#The Witcher 3
1 messages · Page 3 of 1
rec looks good here
Vanilla | Test | Rec | Rec without Boost
Current Nexus mod
need to see if I can do something about highlights v3
it's too aggressive
might just put the old sliders back
https://www.nexusmods.com/witcher3/mods/7918 i found a torch mod atleast
though no clue how thatll look in hdr
modding the torch to look like the HDR torch we have but in SDR
probably just gonna be more dim and have more issues
did a little more testing, torches shouldn't look any worse with the new version of the mod compared to old
should be basically the same
I thought maybe gamutcompression could be wrong but it's not
Having a hard time getting nvidea overlay to work while i am in the game...
but it does not look orange at all
Pretty much in line with what I would expect
here are my candles with no hdr boost
recommended preset otherwise, 203 nit game brightness 1000 peak
other than the red outline being a little awkward, looks fine
I am at 2500 nits so its not related to peak brightness. The nexus mod works good in that term
how do you take hdr screenshots in reshade again
print screen lol
fire with recommended
oh right I still have better vanilla lighting installed, let me make sure that's not influencing this
(for the record I made the mod without any lighting mods)
yeah no everything looks as expected

maybe it messes with fire https://www.nexusmods.com/witcher3/mods/9173
🇩🇪
now thats a fucking candle
why does this look so good
xd
do you have any mods installed or is your game completely vanilla
German G5 the best
frfr
i dont even have this blue that youre seeing
lemme try the nexus release...
Yes the one mod posted in here didn't work for me neither which is why I switched back to the one on nexus again
These are my settings btw
cant use the plasma emoji here sadly
Oh yes that should be on 350. was just messing around and didn't put it back
Hey, I get it. 203 w/ HGIG on my G3 is dim as hell unless my room is pitch black.
Sometimes you wanna play in the middle of the day 🤷
huh?
nexus release doesnt have termite spleen

are you sure thats the nexus build
@rose whale
he is probably drunk
Should be but I will post it here
cant be
nexus build is oct 17
i swear something is cursed though im gonna remove all the reshade files n stuff
or even wipe the entire gamefolder
reinstall that shit
pc is borked
cuz my candles still not even close to this
become my patreon for only 60€ and you can download it from my page 
#CandleGate



thx
its probably just candle from different scenes
could be...
very likely lol
Will do in a sec
.
Bruh yeah looks like mine
Those candles are awful
Why tf do they look amazing in other areas of the game

might be different luts
But then lut grading 0 would fix it
Which it doesn’t
I think they might literally be using other candle effects here
Perhaps for the DLC(s) they used a different candle FX?
different exposure levels would affect it probably
simply don't hyperfixate on it 😅
just close your eyes and it's not real
redo the textures
redo the lighting
simpel azz
You now have the Redkit
off you go
it would be interesting atleast if they use diff shit for different areas for whatever fucked up reason
ive no clue how to use the redkit
maybe i can figure sumn out
I actually have considered making a weather mod to go along with renodx to make it so I don't have to do fucked up things to bloom/sunshafts for compatibility. Do we get access to their shaders too?
if so, could simply make this not a renodx mod lol
Yes
hmmmm might have to see if I can get it figured out
but I have other things to do first 😅
I picked that info up from Scoutbr0
since he was also the one that found the semi-working PT mode
Only works in Redkit
but yes, Redkit is a fully functional dev kit
problem is they released it 8 years too late
so theres barely anyone left to use it kek
ofc everyone wants BlitzFX to be ported over to NG
looks poggies
Specially if you don't watch the series 
wdym the series is peak 
https://m.imdb.com/title/tt1070742/?ref_=fn_t_2
Bitcher
Ok got MO2 setup now, seems to be working
Now enjoy having to manually merge scripts
number 1 thing I 'ate
Cyberpunk it is all automated
theres some script merger that has some automation built into it it seems, not sure how well that works though
ummm
but i wont install alot of shit that uses scripts anyways
yeah bitch
famous last words
Seeing Regis for the first time since the books 🥹
Sorry maybe a lame question in an FAQ, but do I need to turn off the in game Bloom, Lens etc. or does the mod automatically overwrite these and you control them as you have shown here through the MOD ?
Hey, no you keep the ingame settings on.. im not sure if it overrides them; as in they stay on anyways if you disable them, havent tried tbh
Appreciate it!! I will try your settings too, thank you for sharing those!!
As for those im not sure i still recommend them, but you can try for sure. ive been tweaking for so long the past few days that im kinda not sure anymore what looks correct

lemme know what you think though

🤣 I know exactly what you mean....it took me 3 days to realize that Ray Tracing was crushing everything...
So for those who have issues with black crush and oversaturation, first thing to do...disable RT from the in game options
100%
i use RT actually, its a bit contrasty at times but ive not seen it actually crushing much
Oh we need to talk, I can't for the life of me get it to work. The blacks are completely crushed
what screen you on?
QD-OLED
can you check this video in hdr https://www.youtube.com/watch?v=fAhxR-gMU_U
playlist: https://www.youtube.com/playlist?list=PLNtyx1Z3xGr4mfR8I_Ll2GH0mXmgHDNKG
UHD 4K HDR 10 Black Clipping from the Diversified video solutions website. A great test pattern for 4k uhd hdr 10 t.v. calibration
General
ID : 1
Complete name : C:\Users\steph\Videos\DVS_UHD_HDR10_...
can play within discord i think
you should be able to see at the very least 72 light up if youre not in a fully dark room
68 will be hard to see in a lit room
Yup all good

