#The Witcher 3

1 messages · Page 7 of 1

tribal sable
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So probably won’t make a difference

stark anvil
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I should see how gamut compression looks for SDR too

slate forge
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I think one of the settings just reset without me realizing it so nevermind btw

cold basin
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ill play around with it, anything specific i should look out for

stark anvil
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Hard to say. Maybe just a scene or area/weather that looks wrong and looks far more normal if you move lut grading to 0.

cold basin
cold basin
stark anvil
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Honestly doesn’t really matter much. It was a lot of effort for a comically low amount of gain

cold basin
stark anvil
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I’m just worried I fucked up the blending

cold basin
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so far not seeing any issues with it

stark anvil
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Oh idk if better vanilla even uses LUTs

cold basin
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seems to

stark anvil
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Okay

cold basin
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going 0 lut grading defo changes it

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looks less colorful in the area im in rn in skellige

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right here

stark anvil
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Thanks I’ll check it out

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Oh I misread

cold basin
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no everything is fine haha

cold basin
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this island looks pretty cool heh

stark anvil
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I might default lut scaling to 0 lol

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honestly not too sure what to do. I think their sampling code itself might be raising the output from the LUTs

cold basin
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ah wait scaling

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cant read

stark anvil
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neither can I

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okay time to see how hue correcting their grading code looks

cold basin
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the previous versions were basically lut scaling 0 or

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because it didnt have lut scaling

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?

stark anvil
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yes

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w/o hue correction vs w/ hue correction

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without the grading

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hmmm I might be grabbing the color in the wrong spot lol

tribal sable
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would just have to hue correct before and after the lerp from y

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probably won't have a noticeable difference

stark anvil
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I think I have it in the right spot then

cold basin
stark anvil
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yeah doesn't seem worth hue correction

stark anvil
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has anybody here bothered figuring out sensible graphics settings? I haven't really bothered much, I just recall loads of people saying there were some wasted settings with ultra+ preset

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got my game tuned where 16 GB of vram is simply not enough in some parts of the game and need to do something about it wojakdead

cold basin
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Hmm I only turn shadows and vegetation down 1 notch

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Shadows still affect FPS with RT shadows

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I think technically can put them to very low and almost looks the same

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As long as you use RT shadows that is

stark anvil
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will give that a shot and see how it works out

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finally found one of the super pink candles

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wait a sec, it's their saturation code that's pushing it pink 👀

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time to try out hue correction again'

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gah, gotta get up for a bit, will try later

rose whale
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I wish I would be as motivated as you at work lol

cold basin
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its not just candles though but Im intrigued

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btw, do you know what is up with like the image changing sometimes to be way darker as if its like running lut builder(?) or something like that? often happens after conversations n cutscenes or loading screens. pressing the start menu often fixes it after a few seconds, often just does it on its own too. Bit random tbh @stark anvil

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maybe i can record it but i assume youve seen it yourself already, would be surprising if you didnt

stark anvil
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I’ve seen it. It’s a vanilla problem I think?

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I suppose I should boot it up without the mod to be sure of that, I can’t really remember

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I think it’s just different parameters for gameplay/cutscenes/weather states without a smooth transition though

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Sometimes you just watch a lut pop into place and idk how it could be a Reno problem

cold basin
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well

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actually i did

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but i dont remember that being an issue before

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maybe i have alzheimers though

tribal sable
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there's the shader that blends between 2 different tonemaps

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could have an error there potentially

stark anvil
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I do feel like it’s happening more. Maybe i fucked something up when doing tonemap extrapolation

plush ember
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I need opinion on this, could I improve something visually ?
https://www.youtube.com/watch?v=TTJQ6H3h8Ds

Explore a dark-fantasy open world as monster slayer Geralt of Rivia in The Witcher 3: Wild Hunt. From the murky swamps of Velen to the bustling city of Novigrad and the spirited islands of Skellige, Geralt must track down his adopted daughter Ciri before the wraiths of the Wild Hunt claim her incredible power for themselves.

Mods List: Update S...

▶ Play video
stark anvil
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God I want to add better motion blur to this game so bad lol

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(Watched Geralts foot move in the video)

stark anvil
stark anvil
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okay let's find out if I'm the cause of the sudden changes in tonemapping

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no the game just does that

slate forge
# stark anvil Honestly doesn’t really matter much. It was a lot of effort for a comically low ...

I spent an hour+ in the elven ruin used in Wandering in the dark messing with some of this stuff (couple other areas I use as test areas as well). LUT Scaling 100% helps with the raised blacks in super low light situations. I'd imagine it'd be less noticeable with players using artificial player light.

I ended up defaulting to LUT grading strength at 0 for now though because in most of the cases I was testing it I didn't think the gains were worth the change in the way low light areas looked.

I havent' really seen any situations were the colors seem off.

stark anvil
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The LUTs aren’t super heavy in this, but I do generally think they look nice. It definitely looks more natural without em though, which many will prefer.

slate forge
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they help in some scenes for sure. I've been on a quest to make this game look as well lit as possible without artificial light so they might just have to be sacrificed.

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Something about a way the game's LUT works doesn't look quite right at <one nit. I was having to use the Flare setting to make things look more natural but with when removing the LUT grading it becomes optional

stark anvil
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I need to see if it makes sense to add a control for the toe of their tonemapper

slate forge
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I assume you'd have to be in a dark room to even see the difference but hoepfully it is noticeable. (these are taken with a very low Flare setting as well which I forgot to turn off.)

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They are labled but It should be 1.) LUT with 100% scaling, 2.) LUT but with no scaling. 3.) No LUT grading.

