#The Witcher 3

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cold basin
night yarrow
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rec looks good here

cold basin
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Vanilla | Test | Rec | Rec without Boost

rose whale
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Current Nexus mod

cold basin
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hdr screenshot pls

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i think i prefer reinhard over termite spleen

stark anvil
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need to see if I can do something about highlights v3

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it's too aggressive

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might just put the old sliders back

cold basin
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though no clue how thatll look in hdr

stark anvil
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modding the torch to look like the HDR torch we have but in SDR

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probably just gonna be more dim and have more issues

cold basin
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yeah

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i dont really have an issue with the torches anyways

stark anvil
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did a little more testing, torches shouldn't look any worse with the new version of the mod compared to old

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should be basically the same

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I thought maybe gamutcompression could be wrong but it's not

cold basin
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torches are fine tbh

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candles are not

rose whale
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but it does not look orange at all

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Pretty much in line with what I would expect

stark anvil
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here are my candles with no hdr boost

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recommended preset otherwise, 203 nit game brightness 1000 peak

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other than the red outline being a little awkward, looks fine

rose whale
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I am at 2500 nits so its not related to peak brightness. The nexus mod works good in that term

stark anvil
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here's ~2400 peak

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back to 1000 nits with hdr boost

rose whale
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how do you take hdr screenshots in reshade again

stark anvil
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print screen lol

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fire with recommended

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oh right I still have better vanilla lighting installed, let me make sure that's not influencing this

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(for the record I made the mod without any lighting mods)

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yeah no everything looks as expected

cold basin
stark anvil
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🤷

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I do have better fx installed

cold basin
stark anvil
rose whale
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2500 nits

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but as I said its the recent nexus mod

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looks perfect to me

cold basin
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🇩🇪

cold basin
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why does this look so good

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xd

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do you have any mods installed or is your game completely vanilla

rose whale
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German G5 the best

cold basin
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frfr

rose whale
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No pretty much vanilla

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I only have that one cloak mod

cold basin
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lemme try the nexus release...

rose whale
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Yes the one mod posted in here didn't work for me neither which is why I switched back to the one on nexus again

night yarrow
cold basin
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just preference

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lol

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400 paperwhite brrrrrrrr

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bro aint playing around

rose whale
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These are my settings btw

night yarrow
rose whale
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Oh yes that should be on 350. was just messing around and didn't put it back

flint pollen
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Hey, I get it. 203 w/ HGIG on my G3 is dim as hell unless my room is pitch black.

Sometimes you wanna play in the middle of the day 🤷

cold basin
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nexus release doesnt have termite spleen

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are you sure thats the nexus build

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@rose whale

night yarrow
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he is probably drunk

cold basin
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what

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xd

rose whale
cold basin
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cant be

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nexus build is oct 17

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i swear something is cursed though im gonna remove all the reshade files n stuff

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or even wipe the entire gamefolder

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reinstall that shit

cold basin
rose whale
rugged nest
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#CandleGate

cold basin
rose whale
cold basin
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thx

cold basin
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yeah im wiping this shit

night yarrow
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its probably just candle from different scenes

cold basin
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could be...

night yarrow
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very likely lol

cold basin
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@rose whale can you go to the nilfgardian garrison in white orchard

cold basin
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Bruh yeah looks like mine

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Those candles are awful

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Why tf do they look amazing in other areas of the game

rose whale
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seems like its a novigrad thing

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i am in toissaint hence I didnt notice it

night yarrow
cold basin
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Which it doesn’t

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I think they might literally be using other candle effects here

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Perhaps for the DLC(s) they used a different candle FX?

stark anvil
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different exposure levels would affect it probably

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simply don't hyperfixate on it 😅

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just close your eyes and it's not real

cold basin
cold basin
quiet sandal
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redo the lighting

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simpel azz

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You now have the Redkit

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off you go

cold basin
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ive no clue how to use the redkit

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maybe i can figure sumn out

quiet sandal
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WELLL

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get to learning

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Easy to complain

cold basin
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shut

stark anvil
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I actually have considered making a weather mod to go along with renodx to make it so I don't have to do fucked up things to bloom/sunshafts for compatibility. Do we get access to their shaders too?

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if so, could simply make this not a renodx mod lol

quiet sandal
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Yes

stark anvil
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hmmmm might have to see if I can get it figured out

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but I have other things to do first 😅

quiet sandal
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I picked that info up from Scoutbr0

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since he was also the one that found the semi-working PT mode

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Only works in Redkit

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but yes, Redkit is a fully functional dev kit

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problem is they released it 8 years too late

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so theres barely anyone left to use it kek

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ofc everyone wants BlitzFX to be ported over to NG

rose whale
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Touissaint is peak

cold basin
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looks poggies

rose whale
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i feel like the rt comes into play in touissaint far better than in other regions

rare scroll
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best dlc ever

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specially if you read the books

rose whale
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Specially if you don't watch the series kekpepehands

cold basin
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WIEDZMIN KURWA

quiet sandal
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Bitcher

cold basin
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Ok got MO2 setup now, seems to be working

quiet sandal
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Now enjoy having to manually merge scripts

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number 1 thing I 'ate

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Cyberpunk it is all automated

cold basin
quiet sandal
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ummm

cold basin
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but i wont install alot of shit that uses scripts anyways

quiet sandal
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it doesnt fully automate

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Only some parts

cold basin
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yeah bitch

quiet sandal
cold basin
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i said HAS SOME automation

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ya think i need any more toolz

abstract tulip
cold basin
chilly mural
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Sorry maybe a lame question in an FAQ, but do I need to turn off the in game Bloom, Lens etc. or does the mod automatically overwrite these and you control them as you have shown here through the MOD ?

cold basin
chilly mural
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Appreciate it!! I will try your settings too, thank you for sharing those!!

cold basin
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lemme know what you think though

chilly mural
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🤣 I know exactly what you mean....it took me 3 days to realize that Ray Tracing was crushing everything...

