that since not many games even have FG let along mod them
yeah that one
HDR look
it was named HDR+ from what i remember last time XD
i don't think much of lossless scaling, personally. just blind post process motion estimation. nvidia smooth motion is similarly post process and blind
kinda like your TV doing motion interpolation
nvidia frame gen actually uses camera positioning in 3d space, motion of objects in 3d space, and computes delta frames based on that.
@halcyon meteor The new blowout slider is nice, but blowout restoration is still necessary imo, it controls the skin color
the new blowout slider does only affect very bright highlights
Nvidia Smooth motion is worst that LSFG :3
you mean the blowout restoration slider when the normal blowout slider is at 100?
oh you mean the highlgiht saturation slider and the blowout restoration
both sliders work fine when blowout is at 100
vanilla vs new settings with new blowout slider
it looks pretty good imo
This is a really cool place actually haha
it can look drastically different based on the time of day/weather
Vanilla+ with 40 blowout lol
also did you use V1 highlights no?
yes and 203 game brightness
the only difference is the 40 blowout instead of 0
I think it should be updated, with the new blowout value. Thanks! 🙂
why did you add the gamma correction slider btw?
I mean option
off should be the correct setting
off vs 2.2 at default settings, and it completely crushes everything if you do a resonation liberation attack or when auto exp kicks in
ahh I see
the colors are slightly different yea
hmm using 2.2 gamma and rising shadows might be better than off
nah it's not
or maybe I need to test this more
the colors seems to be "better" with 2.2 gamma
yea 2.2 gamma is warmer and it matches the vanilla color more
vanilla vs trying to achieve vanilla browns
it's close enough, but not perfect
the floor is also different
different color temp
ah wait I'm stupid it's just saturation correction xD
vanilla vs same settings but with saturation correction at 50
brown is just dark orange, and per channel is wonky with saturation
You can support this channel on Patreon! Link below
This video discusses the color brown. Seriously.
That Aging Wheels playlist:
https://www.youtube.com/playlist?list=PLmBDJoIaNRGiK2BgCwz2ALDnNanKBSOgO
And, of course, the Weird World in RGB for those of you who I couldn’t manage to summon a card for:
https://www.youtube.com/watch?v=uYbdx...
per channel says dark colors should be over saturated and bright colors should blowout to white
yes but then I just remembered why I didn't want to lower saturation correction, it messes up the skin and highlight colors, but it's fixable I think
it's time to test at 20 different locations again lol
is this with GI on?
yes
it does have an issue with over darkening areas, prob not enough ray bounces so that may be part of what you're seeing too
nah it looks fine with GI on and gamma correction off
it's not really an issue tho, rising shadows fixes it
vanilla vs adjusted settings to match vanilla colors
this is the best I can do I think, without messing up highlight saturation too much
Does this mean presets need to be updated?
GI vs GI off with 2.2 gamma correction
not applying to characters also makes it even more out of place unfortunately
phoebe just there glowing in the dark
i'm inclined to say GI off with the fake skylight is the look they likely built around as ray tracing was added in after the fact and still undercooked with their implementation with all these bugs
when GI is broken it crushes everything even with the off setting 😩
yeah even off doesn't save it
seems unlikely they'll touch it until 2.7 as we've had no fixes at all this update
I'm still playing with the saturation correction
yeah unfortunately
character model AA issues are not fixed either
Iuno looks soo aliased when she is floating on her weapon
They also haven't fixed the Agusta Ultimate issue in WhiWa. They don't document it as a bug. But it also doesn't feel like it is working like it should be.
yup
blues and purples will always be cooked with saturation increase
might need gamut compression
saturation correction at 50 fixes browns/oranges but messes up blues
getting some bt2020 stuff in the wastelands vs vanilla
no cie-xy graph
might just be bad math, like edges
chat what happened in this new update
Colours got nerfed
Colours are not gyatt now?
blowout caused blowup
lets vibe check this update
my preset still looks fine ish
so i guess nothing needed
lul
yeah no change needed for my preset
I was testing 2.2 gamma but Idk, it looks kinda unnatural for some reason, I'm not sure why. I mean the colors
I don't think that I want to switch to 2.2 gamma
well the current preset doesn't mess with it
saturation correction needs to stay at 100 too haha
Anyone here use the RenoDX fps limiter? (currently or in the past)
yes
close enough, 90/90/90 wouldn't be ideal in my case lol
Its so easy reduce the fan speed bro
Gotta get the ram usage up to 60gb too. More tabs!
If I remember correctly I didn’t need the fix when I used latest STABLE optiscaler build
Maybe you weren't using DLSS 4 or something idk. Because it is totally still there.
