#[SEE NEW THREAD]

1 messages · Page 1 of 1 (latest)

vernal mist
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nice thumbnail

glad mauve
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#💬lounge message

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FG fix reshade

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Read through the 'Allat wall text' messages to figure out what you need to do for wuwa build

echo ridge
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I dont get it

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Why is there two diff channels

glad mauve
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Because it's now been moved over to here

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That other one should be deleted

echo ridge
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Kk

glad mauve
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The layout for this is better

echo ridge
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@halcyon meteor probably can add the dlssfix in

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@vernal mist how do we integrate the dlss fix into the mod

vernal mist
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the code isnt in the codebase yet

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wait for shortfuse to commit it

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wont be hard it seems

echo ridge
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@glad mauve kekpepehands

glad mauve
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Just one more wait bro

vernal mist
glad mauve
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I am gaming with POE2 anyways, wont touch the game until RTGI is solved

echo ridge
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Will never play atp

glad mauve
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Wuwa is an ideal to strive for

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not something material that I can experience

vernal mist
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it will be that + custom reshade dxgi

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and thats it

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unless shortfuse finds a smarter way to handle the .dlls

echo ridge
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Nvidia mfg wen

wet crane
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oh

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my bad then 😄

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yea

wet crane
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nah, ShortFuse committed the discord link changes already, new people will probably find this server first

coral thorn
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Pretty sure this #1410855640112566375 is for screenshots, while #1408262092137566398 is for the mods themselves
Should've named them differently tbh 😅

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Look at the icon

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Hmm normaly there's no diff lol
Just add an image and remove embeds and it will look fine
Here it's missing the filters too

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wuchang and death stranding have a good thumbnail in #1408262092137566398
Well whatever, should check with shortfuse to make this better, otherwise some mods will be buried...

echo ridge
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Other posts

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Before saying things

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Gallery is the one for pictures

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And there are albums there.

coral thorn
smoky wind
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But that’s about it.

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Oh, and image forums are gallery grid exclusive

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And the tags are here, just not assigned, yet. Authors need to do it.

foggy mica
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what’s the concept behind lut builders?

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i can understand shaders

vagrant yew
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What’s the difference between the other HDR channel?

crystal thistle
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When is the reno fg coming out? @halcyon meteor

foggy mica
clear holly
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The game already has dlss-fg, so what will it add ?
Fsr-fg and xess-fg ?

foggy mica
clear holly
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Ah ok

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Well fg makes me go from 90fps to 130fps, doesn't feel that much better

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Probably exacerbate the game unstable frametime too

wet crane
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Look who it is! Askeladd!

short needle
# foggy mica what’s the concept behind lut builders?

There’s a texture that represents the spectrum of color/luminance. Tonemapping and color grading manipulates the colors on this texture, and bakes it into the texture. As a result, when you actually apply this grading per-frame, it’s a simple lookup to see what this color value maps to, instead of running the full grading/tonemapping code every frame. It’s an optimization basically.

drowsy wolf
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is the dx11 one patch cause when i tried it a lot of thing are still broken

foggy mica
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I'm gonna try to get some now, unfortunately i coudn't borrow that acc again and my account only has like 3 limited 5 stars, and ofc i still have the other characters like the 4 stars and some standar 5, is this gonna be enough ?

besides the lack of characters, what other shaders should i try to get?

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spiwar only show me a small list of the characters that i do not have and kinda that is it XD

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ok locations is easy

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do thous clamp like all the time? like a shader that is constantly used ?

drowsy wolf
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i mean i can let u borrow mine if u promise not to delete anything

foggy mica
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Ok, good to know, that means there is only like a handful for the open world

foggy mica
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What i do

drowsy wolf
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nah is fine ill dm u

foggy mica
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@echo ridge sup, can you help me get the same location you did your DX12 shader dump? Hear you got 20 shaders ?

echo ridge
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Check the list i sent you

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Already had all the conditions listed

foggy mica
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Aaa ok i though things changed

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What does Jinzhou loging screen?

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Mean?

echo ridge
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All shaders changed

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Not the condition to activate them....

echo ridge
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Jinzhou, login screen

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Means it happens in jinzhou

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Or

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Login screen

foggy mica
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Ok

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The liones of glory arena, mean just being in the arena?

vital moss
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Hi

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Yeah idk what happened

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Suddenly i started seeing these red things

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First with shorekeeprs veil but now at other character pull animations as well

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Dx12 RTX off

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august 29th

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Unless there was a new one released today 🤔

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And about interference I don't have a clue I can share my reshade log if that helps

clear holly
wet crane
vital moss
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Yes directly and no other shaders

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Lemme try installing that just in case it wasn't the latest already

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Okay it seems to be gone for now

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I'll let you know if it ever returns

foggy mica
echo ridge
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you already have a reference

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just captures whatever when it clamps

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or if you can't see it then go next

foggy mica
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The game did got a patch

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One were it said restart the game kinda patch?

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On DX 11 or 12?

foggy mica
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@halcyon meteor I'm so sorry this is soo little shaders that i could "get" while i did saw some of them, i had a hard time getting the right ones to dump, either i did something wrong or I just need spiwar to show me how to get that list so that i can follow exactly what and how he does it

echo ridge
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oh?

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where specifically

clear holly
drowsy wolf
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what is the point of kuro using different shaders on dx11 compared to dx12 are they missing some feature that they need ?

echo ridge
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no

quick pawn
drowsy wolf
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😩

dusty tiger
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Soooo... I'll be that guy.
What's the status of the Reno FG fix? lol

clear holly
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it's not even in RenoDX itself ?
Why would you ask here lol

foggy mica
clear holly
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Yes, and Shortfuse need to fix it, nothing to do with Wuwa mod specifically ?

clear holly
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Once shortfuse make the complex work, wuwa mod just need to be updated basically?
Ask for this core ground work in #general first, it's not even in core renodx so it's useless to ask here

foggy mica
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yeah, so asking in a mod post that is not working with FG, when will FG work, is the right place to bloody ask

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tho i can guess it can get annoying to constantly ask

clear holly
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the problem is with all mods, wuwano won't fix it until shortfuse does it's part
Check renodx github commits and once it lands, ask here yeah

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anyway

foggy mica
foggy mica
echo ridge
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for highlights 2 if anyone is interested in using

wet crane
vagrant yew
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For highlights 1, just use the vanilla+?

clear holly
vital moss
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Also kuro thought it's funny to take away dx12