thats weird then, you can try setting the shadows setting in reno
i think somewhere between 60 to 70 looks good
doesnt raise it much despite the value sounding high
I'll give it a shot
Aha! Well that looks really nice
Mine is just uniform...blackness no detail
With RT on, if off everything is super nice
can you take a hdr screenshot?
doesnt matter if its a hdr png with reshade/skiv or jxr with nvidia screenshot
what for?
I made some changes there when using Copilot...i feel like it got messed up
just replacing the entire file will be fucked since the paths for the shaders n stuff are specified in that file
AAh ok
Let's park it for now then haha i will take that HDR screenshot
It needs to be on if you want the effects, but the mod still works with them disabled (just without bloom etc).
Thank you sir!
Ok I do not know what happened but now it works....
I have Ray Tracing on too...
I give up
Oh! Apprecaite it, I will dive in!
helps a little bit with overdarkening
68 is 0.003nits in that video so you should definitely see it
that video is actually flawed
technically 64 to 940 in hdr10 should be 0 to 10000nits
but he used 0.0015nits for 64
Ayo wtf is that
Bro has the secret sauce

the absolute latest is on gits snapshot right?
is that the only RT tweaks you're using? Are you using "Tweaks" as well and/or any other RT mod?
This game is making me pull my hair with the garbage shadows changing shape when approaching as well as some pulsing lights in a few areas (not all) ... RT is so badly implemented i dunno what else to do lol
just bought a flow sensor, how much flow rate you get with 3 d5 pumps maxed, i feel like mine is a bit low

230lph
220 ish
depending on temp
also unless that flowsensor is a highflow next its probably very inaccurate
highflow 2
next is out of stock here
secret 🇩🇪 sauce
igorslab did some testing compared with some very expensive calibrated industrial flow meter or whatever
only aquacomputer is good
rest is way off kek
you also have an OCTO right ?
highflow next is just usb header into mobo, done
it does not have a pc connection
lmao
im lucky to own an octo
so it works
lol
well i could get a highflow next
just need to wait like 30 days for someone to import it from 🇩🇪

shits in stock rn cuh
well not bad actually because i dont pay for shipping
where you from again
where your gpu was made
ah damn

port royal is generally the most competitive leaderboard
top 10 there would be very impressive
this is the least unrelated topic that was on this channel 

Iirc just this and better reflections and shadows.
(in this server
no issues with shadows changing / pop-ins / flickering etc?
also ^
I’ve never been very sensitive to it so idk. I’d imagine the mod I mentioned pretty much fixes it though.
Ah ok, cause I can't see anything on the pinned so just downloaded from renox mods repo
that's my issue, I notice too much minutia like that it's annoying
It’s the second pinned message
Nexus is currently outdated though lol
Does this ini have a big perf impact?
I don't think it has any
Oh gotcha, where do i drop it? Im unsure
Alright gang, so after a bit of back and forth i think i found my issue with the blacks 😄 so funny thing if you set the HDR Calibration on a QD-OLED in Windows 11 at 0 it actually messes up how Blacks are displayed....all the information online points at setting those at 0 in the Calibration tool, but the moment I put the last value before 0...wham all is well in the world again.
Does anyone have a different experience and am I freaking out?
If you set the Blacks to 0 you tell the system that basically there are NO blacks to display.
It messes up a whole lot as a result

HUH? That doesn´t make sense
I have it at 0
(same)
Hm...I was checking the graphs and it improved the moment i put the blacks at 0.015
I run with an AMD card so maybe there is something there
Lol here's what the AI says 😄
Maybe I am trusting this thing too much no idea, but it does look great now not gonna lie
DISCLAIMER: I am not trying to start a fight lol just my persception on what looks good to me
The way I read this is Windows HDR calibration needs to know what is Black, but if you set that to 0 then essentially you are telling the software there are NO BLACKS at all.
If you set that to the Last value before 0 then you "feed" what is to be considered black and then the QD OLED does the rest = making it True Black by turning off the Pixels where it's "supposed to be black" from the Windows HDR Calibration.
Games really look great now!
And I stop.
Don’t trust AI for these things
It probably hallucinated more than half of what it said lol
You’re also using a monitor I see there. Which is quite a different beast from a TV
Fair point
"....what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul."
^ how i feel about AI answers