2.7 looks cool, BUT they need to fix RTGI 😭
Yes, they didn't even mention it during the "optimizations" section. I am currently wallowing in anguish and misery for that very reason😭 ...
most poeple dont even know what RTGI is, it might be why they're not talking about it
why not just use the one from marty?
it looks fine
That's just screenspace
Also I doubt it improve the shadow color of indirectly lit areas like the top of an arch roof etc
havent use dx12 in a while no idea how buggy it is rn
The problem with any shader that is reshade based is that it is generic
The only way to get it be usable is via REST or some sort of addon that does a similar function, e.g allows you to view game shaders and tell the game how and where a shader should be applied
(which has soso compatibility with DX12/Vulkan)
RTGI, MXAO, DOF and any other depth buffer fx will apply on top of UI, in-game volumetrics, behind transparency objects
yeah I tried it for bloodborne on shadps4, and obviously you'd get GI of stuff behind fog or smoke, but on top
because that stuff is not in the depth pass obviously
Is there any add-on that does rtgi ?
iMMERSE shaders paid from Marty Mc Fly, probably others if you look in the reshade discord server
But it will never compare to native rtgi, and have big downsides with fog etc
Though, RTGI shaders probably don't work in HDR afaik
His does tank fps tho
I'm using a different one called smth smth effects with fake GI
yes
😄
2.4 gamma for the UI is nice, 2.2 looks too washed out especially the map
@halcyon meteor btw it is possible to make npc less bright like adding a control for it at night they look like flash light
ok ty 🙂
at day also they look so over expose
i put it 50
zero looks washed on other hightlight
v2 is better for it
but other light are a bit washed now
i think one in between well work better for it
what setting u use rn
mabye i can just copy lmao
damn u quit ?
oh ok
i tried urs and it looks better
npc exposure is still there imma brute force it using rtgi shaders
so it looks less bright
i only play 2 game rn so i get annoyed by minor detail
no idea but kuro really mess up a lot of thing 2.6 patch spec with character aa
septimont
holy that shet hurt my eyes that the part of map where it has the most npc
spec during direct sun light my lord they look like flash light
ok 🙂
it looks fine i got some color back 🙂
@halcyon meteor i think shaders here arent patch at all
Dafaq
if people say that they prefer DX11 for Wuwa then this is why rofl


More like her shaders aren't patching at all, exposed and shie
welp i can only use dx11 for mods 🙁
Okay so I haven't done this in like months cause I didn't have access to my PC
Anyone have any presets I can copy?
Was that the snapshot build or the nightly from 3 days ago
Ah wait is it the ones in the option?
Aye
Yeah there we go
I'm guessing MPaul's is vanilla+?
@kuramoto_b and @blue2na on twitter are just obsessed with her lol
yup
yup
I think I got decent rolls on iuno finally
Her sig and passives give so much crit chance lol
I’m at 70% with the BP weapon
@halcyon meteor daf is this lmao
Wait do you wanna run Crit or DMG on her
I'm using crit DMG for my 4 cost. I have crit rate rolls on every echo and her sig weapon and that reaches 95% unbuffed crit chance
i guess those werent patch
yes
let me try again
nothing seems to work let me verify game files
@halcyon meteor it is possible becaus eof those ?
does anyone know how to fix it 😢
if i enable ray tracing is fix
but without it nothing works
mine is similar, 130% ER helps a lot if you skip the resonance skill animation to lower her rotation time by ~3 sec
i fixed it it was my custom engine setting
Makes sense. I'm always happy to see energy regen rolls if I get them lol. I'm probably doing something terribly misguided but I'm usually waiting on her ult to come off cooldown running her with Yangyang 
resonance skill -> doge skip -> jump + echo skill -> basic attack 1-2-3 -> resonance skill -> resonance liberation -> basic attack 1-2-3 -> resonance skill -> basic attack 1-2-3 -> doge -> basic attack 1-2-3 -> heavy attack (hold) -> switch
😄
you can chain in another basic attack 1-2-3 at the end if you want
Thanks, I'll try this
Her animations are amazing
Is that for if you use her as dps? Cause her rotation with Agusta is much shorter.
yes
Got ya.
I haven't played her as a dps yet.
Who are the other 2 for her team?
Ciaconna and Shorekeeper or Aero Rover
Ah. I guessed Cia but those also make sense. Shore might make more sense since I don't think she does errosion, does she?
The team is doing Carlotta team like damage/rotation aka it's not bad at all
SK is better but Rover with the 5* sword increases Iuno's aero damage by 26% and it provides 8% aero debuff
I've heard good things. Just haven't looked into it.
Augusta rotation has been comfy. Though using Shorekeeper with them feels a little weird from a story perspective XP
I skiped Augusta
I was not a huge fan of her rotation/playstyle
Her animations are really good though
I was going to too.