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Have 12_2

dusty tiger
echo ridge
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Only a just for fun thing

vital moss
echo ridge
echo ridge
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If you like it, you can use it

vital moss
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Is the bloom slider broken?

echo ridge
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No

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Still works

vital moss
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Weird

clear holly
vital moss
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Fixed it

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Also found out my reno dx wasn't even working properly

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And i never noticed

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Game repair (revert d3d12 version to stock)

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Okay I need help with a config because the one I'm using rn is overexposed

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Augustas skin is pure white

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and the ui elements too

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False alarm

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HDR was off

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Brain not braining today

coral thorn
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dx12 is not supported rn?

sour cloud
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No issues with DX12 on my end, at least

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addon working as intended

crystal thistle
# echo ridge

Your preset with highlights v2 is so beautiful, just modified shadow at 40 and highlights at 60

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Highlights pop more without the loss of detail

alpine orchid
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is highlights v2 just a wuwa thing or is that a new unreal feature?

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it looks amazingly good

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gotcha. I'll have to check for updates

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I really like the effect

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I didn't try it yet

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I was using my own settings for it

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looking at characters for example

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imo the skin looks a lot more natural with v2

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and helps the metal reflections and glowy parts etc stand out more

alpine orchid
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aaaand I pulled calcharo kekHands

drowsy wolf
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is there any update for dx11?

vagrant yew
vagrant yew
alpine orchid
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PepeThumbsUp it's pretty subtle but still pretty

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also I use the in-game brightness at 0 here

drowsy wolf
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ok ok

echo ridge
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I ultimately went back to v1

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especially in cutscenes

alpine orchid
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Interesting, the V2 effect felt a lot more subtle to me

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Or I guess focused would be the word

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Although I did only have the slider at 60

crystal thistle
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You're right, the skin looks right without the need to reduce highlights, the highlights in v2 itself are already bright and does not mess up the skin

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V1 looks okay, but I feel like v2 is more accurate

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And highlights can be really bright without any detail loss

echo ridge
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at which point why bother playing with hdr but I digress

alpine orchid
echo ridge
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yeah but that's the only thing

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a lot of things that should be brighter doesn't feel bright

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so it feels incorrect

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it's too selective

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things that should be brighter is now not touched by highlights2

dusty tiger
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I am guessing the first one is V1?

echo ridge
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it seems a lot less obvious in the upload huh

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right one is v1

dusty tiger
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idk. The 2nd one looks more accurate.
The far right of the screen is brighter in the 2nd picture. First one is duller.

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V2 kind of seems better in the dark spots of the image and V1 seems brighter in the parts lit by the sun.

echo ridge
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yes

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the right one is v1

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you're getting things mixed up

dusty tiger
echo ridge
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but yes, the 2nd one is v1

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it gets more ridiculous once you start watching cutscenes

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she is lit by the sun yet only the ornaments in her shoulders are lit

drowsy wolf
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😢 ok ok

hidden nebula
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This works great in the normal launcher, how do you manage to make it work with the wwmi?

crystal thistle
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@wet crane it's the white clipping at 3330 actually

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@mossy rock lol you calling me a meme? I ain't the one getting heated over a simple convo

mossy rock
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we are talking about the plasma guy

crystal thistle
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And who's that? Lmao

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Anyways I did some testing and seems the white clipping is at 3330

dusty tiger
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Not sure which thread mod devs are watching more atm.
But I figured I'd post it at least here.
Game keeps crashing with Reno when I do Augusta's Ult in the story "boss fight" with the Dino.

echo ridge
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to make it align more with your display characteristics

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@lilac crescent is modding instructions generally universal across all samsung tv models

lilac crescent
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yeah iirc

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anapeak maxxed out and and pat peak

echo ridge
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did he miss out on an option if his s90c is now clipping at 3330 which should be physically impossible

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well, not physically impossible, but that panel would die in 5 minutes if it was actually 3.3k

lilac crescent
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no the software is wrong

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need to check his tv settings

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a picture would do

crystal thistle
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@lilac crescent do I need to check my service menu?

lilac crescent
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nah

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what are your tv settings right now

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brightness contrast etc

crystal thistle
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These are calibrated bt2020 settings

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@lilac crescent

lilac crescent
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looks fine hmm

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idk why it clips at 3300

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how are your sm settings then

crystal thistle
lilac crescent
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🤔

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something else but be borking the patterns

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because my modded s95d calibrated with 47 contrast

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it clips at 3080 nits

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and it pushes 3080 nits

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tested with a colorimeter

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but your panel can't push that high

crystal thistle
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Did you just change the ana peak?

lilac crescent
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Ya followed the avsforum thing :
Enter to SM go to EPA and change Ana Peak 1 & 2 from 566 & 682 to 1023.
Then go to WB/Movie toggle ON and in an HDR Signal modify these values:
For a good PQ EOTF Tracking reduce in your TIZEN UI Menu Contrast to 47.
Peak w. 100 (245)
HM Pat Peak w. 255
HM Con Peak w. 245
HM Pat Peak w. PLUS 255

crystal thistle
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I did the exact same thing

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Peak w. I left it too 100 if I'm not wrong

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Yea I did left it 100

lilac crescent
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did you try special K calibration tool ?

crystal thistle
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I left it defaut

crystal thistle
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How do you do that?

lilac crescent
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you'd need to launch an sdr game with special K

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open the special k hdr menu

crystal thistle
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You go to hdr mode right

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I already used special k hdr

lilac crescent
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and click on profil display capabilities

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and see if here it clips to 3300 aswel

crystal thistle
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Yea it says 3330 as well

lilac crescent
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nah

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click on profile display capabilities

crystal thistle
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Oh

lilac crescent
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you'll see a checkerboard pattern like windows calibration tool

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since it blocks metadata might be more conclusive

crystal thistle
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Yea it says 3330

lilac crescent
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if you go at 3000 you see the squares back ?

crystal thistle
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Could it be the additional s95c mod adding mode nits? Lol

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Idk

lilac crescent
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nah it should be 2000 at best best iirc

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something is rolling off highlights

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but I know hgig is kinda wonky before the D series

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it can get stuck in a rolloff mode

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@sinful anvil knows better

crystal thistle
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Mmh okay

lilac crescent
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but yeah to not lose highlight brightness yo uhave to use peak brightess 3300 on every game

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(except sk stick to low brightness ofc since 3000 nits itm is terrible)

crystal thistle
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Could it be that s90c had a software update?