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So for those who have issues with black crush and oversaturation, first thing to do...disable RT from the in game options

chilly mural
cold basin
chilly mural
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Oh we need to talk, I can't for the life of me get it to work. The blacks are completely crushed

cold basin
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what screen you on?

chilly mural
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QD-OLED

cold basin
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can play within discord i think

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you should be able to see at the very least 72 light up if youre not in a fully dark room

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68 will be hard to see in a lit room

chilly mural
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Yup all good

cold basin
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thats weird then, you can try setting the shadows setting in reno

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i think somewhere between 60 to 70 looks good

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doesnt raise it much despite the value sounding high

chilly mural
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I'll give it a shot

cold basin
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oh yeah i have it a 70 in the screenshot that you originally replied to

chilly mural
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Aha! Well that looks really nice

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Mine is just uniform...blackness no detail

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With RT on, if off everything is super nice

cold basin
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can you take a hdr screenshot?

chilly mural
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I'll boot it up right now

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Oh do you mind sharing your reshade.ini file ? 🤔

cold basin
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doesnt matter if its a hdr png with reshade/skiv or jxr with nvidia screenshot

chilly mural
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I made some changes there when using Copilot...i feel like it got messed up

cold basin
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just replacing the entire file will be fucked since the paths for the shaders n stuff are specified in that file

chilly mural
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AAh ok

cold basin
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i mean i can send it, just not sure how helpful that is

chilly mural
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Let's park it for now then haha i will take that HDR screenshot

stark anvil
chilly mural
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Thank you sir!

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Ok I do not know what happened but now it works....

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I have Ray Tracing on too...

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I give up

cold basin
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picture and graph

chilly mural
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I honestly have no idea what happened but hey...it is what it is

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It works

stark anvil
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I pinned my rtxgi unlocker setting config

chilly mural
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Oh! Apprecaite it, I will dive in!

stark anvil
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helps a little bit with overdarkening

night yarrow
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that video is actually flawed

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technically 64 to 940 in hdr10 should be 0 to 10000nits

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but he used 0.0015nits for 64

cold basin
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Bro has the secret sauce

proper valve
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the absolute latest is on gits snapshot right?

proper valve
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This game is making me pull my hair with the garbage shadows changing shape when approaching as well as some pulsing lights in a few areas (not all) ... RT is so badly implemented i dunno what else to do lol

night yarrow
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230lph

cold basin
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220 ish

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depending on temp

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also unless that flowsensor is a highflow next its probably very inaccurate

night yarrow
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next is out of stock here

cold basin
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should be good then

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yeah fair

night yarrow
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secret 🇩🇪 sauce

cold basin
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igorslab did some testing compared with some very expensive calibrated industrial flow meter or whatever

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only aquacomputer is good

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rest is way off kek

night yarrow
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you also have an OCTO right ?

cold basin
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no

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dont see why i would need that

night yarrow
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well

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with highflow 2

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you need that

cold basin
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highflow next is just usb header into mobo, done

night yarrow
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it does not have a pc connection

cold basin
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lmao

night yarrow
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im lucky to own an octo

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so it works

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lol

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well i could get a highflow next

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just need to wait like 30 days for someone to import it from 🇩🇪

cold basin
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shits in stock rn cuh

night yarrow
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i also need to pay 15% more

cold basin
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skill issue on your spawn point tbh

night yarrow
cold basin
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where you from again

night yarrow
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where your gpu was made

cold basin
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ah damn

night yarrow
cold basin
night yarrow
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actually im still in Hall of Fame of timespy extreme and steel nomad

cold basin
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i'll be back for 60 series

night yarrow
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i could go top10 if i shunt mod it

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impossible now

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too many PRO 6000s

cold basin
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port royal is generally the most competitive leaderboard

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top 10 there would be very impressive

night yarrow
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not going to shunt mod anyway

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since pro6000 exists

cold basin
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Anyways, not really a topic for this channel

rare scroll
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this is the least unrelated topic that was on this channel KEKWlaugh

cold basin
stark anvil
proper valve
proper valve
stark anvil
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Should be

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I have some test builds posted with new features but they aren’t needed

stark anvil
proper valve
proper valve
stark anvil
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Nexus is currently outdated though lol

rugged nest
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Does this ini have a big perf impact?

stark anvil
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I don't think it has any

rugged nest
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Oh gotcha, where do i drop it? Im unsure

stark anvil
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uhhhh good question, I forget

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bin folder

heady dune
chilly mural
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Alright gang, so after a bit of back and forth i think i found my issue with the blacks 😄 so funny thing if you set the HDR Calibration on a QD-OLED in Windows 11 at 0 it actually messes up how Blacks are displayed....all the information online points at setting those at 0 in the Calibration tool, but the moment I put the last value before 0...wham all is well in the world again.

Does anyone have a different experience and am I freaking out?

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If you set the Blacks to 0 you tell the system that basically there are NO blacks to display.

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It messes up a whole lot as a result

cold basin
rugged nest
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I have it at 0

unreal badge
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(same)

chilly mural
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Hm...I was checking the graphs and it improved the moment i put the blacks at 0.015

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I run with an AMD card so maybe there is something there

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Lol here's what the AI says 😄

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Maybe I am trusting this thing too much no idea, but it does look great now not gonna lie

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DISCLAIMER: I am not trying to start a fight lol just my persception on what looks good to me

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The way I read this is Windows HDR calibration needs to know what is Black, but if you set that to 0 then essentially you are telling the software there are NO BLACKS at all.
If you set that to the Last value before 0 then you "feed" what is to be considered black and then the QD OLED does the rest = making it True Black by turning off the Pixels where it's "supposed to be black" from the Windows HDR Calibration.
Games really look great now!