😄 😄
but yeah it should be set to 0 on OLED, sorry bro
All good! 😄

I'll just delete that post LOOL
Haha yea
AI won't be able to piece together this stuff from the info out there
There's too many contradicting pieces of info
A true witcher battle begins here
cracked
I always kill the archers first 😁
The hell was that at the start
is that something you unlock later on like an ult or something
Yes it's a capacity you unlock
mod for free enchanting of items + mod for putting enchantments on anything + one of my gear pieces is always enchanted with Deflection or what it is called, the one your armor deflects all arrows. (I'm such a cheater, yes. Skill issue)
I'm using a hardcore overhaul mod "W3EE Redux"
Basically: each resource (stamina, poise, toxicity) matters a lot and managing them poorly = quick death
btw i know now why i thought the recommended preset looked a bit too pinkish
fucking white balance on the G5 isnt quite right
leans too red-ish


you eyes get fucked by oled iphone

i immediately found its too red when i received it
Well you see, the CX looked way too teal when they were side by side, not pure white at all. So I thought it was correct and never bothered to check again, and my eyes just became very used to it after a few days
its not quite right on almost all current displays
maybe its decent on sony
i never had a tv from sony after the crt era so im not 100% sure but people seem to like the wb on sony tvs ootb
yeah they did this on their new qd oled

i think panasonic do that as well
CIE170-2 is stockman/sharpe
what i'm working on now actually
i'm trying to figure out how to do CIE1931 XYZ to the new stuff
Sounds like an issue some samsung Tvs have with the PS5 though
I'll posts some screenshots, maybe it's juts me not understanding what the game designer intended the games to look like and i'm crating an issue for no reason 😄
This game can look so good at some points, then it's bugs galore (with the changing shadows etc) RT Shadows on or off doesn't matter so annoying but not a constant thing.
not quite true. There's a pretty big community if you check nexus all updating everything to redkit. Brothers in Arms will be releasing an ultimate version on december 1st as well on redkit. Promotional Atmosphere will release 2.0 soon as well I hear
@south musk what do we set the peakbrightness to with TVs that are able to reach higher peakbrightness than 1000 eg the LG G5 according to various sites its somewhere arround 2200nits so i guess i set it to 2200 and the gamebrightness according to that?
why ping shortfuse for that
you set your peak to whatever your peak is, varies a little per tv id say, you should probably verifiy that yourself with windows hdr calibration tool or Special K Image Viewer
Filmmaker mode is a bit brighter on the g5 than game optimizer mode for example, so its important that you check yourself
If you play Game Optimizer HGIG my G5 clips at 1987 nits exactly @naive bramble
in Filmmaker Mode I set mine at 2467 nits roughly
alr ty, and what do you set the overall gamebrightness?
203 is recommended, i do 246 most of the time so its like 10% of my peak
game brightness is just a different name for paper white or reference white basically
hmm, haven't got my G5 yet, but it's really weird how I read everyone's G5 peaks differently? My C9 peaks EXACTLY at 800 on Windows HDR Cal with HGIG
I know im probably asking such questions alot but im trying to get a more deeper understanding of this.
Why is the 203 always recommended and what happens in your case exactly when you set it to 246?
Does it raise the black level? Does it change the colours? Is it wrong is it right?🤣
Afaik every tv panel is somewhere individual silicon lottery like with cpus and gpus
it's the same thing as raising the brightness on your TV in SDR basically
so basically, set it to preference
but 203 is a good default
raising it reduces your dynamic range though
the higher diffuse white is, the less room highlights have to breath
Ok i instantly got the part with the dynamic range got it ty.
So it doenst fake or change the colours right
nah, it's just linear brightness
It is pure preference
it technically will raise black levels and all that, just like crankiing the brightness in SDR
I wouldn't worry about it too much tbh
if you want reference brightness for what the SDR content was actually graded for, you'd be at 100 nits
really need to replace the switch for the "i" key on my keyboard 😩
that's where the 203 number comes from
I personally think 203 looks correct for HDR content
but as I understand it this spec is about maintaining dynamic range at various peak levels
If I had a display that could do 5000nits peak, I wouldn't run the diffuse white at 500nits or whatever based on the calculation.
I'd still stick to 203nits
That would be way too bright for avg scenery
Alright thx you two
Literally monkie brain go 203nit
If you want to adjust 'brightness' change exposure slider in reno
That's how I do it
Someone sonewhere told me that dolby even recommends even lower values is there a chart for this maybe too
Yeah 500 seems a bit bonkers
I only raise it slightly because sometimes it looks wrong with such a high peak. Like when you run around in a game looking at a 2500 nit sun but when you dont look at the sun like the average nits is 30 and doesn’t look like a sunny day at all
In some cases in Witcher I felt like even 300-400 is appropriate as crazy as that may sound but that only equaled to a avg Nits if 80-90 looking at fully sunlit area
Damn thats way less than FMM
I thought the difference was not that huge
I set mine at 2450 in FMM
Probably a good value for all G5´s in FMM
HGIG is cooked
professional thing is probably 2100 ish
Oh gotcha that makes more sense

the most recent version of this mod is no longer the one of Nexus right?
Is it normal that these images looks darker on the iPhone, right?
too many pixels in a small screen
I swear I’ve been noticing this too, it’s so weird though because test videos on YouTube are like perfect black floor

Yes it's normal. It's a tone mapping conversion problem caused by how iOS image viewer handles PNG/AVIF/JXL in HDR
Basically some metadata to map brightness don't get correctly transferred
Aye I’m not tripping then