But swinging a huge sword with her legs was too hot to pass on. ^^;
I'm not a big fan of heavy sword users either so it was a semi-easy skip for me
She is slow, but if you do her rotation right she doesn't really get hit.
I wish Calcharo had a similar QoL.
I really want to like Galbrena, but her animations are idk kinda mid tbh
The blind samurai guy is cool though
As a DMC fan I am obligated to spend on her.
But I can see the issue from an objective PoV.
I really love her style and "aura", but I'm going to have to try her before I can decide
her BiS team is supposed to be the highest damage dealing team yet
Always smart to try before you buy. XD
according to the beta calculations
I'd buy regardless.
I'd prefer if it wasn't the highest tbh. Just need it to be comparable.
Don't want to see power creep hit this game much harder than it already has.
there is no power creep, you can easily clear content with mid characters and echos
so it's fine, for now
BiS Augusta team S0R1 can deal 1.85 million damage/rotation
BiS Galbrena team S0R1 can deal 2.01 million
the difference is not that huge
Phrolova + Qiuyuan
the echo team does more damage
Ah. Qiu isn't out so, Phro and Canta?
So mono fusion until Qiu comes out then I guess.
got ya ^^
but yea Phrolova + Cantarella is good too
The Galbrena + Phrolvoa + Cantarella team is interesting, they do ~1.76 million damage combined and around 500-600k each
a really nicely balanced team, but the rotation is slower
That sounds interesting
I've played cantarella with phrolova some but need to iron their builds out
I'm so lazy with echoes
this was my first try result in the previous whiwa, that Phrolova team is super op even without the golden token
whimpering wastes 😄
I'll have to give it a shot!
@halcyon meteor can u change my preset to force oklab as a hue processor
force these parts for my preset basically
any news regarding the RTGI ? Will they fix it in 2.7 ?
nothing
They'll probably never announce it when they do fix it. It will just happen one day.
I bet they won't fix it, but decouple the new buggy features into yet another toggle
Like they did when they splitted RTGI and RT shadows and RT reflections
Just as a way to "improve" performance
If there’re enough people like us crying about it they might but I don’t think it will happen
I would actually dont mind if the performance did improve though but this is not the case
They'll improve performance (by giga decreasing the quality and draw distance)
Certified optimisation technique
I already use a r.DrawDistanceScale = 3 (or something like that) and it barely affect fps lol
Grass render significantly further
I did all of that because vanilla is abysmal
Even with the tweaks NPCs still spawn 10 metres in front of me
I hate how draw distance gets tiny when you fly... (compared to gliding or walking)
That's modified at runtime so...
I've been waiting so long to play this game
I started learning how to make a Reno addon
made one and already making plans for another game

🤔 the game is fully playable though lol
Either disable RTGI, or cope with it
I enable it just when I play the story basically
High qualtiy screenshots from the combat showcase video
Galbrena is basically DMC Nero + Bayonetta
Wish she was JUST nero cuz her bayonetta half kinda is not there cuz it also have the Nero part and this char doesn’t look to have THAT many combos
I end up pulling Iuno insted of Glabrena
If her gameplay is fun then I will pull her
I was expecting Carlotta level of gunplay BUT demon Hunter DMC nero style!
I need her in my Lupa team
I didn't want another Carlotta tbh
Not whatever this combo is T^T it doesn;t even have as cool as Augusta combos
I wanted a TD summoner gunslinger combo character
Ofc not! I mean at LEAST that level of gunplay!
I'm not 100% happy with her kit based on the videos but we will see
Her damage is high at least
Yeah she is not a Lupa in terms of DMG for sure XD individualy at least
Lupa's damage is not that bad for a pure buffer/support character
Clearly not what we whanna from Galbrena XD at least you got a main DPS
but yea Galbrena is a main DPS
Iuno is actually the new Carlotta in terms of gameplay and fluidity
Apparently Iuno is amazing DPS
yes I use her as a main DPS
Oh yeah she is fluid enough, and her polished gameply is above Carlotta for sure
she is basically unkillable lol
you are high above in the air, not even bosses can reach you
I mean if you use her as a main DPS then that's not really a problem
- you have two healers in the team
lol
Iuno + SK or Iuno + Aero Rover
It’s one of thous moments when your momentum is going and suddenly when you do the ground dive you are too close to the groud and the boss hits you in the head XD happen a few times in TOA and the Thousand something
But mostyl you are right, i never feelt like i could die
Oh
I see
Yeah now that you mention it, the full animation is what kinda brings me closer to the ground
you can dodge cancel it as soon as you cast it
Nice i got to try that
you need more Energy Regen if you do this tho
Ah
Me and building char in wuwa T^T tho i have only a few of them 5 stars limited, i hate the echo building
Resonance Skill -> Doge immediately -> press jump after dodging
yea I can't wait for the echo substat changer
it's coming in 3.0 apparently
aka next year
Damn at least it’s coming XD is this a leak ? Cuz even in leaks i haven;t heard of this
Bruh i hope Augusta and Angel meet again
it is from chinese forums
oh
they will
I was expecting this to get translated in the leark reddit huh
it's just speculation tbh
they said that the training mode is comming in 2.7
and that seems to be a 3.0 feature aswell
I do not remember a training mode in 2.7 stream?