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And I stop.

rugged nest
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Don’t trust AI for these things

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It probably hallucinated more than half of what it said lol

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You’re also using a monitor I see there. Which is quite a different beast from a TV

chilly mural
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Fair point

frigid jacinth
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"....what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul."

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^ how i feel about AI answers

cold basin
chilly mural
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😄 😄

cold basin
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but yeah it should be set to 0 on OLED, sorry bro

chilly mural
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All good! 😄

cold basin
chilly mural
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I'll just delete that post LOOL

cold basin
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at least the AI slop yeh

frigid jacinth
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Haha yea

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AI won't be able to piece together this stuff from the info out there

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There's too many contradicting pieces of info

heady dune
cold basin
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cracked

radiant radish
earnest rain
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The hell was that at the start

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is that something you unlock later on like an ult or something

radiant radish
cold basin
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i deadass thought its a mod

unreal badge
# radiant radish I always kill the archers first 😁

mod for free enchanting of items + mod for putting enchantments on anything + one of my gear pieces is always enchanted with Deflection or what it is called, the one your armor deflects all arrows. (I'm such a cheater, yes. Skill issue)

heady dune
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Basically: each resource (stamina, poise, toxicity) matters a lot and managing them poorly = quick death

heady dune
cold basin
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btw i know now why i thought the recommended preset looked a bit too pinkish

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fucking white balance on the G5 isnt quite right

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leans too red-ish

rugged nest
night yarrow
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i immediately found its too red when i received it

cold basin
night yarrow
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maybe its decent on sony

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i never had a tv from sony after the crt era so im not 100% sure but people seem to like the wb on sony tvs ootb

rare scroll
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yeah they did this on their new qd oled

cold basin
night yarrow
south musk
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what i'm working on now actually

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i'm trying to figure out how to do CIE1931 XYZ to the new stuff

rare scroll
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damn hehehe

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would be insane if it can be done

rose whale
cold basin
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scamsung and software issues is unheard of

chilly mural
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I'll posts some screenshots, maybe it's juts me not understanding what the game designer intended the games to look like and i'm crating an issue for no reason 😄

proper valve
# heady dune

This game can look so good at some points, then it's bugs galore (with the changing shadows etc) RT Shadows on or off doesn't matter so annoying but not a constant thing.

proper valve
# quiet sandal so theres barely anyone left to use it kek

not quite true. There's a pretty big community if you check nexus all updating everything to redkit. Brothers in Arms will be releasing an ultimate version on december 1st as well on redkit. Promotional Atmosphere will release 2.0 soon as well I hear

naive bramble
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@south musk what do we set the peakbrightness to with TVs that are able to reach higher peakbrightness than 1000 eg the LG G5 according to various sites its somewhere arround 2200nits so i guess i set it to 2200 and the gamebrightness according to that?

cold basin
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why ping shortfuse for that

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you set your peak to whatever your peak is, varies a little per tv id say, you should probably verifiy that yourself with windows hdr calibration tool or Special K Image Viewer

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Filmmaker mode is a bit brighter on the g5 than game optimizer mode for example, so its important that you check yourself

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If you play Game Optimizer HGIG my G5 clips at 1987 nits exactly @naive bramble

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in Filmmaker Mode I set mine at 2467 nits roughly

naive bramble
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alr ty, and what do you set the overall gamebrightness?

cold basin
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203 is recommended, i do 246 most of the time so its like 10% of my peak

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game brightness is just a different name for paper white or reference white basically

proper valve
naive bramble
naive bramble
stark anvil
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it's the same thing as raising the brightness on your TV in SDR basically

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so basically, set it to preference

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but 203 is a good default

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raising it reduces your dynamic range though

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the higher diffuse white is, the less room highlights have to breath

naive bramble
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Ok i instantly got the part with the dynamic range got it ty.
So it doenst fake or change the colours right

stark anvil
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nah, it's just linear brightness

naive bramble
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It is pure preference

stark anvil
#

it technically will raise black levels and all that, just like crankiing the brightness in SDR

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I wouldn't worry about it too much tbh

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if you want reference brightness for what the SDR content was actually graded for, you'd be at 100 nits

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really need to replace the switch for the "i" key on my keyboard 😩

naive bramble
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So this means nothing right?

stark anvil
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that's where the 203 number comes from

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I personally think 203 looks correct for HDR content

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but as I understand it this spec is about maintaining dynamic range at various peak levels

quiet sandal
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That would be way too bright for avg scenery

naive bramble
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Alright thx you two

quiet sandal
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Literally monkie brain go 203nit

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If you want to adjust 'brightness' change exposure slider in reno

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That's how I do it

naive bramble
#

Someone sonewhere told me that dolby even recommends even lower values is there a chart for this maybe too

cold basin
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I only raise it slightly because sometimes it looks wrong with such a high peak. Like when you run around in a game looking at a 2500 nit sun but when you dont look at the sun like the average nits is 30 and doesn’t look like a sunny day at all

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In some cases in Witcher I felt like even 300-400 is appropriate as crazy as that may sound but that only equaled to a avg Nits if 80-90 looking at fully sunlit area

rugged nest
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I thought the difference was not that huge

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I set mine at 2450 in FMM

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Probably a good value for all G5´s in FMM

cold basin
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professional thing is probably 2100 ish

rugged nest
cold basin
slate forge
#

the most recent version of this mod is no longer the one of Nexus right?

stark anvil
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Correct

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I’ve been lazy about it

cold basin
#

Musa is a bad influence smh my head

cold basin
heady dune
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Is it normal that these images looks darker on the iPhone, right?