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That raised the nits?

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I hear happens a lot with samsung

lilac crescent
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i doubt it can push higher than the panel peak

crystal thistle
lilac crescent
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hmm

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so you're not in game mode basic ?

crystal thistle
#

Yes I'm in game mode basic

lilac crescent
crystal thistle
# lilac crescent gotcha, well idk where the issue could come from, either drivers or the tv break...

https://www.buymeacoffee.com/ClassyTech
Consider clicking the "join" link to become a member.

Haven't had a lot of time lately, so had to record this on Streamyard just to get it out to you.

If you are interested in supporting the channel, here are some affiliate links to media streaming devices, TVs, and related products that I recommend. A p...

▶ Play video
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This is where i took the calibrated game mode settings from

lilac crescent
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did you do also do a trick to disable dsc ?

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game mode 9 or smthin ?

crystal thistle
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Oh yea I did dsc is disabled

lilac crescent
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i think this breaks hgig

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do you have a 50 series gpu ?

crystal thistle
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Yea

crystal thistle
lilac crescent
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then you don't need to disable dsc to get all the benefits

crystal thistle
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It gets dsr with with dsc enabled?

lilac crescent
#

ya

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i use it often

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:)

crystal thistle
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Oh wait, I put it to 9 then I reverted back a while ago and wondered why dsr was still there XD

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And thought I had still 9

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I have it at 12

lilac crescent
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gotchu

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then idk what breaks hgig then

crystal thistle
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I guess the only way to find out is to buy a tool

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But the fact that I see the squares at 3000 should mean that maybe it's the actual brightness no?

lilac crescent
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nah it just means it's the clipping point

crystal thistle
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Ah

lilac crescent
#

you would need to be 100% sure the clipping point match the output brightness

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and that requires a colorimeter

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the clipping point can be scuffed off because of software issues

crystal thistle
# lilac crescent

@crystal thistle I found out dldsr gives aliased edges more than 4k dlaa, even at 100% smoothness ultimately went back to 4k

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Could be the pixel mismatch or sum

lilac crescent
#

ya it's possible

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i mostly use 8k dsr since the pixel scaling is 1:4

crystal thistle
dusty tiger
#

Ill test it a couple more times and see what I get. I've gotten both that error and 681 error. It's just random which one I get. But they are both triggered by Augusta's Ult at that one location.

crystal thistle
dusty tiger
#

@halcyon meteor It didn't happen again so idk now.
Just put a pin in it in case there are more reports in the future.

drowsy wolf
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LETS GO

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will let u know

drowsy wolf
#

btw it is normal none of the slider works ?

grave tiger
drowsy wolf
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Is like everywhere none of the sliders work

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nvm

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i was being a brain dead i forgot to set my monitor at peak 1000 so is now limit to 400 nits thats why it didnt work

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mb

foggy mica
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i will try again if there is any more obvious ones T^T i just need some one to point where

foggy mica
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only the ones i gave you, meaning there are still some on the doc that i have a hard time snapshotting them and finding the shader that clamps T^T

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the skills and ults

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ok, I’m gonna try again :3 YangyangDerp

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I’m gonna get the hang of it at some point, or the DX11 shaders are something else?

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@halcyon meteor is the cursor supposed to be this gray? 0.0

foggy mica
#

yeah, let me take a ss

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way is my cursor not appearing in the reshade SS? 0.0

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it is the ingame cursor

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I’m trying and i can’t find it any mention of cursor

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@halcyon meteor ok, so i got confused last time with shaders clamping, cuz for me it looked like the screen was for a moment gray like when it clamped, BUT NOW! that i try to follow again spiwar list of skills and ults to get the shaders that clamp, i notice that it’s not gray, but actually makes the screen a blue tint for that shader duration

is this what i was missing? i was chasing the damn gray like clamping as a visual indicater instead of the blue tint 0.0

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nah he didn’t say gray, he said dull like you said, but i took the visual indicator when he showed me the clamping

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it might be because on my monitor it shows not gray like

echo ridge
#

What moves

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Are you talking about

foggy mica
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i figure out when it clamps >.> i was looking for a visual indicator

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like SK basic it looks like a blue tint when it clamps

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thank :3 I’m on it

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i can see when the waveform reacts when it clamps, i looked inside the settings, do you have any suggestions on how to set the waveform to be even more reactive to clamping?

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Ooo a good idea

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Were AnbyPointing_Hibana

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Ok gonna look right now

mossy rock
dusty tiger
#

Sometimes different inputs and/or color profiles can affect the curve.

i.e. My monitor has to be on Console HDR in order for it to follow the curve properly. Otherwise it won't clip unless I set Windows Cal to like 1500, even though this monitor only goes to 920.

lilac crescent
foggy mica
#

Also next time is gonna be easyer now that i figure out what to look out for

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Especialy if the list is the same

dusty tiger
lilac crescent
#

daym what is it with samsung tvs where you can enable fmm with gaming devices

crystal thistle
#

Been long ago

foggy mica
#

now i can finaly go back to Dx12 and enjoy spiwar work XD

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and yours ofc

vital moss
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Hello

vital moss
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I'm curious, is patching shaders difficult?

sturdy cloak
#

beating up a dead horse here, I know, but I Hope they unbreak lighting/occlusion soon. This really starting to annoy me... Especially since I want to avoid continuing the story while it's broken, and get a worse experience when discovering new locations/ levels. Anyone as thoughts on whether or not Kuro is going to tackle that fairly quickly ? Or is my hope rather misplaced...?

glad mauve
#

🤷‍♂️ wait for next patch

dusty tiger
#

What's broken?

vagrant yew
#

Is this channel the only one? I can’t find the other one.

foggy mica
sturdy cloak
# dusty tiger What's broken?

Ambient occlusion. In some places, you got boiling everywhere, and haloing around characters/objects. The characters also ghost pretty hard when running in shadows. You also got a zone of pure darkness moving with you around your character when in shadow. Especially in grass. Although, all those problems might only be visible if you have ray tracing on.

dusty tiger
drowsy wolf
sturdy cloak
dusty tiger
sturdy cloak
drowsy wolf
#

nah on dx11 it is actually more noticeable

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kuro need to fix it

sturdy cloak
sturdy cloak
dusty tiger
sturdy cloak
dusty tiger
#

Pretty sure I don't have the issue anymore. Let me check.