Bet that hasn’t changed with IOS 26
Haven’t updated yet
I doubt it will ever change. Technically user should apply a correct tone mapping
iOS photo is perfect for HDR contents generated with iPhone using Apple HDR format
Yeah downloading the image doesn’t change anything either it’s same in the iOS photos app
People called me crazy 
Witcher 3 APL is low
Yeah and if I use a lot more exposure instead of raising paper white then highlights seems to look worse
I think it’s also because Witcher does some eye adaption shit
Not sure if Jon can do anything about that
AHHHHHHHHH
Jon, time to retire Beno Dee Eggs
we just cant compete with RTX
and AutoDR with gamma fix
cant go over 1500nits, in fact cant go over sdr range

they 100% havent try native hdr in tousiant
its completey SDR
It does go over SDR range just not much
203nits + tip
Honestly the post processing thing is valid
Didn’t think people would see that HDR boost option and think the whole thing is artificial though…
so the oversaturates colours is literally just seeing more colours because they're no longer clamped to SDR
if you dont like it just lower sat slider?
Yeah, it’s just not clipping/clamping
Hdr boost does increase sat though
soo they slapped on HDR boost
This is what the purist preset is for
This is why giving options to plebs is bad
you get your black ford
and you're happy
I could hide the sliders and just do presets lol
Matter of time until someone looks in the config file and said you could tweak it though haha
I would not actually do this btw
I wish HDR wasnt still such a messy thing in 2025
Where was this btw, I wouldn’t mind explaining the mod/code to them
you had me scared for a sec there
Got shared on the BF6 thread

OP of that post prefers RTX
becuase its brighter and not washed out
seeing all the renodx comments 
the shilling must continue until the situation improves
billions must use reno
I have posted a longer comment than anybody there will care about
reading it rn i posted a shorter one too kek
Plato's cave moment
Some of the particle effects and bloom draw after tonemap
absolute kino, i forgot that he said that even lmao
Im not quite so bothered by people disliking the mods or whatever, but I don’t like when I see people being wrong on the internet 
yeh spreading mispreading information is what bothers me as well
ngl without reno i wouldnt nearly have played as many games as i have the recent 1-2 years
imagine
Dude Reno’s made me abandon physical format to play everything that has a mod on PC (and I’m a huge physical media fan)
whats that have to do with physical? dont like all PC games technically still release on discs or am i way too outdated on that
Physical on PC is non existent sadly
The few that still come in boxes just have a code for steam inside
No disc
I feel this lol. HDR is such a big deal and the industry just doesn't care to get it right.
Yeah, well and on top of that there´s the massive perf and quality uplift on PC. I struggle with semi abandoning physical media for games
Don´t know why on earth PC eliminated disc readers, I guess it´s the same consoles are trying to do now but PC did it way faster
I’m not as concerned with physical on PC, since my angle for it is more about ownership. If digital games are taken away on PC, I know there will be a way to access them without relying on OS level exploits.
I mean digital you have GoG
DRM free and you can keep backups on drives if you really wanted to
For me it’s more about having something physical to feel like I actually own it (even if the disk doesn’t have the full game)
Yeah I just don’t buy a physical copy if the game isn’t on the disc/cart
but it's just a box, not a game, playing is running binaries on an nvme/ssd/whatever, so owning is having game binaries on your own storage, preferably in an OS that you control
literally went around in circles trying to adjust and test the post-processing and bloom effects
works really well in Touissant but in other regions it's hit or miss whether it can mimic the vanilla look
Oh yeah I know I’m weird for this hahahaha. It’s probably my ADHD lol
What does he mean with reduced bloom, sunshafts and atmospheric elements?
These should be inline with the native implementation or not?
At least perceptually
You are not working with people's technical impressions. You deal with people ultimately saying "Well, I built this myself and therefore it's better". You can't reason with that. Their brain is so wired to narcissistically attribute their own solution to be better than somebody else's that it literally is more acceptable and better to their brain.
People do this all the time and in every field.
The post processing isn't 1:1 inline as Jon had to rework it
It looked borked if he used the original code because of the goofy ahh 'game scene is actually SDR but post processing is HDR' shenanigans
Toussaint ends up just becoming BLOOOM
Silksong has Vanilla Look because there's going to be somebody who wants to live in a blown out, hue clipped world.
And a direct comparison is then one click away and I don't have to hear about much whatever nonsense they did to SDR "looks better"
RenoDX mods are just the best. Having perfect HDR (or as close as possible) in a vast amount of games (a lot of which never had HDR to begin with) is just phenomenal and a colossal advantage of playing on PC. I'm just glad for RenoDX and all the beautiful bastards that contributes to it and kindly share their work. Thank you very much.
Hello! Which version of the mod is to be used as of now? This one, the one from reno github or the one from nexus? Thank you!
That was the struggle. I’ve spent a goofy amount of hours on this lol.
Either the pinned release or the snapshot
I always thought that was intentional art direction
In SDR it is lol
Oh yeah I haven’t seen how it actually looks in HDR lol
If I give the bloom a true HDR color, the game is unplayable lol.
Without changing the bloom that is
Posted an example of it in here before
On mobile and search is ass
This is where we need to take some liberty with an add-on
Black Desert looks like utter ass, if I just did a 1:1 SDR match, it'll look utterly abysmal
I had to rework a lot of their processing
Auto-exposure
Colours
Grading
Bloom
So it doesn't match SDR at all
Though I tried my best to still keep it roughly there just without the giga deepfried contrast look with JJ Abrams lens flares at 400%