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too many pixels in a small screen

cold basin
woven yacht
# heady dune

Yes it's normal. It's a tone mapping conversion problem caused by how iOS image viewer handles PNG/AVIF/JXL in HDR

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Basically some metadata to map brightness don't get correctly transferred

cold basin
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Aye I’m not tripping then

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Bet that hasn’t changed with IOS 26

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Haven’t updated yet

woven yacht
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I doubt it will ever change. Technically user should apply a correct tone mapping

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iOS photo is perfect for HDR contents generated with iPhone using Apple HDR format

cold basin
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Yeah downloading the image doesn’t change anything either it’s same in the iOS photos app

cold basin
rose whale
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Witcher 3 APL is low

cold basin
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Yeah and if I use a lot more exposure instead of raising paper white then highlights seems to look worse

cold basin
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Not sure if Jon can do anything about that

quiet sandal
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AHHHHHHHHH

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Jon, time to retire Beno Dee Eggs

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we just cant compete with RTX

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and AutoDR with gamma fix

rare scroll
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"if they want to live in an SDR world, let them" - ShortFuse

night yarrow
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they 100% havent try native hdr in tousiant

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its completey SDR

stark anvil
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It does go over SDR range just not much

quiet sandal
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203nits + tip

stark anvil
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Didn’t think people would see that HDR boost option and think the whole thing is artificial though…

quiet sandal
#

so the oversaturates colours is literally just seeing more colours because they're no longer clamped to SDR

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if you dont like it just lower sat slider?

stark anvil
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Yeah, it’s just not clipping/clamping

quiet sandal
#

gigabrained

stark anvil
#

Hdr boost does increase sat though

quiet sandal
#

soo they slapped on HDR boost

stark anvil
#

This is what the purist preset is for

quiet sandal
#

This is why giving options to plebs is bad

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you get your black ford

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and you're happy

stark anvil
#

I could hide the sliders and just do presets lol

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Matter of time until someone looks in the config file and said you could tweak it though haha

stark anvil
quiet sandal
stark anvil
# quiet sandal

Where was this btw, I wouldn’t mind explaining the mod/code to them

cold basin
quiet sandal
#

Got shared on the BF6 thread

cold basin
cold basin
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currently fighting the urge to write a comment worse than warcrimes

rare scroll
#

seeing all the renodx comments gigachad

quiet sandal
#

the shilling must continue until the situation improves

cold basin
stark anvil
#

I have posted a longer comment than anybody there will care about

cold basin
#

reading it rn i posted a shorter one too kek

devout ibex
quiet sandal
#

Holy shit haven't heard that one since school

tribal sable
cold basin
stark anvil
#

Im not quite so bothered by people disliking the mods or whatever, but I don’t like when I see people being wrong on the internet sadyeehaw

cold basin
#

yeh spreading mispreading information is what bothers me as well

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ngl without reno i wouldnt nearly have played as many games as i have the recent 1-2 years

quiet sandal
#

You would have just played it all in SDR

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With raised LUTs

cold basin
#

imagine

rugged nest
#

Dude Reno’s made me abandon physical format to play everything that has a mod on PC (and I’m a huge physical media fan)

cold basin
rugged nest
#

The few that still come in boxes just have a code for steam inside

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No disc

cold basin
#

oh

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rip

stark anvil
rugged nest
#

Yeah, well and on top of that there´s the massive perf and quality uplift on PC. I struggle with semi abandoning physical media for games

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Don´t know why on earth PC eliminated disc readers, I guess it´s the same consoles are trying to do now but PC did it way faster

stark anvil
#

I’m not as concerned with physical on PC, since my angle for it is more about ownership. If digital games are taken away on PC, I know there will be a way to access them without relying on OS level exploits.

rugged nest
#

DRM free and you can keep backups on drives if you really wanted to

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For me it’s more about having something physical to feel like I actually own it (even if the disk doesn’t have the full game)

cold basin
#

just burn gog games on blurays

stark anvil
#

Yeah I just don’t buy a physical copy if the game isn’t on the disc/cart

ashen spruce
night pond
#

literally went around in circles trying to adjust and test the post-processing and bloom effects

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works really well in Touissant but in other regions it's hit or miss whether it can mimic the vanilla look

rugged nest
rose whale
# quiet sandal

What does he mean with reduced bloom, sunshafts and atmospheric elements?

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These should be inline with the native implementation or not?

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At least perceptually

south musk
# rare scroll "if they want to live in an SDR world, let them" - ShortFuse

You are not working with people's technical impressions. You deal with people ultimately saying "Well, I built this myself and therefore it's better". You can't reason with that. Their brain is so wired to narcissistically attribute their own solution to be better than somebody else's that it literally is more acceptable and better to their brain.

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People do this all the time and in every field.

quiet sandal
#

It looked borked if he used the original code because of the goofy ahh 'game scene is actually SDR but post processing is HDR' shenanigans

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Toussaint ends up just becoming BLOOOM

south musk
#

Silksong has Vanilla Look because there's going to be somebody who wants to live in a blown out, hue clipped world.