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Just finished the story update. Haven't noticed it.

sturdy cloak
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didn't know the person was called Brandy !

sturdy cloak
#

It's all I can see right now ! There actually tends to be no problems in directly lit conditions, so it's not always noticeable. Especialy during the day outside.

dusty tiger
sturdy cloak
#

Hoo... Ok. To be honnest, I did feel like the intensity of the problem varies region to region. So It would be logical for the last area to be the least affected, since it's the one they where actively working on, they probably would have noticed it sooner I guess.

dusty tiger
#

Someone unlocked the WuWa Mod thread in HDR den

wet crane
#

I relocked it..

dusty tiger
#

Think the mods there refuse to let it close. GG

wet crane
#

I'm the only mod that care about the Wuwa thread lol

vital moss
drowsy wolf
#

I left hdr den since I only need wuwa renodx

wet crane
echo ridge
#

he just wants that reno dix

dusty tiger
dusty tiger
#

Looks like.

drowsy wolf
dusty tiger
#

Is the mod going to be updated on the Github?

crystal thistle
#

@fallen roost no pressure just wanna know if the fg fix will be released soon

crystal thistle
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Can somebody explain to me what does the blowout slider needed for?

wet crane
#

yes, I think

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I agree

sturdy cloak
crystal thistle
#

Oh ok

crystal thistle
dusty tiger
#

I have no idea how to set these values in Reshade.ini
I don't have those values he mentions. Nor do I know what to set them to

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Oh, it needs HIS build of ReShade. That's crazy

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DLSS Fix and Optiscaler aren't playing nice together. RIP

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Maybe it is because I don't have the values set right? idk

fallen roost
#

it's universal

foggy mica
dusty tiger
#

If any of you get it working with WuWa let the rest of us know. So far none of us who have been trying have had any luck.

vital moss
#

Does renodx break it?

dusty tiger
# vital moss Does renodx break it?

No. FG breaks when using DLSS 4 with Reno
The fix at #1413548071987576862 is supposed to fix that flicker that happens.
But I don't think anyone has gotten it working yet.

dusty tiger
bleak light
echo ridge
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nukems dlss to fsr3 fg works

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no flashing

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have you tried that

dusty tiger
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Doesn't work for me since I installed 0.9

echo ridge
#

Still works for me

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Fsr3fg is just so dogshit that i dont bother

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Also

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Not sure what i broke in my game

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But dlssG isnt activating for me

dusty tiger
#

I can't use Nvidia FG so I can only use all the shitty ones

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@echo ridge What version of Opti you using?

echo ridge
#

pre2

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but my game is broken now

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dlss-G isn't even activating

dusty tiger
#

You spoofing?

echo ridge
#

no

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game is not activating with frame generation toggled on

dusty tiger
#

What gpu you have?

echo ridge
#

4070ti super

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...

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its not a gpu thing

dusty tiger
#

Ah. That's weird.

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Turn it off, restart game, turn back on?

echo ridge
#

nope

dusty tiger
#

Try running the game vanilla?

echo ridge
#

already did

trail quest
#

Hi all, I've installed renodx, it launches fine, but for some reason none of the sliders work except UI brightness, which behaves like game brightness (changing it changes the entire game's brightness). Any idea what I'm doing wrong?

dusty tiger
#

Make sure in windowed mode and that you have the pinned version of the plugin.

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Oh, it's not pinned here

trail quest
#

Ok thx, will try that and get back at you

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still the same, UI brightness works but changes everything on the screen, others don't

dusty tiger
#

You using ReShade 6.5.1?

trail quest
#

yes, latest version on the website

clear holly
#

Pretty sure they changed something in 2.6 and now ui brightness impact everything for a few seconds and then it fixes itself
Or opening a menu etc

trail quest
#

At least in my case it doesn't fix itself, and the other sliders don't do anything. If I go into intermediate settings, same no slider works (except color space and gamma correction)

#

Also I've just noticed that peak brightness doesn't quite do nothing, if I lower it below ~200 it starts affecting the image, but anything from 200 to 4000 changes nothing

echo ridge
#

@dusty tiger well looks like they changed something

#

FG isn't working on my iGPU spoof rig either

dusty tiger
#

Thought you have a 40 series. Why do you need to spoof?

echo ridge
#

read again bro

#

its a different machine

dusty tiger
#

Ah. Ok.

echo ridge
#

yeah

#

i figured if it was something related to my main rig

#

then the laptop with the iGPU

#

with xess opti via streamline

#

would just work

dusty tiger
#

Spoof still works for me.
Just Nukem's in build 0.9 doesn't.

echo ridge
#

but this shit ain't working either

#

FG is straight up

#

not activating

dusty tiger
#

You might not have the spoof set right.
There are 2 lines you have to set to =true. If you only set the streamline it will show spoof active but you won't have FG option.

echo ridge
#

i have it set right

#

because it was activating

#

the last time I used it

#

on this laptop

dusty tiger
#

Each time you change the FG type it resets the spoof values for some reason.

echo ridge
#

nothing changed other than me

#

updating the game

#

to 2.6

dusty tiger
#

I'm not sure then.
FG works for me while spoofing. So it should be working.

echo ridge
dusty tiger
#

That 0.9?

echo ridge
#

yeah I'll probably hang the bag up

#

latest

dusty tiger
#

Yeah. Nukes just doesn't work in 0.9

echo ridge
#

streamline doesnt work either

dusty tiger
#

Does for me. 1 sec, I'll get a screen cap.

echo ridge
#

nvm

#

something clicked

#

its working now

#

well

#

on the iGPU

#

which is useless

#

but at least i canverify it works

dusty tiger
#

Nukem's working?

echo ridge
#

no

#

streamline

#

streamline -> FSR3fg

#

anyways

#

are you not using reno

dusty tiger
dusty tiger
echo ridge
#

but it doesnt work with SL -> xessfg either

#

flickering also

dusty tiger
#

Flicker isn't near as bad on XeFG. But it does lowkey flicker still in bright scenes.