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taken with the Reshade

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The difference the scaling makes I think is still quite obvious, not sure the difference between the grading carries over as well in screens

dim wyvern
cold basin
tall merlin
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i had a visual bug last night in novigrad where sun shafts were coming out of candles at night time and even while indoors

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will post a screenshot soon

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not sure if its related to reno or even just a base game bug but i dont have any mods that touch anything like that

cold basin
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base game bloom bug

tall merlin
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ahh thank you, i've never experienced it

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til now

stark anvil
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oh, I thought of a kinda obvious solution for shadow darkening

cold basin
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found Jon in the game

stark anvil
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alright yeah it seems like a great solution

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one sec

cold basin
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Jon cooking once again

stark anvil
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I need to rethink how the sliders are organized in this mod

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Or maybe not, might just need to move some things in/out of intermediate setting mode instead

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that'll be a problem for nexus posting though

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simply drop toe a bit and you can see

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didn't need to fuck with the tonemapping parameters when I already had untonemapped midgray adjusted 🤷

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maybe I should give them more intuitive names and put the terminology into the tooltip

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Yeah I will

cold basin
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found some new drip

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i like this armor

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uhh ill try, what is this supposed to improve? shadow detail in daytime?

stark anvil
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any time

cold basin
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lemme load it up and play with it, i just run 90ish tonemapping strength so far, that helped

stark anvil
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one sec

cold basin
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wha

stark anvil
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  • split tonemapping strength option into highlight and shadow sliders
  • move some settings into the intermediate menu
  • change warning messages and location
cold basin
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kek

stark anvil
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just saving you some trouble

cold basin
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oge

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was literally about to launch

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what did u change

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whys bro calling me out like that

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woah

stark anvil
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?

plush ember
cold basin
stark anvil
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yeah, feel like ~75 is pretty good with RTGI

cold basin
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heh funny, pretty much where i settled in that clip

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ah ffs forgot that discord always brightens the vids

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in vlc it looks correct

stark anvil
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need to go into a cave and see if it's playable without a torch or cat

cold basin
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yeah ill report back if i find any issues

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for now this is much better than reducing the tonemapper strenght on prev builds

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because highlights dont get affected

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i like it

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thank you

stark anvil
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ye. visibility has been driving me nuts while playing

cold basin
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ong

stark anvil
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rtgi looks great but it's such a mixed bag

cold basin
stark anvil
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nah rtgi has bad enough overdarkening issues that it doesn't always help

cold basin
stark anvil
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that one building in the first little town in white orchard is still cooked lol

cold basin
stark anvil
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actual pitch black

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nothing you can do about it other than fix rtgi itself

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but most areas aren't that bad at least

stark anvil
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the fuck, I found another saturation permutation

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this game will perpetually give me things to do I swear to god

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only seems to exist with vignette on, weird. Not the case for the other permutations

cold basin
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bro lut scaling 0 looks so ass in some dark places kek and no thats not from the tonemapper shadow

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Rec preset 0 lut scaling vs what im running atm

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probably not perfect but im working on it
discord compression also dont do it any favor kek

quiet sandal
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the amount of shit mfs need to fix Per Channel shittery

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Jon, can you seperate flame shader drawing?

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You could just run seperate processing to not get pink flames on that

stark anvil
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tbf a lot of those are there just cause I think it's interesting to see which parts do what

stark anvil
quiet sandal
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welp oof

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I hoped on the HDR look button + Red text trend now as well

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Will add shitposts to Endfield addon

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Just have to since I said so

stark anvil
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worried there will be even more of them now

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need to upload to nexus 😩

cold basin
cold basin
rare scroll
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jon when the new dlc drops

night yarrow
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@stark anvil call of duty games do target 2.4

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saw this

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So if we send code values to an SDR panel as sRGB, these values are actually interpreted and displayed using BT. 1886.

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probably out of topic but i just reply here i guess

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start from page 42

tribal sable
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nvm found it

spring crown
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This presentation is 8 years old and the recent games do match pow2.2

night yarrow
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ive only checked bo6 and mw2019

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both dont match sdr perfectly

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which according to this presentation is intended

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they do hdr first and tonemap the image to sdr afterwards

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and Jon and that guy were discussing about infinite warfare

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which is 2 year before that presentation

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the old color pipeline mentioned there was exactly what they did in that game

night yarrow
spring crown
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Oh god

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Who cares about "minor contrast diffrences"

night yarrow
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also average brightness is like

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2x

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i dont believe its a match

spring crown
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Of couse it is
ITS IN HDR

night yarrow
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its a dark scene

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i also dont think they would go back to the "sdr first" route

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their hdr wasnt upgraded from hdr

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dont think they will go backwards

spring crown
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Highlights count towards the average too
And the UI skews the numbers

night yarrow
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did you check another map though

spring crown
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The histogram is an almost exact match

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Dunno what else do you want

night yarrow
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i mean

spring crown
night yarrow
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Treyarch is always doing their custom stuff

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im not actually sure about bo6

spring crown
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Not anymore

night yarrow
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but mw2019

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definitely looks different in hdr

night yarrow
night yarrow
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but all of this dont really matter

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we are not talking about current cod games

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advanced warfare/infinite warfare/mw1re/mw2re

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those 4 games share the exact same code in sdr (confirmed by the person who modded those games)

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which is what mentioned in that presentation

gusty silo
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My favorite witcher 3 topic, call of duty!

cold basin
stark anvil
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Kind of inseparable topics when you think about it

unreal badge
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Human sacrifice if the Bridge-from-Witcher3-to4-DLC is named Calls of Duty.

But which calls will Ciri follow, and what should Geralt do about it? Find out playing!

cold basin
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ahh ffs

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goofy ass red reflection

foggy gate
abstract tulip
# cold basin

Skellige is all fun and games until your realize the amount of POIs it has and the percentage of them only accessible via a boat peepoDeadShrug

cold basin
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fucking question marks every where

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im already lvl 28 and im only at this point inthe main quest which is like 1/3rd lmao

tribal sable
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@stark anvil

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I see you're doing per channel blow out and hue shifts after uncharted 2

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you could just delay them to the end

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so you don't get any hue clip

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like apply them right before max ch tonemap

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might help with the pink candle

cold basin
stark anvil
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I can’t do that outside of uncharted2 until we can cache cbuffer values for use in later shaders

tall merlin
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in crookback bog i get an issue with the latest version where the exposure? drastically changes and the image obscenely over brightens if i look up slightly too much. doesnt happen on the version you reworked bloom on, released on the 27th (that was what i was using prior) not using any lighting mods and it doesnt happen with the bloom rework one so im not rly sure why

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i tested in novigrad and it wasnt happening at least

stark anvil
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I’ll test there and try to replicate

tall merlin
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if you cant replicate let me know if i can help

stark anvil
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Try the build before I added lut scaling

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Here

tall merlin
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testing rn

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doesnt happen

stark anvil
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Alright it’s gotta be that then, must have done the math wrong

stark anvil
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Their shit makes no sense

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Also I did originally set it up as you said, pink candle was still a problem unless you set it basically to just raw SDR.

cold basin
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lets hope witcher 4 wont be this cooked lmao

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but since its UE5 it probably wont suck that much

stark anvil
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I’m getting the sense it was a bit of the Wild West back then

cold basin
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i think cp77 isnt nearly as cooked is it

stark anvil
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Not sure

cold basin
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hopefully theyve learned

stark anvil
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I mean I think they used tonemapping as proper tonemapping at least

tribal sable
unreal badge
# abstract tulip Skellige is all fun and games until your realize the amount of POIs it has and t...