Game doesn't even use any known tonemapper
It's their own custom curves
Yes, they really sat there in the studio cooked up this gas and said 'Ship It'
I've been fighting the bloom in Toussaint for hours 😄 think I'm contend now. Might hate it back in the other regions. xD
Give me all the bloom and piss filtering in Toussaint, can't get enough of it 🤗
using the recommended settings myself.. only tried them briefly in Toussaint when loading a save from an earlier playthrough but I loved what I saw. Can't wait to replay it.
haha and mine with Filterless T. and bloom down to 10 at the moment 😄 beauty of modding. If I don't fall asleep I'll try a screenshot later
recommended has HDR boost (my eyes die XD)
I know but is it not adjusted accordingly to be on par with the vanilla game perceptually in terms of amount/strength of post processing fx?
I dunno what the poster was one about
Jon has adjusted the post processing and it looks good with reno
theres a purist toggle
#1411093186842988645 message
Looking at this there seems to be a huge difference in terms of that
Iirc it was more present in the very first release of the mod
abysmal
all the SOVL of the bloom is now gone
I agree with the poster
Reno is slop

It’s impossible to match it unfortunately
I’ll have to get redkit and try to basically rework it all, that’s just a lot and I want a break from tw3 for now lol.
Because you are working on tw2? 
I would actually do a tw2 mod lol
Obviously renodx is still far superior.
Is that problem only tw3 specific or does it happen in other games as well such as RDR2?
greatest line in gaming history
lmaoooo
ive not reallly played tw2 except a little bit back on the xbox 360 years ago
might have to replay that
Relatively unique to tw3
Valheim had a sunshafts shader that ran after tonemapping as well
So basically shaders that ran after tonemapping cause problems 
Pretty much yeah
Iirc the post processing fx in Witcher 3 in the first few mod releases were more apparent or am I tripping?
It was zone dependent. I had a naive solution of just clamping the input texture for bloom to SDR range. This only worked correctly in areas that tonemapped to 1, but that’s not how the game actually works. This solution also has a critical flaw where the bloom is now limited to hard clipped hue shifts, so anywhere bloom draws it’ll take some clipped color which doesn’t look the best. Tonemapping to SDR instead simply doesn’t get the right bloom behavior either.
The solution now gives the first bloom shader the full blown HDR color, and then I tonemap the bloom mask that gets generated. It’s still using the SDR parameters (which I also tweaked extensively before settling on this solution, and was in some previous 2.X releases).
Basically I need to see if I can rework the post processing entirely with redkit. All I can do with renodx is the best compromise and I just don’t think it’s worth spending more time on.
Would you recommend the latest snapshot for its bloom and post processing or were there older versions that worked better for it
I think latest is best
in some circumstances the old sdr emulation option could work a little better, but in other instances it was substantially worse. From my experimentation what I've got now is the best all-rounder.
and it's more detailed bloom
- october ?
can't recall when (those versions are automated)
ah here
#1379315592820949092 message i think this one is pretty good if people want to preserve the SDR bloom look
the issue with it is some places, like skellige, basically completely lack bloom
(I think) the latest says "compiled October 25th" on the bottom of the renoDX menu in ReShade. It's also on some of your shots earlier around 2 weeks ago in this channel, if I saw correctly
after looking at my screenshots yesterday, I remembed that I had cranked up sharpness in reno when I used a too smooth-ish Geralt face texture mod for a while. It looks pretty bad on still shots, though. And also noticed that I could turn HDR boost back up after having reduced the bloom in T.. So I'm basically still using one of the last sliders that invictus shared. Just with my display's brightness settings (OLED, True Black 400) adjusted. And looks like it might be 2 presets to switch between regions.
- bloom unchanged from invicutus' rec. at 33 bloom (but haven't been to some regions like Skellige with it yet)
- bloom down to around 10 in Toussaint (needs more playing, too)
found this shot shareable from one of the main missions with Triss
by the way, if I cannot make out any differences, no matter if RenoDX filmgrain is set to 0 or to max 100 -- is that broken in general or circumstances? For example I use FSR for AA, might that be related?
and it should actually be noticeably "grainy" at least when higher?
should be pretty noticeable in darker regions at 100 yeah
it's very obvious that it's doing things if you look at HDR analysis btw
it'll smooth out the plots on the luminance histogram
oh. like analysis in lilium's shader? I can try that tomorrow or later the week, only seen it used when new releases are posted and by now I sort of learned to notice the obvious stuff like OMG it's all cut off at the top in non-reno/luma version
Was that the only region? I think I have the Nov 1 compiled version
From GitHub
kaer morhen also has heavily reduced bloom with it
I think parts of novigrad too maybe? Not sure
learned some new things while working on the black flag mod, gonna have to apply it to this game too
Sounds promising
Just a better way to apply tonemapping. Won’t fix post processing or anything.
I can definitely see it. And looks great, I play with 100
film grain 4 lyf
@cold basin what are your current settings? Wouldnt mind giving them a try
Uhh since I fixed the white balance on my TV I’m not really changing much anymore, my G5 was doing too much pink which I had to hueshift against
I haven’t atleast felt the need to change the recommended preset except minute details maybe
@heady dunecan you post your reno settings?
Using RPL Lighting with the ini RT settings that Jon shared, but remove the skyimpact additive light parameters since RPL already uses them
Currently this. If you run Hermite Spline then the left settings, if you prefer the build with Reinhard then the right which i think is just default settings of recommended preset
Probably looks completely wrong on 1000 nit displays