#

LSFG is the only one that doesn't flicker with Reno for obvious reasons.

echo ridge
#

it's insanely flickery

#

how is it not

#

😭

dusty tiger
#

XeFG?

echo ridge
#

yeah

#

via streamline

dusty tiger
#

Does it flicker for you in night scene?

echo ridge
#

no

#

but in daylight

#

as in i havent tested night

#

but daylight is bad enough i dont want to bother

dusty tiger
echo ridge
#

reinstall works

dusty tiger
#

Fucking weird

echo ridge
#

also can now confirm hat the dlssfix

#

just like everyone

#

is crashing

#

for me

#

xd

dusty tiger
#

Welcome to the club. XD
You did it on your 40 series system?

echo ridge
#

yeah

#

well

#

that was a waste of time

dusty tiger
#

I hadn't heard back from anyone who was using legit FG yet. So wasn't sure if it was a conflict with spoofing or something. Guess not.

sturdy cloak
#

Hello ladies and gentlemen ! Just to be certain, the fg fix doesn't work in wuthering waves from what I read earlier ? Is that right ?

crystal thistle
#

What's the con of having game brightness at 500? Should I keep it 203?

sturdy cloak
wet crane
glad mauve
#

Needs more ironing out

nimble seal
sturdy cloak
clear holly
vagrant yew
#

How to use this DLSS fix? Should it be like this?

glad mauve
vagrant yew
trail quest
#

Hi all, I've installed renodx, it launches fine, but for some reason none of the sliders work except UI brightness, which behaves like game brightness (changing it changes the entire game's brightness). Using latest version of both the plugin and reshade. Any idea what I'm doing wrong?
EDIT: the addon file was not in the right folder, it was in the wuthering waves.exe folder instead of the client shipping.exe one

nimble seal
#

Why isn’t it showing up?I didn’t enable the DLSS overlay UI.

trail quest
#

Yea it works just fine now (and looks awesome), thanks for trying to help though!

dusty tiger
wet crane
drowsy wolf
#

I just woke up ill try it after I eat

#

Oh the old one yea is pretty good I didnt see any clamp

nimble seal
wet crane
#

you need to rename the optiscaler.dll to something else that the game actually loads like winmm.dll, just don't rename it to dxgi.dll that triggers the anti-cheat message

nimble seal
#

like this

wet crane
#

if there is a dxgi.dll in the folder where the executable is, then rename it to d3d12.dll

nimble seal
#

Absolutely no dxgi.dll

#

This is my file

dusty tiger
#

Can you run the game from Shipping.exe?

nimble seal
#

Perhaps because of the Chinese server?

dusty tiger
#

Maybe?
You might have to check Chinese WuWa modding community and see if they say anything about it.

crystal thistle
#

Yea I heard chinese servers are more strict

dusty tiger
#

CCP telling what you can and can't do with your own PC...

drowsy wolf
#

@halcyon meteor i think yinlin ult is still clamp

alpine orchid
#

this event feels very cinematic with hdr KEK sit back and watch the flashy carnage

drowsy wolf
#

ok let me try

#

it can only go down to 48

#

yea it does look diff

#

like the lightling is much brighter

#

ok ok ty

#

where do i get the devkit

#

ok

#

il added it 🙂

#

yes

#

what do i do after

#

this ?

#

if i click draw it disable it?

#

oh ok i see ill do that once i get back home i gotta leave outside in like 5m

#

doesnt seem to hard

#

is there like a list so ik which one is from who?

halcyon meteor
#
  • Patched additional DX11 shaders
  • Added game gamma correction slider

Be aware that the new gamma correction slider uses the same key as one that was previously removed. This new slider defaults to off, but if you were using the old slider when I removed it, it will be set to its old value. This would manifest as undesired additional contrast, so just turn it off if you don't want to use it anymore.

drowsy wolf
#

ok ok

foggy mica
drowsy wolf
#

I only saw yinlin one that's clamp haven't seen the rest

echo ridge
#

@halcyon meteor btw, dont know what you or they changed

#

But fleur's ulf

#

With the impact frames

#

Looks correct now

#

Yeah with my usual settings

#

Maybe has to do something with that brightness/lut regeneration that happens when u change game/ui

echo ridge
#

5s

drowsy wolf
#

yea ill try to do the yinlin one tmr i just got my 5090 messing around with it rn

drowsy wolf
#

Tuff

#

I also got a 9950x so I gotta replace my entire system

sharp quail
drowsy wolf
#

@halcyon meteor i think light inside thecastle is clamp

echo ridge
#

your lights look correct

#

if it's clamping

#

it should clamp the entire scene via output shader

#

not just one light/texture

drowsy wolf
#

like the main light kinda washed all the other color

echo ridge
#

or you're just in a dark location

#

one second

#

completely normal

drowsy wolf
#

ok ty

#

what about cart ui is this normal?

#

nvm it was my shaders

crystal thistle
echo ridge
#

lilium hdr analysis

crystal thistle
crystal thistle
echo ridge
#

Check in one of the parameters

#

Its a heatmap bud

wet crane
drowsy wolf
#

Fr

clear holly
#

Could it be possible to hide the UID and the location coordinates (bottom-left) with RenoDX shaders shenanigans ?

#

I don't want to use mods (use D3D11)

#

Ah it's 0x68282E68 but besides the UID and location coordinates, it also do the quest text summary (top-left), the ping number (top-right), and the character level (bottom)
Well Removing them would be nice too lol (also the eye when in immersive mode ALT+C)

clear holly
#

I used decomp.exe but doesn't work 😔

clear holly
#

I used ShaderToggler but yeah it's disabling other stuff so it's not that great

fallen roost
clear holly
#

Oh, thanks 😅

#

In the meantime I made a "better" immersive UI with ShaderToggler
Hide everything plus the UID and the eye button, but keep the forte bar and available special attacks (but not the outro gauge 😔 )
(No glint when you spam attacks, but glint when the cooldown is over is still there)

clear holly
fallen roost
#

would technically work if in path, but a rare setup

#

d3dcompiler47.dll is also needed for SM4/5 shaders, but it's already in path because it ships with Windows. dxcompiler.dll doesn't ship with Windows (yet)

clear holly
#

Hmm I am using SpecialK, ShaderToggler doesn't respect the ini being alongside the .addon64 in SKIF profile, but alongside the exe
Well, will try both

I added decomp.exe and that dll in dump folder directly 😅

clear holly
# fallen roost next to the addon64 is enough

Is it needed to load it or to generate the .hlsl ?
Because I can make the hlsl but not load it

I added dxcompiler.dll in SKIF profile alongside devkit addon, and even added that folder in my path lol
Restarted the game, did a snapshot, and still saying "Custom" in red 😔

fallen roost
clear holly
#

@halcyon meteor You use SK too right ?
anything special you do to load the .hlsl ? with SKIF profile shenanigans, where is your dxcompiler.dll ? 🤔

crystal thistle
clear holly
# crystal thistle Do we drop this on game folder ?