My Witcher 3 troubles of "gotta catch 'em all" have basically disappeared thanks to mods. You can take a look at

Nexus Mods :: The Witcher 3

Hides most map pins that you haven't visited yet.

Nexus Mods :: The Witcher 3

Show actual icon instead of question mark

cold basin
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If I do a run in the future I will probably use something like that

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For now where I wanna do a 100% run I don’t mind too much

unreal badge
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True Exploration gives me such piece of mind.

cold basin
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Yeah I bet hehe

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Wonder how they will go about it in W4

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Witcher 3 is great, but I’m not too fond of for example it showing basically everything to you for quests etc and they aren’t really made in a way that you could play it without those indicators due to often not having good descriptions of where something is located.

unreal badge
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Hmm, yeah, I can't really imagine navigation without any indicator. What also helped me, the goal markers stay, but I disable the way to the goal displayed on the minimap. So I often open the main map in order to see whether I should go left or right around some mountains, but then the rest of the way I "find my own tracks" instead of going more or less excatly the way that the way navigation line would show.

stark anvil
cold basin
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they aint even tryna hide it kek

rose whale
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Gotta be Twins

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I encountered an issue where the exposure changed depending on where the camera was facing too. I'm not sure if this is region-specific, but it happened in Novigrad, where I was standing between a shaded and a sunny area.

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Can post a video if needed

cold basin
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i think its just the game tbh

proper valve
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the timing of this lol. I was thinking of playing the metro games for the first time lol

cold basin
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what timing

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that was written 2 weeks ago

stark anvil
cold basin
cold basin
stark anvil
cold basin
tall merlin
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around 1-3pm but im pretty confident was 2pm clear day

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very sunny

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however i recall waiting to 7am and it still happenin

stark anvil
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remember which part of the bog you were in by any chance?

tall merlin
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i was by the sign

stark anvil
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like near the orphanage?

tall merlin
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facing where the kids play

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yea

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sorry i shouldve been clearer

stark anvil
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it's not happening for me 😩

tall merlin
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shit, is there anything i can do to help when i get on my pc later

stark anvil
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you could send the save just to be extra safe

tall merlin
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will do, i dont see any mods i have that could cause this either. the only lighting related mods i use are cozy fires and no artificial player light and this doesnt happen with the prior builds so

cold basin
stark anvil
slate forge
cold basin
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yeah i suppose

tall merlin
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doubt u need save photo but im sending it anyway

stark anvil
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thanks

tall merlin
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good luck 🫡

stark anvil
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still not happening

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what mod and in-game settings?

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(afaik the only relevant in-game setting is vignette I guess)

tall merlin
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tried with and without vignette on in settings, let me send my settings rq

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also tested like every slider on reno

stark anvil
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just so I know for sure what I'm looking for, could you post a screenshot of it looking wrong?

tall merlin
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rt is maxed out, no sharpening in game

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i can yea

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recording a video is definitely a better move though

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this is pretty much what is going on, its wihin my displays brightness range but it jumps from dimmer to bright af moving my camera like barely up at all

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if i go past a threshhold of looking up too much

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doesnt happen at all with the bloom rework version, its super jarring and immediately noticeable and its not like im staring at the sky, its like barely looking up does it

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my modlist if u want to see it, i havent tested without mods but maybe something is conflicting?

stark anvil
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fixed now

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(going through my mods to see if anything I'm doing coujld be causing problems and updating things lol)

tall merlin
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didnt even know that mod existed

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gonna have to download

stark anvil
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look through all of scoutbr0s mods

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dude is the GOAT

tall merlin
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yea i have a couple from him. insanely high quality

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ill have to go thru 1 by 1

stark anvil
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he's got loads of good fixes

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I'm seeing the issue now

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I think it might have been one of my mods making this shader not load

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it's a transitional one iirc

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lemme fix it

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I've clearly done something wrong but I keep going over it and it seems logically right pepe_cri

night yarrow
stark anvil
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oh I see what I did wrong, annoying

night yarrow
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cp2077 did more nonsense

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its double aces in hdr

cold basin
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only things i have in regards to RT are ini tweaks

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some is rt some is shadow pop-in stuff

stark anvil
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okay got the bug fixed

cold basin
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oh?

stark anvil
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talking about the grading bug

cold basin
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the transition after dialogue /cutscenes?

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pog

stark anvil
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no the one that guy mentioned lol

cold basin
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oh that

stark anvil
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well, actually that may be the same bug

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not sure

cold basin
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hm

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ive not had the thing he described

stark anvil
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me having a modded game too is not exactly the best for dev

cold basin
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yeah...

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aint no one playing vanilla though

stark anvil
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I'm 99% sure it was a bug created by other mods

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artifical lights also did it I think

cold basin
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could be

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i have artificial player lights off for gameplay

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only in cutscenes

cold basin
stark anvil
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check if you have updates

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my problem is gone now

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the problem where the transition was stark was caused by mods doing something that prevented the transitional grading shader from running

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so it just hard swapped

cold basin
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wait im fucking dumb

stark anvil
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updated my mods, now I get that shader permutation showing up

cold basin
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the modlists im running has that water reflection fix

stark anvil
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(which then showed that I broke that same shader in a different way lmao)

stark anvil
cold basin
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aw fuck

stark anvil
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I'll post a build in a sec so reno isn't griefing

cold basin
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i dont know if i can install that without issue

stark anvil
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you might already have mods using it to begin with

cold basin
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nop

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or well

stark anvil
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promotional lighting got a 2.0 release, might have to check that out

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better vanilla also got an update

cold basin
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the artificial player lights does now

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but not the version i have installed

stark anvil
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@tall merlin

cold basin
tall merlin
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ty goat

cold basin
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ok no script errors with the shared imports installed

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guess i can update the reflection fix

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ok, updated.. lets see if its actually fixed

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gonna update reno as well i guess even though i dont have that other issue

stark anvil
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you will now that you updated that mod

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we just had the same mod storm that hid the issue

cold basin
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ah okay wtf

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so updating rt water fixes the lut thing after cutscenes, but that update comes with that exposure issue you fixed in reno

stark anvil
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yeah the shader I fucked up was just not ever showing up so I never realized I fucked it up

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when I said this lol

cold basin
cold basin
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road to 1000h kekwnuke

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only half the achievements so far

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guess itll easily beat my most played Singeplayer game with skyrim at 520h

rose whale
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I am probably over 1k in Skyrim if I count every version of it lol

abstract tulip
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oh damn, he fixed the issue