On my phone it looks pretty cooked

looks fine enough with skiv tonemapping it
the update I want to make will make it so game brightness/peak don't have such a strong infuence on blowout btw
in black flag I'm doing luminance tonemappiing but I'm giving it the chrominance of a (adjustable) high nit per channel tonemap
i thought youre not working on witcher for now

I mean I haven't touched the code yet lol
and tbf I mostly meant I didn't want to start what was basically a whole new project for it lol
and I'm done with poking the post processing with a stick and seeing what happens lol
but yeah the saturation seems vastly diff on 1000 nit vs 2468
Raising from 1000 to 3000

yeah that's per channel display mapping at work
Is that a good thing?
I used it because it works better than the blowout slider (imo)
yes and no
the game used a per channel tonemapper, so it's designed around that kind of blowout
but having a different look depending on peak/game brightness isn't ideal
Termite and Reinhard also are differently saturated
That’s why I use lower hdr boost but 25 is fine for Reinhard at 2468nit
reinhard would have more desaturation of lower nit values
oh and I also need to experiment with the stuff shortfuse and musa have been cooking in #🧪lab
there should be a method for me to simply extend uncharted2 to HDR now
but the bloom coming afterwards and whatnot means I'll still have to do some jank shit even with that
probably just extending uncharted2 to like 2000 nits, applyinig the chrominance of that onto full range HDR, then luminance display mapping that at the end
post processing is always gonne be off, that's for sure
But it’s already a bajillion times better than stock HD..I mean SDR

But yeah I’m not sure if I prefer Reinhard or Termite
Can’t decide on one
hermite spline seems better, I think it's mostly just that reinhard makes hdr boost more flexible
I think for hermit adjusting blowout to 80 instead of 100 fixes the super unnatural sun colour
Hermit is definitely my preference
Default "HDR" | Purist | Reinhard | TermiteSpleen™ at 20hdr boost
at 25 bro gets even redder
which i find too much
20hdr boost is absolute max for me at 2468 nits
i think overall i prefer hermite as well though
In your shot it genuinely looks amazing
Restores so much facial detail and improves the pigment on Geralt’s face


wish i could get darker nights to work in this modlist but im too retardet for the scrip merging shit

I just wonder what all those settings do. I'm already using this ini but that's all I'm using https://www.nexusmods.com/witcher3/mods/8865
yeah I'm just using the Recommended Preset, didn't touch anything apart from peak / ui brightness etc of course and Film Grain. Otherwise all is at default
ngl, can't tell much of a difference between reinhard and hermite on those 2 last pics 😄
He only gets a bit more color in his, mainly the forehead in that case
are you using true fires for those fire lods being so high in the distance? or is that from the ini
I use True Fires the RT version from the posts
I also manually modified the LODs in the game's ini files.
Yeah I tried that True Fires RT version and got a few loading between dialogue situations on a quest so had to remove it unfortunately
So more than whats on that ini you posted?
If in dx112settings, the little that I remember I modified were these values:
[Rendering/SpeedTree]
GrassGenerationEfficiency=0.075
GrassDistanceScale=3.5
FoliageDistanceScale=2.8
FoliageShadowDistanceScale=54
GrassRingSize=8388608
Don't uses HD reworked because it causes too many problems that are obvious to a good eye
and this is the most important one, here I think I did modify everything. you can test it.
put it on D:\The Witcher 3 Wild Hunt GOTY\bin\config\platform\pc
Don't play in windowed borderless mode either, I've observed that it causes flickering. Play in fullscreen.
isn't it needed for reno? to play in borderless
I'm actually using HDRP lool, what problems are you talking about. I haven't seen much.
Main problems I see are literally sometimes some weird probe lighting pulsing due to RT. Seems like RT is a bit botched in some places
Flickering textures, shadows, reflections, and the impact on performance.
The opposite happens to me, Reno doesn't work for me if I have it in borderless.
Textures are not just textures, I understand that they have properties of transparency and reflections. Personally, I think the HD textures that CD Project adapted from the same author of HD Rework are more than enough.
Flickering shadows etc is a vanilla issue no? Hmm
That’s odd loool. I always read borderless was the way to go for reno
Havent evem tried changing to fullscreen
Not for everyone, just some people. Add more HD textures? lol
reno forced borderless anyways?
not sure what flickering youre having, i dont have any 
Pretty sure the mod at least tried to force borderless and prevent fullscreen, would have to double check (I think it does that by default unless I tell it not to?)
But mod works fine in borderless