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And a direct comparison is then one click away and I don't have to hear about much whatever nonsense they did to SDR "looks better"

mild elbow
#

RenoDX mods are just the best. Having perfect HDR (or as close as possible) in a vast amount of games (a lot of which never had HDR to begin with) is just phenomenal and a colossal advantage of playing on PC. I'm just glad for RenoDX and all the beautiful bastards that contributes to it and kindly share their work. Thank you very much.

glad geode
#

Hello! Which version of the mod is to be used as of now? This one, the one from reno github or the one from nexus? Thank you!

stark anvil
stark anvil
rugged nest
stark anvil
#

In SDR it is lol

rugged nest
#

Oh yeah I haven’t seen how it actually looks in HDR lol

stark anvil
#

If I give the bloom a true HDR color, the game is unplayable lol.

#

Without changing the bloom that is

#

Posted an example of it in here before

#

On mobile and search is ass

quiet sandal
#

I had to rework a lot of their processing

#

Auto-exposure

#

Colours

#

Grading

#

Bloom

#

So it doesn't match SDR at all

#

Though I tried my best to still keep it roughly there just without the giga deepfried contrast look with JJ Abrams lens flares at 400%

#

Game doesn't even use any known tonemapper

#

It's their own custom curves

#

Yes, they really sat there in the studio cooked up this gas and said 'Ship It'

unreal badge
#

I've been fighting the bloom in Toussaint for hours 😄 think I'm contend now. Might hate it back in the other regions. xD

abstract tulip
#

Give me all the bloom and piss filtering in Toussaint, can't get enough of it 🤗

#

using the recommended settings myself.. only tried them briefly in Toussaint when loading a save from an earlier playthrough but I loved what I saw. Can't wait to replay it.

unreal badge
#

haha and mine with Filterless T. and bloom down to 10 at the moment 😄 beauty of modding. If I don't fall asleep I'll try a screenshot later

#

recommended has HDR boost (my eyes die XD)

rose whale
quiet sandal
#

I dunno what the poster was one about

#

Jon has adjusted the post processing and it looks good with reno

#

theres a purist toggle

rose whale
#

#1411093186842988645 message

Looking at this there seems to be a huge difference in terms of that

#

Iirc it was more present in the very first release of the mod

quiet sandal
#

abysmal

#

all the SOVL of the bloom is now gone

#

I agree with the poster

#

Reno is slop

stark anvil
#

I’ll have to get redkit and try to basically rework it all, that’s just a lot and I want a break from tw3 for now lol.

stark anvil
#

I would actually do a tw2 mod lol

rose whale
rare scroll
#

greatest line in gaming history

cold basin
#

lmaoooo

#

ive not reallly played tw2 except a little bit back on the xbox 360 years ago

#

might have to replay that

stark anvil
#

Valheim had a sunshafts shader that ran after tonemapping as well

rose whale
#

So basically shaders that ran after tonemapping cause problems patrickNotes

stark anvil
#

Pretty much yeah

rose whale
#

Iirc the post processing fx in Witcher 3 in the first few mod releases were more apparent or am I tripping?

stark anvil
#

It was zone dependent. I had a naive solution of just clamping the input texture for bloom to SDR range. This only worked correctly in areas that tonemapped to 1, but that’s not how the game actually works. This solution also has a critical flaw where the bloom is now limited to hard clipped hue shifts, so anywhere bloom draws it’ll take some clipped color which doesn’t look the best. Tonemapping to SDR instead simply doesn’t get the right bloom behavior either.

The solution now gives the first bloom shader the full blown HDR color, and then I tonemap the bloom mask that gets generated. It’s still using the SDR parameters (which I also tweaked extensively before settling on this solution, and was in some previous 2.X releases).

#

Basically I need to see if I can rework the post processing entirely with redkit. All I can do with renodx is the best compromise and I just don’t think it’s worth spending more time on.

night pond
#

Would you recommend the latest snapshot for its bloom and post processing or were there older versions that worked better for it

stark anvil
#

I think latest is best

#

in some circumstances the old sdr emulation option could work a little better, but in other instances it was substantially worse. From my experimentation what I've got now is the best all-rounder.

#

and it's more detailed bloom

rose whale
stark anvil
#

can't recall when (those versions are automated)

rose whale
#

ah here

rose whale
#

#1379315592820949092 message i think this one is pretty good if people want to preserve the SDR bloom look

stark anvil
#

the issue with it is some places, like skellige, basically completely lack bloom

unreal badge
# rose whale 17. october ?

(I think) the latest says "compiled October 25th" on the bottom of the renoDX menu in ReShade. It's also on some of your shots earlier around 2 weeks ago in this channel, if I saw correctly

unreal badge
#

after looking at my screenshots yesterday, I remembed that I had cranked up sharpness in reno when I used a too smooth-ish Geralt face texture mod for a while. It looks pretty bad on still shots, though. And also noticed that I could turn HDR boost back up after having reduced the bloom in T.. So I'm basically still using one of the last sliders that invictus shared. Just with my display's brightness settings (OLED, True Black 400) adjusted. And looks like it might be 2 presets to switch between regions.