it's not comming
the chinese leaks said that the new training mode is comming in 2.7
which is available in the beta
2.8 is going to be the last patch before 3.0 though
That is a HUGE QOL to not announce it in the 2.7 steam, so i do not believe it will happen in 2.7
I do not get way are they not tho T^T
2.8 is going to be a filler patch too
Like is such a important QOL
like 2.5 was
Way not add it in a game that is known for combat
I guess the feature is not ready
Probably won't get a battle event until 3.0 either. Almost 200 days without a battle event
Or their priorities are not right, a training mode will 100% make the combat players REALLY happy
I really hope that they are releasing 3.0 in December near xmas
The BAINE of WuWa players! No combat event XD
Would be nice to have the Christmas break to play it
Oh that will be something
2.7 ends on November 20
I have sooo many free days planned for December
2.8 lasts 30+ days sooo yea
it's not going to happen
or maybe
we will see
2.7 lasts 45 days
Could be a 1/2 patch. They did that before 2.0 came out didn't they?
yea
I really hope se
when did 2.0 launch?
January 2
Yup
Nov 20 - Jan 2nd would be 6 weeks too. So might be a full patch if they hit that timing again.
Yeah. That was the Shorekeeper re-run, yeah?
I think yea
it was the Phrolova patch
sooo this means
that if 2.8 lasts only 35 days
then they can release 3.0 on Dec 25
Might happen. I don't think China GaF about Christmas, do they?
oh true lol
where?👀
It’s the part when Iuno is talking with augusta about facing the Sovergine
And if she can change fate
There is this song that is a chant in another language not english ofc not chinise from what i heard
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click the vid it should start at 4:48:09
that's when the song starts
Also it might be a hot take, but the songs in 2.6? Besides this chanting one? Are meh
Like PGR keeps getting all the nice songs XD i like them
it's english
Augusta's theme
What do you mean its in english?
Damn it, this ingame one is a more strip down version of O sun Whitness my name
T^T
I can hear the chant mix in with that song, so this ingame one is just the chant and some instrumental
Well shit
T^T
Eclipse still hangs, we march in silence
Swore light shall lead, we stand unbowed
Eclipse still hangs, we march in silence
Swore light shall lead (Brace the), we stand unbowed
Brace the storm, ride thе flame
Yeah so i guess the chant is more distorted for the ingame version
yea
And it does repeat unlike the one with O sun whitness
You can hear it in the first 30-40 seconds then it;s drowned by whatever instrumental and vocals blasts after 50 seconds in the song
Some one must had got the ingame version some where on youtube
Ok so it starts at 37 seconds and the chant ends at 50 seconds, damn, so they made a separated song based on just the chant
yes a lot
like some of the opera piano themes
a lot of the combat and background musics
Septimont's chill nightime music is still the best 😄 https://www.youtube.com/watch?v=iCXZiMsq6dw
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Moonlit Breeze · Wuthering Waves · jixwang
Glory in Revelry (Original Game Soundtrack)
℗ 2025 KURO GAMES
Released on: 2025-06-14
Composer: Jix Wang
Arranger: jixwang
Mixing Engineer: jixwang
Mastering Engineer: jixwang
Vocal Solo: Wuthering Waves
Vocal Solo: jixwang
Producer: Wuthering Waves
Auto-gener...
Oh this one ?
Hm it is interesting
Not much fan of the vocals XD it feels like it’s whispering in my ears XD
My ears HATE that kind of ASMR whisper XD even tho it;s not ASMR but its close to trigger my ugh
I hate ASMR but this does not trigger me
I like the instuments more than the vocals tho
I love flutes
Oh i love all instrumentals :3
Now i wish to buy a IEM with even better drivers configuration JUST for Instrumentals
XD
I love the part that starts at 1:53
buy
SPEAKERS
Bruh! I have 1 day and 4 hours to finish the 2.6 quest XD thankfuly I’m at the end of the 2.6 first half
listening to my porsche arrives on a loudspeaker makes doing mundane things more epic
Nah, i do not like to listen to speakers for music, especialy since i also i do NNOT have space for good speakers
XD
Fuck is so late T^T should go to sleep
8 oct
Yeah i saw some one quite eager to do DX11 shaders, cuz i have to always borrow some one else account for the shaders
you dont need to
a lot of shaders have overlap
as long as you folow the list
it will cover most of it
Hmmmm i do believe ther was at least 2-3 shaders that i didn’t had the char to do them, like their pull animation in the meniu
huh
you dont need people's account to do that
you can probably check the pull animation of a friend who has it
I do not have friends in wuwa tho
skill issue
Also you can do that?