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reinstalling

stark anvil
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That issue was new with 3.4.0

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Other mods were creating the problem before that

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And if you still use those same old mod versions, this update won’t change anything

abstract tulip
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ight, I'll update it

stark anvil
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I always come back to vanilla weather

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HDR makes some of the shortcuts taken in the weather mods more obvious too

abstract tulip
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yeah I don't even bother trying out new LMs anymore

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I think it still, overall, looks the most consistent in every region, in any TOD/weather

tall merlin
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i agree

heady dune
unreal badge
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At least one of the most fantastic mods requires/comes with it it as well; probably more. It's fine to wait for after your first playthrough, though. But then check out Random Encounters Reworked (RER).

rose whale
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How demanding is hulk hogens next gen texture mod?

slate forge
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I retuned the Denoiser. Biggest change is that the game reacts to changes in light MUCH faster (turning off and on a torch in low-light situations no longer looks awkward). Still tweaking but if anyone wants to test it here is its:
I'm actually shocked that something like this isn't just a standard mod on mid-high end systems already. From what I can tell it make a big difference

cold basin
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I played an ungodly amount

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Xbox 360 about 700h

rose whale
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So you are a person of culture I see

cold basin
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PC Legacy Version should be about… 8-900h..

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But I played that as a 12-15 year old

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I had unlimited free time

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And motivation

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Im surprised I’ve not quit Witcher 3, I usually have a really hard time these days to stay committed to a game this long

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I mean this playthrough I started on nov 30th or so

rose whale
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Hope its not because I got older as well and loosing interest

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Just blame the devs

cold basin
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Yeah I guess that’s what is keeping me playing Witcher so far

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Most of the content I’ve played was good

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Just few quests where I was like man they could’ve written that better or whatever

rose whale
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Indeed

unreal badge
cold basin
slate forge
cold basin
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Putting away a torch takes like 15 seconds to fully update the lighting

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Like if you’re in a cave

slate forge
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Yeah it's always annoyed me which is why I started to look into it, so far this difference is night and day better

cold basin
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Neat

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Will try in 20mins or so

slate forge
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My only concern would be that it is taxing on lower end-systems or something but I kinda doubt it anyways.

unreal badge
# rose whale How demanding is hulk hogens next gen texture mod?

I would say no, but depends if your system is already on its limits without it? Otherwise I wouldn't worry about it.

The modification has only little impact on performance, the game should run similar as before mod installation. If you play on Ultra+ textures, video card memory demand will be higher.

cold basin
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4090 should be able to handle it

slate forge
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I noticed no performance change

cold basin
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Texture mods in general are identical perf

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As long as you have sufficient vram

unreal badge
slate forge
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Hogans mod runs fine on my 4090, but the "Preallocated Buffer Size Boost" did help fix some texture weirdness I was getting with Hogan's mod

unreal badge
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is that the mod recently released? it sounded good

slate forge
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The denoiser change is one I literally just made last night when deep diving into the DX12 settings to find potential improvements. Posted here since It's people actively playing who want to improve the look of the game

unreal badge
#

me too (Artificial Light off). Ah yes. The buffer thing is the recent mod. Where does your ini file go, the usual spot? The Witcher 3 Wild Hunt GOTY*bin\config\platform\pc* ?

stark anvil
#

Almost all dialogue contributes meaningfully to the world

slate forge
#

ususally spot, yes

unreal badge
#

I use a bunch of ini tweaks but none that touch those sections you do.

#

I probably ought to comment some of these files while I still have a chance of figuring out where they're from or what they're supposed to do XD

rose whale
#

I guess I should be fine

#

Maybe I should also take a look at rt improved reflections and shadows as well when I am at it

cold basin
#

mine was 38 by default, would be cool if it actually does improve stability because i did have a few crashes

unreal badge
#

apparently, though I just took 512 "because" XD

slate forge
# rose whale Maybe I should also take a look at rt improved reflections and shadows as well w...

If you do (that mod does improve the reflections overall) set "RtRadianceScreenTraceZThreshold=0.0005" Or something small like that instead of zero. putting it at zero causes the game to disregard essentially all screen space info (which the system was designed around) and can cause certain cases of reflections to be lit differently. "0.0005" seemingly solves the problem that putting it at "0" was trying to fix but while keeping some valuable screen space info.

unreal badge
#

took me a while to test, my safe was a conversation right before a fight I died 3 times in. Testing again without your denoise now...

#

*save?

cold basin
#

btw i randomly found this in the rendering ini in bin config base, could maybe help with the RTAO being so dark

#

im too lazy to figure it out though

slate forge
cold basin
#

interesting

#

wait theres 2 values though

slate forge
#

that's the mod I used (only tweaked it a little myself afaik)

cold basin
#

hmmge

#

i may mess with it at some point

#

kinda dont wanna break anything though

#

im happy with my settings atm

slate forge
#

Not sure I'd bother then, but if anything the change is subtle as with many RTX tweaks in this game honestly

slate forge
unreal badge
#

Was testing in the cave at the end of Rose on a Red Field.
The mod Cozy RTX Fires can interfere and reduce the gains from your tweaks. Its main setting modifies "Direct Light Strenght", and as soon as I put that above vanilla default value, the light starts to linger around again for longer. At vanilla value or 0, your ini is instantaneous and a great effect.

Nexus Mods :: The Witcher 3

Leverages the power of RTX to make your fires more cozy!

slate forge
unreal badge
#

That setting is described as

Direct Light Strength - Sets the ray intensity of direct lights from most lightsources in the game

slate forge
#

I used that mod for a bit as well but found that it did make some scenes too "red" as well so I tuned it back and switched to a slight increase in lightculling range instead

stark anvil
#

I stopped using rtx fires and just tweaked my own

#

I should probably look at more parameters though

unreal badge
#

I was very confused because I am currently using new VGX Lighting mod, and author wrote he uses what seem at first to me crazy high settings 21 for direct light strenght and 3 for additive lights, so I am very torn and can't yet settle on anything for long. With other lighting mods, to me only cozy or at most cozier preset looked "good" to me.