You need ShaderToggler addon, and yeah you drop this .ini alongside the game exe (shipping one)

Then F12 disable UID, locations coordinates (and some other UI texts as side effects sadly)
And F11 hide most of the UI

I use F12 when I went to play with UI, and I use F11+F12 when I want a clean "immersive UI" but still some infos (like shown in the screenshot)

#

You can make one of these two be enabled at startup if you want, in the addons tab

clear holly
#

How can reshade be loaded with the game anti-cheat 🤔

#

Oh d3d12 works but not dxgi ? Lol

#

Any idea if we could edit the pixel shaders used for the some texts to not show the UID, but keep the texts in other menus ?

Could be a nice feature, to hide the uid and the eye button when in immersive ui mode

Disabling it cause side effects 😔

#

That would be amazing, thanks

Actually, UID + locations coordinates (+ eye if possible) 🙏

It's bothering me but also not great for burn-in 😅
And only the location coordinates is hidden in the game own immersive UI :/

dusty tiger
#

Hiding UID and Location would be peak.

clear holly
#

The eye in immersive UI mode is so stupid too lol, just use ALT-C or go into the settings
It's there just to have a way to disable it with mouse (with alt pressed) ...

#

Hiding the UI attack buttons would be nice too, but then hard to know when special attacks/cooldowns/ult is available...

#

They should add audio cues for these

verbal schooner
crystal thistle
clear holly
alpine orchid
#

You are a legend

faint monolith
#

The effects of the tonemapper seem to differ between DX11 and DX12. Has anyone noticed this?

#

The visual results of Death Stranding on DX12 are closer to those of Genshin on DX11

#

DX12

fallen roost
#

there's some black clipping on the shots

faint monolith
#

I noticed this through the accessories

sturdy cloak
#

Chronical ? Please take the time you need to manage it. A friend of mine has problems with migraines, and it is absolutely brutal... I sincerely hope it remains an occasional occurrence in your case !

clear holly
#

Yes take your time
Apparently it's painful, I am one of the few that basically never has migraines/headaches 😅

echo ridge
clear holly
#

Nice EN voice

alpine orchid
#

I had to double pity Augusta so we'll see how iuno goes lol

#

I already got a jianxin in like 15 pulls so there's that at least kekHands

dusty tiger
#

Got Iuno in first 10-pull.
0 pity.
My luck is now depleted. Life will be hard from this point on...

echo ridge
#

thats how you lose

#

just believe in your own luck

clear holly
alpine orchid
alpine orchid
clear holly
#

I should slowly go back to 50% winrate, right? 😅 despairge

verbal schooner
alpine orchid
#

I think this is brighter than the moon irl KEK

twin fractal
#

a ui toggle is definitely something i'd appreciate heavily

#

my oled too

#

i already know what my characters do, don't really need that info permanently on the screen

clear holly
foggy mica
clear holly
#

Though fixing the new area with Iuno should be fixed first, hopefuly 🙏 @halcyon meteor

#

Hmm I am late on story as usual lol, probably will do it in 2 days or so :/

twin fractal
drowsy wolf
#

20% btw

midnight tide
#

The game would be so much better if they removed 50/50

#

DNA is gonna get so many market share with his model

twin fractal
#

Dna is no longer a gacha game so I don't think it'll take anything

#

Anime fans might like it though

midnight tide
#

poeple dont like gacha anymore that's the thing

twin fractal
#

Idk about that

midnight tide
#

well maybe not to the extent it used to be back to genshin debut

twin fractal
#

Hasn't the market just kept on growing though

#

People love the

#

What's the term

midnight tide
#

it's hard to say because the whales are mosty located in Asia

twin fractal
#

Live service do dailies and pull characters

#

Cycle

#

DNA just kind of got rid of that

#

It's now just a game

midnight tide
#

I guess will see if I'm right

#

I just feel like 50/50 doesnt respect your time

twin fractal
#

It's not meant to

midnight tide
#

well Kuro whole point compared to genshin was to respect player's time and getting rid of anoying gacha mechanics

#

a lot of ppl dont remember, but daily gatekeep used to be a thing in every gacha

twin fractal
#

Don't they work the exact same way

#

Gacha wise

midnight tide
#

nah Kuro is better with the weapon banner

#

but with the 50/50 Genshin is actually better

#

because you have a 50/50 pity

#

I just lost my 4th 50/50 in a row, it will never happen in gehsin

twin fractal
#

Well to be honest, I think 50/50 is most likely a necessary evil

#

Would you rather they remove that but halve the rewards you get?

#

That would mean less characters in general and the game feeling very stingy

#

And if you want the same currency but no 50/50, then kuros bottom line takes a big hit

midnight tide
#

if you ask me I'd rather them increasing the pity cap at like 100 instead of 80, and getting rid of 50/50 completly. That or they just do like PGR and put à 100% guarantee only on character release

twin fractal
#

50/50 allows the game to feel "generous" but relying on rng to save you

midnight tide
#

it's only RNG tho, and for unlucky player it's even worse than anything. Like I litteraly cannot get a new character since carlotta because I keep losing 50/50

twin fractal
#

Yeah for an unlucky player it definitely sucks

#

But also that just be a you problem, no offence

#

You're prob just pulling on everything

#

Try to save up to guarantee a character

midnight tide
#

Just one character in 6 months is not enough for a low spender bro

#

I buy welkin and BP

#

and tbh I feel like I'm not the only one

#

increasing the cap to 100 seems fair. It's only 20 pulls more and most poeple can achieve that by grinding a little more during the banner

twin fractal
#

Every patch gives you like 140? Pulls

#

With bp and welkin

#

No?