Kuro games issue! They never made me give a crap about co-op since it lacks any events to even make friends
new shaders 
i have my real life friends added
anywqays
you can check it
someone from my friend list
i dont have augusta
Oh interessting
@verbal schooner there was a shader on dx12 that i didn't do the dumping myself
where did it happen again
so I can add to my list
i believed you got that one
@foggy mica should cover everything other than the one that i didn't dump myself for last patch
oh that was for iuno main story quest area
augusta liberation shader was, don't remember who dumped the shaders tho but it was fixed pretty early on
I noticed you sent two files for the iuno story quest
was both new output shader or is it only just one
wuwano said only one of them was iirc
i can do it if someone teach me how
If you wanna i can show you live when that patch drops
ok
2 people better that 1
But wait, do you still use dx11?
Oh ok :3
am i the only one here ?
Hm, there might be some, i personaliy do not know :3
most people only use dx11 for mods
Hm? Are most wuWa mods in dx11?
u cant use mods in dx12
Oh damn
only dx11 is supported
That suchs
yep otherwise i wouldnt be using dx11 is drops fps
XD
I have the game caped at 80 any way
And it still drops in sptimont
I don’t think FG will fix it XD
Can’t use it any way, cuz i will had to use the old one
nah fg gives some lightling bug
Yeah
i tried it ngl game is just not optimize at all
prob the worst optimize gacha i have played
You can use the OLD FG 3.8 something
Tried RT or FG?
fg with reno dx some lightling flicker
My whole game flickers
im not gonna bother enable ray im barely getting 60 dlaa with a 5090
Huh???
4k?
i prefer smooth motion doesnt cause the weird visual bug
no 1440 ultrawide
with rt enable like 60 average
with max ray
60 doesn't even look smooth in this game imo. Have to be 80 or higher I find.
Oh i’m on 1440p UW too, but 60 fps?
yep
Yeah, that doesn't sound right
Damn is dx11 that shit?
Bruh
Why you using shaders?
I have a 4070 super, wtf kind of shaders are you using that drops to 60 fps on a 5090!!!
to make the game look better
I'm on a 3080 Ti and I can get 90-120 at 1440p no DLSS
with rt?
My FPS will flip flop between 100-80 and some low as 70, that’s way i lock it at 80, i do use RT medium without Reflections cuz that is shit
Reno sliders can do almost anything shader wise if you're doing colors and such. I just use an RCAS shader. That's it
Without FG ofc
With RT I am between 90 - 130 with DLSS Quality
Even then HOW in hell is your wuwa not hitting 100+ ?
I don't think you need all those sharpeners. lol
those 2 sharpen gives different effect
What method do you use for DLAA ?
u force it in nvidia app
Let’s see how it runs on my 4070 super at 1440p UW
put rt max also 🙂
With RT medium without reflections
Nah no need for max at all
I have a config for RT
And it looks better any way at medium, max is just ugh
Holy fuck
50 fps
40 fps!!!
told ya
i also have a custom engine file
with that i get like 30 with everything max out
on a 5090 🙂
RT down i can get at much as 75+ and as low as 60 fps
RT off i mean
Yeah nah i go back to RT medium and DLSS balanced
:3
cursed preset
That's wild.
I'll keep playing @ 80fps lock with RT low and DLSS Quality. tyvm
these Frankenstein shader presets never look good, especially if you mix-match SDR with HDR shaders
AKA Paul wants to see the fruit of your performance costs. lol
60fps RT Low + LSFG to 180fps for me
I mean the game runs at 30 fps on their 5090, but it probably looks horrible with ringing artifacts from over sharpening, wrong colors, and weird contrast + oversaturation
Bro is artifacting in 4k
It runs at locked 90 DLSS Balanced everything maxed on my PC, I would switch to quality DLSS but lowering RT quality destroys reflections
30fps only with rt ultra
I mean the specular reflections
Yes the ultra preset
I have no idea why would anyone play this game at 30 fps
Nobody, rt high is enough lol
yea it's good enough, RT is broken anyways
Bro dipped. Got tired of us dunking on him ^^;
I get 65fps 4k dlaa, the game is just an unoptimized mess even with 5090
It's an anime game
I mean if your game looks like this: #1411110125732892807 message then yea
Using a HDR addon on top of weird SDR shaders
True. But they use a metric ton of shaders.