Borderless is required for HDR unless it’s an nvapi game and you aren’t using renodx
I have seen issues with the engine and its borderless mode though, sometimes it breaks and switches to window which is annoying
I don't have problems but I think Nostromo does, I think he mentioned something about that.
It's rare, but if I enable borderless mode RenoDX it doesn't show me the HDR options. As if it were in SDR.
Although it may perhaps be OBS removing the focus from it.
0 issues with Reno and Borderless specifically
I mean flickering
Oh, yeah that is a thing. It’s fixed by switching modes and switching back. Some weird bug with hdr detection.
Never noticed that it doesn’t happen with fullscreen though, nice
Just an example of this game looking so good at times and so bad at the same time. Screen spaced RT shadows? Lol. (Apologies for phone recording)
It seems to be a field of view problem
Do you have it by default?
I understand that W3 causes problems if we play with the FoV
Yes. I even did a full clean reinstall once to doublecheck
Disnt touch fov
This only happens with rt shadows
Specifically
i read somewhere online, cant remember where that rt shadows are screen spaced for some reason
Only happens on these long shadows from grass really
Well, try without HD pack, I really noticed improvement for example in the water reflections, with the HD Reworked mod there were reflections of very strange colors and some puddles looked cloudy. I uninstalled it and goodbye problems. Also some LOD flickering.
When its dawn or dusk
It could also be the ENV, the lighting mod you use.
Are you guys using the uncharted 2 tonemapping or something?
that's what SDR uses
Defo ping me whenever you have a test build ready

I’ve finally started a proper playthrough today
oh really? interesting
heh took me like a month of curating mods etc 😄 I'm mid playthrough but taking it very slowly whilst waiting for Promotional Atmosphere 2.0, author's been showcasing screenshots on his discord
native "hdr" too since it uses the same tonemapper
which is why native is effectively sdr xd
ive installed a vortex modlist that seems like vanilla plus
which is kind of what i want since ive never played through the game
i put like 90-100 hours in at some point and then dropped it due to IRL stuff
I'm not using Vortex because it has tons of issues with W3
https://www.nexusmods.com/witcher3/mods/9384?tab=description
this guy is a pillar of the entire modding community and knows his shit
seems to work fine with the modlist so far
and the author has like all the merges etc, so i dont have to learn really how to do that myself
anyone running this shit?
Causes problems.
No such thing as a free lunch
My post on Nexus:
"for now I might recommend deleting 0_TW3_Modified_Optimized RT.ini and 0_TW3_Modified_FasterRTUltraPerformanceGlobalIllumination.ini and keeping the three remaining .ini files from the mod."
Those are the two files I found were causing problems
But no idea if keeping the other files is even worth it
yeah, i see, just wanted to make sure..
Is this related to the “white-ish sheen” seen at certain areas under certain types of shade? Like around trees or even on terrain, as if there’s a weird white/light blue-ish coating around objects?
Cause this occurs in vanilla as well as far as I know, it’s one of my main sources of annoyance
Yes, but in my test area it was barely noticeable in vanilla and very bad with the mod
Don't use them, they are .ini files made with AI recommendations and hallucinated parameters from other engines. All they will cause are crashes.

there's a specific area in skellige at a specific time in early morning that looks like absolute ass because of that. even with vanilla. I only have "Improved RT Shadows and Reflections" ini now. Like the entire ground is just that disgusting white as well as most trees and boxes there, this is my one pet peeve with this game.
Well, apart from in some areas the RT probes literally loading on the floor one by one as you're riding like you're manually turning on the lights on 4x4 blocks lmao
This game looks incredible at times with RT, other times it looks like ass cause of those poor implementation issues 🙁 such a shame
The second I heard AI recommendations I was out
from my understanding, it only has it for AA unless you mod it further. DLSS enabler or something if you want frame generation
fsr2 so impossible to be updated to fsr4 by drivers
That’s just the old stuff that’s already out
still good (more "accessible" than through here)
thanks, very nice, as before! Hermite version; just changed sunshafts from 100 to below 10 (I was tweaking underground, the graveyard that Regis lives in, and my torch was radioactive at 100 XD)
also checked filmgrain's effect with the HDR analysis thing. it is working indeed
anyone know how to fix these goofy ass glowing artifacts that are only present with RT Shadows
@proper valve perhaps you know?
Remember hearing hairworks is dodo with RT
both are not built in mind with one another
and so problems prop up when you use both
🤷♂️
Well
this is what happens when you slop out a NG update
Saber was working on the game
but nnnnoooooo
It’s un fixable with RT afaik
RTX Power
Renaissance painting
21:9 is needed
Can these 5K ultrawides hurry up
and 6090 also