  • bloom unchanged from invicutus' rec. at 33 bloom (but haven't been to some regions like Skellige with it yet)
  • bloom down to around 10 in Toussaint (needs more playing, too)

found this shot shareable from one of the main missions with Triss

by the way, if I cannot make out any differences, no matter if RenoDX filmgrain is set to 0 or to max 100 -- is that broken in general or circumstances? For example I use FSR for AA, might that be related?

stark anvil
#

film grain should work all the time 🤔

#

not related to AA

unreal badge
#

and it should actually be noticeably "grainy" at least when higher?

stark anvil
#

should be pretty noticeable in darker regions at 100 yeah

#

it's very obvious that it's doing things if you look at HDR analysis btw

#

it'll smooth out the plots on the luminance histogram

unreal badge
#

oh. like analysis in lilium's shader? I can try that tomorrow or later the week, only seen it used when new releases are posted and by now I sort of learned to notice the obvious stuff like OMG it's all cut off at the top in non-reno/luma version

night pond
#

From GitHub

stark anvil
#

kaer morhen also has heavily reduced bloom with it

#

I think parts of novigrad too maybe? Not sure

stark anvil
#

learned some new things while working on the black flag mod, gonna have to apply it to this game too

night pond
#

What did you find out

#

👀

stark anvil
#

Just a better way to apply tonemapping. Won’t fix post processing or anything.

proper valve
#

@cold basin what are your current settings? Wouldnt mind giving them a try

cold basin
#

I haven’t atleast felt the need to change the recommended preset except minute details maybe

heady dune
abstract tulip
#

@heady dunecan you post your reno settings?

heady dune
#

Using RPL Lighting with the ini RT settings that Jon shared, but remove the skyimpact additive light parameters since RPL already uses them

cold basin
#

Probably looks completely wrong on 1000 nit displays

#

On my phone it looks pretty cooked

stark anvil
#

looks fine enough with skiv tonemapping it

cold basin
#

yeah in discord on phoneits cooked though

#

1000 nit screens

stark anvil
#

the update I want to make will make it so game brightness/peak don't have such a strong infuence on blowout btw

#

in black flag I'm doing luminance tonemappiing but I'm giving it the chrominance of a (adjustable) high nit per channel tonemap

cold basin
stark anvil
#

I mean I haven't touched the code yet lol

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and tbf I mostly meant I didn't want to start what was basically a whole new project for it lol

#

and I'm done with poking the post processing with a stick and seeing what happens lol

cold basin
#

but yeah the saturation seems vastly diff on 1000 nit vs 2468

stark anvil
#

yeah that's per channel display mapping at work

cold basin
#

Is that a good thing?

stark anvil
#

I used it because it works better than the blowout slider (imo)

stark anvil
cold basin
#

I mean looks good tbh

#

But at 25 hdr boost it’s just too much with termite spleen

stark anvil
#

the game used a per channel tonemapper, so it's designed around that kind of blowout

#

but having a different look depending on peak/game brightness isn't ideal

cold basin
#

Termite and Reinhard also are differently saturated

#

That’s why I use lower hdr boost but 25 is fine for Reinhard at 2468nit

stark anvil
#

reinhard would have more desaturation of lower nit values

#

oh and I also need to experiment with the stuff shortfuse and musa have been cooking in #🧪lab

#

there should be a method for me to simply extend uncharted2 to HDR now

#

but the bloom coming afterwards and whatnot means I'll still have to do some jank shit even with that

cold basin
#

Yeah

#

Probably impossible to get something "perfect"

#

Games cooked

stark anvil
#

probably just extending uncharted2 to like 2000 nits, applyinig the chrominance of that onto full range HDR, then luminance display mapping that at the end

#

post processing is always gonne be off, that's for sure

cold basin
#

But it’s already a bajillion times better than stock HD..I mean SDR

#

But yeah I’m not sure if I prefer Reinhard or Termite

#

Can’t decide on one

stark anvil
#

hermite spline seems better, I think it's mostly just that reinhard makes hdr boost more flexible

night pond
#

I think for hermit adjusting blowout to 80 instead of 100 fixes the super unnatural sun colour

#

Hermit is definitely my preference

cold basin
#

Default "HDR" | Purist | Reinhard | TermiteSpleen™ at 20hdr boost

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at 25 bro gets even redder

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which i find too much

#

20hdr boost is absolute max for me at 2468 nits

cold basin
#

i think overall i prefer hermite as well though

cold basin
night pond
#

Restores so much facial detail and improves the pigment on Geralt’s face

cold basin
cold basin
#

wish i could get darker nights to work in this modlist but im too retardet for the scrip merging shit

cold basin
# cold basin

this one looks weird again when looking on my phone ahhhhh

#

1000 nit

cold basin
#

game just looks so good

heady dune
cold basin
proper valve
proper valve
proper valve
cold basin
proper valve
# heady dune

are you using true fires for those fire lods being so high in the distance? or is that from the ini

heady dune
#

I also manually modified the LODs in the game's ini files.

proper valve
proper valve
heady dune
#

If in dx112settings, the little that I remember I modified were these values:

[Rendering/SpeedTree]
GrassGenerationEfficiency=0.075
GrassDistanceScale=3.5
FoliageDistanceScale=2.8
FoliageShadowDistanceScale=54
GrassRingSize=8388608

#

Don't uses HD reworked because it causes too many problems that are obvious to a good eye

#

and this is the most important one, here I think I did modify everything. you can test it.

#

put it on D:\The Witcher 3 Wild Hunt GOTY\bin\config\platform\pc

#

Don't play in windowed borderless mode either, I've observed that it causes flickering. Play in fullscreen.

proper valve
proper valve
heady dune
heady dune
#

Textures are not just textures, I understand that they have properties of transparency and reflections. Personally, I think the HD textures that CD Project adapted from the same author of HD Rework are more than enough.

proper valve
proper valve
#

Havent evem tried changing to fullscreen

heady dune
cold basin
#

not sure what flickering youre having, i dont have any catFlower

stark anvil
#

Pretty sure the mod at least tried to force borderless and prevent fullscreen, would have to double check (I think it does that by default unless I tell it not to?)

#

But mod works fine in borderless

#

Borderless is required for HDR unless it’s an nvapi game and you aren’t using renodx

#

I have seen issues with the engine and its borderless mode though, sometimes it breaks and switches to window which is annoying

heady dune
#

I don't have problems but I think Nostromo does, I think he mentioned something about that.

heady dune
#

Although it may perhaps be OBS removing the focus from it.

proper valve
heady dune
stark anvil
#

Oh, yeah that is a thing. It’s fixed by switching modes and switching back. Some weird bug with hdr detection.