#

That's what I get for changing more than 1 setting at the same time. Suddenly your effect seemed gone, hehe.

slate forge
#

pretty much all of them have a tradeoff somewhere

unreal badge
#

I especially dislike how Geralt's face or hair can look with higher direct light. Gotta find some other way. What/where's this light culling?

slate forge
#

one sec

unreal badge
#

because the issue that Cozy adresses is an issue 😭 damn game

slate forge
#

[RTXGI]
LightCullingDistanceTweakCoef=1.5

unreal badge
#

else I'll just see if I like the VGX at lower cozy setting

slate forge
#

that's about as high as you can go without causing issues with some reflections and stuff like that

#

Culling at something like 2.4/2.5 looks incredible indoors imo, but causes other issues in other areas (- reflections and some bleed, but they aren't gamebreaking at all so some people would find that setting to be worth it i'd imagine)

stark anvil
#

weather mod agnostic tweaks for probe placements and whatnot

heady dune
stark anvil
#

ah RIP

#

wondered why the screenshots looked very SSAO lol

heady dune
#

I don't know why the author doesn't clarify that in the mod description.

unreal badge
cold basin
unreal badge
#

Try it, I think at 5 (Cozy preset) Nick's tweaks might still shorten the lingering noticeably, considering to run with that for a while. If the culling also helps to bring some more light back, that would be fantastic.

slate forge
#

Yeah, I'd imagine if nothing else the denoiser tweak won't hurt but just might not be the almost instant on/off you get if you are at default direct lighting

cold basin
#

kk will try

weary socket
#

Has anyone tried combining any lighting overhauls with HDR and RenoDX? I've been eyeing that VGX Lighting Mod but I dunno, it somehow looks super desaturated and low contrast for me when combined with Reno 🤔 Maybe someone here tried some other overhaul and can point me to something better too

cold basin
#

theres not a single weather mod made with renodx and proper hdr in mind

#

so none will look as intended most likely

#

it could still look good with some ofc

unreal badge
#

You've a bunch of options. Mostly it depends on your taste. I'm really bad at getting good shots, but took some earlier when testing. This is with the new VGX.

cold basin
#

but ive not tried it

#

i only use better vanilla lighting

#

which jon uses as well when working on the mod afaik

unreal badge
#

Seems fine to me in that cave now in this combination.

  • Artificial Player Lights: gameplay lights off
  • Cozy RTX Fires: Cozy preset = Direct Light Strength 5 or maybe something between default and 5
  • also in Cozy: Additive Lighting Amount depending on the lighting mod I alternate between default and 0, needs more playing to figure out which I like to keep for VGX lighting, currently 0
  • Nick ini for less lingering
  • plus added to his ini that [RTXGI]
    LightCullingDistanceTweakCoef=1.5
#

(all with latest Reno from this channel and Recommended preset.)

cold basin
#

what this do LightCullingDistanceTweakCoef=1.5

weary socket
unreal badge
#

it's still pretty dark with these settings, but I hope it will work out elsewhere too and be fine overall.

cold basin
#

a proper weather and lighting mod with reno in mind would be sick ofc, but doubt that any of the modders that make these kinds of mods care about hdr

unreal badge
weary socket
#

Thanks a lot guys, I'll probably settle for that better vanilla lighting 🤔

cold basin
unreal badge
# weary socket Thanks a lot guys, I'll probably settle for that better vanilla lighting 🤔
  • Better Vanilla is great
  • same author has also just updated Promotional Atmosphere Lighting Mod, also great, but might also go in the direction too desatured possibly for your taste, been a while since I played previous version, but there's many screenshots on Nexus
  • VGX you already saw on Nexus
  • follow https://www.youtube.com/@TheWhiteWolf_7Kz his main project looks stunning, not yet released though. He does so many videos I need to search which is about his main one, haha
#

then there are a whole bunch of lighting mods on some Discords, usually when they're based on somebody else's work who might no longer be active in Witcher 3 and not reachable anymore and so not ideal to release public on Nexus, a bit chaotic but for many different tastes

cold basin
#

shits so confusing man

stark anvil
cold basin
#

well better vanilla isnt too different is it

stark anvil
#

Depends where you are

cold basin
#

okay

stark anvil
#

In general it’s more desaturated, which I don’t think is actually super beneficial now that it’s not hue clipped aggressively.

cold basin
#

i just got to kaer morhen at lvl 29

#

i technically still have a few quests to do in skellige and a bunch of POI's

stark anvil
#

Better vanilla seems to make the sun more dim lol

cold basin
#
  • i should be able to do HoS expansion now
unreal badge
#

Kaer Morhen is pretty small compared to the rest of the game. Maybe similar to White Orchard?

cold basin
#

yeah i saw

#

i mean makes sense, not really any people to do quests for n stuff

#

im really looking forward to toussaint, the screenshots ive seen looked so cool

stark anvil
#

But in theory any weather mod will work correctly with renodx. You can use the purist preset to see the weather mods almost entirely as intended. Just know that highlights could suffer depending on choices the mod author makes.

cold basin
#

but yeah kinda funny that i have done all Contracts already before even getting that Necromancer main story achievement lmao

stark anvil
#

Could also set the tonemapper to vanilla to know you’re looking at it right (not recommended for playing really lol)

#

Though I did setup vanilla to work with sliders and whatnot lol

weary socket
#

Thank you for the answer!

#

I did setup that vanilla enhanced lighting mod and it looks fine, plus makes clouds look much better from the few minutes that I spent looking around

unreal badge
#

White Wolf has so many videos, this one is the project I'm looking forward to. https://youtu.be/XyIlO0tHu5s?si=ubLA0ufb0PyKBcWL

A new E3 2014 project I'm working on, this LM is trying to mimic the E3 2014 demo lighting.
It's a completely new LM that I started from scratch and isn't based on any other existing LM, or even any of the edits I've made in the past.
This LM will be available on Nexus Mods when I'm finished.
If you want to follow the development and news of th...

▶ Play video
stark anvil
#

I still have gripes with better vanilla. I don’t like how novigrad looks particularly in the countryside. Torches can also look strange sometimes, and sun brightness can be odd (but the game struggles with that in general I guess).

stark anvil
cold basin
#

shit looks awful

#

why would anyone want it like that

#

xd

#

maybe its because of no RT i unno

weary socket
cold basin
#

also like foreground all colorful like this and then back ground just blue

#

???

#

peak ong fr

unreal badge
#

that's my least fav part too. but the swamps!!

#

XD

cold basin
#

im just quick to find inconsistency issues like that i guess

#

those bother me so hard

#

like maybe kaer morhen could look a lot better with some lighting mod, but atleast its looking very consistent even in the distance

#

which is why i like it

unreal badge
#

ah, you just don't understand the spirit of the lighting mod mentality. Dunno how to describe it. This might be a small insight. You should see the amount of acronyms thrown around sometimes, you need to study their lineages and trace them back. Wait until you get to Toussaint's candles!! ;-P

slate forge
rugged nest
#

(srry but im tight on perf in this game as you can imagine xDD)

slate forge
#

Testing more now, also may have intoduced a bug in reflections with that version so I deleted for now.

cold basin
#

@slate forge do you have a clue what i can do to fix geralts armor appearing giga red in reflections?