#

If you aren't getting at least one character you want then you're doing smth funky with your currency

#

You're guaranteed at max 160 pull, soft pity being 70 so 140 pulls and its yours

midnight tide
#

I mean playing this game is not my full time job. I think I can get like 70 pulls max per patch

twin fractal
#

It's a gacha game, it's never a full time job

#

You probably mean exploration?

midnight tide
#

I mean I'm not grinding every event when they come out

midnight tide
twin fractal
#

Are you actually playing the game..

midnight tide
#

like 20 min every day

#

where did you hear about the 140 pulls per patch ? Seems absurdly high

twin fractal
#

its more even

#

188 pulls in 2.6

#

with bp and welkin

verbal schooner
twin fractal
#

153 completely f2p

midnight tide
#

there was like a 20 pulls event at the start

twin fractal
#

2.5 seems to have had 117 total pulls with welkin and bp

#

so ig it's not stable patch to patch

#

but im sure it might average out to some kind of number like that

midnight tide
#

yeah idk I guess i dont play enough then

twin fractal
#

possibly, 20 minutes doesnt really seem like much playtime

midnight tide
#

also im not clearing TOA and Wiwa because i dont have the characters to do so

twin fractal
#

feels like it's a login and do dailies type of game with that kind of playtime

midnight tide
#

yeah probably, but that's what gacha used to be back then

twin fractal
midnight tide
#

What I meant by saying this, is my pull count will be necessarely lower

#

which is fine

#

I feel like 20 to 30 minutes a day to only get one brand new character after 4 months is not really good

#

but then again, I'm just unlucky so that's on me ig

twin fractal
#

ill be honest chieft, you're barely playing the game
seemingly not even doing the events that give out the currency you need to pull on things and you can't clear the endgame content that also gives out the currency needed

#

your problem isnt 50/50

#

you're just not actually playing the game

#

but you sort of expect them to hand the new chars to you

midnight tide
#

This is not actually what I said

#

I even gave alternatives

#

I played 4 gachas before this and some were even more generous than wuwa is

twin fractal
#

there's usually a catch regardless, they give you everything yo uneed to get the chars but then you need a dozen copies of that character type of deal 💀

#

but how generous do you want wuwa to be

#

just give you the currency without you doing the events?

midnight tide
#

how can you exagerate that much what I'm saying ?

#

that's kinda crazy

#

I will be fine saving for 100 pulls like I said

#

which is still a fuck ton

#

so no i'm not waiting for them to give me a new character

#

in case you forgot, it's 140 pulls roughly to guarantee a 5 stars

#

even more if you're unlucky

#

and that's when you've done everything in the patch + bp and welkin

twin fractal
#

I'm not trying to argue with you or twists your wards

#

I apologise if it seems that way

#

I just feel that your complaint is strange

#

considering you don't actively play the game - your words

midnight tide
#

30 minutes a day seems like a lot to me, but maybe it's not the playtime intended

twin fractal
#

some games require 1 minute

#

some more

#

gachas

#

¯_(ツ)_/¯

midnight tide
#

do you feel like there're more poeple like me or you playtime wise ?

twin fractal
#

it's more so what you're doing in those 30 minutes actually

#

events last for like a month

#

if you're doing the events 30 minutes a day you'd have done all of them already

#

i dont actually play as much as you might think

#

rn im only doing dailies and logging off

midnight tide
#

I empty my stamina, do daylies and explore the map a bit, if I have time I do event

#

there're time I have to finish some story quest

#

thinking about it maybe 30 minutes is not enough

twin fractal
#

we've lowkey derailed the hell out of this thread

midnight tide
#

fair enough

twin fractal
midnight tide
#

I still have 110 pulls let's see if i can secure Galbrena and move on

#

😂

twin fractal
#

good luck

#

im hoping to pull iuno and the swordsman with barely any currency

midnight tide
#

gl to you you still have more than 2 weeks

clear holly
# drowsy wolf no one is worst than me lmfao

damn
Well yes 20% is hella low, but I pulled more than you, idk if that makes me more unlucky or not
technically older pulls don't influence newer ones, if we look at random statistics or whatever

#

1200 pulls at 26% winrate
how many pulls would I have saved if I had 50% winrate despairge

clear holly
#

IDK what they did, but in this state she is awfully pixelated...
Only in her special state when you press space, otherwise she's fine

drowsy wolf
#

I don't think I won a single 50 pre candarella

#

So i think the rate would be like 10

#

If older ones are count

clear holly
wet crane
#

I got Iuno + weapon in 124 pulls, not bad but not great either

#

Galbrena is very dissapointing based on the leaks so far, but we will see, I want to use her with Lupa

#

the Samurai guy is even more disappointing

#

Kuro have to buff him, they are the weakest 2.x team by far atm

twin fractal
#

fleur's adult form as well

#

pixelated in comparison to other characters

clear holly
twin fractal
#

could be something related to the character floating?

#

idk why both her and fleur would ahve the same issue

echo ridge
#

no thanks

echo ridge
#

when I run through this

#

What part of the UI shader are we patching specifically

echo ridge
#

could also probably happen without dlss because some thing lacks motion vectors and get some disocclusion issue

#

i.e cartethyia's ult form

clear holly
# echo ridge dlss?

yeah, and dlss 4 (which is worse with things without motion vectors, like volumetric fog)

#

Like a shader ontop that "hide" the motion vectors beneath it ? It's not like there's a clear effect ontop, basically looks the same way in default state...

#

tbh I don't really see disocclusion like what DLSS 4 does, it's just pixelated, not ghosty

#

Maybe a shader that runs at a lower resolution, idk...

clear holly
echo ridge
#

ghosting is a different thing

#

dlss 4 pixelates in a lot of cases in this game

#

if you want better disocclusion and less artifacts switch back to 3

clear holly
#

disocclusion is not pixelation

#

The only area that really looks bad is the volumetric fog storm in Avinoleum. Ghosting, disocclusion, ...

#

Otherwise, DLSS 4 is way sharper and better. perf preset looks decent on 4K display, and I still get decent framerate with RTGI on a RTX4080 (as in 90FPS lock in most areas, except the new ones...)

#

I don't use FG for religious reasons heihachiPlasma

#

Would be cool if we could toggle UI stuff like

  • UID + location coordinates + character level
  • attack buttons (bottom-right) (maybe with a way to keep the cooldowns and special attacks (the colored perimeter))
  • minimap
  • the three characters (right)
  • the other buttons (chat, quests, inventory, convene, latency ms, ...)
  • Forte and outro gauge
  • buffs
#

So we can each toggle what we don't want
Though that might be a ton of work 😅

echo ridge
#

reveals the lower res original pixel underneath

#

volumetric in avi is the most obvious example

#

but once you start noticing it

#

its everywhere

#

ala almost everything aero rover does

wet crane
#

I switched back to preset E with optiscaler sharpening, I can't unsee the issues with preset K unfortunately, it even causes weird shimmering now with Iuno's model, which does not happen with preset e

halcyon meteor
#
  • Patched new area shader
  • Added UI opacity sliders

The UI opacity sliders are far more broad than I would like, but that is because the game only uses four shaders total for UI elements (two for text and two for HUD). If I add more granular sliders in the future, I'll need to look into logic that would allow me to define unique behavior for specific combinations of textures and shaders (such as those requested [here](#1411110125732892807 message).

fallen roost
#

is it an rtv, srv, or uav?

alpine orchid
fallen roost
#

you can check out p5r, which has on_draw. so when that shader tries to write to the texture you can change a cbuffer, draw manually, then change it back

#

UAV and SRV are more complicated in dx12, but rtv is fine for dx11/dx12

#

atlas texture are rough, you'll need to inspect the vertex shader for position and ends up being super expensive

#

are targetting just one of the sprites?