Also they have a bunch of custom stuff added to their UE4 engine which who knows how optimized that is.
They just have Genshin withdrawl, ok? XD
well genshin looks better than that lol
it reminds me of those old ricer cars
you spend a lot of money on car mods to get a result like this:
rt off i get 120 fine
im not using rt ? im just enable it for testing
Am still debating if I just ditch RT tbh..... ugh.
that's selling genshin short, it still holds up decently with a bit of modding help
"Just get rid of the game's assets and it's better." XD
just replace them all with 4k upscaled textures and already way better
What does the install size go up to if you do that?
It's still smaller than CoD probably so... lol
just watched the galbrena trailer
what is this
italian dmc nero bayo forspoken lost soul aside electric boogaloo looking ahh
one of the weaker trailers for sure
Lego ahh car
With a 5090, a custom ini file (for rt specifically) and dlss Q I have between 70 and 120 fps depending on the area but it’s never perfectly locked.
I wanted to try dlss B but I’m getting some weird bottleneck with my 7800x3d. So the performance is basically the same.
It would be playable with this configuration if I didn’t have 30 fps 1% low
Yes Septimont is very CPU limited, the max is around 110-120 fps with a 9800X3D. Mine is not perfectly locked either, I get 1-5 fps drops in the city.
Yea It was just a regular mid cutscene nothing epic
Carthetya’s showcase was the best so far imo
RT medium, because the High one is dumb made in this game, it's really not that much good for the FPS tradeoff
yeah i really don't like how many shit they shove into her gameplay design, like Nero from DMC + bayonetta ? AND with less combos? weird choice when they could just do SOLID gunplay and stick to that + her gameplay pales in comparison to bloody Iuno and Augusta T^T not pulling for her, Chisa might take the cake here if her gameplay pops the fuck off
@drowsy wolf do you have a controller ? it will make the dumping of shaders much easy
we will use m&k and a controller at the same time
What's the nero part? Does her hand fly off?
Seems more like Dante in gunslinger mode.
Her pull value is very limited considering the amount of fusion unit
I would still pull her cauz I really like her design but Chisa is my priority
And cartwheel rerun
thanks bud
She kinda looks like nero I guess
She replaces Roccia in the Phrolova team, and Changli in the mono fusion team
She is a very versatile main DPS actually
She is the BiS in 3 teams so far
based on the beta pre-calculations
It’s just DMC + Bayonetta. Her combos are not that interesting, but Carthetya’s combos are just as repetitive tbh, her liberation is the only thing that actually stands out.
I mean it is a slight upgrade for these two units no ? If you don’t have Changli why not, but if you already have her
yeah but i feel if the ONLY focused on a female Nero DMC it will had more focus and her gameplay won’t look like a too limited mishmash of 2 gameplay styles
She is supposed to be a big upgrade in the Phrolova team be we will see in the final version
I have no issues with her animations and combos, I think it looks cool, but she feels like a 1.x character
thats the main issue
Alright we will see i guess. I’ve seen come calcs ranking her barely above Brant, Changli and Lupa team
i blame the ones that design her gameplay :3
Although since Phrolova is boosting echo damage kinda, she will be more useful than Roccia for sure
like i get they are fans of DMC but wtf is this XD
even her resonator combat showcase has DMC references
Yea for sure, they do 2.2 mill damage/rotation, it’s the highest so far
and people say the showcase is mid and lacking compare to the other resonators of 2.0
haters gonna hate its not that bad
It’s really not
its exactly like DMC and bayonetta
Underwhelming yeah but bad nah
bruh i do not need to hate to say it’s mid compare to other high quality combat showcase
Kuro loves DMC
XD
yeah thatms what i said, really underwhelming
or maybe i should not use mid
XD
Mid seems a bit unfair imo
The showcase video was mid for sure, her animations and combat is not that bad its just not Augusta level
Fair enough
wtf was that XD a PNG in 3d?
Especially because the wings are kinda what makes her stand out design wise
I mean ciaconna can do exactly two things
but even in the combat showcase they are limiting their animations of the wings
thats the whole character
hm, ain’t that the case for most support buff?
we are talking about main DPS here
Yeah i dont expect the same quality for support unit
Dps unit needs more juice since you spend a lot of field time with them
Thats why I said that she feels like an 1.x DPS
oh yeah that now makes sense
its not Jinshi level of bad imo
True
Oh Paul will you pull for Chisa ? :3 just from the first impression?
No
same, i got to see her gameplay
We know nothing about her
Problem with chisa is the lack of teamates. I will pull her regardless juste because of her design
And Im not a huge fan of school girl characters haha
i was really willing to pull for Zani but after that gameplay reveal nah
Wait theres chisa gameplay ?