#

i have the ini tweaks from the ray bleach mod

#

but doesnt seem to fix everythign just some

cold basin
slate forge
#

that's what I did

cold basin
#

Mine is dyable yeah

#

It’s the ursine Witcher armor

#

Found it few days ago, really like it

slate forge
#

This .ini should be fixed - some of the specular denoising settings were causing artifacts so I just removed them and it seems normal now but with the same benifits

cold basin
#

Noice

#

Im using the first version you posted rn

slate forge
cold basin
#

Works well even with cozy fires

cold basin
#

Maybe I can find something I like..

slate forge
cold basin
#

okey

#

i mean could still happen that i run into issues, just havent seen anything yet

slate forge
#

that's what I used iirc

cold basin
#

hm

#

i like most of these changes

#

except the ursine xd

#

i use ursine with black dye rn

#

looks sick

#

maybe i have to live with the gray brown one

slate forge
#

yeah it's tough, one of the only downsides to the game are those annoying little bugs they just never fixed in the next-gen version

#

maybe if the rumors of an expansion for this year are true they will actually take the time to fic or imrove most of that stuff

cold basin
#

doubt it tbh

#

afaik its not even cdpr making it right

#

that other studio that also does the witcher 1 remake

#

forgor the name

#

so i bet they just add the content but there wont be any technical improvements

#

Fools Theory

#

was the name

#

ah well i will just use the mod u put in

#

the other retextures i can find are trash

#

letsgoo that worked

#

thanks

unreal badge
heady dune
#

Benis is making a new LM!

heady dune
#

W4 lighting based

cold basin
#

ah its called bear armor

#

i was just looking for ursine on nexus

#

thanks i guess ill switch to that, i like that more

unreal badge
#

Witcher armor mods you can run 2 searches. bear/ursine; cat/feline; manticore/red wolf; wolf?wolven; gryphon is also spellllled in all kind of ways

cold basin
#

in the witcher 3 mod folder

#

what mod has higher prio?

#

further up or down

#

when sorted by name

#

or how does it to the order

#

xd

unreal badge
#

it's almost, but not exactly, windows sort order alphabetically. A beats B. The part that differs I gotta look up, something about numbers or underlines or such

cold basin
#

yeah i imagined as much, with the mod list im running theres a bunch of mods with 0's to keep them higher up

#

xd

unreal badge
#

yep

#

Lewis did a summary half a year ago after new discoveries by I think 2 other mod devs, should be this from Wolven Workshop Discord.

slate forge
unreal badge
#

Jon, for April Fools release RenoDX update with additional presets.

  • E3 2013
  • book-accurate preset
  • E3 2014
  • Witcher 4
  • Henry Cavil
  • VGX [some year goes here]
  • et cetera
    🙂
tall merlin
tall merlin
#

anyone tested dlss 4.5 in witcher 3 yet?

#

skimmed through the LTT video to see some screenshots

unreal badge
#

Afraid I went off too much into general modding topics, will try to tone it down a bit, this is RenoDX channel.
(But I love how WhiteWolf startet out making videos about other peoples' mods, then tweaked and remixed them, and at some point over the years "suddenly" he's become an authority of his own, advising other devs on what works and how and creating his own visions now. Faith in humanity 🆙)

unreal badge
tall merlin
unreal badge
#

Radeon RX 7900 XTX

cold basin
tall merlin
#

have u tested int8 fsr thing yet?

#

@unreal badge

#

sorry to be off topic but

tall merlin
#

i dont have an amd gpu but its meant to be a better version of fsr for gpus that dont have fsr4. sort of akin to how xess works i guess but less so just enabling it, think u have to go set it up

tall merlin
cold basin
#

i have it completely disabled now

#

even at 0.10 its too much

tall merlin
#

got to the first point in the story that i was like wtf is this writing last night, when u meet triss

#

hopefully the rest of the game isnt like that

tall merlin
#

gotta figure out if i should use L or M

#

people are saying they like L a lot more even at higher input resolutions

night yarrow
#

L is heavier

tall merlin
#

gonna use M then

#

gpu is overheating and i cant do anything about it until my ptm comes in so i have to play low input resolution w dlsstweaks for a bit

#

this update is lifesaving in that regard though

unreal badge
# tall merlin have u tested int8 fsr thing yet?

Don't know what that is. Will search.
Generally I'm very happy with FSR just for AA in Witcher 3. no upscaling or frame generation, prefer it to vanilla XESS and I don't need to jump through hoops with DLSAA enabler and all that stuff, think it had its own new drawbacks when I tried it last.

I can just about run game at enough FPS to be still playable (to me), though from yesterday AMD claims I had only like 37 FPS which probably is unusable to anybody else.

tall merlin
#

i play at a pretty low input fps and resolution before upscaling and framegen atm so dw its ok. better than not having upscaling or framegen

#

saw a couple people on the hellsite praising it. no idea how good it is, just thought id suggest it to you. hardware unboxed has a video reviewing it

unreal badge
#

OK, hooked, project for today

#

Hm. From that video, it claims that the game to use this DLL in already need to support FSR 3.1. And while I dunno which FSR version Witcher 3 comes with, it does not allow frame-gen, merely FSR for AA. That then might mean one would need to setup that "unlock DLSR even though you have AMD gpu that will actually use FSR instead" with that leaked FSR4 dll? Hmmmm.

Ah. Optiscaler. Time to join more Discord servers...

night yarrow
#

preset L looks great in this game

tall merlin
#

i was about to say, maybe optiscaler?