Ray bleach helps (bad mod name)
Wait shit that’s for a different RT problem
Which?
The weird blue thing that happens
Hm
Might still want that tbh
What I found out is that it seems to happen when you’re standing in some sort of transition between a cascaded shadow I think? and about to get sunlight on you
I also found a comment on nexus that said something like that geralts hair hair specifically has like a shader that causes this, I wanna try later if I can disable that shader with reshade shader toggler and if it’s playable that way or if it breaks something else

Or perhaps you can even modify that shader with reno somehow positively? @stark anvil
Since it can get pretty bright and look like a hdr highlight kek
Just grasping at straws here

turn off RT shadows

they have bunch of other issues, like not applying in any breakable objects
since they aren't compatible with havok physics
They look way to good to turn it off for rare issues
I turned off RT shadows too, they have very distracting issues unfortunately

haven't played a while but I also remember weird issues with culling
like massive shadows pop ins and stuff
they look really bad in places where there are a lot of clutter and like half of that clutter is breakable
some got fixed via mods
Yeah I have a mod that fixes that mostly
I have some at the edge of the screen
But
Im sitting in front of a g5 in ultrawide
I don’t see that unless I actively look at it

LG G5 TV 55inch
Ya
Same yeah
looks nice, how deep is that desk?
90cm
raster shadows are more consistent
shame because RT shadows do look nice in certain scenes
42 inch?
yea
Neat
just sold my oled g9
Yeah I think the G5 in UW probably about as tall as that 42
and bought the 42 inch for the selling price
Maybe bit less
definitely worth it
yea looks about right
wait which one is which?
I assume the softer shadows are RT?
or is it actually the other way around?
Left should be RT off
it's RT on
but because there's bunch of havok objects they aren't casting shadows
Shh
Huh that normal barrel right in front of geralt
Shouldn’t be physx?
Just normal container
You'll turn on PT, and half the entity meshes are missing shadows
Why that have no shadow
Slavjankcore
Give me the Saber build
I don't think Witcher 3 supports PhysX
Not the polishjank one that was put together in under a year
Ah havok sorry
which is also broken 
Hairworks looks really weird anyways
Never liked it
Atleast on geralt, maybe on some npcs
looks amazing on animals
rest looks weird
there actually is a mod for that
turn off hairworks everywhere except animals
ah sorry it's disable on geralt only so I guess some npcs still have it on + animals
should be this one
I think Hairworks looks awesome in everyone tbh
Sad that I couldn´t use it on Geralt with RT, I´m also using that mod
it has issues with RT I think
ah yea
Yeah with RT it´s unusable only on Geralt, everyone else is fine
exactly what you described haha
beard apparently looks fine with it so maybe try that one
patch 4.03 or 4.04 also introduced a bug which results into hw not always loading
so you have horses with missing manes or tales, or even some NPCs like Johnny, missing their hair
only fix is to reload a game
it also clashes with RT reflections so during some cloudier/rainier weather you have weird purple reflections on windows in Novigrad and Oxenfurt for example
then there are the cutscenes where it causes issues with RTGI
I have it turned off completely
fuck this game has so many problems
Never seen this one
yea the whole next gen patch had major issues especially with moving to dx12
Also had 0 crashes with RT thankfully
but the RTGI and Ambient occlusion especially look amazing and much better than what they had before
I'm really glad they exist now
RTGI is so good
I´m still hoping that this hypothetical DLC they are cooking will come with some optimizations to finish the DX12 version
oh yea that would be amazing if they actually did it
also update streamline for MFG
They totally fucking should xD
play the game long enough and you will
never had it myself tbh and I played plenty
but it's totally possible it happens
Played 130h lol
did a whole playthrough again after jon released his renodx mod
it's amazing what proper HDR does to games
almost like playing for the first time again
shorter
55*(1600/2160)=40.74

330h here
last time I encountered Johnny with hairworks on he was bald 
I could try. Might be as simple as saturating the alpha channel.
I should have more time for modding this week
Would be cool, gonna try to find the shader later tonight, maybe just toggling it off is enough lol
That’s all I’m gonna do to find it. Look for what either makes the lighting on hair disappear or the hair itself disappear.
heh
Then dump it and smack things together
it really feels like that in some games
Witcher is one of them since its quite a drastic improvement
if disabling it isnt the play but you can find a solution ill gladly throw you a tenner

Something I realized about what I was hoping to eventually do with redkit is it would break all other weather mods 
yeah I found the difference in TW3 being particularly eye opening with Reno
cannot wait to get to Toussait on my current run
Yeah that’s what I was going to do. It’s cool how the current mod works with everything though
I also haven't visited Skellige yet either which I'm looking forward to seeing in its HDR glory
yeah, which is ideal tbh.. im not sure if bloom is worth all that hassle
I use vanilla weather (and most users probably do too) so that would work
So I could just do that and add a toggle in the mod for a compatibility mode.
Got the first person on nexus that wants a mod for the classic release not because of BlitzFX, but because of no TAA.

SharpTM enjoyer

Hold up
8K with DLSS is blurry
But FXAA with ass shimmer is good

I wonder if this plasma guy knows he's a sticker in this discord lmao