Ah ok
i was willing to pull by design alone
she is a havoc support apparently
Yeah, that was the only thing I could think of too. XP
Zani is Phoebe reliant
then gameplay reveal and nop
I’ve heard havoc dps
Using bane debuff
that sounds better
There is absolutely no way that I’m pulling Phoebe so I’m skipping Zani again
Will be nice when we get that 3.x spectro gun user. Hopefully they pair well with Zani.
I want Chisa to be a solo dps 😄
That would be interesting
Next spectro support is rumored to be a Jinhsi dedicated support
don’t give me hope for another gun resonator

The leak is pretty solid. As to the kit. Who knows.
That would be great but Kuro seems to sell dps character with dedicated support lately so there’s that
Gun user like ciaconna

yea…
I hate this trend tbh
yeah mee too
Its better than power creep imo
nop
Idk it’s hard to tell
they will powecreap older units any way
Yes this
yea power creep after the second or third year is unavoidable
Carlotta is already showing some weaknesses even tho she can still clear
Same for Jinhsi
noooo my mafia gun wifu
carlotta is great because she can still freeze
Like augusta just destroyed everything
I mean Augusta is not an 1v1 character so she can destroy everything in both game modes
carlotta is limited to 1v1
Really ?
yes
That is pretty sad to hear
Game is pretty good about having multiple combos for composition. And it is only getting better.
Even if you don't have best team you can generally clear tower so w/e.
for augusta yes
For Jiyan too no ?
She boosts heavy attack damage that’s it but you’re still supposed to be spending more field time with Jiyan
her personal damage is better than Mortefi’s
but Mortefi’s buffs are better and his on field time is short
So the shield buff alone makes her more like a sub dps for augusta
her shield buff is insane
bs gimmick tho
augustas shield is useless without Iuno
Iuno’s personal shield is just as bad though
I think Chiccona + Iuno is Jiyan's best team atm.
I need to find a source that tracks and compares team dps.
Hard to tell, Mortefi+Sk is probably still better overall damage wise
Was just going by what the YT theory people were saying.
Don't have any web source to verify.
The Iuno+Jiyan team is a dual dps team
I guess it depends on the content
the Jiyan main reddit says that S0R0 Iuno is worse, S0R1 is slightly better than S6 Mortefi
I don’t have Jiyan so I can’t test it
With Shorekeeper though, right?
I think the Iuno + Chiccona combo matters but idk.
This is why I want to find a good source for all this crap. XD
interesting
Nope keyboard
yeah, i was expecting augusta + Iuno to be bis, there is no way Kuro games will be that generous to make Augusta kit synergies better with a 4 stars that the 5 limited made for her
we will see how to make it work with just a keyboard XD
People would boycott Kuro lol
hey guys, I updated the addon to the 9.24 version from the old one and I've been experiencing flickering? the behavior's pretty odd. if I press the windows key and basically move elsewhere (it's not the active tab/program) - the colors seem good and correct, but if I activate the window it suddenly flickers and looks a bit washed out. any ideas on how to resolve this?
for current renoDX wuwa users, how does it compare to RTX HDR? advantages and disadvantages or just better at least 95% of the time with RenoDX?
It's better at least 100% of the time, and no I'm not joking. RTX HDR is just stretched SDR, everything is still clamped
would think so, properly tonemapped hdr is better thena generic rtx hdr
RTX HDR is fake HDR
you shouldn't use high peak brightness with RTX HDR either
400-600 nits max
I mean RTX HDR is okay if you have no other option
what do you mean high peak brightness? Display setting?
in the RTX HDR settings you can adjust the peak brightness
inverse tonemapped HDR can't handle high peak brightness
Its defintley alright considering that its a generic across the board implementation of SDR> HDR for every single circumstance, but yeah would agree proper HDR does look better
400-600 nits is the "sweet spot"
I mean, with the correct settings, it usually looks better than SDR
what brightness should i use for renodx if my peak 2% window is 1000nits?
use the 10% value
or well it depends on your display
use the 10% value if it supports HGiG
or something similar to HGiG
its vesa display HDR trueblack 1000 so i think thats it?
if you can't disable the tone mapper then use the clipping point
which display?