#

then u updated it lol

unreal badge
tall merlin
#

wow

#

im running L rn

cold basin
#

I feel like even K looked good with new DLSS version

tall merlin
#

the problem areas for me with K are gone in this game

#

branches of trees would never stop shimmering for me

#

no matter the input resolution

cold basin
#

I have that still

#

The branches I mean

night yarrow
#

transformer has issue with rtao on foliage

#

so it sucks in UE5

cold basin
#

Or wait maybe we are talking about different things

#

Can you guys try K with new DLL? I genuinely can’t tell whether or not it’s Transformer 1 or 2

tall merlin
#

ohh i thought u meant the last dlss version when u said K. idk why i forgot K is still main preset in this game

cold basin
#

I tried with screenshots and I couldn’t tell, but I was told K would use the old model… I’m
Not so sure if it does

tall merlin
#

or in general sorry

#

not in this game

cold basin
# tall merlin

That would tell me that J and K don’t use the new one

tall merlin
#

im running my game at a relatively low resolution rn but im gonna test M

#

it does seem to use the new one

#

its the default preset for higher quality it seems

cold basin
#

Im confused

night yarrow
#

probably stick with M

cold basin
night yarrow
#

L is too demanding

tall merlin
#

that is true, id have to test side by side

#

which i will do later

night yarrow
#

and i cant tell the difference between M and L

#

at quality

tall merlin
#

yea i think ill run M then

#

ty

night yarrow
#

also dont run M or L with DLAA

#

you get 2/3 the performace

tall merlin
#

damn

#

M looks good too

#

had to turn off rcas completely too

cold basin
#

Keep reading here in that thread that K is updated too

cold basin
#

nvm, K is definitely still Transformer 1

night pond
#

I think L and M look over sharpened to me atm and the performance hit is brutal if you don’t have a 40 and 50 series card

cold basin
#

It’s same as before

#

Kek

#

I just showed it

night pond
#

I have a 4080 and it’s still a noticeable hit

cold basin
tall merlin
#

i dont notice much of a hit from preset m, it seems more so when im using framegen

#

on a 4080

night pond
#

Yeah k is solid

tall merlin
#

is k even actually transformer 2 tho

#

@cold basin seems to think it is not

#

given the artifacts he had on old k are still there but fixed with m or l

#

or w.e

cold basin
#

I proved it’s not

#

The artifacts aren’t there on M

tall merlin
#

ya thats what im saying

#

strange

cold basin
#

#💬lounge message

#

Showed it here

tall merlin
#

saw that earlier

night pond
#

I know for a fact model J and K had issues with disocclusion artifacting (I found them most apparent in Kaer Morhen with all the foliage and shadows).

#

I might have to test model M in those scenarios because I reckon they’d clear them up

cold basin
#

Should

stark anvil
#

Excited to try DLSS stuff out today lol

rose whale
#

Wait dlss 4.5 is out for us?

#

Same cant wait

#

So which preset is basically the new K?

#

K was the best imo

night yarrow
#

K is obsolete

rose whale
#

And wth is happening to the lighting in LTTS video. Its like night and day difference

night yarrow
#

5% slower

rose whale
#

So M is the new best one for best PQ

night yarrow
#

in this game yes

rose whale
#

The lighting gigachad

tall merlin
#

found a couple places so far in witcher 3 where M has looked noticeably worse, but overall it looks better

unreal badge
# tall merlin i was about to say, maybe optiscaler?

Doubled my framerate. Oxenfurt from 40-ish to 80 or more; Novigrad to still around 70 or more

  • OptiScaler with...
  • FSR4 DLL add...
  • Nukem's dlssg-to-fsr3

If no problems will occur while actually playing, this is a fantastic improvement. Thanks!

#

the frame gen method I tried previously was something other than OptiScaler, I didn't like that one. DLSS enabler or somerthing like that, it wasn't to my liking somehow.

tall merlin
#

Need to test optiscaler

#

still havent used it

unreal badge
#

possibly that I would lose V-Sync and friends was what bothered me before. But I can just turn it on via OptiScaler in its gui. Wheeeee. I value non-tearing images over non-shimmering chainmail (thanks to AA) and over HDR.

tall merlin
#

Not playing in vrr?

unreal badge
#

this is my second monitor with FreeSync Premium Pro, can't go back to teared images.

tall merlin
#

its a shame because a lot of the improvements are great

#

didnt test K on the new dll yet

#

seems like its unchanged but i wanted a direct comparison with what i was using prior

#

gonna stay on prior dll K for now

#

the aliasing was actually ridiculous in some areas with L and M

spring crown
stark anvil
#

dang preset m finally makes the foliage in tw3 look kinda solid in motion

#

there s something about the sharpness that is a bit off putting. Doesn't look natural. Kinda looks like it's trying to maintain the same sharpness of AA off which, in modern games, is just not how they're designed to look

#

like AA off in next gen tw3 even just does not look like it used to look in the old gen version

#

maybe a mip bias thing idk

#

(all this is at 3440x1440 output res, testing both qualty and balanced modes)

tall merlin
#

its failing to do AA in a lot of areas

#

went to the dreamer lady after meeting triss and that room is absolutely filled with shit that is aliasing on M or L but not K

stark anvil
#

maybe fxaa on top looks solid lol

tall merlin
#

almost every object

#

the volumetrics and foliage issues are so much better though

#

such a shame

tall merlin
night yarrow
#

they try to emulated the look without taa now i think

night yarrow
stark anvil
#

something about this just isn't lookng right to me. preset k looked pretty much exactly how I wanted other than foliage/ghosting

spring crown
#

All edges are very high contrast now

stark anvil
#

yeah I kinda feel like ringing is happening on grass

night yarrow
#

it doesnt look like a "traditional" oversharpened image though

#

personally i do like it in tw3

#

not in other games

spring crown
#

It looks like AI sharpening like those recent Cameron 4ks

night yarrow
#

because it is ?

spring crown
#

But not as strong

night yarrow
#

technically

stark anvil
#

I think logistically it kinda is that, but I think to some extent that's how all dlss models work.

night yarrow
#

i still think its better than K

stark anvil
#

either you're averaging the pixels together or you're doing something else to try to blend them smarter

night yarrow
#

if i have to choose one ill choose M

spring crown
#

And the model now is trying to recreate that

stark anvil
#

I don't think they'd be trying to emulate actual sharpening though. I can't imagine there is anything beneficial there

#

like just run a sharpening filter afterwards

night yarrow
#

i dont think its a filter

#

doesnt look like it

stark anvil
night yarrow
#

dont use L/M with dlaa

#

or you get what i got

stark anvil
#

I guess it looks better with the driver update, still a bit off though

#

dang preset L looks good

night yarrow
#

M is similar but more performant

stark anvil
#

L just looks like better M which I guess makes sense

night yarrow
#

it should technically

#

takes more time to process

#

1.18ms vs 1.38ms on my 5090

#

but i found them to be extremely similar

#

in this game at least

#

so i ended up with M

stark anvil
#

so do the presets populate as options in optiscaler?