#

yeah, that's going to be rougher because what sprite is being picked is based on some vertex shader stuff and then you'd have to make some conditional range

#

silksong has a related issue. you're better off replacing the texture

clear holly
#

Couldn't you then make UI text invisible in regular gameplay but make it opaque when any menu (or dialogue) is opened ?
If you have a reliable way to know this...

btw the HUD opacity slider doesn't affect the minimap

#

It also doesn't affect the special attacks (with a color on the perimeter of the button), but that's more of a feature for me lol (makes 0% button opacity more usable in gameplay, with some characters)

clear holly
#

I guess so, for me at least
I don't want to see the buttons UI, but seeing when the special E of Iuno is available is useful, as it's not visible from the forte gauge like augusta special heavy attack
Well technically you know what attack chain "unlock" these special attacks if you know the character precisely...

#

you lose the cooldown number from the UI text opacity iirc, sadly
Well having a minimap slider, a text slider, and a hud slider is great already

verbal schooner
#

thanks, looks like its no longer clamping. There is a slight contrast difference which I'm assuming is just the effect of the shader

verbal schooner
#

hmm encountered another clamping part further into the story but didn't manage to get it in time. its a scripted gliding sequence @echo ridge if you get around to it

echo ridge
#

@halcyon meteor if u can fix into the next patch, can u set the HDR Look preset to have bloom 75

#

this new bloom is a bit excessive

clear holly
#

I was using like 75% bloom in 2.4 or so, now I an using 30% lol

verbal schooner
wet crane
#

thanks for the shader fixes ❤️

halcyon meteor
verbal schooner
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what was the issue with the chromatic aberration slider

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hdr in the wep gacha screen UI cooking up the colors

verbal schooner
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seems like its a bunch of separate shaders for each part

halcyon meteor
halcyon meteor
#
  • Updated "HDR Look" preset
  • Updated Discord link
  • Reorganized UI settings
  • Game and UI nits are now calculated upon reset to be the equivalent of 203 nits @ 1000 peak (their defaults will be higher or lower depending on much your peak differs from 1000)
  • Changed gamma correction defaults to 2.2 (presets untouched)
latent wigeon
foggy mica
twin fractal
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King

wet crane
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@halcyon meteor Slightly adjusted Vanilla+ preset for a future version haha

alpine orchid
#

I am so happy I had hdr for this moment KEK

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||I think if you jump on the turtle you could actually get a seizure here||

alpine orchid
#

If only, that would be awesome

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this new paper white setting is bright gp_holyBeauty

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1566 peak and 285 paper

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I got a new monitor recently and it is briiiight bcaTrippyWoah

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yeah I'll play it by eye and see how it looks lol

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pg32uqx miniled

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I probably shouldn't be using this in the dark 45 minutes before bed time but you know kekpepehands

alpine orchid
#

glorious flashbangs

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yessss the ray tracing plus the hdr work so well together in that room

twin fractal
#

if only ray tracing wouldnt crash on amd gpus

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😔

sturdy cloak
twin fractal
#

It only crashes when getting close to a tacet field in rinascita for some weird reason

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That I've noticed

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I'll need to test again

sturdy cloak
#

unfortunately, in my case it is a random, but regular occurrence. Except in Tethys Deep. Some spots there really don't like me using ray tracing. Mercifully, it only tends to happen something like once every two hours on average. Definitely very annoying, but not to the point of being unusable.

alpine orchid
#

I haven't had any crashes for a while luckily but 2-3 months ago it was crashing every 15 minutes

lilac crescent
latent wigeon
midnight tide
#

not to mention the horrible 1% lows

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dipping as low as 10 fps in some instance

wet crane
alpine orchid
alpine orchid
#

Although frequently it does murder your GPU too KEK

sturdy cloak
wet crane
sturdy cloak
#

I find the last one particularly irritating. Although you probably won't encounter it much if you're not actively exploring I think.

sturdy cloak
#

And that ray tracing otherwise ads to the enchantment in that regard. At least when it works properly !

glad mauve
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RTGI hasn't been fixed yet?

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Infinite waiting for Wuwa

sturdy cloak
#

I sincerely hope 2.7 will see it resolved !

sturdy cloak
glad mauve
#

FG flickering has been solved

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So I might just cope with the RTGI ghosting

sturdy cloak
alpine orchid
alpine orchid
#

I noticed that on the TOA stairs

glad mauve
#

Previous one didn't

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Just hard crashed

sturdy cloak
alpine orchid
#

Oh shit I'll have to try that

glad mauve
#

Cry

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Yes

alpine orchid
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I've been using the transformer upscaling with the CNN frame gen dll kekpepehands

glad mauve
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Because it works

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Just don't use RR

alpine orchid
#

I didn't know wuwa had rr

sturdy cloak
glad mauve
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It's UEslop

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RR can be forced

glad mauve
#

All instructions are included in the thread

sturdy cloak
alpine orchid
#

Oh here we go,

Put rr .dll next to other dlss .dlls
[ConsoleVariables]
r.NGX.DLSS.DenoiserMode 1 
glad mauve
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yes

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though you also need the command that disables the default denoiser

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r.NGX.DLSS.BuiltInDenoiserOverride=0
r.NGX.DLSS.DenoiserMode=1

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both go under the Engine.ini

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under [/Script/Engine.RendererSettings]

vital moss
#

What is hdr look?

twin fractal
#

A more contrasty preset

vital moss
#

hmm

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Dunno if that's desirable

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Will my current one break?

twin fractal
#

Subjective really

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Just swap to another preset #

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And try it

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So you don't lose your own

vital moss
#

Hud opacity is neat

vital moss
twin fractal
#

P much first toggle

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Or second

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You get 3 preset settings