#

Never noticed that it doesn’t happen with fullscreen though, nice

proper valve
#

Just an example of this game looking so good at times and so bad at the same time. Screen spaced RT shadows? Lol. (Apologies for phone recording)

heady dune
#

It seems to be a field of view problem

#

Do you have it by default?

#

I understand that W3 causes problems if we play with the FoV

proper valve
#

Disnt touch fov

#

This only happens with rt shadows

#

Specifically

#

i read somewhere online, cant remember where that rt shadows are screen spaced for some reason

#

Only happens on these long shadows from grass really

heady dune
#

Well, try without HD pack, I really noticed improvement for example in the water reflections, with the HD Reworked mod there were reflections of very strange colors and some puddles looked cloudy. I uninstalled it and goodbye problems. Also some LOD flickering.

proper valve
#

When its dawn or dusk

heady dune
#

It could also be the ENV, the lighting mod you use.

rose whale
stark anvil
#

that's what SDR uses

cold basin
#

Defo ping me whenever you have a test build ready

#

I’ve finally started a proper playthrough today

proper valve
proper valve
cold basin
#

which is why native is effectively sdr xd

cold basin
#

which is kind of what i want since ive never played through the game

#

i put like 90-100 hours in at some point and then dropped it due to IRL stuff

proper valve
cold basin
#

and the author has like all the merges etc, so i dont have to learn really how to do that myself

cold basin
#

anyone running this shit?

kind crescent
#

Causes problems.
No such thing as a free lunch

#

My post on Nexus:
"for now I might recommend deleting 0_TW3_Modified_Optimized RT.ini and 0_TW3_Modified_FasterRTUltraPerformanceGlobalIllumination.ini and keeping the three remaining .ini files from the mod."

Those are the two files I found were causing problems

#

But no idea if keeping the other files is even worth it

cold basin
proper valve
kind crescent
#

Yes, but in my test area it was barely noticeable in vanilla and very bad with the mod

heady dune
cold basin
proper valve
# kind crescent Yes, but in my test area it was barely noticeable in vanilla and very bad with t...

there's a specific area in skellige at a specific time in early morning that looks like absolute ass because of that. even with vanilla. I only have "Improved RT Shadows and Reflections" ini now. Like the entire ground is just that disgusting white as well as most trees and boxes there, this is my one pet peeve with this game.

Well, apart from in some areas the RT probes literally loading on the floor one by one as you're riding like you're manually turning on the lights on 4x4 blocks lmao

#

This game looks incredible at times with RT, other times it looks like ass cause of those poor implementation issues 🙁 such a shame

night pond
fleet flume
#

does the game have fsr2 or 3 ?

#

does it get fsr4 through amd drivers ?

unreal badge
#

from my understanding, it only has it for AA unless you mod it further. DLSS enabler or something if you want frame generation

night yarrow
cold basin
unreal badge
#

👀

stark anvil
#

That’s just the old stuff that’s already out

unreal badge
#

still good (more "accessible" than through here)

unreal badge
# cold basin 1000 nit screens

thanks, very nice, as before! Hermite version; just changed sunshafts from 100 to below 10 (I was tweaking underground, the graveyard that Regis lives in, and my torch was radioactive at 100 XD)

#

also checked filmgrain's effect with the HDR analysis thing. it is working indeed

cold basin
#

(that mf beating my ass in deathmarch)

cold basin
#

anyone know how to fix these goofy ass glowing artifacts that are only present with RT Shadows

#

@proper valve perhaps you know?

quiet sandal
#

Remember hearing hairworks is dodo with RT

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both are not built in mind with one another

#

and so problems prop up when you use both

#

🤷‍♂️

cold basin
#

i dont do hairworks

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its off

#

looks shit anyways

quiet sandal
#

Well

#

this is what happens when you slop out a NG update

#

Saber was working on the game

#

but nnnnoooooo

rugged nest
#

It’s un fixable with RT afaik

cold basin
#

i see

#

unlucky

cold basin
cold basin
heady dune
quiet sandal
#

21:9 is needed

#

Can these 5K ultrawides hurry up

#

and 6090 also

cold basin
stark anvil
#

Wait shit that’s for a different RT problem

cold basin
stark anvil
#

The weird blue thing that happens

cold basin
#

Hm

#

Might still want that tbh

#

What I found out is that it seems to happen when you’re standing in some sort of transition between a cascaded shadow I think? and about to get sunlight on you

#

I also found a comment on nexus that said something like that geralts hair hair specifically has like a shader that causes this, I wanna try later if I can disable that shader with reshade shader toggler and if it’s playable that way or if it breaks something else

#

Or perhaps you can even modify that shader with reno somehow positively? @stark anvil
Since it can get pretty bright and look like a hdr highlight kek

#

Just grasping at straws here

cold basin
abstract tulip
#

they have bunch of other issues, like not applying in any breakable objects

#

since they aren't compatible with havok physics

cold basin
#

They look way to good to turn it off for rare issues

stray sequoia
#

I turned off RT shadows too, they have very distracting issues unfortunately

cold basin
stray sequoia
#

haven't played a while but I also remember weird issues with culling

#

like massive shadows pop ins and stuff

abstract tulip
#

they look really bad in places where there are a lot of clutter and like half of that clutter is breakable

stray sequoia
#

some got fixed via mods

cold basin
#

I have some at the edge of the screen

#

But

#

Im sitting in front of a g5 in ultrawide

#

I don’t see that unless I actively look at it

stray sequoia
#

G5 ultrawide?