#

if so I'll just install that to make comparing easier

night yarrow
#

M and L are always there

#

they just lable as (unused)

stark anvil
#

I don't use optiscaler so I didn't know lol

night yarrow
#

i found it to be too convenient to ignore lol

stark anvil
#

pretty minor performance difference at 3440x1440 on a 5070 ti

night yarrow
#

ya its not big at a lower internal res

#

at 4k dlaa its like 10% slower than M

rose whale
#

The pattern of his armor really looks much cleaner too me

#

The pattern of his armor looks much cleaner too me

stark anvil
#

is there a way to make optiscaler block inputs wojakdead

night yarrow
#

use DC to block

stark anvil
#

good idea

#

wait no that blocks it for optiscaler too lol

rugged nest
#

Pretty insane

#

Need to test in my 4080

night yarrow
#

at dlaa

rugged nest
#

If I loose more than 5fps is probably not worth it

night yarrow
#

i posted that early

rugged nest
#

At performance

night yarrow
#

it depends on the internal res instead of the ratio

rugged nest
rugged nest
#

DLSS P at 4K

night yarrow
rugged nest
#

Not fps

night yarrow
#

just do some basic math

rugged nest
#

I do not know what needs to be calculated there lol

night yarrow
#

you are at 10ms base if your game is 100fps

#

add that extra ms to it

#

and redo the math

rugged nest
#

Hmmm gotcha

night yarrow
#

super simple

rugged nest
#

I think I personally loose between 4-7%

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Based on my calculations

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Which would roughly be around 4fps in most cases, or around that

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Probably worth it

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With L i would loose around 6-8fps

rose whale
#

so L has even better pq?

stark anvil
#

at dlss quality 3440x1440, preset L is giving me 55 fps, preset K is giving me 59 fps. Preset M is 57 fps

quiet sandal
rugged nest
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I calculated at 60/80/100 and 120

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Which is what I usually play at

stark anvil
rugged nest
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Y loose 2 at 60 and 8 at 120

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Approximately

quiet sandal
rugged nest
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Preset losers or preset Merde, which side are u on

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Is ultra performance comparable to K performance now?

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Or nah

night yarrow
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preset moron

rose whale
rugged nest
rugged nest
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Afaik M also has it

night yarrow
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@stark anvil it actually messes with brightness

stark anvil
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yeah they say it does

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would affect post processing as well if they do it right and run it at full res after upscaling

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wait no it shouldn't really...

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wait nvm yeah it would

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anything running before tonemapping anyway

rose whale
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DLSS effectively does its own exposure and tone-mapping decisions internally, especially when Auto Exposure is used. It’s not just a pure spatial upscaler – it operates on already tonemapped or exposure-dependent data, and in some cases it applies its own interpretation of brightness

stark anvil
#

I guess dlss would probably be post tonemapping

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or....hmmm

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I'm gonna shut up now

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dlss is supposed to be before post processing entirely

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that's all I really know

rose whale
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DLSS 4.5 still makes exposure-related decisions, but it does so more conservatively and consistently than earlier versions hence highlights appear brighter in some caswes

stark anvil
#

it's not always done that way though

rose whale
#

https://youtu.be/SJdGjRGGU70

interesting at 3:10

Digital Foundry is now fully independent! Join the DF Supporter Program and support the team: https://bit.ly/3jEGjvx

Our CES 2026 coverage kicks off with a look at Nvidia's impressive tech demos. Oliver and Alex got to go hands-on with DLSS 4.5 and Dynamic Multi Frame Generation, before moving onto a range of demos including G-Sync Pulsar (more...

▶ Play video
spring crown
#

There you go, a free ITM courtesy of Nvidia

quiet sandal
#

RTX HDR 2.0

tall merlin
#

id like to be able to use it but the aliasing is so bad at times, tested even more and had to stop bothering with it. i just wanted preset k with bugfixes basically

night yarrow
#

tf my game keeps crashing

tall merlin
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weird

night yarrow
#

actually i think K is the one that got griefed

rugged nest
proper valve
unreal badge
# cold basin what mod has higher prio?

I gotta correct myself, that was over-complicated.
The best and simplest way is to just look at the sort order that Script Merger shows you in case of more than 1 mod trying to touch the same files. Script Merger display order is the same that the game engine uses, so you don't need to memorize anything much, can just rename folder, refresh/re-run Script Merger and see if the mod you want to "have priority" show up on top/first. In example screenshot, Wolf Restored is first.

Nexus Mods :: The Witcher 3

A new edition of Script Merger, with a completely fresh UI, support for Windows Light and Dark themes, and several new automation options, allowing for completely hands-off merging in many cases.

unreal badge
abstract tulip
#

better image stability and less ghosting but it seems more demanding, has issues with specular aliasing and some are saying it's oversharpened

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that's what I gathered from the discussion at digital foundry server

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I haven't updated drivers/DLSS dlls yet but I'm probably going to stick to 310.4 for now

prisma bramble
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here are some screens

stark anvil
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it just doesn't look very natural

prisma bramble
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more testing ive done in avatar and control

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it just makes more foilage

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more detail everywhere

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but if there is no more detail to recover, it just over sharpens

stark anvil
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I think the core problem that's being run into here is that games aren't actually designed to look as sharp as no AA

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like it's more than just the jaggies that looks bad when you force TAA off in games

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I wonder if increasing mip bias might actually look better lol

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like here's the mip bias for the witcher 3 in quality mode

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though it's possible I just don't know how to read it in optiscaler

stark anvil
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if you were just raw dogging SDR here, cdpr forces NIS sharpening when you use DLSS

prisma bramble
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had rcas at 0

stark anvil
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alright just wanted to be sure

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forcing preset L/M without it has got to look really bad...

flint bane
#

Hi, I’m having an issue with the RenoDX addon.

My setup:
AORUS FO32U2 monitor,
HDR Peak 1000,
Windows 11 HDR calibrated to 1000 nits,
RenoDX settings are default, peak set to 1000, paper white 200,

The image is way too dark.
On the screenshot you can barely see Geralt’s back, and the building and the woman walking on the bridge are almost invisible.

Any idea what could be causing this or how to fix it?

stark anvil
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I think that's just kinda how the novigrad countryside grading is

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what gamma were you using before you installed renodx?

flint bane
stark anvil
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I can compare in novigrad just to make sure I didn't break something I suppose

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looks how it's supposed to

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let me be sure I guess, get waveforms going

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yeah that's just how it is

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I think ABL might be the problem here

rose whale
flint bane
flint bane
stark anvil
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it's a great slider, wish I'd thought of it sooner lol

stark anvil
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reshade shader

cold basin
stark anvil
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These presets leave me more conflicted than any they’ve put out lol

cold basin
tall merlin
#

K>M