I mean which brand and model
is this for RenoDX?
yes
I'm not familiar with this display, you can try asking about it on the HDR Den server, in this channel: https://discord.com/channels/1161035767917850784/1178744414957473842
May i ask why you need to disable the tone mapper? Is it like TV displays where HDR content tracks the PQ EOTF curve based on artist's intent across the BT2020 colorspace but im assuming for DCI-P3?
the game engine handles the tone mapping
so we are disabling that, and relying on RenoDX to do the tone mapping for SDR>HDR conversion?
its a really new and niche panel 😭 , what i know is that it does support 100% of dci p3 and displayHDR certified, with icc or factory calibration usually gamma variance is low and color accuracy is good
should support "real" hdr since it fits the definition on VESA's website
it's OLED so it does support real HDR
and it's a gaming laptop so I guess it must have some kind of HGiG mode
the spec says 500 cd/m² (Typ.)
aka 500 nits avg birghtness
yeah 500 nits full screen brightness, 2% window peak is around 1200nits
that sounds good
500 nits SDR is really good
you can test the display with the windows HDR calibration tool
if you can switch to HGiG mode
the value you get there is what you should use for RenoDX
Sadly nope, dont ahve it
whats the difference between that, normal HDR and RenoDX?
oh dayum
ok so say the sun in wuwa is set to be in a made up scenario 300 nits, does it follow the artist's intent of 300nits exactly or does it do dynamic tone mapping like on TVs where it draws the 300nits peak to 1000nits?
i just went to bed 😢 i'll check tomorrow for you
if you can't disable DTM then it will use the display's tone mapper to dynamically adjust the scene brightness like a TV
it won't follow the "artist's intent"
You got any idea how bright approximately in nits wuwa highlights get?
Which one do you perfer?
sometimes i like DTM because high brightness windows like a 1000nit sun look really great
the correct one which is DTM off
that seems to be the majority consesnus lol
it's tone mapped by RenoDX
10k maybe, not sure, I have to check it
the sun is not that bright in wuwa
character VFXs can get super bright though
yea VFXs can reach 10k nits
a street lamp is ~2000 nits
the sun is 2200 nits
a bright cloud is 800
etc
the contrast between highlights is good
was a bad question by me tbf, since you said its real HDR it should be 0-10000 nits as the entirety of the HDR spectrum is around the rec2020 colorspace which is specifically 0-10000 nits so eyah
thats crazy wtf
agreed
for 1000 nits peak brightness you should use around 200 nits as the paper white brightness
thats the offical certification by vesa that it can go up to 1000nits for HDR content, after that it falls off ig lol
yeah i had an interesting search
on modern OLED 27inch monitors the peak brightness can be around 1200nits+ for QD and WOLED however for those panels its only DisplayHDR 400 certified
the sustained peak brightness is around 400 on those monitors
~360
paper white values are not set in stone though, you need to sacrifice highlight contrast if your room is very bright for example
would like to get a colorimeter to professional calibrate however the good ones are $5000 
stick to the eyes for now
I don't think that you need expensive tools
you can get very very good results with cheaper tools too
you need good software though
and calibrating a Samsung laptop screen is probably not easy
thankfully there are icc profiles from peopple who have calibrated the displays, disregarding panel lottery its better then factory
meh idk, as long as pure white is not obviously tinted blue/green/red then it's "fine" I guess
ah but playing wuwa the userID is always visible
agreed
you can turn off the userID with RenoDX
Praise the lord!
you got an OLED TV?
yes
planning to get either S95F or LG G5, hard to decide cause i want an 83inch TV but the QD OLED displays only go up to 77inchs, :\
and i've heard bad things about samsung
's warranty
Better panel, worse customer service and warranty
I wanted to get a G5 but idk, those dithering issues are apparently really bad, and I don't trust Samsung
so I'm waiting
dithering?
oh that
yeah its a biproduct of WOLED lol
black dialogal lines across the screen
nah it's a dithering issue not all WOLED screens are affected
oh maybe not, thought that meant banding
whats ur pref size?
QD-OLED is not without issues either, the tech is fundamentally broken
it can't be color accurate
thats a new for me tbh
and the black level is all over the place
yeah it does suffer from raised black levels in lit rooms but its more color accurate then WOLED according to rtings
like way more color accurate
the color accuracy changes "dynamically" haha
static scenes are accurate
or well can be accurate
thats a new fact for me
the biggest your wall can "accept"
and your wallet
lol
color accuracy changes with brightness afaik
not bad
anyways im going bed, goodnight and nice chat!
Definitely! good night!
I have the S95F and it's a fantastic TV
couldn't be better for me
it checks all the boxes
only dumb thing is the raised black level in extremely bright room which doesnt happen often
I mean yea, don't ask display enthusiasts for advice, nothing is good enough for us lol
thank you I shall test this out later!
did they fix the colorspace issue?
It's probably not noticeable tbh
the G5's "dithering lines" issue is a bigger deal breaker for me
no I had it 2 days ago, I had to hard reboot my tv to get rid of it
they're still working on it apparently
Yup, I would call myself a tech enthusiasts overall more than a display guy tbf
I'm still using my trusty old LG C1 lol
been wanting to upgrade my c1 too, thinking about g5 or s95f come this black friday if there are decent deals