#

so you run 3840 x 1600?

cold basin
#

LG G5 TV 55inch

cold basin
stray sequoia
#

okay and how does that work for ya?

#

without curve

cold basin
#

It’s brilliant tbh

#

Window shifted to the bottom like that

stray sequoia
cold basin
#

90cm

abstract tulip
#

raster shadows are more consistent

#

shame because RT shadows do look nice in certain scenes

stray sequoia
#

I've got a similar setup with a 90cm desk aswell lmao

cold basin
#

42 inch?

stray sequoia
#

yea

cold basin
#

Neat

stray sequoia
#

just sold my oled g9

cold basin
#

Yeah I think the G5 in UW probably about as tall as that 42

stray sequoia
#

and bought the 42 inch for the selling price

cold basin
#

Maybe bit less

stray sequoia
#

definitely worth it

stray sequoia
abstract tulip
#

RT shadows on vs off

#

also look at those barrels in the background

stray sequoia
#

I assume the softer shadows are RT?

#

or is it actually the other way around?

cold basin
#

Left should be RT off

quiet sandal
abstract tulip
cold basin
#

Nvm

abstract tulip
#

but because there's bunch of havok objects they aren't casting shadows

quiet sandal
#

Special sauce

cold basin
#

Shh

quiet sandal
#

Sosuine had to fix slop like this in 2077

#

Abysmal

cold basin
#

Shouldn’t be physx?

#

Just normal container

quiet sandal
#

You'll turn on PT, and half the entity meshes are missing shadows

cold basin
#

Why that have no shadow

quiet sandal
#

Slavjankcore

cold basin
#

Forge pls fix

#

Thx

quiet sandal
#

Give me the Saber build

abstract tulip
quiet sandal
#

Not the polishjank one that was put together in under a year

abstract tulip
#

they only have their hair thingy

#

Hairworks bs

cold basin
abstract tulip
#

which is also broken sobkek

cold basin
#

Hairworks looks really weird anyways

#

Never liked it

#

Atleast on geralt, maybe on some npcs

stray sequoia
#

rest looks weird

#

there actually is a mod for that

cold basin
#

Gib

stray sequoia
#

turn off hairworks everywhere except animals

cold basin
#

Sounds good

#

I want

stray sequoia
#

ah sorry it's disable on geralt only so I guess some npcs still have it on + animals

#

should be this one

rugged nest
#

I think Hairworks looks awesome in everyone tbh

#

Sad that I couldn´t use it on Geralt with RT, I´m also using that mod

stray sequoia
#

ah yea

rugged nest
#

Yeah with RT it´s unusable only on Geralt, everyone else is fine

stray sequoia
#

exactly what you described haha

#

beard apparently looks fine with it so maybe try that one

abstract tulip
#

patch 4.03 or 4.04 also introduced a bug which results into hw not always loading

#

so you have horses with missing manes or tales, or even some NPCs like Johnny, missing their hair

#

only fix is to reload a game

#

it also clashes with RT reflections so during some cloudier/rainier weather you have weird purple reflections on windows in Novigrad and Oxenfurt for example

#

then there are the cutscenes where it causes issues with RTGI

#

I have it turned off completely

#

fuck this game has so many problems

stray sequoia
#

yea the whole next gen patch had major issues especially with moving to dx12

rugged nest
#

Also had 0 crashes with RT thankfully

stray sequoia
#

but the RTGI and Ambient occlusion especially look amazing and much better than what they had before

#

I'm really glad they exist now

rugged nest
#

RTGI is so good

#

I´m still hoping that this hypothetical DLC they are cooking will come with some optimizations to finish the DX12 version

stray sequoia
#

oh yea that would be amazing if they actually did it

#

also update streamline for MFG

rugged nest
#

They totally fucking should xD

abstract tulip
stray sequoia
#

but it's totally possible it happens

rugged nest
stray sequoia
#

did a whole playthrough again after jon released his renodx mod

#

it's amazing what proper HDR does to games

#

almost like playing for the first time again

night yarrow
#

55*(1600/2160)=40.74

abstract tulip
#

last time I encountered Johnny with hairworks on he was bald Pensive

stark anvil
#

I should have more time for modding this week

cold basin
stark anvil
#

That’s all I’m gonna do to find it. Look for what either makes the lighting on hair disappear or the hair itself disappear.

cold basin
#

heh

stark anvil
#

Then dump it and smack things together

cold basin
#

Witcher is one of them since its quite a drastic improvement

cold basin
stark anvil
#

Something I realized about what I was hoping to eventually do with redkit is it would break all other weather mods pain

cold basin
#

ehhh yeah very likely

#

youd have to come up with a full custom weather edit kek

abstract tulip
#

cannot wait to get to Toussait on my current run

stark anvil
#

Yeah that’s what I was going to do. It’s cool how the current mod works with everything though

abstract tulip
#

I also haven't visited Skellige yet either which I'm looking forward to seeing in its HDR glory

cold basin
stark anvil
#

I suppose I could just make edits for vanilla and keep the same structure.

#

Idk 🤷

rugged nest
#

I use vanilla weather (and most users probably do too) so that would work

stark anvil
#

So I could just do that and add a toggle in the mod for a compatibility mode.

#

Got the first person on nexus that wants a mod for the classic release not because of BlitzFX, but because of no TAA.

quiet sandal
#

SharpTM enjoyer

#

Hold up

#

8K with DLSS is blurry

#

But FXAA with ass shimmer is good

stray sequoia
quiet sandal
#

Probably, Plasma was around

#

Was on a stream with Shortfuse